STREET FIGHTER COLLECTION MINI-FAQ v0.4
for the Sega Saturn (import)
by Chris MacDonald
Unpublished work Copyright 1998-2001 Chris MacDonald
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>. It can be found
exclusively at (www.GameFAQs.com). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games. Remember, plagiarism is a crime and is punishable by
law.
The Street Fighter series is (c) Capcom Co., Ltd.
=========================================================================
CHARACTERS IN SUPER STREET FIGHTER II X: GRANDMASTER CHALLENGE
=========================================================================
Moves denoted with a * mean that the move is not available in Super
Street Fighter II: The New Challengers.
Flying Barcelona Attack Charge d,u + K, then P
Izuna Drop Charge d,u + K, b / f + P
Sky High Claw Charge d,u + P
Rolling Crystal Flash Charge b,f + P
(backflip slash) * Charge db,f + K
Back Slash Press PPP
Short Back Slash Press KKK
Rolling Izuna Drop * Charge db,f,b,uf + K, b / f + P
- Balrog can pick up his claw by walking over it.
- The Backflip Slash works well as an anti-air move.
------------------------------------------------------------------------
BLANKA
------------------------------------------------------------------------
Electric Thunder Tap P rapidly
Rolling Attack Charge b,f + P
Backstep Rolling Charge b,f + K
Vertical Rolling Charge d,u + K
Surprise Forward * f + KKK
Surprise Back * b + KKK
Amazon River Run * df + HP
Rock Crush When close, b / f + MP
Ground Shave Rolling * Charge b,f,b,f + P (hold P)
Kikou Ken Charge b,f + P
Spinning Bird Kick Charge b,f + K
Kuuchuu Spinning Bird Kick * Jump, Charge b,f + K
Ten Shou Kyaku * Charge d,u + K
Hyaku Retsu Shuu Tap K rapidly
You Sou Kyaku Jump, d + MK
Kouhou Kaiten Kyaku df + MK
Kaku Kyaku Raku df + HK
Sen Retsu Kyaku * Charge b,f,b,f + K
- When playing SSF2, the 'Spinning Bird Kick' is performed as:
Charge d,u + K.
- When playing SSF2, the 'Kouhou Kaiten Kyaku' is performed as:
b / f + MK when close.
- When playing SSF2, the 'Kyaku Kaku Raku' is performed as:
b / f + HK when close.
------------------------------------------------------------------------
DEE JAY
------------------------------------------------------------------------
Air Slasher Charge b,f + P
Double Rolling Sobat Charge b,f + K
Machine Gun Upper Charge d,u + P, tap P rapidly
Jackknife Maximum * Charge d,u + K
Knee Shot Jump, d + K
Sobat Carnival * Charge b,f,b,f + K
Yoga Fire qcf + P
Yoga Flame hcf + P
Yoga Blast * hcf + K
Yoga Teleport f,d,df / b,d,d,b + PPP / KKK
Drill Zutsuki Jump, d + HP
Drill Kick Jump, d + K
Yoga Inferno * hcf,hcf + P
- When playing SSF2X, the 'Headbutt' can be done anywhere on screen.
- When playing SSF2, the 'Drill Kick' is performed as: Jump, d + HK.
Hyaku Retsu Hari Te Tap P rapidly
Super Zutsuki Charge b,f + P
Super Hyakkan Otoshi Charge d,u + K
Ooichou Nage * When close, hcb + P
Hiza Geri When close, b / f + MK
Harai Geri * b / f + HK
Flying Sumou Press Jump, d + MK
Oni Musou * Charge b,f,b,f + P
- When playing SSF2, you can move during the 'Hyaku Retsu Hari Te'
by pressing: b / f
------------------------------------------------------------------------
FEI LONG
------------------------------------------------------------------------
Rekka Ken qcf + P (repeat 3 times)
Shi En Kyaku b,d,db + K
Rekku Kyaku * hcf,uf + K
Chokka Raku Shou b / f + MK
En Geki Shuu f + HK
Rekka Shin Ken qcf,qcf + P
- When playing SSF2X, you will move forward during the 'Chokka Raku
Shou' if you use the f + MK version.
