Panzer Dragoon Saga for Sega Saturn
FAQ/Walkthrough.version 1.0
October.31.2k2
www.enemyzero.com
Created by EnemyZero of EnemyZero Online.
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If you have anything to add, any corrections or error reporting,
or suggestions then email them to
[email protected]. I can't
guarantee a reply to every email but if I do use any of your
info in the FAQ full credit will be given.
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//table of contents//
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I...Foreword
Ia...Update/Revision history
Ib...Credits
II...Story analysis
IIa...Storyline
IIb...Panzer Dragoon timeline
III...Lists
IIIa...Items
IIIa1...D-unit item locations
IIIa2...Healing/Recovery items
IIIa3...Misc. items
IIIa4...Unsellable items
IIIb...Edge's Guns
IIIc...Enemies
IIIc1...Pure Life Forms
IIIc2...Mutated Life Forms
IIIc3...Imperial Forces
IIIc4...Craymen's Fleet
IIId...Berserks
IIId1...Attack Class Berserks
IIId2...Spiritual Class Berserks
IIId3...Defense Class Berserks
IIId4...Agility Class Berserks
IIId5...Full-Gauge Class Berserks
IIId6...Extra class Berserks
IV...Walkthrough
Disk 1 Walkthrough
IVaD1-IVmD1
Disk 2 Walkthrough
IVaD2-IVqD2
Disk 3 Walkthrough
IVaD3-IVkD3
Disk 4 walkthrough
IVaD4-IVrD4
V...The Hunter's Quiz
Va...Against Baldor, where is it safe?
Vb...How do you hurt a Lathum?
Vc...What makes a Nanyd Swarm scatter?
Vd...Name a characteristic of the Lazara.
Ve...Which do not live in the Valley?
Vf...What is summoned by a Pludger?
Vg...What is the Horned Stryder's attack?
Vh...Magnata or Gelata, which is stronger?
VI...Secrets and Extras
VIa...Box game
VIa1...Ancient Valley
VIa2...Dermot's Ranch
VIa3...Fleet on the lake
VIb...Enemy data manipulation
VIc...Extra dyne at the start of the game
VId...Aronak Unit
VIe...South Park reference
VIf...John Woo reference
VIg...Dragon Model list
VII...Closing
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I...Foreword
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With the imminent release next year of Panzer Dragoon Orta for the
Xbox I've decided to revisit the classic Panzer games with some new EnemyZero
Online faqs (not that the old ones are bad, CjayC's for Saga helped me out
immensely back in the day). The Panzer series is one of my favorite series of
all time and I wish more people would have experienced it's universe...
hopefully the rumors that Sega will remake the games for the Xbox are true.
These Panzer Dragoon guides are designed to be the ULTIMATE source for
info on the games including the most complete storyline info. ANY HELP FROM
THE PANZER DRAGOON COMMUNITY WOULD BE GREAT. Email any storyline info that I
may have missed, with everyones help maybe we can start to complete the Panzer
Dragoon timeline that's been neglected since Team Andromeda disbanded.
Ia...Update/Revision history
Version 1.0 - October.27.2k2 - Initial release.
Ib...Credits - A special thanx to everyone listed.
Panzer Dragoon Academy -
http://www.sun-inet.or.jp/~dds552/PDA/top.html
for a lot of the storyline info. Site is only available in Japanese.
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II...Story analysis
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The best part about the Panzer series to me is the storyline of each
game and how they intertwine with each other. I don't believe any other
company would make a relatively short game like the Panzer games and take the
time to flesh out such an awesome setting and universe. Every last detail has
been worked out and they even made a timeline that goes back about 90 years
BEFORE any of the games. The storylines for all the games are extremely
intricate and best of all, emotional...even the shooting Panzers. I only hope
the legacy can live on with MULTIPLE new Panzer games (after Orta) including
a new RPG (like Saga) so we even get to see more of the universe I love so
much...
IIa...Storyline
**SPOILER WARNING - YOU HAVE BEEN WARNED**
I will NOT, I repeat, NOT describe the storyline of the game
like in my other Panzer Dragoon FAQs, just the beginning and maybe the
ending. If there is anything to explain, like theories, I will put it in
the walkthrough itself, near the section it's revealed. I do NOT
believe in ruining RPG storylines for people so I will not go into
any storyline detail during the walkthrough except for stuff you
probably wouldn't know otherwise.
Thousands of years have past since a once thriving human race was
pushed to the edge of extinction by their own bio-weapons, genetically
altered creatures of their own creation who eventually turned against them.
Humans live in constant fear and struggle with the creatures endlessly, just
trying to regain some of their lost power.
***Panzer Dragoon Zwei happens around this time***
It was a losing battle until one day a faction of the humans, known as
the Imperials, found the secret weapon they hoped would give them the
upperhand once again...the Tower. The Imperials then used the ancient weapons
and devices inside the Tower to drive back some of the creatures and regain
some of their lost ground in the war for humanity.
The Imperials became power hungry however and used the weapons found
within The Tower against the other surrounding nations with a goal nothing
short of world domination. Other nations eventually found ancient weapons
of their own and a seemingly endless series of wars took place.
***Panzer Dragoon Ein (one) happens around this time***
Eventually the Empire created an Academy to study the ancient relics
at their new capital (the old capital city of Teito was destroyed in the last
dragon encounter years earlier) and had completed work on it's invincible
flying flagship, the Grig Orig.
Later at the 4th Excavation Site of the Empire, a young Imperial named
Edge was in a small group of men who’s job was to guard the site. He wasn't
happy about guarding it and didn't even know why they were assigned to
guard it but he was with friends including his Captain who had raised Edge as
his son and was secretly saving money for a good schooling for him.
Suddenly an ancient monster attacked from inside the site and Edge,
showing no fear, jumped into the fray to save his companions. After dueling
with the beast, his back was against a wall with the only way out through the
vicious beast ahead. Quickly raising its enormous claw in the air, the monster
shot its extendible claw out at Edge barely missing him and crumbling the wall
behind him. In a bright flash of luminous white light Edge and the
monster were stunned momentarily. Images rushed into Edge's head of a
beautiful but surreal girl and as he turned his head he saw...her...
His friends quickly yelled to him to snap him out of the trance he was
in as the monster was creeping forward again. Quickly turning Edge, grabbed a
rocket launcher and shot the bridge the monster was walking on, sending it
crashing into the black abyss below. Gathering up his wounded friends and
Captain they immediately headed for the exit.
Upon entering the vast sunlight a gun shot rang out and Edge watched
as his Captain fell motionlessly to the ground. He looked up and saw 3
Imperial soldiers, one of them a General, defiantly standing in front of them
with a fleet of black ships in the air. A fellow hunter and friend of Edges
was shocked and ran up to the men questioning what was going on. Why were
Imperials attacking Imperials? Before any answer could be given he was shot
dead.
Now irate, Edge ran up to the men not understanding anything that was
going on and was about to die in the same ruthless way his friends were but
the mysterious General stopped his associate. The Imperials walked past Edge
and headed for the blackness of the mine when Edge cryptically said something
was in there. The General, turning his head to Edge, emotionlessly said "You
saw her?" but as Edge was about to reply he was knocked out by a swift gun
handle to the head. What was so special about this girl that he saw?
