_____ ____ _____ _____ / _____ _ _
| ___| | _ \ | ___| | ___| | ___| __\\_//_______ |\/|
| |___ | | \ \ | | __ | |___ | |___ |\_|___|_______; | |
| ___| | | | | | ||_ | | ___| |___ | || | \ /
| |___ | |_/ / | |_| | | |___ ___| | || | | |
|_____| |____/ |_____| |_____| |_____| || | | |
____ __ _____ _____ __ __ || | \ /
| _ \ | | | _ | | _ | \ \ / / || | \/
| | \ \ | | | |_| | | |_|_| \ \/ / || | ||
| | | | | | | _ | | _ \ \ / || | || ~~~
| |_/ / | | | | | | | | \ \ | | || | || ~~~~~
|____/ |__| |_| |_| |_| |_| |__| \|_____________| \/~~~~~~
~~~~~~~
(A PANZER DRAGOON SAGA GUIDE BY JEREMY PRUSAK)
COPYRIGHT 2006
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
TABLE OF CONTENTS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
****NOTE:**** The original version of this guide can be found here:
http://pdsoasis.github.io/
================================================
Introduction
================================================
================================================
How to Play the Game
================================================
================================================
Things You Should Know Before Playing PDS
================================================
================================================
Maps Go here:
http://pdsoasis.github.io/maps.html
================================================
================================================
Disc 1 (
http://pdsoasis.github.io/pdsguide.html)
================================================
Diary Entry 1: Ruins Bottom Floors
Diary Entry 2: (Valley) Above the Excavation Site
Diary Entry 3: Excavation Site
Diary Entry 4: (Above the Excavation Site) Conana's Nest
Diary Entry 5: (Valley) Excavation Site # 4
Diary Entry 6: (Valley) Deep Gulch
Diary Entry 7: Village of Cainus
Diary Entry 8: (Garil Desert) Worm Lair
Diary Entry 9: (Garil Desert) Green Oasis
Diary Entry 10: (Garil Desert) Blue Ruins
Diary Entry 11: Caravan
Diary Entry 12: Forbidden Zone
================================================
Disc 2 (
http://pdsoasis.github.io/pdsguide.html)
================================================
Diary Entry 13: Caravan Visit 2
Diary Entry 14: Village of Zoah
Diary Entry 15: Georgius
Diary Entry 16: Uru
Diary Entry 17: Underground Ruins of Uru
================================================
Disc 3 (
http://pdsoasis.github.io/pdsguide.html)
================================================
Diary Entry 18: Caravan Visit 3
Diary Entry 19: Village of Zoah Visit 2
Diary Entry 20: Imperial Air Force Post
Diary Entry 21: Village of Zoah Visit 3
Diary Entry 22: Mel-Kava
Diary Entry 23: Georgius Visit 2
Diary Entry 24: Imperial Air Force Post Visit 2
Diary Entry 25: The Tower
================================================
Disc 4 (
http://pdsoasis.github.io/pdsguide.html)
================================================
Diary Entry 26: Seekers' Stronghold
Diary Entry 27: Forest of Zoah
Diary Entry 28: Seekers' Stronghold Visit 2
Diary Entry 29: Underground Ruins of Uru Final Visit
Diary Entry 30: Seekers' Stronghold Final Visit
Diary Entry 31: The Tower Visit 2
Diary Entry 32: Side Quests
.....................................?!!
(Divine Visitor) Final Diary Entry: The Final Battle
End Game Extras
Item Lists:
Items that can be sold
Items that cannot be sold
Berserk Techniques
Gun Parts
Copyright Info
Special Thanks
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
INTRODUCTION
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
(DIVINE VISITOR)
Well, I've decided to make my very own unique, and original Panzer
Dragoon Saga guide. I know it's kind of late, but I just feel It’s my
destiny to write one anyway. You will be able to read Edge's diary
entries one after the other, as he travels throughout the many places
of the Panzer Dragoon Saga World. Throughout the guide, you will be
presented with numbered maps of every area in the game. Corresponding
to the numbers on each map, will be the location of each and every item
that can be found in that area. You can also view strategies for every
enemy, as well as boss battle tactics. At the bottom of each diary
entry, will be an in depth, step by step, overview of what you had to
do in each part of the game. The overview is written by the Divine
Visitor (the player, "me"!). So I hope you enjoy it, and get the most
out of your play through Panzer Dragoon Saga, even if you've played the
game a thousand times already. For anyone playing this game for the
first time, well, using this guide will provide you with everything you
need to know about PDS. Have Fun, but be sure not to step in any
Coolia's Dung!
Jeremy Prusak aka the Divine Visitor
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
HOW TO PLAY THE GAME
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
Controlling Edge the Main Character
=======================================================================
In Panzer Dragoon Saga, you take the role of Edge, a young hunter whom
is chosen by the dragon, to be its new rider. There are certain parts
of the game where your not riding the dragon and have to explore on
foot. Moving the directional pad or analog stick on the analog
controller, will move Edge forward. Holding down the B button will
allow him to run.
=======================================================================
The Cursors Main Functions when Controlling Edge
=======================================================================
Pressing the A button, will make a circular cursor appear on the
screen, along with Edge. It's similar to the cursor found in Panzer
Dragoon and Panzer Dragoon 2 Zwei. The cursors main function in those
games, was to lock-on to multiple enemies or different points along
their bodies. Its main purpose in Panzer Dragoon Saga is very similar.
In the game, you will find many item containers, as well as a variety
of different objects you can examine. In order to open the item
containers, you must move the cursor over the container with the D-pad
or analog stick until it becomes highlighted, and press the A button to
open the container, allowing you to acquire the item inside. This
action is also used to examine the many different objects found
throughout the game. There will also be certain instances when you get
to go to small villages or towns. In order to talk to the people in
those places, you must highlight them with the cursor and push A to
talk to them. The cursor has one last function when controlling Edge.
It's also used to enter the many houses you will find throughout these
villages or towns.
=======================================================================
Controlling the Dragon
=======================================================================
For most of the game, you will have to control the dragon. Holding down
the B button, will move the dragon forward. By holding down the L
button while pressing B, you can make the dragon move backwards. Also,
when flying, if you press R, the dragon will perform a role. The D-pad
or analog stick is used to move the dragon up, down, left or right.
There is also a dragon radar similar to the enemy radar from the
previous games. It's located to the upper right of the screen. Unlike
the enemy radar from the rail shooters, this dragon radar has far more
uses. It flashes different colors to indicate your target, bearing,
altitude, and is used for navigation.
=======================================================================
The Cursors Main Functions when Controlling the Dragon
=======================================================================
When controlling the dragon throughout the many different locations
within the game, you will also have to open item containers and examine
objects. To open or examine these objects, the cursor is used in the
very same way Edge uses it. There are only minor differences. Press the
A button to make the cursor appear. When opening item containers, you
still have to move the cursor with the D-pad or analog stick over the
container, but this time, instead of the container becoming
highlighted, your dragon will lock-on to it. Once the A button is
pressed, the dragon will shoot out homing lasers towards the item
container you've locked on to, thus opening the container and acquiring
the item inside. When examining an object, as you move the cursor over
that object, it will become highlighted. When you press A, the dragon
will fire a laser at the object. An action will occur or a message will
be received, pertaining to that object.You will also use the cursor to
enter passages or entry ways.
=======================================================================
The Player Menu
=======================================================================
To organize all of your items and information, you will receive, the
game gives you a player menu. You can access this menu by pressing
start. Within this menu, to the left hand side, you can view your
current level, HP (hit points), BP (berserk points), EXP (Experience
points), a bar showing how much more points you need to the next level
gain, your current amount of money earned and your laser rank. To the
right, is a list of options that allow you to use items you've
received, view documents, view your berserk attack list, equip gun
parts, morph your dragon into a different form, view defeated enemy
data, view a map of your current location and change the game settings.
=======================================================================
The Battle System
=======================================================================
Panzer Dragoon Saga takes the gameplay aspects and 360 degree movement
of the previous games, to create a battle system that is totally new
and enjoyable. The rails, or restrictions that prevented the dragon
from stooping in the rail shooters, have been completely removed and
the dragon is free to move around the enemies a full 360 degrees. The
dragon is able to move 4 different directions: front, left, rear and
right. This is very similar to how the dragons in the previous games,
moved around. The dragon is able to stop in any of those 4 directions,
wherever it pleases. Below the screen, is a circular radar, called the
battle radar. It's sort of like the enemy radar, showing your dragons
location around the enemy. Within this circle, red spots can be found.
These red spots represent danger zones. If the dragon stays in any of
these spots for a prolonged period of time, he will take heavy damage
from the enemies oncoming attack. To the right of the circular battle
radar, are 3 gauges. These gauges must fill up one by one, in order for
you to use certain attacks. Once one of these gauges fills up, you can
bring up a unique in battle menu, by pressing the C button or start. A
series of options can be chosen on the left hand side. When one gauge
is filled, the first option, allows you to fire Edge's gun. When the A
button is pressed, the view switches over to first person, as Edge aims
his gun. The gun can be fired at multiple locations on the enemies
body, by moving the cursor left or right, to select a location. Certain
enemies also have weak points, which you can shoot at. Doing so, will
take fatal damage to that enemy. Also, when one gauge is filled, the
second option down, allows you to lock-on and fire a series of lasers
from the dragon. These lasers lock-on to multiple spots on the enemies
bodies automatically. The next option you have, when one gauge is
filled, the third option down, allows you to select and use items. You
will need to heal your dragon constantly throughout the many battles
you will be engaged in. You can also use items to attack enemies in
battle, boost up your defense, attack power and speed, heal status
ailments, or flee from the battle. When 2 or more gauges are filled,
the fourth option down, allows you to select and use the dragon's
special berserk attacks. These attacks are very powerful and can
completely obliterate most enemies. These special attacks require
something called BP or berserk points, to execute. Once you run out of
BP, you can't use any of these attacks until you use an item that
replenishes your BP. Another option when one gauge is filled, the fifth
option down, allows you to customize your gun. While in this menu, you
can switch to a different gun if needed. The last option you have when
one gauge is filled, the sixth and final option down, allows you to go
into yet another special menu and change your dragon's form, just like
in the player menu. The dragon can change into a defense form to defend
against attacks, an attack form to make his laser fire more powerful,
an agility form to move around and fill up the gauges faster and a
spiritual form to add more power to his berserk attacks. That's pretty
much it for the battle system. It has some of the gameplay aspects of
the previous games, while also feeling completely fresh and new at the
same time.
=======================================================================
The World Map
=======================================================================
In Panzer Dragoon Saga, the world map serves as a link to the many
different locations throughout the game. Each location, as well as your
dragon, is positioned on the map. Some locations are represented as
blue squares, while others like camp sites and caravans, are
represented as tents. You use a white cursor to select each of the many
different locations. Once a blue square is selected, the location name
will appear below it and the blue square will change to an orange
color. When the A button is pressed, the dragon then flies over to that
location and descends into that area. There's also one more thing worth
mentioning about the World Map. In the upper left hand corner, are
symbols for the Imperial fleet and Crayman's fleet. These are two
factions of people you have to fight throughout the game. If you press
the X, or Y button, the map will zoom out and you will be able to view
each fleets advancement. Their advancement is represented by long drawn
out yellow and red arrows, showing the locations they have been to. The
World Map is so simple and easy to use, you could probably select a
location and go to that location with your eyes closed.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
THINGS YOU SHOULD KNOW BEFORE PLAYING PANZER DRAGOON SAGA
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
How to Acquire the Aronak Unit and get Free Dynes with a Panzer Dragoon
2 Zwei Save File
=======================================================================
Before you start playing Panzer Dragoon Saga, be sure to have a Panzer
Dragoon 2 Zwei save file, on your Saturn's Internal Memory. Having this
file will allow you to get an item called the Aronak Unit, later in the
game. Also, depending on how long you've played Panzer Dragoon 2 Zwei,
when you begin Panzer Dragoon Saga, you will start out with a certain
number of Dynes (Panzer Dragoon Saga's form of money).
=======================================================================
How to Unlock Pandra's Box in Panzer Dragoon 2 Zwei Instantly with a
Panzer Dragoon Saga Save File
=======================================================================
With a Panzer Dragoon Saga Save file on your Saturn's Internal Memory,
you can unlock Pandra's Box instantly, in Panzer Dragoon 2 Zwei. It
certainly beats unlocking it the hard way!
=======================================================================
Editing the Color of Defeated Enemies
=======================================================================
While in the player menu, you can view data on enemies you've defeated.
When viewing a certain enemy, press start on controller 2. Another menu
will appear on the right hand side. By pressing X, Y, Z, A, B, C, L or
R, you can edit the color of the enemy you're currently viewing.
=======================================================================
Clear the End of Disc Text
=======================================================================
When you get to the end of disc 1, 2, or 3, of Panzer Dragoon Saga, you
will be prompted to insert the next disc. If you hold X, Y, and Z
together, you can clear the text away. This allows you to view the nice
artwork in the background.
=======================================================================
Speed Up or Slow Down Game Dialogue and Voices
=======================================================================
During in game conversations or when talking to towns people, hold L to
speed up game dialogue and voices, and hold R to slow down game
dialogue and voices. This is good for a few laughs at most!
=======================================================================
Rotating the World Map
=======================================================================
While on the World Map, you can rotate it by pressing L or R, on the
Saturn Controller.
=======================================================================
View Panzer Dragoon's Opening Movie and Unlock "8th" and "Special"
Episodes in Panzer Dragoon Zwei
=======================================================================
First, when at the title screen of Panzer Dragoon Saga, do a soft reset
(hold A, B, C, and press Start). You will then be taken to the Saturn's
system configuration screen. Second, without shutting the system off,
open the lid and take Panzer Dragoon Saga out, replace it with Panzer
Dragoon 2 Zwei, and close the lid. Lastly, select "Start Application",
and Panzer Dragoon 2 Zwei, will load. The opening movie of the game,
will now be replaced with Panzer Dragoon's opening movie (weird). Also,
you will unlock the "8th" and "Special" episodes in Pandra's Box. These
are both test episodes. Awkwardly, you will be forced to play the
"Special" episode, on a small screen, in the middle of your TV.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
MAPS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
(go here:
http://pdsoasis.github.io//maps.html)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
EDGE’S DIARY: A PANZER DRAGOON SAGA GUIDE (guide start)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=======================================================================
Disc 1 (
http://pdsoasis.github.io/pdsguide.html)
=======================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 1: RUINS BOTTOM FLOORS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at the Ruins Bottom
Floors
***********************************************************************
Pure Types
***********************************************************************
Strategy:
Within the ruins I found myself in a life or death situation. Pure Type
monsters appeared, and they were seeking out their pray, me! As the
Pure Types grew closer, I thought for sure that my life was over, but
an incredible thing happened. A dragon came out of nowhere! He quickly
destroyed all the monsters with his arrows of light. The monsters were
incinerated, and my life was saved. I owe the dragon my life. What a
powerful creature!
=======================================================================
A Mysterious Dragon Saves my Life (Walkthrough)
=======================================================================
Somehow I'd survived the long fall after being shot by one of Craymen's
men. It must have been a miracle, because my gunshot wound had
completely healed! The underground ruins were so desolate and lonely.
Images of my friends massacre ran rampant throughout my mind. I put
them aside. I had to find a way to the surface, so I explored the
ruins. While viewing my surroundings I came upon a finely crafted
engraving of a dragon! I made my way to the back of the ruins. I found
an ancient machine with two locks at each end. It looked like an
elevator, my way out! Right next to the elevator, I found an ancient
container of some sort, that contained an ancient gun with a unique
dragon design. Also, along with the gun, I found an elevator key. I
used the key on the left and right locks and the elevator started! I
made my way to the top only to find my life in utter danger! Pure Type
monsters were out for my blood. I tried to use my gun, but the damn
thing didn't work! Just as I was about to be monster food, something
amazing happened! Arrows of light shot down from above and completely
destroyed the monsters. Soon after, a dragon flew down . I couldn't
believe my eyes! As I looked down, the dragon flew straight up in front
of me! When he drew closer, I fell to the ground with apprehension, as
it came within arms reach. Suddenly, a strange light engulfed my body
and I was shown a vision of the past and future. The feeling was
indescribable. The dragon had chosen me as his new rider. We flew to
the surface with complete confidence!
=======================================================================
DIVINE OVERVIEW (RUINS BOTTOM FLOORS)
=======================================================================
1. Seek out the Elevator Key.
2. Don't forget to look up at the surrounding wall, as a mysterious
engraving of a dragon can be seen!
3. The elevator can be found at the back of the ruins.
4. Lock-on to the left lock near the elevator.
5. Lock-on to the right lock.
6. Ride the elevator to the surface.
7. Pure Type monsters are out for Edge's Blood!
8. Is Edge doomed to be monster food?!
9. An Ancient Age dragon saves Edge's life!
10. The dragon shows Edge a vision of the past and future.
11. The dragon choses Edge as its new rider, they escape to the
surface.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 2: (VALLEY) ABOVE THE EXCAVATION SITE
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
A Sigh of Relief (Walkthrough)
=======================================================================
After escaping the Underground Ruins, the dragon and I found ourselves
above the Excavation Site. This place was paradise compared to the
monster infested underground ruins. As we made our way through the
site, not one enemy was encountered. I still can't believe I'm ridding
on an Ancient Age dragon! I wondered how I would get him to listen to
me? I made it my top priority to get back to the dig site as soon as
possible. I had a bad feeling that my Captain's life was fading.
=======================================================================
DIVINE OVERVIEW (VALLEY) ABOVE THE EXCAVATION SITE
=======================================================================
1. No enemy encounters will occur in this place so just relax and sit
back for the ride.
2. After a short distance, the path will split, make sure to explore
both routes.
3. Make sure to get the Feild Map, this will fill in your entire map.
4. Make sure to lock-on to the hanging boxes multiple times until you
get the items inside. Sometimes there will be no items and birds will
fly out.
5. Save your game at the save device.
6. At the far end of the (Above Excavation Site) is the exit, your next
destination is the Excavation Site.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 3: EXCAVATION SITE
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
The Captain's Death (Walkthrough)
=======================================================================
After arriving at the Excavation Site, I quickly found the Captain.
Unfortunately, he was badly wounded and had little time left. He was
surprised that I had survived my great fall. Hell, I'm still surprised
myself, it was nothing short of a miracle. He told me that Craymen's
Black Fleet was heading north, along the Valley. The Captain, with
great concern for my life, told me to leave as soon as possible. If I
were to stay, the Empire could find me. He also mentioned that
mysterious girl whom was taken away by Craymen. I wonder what the
Captain meant when he said, " If they find you here, you're as good as
dead, unless you recover that girl." I wonder what is so special about
her? She must be very powerful to be able to stand up against the
Empire. Just before the Captain's life faded, he gave me a map of the
entire continent. This would surely come in handy for my pursuit
against Craymen. Now, I was only left with feelings of anger, revenge,
and emptiness. I had lost the person who raised me. I wish I had called
him father before he died. I will stop at nothing to avenge the death
of my friends as well as my Captain! Craymen will pay!!
=======================================================================
DIVINE OVERVIEW (EXCAVATION SITE)
=======================================================================
1. Seek out the injured Captain.
2. The Captain tells Edge that Craymen's fleet is heading north, along
the Valley.
3. Edge receives a map of the entire Panzer Dragoon Saga Continent.
4. The Captain’s life fades and Edge cries out in despair.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 4: (ABOVE THE EXCAVATION SITE) CONANA’S NEST
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
The Discovery of Conana’s Nest (Walkthrough)
=======================================================================
The dragon and I, left the Excavation Site with revenge on our minds.
Before going through the Valley, we decided to go back Above the
Excavation site. To take our minds off the tragic event that had just
occurred, we decided to have a little fun by having a little target
practice. The targets were the Conana birds stationed on the many tall
stones, throughout the site. The birds immediately began to fly away
and the dragon followed them. To our surprise, the birds led us to a
secret cave in the rock face. We had found their nest. The nesting area
contained a healing item called Ambrosia and a mysterious item called D
Unit 01.
=======================================================================
DIVINE OVERVIEW (ABOVE THE EXCAVATION SITE) CONANA’S NEST
=======================================================================
1. Lock-on to one of the many stationary birds found on the left path
of the (Above Excavation Site).
2. A flock of birds will fly away, and your dragon will chase after
them.
3. Follow the birds into their secret nest.
4. You will arrive at the Secret Conana's Nest!
5. Make sure to get the first D Unit as well as the Ambrosia, which can
be found in the two item containers.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 5: (VALLEY) EXCAVATION SITE # 4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at Excavation Site # 4
***********************************************************************
Pattergo, Pattergen
***********************************************************************
Strategy:
When we first encountered these creatures, I tried using my gun. To my
amazement it worked!! To bad it couldn't have worked back at the Ruins
Bottom Floors, when my life was in danger. I actually destroyed one of
the monsters with one shot! Is the dragon somehow supplying my gun with
energy? When the dragon and I went in front of these creatures, they
attacked us with green orbs. To defeat them, the dragon moved directly
behind them and fired a series of laser fire. They were soon defeated.
***********************************************************************
DIVINE ENEMY INFO FOR PATTERGO
***********************************************************************
Normal/Attack Direction
None
Special
Green orb/Front
Length 10.8 Ln
Height 4.5 Ln
Width 10.8 Ln
Weight 100 Kn
Dynes 7 Dn
Exp Pts 4 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
DIVINE ENEMY INFO FOR PATTERGEN
***********************************************************************
Normal/Attack Direction
None
Special
Green orb/Front
Length 12.6 Ln
Height 7.2 Ln
Width 10.8 Ln
Weight 188 Kn
Dynes 10 Dn
Exp Pts 5 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
Baldor
***********************************************************************
Strategy:
When the Dragon and I moved to the side of this monster, it attacked us
with spinal arrows. When we tried to move to the front to go in for a
head on attack, it countered with a terrible bite to the dragon's body.
We overcame it by moving behind it and using the Dragons ever so useful
lock-on laser attacks.
***********************************************************************
DIVINE ENEMY INFO FOR BALDOR
***********************************************************************
Normal/Attack Direction
Normal
Spinal Arrows/Left and Right
Special
Terrible Bite/Front
Length 31.5 Ln
Height 7.2 Ln
Width 10.8 Ln
Weight 470 Kn
Dynes 15 Dn
Exp Pts 16 EXP
Items
Macral Liquid
Macral Shell
=======================================================================
In Pursuit of Craymen (Walkthrough)
=======================================================================
The Captain said the Black Fleet headed north, so the dragon an I
headed through the Valley to Excavation Site # 4. The place was full of
mining equipment. All around us we could see massive cranes, intricate
mining tunnels, gigantic fans, which almost blew the dragon away, to
the smallest of all, simple mining carts. As we flew throughout the
Valley, we came upon a wind net, which was used to keep monsters away.
It was obstructing our path, so we had no choice but to find a way to
shut it down. We soon found some sort of Ancient Age device. It made
the most ear pounding noise! I had the dragon shoot its lasers at it
and our ears were relieved to gentle silence. The rumbling had stopped,
we were successful in shutting down the device. It must have been a
generator providing energy to the wind net, because once we deactivated
it, the wind net came to a complete stop. Now we could enter, without
getting blown away. The only problem was, monsters could also enter. I
hope I didn't make a grave mistake. The dragon and I made our way past
the rows of gigantic fans to the exit.
=======================================================================
DIVINE OVERVIEW (VALLEY) EXCAVATION SITE # 4
=======================================================================
1. When you arrive at Excavation Site # 4, be sure not to miss the mine
tunnels that can be found along the Valley on the right and left sides.
2. You can acquire hidden items from mine carts throughout the Valley.
3. Try locking-on to the mine cart near the map device. I'ts fun to
make the cart move along to the mining tunnel by itself.
4. On your journey through the valley you will come across a series of
fans, all of which you can lock-on to. The problem is, you can't
acquire the items found inside the fans until your dragon is laser rank
# 6. And that's not until the end of the game. So you will have to come
back later.
5. Edge encounters a wind net and cannot pass.
6. Lock-on to the mine cart near the wind net, it explodes off the
ledge like a rocket!
7. Enter the tunnel to the far left of the wind net.
8. You will find the generator which powers the Albertson Fans. Lock-on
and deactivate the device.
9. Once the generator is shut down, the wind net comes to a complete
stop.
10. Pass through the row of fans, and make your way to the exit. Your
next destination is Canyon Deep Gulch.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 6: (VALLEY) DEEP GULCH
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at the Deep Gulch
***********************************************************************
Baldor
***********************************************************************
Strategy:
When we first entered the Deep Gulch, the first enemy we encountered
was yet another Baldor, this time a group of them. We defeated them
using the same strategy as before.
***********************************************************************
Gelata Urchin
***********************************************************************
Strategy:
When the dragon and I came across these creatures, the first thing we
did was move behind them and continually fire. Little damage was taken.
Through trial and error, we found out these creatures weak spots were
located directly in front of them. Attacking from the front also had
its disadvantages. We were attacked by their sharp spines, when
observing their movements. After the dragon fired its lasers a few
times, the creatures fell to their deaths.
***********************************************************************
DIVINE ENEMY INFO FOR GELATA URCHIN
***********************************************************************
Normal/Attack Direction
Spines/Varies
Special
None
Length 10.8 Ln
Height 18.0 Ln
Width 10.8 Ln
Weight 518 Kn
Dynes 15 Dn
Exp Pts 13 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
Magnata Urchin
***********************************************************************
Strategy:
When we came upon this creature called a Magnata Urchin, it was found
traveling with a Gelata Urchin. It was defeated the same way as the
Gelata Urchin, but not as easily. When I shot it with my gun, it was
near death. This only made it execute its special offensive attack. The
creature pulsated with rage. Sharp spines protruded from its body,
surrounded by charges of energy. It soon attacked the dragon with these
charged spines. The dragon was too strong to be taken out by such an
inferior creature. He quickly finished it off by shooting his lock-on
laser fire directly in front of the creature. The thing was soon taken
down.
***********************************************************************
DIVINE ENEMY INFO FOR MAGNATA URCHIN
***********************************************************************
Normal/Attack Direction
Spines/Varies
Special
Magna Spines/Varies
Length 10.8 Ln
Height 20.7 Ln
Width 13.5 Ln
Weight 231 Kn
Dynes 20 Dn
Exp Pts 23 EXP
Items
Macral Liquid
Macral Shell
=======================================================================
I Saved a Mysterious Man's Life (Walkthrough)
=======================================================================
We found ourselves in a vast Canyon. The water here was so clear and
pure. As we pressed on through the canyon, we came to a stunningly
beautiful waterfall. There seemed to be a path hidden underneath, so we
flew straight through and ended up in an underground tunnel. As we
emerged, we saw schools of fish swimming freely in the crystal clear
waters. The dragon being playful, shot one of the fish with its lasers.
This caused the fish to jump straight up in front of us! On our journey
across the everlasting valley, we came upon a menacing Baldor Queen,
who viciously blocked our path.
***********************************************************************
Sub-Boss: Baldor Queen
***********************************************************************
Strategy:
We had no choice but to fight this monster. It was obstructing our path
and wasn't going to let us through without a fight. When we started the
battle, a disgusting thing happened, it gave birth to a swarm of
Baldors. While in front of the swarm they made their presence known by
each giving the dragon a terrible bite. We moved out of the way, to the
side of the Baldor Queen. It attacked us with an acid spray. A good
strategy we soon developed, was to not waste time killing each
individual Baldor, but instead, to move behind the queen and attack its
vulnerable spot. We did this as quickly as possible before the Baldors
could catch up. After they caught up, we just switched over to the
other side and did the same thing. We kept this up a few times and the
battle was easily won.
***********************************************************************
DIVINE ENEMY INFO FOR BALDOR QUEEN
***********************************************************************
Normal/Attack Direction
Digestive Fluid/Front
Tentacles/Front
Special
Charge/Front, Left, and Right
Devour/Front, Left, and Right
Length 22.5 Ln
Height 31.5 Ln
Width 27.0 Ln
Weight 3675 Kn
Dynes 500 Dn
Exp Pts 53 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
After defeating it we ran into one more. After the battle, we made our
way to another tunnel, which lay hidden behind another amazingly jaw
dropping waterfall. Upon exiting, we immediately heard a loud crashing
noise, and saw smoke raise up in the distance. We hurried to see what
it was. A man's life was being threatened by a massive monster, an ugly
one at that. The dragon fired its arrows of light, halting the beasts
pursuit. I told the man to go hide in a cave, while we fight the
creature. He agreed, and we fought a long drawn out battle.
***********************************************************************
Boss: Arachnoth
***********************************************************************
Strategy:
At the start of the battle, the monster flew straight in front of us
and sprayed the dragon with digestive fluid. The dragon followed up by
shooting homing lasers directly at its head. This was ineffective as it
just absorbed the shock and was unharmed. We tried attacking from the
side, but it only damaged the horrific creature slightly. I then, fired
my gun at its lower abdomen. This seemed to weaken it. The creature
grew angry and attacked us with its tentacles. They protruded from its
mouth, reached out, and damaged the dragon just a bit. After what
seemed like an endless array of my guns firepower, the thing just
became even more enraged. Now it was done playing around. It charged at
us with all of its might, almost throwing the dragon and I out of the
Sky! It was pretty hilarious though, because the stupid thing crashed
into the side of the surrounding cliff and became unconscious! This was
a golden opportunity for us to attack it while it lay there with its
guard down. The dragon immediately fired its lock-on lasers
continually, weakening the behemoth immensely. The thing soon recovered
and just kept ramming into the wall! It soon became aware of its
stupidity and attempted to devour us whole! We barely escaped with our
lives! After this, it just charged itself into the side of the cliff
again, and we finally took the annoying monster down.
***********************************************************************
DIVINE ENEMY INFO FOR ARACHNOTH
***********************************************************************
Normal/Attack Direction
Digestive Fluid/Front
Tentacles/Front
Special
Charge/Front, Left, and Right
Devour/Front, Left, and Right
Length 22.5 Ln
Height 31.5 Ln
Width 27.0 Ln
Weight 3675 Kn
Dynes 500 Dn
Exp Pts 53 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
After the battle was won, the man introduced himself. He said his name
was Skiad-Ops-Gash, but just Gash was fine. He also said he was a
seeker. Even though we saved his life, he asked for yet another favor.
He wondered if we could do one last thing for him and take him to
Cainus Village. After he said he could help us out by providing
knowledge of local ruins and monsters, I agreed. We disembarked for the
Village of Cainus.
=======================================================================
DIVINE OVERVIEW (VALLEY) DEEP GULCH
=======================================================================
1. When you first enter Valley Deep Gulch, be sure to exit and go to
the map. The first Camp Site has appeared, go to it. If you don't, you
will end up missing this area of the game.
2. Let the dragon recover from past battles.
3. In the morning, if you lock-on to your dragon, you are given the
option to name him. Pick any name that is to your liking, except
"Dragon". After naming him, if you lock-on to him again, you can choose
to smile or pet him. Don't do any of these yet. Just name him for now.
There is a special attack called Astral Phantoms, that you can acquire
by petting your dragon a certain amount of times. You don't have to pet
your dragon, not even once, throughout disc 1 and the beginning of disc
2 until: you defeat Drenholm at Uru, and acquire Protect Key # 3 from
Uru Deep North. After these events have taken place, you can exit to
the World Map and finally return to camp, to begin petting your dragon.
All you have to do at this point, is pet the dragon six consecutive
times and return to camp once more after the sixth time, to finally
receive the technique. This is the earliest point in the game you can
learn Astral Phantoms. Special thanks to Arcie and Lanceway for
providing me with each of their views on how to learn this technique.
Phew, that was a mouth full!
4. Have Edge lock-on to the tent and you can save your game. Do so and
go back to the Valley Deep Gulch. Note, to get back there, you have to
fly through Excavation Site # 4, but it doesn't take that long.
5. When you first arrive back at Deep Gulch, be sure to lock-on to the
wreckage of an Imperial ship. You will receive a recorder, and get to
hear the ships last transmission.
6. After the transmission is finished, the bottom half of the ship
falls apart.
7. Take the path that leads under the waterfall. It contains 3 items.
8. After emerging from the waterfall tunnel, you will see a school of
fish swimming freely in the crystal clear waters. Lock-on to any one of
them.
9. The fish will jump out of the water, a cool thing you might
otherwise miss if you weren't paying attention to your surroundings.
10. Go past the two waterfalls that can be found on the right wall near
where the left path joins the right path. The next lone waterfall to
the right, will have fish that continually swim up it. Neat!
11. Your path will soon be obstructed by a menacing Baldor Queen!
Destroy it and move on. After this battle, you will yet again have to
fight one more of these behemoths.
12. Make your way to the exit, under the beautiful waterfall.
13. You will find yourself in yet another stretch of valley. But what
is this? Something is happening in the distance. What could it be?
14. A GIGANTIC ARACHNOTH, that's what it is!!
15. The Arachnoth almost causes a helpless man to fall to his death. He
makes it to safety, but his trusty Coolia isn't so lucky. Nooo, poor
Coolia, WHHHHHHHY?!
16. The dragon comes to the rescue! Defeat the massive beast and save
your skins.
17. The man introduces himself, and asks you for another favor. He
wonders if you could take him to the Village of Cainus, your next
destination.
18. Note, if you come back to the Valley Deep Gulch after defeating the
Arachnoth, you can see colorful rainbows just before the waterfall
tunnel. You have to turn on an angle to see them.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 7: VILLAGE OF CAINUS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
A Village of Lost Souls (Walkthrough)
=======================================================================
When we arrived at the Village of Cainus, the place was completely
deserted. Not one soul in site. Gash said everyone was attacked by
monsters. He wanted to find out why these people were dealt such a
terrible fate, so we stayed the night. As we sat by the fire, we talked
about many things. Gash told me that his people view dragons as the
Messengers of the Gods. He also said, if there were such a thing as
Gods, the villagers wouldn't have been ripped to pieces, in a feeding
frenzy. His talk of the villagers sad fate, only led me to think of my
own friends violent deaths. I told Gash that I was after a man named
Craymen, whom had killed my friends. To my surprise, Gash knew where
Craymen's next destination was, the desert! He told me he was also
after someone. Someone known only as the Divine Visitor, or so he
called it. He hesitated to tell me anything more, so I left it at that.
Near the surrounding area we found a message written by a fellow Seeker
in cold blood. The message revealed that Craymen himself, led the
monsters into the village. That bastard! Will his reign of terror ever
end?! Throughout the night my thoughts of revenge only grew stronger.
When the sun rose, we were off to the Garil Desert.
=======================================================================
DIVINE OVERVIEW (VILLAGE OF CAINUS)
=======================================================================
1. Listen to Gash as he tells stories by the fire. Gash tells Edge he
is looking for the Divine Visitor ( Ha, he will never find me!).
2. After, agree to take him along with you through the desert.
3. Gash has much information to give, listen well. If you are low on
items such as Elixir Minors and Berserk Micros, or have none at all,
talk to Gash once, by selecting any topics from the list above. Next,
quit the conversation and talk to Gash once more...
4. Upon speaking to Gash once more, he will give you 3 Elixir Minors
and 3 Berserk Micros as a gift. When the morning comes, depart for the
desert.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 8: (GARIL DESERT) WORM LAIR
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at the Worm Lair
***********************************************************************
(Nanyd Swarm) Nanyd , Nanyd Queen
***********************************************************************
Strategy:
Within the Nanyd Swarm, we were confronted by Nanyds and a Nanyd Queen.
As the dragon moved to the side of these flying creatures, a small
swarm of them attacked us. We moved directly in front of them, only to
be attacked by the whole swarm. Gash told me that the red one was the
Queen, so I shot it with my gun. Once the Queen was taken down, the
rest of the Nanyds scattered and we were safe.
***********************************************************************
DIVINE ENEMY INFO FOR NANYD
***********************************************************************
Normal/Attack Direction
swarm/Left and Right
Special
Spike Swarm/Front
Length 7.2 Ln
Height 3.6 Ln
Width 7.2 Ln
Weight 35Kn
Dynes 2 Dn
Exp Pts 1 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
DIVINE ENEMY INFO FOR NANYD QEEN
***********************************************************************
Normal/Attack Direction
Swarm/Left and Right
Special
Spine Swarm/Front
Length 9.9 Ln
Height 5.4 Ln
Width 9.0 Ln
Weight 92 Kn
Dynes 3 Dn
Exp Pts 9 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
(Nanyd Swarm) All Queens
***********************************************************************
Strategy:
This time the Nanyd Swarm contained all Queens. The dragon quickly flew
behind them and used his Holy Sphere berserk attack and they were
completely obliterated!
***********************************************************************
(Stryder Pack) Stryder, Stryder Hunter
***********************************************************************
Strategy:
Within the Stryder Pack, we had to face Stryders and Stryder Hunters.
Gash told me to watch out for the ones with horns. We flew behind the
pack to try and take out their weak spots. Before the dragon could make
its move, the Stryder Hunters stunned us with paralyzing shards and the
other Stryders attacked us with crimson spikes. The dragon was
paralyzed and couldn't move. I used a Free Action Item, and he was free
to move around again. To finish the pack off quickly, he used his Holy
Sphere berserk attack! Good thing I had a Free Action item to cure the
dragons paralyzation or we wouldn't be going very far!
***********************************************************************
DIVINE ENEMY INFO FOR STRYDER
***********************************************************************
Normal/Attack Direction
Normal
None
Special
Crimson Sphere/Back
Length 8.1 Ln
Height 10.8 Ln
Width 3.6 Ln
Weight 60 Kn
Dynes 5 Dn
Exp Pts 7 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
DIVINE ENEMY INFO FOR STRYDER HUNTER
***********************************************************************
Normal/Attack Direction
None
Special
Paralyzing Shard/Back
Length 8.1 Ln
Height 13.5 Ln
Width 3.6 Ln
Weight 75 Kn
Dynes 9 Dn
Exp Pts 11EXP
Items
Macral Liquid
Macral Shell
=======================================================================
The Most Disgusting Creature Alive! (Walkthrough )
=======================================================================
We found ourselves in the Garil Desert. Many sand worms of all shapes
and sizes could be seen burrowing in and out of the sand. Gash told me
we must be in a nest. He said not to harm them and they would leave us
alone. I took his advice and continued on to the southeast end. It was
here that we stumbled upon something strange. Weird mounds were
sticking out of the sand. A most horrifying smell was leaking out of
them and into our noses! Gash told me, they weren't just mounds
sticking out of the sand but the most disgusting creature alive, a
Lathum! It emerged from the sand and we had no choice but to do battle
with it.
***********************************************************************
Boss: Lathum
***********************************************************************
As we hovered over it, I had no idea how we were going to be able to
defeat something so massive. Gash said I had to look for its weak spot.
He told me the spot would look like something soft and red. He also
said to shoot the surface of the creature until I uncovered it. I had
the dragon shoot its lock-on lasers at multiple spots around the
creatures body. After many shots, a red area made itself known. Before
I had a chance to attack it, the creature shot out scalding hot breath
at us. After the dragon recovered, I quickly shot the weak spot a
number of times with my gun. To protect itself, the Lathum covered up
and relocated it weak spot. We only had to shoot more laser fire to
uncover it once more. I continued to shoot its vulnerable area with my
gunfire and the putrid thing finally gave up and buried itself in the
sand. Thank the Gods!
***********************************************************************
DIVINE ENEMY INFO FOR LATHUM
***********************************************************************
Normal/Attack Direction
Heat Breath/Varies
Special
Scalding Breath/Varies
Length 54.0 Ln
Height 315.0 Ln
Width 360.0 Ln
Weight 739200 Kn
Dynes 400Dn
Exp Pts 86 EXP
Items
Elixir Minor
Berserk Micro
***********************************************************************
After it was defeated, a red worm crashed through an underground
tunnel. It was our way out! We flew into the tunnel to our next
destination.
=======================================================================
DIVINE OVERVIEW (WORM LAIR)
=======================================================================
1. When you first enter the Worms Lair, look for 3 arches. Now fly
through them all!
2. A red worm will emerge from the sand and fly into an opening just
past the arches. Inside, is a secret worm passage which contains 3
Shield Chips!
3. In the middle of the Worm Lair, you will find the wreckage of an
Ancient Age ship. You can't enter it yet as you will need a laser rank
of level 6. Once you acquire a laser rank of level 6, come back and
enter the ship to find the Extra Class berserk technique Plasma Swarm!
4. Throughout the area, you will find many worms just hanging around
burrowing into the sand. If you lock-on to any of them, they get
annoyed and make a loud noise.
5. There is also a little baby worm jumping in and out of the sand.
6. Near the southeast corner of the desert, you will find something
strange. What could it be?
7. IT'S A LATHUM, THE MOST DISGUSTING CREATURE ALIVE!!
8. After the Lathum is subdued, a red worm will make a passage for you.
This passage will take you to your next destination, the Green Oasis.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 9: (GARIL DESERT) GREEN OASIS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at the Green Oasis
***********************************************************************
Pludger
***********************************************************************
Strategy:
As we flew over a sand pit, we encountered a large hovering creature.
