STREET FIGHTER COLLECTION MINI-FAQ v0.4
for the Sega Saturn (import)
by Chris MacDonald

Unpublished work Copyright 1998-2001 Chris MacDonald

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission.  This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.

I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
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law.

The Street Fighter series is (c) Capcom Co., Ltd.


=========================================================================
CHARACTERS IN SUPER STREET FIGHTER II X: GRANDMASTER CHALLENGE
=========================================================================

Moves denoted with a * mean that the move is not available in Super
Street Fighter II: The New Challengers.

------------------------------------------------------------------------
BALROG
------------------------------------------------------------------------

Flying Barcelona Attack            Charge d,u + K, then P
Izuna Drop                         Charge d,u + K, b / f + P
Sky High Claw                      Charge d,u + P
Rolling Crystal Flash              Charge b,f + P
(backflip slash)                 * Charge db,f + K
Back Slash                         Press PPP
Short Back Slash                   Press KKK
Rolling Izuna Drop               * Charge db,f,b,uf + K, b / f + P

 - Balrog can pick up his claw by walking over it.
 - The Backflip Slash works well as an anti-air move.


------------------------------------------------------------------------
BLANKA
------------------------------------------------------------------------

Electric Thunder                   Tap P rapidly
Rolling Attack                     Charge b,f + P
Backstep Rolling                   Charge b,f + K
Vertical Rolling                   Charge d,u + K
Surprise Forward                 * f + KKK
Surprise Back                    * b + KKK
Amazon River Run                 * df + HP
Rock Crush                         When close, b / f + MP
Ground Shave Rolling             * Charge b,f,b,f + P  (hold P)


------------------------------------------------------------------------
CAMMY
------------------------------------------------------------------------

Spiral Arrow                       qcf + K
Cannon Spike                       f,d,df + K
Axle Spin Knuckle                  b,db,d,f + P
Hooligan Combination             * hcf,uf + P,K
Spin Drive Smasher               * qcf,d,df + K


------------------------------------------------------------------------
CHUN-LI
------------------------------------------------------------------------

Kikou Ken                          Charge b,f + P
Spinning Bird Kick                 Charge b,f + K
Kuuchuu Spinning Bird Kick       * Jump, Charge b,f + K
Ten Shou Kyaku                   * Charge d,u + K
Hyaku Retsu Shuu                   Tap K rapidly
You Sou Kyaku                      Jump, d + MK
Kouhou Kaiten Kyaku                df + MK
Kaku Kyaku Raku                    df + HK
Sen Retsu Kyaku                  * Charge b,f,b,f + K

 - When playing SSF2, the 'Spinning Bird Kick' is performed as:
   Charge d,u + K.
 - When playing SSF2, the 'Kouhou Kaiten Kyaku' is performed as:
   b / f + MK when close.
 - When playing SSF2, the 'Kyaku Kaku Raku' is performed as:
   b / f + HK when close.


------------------------------------------------------------------------
DEE JAY
------------------------------------------------------------------------

Air Slasher                        Charge b,f + P
Double Rolling Sobat               Charge b,f + K
Machine Gun Upper                  Charge d,u + P, tap P rapidly
Jackknife Maximum                * Charge d,u + K
Knee Shot                          Jump, d + K
Sobat Carnival                   * Charge b,f,b,f + K


------------------------------------------------------------------------
DHALSIM
------------------------------------------------------------------------

Yoga Fire                          qcf + P
Yoga Flame                         hcf + P
Yoga Blast                       * hcf + K
Yoga Teleport                      f,d,df / b,d,d,b + PPP / KKK
Drill Zutsuki                      Jump, d + HP
Drill Kick                         Jump, d + K
Yoga Inferno                     * hcf,hcf + P

 - When playing SSF2X, the 'Headbutt' can be done anywhere on screen.
 - When playing SSF2, the 'Drill Kick' is performed as:  Jump, d + HK.