Meanwhile, far away about the same time, an explosion disintegrated
the Empire's Capital City, destroying everything in it's wake. The Emperor,
not in the city as he was flying nearby in the invincible Grig Orig, saw the
chaos from afar and somehow knew who it was...Craymen, the General who leads a
small faction of ships called the Black Fleet against the Empire. Why did he
betray and fight against the Empire now?
Edge suddenly awoke to see the black ships flying away with the
encapsulated girl in tow. Running after the ships he ran across one of the
wooden bridges over the endless abyss and was stopped dead in his tracks by
the man who killed his friends. He then shot at Edge, knocking him into the
darkness below.
Miraculously Edge awoke in a pool of water still alive and seemingly
unhurt. How did he survive the gun shot and the long fall? Why did that
General want that mysterious girl so much as to murder innocent people in cold
blood? Somehow he knew the girl was the key to unraveling the mysteries set
before him...
The rest of the storyline is for you to unfold...
IIb...Panzer Dragoon timeline
Not finished yet!!
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III...Lists
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These lists are totally complete and beside each one is the section
that it's in so it's easy to search for. If I have missed anything let me
know.
IIa...Items
IIIa1...D-unit item locations - These mysterious items are the key to
unlocking the Light Wing dragon class, the 2nd highest
evolution. Once all of them are collected your dragon will
automatically morph, you can't collect them all until near the
end of the game.
D-unit 01 - In the Above the Excavation Site area. You must go
back after defeating Arachnoth and examine the
group of birds who take you to their nest.
(Section IVfD1/IVgD1)
D-unit 02 - In the tunnel under the waterfall of Deep Canyon
Gulch.
(Section IVeD1)
D-unit 03 - In the Garil Desert/Desert - Worm Lair, the very
first area.
(Section IViD1)
D-unit 04 - In the Garil Desert/Desert - Blue Ruins.
(Section IVkD1)
D-unit 05 - In the Uru - Sunken Southern Ruins area near the
entrance to the Uru - Passage.
(Section IViD3)
D-unit 06 - In the Uru - Deep North area after beating
Drenholm.
(Section IVnD2)
D-unit 07 - In the Uru/Black Ruins. The room with the 6 memory
devices lead to from the Underground Dome.
(Section IVdD3)
D-unit 08 - In the Uru/Black Ruins. B4F passageway with like
10 break targets.
(Section IVdD3)
D-unit 09 - In the Forest of Zoah.
(Section IVcD4)
D-unit 10 - In the Forest of Zoah.
(Section IVcD4)
D-unit 11 - In the Tower 14F North area.
(Section IVhD4)
D-unit 12 - In the Tower 14F North area.
(Section IVhD4)
IIIa2...Healing/Recovery items - Items are listed alphabetically.
Ambrosia - Heals ALL HP and BP.
Anesthetic - Cures the PAIN condition.
Antidote - Cures the POISON condition.
Berserk Micro - Heals 50 BP.
Berserk Minor - Heals 100 BP.
Berserk Medis - Heals 250 BP.
Berserk Maxis - Heals 500 BP.
Elixir Medis - Heals 500 HP.
Elixir Minor - Heals 200 HP.
Elixir Maxis - Heals 1000 HP.
Free Action - Cures the STOP condition.
Full Elixir - Heals all HP.
Recover - Cures all conditions.
Restore Speed - Cures the SLOW condition.
Revive - Cures the STUN condition.
Unbind - Cures the BIND condition.
IIIa3...Misc. items - Items are listed alphabetically.
Albertson Fan - No use.
Amirkhan Ring - No use.
Armor Chip - Increases defense for a limited time.
Blast Chip - Single use attack item.
Bone Slasher - No use.
Coolia's Dung - No use.
Dinys Chip - No use.
Dual Blast Chip - Single use attack item that hits twice.
Feener Armor - No use.
Flash Chip - Lets you run from a battle.
Gara - No use.
Gem Lens - No use.
Gem Stone - No use.
Gipson Lens - No use.
Lamp Oil - No use.
Lickuern Eyes - No use.
Lindstrum Unit - No use.
Macral Liquid - No use.
Macral Shell - No use.
Macran Jewel - No use.
Nando Drill - No use.
Olfactory lobe - No use.
Power Chip - Increases laser power for a limited time.
Relic - Armor - No use.
Relic - Engine - No use.
Relic - Weaponry - No use.
Shell Plate - No use.
Shield Chip - Creates a defensive shield for a limited time.
Speed chip - Increases speed for a limited time.
Stolarium - No use.
Telepathy Shard - While in possession your radar will change
colors with the enemy encounter rate and
while in battle you will be able to see
enemies weak spots and health.
Tri-Blast Chip - Single use attack item that hits three times.
Zaal Nuts - No use.
Zoah Harvest - No use.
IIIa4...Unsellable items - Items are listed alphabetically.
Aronak Unit - Given to Edge by the little girl in the Holy
District of Zoah, must have a Zwei save file.
(Section IVaD3)
Base Manual - Given to Edge by Raul in the Caravan after
talking to Vaiman the first time.
(Section IVbD3)
Bible 1 - In the furnace in the Holy District of Zoah
(Section IVaD3)
Bible 2 - On the bookshelf of Jared's shop in Zoah.
(Section IVbD2)
Dome Gate Key - In the Black Ruins/B4F area.
(Section IVqD2)
Dragon Bible - Given to Edge by the Elder Hunter at the
Caravan at night.
(Section IVaD2)
Dragon Book 1 - On the bookshelf of Jared's shop in Zoah.
(Section IVbD2)
Dragon Book 2 - In the Gatekeeper's house in Zoah after you
get access to the Holy District if you donated
money to him before.
(Section IVaD3)
Dragon Book 3 - In Paet's room after talking to Viaman.
(Section IVaD3)
Dragon Booster - Inside the Shellcoof.
(Section IViD3)
Dragon Crest - Inside the Shellcoof.
(Section IViD3)
Dragon Report - On Vaiman's bookshelf after getting the Temple
Key from him.
(Section IVfD3)
Elevator Key - Inside the 4th Excavation Site.
(Section IVaD1)
Hand Gun - Inside the 4th Excavation Site.
(Section IVaD1)
Inpenia Coin - Edge starts with this.
Junk - The first Ship Parts turns into this after showing them
to Paet.
(Section IVfD2)
Kuo Pollen - Found in the Garil Desert/Desert - Green Oasis
from a plant.
(Section IVjD1)
Leader's Note - Given to Edge by his Captain.
(Section IVcD1)
Letter 1 - Given to Edge by Paet after the Imperial Air Force
Post is destroyed.
(Section IVfD3)
Letter 2 - Examine Azel at your Camp directly after the
Imperial Air Force area.
(Section IVjD3)
Memory Report - Given to Edge after asking Zadoc about Zoah in
the Seeker Stronghold.
(Section IVbD4)
Old Diary - Given to Edge by Zadoc after talking to him in the
Seeker Stronghold.
(Section IVbD4)
Paet's Report - Given to Edge by Paet in the Guardian Flame
room of the church.
