Super Robot Taisen F Kanketsuhen Secrets FAQ ver 3.9
10/12/2001
Put together by Raymond A. Mendoza (
[email protected])
This is my first attempt at writing a FAQ so don't expect this to be
perfect but I hope this is a good first attempt. And I don't know
everything yet but don't worry, I'll add to it as I find out more
secrets. Most of these I learned from a Korean Video Game Magazine. So
I really can't take credit for these but I never saw these secrets in
other FAQ's so I decided to write this so more people could have access
to them. If there are errors in this FAQ I will fix them as soon as
possible. And if you see any inaccuracies PLEASE e-mail me so I can fix
them. This FAQ assumes you know the in's and out's of the game.
This document Copyright Raymond A. Mendoza 1999
Please Distribute Freely, don't pay for this in anyway, this was not
done for profit or for someone else's profit. Again DO NOT reproduce or
distribute for money.
So on to the secrets.
Outline
1. Notes
2. Characters, how to get secrets one, and convince enemy ones.
3. Weapons, how to get new ones
4. Mechs, How to find secret ones and get the ones you want.
5. Miscellaneous, interesting little tid bits.
6. Game Action Replay codes.
7. Acknowledgements and Thanks
1. Notes
The Game itself
Super Robot Taisen F Kanketsuhen (Trans. Super Robot Wars F
Final) or SRWFK for short (I'll use this abbreviation for the rest of
the FAQ) is a strategy role playing game for the Sega Saturn. Its
actually the second disk to a previously released game, namely Super
Robot Taisen F. (SRWF for short) It takes a bunch of famous anime robot
series and characters and mecha designed especially for the game and
plops them all together in to one game. The series in the game are
Mobile Suit Gundam
Mobile Suit Gundam Z
Mobile Suit Gundam ZZ
Mobile Suit Gundam 0080 War in Pocket
Mobile Suit Gundam 0083 Stardust Memory
Mobile Suit Gundam Char's Counterattack
Mobile Suit Gundam F91
Mobile Fighter G Gundam
New Mobile Chronicle Gundam W
Aura Battler Dunbine
Heavy Metal L-Gaim
Neon Genesis Evangelion
Top o Nerae~Gunbuster
Densetsu Kyojin Ideon
Super Bestial Machine God Dancougar
Mazinger Z
Great Mazinger
Getta Robo
Getta Robo G
Muteki Kojin Daitan 3
Cho Denji Robo Con Battler V
Sengoku Majin GoShogun
This FAQ ONLY covers secrets in SRWFK please remember that.
SRWF incidentally is already out for Playstation. The Playstation SRWF
is basically identical to the Saturn version with a few graphical
differences. For example the maps you see during the talking parts
between levels are done in 3D polygons now. Also when Eva 01 goes
berserk it uses the new animation (i.e. the real proportioned Eva as
seen in SRWFK) instead of the old cheesey one they had before. This
part is just my opinion but I think the music took a turn for the
worse. But its not horrible I just think the Saturn one sounds better.
A Playstation version of SRWFK is now out. This FAQ should work with
the Playstation version also. Any differences are noted in the trick
sections. As far as I know its mostly identical to the Saturn version.
(x,y) coordinates
When I refer to coordinates in the FAQ I'm talking about the map. Just
think of the map as a big chart with x,y coordinates with (0,0) being
the square at the bottom left hand corner of the screen. (it helps to
have the square grid option turned on) for example (12,30) would be 12
spaces to the right and 30 spaces up.
Scenario numbers
The scenario numbers could be a little off from your save file because
of the different paths you could have taken on SRWF and on SWRFK
Different Routes
At different points in the game you are asked to choose between two
routes before you continue. This happens two times in SRWFK. The first
time happens in scenario 60, you have to choose between the earth route
and the space route. The next time it happens is after scenario 67
where you have to choose between chasing after DC or chasing after
Posidol.
2. Characters (in no particular order)
Quatre Lababa Winner from Gundam W
Same for both Real and Super Scenarios
In scenario 37 Quatre will pop out on turn 7 in the Gundam Sandrock,
just convince him with Camille or Amuro and he will join you. He'll
leave you after scenario 65(Space or the Earth route doesn't matter).