While in front of this creature, we were attacked by the swarm of
Nanyds surrounding it. Gash told me to just move and shoot. I had the
dragon move to the side of the thing and it attacked us with its claws.
We then proceeded to move directly to the back of this creature and
found its weak point. The dragon quickly destroyed the swarm of Nanyds
with its Holy Sphere berserk attack. Before I could shoot its weak spot
with my gun, the creature shot acid phlegm at us! It was nasty! I
immediately shot the weak spot with my gun and the creature was no
more.
***********************************************************************
DIVINE ENEMY INFO FOR PLUDGER
***********************************************************************
Normal/Attack Direction
claw/Left and Right
Special
Pludger/Front
Acid Phlegm
Length 22.5 Ln
Height 45.0 Ln
Width 18.0 Ln
Weight 1875 Kn
Dynes 30 Dn
Exp Pts 57 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
Hopper
***********************************************************************
Strategy:
While in front of these creatures, we found their weak spots fairly
easily. It wasn't so easy to hit their weak spots, because they would
constantly turn away and spit gastric bile at us. As the creatures
turned, we followed. When in front of them, I shot my gun and they were
destroyed in no time.
***********************************************************************
DIVINE ENEMY INFO FOR HOPPER
***********************************************************************
Normal/Attack Direction
Gastric Bile/Varies
Special
None
Length 27.0 Ln
Height 31.5 Ln
Width 18.0 Ln
Weight 2940 Kn
Dynes 14 Dn
Exp Pts 21 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
(Stryder Scavengers) Stryder, Stryder Hunter, Nanyd
***********************************************************************
Strategy:
Along with the pack of Stryders, was a swarm of Nanyds. At the start of
the battle the whole group of them swarmed past us, hitting the dragon
with spines. Immediately after, the Stryders paralyzed the dragon and I
had to use a Free Action item to cure him. Once the dragon recovered,
he flew behind the group of creatures and used his Holy Sphere berserk
attack. They all turned to ash!
=======================================================================
An Oasis of Wonder (Walkthrough)
=======================================================================
As we emerged from the tunnel we found ourselves at an amazing green
oasis! The water surrounding it was pure and clear. Gash told me the
waterway which could be found below the oasis, was being blocked by the
central ruin. Once we accessed the ruin, it began to flash. Gash said
the ruins were linked together like a nervous system. Our only option
was to find the ruin which was linked to the oasis one. Not too far
from the green oasis, we found a spinning ruin. I knew this had to be
it! The dragon destroyed it, and it came crashing down to the sand
below. Upon returning to the oasis, the central ruin and the water
surrounding it, were completely gone! Where the ruin used to be, was a
large hole leading down into the waterway tunnel. But we had a problem,
we had just completely removed the nearby hunter caravan's water
source! Well, it was an accident after all. We moved on to the
underground waterways. I hoped the hunters wouldn't chase after us!
=======================================================================
DIVINE OVERVIEW (GREEN OASIS)
=======================================================================
1. In one of the sand pits, you will find a helpless baby sand worm
about to be engulfed by the quicksand. Don't let the poor thing die.
Lock-on to it and blow it out of the pit.
2. After the baby sand worm is freed, a red sand worm (possibly the
baby sand worm's mother) will emerge from the sand and crash into the
tunnel that was sealed.
3.This tunnel will bring you to the Secret Worm Family Passage, where
you can find a Mauler gun! Equip it right away, it will most certainly
help out in future battles.
4. Near the large ruin, you will find an assortment of strange plants.
Start shooting at the tips of each one.
5. Eventually, one of the plants will shoot out a bright red fruit,
called Kuo Pollen. This fruit allows your dragon to maintain its
momentum. While flying (holding B), press L, let go of L, then let go
of B. You will now be able to fly without having to constantly hold
down the B button!
6. When you shoot the surrounding plants, they give off a white spore.
If you leave the oasis and come back, the spores will have planted
themselves in new areas, creating more Kuo plants.
7. A ruin is blocking the way down into the waterway.
8. Access the ruin and it will begin to pulsate with red energy. In
order to remove it, you will need to find the other ruin which is
linked to this one.
9. Observe the hunter caravan that can be found on the edge of the
green oasis. Too bad you can't go visit them.
10. The other ruin that links to the oasis one, can be found not too
far away. Lock-on and break the ruin.
11. When you return to the green oasis, the ruin and surrounding water
will be completely gone, revealing the entrance to the underground
waterway. But now you have removed the only source of water the hunter
caravan had! You Bastard! Oh, well. Off to the Blue Ruins with you!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 10: (GARIL DESERT) BLUE RUINS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
The Seemingly Unstoppable Gigra (Walkthrough)
=======================================================================
We came upon a place called the Blue Ruins. As we approached the
central ruins, we ran into a problem. The entrance leading underground
was buried under the sand. The only way we could get in, was if we
could remove the sand somehow. Gash remembered that his fellow seekers
had dug up a relic which had the ability to create tornadoes. If we
could get this ruin running, we would be able to clear away the sand.
Not too far in the distance, we could see two small relics. We first
destroyed the northeast relic and then the northwest one. Upon its
destruction, the relic created a massive tornado. It completely removed
the sand that was blocking the entrance! The only objective left was to
get past the ruins and we would be out of the desert once and for all.
We proceeded to fly underground. It was simply amazing! We were in an
underground cave. We weren't out of hot water yet. We were confronted
by a strange creature. Gash said it was called a Gigralyph. Gash
wondered why such a small creature was found in such large ruins. We
had to kill it so we could move on.
***********************************************************************
Boss: Gigralyph, Gigra, Hunter Gigra, Fighter Gigra, Swift Gigra
***********************************************************************
Are intent was to get through the ruins safely, so we engaged the
creature in battle. After firing at the thing with my mauler gun
upgrade, the Gigralyph called another more gigantic creature to its
aid. A giant Gigra emerged from the sand! I continued to shoot the
Gigralyph with my mauler. Soon after, the Gigra released parasites. I
finally managed to weaken the Gigralyph with my gunfire, but the Gigra
immediately consumed and metabolized with it. Now the Gigra started to
change into a more mobile form! While in front of the creature, it shot
spears at the dragon. Staying directly behind the Gigra, seemed to be a
safe spot where it couldn't attack us. I made sure to heal the dragon
as much as I could with Elixir Minors, to keep it in tip top shape. The
dragon's Cleansing Wave berserk attack worked very well when in front
of the creature. We weren't out of danger yet. The creature burrowed
underground and created a cave-in! This damaged the dragon
considerably! I healed him right away. After the cave-in, the Gigra
changed forms again. This time it took a defensive form. The dragon
continued to use Cleansing Wave, but it took less damage. Now the
creature reverted back to its mobile form. I took a different approach
and constantly fired my mauler at the creatures head. My gunfire took a
great amount of damage and it was forced to take yet another form. It
was now in its complete form. The Gigra proceeded to attack us with a
rain of spears. I retaliated by continuing to fire my gun at its head.
After many fatal blows to the head, the thing crashed into the sand
below and was immobilized, or so we thought! The creature just wouldn't
give up and was back on the offensive! Luckily, the dragon changed
forms and completely engulfed the Gigra with amazingly powerful streams
of laser fire! The creature finally fell to its grave!
***********************************************************************
DIVINE ENEMY INFO FOR GIGRALYPH
***********************************************************************
Normal/Attack Direction
None
Special
None
Length 15.3 Ln
Height 7.2 Ln
Width 9.0 Ln
Weight 190 Kn
Dynes 0 Dn
Exp Pts 32 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
DIVINE ENEMY INFO FOR GIGRA
***********************************************************************
Normal/Attack Direction
Parasites/ALL
Special
Cave-in/ALL
Length 72.0 Ln
Height 45.0 Ln
Width 36.0 Ln
Weight 19200 Kn
Dynes 0 Dn
Exp Pts 21 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
DIVINE ENEMY INFO FOR HUNTER GIGRA
***********************************************************************
Normal/Attack Direction
Spears/Front, Left and Right
Special
Cave-in/ALL
Length 81.0 Ln
Height 10.8 Ln
Width 63.0 Ln
Weight 18900 Kn
Dynes 0 Dn
Exp Pts 21 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
DIVINE ENEMY INFO FOR FIGHTER GIGRA
***********************************************************************
Normal/Attack Direction
Parasites/ALL
Spears/ALL
Special
Rain of Spears/Front
Length 94.5 Ln
Height 36.0 Ln
Width 45.0 Ln
Weight 23100 Kn
Dynes 0 Dn
Exp Pts 21 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
DIVINE ENEMY INFO FOR SWIFT GIGRA
***********************************************************************
Normal/Attack Direction
Normal
Spears/Front, Left and Right
Special
Rain of Spears/ Front, Left and Right
Length 108.0 Ln
Height 27.0 Ln
Width 90.0 Ln
Weight 25200 Kn
Dynes 600 Dn
Exp Pts 32 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
After fighting a decisive battle, the Gigra fell to the ground below,
completely immobilized. Just as we were about to take a sigh of relief,
the Gigra came back with vengeance! It still wasn't dead. I couldn't
believe it! The creature readied a final attack. Just when we thought
our lives were over, an amazing thing happened! The dragon changed into
a stronger form!! It shot streams of incredibly strong laser fire at
the Gigra, completely engulfing it! It finally fell to its eternal
resting place. Now, we could finally make our way out of the ruins.
Once out of the desert, we set up camp. Gash told me he was going to go
off on his own. He said he would always consider me as his friend and
that I could rely on him if I ever needed his help. Before departing,
he said I should head east where a caravan was located. He gave me a
pendant and said if I showed it to the people of the caravan, they
would help me out. We said our good-byes and went our separate ways. I
was off to the caravan.
ENEMY LOG: A list of enemies I encountered while revisiting the Blue
Ruins after the Gigra’s defeat
***********************************************************************
Rare Enemy: Sand Mite
***********************************************************************
Strategy:
Upon returning to the Blue Ruins after having defeated the Gigra, we
encountered rare creatures called Sand Mites. They could be found to
the northwest, northeast, southwest and southeastern corners of the
cliff walls surrounding the Blue Ruins. Their weak spots could be found
directly in front of them. They weren't as weak as we had predicted.
They were extremely difficult to kill! It took many continuous shots of
the dragon's laser fire to finally destroy them! Since they were so
strong, I thought it a good idea to stay and have the dragon fight them
until he became stronger.
***********************************************************************
DIVINE ENEMY INFO FOR SAND MITE
***********************************************************************
Normal/Attack Direction
None
Special
Blue Globe/ Front
Blue Orb/Left and Right
Length 8.1 Ln
Height 2.7 Ln
Width 6.3 Ln
Weight 36 Kn
Dynes 50 Dn
Exp Pts 60 EXP
Items
Macral Liquid
Macral Shell
=======================================================================
DIVINE OVERVIEW (BLUE RUINS)
=======================================================================
1. If you haven't already gotten the Kuo Pollen from the Green Oasis,
you can pick it up at the start of the Blue Ruins. Just shoot the tips
of the many different plants to make it appear.
2. Notice the fossilized worm carcasses that can be seen strung
throughout the start of the area.
3. Approach the Blue Ruins (how ironic they are called the Blue Ruins,
when in actuality they are white) and lock-on to them. Gash will tell
you that his fellow seekers dug up relics that could create tornadoes.
You must seek out these two relics and destroy them to activate the
tornado, that will remove the sand blocking the entrance.
4. Destroy the northeast relic.
5. Destroy the second relic located to the northwest.
6. The relic will create a gigantic tornado, that will remove the sand
blocking the entrance to the Blue Ruins.
7. Enter the ruins.
8. You will find yourself in an underground cave. You are confronted by
a Gigralyph. Reek havoc upon the small creature!
9. The Gigralyph will soon call for reinforcements.
10. A massive Gigra is called to its side! Destroy the two creatures
with all of your might! Watch out though, the Gigra has many forms it
will take throughout the battle.
11. Once you defeat the Gigra, it falls to the sand below and is
immobilized.
12. Or so you thought! The Gigra won't give up so easily and is back
for revenge!
13. It readies an onslaught of spears intended to take out your dragon!
14. Luckily for you, your dragon changes into a more powerful shape and
shoots amazingly powerful streams of laser fire at the Gigra!
15. The extremely powerful laser streams completely engulf the Gigra,
taking it down to its final resting place.
16. Make your way to the exit.
17. You arrive at camp, where Gash tells you he can go on his own. He
tells you to go east where a caravan can be found. This is your next
destination. Before departing, he also gives you a pendant. If you show
this pendant to the people of the caravan they will help you out.
=======================================================================
DIVINE INFO: DRAGON FORMS AND FULL-GAUGE CLASS EXPLANATION
=======================================================================
So your dragon just started to change into different forms. Well,
that's good because these forms are going to help you out greatly in
battle! To change dragon forms go to the player menu and go to Select
Dragon Type. You can also change dragon forms while in battle, at the
cost of 1 gauge. It is here in this menu, that you can change into any
of the 5 different dragon forms. Just move the cursor around in a
circular motion until your dragon takes on a form. Normal form is a
well balanced form. Attack form boosts your lock-on laser attack power
in battle. Spiritual form will boost your berserk attacks so they take
more damage. Agility form gives you greater speed in battle, your
gauges will fill up faster as well. Lastly, Defense form will raise
your defense and allow you to take less damage from oncoming attacks.
HEALING WING BERSERK SPECIAL ABILITY:
When 3 gauges are filled in battle if you are in Normal dragon form,
you will recover HP over time.
ASSAULT WING BERSERK SPECIAL ABILITY:
When 3 gauges are filled in battle if you are in Attack dragon form,
your laser power will be raised.
BERSERKER WING BERSERK SPECIAL ABILITY:
When 3 gauges are filled in battle if you are in Spiritual dragon form,
you will gradually recover BP.
SWIFT WING BERSERK SPECIAL ABILITY:
When 3 gauges are filled in battle if you are in Agility dragon form,
the speed at which your dragon gauges fill will accelerate.
PROTECTION WING BERSERK SPECIAL ABILITY:
When 3 gauges are filled in battle if you are in Defense dragon form,
your defensive power will be raised.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 11: CARAVAN
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
A Stranger Amongst Strangers (Walkthrough)
=======================================================================
I had made it to the caravan, just like Gash said. When I first
arrived, I ran into a small boy. He thought I was some new hunter he
was expecting. I told him who I really was. He said his name was Enkak.
He told me his father was a hunter too. Maybe, he was the man I was
looking for. I entered a tent to the far right. Therein, I found a
mother and daughter. The mother told me to leave them alone. When I
just happened to look at her daughter, see screamed at me with all of
her might, to leave the girl alone! I quickly ran for the exit! The
next tent I entered, happened to be an item shop. I told myself, now I
can restock on much needed items. As I approached the man, he told me
to buy something or get out! He said there was nothing for my kind
here! Man, would it have killed these people to show a shred of
hospitality? I wasn't getting anywhere. I wondered if Gash was as
trustworthy as he led on to be. Not one person so far, would talk to me
and I didn't think anyone would even think about helping me out! There
was only one tent left, I sincerely hoped the person in that tent would
recognize my pendant. I found myself in a dimly lit room, a man was
siting towards the back. As soon as I entered, he recognized my pendant
and immediately knew I was a friend of Gash. Thank God! He told me he
almost thought I was with a group of thieving skum that had recently
raided the caravan. Now I knew the reason why everyone gave me such a
cold welcome! I sat down and the man and I had a long conversation. I
told him about Craymen and his men. He replied by saying the group of
thieving men had fit my description. The man told me they went north to
a place called the Forbidden Zone. It was an area where a gravity storm
blows, a place where horrible drooling creatures with razor sharp teeth
dwell. Some call it the Death of 1,000 Pieces, he said. I told him no
matter the danger, I had to try to get a shot at Craymen. The man
wished me luck, and would try to help me out in any way possible. He
told the shop owner Biacah to sell me something from his secret stash.
Before I exited the tent, he also told me to sell any spare items I
had. Doing so, would greatly help the inhabitants of the caravan, since
Crayman had taken almost all of their supplies. Night soon fell upon
us, the man finally introduced himself, his name was An'jou. His fire
lit up the night sky. He told me a story about his people. He said his
people were forced out of their homeland by blood thirsty monsters.
They had no choice but to search for a new place to call home. The
people I had met throughout the day, were all that was left of a once
thriving society. After listening to Anjou's stories, I met a man
siting towards the back of the caravan, his name was Raul. He was a
hunter for hire, taking watch over the surrounding area. He told me the
Imperial Force that came to the caravan was probably a special force,
directly under the Emperor. When the sun rose, I headed for Biacah's
shop to sell my spare items as well as stock up on Elixirs for the
coming battles ahead. Before I departed, I ran into that not so nice
mother and daughter. The mother apologized for our earlier encounter
and said her name was Kou and her daughters name was Fei. Fei didn't
say much, but that was okay, she was just shy. It was time to say good-
bye, the dragon and I took off for the Death of 1,000 Pieces, the
Forbidden Zone! Craymen here I come!
=======================================================================
Biacah's Shop Item List
=======================================================================
Item /Price
1. Elixir Minor/ 150 Dynes
2. Berserk Micro/ 480 Dynes
3. Free Action /100 Dynes
4. Flash Chip /300 Dynes
Gun Parts/Price
1. Mauler/ 3,000 Dynes
=======================================================================
DIVINE OVERVIEW (CARAVAN)
=======================================================================
1. Meet Enkak, the only child living at the caravan. He must be lonely
with no friends his age.
2. Enter the Purple/Green tent to the left.
3. You will enter an item shop. The shop owner isn't very kind. He
won't allow you to buy anything.
4. Enter the Yellow/Pink tent to the far right.
5. You will enter a tent where a mother and daughter live. They think
you are nothing but a wandering thief and show no hospitality
whatsoever.
6. Way in the back past the tent you just entered, will be a lone
Coolia. It's eating Junio Seeds, not a good food for a Coolia.
7. Enter the Yellow/Green tent to the right.
8. Edge finds himself in a mysterious room.
9. The hunter inside, notices the pendant Gash gave you and agrees to
give you some valuable info.
10. He tells Edge that Craymen took most of the caravan dwellers
weapons and medicine. He also says that he went to a place called the
Forbidden Zone.
11. After the conversation, the man builds a fire that lights up the
night sky. He introduces himself. His name is An'jou.
12. Meet Raul, he's out back taking watch duty. He's a hunter for hire.
13. Right behind Raul, you will find 3 Coolia's snoring the night away!
14. Walk to the entrance of the caravan, a menu will come up allowing
you to leave or make night turn to morning. Choose to wait until the
morning. Reenter An'jou's tent, to find two guns positioned on a shelf.
If you examine them, you will see that there is an inscription saying
"From Mr. Woo" on one of the guns.
15. An'jou has told everyone that you mean no harm. The inhabitants of
the caravan will now show you respect. The snotty mother you met
earlier is called Kou and her daughter is called Fei. Head over to the
shop owner who calls himself Biacah, and sell all of your expendable
items. Just make sure not to sell your healing items. Now once you get
some extra Dynes from selling your useless junk, you can stock up on
Elixir Minors, Berserk Micros, Free Actions, and Flash Chips. Buy a
good amount of each item.
16. Now that you've stocked up on items, it's time to head out for the
Forbidden Zone!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 12: FORBIDDEN ZONE
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at the Forbidden Zone
***********************************************************************
Lazara, Lazara Hunter
***********************************************************************
Strategy:
As the dragon moved behind these creatures, to try and attack their
weak spots, they generated a force field. If we tried to attack them
head on, we would be assaulted by a laser storm. Moving to the side,
only allowed them to continue attacking with their lasers. We moved
behind them once more.The force field was no match for the dragon's
Cleansing Wave berserk attack!
***********************************************************************
DIVINE ENEMY INFO FOR LAZARA
***********************************************************************
Normal/Attack Direction
Laser/Left and Right
Special
Laser Storm/Front
Length 31.5 Ln
Height 18.0 Ln
Width 22.5 Ln
Weight 2800 Kn
Dynes 20 Dn
Exp Pts 21 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
DIVINE ENEMY INFO FOR LAZARA HUNTER
***********************************************************************
Normal/Attack Direction
Laser/ Left and Right
Special
Laser Storm/Front
Length 37.8 Ln
Height 18.0 Ln
Width 36.0 Ln
Weight 3024 Kn
Dynes 20 Dn
Exp Pts 25 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
Lazara Skimmer, Lazara Hammer
***********************************************************************
Strategy:
These creatures attacked us while flying over the Forbidden Zone. Some
stayed submerged in the water, while others stayed on the surface,
ready to attack. We hovered directly in front of them where their weak
spots were located. They began to charge up this green colored energy,
firing many blasts at the dragon and I. The dragon moved to the side,
to dodge them, but was attacked yet again by energy spheres. We moved
back up front, the dragon unleashed his Phantom Slashers berserk
attack. This took out the first group of creatures. The ones below the
water now surfaced, so the dragon fired a final round of Phantom
Slashers and they sank below the murky waters.
***********************************************************************
DIVINE ENEMY INFO FOR LAZARA SKIMMER
***********************************************************************
Normal/Attack Direction
Energy Stream/ Left and Right
Special
Ray Blast/Front
Length 18.0 Ln
Height 19.8 Ln
Width 18.0 Ln
Weight 1408 Kn
Dynes 18 Dn
Exp Pts 18 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
DIVINE ENEMY INFO FOR LAZARA HAMMER
***********************************************************************
Normal/Attack Direction
Energy Stream/ Left and Right
Special
Ray Blast/Front
Length 18.0 Ln
Height 19.8 Ln
Width 18.0 Ln
Weight 1408 Kn
Dynes 18 Dn
Exp Pts 15 EXP
Items
Feener Armor
Lickuern Eyes
=======================================================================
The Death of 1,000 Pieces (Walkthrough)
=======================================================================
As we flew through the Forbidden Zone, we came upon a strange machine
called the Sky Transporter. It immediately recognized us as intruders,
and sealed itself. Its 8 keys separated from the main unit and
relocated to different areas. I assumed to reactivate the machine, I
would have to reassemble all of its keys. It was a grueling process,
but we found all 8 keys and repositioned them back into the Sky
Transporter. Once the keys were in place, the seal was finally broken
and the machine commenced its reactivation process. The dragon shot a
laser at the machine and we were pushed up into the air. Unbeknownst to
us, Craymen's Elite Guard had been waiting close by. They descended
right in front of us. It was Craymen's ship! I had finally caught up
with him!
***********************************************************************
Sub-Boss: Crayman's Elite Guard (Punisher, Flagship)
***********************************************************************
Strategy:
We had finally caught up with Craymen! The Dragon and I were up against
his Elite Guard, which consisted of 2 Punishers and the main Flagship.
The Punishers approached us first. The Dragon knew he was going to need
some serious berserk energy, so he changed into his Spiritual form!
While directly in front of the two ships, we gave them a taste of our
Cleansing Wave berserk attack. It nearly destroyed them in one hit!
Soon after, they both fired Tracers at us. It was nothing the dragon
couldn't handle, he finished off the Punishers with a few laser shots.
The Flagship wasn't too pleased and immediately descended towards us!
This massive ship wasn't going to be so easy to take down, it was
heavily fortified. The ship continually fired Tracers at us. Next, it
readied a homing mine. The dragon moved to the side of the ship and
unleashed its Phantom Slasher berserk attack. It took a moderate amount
of damage. Soon after, the homing mine was released, but we were out of
range. The Dragon continued to stay off to the side and constantly used
his Phantom Slashers, until the Flagship was subdued.
***********************************************************************
DIVINE ENEMY INFO FOR PUNISHER
***********************************************************************
Normal/Attack Direction
Tracers/Front, Left and Right
Special
Homing Mines/ Front, Left and Right
Length 49.5 Ln
Height 36.0 Ln
Width 63.0 Ln
Weight 13860 Kn
Dynes 1 Dn
Exp Pts 86 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
DIVINE ENEMY INFO FOR FLAGSHIP
***********************************************************************
Normal/Attack Direction
Tracers/ Front, Left and Right
Special
Homing Mine/Back
Sub Cannon/Left and Right
Length 126.0 Ln
Height 54.0 Ln
Width 72.0 Ln
Weight 60480 Kn
Dynes 800 Dn
Exp Pts 120 EXP
Items
Elixir Medis
Berserk Minor
***********************************************************************
After the battle, I made my way to the main bridge only to find one man
aboard. It was Craymen's second hand man! I asked him where Craymen was
hiding. He replied by telling me I had fallen into their trap and that
Craymen was already at the Tower. After our little conversation, he
said "she" would finish me. Before I could comprehend what he meant
exactly, an explosion blew me back and completely engulfed the man,
ending his life instantly! As I recovered from my fall, I saw a girl
and a black dragon appear before me. It was the girl from my vision! My
dragon in an effort to protect me, shot its lasers at the black dragon.
The girl's dragon just created a shield out of pure energy and the
laser fire was deflected! I quickly jumped onto my dragon and we flew
along side them. I didn't want to fight her but she said, "his enemy is
my enemy." I asked her if she was referring to Craymen. She answered,
with laser fire to my dragons body! Next, I tried to ask her why she
was on Craymen's side. She didn't answer me and the dragon and I were
soon caught up in a battle against the two.
***********************************************************************
Boss: Atolm Dragon
***********************************************************************
Strategy:
We were forced to fight the mysterious girl I had seen in my vision.
She blindly had her dragon attack us with its laser fire. My dragon was
outraged and changed into his Attack form. We moved behind the girls
dragon and attacked its tail with lock-on lasers. This seemed to take a
lot of damage, we had found its weak spot. After a short period of
time, we were instantly warped to the front of the black dragon. It
took advantage and fired lasers at us. We attempted to fly back to its
tail, but the girl yelled out the word "Ne-Rai," and her dragon in a
fit of rage, fired an impressive onslaught of berserker lasers. Luckily
for us, we were able to move directly in front of the black dragon,
allowing us to escape its wrath. My dragon hurried back to its tail and
continued to fire an onslaught of its own. After multiple shots of
lock-on lasers, to the back of the black dragon's tail, it became weak
and both it and the girl made their retreat.
***********************************************************************
DIVINE ENEMY INFO FOR ATOLM DRAGON
***********************************************************************
Normal/Attack Direction
Laser/ALL
Special
Warp/Back
Berserker Rage/ Back, Left and Right
Length 61.2 Ln
Height 18.0 Ln
Width 54.0Ln
Weight 20400 Kn
Dynes 0 Dn
Exp Pts 224 EXP
Items
Elixir Medis
Berserk Minor
***********************************************************************
Once, we managed to weaken her dragon, they made their retreat. She
said she would be back! We left the Forbidden Zone and made our way
back to the caravan.
=======================================================================
DIVINE OVERVIEW (FORBIDDEN ZONE)
=======================================================================
1. When you approach the Ancient Age machine, called the Sky
Transporter, it will recognize you as an intruder and its 8 keys will
separate from it, sealing the machine.
2. You must now reassemble the missing keys to reactivate the Sky
Transporter.
3. Seek out the 8 keys, their locations can be found on the Forbidden
Zone map that you can find here:
http://www.pdsoasis.panzerdragoon.net/maps.html
4. Try locking-on to one of the keys while directly below and in front
of it. You will get an odd message from Edge saying "Let's finish
this." Does this mean Edge is annoyed at "you," the player, or is he
just mad at the dragon for obnoxiously staying in front of the key? You
be the judge.
5. Once all the keys are in place, the Sky Transporter's seal is broken
and it begins to spin.
6. If you position the dragon inside and along the wall of one of the
keys while it's spinning, you will get trapped and circle the Sky
Transporter. This action triggers a message from Edge saying, "I'm
getting... dizzy!"
7. Once you lock-on and fire at the Sky Transporter, it will push you
up into the air, where Craymen's Elite Guard is waiting to take you
out!
8. Once the Escorts are destroyed, the main Flagship will attempt to
finish the job.
9. Once you heavily damage the Flagship, Edge will board the ship and
enter the main bridge. Therein, he will find Arwen, Craymen's first
officer. He tells Edge that he fell head on into a trap.
10. Suddenly, an immense explosion pushes Edge back and engulfs Arwen,
taking his life in the process!
11. The explosion was caused by Azel and her dragon, Atolm. You have no
choice but to do battle with her.
12. Once you defeat Atolm and Azel, they make their retreat.
13. You have now finished disc 1 and will be prompted to save and
insert disc 2. If you hold X, Y, Z together you can remove the text,
allowing you to view the nice artwork. When you load up disc 2, you
will appear at the World Map, your next destination is the caravan.
=======================================================================
Disc 2 (
http://pdsoasis.github.io/pdsguide.html)
=======================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 13: CARAVAN VISIT 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
A Forest Protected by the Power of the Gods (Walkthrough)
=======================================================================
After returning from the Forbidden Zone, I headed back to the caravan.
When I arrived, I found a monster sprawled out on the ground before me.
Enkak told me with much excitement, that his father had brought it back
from a successful hunt. Next, I went over to Biahca's shop to sell my
useless items I had received from the Forbidden Zone. He was quite
happy to take them off my hands for a good amount of Dynes. He also had
some new items and gun parts for me. I stocked up on Elixirs and bought
this really powerful gun upgrade called the Sniper. Biacah told me it
was able to take major damage to any weak point. My next stop was Fei's
tent. I had a conversation with her mother Kou. She said the people of
the caravan were headed for the Zoah Forest. I told her that there was
bound to be monsters there, but she just muttered something about it
being protected by the power of the Gods. She also spoke of a large
town near the forest, found directly to the east. I thought it a good
idea to check it out after my visit. I attempted to talk to her
daughter Fei, but she wasn't too happy to talk to a complete stranger.
I had to start somewhere, so I didn't stop talking to her until she
warmed up to me. I told her I'd be leaving soon, she didn't want me to
leave! I guess I had made an impression. At night, I observed An'jou as
he readied the innards of the monster he had killed for medicines and
antidotes. He said he recently heard rumors that a dragon was fighting
against the Imperial Forces. Only if he knew, the person whom was
fighting along side that dragon was standing right next to him! But I
couldn't bring myself to tell him. I pretended to not know what he was
talking about. He said I should be more religious and gave me a Dragon
Bible. After chatting with An'jou, I headed out back to see what Raul
was up to. He was on guard duty as usual. He asked me to do him a
favor. I agreed and he handed me an item called the Verato Pipe. He
told me to give it to any survivors I may find from the village Verato.
I agreed and left for the Town of Zoah, when the light of morning
beamed out from the horizon.
=======================================================================
Biacah's Shop Item List
=======================================================================
Item /Price
1. Elixir Minor/ 150 Dynes
2. Elixir Medis/300 Dynes
3. Berserk Micro/ 480 Dynes
4. Berserk Minor/960 Dynes
5. Revive/100 Dynes
6. Antidote/100 Dynes
7. Restore Speed/100 Dynes
8. Free Action /100 Dynes
9. Anesthetic/100 Dynes
10. Unbind/100 Dynes
11. Blast Chip/450 Dynes
12. Flash Chip /300 Dynes
Gun Parts/Price
1. Mauler/ 3,000 Dynes
2. High Vulcan/5000 Dynes
3. Berserk Leech/9000 Dynes
4. Sniper/12000 Dynes
=======================================================================
DIVINE OVERVIEW (CARAVAN VISIT 2)
=======================================================================
1. Notice the monster found on the ground, Its internal illuminated
rocks are used as currency.
2. Head over to Baicha's shop, he has some new items and gun upgrades
for you. Stock up on Elixirs and if you have enough money, buy the
Sniper gun upgrade, it's essential if you want to take major damage to
any enemies weak point.
3. Talk to Fei's mother Kou, she will tell you about a large town
located near the Forest of Zoah. This is your next destination, the
Village of Zoah.
4. Talk to Kou's daughter Fei. At first she will act coldly towards
you, but if you talk to her multiple times, she will eventually start
talking to you. Gain her trust and attention. When she starts saying
things like "You will be leaving soon. I will miss you," you now know
you have earned her affection. This is the first step you need to take
if you want to receive the Palmer Amulet, which you can get before
going to Uru.
5. At night, talk to An'jou who is retrieving the innards from the
newly acquired monster. He will tell you that you should read up on
your religion and will give you the Dragon Bible.
6. After talking to An'jou, head to the back and talk to Raul. He will
ask you for a favor. He wants you to give the Verato Pipe to any
survivors you may find from the village Verato. Agree to help him. I
will explain the next step for this side quest, once you get to the
Village of Zoah.
7. That's it for now, head off to the Village of Zoah. Although I don't
know why it's called the Village of Zoah on the World Map, when Kou
just said it was a large town, but whatever.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 14: VILLAGE OF ZOAH
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
Paet's Request (Walkthrough)
=======================================================================
I soon found myself in the great Village of Zoah. There were so many
things to see and do, I didn't know where to start. I walked into an
item shop owned by a man named Jared. He had just opened shop not too
long ago and had many items to buy. Some books within his shop caught
my eye and he said I could take some. After talking to him for a while,
he told me to go find a man named Juba who knows many things. He also
mentioned an old man who wanted him to fix his gun. Jared wasn't too
sure if he should fix it, since the man was so old and was in no
condition to go out hunting. I left Jared's shop and asked the
gatekeeper for directions to Juba's. He told me Juba's wasn't open
during the day and directed me to a blue door. To the right of the blue
door I entered a brown house. Inside, I found the night gatekeeper
named Abner. After talking to him repeatedly, he assumed we were good
friends and asked me if he could borrow 100 Dynes. Being the nice guy
that I am, I agreed. He better pay me back! To the left of Juba's, I
found a tunnel which connected to the back of town. It was here that I
met a man named Aldo. He wasn't very polite, so I ditched him and
headed off in a different direction. to the right of the tunnel, I
found the back entrance to Juba's. It wasn't locked! I was inside an
empty bar. In the back I found a girl named Jeal. She noticed the
Verato Pipe I had been carrying around. She told me she was from the
Village Verato. I happily gave it to her fulfilling my promise to Raul.
I left out the back entrance and once outside, I noticed a path to the
right of Juba's bar. I walked a ways up this path and found another
house to the right. Within, I found the old man Jared was talking
about. His name was Radgam, an old hunter. Looking around his room, I
saw a rare Ancient Age gun on a pedestal. It was similar to mine. I
wondered how he had acquired it, was he also a dragon rider at one
time? When I fixated my eyes upon it, he screamed, "Don't touch that!"
I told him I was sorry and that I just couldn't help myself, because it
was so rare. After talking to him for a while, he eventually became
curious as to my knowledge about monsters. He asked me a series of
questions. I got them all right! He rewarded me with a Tri-burst gun
part. When I left Radgam's house, night had already cast its shadow
over the sky. Directly in front of me, I found a strange well. I
entered it and emerged in a different section of town. I found a door.
Inside, was a small boy called Bezer. He had been hiding from his
grandfather. He gave me an Amikhan Ring for promising to keep his
hiding spot a secret. It was now time to go see Juba, so I headed off
to his bar. Upon entering, I found a scary shirtless man hovering over
a series of illuminated drinks. He wouldn't talk to me unless I ordered
one of them, so I gave him 20 Dynes. It tasted horrible, but I
pretended to like it and he gave me an Elixir Minor. I asked him about
the Empire. He talked about a black ship that I knew nothing about. He
also said the Empire was looking for the Tower, found on the other side
of the forest. He gave me a picture of the Tower and said to go talk to
a man called Paet, if I wanted to know more. He told me to go see him
in the morning. Morning soon arrived, and just as Juba said, I found
Paet working on some ancient device towards the back of town. I asked
him if he knew anything about the Tower. He refused to tell me, but
said he might change his mind if I could find him some ship parts in a
place north of the Forbidden Zone called Georgius. I had no choice but
to agree to his terms. Before venturing off to this unknown place, I
returned to the caravan to let Raul know that I had found a survivor
from the Village of Verato. He thanked me and gave me a reward of 1000
Dynes. He told me a story about his village. The Empire had deemed it
necessary to bring the border lands under control. Raul working as a
mercenary for the Empire at the time, went ahead to warn his village of
the impending danger. The border lands were located near the village,
so it was also destroyed with no consideration for the villagers lives.
Raul didn't make it on time and had to face the horrifying fact that
his fellow villagers were nothing but ash. It was then that he found
the Verato Pipe. After his sad tale, I said good-bye and headed off to
my next destination, Georgius.
=======================================================================
Jared's Shop Item List
=======================================================================
Item /Price
1. Elixir Minor/ 150 Dynes
2. Elixir Medis/300 Dynes
3. Berserk Micro/ 480 Dynes
4. Berserk Minor/960 Dynes
5. Revive/100 Dynes
6. Antidote/100 Dynes
7. Restore Speed/100 Dynes
8. Free Action /100 Dynes
9. Anesthetic/100 Dynes
10. Unbind/100 Dynes
11. Blast Chip/450 Dynes
12. Flash Chip /300 Dynes
Gun Parts/Price
1. Mauler/ 3,000 Dynes
2. High Vulcan/5000 Dynes
3. Berserk Leech/9000 Dynes
4. Sniper/12000 Dynes
=======================================================================
DIVINE OVERVIEW (VILLAGE OF ZOAH)
=======================================================================
1. When you first enter the Liberal District in the Village of Zoah,
you will notice a trade taking place between two men. If you stand far
away, you can eavesdrop on them and listen to their conversation. Note,
this works for other instances when there are two people near each
other talking.
2. Enter the door with the strange snake-like symbol.
3. You will find yourself in an item shop. The shopkeeper Jared just
opened shop and has lots of items for you to buy (same items and prices
as the caravan). Walk over to the shelf, and examine the books. Jared
will say you can have some. Keep examining the book shelf to receive up
to 4 books. The books you can take are: Ship Report, Bible 2, Dragon
Book 1 and Zoah Bible. If you talk to Jared, he will tell you to go
find Juba. He also mentions an old man who wants him to fix his gun.
Jared thinks it isn't such a good idea, since the man is so old and
shouldn't be out hunting.
4. Siffle the gatekeeper can give you directions to Juba's bar.
5. Juba's bar isn't open during the day.
6. To the right of Juba's bar, you will see two finely carved pieces of
wood. Examine the tip of them to receive a Gem Lens.
7. Go up the stairs found to the left of Juba's bar and enter the brown
building.
8. Inside, you will find the night gatekeeper Abner. Talk to him
repeatedly and he will eventually ask if he can borrow 100 Dynes. Note,
if you bought a lot of items and have less than 100 Dynes, he wont ask
you to give him any money, so make sure you have at least 100 Dynes
before talking to him. Agree to lend him the money. You can get
something from him later.
9. Walk under the tunnel, found to the left of Juba's bar. This tunnel
connects to the back of town. Here, you will be introduced to Aldo.
He's not very sociable towards you.
10. To the right of the tunnel, you will find the back entrance to
Juba's bar. It isn't locked!
11. Once inside, you will meet the waitress Jeal. She notices you have
the Verato Pipe. Edge gives it to her as a gift, fulfilling his promise
to Raul.
12. Exit the bar and head up the northern stairs. To the right you will
be able to enter another house.
13. Once you enter the house, you will find the old man Jared was
talking about. His name is Radgam. Have a conversation with him, then
examine his gun. He will get very angry and tell you not to touch it.
keep talking to him repeatedly until he says, "How long has it been
since you went hunting?" Radgam will want to test your monster
knowledge and will give you a series of questions to answer. Here are
the questions and the answers.
1. Against a Baldor, where is it safe? Answer, the back.
2. How do you kill a Lathum? Answer, find its hidden weakness.
3. What makes a Nanyd Swarm scatter? Answer, kill the Queen.
4. Name a characteristic of the Lazara? Answer, dodges lasers.
5. Which is summoned by a Pludger? Answer, Nanyds.
6. What is the Horned Stryder's attack? Answer, paralyzing shard.
7. Mangnata or Gelata, which is stronger? Answer, Magnata Urchins.
For answering all of the questions correctly, Radgam will give you a
Tri-Burst gun part. Good for you!
14. Go back to the entrance of town and select "Wait Until Nightfall."
15. You will find Radgam walking around at night. He will talk about
the Guardian Fire, and ask you a personal question.
16. It's time to go back to Juba's bar, it is now open for business!
17. Talk to Juba, he will ask you if you want a drink. He will only
talk to you after you order, so pay 20 Dynes. Tell him the drink was
good, and he will give you an Elixir Medis. Now, ask him about the
Empire. He will talk about a black ship and the Tower. Juba tells you
to go see a man named Paet if you want to know more. You can find him
in the morning.
18. Before you leave, go upstairs. In the far left corner of the room,
examine the table Aldo is sitting at. It says "They killed Kenny." This
was a little reference to South Park the translators put in.
19. Go out the back entrance of Juba's bar and go back down the
northern path. When you walk a ways up, you will find a strange well to
the left. Go down it.