(Section IVfD3)
Palmer Amulet - Given to Edge by a female washing Coolias in
the Caravan after getting the Ship Parts from
the Georgius.
(Section IVgD2)
Pass - Given to Edge by the man at the entrance to Zoah on
disk 3.
(Section IVaD3)
Picture Board - Given to Edge by Juba in Zoah.
(Section IVbD2)
Protect Key 1 - In the Uru - Deep North area.
(Section IViD2)
Protect Key 2 - In the Uru - Deep North area.
(Section IVkD2)
Protect key 3 - In the Uru - Deep North area.
(Section IVnD2)
Recorder - Received by examining the crashed battleship in
Deep Canyon Gulch.
(Section IVeD1)
Seeker Map - Given to Edge by the Seeker in the Caravan right
after the start of disk 4.
(Section IVaD4)
Ship Parts - Underneath the Shellcoof at Georgius, after
showing them to Paet they turn to Junk.
(Section IVeD2)
Ship Parts - Given to Edge by Gash after the Guardian Dragon.
(Section IVgD2)
Ship Report - On the bookshelf of Jared's shop in Zoah.
(Section IVbD2)
Soldier Guide - Edge starts with this.
Temple Key - Given to Edge by Vaiman after the Imperial Air
Force Post is destroyed.
(Section IVfD3)
Tobitama Rock - Received from bring all three Tobitamas back
to the nest in Uru.
(Section IVcD3)
***Tower Report 1 - Where the heck is this book! I can't find it
anywhere!!
Tower Report 2 - Given to Edge by Zadoc after returning to the
Seeker's Stronghold with Azel.
(Section IVfD4)
Tower Report 3 - On the bookshelf in the library of the
Seeker Stronghold.
(Section IVbD4)
Verato Pipe - Given to Edge by Raul in the Caravan if you
visit him during the right times.
(Section IVaD2)
Villatuya Fruit - Above the Forest of Zoah after the Infested
Grig Orig battle.
(Section IVpD4)
World Map - Given to Edge by his Captain.
(Section IVcD1)
Zoah Bible - On the bookshelf of Jared's shop in Zoah.
(Section IVbD2)
IIIb...Edge's Guns
IIIb1...Assassin - Mortal damage to any WEAK point. POWER +90%
Berserk Leech - Absorbs life force, minimum BP. POWER +0%
Berserk Vampire - Absorbs life force, maximum BP. POWER +0%
High Vulcan - Increases gun firepower. POWER +50%
Mauler - Increases rounds fired. POWER +20%
Pulverizer - Doubles gun firepower. POWER +100%
Sniper - Heavy damage to any WEAK point. POWER +0%
Tri-Burst - Tracks three targets. POWER -30%
IIIc...Enemies - I can totally confirm these lists are 100% complete
because I had 100% Enemy Data Collection when I beat
the game.
IIIc1...Pure Life Forms Enemy Type
Anti-Basic BOSS
Anti-Eye BOSS
Anti-Panzer BOSS
Anti-Stripe BOSS
Anti-Valiant BOSS
Arangata MINOR BOSS
Atolm Dragon BOSS
Atolm, Ancient BOSS
Atolm, Orbs BOSS
Atolm, Orbs II BOSS
Battle Droid MINOR BOSS
Drenholm MINOR BOSS
Drone COMMON
Glide Dragon COMMON
Golia Hunter RARE
Golia Tracker RARE
Guardian Dragon BOSS
Hellion COMMON
Infested Grig Orig BOSS
Lazara COMMON
Lazara Hammer COMMON
Lazara Hunter COMMON
Lazara Skimmer COMMON
Photon Cannon MINOR BOSS
Plasma Spider COMMON
Protodrone COMMON
Reactor MINOR BOSS
Scavenger COMMON
Scorpitara COMMON
Sentinel COMMON
Sestren BOSS
Sestren Exsis BOSS
Sestren Morphic BOSS
Twin Guardians MINOR BOSS
IIIc2...Mutated Life Forms Enemy Type
Absorbora COMMON
Absorborac RARE
Arachnoth BOSS
Baldor COMMON
Baldor Queen MINOR BOSS
Basilus BOSS
Dracolyth RARE
Energ MINOR BOSS
Fighter Gigra BOSS
Gelata Urchin COMMON
Gigra BOSS
Gigralyph BOSS
Hopper COMMON
Hunter Gigra BOSS
Kolba RARE
Large Egg COMMON
Lathum MINOR BOSS
Lucich COMMON
Lumid COMMON
Lumid Queen COMMON
Magnata Urchin COMMON
Mutant Flier COMMON
Mutant Hopper COMMON
Nanyd COMMON
Nanyd Queen COMMON
Neo-Stalker COMMON
Neo-Stryder COMMON
Pattergen COMMON
Pattergo COMMON
Pludger COMMON
Sand Mite RARE
Slime Feeder COMMON
Small Egg COMMON
Stryder COMMON
Stryder, Hunter COMMON
Swift Gigra BOSS
Winged Lucich COMMON
IIIc3...Imperial Forces Enemy Type
Battle Cruiser RARE
Behemoth MINOR BOSS
Deathmaker BOSS
Enforcer COMMON
Exterminator BOSS
Grig Orig BOSS
Gunship MINOR BOSS
Instigator COMMON
Marauder COMMON
Missle Cruiser COMMON
Plasma Cannon COMMON
Punisher COMMON
Pyro COMMON
Raider COMMON
Skiff COMMON
Stinger COMMON
Warship RARE
IIIc4...Craymen's Fleet Enemy Type
Annihalator COMMON
Flagship MINOR BOSS
Inferno COMMON
Punisher COMMON
Rogue COMMON
Spectre MINOR BOSS
IIId...Berserks
IIId1...Attack Class Berserks
Chain Laser - Homing laser. Great at the start of the game.
20 BP - 2 Gauges
Laser Storm - Shafts of light from above.
30 BP - 2 Gauges
Prism Laser - A focused blast of energy.
45 BP - 2 Gauges
Lightning Storm - Lightning that rips the sky.
68 BP - 2 Gauges
Berserker Rage - Countless arrows of light.
215 BP - 2 Gauges
IIId2...Spiritual Class Berserks
Holy Sphere - Scorching sphere of fire.
25 BP - 2 Gauges
Cleansing Wave - High frequency shock wave.
38 BP - 2 Gauges
Judgment Day - Fiery spheres from the sky.
56 BP - 2 Gauges
Armageddon - Engulfs enemies with fire. Great for Excellents.
84 BP - 2 Gauges
Dragon Phoenix - Summons supreme dragon. Best attack Berserk.
253 BP - 2 Gauges
IIId3...Defense Class Berserks
Heal - Recovers HP.
17 BP - 1 Gauge
Vengeance Orbs - Spheres of energy.
50 BP - 2 Gauges
Heal-Maxis - Recovers more HP.
38 BP - 1 Gauge
Shield - Time-limited shield. Most useful non-attack spell.
113 BP - 2 Gauges
Genesis - Restores HP completely.
84 BP - 1 Gauge
IIId4...Agility Class Berserks
Phantom Slashers - Blades of wind.
25 BP - 2 Gauges
Escape - Mesmerizes enemies. Lets you escape a battle.