To get him to rejoin you, you have to take the Posidol route. On
scenario 69 of the Posidol route Hiro and Trowa will appear as NPC's.
Then on turn 6 Quatre will show up in the Wing Gundam Zero and start
attacking you. You have to keep Hiro, Trowa, and Quatre alive till turn
8. Make sure Hiro and Trowa have at least 50% hp by the time turn 8
rolls around. Then they'll start talking to each other and Quatre will
apparently kill Trowa (don't worry he doesn't really) then Hiro
commandeers the Wing Gundam Zero and leaves. Then in scenario 72 on
turn 3 Quatre will show up in the Gundam Sandrock Kai.
Duo Maxwell from Gundam W
Same for both Real and Super Scenarios
In scenario 41 He'll show up right at the start, in the Gundam
Deathscythe, and join you as a Non Player Character. (NPC for short,his
icon will turn blue but you can't control him) But as soon as you
destroy all of the enemy, he'll turn back against you.(his icon will
turn yellow again and start attacking you)Just use Quatre to convince
Duo and He'll join you. He'll leave you after scenario 65 (Space or the
Earth route doesn't matter). Duo will rejoin you on scenario 68 of the
Posidal route, and scenario 78 of the DC route. When Duo rejoins you
he'll be in the Deathscythe Hell.
Trowa Barton from Gundam W
Real Scenario
In scenario 44 Trowa will pop out on turn 6 in the Gundam Heavyarms,
convince him with Quatre. He won't join you he'll just leave. Then
later in scenario 46 Trowa will pop out on turn 5. He'll just stay in
one place. He won't attack you. Just make sure he stays alive, because
enemy units will attack him, and convince him with Quatre and Trowa
will join you.
Super Scenario
Trowa won't pop out on scenario 44 since your scenario will be
different. Just convince him with Quatre in level 46 just like the real
scenario.
This part is the same for both Real and Super Scenarios
Trowa will leave like all the other Gundam Wing characters after
scenario 65(Space or the Earth route doesn't matter). Then to get him
to rejoin you take the Posidol route. On scenario 69 of the Posidol
route Hiro and Trowa will appear as NPC's. Then on turn 6 Quatre will
show up in the Wing Gundam Zero and start attacking you. You have to
keep Hiro, Trowa, and Quatre alive till turn 8. Make sure Hiro and
Trowa have at least 50% hp by the time turn 8 rolls around. Then
they'll start talking to each other and Quatre will apparently kill
Trowa (don't worry he doesn't really) then Hiro commandeers the Wing
Gundam Zero and leaves.
Trowa will show up on scenario 73 in the Gundam Heavyarms Kai on turn
6.
Hiro Yui from Gundam W
Same for both Real and Super Scenarios
In scenario 47,Hiro will pop out a few turns (sorry about the
vagueness) after the titan's appear, in the Wing Gundam. (the titan's
appear after you destroy all the Dunbine enemy units) Then just
convince him with Duo. It apparently doesn't work. Then convince Hiro
with Trowa, then Hiro will join you. He'll leave you after scenario 65
(Space or the Earth route doesn't matter). To get him to rejoin you
just take the Posidol route. On scenario 69 of the Posidol route Hiro
and Trowa will appear as NPC's. Then on turn 6 Quatre will show up in
the Wing Gundam Zero and start attacking you. You have to keep Hiro,
Trowa, and Quatre alive till turn 8. Make sure Hiro and Trowa have at
least 50% hp by the time turn 8 rolls around. Then they'll start
talking to each other and Quatre will apparently kill Trowa (don't
worry he doesn't really) then Hiro commandeers the Wing Gundam Zero and
leaves. Then in scenario 72 on turn 3 Hiro will pop in riding the Wing
Gundam Zero.