------------------------------------------------------------------------
EDMOND HONDA
------------------------------------------------------------------------

Hyaku Retsu Hari Te                Tap P rapidly
Super Zutsuki                      Charge b,f + P
Super Hyakkan Otoshi               Charge d,u + K
Ooichou Nage                     * When close, hcb + P
Hiza Geri                          When close, b / f + MK
Harai Geri                       * b / f + HK
Flying Sumou Press                 Jump, d + MK
Oni Musou                        * Charge b,f,b,f + P

 - When playing SSF2, you can move during the 'Hyaku Retsu Hari Te'
   by pressing:  b / f


------------------------------------------------------------------------
FEI LONG
------------------------------------------------------------------------

Rekka Ken                          qcf + P  (repeat 3 times)
Shi En Kyaku                       b,d,db + K
Rekku Kyaku                      * hcf,uf + K
Chokka Raku Shou                   b / f + MK
En Geki Shuu                       f + HK
Rekka Shin Ken                     qcf,qcf + P

 - When playing SSF2X, you will move forward during the 'Chokka Raku
   Shou' if you use the f + MK version.


------------------------------------------------------------------------
GOUKI
------------------------------------------------------------------------

Gou Hadou Ken                      qcf + P
Zan Kuu Hadou Ken                  Jump, qcf + P
Shakunetsu Hadou Ken               hcf + P
Gou Shou Ryuu Ken                  f,d,df + P
Tatsumaki Zan Kuu Kyaku            qcb + K
Kuuchuu Tatsumaki Zan Kuu Kyaku    Jump, qcb + K
Ashura Sen Kuu                     f,d,df / b,d,db + PPP / KKK

- Gouki cannot be used in SSF2.


------------------------------------------------------------------------
GUILE
------------------------------------------------------------------------

Sonic Boom                         Charge b,f + P
Somersault Shell                   Charge d,u + K
Knee Bazooka                       b / f + LK
Rolling Sobat                    * b / f + MK
Reverse Spin Kick                  When close, b / f + HK
Spinning Back Knuckle              f + HP
Double Somersault Kick           * Charge db,f,b,uf + K

 - When playing SSF2, the 'Knee Bazooka' is performed as: b / f + MK


------------------------------------------------------------------------
KEN
------------------------------------------------------------------------

Hadou Ken                          qcf + P
Shou Ryuu Ken                      f,d,df + P
Tatsumaki Senpuu Kyaku             qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku     Jump, qcb + K
Kama Harai Keri                  * qcf + K
Nata Otoshi Keri                 * d,df,d + K
Oo Soto Mawashi Keri             * hcf + K
Inazuma Kakato Wari              * Hold K during any '...Keri' move
Shou Ryuu Reppa                  * qcf,d,df + P


------------------------------------------------------------------------
M. BISON
------------------------------------------------------------------------

Dash Straight                      Charge b,f + P
Dash Upper                         Charge b,f + K
Dash Ground Straight             * Charge b,df + P
Dash Ground Upper                * Charge b,df + K
Turn Punch                         Hold PPP / KKK and release
Buffalo Headbutt                   Charge d,u + P
Crazy Buffalo                    * Charge b,f,b,f + P

 - The Turn Punch does more hits and damage the longer you charge it.


------------------------------------------------------------------------
RYU
------------------------------------------------------------------------

Hadou Ken                          qcf + P
Fire Hadou Ken                     hcf + P
Shou Ryuu Ken                      f,d,df + P
Tatsumaki Senpuu Kyaku             qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku     Jump, qcb + K
Sa Kotsu Wari                    * f + MP
(rushing punch)                  * f + HP
Shinkuu Hadou Ken                * qcf,qcf + P


------------------------------------------------------------------------
SAGAT
------------------------------------------------------------------------

Tiger Shot                         qcf + P
Ground Tiger Shot                  qcf + K
Tiger Uppercut                     f,d,df + P
Tiger Knee Crush                   d,f,uf + K
Tiger Genocide                   * qcf,d,df + P


------------------------------------------------------------------------
THUNDER HAWK
------------------------------------------------------------------------

Condor Dive                        Jump, press PPP
Tomahawk Buster                    f,d,df + P
Maximum Typhoon                    When close, rotate 360 + P
Thrust Beak                        b / f + LP
Heavy Shoulder                     Jump, d + MP
Heavy Body Press                   Jump, d + HP
Double Typhoon                   * When close, rotate 720 + P