5 BP - 2 Gauges
Wraith Slashers - Numerous blades of wind.
56 BP - 2 Gauges
Recover - Normalizes status.
50 BP - 1 Gauge
Onslaught - Countless blades of wind.
127 BP - 2 Gauges
IIId5...Full-Gauge Class Berserks
Healing Wing - Normal Class - When all 3 gauges are full your
dragon will slowly recover HP.
Assault Wing - Attack Class - When all 3 gauges are full your
dragons laser power will increase.
Berserker Wing - Spiritual Class - When all 3 gauges are full
you dragon will slowly recover BP.
Swift Wing - Agility Class - When all 3 gauges are full the
speed of your gauges will increase afterwards.
Protection Wing - Defense Class - When all 3 gauges are full
your dragons defense will increase.
IIId6...Extra Class Berserks
Energy Prism - Laser with unstable output.
27 BP - 2 Gauges
Plasma Vortex - Concentrated laser blast.
60 BP - 2 Gauges
Hunting Scythe - Homing energy wave.
64 BP - 2 Gauges
Plasma Swarm - Focused energy beams.
80 BP - 2 Gauges
Astral Phantoms - Phantasmic counter-attack.
54 BP - 2 Gauges
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IV...Walkthrough
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If anything's wrong or any suggestions email:
[email protected]. I've
played through the game many times and played through it AS I wrote this
walkthrough so everything SHOULD be very accurate.
Using this walkthrough I got 100% in everything at the end of the
game...Enemy Data Collection, Target Destruction Rate, Field Map Coverage, and
Spiritual Closeness Points.
Disk 1 Walkthrough
IVaD1...Inside the 4th Excavation Site
IVa1D1...Items to get - Shell Plate x1
Hand Gun
Elevator Key
The only thing to really do in this area is open up the 2 targets
on the left to get the three items then access the elevator to move on. You
must examine both control consoles on each side. Also on the wall across from
the items there is a dragon crest high in the air that you can examine.
IVbD1...Above Excavation Site
IVb1D1...Break targets - 3
Items to get - Coolia's Dung x1
Dinys Chip x3
Gara x1
Gem Stone x1
Gipson Lens x1
Nando Drill x1
Shell Plate x1
Stolarium x2
There are no enemies in this area so take it easy and fly towards
the end but make sure you explore both paths to get all the items and map
coverage. There are a bunch of green squares on your radar which are the
containers hanging from the wires with flags on them. Examine them all 6 times
each to destroy them and net you a few more items.
IVcD1...Excavation Site
IVc1D1...Items to get - Dinys Chip x1
Leader's Note
Stolarium x1
World Map
There are a few items in some boxes, search them before examining
the Captain’s body. On the far left there is an airship engine that you can
examine. While talking to the Captain you'll get the World Map and Leader's
Note.
IVdD1...Above Excavation Site
IVd1D1...Break targets - 9
Unbreakable targets - 13 (Laser level 6)
Items to get - Blast Clip x1
Elixir Medis x1
Elixir Minor x6
Dinys Chip x4
Free Action x1
Gara x1
Gem Stone x1
Nando Drill x2
Revive x1
Telepathy Shard x1
Enemies - Baldor
Pattergen
Pattergo
Another straight forward area, just make sure you hit all the break
targets and containers along the way, including the one RIGHT behind you when
you start out, just rotate your dragon around and shoot it. The side
passageways lead back to the main path so make sure you go through them all
because they contain more break targets.
Eventually you'll reach a split in the path which your dragon can't
go down because of the fans creating a wind net. Go the opposite direction and
through a tunnel after the save device and turn them off using the machine.
You can't destroy any of the fans yet so stop trying...you'll have to come
back much later...
IVeD1...Deep Canyon Gulch
IVe1D1...Break targets - 6
Items to get - Berserk Micro x1
D-unit 02
Elixir Medis x1
Elixir Minor x2
Energy Prism
Recorder
Enemies - Arachnoth BOSS
Baldor
Baldor Queen BOSS
Gelata Urchin
Magenta Urchin
Just keep flying forward and examine the wrecked ship to get the
Recorder. Eventually you'll fight...
BOSS - Baldor Queen - Right when you start out shoot her weak spot as much
as you can until she release a group of Baldors.
When that happens the front green area will turn
red, QUICKLY move to opposite side which should
still be green and get a shot in on her weak spot
again. When the group of Baldors move to that side,
quickly move to the other side which should be green
again and get another shot in. Keep doing that and
you should get a really good rating.
After she's dead enter the passageway under the waterfall and break
all the targets, one of them contains a new Berserk. After exiting the tunnel
and going towards the exit, make sure you backtrack down the other path on the
right to cover the map and there's a break target. After moving forward a
little more you'll fight another Baldor Queen after which go through the
tunnel ahead and save. When you exit...
BOSS - Arachnoth - Right when you start move to either side of it and wait
while charging up your gauges. As soon as it turns
towards you quickly swing around to its rear and hit it
with as many lasers as you can because that's where it's
weak. Just stay there and wait for it to turn at you again
then swing to its rear and do the same thing. After a few
times of hitting it like that it should become Enraged and
do a charge attack pattern but if you didn't do enough
damage yet it will do its Tentacle attack pattern where
every area is red so basically whatever you do you'll get
hit with the Tentacle attack so just take it. After the
Tentacle attack hits you the green areas to its side appear
again so move there and do the same things as the beginning
of the battle, heal if you need to. Keep following the
pattern until it becomes Enraged at which point there
are no safe spots except behind it but don't bother.
Move to its front so it's facing away from the wall.
Now whenever it attacks it will Charge at you, hitting
you then knocking itself unconscious on the opposite
wall of the canyon, revealing its weak spot. When it's
weak spot is revealed hit it with lasers for over 200
damage (Holy Sphere does about 240). When it wakes up again
stay in front of it and do it all over after it charges
again. Be sure to watch your health and heal if needed.
When everything's over and you're on the World Map, before going to
the Village of Cainus, head back to Above Excavation Site for a secret.
IVfD1...Above Excavation Site
Head forward and go left when the path splits. Remember the birds
you passed before? You can now examine them which causes them to fly around
while your dragon follows. At the end of the second circle they'll bring you
to a secret area, the Conana's Nest.
IVgD1...Conana's Nest
IVg1D1...Break targets - 2
Items to get - Ambrosia x1
D-unit 01
The only thing to get here is the 2 break targets. Once you get
them leave to the World Map and head to the Village of Caines.
IVhD1...Village of Caines/Camp
After some cinemas you'll end up at camp. Walk up to your dragon
and give him a name, MAKE SURE YOU DO THIS. There's one Berserk called Astral
Phantoms that you can ONLY get if you're nice to your dragon. Every time you
make camp, make sure you go up to your dragon and pet him. Doing this will
earn you Spiritual Closeness points, when you get 40 you'll learn Astral
Phantoms. I think you get around 2 every unique time you pet him. Talk to Gash
and select Yes to take him along then ask him any questions you want. After
you're done, save and exit to the Garil Desert (the same desert from the first
game, anyone?).
