__         __         __         __
                   /\ \       /\ \       /\ \       /\ \
                  /**\ \     /**\ \     /**\ \     /**\ \
                 /*/\*\ \   /*/\*\ \   /*/\*\ \   /*** \ \
                _\*\ \*\ \ /**\ \*\ \ /*/ /\*\ \ /**/\**\ \
               /\ \*\ \*\_\*/\*\ \*\_\*/_/ _\*\_\***\ \**\_\
               \*\ \*\ \/_/*\ \*\_\/_/*\ \/\ \/_/*/\*\/**/ /
                \*\ \*\_\  \*\ \/_/   \*\ \*\ \ \/_/\***/ /
                 \*\/*/ /   \*\ \      \*\/**\_\    /**/ /
                  \**/ /     \*\_\      \**/\/_/   \**/ /
                   \/_/       \/_/       \/_/       \/_/


                             SEGA SATURN FAQ
                       (FREQUENTLY ASKED QUESTIONS)

                               Version 1.0


                             The Saturn  FAQ
                              Wesley Reiser
                        ([email protected])

               This file is Copyright (c) 1995/96, Wesley Reiser.
                           All Rights Reserved.

                 Free distribution of this file is permitted,
                    provided it isn't modified in any way
      and credit is given to ALL the people who contribute to this FAQ.
               Meaning, kept the entire Credits section intact!


                   Sale of this FAQ is strictly forbidden
                   without written consent of the author.

       Use of this FAQ in commercial publication is strictly forbidden
                   without written consent of the author.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Last-modified on April 7'th 1996

Please send additions, questions, comments, and corrections to
Wesley Reiser at [email protected]

The newest version of this FAQ can be obtained via me, or FTP to...
ftp.netcom.com pub/vi/vidgames/faq

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0. Contents

   1. About the Author
   2. Sega Saturn Intro
   3. Hardware specifications
   4. Compared to the 32X
   5. Compared to the Sony Playstation
   6. A sound experience
   7. Saturn Developing
   8. Infinite Possibilities
   9. Saturn's Peripherals
  10. About the Saturn's creators
  11. Let The Games Begin
  12. List of games available at release
  13. Release date
  14. Other Sources of Saturn Information
  15. Where do I send fan mail?
  16. Where to get new releases
  17. Misc Info
  18. Whats new?
  19. Acknowledgements (credits)
  20. Revision List

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

(1) About the Author
--------------------

Name:           Wesley Reiser

Age:            19

Systems:        Super Nintendo
               Sega Genesis
               Sega CD
               Nintendo Gameboy
               486SX Tandy PC

Current FAQ's:  Sega Saturn FAQ
               Slide   (Windows EXE FAQ on the hit   )
                       (FOX television show "Sliders")

Interests:      Astronomy
               Space Travel
               Science
               Science Fiction
               Computer Programming
               Music (Alanis Morissette!) :)

Enough about me...



(2) Sega Saturn Intro
---------------------

 Ending months of speculation, the most powerful, technologically advanced
video game system created HAS arrived! The powerhouse Sega Saturn delivers
state-of-the-art 3-D-modeled graphics, dynamic perspective with constantly
changing points of view, true 3-D Audio, and phenomenal game-play speed
surpassing that of an ordinary multimedia PC and challenging even a high-end
work station. With the much-anticipated arrival of Sega Saturn in the United
States comes a completely new definition of video gaming, transporting
players into a previously unrealized realm of interactive entertainment.
                                               -Sega Visions, May 1995

But is it enough to satisfy Hard-Core gamers?
Is what Sega says true?
You decide...



(3) Hardware Specifications
---------------------------

                            EIGHT PROCESSORS
        * 2 Hitachi 28.6MHz, 50-MIPS SH2 32-bit
          RISC processors
        * Hitachi SH1 32-bit RISC processor
        * VDP 1 32-bit video display processor
        * VDP 2 32-bit video display provessor
        * Saturn Control Unit (SCU)
        * Motorola 68EC000 sound processor
        * Yamaha FH1 DSP sound processor

                                 MEMORY
        * 2MB (16 Megabits) RAM
        * 1.54MB (12 Megabits) video RAM
        * 540KB (4 Megabits) audio RAM
        * 540KB (4 Megabits) CD-ROM cache
        * 32KB nonvolatile RAM (battery backup)

                                  AUDIO
        * 22.6MHz Yamaha FH1 24-bit digital
          signal processor
        * 11.3MHz Motorola 68EC000 sound processor
        * 32 PCM (pulse-code modulation) channels
        * 8 FM channels
        * 44.1KHz sampling rate