------------------------------------------------------------------------
VEGA
------------------------------------------------------------------------

Psycho Crusher Attack              Charge b,f + P
Double Knee Press                  Charge b,f + K
Head Press                         Charge d,u + K
Somersault Skull Diver             Press P after Head Press
Devil Reverse                      Charge d,u + P,P
Knee Press Nightmare             * Charge b,f,b,f + K

 - When playing SSF2, the 'Devil Reverse' is performed as:
   Charge d,u + P


------------------------------------------------------------------------
ZANGIEF
------------------------------------------------------------------------

Double Lariat                      PPP / KKK, move b / f
Screw Piledriver                   Rotate 360 + P
Flying Powerbomb                   Rotate 360 + K
Atomic Suplex                      When close, rotate 360 + K
Banishing Flat                   * f,df,d + P
Flying Body Attack                 Jump, d + HP
Double Knee Drop                   Jump, d + LK / MK
Headbutt                           Jump up, u + MP / HP
Headbutt                         * b / f + MP / HP
Final Atomic Buster              * When close, rotate 720 + P


=========================================================================
CHARACTERS IN STREET FIGHTER ZERO 2 DASH
=========================================================================

------------------------------------------------------------------------
ADON
------------------------------------------------------------------------

Jaguar Kick                        qcf + K
Rising Jaguar                      f,d,df + K
Jaguar Tooth                       hcb + K
Jutting Kick                       df + MK
(overhead elbow)                   f + MP
Jaguar Varied Assault              qcf,d,df + P  (tap P / K at Level 3)
Jaguar Revolver                    qcf,qcf + K

 - During a Level 3 Jaguar Varied Assault, tap P or K to end the move
   in one of two different ways.


------------------------------------------------------------------------
BIRDIE
------------------------------------------------------------------------

Bull Head                          Charge b,f + P
Bull Horn                          Hold and release PP / KK
Bandit Chain                       Rotate 360 + P
Murderer Chain                     Rotate 360 + K
Body Press                         Jump, d + HP
(overhead heel)                    Press HK  (2nd hit is an overhead)
The Birdie                         Charge b,f,b,f + P
Bull Revenger                      qcf,d,df + P / K

 - The Bull Horn does more hits and damage the longer you charge it.


------------------------------------------------------------------------
CHUN-LI
------------------------------------------------------------------------

Kikou Ken                          hcf + P
Sen'en Shuu                        hcb + K
Hyaku Retsu Kyaku                  Tap K rapidly
Ten Shou Kyaku                     Charge d,u + K
You Sou Kyaku                      Jump, d + MK
Kaku Kyaku Raku                    df + HK
Kikou Shou                         qcf,qcf + P
Sen Retsu Kyaku                    Charge b,f,b,f + K
Ha Zan Ten Shou Kyaku              Charge db,f,b,uf + K


------------------------------------------------------------------------
DAN HIBIKI
------------------------------------------------------------------------

Ga Dou Ken                         qcf + P
Kou Ryuu Ken                       f,d,df + P
Dan Kuu Kyaku                      qcb + K
Zenten Chouhatsu                   qcf + Chouhatsu
Kouten Chouhatsu                   qcb + Chouhatsu
Shagami Chouhatsu                  d + Chouhatsu
Jump Chouhatsu                     Jump, press Chouhatsu
Shin Kuu Ga Dou Ken                qcf,qcf + P
Kou Ryuu Rekka                     qcf,d,df + K
Hisshou Bu Rai Ken                 qcb,qcb + K
Chouhatsu Densetsu                 qcf,qcf + Chouhatsu


------------------------------------------------------------------------
DHALSIM
------------------------------------------------------------------------

