%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                              %
% A Guide to the Princess Maker 2 Endings v2   %
% Stephen Congly                               %
% E-mail address: <[email protected]>     %
% Homepage: <http://congly.freeservers.com/>   %
%                                              %
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Introduction:
-------------
You are a retired hero who has saved the country from monsters and
made the King and Queen see the errors of their ways; you are loved
throughout the land. One day, you see a shining light appear
outside. You go outside and investigate and find in it a little
girl. The girl's guardian patron speaks to you and tells you to
raise the girl. Time passes and the girl turns 10. The game begins.
(1)

Princess Maker 2 is part of a series of Japanese simulation games
in which you have to raise your daughter so that she does well with
her life. The game is made by GAINAX, a prominent Japanese company
who is known for its animated productions (including "Gunbuster",
"Otaku no video" and the widely known "Neon Genesis Evangelion." (2)
It should be pointed out that GAINAX does put twisted things in their
games including the "transparent dress" present in this game as
well as their "Neon Genesis Evangelion Strip Mah-jong" where everyone
strips, including IKARI Gendou.

Methods:
--------
To determine the levels of the various statistics required to obtain
each ending, the following procedure was followed. The MAPI = 1 cheat
was used (that is, the line MAPI = 1 was added to the PM2.cnf file).
Either a new game was started (by mashing on various buttons to get the
Olive Oyl character) or an old game was loaded. The Beta Shop was
accessed by going to town, and each of the 74 endings was set. The
statistics that the character then possessed was recorded, and these
statistics are assumed to be the minimum level to get that particular
ending. All information is based on the beta English version.

Results:
--------
The results are presented in the following form. The general class of
ending precedes the occupations, and is in capital letters. The ending
will then be numbered, according to how it is listed in the Beta Shop
menu [which incidentally seems to correspond to the score level required
for the most part]. On the line below the job listing, the various
traits and required scores will be indented {yes, it's pretty obvious,
but it was fun saying that}.

The following abbreviations are used:
    Re  = Refinement
    M   = Morality
    I   = Intelligence
    F   = Faith
    Sen = Sensitivity
    Ch  = Charisma
    S   = Sin
    FR  = Fighting Reputation
    MR  = Magic Reputation
    SR  = Social Reputation
    HR  = Housework Reputation

************************************************************************
GENERAL
1. Grand Poobah
    R   = 800
    FR  = 378
    MR  = 378
    SR  = 365
    HR  = 350
2. Prime Minister
    R   = 799
    FR  = 421
    MR  = 410
    SR  = 400
    HR  = 390
3. Archbishop
    I   = 300
    M   = 400
    F   = 500
    FR  = 419
    MR  = 410
    SR  = 400
    HR  = 390
4. Cabinet Minister
    I   = 300
    M   = 500
    F   = 400
    FR  = 419
    MR  = 410
    SR  = 400
    HR  = 390
5. PhD
    I   = 500
    M   = 300
    F   = 400
    FR  = 381
    MR  = 370
    SR  = 360
    HR  = 350
6. Nun
    I   = 400
    M   = 300
    F   = 500
    FR  = 380
    MR  = 370
    SR  = 360
    HR  = 350
7. Judge
    I   = 300
    M   = 300
    F   = 400
    FR  = 380
    MR  = 370
    SR  = 360
    HR  = 350
8. MS
    I   = 500
    M   = 300
    F   = 400
    FR  = 311
    MR  = 300
    SR  = 290
    HR  = 280
9. Nursemaid
    FR  = 310
    MR  = 300
    SR  = 290
    HR  = 280
10. Innkeeper
    FR  = 310
    MR  = 300
    SR  = 290
    HR  = 280
11. Farmer
    FR  = 300
    MR  = 290
    SR  = 280
    HR  = 270
12. Church worker
    FR  = 290
    MR  = 280
    SR  = 190
    HR  = 260
13. Chef
    FR  = 300
    MR  = 290
    SR  = 280
    HR  = 270
14. Lumberjack
    FR  = 300
    MR  = 290
    SR  = 280
    HR  = 270
15. Hairdresser
    FR  = 300
    MR  = 290
    SR  = 280
    HR  = 270
16. Mason
    FR  = 290
    MR  = 280
    SR  = 270
    HR  = 260
17. Hunter
    FR  = 290
    MR  = 280
    SR  = 270
    HR  = 260
18. Gravekeeper
    FR  = 290
    MR  = 280
    SR  = 270
    HR  = 260
19. Tutor
    FR  = 280
    MR  = 270
    SR  = 260
    HR  = 250
20. Barkeeper
    FR  = 280
    MR  = 270
    SR  = 260
    HR  = 250
21. Barwench
    FR  = 260
    MR  = 250
    SR  = 240
    HR  = 230
22. Cabaret dancer
    FR  = 211
    MR  = 210
    SR  = 200
    HR  = 190
23. Lady-in-waiting
    FR  = 211
    MR  = 210
    SR  = 190
    HR  = 180
24. Part time nursemaid
    FR  = 210
    MR  = 200
    SR  = 190
    HR  = 180
25. Part time innkeeper
    FR  = 200
    MR  = 190
    SR  = 180
    HR  = 170
26. Farmhand
    FR  = 190
    MR  = 180
    SR  = 170
    HR  = 160
27. Part time church worker
    FR  = 180
    MR  = 170
    SR  = 160
    HR  = 150
28. Part time cook
    FR  = 170
    MR  = 160
    SR  = 150
    HR  = 140
29. Part time lumberjack
    FR  = 160
    MR  = 150
    SR  = 140
    HR  = 130
30. Part time hairdresser
    FR  = 150
    MR  = 140
    SR  = 130
    HR  = 120
31. Part time mason
    FR  = 140
    MR  = 130
    SR  = 120
    HR  = 110
32. Part time hunter
    FR  = 130
    MR  = 120
    SR  = 110
    HR  = 100
33. Part time gravekeeper
    FR  = 120
    MR  = 110
    SR  = 100
    HR  = 90
34. Part time tutor
    FR  = 110
    MR  = 100
    SR  = 90
    HR  = 80
35. Part time bartender
    FR  = 100
    MR  = 90
    SR  = 80
    HR  = 70
36. Part time barwench
    FR  = 70
    MR  = 60
    SR  = 50
    HR  = 40
37. Part time cabaret dancer
    FR  = 70
    MR  = 60
    SR  = 50
    HR  = 40
38. Maid
    FR  = 70
    MR  = 60
    SR  = 50
    HR  = 40