IViD1...Garil Desert/Desert - Worm Lair
IVi1D1...Break targets - 6
Unbreakable targets - 1 (Laser level 6)
Items to get - D-unit 03
Elixir Medis x1
Elixir Minor x1
Free Action x2
Shield Chip x3
Telepathy Shard x1
Enemies - Lathum BOSS
Nanyd
Nanyd Queen
Stryder
Stryder, Hunter
When you first start out grab the map on the radar then travel the
perimeter of the place to get full map coverage. Right in the center is an
ancient broken ship that you can't destroy yet. Get all the break targets
AND IGNORE THE GREENISH MOUNDS BEFORE THE TUNNEL for now, then go back to the
first half of the area and fly though the 3 pillars to trigger an event that
opens the first blocked tunnel. Go inside and get the break target then go
back and examine the green mound in front of the other blocked tunnel.
BOSS - Lathum - Right away use your lasers on it and hopefully you'll uncover
it's soft spot, which is red colored. Once you find it stay
out of the red area and keep shooting it as fast as you can.
It will hit you once and awhile with a steam attack but it's
nothing to worry about. If the Lathum does a Mucus Shift its
soft spot will change to a different spot. Just keep repeating
till it's dead.
Go through the newly opened tunnel to the Green Oasis.
IVjD1...Garil Desert/Desert - Green Oasis
IVj1D1...Break targets - 7
Items to get - Berserk Micro x1
Dinys Chip x2
Elixir Medis x1
Elixir Minor x1
Kuo Pollen
Mauler
Enemies - Hoppers
Nanyd
Nanyd Queen
Pludger
Stryder
Stryder, Hunter
This area's pretty straightforward, go around and fill your map up
while getting all the break targets. There will be a worm stuck in a whirlpool
and if you examine it another red worm will come out and open a tunnel for you
where you can get a new weapon for Edge. One of the plants you can access will
give you the Kuo Pollen so make sure you get them all. After you get
everything examine the Oasis, then the ruin, then enter the new opening.
IVkD1...Garil Desert/Desert - Blue Oasis
IVk1D1...Break targets - 6
Items to get - Berserk Minor x1
Dinys Chip x2
D-unit 04
Elixir Medis x1
Elixir Minor x1
Enemies - Fighter Gigra BOSS
Gigralyph BOSS
Gigra BOSS
Hoppers
Hunter Gigra BOSS
Nanyd
Nanyd Queen
Pludger
Sand Mites
Stryder, Hunter
Swift Gigra BOSS
Just fly around filling you map up and get all the break targets
then examine the two ruins in each of the north corners to open the entrance
to the ruin your trying to get into.
***Special Note*** The Sand Mite enemies won't show up until after
beating the Gigra so come back afterwards to get them logged and level up a
little, they give GREAT experience for this early in the game.
BOSS - Gigralyph - Shoot this form with your regular gun then deal with...
BOSS - Gigra - Once he appears keep shooting the Gigralyph until the Gigra
eats him and changes form. When it's in its Mobile Form get to
the rear of it and don't do anything, just charge up your
gauges until he moves behind you. Nail him with everything you
have then move back to his rear quickly. Sometime it'll go
under the sand and use it's Quake attack which will do around
100 damage so be ready and heal afterwards if you need to. In
it's Defensive Form stay at the rear again and use any Berserks
you want to. Finally it will change into it's Complete Form
which you can deal with the same way as the Mobile Form. He's
actually pretty easy and shouldn't even hit you once if you
play him right.
Your dragons first metamorphosis occurs and you can now change your
dragon's type anytime you want. After leaving Camp head back to the Desert to
fight the Sand Mites or head to the Caravan.
IVlD1...Caravan
The only thing you can do here now is talk to the Elder Hunter in
the very first tent to your right upon entering. After you leave his tent at
night you're allowed to buy stuff from the store so stock up on whatever you
think you'll need and talk to the Hunter Raul back where the Coolias are
because he's only there at night and he'll give you an item at a later time
if you do. Head for the Forbidden Zone.
IVmD1...Forbidden Zone
IVm1D1...Break targets - 8
Items to get - Gipson Lens x2
Shell Plate x3
Stolarium x2
Telepathy Shard x1
Enemies - Atolm Dragon BOSS
Flagship BOSS
Lazara
Lazara Hammer
Lazara Hunter
Lazara Skimmer
Punisher BOSS
This area is pretty easy, just fly around methodically and hit all
the break target as well as the 8 pieces of the machine that launched out when
you entered (they're green squares on your radar). And make sure you get full
map coverage! After you examine all of the 8 parts make sure you save at the
save device before to examine the transport machine. This is actually my
favorite area of the entire game too...I just love the way it looks and the
water effects are sweet for the Saturn...
BOSS - Punishers - You'll start out to their backs in a safe spot so stay
there and charge up your gauges. Once their all full move
to the front and hit their weak spots with regular bullets.
They shouldn't last to long depending on how powerful your
dragon is (you can change him to an Attack/Agility dragon
and make even shorter work of them).
BOSS - Flagship - At first stay in the back area that green and shoot away
using Chain Lasers, they do over 300 damage to the ship so
use em and use em some more. As soon as they get a Homing
Mine ready, move away from the back. The ship will keep
moving you back to the rear but keep moving away until the
Homing Mine is launched. After they launch 2 mines they
will have to take a break to reload and they will lower
their altitude. When that happens just keep staying in the
green and firing lasers or Chain Lasers.
BOSS - Atolm Dragon - At first stay to the side and take any laser blasts he
shoots at you. Being a Normal class dragon helps because
your life will automatically refill when you have 3 full
gauges, negating Atolm's lasers. When you have 3 gauges
built up (and healing yourself if your a Normal type
dragon) move to his back and hit him ONCE with your gun
on his weak spot. If you hang around to long at his back
he'll teleport you to his front and nail you with heavy
damage. After every time he moves around YOU, swing
around to his back, hit him once then move to the side
again. Keep doing this and he'll die pretty quickly.
Once and awhile Azel will say "Ne-Rai" and every area
will turn red except for his front so make sure you can
fly there easily at all times. Shortly after she says
Ne-Rai Atolm will let loose his Berserker Rage attack
that you are only safe from up front. Lather, rinse,
repeat till he's dead.
Disk 2 Walkthrough
IVaD2...Caravan
IVa1D2...Items to get - Dragon Bible 1
Verato Pipe
If you talked to Raul the Hunter in the Caravan before, come back
here again at night and he'll give you a Verato Pipe and ask you to do a quest
for him. The shop also has a ton of new stuff. Talking to the Hunter by the
dead monster will net you the Dragon Bible 1. When done messing around at
night Wait until Morning and talk to the lady inside the biggest tent then
leave.
IVbD2...Village of Zoah
IVb1D2...Items to get - Amirkhan Ring
Bible 2
Dragon Book 1
Elixir Medis x1
Gem Lens x1
Picture Board
Ship Report
Tri-Burst
Zoah Bible
Try to come here at night first because the bar, your initial
destination, is only open at night. Go there first and talk to Juba, the odd
looking bartender on the rotating chair. Buy a drink and get the Elixir Medis
then quiz him about everything, after you ask About the Empire he'll give you
the Picture Board item. Upstairs is the infamous South Park reference (Secrets
section VIIe).