Yoga Fire                          qcf + P
Yoga Flame                         hcb + P
Yoga Blast                         hcb + K
Yoga Teleport                      f,d,df / b,d,db + PP / KK  (air)
Yoga Escape                        When reversed, b,db,d + K
Yoga Shock                         b + LP  (hold b)
Yoga Palm                          f + LP
Drill Zutsuki                      Jump, d + HP
Drill Kick                         Jump, d + K
(headbutt)                         When close, b + HP
(hand jab)                         f + LP
(air taunt)                        Jump, Chouhatsu
Yoga Inferno                       qcf,qcf + P
Yoga Strike                        qcf,d,df + K
Yoga Tempest                       hcb,qcb + P


------------------------------------------------------------------------
GEN
------------------------------------------------------------------------

An Satsu Ken: Sou Ryuu             Press PPP at anytime
Hyaku Ren Kou                      Tap P rapidly
Geki Rou                           f,d,df + K, tap K (w/ timing!)
Zan Ei                             qcf,qcf + P
Shi Ten Shuu                       qcb,qcb + P
An Satsu Ken: Ki Ryuu              Press KKK at anytime
Ja Sen                             Charge b,f + P
Ou Ga                              Charge d,ub~uf + K
(launch kick)                      d + LK
(double kick)                      Jump, HK,HK
Ja Kou Ha                          qcf,d,df + K
Kou Ga                             Jump, qcb,qcb + K, tap K

 - After performing the O Ga, you can press b to drop off a wall, f to
   make a long kick off of a wall, u to jump to the ceiling, and from
   there, b / f for a falling kick.
 - After performing the Ko Ha, you can press a Kick button to make Gen
   attack in a different manner.  You can do this twice during a Level
   2 Ko Ha, and three times during a Level 3 Ko Ha.


------------------------------------------------------------------------
GOUKI
------------------------------------------------------------------------

Gou Hadou Ken                      qcf + P
Zan Kuu Hadou Ken                  Jump, qcf + P
Shakunetsu Hadou Ken               hcb + P
Shou Ryuu Ken                      f,d,df + P
Tatsumaki Zan Kuu Kyaku            qcb + K
Kuuchuu Tatsumaki Zan Kuu Kyaku    Jump, qcb + K
Ashura Senkuu                      f,d,df / b,d,db + PP / KK
Zenpou Tenshin                     qcb + P
Hyakki Shuu                        qcf,uf + P
Hyakki Gou Zan                     Do nothing after Hyakki Shuu
Hyakki Gou Sai                     Press P after Hyakki Shuu
Hyakki Gou Shuu                    P when close after Hyakki Shuu
Hyakki Gou Sui                     Press K after Hyakki Shuu
Hyakki Gou Sen                     K when close after Hyakki Shuu
Tenma Kuu Jin Kyaku                Jump, df + MK
Zugai Hassatsu                     f + MP
Senpuu Kyaku                       f + MK
Messatsu Gou Hadou                 hcb,qcb + P
Messatsu Gou Shou Ryuu             qcf,d,df + P
Tenma Gou Zan Kuu                  Jump, qcf,d,df + P
Shun Goku Satsu                    LP,LP,f,LK,HP  (at Level 3)


------------------------------------------------------------------------
GUY
------------------------------------------------------------------------

Bushin Senpuu Kyaku                qcb + K
Bushin Izuna Otoshi                qcf + P,P
Hou Zan Tou                        qcb + P
Haya Gake                          qcf + LK,K / qcf + K
Kubi Kari                          qcf + MK,K
Kage Sukui                         qcf + HK,K
(overhead elbow)                   f + MP
Chuu Otoshi                        Jump, d + MP
Ren Sukui                          df + HK
Bushin Gou Rai Kyaku               qcf,d,df + K
Bushin Hassou Ken                  qcf,d,df + P
Bushin Musou Ren Ge                hcb,qcb + P  (at Level 3)

 - A missed 'Bushin Izuna Otoshi' becomes an elbow drop attack.