20. When you emerge, you can enter a door found right near the well.
Inside, is a boy called Bezer. He will give you an Amirkhan Ring for
promising to keep his hiding place a secret.
21. It's now time to go see Paet. Walk under the tunnel and go to the
far back of town, just past Aldo's house behind the firewood, is where
he can be found.
22. Paet will ask you to bring him back some ship parts from Georgius
in exchange for information about the Tower. But, before going to
Georgius return to the caravan, there is something we need to take care
of.
23. Before heading off to Georgius, head back to the caravan. Go see
Raul at night and tell him you found a survivor from the Village of
Verato. He will thank you and give you 1000 Dynes as a reward.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 15: GEORGIUS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at Georgius.
***********************************************************************
(Lazara Hunting Group) Lazara, Lazara Skimmer
***********************************************************************
Strategy:
No matter where we positioned ourselves, whether it was the front, back
or sides of these creatures, we would be attacked by their laser fire.
Our best bet was to attack from behind with the dragon's laser fire.
This took out the 4 Lazara Skimmers, leaving the 4 Lazara in front,
open for attack. The dragon continued his bombardment of lasers until
they were all defeated.
***********************************************************************
Hellion
***********************************************************************
Strategy:
These creatures hovered beside a giant sphere, shifting there location
around it, every so often. When we encountered them, they immediately
shot stone slashers at us. The dragon transformed into his Spiritual
form and took them out with his Cleansing Wave berserk attack.
***********************************************************************
DIVINE ENEMY INFO FOR HELLION
***********************************************************************
Normal/Attack Direction
None
Special
Stone Slasher/ALL
Length 13.5 Ln
Height 10.8 Ln
Width 9.0 Ln
Weight 448 Kn
Dynes 35 Dn
Exp Pts 33 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
Shellcoof Guardians
***********************************************************************
Strategy:
These Ancient Age robots hovered around the massive tornado repairing
the ancient ship within and warding of any intruders that may halt the
ships restoration. These guardians or repair robots, shot particle
charged lasers out of the lower parts of their bodies. They were fairly
easy to destroy. The dragon only had to lock-on to any one guardian and
shoot a single laser, destroying it in one hit.
=======================================================================
An Ancient Evil from the Distant Past (Walkthrough)
=======================================================================
The dragon and I arrived above a place just to the north of the
Forbidden Zone, called Georgius. Straight in front of us was a gigantic
tornado. We had to force our way through hordes of monsters, just to
reach it. Once we reached the tornado, we made our decent into the
unknown depths. Below, we found a group of ancient guardians circling
around the base of the tornado. They seemed to be protecting something.
I was not sure what, but we had to destroy them to find out. The dragon
obliterated each and every one of them, with no remorse. When the final
guardian was destroyed, the tornado dissipated. Soon after, a massive
Ancient Age ship emerged! I knew for sure, I would be able to get some
ship parts from such a massive relic. Just as I had surmised, right
under the ship was an item box containing the much needed ship parts. I
immediately returned to Zoah to tell Paet the good news. Paet inspected
the parts with an angry look on his face. He told me they were nothing
but useless junk. He insisted that I return to Georgius to find him
better parts. I returned to Georgius once more. Upon arriving, I
noticed something strange on the side of the giant ship. A large hole
had been blasted into the side. I left the dragon behind and examined
the interior of the ship on foot. I couldn't believe what I was seeing.
An Imperial squadron had invaded the inside of the ship and were
attempting to revive a horrible monster! Luck wasn't on my side that
day. I was caught by a patrolling Imperial soldier and brought onboard
their Gunship to be interrogated. After being beaten senseless, the
commander told me that Craymen planned to destroy the world with the
destructive force of the Tower. I was then tortured, until I blacked
out from the excruciating pain. My luck soon turned around. Gash had
been aboard the ship investigating this incident. He found my location
and freed me. We made our escape to the deck. The dragon was waiting
for us outside. We immediately boarded him and flew beside the Gunship.
Below the Gunship was that horrible monster I had seen before I was
caught. Gash told me it alone, was the reason why the Empire came to
such a place. They had unearthed a great evil slain by a dragon long
ago. We had to destroy the Gunship along with the menacing monster it
was carrying.
***********************************************************************
Sub-Boss: Gunship
***********************************************************************
Strategy:
As the battle began, the Gunship shot ion blasters at us. Moving to the
front of the ship, lead us into a bombardment of Tracers. The dragon
changed into its Spiritual form and unleashed its Wraith Slashers
berserk attack. Soon after, something unexpected occurred. The Ancient
Age monster came to life and began shooting upwards lasers! The Gunship
was completely destroyed. Now we were up against an even greater
threat!
***********************************************************************
DIVINE ENEMY INFO FOR GUNSHIP
***********************************************************************
Normal/Attack Direction
Tracers/Front and Back
Special
Ion Blasters/Left and Right
Length 63.0 Ln
Height 45.0 Ln
Width 40.5 Ln
Weight 14175 Kn
Dynes 1 Dn
Exp Pts 144 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
Boss: Guardian Dragon
***********************************************************************
Strategy:
We now had to face a great evil from the distant past. Just being in
the monsters presence, made me shutter with fear. The giant monster
began the battle by shooting us with its powerful lasers. Soon after,
it opened its tail plates. This action revealed its weak point, located
directly behind the monster. Before we could move behind it, the
monster uppercut us with its tail. This weakened the dragon greatly. I
had to heal him with an Elixir Medis. After recovering, the dragon,
while still in Spiritual form, immediately flew to the back of the
monster and used its Wraith Slashers berserk attack. When this attack
was completed, the monster closed its plates. We stayed behind it for a
time, deciding what our next move would be. This wasn't such a good
idea as the monster attacked us with a light particle blast. The dragon
quickly moved to the front of the monster, to avoid any more
devastating attacks. I then fired my gun at its head. This had a
debilitating effect on the monster. It ceased functioning! We were able
to move behind it once more and attack its tail area. Although, our
attacks didn't take as much damage, since the monsters tail plates were
closed. I also took this opportunity to heal the dragon. The monster
soon restored itself and was back in the fight. While waiting for its
tail plates to open again, I continued to shoot its head with my gun,
eventually forcing it to cease functioning once more. As the battle
ensued it finally opened its tail plates. The dragon, while behind the
monster, continually fired Wraith Slashers at the monsters tail area.
After taking so much damage, the monster went berserk. It spun out of
control, constantly shooting lasers at us! The dragon finished it off
with one more Wraith Slashers berserk attack and the great evil from
the past, was put in its grave once more. What a horrible monster!
***********************************************************************
DIVINE ENEMY INFO FOR GUARDIAN DRAGON
***********************************************************************
Normal/Attack Direction
Laser/Front, Left and Right
Special
Light
Particle Charged/Back
Tail Uppercut/Front
Berserk Laser/ALL
Length 108.0 Ln
Height 40.5 Ln
Width 36.0 Ln
Weight 34560 Kn
Dynes 700 Dn
Exp Pts 576 EXP
Items
Elixir Medis
Macran Jewel
***********************************************************************
After a long drawn out battle, the horrible monster was finally put to
rest. We headed back to camp to take a much needed rest. While at camp
I realized I hadn't gotten any new ship parts for Paet. As I began to
freak out, Gash with good intentions, gave me the ship parts I needed
so badly. I only had to owe him a favor in return. I returned to Zoah,
hoping Paet would finally tell me all he knew about the Tower. When I
gave him the parts, the dumb fool said he didn't need them anymore! And
after all I went through! The look on my face struck fear into his
eyes. He couldn't even remember my name. His new found interest was my
dragon, which he saw with the help of his viewing device. He made me
promise to let him see it someday. Paet told me the Tower was located
to the northeast, beyond a lake called Uru. He showed me this place
with his viewing machine. It was quite amazing! Before the machine
broke, I saw that girl with the black dragon. Paet thought there was a
way to get into the Tower by way of Uru. It was inaccessible from the
sky due to the thick fog. I told him I had to leave right away. He said
if I needed anything, I could stop by anytime during the day. As I
walked away, Paet yelled, "Don't forget about our deal." Those words
echoed throughout my ears making me feel uneasy. I headed off to Uru!
=======================================================================
DIVINE OVERVIEW (GEORGIUS)
=======================================================================
1. When you arrive, there will be a huge tornado straight in front of
you. You will have to fight your way through hordes of monsters to
reach it.
2. Once you finally reach the tornado, lock-on to it and descend to the
depths below.
3. At the base of the tornado, you will find Ancient Age guardians
protecting something hidden inside.
4. Head off to the northeast. You will find a deactivated guardian.
When you examine it, you will notice that a laser rank of # 6 is
required to destroy it. Soon after, a group of small tornadoes will
come along and destroy it for you. Destroying it serves no purpose.
5. Head back to the central tornado. A group of guardians are
surrounding it. You must now destroy each and every guardian.
6. Move over to any one guardian and break it apart.
7. Watch out though, if you are hit by any of the circling spheres, you
will be forced to fight Hellion monsters. You should fight a few
battles against them anyway, to level up a bit.
8. After destroying a few guardians, you will notice a long protruding
object coming out of the tornado. You can lock-on to it, triggering a
message from Edge saying, (something's coming!). Soon after, more
guardians will appear. Destroy them all!
9. Once all of the guardians are destroyed, the tornado dissipates and
an ancient ship emerges! If you played Panzer Dragoon 2 Zwei, this ship
should bring back fond memories. It's called Shellcoof.
10. Surrounding the ship are 4 pyramids. Each pyramid corresponds to a
locked door within Shellcoof. Once a pyramid is activated the
corresponding door inside Shellcoof opens. In order to activate the
surrounding pyramids laser ranks of 2, 3, and 4 are required, none of
which you have yet. For now, get the Ship Parts Paet asked for, located
directly under the ship.
11. Return to the Village of Zoah and give Paet the ship parts. He will
be utterly disgusted with you, thinking you acquired the parts from
some nearby ruin. He tells you to go back to Georgius to find him
better parts. Leave Zoah and head back to Georgius.
12. Once back at Georgius, a strange hole will have appeared on the
side of Shellcoof. Enter the strange hole.
13. Edge finds an Imperial squadron within the ship. What are they up
to?
14. They have recovered an ancient evil from the past!
15. Edge gets caught and is interrogated by Imperial Officers.
16. Gash comes to the rescue! They both make their escape to the deck.
17. Your dragon is waiting for you outside.
18. You must now do battle with the gunship. What's that it's carrying?
19. The monster is awakened by your dragons presence and completely
destroys the Gunship. Players of Panzer Dragoon 2 Zwei will also
recognize this creature. It's the Guardian Dragon! You must stop at
nothing to put it back in its grave, where it belongs.
20. After a nostalgic battle, the ancient evil is finally put to rest.
21. After the battle, your dragon is upgraded to Stripe Wing. Edge and
Gash head back to camp.
22. Before leaving camp, Edge remembers he forgot to get ship parts for
Paet. Gash gladly helps Edge out and gives him the much needed Ship
Parts. Now, head back to the Village of Zoah and give the ship parts to
Paet.
23. Unfortunately, Paet has no need for the ship parts anymore (and
after all you went through, oh well, we'll have the dragon shoot lasers
at him later). He's now more interested in your dragon, which he saw
with his viewing machine. He makes you promise to let him see the
dragon one day.
24. With his viewing machine, Paet shows Edge a place called Uru. He
thinks you can get into the Tower from there. Before the machine gets
damaged, the girl with the black dragon flies by. Paet tells Edge see
headed north. With this in mind, Edge soon departs for Uru.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 16: URU
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at Uru.
***********************************************************************
Rare Enemy: Dracolyth
***********************************************************************
Strategy:
While flying beside these creatures, we were attacked by an onslaught
of berserk blasts. Towards the back seemed to be a safe spot were they
couldn't harm us. Moving directly in front of them, allowed us to spot
their weak points. Before we could attack, the winged creatures shot
multiple chaotic blasts, one after the other. The dragon took a
considerable amount of damage. They were taken out with my dragon's
Cleansing Wave berserk attack.
***********************************************************************
DIVINE ENEMY INFO FOR DRACOLYTH
***********************************************************************
Normal/Attack Direction
None
Special
Chaotic Blast/ Front
Berserk Blast/Left and Right
Length 19.8 Ln
Height 7.2 Ln
Width 31.5 Ln
Weight 862 Kn
Dynes 15 Dn
Exp Pts 25 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
( Lumid Swarm ) Lumid, Lumid Queen
***********************************************************************
Strategy:
These creatures closely resembled the Nanyds from the Garil Desert. We
began the battle in front of them. They all flew past us, attacking
with a spine storm. As we moved to the side, a swarm of them attacked
us. I noticed a red one directly in the middle. Just like the Nanyds, I
assumed it was the Queen. I shot the Queen with my gun and the rest of
the creatures scattered.
***********************************************************************
DIVINE ENEMY INFO FOR LUMID
***********************************************************************
Normal/Attack Direction
Spine/Left and Right
Special
Spine Storm/Front
Length 7.2 Ln
Height 3.6 Ln
Width 7.2 Ln
Weight 35 Kn
Dynes 5 Dn
Exp Pts 4 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
DIVINE ENEMY INFO FOR LUMID QUEEN
***********************************************************************
Normal/Attack Direction
Spine/Left and Right
Special
Spine Storm/Front
Length 9.9 Ln
Height 5.4 Ln
Width 9.0 Ln
Weight 92 Kn
Dynes 20 Dn
Exp Pts 12 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
( Lumid Swarm: All Queens ) Lumid Queen
***********************************************************************
Strategy:
After acquiring Protect Key # 2, we returned to the Sunken Southern
Ruins of Uru. The day was almost over and a beautiful sunset cast its
light over the water. This moment of relaxation and beauty soon turned
ugly, as we were ambushed by a Lumid Swarm containing all Queens. The
dragon's Cleansing Wave berserk attack was sufficient enough to
completely destroy the swarm.
***********************************************************************
Neo-Stryder, Neo-Stalker
***********************************************************************
Strategy:
Just as we began to fixate our eyes on Uru's beautiful sunset once
more, another wave of monsters engaged us in battle. Amazingly, these
large creatures could run across the water! They weren't too much of a
challenge though, as the dragon just blew them to pieces with his
Cleansing Wave berserk attack. With Protect Key # 2 in hand, we
continued our mission to release the seals.
***********************************************************************
DIVINE ENEMY INFO FOR NEO-STRYDER
***********************************************************************
Normal/Attack Direction
None
Special
Solution/Back
Length 9.0 Ln
Height 18.0 Ln
Width 10.8 Ln
Weight 336 Kn
Dynes 18 Dn
Exp Pts 11 EXP
Items
Macral Liquid
Macral Shell
***********************************************************************
DIVINE ENEMY INFO FOR NEO-STALKER
***********************************************************************
Normal/Attack Direction
None
Special
Paralysis/Back
Length 9.0 Ln
Height 13.5 Ln
Width 10.8 Ln
Weight 252 Kn
Dynes 50 Dn
Exp Pts 16 EXP
Items
Macral Liquid
Macral Shell
=======================================================================
Craymen's Trap: The Protect Key Ordeal (Walkthrough)
=======================================================================
Before venturing off to Uru, I took it upon myself to go visit Fei, at
the caravan. I found her in the back washing a Coolia. When I
approached her, see gave me a Palmer Amulet and said it was a good luck
charm worn by hunters. In return, I gave her the Amirkhan Ring I had
received from Bezer. She was much happier now and I could tell she was
starting to like me a lot. I had no time for love, the adventure
awaiting me at Uru, beckoned me to leave. I said my good-byes and was
off to Uru. It was just as Paet showed me, the Sunken Southern Ruins of
Uru. I remembered him saying that the black dragon had flown to Uru
Deep North, or so it was called. As I flew north, I could see strange
ruins to the west and east, each facing each other on opposite sides.
When I examined the one to the west, a voice spoke out a message
telling me to enter Protect Key code for Protect Key # 1. It seemed
that I needed some sort of key. Examining the one to the east gave me a
similar message, telling me to enter Protect Key code for Protect Key #
2. I wondered where these Protect Keys could be? Flying farther north
brought the dragon and I to a cave. In front of the cave was something
that looked like a Keystone, blocking the entrance. There was also a
long tunnel behind it. I knew the tunnel had to take me past the
cliffs, but I had to find a way to remove the Keystone first. From the
cave, we flew a little ways to the southeast. We came upon yet another
Keystone. Swimming below it was a Kinoshita Whale. I had previously
thought those creatures were extinct. He seemed to want a lot of
attention, so I had the dragon shoot a laser at it. In a playful
manner, the whale knocked over the Keytone with its tail. We flew back
to the one near the cave and found another Kinoshita Whale. Once the
whale swam under the Keystone, the dragon shot a laser at its head. The
whale knocked over the Keytone, reveling the opening to the cave. Even
though the Keystone blocking the cave was gone, something just wasn't
quite right. The tunnel behind the cave wasn't connected to the
northern cliffs. We flew behind the cave and along its tunnel. Near the
middle of the tunnel we found a rotating device. The dragon shot a
laser at it 3 times, causing it to rotate the tunnel and connect it to
the cliffs. Now we entered the cave and made our way into the passage.
As we flew through the underwater tunnels, we could see an abundance of
wondrous sea life which occupied the surrounding area. We exited the
passage into Uru Deep North. We were then immediately ambushed by
Craymen's Fleet.
***********************************************************************
(Craymen's Fleet: Battle 1) Annihilator, Rogue, Inferno
***********************************************************************
Strategy:
First, the fleet sent an Annihilator ship to do battle with us. The
dragon immediately changed into his Attack form, as we were going to
need major fire power to take the ship out. The ship had a massive
Reaper Cannon, that tracked our movements. As we attempted to evade the
cannon, we could see that the ships weak spot lay directly in front of
the Annihilator. The only problem was the constant movement of the
cannon. Maybe if we were fast enough we could have got a couple shots
in at the weak spot. The mobile cannon managed to catch up to us and
fired streams of energy at my dragon. Our only choice was to keep
moving, as the cannon continually tracked our movements. Eventually,
the Reaper Cannon had to power down, to recharge its energy. It was
then that we were attacked by Plague Rockets. I used an antidote and
healed the dragon. While the cannon was recharging, we had an
opportunity to attack. While directly in front of the cannon and the
Annihilator ship, the dragon shot multiple lock-on lasers at the ship
until it completely fell apart. After the Annihilator was destroyed,
the fleet sent two waves of Rogue ships. When in front of them, they
fired Tracers at us. The sides of these small ships seemed to be a safe
spot were their gun fire could not hit us. Moving behind them revealed
their weak spots. We were soon attacked by an aerial blitz of gun fire.
While still behind them, the dragon quickly obliterated them all, with
his lock-on lasers. Once the two waves of Rogue ships were taken out,
we were finally engaged by yet another Annihilator ship. This time it
had an aerial battle group of three Infernos surrounding its weak spot.
We used the same strategy as before, making sure to avoid the Reaper
Cannon as it tracked our movements. Once we made it to the front of the
ship where the Infernos were stationed at, the dragon changed into his
Spiritual form and took them all out, as well as the Annihilators weak
spot with his Judgment Day berserk attack. They had no hope of
surviving such a powerful attack. The battle was won.
***********************************************************************
DIVINE ENEMY INFO FOR ANNIHILATOR
***********************************************************************
Normal/Attack Direction
None
Special
Reaper/Varies
Plague Rockets/Front
Length 45.0 Ln
Height 72.0 Ln
Width 36.0 Ln
Weight 14400 Kn
Dynes 40 Dn
Exp Pts 200 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
DIVINE ENEMY INFO FOR ROGUE
***********************************************************************
Normal/Attack Direction
None
Special
Aerial Blitz/Back
Tracers/Front
Length 12.6 Ln
Height 5.4 Ln
Width 10.8 Ln
Weight 146 Kn
Dynes 20 Dn
Exp Pts 19 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
DIVINE ENEMY INFO FOR INFERNO
***********************************************************************
Normal/Attack Direction
None
Special
Inferno Blast/Front
Length 8.1 Ln
Height 13.5 Ln
Width 3.6 Ln
Weight 135 Kn
Dynes 23 Dn
Exp Pts 23 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
I wondered what they were doing here? Directly west of the exit, we
found a strange glowing ruin. When we examined it, a massage told me
that the underground facilities had been sealed with three keys. In
order go gain entry, I would have to collect all three Protect Keys and
deactivate the seal. It also said the controls to the guardian
Drenholm, had also been deactivated and I should use caution when
unlocking the seals. After hearing the message we explored some more
and found a series of black ruins, submerged under the water. I knew
this had to be the way into the underground facilities. West of the
black ruins we found a small alcove containing a panel. When we
examined the panel, we received Protect Key # 1. The ruins said if I
unlocked the seals with the keys, I would be able to understand the
purpose of this place. We left Uru Deep North and headed back to Uru
Sunken Southern Ruins. As we flew back to the first Protect Key ruin,
we were ambushed by Craymen's Fleet once more. They just wouldn't give
up and we had to take them down yet again.
***********************************************************************
(Craymen's Fleet: Battle 2) Annihilator, Punisher, Rogue
***********************************************************************
Strategy:
Just like the last battle, we were fist up against an Annihilator. The
dragon changed into his Attack form and used the same strategy as
before. The ship was destroyed quite easily. Next, we were engaged by a
group of Punishers. Armed with an array of weaponry and armor, these
ships were very intimidating. They soon used their ignition and drew
closer to the dragon and I. Homing Mines were then fired, landing a
direct hit to my dragon's body. This took fatal damage and I had to
heal him right away with an Elixir Medis. Once the dragon recovered, he
flew directly in front of the menacing ships and destroyed them with
his Judgment Day berserk attack. After the Punishers were destroyed, we
were assaulted by an attack group containing both Punishers and Rogues.
The dragon just fired another round of Judgment Day and they were
reduced to a few piles of junk parts.
***********************************************************************
DIVINE ENEMY INFO FOR PUNISHER
***********************************************************************
Normal/Attack Direction
Tracers/ Front, Left and Right
Special
Homing Mines/ Front, Left and Right
Length 49.5 Ln
Height 36.0 Ln
Width 63.0 Ln
Weight 13860 Kn
Dynes 1Dn
Exp Pts 86 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
Craymen's forces seemed to be everywhere! I wondered if these ruins
were linked with the Tower? We finally made our way over to the first
Protect Key ruin. When we activated it, we received a message telling
us to confirmed Protect Key # 1. That's how it worked! The first seal
had been broken. I knew something must have changed in Uru Deep North,
where I found the key. We returned there to find the black ruins had
raised out of the water! To the east of the black ruins, we found
another alcove containing Protect Key # 2. We made our way back to Uru
Sunken Southern Ruins once more and headed for the second Protect Key
ruin. Craymen's Fleet, attacked us for the third time! This time, they
went all out and sent wave after wave of battle ships.
***********************************************************************
(Craymen's Fleet: Battle 3) Annihilator, Inferno, Rogue, Punisher
***********************************************************************
Strategy:
The battle began with an aerial battle group containing an Annihilator
surrounded by a group of Infernos. The dragon quickly changed into his
Spiritual form, flew in front of the Infernos and took them out with
Judgment Day. Once the Infernos were out of the way, we finished off
the Annihilator by shooting lock-on lasers at its weak spot. Next, came
a group of Rogues. The dragon just flew behind them and shot lock-on
lasers until they were all destroyed. It was not much of a challenge at
all. After the Rogues, we were up against more Punishers. While still
in Spiritual form, the dragon just flew directly in front of the ships
and destroyed them with yet another onslaught of his Judgment Day
berserk attack. Once the Punishers were taken out, we were engaged by
another aerial battle group containing another Annihilator ship
surrounded by a group of Infernos. We used the same strategy as before
and they sank to their watery graves. Lastly, an attack group with both
a Punisher and a group of Rogues, tried their luck. Their defeat was
inevitable. Judgment Day put them in their place. The exhausting battle
was finally over.
***********************************************************************
After the long drawn out battle, we activated the second Protect Key
ruin and confirmed Protect Key # 2. After doing so, the ruin suddenly
shot a laser stream over to the Protect Key ruin across from it! This
caused something strange to occur. The armored plating that surrounded
the Protect Keys, began to fall off. It was then that we ran into
Zastava, the man who played a major role in the murdering of my
friends. He said I had just activated the Guardians of Uru and would
soon be reunited with all of my dead friends. He flew away with his
aerial flying machine, laughing at our unfortunate situation. The
dragon attempted to shoot homing lasers at the creep, but amazingly he
just dodged them. It was no use dealing with him now, the two guardians
had formed into one being called Drenholm, just like the ancient
recording said. We were in for the battle of our lives!
***********************************************************************
Sub-Boss: Drenholm
***********************************************************************
Strategy:
The Protect Keys had come to life, revealing the Guardians of Uru. The
dragon sensing immediate danger, changed into his Spiritual form. The
guardian began the battle by charging up an electrical attack which it
then shot into the sky. The attack came down upon us like a
thunderstorm. This greatly weakened the dragon. To prevent this attack
from taking any more damage again, the dragon used his Vengeance Orbs
berserk attack. This attack surrounded the dragon with protective orbs
that shielded us from any one attack. We noticed the guardian had two
port engines on its left and right sides, keeping it afloat. We flew to
the left side of the guardian and took out the first engine with lock-
on lasers. The guardian then attacked us with its thunderstorm attack
once more. Its attack was of no use, as my dragon's Vengeance Orbs
repelled the attack and each orb surrounding us shot outward, striking
multiple targets on the guardians body. This was a very good defensive
technique. Once the first engine was destroyed, we moved to the right
side, taking out the second engine with yet another stream of lock-on
lasers. We had taken critical damage to the guardian. A smaller
guardian which was connected to the larger one, now had to separate and
become a separate unit. The larger guardian now lay lifeless, leaving
its rear open for attack. We flew directly behind the helpless guardian
and sent a Judgment Day berserk attack at its vulnerable areas. I made
sure to recharge the dragon's berserk energy when needed, with Berserk
Medis items. The smaller guardian was hovering above us, just waiting
for an opportunity to attack. It soon did just that and sent an eye
beam which it swung from left to right. This attack landed on the
dragon and completely stopped his movement. As the dragon and I lay
helpless, unable to move, the flying guardian sent lightning needles at
us. These lightning needles encased us, hovering around the dragon's
body. We had to think fast or else we would be trapped inside, wide
open for the enemy to attack us. Luckily, I brought along items called
Free Actions. These items had the ability to free us from our stopped
movement. Once the dragon gained his mobility back, we quickly flew out
of the encasement of lightning needles. The flying guardian, just as we
moved out of the way, sent a thunderstrike beam, that flew within the
lightning needles. It just missed us! Without a target, the needles
fell into the water. We moved back behind the larger guardian and sent
another Judgment Day berserk attack at its weak spots. The flying
guardian shot another eye beam, hitting the dragon again with its
immobilizing abilities. I just used another Free Action item and the
dragon was free to move once more. We flew to the side as the hovering
guardian shot out its lightning needles, followed by its thunderstrike
beam, which missed its target once more. We made it our priority to
keep attacking the stationary larger guardians vulnerable spots, with
Judgment Day. Its system soon overloaded, causing the two to finally be
destroyed.
***********************************************************************
DIVINE ENEMY INFO FOR DRENHOLM
***********************************************************************
Normal/Attack Direction
None
Special
Thunderstorm/ALL
Eye Beam/ALL
Thunderstrike/Varies
Length 99.0 Ln
Height 63.0 Ln
Width 72.0 Ln
Weight 24640 Kn
Dynes 600 Dn
Exp Pts 1120 EXP
Items
Elixir Medis
Berserk Minor
***********************************************************************
It was a close one, but we managed to defeat the two guardians and
survive. Craymen's forces were smarter than I thought. They were the
ones who deactivated the controls to Drenholm. Once we confirmed the
Protect Keys, the guardians awakened and we were left to do their dirty
work. It was all just a stupid trap! Well, on the positive side we had
broken the second seal, so it was time to head back over to Uru Deep
North and see if anything happened to the Black Ruins. Upon Returning
there, we found that the ruins were now moving around in a circular
motion. Next to the Black Ruins, we found a strange green symbol. When
we examined it a message told us to enter protect Key code for Protect
Key # 3. It was the final seal! Every time I broke a seal, something
would change. If there was a passage that lead to the Tower, it had to
be here. We eventually found Protect Key # 3, south of the Black Ruins.
After our ordeal with the Protect Keys, Craymen's Fleet and the
Guardians, the dragon and I were exhausted. Before confirming the last
key, we left Uru and headed back to camp. After the dragon and I rested
up, I thought I'd give him some much needed attention for fighting so
hard. After petting him 6 times, I left camp and Upon returning the
next day, we formed a special bond. To show his thanks, for taking such
good care of him, the dragon learned Astral Phantoms, a technique that
would surely help us out in the future battles to come. Before heading
back to Uru Deep North, I made sure to go visit Jared's shop in the
Village of Zoah and stock up on supplies such as: Elixir Medis, Berserk
Minors and Free Actions. After preparing ourselves for the many battles
that awaited us, we headed back to Uru Deep North. With Protect Key # 3
in hand, we activated the green symbol once more and finally confirmed
the last Protect Key. A message told us that plant entry was granted.
As soon as the message ended, strange lights began to surround the
Black Ruins and a portal appeared above them. It was our way in! We
flew towards the portal only to be attacked by that girl and her
dragon! We dodged her dragon's laser fire, ultimately engaging them in
another battle to the death.
***********************************************************************
Boss: Atolm, Orbs
***********************************************************************
Strategy:
Upon engaging the girl and her black dragon in battle, my dragon
changed into his Spiritual form. Hovering over the black dragon, were
many different orbs. My dragon immediately flew in front of them and
used his newly learned Armageddon berserk attack. The orbs blew apart
descending to the watery depths below. The black dragon soon attacked
us with its laser fire. It was time to take some serious damage to its
weak spot, located to its rear. My dragon, in an attempt to boost up
his laser power as much as possible for his upcoming attack, changed
into his Attack form. Soon after, the girl yelled "Ne-Rai." We knew
what that meant from our last encounter with her. We quickly flew to
the front of the black dragon as its rage of berserk lasers flew
throughout the sky. After the coast was clear, we flew to the black
dragon's rear and my dragon fired multiple lock-on lasers at its tail.
We did this continually taking a massive amount of damage. Just as we
were getting close to defeating the duo, the black dragon shot an
unavoidable lightning storm, hitting my dragon with pin point accuracy.
My dragon was fatally injured. With his last ounce of energy, my dragon
fired another array of lock-on lasers, taking out the black dragon once
more.
***********************************************************************
DIVINE ENEMY INFO FOR ATOLM ORBS
***********************************************************************
Normal/Attack Direction
Laser/ALL
Special
Warp/Back
Berserker Rage/Back, Left and Right
Lightning Storm/ALL
Length 61.2 Ln
Height 18.0 Ln
Width 54.0 Ln
Weight 20400 Kn
Dynes 0 Dn
Exp Pts 1680 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
After the dragon and I weakened the girl's dragon, both of our dragons
in a final attempt to take each other out, rammed one another with
giant force fields. The girl told me that if I interfere with Craymen's
plans again, she would kill me. I told her she didn't truly know him
and that he was an insane madman. Before we both could say anything
more, the two opposing force fields shattered and the girl and I were
flung off of our dragons. We fell downward, one after the other into
the portal. Without our dragons, it would be a life or death battle
surviving the Underground Ruins of Uru.
=======================================================================
DIVINE OVERVIEW (URU)
=======================================================================
1. Before going to Uru, be sure to stop by the caravan and talk to Fei,
who will be out back tending to her Coolia. She will give you a Palmer
Amulet. In return, give her the Amirkhan Ring you received from Bezer,
while at the Village of Zoah. It's best to give her the ring, but if
you don't have it, you can give her a Gem Lens instead.
2. When you arrive at Uru, do some exploring. You will find the first
Protect Key Ruin in the middle of the map, to the left hand side.
3. The second Protect Key Ruin is directly across from the first one.
You will have to find the corresponding Protect Keys, numbers 1 and 2,
that can be found at Uru Deep North. You will then, have to come back
to Uru Sunken Southern Ruins, and activate each Protect Key Ruin with
its corresponding key. Doing so will break certain seals on the Black
Ruins in Uru Deep North.
4. Flying directly north, will bring you to a cave connected to a long
passage. In front of this cave, is a large Keystone that is blocking
the entrance, as well as a Kinoshita Whale, swimming below it. You need
to seek out another Keystone, that can be found southeast from the
first.
5. Once you find the second Keystone, another Kinoshita Whale will be
swimming under it. When it is near the Keystone, lock-on to its head
and have the dragon shoot a laser at it. In a playful manner, the whale
will knock over the keystone with its tail.
6. Now, return to the first Keystone by the cave. Lock-on and fire a
laser at the Kinoshita Whale that is swimming under it and the whale
will knock over the Keystone, revealing the opening of the cave.
7. When you try to enter the cave, Edge will say he needs to find a way
to connect the passage behind it, to the cliffs.
8. Fly behind the cave and along the passage. You will find a rotating
device at the center of the passage. Lock-on and fire a laser at this
rotating device 3 times, to connect it to the cliffs.
9. Once it's connected to the cliff, you will now be able to enter the
cave leading into the Uru Passage.
10. When you enter the first main chamber, the door in front of you
will be sealed off. You can't enter it as of now, but once you defeat
an upcoming sub-boss called Drenholm, the door will open.
11. As you fly through the next passage, notice the wondrous sea life
which occupies the surrounding area. You'll find a number of seal-like
creatures, as well as schools of odd little fish.
12. After exiting the passage, you will be in a second chamber
containing 2 doors and a save device. The nearest door to the left, is
also sealed off and won't open, until you defeat the sub-boss Drenholm.
Save your game, and head out the northern door.
13. You will arrive at Uru Deep North and be immediately ambushed by
Craymen's Fleet.
14. You will have to fight an Annihilator, two waves of Rogues and an
aerial battle group containing another Annihilator, with 3 Inferno
ships surrounding it. The battle isn't too hard, show them who's the
boss.
15. After the battle, fly west from the exit and examine the strange
illuminated ruin, to get a message. The message will tell you to
collect all 3 Protect Keys and deactivate the seal.
16. Notice the Black Ruins submerged under the lake water. Every time
you collect a key from Uru Deep North and activate the corresponding
Protect Key ruin, at Uru Sunken Southern Ruins, a seal will be broken
here at Uru Deep North.
17. Protect Key # 1 can be found in a small alcove, west of the Black
Ruins. Just lock-on to the small device to acquire the key.
18. With the first key, head back to Uru Sunken Southern Ruins and fly
towards the first Protect Key Ruin.
19. You will be ambushed by Craymen's Fleet once more. This time you
will be up against an Annihilator, 3 Punishers and an attack group
containing yet another Punisher and 3 Rogues.
20. After the battle, head to the first Protect Key Ruin and confirm
Protect Key # 1. This will break the first seal at Uru Deep North.
21. Return to Uru Deep North, to find the Black Ruins raised out of the
water.
22. Protect Key #2 can be found in another small alcove, east of the
Black Ruins.
23. Head back to Uru Sunken Southern Ruins once more and head towards
the second Protect Key Ruin.
24. Craymen's forces will engage you in battle, for the third and final
time. This time, you will have to take out an aerial battle group
containing 1 Annihilator and 3 Infernos, a wave of 6 Rogues, 3
Punishers, another aerial battle group and an attack group, containing
1 Punisher and 3 Rogues.
25. After the long battle with Craymen's forces, make sure to leave
Uru, heal your dragon and buy as many Free Action items as you can
afford, 6 or 7 should be sufficient. I say this, because activating the
second Protect Key Ruin, will cause you to fight a sub-boss called
Drenholm, who has an attack that can completely immobilize your dragon.
Free Action items give your dragon back his mobility and heal his Stop
condition. Once you stock up on supplies, head back to Uru and confirm
Protect Key # 2, at the second Protect Key Ruin. This will break the
second seal at Uru Deep North.
26. The second Protect Key Ruin will send a laser stream directly at
the first Protect Key Ruin. This causes the shells of both Protect Key
Ruins to fall off, revealing the Uru guardians inside.
27. The guardians discard the unnecessary parts of their former Protect
Key shells.
28. Unbeknownst to Edge, the activation of the 2 Protect Keys which
caused the 2 guardians to emerge, was a trap laid by Craymen's Fleet.
Zastava laughs at Edge's stupidity.
29. You will now be forced to fight the sub-boss, Drenholm.
30. As the two guardian's systems overload, the smaller hovering
guardian, will go ballistic, firing a laser stream at the lager one,
destroying it and itself in the process.
31. After the battle, new item boxes will have appeared, hanging from
the mushroom-like relics.
32. Also, D unit 05 and one other item behind it, will have appeared
near the entrance to the cave. You wont be able to acquire D Unit 5
until you have a laser rank of # 4. So, you'll have to come back and
get this later on.
33. Fly back to the first chamber in the Uru Passage. You will notice
that the northern door that was once sealed, can now be opened.
34. Upon flying past the newly unsealed door and through the passage,
you will come to another sealed door. This door can be opened very
easily.
35. Fly to the second chamber to find that the nearest door to the left
has also been unsealed and can now be opened. Fly past the door and
through its passage.
36. You will arrive in a room containing 2 item containers. The one on
the left contains Elixir Maxis X 2 ( very good healing items). And the
one on the right contains Elixir Medis X 2. Now head into the northern
door.
37. In the northern room past the item containers, you'll find a switch
that when activated, will open the sealed door in the first chamber.
38. Now, head back to the first chamber, fly through the newly unsealed
door and into yet another room, containing 3 more item containers. The
one on the left contains Dynes Chip X 1, the one to the right contains,
Elixir Maxis X 1 and the one in the middle contains the Extra Class
berserk technique, Plasma Vortex.
39. Once you return to Uru Deep North, 3 item containers will have
appeared to the west of the exit and 4 more cam be found to the south.
40. Dont miss D unit 06. It can be found north of the Black Ruins in a
small alcove.
41. Examine the strange green symbol near the rotating Black Ruins. You
will hear a message saying, to enter the Protect Key code for Protect
Key # 3.
42. Protect Key # 3 can be found to the south of the Black Ruins. Once
you acquire protect key # 3, exit to the World Map and go to Camp. It's
now time to learn the Extra Class berserk technique, Astral Phantoms.
43. While at camp, to learn Astral Phantoms you have to pet your
dragon, exit to the World Map, return to camp, wait until morning and
pet your dragon once more. You have to do this routine until you have
pet your dragon a total of six consecutive times. After the sixth time,
exit to the World Map, return to camp and when you attempt to pet your
dragon once more, you will get a message saying you've learned Astral
Phantoms! Special thanks to Arcie and Lanceway for providing me with
each of their views on how to learn this technique. Once Astral
Phantoms is learned, make sure to restock on supplies for the upcoming
Boss battle at Uru Deep North.
44. After returning to Uru Deep North, access the green symbol and
confirm Protect Key # 3. Entry into the Underground Ruins of Uru will
be granted.
45. The ruins will then activate a portal.
46. Before you have a chance to enter the portal, the girl and her
black dragon, will come out of nowhere, attempting to stop your entry
into the underground ruins. You will have to get past them to enter the
ruins. Prepare yourself!
47. After the battle, the two dragons will ram each other with opposing
force fields. Both force fields will then shatter.
48. Both Edge and the girl get flung off of their dragons and descend
into the portal below, leading into the Underground Ruins of Uru.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 17: UNDERGROUND RUINS OF URU
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at the Underground
Ruins of Uru.
***********************************************************************
(Eggs) Small Egg, Large Egg, Mutant Hopper, Lucich, Mutant Flier,
Winged Lucich
***********************************************************************
Strategy:
As the girl and I moved throughout the underground runs of Uru, we
encountered an assortment of strange eggs. Many small green eggs
surrounded a large central blue egg. I shot one of the green eggs with
my gun. My gunfire only seemed to be absorbed by the egg, allowing it
to grow. Next, I locked-on to one of the green eggs as well as the
large central blue egg, with the floaters lock-on lasers. Upon firing
the lasers, one of the green eggs was destroyed and the blue egg
absorbed the lasers energy. With its newly acquired energy, the blue
egg hatched into a large blue monster. The blue monster transferred
energy to the two remaining green eggs, allowing them to hatch as well.
The smaller eggs hatched into small green monsters. Continuing to fire
my gun at the green monsters, only resulted in them growing stronger.
The green monsters and the larger blue monster, soon mutated into
flying creatures. Seeing how the green monsters absorbed my gunfire,
lead me to believe if I shot my gunfire at the flying blue monster, it
would be destroyed. I was right. When I fired my gun at the flying blue
monster, it immediately blew apart. After doing this, I knew the green
monsters, which had hatched into flying red monsters, would be
destroyed if I shot lock-on lasers at them. Just as I had thought, the
flying red monsters were indeed weak against lock-on lasers and were
quickly destroyed. If we were to encounter these eggs again, we could
quickly destroy them, without having to fight a long drawn out battle
as the monsters inside the eggs mutated. I would only have to shoot the
large blue egg with my gunfire and the smaller green egg with the
floaters lock-on lasers.
