Super Gem Fighter Mini Mix (Arcade)
Ryu FAQ
By: Alex "Joker" Hall
Started on - 9/16/03
Completed on - 9/16/03
E-Mail at
[email protected]
- Still going strong on the Mini-Mix front with walkthroughs, this time
I'm bringing Ryu into the fold. The third walkthrough from me for
this game, and I'm bringing you one of the few male characters for
the game. Now don't say you didn't see Ryu coming, cuz Capcom puts
him in every game they can. Just about every fighter dealing with
Street Fighting practically involves him. He is truely one of the
legends of gaming, and hopefully he won't disappear to a memory like
so many other great game characters. Now the same as with the other
Mini-Mix walkthroughs I've done there are SPOILERS ahead. Just giving
you guys the heads up. Now on with the walkthrough.......
- Oh yeah.......No copying my work onto your site without asking my
permission. It's as simple as e-mailing me, asking me to use it. I'll
say yes if you do ask, so lets save some hassle here by doing things
right.
- Ok....I know I said final version, but I found something new to add
into the guides. I've now put in the different costumes for each
character in the Overall Stats Chapter of the guide. Sorry to leave
out such a factor to the game.
Table of Contents
1) Ryu's Story
2) Controls
3) Moves
4) Overall Stats
5) Ending
6) Credits
1) Ryu's Story
- Despite all the games Ryu's been in and all the different situations
he's been through, he's always the same throughout each game. The
only differences I've ever seen him go through is his bandana color
(started off red in the SF series and became white in the SF Alpha
series), the shoes that he had just for the first Street Fighter game
(you could only play as Ryu or Ken in the first game, and it wasn't
exactly a groundbreaking game like Street Fighter 2 was....ya live
and learn I guess), and when he gained one new move after so many
years of just getting upgraded moves in Street Fighter 3. With that
said you can expect Ryu to be practically the same from any other
game you've played as with him. Same mentality, moves, and style.
- (Ryu looking down at a small cat in a back alley carrying his pack)
Ryu continues on his quest to become a true warrior.
Now he wishes to see a lady named Tessa. He has heard much about her
during his journeys.
She is said to be wise, with a detailed knowledge of just about
everything in the world.
I might be able to learn more about the strongest fighters in the
world... I should find her and ask about it.
- Just like Ryu to always want to have the greatest challenge he can
possibly find. Course why would you want to change something that's
been working for so long for him?
2) Controls
- The Joystick controls your character (or if you got yourself an
emulated version like me then you can use the D-Pad)
up - jump
down - duck
left and right - move forward and backward
double tap left and right - dash/run forward or backward
P - Punch
K - Kick
S - Special
- Common Motions Used:
qcf - d-df-f
qcb - d-db-b
fdf - f-d-df
bdb - b-d-db
hcf - b-db-d-df-f
hcb - f-df-d-db-b
360 - f-df-d-db-b-ub-u-uf-f
3) Moves
- Naturally Ryu has an assortment of powerful moves that he can dish
out on helpless opponents. Mastering them just as Ryu masters his
techniques will make you just as great as him.
- Throws -
- Everyone can do a throw in the air by pressing the p+k buttons in the
air. Ryu does his One Hand Overhead Slam in the air.
- p+k (One Hand Overhead Slam.........His basic throw manuever, but in
this game it becomes quite comical to watch as he gives off more
of an impression of somebody spiking a football)
- hcf p+k (One Foot Monkey Flip.........Motions backwards to send the
opponent hurling towards the sky. It's not real impressive
to see, but it's power and setup ability make it very useful
to a master)
- hcb p+k (The Punching Bag........This is Ryu's ultimate throw move,
and quite honestly one of the greatest (if not THE GREATEST)
move in the game. It alone is an 11-Hit combo. Ryu gets a
blue training glove from nowhere and grips the opponent by
the back of their head and starts repeatedly punch them in
the stomach. This is a devestating move and awesome to watch
over and over again)
- Combos -
- The combos that have descriptions with them are Ryu's most
devestating combos in my eyes. So I suggest you stick with what I
describe, or use the others that I didn't describe if you feel that
they would serve you better. Either way I'll list them all.
- PPPP (The Fighter Combo......Ryu doesn't really have off the wall
transformations or many comical aspects in this game and
remains to be a serious fighter. This combo is no exception to
that as Ryu just lashes out with 4 hard hitting punches)
- PKPP (The Training Combo........Ryu dons blue training gloves in the
3rd hit and ends the combo with his Punching Bag grab. This is
truely his best combo aside from the 2nd Training Combo which
has Ryu using a giant Japanese sandal to kick the opponent in
the mouth with and then going into his Punching Bag grab.