Chang Wufei from Gundam W
Same for both Real and Super Scenarios
If you convinced Hiro, Duo, Trowa, and Quatre, he'll join you later in
the game, you won't have to convince him. He will join you for sure on
scenario 78 of the DC route and scenario 76 of the Posidol route. He'll
be in the Altron Gundam
Sayla Mass from Mobile Suit Gundam. SECRET CHARACTER
Same for both Real and Super Scenarios
In scenario 49,you have to have made it here in less than 435 turns,
move Amuro to coordinates (15,15), you just get her, no mech.
Quess Palaya from Char's Counterattack
Same for both Real and Super Scenarios
Just take the posidol route and in scenario 73 she'll pop in on turn 6
in the Yakuto Doga
Anavel Gato from Gundam 0083
Same for both Real and Super Scenarios
First take the DC route then on scenario 72 you'll see Ghiren, and
Kishiria. All you have to do is reduce Ghiren to 10% HP or less,
without killing Gato or Kishiria or the Guest enemies on the map. After
that Ghiren will want to retreat but Kishiria will kill him. Gato will
turn yellow, (he'll attack you and the enemy units) just kill him and
you'll get him in the next level, but you don't get a mech, just him.
Rosamia Badam from Gundam Z
Same for both Real and Super Scenarios
First in scenario 50 finish the scenario in under 8 turns. Then in
scenario 56 you'll see Rosamia in the PsycoGundam Mk.II. Just don't let
Camille attack her or let Rosamia attack him. Then choose the space
route. On scenario 63 (of the space route), be sure to choose Camille
and Fa, Rosamia and the Titan's will show up on turn 6. Then just kill
Geats (He'll be in a Bound Dog), anyone can kill him. After Geats is
dead, have Camille attack Rosamia, but make sure it won't kill her.
Then Camille can convince Rosamia. She'll leave the map. She'll be in
your pilot's list in the next level. Unfortunately you don't get the
PsycoGundam Mk.II, you just get her.
Four Murasame from Gundam Z
Same for both Real and Super Scenarios
First in scenario 50 finish the level in under 8 turns. Then choose the
space route. On scenario 63 (of the space route), make sure to choose
Camille and Fa. Then Four will pop out when the Titans pop out. She'll
be in a Gabusulei. You can control her, so make sure she doesn't die
other wise you won't be able to keep her. You keep the Gabusulei.
Hamman Khan from Gundam Z
Same for both Real and Super Scenarios
Firstly you could have convinced Hamman once already if you played SRWF
and are continuing your file with SRWFK. This only changes things
slightly. On scenario 37 Hamman will pop out after you destroy some of
the enemy units. After she shows up have Quatro convince her twice.
(Once if you already convinced her from SRWF) Then choose the DC route.
On scenario 72 use Quatro to convince Hamman again, just don't attack
her after that. Then kill Ghiren and Kishiria. It's ok if you let
Kishiria kill Ghiren if you're trying to get Gato too. Then Hamman will
retreat, Quatro will follow her, and she'll join you later on scenario
73. You won't get her Quebley, you just get her.
Jung Froid from Top o Nerae~Gunbuster
Same for both Real and Super Scenarios
Just do the Noriko and Kimiko meet Mazinger Z trick (see Misc. section)
then take the space route. You'll see her after you beat scenario 63 of
the space route, but you won't actually get her until after scenario
75. She'll be in the Sizzler Black.
Master Asia from G Gundam
Same for Super and Real Scenarios
Just take the Earth route. On scenario 64 on the Earth route on turn 5
Kyoji will pop up in the Devil Gundam. Take off half of Devil Gundam's
HP, this will trigger an event where Domon will destroy Devil Gundam.
Master Asia will show up after this event, He'll be in the Master
Gundam riding a horse. Just attack Master Asia twice with Domon, just
make sure not to kill him. (I suggest using Vulcan's) Then Master Asia
will turn into a NPC. Then beat the level as normal. After this Master
Asia will join you on scenario 76 of the Posidal route or scenario 77
of the DC route. Master Asia will be in the Master Gundam
Alenbi Biazuri from G Gundam
Same for Super and Real Scenarios
First on scenario 59 choose to stay on Earth, on that same level Alenbi
will pop out on turn 8 in the Nobel GundamB (B for Berserk). Then
convince Alenbi with Domon and Rain, then you can destroy her. Then on
scenario 64 of the Earth route Alenbi will be there from the start in
the Nobel GundamB. First have Domon attack Alenbi but don't let him
kill her. Then have Rain convince Alenbi. Then just destroy the Nobel
GundamB. Then Alenbi will reappear in the Walter GundamB. Then have
Rain attack Alenbi again but with the Rising Arrow, this will cause an
event to occur. (You'll hear a Dramatic Voice Event of Rain saying her
Rising Arrow line) Then just use Rain to destroy the Walter GundamB.