Gou Hadou Ken qcf + P
Zan Kuu Hadou Ken Jump, qcf + P
Shakunetsu Hadou Ken hcf + P
Gou Shou Ryuu Ken f,d,df + P
Tatsumaki Zan Kuu Kyaku qcb + K
Kuuchuu Tatsumaki Zan Kuu Kyaku Jump, qcb + K
Ashura Sen Kuu f,d,df / b,d,db + PPP / KKK
Sonic Boom Charge b,f + P
Somersault Shell Charge d,u + K
Knee Bazooka b / f + LK
Rolling Sobat * b / f + MK
Reverse Spin Kick When close, b / f + HK
Spinning Back Knuckle f + HP
Double Somersault Kick * Charge db,f,b,uf + K
- When playing SSF2, the 'Knee Bazooka' is performed as: b / f + MK
------------------------------------------------------------------------
KEN
------------------------------------------------------------------------
Hadou Ken qcf + P
Shou Ryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K
Kama Harai Keri * qcf + K
Nata Otoshi Keri * d,df,d + K
Oo Soto Mawashi Keri * hcf + K
Inazuma Kakato Wari * Hold K during any '...Keri' move
Shou Ryuu Reppa * qcf,d,df + P
------------------------------------------------------------------------
M. BISON
------------------------------------------------------------------------
Dash Straight Charge b,f + P
Dash Upper Charge b,f + K
Dash Ground Straight * Charge b,df + P
Dash Ground Upper * Charge b,df + K
Turn Punch Hold PPP / KKK and release
Buffalo Headbutt Charge d,u + P
Crazy Buffalo * Charge b,f,b,f + P
- The Turn Punch does more hits and damage the longer you charge it.
Hadou Ken qcf + P
Fire Hadou Ken hcf + P
Shou Ryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K
Sa Kotsu Wari * f + MP
(rushing punch) * f + HP
Shinkuu Hadou Ken * qcf,qcf + P
------------------------------------------------------------------------
SAGAT
------------------------------------------------------------------------
Tiger Shot qcf + P
Ground Tiger Shot qcf + K
Tiger Uppercut f,d,df + P
Tiger Knee Crush d,f,uf + K
Tiger Genocide * qcf,d,df + P
Condor Dive Jump, press PPP
Tomahawk Buster f,d,df + P
Maximum Typhoon When close, rotate 360 + P
Thrust Beak b / f + LP
Heavy Shoulder Jump, d + MP
Heavy Body Press Jump, d + HP
Double Typhoon * When close, rotate 720 + P
Double Lariat PPP / KKK, move b / f
Screw Piledriver Rotate 360 + P
Flying Powerbomb Rotate 360 + K
Atomic Suplex When close, rotate 360 + K
Banishing Flat * f,df,d + P
Flying Body Attack Jump, d + HP
Double Knee Drop Jump, d + LK / MK
Headbutt Jump up, u + MP / HP
Headbutt * b / f + MP / HP
Final Atomic Buster * When close, rotate 720 + P
=========================================================================
CHARACTERS IN STREET FIGHTER ZERO 2 DASH
=========================================================================
Jaguar Kick qcf + K
Rising Jaguar f,d,df + K
Jaguar Tooth hcb + K
Jutting Kick df + MK
(overhead elbow) f + MP
Jaguar Varied Assault qcf,d,df + P (tap P / K at Level 3)
Jaguar Revolver qcf,qcf + K
- During a Level 3 Jaguar Varied Assault, tap P or K to end the move
in one of two different ways.
Bull Head Charge b,f + P
Bull Horn Hold and release PP / KK
Bandit Chain Rotate 360 + P
Murderer Chain Rotate 360 + K
Body Press Jump, d + HP
(overhead heel) Press HK (2nd hit is an overhead)
The Birdie Charge b,f,b,f + P
Bull Revenger qcf,d,df + P / K
- The Bull Horn does more hits and damage the longer you charge it.