                                  VIDEO
        * VDP 1 32-bit vidoe display processor
        * Sprite, polygon, and geometry engine
        * Dual 256KB frame buffers for rotation
          and scaling effects
        * Texture Mapping
        * Goraud shading
        * 512KB cache for textures
        * VDP 2 32-bit background and scroll plane
          video display processor
        * Background engine
        * Five simultaneous scrolling backgrounds
        * Two simultaneous rotating playfields
        * 200,000 texture-mapped polygons per second
        * 500,000 flat-shaded polygons per second
        * 60 frames of animation per second
        * 24-bit true-color graphics
        * 16.7 million colors
        * 320 by 224, 640 by 224, 720 by 576 resolution

                                 STORAGE
        * Double-Speed CD-ROM
        * 320KB per second transfer speed
        * Audio CD compatible
        * CD+G compatible
        * CD+EG compatible
        * CD single (8cm CD) compatible
        * Video CD, Photo CD, Electronic Books, digital
          karaoke (optional)
        * 512KB memory cartridges for game save (optional)

                              INPUT/OUTPUT
        * High-speed serial communications port
        * Internal 32-bit expansion port
        * Internal multi-AV port for video CD
          (MPEG) adaptor
        * Composite video/stereo (standard)
        * NTSC RF (optional)
        * S-Video compatible (optional)
        * RGB compatible (optional)
        * HDTV compatible (optional)
        * Analog control pad



(4) Compared to 32X
--------------------

 The first difference you would notice between the 32X and the Saturn
is the speed.  While the 32X is a nice system and more powerful then the
16-Bit systems, it does not add up to the Saturn, or even close.

 The power that the Saturn puts out is much greater then the 32X.
One way to explain the difference is that if Sega were to try to create
Virtua Fighter 2 for the 32X, it would run like DOOM runs on a 386 (probably
even slower then that).  Actually, I heard that the 32X couldn't even handle
the extreme polygons at any speed but I am not really sure.

 Here are some things you have to think about before purchasing between
the 32X and the Saturn...


Price.    The Saturn is running for about $350 without a game (Sampler CD)
         while the 32X runs for about $150.  However with the 32X you MUST
         have a Sega Genesis system to connect it to since the 32X is not a
         single running system, it simply improves the Genesis (and CD).

Support.  Although Sega has said they are going to continue to support
         the 32X, Sega Genesis, Sega CD, Sega Game Gear, and Sega Saturn
         from what the public has seen, they are trying to push the Saturn
         a lot (which is understandable), however the other systems are
         getting slightly left behind which really is not fair to the
         consumer.  Before you run out and buy something, make sure the
         manufacturer is backing that product up HEAVILY or chances are
         its going to be another Sega CD (which IMHO has the capability to
         be a good system if Sega would make some games for it).

Power.    Although both systems are 32-bit, the Saturn has a LOT more power
         and capabilities then the 32X.  Games that use full 32-bit power
         such as Virtua Fighter 2 will not be able to be converted for use
         on the 32X.


32X System Specifications.


                            MAIN PROCESSOR
               Twin Hitachi (SH2) 32 bit RISC processors
                - clock speed of 23 MHZ
                - 40 MIPS


                            CO-PROCESSOR(s)
                - Genesis 68000, Z80, Genesis 32X VDP
                - Video processor
                - 50,000 texture-mapped polygons/sec
                - texture mapping
                - hardware scaling and rotation


                                 VIDEO
                - 32,768 simultaneous colours on screen
                - Genesis resolution
                - Overlaying over existing Genesis/SegaCD video


                                MEMORY
                - 512k (4 MBit) additional RAM to Genesis/SegaCD memory


                                AUDIO
                - Stereo PCM chip
                - audio mixing with Genesis sound
                - additional 2 channels (therefore 14 all together?)
                - I/O: Same as Genesis
                - 32X upgradable; can upgrade the 32X


                                STORAGE
                - CD-ROM if you have a SegaCD
                - speed same as SegaCD
                - compatible with audio CD, CD&G, SegaCD, Cartridge
                - compatible with Genesis
                - can store save game/score information (as with many
                  Genesis games)



(5) Compared to the Sony Playstation
------------------------------------

 During the release of the Saturn in June 1995, sales for the system were
not very good although they were not very bad either.  In September, the
Sony Playstation was released and by Christmas the sales matched that of
the Saturn with about 500,000.  Most people believe that this boost of sales
for the Playstation was because of the release of Mortal Kombet 3 with the
system which was supposed to be the best platform to own since it was a high
end 32 bit system and Sega didn't have rights to release MK3 until April I
think, and at the time, Mortal Kombat 3 is what people wanted.

  Once the fade of MK3 died down and people realised that the SNES version
was just as good, the sales of the Playstation dropped dramatically while
the Saturn maintained its sales scoring (in rumor) 2.5 Million sales at the
time of this writing.  Whether the system has actually sold 2.5 million units
(worldwide) or not is not known to me, however I also heard that the
Playstation sales are at about 1 million making the Saturn the best system
available right now (Until N64 is released?).