After talking to Juba exit through the single door closest to him
and hang a right. Find the well and examine it to enter it. On the other side
there will be a child who will give you the Amirkham Ring, he's only there at
night so do this now before you forget. Last thing is the store almost right
at the entrance. Go in and Talk to the owner once then examine the books on
the shelf to the right and he'll say you can keep whichever books you want.
Examining the shelf 4 more times will get you 4 new books. As soon as you're
done with that go back to the entrance and Wait Until Morning.
Once it's nice and light out go up the small set of stairs
immediately to your left after starting out and turn right, following the path
until you can turn right again to a semi-hidden doorway. Enter and talk to the
guy at the stove a bunch of times. Eventually he'll ask you for 100 Dyne for
more food, if you give him it he'll give you some items later, which I'll
warn you about. Near the Zaal Nuts rack under the tent by the entrance to the
bar there are 2 wooden poles sticking out of the ground, examine them for a
Gem Lens. After that go to the other side of this district, through the
passage by the bar entrance and right when you exit the passageway hang a
right, walking towards the well. When you get to where the well is there will
be a door to your right, enter it and examine the gun behind the Hunter in the
second room. After that talk to him multiple times and he'll eventually quiz
you (answers are in Section VI), if you win the quiz you get the Tri-Burst
gun. Finally enter the bar from the single door and talk to the barmaid,
she'll recognize the pipe Raul gave you and gladly accept it as a gift from
macdaddy Edge. If you go back to the Caravan now Raul will give you a reward
of 1000 Dyne for finding someone from the village. Meet up with Paet finally
in the far corner of the side of the district your on to get your next
destination.
IVcD2...Georgius/Above Georgius
IVc1D2...Enemies - Lazara
Lazara Hunter
Lazara Skimmer
Just fly forward and enter the whirlwind.
IVdD2...Georgius
IVd1D2...Break targets - 17
Items to get - Gipson Lens x2
Enemies - Hellion
First off turn around and get the field map then turn back around
and basically fly around the whirlwind hitting all of the guardians who are
trying to keep the whirlwind going, I'm guessing to keep the Shellcoof
protected. If you get too close to the middle you'll sometimes end up fighting
a Hellion and they're a pain in the butt so avoid getting close, shoot all the
guardians from a distance. After the last one is destroyed the Shellcoof
reveals itself.
IVeD2...Georgius/Outside the Shellcoof
IVe1D2...Break targets - 9
Unbreakable targets - 2 (Laser level 2)
10 (Laser level 3)
1 (Laser level 4)
Items to get - Gipson Lens x2
Shell Plate x2
Ship Parts
Stolarium x3
Telepathy Shard x1
There are a ton of break targets everywhere, most of them
unbreakable up to this point with your dragon's low laser level. Fly around,
completing your map coverage and get all the break targets BEFORE you get the
ship parts Paet wants which are in a break target directly underneath the
ship. Don't worry about all the stuff you can't get, we'll be back later.
After you get all 8 possible break targets, get the ship parts.
IVfD2...Village of Zoah
IVf1D2...Items to get - Junk
Ummm, ok. After visiting Paet again he sends you back to the
Georgius.
IVgD2...Georgius/Outside the Shellcoof/Village of Zoah
IVg1D2...Items to get - Palmer Amulet
Ship Parts
Enemies - Guardian Dragon BOSS
Gunship BOSS
Enter the Shellcoof through the new hole in the side, fight a
couple bosses...you tha man.
BOSS - Gunship - Easy, easy, easy. If your dragon is a normal class one then
just go to the back or front and charge up 3 meters, taking
the Gunships Tracer attacks and automatically healing any
damage from them when your 3 gauges are full. Keep hitting it
with lasers and Chain Lasers until it's gone.
BOSS - Guardian Dragon - Again, get to the side and charge up 3 gauges,
automatically healing any damage the Guardian Dragon
does to you with it's lasers. After it opens it's
plates up, quickly swing to the back and nail it's
weak spot with the Sniper (you did buy one right?),
using up all 3 attack gauges and swing back to the
side. It should close it's plate now so stay at the
side and charge up 3 gauges again. Keep the pattern
up until the Dragon goes Berserk at which point just
move to it's rear and keep firing until it's dead,
heal if you need to. The Guardian Dragon is actually
really easy and dies pretty quickly.
After the battle your dragon will evolve again (Lasers level 3)
and you'll end up back at camp. Talk to Gash about stuff then as you're
leaving he'll give you the Ship Parts for Paet. Head to Zoah and talk to Paet
for the next part of the adventure. You can talk to Juba about Uru now also.
By making a quick trip to the Caravan during the day you can get the Palmer
Amulet from a female washing a Coolia named Marcus, give her the Amirkhan Ring
in return.
IVhD2...Uru/Uru - Sunken Southern Ruins/Uru - Passage
IVh1D2...Break targets - 8
Items to get - Antidote x3
Berserk Micro x1
Dinys Chip x2
Elixir Medis x1
Free Action x4
Enemies - Dracolyth
Lumid
Lumid Queen
First things first, fly around the ENTIRE map, as much as you, can
to get the maximum map coverage and get all the break targets. At the L-shaped
tunnels, connected by a circular shaped structure on the corner of the L,
examine the circular structure 3 times to get it to move so the tunnel
connects to the opening in the wall. Then head toward the entrance to the
tunnel and examine the swimming whale when it gets near the pillar blocking
the tunnel entrance. Enter, save, and exit the other side.
IViD2...Uru/Uru - Deep North
IVi1D2...Items to get - Protect Key 1
Enemies - Annihalator BOSS
Inferno BOSS
Rogues BOSS
BOSS - Annihalator - Eaaaaasy. Just move to the side where it's green and
charge up some meters, rotating around when the cannon
turns towards you, and move to the front to nail the weak
spot. It should die after only a few hits with a Sniper.
BOSS - Rogues - Crayman's ships suck. Just move to the side again, charge up
some attack gauges, move to the back and hit them with lasers.
They'll die after about 2 or 3 times of doing that.
BOSS - Rogues - Same as above.
BOSS - Annihalator w/ Inferno - Get to the back and dodge the cannon as needed
coming back to the rear once and awhile to
hit the 3 Infernos with your gun. After
they're just defeat the Annihalator as you did
before.
No enemies or break targets here, just explore the whole area and
examine the glowing device in the northwestern area then fly south and examine
the large black rock to get the first Protect Key. Back track to the Sunken
Southern Ruins.
IVjD2...Uru/Uru - Sunken Southern Ruins
IVj1D2...Enemies - Annihalator
Inferno
Punisher
Fly towards the lock for the Protect Key 1 (it's the one to the
west) and examine it to use the key. Crayman's ships are around here now so
you might run into a random battle with one. Defeat them all the same as
before. Head back to Uru - Deep North.
IVkD2...Uru/Uru - Deep North
IVk1D2...Items to get - Protect Key 2
Grab the key from the newly uncovered black rock and head back to
the Sunken Southern Ruins.