You'll get her after scenario 66. Alenbi will be in the Nobel Gundam.
Miya Asufei from L-Gaim
Same for both Real and Super Scenarios
On scenario 73 of the DC route or scenario 71 of the Posidol route,
you'll see Asufei, she'll be in an Atol. Just convince her with Daba,
that's all. You'll keep the Atol.
Gyabuleto Gyabule from L-Gaim
Same for both Real and Super Scenarios
First on scenario 67 have Daba attack Giwaza. (He'll be in the Saajuu
Oopas) Then take the Posidol route. On scenario 70 have Daba attack
Giwaza twice, make sure that Daba is right next to Giwaza when he
attacks the second time, but make sure Giwaza is red. (He'll be in the
Saajuu Oopas again) Then Daba will disappear for a turn. Then when he
reappears you make sure Daba doesn't die. After that just beat the
level as normal. Then on the second part of scenario 72, (when you go
outside after killing Posidol) just get Amandala (He'll be in an Ooji)
to 20% HP or lower and Gyabule will pop out and kill Amandala. You'll
get Gyabule in the next scenario. He'll be in a Basshu.
Todd Guinnes from Dunbine
Same for both Real and Super Scenarios
You have to have had convinced Todd on SRWF scenario 13, for this to
work. If you didn't, you can't get him on SRWFK. First you need to
convince Todd with Mabel then Shou on scenario 47, he won't join you
yet. Then on scenario 51 convince Todd with Shou yet again, he still
won't join you. Then on scenario 54 (if you did it right the level
won't be named "Beyond the Todd") Todd will show up as a NPC in a
Rainek, keep him alive till you beat the scenario and you'll get him.
3.Weapons
Certain weapons when Maxed out,(maximum being 10 times, you can do this
after scenario 67) will cause a map weapon version of that weapon to be
added to that Mech's weapons list, or a whole new weapon to appear. You
have to pay for it however.
Mazinger Z
Breast Fire -> Breast Fire Map Weapon
Powered up Mazinger Z
Rocket punch -> Dai Sha Rin Rocket Punch Not a Map Weapon version, a
whole new weapon
Great Mazinger
Breast Burn -> Breast Burn Map Weapon
Mazinkaiser
Fire Blaster -> Fire Blaster Map Weapon
Gundam Mk.II
Scattering Bazooka -> Scattering Bazooka Map Weapon
Nu Gundam
Fin Funnel -> Fin Funnel Map Weapon (Won't hit your own units)
Mass Produced Nu Gundam (Fin Funnel type)
Fin Funnel -> Fin Funnel Map Weapon (Won't hit your own units)
Quebley Mk.II
Funnel -> Funnel Map Weapon (Won't hit your own units)
Yakuto Doga
Funnel -> Funnel Map Weapon (Won't hit your own units)
Sazabi
Funnel -> Funnel Map Weapon (Won't hit your own units)
Gundam HeavyArms Kai
Max out every weapon -> Zen Dan Hassha Map Weapon. You shoot off all
your weapons at once. But once you use it you use up all your ammo. And
depending on how much Ammo all your other weapons have left the damage
changes, i.e. the more ammo you have left with each weapon the more
damage you do and vice versa.