Kikou Ken hcf + P
Sen'en Shuu hcb + K
Hyaku Retsu Kyaku Tap K rapidly
Ten Shou Kyaku Charge d,u + K
You Sou Kyaku Jump, d + MK
Kaku Kyaku Raku df + HK
Kikou Shou qcf,qcf + P
Sen Retsu Kyaku Charge b,f,b,f + K
Ha Zan Ten Shou Kyaku Charge db,f,b,uf + K
------------------------------------------------------------------------
DAN HIBIKI
------------------------------------------------------------------------
Ga Dou Ken qcf + P
Kou Ryuu Ken f,d,df + P
Dan Kuu Kyaku qcb + K
Zenten Chouhatsu qcf + Chouhatsu
Kouten Chouhatsu qcb + Chouhatsu
Shagami Chouhatsu d + Chouhatsu
Jump Chouhatsu Jump, press Chouhatsu
Shin Kuu Ga Dou Ken qcf,qcf + P
Kou Ryuu Rekka qcf,d,df + K
Hisshou Bu Rai Ken qcb,qcb + K
Chouhatsu Densetsu qcf,qcf + Chouhatsu
Yoga Fire qcf + P
Yoga Flame hcb + P
Yoga Blast hcb + K
Yoga Teleport f,d,df / b,d,db + PP / KK (air)
Yoga Escape When reversed, b,db,d + K
Yoga Shock b + LP (hold b)
Yoga Palm f + LP
Drill Zutsuki Jump, d + HP
Drill Kick Jump, d + K
(headbutt) When close, b + HP
(hand jab) f + LP
(air taunt) Jump, Chouhatsu
Yoga Inferno qcf,qcf + P
Yoga Strike qcf,d,df + K
Yoga Tempest hcb,qcb + P
------------------------------------------------------------------------
GEN
------------------------------------------------------------------------
An Satsu Ken: Sou Ryuu Press PPP at anytime
Hyaku Ren Kou Tap P rapidly
Geki Rou f,d,df + K, tap K (w/ timing!)
Zan Ei qcf,qcf + P
Shi Ten Shuu qcb,qcb + P
An Satsu Ken: Ki Ryuu Press KKK at anytime
Ja Sen Charge b,f + P
Ou Ga Charge d,ub~uf + K
(launch kick) d + LK
(double kick) Jump, HK,HK
Ja Kou Ha qcf,d,df + K
Kou Ga Jump, qcb,qcb + K, tap K
- After performing the O Ga, you can press b to drop off a wall, f to
make a long kick off of a wall, u to jump to the ceiling, and from
there, b / f for a falling kick.
- After performing the Ko Ha, you can press a Kick button to make Gen
attack in a different manner. You can do this twice during a Level
2 Ko Ha, and three times during a Level 3 Ko Ha.
Gou Hadou Ken qcf + P
Zan Kuu Hadou Ken Jump, qcf + P
Shakunetsu Hadou Ken hcb + P
Shou Ryuu Ken f,d,df + P
Tatsumaki Zan Kuu Kyaku qcb + K
Kuuchuu Tatsumaki Zan Kuu Kyaku Jump, qcb + K
Ashura Senkuu f,d,df / b,d,db + PP / KK
Zenpou Tenshin qcb + P
Hyakki Shuu qcf,uf + P
Hyakki Gou Zan Do nothing after Hyakki Shuu
Hyakki Gou Sai Press P after Hyakki Shuu
Hyakki Gou Shuu P when close after Hyakki Shuu
Hyakki Gou Sui Press K after Hyakki Shuu
Hyakki Gou Sen K when close after Hyakki Shuu
Tenma Kuu Jin Kyaku Jump, df + MK
Zugai Hassatsu f + MP
Senpuu Kyaku f + MK
Messatsu Gou Hadou hcb,qcb + P
Messatsu Gou Shou Ryuu qcf,d,df + P
Tenma Gou Zan Kuu Jump, qcf,d,df + P
Shun Goku Satsu LP,LP,f,LK,HP (at Level 3)
------------------------------------------------------------------------
GUY
------------------------------------------------------------------------
Bushin Senpuu Kyaku qcb + K
Bushin Izuna Otoshi qcf + P,P
Hou Zan Tou qcb + P
Haya Gake qcf + LK,K / qcf + K
Kubi Kari qcf + MK,K
Kage Sukui qcf + HK,K
(overhead elbow) f + MP
Chuu Otoshi Jump, d + MP
Ren Sukui df + HK
Bushin Gou Rai Kyaku qcf,d,df + K
Bushin Hassou Ken qcf,d,df + P
Bushin Musou Ren Ge hcb,qcb + P (at Level 3)
- A missed 'Bushin Izuna Otoshi' becomes an elbow drop attack.