IVlD2...Uru/Uru - Sunken Southern Ruins
IVl1D2...Break targets - 5
Unbreakable targets - 1 (Laser level 4)
Items to get - Armor Chip x1
Berserk Medis x2
Dinys Chip x1
Elixir Maxis x1
Shield Clip x2
Enemies - Drenholm BOSS
Lumid Queen
Neo-Stalker
Neo-Stryder
Unlock the second seal then...
BOSS - Drenholm - Move over to one side and hit an engine with anything you
want, Chain Laser and Prism Laser work really good as does
just you're regular gun. Once the engine is dead, move to
the other side and take out the other one BUT beware of his
Lightning attack...it does major damage so as soon as he
hits you with it heal yourself, better safe then sorry. When
both engines are damaged Drenholm will Separate into two
parts. Quickly use Vengeance Orbs to deflect it's Eye Beam
attack and move to the rear to hit the bottom half’s newly
revealed weak spot. If the flying half does its Lightning
Needle attack, IMMEDIATLY move out of the way, to either
side. If you wait even a second it will use Thunderstrike
which will hit you if the Lightning Needles are around you.
After it's over, move to the back again and Vengeance Orbs,
hitting the weak spot when you can. Eventually it will power
up and combine again so start all over and kill him.
After Drenholm is dead head back to the Uru - Passage. There are
some new enemies here now and a host of new break targets, one you can't break
just yet right before the passage entrance.
IVmD2...Uru/Uru - Passage
IVm1D2...Break targets - 5
Items to get - Dinys Chip x1
Elixir Medis x2
Elixir Maxis x3
Plasma Vortex
The black doors will now open but skip the one at the beginning, go
to the one across from the save device and follow the hall for 2 break
targets and a device which will open up a black doorway in the hall passed the
first black door you skipped. Go back to it and get 3 more break targets.
Save then enter Uru - Deep North.
IVnD2...Uru/Uru - Deep North
IVn1D2...Break targets - 8
Items to get - Berserk Minor x1
Dinys Chip x2
D-unit 06
Free Action x1
Full Elixir x1
Power Chip x1
Protect Key 3
Speed Chip x1
Enemies - Atolm, Orbs BOSS
Fly around and get all the new break targets then get the 3rd and
final Protect Key from the southern most black rock and examine the Black
Ruins.
BOSS - Atolm, Orbs - Just like before but this time he has 4 probes floating
around that you need to deal with. Kill them all first
then kill him the same way as before. He has a new
Lightningstorm attack that does around 390 damage so be
ready...you shouldn't have to heal at all if your good
with keeping all 3 gauges full most of the time,
automatically healing yourself if you're a normal class.
IVoD2...Underground Ruins of Uru/B1F
IVo1D2...Break targets - 6
Items to get - Blast Chip x2
Elixir Medis x4
Elixir Minor x9
Flash Chip x5
Restore Speed x2
Tri-Burst
Enemies - Large Egg
Lucich
Mutant Flier
Mutant Hopper
Small Egg
Winged Lucich
Save at the save device and hang a right (north on the map) to find
another device that will unlock the door. Go through the door and hit the
break targets then turn right again. At the next T intersection take either
direction because this path just loops back around. There are 2 side rooms
along the way, one contains the device to unlock the door and one contains
break targets. Once you loop back to where you started go through the now
unlocked door and into the elevator at the end.
IVpD2...Underground Ruins of Uru/B2F East/B3F East
IVp1D2...Break targets - 1
Items to get - Hunting Scythe
Enemies - Lucich
Mutant Flier
Mutant Hopper
Slime Feeder
Winged Lucich
First of head straight to fall down a hole. You'll end up in B3F so
follow the path there and take the elevator back up to B2F East. After going
though the door turn right (if you need to, backtrack slightly to get the map
coverage) and fall down another hole at your first left. In B3F follow the
path to go back up again. Turn right when in B2F again and this time keep
following the path past the second hole (going down the slope). In the big
room at the end examine the device then leave, falling down the new hole to
B3F. Stay stationary and turn to your right when you get control again to
examine a device right beside you. It fills up the 2 holes on B2F that you
fell down so head back there. After getting off the elevator in B2F turn right
and fly over the second hole you fell down to get a break target then fly over
the first one and down the slope, examining a door.
IVqD2...Underground Ruins of Uru/Underground Dome/B3F West/B4F
IVq1D2...Break targets - 21
Unbreakable targets - 8 (Laser level 1)
1 (Laser level 3)
Items to get - Blast Chip x6
Dinys Chip x4
Dome Gate Key
Elixir Maxis x3
Elixir Medis x7
Elixir Minor x2
Free Action x3
Power Chip x1
Restore Speed x1
Speed Chip x2
Enemies - Absorbora
Basilus BOSS
Energ BOSS
Lucich
Mutant Flier
Mutant Hopper
Slime Feeder
Winged Lucich
Once in the dome examine the blue door in front of you after
getting the field map then turn and exit through the one behind you. Save if
you want then turn left, following a path until examining the device at the
end which will unlock the door right beside the save device. Go through it,
follow the path, take an elevator down. When you first start out on B4F skip
the first right path you'll pass by and explore ALL of the other paths. Just
follow the map and systematically go down each path, get all the items on that
path and take the elevator back up to start all over (getting any break
targets along the way, there are a bunch you can't get now so don't fret)
until you have the Dome Gate Key. Head back to the Underground Dome but
remember to save before entering the door!
BOSS - Energ - This guys pretty easy if you know what to do. First hit all of
the Absorboras with a gunshot to aim them all upwards. Now keep
dodging the red area as it rotates and use your lasers on the
Absorboras. After 3 laser blasts the Absorboras should kill the
Energ. Having a Tri-Burst equipped really speeds it up.
Enter the previously locked door ahead of you...
BOSS - Basilus - Stay to the front and try to hit all the Absorobras when
they're NOT facing you or you will get hit like before. Move
to the sides quickly if you need to hit them from there. Once
they're all gone his front area will turn red and the rest of
him green, at that point move to his rear and nail his weak
spot with whatever you have. He'll try to turn around to face
you so keep moving and keep hitting his weak spots which can
also be hit from the sides. The Absorboras will come back so
kill them again the same way and repeat.
Disk 3 Walkthrough
IVaD3...Camp/Village of Zoah
IVa1D3...Items to get - Aronak Unit
Bible 1
Dragon Book 2
Dragon Book 3
Dual Blast Clip x1
Lamp Oil x1
Pass
Recover x2
Shield Clip x1
Zaal Nuts x3
Zoah Harvest x2
The first place you should go is to Camp to save up and pet your
dragon which SHOULD be learning Astral Phantoms about now if you've been
petting him on a regular basis (that sounds bad...). Paet is also at your Camp
will tell you what you need to do next in the Village of Zoah.
Come to Zoah during the day and talk to the guy walking around near
the entrance and he'll give you a Pass to the Holy District. Before you go
though, head to the entrance again and Wait Until Night.
When it's night, talking to Juba (you can ask him about Uru now),
get a Dual Blast Clip, Lamp Oil, and Shield Clip from examining various items
in the house with the man hiding in a secret room (near where Paet was). You
can also get 2 Recovers from the Hunter's house near the well. After you get
everything, Wait Until Morning and head to the Holy District.