------------------------------------------------------------------------
KEN
------------------------------------------------------------------------

Hadou Ken                          qcf + P
Shou Ryuu Ken                      f,d,df + P
Tatsumaki Senpuu Kyaku             qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku     Jump, qcb + K
Zenpou Tenshin                     qcb + P
Zen Tou                            qcf + Chouhatsu
Inazuma Kakato Wari                f + MK
(knee thrust)                      When close, press HK
Shou Ryuu Reppa                    qcf,d,df + P
Shin Ryuu Ken                      qcf,d,df + K


------------------------------------------------------------------------
NASH
------------------------------------------------------------------------

Sonic Boom                         Charge b,f + P
Somersault Shell                   Charge d,u + K
Spinning Back Knuckle              f + HP
Rolling Sobat                      b / f + MK
Stepping Kick                      b / f + HK
Sonic Break                        Charge b,f,b,f + P
Crossfire Blitz                    Charge b,f,b,f + K
Somersault Justice                 Charge db,f,b,uf + K


------------------------------------------------------------------------
ROLENTO
------------------------------------------------------------------------

Patriot Circle                     qcf + P  (repeat 3 times)
Stinger                            f,d,df + K,P / K
Mekong Delta Attack                Press PPP,P upon landing
Mekong Delta Air Raid              qcb + K,P / K
Mekong Delta Escape                qcb + P,P
High Jump                          db~df,ub~uf
Trick Landing                      Jump, press KKK upon landing
(trick pole)                       f + MK
(pole hop)                         Jump, d + MK
Mine Sweeper                       qcb,qcb + P
Take no Prisoner                   qcf,qcf + K


------------------------------------------------------------------------
ROSE
------------------------------------------------------------------------

Soul Spark                         hcf + P
Soul Throw                         f,d,df + P
Soul Reflect                       qcb + P
Sliding                            df + MK
(tumble kick)                      f + HK
Aura Soul Spark                    qcb,qcb + P
Aura Soul Throw                    qcf,d,df + P
Soul Illusion                      qcf,d,df + K


------------------------------------------------------------------------
RYU
------------------------------------------------------------------------

Hadou Ken                          qcf + P
Hadou no Kamae                     qcf + Chouhatsu
Shakunetsu Hadouken                hcb + P
Shou Ryuu Ken                      f,d,df + P
Tatsumaki Senpuu Kyaku             qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku     Jump, qcb + K
Sa Kotsu Wari                      f + MP
Senpuu Kyaku                       f + MK
Shinkuu Hadou Ken                  qcf,qcf + P
Shinkuu Tatsumaki Senpuu Kyaku     qcb,qcb + K


------------------------------------------------------------------------
SAGAT
------------------------------------------------------------------------

Tiger Shot                         qcf + P
Ground Tiger Shot                  qcf + K
Tiger Blow                         f,d,df + P
Tiger Crush                        f,d,df + K
(double knee)                      Press LK,LK quickly
Tiger Cannon                       qcf,qcf + P
Tiger Genocide                     qcf,d,df + K
Tiger Raid                         qcb,qcb + K
(super taunt)                      qcf + Chouhatsu


------------------------------------------------------------------------
SAKURA KASUGANO
------------------------------------------------------------------------

Hadou Ken                          qcf + P,P,P
Shou Ou Ken                        f,d,df + P
Sakura Otoshi                      f,d,df + K,P
Shunpuu Kyaku                      qcb + K
(overhead kick)                    f + MK
Shinkuu Hadou Ken                  qcf,qcf + P
Midare Zakura                      qcf,d,df + K
Haru Ichi Ban                      qcb,qcb + K

 - During the beginning of the Sakura Otoshi, Sakura is invincible.


------------------------------------------------------------------------
SODOM
------------------------------------------------------------------------

Jigoku Scrape                      qcf + P
Butsumetsu Buster                  Rotate 360 + P
Daikyou Burning                    Rotate 360 + K
Shiraha Catch                      f,d,df + K
Tengu Walking                      When reversed, b,db,d + K
Kouten Okiagari                    When reversed, f,df,d + P
Sliding                            d + HK
Meido no Miyage                    qcf,qcf + P
Ten Chuu Satsu                     Rotate 720 + P

 - Use the Shiraha Catch against your opponent's overhead attack.