------------------------------------------------------------------------
KEN
------------------------------------------------------------------------
Hadou Ken qcf + P
Shou Ryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K
Zenpou Tenshin qcb + P
Zen Tou qcf + Chouhatsu
Inazuma Kakato Wari f + MK
(knee thrust) When close, press HK
Shou Ryuu Reppa qcf,d,df + P
Shin Ryuu Ken qcf,d,df + K
Sonic Boom Charge b,f + P
Somersault Shell Charge d,u + K
Spinning Back Knuckle f + HP
Rolling Sobat b / f + MK
Stepping Kick b / f + HK
Sonic Break Charge b,f,b,f + P
Crossfire Blitz Charge b,f,b,f + K
Somersault Justice Charge db,f,b,uf + K
Patriot Circle qcf + P (repeat 3 times)
Stinger f,d,df + K,P / K
Mekong Delta Attack Press PPP,P upon landing
Mekong Delta Air Raid qcb + K,P / K
Mekong Delta Escape qcb + P,P
High Jump db~df,ub~uf
Trick Landing Jump, press KKK upon landing
(trick pole) f + MK
(pole hop) Jump, d + MK
Mine Sweeper qcb,qcb + P
Take no Prisoner qcf,qcf + K
------------------------------------------------------------------------
ROSE
------------------------------------------------------------------------
Soul Spark hcf + P
Soul Throw f,d,df + P
Soul Reflect qcb + P
Sliding df + MK
(tumble kick) f + HK
Aura Soul Spark qcb,qcb + P
Aura Soul Throw qcf,d,df + P
Soul Illusion qcf,d,df + K
Hadou Ken qcf + P
Hadou no Kamae qcf + Chouhatsu
Shakunetsu Hadouken hcb + P
Shou Ryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K
Sa Kotsu Wari f + MP
Senpuu Kyaku f + MK
Shinkuu Hadou Ken qcf,qcf + P
Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K
------------------------------------------------------------------------
SAGAT
------------------------------------------------------------------------
Tiger Shot qcf + P
Ground Tiger Shot qcf + K
Tiger Blow f,d,df + P
Tiger Crush f,d,df + K
(double knee) Press LK,LK quickly
Tiger Cannon qcf,qcf + P
Tiger Genocide qcf,d,df + K
Tiger Raid qcb,qcb + K
(super taunt) qcf + Chouhatsu
Hadou Ken qcf + P,P,P
Shou Ou Ken f,d,df + P
Sakura Otoshi f,d,df + K,P
Shunpuu Kyaku qcb + K
(overhead kick) f + MK
Shinkuu Hadou Ken qcf,qcf + P
Midare Zakura qcf,d,df + K
Haru Ichi Ban qcb,qcb + K
- During the beginning of the Sakura Otoshi, Sakura is invincible.
Jigoku Scrape qcf + P
Butsumetsu Buster Rotate 360 + P
Daikyou Burning Rotate 360 + K
Shiraha Catch f,d,df + K
Tengu Walking When reversed, b,db,d + K
Kouten Okiagari When reversed, f,df,d + P
Sliding d + HK
Meido no Miyage qcf,qcf + P
Ten Chuu Satsu Rotate 720 + P
- Use the Shiraha Catch against your opponent's overhead attack.
Double Lariat PPP, move b / f
Quick Double Lariat KKK, move b / f
Screw Piledriver Rotate 360 + P
Flying Powerbomb Rotate 360 + K
Atomic Suplex When close, rotate 360 + K
Banishing Flat f,d,df + P
Body Press Jump, d + HP
Headbutt Jump up, u + MP / HP
Double Knee Drop Jump, d + LK / MK
(trip kick) db + MK / HK
(iron claw) When close, df + MP / HP
Final Atomic Buster Rotate 720 + P
Aerial Russian Slam qcf,d,df + K
=========================================================================
OTHER CHARACTER IN SFZ DASH:
=========================================================================
Shin Gouki plays just like normal Gouki, but with a few differences.
He throw two fireballs during the Zan Kuu Hadou Ken, and he moves
twice as fast during the Shun Goku Satsu. In addition, his taunt will
hit when used up close.
------------------------------------------------------------------------
STREET FIGHTER II COSTUMED CHUN-LI
------------------------------------------------------------------------
This version of Chun-Li is just like the normal version, but her Kikou
Ken is performed as: Charge b,f + P.