Either one, they both make for a truely dangerous combo to
watch out for)
- PKKP (The 2nd Training Combo.......as stated above.....EXTREMELY
DANGEROUS!!!!)
- PKKK (The Japanese Sandal Combo.......Ryu gets on a sandal with two
protruding blocks when you hit the kick buttons. He starts off
smacking the jaw of the opponent hard, and then coming with an
overhead smash with the sandal now turned steel. The final hit
of the combo can be charged to hit with more damage)
- PPKK (The 2nd Japanese Sandal Combo......just as bad as the first)
- PKPK
PPKP
PPPK
- Special -
- Time to learn how that S button works with Ryu. Remember now,
each attack can be charged for extra amounts of damage, and each
attack is designated to knocking out specific gem colors.
- S Alone (The Steel Sandal.......Ryu gathers all his strength into a
sandal? Believe it or not he does.....his foot grows giant
size and he goes for the overhead foot smash that he's done
in so many other fighter games, only this time it's alot
more funnier. This is something that you have to see. This
move is best left as a type of counter move when an opponent
is charging you. Don't expect this to have great power or
reach, but as a surprise attack....it's at its best)
- f+S (The No Defeating Me Sign.......Ryu pulls out a gigantic road
sign and swings it forward into the opponent. This is by far
the best S Attack in the game due to it's superior reach and
strength. If you're going to use an S Attack for offense,
then this is that move)
- d+S (The Mace......Ryu's gonna get medivel on your ass with this
S Attack. Ryu pulls out a huge mace and swings with great
momentum to send any opponent flying in the opposite
direction. This move has the 2nd best reach with Ryu and a
little more power behind it than the Sign Attack)
- Special Moves -
- qcf+P (The Hadoken.........Ryu's trademark move that needs no
explanation to all the veteran gamers out there. This move
does gain strength as you gather up Red gems. The power and
combo ability behind it at LVL 3 is something to watch out
for, as it begins to hold a candle to even his Super Moves)
- qcb+K (The Hurricane Kick........Now we all know that those that
study the Hadou Style of Martial Arts always had their own
twist to this move in each SF game. Ryu's has always been just
a normal type of hurricane kick with no special quality about
it like Ken or Akuma, but as you get this move to LVL 3 by
aquiring Blue gems he gains lightning properties to his move.
The power and devestation of this move at LVL 3 is something
to witness)
- fdf+P (The Shinryuken........this move was suppose to be the pinnacle
of Ryu's and Ken's training in the Hadou Style, but Ryu didn't
put much effort behind this move as he did with the Hadoken.
Still he knew that it would come in handy and despite the fact
that he lacked the ability to channel special energy through
the move like Ken and Akuma, Ryu still was able to put alot of
force behind the move even though he wasn't able to make it
flashy. That all changes when you get this move to LVL 3 by
collecting Yellow gems as he puts behind all the force he can
plus lightning energy. This move is great as an offensive and
counter move, plus at LVL 3 it becomes an insane move to use
as it gains combo ability)
- hcf+P (The True Hadoken........Ryu sends even more power behind this
move than his regular Hadoken, but in this game it just holds
it's fire properties like in all the other SF games he uses
this in. This move really isn't needed if you have the regular
Hadoken up to LVL 2. This move does lose all the potential and
greatness it has in the other SF games he has it in. This move
is supposidly the payoff to all the years of Ryu's hard work
of trying to master the power of the Hadou. I'm really sure
that sometime in the future we'll see more of how Ryu handles
the power of the Hadou)
- Super Moves -
- Naturally Ryu's training and constant fighting have heightned his
mastery of the Hadou. Thus he's able to truely unleash the power of
the Hadou. Now with proper energy bars at full and the knowledge of
how to perform these moves, you'll become a master in your rights.
- hcf+S (The Ultimate Hadouken.......If you thought that the True
Hadoken was Ryu's ultimate form of this move, think again. Ryu
unleashes the true power behind this move to perform a nice
6-Hit combo, plus with massive power. This form of the
Hadouken is more bigger than any of the other forms, so it's
harder to dodge. Even so all a simple person has to do is
jump over it. To pull this on a person so that they have to
block and lose minimum damage at least, get in as close as
possible to them and perform the move)
- fdf+S (The True Shinryuken.........Ryu's super of this has always
been a favorite of mine as it's always extremely devestating.