**********************************************************************
DIVINE ENEMY INFO FOR SMALL EGG
**********************************************************************
Normal/Attack Direction
None
Special
None
Length 5.4 Ln
Height 5.4 Ln
Width 5.4 Ln
Weight 54 Kn
Dynes 18 Dn
Exp Pts 10 EXP
Items
Macral Liquid
Elixir Minor
***********************************************************************
DIVINE ENEMY INFO FOR LARGE EGG
***********************************************************************
Normal/Attack Direction
None
Special
None
Length 7.2 Ln
Height 7.2 Ln
Width 7.2 Ln
Weight 128 Kn
Dynes 25 Dn
Exp Pts 35 EXP
Items
Macral Liquid
Elixir Minor
***********************************************************************
DIVINE ENEMY INFO FOR MUTANT HOPPER
***********************************************************************
Normal/Attack Direction
Chomp/ALL
Special
None
Length 6.3 Ln
Height 5.4 Ln
Width 5.4 Ln
Weight 63 Kn
Dynes 20 Dn
Exp Pts 25 EXP
Items
Macral Liquid
Elixir Minor
***********************************************************************
DIVINE ENEMY INFO FOR LUCICH
***********************************************************************
Normal/Attack Direction
Chomp/ALL
Special
None
Length 9.0 Ln
Height 7.2 Ln
Width 7.2 Ln
Weight 160 Kn
Dynes 30 Dn
Exp Pts 59 EXP
Items
Macral Liquid
Elixir Minor
***********************************************************************
DIVINE ENEMY INFO FOR MUTANT FLIER
***********************************************************************
Normal/Attack Direction
Chomp/ALL
Special
None
Length 7.2 Ln
Height 5.4 Ln
Width 9.0 Ln
Weight 86 Kn
Dynes 25 Dn
Exp Pts 40 EXP
Items
Macral Liquid
Elixir Minor
***********************************************************************
DIVINE ENEMY INFO FOR WINGED LUCICH
***********************************************************************
Normal/Attack Direction
Chomp/ALL
Special
None
Length 10.8 Ln
Height 7.2 Ln
Width 12.6 Ln
Weight 147 Kn
Dynes 30 Dn
Exp Pts 94 EXP
Items
Macral Liquid
Elixir Minor
***********************************************************************
Mutant Hopper
***********************************************************************
Strategy:
Upon hovering over the carcasses of those mutated green and blue
monsters, we were ambushed by a group of them. I remembered how these
monsters were weak against the floaters lock-on lasers, so I destroyed
them fairly easily with a bombardment of laser fire, before they could
mutate into flying red creatures.
***********************************************************************
(Mutants) Mutant Hopper, Lucich
***********************************************************************
Strategy:
As we hovered next to another group of dead monster carcasses, we were
ambushed by a group of mutants, containing small green mutants and one
large blue mutant. The blue mutant was taken out very quickly with my
gunfire and the small green mutants were destroyed with the floaters
lock-on lasers.
***********************************************************************
(Mutant Pack) Mutant Flier, Winged Lucich
***********************************************************************
Strategy:
While at B2F East of the underground ruins of Uru, we were attacked by
a mutant pack, containing both flying red mutants and flying blue
mutants. The blue mutants were taken out first, with my gun and the
flying red mutants last, with lock-on lasers.
***********************************************************************
Mutant Flier
***********************************************************************
Strategy:
These flying red mutants were easily destroyed, with lock-on lasers.
***********************************************************************
(Mutant Floor Scavengers) Mutant Flier, Slime Feeder
***********************************************************************
Strategy:
While moving across the vast corridors of the underground facility, we
had to face a group of mutant floor scavengers. Along with a group of
flying red mutants, was a group of large creatures, feeding on the
slime found on the facilities floor. We took them all out with lock-on
lasers.
***********************************************************************
DIVINE ENEMY INFO FOR SLIME FEEDER
***********************************************************************
Normal/Attack Direction
None
Special
Adhesive Fluid/ALL
Length 5.4 Ln
Height 7.2 Ln
Width 6.3 Ln
Weight 84 Kn
Dynes 35 Dn
Exp Pts 62 EXP
Items
Macral Liquid
Elixir Minor
***********************************************************************
(Mutant Ceiling Scavengers ) Mutant Flier, Slime Feeder
***********************************************************************
Strategy:
We also encountered the mutant scavengers above us, near the ceiling
pods. The large slime feeding creatures were hanging from these pods.
They were trying to crack them open to extract the fluids found inside.
I took out the flying red mutants surrounding them with lock-on lasers,
as they drew near. I only had to shoot each pod down with my gun, to do
away with the slime feeding creatures.
***********************************************************************
Absorbora
***********************************************************************
Strategy:
These creatures dropped right in front of us, as we moved through B5F.
They were strange little creatures, resembling a mixture between both
plant and animal. I shot lock-on lasers at them resulting in the lasers
being redirected back at us. I then shot each one of them with my gun
and their top bulbs shot upward. Now, when I fired the floaters lock-on
lasers at the creatures, the laser fire was discharged upward. A few
more rounds of lock-on lasers, caused them all to explode into little
pieces.
***********************************************************************
DIVINE ENEMY INFO FOR SLIME FEEDER
***********************************************************************
Normal/Attack Direction
Discharge/Varies
Special
None
Length 13.5 Ln
Height 6.3 Ln
Width 13.5 Ln
Weight 283 Kn
Dynes 15 Dn
Exp Pts 32 EXP
Items
Macral Liquid
Elixir Minor
=======================================================================
Survival of the Fittest (Walkthrough)
=======================================================================
The girl and I, had fallen off of our dragons and into a portal,
leading down into the underground ruins of Uru. I awoke to find I was
trapped, had no dragon and no way of getting back out. In my depressing
moment of loneliness, I was treated to the horrifying sound of ravaging
monsters, drawing closer to feast on my helpless body. I wasn't going
to let that happen! As they drew near, I aimed my gun, ready to fire
upon the terrible creatures. It was then, that I heard the girl speak
out. She told me not to shoot, or I would alert them that food was
near. If I were to pull the trigger, they would swarm me, she said. The
creatures were blind and wouldn't be able to find me, as long as I
stayed quiet. The monsters scurried past me. The girls advice had saved
my life. She then told me to lower my weapon. I lit a match in an
attempt to find her location. Her bright face emerged from the
darkness. I told her to come out slowly and I would think about
lowering my gun. She told me she would have, if her legs weren't pinned
under a hovering device. I said I would help her, if she would show me
the way to the Tower. It was useless, the entrance was already sealed,
she said. She then made it a point to tell me that the monsters down
here were more deadlier than anything I had previously faced. I thought
it best for us to work together. It was going to be the survival of the
fittest, in this monster infested place. I put my gun away, pressed a
switch under the hovering device and the girl was freed. I told her
when we get out of here, I wanted some answers. She made sure that we
hurry along, because more monsters were on their way. I synchronized my
High Vulcan gun part with the hovering device and the girl and I rode
off into the ruin depths of B1F. I wondered what we would do now? The
girl said at the dome below us, there was an elevator that would be
able to bring us directly to the surface. If we could get there, we
would be able to leave this place, that is, if we could get there
without being eaten! On our left, we found a gate. A message told us
that Gate # 1 was closed. We needed to find a way to open it. As we
flew north from Gate # 1, we found a switch. We proceeded to activate
this switch, in the hope that it would unlock Gate # 1. Luckily, it did
just that. We moved past Gate # 1 to the next area. To the left we
found another gate. Another message said Gate # 2 was closed. I knew we
needed to find another gate switch. We headed south. Upon heading in
this direction, we flew over the carcasses of dead monsters. It was
then that we were immediately ambushed by more blood thirsty monsters,
that wanted us as their next meal! They both jumped at each other,
fighting for the pleasure of consuming our flesh. We quickly destroyed
them with the hover devices lock-on lasers. Moving further south, lead
us to a southern chamber containing another switch. It unlocked Gate #
2. We headed past the gate and rode an elevator down to B2F East. A
northern path brought us to a water tank. Moving a ways north from that
water tank, brought us to a second water tank. Each tank was devoid of
water, making it impossible to cross over to the other side, unless we
could find a way to fill them with water somehow. We continued north,
moving down a descending slope. The girl told me that the floater, or
so she called it, was loosing power and wouldn't be able to go back up
any steep slopes. I asked her why she didn't tell me that before? It
was too late now, we had already gone down the slope. I told her I
would ask her before doing anything, even wiping my nose! She agreed
and said to continue going strait, she wanted to see something. I
wondered what? We crossed over a third water tank, this one was filled,
allowing us to move along to the other side. We found ourselves in a
room full of strange hanging creatures. I asked her what this place
was? The creatures looked very similar to my dragon. "Long ago, this
place was a genetics lab, where prototype dragons were created," she
said. "The project was terminated before they were finished." She also
said that humans created them and my dragon as well. I was completely
surprised! I couldn't believe that humans had created such a wondrous
and powerful creature, such as my dragon. Before leaving, we found
another switch inside the room. We activated it, wondering what it was
going to do. The girl heard water flowing. She said a waterway gate
must have opened somewhere. Upon leaving the room, we saw that the
water from the third tank we had crossed, was now drained. We descended
down into the tank. It was a long drop. The tanks were connected
vertically to the floors above. I asked the girl if she was hurt? She
seemed to not understand what that word meant. Anyway, we found a
switch right next to us. We activated it, assuming it would fill water
tanks # 1 and # 2. From B3F East we rode an eastern elevator back up to
B2F East. Before crossing over water tank # 1 to the underground dome,
we first crossed over water tank # 2 and found an item box there. It
contained a Hunting Scythe technique that the dragon could learn. We
proceeded to cross over water tank # 1 and entered the dome. We fell
downward to the surrounding green water below. We weren't able to go
back up and the door nearby asked us to enter the Dome Gate Key, so we
left through the western door to B3F West, in an attempt to find the
key. The girl said once we found the key, we would be able to enter an
elevator that would take us to the surface. To our right, we found the
third gate. A message said Gate # 3 was closed. We found the
corresponding gate switch in a southern chamber, but not before a
monster jumped out from a protruding wall and scared the hell out of
us! After defeating the monster, we activated the switch in the
southern chamber and moved past Gate # 3. We then took the elevator we
found at the end of the path, to B4F. We had traveled a long way. I
wondered how far down we were? The girl answered by saying we were four
floors down. From this point on everything was going to slope downhill,
she said. The Dome Gate Key would probably be somewhere in the middle,
at the end of one of the branching passages. I hoped we weren't going
to get lost! Eventually, after taking multiple paths, we finally found
the Dome Gate Key. I hoped it would open the gate that would take us to
the surface, because I wanted to get out of this monster infested
place! We returned to the dome, only to have to face a strange creature
atop a nest, high above us.
***********************************************************************
Sub-Boss: Energ, Asorbora
***********************************************************************
Strategy:
When we returned to the underground dome after having acquired the Dome
Gate Key, we were ambushed by small creatures, that fell from a nest
above us. Atop the nest was another monster, waiting for its chance to
attack us. We couldn't hit the monster on top of the nest from the
position we were at, but there had to be a way, because it was coming!
The small creatures that fell down in front of us, were those half
plant half animal creatures we had previously fought while at B5F. I
remembered that when I shot their top bulbs, they shot upward and when
I fired lock-on lasers, they discharged the lasers upward as well. This
was key, if we wanted to direct our laser fire at the monster above.
Doing so, took major damage to the monster atop the nest. It soon
dropped a bomb on us to show how angry we had made it. Continuing to
shoot lock-on lasers upward at the monster, soon lead it to retreat. We
let it go, because we had to make our way to the elevator and exit this
monster infested facility!
***********************************************************************
DIVINE ENEMY INFO FOR ENERG
***********************************************************************
Normal/Attack Direction
None
Special
Bomb Drop/Varies
Length 72.0 Ln
Height 72.0 Ln
Width 72.0 Ln
Weight 46080 Kn
Dynes 400 Dn
Exp Pts 564 EXP
Items
Macral Liquid
Elixir Minor
***********************************************************************
I wanted to know why there were so many monsters so deep inside these
ruins? The girl explained to me that the creatures had mutated since
they were born here. She also said the fleet took serious damage coming
through here too. Craymen's Fleet had been through here? I should have
known he would try coming here. The monsters now knew we had destroyed
their nest, so we left without a moments notice. We opened the dome
gate, barely making it to the elevator before being eaten alive by a
gigantic, furious monster. As we rode the elevator up to the surface,
we had a long conversation. I told the girl that I didn't even know her
name. "Azel" she said. Her name was Azel. I told her it was a strange
name. Azel told me it was inscribed on the bed where she awoke, after
having slept for thousands of years. She also told me she may look
human, but internally, she was closer to the creatures we'd been
fighting. I asked her why she attacked me? "You stand in his way," she
said. I asked her why she protects Craymen? She told me he is trying to
save the world, to return it to its former state. Yeah, that's a load
of Coolia's Dung! She wouldn't allow anyone who stands in his way to
come near him, she said. I told her he was a lying murderer! To gain
control of the Tower, Craymen killed my Captain and my friends, I
screamed. I told Azel, he was only lying to her. "Even though he may be
lying I choose to defend him, because he awoke me from my eternal
sleep," she said. Telling her about how we were betrayed and the
killing of my friends at the excavation site where she was found,
caused her to say she was sorry. It was kind of peculiar. She said she
was supposed to apologize at a time like this, or so she was taught.
She then asked me how I could control my dragon so well? before I could
give her a conclusive answer, the elevator was suddenly torn open by
another monster and we fell to our immediate deaths! Just when I
thought our lives would be over, my dragon came to the rescue, putting
us in protective force fields! We rode straight to the surface, with
the monster trailing just mere inches behind us! Upon reaching the
surface, we had no choice but to subdue the angry beast. It wanted
revenge for destroying the nest. Also, atop its head, was that small
creature we had previously fought.
***********************************************************************
Boss: Basilus
***********************************************************************
Strategy:
The dragon changed into Spiritual form to prepare itself for the
behemoth of a beast. As we moved to the side of the giant creature, it
attacked us with a column of water. The dragon then cast his Astral
Phantoms berserk attack upon himself. Small creatures surrounded my
dragon with the intent to protect him from any one enemy attack. Once
behind the monster, it shot an energy blast at us. The blast was
deflected and the small creatures flying around the dragon, shot off
toward the monster and attacked it. We could see small winged creatures
that resembled the half plant half animal creatures, we had fought at
the underground facility. The dragon quickly destroyed them all with
his Armageddon berserk attack. Once the small creatures hanging off the
back and sides of the monsters body were destroyed, the small monster
atop its head, summoned for reinforcements. More of the same types of
creatures landed back onto the large monsters body. The dragon used
Astral Phantoms once more. While moving to the side, the small
creatures launched off of the large monster and crashed into us.
Luckily, we had Astral Phantoms to protect us, they deflected the
oncoming attack and they themselves, crashed into the monster. Soon
after, we moved directly behind the monster and found that with the
small creatures absent from its body, its tail area was now vulnerable.
We used two Armageddon berserk attacks, taking major damage. The
smaller monster proceeded to call back reinforcements once more. The
front of the giant monster seemed to be a safe spot, so we flew up
front and I healed my dragon. The dragon then protected itself with
Astral Phantoms again, just in case the monster attacked us once more.
While behind the monster, we cast Armageddon for the final time,
destroying all the small creatures, as well as the larger monster and
smaller monster atop its head. Ha! It was no match for my dragon's
supreme power.
***********************************************************************
DIVINE ENEMY INFO FOR BASILUS
***********************************************************************
Normal/Attack Direction
None
Special
Column of Water/Left and Right
Solution/Back
Shell Arm/Front
Crash/Front
Length 49.5 Ln
Height 27.0 Ln
Width 27.0 Ln
Weight 6930 Kn
Dynes 800 Dn
Exp Pts 1440 EXP
Items
Elixir Maxis
Macran Jewel
***********************************************************************
After the battle, my dragon upgraded to a more powerful form! I told
the girl how daring my dragon and I had been, throughout the battle.
Something was wrong. "Atolm calls, I must leave," she said. Once we
were on solid ground, she walked off into the distance saying, " Just
stay out of his way, or else we will have to kill you." Her dragon
swooped upward taking her off her feet and they flew into the sunset,
without even saying good-bye. So much for the bonds of friendship!
=======================================================================
DIVINE OVERVIEW (UNDERGROUND RUINS OF URU)
=======================================================================
1. Edge and the girl move through a portal leading to the Underground
Ruins of Uru.
2. Edge wakes up to find himself surrounded by monsters. The girl tells
Edge not to shoot, or they will swarm him. The creatures pass by and
the girls advice saves Edge's life. The girl tells Edge to lower his
gun.
3. Edge lights a match in an attempt to find the girls location. Once
Edge finds the girl, he turns on a floater that was pinning her legs
and they agree to work together to survive the monster infested ruins.
4. They both ride the floater away from the oncoming swarm of monsters,
into the depths of the facility.
5. When you first start out on B1F, make sure to equip the High Vulcan
gun part. There will be a save device in front of you. Behind it, will
be a door asking you to enter the Dome Gate Key. Your main objective is
to descend to the floors below you, in an attempt to find an elevator
that can take you to the surface.
6. Left of the save device, you will find Gate # 1. In order to unlock
it, you'll have to find the Gate # 1 switch.
7. The Gate # 1 switch can be found directly right of the save device
(north, if you are looking at the map), in a small chamber. Activate it
to unlock Gate # 1. Proceed past Gate # 1 to the next area.
8. Once past Gate # 1 move to the left, (right, if you're looking at
the map). You will arrive at Gate # 2. Of course it is also locked and
will have to be unlocked, by finding and activating the Gate # 2
switch.
9. Moving south, will eventually bring you to a split in the path.
Beware, passing over the dead carcasses of monsters, will draw other
monsters attention.
10. They want you as their next meal and will fight over you for the
pleasure of consuming your flesh. Destroy them before they get a chance
to.
11. The Gate # 2 switch can be found in a southern chamber. Activate it
to unlock Gate # 2. Proceed past Gate # 2.
12. Once past Gate # 2, you'll find an elevator. Ride it down to B2F
East.
13. Moving north (west, if you are looking at the map) will bring you
to a large water tank. This is Water Tank # 1. Drop down it!
14. You will descend to B3F East. The tank is connected vertically to
the floor above. Explore this floor and ride the eastern elevator back
up to B2F East.
15. Once back at B2F East move north, not too far from the first water
tank, you will find a second water tank on a path that branches to the
west. This is Water Tank # 2. Drop down it!
16. You will descend to a different part of B3F East. Explore the area
and take the eastern elevator back up to B2F East.
17. Once back at B2F East, go all the way to the north, until you start
to move down a descending slope. The girl will tell you the floater is
losing power and won't be capable of going back up steep slopes. She
then tells you to head straight, because there is something she would
like to see.
18. Cross over Tank # 3 into a room containing defective prototype
dragons. Surprisingly, they were all created by humans. Does this mean
the Ancients were human?
19. Within this room, you will find the Water Tank # 3 switch.
Activating it will drain the water from Water Tank # 3, just outside
the room. Descend down into the tank.
20. Descending down Water Tank # 3 will bring you to another part of
B3F East, containing a switch that when activated, fills Water Tanks #
1 and # 2. After activating the switch, take the eastern elevator back
up to B2F East.
21. Before crossing over the newly filled Water Tank # 1 to the
Underground Dome, cross over Water Tank # 2, to find an item container
that contains the Extra Class berserk technique Hunting Scythe.
22. Now cross over Water Tank # 1 and proceed to the Underground Dome.
23. A message from the Dome Gate will ask you to enter the Dome Gate
Key. You must acquire this key, in order to open the Dome Gate and get
to the elevator behind it. Within the Underground Dome, go through the
western door.
24. You will arrive at B3F West. Save your game at the save device.
25. To the right of the save device (north, if your looking at the map)
you will find Gate # 3. Seek out the Gate # 3 switch to unlock the
gate.
26. Head south. You will be ambushed by a monster that jumps out from
one of the protruding walls. Make it pay, for scaring the $**t out of
you!
27. The Gate # 3 switch can be found in a chamber all the way south.
Activate it to unlock Gate # 3. Proceed past Gate # 3.
28. Once past Gate # 3, ride the elevator you will find at the end of
the path to B4F.
29. When you emerge from the elevator, take the right path to arrive in
a long chamber containing 18 item boxes. The 9 boxes to the left, can
only be opened by your dragon. You will have to come back later, once
you have gotten your dragon back on Disc 3. The 9 boxes to the right
are up for grabs. You know you can't resist, you greedy son of a
Coolia!
30. If you manage to descend downward from B4F to B5F, you will most
certainly run into a few Absorboras, that will jump down when you fly
past the dead monster carcasses. They are a mixture of both plant and
animal, cool!
31. While on B5F you can take a western elevator back up to B4F.
32. When exploring the many branching, complex paths of B4F you will
eventually run into Mutant Ceiling Scavengers. You will encounter these
creatures while flying under the many hanging pods.
33. You will eventually find the Dome Gate Key at the end of one of the
many branching paths. If you are having trouble finding it, refer to
the Underground Ruins of Uru B4F map (Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html).
34. Head back to the Underground Dome. You will have to deal with an
Energ who dwells on top of a nest, hanging high above you. It secretes
a slimy fluid which Absorboras sprout from, weird.
35. After you defeat the Energ, it escapes the nest. Just leave it be,
you have to get to the elevator and get out of this god forsaken place!
36. Use the Dome Gate Key and head through the massive door to the
elevator, that will bring you to the surface.
37. You have angered a giant monster that protects the Energ, in
exchange for the energy it produces. Now, it wants revenge for having
destroyed its only source of energy: the nest. Edge and the girl barely
make it into the elevator, before being eaten alive!
38. On the ride up to the surface, Edge and the girl have a long
conversation about past events. The girl tells Edge her name is Azel.
It was inscribed on the bed she awoke in, after having slept for
thousands of years.
39. Their conversation comes to a frightening halt, as the giant
monster catches up to them, breaking apart the elevator!
40. Edge and Azel fall to their deaths. Is this the end!? Will They
survive!?
41. Of course they survive, they're the main characters silly! Edge's
dragon comes to the rescue. They all fly to the surface, as the furious
monster trails but mere inches behind them.
42. Upon reaching the surface, you will have to do battle with both the
large Basilus monster and the small Energ creature, atop its head.
43. The battle wasn't so hard, now was it? Okay, maybe a little bit,
but at least your out of that monster infested facility.
44. And look, your dragon just upgraded to Panzer Wing!
45. After the battle, while on land, Azel stands in the distance. She
warns you not to stand in Craymen’s way, or she will have to kill you!
So much for the bonds of friendship.
46. She summons her dragon Atolm, to take her away.
47. They fly off into the sunset, without even saying good-bye.
48. Congratulations! You've completed Disc 2 and are now ready to
insert Disc 3!
=======================================================================
Disc 3 (
http://pdsoasis.github.io/pdsguide.html)
=======================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 18: CARAVAN VISIT 3/ URU/ UNDERGROUND RUINS OF URU
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while returning to Uru and
the Underground Ruins of Uru.
***********************************************************************
Rare Enemy: Kolba
***********************************************************************
Strategy:
While attempting to find the Tobitamas at Uru, flying over a tree
covered area lead the dragon and I into some strange winged creatures.
The dragon immediately turned them to dust, with his Armageddon berserk
attack.
***********************************************************************
DIVINE ENEMY INFO FOR KOLBA
***********************************************************************
Normal/Attack Direction
None
Special
Laser Rain/ALL
Length 22.5 Ln
Height 18.0 Ln
Width 30.6 Ln
Weight 2380 Kn
Dynes 70 Dn
Exp Pts 288 EXP
Items
Macran Jewel
Macran Jewel
***********************************************************************
Rare Enemy: Absorborac
***********************************************************************
Strategy:
Inside the underground ruins of Uru, while descending from B?F to B3F,
we stumbled upon advanced forms of those half plant half animal
creatures, near the descending slope leading up to the Water Tank # 1
and # 2 Switch. They had with them a large bomb in which they threw
back and forth between each other. Just like the other creatures we
previously fought, I had to shoot their top bulbs with my gun, so they
shot upward. When each of their bulbs faced upward, I had the dragon
cast his Armageddon berserk attack. They each discharged laser energy
upward before exploding into tiny pieces.
***********************************************************************
DIVINE ENEMY INFO FOR KOLBA
***********************************************************************
Normal/Attack Direction
Discharge/Varies
Special
Explosion/Varies
Length 2.7 Ln
Height 10.8 Ln
Width 9.0 Ln
Weight 50 Kn
Dynes 15 Dn
Exp Pts 32 EXP
Items
Macral Liquid
Elixir Minor
=======================================================================
The Desperate Search for the Tobitama Rock (Walkthrough)
=======================================================================
After escaping the Underground Ruins of Uru, I decided I needed a break
and returned to the caravan, to spend some time with Fei. Upon entering
her tent, Kou told me that she was looking after Enkak, who had been
stricken with Meccania fever. She said his fever was very bad and
wouldn't go down. I rushed over to An'jou's tent to find Enkak asleep
and Fei trembling over him. She told me he had become ill and wouldn't
wake up. I checked his head, he was burning up! If someone didn't do
something soon, he wasn't going to last long. I left Fei and went to
talk to Baicah about Enkak's fever. He to, said it must be Meccania
fever. He said, if he were to get his hands on a rock-like secretion
called a Tobitama Rock, found inside a Tobitama nest, he would be able
to make an antidote. He also told me that An'jou had already ventured
off on a desperate search to find the Tobitamas. The chance of him
finding one he said, was next to nothing. I knew I had to be the one to
help Enkak, I had to do something. I couldn't just let him die. I could
find the Tobitama Rock in no time, thanks to my dragon, that is, if I
knew where to look. Where would I start looking, I told myself? Who
could I ask, to find out more information about Tobitamas? Just as I
began to slump into a void of hopelessness, I remembered the all
knowing Juba! If anyone could help me, he most certainly could. I
rushed over to the Village of Zoah, without a moments notice! During
the night, I made my way to Juba's bar. I had to pay 20 Dynes and order
one of his illuminating drinks of course, for him to even talk to me.
Once I downed the horrible drink, my face turned green as I desperately
pleaded with Juba to give me any information he knew about Tobitamas.
He told me to calm down, it was no problem. He said the Tobitamas had
supposedly returned to Uru, since the water level had risen. At a young
age, these strange birds fly away and if all the young return to the
nest at the same time, they abandon it, he told me. I thanked him, and
hurried to Uru, as fast as the dragon could take me there. When we
arrived, we ran into one of the baby Tobitamas right away. He circled
around us, wanting us to bring him to his mother. I had to find the
nest. We proceeded to fly north and eventually found the mother
Tobitama, sitting at her nest. The baby Tobitama happily flew by his
mothers side. There must be more, I thought to myself. Flying south
from the nest, lead us to yet another baby Tobitama, which we also
brought back to the nest. I knew there had to be more. While flying to
the right of the cave entrance and towards the cliffs, we found the
last baby Tobitama. Upon bringing him back to his mother, they all
abandoned the nest, just like Juba said. We found the rock-like
secretion laying in the nest, that the Tobitamas had left behind. Next,
we headed back to Uru Deep North. We then accessed the green symbol
next to the Black Ruins and entered the underground ruins of Uru. I
wanted to get some items that were previously unattainable without my
dragon. We made our way to B4F and acquired multiple items from a row
of 9 item containers, that I previously was unable to open with the
Floater. The dragon however, had no problem blasting open the item
containers with its lock-on lasers. After B4F, I headed back to the
Underground Dome and flew high above, to find a door we weren't able to
get into on our last visit, B2F North. Inside, I found D Unit 07 and a
powerful healing item called Ambrosia. Soon after, we headed off to B2F
East, to take a look at the Prototype Dragons once more, before exiting
the facility. While attempting to cross over Water Tank # 3, the dragon
was pulled downward and we descended to a new floor, B?F. The gate in
front of us relayed a message telling us Bio Equipment was prohibited.
It meant no dragons. I left my dragon behind and told him to meet me at
the exit. I explored a series of complex branching paths. One of the
paths took me to another unknown floor, B??F, where I found some cool
items. All of the other paths eventually took me to B3F East. It was
here that we encountered a more intelligent form of Absorbora, near the
descending slope leading up to the Water Tank # 1 and # 2 Switch. They
threw around a bomb back and froth between each other. We quickly
destroyed them before the bomb exploded. After our business was
complete within the underground ruins of Uru, we headed back to B1F and
with the Dome Gate Key in hand, we were able to exit via the giant
gate. It was then that I realized I had just done something very
stupid. Enkak was dying a slow death back at the caravan and there I
was, exploring the underground ruins of Uru at my own leisure. With a
feeling of incredible anxiety, I rushed my behind over to Baicah and
sold him the Tobitama Rock. I hoped it wasn't too late! He was ecstatic
that I had actually found the Tobitamas. Baicah could now make the
antidote that would hopefully save Enkak’s life. As thanks, he gave me
five Speed Chips. As I waited in anticipation, the darkness of night
soon engulfed the sky. I found Raul sitting by the fire, talking to
himself. He was worried about An'jou and wondered if he was going to be
okay. Raul was the only hunter left to defend the people of the
caravan. He must have been very stressed out. I waited until morning
and went back to check how Baicah's antidote was coming along. He had
already completed it and given it to Enkak during the night. He said it
looked as if the boy was going to make it. With great excitement, I ran
over to An'jou's tent and checked up on him. His fever was going down
and it seemed that he would wake up soon. Fei was surprised and
relieved that I had actually saved Enkak's life. I walked away, took
one last look at Enkak and knew I had done a good deed. Poor Enkak, I
hope he'll be okay. Well, I'll make sure to come back later. I headed
off to camp to take a much needed rest.
=======================================================================
DIVINE OVERVIEW (CARAVAN VISIT 3/ URU/ UNDERGROUND RUINS OF URU)
=======================================================================
1. Upon returning from the Underground Ruins of Uru, go visit the
caravan. Enter Anjou's tent. You will find that Enkak has become
fatally ill. Come on, you can't let him die, you have to be the all
around good guy that you are and find a way to save him!
2. Baicah will tell you Enkak has been stricken with Meccania fever. He
says, if he were to get his hands on a rock-like secretion called a
Tobitama Rock, found inside a Tobitama nest, he would be able to make
an antidote.
3. Need some more information? Well, Juba's your man! Pay 20 Dynes and
down one of his horrible illuminated drinks. You can then ask him about
Uru and the Tobitamas. He tells you that the Tobitamas have returned to
Uru since the water level rose. He also says once all of its young
return to the nest, they all fly away.
4. Go to Uru and you will immediately find a baby Tobitama straight
ahead. Lock-on to the flying creature and shoot a laser at him. The
baby Tobitama will circle around you, wanting you to bring him to his
mother.
5. Bring the Baby to his mother. If you're having trouble finding the
nest, its location as well as the baby Tobitama locations, can be found
on the Uru Sunken Southern Ruins map (Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html). You will have to find
2 more baby Tobitamas and also bring them back to the nest. Seek out
their locations or just refer to the map.
6. While seeking out the baby Tobitama locations, fly below and to the
right of the Tobitama nest, to find an area full of small trees. Flying
near this area will trigger a battle against rare enemies called
Kolbas.
7. When 2 gauges fill up, immediately destroy them with Armageddon. You
will receive a Macran Jewel, an item you will need later on. Note,
Kolbas only appear during the daytime and once you fight them twice,
they won't appear around the tree area until you exit the map and come
back. They are also a good enemy to fight if you want to level up a
bit.
8. Once the 3 baby Tobitamas are back at the nest, they will all
abandon it and fly away, just like Juba said.
9. You will now be able to lock-on to the nest and receive the rock-
like secretion left behind by the Tobitamas, called the Tobitama Rock.
10. Before going back to the caravan, we need to take care of some
unfinished business down below, at the Underground Ruins of Uru. Head
back to Uru Deep North and lock-on to the green symbol to reenter the
underground facility.
11. Make your way over to Water Tank # 3 on B2F East, right next to the
Prototype Dragon room. Enter the tank.
12. Instead of arriving at B3F East you will now be at B?F, a new floor
to explore.
13. You will have to leave your dragon behind and explore with the
Floater.
14. A series of complex branching paths will have to be thoroughly
explored. Refer to the Underground Ruins of Uru B?F map (Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html) , to determine what
items you can find and what path goes where.
15. Most likely, At the end of each branching path you explore, you
will taken to B3F East.
16. While on floor B3F East, If you fly near the descending slope that
leads up to the Water Tank # 1 and # 2 Switch, you will trigger a
battle against the rare enemies Absorboracs.
17. The Absorborac is an advanced form of Absorbora with heightened
intelligence. They will throw a very dangerous explosive bomb back and
forth between each other, sort of like a hot potato game. If you wait
too long, the bomb explodes, destroying them all! It's pretty funny.
18. Not all of the branching paths on floor B?F take you to B3F East.
One of the branching paths will actually take you to a new location
called B??F.
19. Once on floor B??F, you will find 6 item boxes up for the taking.
They contain some pretty cool items.
20. When you've fully explored B?F to the fullest, return to the
Underground Dome, head to B3F West and take the elevator to B4F.
Remember that row of 9 item boxes you couldn't acquire on your first
visit, well now you can have an item box destroying party and acquire
all of the items. Amongst the items, you will find D Unit 08.
21. Return to the Underground Dome and head up into an area you haven't
explored yet called B2F North.
22. In the first chamber, you will find D Unit 07.
23. In the second chamber. you will find an Ambrosia, the best healing
item in the game.
24. Well, you've cleaned out the Underground Ruins of Uru. Go back to
B1F. With the Dome Gate Key in your possession, you can now exit via
the BIF Dome Gate. This will take you to the World Map. How convenient!
25. Exploring the Underground Ruins of Uru, WHAT WERE YOU THINKING!
Enkak is dying a slow death from Meccania fever! Hurry your behind over
to the caravan and sell the Tobitama Rock to Baicah.
26. The darkness of night will soon engulf the sky. Raul can be found
sitting by the fire. He's worried about An'jou, who went off by himself
to find the Tobitamas. He's the only hunter left, to defend the people
of the caravan!
27. Wait until morning and go check how Baichas progress on the
antidote is going. He had already given the antidote to Enkak during
the night and it looks as if the boy is going to make it. Now don't you
feel good, knowing you did a good deed.
28. Go to An'jou's tent and check up on Enkak. His fever is going down
and it seems he will wake up soon. Fei is happy and relieved that you
actually saved his life. You turn your back, look at her briefly, put a
arrogant smirk on your face and walk away looking cool.
29. Your next destination is the camp site. Someone is there waiting
for you.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 19: VILLAGE OF ZOAH VISIT 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
A District of Holy Men (Walkthrough)
=======================================================================
After saving Enkak's Life, I decided to return to camp to get some much
needed rest. To my surprise, Paet was there waiting for me. I told him
I had failed to get into the Tower. He said it was great news. It was
then that I thought he had gone completely crazy or something. He
happily explained to me, that he had found a way to fly to the Tower.
An ancient ship called Mel-Kava protects it by creating fog. Also
called "God's Carriage," supposedly it fought in a huge battle ages
ago, over the Tower. If the ship were to be destroyed, so would the
fog, revealing the way. Paet told me to find some more information at
the Village of Zoah, in a place called the Holy District. Before
departing for the Village of Zoah, I went to the Excavation Site, to
pay my respects to my deceased Captain. When I arrived, I found the
horrible sight of Radgam's lifeless body. His back had been broken and
his blood drained from his body, by monsters. He died a hunters death.
I took his unloaded Large Gun with me and left for the Village of Zoah.
When I got there, I quickly hid myself from view. The Empire had
occupied the town while I was gone, and soon it would be overtaken by
their greedy hands. After listening in on their conversation, they soon
departed and the light of day had turned to the darkness of night.
During the night, I thought I'd go return the Large Gun to it's
rightful place, on the pedestal in Radgam's house. I found two Recovers
in his toolbox. Thinking things through, I decided to keep the Large
Gun, to show as proof that he had indeed left this world. Towards the
back of town, I saw a bright light coming from Aldo's house. Inside, I
found some Lamp oil from an old lamp on the floor and a Shield Chip
under a sheet near his ladder. I also stumbled upon a back room
wherein, I found Aldo himself, hiding from the Empire. I showed him
Radgam's gun and told him I had found it in the valley, next to his
dead body. His eyes had a sad distant look, the kind of look when
you've lost someone you respect. I noticed he had a Dual Blast Chip
inside his toolbox. He told me he wouldn't be needing it, and let me
keep it. As we talked the night away, he explained to me that he was
once a part of Radgam's hunting crew. His friends were all brutally
murdered by monsters, leaving him and Radgam as the only survivors. It
was then that he, as well as Radgam escaped to this town to make an
easy living, far away from the retched monsters that had killed their
friends. Although, Radgam never gave up his hunting ways, and was a
hunter right up to the moment he died. I told him it was the right
thing to do. The next day, I ran into Abner. He angrily gave me a pass
to the Holy District, saying that I hadn't earned it. He told me about
a man named Vaiman, who was second in command to the High Priest and
was also Paets father. He wanted to see me. His house was behind the
church, in the Holy District. I proceeded to make my way into the Holy
District. To the left of the Liberal District entrance, I found a Zoah
Harvest near some edible hanging plants. Straight ahead was a grain
storehouse. To the left of the storehouse, I found a recover among a
bush of Hammond fruit. To its right, I found another Zoah Harvest. I
entered the storehouse and met a man named Boaz. He told me to get out,
but I showed him my pass. He ranted on about how he believed trade with
the outside world, only brings trouble. Next, I entered the church to
the far left of the storehouse. I met Damon, the High Priest. He told
me to leave as soon as my business was finished, not a very welcoming
man. Moving on toward the back of the church, I met the grain seller I
had seen when I first visited Zoah. His name was Quitor. Upon talking
to him, he gave me 200 Dynes. It was just a bribe to keep my mouth
shut, since I had seen him commencing in trade with outsiders, but I
happily took it. After repeatedly talking to him, he offered to sell me
Zaal Nuts for 500 Dynes. I took him up on his offer. These nuts were
valuable and could catch a high price at any shop. Talking to Quitor
yet again for a long period of time, caused him to notice my Macran
Jewel I had received from the Kolbas at Uru. He offered to buy it from
me for 9000 Dynes. I turned him down, it was worth more than that. His
next offer was 10000 Dynes. I graciously excepted, I had another one
anyway. He was very grateful, since you couldn't find them around here.
Behind Quitor, I found a little girl. When I tried to talk to her, she
ran away and hid herself. It wasn't too hard to find her hiding spot
and when I did, she warmed up to me. She said her mother told her
outsiders like myself don't have any food and gave me some more Zaal
Nuts. It was nice of her to do such a thing, but also insulting at the
same time. She also gave me a mysterious item called an Aronak Unit.
What a nice little girl she was. Inside the fire pit where she hid
behind, I found a book called Bible 1. I knew only Paet would try to
burn a thing like this. Next, I finally made it over to Vaiman’s
estate. When I entered his room, Paet gave me a warning to be careful
of his political father. He then stormed out of the room. After a long
conversation, the short chubby man persuaded me to fight the Empire,
and protect the town from their filthy hands in the process. He said
the Imperial Fleet was stationed at an air force post northwest of Uru.
He was thrilled that I had agreed to help him out and upon leaving, he
gave me 1500 Dynes to keep our little conversation a secret. I left
Vaiman and returned to the Liberal District. Abner approached me,
telling me he couldn't pay me back the 100 Dynes he had previously
borrowed. I knew this would happen! On the positive side he said I
could take anything from his house I wanted, during the night. I then
entered Jared's shop and decided that I'd sell Radgam's Large Gun to
him. I received a hefty sum of 1500 Dynes. Soon after, I made sure to
sell my useless items to him, and stalk up on healing items. The day
was coming to an end once more, as I made my way towards the end of
town to see Paet. He was surprised I was really going to take the job
that his father had given me. But it was something I had to do. He said
I could stop by his house at night, if I had time. I couldn't pass up
the offer to see the great inventors room, so I agreed. Night soon fell
upon the town. I thought I'd go see how old Juba was doing. Upstairs, I
found a seeker named Jephthah. He gave me a Tower Report. I wondered
where he got such a thing? As I continued to talk to him some more, he
offered to sell me a Tri-Burst gun part he had recovered from some
nearby ruins. 1000 Dynes was too much, so I pleaded with him to lower
the price to 800 Dynes. I actually got him to sell it to me for that
price and got a real bargain! He wasn't too happy though, realizing
what he had just done. After visiting Juba's bar, I remembered Abner
told me I could take anything I wanted from his house during the night,
so I entered his house. To the right of the door, I found a pile of
junk! The best thing I could find was a book on the dragon, called
Dragon Book 2. I hastily left, realizing I still had to go see Paet
before the night was through. I ran myself over to the Holy District
and down an alley, to the left of Vaiman's estate. I noticed a ladder
leading up into a dimly lit window. It was Paet's room! He let down the
ladder and I climbed up as fast as I could. His room was amazing, full
of all kinds of ancient gadgets. When examining his bookshelf, he said
I could have a book I had my eye on, called Dragon Book 3. Before
leaving, Paet told me he had sealed off the stairs to keep his father
out. He continued to say that if his father truly had to defend the
town on his own, he would desert it like a true coward. Not a good son
and father relationship, if you ask me. I thanked him for the book and
finally left Zoah. Before heading off to the Imperial Air Force Post, I
went to see Raul at the caravan. To my amazement, he gave me a Base
Manual, depicting the Imperial Air Force Post's weakness. The inner
walls surrounding the Control Tower remain closed. These walls only
open while taking in supplies or during a Red Alert to allow
reinforcements to attack. This would be my opportunity to advance to
the Control Tower and completely take it out. Thanks to Raul, with this
vital knowledge, I left for the Imperial Air Force Post to give the
Empire Hell!
