Subject: Shining Force 3 Walkthru DRAFT/LONG
From: Iain Noble <
[email protected]>
Date: Thu, 06 Aug 1998 07:57:23 -0400
Newsgroups: rec.games.video.sega, alt.games.video.sega-saturn,
alt.games.video.sega-saturn.faqs
SHINING FORCE III
Produced by Iain and Ann Noble (
[email protected]), with additional and
invaluable information from Joe Negron (
[email protected]) who wrote the
walkthru for the Japanese version of the game. Some of his information is shown
in [square brackets].
This is a general guide to battles and events, with some hints. Also a list of
named characters, some tips for exploring Ruins and what the Smith will make for
you. Some of the weapon Special Attacks are also listed. Make sure that you talk
to everyone, and look at bookshelves, as missed information will affect later
events, and of course check everywhere for items.
BATTLES
CHAPTER 1: Nightmare in the Floating City of Saraband
Items to be found in Saraband. Large mithril, healing drop, potion, medical
herb, Health bread.
*Saraband Centre - mask monks
*Saraband Pier - bats, mask monks. Hayward joins during the battle. (Tip:
destroy the barrel on the gangplank for later access). Chest on ship - Iron
bracer.
*Outside Saraband - mask monks, bats. Then Saraband soldiers, Defence commander.
Items to be found in Balsamo. Power wine, Hill Ruins map, potion, Brain food.
Orbright joins.
*Dwarf Valley - bats, scavens, worms, snipers. (Chest - Steel bracer)
*Hill Ruins - worms, snipers, scavens, Dark mages, bats, thief commander. (Life
ring, healing drop in the ruins).
Resume of Chapter 1.
The fiscal problems of the Republic triggered turmoil in Barrand, just the
excuse the Empire needed to justify an invasion of the Holy Land, bringing both
countries to the brink of full-scale war. A peace conference was called in an
attempt to avert the coming war, but the abduction of the Emperor by Bulzome
fanatics raised tensions on both sides. Both sides left the peace conference
planning for war. Synbios managed to escape Balsamo, and is heading for the town
of Raihead where General Produn awaits.
CHAPTER 2: Cross-continental Railway
Items to be found in Railhead. Happy cookie, Blue Ruins map, large mithril x2.
*Cargo area, Railhead - birdmen, goblins, scavens, snipers, Dark mage. Irene
joins during the battle. (Tip: go through the right-hand hole to get to Irene
before she dies). Find healing drop, healing rain in the barrels.
Julian joins.
*Outside Railhead - birdmen, Imperial mage, snipers, Destonian soldiers, priest,
Battalion leader. (Protect ring, Goddess tears in the ruins).
*Switching point - snipers, dwarves, Destonian soldiers etc, etc.
This is an unusual battle as the objective is to save as many of the refugees as
possible, both for humanitarian reasons and because everyone in the party gets
10 exp points for each refugee saved. Send Dantares across the tracks towards
the field [throw the switch between the tracks on his 3rd turn]. Find Gale ring,
large mithril, healing drop.
Cybel joins.
(Before the next battle, stock up with herbs, drops and antidote because you
will have to fight the next 4 battles with no access to a shop). Find Chicken
Feed and Armor milk. To get a chicken to join you so that you can hatch the egg
you buy later, use the Chicken feed on all the chickens until one follows you.
*Train , 3rd cart - assassins, dwarves, birdmen, Dark mage. Find Angels wing,
healing drop, fairy powder in barrels.
Eldar joins.
*Train roof - assassins, dwarves, birdmen, Dark mages, Shiraf. Large mithril.
Resume of Chapter 2
The Synbios battalion arrived in Railhead to merge with Produn's army, which was
supposed to be waiting there. Instead, they were greeted by a Border Guard unit
placed there by Prince Arrawnt to protect the train station. To avoid fighting
the Border Guards, Synbios and his crew left. They ran into Prince Medion at a
rail switch point. By working together, the two nobles managed to save a band of
refugees whose lives were in danger. Synbios and his party then boarded a train,
and ruined a gang of bandits' bid to take over the train and its cargo. But with
the destruction of the rail tracks, they were forced to disembark.
CHAPTER 3: Target: Guardian statue of Elbesem
Items to be found in Quonus. Brave apple.
*Quonus churchyard - Kyon-Shi (do NOT attack them, Kahn will deal with them),
vampire bats, lich, skeleton.