------------------------------------------------------------------------
VEGA
------------------------------------------------------------------------

Psycho Shot                        Charge b,f + P
Double Knee Press                  Charge b,f + K
Head Press                         Charge d,u + K
Somersault Skull Diver             Press P after Head Press
Somersault Skull Diver             Charge d,u + P, (hold) P
Vega Warp                          f,d,df / b,d,db + PP / KK
Psycho Crusher                     Charge b,f,b,f + P
Knee Press Nightmare               Charge b,f,b,f + K


------------------------------------------------------------------------
ZANGIEF
------------------------------------------------------------------------

Double Lariat                      PPP, move b / f
Quick Double Lariat                KKK, move b / f
Screw Piledriver                   Rotate 360 + P
Flying Powerbomb                   Rotate 360 + K
Atomic Suplex                      When close, rotate 360 + K
Banishing Flat                     f,d,df + P
Body Press                         Jump, d + HP
Headbutt                           Jump up, u + MP / HP
Double Knee Drop                   Jump, d + LK / MK
(trip kick)                        db + MK / HK
(iron claw)                        When close, df + MP / HP
Final Atomic Buster                Rotate 720 + P
Aerial Russian Slam                qcf,d,df + K


=========================================================================
OTHER CHARACTER IN SFZ DASH:
=========================================================================

------------------------------------------------------------------------
SHIN GOUKI
------------------------------------------------------------------------

Shin Gouki plays just like normal Gouki, but with a few differences.
He throw two fireballs during the Zan Kuu Hadou Ken, and he moves
twice as fast during the Shun Goku Satsu.  In addition, his taunt will
hit when used up close.


------------------------------------------------------------------------
STREET FIGHTER II COSTUMED CHUN-LI
------------------------------------------------------------------------

This version of Chun-Li is just like the normal version, but her Kikou
Ken is performed as:  Charge b,f + P.


------------------------------------------------------------------------
SATSUI NO HADOU NI MEZAME TA RYU
------------------------------------------------------------------------

Hadou Ken                          qcf + P
Hadou no Kamae                     qcf + Chouhatsu
Shakunetsu Hadouken                hcb + P
Shou Ryuu Ken                      f,d,df + P
Tatsumaki Senpuu Kyaku             qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku     Jump, qcb + K
Ashura Senkuu                      f,d,df / b,d,db + PP / KK
Sa Kotsu Wari                      f + MP
Senpuu Kyaku                       f + MK
Shinkuu Hadou Ken                  qcf,qcf + P
Shinkuu Tatsumaki Senpuu Kyaku     qcb,qcb + K
Messatsu Gou Shou Ryuu             qcf,d,df + K
Shun Goku Satsu                    LP,LP,f,LK,HP  (at Level 3)


------------------------------------------------------------------------
X-MEN VS. STREET FIGHTER CAMMY
------------------------------------------------------------------------

Cannon Drill                       qcf + K
Cannon Spike                       f,d,df + K
Axle Spin Knuckle                  hcb + K
Hooligan Combination               hcf,uf + P,P / K
Spin Drive Smasher                 qcf,d,df + K
Psycho Streak                      Charge b,f,b,f + P


========================================================================
STREET FIGHTER II SERIES ORIGINAL CHARACTERS  (IN SFZ2 DASH)
=========================================================================


------------------------------------------------------------------------
CHUN-LI
------------------------------------------------------------------------

Hyaku Retsu Kyaku                  Tap K rapidly
Sen'en Shuu                        Charge d,u + K
You Sou Kyaku                      Jump, d + MK
Kaku Kyaku Raku                    df + HK


------------------------------------------------------------------------
DHALSIM
------------------------------------------------------------------------

Yoga Fire                          qcf + P
Yoga Flame                         hcf + P
Drill Zutsuki                      Jump, d + HP
Drill Kick                         Jump, d + HK
(headbutt)                         When close, b + HP


------------------------------------------------------------------------
KEN
------------------------------------------------------------------------

Hadou Ken                          qcf + P
Shou Ryuu Ken                      f,d,df + P
Tatsumaki Senpuu Kyaku             qcb + K


------------------------------------------------------------------------
RYU
------------------------------------------------------------------------

Hadou Ken                          qcf + P
Shou Ryuu Ken                      f,d,df + P
Tatsumaki Senpuu Kyaku             qcb + K


------------------------------------------------------------------------
SAGAT
------------------------------------------------------------------------