=======================================================================
Jared's Shop Item List
=======================================================================
Item /Price
1. Elixir Minor/ 150 Dynes
2. Elixir Medis/300 Dynes
3. Elixir Maxis/600 Dynes
4. Berserk Micro/480 Dynes
5. Berserk Minor/960 Dynes
6. Berserk Medis/2400 Dynes
7. Revive/100 Dynes
8. Antidote/100 Dynes
9. Restore Speed/100 Dynes
10. Free Action /100 Dynes
11. Anesthetic/100 Dynes
12. Unbind/100 Dynes
13. Recover/400 Dynes
14. Blast Chip/450 Dynes
15. Dual Blast Chip/900 Dynes
16. Flash Chip /300 Dynes
17. Shield Chip /2400 Dynes
18. Power Chip /1200 Dynes
19. Armor Chip /1200 Dynes
20. Speed Chip /1200 Dynes
Gun Parts/Price
1. Mauler/ 3000 Dynes
2. High Vulcan/5000 Dynes
3. Berserk Leech/9000 Dynes
4. Sniper/12000 Dynes
5. Tri-Burst/6000 Dynes
=======================================================================
DIVINE OVERVIEW (VILLAGE OF ZOAH VISIT 2)
=======================================================================
1. Go to camp. Paet is there waiting for you. He will give you
information about an ancient ship called Mel-Kava. It's guarding the
Tower, by creating fog. He tells you to go to the Holy District in the
Village of Zoah, to find out more.
2. Before going to the Holy District in the Village of Zoah, go back to
the Excavation Site. You will find Radgam's lifeless body, as well as
his unloaded, Large Gun. His back has been broken, and his blood has
been drained from his body by monsters. What a fitting way to go.
3. Upon returning to Zoah, you will find that the Empire has occupied
the town, and will soon take it for themselves.
4. After the cut-scene with the Empire, it will be nighttime. Go over
to Radgam's abandoned home and take Recover X 2 from his toolbox.
5. Next, go inside Aldo's house towards the back of town. Second,
examine the lamp on the floor to receive Lamp Oil X 1. Third, examine
the sheet next to the ladder, to receive Shield Chip X 1. Last, enter
into a back room, to find Aldo hiding out. Examine his toolbox and
he'll give you a Dual Blast Chip X 1. After talking to him for a while,
you have to answer a yes or no question. If you pick no, Aldo will
become angry and you will have to apologise.
6. The next day, Abner the night gatekeeper will give you a pass that
allows you to enter the Holy District.
7. Go right ahead and enter the Holy District.
8. Eavesdrop on the mother and daughter, to the far right of the
storehouse. Make sure to lock-on to them when you are far away, to hear
their conversation.
9. Once inside the Holy District, you can find a Zoah Harvest X 1 among
the edible plants, to the left of the entrance to the Liberal District.
10. To the left of the storehouse, you'll find a bunch of Hammond
fruit. Among the fruit is a Recover X 1.
11. To the right of the storehouse, you'll find yet another Zoah
Harvest X 1.
12. Enter the storehouse.
13. Within the storehouse, is enough food to feed all the citizens of
the Holy District. You'll also meet Boaz, the keeper of the storehouse.
He strongly believes that trade with the outside world only leads to
trouble.
14. Enter the church to the left of the storehouse.
15. Inside you'll find the High Priest Damon, bickering about how the
gods have abandoned the people.
16. Go behind the church, and you'll find a man named Quitor. First,
talk to him and he'll give you 200 Dynes, what a nice guy! Second, talk
to him repeatedly until he asks you if you want to buy some Zaal Nuts
from him. Buy them for 500 Dynes, and you can sell them to a shop later
on for 1500 Dynes. Third, talk to him repeatedly again, until he asks
if he can buy the Macran Jewel you received from fighting the Kolbas,
at Uru. He will offer you 9000 Dynes at first. Choose the option, do
not sell. He will then offer you 10000 Dynes, except this offer and
10000 Dynes will be in your pocket, minus one Macran Jewel. Last, talk
to his daughter Rhoda, who can be found directly behind him. She will
run away and hide.
17. She's not too hard to find. Can you spot her?
18. Talk to her repeatedly and she'll say outsiders like Edge, don't
have any food. She will then give you Zaal Nuts X 3.
19. If you have a save file of Panzer Dragoon 2 Zwei on your Saturn's
internal memory, she'll give you the Aronak Unit X 1.
20. While at camp, examine the mysterious unit. The Aronak Unit pays
homage to Panzer Dragoon 2 Zwei, by showing holograms of two different
dragon forms, as well as playing two music tracks from that game.
21. Inside the fire pit that Rhoda is behind, you will find Bible 1 X
1.
22. It's time to enter Vaiman's house.
23. Once inside, Vaiman persuades Edge to fight the Empire, as the sole
protector of the town.
24. Leave the Holy District and return to the Liberal District. Talk to
Abner. He will tell you that he can't pay back the money he borrowed,
but will allow you to take anything from his house during the night,
that is to your liking.
25. You can sell the Large Gun you received from Radgam's dead body to
Jared, who will take it off your hands for a hefty sum of 1500 Dynes. I
highly recommend selling it to him. When you run into him later on in
the game, something good might happen.
26. The last thing you can do during the day, is talk to Paet. He will
ask you to come to his house when you have time. He also tells you he's
usually at his house during the night.
27. Turn day into night.
28. Go to Juba's bar. Upstairs you will find Jephthah the seeker.
first, talk to him and he will give you the Tower Report X 1. Second,
talk to him repeatedly until he asks you if you want to buy a Tri-burst
gun part. Don't settle for 1000 Dynes. Ask him to deal more. Third, he
will lower the price to 800 Dynes. Except this offer. Last, he will
finally give you a Tri-burst X 1. Before you leave, also notice that
JAEl will have arranged for you to get a discount on the drinks you
order from Juba, as thanks for giving her the Verato Pipe. Instead of
paying 20 Dynes you now only have to pay 10 Dynes.
29. Go over to Abner's house and claim your prize or junk! Examine the
junk pile to the right of the door. You can choose between three
options. The first option will allow you to take Shield Chip X 2. The
second option will allow you to take Dragon Book 2 X 1. The third
option will allow you to take Olfactory Lobe X 1. The best option to
take, is the third. Dragon Book 2 continues the epic tale of Lundi,
from Panzer Dragoon 2 Zwei. It's a must read!
30. Before you leave the Village of Zoah, head back over to the Holy
District and take Paet up on his offer to let you see his room. First,
to the left of Viaman's house, is an alley. Second, run down to the end
of the alley and examine the latter above, to have Paet drop it down.
Third, have a conversation with Paet. Last, examine his book shelf and
he will give you Dragon Book 3 X 1, the final dragon book.
31. Leave the Village of Zoah and head to the caravan. Raul will give
you a Base Manual X 1, that reveals the weakness of the Empire's
Imperial Air Force Post. With this secret information in mind, head on
over there and give the Empire Hell!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 20: IMPERIAL AIR FORCE POST
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at the Imperial Air
Force Post.
***********************************************************************
Enforcer
***********************************************************************
Strategy:
Flying over a searchlight by accident, caused a battle ready Imperial
ship, to spot our location and engage us in battle. This intimidating
ship also attacked us with Tracers, Ion Blasters, and Stun Rockets. The
dragon's Spiritual form really came in handy. We quickly took down the
ship with Armageddon.
***********************************************************************
DIVINE ENEMY INFO FOR ENFORCER
***********************************************************************
Normal/Attack Direction
Tracers/Varies
Special
Ion Blasters/Varies
Stun Rocket/ALL
Length 63.0 Ln
Height 45.0 Ln
Width 40.5 Ln
Weight 14175 Kn
Dynes 80 Dn
Exp Pts 209 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
(Patrol Group) Instigator
***********************************************************************
Strategy:
The Empire's scout ships observed us from afar, as we trespassed
further into their base. As they observed us, the dragon took this
time, to recharge his berserk energy while in Spiritual form. Then, he
quickly destroyed them with his Cleansing Wave berserk attack.
***********************************************************************
DIVINE ENEMY INFO FOR INSTIGATOR
***********************************************************************
Normal/Attack Direction
None
Special
None
Length 18.0 Ln
Height 22.5 Ln
Width 22.5 Ln
Weight 1125 Kn
Dynes 30 Dn
Exp Pts 19 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
Stingers
***********************************************************************
Strategy:
While in front of these small ships, we were shot at by multiple Tracer
blasts. As we moved behind them, they all attacked us with an aerial
blitz. Our best course of action was to stay behind them and attack
their weak spots with the dragon's Cleansing Wave berserk attack.
***********************************************************************
DIVINE ENEMY INFO FOR STINGER
***********************************************************************
Normal/Attack Direction
None
Special
Aerial Blitz/Back
Tracers/Front
Length 12.6 Ln
Height 5.4 Ln
Width 10.8 Ln
Weight 146 Kn
Dynes 30 Dn
Exp Pts 19 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
Missile Cruiser
***********************************************************************
Strategy:
When fighting this missile armed ship, we made sure to stay to the
side. When the dragon was powered up and in Spiritual form, we moved in
front of the missiles and cast Judgment Day upon the ship. It then
disintegrated inside a massive explosion.
***********************************************************************
DIVINE ENEMY INFO FOR MISSILE CRUISER
***********************************************************************
Normal/Attack Direction
None
Special
Launch Missiles/Front
Length 48.6 Ln
Height 22.5 Ln
Width 25.2 Ln
Weight 6804 Kn
Dynes 155 Dn
Exp Pts 119 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
Plasma Cannon
***********************************************************************
Strategy:
As we attempted to cross over one of the four outer walls of the base,
we were perused by an Imperial vehicle. It was armed with a Plasma
Cannon. As the cannon tracked our movements we made sure to stay out of
its range. When the dragon was done charging his Spiritual form powers,
we destroyed it with Armageddon.
***********************************************************************
DIVINE ENEMY INFO FOR PLASMA CANNON
***********************************************************************
Normal/Attack Direction
None
Special
Anti-Aircraft Cannon/Varies
Length 108.9 Ln
Height 60.3 Ln
Width 25.2 Ln
Weight 20429 Kn
Dynes 160 Dn
Exp Pts 78 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
Rare Enemy: Battle Cruiser
***********************************************************************
Strategy:
These heavily fortified ships also bombarded us with Tracers, Ion
Blasters, and Stun Rockets. While in Spiritual form, the dragon
destroyed them with his Judgment Day berserk attack.
***********************************************************************
DIVINE ENEMY INFO FOR BATTLE CRUISER
***********************************************************************
Normal/Attack Direction
Tracers/Varies
Special
Ion Blasters/Varies
Stun Rocket/ALL
Length 72.0 Ln
Height 72.0 Ln
Width 52.2 Ln
Weight 20787 Kn
Dynes 90 Dn
Exp Pts 167 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
Rare Enemy: Warship
***********************************************************************
Strategy:
Before these ships had a chance to attack, the dragon, while in
Spiritual form, used his Judgment Day berserk attack. The ships were
sent into oblivion.
***********************************************************************
DIVINE ENEMY INFO FOR WARSHIP
***********************************************************************
Normal/Attack Direction
Tracers/Varies
Special
Ion Blasters/Varies
Stun Rocket/ALL
Length 27.0 Ln
Height 58.5 Ln
Width 18.0 Ln
Weight 9360 Kn
Dynes 35 Dn
Exp Pts 84 EXP
Items
Relic-Weaponry
Relic-Armor
=======================================================================
Shrouded in the Early Morning Fog (Walkthrough)
=======================================================================
Shrouded in the early morning fog, I made my way into the Imperial Air
Force Post. A Yellow Alert was immediately commenced, and all
surrounding searchlights turned on. The dragon took on his Spiritual
form, for the coming battles ahead. As we flew straight ahead, the
dragon started destroying everything around him, including: nearby
fans, and searchlights. We destroyed as many searchlights as we could,
in order to pass undetected. Unfortunately, we made a slight mistake
and flew over one of the searchlights by accident. It was then that we
were engaged by an imperial battleship. We made quick work of it. Our
presence was now known and we had to fight our way through many
Imperial ships. After a while, we managed to make it to one of the four
walls surrounding the Control Tower. As we attempted to pass over it,
an Imperial cannon stopped us in our tracks. The walls were too heavily
guarded, I knew I had to destroy the Anchored Fleet first. As we
explored the area, I counted twenty anchored ships in all. It was time
to start destroying them. As we approached one, I noticed three supply
crates under the ship. I made sure to have the dragon lock-on to each
crate one by one, as well as the ship itself. The dragon's lasers
completely destroyed the ship and we received the three items inside
the crates, before everything fell into the murky waters. For each
ship, we received 3 items. When we destroyed ten ships, we were greeted
by a massive Imperial battlestation.
***********************************************************************
Sub-Boss: Behemoth
***********************************************************************
Strategy:
The dragon, while in his Spiritual form, moved directly in front of the
massive hunk of ancient technology and constantly used his Armageddon
berserk attack. Between each attack, we were hit hard by Missiles and
Plague Rockets. After many Armageddon attacks, we had finally caused
the engine to blow and it descended to the water below. The
battlestation soon restored partial engine power, and began moving
along the surface of the water. As it moved towards us, I overheard one
of the Imperial officers utter something about a "Disintegrator"
weapon, that was being charged. I also noticed a vulnerable spot within
the center of the gigantic machine. To protect ourselves from this
"Disintegrator", I immediately had the dragon cast his Astral Phantoms
defensive attack. The dragon also changed into his Attack form so he
could bombard the vulnerable spot with his powerful lock-on lasers. The
machine completely opened up, preparing to fire the Disintegrator. At
this point in the battle, the vulnerable spot was fully revealed and
open to attack. When the dragon's laser power was charged, he fired his
lock-on lasers upon the central weak point, taking heavy damage. Soon
after, the Disintegrator weapon was fired and a deadly rain of lasers
fell down upon us. It took not an ounce of damage and was immediately
deflected, thanks to the Astral Phantoms. Just as a precaution, the
dragon cast Astral Phantoms once more to protect us just in case
another Disintegrator shot was fired. The dragon then continued to fire
his lock-on lasers at the exposed weak point. As we continued our
assault, the armor surrounding the weak point closed, covering its
vulnerable spot. It needed time to recharge. In the mean time, the
dragon charged up his laser energy. It was only a matter of time before
the armor covering the weak point opened again. When it did, the dragon
fired a few more lock-on lasers, and victory was ours!
***********************************************************************
DIVINE ENEMY INFO FOR BEHEMOTH
***********************************************************************
Normal/Attack Direction
Explosive/ALL
Special
Plague Rocket/ALL
Wide Spread Blitz/ALL
Length 126.0 Ln
Height 135.0 Ln
Width 117.0 Ln
Weight 436800 Kn
Dynes 500 Dn
Exp Pts 844 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
After we destroyed it, a Red Alert sounded, the outer most walls began
to rise, and the walls surrounding the Control Tower descended into the
water. They had now completely spotted me! Things weren't going as I
planned it, and I wondered why I got the idea that I could sneak up on
an Imperial Assault Post? I had to act fast. This was our chance! We
made our way to the Control Tower. The journey didn't go so smoothly,
though. We were attacked by multiple battleships. After many life or
death battles, we finally arrived at the Control Tower. It had six
break away points, all of which we had to destroy. Once these six break
away points were destroyed, the tower exploded! An alarm was then sent
to the northern launch pad. I had to make my way over there. On my way,
I made sure to get the items from the remaining ten ships. When I
reached the northern launch pad, the dragon shot a laser at it. The
Imperial soldiers were readying a giant warhead, destined for Zoah! The
rail lifts raised, and the warhead was sent along the rails to be
launched up into the sky. I had little time to fool around, I had to
stop it here and now or Zoah would be reduced to nothing but ash!
***********************************************************************
Boss: Deathmaker
***********************************************************************
Strategy:
As the giant missile ran its course along the launch rail, the dragon,
while in Attack form, shot lock-on lasers at both of its main boosters
located on the left and right sides of the warhead's tail. Once both of
the side boosters were taken out, the dragon continued its array of
lock-on lasers, as well as his Armageddon berserk attack, taking major
damage. The warhead then launched up into the sky, determined to reach
Zoah. We had to destroy this thing, and fast! It was now an all out
aerial battle! The dragon continued his bombardment of lock-on lasers,
from all different directions and soon changed into his Spiritual form.
We needed to end the battle as quickly as possible, and the dragon's
Armageddon berserk attack was just what we needed! After taking heavy
damage, the warhead detached its stabilizer component. When we fired
two more Armageddon attacks, it detached its main booster as well as
its horizontal tail wing. It was now reduced to its simplest form, a
form of unimaginable destructive power! Time was just about running
out. In a last ditch effort to halt the flight path of the warhead, the
dragon finished it off with one final Armageddon berserk attack. The
warhead detonated just moments away from Zoah. We had saved the
Village, it was certainly a most gratifying relief!
***********************************************************************
DIVINE ENEMY INFO FOR DEATHMAKER
***********************************************************************
Normal/Attack Direction
Close Range Gun/Left and Right
Special
Machine Gun Random Shot /ALL
Length 117.0 Ln
Height 22.5 Ln
Width 36.0 Ln
Weight 11700 Kn
Dynes 800 Dn
Exp Pts 1266 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
It felt like a heavy weight had been lifted off of my shoulders, Zoah
and all of its people were now safe. We left the heavily damaged
Imperial Air Force Post, and headed back to the Village of Zoah, to
tell Vaiman the good news.
=======================================================================
DIVINE OVERVIEW (IMPERIAL AIR FORCE POST)
=======================================================================
1. As you enter the Imperial Air Force Post, a Yellow Alert will
commence and all of the surrounding searchlights will turn on.
2. Immediately press start and go into your player menu, enter "Select
Dragon Type" and change your dragon into Spiritual form. Now, there is
a little trick that is very helpful to know. Note, the analog Saturn
controller is needed for this. By pressing the analog stick right
slightly, and lightly, your spiritual gauge will fill up. Try to get it
to 200. By pressing the analog stick down slightly and lightly, your
agility gauge will fill up. Try to get it to 197 or somewhere in the
190s range. If you are successful in pulling this off, as seen above,
your berserk attacks will take more damage and your gauges will fill up
faster, speeding up your dragon's movement around the enemy in the
process. The result is an almost equal combination of Spiritual form
and Agility form, with the Spiritual form being more dominant. Try this
process out for the other forms, to get similar effects.
3. Another extremely helpful tip to know, is how to refill your BP
without having to waste items. Note, you have to be in Spiritual form
for this to happen. When fighting the Patrol Group, Stingers, Missile
Cruiser, and Plasma Cannon you can do just that. When fighting these
enemies, if you're low on BP, stay in the green safe zones and let your
three gauges fill up. When all three are completely filled, your BP
will gradually increase, allowing you to fill it back up to the max, as
long as you stay in the green safe zones. This allows you to save your
items for the more important boss fights, very convenient. Make good
use of it.
4. Directly straight ahead from where you start out, the map device can
be found. You'll need it, this is a fairly large area to expore!
5. Right near the map device, you'll find spinning fans, these are very
similar to the fans you were able to destroy in Panzer Dragoon 2 Zwei,
in Episode 1, "Destiny Begins." Of course, you can destroy them here as
well, as seen above.
6. You can also destroy the many searchlights found throughout the
area.
7. Be careful though, if you fly within the searchlights range, you
will be spotted, and an alarm will sound.
8. You will then have to do battle with an Enforcer.
9. It takes a while, but eventually you will fight Battle Cruisers,
rare enemies. You may also remember these ships from Panzer Dragoon 2
Zwei, when you fought against the Maccania Empire in Episode 3.
10. Eventually you will also fight War Ships, another set of rare
enemies from Panzer Dragoon 2 Zwei.
11. If you attempt to pass over one of the 4 outer walls surrounding
the Control Tower, you will be ambushed by a Plasma Cannon.
12. Your main objective is to destroy the Imperial Air Force Post's
central Control Tower. In order to get to the tower, you have to
destroy the Anchored Fleet first. Each anchored ship has three item
boxes. If you don't first lock-on to each of the 3 boxes, as well as
the ship, the boxes will fall into the water and you will miss out on
the items inside. There are twenty ships in all, their locations as
well as the items inside, can be found on the Imperial Air Force map
(Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html). Upon
destroying ten anchored ships, you will have to fight the Behemoth sub-
boss.
13. When the tenth anchored ship is destroyed, you will be greeted by
the Behemoth battlestation.
14. I hope you have Astral Phantoms, because you'll need it. If not,
you can use Vengeance Orbs instead.
15. After the Behemoth is destroyed, a Red Alert will sound, the outer
most walls will rise, and the walls surrounding the Control Tower will
lower.
16. This is your chance to advance to the Control Tower. Along the way,
you will have to fight multiple battles. Be prepared!
17. Once you finally arrive at the Control Tower you will have to
destroy six break targets surrounding the tower.
18. When the six break targets are destroyed, the Control Tower will
explode!
19. Soon after, the launch pad to the north, will ready the Deathmaker
to be launched. Target, Zoah! You better stop them.
20. Before heading north, make sure to acquire the rest of the items
from the ten remaining anchored ships.
21. Once you're finished exploring, head north to the launch pad, lock-
on to it, and fire!
22. The rail lifts will be raised and the Deathmaker will commence its
launching process.
23. You will have seven minutes to destroy it, before it turns the
Village of Zoah to a wasteland of ashes! Are you up to it?!
24. Zoah is saved! Just in the nick of time. How close did you come?
25. Now, head back to the Village of Zoah and tell Vaiman the good
news.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 21: VILLAGE OF ZOAH VISIT 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
The Guardian Fire Shows the Way to Mel-Kava (Walkthrough)
=======================================================================
After having completely decimated the Imperial Air Force Post, I
returned to the Holy District to go tell Vaiman the good news. As I
entered the Holy District, I overheard another conversation from the
mother and daughter sitting near the storehouse. They talked about how
Bezer wouldn't return to the Holy district and the fact that Quitor is
selling provisions from the forest, to outsiders. Next, I entered the
storehouse and intuitively listened as Boaz explained the village code
to me. He told me that children have to be approved by the Council. All
others are banished from Zoah to survive on their own, in the outside
world. It was the villages way to control the population. How horrible,
I thought to myself. As I left the storehouse, I noticed Paet standing
outside by the church. he didn't look like he was in a very good mood.
He told me Vaiman was inside. He was sure that his father was up to no
good. I proceeded to enter the church. Upon entering, I listened to a
long conversation between Damon the High Priest and Vaiman, about the
situation the village is trying to overcome, involving the Empire's
invasion and occupation of Zoah. Ultimately, Vaiman was blinded by my
dragon's power and believed the Empire would no longer be of any threat
to the village. The two men soon became aware of my presence. I quickly
told them I'd been successful in destroying the Empires base. Vaiman
was ecstatic with laughter. His disgusting fat jiggled around, as he
jumped up and down. Damon soon left infatuated with anger. Vaiman
explained to me that he undoubtedly would be elected the next High
Priest, and that I should go see him the next day, for my reward. I
left with thoughts of the reward on my mind. As I walked around the
village, I just couldn't wait, so I hurried over to Vaiman's house to
ask him if I could have the reward a little early. When I entered his
room, he was busy talking things over with Quitor. After talking to him
a couple of times, he gave me 500 Dynes as an incentive to leave him
alone, for the time being. I would definitely have to wait until the
next day, Vaiman was just too busy. To pass some time, I thought it a
good idea to go over and see how Paet was doing. I hurried to the back
of town and of course, found Paet working on his airship. He uttered
something about a letter made out to me. He soon handed me the letter
and when I read it, I was surprised to find that someone wanted to meet
me in this exact location, during the night. I wondered who it could
be? Paet thought it was probably someone I knew. But who? I wandered
around the village, waiting for the sky to fill with the gentle light
of the stars. When night was upon the village, I quickly headed over to
Paet's work area. A man stepped out from the shadows. It was Craymen! I
immediately attempted to end his life, by firing my gun directly at his
head. Before I could fire, my gun was quickly shot out of my hand! A
deadly silence ensued. Craymen then explained to me his intentions and
motivations. He planned to save the world from extinction and to do so
he needed the key element, Azel. He had to be ruthless, and that is why
he killed all of my friends. "This is war," he said. His actions were
still unacceptable, I would never forgive him for the atrocious acts he
committed. He continued to tell me that the Empire hadn't given up yet,
so he had come to ask for my help. Before I could even comprehend an
answer to that question, I was shot at from above. With adrenaline
pumping through my body, I evaded the gunfire. I somehow came away with
my life intact. It was that bastard Zastava! He soon descended in his
flying machine, and both him and Craymen made their escape. I had just
lost my chance for revenge! I wondered if I would ever get another
chance. Paet jumped down from above. He had been watching the whole
thing, hidden in the shadows. "I let them get away! I bet they S#!t a
brick," he said. His comical routine didn't overshadow the fact that
the man I'd been chasing all this time, just slipped through my
fingers. He asked me what was wrong. I told him it was nothing. Morning
soon arrived and I made my way over to Vaiman's house, to claim my
reward. He rewarded me with the Temple Key. With this I would be able
to enter the sanctuary within the church, wherein the Guardian Fire
could be found. Before leaving, I talked to Vaiman once more. He made
me an offer. It was an offer for me to become guardian of Zoah. I told
him I couldn't give that kind of commitment at the moment, and turned
him down three times. After he threatened to make a deal with the
Empire, saying he would give them valuable information about my dragon,
I had no choice but to reconsider. I guess it couldn't be helped with a
greedy, power hungry man such as Vaiman. As my eyes angrily wondered, I
noticed he had many different kinds of books on his bookshelf, he said
I could keep one of the books titled, Dragon Report. With no respect
for the way he had acted, I left his estate and walked back to the
church, in the blackness of night. I used the Temple Key and entered
the sanctuary. Inside I found the Guardian Fire, a relic that protected
the town form monsters with its mystical white light. When I examined
the relic, everything turned pure white, and I was shown a vision of
Mel-Kava and the Tower, just north of Zoah. Paet, upon having seen the
light change from outside the church, immediately entered the room and
said I had been covered with light while I was touching the relic. When
he touched it, nothing happened. He needed more time to examine and
acquire information about the relic. He said to come back later. When I
reentered the sanctuary, he gave me a report named after him called,
Paet's Report. It contained information on how to destroy Mel-Kava.
After reading the report I discovered that: Mel-Kava uses a pair of
engines to fly, these engines need to be destroyed, the path to these
engines are blocked by crawling guardians, the destruction of Mel-Kava
lies within, Mel-Kava emits energy particles that would even be capable
of pushing my dragon back, the ship will become unstable if I destroy
the exhaust ports atop Mel-Kava, and there supposedly is a device that
can protect me from the particles pouring endlessly out of the ships
engine. With this vital information in hand, I headed out to destroy
Mel-Kava and have the path to the Tower revealed once and for all!
=======================================================================
Jared's Shop Item List
=======================================================================
Item /Price
1. Elixir Minor/ 150 Dynes
2. Elixir Medis/300 Dynes
3. Elixir Maxis/600 Dynes
4. Berserk Micro/480 Dynes
5. Berserk Minor/960 Dynes
6. Berserk Medis/2400 Dynes
7. Revive/100 Dynes
8. Antidote/100 Dynes
9. Restore Speed/100 Dynes
10. Free Action /100 Dynes
11. Anesthetic/100 Dynes
12. Unbind/100 Dynes
13. Recover/400 Dynes
14. Blast Chip/450 Dynes
15. Dual Blast Chip/900 Dynes
16. Flash Chip /300 Dynes
17. Shield Chip /2400 Dynes
18. Power Chip /1200 Dynes
19. Armor Chip /1200 Dynes
20. Speed Chip /1200 Dynes
Gun Parts/Price
1. Mauler/ 3000 Dynes
2. High Vulcan/5000 Dynes
3. Berserk Leech/9000 Dynes
4. Sniper/12000 Dynes
5. Tri-Burst/6000 Dynes
=======================================================================
DIVINE OVERVIEW (VILLAGE OF ZOAH VISIT 3)
=======================================================================
1. Once back at Zoah, head into the Holy District. You'll find that you
can eavesdrop on the mother and daughter once more, to listen to their
conversation.
2. Also, head into the storehouse to hear what Boaz has to say. You'll
learn about the village code.
3. Paet can be found outside the church, he's not in a good mood. He
will tell you that Vaiman is inside, so go ahead and enter the church.
4. Once inside, Vaiman and the High Priest Damon, will have a long
conversation about current events, involving the fate of the town.
Vaiman will soon be elected the new High Priest, and will tell Edge to
come back the next day for his reward.
5. Don't listen to Vaiman, go get your reward now! After the event at
the church, head on over to Vaiman's house. He is currently busy
talking to Quitor. If you talk to him twice, he will give you 500
Dynes, as an incentive to leave him alone.
6. Your next task is to go talk to Paet. He gives you Letter X 1. Who
is it from?
7. Nighttime will automatically occur, and you will have to return to
where Paet gave you the letter.
8. Who is that in the shadows?
9. It's none other than Craymen of course! He has come to ask for your
help, and after all he has done!
10. Before Edge even has time to consider Craymen's request, Zastava
graciously fires upon him in an attempt to end his life.
11. After the life threatening incident, both Craymen and Zastava make
their escape.
12. Paet comes to the rescue! A little too late I might say.
13. When morning arrives, go see Vaiman to claim your reward. He'll
give you the Temple Key X 1. Now you can enter the back room inside the
church. This room leads to the sanctuary, wherein the Guardian Fire
resides!
14. Before leaving, talk to Vaiman once more. He will make you an offer
to become the guardian of the town. Turn him down three times. After
doing so, talk to him once more and reconsider his offer. After you
accept the position as guardian of Zoah, examine his book shelf. He
will allow you to take Dragon Report X 1.
15. As you leave Vaiman's house and come near the back of the church,
you will notice Damon, the retired High Priest paying his respects to a
massive headstone. Stand far away and eavesdrop on him, as he talks to
himself.
16. At night, head over to the church with the Temple Key in hand.
17. Once inside, you can now enter the back door, leading into the
sanctuary.
18. The sanctuary contains the Guardian Fire, a relic from the Ancient
Age that protects Zoah from monsters. Examine the relic.
19. Edge will see a vision of Mel-Kava and the Tower. Its location can
be found to the north of Zoah.
20. Paet enters the room, upon having seen the light change from
outside the church. He tells Edge to come back later, and he'll have
some answers as to the mysteries of Mel-Kava.
21. You will then be brought back outside the sanctuary room.
Immediately reenter the room, and Paet will give you Paet's Report X 1.
Read his report, it gives valuable information on just what you need to
do to destroy Mel-Kava.
22. Make sure your prepared, it's time to destroy Mel-kava!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 22: MEL-KAVA
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at Mel-Kava
***********************************************************************
Lazara, Lazara Hunter
***********************************************************************
Strategy:
As we approached Mel-Kava we were soon ambushed by monsters. We had
fought these monsters before, so they weren't much of a challenge.
While in Spiritual form, the dragon stayed behind them, charged his
spiritual energy, and unleashed Judgment Day upon them. They were
quickly destroyed. Soon after, we were engaged by another group of
these same monsters. Yet again, we used the same exact strategy to
defeat them. For any future battles leading up to Mel-Kava, the dragon
would remain in his Spiritual form.
***********************************************************************
(Drones) Drone, Protodrone
***********************************************************************
Strategy:
The next battle we fought while advancing towards Mel-Kava, was against
two strange Ancient Age machines. They each had a rotating arch, that
circled around their bodies. We began the battle in front of the
closest one. It immediately attacked us with a light beam. The dragon
quickly moved to the left of the first machine. Now, we were positioned
on the sides of the two machines. One was on the left and the other on
the right. I quickly put the one on the right out of commission with my
High Vulcan. Now, the machine to the left was left. The dragon moved
directly behind it, and I finished it off with an array of gun fire.
***********************************************************************
DIVINE ENEMY INFO FOR DRONE
***********************************************************************
Normal/Attack Direction
None
Special
Stream/Left and Right
Deflect/Left and Right
Length 10.8 Ln
Height 13.5 Ln
Width 9.0 Ln
Weight 288 Kn
Dynes 80 Dn
Exp Pts 215 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
DIVINE ENEMY INFO FOR PROTODRONE
***********************************************************************
Normal/Attack Direction
None
Special
Energy Stream/Front and Back
Reflect/Front and Back
Length 9.0 Ln
Height 13.5 Ln
Width 10.8 Ln
Weight 288 Kn
Dynes 80 Dn
Exp Pts 215 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
Scavengers
***********************************************************************
Strategy:
As we drew closer to the ominous ship, we were engaged in yet another
battle. This time, a group of strange flying monsters approached us.
The dragon stayed behind them, charged his spiritual energy and
unleashed his Judgment Day berserk attack. The creatures were reduced
to ash.
***********************************************************************
DIVINE ENEMY INFO FOR SCAVENGERS
***********************************************************************
Normal/Attack Direction
None
Special
Laser/Front
Length 13.5 Ln
Height 4.5 Ln
Width 7.2 Ln
Weight 96 Kn
Dynes 45 Dn
Exp Pts 72 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
(Drones) Drone, Protodrone
***********************************************************************
Strategy:
We were almost at Mel-Kava's bottom. As we attempted to make the final
stretch battle free, we were sorely disappointed as more Ancient Age
machines halted our progress. We just took them out using the same
tactic we used when we first encountered them. While flying to the side
of them, I shot the right machine with my High Vulcan. Once that one
was destroyed, the dragon flew behind the left machine and I finished
it off with one more shot. We made quick work of them. One last wave of
machines soon followed. They were no match for the amazing power of my
High Vulcan! Once they were decimated, we finally arrived at Mel-Kava's
bottom.
***********************************************************************
Plasma Spider
***********************************************************************
Strategy:
Throughout the corridors inside Mel-Kava, we were engaged by a giant
spider-like monster. The dragon quickly used his Shield defensive
berserk attack upon himself. Throughout the battle, it seemed as if the
monster was charging a powerful attack. As the dragon's attack energy
charged up and before his shield diminished, he fired multiple lock-on
lasers at the monster, taking heavy damage. The monster soon fired the
energy it had been compiling, into a concentrated light beam. The
monster's attack deflected off of the dragon's shield. The shield was
still holding. Before its defensive power faded, the dragon finished
off the spider-like monster with a few more lock-on laser attacks.
***********************************************************************
DIVINE ENEMY INFO FOR PLASMASPIDER
***********************************************************************
Normal/Attack Direction
None
Special
Incandescent Light/Front
Length 27.0 Ln
Height 40.5 Ln
Width 54.0 Ln
Weight 12960 Kn
Dynes 165 Dn
Exp Pts 572 EXP
Items
Feener Armor
Lickuern Eyes
=======================================================================
"God's Carriage" (Walkthrough)
=======================================================================
As I drew closer to the massive ship Mel-Kava, I could see that it was
just as big as Vaiman's buttocks! It deserved to be destroyed!
Advancing further towards the ship, lead us into a sequence of battles
against Ancient Age Monsters. After the battles, we arrived at Mel-
Kava's bottom. To demolish this thing, I knew I would have to attack it
from the inside. Energy particles spewed out of the left and right
exhaust ports, located to the far back of the ship. I had the dragon
quickly lock-on and destroy them. Moving along Mel-Kava's bottom, soon
brought us to an impassable barrier. A monster soon descended from
above and lowered itself within the protection of a barrier.
***********************************************************************
Sub-Boss: Photon Cannon
***********************************************************************
Strategy:
Not one attack from the dragon's arsenal was strong enough to get past
it. There was no way through, we had to retreat and find a way to lower
the force field.
***********************************************************************
There had to be a way to shut the force field off. We found an opening
above us and immediately flew inside Mel-Kava. Once inside, a long
corridor with strange doors awaited us. After passing through two of
the strange doors, we had to fight a spider-like monster. After it was
defeated, we made our way into a yellow door, located at the end of the
corridor. Inside, we found the reactor that was supposedly providing
power to the impassible barrier.
***********************************************************************
Sub-Boss: Auto Defense System (Reactor)
***********************************************************************
Strategy:
At the start of the battle, the dragon quickly changed into his Attack
form, and used his Shield defensive berserk attack. When the giant
rotating sections surrounding the reactors core spread apart, the
dragon made his move and unleashed multiple lock-on laser attacks. The
core was greatly damaged. It soon retaliated with a light particle
laser. The attack was deflected, thanks to the dragon's shield. The
giant rotating sections soon closed. The dragon charged his laser
energy as he waited for them to open once more. When the sections
opened, he continued his assault with more lock-on lasers to the
reactors central core. It was quite easily destroyed.
***********************************************************************
DIVINE ENEMY INFO FOR REACTOR
***********************************************************************
Normal/Attack Direction
Light Particle Laser/Varies
Special
Status Clear/ALL
Purifier 002/ALL
Purifier 001/ALL
Purifier 000/ALL
Length 36.0 Ln
Height 63.0 Ln
Width 36.0 Ln
Weight 17920 Kn
Dynes 1000 Dn
Exp Pts 1306 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
After the battle, we proceeded to head back to Mel-Kava's bottom, and
found that the reactor was indeed providing power to the barrier. It
was now down! The monster from before descended once more, this time
without the protection of the barrier.
***********************************************************************
Sub-Boss: Photon Cannon
***********************************************************************
Strategy:
The dragon quickly changed into his Attack form and used his Shield
defensive berserk attack. Once the dragon's attack energy was charged,
he moved in front of the monster and unleashed his lock-on lasers upon
the monsters weak point. After a heavy assault from the dragons lasers,
the monster was subdued.
***********************************************************************
DIVINE ENEMY INFO FOR PHOTON CANNON
***********************************************************************
Normal/Attack Direction
None
Special
Photon Blast/Varies
Length 54.0 Ln
Height 90.0 Ln
Width 72.0 Ln
Weight 76800 Kn
Dynes 400 Dn
Exp Pts 859 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
As we flew further north, the dragon and I were caught up in giant
mechanical arms and shot up into another section deep inside Mel-Kava.
We flew through the many corridors, fighting some more of those spider-
like monsters along the way. An elevator brought us up to a second
level. At the end of this second level, we stumbled upon Mel-Kava's
central reactor. It was emitting light particles. As long as we stayed
under the surrounding platforms, we were shielded from them, and had no
problems destroying the spinning mechanism atop the reactor. Once the
spinning mechanism was destroyed, the entire reactor went along with
it. After it was destroyed, we ascended to an area above. The ship was
still emitting light particles! I thought I had destroyed it's one and
only power source. Directly in front of us was another type of reactor,
a giant one at that! I knew taking down this ship wasn't going to be
that easy. It took a while, but with multiple shots from the dragon's
lock-on lasers, it was soon destroyed. We then flew above to Mel-Kava's
deck. By destroying the reactor below, we eliminated one set of exhaust
ports located on the left and right sides of the deck. There were ten
exhaust ports, and four more reactors left. Every time we destroyed a
set of two exhaust ports on the left and right sides, the corresponding
reactor below, would also be destroyed. When the final two exhaust
ports located at the far end were destroyed, a path leading deeper
inside Mel-Kava was revealed. As we entered a new area, I stopped a
moment to ponder why the ship was still flying. I mean I had just
destroyed six reactors! What more did I need to do?! The area I found
myself in looked familiar. It was a second reactor! This had to be the
final one. Destroying it would have to take the ship down! Surrounding
the reactor, was a group of Mel-Kava's reactor guardians. Shooting them
in the neck was the only way to destroy them. They also had to be
destroyed due to the massive amount of energy particles they were
emitting. When each one was destroyed, a platform lowered down in their
place. With the guardians destroyed, we positioned ourselves over one
of the platforms and began our assault on the spinning mechanism
located above the reactor. It was easily destroyed, with the dragon's
lock-on lasers. The reactor exploded, shooting thick streams of light
every which way. With the destruction of the second reactor, came Mel-
Kava's downfall. We had succeeded in destroying "Gods Carriage", and
the fog it once created soon dissipated. The path to the Tower was
finally revealed to us! Azel soon came to greet us, but not in such a
nice manner. She wanted to kill us again of course, and I had no choice
but to fight her yet again for the... How many times was it again? Oh,
forget it I've lost track!