------------------------------------------------------------------------
SATSUI NO HADOU NI MEZAME TA RYU
------------------------------------------------------------------------
Hadou Ken qcf + P
Hadou no Kamae qcf + Chouhatsu
Shakunetsu Hadouken hcb + P
Shou Ryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K
Kuuchuu Tatsumaki Senpuu Kyaku Jump, qcb + K
Ashura Senkuu f,d,df / b,d,db + PP / KK
Sa Kotsu Wari f + MP
Senpuu Kyaku f + MK
Shinkuu Hadou Ken qcf,qcf + P
Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K
Messatsu Gou Shou Ryuu qcf,d,df + K
Shun Goku Satsu LP,LP,f,LK,HP (at Level 3)
------------------------------------------------------------------------
X-MEN VS. STREET FIGHTER CAMMY
------------------------------------------------------------------------
Cannon Drill qcf + K
Cannon Spike f,d,df + K
Axle Spin Knuckle hcb + K
Hooligan Combination hcf,uf + P,P / K
Spin Drive Smasher qcf,d,df + K
Psycho Streak Charge b,f,b,f + P
========================================================================
STREET FIGHTER II SERIES ORIGINAL CHARACTERS (IN SFZ2 DASH)
=========================================================================
Hadou Ken qcf + P
Shou Ryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K
------------------------------------------------------------------------
SAGAT
------------------------------------------------------------------------
Tiger Shot qcf + P
Ground Tiger Shot qcf + K
Tiger Blow f,d,df + P
Tiger Crush d,f,uf + K
Double Lariat Press PPP, move b / f
Screw Piledriver When close, rotate 360 + P
Flying Body Press Jump, d + HP
Double Knee Drop Jump, d + LK / MK
Headbutt Jump up, u + MP / HP
(iron claw) df + MP / HP
=========================================================================
CODES AND TRICKS - SUPER STREET FIGHTER II: THE NEW CHALLENGERS
=========================================================================
-----------------------------------------------------------------------
DE-SELECT THE CHOSEN CHARACTER
-----------------------------------------------------------------------
Press the L and R button together at once.
-----------------------------------------------------------------------
COSTUME COLORS
-----------------------------------------------------------------------
You can also get a 7th color for your character by pressing Start,
an 8th color by pressing and hold any P or K button, and a 9th
color by pressing PP or KK.
=========================================================================
CODES AND TRICKS - SUPER STREET FIGHTER II X: GRANDMASTER CHALLENGE
=========================================================================
-----------------------------------------------------------------------
DE-SELECT THE CHOSEN CHARACTER
-----------------------------------------------------------------------
Press the L and R button together at once.
-----------------------------------------------------------------------
PLAY AS GOUKI
-----------------------------------------------------------------------
Choose TURBO 3 speed using HP. Leave the cursor on Ryu or Ken for 3
seconds, then move to T. Hawk, Guile, Cammy, and back to Ryu or Ken,
pausing on each one for 3 seconds. Finally, press PPP + Start. If
it doesn't work, quickly tap PPP + Start again.
-----------------------------------------------------------------------
PLAY AS GOUKI (SHORT METHOD)
-----------------------------------------------------------------------
Put the cursor on Ryu and press L and R at the same time.
-----------------------------------------------------------------------
PLAY AS THE SSF2 VERSION OF ANY CHARACTER BUT GOUKI
-----------------------------------------------------------------------
Highlight the character you want, and pick them with LP. Keep
holding LP and enter the following combination:
Balrog - D,U,U,D Guile - U,D,D,D
Blanka - R,L,L,L Ken - L,L,L,R
Cammy - U,U,D,D M. Bison - L,R,R,L
Chun-Li - D,D,D,U T. Hawk - R,R,L,L
Dee Jay - D,D,U,U Ryu - R,R,R,L
Dhalsim - D,U,U,U Sagat - U,D,D,U
E. Honda - U,U,U,D Vega - R,L,R,L
Fei Long - L,L,R,R Zangief - L,R,R,R
If you did it correctly, that character will say their 'continue'
quote and they will appear in their original colors. Oh, and that's
(L)eft and (R)ight, the directions, not the buttons.
-----------------------------------------------------------------------
PLAY AS THE SSF2 VERSION OF ANY CHARACTER BUT GOUKI (SHORT METHOD)
-----------------------------------------------------------------------
Highlight the character you want to use, hold down the R button, and
press any other button. If you did it correctly, that character will
say their 'continue' quote and they will appear in their original
colors.