The only problem with this move was always that you had to be
directly on top of the person to perform it right. It's power
has always been basically unmatchable with the exceptions of
Akuma or M.Bison. Now in this game it lost it's natural flaw
as when you perform it, Ryu adjusts his gloves and starts a
volley of punches forward a small ways before doing the gut
punch, and then ending it with the Shinryuken at it's max
force. Only difference is at this game is that at max force it
gains that lightning ability from his LVL 3 Shinryuken)
- qcb+S (The Hurricane.......Like Ryu's normal versions of this Super
move of his, he does stay stationary. That means that you have
to be relatively close to the opponent or used as a counter.
The move really does look like a hurricane because when you do
it a huge rain cloud forms over Ryu and starts raining in the
area that move does its damage. This is his longest combo move
in his entire arsenal, and if you need some big time gems to
get those gem meters up plus it has an insane dish out of
damage)
4) Overall Stats
- Time to tell you nice people my opinions on Ryu and what he says for
victories......
- The victory phrases.....
- A warrior who keeps fighting and improving will never truely lose.
- I must keep searching for someone stronger than I!
- It was a good fight...But there is still more for me to learn!
- Is that really your true power? Show me your best!
- Now for my opinions.....really I can't say much about Ryu that isn't
spoken through common knowledge or that doesn't need to be said. It
didn't come as a surprise to me that he was in this game, as he's
basically the top of the Capcom tower. Ryu's mixture of power, talent
and technique make him the greatest of the great. It doesn't take
long to learn everything about Ryu, but it does take a long time to
fully master Ryu's style of fighting. No newbie gamer can just stroll
up and use Ryu to his full potential like a veteran gamer. In this
game Ryu takes all his skills to new levels that do make him a force
to deal with in the hands of true master.
- Now for the convo with Tessa.......
- (Ryu)
Are you Tessa? I want you to tell me who the strongest fighters are.
I have been searching for a challenge....
- (Tessa)
You're Ryu....a lonely warrior who aims to improve himself....to
become a true warrior with no equal....
- (Ryu)
So, it seems you do know everything.....Will you fight with me first?
- (Tessa)
Very well. Show me your strength!
- And so the battle to prove his strength begins......
- Costumes -
- Now yes you do hve different costumes to use, but they're really just
different colors like in the other Capcom games. Ah well, least wise
they add some diversity to each character right? Here's Ryu's
different colors.
- Punch Button = Normal Colors
- Kick Button = Ryu's clothes are now black. This is the equivilant of
his Evil Ryu Form without the red eyes.
- S Button = Ryu's clothes are grey, and his gloves and headband are
orange
5) Ending
- Now again......if you want to earn the ending for Ryu yourself
then don't look at this chapter. Now for those that do, here it is.
- (Ryu and Tessa standing after the battle looking at each other)
Indeed.....You are strong. I surrender. Hmmm... Who can match your
strength.....let me see...
You should go see "Hauzer" in Savalia.
A guy named Hauzer... Thank You. I'll go forth and find him.
(Ryu runs off screen to go find Hauzer)
(Now it shows Ryu looking around in an ancient Mayan ruin type
setting.)
I'm sure it's suppose to be somewhere around here...
...What!?
(Hauzer appears. He is a giant dinosaur looking thing, almost like
a small T-Rex)
Guwooohhh!!!
I... is this Hauzer!? (I... I might lose... But I will put everything
I have into the fight...)
(Now it shows Tessa reading a book with her cat beside her)
Oh shoot! I forgot to tell him that no one who has seen Hauzer has
come back alive... Hee hee hee
(Now shows Tessa with a devilish smile and her cat with a sweat
bubble)
- So did Ryu win or lose that battle? Considering that he's shown up in
a few other fighting games after Mini-Mix came out, I'd say it's a
safe bet he did.
6) Credits
- Now thanks goto Capcom for making this addictive little game. It's
crazy as hell to play and really anybody should be able to get into
the game no matter who it is.
- Creds go out to all my friends that support my walkthrough making
ways. Hey....they're good for something....
- Lastly I thank all those who read this and my other FAQs I've made.
I'm glad I've been of help to all of you, and I'll keep on making
more walkthroughs.
- If I've screwed this thing up in any way, shape, form, or fashion,
then e-mail me at
[email protected] to correct my foolish
mistakes. I'll correct them and give you the proper credit you deserve
for catching something that I didn't see.
Sees Yas Later
Alex "Joker" Hall