***********************************************************************
Boss: Atolm Dragon (Atolm, Ancient, Atolm, Orbs 2)
***********************************************************************
Strategy:
I had to think of a way to bring down her dragon without harming her.
The battle began when Atolm, her dragon, tried to attack us with a
storm of lasers from Hell! Luckily, we moved out of the way. This time
Atolm was in his most powerful, fully restored form. A form to be
reckoned with! My dragon immediately used his Shield defensive berserk
attack, to protect us from Atolm's onslaught of laser power. While in
Attack form, my dragon moved behind Atolm and shot his lock-on lasers,
landing a direct hit. We repeated this process of shielding ourselves
and shooting lock-on lasers directly behind Atolm, until he took enough
damage to fall downward into the clouds. He then reverted back to a
weaker form. Now Atolm had orbs circling around his body like before.
My dragon quickly changed into Spiritual form and took out the orbs
with his Armageddon berserk attack. When the orbs were destroyed, my
dragon changed back into Attack form and unleashed an array of lock-on
lasers to Atolm's tail. It was not too long before the black dragon was
defeated, falling downward to the ground below.
***********************************************************************
DIVINE ENEMY INFO FOR ATOLM, ANCIENT
***********************************************************************
Normal/Attack Direction
Laser/ALL
Special
Prism Trap/Front
Status Clear/ALL
Length 71.1 Ln
Height 142.2 Ln
Width 77.4 Ln
Weight 84802 Kn
Dynes 0 Dn
Exp Pts 817 EXP
Items
Berserk Maxis
Ambrosia
***********************************************************************
DIVINE ENEMY INFO FOR ATOLM, ORBS 2
***********************************************************************
Normal/Attack Direction
Laser/ALL
Special
Warp/Back
Berserker Rage/Back, Left, and Right
Lightning Storm/ALL
Hell Storm/ALL
Length 61.2 Ln
Height 18.0 Ln
Width 54.0 Ln
Weight 20400 Kn
Dynes 1200 Dn
Exp Pts 1143 EXP
Items
Berserk Maxis
Ambrosia
***********************************************************************
I just barely succeeded in coming out of the battle alive. Azel and
Atolm weren't so lucky and proceeded to fall to their deaths. I had but
one chance to save her! The dragon dived downward, and before I could
begin to comprehend how I was going to catch her, Atolm, her dragon,
surrounded her with a force field and she landed gently into my arms.
Soon after, I departed for Zoah and came to the realization that the
Empire had gotten their before me! I watched in horror as they shot a
destructive beam of light directly at the Village. Zoah was turned to
the blackest ash. Everyone was dead! I couldn't except what had just
happened! I had no choice but to retreat for the time being. I brought
Azel to safety and set up camp. She was unconscious and was
unresponsive. It looked like I would have to fight the Empire alone.
Before heading off to the Imperial Air Force Base, I decided to explore
Georgius. Maybe I would find a source of great power to unleash upon
the Empire, just maybe.
=======================================================================
DIVINE OVERVIEW (MEL-KAVA)
=======================================================================
1. Mel-Kava awaits! Something as big as Vaiman's buttocks deserves to
be destroyed!
2. As you advance towards the ship, you will have to fight a sequence
of battles against: two waves of Lazara, Drones, Scavengers, and
another wave of Drones.
3. After the sequence of battles you will arrive at Mel-Kava's bottom.
4. Make sure to dodge those pesky energy particles spewing out from the
left and right exhaust ports, to the far back.
5. It's best to just destroy the exhaust ports, so they won't give you
any trouble in the future, when you return here.
6. Moving along Mel-Kava's bottom will eventually cause a battle
against the sub-boss: Photon Cannon, to ensue. None of your attacks are
sufficient enough to break the barrier surrounding it, so you'll have
to find the source of its power, and disable it.
7. After you escape the battle, head on up into the opening above.
8. You will now be inside Mel-Kava.
9. As you fly through two doors within the corridor, you will have to
fight...
10. A PLASMA SPIDER! It's a force to be reckoned with.
11. After the battle, be sure not to miss the Recover X 3 hanging
above.
12. You will soon come to a Save Device. Save your game. When you fly
through the yellow door, you will have to fight the sub-boss: Auto
Defense System.
13. Destroy the reactors core!
14. Now fly back to Mel-Kava's bottom.
15. Since you destroyed the reactor, the barrier is now down.
16. Now destroy the sub-boss: Photon Cannon once and for all!
17. Continue to fly north, along Mel-Kava's bottom. You can take one of
two routes. Route 1: dodge the mechanical arms.
18. Now enter the opening to the far back. This will take you directly
to Mel-Kava Central Reactor. Or...
19. You can take Route 2, by letting the mechanical arms lift you up.
This route will take you further inside Mel-Kava. I strongly suggest
you take Route 2. You can find an assortment of items, as well as gain
some more battle experience, from fighting more Plasma Spiders.
20. Path to Mel-Kava Central Reactor: Route 2 Item List
1. Olfactory Lobe X 1
2. Berserk Maxis X 1
3. Restore Speed X 1
21. When you get to the end of the corridor, take the elevator up to
the next level. This level contains three more items, as well as a few
more Plasma Spider battles.
22. Path to Mel-Kava Central Reactor: Route 2 Item List 2
1. Olfactory Lobe X 1
2. Telepathy Shard X 1
3. Anesthetic X 1
23. Passing through the yellow door will bring you to Mel-Kava Central
Reactor. You must completely destroy this reactor.
24. First, shoot all of the surrounding platforms, so that they are
facing up. Note, If you shoot the central reactor above you, you will
be shot back and potentially thrown into the range of the particles.
25. Second, position yourself under any one of the surrounding
platforms and continually lock-on and fire at the spinning mechanism,
located on top of the central reactor.
26. Destroying the spinning mechanism, will cause the entire reactor to
explode!
27. You will now find yourself in front of a Light Energy Reactor.
28. Lock-on to the reactor and shoot multiple lasers at it, until it is
destroyed.
29. Edge and the dragon will now fly upward to Mel-Kava's deck.
30. By destroying the first Light Reactor, you eliminated one set of
exhaust ports located on the left and right sides of the deck. There
are ten exhaust ports, and four Light Reactors left. Every time a set
of two exhaust ports on the left and right sides are destroyed, the
corresponding Light Reactor below will also be destroyed. Watch out for
the energy particles!
31. Once you destroy the final two exhaust ports at the far end, a new
path leading deeper into Mel-Kava will be revealed.
32. You will arrive at Mel-Kava # 2 Central Reactor. You must now
destroy this final reactor, in order to completely destroy Mel-Kava.
33. First, shoot all of Mel-Kava's surrounding # 2 central reactor
guardians in the neck. This will cause them to blow apart. Second, for
every # 2 central reactor guardian that is destroyed, a platform will
lower. Third, position yourself on top of any of the surrounding
platforms, and take out the spinning mechanism located on top of the
central reactor, just like before. Fourth, once the spinning mechanism
is destroyed, the reactor will explode. Lastly, with Mel-Kava's final
reactor gone, the ship will be completely destroyed!
34. After the ship is destroyed, the fog it once created, will now
dissipate revealing the way to the Tower. Azel won't let you get to the
Tower so easily and you will have to do battle with her, facing the
boss: Atolm Dragon once again.
35. When the battle is won, your dragon will now upgrade to Dragon Eye
Wing. You are now laser rank level four.
36. Azel and Atolm fall to the ground below, and Edge tries to save
her. Lucky for him, Atolm surrounds Azel with a force field and she
lands nicely in his arms.
37. As Edge and the dragon fly back towards Zoah, they find that the
Empire has also arrived. And it's not to say "hellow"...
38. It's to say, "good-bye suckers!" Zoah is completely decimated, and
nothing but ash is left. It's not likely that anyone survived.
39. Edge and Azel rest at camp. Azel is unconscious and is not
responding.
40. With your newly acquired laser rank of level four, it's time to
take care of some unfinished business back at Georgius.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 23: GEOGIUS VISIT 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at Georgius.
***********************************************************************
Ancient Defense System (Shellcoof)
***********************************************************************
Strategy:
As soon as the dragon and I destroyed the ancient ships engine rudders,
a long stream of energy burst out from behind the ship and took a hold
of us! It swung us every which way, like we were mere play toys. The
dragon had but one option, and that was to destroy the energy streams
with his homing lasers. It was tuff, but my dragon managed to pull it
off! When all energy streams dissipated, the ship self-destructed and
was completely destroyed. The remnants of the ship fell below the water
to its final place of rest.
=======================================================================
Dragon Spirit (Walkthrough)
=======================================================================
Searching the area surrounding the ancient ship at Georgius, we found
four identical pyramids. When activated, spheres of energy poured out
of them and into the back of the ship. When the fourth pyramid was
destroyed, the energy spheres that poured out of it pulled us towards
the ship. It was evident that we were near the ships entrance, so we
entered its depths to explore further. Inside the vast corridor within,
we flew past a giant door. As we entered into the next section, three
streams of blinding light rushed forward manifesting into a dragon,
right in front of our eyes! It seemed the dragon spirit wanted us to
follow it, so we did just that! The corridor seemed to stretch on for
an eternity. The ghostly dragon disappeared behind a final green door.
When we opened this door, we were drawn into a portal of green light.
It was amazing! When we emerged, we found ourselves in a large chamber.
Within this chamber was a giant dragon crest. The spirit of the dragon
we followed, was nowhere to be found. My dragon accessed the dragon
crest, turned it into pure energy, and drew it into its body for
storage. Upon doing so, a strange creature emerged from the crest. I
had no idea what it was! To me, it looked as if it was the spirit of
that dragon, reincarnated into a baby dragon pup. But it's just my
crazy theory. The little guy immediately took a liking to my dragon,
and it flew beside us willingly. It wouldn't leave our side.
Astoundingly, it mimicked my dragon's moves, and pulled off a few
tricks of its own! We left the chamber and headed back down the long
corridor, returning outside. It was time to put this ancient ship to
rest. Located on the side of the ship, were its engine rudders. We
proceeded to destroy them, one by one. The dragon's lasers made quick
work of them. After they fell apart into the water below, a long stream
of energy from inside the ship, reached out and grabbed us! We had no
way of freeing ourselves, we were within its grasp! We were then
dragged to the back of the ship, where even more energy streams latched
on to my dragon. The energy streams flung us around violently! The ship
was making one final attempt to stop us from bringing forth its
downfall. The dragon, with great effort, managed to break down the
beams one after the other, until their grip weakened and they were no
more. Once all of its defensive beams were destroyed, the ship self-
destructed. It fell to its final resting place, below the shadowy
water. The ship was gone, and a new ally was gained. I wondered how
this little guy, could be of any help to us, but I guess, he was trying
it's best. The three of us rested up at camp. The next day, we made way
for the Imperial Air Force Base, to show the Empire we didn't take the
complete obliteration of Zoah and its people, lightly!
=======================================================================
DIVINE OVERVIEW (GEORGIUS VISIT 2)
=======================================================================
1. Now that you have acquired laser rank level 4 you should have no
problem activating the four pyramids, found throughout Georgius. After
you destroy a pyramid, energy spheres will enter the back of the ship.
The spheres are unlocking doors within Shellcoof. Once all four
pyramids are destroyed, the spheres pull you towards Shellcoof's
entrance. It's time to go inside!
2. Once you pass through the first door inside Shellcoof, three rays of
light will shine forward.
3. The rays of light will then manifest into a dragon. If this certain
dragon looks familiar well, it's because it's Lagi from Panzer Dragoon
and Panzer Dragoon 2 Zwei! Lagi's spirit has now been freed from the
dragon crest, where it had been sleeping.
4. He wants you to follow him, so go right ahead and do so. You will
head past many doors, throughout the vast corridor.
5. As you near the end of the corridor make sure not to miss the Blast
Chip X 1 and Dragoon Booster X 1, that can be found on the left and
right walls, just before the last green door. The Dragon Booster has a
special ability. When in movement and in the vicinity of multiple item
containers or objects, if you perform a roll by pressing R, then
immediately press A to activate your lock-on cursor. The dragon will
lock-on to all surrounding targets at once.
6. Follow the spirit of Lagi, as he Moves through the last green door.
You will be brought through a warp tunnel!
7. You will arrive inside the Genesis Chamber. Within this chamber, you
will find a Dragon Crest, as well as two Ambrosias located to the left
and right sides.
8. Upon accessing the Dragon Crest, a strange creature will emerge!
This is the dragon pup, or more formally known as Lagi's reincarnation.
9. The little guy will take a liking to your dragon and fly right along
side you. He's your responsibility now, so take good care of him. He
may be the key to gaining unimaginable power later on!
10. Don't take him for granted, just like your dragon, he can do some
tricks as well. First, when your dragon is stationary, hold L or R and
press left or right on the D-pad or analog stick to perform a hard
turn. The little guy will then spin around in a circle. Quite playful,
isn't he!?
11. Second, while moving your dragon, press R to do a barrel roll. The
dragon pup will then mimic the dragon's movements and pull off a barrel
roll of his own. Not too shabby.
12. Leave the Genesis Chamber and continue back down the long corridor.
13. And for the dragon pup's final trick, he will perform a forward
flip for your amusement, whenever your dragon fires a laser, as shown
above.
14. Okay, back to the task at hand. It's now time for you to put the
ancient ship Shellcoof to rest. Fire upon its engine rudders, with all
of your heart and soul!
15. Once you destroy all of the engine rudders, Shellcoof will make one
last attempt to stop you from bringing forth its destruction. Arrows of
divine light will grab hold of you! Fire at the back of the ship (the
start of each beam of light). Doing so will cause each one to gradually
breakdown.
16. When all of the beams have been broken down, the ship will self-
destruct. It will now rest in eternal slumber. In pieces, that is!
17. The dragon pup will now take shelter along with you and your
dragon, at camp. He snores in his sleep, by the way!
18. The dragon pup actually has one other trick up his sleeve. If you
return to previous areas, like the Above Excavation Site the little guy
will fly off on his own, returning with useful items. Although, you
aren't able to do this just yet. You must first gain his trust!
19. Now, head off to the Imperial Air Force Base to show the Empire you
didn't take the complete obliteration of Zoah, lightly!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 24: IMPERIAL AIR FORCE POST VISIT 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
In Pursuit of an Unstoppable Force (Walkthrough)
=======================================================================
In pursuit of the Empire, we found ourselves over their Imperial Air
Force Post. The Empire had us right where they wanted us. We soon
headed into wave after wave of battles.
***********************************************************************
Battle 1: Stingers
***********************************************************************
Strategy:
We were immediately attacked by a group of small Imperial ships. We had
fought them before. While in Spiritual form, my dragon moved behind
them and unleashed his Cleansing Wave berserk attack. They were
completely decimated.
***********************************************************************
Battle 2: Enforcer Patrol (Enforcer)
***********************************************************************
Strategy:
Soon after, we were engaged by a group of intimidating battleships.
With having gained knowledge on how to destroy them from previous
battles, the dragon simply flew along side the ships and used his
Armageddon berserk attack, to take them out.
***********************************************************************
Battle 3: Stingers
***********************************************************************
Strategy:
Our next battle was against another wave of small Imperial ships. They
were destroyed quite easily with the dragon's Cleansing Wave berserk
attack.
***********************************************************************
Battle 4: Royal Fleet (Punisher, Stinger)
***********************************************************************
Strategy:
Another battle, right after the last one Immediately ensued. This time,
we were up against the Royal Fleet. While in Spiritual form, the dragon
quickly charged his spiritual energy, flew behind the fleet, and
unleashed an onslaught of Armageddon. The fleet fell victim to the
dragon's awesome power!
***********************************************************************
DIVINE ENEMY INFO FOR PUNISHER
***********************************************************************
Normal/Attack Direction
Tracers/Front, Left, and Right
Special
Homing Mines/Front, Left, and Right
Length 49.5 Ln
Height 36.0 Ln
Width 63.0 Ln
Weight 13860 Kn
Dynes 95 Dn
Exp Pts 86 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
Boss: Flagship Grig Orig
***********************************************************************
Strategy:
We soon made our way to the Empire's Flagship. At the start of the
battle, the dragon immediately used his Shield defensive berserk
technique. As the Flagship bombarded us with multiple blasts, they were
ultimately deflected, thanks to the dragon's shield. While in Spiritual
form the dragon charged up his spiritual berserk energy, and brought
upon wave after wave of his Armageddon berserk attack. The Flagship
took heavy amounts of damage. It wasn't to long before the great
Flagship was at our mercy, or so we thought! The ship amazingly,
repaired and restored all lost functions. The battle soon ended as the
dragon and I were almost completely blown out of the sky, by the
Imperial Flagship's incredible Cannon blast!
***********************************************************************
DIVINE ENEMY INFO FOR FLAGSHIP GRIG ORIG
***********************************************************************
Normal/Attack Direction
Tracers/Front, Back, and Left
Special
Rotating Battery/Front, Back, and Left
Length 225.0 Ln
Height 342.0 Ln
Width 207.0 Ln
Weight 2447200 Kn
Dynes 0 Dn
Exp Pts 1289 EXP
Items
Relic-Weaponry
Relic-Armor
***********************************************************************
Sub-Boss: Spectre
***********************************************************************
Strategy:
Unexpectedly, Craymen's Black Fleet arrived on the scene, to do battle
with the Empire's Flagship. Amongst them was Zastava, who soon flew
before us. He ranted on about how he was going to destroy us along with
the Empire. The dragon shut his flapping mouth with multiple Armageddon
blasts. Then, the dragon finished him off with his ultimate berserk
attack, Dragon Phoenix!
***********************************************************************
DIVINE ENEMY INFO FOR SPECTRE
***********************************************************************
Normal/Attack Direction
None
Special
Blasters/Varies
Length 18.0 Ln
Height 10.8 Ln
Width 18.0 Ln
Weight 432 Kn
Dynes 510 Dn
Exp Pts 859 EXP
Items
Relic-Armor
Relic-Engine
***********************************************************************
After the battle, he told us that Craymen was waiting for us at the
Tower, and that we should meet him there. He then proceeded to fly off,
ultimately in the end, surrendering his life to the Empires Flagship.
We headed back to camp and surprisingly, found a letter by Azel's still
unconscious body. I wondered who it could be from? Closely examining
the letter, I found Craymen's insignia. It was from Zastava and
Craymen. The first part of the letter was scribbled by Zastava. He said
his dying wish was for me to meet with Craymen at the Tower. He ended
his thoughts by saying, "The two of you can save this world." The
second half of the letter was written by Craymen. He thanked me for
saving Azel twice. He ranted on about her being too complex for me to
fully understand, and if I didn't return her, she would never regain
consciousness. He ended his thoughts by saying, "Come to the Tower with
Azel. The gateway will be open for you." After reading the letter, I
headed for the Tower to meet my destiny.
=======================================================================
DIVINE OVERVIEW (IMPERIAL AIR FORCE POST VISIT 2)
=======================================================================
1. Above the Imperial Air Force Post, you will have to fight a sequence
of battles. First, you will have to fight a wave of Stingers.
2. Second, you will have to fight a couple of Enforcers.
3. Third, you will be engaged by another wave of Stingers.
4. Fourth, you will have to face the Royal Fleet, consisting of one
Imperial Punisher and a group of Stingers.
5. Now, you will have to do battle with the Boss: Imperial Flagship
Grig Orig!
6. After the battle, Edge's dragon gets blasted by Grig Orig's insanely
powerful cannon beam.
7. The dragon becomes engulfed within the cannon fire!
8. Soon after, Craymen's Black Fleet arrives to finish off Grig Orig.
9. Zastava greets you with a death threat. It's time to shut him up!
You will now face the sub-boss: Spectre.
10. When Zastava is at your mercy, he will tell you to go meet Craymen
at the Tower.
11. Zastava will then soar off into battle, ultimately having Grig Orig
take his life.
12. Return to camp and examine Azel. You will find Letter 2 X 1 next to
her unconscious body. The letter is from Zastava and Craymen, telling
you to go to the Tower.
13. After having read Letter 2, head on over to the Tower. Many battles
await there, make sure you are prepared.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 25: THE TOWER
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
To Fulfill Ones Destiny In Ones Own Way (Walkthrough)
=======================================================================
As I entered the Tower with Azel in my arms, Craymen's voice echoed
throughout the room, saying, "Place Azel in that compartment." I
wondered where his voice was coming from. A compartment lay before me,
I placed Azel in it. It soon ascended upward. Craymen then said, "Step
onto the light." A ball of light soon appeared, making a platform for
me to step onto. When I stepped onto the flat disc of energy, it began
to move forward. I passed through a corridor full of dormant Ancient
Age monsters. I soon arrived at Craymen's location. Craymen and I had a
long conversation. As we rode on energy discs throughout a long
corridor, I noticed we were underwater, near Uru. A strange white eel
swam by. Craymen told me that the Towers main function was to create a
habitable environment for an already dead planet. He also said that the
monsters are caretakers of the ecosystem and protect mankind from
extinction. As we continued on throughout the long corridor, he
explained the Empires endless cycle of war and death. " Even if the
Tower restores the world, the humans will just consume and destroy it
again. Someone, or something, must take control of everything, or we
shall continue to destroy ourselves forever," he said. We arrived in a
room where Azel was being kept safe, inside her compartment. Craymen
continued to tell me that Azel was created as a weapon, made to
infiltrate a Tower and destroy it from within. Before he could say
anything more, the room soon shook violently. It was the Empire! They
were now inside the Tower, trying to gain access to its secrets. There
was no one left to stop them. "You...are our only hope," Craymen said.
I asked him what he wanted me to do. "Nothing...I merely set the stage.
You must fulfill your own destiny, in your own way," he said. I
intended to stop them, but I made sure Craymen knew that I still hadn't
forgiven him yet. I departed with my dragon and rode an elevator deep
inside the Tower, in pursuit of the Empire. The elevator brought the
dragon and I to Tower 1F North. Craymen's voice echoed once more,
saying, "The Imperials are already invading the top of the Tower, and
They're heading for the control area.." I told him that we would finish
things, when I return. He looked forward to seeing me return safely. I
soon arrived at the bottom floors of the Tower. Craymen proceeded to
tell me that the Tower consists of vast areas connected by gates. He
then told me to fly to the top. The gate to the shortest route was
already open. The dragon and I flew upward and found the Gate Craymen
was talking about. We entered the Gate and entered Tower 4F. Moving
directly forward, brought us into a chamber full of item containers.
There was also a switch in the center of the room. I made sure not to
touch it, as I didn't want to wake up the Tower. Moving further along
the corridor, we ran into the Imperial Forces. It was the first battle
out of five, we would have with them.
***********************************************************************
Imperial Battle Sequence #1 (Skiff Patrol Group: Pyros, Skiff)
***********************************************************************
Strategy:
Four small ships surrounded another more menacing Imperial battleship.
While in Spiritual form, the dragon circled around the group, until he
was positioned in front of their weak points. The dragon then proceeded
to unleash his Dragon Phoenix berserk attack. Immediately after, the
central ship was finished off with a single round of lock-on laser
fire. The dragon made sure to stay in his Spiritual form for the coming
battles ahead.
***********************************************************************
Pyros
***********************************************************************
Strategy:
The second battle put us up against more small Imperial ships. The
dragon simply moved behind them and used his Armageddon berserk attack.
***********************************************************************
DIVINE ENEMY INFO FOR PYRO
***********************************************************************
Normal/Attack Direction
None
Special
Inferno Blast/Varies
Length 8.1 Ln
Height 13.5 Ln
Width 3.6 Ln
Weight 135 Kn
Dynes 30 Dn
Exp Pts 94 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
DIVINE ENEMY INFO FOR SKIFF
***********************************************************************
Normal/Attack Direction
Tracers/Varies
Special
Nerve Gun/Varies
Plague Rockets/Varies
Length 26.1 Ln
Height 15.3 Ln
Width 14.4 Ln
Weight 1806 Kn
Dynes 75 Dn
Exp Pts 680 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
As I continued down the corridor of Tower 4F, we found the Tower Field
Map, a map of the Tower. It was quite handy. It helped me navigate
through the many corridors of the Tower. I soon rode an elevator to
Tower 5F. Moving through another corridor, we had to fight the Imperial
Forces once more.
***********************************************************************
Imperial Battle Sequence #2 (Skiff Patrol Group: Pyros, Skiff)
***********************************************************************
Strategy:
We faced another Imperial patrol group. The dragon again, circled
around the group until their weak points were visible, and unleashed
Dragon Phoenix. They were all incinerated.
***********************************************************************
Marauders
***********************************************************************
Strategy:
Next, we were up against yet another wave of Imperial ships. We flew to
the side of them, and the dragon used his Armageddon berserk attack.
They were taken out fairly quickly.
***********************************************************************
DIVINE ENEMY INFO FOR MARAUDER
***********************************************************************
Normal/Attack Direction
Plasma Blaster/Front and Back
Tracers/Left and Right
Special
Modified Anti-Monster Rockets/Left and Right
Length 27.9 Ln
Height 17.1 Ln
Width 5.4 Ln
Weight 883 Kn
Dynes 95 Dn
Exp Pts 453 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
Pyros
***********************************************************************
Strategy:
Our next battle was against more small Imperial ships. The dragon used
the same tactic as before. He flew behind them and used his Armageddon
berserk attack.
***********************************************************************
After the battle, we found an eastern most chamber with another set of
item containers. After acquiring the items, we made our way out of the
corridor and into Tower- Hangar # 1. The Imperial Forces were much
faster than I had expected. There was just too many of them. Craymen's
voice echoed yet again, telling me that the Imperial Troops had already
invaded the upper floors of the Tower. My main objective was to destroy
their Transport Ship. I had to do all of the work, while Craymen just
sat back and watched!"I want to fight...But it would be in vain, you're
my only hope now," he said. I paid no attention to his pointless
ranting. After the conversation with Craymen, I made my way to the
upper most gate, to Tower 6F, and rode an elevator to Tower 8F North
Passage. I then proceeded past an inner passage to Tower 8F West
Passage, and rode another elevator to Tower 9F West Passage. After
moving through another inner passage, I arrived at Tower 9F East
Passage. It was here that the dragon and I were engaged by the Imperial
Forces, for the third time.
***********************************************************************
Imperial Battle Sequence #3 (Skiff Patrol Group: Pyros, Skiff)
***********************************************************************
Strategy:
The dragon simply used the same tactic as before. Dragon Phoenix was
our savior!
***********************************************************************
Pyros
***********************************************************************
Strategy:
Soon after, another wave of small Imperial ships engaged us in battle.
Armageddon completely obliterated them.
***********************************************************************
After making quick work of them, we arrived at Tower 11F, and had to
face the Imperial skum for the fourth time. They just kept coming!
***********************************************************************
Imperial Battle Sequence #4 (Skiff Patrol Group: Pyros, Skiff)
***********************************************************************
Strategy:
The dragon quickly took out another patrol group with his Dragon
Phoenix berserk attack.
***********************************************************************
Marauders
***********************************************************************
Strategy:
The next wave of Imperial ships were destroyed once more, with
Armageddon.
***********************************************************************
Pyros
***********************************************************************
Strategy:
Lastly, another wave of small Imperial ships met their match, against
the dragon's superior Armageddon berserk attack!
***********************************************************************
Imperial Battle Sequence #5 (Pyros)
***********************************************************************
Immediately after the last sequence of battles against the Empire, we
were engaged in battle once more, as we neared the end of the Tower 11F
corridor. More small Imperial ships were taken out with the dragon's
Armageddon attack.
***********************************************************************
Stingers: 4 waves (Raider: An advanced form of the Stinger)
***********************************************************************
Strategy:
The battles seemed like they would never end. More small ships engaged
us, four waves of them! Each wave was destroyed with the dragon's
Judgment Day berserk attack.
***********************************************************************
DIVINE ENEMY INFO FOR RAIDER
***********************************************************************
Normal/Attack Direction
Tracers/Front
Special
Toxic Gas/Left and Right
Length 12.6 Ln
Height 14.4 Ln
Width 3.6 Ln
Weight 224 Kn
Dynes 30 Dn
Exp Pts 82 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
After the tiring battles, we found ourselves in Tower - Hangar # 2. We
continued upward and entered another gate. We were now at Tower 12F.
Another elevator at the end of the corridor, took us to Tower 13F. We
proceeded down another long corridor, and exited to the upper floors of
the Tower. Craymen's voice echoed, " That's the top of the Tower. The
presence of the Transport Ship was verified. This is it." This was now
my chance to rid the world of the Empire! I was almost there, just a
little higher. The dragon flew upward until we could see the exit. We
were stopped in our tracks by the Empires Transport Ship.
***********************************************************************
Boss: Exterminator
***********************************************************************
Strategy:
We were now up against a giant machine, equipped with a heavy arsenal
of firepower. It was essential during this battle, for the dragon to
constantly us his Shield defensive berserk attack. The shield was our
immediate protection from the Empires' massive array of almost infinite
firepower. Throughout the battle, when the shield wore off, the dragon
would just use it again and again. The safe spot in front of the
machine, was a good place to do this. While in Attack form, the dragon
moved behind the machine and constantly fired his lock-on lasers at its
weak point, making sure to reengage his Shield berserk attack, if it
were to ware off. After a constant array of lock-on lasers, we were
successful in destroying the Empires' machine.
***********************************************************************
DIVINE ENEMY INFO FOR EXTERMINATOR
***********************************************************************
Normal/Attack Direction
Air Mines/Back, Left, and Right
Special
Homing Missiles/ALL
Magnetic Cannon/Varies
Length 54.9 Ln
Height 135.0 Ln
Width 81.9 Ln
Weight 208162 Kn
Dynes 700 Dn
Exp Pts 1960 EXP
Items
Full Elixir
Berserk Maxis
***********************************************************************
After having destroyed the Transport Ship, I made my way on foot, to
the control area of the Tower. Therein, I found Azel. "It's a trap,"
she yelled. It was too late. I was in the Emperor's hands. Craymen lay
bound on the cold ground, and nothing but Imperial soldiers surrounded
us. Then, out of nowhere, Craymen made an attempt to kill the Emperor!
Sadly, he failed and was gunned down by none other than the Emperor
himself. He demanded Azel open the gate. Azel screamed as Craymen lay
unconscious, and the Tower began to activate itself. Things turned out
for the worse, for the Empire, as a giant monster fell from above! The
Emperor got what he deserved, a giant blade through his body!
Surrounding soldiers also had their lives taken from them in an
instant. I had to fight for my life, as I tried to protect Craymen and
Azel from harm. I fired my gun constantly. The laser fire was just
deflected. Then the unthinkable happened, I failed in my attempt to
protect Craymen. He was killed by the monster, a blade through his
body, just like the Emperor. Not a fitting way to go. Azel soon fainted
and I caught her in my arms, continuing my assault on the monster. I
finally managed to subdue the horrible creature and with Azel, I
quickly made my escape, thanks to my dragon. As we flew off into the
distance, I could see a massive swarm of monsters emerge from the
depths of the Tower. Hordes of monsters destroyed the Imperial fleet
stationed nearby, and infested the Flagship Grig Orig. There was
nothing more I could do. We flew to safety.
=======================================================================
DIVINE OVERVIEW (THE TOWER)
=======================================================================
1. Edge enters the Tower on foot, with Azel. Craymen then tells Edge to
place Azel in a compartment directly in front of him. Once Azel is in
place, the compartment ascends upward.
2. Edge then steps onto a beam of light that brings him to Craymen's
location. Craymen then explains to Edge, the purpose of the Tower and
the monsters it produces.
3. The Empire will stop at nothing to gain the powers of the Tower.
They have already broken inside. Craymen tells Edge that he is the only
person who can stop them. It's his destiny. Edge departs and proceeds
to ride his dragon deep inside the Tower.
4. The first elevator will bring you to Tower 1F North. Craymen's voice
will soon echo inside the corridor. He will tell you that the Imperials
are invading the top of the Tower, and are heading for the control
area.
5. You will come to a door that requires you to lock-on to its center
and shoot a laser, in order to open it. The many corridors of the Tower
are filled with these doors.
6. You will soon arrive at Tower-Bottom Floors.
7. Craymen will tell you that the Tower consists of vast areas
connected by Gates. You will have to fly to the top. The gate to the
shortest route is already open.
8. Fly upwards and you will eventually stumble upon the Gate that
Craymen was talking about. Enter the Gate.
9. You will now be at Tower 4F.
10. Moving directly ahead will bring you to a large chamber, containing
an assortment of items. The switch in the middle can't be activated.
11. As you fly further inside the corridor, you will have to fight the
first Imperial battle sequence out of five. The first battle in the
first sequence is against a Skiff Patrol Group.
12. The last battle in the first sequence, will be against a group of
Pyros.
13. As you reach the end of the corridor you will find the Field Map.
Proceed past the Field Map, and ride the elevator upwards.
14. You will arrive at Tower 5F.
15. The second Imperial battle sequence will greet you, as you move
deeper inside the corridor. Your first battle in the second sequence,
will be against another Skiff Patrol Group.
16. The second battle in the second sequence, will be against a group
of Marauders.
17. The third battle in the second sequence, will be against a group of
Pyros.
18. After the battle, be sure not to miss the items found in the
eastern most chamber.
19. Upon exiting Tower 5F, you will arrive at Tower - Hangar # 1.
20. Craymen's voice will echo again, this time telling you to proceed
to the upper floors. Once there, the Empire's Transport Ship awaits.
You need to destroy it. Now, proceed to the upper most gate to reach
Tower 6F, and ride the elevator at the end of the corridor.
21. The elevator will bring you to Tower 8F North Passage. Proceed past
the Inner Passage.
22. You will soon arrive at Tower 8F West Passage. Ride the elevator
found at the end of the corridor.
23. You are now at Tower 9F West Passage. Again, proceed past the Inner
Passage.
24. You will come to Tower 9F East Passage. Moving throughout this
corridor will cause you to face the Third Imperial battle sequence.
This time, you will fight against another Skiff Patrol Group and more
Pyros. After the sequence of battles, take the elevator at the end of
the long corridor.
25. You will be brought to Tower 11F. Continue down the corridor and
you'll face the fourth Imperial battle sequence against: Skiff Patrol
Group, Marauders, and Pyros.
26. Immediately after the last sequence of battles, you will face the
fifth and final Imperial battle sequence against: Pyros and four waves
of Stingers.
27. After the battle, continue to Tower - Hangar # 2. Proceed to the
upper most gate.
28. You are now at Tower 12F. Ride the elevator at the end of this
corridor.
29. The elevator will bring you to Tower 13F. Proceed down the corridor
to the exit.
30. Upon exiting, you will enter Tower - Upper Floors.
31. The Transport Ship draws near.
32. Make sure to save your game.
33. You're almost there! Fly all the way up, until you can see the exit
of the Tower.
34. The Transport Ship, or boss: Exterminator will stop you in your
tracks. Destroy it!
35. After the battle, Edge makes his way to the control area. He runs
head on into a trap, laid out by the Empire.
36. You’ll meet the Emperor, a vile man.
37. Craymen attempts to kill the Emperor, fails, and is gunned down.
The Emperor then demands that Azel open the gate.
38. Once the gate is activated, a monster suddenly drops down from
above, on an unsuspecting Imperial Soldier! The monster then thrusts
its blade-like arm into the Emperor's body.
39. The Emperor gets what he deserved.
40. Unfortunately, the monster also finishes off Craymen as well.
41. Edge fires his gun at the monster, with all of his might!
42. He actually manages to subdue the horrible monster.
43. Edge and a yet again unconscious Azel, make their escape out of the
Tower, with the help of the dragon.
44. Once outside, the Tower becomes fully activated, releasing swarms
of monsters.
45. The Imperial Fleet stationed near the Tower gets completely
destroyed, and Grig Orig becomes infested by the monsters.
46. Well, you're done with disc 3. It's time to save your game, and
insert disc 4.
=======================================================================
Disc 4 (
http://pdsoasis.github.io/pdsguide.html)
=======================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 26: SEEKERS’ STRONGHOLD
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
The Ghosts of the Ancient Ones (Walkthrough)
=======================================================================
Seeking a place of refuge, from the horrible hordes of monsters, I
headed on over to the caravan. When I arrived, Raul told me a seeker
was awaiting my arrival, and wanted to meet me. As I walked towards the
back of the caravan, I spotted Jephthah, waiting by one of the wagons.
I told him I was surprised he survived the attack on Zoah. He said he
had come to the caravan to find me and gave me a message from Gash. He
wanted me to meet him at the Seekers' Stronghold. I had never heard of
such a place. "Not many people have," Jephthah said. He then handed me
a Seeker Map, showing the location of the Seekers' Stronghold. I
immediately departed, to go meet Gash. Upon arriving at the stronghold,
Gash told me that he needed to make accommodations for Azel. The
seekers were going to try and awaken her. I agreed to hand over Azel to
their care. Gash then told me to meet him at the clearing within the
stronghold, for he had something he needed to tell me. I proceeded to
exit the cave we were in, and found myself just outside the stronghold.
It was a wondrous place. Just behind the stronghold, was a giant
waterfall! The massive stone beam I was standing on, was one out of
many, that amazingly, held the stronghold up in the air. Each stone
beam lead into a series of caves. I ran along the first stone beam, and
entered the stronghold. I couldn't believe my eyes, Paet was standing
before me, having a conversation with a female seeker named Rhagg.
Standing far away, I eavesdropped on their conversation. The female
seeker wanted Paet to join them. Paet refused her offer. Upon talking
to him, he told me he had escaped in his airship, but it crashed
shortly after. The seekers found him alive, and took him with them, to
the stronghold. He still couldn't get over the fact that Zoah was now
in ruins. "Guarded by the Gods...My ass," he said. I told him it wasn't
his fault. I said I would talk to him later, and walked through two
large double doors, leading into the upper floor clearing. I saw Gash
over in the corner. I decided I would first take a tour of the
stronghold, before talking to him. First, I entered a purple door, to
the left of the two double doors. Inside, I came face to face with
Jared, the shop owner from Zoah. He had also survived the attack. While
talking to him, he explained that he was also a seeker, and had been
keeping a close watch over me, due to Gash's instruction. After talking
to him again, he told me he had upgraded Radgam's Large Gun, and gave
me an Assassin gun part. Before leaving, I bought a Pulverizer gun
part, for the high price of 30,000 dynes. It was worth it, because this
gun part packed the most firepower I had ever seen! Second, I entered a
green door. I found myself in a grand library consisting of various
books about the Ancient Age. I met a seeker called Zadoc, the compiler.
He said he had been studying the Ancient Age, and gave me a book called
Old Diary. It was the diary of the last dragon rider, and he said I
should have it. Soon after, I examined the bookshelf directly above
Zadoc. I found a book about the Tower, called Tower Report 3. Zadoc
gladly let me keep it. I then asked him about the Town of Zoah. He said
he had researched the Guardian Fire. There was an ancient record of a
similar find, he explained to me. Zadoc then gave me a book called,
Memory Report. I exited the room. Lastly, I entered a red door, the
last door on the upper floor. Inside, was a type of medical room
containing an ancient relic, that was treating Azel. I wondered how it
worked. I also met a mute girl named Shella. There was not much I could
do for Azel, so I let her be. I then walked down a ramp that lead to
the bottom floor. There was another series of doors for me to enter and
explore. First, I entered another purple door, located to the left of
the ramp. Once inside, standing far away, I eavesdropped on a
conversation between two seekers. They soon noticed my presence and
introduced themselves. Simeon, a quester, welcomed me to their village.
Next, Reuben, an apprentice quester, introduced himself. He was glad to
know my dragon was friendly after all. Second, I entered another green
door. This room contained more medical devices. There was not much else
to see, so I left the room. Third, I entered two red double doors and
found myself outside the stronghold, along another stone beam. I ran
along the beam and entered another cave. This cave contained another
relic. It had been modified quite a bit, by one of the seekers. I
didn't want to mess with it, so I quickly left. Fourth, I moved up a
set of stairs leading up to a red door. I was soon introduced to Ladha,
the guardian. She told me not to worry about Azel, for she would surely
wake up soon. I thanked her for her kindness, and moved on to the next
door. Fifth, just to the left of Ladha's room, I entered another red
door. Upon entering, I met another quester named Perez. He said the
seeker way of life was new to him, and he still hadn't finished his
training. He also wondered what it was like to ride my dragon. He said,
" Let me ride him one of these days." I quickly left the room. Sixth,
before going back up the ramp, I entered another purple door just
beside it. Inside, I found a strange shrine made of wood and monster
shells. I had no idea what it was for. It kind of gave me an eerie
feeling, so I didn't stay inside the room for too long. Lastly,
directly north of the purple door, I entered the last red door on the
bottom floor. I was outside the stronghold once again, along another
set of stone beams. This time, I had a choice between an upper path and
a lower path. The upper path lead to a door that was apparently locked,
so I entered the bottom door. This door lead inside another cave, and
Bezer was inside it, along with the airship he and Paet escaped in. I
guess it really did come in handy. Bezer wasn't so happy to see me, and
asked me why I didn't save Zoah. He said I deserted the town. I hastily
explained to him, I was a hunter in the wrong place at the wrong time.