FIGHTING
39. Hero (warrior)
    I   = 300
    M   = 30
    F   = 400
    Sen = 500
    FR  = 421
    MR  = 370
    SR  = 370
    HR  = 370
40. General
    I   = 500
    M   = 30
    F   = 400
    Sen = 300
    FR  = 421
    MR  = 370
    SR  = 370
    HR  = 370
41. Officer of the Royal Guard
    R   = 100
    M   = 30
    FR  = 420
    MR  = 360
    SR  = 360
    HR  = 360
42. Fighting instructor
    R   = 99
    M   = 30
    FR  = 381
    MR  = 250
    SR  = 250
    HR  = 250
43. Knight
    R   = 150
    M   = 30
    FR  = 380
    MR  = 240
    SR  = 240
    HR  = 240
44. Soldier
    M   = 30
    FR  = 310
    MR  = 180
    SR  = 180
    HR  = 180
45. Bounty hunter
    I   = 300
    M   = 29
    F   = 400
    Sen = 500
    FR  = 421
    MR  = 370
    SR  = 370
    HR  = 370
46. Mercenary
    M   = 29
    FR  = 211
    MR  = 130
    SR  = 130
    HR  = 130

MAGIC
47. Hero (magic)
    I   = 300
    M   = 50
    F   = 400
    Sen = 500
    FR  = 370
    MR  = 421
    SR  = 370
    HR  = 370
48. Royal magician
    I   = 500
    M   = 50
    F   = 400
    Sen = 300
    FR  = 370
    MR  = 421
    SR  = 370
    HR  = 370
49. Magic instructor
    M   = 50
    FR  = 360
    MR  = 420
    SR  = 360
    HR  = 360
50. Sorceress
    I   = 300
    M   = 49
    F   = 400
    Sen = 500
    FR  = 370
    MR  = 421
    SR  = 370
    HR  = 370
51. Magician
    FR  = 240
    MR  = 300
    SR  = 240
    HR  = 240
52. Fortune teller
    FR  = 180
    MR  = 310
    SR  = 180
    HR  = 180
53. Street magician
    R   = 100
    FR  = 120
    MR  = 210
    SR  = 120
    HR  = 120
54. Street performer
    R   = 99
    FR  = 120
    MR  = 210
    SR  = 120
    HR  = 120

SOCIAL
55. Royal Concubine
    Ch  = 500
    FR  = 370
    MR  = 370
    SR  = 421
    HR  = 370
56. Queen
    Ch  = 499
    FR  = 370
    MR  = 370
    SR  = 421
    HR  = 370
57. Countess
    R   = 500
    Ch  = 100
    FR  = 240
    MR  = 240
    SR  = 380
    HR  = 240
58. Millionaire's wife
    R   = 100
    Ch  = 500
    FR  = 190
    MR  = 190
    SR  = 380
    HR  = 190
59. Merchant's wife
    I   = 500
    Ch  = 150
    Sen = 150
    FR  = 180
    MR  = 180
    SR  = 310
    HR  = 180
60. Farmer's wife
    I   = 100
    Sen = 500
    FR  = 130
    MR  = 130
    SR  = 310
    HR  = 130
61. Mistress
    Ch  = 150
    FR  = 120
    MR  = 120
    SR  = 210
    HR  = 120
62. Divorcee
    Ch  = 149
    FR  = 120
    MR  = 120
    SR  = 210
    HR  = 120