Compare the systems yourself.

Playstation Specifications...


  *    R3000A from MIPS(SGI) and LSI Logic Technologies
  *    32 bit RISC processor
  *    Clock 33.8688MHz
  *    Operating performance 30 MIPS
  *    Instruction Cache 4 KB
  *    Data Cache 1 KB
  *    BUS 132 MB/sec.

  *    3D Geometry Engine (High speed matrix calculator)
  *    Clearing capacity: 66 MIPS
  *    1.5 million flat-shaded polygons/sec
  *    500,000 texture-mapped and light-sourced polygons/sec

  *    Motion JPEG Hardware Decompression Engine
  *   Operating performance 80 MIPS (Clearing Capacity)
  *    Directly connected to CPU bus
  *    Compatible with MPEG1, H.261 files (both via additional har2 Kilobytes (4Mbits)
  *    RAM cards       -       128 Kilobytes (1Mbit) flash-memory cards

  *    Rendered in hardware - Upto 360K polygon/sec.
  *    Texture mapping
  *    Flat or Gouraud shading

  *    ADPCM audio source
  *    24 Channels
  *    44.1KHz sample rate
  *    Digital effects include:
               - Pitch Modulation
               - Envelope
               - Looping
               - Digital Reverb
  *    Load up to 512K of sampled waveforms
               - Supports MIDI Instruments
  *    16.7 million colours
  *    Adjustable frame buffer
  *    No line restriction
  *    5 Simultaneous backgrounds
  *    NTSC Display Resolution
       +-------+--------------------+-------------------+
       |  Mode | Resolution (H x V) |       Scan        |
       +-------+--------------------+-------------------+
       |   0   |     256 x 240      |                   |
       |   1   |     320 x 240      |   Non-Interlaced  |
       |   2   |     512 x 240      |                   |
       |   3   |     640 x 240      |                   |
       +-------+--------------------+-------------------+
       |   4   |     256 x 480      |                   |
       |   5   |     320 x 480      |    Interlaced     |
       |   6   |     512 x 480      |                   |
       |   7   |     640 x 480      |                   |
       +-------+--------------------+-------------------+
  *    Colour Depth
       +-------+--------------+
       |  Mode |    Colours   |
       +-------+--------------+
       |   4   |      16      |
       |   8   |     256      |
       |  15   |    32,768    |
       |  24   |  16,777,216  |
       +-------+--------------+
  *    All calculations are performed to 24 bit accuracy
  *    Texture mapping colour mode
       - 4 bit CLUT (Colour Look-Up Table) (16 colours)
       - 8 bit CLUT (256 colours)
       - 15 bit direct (32768 colours)
  *    2D Graphical Capability



(6) A sound experience
----------------------

 Sound plays an enormous role in an interactive experience. So when it came
to designing and building Sega Saturns sound processor, Sega turned to the
most respected experts in the field; Yamaha (electronic keyboards, pianos,
stereo equipment, synthesizers--yeah, that Yamaha). This potent system not
only reads the CD-ROM but also creates and manipulates sound data by using
16 channels combined with a digital mixer. It also has the
capability for 3-D audio resulting in very realistic sound.
With QSound(tm) the sound literally comes at you from 360 degrees
(imagine a Mig 29 roaring right over you in your next flight sim game).
Sega Saturn's sound specs include two CPU interfaces, 32 voices, built-in
sound effects, and FM and PCM synthesis. It uses a motorola 16-bit 68EC000
processor and Yamaha digital signal processor. Incidentally, the 16-bit
68EC000 processor is a close relative of the Genesis's main processor, only
in the Sega Saturn its used exclusively for sound. To put this in
perspective, the least powerful chip in the Sega Saturn's sound system is
more powerful than the chip that runs the entire Genesis.
But if you think about it, is the Genesis really very powerful?  :)
 Sega Saturn also boasts built-in DMA for file transfer, the 16-channel
mixer previously mentioned, and a 128-step digital signal processor
(or programmable DSP) Additionally, Sega Saturn supports the musical
instrument digital interface (MIDI) To the sound creators, MIDI means its
possible to hook up a keyboard during sound development to experiment in
real time while creating music sequences or sound effects.


(7) Saturn Developing
---------------------

 What Sega Saturn's processing capabilities mean to game developers is yet
another story. Often, game companies tout their hardware systems'
capablilties--which are important in understanding the potential quality of
the game experience--but equally importand are the advantages that the
hardware architecture offers the game creators. Sega Saturn gives developers
unlimited reign. Take the VDP 2 chip for example.  This specialized chip
enables programmers to generate up to five simultaneous backgrounds and
rotate two playfields at the same time. The chip also makes Sega Saturn the
only machine that supports 16.7 million colors on active video displays.
These photorealistic graphical allowances give developers the tools needed
to construct more realism in each and every frame, however I am unaware of
the Playstations power in this field, it may match the Saturn here.