After the uncomfortable conversation, he told me to leave him alone.
Before I departed, he said he was going to live on his own, without
anyone's help. I had explored the entire stronghold, so it was time to
walk back up the ramp to the upper floor clearing, and go see what Gash
had to tell me. As we walked throughout the stronghold, I asked Gash
about the monsters and the Imperial Fleet. He said not to worry, his
men were in position. He continued to say, that the seekers lead people
to believe they were just a bunch of tomb raiders. Gash was their new
leader. He lifted up his mask and revealed to me his identity. I was
immediately surprised. We soon entered the room where I had seen that
strange modified relic. Inside, Gash explained to me who the seekers
really were, as well as their true purpose. Their only purpose was to
completely destroy the Tower, that which controls the world and
mankind's destiny. "I'm sick of being kept alive by the ghosts of the
ancient ones," He said. Gash then pleaded with me to aid the seekers
cause, and destroy the Uru Tower, with the help of my dragon and Azel.
"The Divine Visitor is the dragon itself," he exclaimed. I agreed to
help him. He then told me to seek the fine details from Zadoc, the
compiler. I headed over to the vast library of ancient knowledge, to
ask Zadoc how I would go about destroying the Tower. He said Azel's
true purpose was to open the path to Sestren, a living network that
controlled all Towers. Sestren could be found within a group of astral
passages beyond the human world. If Sestren were to be destroyed, all
the active Towers would be no more. With this vital knowledge, I went
to check up on Azel, in the medical room. As I entered, I found Gash
already inside. It wasn't too long before she awoke from her nightmare.
It was the first time she had experienced a dream. Before we could say
anything more, a fellow seeker barged into the room, to warn us of
impending danger. Monsters and the infested Grig Orig were heading
directly for the stronghold! Gash immediately rushed off to the
observation deck. I knew he must be going to that locked door, just
above Bezer's location. Before departing, Azel asked me for my name.
"I'm Edge," I said. I quickly ran out of the room. On my way to the
observation deck, I ran into Perez and Rhagg. They were talking about a
shrine, surrounded by four ruins, found in the Forest of Zoah. I had no
time to listen in further. I soon arrived at the observation deck. Gash
was at the lookout post, observing the infested Grig Orig's movements.
Everyone on the ship was being eaten alive! It was out of control, and
was drawing closer to the stronghold. Unexpectedly, a blast of energy
from the ship landed a direct blow near the observation deck! It had to
be stopped. Gash was confident that I was the man for the job. Before
exiting the stronghold, I went to find Paet, to warn him of the
immediate danger. I found him observing the modified relic. He told me
that Bezer had taken the airship and left. He wanted to get away from
all of the fighting. Bezer had made a reckless move. It was just too
dangerous on his own, but I had no time to go and assure his safety. At
the exit of the stronghold, I eavesdropped on a conversation between
Azel and Shella. Shella actually spoke to Azel! I told Azel I would be
leaving, to the Forest of Zoah, and quickly departed. Night soon
arrived, and I wouldn't be able to fight Grig Orig effectively, so I
stayed at the caravan for the night. During the night, I found An'jou
sitting by the fire. He had returned from his fruitless journey without
the Tobitama Rock, and was glad to see that I was the one to save
Enkak's life. He showed his gratitude by giving me a Berserk Vampire
gun part, the most valuable item in the caravan. In the morning I
departed for the Forest of Zoah, to put an end to the infested Grig
Orig.
=======================================================================
Jared's Shop Item List
=======================================================================
Item /Price
1. Elixir Minor/ 150 Dynes
2. Elixir Medis/300 Dynes
3. Elixir Maxis/600 Dynes
4. Full Elixir/1200 Dynes
5. Berserk Micro/480 Dynes
6. Berserk Minor/960 Dynes
7. Berserk Maxis/4800 Dynes
8. Ambrosia/8400 Dynes
9. Revive/100 Dynes
10. Antidote/100 Dynes
11. Restore Speed/100 Dynes
12. Free Action /100 Dynes
13. Anesthetic/100 Dynes
14. Unbind/100 Dynes
15. Recover/400 Dynes
16. Blast Chip/450 Dynes
17. Dual Blast Chip/900 Dynes
18. Tri-Blast Chip/1800 Dynes
19. Flash Chip /300 Dynes
20. Shield Chip /2400 Dynes
21. Power Chip /1200 Dynes
22. Armor Chip /1200 Dynes
23. Speed Chip /1200 Dynes
Gun Parts/Price
1. Mauler/ 3000 Dynes
2. High Vulcan/5000 Dynes
3. Berserk Leech/9000 Dynes
4. Sniper/12000 Dynes
5. Tri-Burst/6000 Dynes
6. Assassin/20000 Dynes
7. Pulverizer/30000 Dynes
8. Berserk Vampire/20000 Dynes
=======================================================================
DIVINE OVERVIEW (SEEKERS’ STRONGHOLD)
=======================================================================
1. Head on over to the caravan. You'll find a seeker out back. He
explains to Edge that Gash wants to meet him at the Seekers'
Stronghold. He then gives you the Seekers Map. This map shows the
location of the stronghold.
2. With the Seekers Map now in your possession, you can now go to the
Seekers' Stronghold: Camp. Its location can be found to the far right
of the World Map.
3. Upon arrival, Gash will explain that he needs to make accommodations
for Azel. The seekers are going to try to awaken her. Choose to let
Azel be taken into the seekers care. Gash will then tell you to meet
him later at the clearing, within the Seekers' Stronghold. Your current
location, is the final campsite in the game. Once you leave, you can
chose to go back to the World Map or enter the Seekers' Stronghold.
Enter the Seekers' Stronghold.
4. The Seekers' Stronghold is a wondrous place. The central stronghold
lays in front of a beautiful waterfall, and is held up by thick beams
of solid stone, leading into a series of caves. Enter the first
opening, leading inside the stronghold.
5. You will now be at the entrance, leading into the upper floor of the
stronghold. You can eavesdrop on a conversation between Paet and the
female quester Rhagg. Make sure you are far enough away, so that when
you lock-on to them, the cursor turns blue. Depending on who you lock-
on to, you can hear two different conversations. It's also good to see
that Paet survived the attack on Zoah.
6. Upon entering the two double doors, you will be on the upper floor
clearing of the stronghold. Gash is waiting patiently, to talk to you.
Don't engage him in conversation just yet. First, I'll give you a tour
of the Seekers' Stronghold.
7. Just to the left of the two double doors, enter the first purple
door.
8. You'll find yourself face to face with Jared, the shop owner from
Zoah! Looks like he survived too. Apparently, he was a seeker all
along. Talk to him twice. If you previously sold Radgam's Large Gun to
him, he'll give you an Assassin gun part. This is a good time to stalk
up on supplies, and if you have enough dynes (30,000 to be exact!),
make sure to definitely buy the Pulverizer. It's the strongest gun in
the game, and an essential asset.
9. Second, enter the green door.
10. You will be in a grand library, containing books about the Ancient
Age. You'll be introduced to Zadoc, the compiler. After talking to him,
he will give you Old Diary X 1. Next, examine the bookshelf directly
above him, to get Tower Report 3 X 1. Lastly, if you talk to Zadoc once
more, you can learn about various topics. Choose to learn about the
Town of Zoah. After doing so, you will receive Memory Report X 1.
11. lastly, enter the red door.
12. You will be inside a medical room, where Azel is being treated.
Also, you will meet a mute girl named Shella. As you can see, she
doesn't talk much, but seems to be interested in Azel.
13. Next, proceed down the ramp leading to the bottom floor. The bottom
floor has another set of doors for you to enter and explore.
14. First, At the base of the ramp, and to your left, enter the purple
door.
15. Inside, you will meet the quester Simeon, and the apprentice
quester Reuben. Again, if you stand far enough away, you can lock-on to
any one of them, to eavesdrop on their conversations.
16. Second, enter the green door.
17. Therein, you'll find another medical room. The seekers have many
mysterious Ancient Age devices.
18. Third, enter the red double doors.
19. Upon doing so, you will be outside the stronghold, running along
one of the massive stone beams. Run along, and enter the cave.
20. Inside the cave, a room containing a modified relic, can be found.
I wonder what it's for?
21. Fourth, walk up the stairs and enter another red door.
22. This is the grain storeroom, and residence of Ladha, the guardian.
23. Fifth, enter the red door near the stairs, leading up to the ramp.
24. Perez, the quester awaits inside, to greet you.
25. Sixth, before going back up the ramp, make sure to enter the two
remaining doors, located beside it. Enter the purple door.
26. Once inside, you'll find a strange shrine of some sort, made from
wood, and monster shells.
27. lastly, enter the red door directly under the ramp.
28. Once again, you will be outside the stronghold. This time you have
the choice between two paths. The upper path leads to the observation
deck, but is locked for the time being, so take the lower path.
29. Inside, Bezer and the airship he and Paet escaped in, can be found.
Bezer is furious at Edge, for not saving Zoah in time. He wants to be
left alone, to live on his own. Now that you've fully explored the
Seekers' Stronghold, it's time to go back up the ramp to the upper
floor clearing, to have a long conversation with Gash.
30. A long conversation between Gash and Edge will ensue. Gash explains
who the seekers really are, as well as their true purpose. Gash further
explains, that once the Towers are destroyed, man will truly be free to
control his own destiny. In order to do this, Sestren, the living
network that controls all Towers, must be destroyed. Edge and his
dragon are mankind's only hope for true freedom. Your next task, is to
seek further information about Sestren from Zadoc.
31. Zadoc tells Edge that Azel's true purpose is to open the way to
Sestren. Sestren can be found within a group of astral passages beyond
the human world. Azel is the key to reaching Sestren. After hearing
this valuable info, go check up on her, in the upper floor medical
room.
32. Azel will finally wake up from her dark nightmare. She has
experienced a dream for the first time in her life.
33. Soon after Azel awakens, a fellow seeker unexpectedly barges into
the room, to warn Gash of impending danger. Monsters and the infested
Grig Orig are heading towards the stronghold!
34. Before Gash and Edge depart, Azel asks Edge to tell her his name.
He kindly tells her, then leaves for the observation deck.
35. On your way to the observation deck, you'll find Perez and Rhagg
having a conversation. Eavesdrop on them, to hear about a strange
shrine, surrounded by four ruins, that can be found in the Forest of
Zoah. What could this be? You'll find out, when the time is right. If
you forgot where the observation deck is, Rhagg will gladly give you
directions.
36. If you head back inside the grain storeroom, you can find Ladha
having a conversation with Shella. Again, if you're far enough away,
you can eavesdrop on their conversation.
37. Once inside the observation deck, you'll find Gash at the lookout
post, observing the infested Grig Orig's movements. Their crew is being
eaten alive!
38. The Flagship is infested with hordes of monsters, and not a single
crew member has escaped with their life. It's heading towards the
stronghold, so your next objective is to go to the Forest of Zoah, and
stop it in its tracks.
39. From the observation deck, head down into the lower cave, where
Bezer was located. Well, he seems to be missing. Where could he have
gone off to?
40. You can find Paet studying the viewing device Gash showed you. He
will sadly tell you that Bezer took the airship and departed on his
own, away from all the fighting.
41. Near the exit of the stronghold, Azel can be found having a
conversation with the mute girl Sheela. She's not so mute anymore.
Eavesdrop to learn about Shella's past, as well as where Azel was born.
Also, talk to Azel to learn something else about her. Now exit the
Seekers' Stronghold.
42. Before heading off to the Forest of Zoah, return to the caravan at
night. An'jou has returned from his fruitless journey, and is happy to
see that you were the one to save Enkak's life. He will gladly give you
a Berserk Vampire gun part, to show his gratitude.
43. Now, it's time to put a stop to the monster infested Grig Orig.
Enter the Forest of Zoah!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 27: FOREST OF ZOAH
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at Mel-Kava
***********************************************************************
Glide Dragon
***********************************************************************
Strategy:
These small dragons were easily taken down with the dragon's Judgment
Day berserk attack.
***********************************************************************
DIVINE ENEMY INFO FOR GLIDE DRAGON
***********************************************************************
Normal/Attack Direction
Bio Plasma/Left and Right
Special
Bio Energy/Front
Length 18.0 Ln
Height 4.5 Ln
Width 58.5 Ln
Weight 1040 Kn
Dynes 20 Dn
Exp Pts 87 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
Lazara, Lazara Hunter
***********************************************************************
Strategy:
We had fought these enemies many times before, so it was quite easy to
destroy them. One blast from the dragon's Judgment Day berserk attack,
and they were no more.
***********************************************************************
(Protodrones) Drone, Protodrone
***********************************************************************
Strategy:
We had fought these Ancient Age machines once before, during our
infiltration of Mel-Kava. First, we moved to the side of the two
machines. The machines were now positioned to the left and right sides.
I took out the first machine (the one with the four objects protruding
from its head), with my gun. The last one was now left. The dragon flew
in front of it and I finished it off with one final blow from my ever
so powerful gun.
=======================================================================
The Forest's Scream (Walkthrough)
=======================================================================
Before leaving the Seekers' Stronghold, Zadoc told me that it wouldn't
be so easy to reach Grig Orig from the forest. The Arangata were
tightening their defenses and would surely stand in my way. The
creatures were rooting themselves in the forest. In order to destroy
them I would first have to attack their roots, to weaken them. As the
dragon and I flew above the forest, we could see the infested Grig Orig
in the distance. I had to fight my way north. I would avenge Zoah! Both
Ancient Age machines and Arangata, surrounded the forest canopy. As we
encountered one of the Arangata, we were immediately blown back by a
strong winded tornado. I had no choice but to take Zadoc's advice, and
find the roots of these terribly strong monsters. We entered a nearby
cocoon. It lead below the Forest of Zoah. The once lush forest was now
turning to ash! Everything was ablaze. We had to stop Grig Orig at all
costs, or the forest would be completely burned to the ground. While
exploring the bottom of the forest, we eventually stumbled upon what
looked like an Arangata root. It was surrounded by a force field that
feed the monster energy. The dragon quickly deactivated it and the root
soon shriveled up. As we searched for the remaining roots, we found a
northern ruin with a mysteriously locked door. The dragon wasn't strong
enough to open it, so we left it alone, intending to come back at a
later time. Throughout the forest, we found a total of eight roots.
Each one, we deactivated with no trouble. Once all of the roots were
taken care of, we reentered one of the large cocoons surrounding us,
and returned to the forest canopy. Above the forest, we then fought a
series of battles against all eight Arangata. They were now defenseless
and open to attack.
***********************************************************************
Sub-Boss: Arangata X 8
***********************************************************************
Strategy:
As we headed towards the infested Grig Orig, we sought out all eight
Arangata and engaged them in battle. While in Attack form, the dragon
moved in front of each Arangata and used his lock-on lasers. We used
this tactic for all eight of them, and were free to engage the infested
Grig Orig in combat.
***********************************************************************
DIVINE ENEMY INFO FOR ARANGATA
***********************************************************************
Normal/Attack Direction
None
Special
Tornado/ALL
Counterattack/Left and Right
Length 72.0 Ln
Height 153.0 Ln
Width 108.0 Ln
Weight 17952 Kn
Dynes 470 Dn
Exp Pts 1515 EXP
Items
Lickuern Eyes
Lindstrum Unit
***********************************************************************
Boss: Infested Grig Orig
***********************************************************************
Strategy:
It was worse than I thought! The ship looked horrible. I had to stop it
somehow. While in Attack form, the dragon made sure to immediately use
his Shield defensive berserk attack. Grig Orig soon discharged Tallons
from one of three openings, surrounding the ship. The opening that
didn't release a Tallon, was the ship's weak point. As more Tallons got
released, the weak point kept shifting. The dragon made sure to keep
his shield up, and proceeded to fire lock-on lasers at the shifting
weak points. There was one instance when my dragon's shield was down,
and the Tallons were able to charge into us. The dragon became
poisoned, and I had to use an Antidote. After we took considerable
damage to the three weak points, monsters began to feed the ship large
amounts of energy. Grig Orig began to charge its cannon. Whenever the
cannon was about to fire, the dragon and I would just move to the side,
out of harms way. When the cannon was recharging, we took the
opportunity to move directly in front of it and release a barrage of
lock-on lasers. At this point in the battle, the dragon made sure his
shield was up at all times. After firing consecutive lasers to the
ships main cannon, Grig Orig was finally put to rest.
***********************************************************************
DIVINE ENEMY INFO FOR INFESTED GRIG ORIG
***********************************************************************
Normal/Attack Direction
None
Special
Spin Parasite/Front, Left, and Right
Imperial Cannon/Front
Status Clear/Front, Left, and Right
Parasite/Front, Left, and Right
Length 216.0 Ln
Height 342.0 Ln
Width 207.0 Ln
Weight 3356160 Kn
Dynes 760 Dn
Exp Pts 4546 EXP
Items
Berserk Maxis
Ambrosia
***********************************************************************
After the battle, we left the forest and returned to the Seekers'
Stronghold. The aftermath of Grig Orig, was sure to be a tremendous
loss for the seekers.
=======================================================================
DIVINE OVERVIEW (FOREST OF ZOAH)
=======================================================================
1. When you first arrive, you'll see the infested Grig Orig in the
distance. It's time to finally put it to rest.
2. As you fly towards Grig Orig, you will be engaged in a sequence of
battles against either Lazara or Protodrones. You will eventually fight
one out of the eight Arangata, surrounding the forest. You can't defeat
the Arangata yet, as it will just blow you away with a strong winded
tornado. You first have to go below the forest and destroy all eight
roots.
3. Enter the closest Naga Cocoon you can find.
4. You will now be inside the Forest of Zoah.
5. As you explore the forest, seek out and deactivate all eight
Arangata roots. Their locations can be found on the Above the Forest of
Zoah map (Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html).
6. Directly north of the winding forest paths, you will eventually come
to a strange ruin with a locked door. You need a laser rank of level 6
to enter. Don't worry, we'll come back here later.
7. Once all eight roots are deactivated, save your game and enter the
Naga Cocoon closest to the save device.
8. Without the energy they once received from the force fields around
their roots, the Arangata are now defenseless and open to attack. You
will now have to destroy all eight Arangata in a sequence of battles,
involving both Lazara and Protodrones. Head towards any of the
surrounding drones or Arangata, to initiate a battle sequence.
9. Once all eight Arangata are destroyed, make your way towards the
infested Grig Orig and engage it in battle. Put an end to its horrible
rampage!
10. After the battle, your dragon will upgrade to the Arm Wing model.
Your dragon is now laser rank level 5!
11. Head back to the Seekers' Stronghold to witness the after math of
Grig Orig's chaotic rampage.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 28: SEEKERS’ STRONGHOLD VISIT 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
Azel's Disappearance (Walkthrough)
=======================================================================
Upon returning to the Seekers' Stronghold, it was quite clear that the
seekers had suffered great loses. Bodies wrapped in blankets, were
strung out on the cold floor, near the entrance of the stronghold. Even
more surprising, Ladha told me that Azel was gone! As I made my way to
the upper floor clearing, I ran into Gash. He asked me if I had heard
about Azel's disappearance. I answered yes. He said it was all his
fault, since he had been gone. I asked him, where in the world could
she have run off to? He told me she was the key that opens the Tower,
and that she most certainly knew we wanted to go there. I told him I'd
go look for her as soon as possible. While on the upper floor, I
checked up on Jared and restocked on supplies. He was busy making
antidotes for the injured seekers. Moving down to the lower floor, I
noticed part of the cave wall was partially destroyed, blocking the way
to the grain storeroom. Rhagg told me to look around, they had taken
quite a beating. "I guess Azel figured out why we were protecting her,"
she said. Next, I found Paet in Simeon and Reuben's room. "I almost got
killed out there," he exclaimed. He told me he never knew how dangerous
the monsters could be. He had seen the monsters many times with his
Geo-Scan photographs, but never up close and personal. I asked him what
he was going to do now. He said he didn't know, since he had never been
outside of Zoah before. I made the suggestion to join the seekers. He
immediately refused. I told him he and the seekers were alike, both
driven from their lands. And of course, I told him he was highly
skilled and could help many people. The seekers were surely aware of
his potential, I said. He eventually agreed with me and started to perk
up. I said good-bye and left him in peace. I then found Simeon and
Reuben in the spare medical room. Eavesdropping on their conversation,
I learned that Reuben had failed his first mission. He lay injured on a
medical bed. Simeon couldn't believe that Azel was gone. I still
couldn't put my finger on where exactly, Azel could have went, so I
went to have a talk with Zadoc. He told me she was probably headed for
Uru. He went on to tell me that Uru was the origin of our world, and
the homeland of the drones. He was talking about the drone plant, found
below the Underground Ruins of Uru. She had to have gone there. I
thanked him for his help, and immediately departed for the Underground
Ruins of Uru to find Azel.
=======================================================================
Jared's Shop Item List
=======================================================================
Item /Price
1. Elixir Minor/ 150 Dynes
2. Elixir Medis/300 Dynes
3. Elixir Maxis/600 Dynes
4. Full Elixir/1200 Dynes
5. Berserk Micro/480 Dynes
6. Berserk Minor/960 Dynes
7. Berserk Maxis/4800 Dynes
8. Ambrosia/8400 Dynes
9. Revive/100 Dynes
10. Antidote/100 Dynes
11. Restore Speed/100 Dynes
12. Free Action /100 Dynes
13. Anesthetic/100 Dynes
14. Unbind/100 Dynes
15. Recover/400 Dynes
16. Blast Chip/450 Dynes
17. Dual Blast Chip/900 Dynes
18. Tri-Blast Chip/1800 Dynes
19. Flash Chip /300 Dynes
20. Shield Chip /2400 Dynes
21. Power Chip /1200 Dynes
22. Armor Chip /1200 Dynes
23. Speed Chip /1200 Dynes
Gun Parts/Price
1. Mauler/ 3000 Dynes
2. High Vulcan/5000 Dynes
3. Berserk Leech/9000 Dynes
4. Sniper/12000 Dynes
5. Tri-Burst/6000 Dynes
6. Assassin/20000 Dynes
7. Pulverizer/30000 Dynes
8. Berserk Vampire/20000 Dynes
=======================================================================
DIVINE OVERVIEW (SEEKERS’ STRONGHOLD VISIT 2)
=======================================================================
1. Once you arrive back at the Seekers' Stronghold, you'll find Ladha
standing near the seeker casualties. She will tell you that Azel is
gone.
2. Gash will be standing around on the upper floor. He will tell you
that the situation of Azel's disappearance, was all his fault. Edge
tells him he'll start looking for her right away. Where did she go?
3. If you talk to Jared, he'll tell you he's currently making antidotes
for the injured seekers.
4. You'll find Rhagg on the bottom floor. She'll give you her opinion
on why she thinks Azel left.
5. Paet can be found in Simeon and Reuben's room. Edge instills some
confidence in him.
6. Also on the bottom floor, you can eavesdrop on Simeon and Reuben,
found in the spare medical room. Reuben has failed his first mission,
and lays injured on the medical bed. Simeon can't believe Azel has left
the stronghold.
7. If you talk to Zadoc, and ask him about Azel, he will tell you that
she went to the Underground Ruins of Uru.
8. Before going to the Underground Ruins of Uru, note the crashed
airship at the caravan. Talk to An'jou at night. You'll learn that
unfortunately, Bezer's reckless move costs him his life.
9. Hurry and go After Azel. She can be found at the Underground Ruins
of Uru.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 29: UNDERGROUND RUINS OF URU FINAL VISIT
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
The Homeland of the Drones (Walkthrough)
=======================================================================
Taking Zadoc's advice, I headed to the Underground Ruins of Uru, to
search for Azel. After exploring the entire facility, there was only
one place left to look. I headed for the Underground Dome, and
proceeded to B2F North. Inside, I found a series of six information
relics. Each one, gave me valuable information about the origin of the
D units I had been collecting, as well as the creation of Azel. The D
Units in fact, were part of a renegade project, called the Light Wing
project. The project was terminated, but before termination, the
scientists decided to scatter the project across the continent into
twelve pieces, called D Units. The Light Wing, I learned, was also
supposed to be the ultimate form of my dragon. Amazing! If I were to
find all twelve D Units, I may just be able to see my dragon's ultimate
form. Lastly, I learned that during Azel's creation, her life span was
manipulated, allowing her to live for thousands of years, she may even
be immortal for all I know. Apparently, before she could be completed,
she was stolen during an attack on the facility. I had learned a great
deal, but my search for Azel was not over. I pressed on. I found Azel
in the northern most chamber on B2F North. She was surrounded by
mutants!
***********************************************************************
(Mutants) Mutant Hopper, Lucich
***********************************************************************
Strategy:
Azel was surrounded by mutants, I had to act fast in order to save her
from harm. The two mutants to the left were taken out with my gun, and
the last mutant on the right was finished off with the dragon's lock-on
lasers. I could finally relax, Azel was safe.
***********************************************************************
After the battle we retreated with Azel, to camp. At camp, I asked Azel
if she was born at the Underground Ruins of Uru. She told me she was
not born, but created. I also asked her various questions about the
Tower, Sestren, and Craymen. The Tower couldn't be stopped from our
current position, we had to go inside. Then, Azel would be able to
synchronize with it, opening the way to Sestren. When I asked about
Sestren, she had heard the name, but didn't know any details. I also
told her I was sorry about Craymen's death. He was my enemy, but
honestly, I didn't know anymore. So many people died during those
battles. Back at the Seekers' Stronghold Camp, Azel assured me that she
wouldn't run away again. That was a relief! It was time to enter the
Seekers' Stronghold, and attend the funeral ceremony.
=======================================================================
DIVINE OVERVIEW (UNDERGRUOUND RUINS OF URU FINAL VISIT)
=======================================================================
1. Return to the Underground Dome and enter the door directly above
you.
2. You will now be at B2F North.
3. Be sure to examine the six information relics. You'll learn quite a
bit about the Light Wing project and Azel's creation.
4. In the northern most chamber, you will find Azel, surrounded by
Mutants. Go to her aid, and defeat the Mutants!
5. After the events at the Underground Ruins of Uru, Edge and Azel will
rest at camp. While at camp, you can ask Azel about various topics.
When you're done, return to the Seekers' Stronghold Camp.
6. Back at the Seekers' Stronghold Camp, Azel will assure you, that she
will not run away again. That's a relief! Now head into the Seekers'
Stronghold, and witness the funeral ceremony.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 30: SEEKERS’ STRONGHOLD FINAL VISIT
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: No enemies were encountered.
=======================================================================
Destiny Awaits (Walkthrough)
=======================================================================
After talking to Ladha, the funeral ceremony began. Gash stated that
the seekers' time had ended and they needed to leave, to rebuild
somewhere else. I asked him what we would do about the Tower and
Sestren. In their current state, the seekers could do nothing. It was
up to me. I said I'd go back to the Tower. Gash told me it was a bad
idea. Azel soon came into the room and said she would also go. She
would guide the dragon and I to Sestren. Gash couldn't believe it, we
still had a chance to free mankind from the will of the Ancients. He
said if I survived my ordeal, to meet him in the valley, and to be on
time. We did our good-bye hand shake, and that was that. Before
leaving, I made sure to say good-bye to everyone. I first visited
Jared, and told him what I intended to do. He wished me good luck, and
said for me and Azel to come back in one piece. Next, I went and talked
to Zadoc one last time, and he gave me another book called, Tower
Report 2. It said that inside the Tower were five separate sections. To
move between each section, I would have to pass through the outer
areas, consisting of fifteen floors. It went on to describe each floor.
It was a lot to take in. Moving down to the bottom floor, I ran into
Paet. He had made his decision to join the seekers. He wanted his work
to continue and believed he could help people, to make the world a
better place. I told him I would return as soon as my mission to
destroy the Tower and Sestren, was over. Also, on the bottom floor,
inside the spare medical room on the shelf, I found three Gem Lens and
two Speed Chips. The seekers had left so much behind. I thought I might
as well take it. Before leaving the stronghold, I said good-bye to
Gash, on the upper floor. He said to make sure not to forget about the
rendezvous point. He had nothing more to say, and told me to hurry
along with my important mission. My destiny awaited, I left for the
Tower of Uru.
=======================================================================
DIVINE OVERVIEW (SEEKERS’ STRONGHOLD FINAL VISIT)
=======================================================================
1. Talk to Ladha to initiate the funeral ceremony.
2. Gash will state that the seekers need to leave the stronghold, and
rebuild somewhere else.
3. At their present state, the seekers don't stand a chance against
Sestren.
4. Edge tells everyone that he's going back to the Tower, to try and
put an end to Sestren.
5. Azel agrees to go along with Edge, and guide him and his dragon to
Sestren.
6. Gash tells Edge to meet him in the valley, if he survives his
ordeal.
7. Say good-bye to Jared. He'll wish you good luck, and tell you and
Azel to come back in one piece. Also, if you haven't, stock up on
supplies. The Tower is a long and treacherous place.
8. Talk to Zadoc one last time, and he'll give you Tower Report 2 X 1.
9. Paet can be found on the bottom floor awaiting the seekers
departure. He's decided to join them, and wants to continue his work.
10. Also, on the bottom floor, you can find Gem Lens X 3 and Speed Chip
X 2 on the shelf, in the spare medical room.
11. On the upper floor, Gash will tell you not to forget about the
rendezvous point. He has nothing more to say, and tells you to carry on
with your mission.
12. A long and perilous journey awaits at the Tower. Are you prepared?
You better be!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 31: THE TOWER VISIT 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ENEMY LOG: A list of enemies I encountered while at the active Tower.
***********************************************************************
Scorpitara
***********************************************************************
Strategy:
While on 11F, we ran into a sensor unit and triggered the Tower Alarm.
We were then ambushed by a group of monsters. While in attack form, the
dragon fired three consecutive lock-on laser blasts at these creatures,
and they were done for.
***********************************************************************
DIVINE ENEMY INFO FOR SCORPITARA
***********************************************************************
Normal/Attack Direction
None
Special
Gravity Orb/All
Length 36.9 Ln
Height 54.0 Ln
Width 38.7 Ln
Weight 16924 Kn
Dynes 90 Dn
Exp Pts 354 EXP
Items
Lickuern Eyes
Lindstrum Unit
***********************************************************************
Sentinel
***********************************************************************
Strategy:
After deactivating the Tower Alarm System on 11F, we came upon a
strange rotating device. As the dragon shot at it, the device came
crashing down, revealing a monster. When the battle began, the dragon
quickly moved to the side of the monster, charged up its laser power,
and shot two consecutive lock-on lasers, landing direct hits. The
monster fell to pieces.
***********************************************************************
DIVINE ENEMY INFO FOR SENTINEL
***********************************************************************
Normal/Attack Direction
None
Special
Shadow Flare/Varies
Claw/Varies
Length 22.5 Ln
Height 72.0 Ln
Width 27.0 Ln
Weight 9600 Kn
Dynes 200 Dn
Exp Pts 506 EXP
Items
Lickuern Eyes
Lindstrum Unit
=======================================================================
The Path to Sestren (Walkthrough)
=======================================================================
A long and grueling journey awaited us, as we entered the Upper Floors
of the Tower. The entrance that Craymen used was blocked, so we had to
make our way to the very bottom of the Tower, floor by floor. Azel
instilled some confidence in me, by telling me she believed in me. We
arrived in front of the first two gates. They were locked. We flew
downward. The Tower's defense system immediately identified us as
hostile. Directly below us, we encountered something called a Rotor
Pile. Azel told me its main purpose was to keep invaders out, and to
control the auxiliary power supply. We would have to deactivate it, to
proceed lower. Azel soon said that the Rotor pile required a switch,
that could be found on 15F. We flew back up to the two gates. Azel
unlocked them. We had a choice between 15F West and 15F East 1. 15F
West, lead to a locked gate. Azel couldn't open it because the gate was
synchronized with the Guardians Reanimation System. Are next move was
to enter 15F East 1. We took the elevator at the end of the corridor to
14F East. Another elevator on this floor took us to 15F East 2. We soon
found the Rotor Pile # 1 Switch. Now, we could get to the lower floors!
We headed back to Rotor Pile # 1, locked onto it directly, and turned
it off. Flying downward, we passed three more gates and stumbled upon
Rotor Pile # 2. We would have to find the corresponding switch again.
The three gates lead to 14F North, 14F East, and 14F West. 14F North,
brought us to D Units 11 and 12. 14F East, brought us to an Elixir
Maxis. Lastly, on 14F West, we found the Rotor Pile # 2 Switch, and
activated it. Next, we deactivated Rotor Pile # 2, continued downward,
and entered a gate that brought us to 13F. We then rode another
elevator to 12F. As we entered Hangar # 2, we had to fight the Tower's
first guardian. They were twin guardians, and formidable opponents at
that!
***********************************************************************
Sub-Boss: Twin Guardians
***********************************************************************
Strategy:
The dragon immediately used his Shield defensive berserk attack. My
Pulverizer gun part I acquired from the Seekers' Stronghold, came in
handy for this battle. The act of firing upon any one of the two
guardians, yielded two results. One, no damage would be taken. Two, a
large amount of damage would be taken on the specific guardian that was
the weaker one. Firing upon the weaker guardian soon lead to its
destruction, as well as the downfall of its other twin. The battle was
over, and we were free to continue our journey throughout the Tower.
***********************************************************************
DIVINE ENEMY INFO TWIN GUARDIANS
***********************************************************************
Normal/Attack Direction
Twin Blaze/Varies
Special
Synchronizor/All
Anguish/All
Length 22.5 Ln
Height 72.0 Ln
Width 58.5 Ln
Weight 20800 Kn
Dynes 580 Dn
Exp Pts 3158 EXP
Items
Lickuern Eyes
Lindstrum Unit
***********************************************************************
I knew we would see more of them, on the lower floors. I told Azel she
could choose to leave and go with Gash, if she wanted. Our journey
would only get more dangerous. She said it was her decision to go with
me. We continued our journey and entered a lower gate, to 11F. At the
end of the corridor we flew into a red sensor, and activated the Tower
Alarm. We were then forced to fight a group of monsters. The entire
corridor was flashing bright red. Luckily, I found a large switch,
directly in front of me. Once activated, the alarm turned off. As we
flew further along the corridor, we came upon a strange rotating
device. It looked as if the top part had to be perfectly lined up with
the bottom part. The dragon locked-on to it, and fired a laser at the
device. The top part came crashing down, revealing another monster.
After making quick work of this monster, we continued down the
corridor, and took an elevator to 9F East Passage. This floor had a
series of sensor units and rotating devices. We made sure to time
ourselves as we flew through the sensors, and lined up the top parts of
the rotating devices perfectly, with the bottom parts, to avoid
confrontation with monsters. We exited 9F East Passage, and arrived on
the Middle Floors. I had never seen this area before. Azel told me that
when the Tower became active, the internal structure changed. Flying
downward, we found Rotor Pile # 3. We then rotated a giant Rotor Bridge
above us, twice, and entered 9F North Passage. At the end of the
corridor, we ran into a dead end. Azel pointed out several hanging
devices called Energy Pylons. When the dragon destroyed them, a giant
opening was made, leading downward to 8F North. It was here that we
found a Berserk Medis, and an Elixir Maxis. We continued to take the
elevator at the end of the corridor to 10F, proceeded back to the
Middle Floors, rotated the Rotor Bridge two more times, and entered the
newly revealed gate, to 9F West Passage. Another elevator at the end of
9F West Passage, took us to 8F West Passage. We flew through an inner
passage and arrived at 8F East Passage. It was not too long before we
came to another dead end, and had to break another set of Energy
Pylons. We proceeded downward to 7F East, and took an elevator to 8F
East. We found ourselves inside a chamber, where we had to activate a
switch. This caused Energy Pylons to lower from the ceiling. Upon
destroying them, we descended to 7F South, and rode an elevator to 8F
West. This time, we found another Energy Pylon Switch, within a central
chamber on 8F West. Activating it caused more Pylons to lower. Pylons
also lowered in the left and right chambers next to us. Next, we
destroyed the three Pylons in each of the three chambers. We then
entered the hole in the northern most chamber, and descended to 7F
East. I then activated the Rotor Pile # 3 Switch, returned to the
Middle Floors, and deactivated Rotor Pile # 3, found above me. We soon
found a rotating red gate, that brought us to 8F North Passage. Another
elevator at the end of the corridor, took us to 6F. We proceeded to
enter Hangar # 1. It was here that we had to face the last guardian.
***********************************************************************
Sub-Boss: Battle Droid
***********************************************************************
Strategy:
While in Attack form, the dragon constantly used his Shield defensive
berserk attack, and repeatedly fired his lock-on lasers at the
guardian. It soon succumbed to the dragon's awesome power.
***********************************************************************
DIVINE ENEMY INFO BATTLE DROID
***********************************************************************
Normal/Attack Direction
None
Special
Energy Beams/All
Status Clear/All
Length 18.0 Ln
Height 81.0 Ln
Width 63.0 Ln
Weight 20160 Kn
Dynes 800 Dn
Exp Pts 6949 EXP
Items
Lickuern Eyes
Lindstrum Unit
***********************************************************************
Sadly, It spent its conscious existence fighting and dying. After the
battle, we entered a lower gate and arrived at 5F. We were careful when
flying past the rotating sensors, found on this floor. We flew
throughout the long corridor and took an elevator to 4F. In an eastern
most chamber, we activated the Rotor Pile # 4 Switch, and headed back
to the Bottom Floors. The Tower's defense system was now in total
disarray, and we were nearing the bottom of the Tower. Once we were to
arrive at the very bottom of the Tower, Azel thought it a good idea to
use an elevator that could take us directly to the top. Before fighting
Sestren, we would leave the Tower, stock up on supplies, and take care
of any side quests. We continued downward, and deactivated Rotor Pile #
4. We soon came upon Rotor Pile # 5. Azel told me that the switch was
located on 3F, so we flew upwards and entered a gate, taking us
directly to 3F. In an eastern most chamber, we activated the Rotor Pile
# 5 Switch. Then, we flew back to the Bottom Floors and deactivated
Rotor Pile # 5. Below Rotor Pile # 5, was Rotor Pile # 6! Would it ever
end!? I knew this had to be the last one. Azel with her helpful advice,
said that the switch was also on 3F, but first we had to enter a gate
above us to 2F. Within 2F, we found two locked gates. We soon activated
two corresponding Right and Left Gate Switches. The Left Gate took us
to 3F, where we found a Berserk Vampire gun part. The Right Gate also
took us to 3F, where we found the Rotor Pile # 6 Switch. We activated
the switch, returned to the Bottom Floors, and deactivated Rotor Pile #
6. Flying downward, once more, we had finally arrived at the very
bottom floors of the Tower. Before us, were two gates. 1F North would
bring us to Sestren, and 1F West would bring us to the elevator Azel
mentioned, that could bring us back to the very top of the Tower. We
entered 1F West, and rode the elevator to the top. There were some side
quests we had to take care of, before facing Sestren. We exited the
Tower via the opening at the top.
=======================================================================
DIVINE OVERVIEW (THE TOWER VISIT 2)
=======================================================================
1. As you enter the Tower, you will be on the Upper Floors. You'll have
to start from the top and make your way to the bottom.
2. The first two gates you come across are locked, so fly downward.
3. The Tower's defense system will identify you as hostile.
4. Rotor Pile # 1 is directly below you. There are a total of six Rotor
Piles that will halt your progression downward, throughout the Tower.
Each one requires you to find and activate a corresponding switch. Once
the switch is activated, you can deactivate the Rotor Pile. The Rotor
Pile # 1 Switch is located on 15F East 2. Fly upward and access any one
of the two gates. Azel will unlock them for you.
5. The right gate will take you to 15F West. This path leads to an
elevator that can take you to the very bottom of the Tower. It can't be
accessed as of yet, so take the left gate.
6. You will arrive at 15F East 1. Take the elevator at the end of the
corridor.
7. The elevator will bring you to 14F East. Again, take the elevator at
the end of the corridor.
8. You will now be at 15F East 2.
9. Activate the Rotor Pile # 1 Switch. Now head back to the Upper
Floors.
10. Fly downward and deactivate Rotor Pile # 1.
11. As you fly farther down past Rotor Pile # 1, you will pass three
gates and stumble upon Rotor Pile # 2. You will now have to seek out
the Rotor Pile # 2 Switch. Fly back up to the three gates.
