---------------------------------------------------------------------------
| Seifuku Densetsu Pretty Fighter X  //  Legendary Uniform Pretty Fighter X |
|                                                                           |
| MiniFAQ / version 0.0 / Japanese Saturn / By Shouji / [email protected] |
|                                                                           |
|                                             .. no cool ascii in this one. |
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_____________________________________________________________________________
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Copyright 2oo4 `Shouji´

The following FAQ you are looking         The most updated issue of the FAQ
through was made by me, `Shouji´.         will be given to www.gamefaqs.com
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just how it works out. Comprende?         would be best to try another FAQ.

  For no reason should this FAQ be used for profitable and/or promotional
  purposes (ie - published in guides, magazines, hint books, etc). Nor is
  this document to be given away along with any purchases as a gift/extra
  or the like. It isn`t my forte to write all this up to get others rich.
  Anyone who has enough interest in this FAQ and would like to include it
  on their site, please ask me first in a letter describing your page (do
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  give credit where it`s due as well. I`d hate to damn your soul to hell.
    Plagiarism sucks. `Shouji´ has written, so it shall be spoken.   =)

`Seifuku Densetsu Pretty Fighter X´ and its characters are copyright 1995
Imagineer Co., Ltd.
All rights reserved.

This FAQ is available at the following places :
---------------------------------------  Seifuku Densetsu Pretty Fighter X  -
- GameFAQs                                                     gamefaqs.com/

 A note to other sites: DO NOT rip off this document from GameFAQs.com and
 just place it on your website. It becomes an annoyance to find my work at
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 my `Groove On Fight´ and `Bulleta´ FAQs in the past. If you`re that eager
 to have this FAQ as an addition to your site, take a moment to write me a
 damn letter and ask for it. Those that can`t do that, make your own FAQs.


--[  Table Of Contents  ]---------  //  -------------[  Pretty Fighter X  ]--
_____________________________________________________________________________

-( b i s h o u j o u  :  1  ::  abbreviations + command notation

-( b i s h o u j o u  :  2  ::  character command list
   x  Ai Momoyama
   x  Jyuri (Juri) Akasaka
   x  Keiko (Kei) Konno
   x  Kris (Kurisu) Shiratori
   x  Maria Christel
   x  Marin Aoki
   x  Minami Midorikawa
   x  Ryouko (Oryou) Kiori
   x  Shizuka Minakami
   x  Sorami Shizaki
   x  Tokiko Tsuchiya
   x  Yawara Yamabuki

-( b i s h o u j o u  :  3  ::  miscellaneous info
   x  Secrets / Codes
   x  Revision History


[  Bishoujou 1 - Abbreviations + Command Notation  ]------------------------|
=============================================================================

 P / K        -  Press any Punch / Kick button.
 PPP / KKK    -  Press all three Punch / Kick buttons simultaneouly.
 +            -  Stands for "and".
 /            -  Stands for "or".
 qcf / qcb    -  Motion (d,df,f) or (d,db,b) on the joystick.
 hcf / hcb    -  Motion (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
 360          -  Rotate the joystick in a circle (f,df,d,db,b,ub,u,uf,f).
                 360s can start and end at any cardinal direction (If you
                 start at df, end at df.) Ultimately, 360-motions have been
                 reduced to a 270-motion in games. Thus you can start at f
                 and rotate (f,df,d,db,b,ub,u) (or the reverse) to get the
                 same effect.
 .. rapidly   -  Repeat the listed command(s) in a swift succession. ("Press
                 Punch rapidly" means to swiftly hit any Punch button over
                 and over.)
 Charge       -  Hold the primary indicated direction for a minimum of two
                 full seconds before performing the following command(s).
 When close   -  Perform the following command(s) when player is near the
                 opponent.
 When far     -  Perform the following command(s) when player is away from
                 the opponent.
 (movename)   -  A special move that has no specific name, but is noted in
                 the character`s movelist for having unique principles or a
                 command to execute it. Although sometimes this notation
                 means that I don`t know the real name for the move yet.
 *            -  Indicates additional/follow-up notes/information pertaining
                 to a specific move, command, or ability. (A "see below".)