 Actually, word has it that the complex layout of the board in the Saturn
makes the system very complicated in the programmers aspect.
What this means is that although the system is very powerful, its hard for
companies to make games that take advantage of all its advanced technology
because it was made too quick.  This may be a drawback to the system as if
companies can progrm another system easier, they will most likely want to
stick with the easier one because time is money.



(8) Infinite Possibilities
--------------------------

 Besides its superior game-play features, Sega Saturn has an architecture
that allows for expansion. Possible additions include multimedia extras like
a Video CD via an optional MPEG adaptor, PhotoCD, Electronic books, audio
CD, and digital karaoke. There is also at least five ports, which give
Sega's product-development people access to the bus signals, should they
have any super expansion ideas in the future. Maybe something network
related--who knows? Lets just say that they've been known to have some
awesome tricks up their sleeves.


(9) Saturn's Peripherals
--------------------------

 These are some of the peripherals that should be available where you
buy Sega Saturn systems, games, etc...

        * ARCADE RACER <joystick>
          --------------------------------------------
          If you like vehicle-sim games, you'll
          love the Arcade Racer. Its the controller
          that puts you behind the wheel. And it
          gives you the most realistic control
          because its analog. Whereas digital
          controllers rely on values assigned to
          on/off switches (like light switches, they
          react in steps), analog controllers respond
          in a smoother arc (like dimmer switches).
          You're in the drivers seat with super,
          oh-so-sensitive control. Its perfect for
          Time Warner Interactive's V.R. Virtua Racing
          or Sega's Daytona USA.

        * 6PLAYER <controller adaptor>
          -----------------------------------------------
          Have friends? Want more? 6Player, the ultimate
          multiplayer adaptor, allows up to six buddies
          or rivals (12 buddies/rivals if you use two
          adaptors) to play in the same game. Team up in
          NHL All-Star Hockey and a 6Player--you'll have
          friends galore (or rivals galore)!

        * BACKUP <Backup cartridge>
          -----------------------------------------------
          Sega Saturn backs up sports fans on this one.
          Backup's a RAM cart with a whooping 512
          kilobytes of storage! Thats enough to handle
          everything from your best scores on Pebble
          Beach Golf Links to your stats on Grand Slam
          Baseball. By the way, you dont have to be a
          sports fan to take advantage of backup--just
          think how many Sim City 2000 games you can
          keep. You could save the world!

        * CONTROL PAD <uhhhh, I forgot what this is>
          ------------------------------------------------
          All gamers have a favorite control pad. This
          one is likely to be yours. Sega Saturn's control
          pad puts you in charge with 8 buttons--thats 6
          action buttons and 2 shift (left and right)
          buttons. Plus its ergonomically correct: You get
          the advantage at your fingertips with easy eight
          button play for all your killer combo moves.


(10) About the Saturn's creators
--------------------------------

 What Sega-select team of people worked for an entire two years exclusively
to make certain Sega Saturn was launched with the some of the worlds best
hardware and software? Of course it would be Sega's Away Team.
 The 27-member Away Team comprises Sega employees from every aspect of
hardware engineering, product development, and marketing. They devoted
countless hours, resources, and brain cells into launching Sega Saturn.
Their sole mission was to ensure that Sega Saturn's hardware and design met
the precise needs of both the U.S. and Japanese markets, in some ways it did
and in other ways it didn't.
 In conjunction with developing titles for the launch in the States, the
Away Team was responsible for bringing the first wave of premimum games from
Japanese third-party developers. Thanks to the global efforts of the Away
Team, killer titles like Virtua Fighter, Daytona USA, NHL All-Star Hockey,
and Panzer Dragoon were all primed and ready to show off Sega Saturn's
awesome power when it was released.


(11) Let The Games Begin
------------------------

 More than 100 third-party publishers and developers are creating software
for the Sega Saturn.
More than 20 titles were available at launch with an additional library of
about 100 games by Christmas 1996 from both Sega and third-party developers.
Here is a small list of some of the publishers developing for the
Sega Saturn at release time...