12. You now have three options. The three gates lead to 14F North, 14F
East, and 14F West (Misnamed as 14F East). 14F North will take you to D
Units 11 and 12. 14F East will take you to an Elixir Maxis. 14F West
will take you to the Rotor Pile # 2 Switch. After activating the Rotor
Pile # 2 Switch, fly back to Rotor Pile # 2.
13. Deactivate Rotor Pile # 2 and continue downward.
14. You will arrive at a Save Device and another gate. Save your game
and enter the gate.
15. You will now be at 13F. Ride the elevator at the end of the
corridor.
16. The elevator will bring you to 12F. Make your way past the long
corridor, and enter Hangar # 2.
17. As you enter Hangar # 2 you will be greeted by the sub-boss: Twin
Guardians. Show them no mercy!
18. After the battle enter the lower gate.
19. You are now at 11F.
20. Throughout 11F you'll run into a series of red sensors. This will
set off the Tower's Alarm, and you will be forced to fight Scorpitaras.
21. You will soon find a large switch. Access the switch and the Alarm
System will be deactivated.
22. Further along the corridor, you'll run into a rotating device. You
have to access the top part of this device just as it lines up with the
bottom section. If you fail to do this, the device will explode,
revealing a Sentinel. Take the elevator at the end of the corridor.
23. The elevator brings you to 9F East Passage.
24. This floor has a series of sensor units and rotating Sentinel
devices. Be sure to time yourself as you fly through the sensors, and
be sure to line up the Sentinel devices perfectly. Exit via the gate at
the end of the corridor.
25. You are now on the Middle Floors of the Tower. In front of you is a
giant Rotor Bridge. Fly downward for now.
26. You will find Rotor Pile # 3. It requires another switch to be
deactivated, so head back up to the Rotor Bridge.
27. Rotate the Rotor Bridge twice, and enter the red gate. You'll
arrive at 9F North Passage.
28. You will come to a dead end, but will be prompted by Azel to
destroy the Energy Pylons above you. Do just that and descend into the
large hole.
29. You will descend to 8F North.
30. Be sure not to miss the Berserk Medis and Elixir Maxis you'll find
throughout 8F North. Take the elevator at the end of the corridor to
10F. Now proceed back to the Middle Floors, rotate the Rotor Bridge two
more times, and enter the gate leading to 9F West Passage.
31. Another elevator at the end of 9F West Passage will take you to 8F
West Passage. Proceed past the Inner Passage and enter 8F East Passage.
32. Break another set of Energy Pylons at the end of 8F East Passage,
and proceed downward to 7F East. Take the elevator at the end of the
passage to 8F East.
33. Activate the switch to lower more Energy Pylons. Destroy them and
descend to 7F South.
34. Take the elevator at the end of 7F South to 8F West.
35. Activate the Energy Pylon Switch within the central chamber on 8F
West, to lower an Energy Pylon. This will also lower Pylons in the left
and right chambers next to you. Destroy the three Pylons in each of the
three chambers. Enter the hole in the Northern most chamber to enter 7F
West (misnamed as 7F East).
36. Activate the Rotor Pile # 3 Switch found in 7F East.
37. Return to Middle Floors. You will be below Rotor Pile # 5. Fly
upwards and deactivate it.
38. Your next task is to enter the rotating gate below you, to arrive
at 8F North Passage. Take the elevator to 6F and enter Hangar # 1.
39. As you enter Hangar # 1 you will have to do battle with the sub-
boss: Battle Droid. Defeat the last guardian and continue your journey.
40. After the Battle Droid is defeated. enter the lower gate to arrive
at 5F.
41. Watch out for the rotating sensors. Proceed down the long corridor
and take the elevator to 4F.
42. Activate the Rotor Pile # 4 Switch in the eastern most chamber.
Exit 4F and proceed to the Bottom Floors.
43. Deactivate Rotor Pile # 4.
44. Directly below Rotor Pile # 4, you will stumble upon Rotor Pile #
5. The switch is located on 3F. Fly upwards and enter the gate to 3F.
45. Activate the Rotor Pile # 5 Switch, found in an eastern chamber on
3F. Next, head back to the Bottom Floors and deactivate Rotor Pile # 5.
46. Below Rotor Pile # 5, you'll find Rotor Pile # 6. Does it ever
end?! Don't worry, this is the last one. The switch is also on 3F, but
you first have to enter the gate above you, to 2F.
47. Found on 2F, are two locked gates. Find the Left and Right Gate
Switches, and activate them. The Left Gate will take you to 3F, where
you can get a Berserk Vampire gun part. The Right Gate will also take
you to 3F where you can activate the Rotor Pile # 6 Switch. After
activating the switch, return to the Bottom Floors and deactivate Rotor
Pile # 6. Next, fly downward.
48. This is it! You have a choice between 1F West (misnamed as 1F East)
or 1F North. 1F North will bring you to Sestren. We don't want to go
here just yet. 1F West will take you to the elevator I mentioned
earlier, that was previously inaccessible. This elevator will take you
to the top of the Tower. We have some side quests to complete, so enter
1F West, take the elevator to the top of the Tower, then exit the Tower
via the opening at the top. The dragon's ultimate form awaits!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
DIARY ENTRY 32: SIDE QUESTS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
Side Quest 1: The Last D Unit and the Light Wing Dragon (Walkthrough)
=======================================================================
Our first side quest was to return to Uru, to acquire the last D Unit.
We found it near the Sunken Southern Ruins cave, hanging from a
mushroom-like relic. Once we acquired D Unit 05, my dragon transformed
into the Light Wing dragon. He seemed more powerful than ever before!
With the power of all his multiple forms combined, the dragon was
certainly a force to be reckoned with.
I have written down the Locations of the D Units for my own reference.
D-Unit Locations:
D Unit 01: We found the First D Unit above the Excavation Site, inside
the secret cave that lead to Conana's Nest.
D Unit 02: We found the second D Unit in the Valley, preferably, Canyon
Deep Gulch.
D Unit 03: We found the third D Unit in the Garil Desert, found at the
Worm Lair.
D Unit 04: We found the fourth D Unit in the Garil Desert at the Blue
Ruins.
D Unit 05: We found the fifth D Unit at Uru, in the Sunken Southern
Ruins.
D Unit 06: We found the sixth D Unit at Uru, in Deep North.
D Unit 07: We found the seventh D Unit in the Underground Ruins of Uru,
B2F North.
D Unit 08: We found the eighth D Unit at the Underground Ruins of Uru,
B4F.
D Unit 09: We found the ninth D Unit in the Forest of Zoah, inside the
Forest of Zoah.
D Unit 10: We found the tenth D Unit in the Forest of Zoah, also inside
the Forest of Zoah.
D Unit 11: We found the eleventh D Unit in the Tower, 14F North.
D Unit 12: We found the twelfth D Unit in the Tower, 14F North.
=======================================================================
Side Quest 2: The Sunken Ship in the Garil Desert (Walkthrough)
=======================================================================
My Dragon had grown considerably strong. His laser rank was now at
level 6, so we went back to the Garil Desert to try and destroy the
ancient ship, that was buried in the sand. The dragon succeeded, and
proceeded to enter the ship. At the end of the sunken ship's passage,
we acquired an ancient technique called "Plasma Swarm."
=======================================================================
Side Quest 3: Dragon Pup Item Retrieval (Walkthrough)
=======================================================================
Now that the dragon pup had full trust in me, he was a big help in
acquiring items for the dragon and I. Back at the "Above Excavation
Site," we played a game of dragon pup fetch. As we flew throughout the
area, the little guy flew high into the sky, looking for items. We flew
ahead of him, to leave him to his search, and returned shortly after.
The dragon locked-on to him and acquired the item he had found. The
dragon pup found multiple items. Here is the list of items he found:
1. Elixir Medis X 1
2. Berserk Minor X 1
3. Dual Blast Chip X 1
4. Flash Chip X 1
5. Dinys Chip X 1
6. Elixir Maxis X 1
7. Berserk Medis X 1
8. Shield Chip X 1
9. Gem Stone X 1
10. Relic-Shoes X 1
11. Full Elixir X 1
12. Berserk Maxis X 1
13. Recover X 1
14. Power Chip X 1
15. Coolia's Dung X 1
16. Ambrosia X 1
17. Armor Chip X 1
18. Speed Chip X 1
19. Relic-Shoes X 1
20. Macran Jewel X 1
Unfortunately, after the dragon pup acquired these items from the
"Above Excavation Site," he couldn't get any more items from places
such as: the Valley, the Garil Desert, Uru, or the Forest of Zoah. But
the twenty items he did get, helped us out greatly.
=======================================================================
Side Quest 4: Destroying the Albertson Fans at Excavation Site # 4
(Walkthrough)
=======================================================================
We decided to return to Excavation site # 4, to have ourselves a little
fun. To test out the dragon's new laser level, we destroyed all of the
gigantic fans. It was a blast! Strangely, we also received items from
these fans.
=======================================================================
Side Quest 5: Azel's Reflection of the Past (Walkthrough)
=======================================================================
I decided to bring Azel to the Excavation Site, where Craymen found
her, one last time. When we arrived, she quickly ran ahead of me. She
stood there reflecting on the past. She said before Craymen woke her,
she saw many places with Atolm, but never walked the land. She was also
still afraid of the Tower, but said she couldn't be afraid forever. She
needed to know what truly happened, and we would surely find the
answer.
=======================================================================
Side Quest 6: Kou's Offer (Walkthrough)
=======================================================================
I decided to return to the caravan to say good-bye to everyone, and to
check up on Fei and Eknak. Eknak was as lively as ever, completely
recovered from Meccania Fever. His father An'jou, had found an airship
that had recently crashed. Feelings of fear began to cross my mind, as
I realized it was Bezer's ship. That fear turned to sadness, as I
learned from Kou, that Bezer didn't survive the crash. Upon talking to
Kou for a while, she eventually made a most striking offer. She asked
me if I would like to take Fei's hand in marriage! I was speechless! I
didn't know what to say. She asked me to think it over. Maybe I would
choose to settle down, after my journey had ended. Before leaving, Fei
told me she would be waiting for me.
=======================================================================
Side Quest 7: Villatuya Fruit and the Battles Against the Golia Hunter
and Golia Tracker (Walkthrough)
=======================================================================
We returned to the Forest of Zoah, and discovered a Villatuya plant. It
looked similar to the Kuo plants, we had found in the Garil Desert. The
plant was found to the far north. It was bright blue and gave off a
strange yellow fruit. The dragon ate this fruit right away, and while
performing a role, his speed increased to an even greater extent. After
getting the Villatuya fruit, we were ambushed by creatures called Golia
Hunters, and Golia Trackers.
***********************************************************************
Rare Enemy: Golia Hunter
***********************************************************************
Strategy:
While Flying over a patch of foliage, above the Forest of Zoah, located
in the center of the surrounding three Naga Cocoons, we were assaulted
by a Golia Hunter. It rode atop a massive hovering platform. The dragon
quickly used his Shield defensive berserk attack, flew in front of the
beast, and proceeded to fire multiple lock-on lasers, until it was
defeated.
***********************************************************************
DIVINE ENEMY INFO FOR GOLIA HUNTER
***********************************************************************
Normal/Attack Direction
Light Wave/Left and Right
Special
Bio Plasma/Front
Length 70.2 Ln
Height 87.3 Ln
Width 90.9 Ln
Weight 67246 Kn
Dynes 500 Dn
Exp Pts 3629 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
Rare Enemy: Golia Tracker
***********************************************************************
Strategy:
While flying over one of three Naga Cocoons, above the Forest of Zoah,
found around the lower portion of the canopy, we were engaged by a
Golia Tracker. It was holding on to a giant black ship, as it hovered
around us. Just like the Golia Hunter, the dragon constantly used his
Shield defensive berserk attack, and fired multiple lock-on lasers,
while in front of the creature. It was soon brought down.
***********************************************************************
DIVINE ENEMY INFO FOR GOLIA TRACKER
***********************************************************************
Normal/Attack Direction
Light Wave/Left and Right
Special
Bio Plasma/Front
Length 73.8 Ln
Height 84.6 Ln
Width 65.7 Ln
Weight 73148 Kn
Dynes 500 Dn
Exp Pts 4032 EXP
Items
Feener Armor
Lickuern Eyes
***********************************************************************
These creatures nearly took our lives and I'm glad to be standing here
today, to tell my story.
=======================================================================
Final Side Quest: The Legendary Blue Dragon: Solowing (Walkthrough)
=======================================================================
Inside the Forest of Zoah, the dragon was able to enter that strange
locked door. This door lead us to a place called the Red Ruins.
Directly in front of us, was the shrine Rhagg and Perez were talking
about, back at the Seekers' Stronghold. We activated four rotating
artifacts surrounding the gigantic central shrine, that in turn, opened
corresponding doors. We first entered the southern door, to find a
white relic. We proceeded to destroy it. Next, we entered the eastern
door, and destroyed another white relic. Destroying this relic, caused
a giant, central, white ruin, to rise upward. We passed through this
ruin only to find it brought us to the Garil Desert, at night. The
desert was silent and peaceful. There was nothing more to see, so we
went back to the Red Ruins. This time, we explored the northwestern
chamber. Found within this chamber, was an empty pedestal. I placed the
dragon crest we had received from inside Shellcoof on this pedestal,
and to my amazement, the baby dragon pup merged with the crest and my
dragon! This turned my dragon into the legendary blue dragon, Solowing!
My dragon's voice echoed, "Now my soul is complete, my name is Lagi."
With all of our side quests completed, we departed for the Tower. We
would have to face Sestren in the final battle, to free mankind from
the will of the Ancients. Sestren would now have to face Winged Death!
=======================================================================
DIVINE OVERVIEW (SIDE QUESTS)
=======================================================================
Side Quest 1: The Last D Unit and the Light Wing Dragon
1. Return to Uru, we are going to get the last D Unit.
2. D Unit 05 can be found right near the cave, hanging from a mushroom-
like object. Lock-on and acquire it.
3. Upon receiving the last D Unit, your dragon will transform into the
Light Wing Dragon! It has the power of all your dragon forms! In case
you missed any D Units, here are their locations:
D Unit 01: Above Excavation Site (Conana's Nest)
D Unit 02: Valley (Canyon Deep Gulch)
D Unit 03: Garil Desert (Worm Lair)
D Unit 04: Garil Desert (Blue Ruins)
D Unit 05: Uru (Sunken Southern Ruins)
D Unit 06: Uru (Deep North)
D Unit 07: Underground Ruins of Uru (B2F North)
D Unit 08: Underground Ruins of Uru (B4F)
D Unit 09: Forest of Zoah (Inside the Forest of Zoah)
D Unit 10: Forest of Zoah (Inside the Forest of Zoah)
D Unit 11: The Tower (14F North)
D Unit 12: The Tower (14F North)
Side Quest 2: The Sunken Ship and the Extra Berserk Technique Plasma
Swarm
1. Return to the Garil Desert: Worm Lair.
2. Lock-on to the sunken ship and fire your lasers.
2. The ship will explode, revealing an opening that leads inside. Enter
the ship.
3. You will find yourself in the Sunken Ship Passage. Follow the
passage to the end to receive the extra berserk technique, Plasma
Swarm.
Side Quest 3: Dragon Pup Item Retrieval
1. Return to the Above Excavation Site. It's time to put the dragon pup
to good use!
2. Now that the dragon pup trusts you, we are going to play a little
game of dragon pup fetch. The dragon pup can fly above the screen and
find items for you!
3. Here's how it works. Fly around the Above Excavation Site, until the
dragon pup flies ahead of you, ascends upward, and out of view.
4. Next, fly away from the location where the dragon pup flew upward,
only for a short while. Now, turn around and fly back to the dragon
pup's location, and lock-on to the little guy.
5. The item he found will be yours for the taking! Here is the complete
list of items the dragon pup can find:
Dragon Pup Item Retrieval List
1. Elixir Medis X 1
2. Berserk Minor X 1
3. Dual Blast Chip X 1
4. Flash Chip X 1
5. Dinys Chip X 1
6. Elixir Maxis X 1
7. Berserk Medis X 1
8. Shield Chip X 1
9. Gem Stone X 1
10. Relic-Shoes X 1 (They must smell Horrible!)
11. Full Elixir X 1
12. Berserk Maxis X 1
13. Recover X 1
14. Power Chip X 1
15. Coolia's Dung X 1
16. Ambrosia X 1
17. Armor Chip X 1
18. Speed Chip X 1
19. Relic-Shoes X 1
20. Macran Jewel X 1
Note, These very same items can also be found in the Valley, Garil
Desert, Uru, and the Forest of Zoah. Unfortunately, you can only get
the complete list once, in one of the places mentioned above. Pick a
place, and collect all the items!
Side Quest 4: Destroying the Albertson Fans at Excavation Site # 4
1. Return to the Valley: Excavation Site # 4. It's time to destroy some
giant fans!
2. With a laser rank of level 6, you will now be able to destroy the
giant Albertson Fans. Destroying them will also give you a few items.
Side Quest 5: Bring Azel to the Excavation Site
1. Return to the Excavation Site with Azel.
2. When you arrive, you'll find Azel standing in the distance,
reflecting on the past. Have a conversation with her.
Side Quest 6: Kou's Marriage Offer
1. Return to the Caravan for a humorous conversation between Edge and
Fei's mother, Kou.
2. Enter Fei and Kou's tent, and talk to Kou multiple times. She will
eventually ask you to take Fei's hand in marriage! Edge will be
speechless. When you talk to Fei she'll say, " I'll be... waiting for
you..." See, the Palmer Amulet quest paid off, didn't it?!
Side Quest 7: The Villatuya Fruit and the Battles Against the Golia
Hunter and Golia Tracker
1. Return to the Forest of Zoah, to take care of some unfinished
business.
2. You can now acquire the Villatuya Fruit. It's found due north from
where you begin, on a large patch of vegetation. Lock-on to the blue
plant and acquire the strange fruit. When flying, press the R button to
perform a roll, your speed will increase to its maximum velocity! The
exact location of the Villatuya Fruit can be found on the Above the
Forest of Zoah map (Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html).
3. You can also fight a couple of rare enemies. The Golia Hunter
(Misnamed as Golia Tracker) can be found in the middle of the three
surrounding Naga Cocoons, found at the bottom half of the Above the
Forest of Zoah map (Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html).
Note, if you have a Telepathy Shard, your radar will turn yellow when
your over the spot.
4. The Golia Tracker (Misnamed as Golia Hunter) can be found around any
of the three Naga Cocoons, found at the bottom half of the Above the
Forest of Zoah map (Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html).
They are the very same Cocoons that surround the area where you can
find the Golia Hunter. Again, if you have a Telepathy Shard, your radar
will turn yellow when you fly over any one of the three Naga Cocoons.
Final Side Quest: The Legendary blue Dragon: Solowing
1. With a laser rank of level 6, you can now enter that locked door,
found Inside the Forest of Zoah.
2. You will be inside the Red Ruins. Note, you can also enter the Red
Ruins from any one of the four upper Naga Cocoons found above the
Forest of Zoah.
3. Directly in front of you, you'll find that mysterious shrine that
Rhagg and Perez were talking about, back at the Seekers' Stronghold.
4. First, seek out the four rotating relics, and destroy them. Their
locations can be found on the Red Ruins map (Go here:
http://www.pdsoasis.panzerdragoon.net/maps.html).
Second, enter the shrine's southern door, and destroy the white relic.
Third, enter the shrine's eastern door, and destroy the second white
relic. Fourth, a giant, central, white ruin, will rise upward. Fifth,
enter this gigantic ruin. Last, you will arrive at the Blue Ruins
during the night. Everything is silent and peaceful, but there really
is nothing more to see. Return to the Red Ruins the same way you came.
5. When you return to the Red Ruins, you will have four more things to
do. First, enter the shrine's northern door. Notice the spinning dragon
crest. Second, enter the chamber to the west. You'll find an empty
pedestal, lock-on to it, and place the dragon crest you received from
shellcoof, on it. Third, the dragon pup will react to the dragon crest,
and amazingly, will combine with your dragon! Lastly, you will have
gained the dragon's true form, Solowing. Lagi's soul is also inside the
dragon once more!
6. Return to the Tower for the Final battle. Sestren will now have to
face Winged Death!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.....................................?!!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.....................................................................
.....................................................................
.....................................................................
.....................................................................
Edge's diary ends here... It was found by a group of seekers, within
the dormant Uru Tower. His mission was a success! Not a trace of the
dragon rider Edge or Azel, was ever found. Their whereabouts are a
mystery.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
(DIVINE VISITOR) FINAL DIARY ENTRY: THE FINAL BATTLE
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Hello fellow Panzer Dragoon Saga Players! I hope Edge's Diary has been
a great help so far in helping you get the most out of your play
through Panzer Dragoon Saga. Unfortunately, Edge didn't get the chance
to write his final diary entry. After the battle with Sestren, he
completely vanished, and was nowhere to be found. So, I'm here ("The
Divine Visitor" or "The Player") to fill you in on the details,
involving Edge's epic battle with the Anti-Dragons and Sestren. I'll
tell you every strategy you'll need, in the coming battles ahead.
First, view the Divine Overview below, then scroll back up and view the
enemy strategies.
***********************************************************************
Sub-Boss: Anti-Dragons (Anti-Basic Wing, Anti-Valiant Wing, Anti-Stripe
Wing, Anti-Panzer Wing, Anti-Eye Wing
***********************************************************************
Strategy:
For Anti-Dragons 1-4, the only thing you need to do is fire your
Pulverizer multiply times, as quickly as possible. The Pulverizer will
take them down in no time. Anti-Eye Wing, the last dragon, is the most
powerful of the Anti-Dragons. For this battle, be sure to keep using
your Shield defensive berserk technique. With a good shield up,
continue to bombard the Anti-Eye Wing with your Pulverizer, until it is
defeated.
***********************************************************************
DIVINE ENEMY INFO FOR ANTI-BASIC WING
***********************************************************************
Normal/Attack Direction
None
Special
Laser/All
Length 10.8 Ln
Height 2.7 Ln
Width 11.7 Ln
Weight 74 Kn
Dynes 0 Dn
Exp Pts 2816 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
DIVINE ENEMY INFO FOR ANTI-VALIANT WING
***********************************************************************
Normal/Attack Direction
None
Special
Laser/Varies
Length 17.1 Ln
Height 5.4 Ln
Width 18.0 Ln
Weight 364 Kn
Dynes 0 Dn
Exp Pts 4224 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
DIVINE ENEMY INFO FOR ANTI-STRIPE WING
***********************************************************************
Normal/Attack Direction
None
Special
Laser/Varies
Length 24.3 Ln
Height 7.2 Ln
Width 27.9 Ln
Weight 401 Kn
Dynes 0 Dn
Exp Pts 6101 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
DIVINE ENEMY INFO FOR ANTI-PANZER WING
***********************************************************************
Normal/Attack Direction
None
Special
Laser/ALL
Blade Storm/ALL
Length 18.0 Ln
Height 5.4 Ln
Width 13.5 Ln
Weight 288 Kn
Dynes 0 Dn
Exp Pts 7040 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
DIVINE ENEMY INFO FOR ANTI-EYE WING
***********************************************************************
Normal/Attack Direction
None
Special
Armageddon/ALL
Blade Storm/ALL
Plasma Swarm/ALL
Berserk Rage/ALL
Length 15.3 Ln
Height 7.2 Ln
Width 28.8 Ln
Weight 696 Kn
Dynes 0 Dn
Exp Pts 7979 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
Final Boss: Sestren (Sestren, Sestren Morphic, Sestren Exis
***********************************************************************
Strategy:
At the start of the battle, you'll notice five energy orbs, floating
around Sestren. Lock-on and fire at each one of these orbs. You will be
treated to a history of the Panzer Dragoon series, through a series of
movies. These movies depict the Heresy Program's ejection out of the
Sestren Network, and into a baby Coolia, found in the real world. They
also cycle through each of the dragon riders adventures, leading up to
Saga. After all five energy orbs are destroyed, Sestren will transform
into his second form: Sestren Morphic.
Sestren Morphic
A simple yet effective strategy, can be used for this form. First, make
it a priority to keep your Shield defensive berserk technique going, at
all times. Lastly, continually use your most powerful berserk
technique: Dragon Phoenix. With your shield constantly up, Sestren, as
well as the Sestren Dragon's attacks, shouldn't harm you. Throughout
the battle, make sure to keep your health and BP points up. It's a good
idea to use Ambrosias. This item will completely heal your dragon, as
well as restore all lost BP. In a final attempt to destroy you, Sestren
will transform into his final form: Sestren Exis.
Final Form: Sestren Exis
Sestren now has the ability to summon monsters from previous Panzer
Dragoon games, to do his evil bidding. Use the same strategy as you did
for his previous form. Keep your shield up, and constantly bombard the
monstrosity, with Dragon Phoenix. Your trusty shield will stop any
monster that attempts to destroy you. With an array of Dragon Phoenix,
Sestren and his little blue dragon, will soon fall to Lagi's
unimaginable power. Congratulations! You have just beaten the game. Now
sit back and enjoy the ending!
***********************************************************************
DIVINE ENEMY INFO FOR SESTREN
***********************************************************************
Normal/Attack Direction
None
Special
None
Length 40.8 Ln
Height 40.8 Ln
Width 27.0 Ln
Weight 9720 Kn
Dynes 0 Dn
Exp Pts 27620 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
DIVINE ENEMY INFO FOR SESTREN MORPHIC
***********************************************************************
Normal/Attack Direction
Laser/Left and Right
Special
Through The Heart 1/Front
Through The Heart 2/Varies
Length 102.6 Ln
Height 31.5 Ln
Width 39.6 Ln
Weight 28089 Kn
Dynes 0 Dn
Exp Pts 27620 EXP
Items
Elixir Maxis
Berserk Medis
***********************************************************************
DIVINE ENEMY INFO FOR SESTREN EXIS
***********************************************************************
Normal/Attack Direction
None
Special
Psychic Bolt/ALL
Consciousness Fusion/Varies
Length 108.0 Ln
Height 31.5 Ln
Width 180.0 Ln
Weight 134400 Kn
Dynes 0 Dn
Exp Pts 27620 EXP
Items
Elixir Maxis
Berserk Medis
=======================================================================
DIVINE OVERVIEW (FINAL DIARY ENTRY: THE FINAL BATTLE)
=======================================================================
1. Upon returning to the Tower, enter the gate that leads to 15F West,
and take the elevator at the end of the corridor to 1F West (Misnamed
as 1F East. Exit to Bottom Floors.
2. Save your game and enter the gate that leads to 1F North. Take the
elevator down to the control area.
3. Azel will begin to open the path to Sestren. Edge and Azel both say
their final words to each other. Edge then departs for the final
battle.
4. While Edge enters the Sestren Network, Azel proceeds to destroy the
Uru Tower.
5. Once inside the Sestren Network, you will have to fight five Anti-
Dragon sub-bosses . View the enemy strategies above, to learn how to
defeat them all.
6. After the five Anti-dragons are put to rest, you will then have to
take on Sestren himself. View the enemy strategies above, to learn how
to defeat the final boss.
7. After Sestren is destroyed, "you," the Divine Visitor, will have to
push A, B, or C, on your Saturn Controller, to finally deactivate the
Sestren Network.
8. Congratulations! You have freed mankind from the will of the
Ancients. Now sit back and watch the nice ending!
9. Are you worthy to live among the Gods?
10. If you received a perfect game ( 100 % on everthing) , you will get
a nice piece of Azel artwork, in the background.
11. After you receive your game ranking, be sure to save your game,
when prompted. When you reload your save file, you will be treated to a
couple extras, when you enter the Box Game, located on the World Map.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
END GAME EXTRAS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
Box Game
=======================================================================
After you beat Panzer Dragoon Saga, you'll be prompted to save. Do so,
and reload your file. Found on the World Map, will be a new location
called, Box Game. When you enter this area, the World Map will have
three new areas to explore: Dermont's Ranch, Ancient Valley, and Fleet
on the Lake.
=======================================================================
Dermont's Ranch
=======================================================================
Dermont's Ranch is a strange place, resembling your campsite, where you
get to control a baby dragon pup. Within the camp, you'll also find
three more dragon pups, as well as your dragon. While playing as the
dragon pup, hold down the B button to run, and press A to lock on to
such things as: the other dragon pups, the dragon, the firewood, the
tent, and the Aronak Unit ( Only available, if you acquired it during
the game). When locking-on to the things mentioned above, you will
receive a series of strange messages. Here are the messages for each
object:
1. Dragon/Dragon Pups: (#################)
2. Tent/Firewood: (??????????????????)
3. Aronak Unit: (OO XX OO XX)
4. Aronak Unit Dragon Hologram: (!SEGASEGASEGASEGA!)
Also, try going to Dermont's Ranch at night. The dragon, as well as the
dragon pups, will be asleep. You'll also get a couple of different
messages, such as:
1. Dragon: ( <> <> <> <> <> <> <> <> <>)
2. Dragon Pups: (Same message)
3. Tent: (Same message)
4. Campfire: (!!!!!!!!)
5. Aronak Unit: (Same message)
6. Aronak Unit Dragon Hologram: (Same Message)
There is nothing more to see or do other than, reading these strange
messages. It's just a fun place to run around as the dragon pup,
nothing more.
=======================================================================
Ancient Valley
=======================================================================
Upon entering the Ancient Valley, you will arrive in an area called
Ancient Coliseum. It closely resembles Excavation Site # 4. The point
of this area is a race against the clock, from start to finish. You are
given 3 minutes to do so. If you acquired the Villatuya Fruit from the
Forest of Zoah, at the start of the race, you can reach your dragon's
maximum speed by pressing the R button while flying. The race course,
is filled with mine tracks and tall protruding rocks. These obstacles
are fairly easy to navigate. Once you reach the finish, you are given
the option to do the race all over again, to try and break your record.
=======================================================================
Fleet on the Lake
=======================================================================
Fleet on the Lake is a fun area, where you get to do some target
practice. It resembles the Imperial Air force Post, and has many of the
very same items you can destroy such as: spotlights, fans, and anchored
ships. You are given 3 minuets to destroy as much stuff as you can. The
best strategy is to keep holding down the A button, and lock on to the
multiple targets surrounding you. It's also fun to destroy the hovering
battleships, found throughout the area. When the 3 minutes are up, you
will receive your score. You can also choose to just freely fly around
the area, or you can restart, and try to break your record.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
ITEM LISTS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
=======================================================================
Items that can be sold
=======================================================================
Item/Description
1. Elixir Minor- Replenishes HP by 200.
2. Elixir Medis- Replenishes HP by 500.
3. Elixir Maxis- Replenishes HP by 1000.
4. Full Elixir- Replenishes HP completely.
5. Berserk Micro- Replenishes BP by 50.
6. Berserk Minor- Replenishes BP by 100.
7. Berserk Medis- Replenishes BP by 250.
8. Berserk Maxis- Replenishes BP by 500.
9. Ambrosia- Replenishes all lost HP and BP.
_______________________________________________________________________
Battle Items
_______________________________________________________________________
Item/Description
1. Revive- Cures STUN condition.
2. Antidote- Cures POISON condition.
3. Restore Speed- Cures SLOW condition.
4. Free Action- Cures STOP condition.
5. Anesthetic- Cures PAIN condition.
6. Unbind- Cures BLIND condition.
7. Recover- Cures all ill-effects.
8. Blast Chip- Single detonation.
9. Dual Blast Chip- Double detonation.
10. Tri-Blast Chip- Triple detonation.
11. Flash Chip- Mesmerizes enemies.
12. Shield Chip- Creates a defensive shield.
13. Power Chip- Increases laser power.
14. Armor Chip- Increases the dragon's armor.
15. Speed Chip- Increases the dragon's speed.
_______________________________________________________________________
Other Items
_______________________________________________________________________
Item/Description
1. Shell Plate- Shell plating used as armor for military weaponry.
2. Stolarium- An element used as a source of energy.
3. Dinys Chip- Ancient Currency: No monetary value, but can be
exchanged for some money
4. Gem Stone- A raw aromatic stone used to repel monsters.
5. Gipson Lens- Optical sensor for a long range torpedo weapon.
6. Gara- Various types of rocks found near excavation sites.
7. Nando Drill- Part of an excavation machine used to penetrate rock.
8. Coolia's Dung- Fossilized Coolia feces from millions of years ago.
9. Telepathy Shard - Provides the user with knowledge of its enemies'
condition.
10. Albertson Fan - A very powerful fan used in wind nets.
11. Macran Jewel- These valuable jewels are produced inside several
types of monsters.
12. Macral Shell- A predator's natural body armor.
13. Gem Lens- An optical organ from a predator used in tracking pray.
14. Amirkhan Ring - A ring from a great leader who replaced a tyrant.
15. Lickuern Eyes - Eyes of a predator that enable it to see through
sand storms.
16. Bone Slasher- A bladed appendage from a predator used for
dismembering prey.
17. Olfactory Lobe - The sensory organ of a predator used for tracking
prey.
18. Lamp Oil- A processed type of vegetable oil used in lamps.
19. Zaal Nuts- Nuts from Zaal. They are valuable.
20. Zoah Harvest- A rare type of edible plant. It is delicious.
21. Relic-Armor- Extremely light armor used in ancient battles.
22. Relic-Weaponry- Extremely powerful, but inoperative weaponry.
23. Relic-Engine- The engine of an ancient weapon. It uses an unknown
type of fuel.
24. Relic-Shoes- Shoes from the Ancient Age. They are in poor
condition.
25. Lindstrum Unit - An organ associated with asexual reproduction.
26. Feener Armor- Armor of a monster. Created by mitosis.
27. Golia Shell- A very thick armored shell from the Golia.
28. Golia Fang- A huge fang used for tearing flesh from the Golia.
29. Golia Tail- A bony tail from the Golia.
30. Golia Pod- A part of the Golia's body.
=======================================================================
Items that cannot be sold
=======================================================================
_______________________________________________________________________
Edge’s Books
_______________________________________________________________________
Item/Description
1. Soldier Guide - A manual given to imperial recruits.
2. Leader's Note- The commander's notebook .
3. Bible 1- The book describes the creation of the world.
4. Bible 2- The book describes the end of the world.
5. Zoah Bible- A puplication circulated in the town of Zoah. It
contains the town's laws.
6. Dragon Bible- The book contains the legends of the dragons.
7. Dragon Report- The Empires' research on dragons.
8. Dragon Book 1-3 - A diary written by a legendary dragon rider.
9. Ship Report- A report by the imperial troops on the ships of the
Ancient Age.
10. Base Manual- A document explaining the structures of the base for
new recruits.
11. Paet's Report- Research from Paet on Mel-Kava.
12. Letter 1- An anonymous letter.
13. Letter 2- A letter with Craymen's insignia.
14. Old Diary- The dragon rider that was Gash's mentor wrote in this
Diary.
15. Memory Report- A seekers' memoir describing the Ancient Recording
Devices.
16. Tower Report 1 - Theories by the imperial academy on ancient
towers.
16. Tower Report 2 - A report written by seekers on the Tower of Uru.
17. Tower Report 3 - A report written by seekers about the functions of
the Towers.
_______________________________________________________________________
Other Items
_______________________________________________________________________
Item/Description
1. Hand Gun- A gun used in the Ancient Age.
2. Elevator Key- A key to unlock the elevator.
3. Inpenia Coin- Currency used by the Empire.
4. World Map- Map of the whole continent.
5. Recorder- A record from an Imperial Gunship, from the battle against
Craymen.
6. Kuo Pollen- Red pollen of an insectivore plant. It maintains flying
speed.
7. Verato Pipe- A flute entrusted from Raul, the hired hunter.
8. Picture Board- A picture of the Tower drawn by an ancient recording
machine.
9. Ship Parts/Junk- Looks like the parts of the airship that Paet asked
for.
10. Ship Parts- Parts of an aerial ship from Gash. These parts look
authentic.
11. Palmer Amulet- An amulet for safe hunting, made out of the outer
shell of a monster.
12. Protect Key 1-3 - Key to the underground ruins of Uru.
13. Dome Gate Key- Key to the dome of the underground ruins of Uru.
14. Tobitama Rock- A hardened substance secreted by a Tobitama.
15. Pass- Valid in the Town of Zoah. A pass to enter the 'Holy
District'.
16. Temple Key- Key to the temple of the church in the town of Zoah.
17. Large Gun- A gun made out of ancient items. It currently holds no
ammunition.
18. Aronak Unit- A type of ancient recording machine. It contains voice
records.
19. Seeker Map- A Map that shows the hidden location of the Seeker
Stronghold.
20. Dragon Booster- A legendary item used to enhance any dragon's
firepower while flying.
21. Villatuya Fruit- A golden fruit. It increases the maximum speed.
22. D Units 1-12- An organic substance. It appears to be a part of
something larger.
=======================================================================
Berserk Techniques
=======================================================================
_______________________________________________________________________
Attack Class
_______________________________________________________________________
Technique/Description/BP Required/Gauges Required
1. Chain Laser - Homing laser./20 BP/2 G
2. Laser Storm- Shafts of light from above./30 BP/2 G
3. Prism Laser- A focused blast of energy./36 BP/2 G
4. Lighting Storm- Lighting that rips the sky./68 BP/2 G
5. Berserker Rage- Countless arrows of light./172 BP/2 G
_______________________________________________________________________
Spiritual Class
_______________________________________________________________________
Technique/Description/BP Required/Gauges Required
1. Holy Sphere- Scorching sphere of fire./25 BP/2 G
2. Cleansing Wave- High frequency shock wave./38 BP/2 G
3. Judgement Day- Fiery spheres from the sky./45 BP/2 G
4. Armageddon- Engulfs enemies with fire./67 BP/2 G
5. Dragon Phoenix- Summons supreme dragon./304 BP/2 G
_______________________________________________________________________
Defense Class
_______________________________________________________________________
Technique/Description/BP Required/Gauges Required
1. Heal- Recovers HP./17 BP/1 G
2. Vengeance Orbs- Spheres of energy./50 BP/2 G
3. Heal-Maxis- Recovers more HP./30 BP/1 G
4. Shield- Time-limited shield./90 BP/2 G
5. Genesis- Restores HP completely./67 BP/1 G
_______________________________________________________________________
Agility Class
_______________________________________________________________________
Technique/Description/BP Required/Gauges Required
1. Phantom Slashers - Blades of Wind./25 BP/2 G
2. Escape- Mesmerizes enemies./5 BP/2 G
3. Wraith Slashers- Numerous blades of wind./45 BP/2 G
4. Recover- Normalizes status./50 BP/1 G
5. Onslaught- Countless blades of wind./102 BP/2 G
_______________________________________________________________________
Full-Gauge Class
_______________________________________________________________________
Technique/Description/BP Required/Gauges Required
1. Healing Wing - Recovers HP./0 BP/3 G
2. Assault Wing- Raises laser power./0 BP/3 G
3. Berserker Wing- Recovers B./0 BP/3 G
4. Swift Wing- Accelerates Gauge Speed./0 BP/3 G
5. Protection Wing- Raises defense power ./0 BP/3 G
_______________________________________________________________________
Extra Class
_______________________________________________________________________
Technique/Description/BP Required/Gauges Required
1. Energy Prism - Laser with unstable output./27 BP/2 G
2. Plasma Vortex- Concentrated laser blas./48 BP/2 G
3. Hunting Scythe- Homing energy wave./64 BP/2 G
4. Plasma Swarm- Focused Energy Beams./80 BP/2 G
5. Astral Phantoms- Phantasmic counter-attack./43 BP/2 G
=======================================================================
Gun Parts
=======================================================================
Gun Part/Description/Power %
1. Mauler- Increases rounds fired./Power + 20 %
2. High Vulcan- Increases gun firepower./Power + 50 %
3. Pulverizer- Doubles gun firepower./Power + 100 %
4. Berserk Leech- Absorbs life force, minimum BP./Power 0 %
5. Berserk Vampire- Absorbs life force, maximum BP./Power 0 %
6. Tri-Burst- Tracks three targets./Power - 30%
7. Assassin- Mortal damage to any WEAK point./Power + 90 %
8. Sniper- Heavy damage to any WEAK point./Power 0 %
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COPYRIGHT INFO
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
This Guide is the copyright property of Jeremy Prusak. It may not be
reproduced, in whole or in part, under any circumstances except for
personal, private use. No part of it may be placed on any web site, or
otherwise distributed publicly, without advance written permission from
the author. Such use or distribution is strictly prohibited, and is a
violation of copyright.
The only web sites permitted to display this guide are:
http://pdsoasis.github.io/
http://www.gamefaqs.com/
If you have any questions please email me at:
[email protected]
Panzer Dragoon Saga and related elements are trademarks of Sega
Enterprises, Ltd.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
SPECIAL THANKS
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Special thanks to Lance Way, his secrets guide found at
http://www.thewilloftheancients.com
as well as his PDS guide
here on Gamefaqs, was a great reference when writing my PDS guide!