[  Bishoujou 2 - Character Command List  ]----------------------------------|
=============================================================================

-----------------------------------------------------------------------------
| +  AI MOMOYAMA                                                the gymnast |
-----------------------------------------------------------------------------

 Bear Hug                          When close, b / f + MP / HP
 Banana Tabe                       qcf + P
 Radio Taisou                      b,d,db + K
 Kamikami Crash                    When close, press PPP
 (sliding stretch)                 Press HP
 (slide)                           d + HK

 - The Banana Tabe allows Ai to recover life. LP will restore about 1/4o of
   her lifebar, MP will restore 1/2o, and HP will restore 1/14. Ai will only
   gain HP when she goes into the animation of eating the banana. While
   she`s holding it, she can be attacked to end the move before any HP is
   recovered.
 - While Ai is eating, she is unable to move or attack.
 - Ai can immediately cancel into the Banana Tabe after throwing the
   opponent with the Bear Hug or Kamikami Crash. She can do a MP version and
   get away with enough time to recovery before being hit with a
   counterattack. Though the window is small. If Ai`s about to throw them
   into the corner, best to do an LP version.
 - The MK Radio Taisou hits do not combo.
 - If opponent is in the corner when Ai does this close with MK or HK Radio
   Taisou, she will automatically slide backwards before the second kick.
   Usually both hits of the HP version will still connect though.
 - Ai is able to cancel most of her standing and crouching attacks into the
   Kamikami Crash. As the attack is hitting, quickly press PPP and she will
   immediately exit animation and perform her throw. Below are the only
   exceptions:
   - Standing Far HP (can`t interrupt first hit)
   - Any Crouching Kick


-----------------------------------------------------------------------------
| +  JYURI (JURI) AKASAKA                                  the stage dancer |
-----------------------------------------------------------------------------

 Ippon Seoinage                    When close, b / f + MP / HP
 Jumping Hip Attack                qcb + K
 Guruguru Punch                    f,d,df + P
 Jyuri Sen Fire                    hcf + P
 (short slide)                     d + MK
 (long slide)                      d + HK

 - Even after the Jumping Hip Attack hits, Jyuri will continue to glide
   forward until she lands. If opponent is in the corner, she will rebound
   off their body instead.
 - The MP and HP Guruguru Punch will only knockdown.
 - Jyuri is able to cancel her (short slide) into any of her special moves.


-----------------------------------------------------------------------------
| +  KEIKO (KEI) KONNO                                      the policewoman |
-----------------------------------------------------------------------------

 Back Roll                         When close, b / f / + MP / HP
 Drink Nome                        Press Punch rapidly
 Keibou Boomerang                  qcf + P
 Reverse Kick                      qcb + K
 Ushiro no Shoumen Dare-           When close, b,f + K
 Oshiri Penpen                     When close, f,d,df + P
 (slide)                           d + HK

 - The Drink Nome allows Keiko to recover life. LP will restore about 1/38
   of her meter, MP will restore 1/25, and HP will restore 1/16. Keiko will
   only gain HP when she goes into the animation of drinking the soda. While
   she`s holding it, she can be attacked to end the move before any HP is
   recovered.
 - While Keiko is drinking, she is unable to move or attack.
 - Keiko is able to cancel most of her standing and crouching attacks into
   the Ushiro no Shoumen Dare- or Oshiri Penpen. As the attack is hitting,
   quickly buffer in the throw command and she will immediately exit
   animation and perform her throw. Below are the only exceptions:
   - Standing MK (can`t interrupt second hit) *
   - Any Crouching Kick
 - Keiko`s close standing MK and HK are exactly the same animation, but
   she`s unable to cancel the MK into the throw like she can with HK.


-----------------------------------------------------------------------------
| +  KRIS (KURISU) SHIRATORI                                      the nurse |
-----------------------------------------------------------------------------

 Seoinage                          When close, b / f + MP / HP
 Power Bomb                        When close, b / f + MK / HK
 Medical Shower                    Press Punch rapidly
 Choushinki Flash                  qcf + P
 Oshiri Boo                        f,d,df + P
 Hira Kick                         Charge b,f + K, move b / f
 Pakkuri Senpuu Kyaku              Charge d,u + K

 - Kris can be moved back or forth during the Hira Kick. There is no
   hesitation, so she can swiftly juggle either direction at will.
 - The animations for the Hira Kick and the Pakkuri Senpuu Kyaku are nearly
   the same. The differences mainly lie in the angle of Kris`s legs. For the
   Hira Kick, the angle of her legs are more level. Thus it`s able to hit
   crouching opponents better. The Pakkuri Senpuu Kyaku has Kris`s legs at a
   higher angle.
 - If opponent is in the corner when Kris does the P.S.K. close with MP or
   HP, she will automatically slide backwards before the third kick.


-----------------------------------------------------------------------------
| +  MARIA CHRISTEL                                                 the nun |
-----------------------------------------------------------------------------

 Chop Thrust                       When close, b / f + MP / HP
 Amen                              Press Punch rapidly
 Cross Boomerang                   qcf + P
 Sister Lariat                     f,d,df + P
 Hair Neck Breaker                 Charge b,f + K
 (lion spirit)                     d + HP

 - The Amen allows Maria to recover life. LP will restore about 1/22 of her
   meter, MP will restore 1/16, and HP will restore 1/12.
 - While Maria is praying, she is unable to move or attack.