GoShogun
GoFlasher -> GoFlasher Map Weapon
Wing Gundam Zero and Wing Gundam Zero Custom
Twin Buster Beam Rifle -> Twin Buster Beam Rifle Map Weapon2. (This
isn't the same map weapon that the mech's have when you get them, it
hits everything in a circle 4 spaces around the mech. Has a different
animation than the normal Twin Buster Beam Rifle Map Weapon)
Texas Mac
Mac Revolver -> Mac Revolver Map Weapon
Dancougar
Dankuken -> Dankukogaken Not a Map Weapon version, a whole new weapon
4.Mechs
Char's Custom Zaku II SECRET MECH
In scenario 63 of the space route, move Bernie to coordinates (10,3).
He has to be in the Zaku I (the early model Zaku). And have him sit
there till you beat the level.
Mass Produced Nu Gundam
You just get this mech at the end of scenario 67 and you can pick if
you want to equip it with a Fin Funnel pack or an incom pack.
Sazabi
Just Take the Posidol route and you'll get it at the end of scenario 73
Full Armor Type 100 Kai
Just take the space route and you'll get it at the end of scenario 62
Wing Gundam Zero and Wing Gundam Zero Custom
You Have to had convinced the Gundam Wing characters to join you in
order for this to work. On scenario 69 of the Posidol route Hiro and
Trowa will appear as NPC's. Then on turn 6 Quatre will show up in the
Wing Gundam Zero and start attacking you. You have to keep Hiro, Trowa,
and Quatre alive till turn 8. Make sure Hiro and Trowa have at least
50% hp by the time turn 8 rolls around. Then they'll start talking to
each other and Quatre will apparently kill Trowa (don't worry he
doesn't really) then Hiro commandeers the Wing Gundam Zero and leaves.
Then in scenario 72 on turn 3 Hiro will pop in riding the Wing Gundam
Zero along with Quatre in the Gundam Sandrock Kai. A level or two later
Trowa will ask Hiro if he wants to upgrade the Wing Gundam Zero to the
Wing Gundam Zero custom, if you say yes you'll lose Hiro and the Wing
Gundam Zero until level after scenario 75, Hiro will show up in the
Wing Gundam Zero Custom.
Yakuto Doga
Just take the posidol route and in scenario 73 she'll pop in on turn 6
in the Yakuto Doga
Ball
On scenario 39 you'll see 3 Ball's as NPC's. Just keep at least one of
them alive and you'll get one after you beat the scenario.
GP-02A
After scenario 72 of the DC route you'll get asked if you want to
search A Bao A Qu. Just say yes and Judo will find the GP-02A.
Neue Ziel
After scenario 72 of the DC route you'll get asked if you want to
search A Bao A Qu. Just say no and in the next scenario you'll get the
Neue Ziel
Sizzler Black
Just get Jung Froid(see character section), and she arrive in the
Sizzler Black.
Todd's Dunbine
Just use Todd in level 59 and have him survive and you'll get Todd's
Dunbine. It's the same as Shou's Dunbine just indigo blue.
Green Bilbine and second Bilbine
You have to beat scenario 57 with Shou's experience level at 48 or
higher, and Cham will ask you if you want Bilbine painted green (first
choice). Its stats don't change it's just green. If you beat scenario
57 with Bilbine in Wing Caliber mode you'll actually get another
Bilbine, along with the old one changing colors. (The second Bilbine
trick only works on the Saturn version not the PSX version)
5. Miscellaneous
Birthday Party
If you play the game on the birthday of the main character you created
when you started the game, the Evangelion characters will throw you a
birthday party after you load your data.
S2 Engine for Eva 01
Take the Earth route, then on scenario 63 let the Fourteenth Angel
Zeruelu destroy Eva 01 and make it go berserk. Eva 01 will eat the
angel, just like in the anime. This will cause you to beat the level
and give Eva 01 an S2 Engine. A S2 Engine lets Eva 01 operate with out
having to be connected to a ship with cables. So it can move like a
normal unit.
Noriko and Kimiko Meet Mazinger Z
On scenario 42 move Mazinger Z, with Kouji piloting it, to coordinates
(36,12) and Noriko and Kimiko will talk to Kouji. This apparently
increases her stats when you get Noriko later, and this is the only way
to see Kimiko.
Guts
This is an ability that Noriko can get, all you have to do is take the
space route and Noriko will get the Guts ability. Guts just makes some
of Noriko's magic cost less.