Kahn joins.
*Quonus Mansion - vampire bats, lichs, skeletons, succubus, Vandal.
You will find the boss battle much easier if all your characters have been
promoted so spend some time on the ground floor getting them up to level 10.
(Destroy all the barrels for later access). Dark matter on the floor of the
Vandal's room. Vandal drops potion. After the battle you can get through the
doors in the mansion (large mithril, Black ring) and go to the mill (Brain
food).
Noon joins.
*Border SW Plains - Kaiser guards, Imperial knights, megaloaders, Master mages,
vampire bats, Franz. (Head north up the path ignoring the group by the river as
they will be taken out by someone else). Franz drops Silver ring.
Items to be found in Vagabond. Swift boots, Health bread, large mithril, Middle
Ruins map. Buy Large egg and hatch it.
*Barrand, North Plateau - vampire bats, succubus, White lords, megaloaders,
master mages, lich, Spiriel, who drops a potion. (Healing drop, large mithril,
Hope light, potion in the chests, and healing drop, angels wing in the barrels
in the ruins). Collect Goddess tears from the Statue after the battle.
Julian leaves the party.
*Suspension bridge - Kaiser guards, megaloaders, Imperial knights, wing knights,
Master mages, Garzel. He drops Iron bracer. Aspinian soldiers will appear behind
you during the battle. (Large mithril on the ground, Chest - White ring).
Resume of Chapter 3
The Vandal was a strong opponent, but Synbios brought back life to Quonus
Village by defeating it. They then defeated General Franz and finally escaped
Imperial territory. They defeat the Spiriel army who destroyed the Guardian
Statue of Barrand, and were close to Republican territory, but two powerful
generals, Edmund and Garzel, stood in their way. With the aid of Medion at the
railroad switch, a newfound trust was born, and the alliance formed by that
trust helped defeat the two powerful generals.
CHAPTER 4: Revolt in the Republic of Aspinia
Items to be found in Aspia. Large mithril x2, small mithril x2, Power wine,
healing drop. Recruit Horst.
*Road to Storich - hell hounds, hydra, wing knights, dire wolves, high priest,
Aspia mage, Baersol soldiers, Force commander.
Items to be found in Storich. Large mithril, Desert ruins map, Armor milk.
*Desert road to Volcano cave - hydra, hell hounds, Aspia mage, Baersol soldiers,
wing knights, mercenary, Commander. Commander drops Revenge mace. (Angels wing,
Goddess tears in barrels, large mithril, small mithril, potion and Heat axe in
chests in the Ruins).
Ratchet joins.
*Volcano cave - blood born, wyverns, hell hounds, hydras, baby dragon. [During
this battle you can kill the dragon, or let the dragon live and just exit the
cave]. Find Dark matter, and Mithril dirk in treasure chest.
*Outside Volcano cave - wing knights, Aspia mage, dire wolves, hell hounds,
hydra, wyverns, mercenaries, high priest, Aspia knights, Fafhard. Get Luster
blade from Fafhard.
Items to find in Flagard. Large mithril x2, small mithril, potion. Frank joins.
*Flagard Castle - mask monks, hydra, blood born, hell hounds, Fiale. (If you hit
Fiale before he leaves, and manage to survive, you will get the Ship key).
Resume of Chapter 4
Synbios and his compatriots returned to the Republic, where they were greeted by
both citizens and high officials happy to see that they were safe. But not all,
however, welcomed them, and they received some frigid stares. The financial
crisis of the Republic caused internal turmoil in Barrand. This severed the
strong sense of unity among the Republican regions, as some lords resorted to
radical activities. General Fafhard, whom they reluctantly fought because of a
misunderstanding, was defeated.
CHAPTER 5: Tower ruins of Lookover
Items to find in Flagard after the battle in the castle. Small mithril x2, large
mithril, Nimble onion (despite its description, this actually increases Speed
not Agility). In the castle, Phoenix sword, large mithril, potion. The Smithy
is now open for purchasing weapons and accessories.
*On the road to Lookover - mask monks, wyverns, blood born, lizard men. Small
mithril, and Magna glove in a chest.
Items found in Lookover. Large mithril, small mithril, map, potion, ring.
*Lookover Tower - harpies, wyverns, hell hounds, mask monks, Fiale. (Goddess
tear, small mithril, large mithril, Nelson lance, Wendigo wand in chests, and
healing drop, Fairy powder in barrels in the ruins). In the Observatory, find
Dark matter.