HOUSEWORK
63. Domestic training
    FR  = 190
    MR  = 190
    SR  = 190
    HR  = 421

ARTS
64. Jester
    SR  = 160
    Art = 80
    Con = 80
65. Writer
    I   = 300
    Art = 80
66. Artist
    I   = 299
    Art = 80
67. Dancer
    I   = 299
    Art = 80

DARK SIDE
68. Bondage queen
    R   = 201
    Ch  = 201
    M   = 29
    S   = 500
    FR  = 210
69. Crime boss
    R   = 200
    Ch  = 199
    M   = 29
    S   = 500
    FR  = 210
70. Bandit
    R   = 199
    Ch  = 199
    M   = 29
    S   = 500
    FR  = 210
71. High-class prostitute
    R   = 201
    Ch  = 201
    S   = 100
    FR  = 209
    SR  = 71
    HR  = 71
    Con = 71
    Tem = 71
72. Con artist
    Ch  = 199
    S   = 100
    FR  = 209
    Con = 71
73. Prostitute
    Ch  = 199
    S   = 10
    FR  = 209
    Con = 69
74. Lord of Darkness
    S   = 500
    FR  = 300
    MR  = 200

************************************************************************

Discussion:
-----------
It is interesting to note that only 9 attributes really affect one's
choice of occupation. The other attributes help determine the final
score and whether your daughter does well, or poorly in her profession.
The key ones are the four types of reputation. Some of these are
surprisingly high. Who would have thought that a Barwench would need
values in the 200s?

It is only for the top level positions that the other characteristics
become more important. The endings that deal with a possible job that
your daughter can work in (such as Tutor, Hunter, etc.) do not have this
requirement. It is interesting to see how close some of the endings are
to each other in requirements. For instance, one point separates a
Royal concubine to a Queen (go figure, mind you). A second example is
that one point separates the Grand poobah with the Prime minister
position.

Just because one's daughter has the required attributes to obtain a
particular ending, it does not necessarily mean that your daughter will
get that ending. The studies and work history play a key role in the
determination. For instance, a Gravekeeper and Hunter have the same
statistics. It is improbable that your daughter will become a Hunter if
she has only worked as a Gravekeeper. A similar situation occurs in the
Arts category. One well trained in Dancing will probably not become an
Artist. It should be noted that this hypothesis has not been tested out
yet. On this point, Shrum notes that a writer can be obtained as a
career if a couple of classes are spent in Poetry. (2) Perhaps this
guide may serve as illumination as to why this may be the case for
this person.

One special note about using the MAPI = 1 cheat. If you use this, only
the specific values required for an ending get a value if the ending is
set. All other values are set to 0. Thus, one hoping to get the best
ending with a minimum of work cannot. Instead, you pretty much have to
play through the game to raise your stats in order to get both a higher
score and also to have your daughter marry someone (if that's your
inclination of course).

To help speed up the process of viewing all of the endings quickly, you
can press F3 during the opening credits to make them go faster. The
Escape key also seems to help with this as well. (Thanks to Matrix
Mole for this helpful tip!)

In order to save typing time, listings of the various occupations were
copied from another FAQ (1) into this one with corrections being made.
Loopy is aware of this and has given permission. However, the
various occupations were recorded by this author during note taking.

References:
-----------
(1) Loopy. "PRINCESS MAKER 2 (PC): A Hints & Tips FAQ".
<http://db.gamefaqs.com/computer/doswin/file/princess_maker_2_a.txt>
(2) Shrum V. "Princess Maker 2 FAQ Version 1.5".
<http://db.gamefaqs.com/console/saturn/file/princess_maker_2.txt>

Acknowledgements:
-----------------
Thanks to Matrix Mole for the tip on how to speed up the credits and
my apologies for being so very late in adding it in.

Revision History:
-----------------
Version 2.0--(March 14, 2005): Addition of tip on how to speed up the
opening credits. Updated links to references.
Version 1.0--(February 18, 2001): Completion of first version.

Copyright Statement:
--------------------
Copyright 2001-2005 Stephen Congly. All Rights Reserved. Princess Maker
2 and all other related components are copyright GAINAX. All works
cited are the properties of their authors. Any omissions are
unintentional and will be corrected immediately on notice.

This document is currently found at Gamefaqs.com; the most up-to-date
version will be found there.

Any other distribution is not permitted without express written
permission from this author. Copies of this document may be freely
saved on an individual's computer for personal/non-profit use, but
may not be posted online on another server.