Super Guts
This is yet another ability for Noriko. On scenario 75 of the Posidal
route or scenario 75 of the DC route just let Gunbuster go below 10% HP
and Noriko will get Super Guts and all of Gunbuster's HP back. I have
no idea what Super Guts does, sorry.
Miracle
Miracle is in my opinion the best magic in the game. But only three
people have it, Noriko, Cham, and Four. So make sure to level these
three up if you want Miracle. Noriko gets it at level 58, Cham at level
63, and Four at level 71.
Getting 100% on the Robot Encyclopedia
If you want to get 100% on the Robot dictionary you have to have had
continued your file from SRWF. So that SRWFK can write over your SRWF
system data. That way you still have some units in your encyclopedia.
You have to do this because you can't see certain units in SRWFK, like
the third and forth angels for example.
Bad Ending
I haven't got this ending yet but I know it's in the game from the
demo. I'm not quite sure how to get it but I think this is how you do
it. You have to let Eva 01 go berserk 5 or more times, don't convince
any of the Gundam Wing characters, and take the Earth route. This is
part of it I think. Well you know if it worked if Tokyo-3 gets blown up
like in the anime and you'll meet Kaoru and if you beat him you should
get the Shinji and Kaoru demo.
6. Game Action Replay Codes
These are some codes for those of you with an Action Replay.
Master Code
F6000914 C305
B6OO2800 0000
Infinite Money (This works for SRWF also)
1020000A 9896
1020000C 7F00
All Parts (This works for SRWF also)
10200574 0009
10200576 0909
10200578 0909
1020057A 0909
1020057C 0909
1020057E 0909
10200580 0909
10200582 0909
10200584 0909
10200586 0909
10200588 0909
1020058A 0009
All Demos
160C6B7C FFFF
160C6B7E FFFF
This code gives the Zeta Gundam Funnels, but it'll lose the grenade
launcher. You get 24 funnels too! You have to leave the code on all the
time though.
102566D8 21B6
This code gives the Gundam ZZ Funnels. Same rules as above except it
loses the Missile launcher. And for some reason you always start with 5
funnels. The maximum is still 24 though, so you can resupply him and
he'll have 24. You have to leave the code on all the time though.
10256760 21B6
This code gives the Gundam F91 Funnels. Same rules as Zeta except it
loses the Mega Machine Cannon. It does start with 24 funnels. You have
to leave the code on all the time though.
10256836 19B6
This code makes the computer think you convinced Todd and Hamman on
SRWF so you can get them in SRWFK. Just turn on the code, start the
game, start a new file, save it and there you go.
10200554 09C0
30200556 0558
This code gives you the Alpha Azeilu. It's the last mech Quess rode in
Char's Counterattack. It's a really powerful MA. However, you can't use
it on Earth without a Minovsky Craft. I haven't seen it in the game but
it's apparently in the games programming. You won't lose a mech, it'll
just pop up in your mech inventory.
10201482 007F
30201484 0040
This code gives you the Queen Mantha. It's a newtype MS from Gundam ZZ.
You won't lose a mech, it'll just pop up in your mech inventory.
10201482 0076
30201484 0040
Notes: You can only get one extra mech at a time so you have to choose
between the Alpha Azeilu. The codes are a little glitchy so you might
not be able to use the extra mechs all the time. But the other codes
work fine. But I've heard that these codes will interfere with certain
mechs in the game. For example if you use this code while you have
Char's custom Zaku II, the game will replace it with the secret mech
and not just add it to your list.
7. Acknowledgements and Thanks
Thanks to
Banpresto and Winky soft for making the game
The various anime companies for making the anime series represented in
the game
My Friend Seung for buying the Korean Magazine and telling me what it
said. This wouldn't have been possible with out his help.
And thanks to everyone who emailed with me with feedback and helpful
hints. I'm always appreciative and grateful for the feedback I get, it
helps me fix up the FAQ and make it better. And if you see any
inaccuracies PLEASE e-mail me so I can fix them. So again Thanks!
And other people for bothering into writing this FAQ (you know who you
are)