Tiger Shot                         qcf + P
Ground Tiger Shot                  qcf + K
Tiger Blow                         f,d,df + P
Tiger Crush                        d,f,uf + K


------------------------------------------------------------------------
VEGA
------------------------------------------------------------------------

Psycho Crusher                     Charge b,f + P
Double Knee Press                  Charge b,f + K
Head Press                         Charge d,u + K,P


------------------------------------------------------------------------
ZANGIEF
------------------------------------------------------------------------

Double Lariat                      Press PPP, move b / f
Screw Piledriver                   When close, rotate 360 + P
Flying Body Press                  Jump, d + HP
Double Knee Drop                   Jump, d + LK / MK
Headbutt                           Jump up, u + MP / HP
(iron claw)                        df + MP / HP


=========================================================================
CODES AND TRICKS - SUPER STREET FIGHTER II: THE NEW CHALLENGERS
=========================================================================

-----------------------------------------------------------------------
DE-SELECT THE CHOSEN CHARACTER
-----------------------------------------------------------------------
 Press the L and R button together at once.


-----------------------------------------------------------------------
COSTUME COLORS
-----------------------------------------------------------------------
 You can also get a 7th color for your character by pressing Start,
 an 8th color by pressing and hold any P or K button, and a 9th
 color by pressing PP or KK.


=========================================================================
CODES AND TRICKS - SUPER STREET FIGHTER II X: GRANDMASTER CHALLENGE
=========================================================================

-----------------------------------------------------------------------
DE-SELECT THE CHOSEN CHARACTER
-----------------------------------------------------------------------
 Press the L and R button together at once.


-----------------------------------------------------------------------
PLAY AS GOUKI
-----------------------------------------------------------------------
 Choose TURBO 3 speed using HP.  Leave the cursor on Ryu or Ken for 3
 seconds, then move to T. Hawk, Guile, Cammy, and back to Ryu or Ken,
 pausing on each one for 3 seconds.  Finally, press PPP + Start.  If
 it doesn't work, quickly tap PPP + Start again.


-----------------------------------------------------------------------
PLAY AS GOUKI  (SHORT METHOD)
-----------------------------------------------------------------------
 Put the cursor on Ryu and press L and R at the same time.


-----------------------------------------------------------------------
PLAY AS THE SSF2 VERSION OF ANY CHARACTER BUT GOUKI
-----------------------------------------------------------------------
 Highlight the character you want, and pick them with LP.  Keep
 holding LP and enter the following combination:

  Balrog   - D,U,U,D                 Guile    - U,D,D,D
  Blanka   - R,L,L,L                 Ken      - L,L,L,R
  Cammy    - U,U,D,D                 M. Bison - L,R,R,L
  Chun-Li  - D,D,D,U                 T. Hawk  - R,R,L,L
  Dee Jay  - D,D,U,U                 Ryu      - R,R,R,L
  Dhalsim  - D,U,U,U                 Sagat    - U,D,D,U
  E. Honda - U,U,U,D                 Vega     - R,L,R,L
  Fei Long - L,L,R,R                 Zangief  - L,R,R,R

  If you did it correctly, that character will say their 'continue'
  quote and they will appear in their original colors.  Oh, and that's
  (L)eft and (R)ight, the directions, not the buttons.


-----------------------------------------------------------------------
PLAY AS THE SSF2 VERSION OF ANY CHARACTER BUT GOUKI  (SHORT METHOD)
-----------------------------------------------------------------------
 Highlight the character you want to use, hold down the R button, and
 press any other button.  If you did it correctly, that character will
 say their 'continue' quote and they will appear in their original
 colors.


-----------------------------------------------------------------------
COSTUME COLORS
-----------------------------------------------------------------------
 You can also get a 7th color for your character by pressing Start,
 an 8th color by pressing and hold any P or K button, and a 9th
 color by pressing PP or KK.


-----------------------------------------------------------------------
CHALLENGE SHIN GOUKI
-----------------------------------------------------------------------
 Play a game in Arcade Mode, and don't lose more than three rounds
 throughout.  You can't continue, either.