Absolute
Acclaim
Accolade
Activision
American Laser Games
American Softworks
Capcom
Caps
Crystal Dynamics
Data East
Digital Pictures
Domark
Electronic Arts
Gametek
GT Interactive
Interplay
JVC
Maxis
Microprose
Namco
Papyrus
Philips
Readysoft
Rocket Science
Sega
Sierra On-Line
Stragetic Simulations
Sunsoft
Taito
Takara
Tecmo
Time Warner Interactive
Titus
Ubi Soft
Universal Interactive Studios
U.S. Gold
Viacom
Virgin Interactive


(12) List of games available at release
---------------------------------------

 The following is an updated list of games that are currently available or
will be coming out very soon for the Sega Saturn system... Some updates of
these games were taken from the Saturn/32X FAQ ([email protected])
which I cant find a newer version then 2.10 (12/22/94) so I dont know if
any of these games will be coming out for sure in the United States, but
you can bet that they probably are. Some entries were taken from GamePro
magazine volume 7, #7, June 1995. And some entries were taken from
Sega Visions magazine May 1995.
If you know of any additions that are not on this list, please E-Mail me.


  3D Baseball             | C. Dynamics  | !3D! Baseball
  4D Boxing               | Victor Ent.  | Boxing
  Armoured Troops Race 2  | Nihon        | Action
  Astal                   | Sega         | Adventure
  A.IV                    | Artdink      | Simulation
  Battle Monsters         | Sega         | Action
  Basketball '95          | ???          | Basketball
  Bermuda Triangle        | Ask Kodansha | Role Playing
  Blue Seed               | Sega         | ???
  BUG!                    | Sega         | Action/Adventure
  Chinese Detective       | Sega         | Adventure/interactive
  Clockwork Knight        | Sega         | Action/Adventure
  Clockwork Knight 2      | Sega         | Action/Adventure
  Congo                   | ???          | 3D Action/Adventure
  College Jam             | Acclaim      | Basketball
  Cotton 2                | Success      | Action/shooter
  CyberRace               | Sega         | Driving
  Dark Legends            | Data East    | Fighting
  Daytona USA             | Sega         | Driving
  Deadlus                 | Sega         | Action/shooter
  Defcon 0                | Data East    | Action/Strategy
  Derby Stallion          | Ascii        | Simulation
  D-Game                  | Media Ent.   | Adventure/interactive
  Doom 2                  | Sega         | 3D Action/shooter
  Dragons O T Square Table| C. Dynamics  | Graphical Adventure
  Dynamic Fantasy         | Sega         | Action
  Ecco the Dolphin        | Sega         | Action
  Fantasy Earth           | Sega         | Role Playing
  Fantasy Gallery         | Media Ent.   | Adventure/interactive
  Fantasy Labyrinth       | Sun Elctrncs | Adventure/interactive
  Fire Pro Wrestling      | Human        | Wrestling
  Fist of the North Star  | Banpresto    | Action
  Freerunner              | Sega         | ???
  Gail Racer              | Sega         | Driving
  Gamemaster              | Sunsoft      | ???
  Ghen War                | ???          | 3D Action
  Goal Racer              | Sega         | ???
  Gotha                   | Sega         | ???
  Grandslam Baseball      | Sega Sports  | Baseball
  Greatest 9              | Sega         | Golf
  Great Wall of China     | Sunsoft      | ???
  Guile Racer             | Sega         | Driving
  Hard Core               | Virgin Games | Simulation
  Hyperderby              | CRI          | Simulation
  Ice Hockey              | Sega         | Ice Hockey
  Keio Karate Squad 2     | Victor Ent.  | Fighting
  League Road             | Sega         | ???
  Magic Night, RayEarth   | Sega         | Role Playing
  Mahjong Goku            | Shanor       | Majong
  Masters                 | Sega         | Golf
  Mortal Kombat 3         | Midway       | Arcade Fighting
  Musashi                 | Bell         | Action/shooter
  Myst                    | Sunsoft      | Adventure/interactive
  NBA Basketball          | Sega         | Basketball
  NHL All-Star Hockey     | Sega Sports  | Hockey
  Off-Road Interceptor    | C. Dynamics  | sci-fi vehicle sim.
  Okushimitama Blue Seed  | Sega         | Role Playing
  Overdrive               | Zoom         | Action
  Panzer Dragoon          | Sega         | Action/shooter
  Pebble Beach Golf       | Sega         | Golf
  Pinball Arena           | ???          | Pinball
  Quo Vadis               | Gramus       | ???
  Race Drivin'            | Time Warner  | Driving
  Rampo                   | Sega         | Adventure/interactive
  Real Yumemi             | Sega         | Action/Adventure
  Rigroad Saga            | Sega         | Role Playing
  Sankokushi TV           | Koei         | Simulation
  Saturn Basketball       | Sega         | Basketball
  Sega Rally              | Sega         | Racing
  Shinobi EX              | Sega         | Action/shooter
  Side Pocket             | Sega         | 8 ball
  SimCity 2000            | Sega         | Strategy
  Soccer                  | EA Victor    | Soccer
  Solar Eclipse           | ???          | 3D Shooter
  Sonic 4                 | Sega         | Action
  Suiji Martial Arts      | Data East    | Fighting
  Super 301 SQ            | Nihon Bussan | Simulation
  Super Street Fighter 2  | Capcom       | Arcade conversion
  Tama                    | Time Warner  | ???
  The 11th Hour           | Virgin       | Adventure
  The Legend Of Kain      | ???          | ???/Action?
  The New Dream Mansion   | Sega         | Adventure/interactive
  Tomcat Alley            | Sega         | Action/shooter
  US Drag Champ           | Nihon Bussan | Driving
  Van Battle              | Sega         | Fighting
  Victory Goal            | Sega         | Soccer
  Virtua Cop              | Sega         | 3D Arcade Shooter
  Virtua Fighter          | Sega         | 3D Arcade Fighting
  Virtua Fighter Remix    | Sega         | 3D Arcade Fighting
  Virtua Fighter 2        | Sega         | 3D Arcade Fighting
  Virtua GP               | Atlas        | Driving
  Virtua Hangon           | Sega         | Motorcycle racing
  Virtua Racing           | Sega         | Arcade conversion
  Virtua Tennis           | Sega         | Tennis
  Virtual Hydlide         | Sega?        | Role Playing
  V.R. Virtua Racing      | Time Warner  | Racing
  Wanchai Connection      | Sega         | ???
  War Baddies             | Grams        | Simulation
  Waves of Pebble Beach   | Sega         | Golf
  World Striker           | Sega         | Soccer
  Worldwide Soccer        | Sega Sports  | Soccer
  Yumemi Mansion ][       | Sega         | Adventure
  Zero Four Champ Special | Media Ring   | Boxing