-----------------------------------------------------------------------
COSTUME COLORS
-----------------------------------------------------------------------
You can also get a 7th color for your character by pressing Start,
an 8th color by pressing and hold any P or K button, and a 9th
color by pressing PP or KK.
-----------------------------------------------------------------------
CHALLENGE SHIN GOUKI
-----------------------------------------------------------------------
Play a game in Arcade Mode, and don't lose more than three rounds
throughout. You can't continue, either.
=========================================================================
CODES AND TRICKS - STREET FIGHTER ZERO 2'
=========================================================================
-----------------------------------------------------------------------
PLAY AS THE "STREET FIGHTER II SERIES" ORIGINAL CHARACTERS:
-----------------------------------------------------------------------
To play with one of these characters, highlight someone who was in
any SF2 game and press Start once (or press Start twice for Chun-Li).
-----------------------------------------------------------------------
SPECIAL VERSIONS OF NORMAL CHARACTERS
-----------------------------------------------------------------------
Highlight the following characters and do this:
Satsui no Hado Mezame ta Ryu - Press Start twice.
SF2-Costumed Chun-Li - Press Start once.
Special Sakura - Press Start five times.
Shin Gouki - Press Start five times.
-----------------------------------------------------------------------
PLAY WITH X-MEN vs. STREET FIGHTER'S CAMMY
-----------------------------------------------------------------------
Play an Arcade Mode game with Vega or Street Fighter Series
Original Character Vega. Get a score high enough to put you in
1st place--you don't even have to beat the game. At the score
entry screen, input your name as CAM. Now, go into Training Mode
or VS. Mode and highlight Vega. Press Start twice, then press
any button.
-----------------------------------------------------------------------
RANDOM SELECT (IN ARCADE MODE ONLY)
-----------------------------------------------------------------------
If you're the first player, press Up when highlighting Ryu or Down
when highlighting Nash. If you're the second player, substitute
Ryu with Ken and Nash with Sagat.
-----------------------------------------------------------------------
MANUAL SELECT OF HIDDEN STAGES (IN ARCADE AND TRAINING MODES)
-----------------------------------------------------------------------
Highlight Sagat or Vega, and hold Start for five seconds, then
release it and pick any character.
-----------------------------------------------------------------------
SURVIVAL MODE - SSF2X STYLE SET-UP
-----------------------------------------------------------------------
Hold down the shoulder L button, then select your character, etc. and
keep holding L. If you did it correctly, Chun-Li will be replaced by
SF2-costumed Chun-Li, and your last boss will be Shin Gouki.
-----------------------------------------------------------------------
SURVIVAL MODE - ALTERNATE SET-UP
-----------------------------------------------------------------------
Hold down the shoulder R button, then select your character, etc. and
keep holding R. If you did it correctly, the lineup will change, and
your last boss will be Vega.
-----------------------------------------------------------------------
INFINITE OC TIME IN TRAINING MODE
-----------------------------------------------------------------------
Go into TRAINING MODE and hold down the shoulder L button _and_ START.
While holding both these buttons, choose your character with another
button, and then hold all three buttons down. Use a fourth button to
start up the actual battle. Keep holding all the buttons until the
round actually begins, and you'll have an Original Combo meter that
empties and disappears while you stay in 'OC' mode. Exiting back to
the menu is the only way to stop the Original Combo (don't worry, the
trick will still be working), but if you exit out back to the main
menu (to select another character), the trick will end. You can
combine this code with the AUTO-FIRE code below by holding both L, R,
and START at the same time when doing the code.
-----------------------------------------------------------------------
AUTO-FIRE BUTTONS IN ARCADE AND TRAINING MODE
-----------------------------------------------------------------------
Go into TRAINING MODE and hold down the shoulder R button _and_ START.
While holding both these buttons, choose your character with another
button, and then hold all three buttons down. Use a fourth button to
start up the actual battle. Keep holding all the buttons until the
round actually begins, and you'll find that pressing any button makes
your character peform that Punch or Kick repeatedly. This is quite
useful when you're using a character like Gen or Chun-Li. Like the
INFINITE OC TIME code, you can exit into the Training Mode menu and
this trick will still work, but if you exit out back to the main menu,
the trick will end.
There's also my normal-sized SFC FAQ at www.gamefaqs.com.
Version 0.4 - A few additions.
That's it!
Unpublished work Copyright 1998-2001 Chris MacDonald