*Great Wall - mask monks, harpies, Golem.
This is the battle you were saving your Healing rain for. Plan A is Slow and
Steady - luring enemies off the battlements while still being protected from the
golem's Rockfall; whereas Plan B is Fast and Furious - sending the strongest
people towards the golem. The Slow strategy takes a very, very long time; while
Fast gets people killed and their friendship levels go down. The good news is
that the golem is fairly easy to defeat once you get to him. Find large mithril,
Dark matter on the ground, and Venom blade in the chest.
Vagabond. Items to find. Small mithril, Quick chicken and staff. Stock up on
healing items as the shops in Malorie are closed although the Smithy is open.
*Malorie North Marsh - mask monks, harpies, lizard men, cerberus. Then sting
worms, Queen worm. (Tip: aim towards the monks in a compact group, don't go
towards the mountain).
Resume of Chapter 5.
Intent on avenging his father's death, Synbios headed towards the town of
Lookover in pursuit of the Bulzome High Priest Fiale. There, at the ancient
tower, he caught up with the priest who murdered Conrad and intended to do the
same to Duke Palsis. He and his friends defeated Fiale and rescued the Duke, who
then joined them on their journey. Palsis told Synbios the truth about his great
father, which renewed and strengthened the young man's commitment to continue
his father's mission. To restore peace to the Republic, they must hurry on to
Malorie where Synbios' sister Margaret and her noble husband live. Meanwhile,
the Empire moves forward with it's invasion of the Republic's heartland.
CHAPTER 6: Colossus of Aspia
Items found in Malorie. Large mithril x2, Kingdom ruins map, Holy ankh, small
mithril, Gaia axe, Nimble ring.
*Malorie Castle, Inner Court - giant armour, Silver knights, bow knights, Aspia
mages, Wilmer.
You have to keep Synbios and Dantares alive at the beginning of this battle
until the rest of the party arrive. Make sure that they have at least 2 Potions
each and other healing items. Murasame joins during the battle. (Tip: destroy
the barrels for later access). Barrels - Brave apple, large mithril.
After the battle, find Dark matter, Macho maul, Ultra lance in the treasure room
and Pretty glove, potion, Happy cookie, large mithril in the rest of the Castle.
*Road between Malorie and Aspia - Silver knights, bow knights, harpies,
griffons, sorcerors, Braff. After the battle, find the Statue Gem and the Photon
blade.
*Catacombs, Aspia - mask monks, harpies, cerberus, lizard men, minotaurs,
griffons, Spiriel, Basanda. [Don't kill Spiriel. Instead surround her and use
Kahn's Orb on her, put her to sleep if possible]. In the Ruins, large mithril in
barrel, Dark matter and Mithra ankh in the chests.
*Holy place, Catacombs
An optional battleground for increasing your party's levels. Consists of a
series of rooms with increasingly powerful enemies who reappear until you defeat
the "boss". HP and MP are restored before each new room.
Room 1 - skeletons, succubus. Large mithril.
Room 2 - hydras, hell hounds, harpy.
Room 3 - lizard men, cerberus, harpy, griffon, Giga breaker. Large mithril x2,
small mithril
Room 4 - High wizards, blue dragon, Skull mage. Large mithril x2. Chest - wand.
Fynnding joins.
*Colossus at the bridge - Silver knights, sorcerors, bow knights, griffons,
Gigabreakers, Colossus.
Your party divides in two, with 12 people on the bridge and the rest under
Fynnding going up the dam. You will need to hire mercenaries and hopefully will
have the secret characters.
Then straight into
*Final battle - bow knights, high wizards, blue dragons, Gigabreakers, Arrawnt.
TO BE CONTINUED...???
RUINS (or, where's Indiana Jones when you need him?)
Make sure you have the Map!
Save before you go in.
As soon as you INSPECT the thieves start moving, so make sure the exploring
party is all ready to go and that you can afford to reduce the outside party.
Send in people who are fast, cover a lot of ground and can take punishment.
Dantares, Cybel and Eldar are probably the best.
Possibly equip them with weaker weapons because you have to hit the thieves to
make them drop the treasure BUT if you kill all the thieves the ruins will
collapse. An injured thief will drop 1 item but a dead thief drops everything
that he's collected so make sure your character has enough space to carry them.