(13) Release date
-----------------

 As you all know, the release date for the Saturn was supposed to be in
September, but Sega decided that they wanted to get the jump on the Market
and release it early. If you have been keeping track of the Saturn, you
probably already know that it is already out in stores right now. But if
you haven't, well, now you know. Go check your local listings, and call all
the local electronic, software, video game stores possible, because...
"Its out there"
You can get more information such as where copies are available by visiting
Sega's Saturn home page on the World Wide Web at URL "http://www/segaoa.com"



(14) Other Sources of Saturn Information
----------------------------------------

 There are many ways to get Sega Saturn information, here are the
 few ways I know. This will be updated each release version...
 If you have any information to add, please send it to...
 [email protected]
 If I use it, you will get full credit...


~World Wide Web~

 http://www.segaoa.com/
 http://128.95.248.147/ (currently down?)

~FTP~

 ftp.netcom.com /pub/vi/vidgames/

~NewsGroups~

 alt.sega.genesis
 rec.games.video.sega

~Mailing Lists~

 E-Mail [email protected] with the word SUBSCRIBE as subject...

~Commercial Networks~

 America OnLine - keyword VIDEOGAMES
 CompuServe - GO VIDGAM
 Delphi - GO ELE WOR


(15) Where do I send fan mail?
------------------------------

If you are a fan of this FAQ, send mail to me at...
[email protected]

Send mail to Sega at...
[email protected]

Thats currently all I know of. Please send additions if you know of any to..
[email protected]


(16) Where to get new releases
------------------------------

 You can get new releases in the following ways or simply request them from
me via my internet address...
send mail to [email protected] and ask for newest version...

~FTP~

 ftp.netcom.com /pub/vi/vidgames/faqs/

~WWW~

 I am currently trying to get into contact with Sega
 to request a spot on their site for my FAQ.
 I am still waiting ANY responce whatsoever...
 http://www.segaoa.com     is that site...
 If you would like my FAQ on your page E-Mail me.

~NewsGroups~

 Dozens of people have offered to post this FAQ to
 Internet Newsgroups. So I guess you can find it
 at the following Newsgroups plus many more...

 alt.sega.genesis
 rec.games.video.sega

~Bulletin Board Systems~

 I will upload the newest FAQ to the following BBS's
 about 10 minutes after being finished... :)

    Rainmans Sporadic = 609-794-8883
                        609-692-9163
      Bigfoot Express = 609-327-6672
    Mystic Realms BBS = 609-691-3105
       Crossroads BBS = 609-794-2220

~Commercial Networks~

 America OnLine - keyword VIDEOGAMES
 CompuServe - GO VIDGAM
 Delphi - GO ELE WOR
 MSN - Unknown


(17) Misc Info
--------------

 Thanks go out to [email protected] for this Misc Info on the
 Sega Saturn...

1)Packaging-White and Silver box (slightly larger and heaverier then
  sega-cd)

2)Whats inside-Saturn, 1 controller, a.v. cable, power cord, lithium
  battery (in machine), Virtua Fighter CD, Choice cuts CD, warranty card,
  and saturn stickers.
  Newer systems come with Sampler CD only.