=========================================================================
CODES AND TRICKS - STREET FIGHTER ZERO 2'
=========================================================================

-----------------------------------------------------------------------
PLAY AS THE "STREET FIGHTER II SERIES" ORIGINAL CHARACTERS:
-----------------------------------------------------------------------
 To play with one of these characters, highlight someone who was in
 any SF2 game and press Start once (or press Start twice for Chun-Li).


-----------------------------------------------------------------------
SPECIAL VERSIONS OF NORMAL CHARACTERS
-----------------------------------------------------------------------
 Highlight the following characters and do this:

  Satsui no Hado Mezame ta Ryu - Press Start twice.
  SF2-Costumed Chun-Li         - Press Start once.
  Special Sakura               - Press Start five times.
  Shin Gouki                   - Press Start five times.


-----------------------------------------------------------------------
PLAY WITH X-MEN vs. STREET FIGHTER'S CAMMY
-----------------------------------------------------------------------
 Play an Arcade Mode game with Vega or Street Fighter Series
 Original Character Vega.  Get a score high enough to put you in
 1st place--you don't even have to beat the game.  At the score
 entry screen, input your name as CAM.  Now, go into Training Mode
 or VS. Mode and highlight Vega.  Press Start twice, then press
 any button.


-----------------------------------------------------------------------
RANDOM SELECT  (IN ARCADE MODE ONLY)
-----------------------------------------------------------------------
 If you're the first player, press Up when highlighting Ryu or Down
 when highlighting Nash.  If you're the second player, substitute
 Ryu with Ken and Nash with Sagat.


-----------------------------------------------------------------------
MANUAL SELECT OF HIDDEN STAGES  (IN ARCADE AND TRAINING MODES)
-----------------------------------------------------------------------
 Highlight Sagat or Vega, and hold Start for five seconds, then
 release it and pick any character.


-----------------------------------------------------------------------
SURVIVAL MODE - SSF2X STYLE SET-UP
-----------------------------------------------------------------------
 Hold down the shoulder L button, then select your character, etc. and
 keep holding L.  If you did it correctly, Chun-Li will be replaced by
 SF2-costumed Chun-Li, and your last boss will be Shin Gouki.


-----------------------------------------------------------------------
SURVIVAL MODE - ALTERNATE SET-UP
-----------------------------------------------------------------------
 Hold down the shoulder R button, then select your character, etc. and
 keep holding R.  If you did it correctly, the lineup will change, and
 your last boss will be Vega.


-----------------------------------------------------------------------
INFINITE OC TIME IN TRAINING MODE
-----------------------------------------------------------------------
 Go into TRAINING MODE and hold down the shoulder L button _and_ START.
 While holding both these buttons, choose your character with another
 button, and then hold all three buttons down.  Use a fourth button to
 start up the actual battle.  Keep holding all the buttons until the
 round actually begins, and you'll have an Original Combo meter that
 empties and disappears while you stay in 'OC' mode.  Exiting back to
 the menu is the only way to stop the Original Combo (don't worry, the
 trick will still be working), but if you exit out back to the main
 menu (to select another character), the trick will end.  You can
 combine this code with the AUTO-FIRE code below by holding both L, R,
  and START at the same time when doing the code.


-----------------------------------------------------------------------
AUTO-FIRE BUTTONS IN ARCADE AND TRAINING MODE
-----------------------------------------------------------------------
 Go into TRAINING MODE and hold down the shoulder R button _and_ START.
 While holding both these buttons, choose your character with another
 button, and then hold all three buttons down.  Use a fourth button to
 start up the actual battle.  Keep holding all the buttons until the
 round actually begins, and you'll find that pressing any button makes
 your character peform that Punch or Kick repeatedly.  This is quite
 useful when you're using a character like Gen or Chun-Li.  Like the
 INFINITE OC TIME code, you can exit into the Training Mode menu and
 this trick will still work, but if you exit out back to the main menu,
 the trick will end.

There's also my normal-sized SFC FAQ at www.gamefaqs.com.

Version 0.4 - A few additions.

That's it!

Unpublished work Copyright 1998-2001 Chris MacDonald