-----------------------------------------------------------------------------
| +  MARIN AOKI                                              the schoolgirl |
-----------------------------------------------------------------------------

 Binta                             When close, b / f + MP / HP
 Sailor Punch                      qcf + P
 Blue Sailor Upper                 f,d,df + P
 Pocket Bell Flasher               When HP is 1/3 or less, 36o + K
 (knockdown flip)                  d + HK

 - Marin is 99.8% invincible from the beginning animation frame of the Blue
   Sailor Upper and all through her ascension. Meaning she`ll pass through
   projectiles (ala Shou Ryuu Ken in SFII), have advantage against other
   physical attacks, and gain counterattack properties with ease. Where`s
   that .2% vulnerability come from? If the opponent is close enough to
   Marin, they can throw her in her beginning animation as she`s winding up
   to uppercut. Normal and projectiles can`t hit her there, but she can be
   thrown. Although it it a very small window between her stance and the
   start of her ascension, so the throw has to be perfect.
 - Once Marin reaches the peak of her uppercut and descends, she can be hit
   normally again.
 - The MP and HP Blue Sailor Upper do hit a maximum three times as listed,
   but normally only two hits will register. Getting the third would need
   Marin to catch the opponent when they are doing a move that stretches
   their height a little, like Sorami`s Up Kick. However against Tokiko,
   Marin will get all three hits to connect regardless.
 - "burusera" is a term for child/lolita pornography, and shops which
   specialize in selling young girl`s (used) underwear to perverts.
 - The guy cannot be stopped or destroyed with attacks or projectiles.
 - The guy comes out when Marin says the `.. Flasher!´ part of her speech.
   Usually if Marin is hit during her speech, the guy will still appear. But
   she must at least get the `Pokeberu ..´ part out.
 - While the guy is on screen, Marin can`t do her Sailor Punch. However she
   still can perform her Blue Sailor Upper.


-----------------------------------------------------------------------------
| +  MINAMI MIDORIKAWA                               the private schoolgirl |
-----------------------------------------------------------------------------

 Frankensteiner                    When close, b / f + MP / HP
 Ashita Tenki Ninare-              Press Kick rapidly
 Biribiri Thank You                f,d,df + K
 Blazer Back                       hcf + K
 Kekkou Kick                       Charge b,f + K

 - The two Blazer Back hits do not combo. Minami will do one as she ascends,
   then the other upon her descend.


-----------------------------------------------------------------------------
| +  RYOUKO (ORYOU) KIORI                                     the priestess |
-----------------------------------------------------------------------------

 Back Roll                         When close, b / f + MP / HP
 Quick Assembly                    f,f + K
 Heart Ken                         Charge b,f + P
 Katatataki                        Charge b,f + K
 Itai Muchi                        Charge d,u + P
 Naishobanashi                     When close, charge d,u + K

 - As long as the opponent isn`t in the corner, Ryouko can continuously do
   LK Quick Assembly. Each Quick Assembly will cancel out the previous one`s
   recovery animation, thus you can combo the opponent across the screen.
   Once they gets into the corner, Ryouko`s recovery animation returns. But
   you can simply throw them or use the HK Katatataki to get on the other
   side and continue all over.
 - The HP Itai Muchi hits do not combo.
 - Ryouko is able to cancel most of her standing and crouching attacks into
   the Naishobanashi. As the attack is hitting, quickly buffer in the throw
   command and she will immediately exit animation and perform her throw.
   Below are the only exceptions:
   - Crouching HP
   - Crouching HK


-----------------------------------------------------------------------------
| +  SHIZUKA MINAKAMI                                           the teacher |
-----------------------------------------------------------------------------

 Ippon Seoinage                    When close, b / f + MP / HP
 Sokode Tattenasai                 Hold PPP / KKK, then release
 Chalk Tornado                     Charge b,f + P
 Teacher Attack                    Charge d,u + K
 (roundhouse)                      When close, press HK