3)System specs:

    C.P.U:  2 Main SH2 (28.6 Mhz, 25MIPS)
            1 Sound 68EC000 (11.3 MHz)

    MEMORY:  Work RAM 16 Mbit
             Video RAM 12 Mbit
             Sound RAM 4 Mbit
             CD Buffer RAM 4 Mbit
             IPL ROM 4 Mbit
             Backup RAM 256 Kbit

   GRAPHICS: Resolution 320*224,etc.(640*448 but not in manual.)
             Colors 2048/1024(16,770,000 simultaneous transmission)
             Sprite enlargement,reduction,rotation,transformation

            SCROLL:  5 screen maximum
                     XY Scroll 4
                     Rotation 2
                     Enlargement/reduction 2
                     Window 2
                     Special features
                       Vertical cell scroll
                       Lateral line scroll
                       Enlargement/reduction

   CG FUCTIONS: Polygons specialized hardware
                     Special features
                        Wire frame
                        Flat shading
                        Gouraud shading

   SOUND: PCM & FM sound sources
                     32 channels
                     16 bit sampling
                     Sampling rate 44.1 KHz max.
                     Audio DSP

   CD-ROM: Intelligent double-speed CD drive

   MODEL NUMBER:MK-80000

   POWER SOURCE:AC 120V;60Hz

   POWER CONSUMPUTION: 25W

   OPERATING CONDITIONS: Temperature 41'F TO 95'F
                         Humidity 10% to 80% RH

   DIMENSIONS:Width 260mm (10.2 inches)
              Lenght 230mm (9.0 inches)
              Height 83mm (3.2 inches)
              Weight Manual does not list but is pretty heavy

   4)Usable Software: *Sega Saturn game CD's
                      *CD+G (audio and graphics) discs
                      *8-centimeter audio CD singles
                      *Music CD's or audio CD;s
                      *CD+EG (audio with extended graphics) discs

     Note: You CANNOT use Genesis,Sega CD or Genesis 32x games on Saturn.

5)Whats on the saturn console:
          TOP:CD Door(flip),Cartidge Slot,Reset Button,
              Access Light,Power Light,Power Button
          FRONT:Controllers 1&2
          BACK:A/V Output Jack,Power Jack,Communications
          Jack,Battery Cover.

6)Control Pad:
      * Directional Pad(extremely good diagianals as opposed to 3DO)
      * Start Button
      * 6 Buttons on front A,B,C on bottom, smaller X,Y,Z buttons
        on top of A,B,C buttons.
      * Right and left shift on top of contoller
      * Total 9 buttons and directional pad

7)Internal Ram:
      512K Bytes-There is a Memory Manager Screen to Initialize,
                 Delete,and copy memory.

8)Beginning Screens:
   A) SET CLOCK SCREEN:Used to enter time and date(m\d\y).
   B) MEMORY MANAGER SCREEN:Used to copy,delete,init. mem
   C) LANGUAGE SCREEN:Used to set 6 different languages.
           (English,French,Italian,Spanish,Dutch,Japanize).
   D) OTHER SETTING SCREEN:Used to disable or enable 3
           settings.They are Button labels(enable or disable),
           Audio output(Stereo or Mono),and Sound Effects(enable
           or disable).
               Button Labels:To display or not the buttons for
                              Audio CD Control Screen.
                Audio Output:To choose stereo or mono when playing
                             CD's,CD+G,andCD+EG disc's.
               Sound Effects:To have sound effects on or off in
                                       Audio Control Screen.

   E) SYSTEM SETTING SCREEN:Used to choose from the four
                           above screens.
   F) AUDIO CONTROL SCREENS:The central panal for audio CD's
                           and CD+G discs.It handles both
                           basic and advanced conrols.
   G) BASIC CONTROLS SCREEN:9 Button Icons to choose from:
            1)Multi-Button:To sets machine for Saturn CD's,
              CD+G discs,and CD+G discs.
            2)System settings button:To gets into System
              setting screen.
            3)Hide control buttons:To hides Audio CD control
              screen.When you use CD+G discs the graphics
              are displayed.
            4)Play/pause button:To play or pause music.
            5)Stop button:To stop music.
            6)Skip forward button:To skip a track or to
              search forward through tracks.
            7)Skip backward button:To jump back a track or
              to scan backwards through tracks.
            8)Repeat Button:To repeat one track or all the
              tracks.
            9)Change controls button:To switch from basic
              to advanced controls.
   H) ADVANCED CONROLS SCREEN:Another 9 button Icon menu to
                             choose from.
            1)Program sequence:To program a playlist.
            2)Shuffle tracks:To play random tracks.
            3)Repeat A-B:To repeat a section of track.
            4)Scan Intros:To hear first 10 seconds of each track.
            5)Adjust surround:To increase or decrease 3D
              Surround sound.
            6)Adjust pitch:To adjust the pitch or mute the vocals
              of the music(karayokee effect!).The adjust pitch
              cannot be used with adjust surround.
            7)Clear all settings:To clear all option settings.
            8)Change screen:To choose from 4 time display formats.
                      a)Track time elapsed
                      b)Total time elapsed
                      c)Track time remaining
                      d)Total time remaining
            9)Change control button:To switch back to basic
              control screen.