The ruins will also collapse if all the thieves make it to the exit/s OR if you
return to the Church.
Usually only the thieves can unlock the chests.
One strategy that can work is to place your characters blocking the exit/s so
that the thieves can't escape and then you can gently hit them at your leisure.
If you manage to collect all the items, save when you come out. Otherwise have
another go.
BATTALION HQ. R&R, STORAGE AND ADVICE.
After Benetram leaves, Dantares acts as the advisor until Palsis arrives.
MITHRIL & THE SMITH
Large mithril is made into user-specific weapons (related to the character's
equipped weapon?). Small mithril into accessories and dark matter always curses
the wearer. Be prepared to spend some time getting the best items, using Save
and Reset. The Smith in Flagard seems to have a smaller range of items on offer
but you will probably need to invest in them for certain characters.
SMITH (FLAGARD)
Large mithril
Dantares (Spear, 9000)
Silver spear - raises Crit
Counter spear - raises Counter
Cybel (Halberd, 13000)
Star halberd - SA Road rash
Ratchet (Anchor)
Spin anchor - SA Drill smash
Crash anchor - SA Hammer throw
Grav anchor - SA Gestalt
Dark matter
Synbios (12000 gold) Dark sword - SA Soul eater.
Dantares and Cybel (14000 gold) Dark halberd - SA Death gate.
Masqurin, Grace and Noon (16000 gold) Demon rod - SA Demon breath.
Hayward and Justin (15000 gold) Kantar's bow - SA Poison arrow.
Irene and Kahn (8000 gold) Pokey claw - SA Venom fang
Ratchet can't have anything made for him.
SMITH (MALORIE)
Large mithril:
Synbios (10000 gold)
Counter sword - raises Counter
Shiva sword - inc Spark resist, SA Thunder drop
Leviathan - SA Heat wave, inc fire resist +30
Dantares/Cybel (12000 gold)
Nelson lance
Holy lance - recovers HP at every turn
Masqurin/Noon (13000 gold)
Torture rod - Confuse magic, SA Nine gates
Sleepy rod - Sleep magic, SA Meta dream
Grace (12000 gold)
Silence ankh - Dispel magic, SA Holy silence
Tornado ankh - Tornado magic, SA Fool prayer
Blessed ankh - Support magic, SA Apostle fire
Hayward (15000 gold)
Magnum bow - raises Crit
Storm bow - Agl+5, SA Desert storm
Dragon bow - Def+5, SA Dragon snipe
Moon bow - SA Lunatic, Berserk
Breaker bow - Def +7, SA Spell virus
Orbright/Horst (8000 gold)
Heat axe - Blaze 2, inc fire resist+10
Gigantic axe - def+2, SA Laguna lock
Irene/Kahn (5000 gold)
Mithril claw - raises Crit and Counter
Berserk claw - raises Counter, Berserk
Tiger claw - SA Storm fang
Spiked glove - raises Crit and Counter
Muscle glove - Def +5, SA Sky dance, Attack L1
Spark glove - Spark 2, raises spark resist +40
Eldar (10000 gold)
Counter sword
Shiva sword
Leviathan
Sonic wing
Justin (13000 gold)
Heavy cross bow
Breaker bow
Dragon bow
Moon bow
Murasame (12000 gold)
Wind cutter - SA Kamaitachi, Tornado
Bone eater - SA OniHyakusoku
Rumbling sea - SA Umi Zato
Small Mithril:
Power ring - Atk+5, Def+5
Gale ring - Def+5, Agl+5
Master ring - raises Crit and Counter
Protect ring - Def+5
Apollo pin - Atk+5, Luck+7, raises Crit
Attack ring - Atk+5, attacks if used
Magic ring - raises Def, recovers MP
Artemis pin (female) - Def +5, Luck +2
SPECIAL ATTACKS
Some weapons have a built-in special attack but usually they are given to people
using a type of weapon.
Synbios and Julian:
Knife (sword) -
Sword (sword) - Sonic wave, Twin wave,
Rapier (sword) - Triangle, Pentagram, Centurion,
Blade (sword) - After burner, Ice breaker,
Eldar: Sword - Power slash, Sky high,
Wing (sword) - Twister, Cross slash, Bloody spin,
Dantares and Cybel:
Spear (spear) - Side winder,
Lance (spear) - Lance charge, Mega charge, Super charge,
Halberd (spear) - Tornado, Cross break,
Obright and Horst:
Small axe (axe) - Full swing, Power wheel,
Axe (axe) - Full swing, Giga wheel,
Hand axe (axe) - Power throw,
Mace (axe) - Power crash, Stun bomb, Earthquake, Press bomb.