 - The Sokode Tattenasai does no damage and can be blocked.
 - There is no difference between the PPP and KKK version of the Sokode
   Tattenasai.
 - A majority of the opponent`s body must be in front of the door when it
   appears. If it hits, the opponent will be made to hold two buckets of
   water. This is a form of punishment sometimes used in Japanese schools.
 - While the opponent is holding the water, they won`t be able to move or
   attack for three seconds. Shizuka can move freely and attack the frozen
   opponent, but she won`t be able to throw them.
 - If the opponent is doing a special move when the door appears behind
   them, they won`t be caught.
 - If Shizuka is hit while the door is appearing, it won`t be able to freeze
   the opponent. Even if they are fully in front of it.
 - In theory, Shizuka can freeze the opponent forever. Since you only have
   to hold PPP / KKK for at least a second, she`s able to summon another
   door as soon as the previous one appears. In fact, before the `.. sai!´
   of her speech is heard, she`ll be able to do the attack again.
 - Even after the Teacher Attack hits, Shizuka will continue to glide
   forward until she lands. If opponent is in the corner, she will rebound
   off their body instead.
 - The (roundhouse) attack is noted because of a fairly interesting property
   behind it. The attack normally hits a total of two times. But against
   most small- and medium-ranged opponents, only the first hit will connect.
   The opponent will slide back from the first hit, putting them out of
   range of the secondary one. Because of this, the game keeps the opponent
   frozen in hit stun animation since it thinks that both hits of the
   (roundhouse) should connect. Since they don`t, Shizuka will recover
   faster than normal (since the second hit will whiff and she returns to
   stance in the next frame) and can catch the opponent with a free attack!
   This is especially powerful against opponents like Marin and Minami where
   Shizuka can do the (roundhouse) and cancel immediately into the Sokode
   Tattenasai as they`re in stun. Allowing Shizuka to walk up and repeat
   this for an easy infinite. (Because of how small she is, this trick will
   not work against Yawara. You won`t be able to hit her with the
   (roundhouse) while she`s stunned.)


-----------------------------------------------------------------------------
| +  SORAMI SHIZAKI                                    the flight attendant |
-----------------------------------------------------------------------------

 Back Roll                         When close, b / f + MK / HK
 Niku ni shimasu ka?               qcb + LK
 Sakana ni shimasu ka?             qcb + MK
 Niku ni shimasu ka, sakana ni
   shimasu ka?                     qcb + HK
 Hip Flight Bomber                 f,d,df + K
 Hurricane Kick                    hcb + K
 Up Kick                           Charge b,f + K
 (slide)                           d + HK

 - The Niku ni shimasu ka?, Sakana ni shimasu ka?, and Niku ni shimasu ka,
   sakana ni shimasu ka? are all the same attack, however Sorami says
   something different with each. The stronger strength button used, the
   higher Sorami leaps into the air.


-----------------------------------------------------------------------------
| +  TOKIKO TSUCHIYA                                           the waitress |
-----------------------------------------------------------------------------

 Ippon Seoinage                    When close, b / f + MP / HP
 Family Restaurant Kick            qcb + K
 Obon Smash                        hcf + P
 (slide)                           d + HK


-----------------------------------------------------------------------------
| +  YAWARA YAMABUKI                                     the martial artist |
-----------------------------------------------------------------------------

 Jumping Power Bomb                When close, b / f + MP
 Seoinage                          When close, b / f + HK
 7nen Goroshi                      When close, charge d,u + P
 Hamehame Driver                   When close, 36o + P
 Megaton Hip                       When close, 36o + K

 - Yawara is able to cancel most of her standing and crouching attacks into
   the 7nen Goroshi, Hamehame Driver, or Megaton Hip. As the attack is
   hitting, quickly buffer in the throw command and she will immediately
   exit animation and perform her throw. Below are the only exceptions:
   - Standing HK (can`t interrupt second hit)
   - Crouching HK
 - If you aren`t precise in the 360 motions when you do the Hamehame Driver
   / Megaton Hip with MP / HK (respectively) and end it with back or
   forward, Yawara will instead do a normal throw. The game won`t register
   the full 360 and only count the b / f motion and button.


[  Bishoujou 3 - Miscellaneous Info  ]--------------------------------------|
=============================================================================

(  Secrets / Codes  )  -----------------------------------------------------|

 - Play as Maria Christel in Story Mode
   At the Title screen, hover over Story Mode. Hold X + Y + Z then press
   Start to begin the game. Maria will be on the lower righthand corner.

 - Alternate Color selection
   At the character select screen, hold L shoulder or R shoulder and press
   A. Each character has up to three different colors.

 - Sapporo (Hokkaido) Timer
   The large clock in Kris Shiratori`s stage shows the same time as the
   internal clock setting on the Sega Saturn.


(  Revision History  )  ----------------------------------------------------|

 v. o.o / o2 - 12 - o4
 - Here`s the MiniFAQ, and probably going to be the only version of this
   unless any new special moves appear out of the blue.


                                          - `Shouji´ <[email protected]>
 _________________________________________________________________________
| `Women need a reason to have sex. Men just need a place.´               |
|                                                         - Billy Crystal |
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