 9) VIRTUA FIGHTER CD:
        The arcade favoriate with some less polygons but
        extremely well done.Good instruction manual.
        Just packed in cd case,no box.

10) SATURN PRIME CUTS CD:
       Game footage of 12 games.They are:
              *Black Fire
              *Bug
              *Clockwork Knight
              *Daytona USA
              *Myst
              *NHL all-star hockey
              *Panzer Dragoon
              *Pebble Beach Golf Links
              *V.R. Virtua Racing
              *Virtua Fighter
              *Worldwide Soccer
              *Solar Eclipse

11) PROBLEM IF YOU DON'T HAVE A/V ON T.V.:
      Since Sega discided not to include R.F connecter
      inside Saturn(For $400 you should get everything
      including a svhs cable),you must buy it seperatly.
      It should be available where you buy system for $25.

12) MAKE SURE YOU GET EVERYTHING THATS LISTED IN THE BACK OF BOX BEFORE YOU
    LEAVE THE STORE. FORGET THE SALES PERSON AND OTHERS. IF YOU DONT YOU
    MAY REGRET AND HAVE TO MAKE ANOTHER TRIP BACK TO STORE. SINCE SATURN
    WAS A RUSH JOB THINGS MAY NOT BE ALL PERFECT INSIDE BOX.
    REMEMBER, *YOU* PAYED $400 OR SO FOR THE MACHINE, IT'S YOUR RIGHT TO
    CHECK OUT WHAT YOU GOT FOR YOUR HARD EARNED MONEY.!!!


(18) Whats new?
---------------

There are no new sections in this version, however the FAQ has been geared
more toward comparing the system to other ones instead of me bragging
about the system too much (hey, I wanted it REALLY bad  :>).
I have however, updated just about all of the sections and added the compare
sections which I spoke about above.

MORE Games added to games list. Actually, there are about 101 games listed
now. *MOST* of them have the manufacturer and Type of game next to it so you
know at least what type of game it is. As always, this will pretty much be
updated by the next version also. By release date of the Saturn expect this
game section to be the major attraction to the list.  Please note that not
all of the games on this list will be coming to the United States.


(19) Acknowledgements (credits)
-------------------------------

 The following people deserve some credit for whatever they did to
help me in creating this FAQ...

* GOD
 <no address that I know of>
---------------------------------------------------------------------------
* Sega
 <[email protected]>
---------------------------------------------------------------------------
* Nintendo
---------------------------------------------------------------------------
* Sony
 <www.sony.com>
---------------------------------------------------------------------------
* Myself (for spending all this time writing this FAQ)
 <[email protected]>
---------------------------------------------------------------------------
* Salvatore Salpietro
---------------------------------------------------------------------------
* Author of Saturn/32X FAQ (For some Games info and 32X specs)
 <[email protected]>
---------------------------------------------------------------------------
* James Dunford, author of PS FAQ for PS Specifications
 <[email protected]>
---------------------------------------------------------------------------
* Everyone at alt.sega.genesis for their Saturn info input...
---------------------------------------------------------------------------
* Sega Visions magazine May 1995
---------------------------------------------------------------------------
* GamePro magazine June/July 1995
---------------------------------------------------------------------------



(20) Revision list
------------------

0.5 June 1'st 1995
   Official beta release, minimal coverage on games, Pretty good info for
   first FAQ version.

0.6 June 13'th 1995
   Second beta release of the FAQ. Spelling errors corrected.
   Games list *MAJORLY* updated.
   Revision List added
   Whats New Added

0.7 September 7'th 1995
   Minor changes, never released.

1.0 April 8'th 1996
   First Official release of the Unofficial Saturn FAQ.  :)
   Total FAQ revision with comparision to other top 32-bit systems.
   Just about everything was changed around for this release form the BETA.


Thats all there is so far...



Thanks you for reading/browsing through my FAQ. I have spent a LOT of time
writing this FAQ, maybe just to calm myself down since I cant afford a
Saturn system, but, the main point is, this is NOT the first release!

This is the first OFFICIAL version I have released and it is long overdue.
It would have been out earlier but I have a very tight schedule and dont
exactly have as much time as I would like to have to work on this FAQ, nor
do I have the resources to add the new information that comes out since
Sega has not replied to my E-Mail, I suppose that means they do not want to
contribute any information to this FAQ.  :)
They did however write to me snail mail thanking me, but I need more info.

Once again, thanks for reading, comments/suggestions/flames welcome...

[email protected]



-END FAQ-