Masqurin, Grace and Noon:
Rod (spirit v. dragons) - Double palm, Stun palm,
Wand (exorcist v. magic users) - Soul shot, Fairy soul,
Ankh (holy v. undead) - Seal of sin, Judgement, Apocalypse,
Irene and Kahn:
Claw (glove) - Dragon fang,
Glove (glove) - Brutal shock, Bullet heel, Vortex kick,
Cestus (glove) - Fist 0' fury, Thunder drop,
Frank:
Claw - Wolf fang, Air fang
Hayward and Justin:
Short bow (bow) - Ice arrow, Mesmer arrow,
Bow (bow) -
Long bow (bow) - Dazzle shot, Armor shot, Explode,
Cross bow (bow) - Double bolt, Sniper bolt, Vulcan bolt,
Ratchet:
Anchor (anchor) - Rocket punch,
Murasame:
Katana (katana) - Cocoon dance, Izuna drop,
SECRET CHARACTERS, and how to get them
Horst the Gladiator. Can be recruited in Aspia.
[Bird. 1) get a chicken to follow you on the train using the Chicken feed; 2)
buy the Large egg in Vagabond and get the friendly chicken to hatch it. Pen will
be in Storich and join you].
Ratchet the Steam knight. To have him join the party, you must 1) press the
switch in the ground floor room in Vandal's mansion and talk to him; 2) talk to
him in Vagabond. He will join before the battle in the Volcano cave.
Frank the Werewolf. You have to physically push him into HQ when you meet him in
Flagard.
Hagane the Ninja. Find him hidden behind one of the pillars in the Ruins on the
way up Lookover Tower.
(As you really need 24 people for the battle against the Colossus, it seems that
there might be one more secret character).
A CAST OF 1000'S!
NAME DESC PARTY
Algernon Margaret's son
Arrawnt Middle son of Emperor
Barnard
Basanda High priest of Bulzome
Benetram King. Head of Rep Assembly
Braff Son of Fafhard
Brutus Lord of Baersol. Vice head of Rep Assembly
Bulzome Vandal
Campbell General, Imp Army
Conrad Ex-Imperial General
Crewart General, Imp Army
Cybel Cavalier under Gen Varlant JOINS
Dantares General, Rep Army ORIGINAL
Dessheren High priest of Bulzome
Domaric Emperor
Dongo Mercenary gladiator HIRE
Duncan Ex-bandit in Balsamo
Edmund General, Rep Army
Elbesem Guardian deity
Eldar Birdsoldier JOINS
Elrick Mercenary cavalier HIRE
Fafhard General, Rep Army
Fiale High priest of Bulzome
Frank Werewolf SECRET
Franz General, Imp Army
Fynnding Birdsoldier, Malorie JOINS
Galm Vandal
Garosh Bridge guard, Saraband
Garvin Governor General, Saraband
Garzel General, Imp Army
Goriate High priest of Bulzome
Grace Priest ORIGINAL
Grantack Advisor to Medion
Hagane Ninja SECRET
Hayward Mercenary archer JOINS
Horst Mercenary gladiator VOLUNTEER
Irene Monk JOINS
Julian Soldier JOINS
Justin Bow knight under Edmund JOINS
Kahn Monk JOINS Mageron
Eldest son of Emperor
Margaret Sister to Synbios
Masqurin Magician ORIGINAL
Medion Youngest son of Emperor
Murasame Ninja JOINS
Noon Wizard JOINS
Palsis Duke
Piper Mercenary wizard HIRE
Produn General, Rep Army
Ratchet Steam knight SECRET
Rogan General, Imp Army
Shiraf Bandit chief
Spiriel General, Imp Army
Synbios Soldier, son of Lord Conrad OUR HERO!
Syntesis
Toby Headman's son in Balsamo
Tristus Lord of Malorie, married to Margaret
Twiggy Mercenary monk HIRE
Tybalt Lord of Barrand
Uryudo
Vandal Boss in Garvin's Mansion
Varlant General, Rep Army
Wilmer Vice commander, Malorie Army
Zero Birdsoldier