At the Holy District entrance turn right and examine the racks of
nuts there to get a Zoah Harvest. Run up the little ramp and examine another
rack to the right of the house to get another Zoah Harvest. Follow the path
around the church and talk to the man wandering around a few times and he'll
give you some Dyne to not tell anyone you see him in the Liberal District.
There is also a little girl walking around the area so talk to her then follow
her to her hiding spot and talk to her a few more times, she'll eventually
give you 3 Zaal Nuts. Examine the furnace she's hiding behind to get the
Bible. Walk up the big set of stars near there to enter Vaiman's house. After
leaving Vaiman's house talk to the little girl again repeatedly and she'll
give you the Aronak Unit, a music box you can use while at camp IF you have a
save file from Panzer Dragoon Zwei in the Saturn's memory. Keep talking
to the man again and he'll sometimes offer to sell you Zaal Nuts for 500 Dyne
each or buy a Macral Jewel for a whopping 9000 Dyne...yes 9000.
Head out to the Liberal District and talk to the man wandering
around by the entrance again. He'll sometimes mention the money you lent him
(IF you lent him the money when I told you to) and how he can't pay you back.
He'll tell you to go to his house at night to have some items so do just that.
In his house at night examine the dark brown pile above the doorway which will
bring up a list of choices, choose the middle one to get Dragon Book 2.
Ok, last thing, I swear...During the day go talk to Paet (where he
usually is) and he'll tell you to visit his house at night. Go to the Holy
District and Wait Until Night. Run past the church to Viaman's house but don't
go up the stairs, instead run around the outer wall of his house until you get
to a dead end. Look up and examine the ladder up high to enter Paet's room.
Talk to him and examine stuff to get the Dragon Book 3. You can leave Zoah
now! But not to where you're thinking...
IVbD3...Caravan
IVb1D3...Items to get - Base Manual
Head here first and talk to Raul. He'll give you the Base Manual
and mention that someone is sick. Talk to the shop owner a few times and it
will be revealed that the antidote is from a certain species of bird which
Juba mentioned lives at Uru.
IVcD3...Uru/Uru - Sunken Southern Ruins
IVc1D3...Items to get - Tobitama Rock
Enemies - Kolba
Lumid Queen
Neo-Stalker
Neo-Stryder
Just fly around and bring all three baby Tobitamas back to the nest
to get the rock.
The Kolba enemies are extremely rare and pretty hard...I ran into
them during the daytime and near the Tobitama nest. You can only kill them
with a good Berserk (Armageddon) before they run but it's worth it. They give
you about 500 exp. EACH and fly in groups of 4 or so...do the math.
After your done head back to the Underground Ruins of Uru to finish
business there.
IVdD3...Underground Ruins of Uru/B2F East/B?F/B3F East/B??F
****SPECIAL NOTE****
You don't have to do anything in this section right now because
a lot later in the game you HAVE to come back here but I like doing stuff as
soon as I can so skip this section or do it...it's up to you.
IVd1D3...Break targets - 21
Items to get - Ambrosia x1
Armor Chip x3
Berserk Maxis x1
Blast Clip x1
Bone Slasher x1
D-unit 07
D-unit 08
Dinys Chip x2
Dual Blast Clip x7
Elixir Maxis x1
Olfactory Lobe x1
Power Chip x3
Shield Chip x3
Speed Chips x8
Enemies - Absorborac
In B1F head into the elevator then hang a right after exiting it
and keep following the path until you get to a hole in the ground that was
previously filled with water. Enter it and switch to the Floater and exit the
room. This next area is basically a bunch of downward sloping passageways
where at the end it a break target and a hole. After falling through the hole
your on your dragon again and can fly back up to B2F to start all over again.
Go down all the passages and get all the items BUT avoid turning LEFT at the
final intersection until you go through all the other paths because it leads
to the next area. Whenever you're on B3F fly around a little because there's
a rare enemy there called Absorborac on the slope.
Once in the second area (B??F) get all 6 break targets then drop
down another hole where you'll be back in B3F East. Head to the Underground
Dome.
Once there, enter the door high up in the air straight across from
the one you came in from. There's one break target there and 6 devices giving
you clues about the mysterious Light Wing dragon class and Azel...Keep heading
down the passage for another break target. Head back to the Underground Dome
and exit the bottom door on the west wall. Follow the right path too the
elevator too B4F and the hall with a ton of break targets you couldn't get
before. After you get them all exit the Black Ruins and head back to the
Caravan. Sell the Tobitama Rock to the Shop Owner and he'll give you 5 Speed
Chips as well as some Dyne. Next stop...the Imperial Air Force Post.
IVeD3...Imperial Air Force Post
IVe1D3...Break targets - 60
Items to get - Anesthetic x10
Berserk Medis x1
Berserk Micro x3
Berserk Minor x3
Blast Chip x5
Dinys Chip x10
Elixir Maxis x3
Elixir Medis x4
Elixir Minor x4
Full Elixir x2
Revive x4
Shell Plate x3
Stolarium x8
Enemies - Battle Cruiser
Behemoth BOSS
Deathmaker BOSS
Enforcer
Instigator
Missile Cruiser
Plasma Cannon
Stingers
Warship
Yeah! My least favorite area in the entire game! Ok, there are a
ton of break targets so watch your radar and make sure you shoot EVERYTHING
that's pink. The break target number above is only the number of containers
that actually have an item in them because I don't THINK any of the search
lights or anything count towards your Break Target %. A special note for the
white things with containers underneath them, if you shoot the white part it
will destroy the containers so shoot all 3 containers FIRST then the white
part. Just fly around, fight battles and shoot stuff until the Behemoth
appears. Making your dragon a Spiritual dragon helps a lot because the only
way to easily beat most of the enemies here is with Berserks.
BOSS - Behemoth - This guys not to hard to deal with as long as you have a lot
of BP or are quick in refilling it. In it's first form just
stay wherever you want and keep using Armageddon as it's the
only berserk that does a good amount of damage. It's does
cost 84 BP though so be ready to refill your meter if you
need to. Just take the cannon hits and keep hitting him.
After it's gone it will come back underneath you with it's
shields closed. Just stay put and use Vengeance Orbs and
charge up some action meters. As soon as the shields open up
nail the weak spot with as many laser blasts as possible. It
will do one devastating attack on you but your Vengeance
Orbs will take care of it. Keep hitting it until it's
shields close again then cast Vengeance Orbs again and wait.
It should die this next round of laser blasts to the weak
spot.
Keep flying around and shooting things, especially all the various
items in the containers, but your ultimate goal now is the Control Tower
almost in the center of the map. It has 6 break targets on it so shoot
them all then go straight ahead (follow the newly surfaced wall) then examine
the launch platform on the other side of the outside wall.
BOSS - Deathmaker - Immediately move to either side in the green and start
lasering the booster there. Whenever the Deathmaker says
enemy spotted to the left or right (whichever side your
on), quickly move to the front or back to take a machine
gun hit instead of something much worse. After that it
will go back to normal again so keep nailing the sides
until both boosters are gone then move to it's front and
keep nailing it there with lasers. Once it launches just
keep using lasers but make sure to space them out...if it
gets hit by something it will start to spin around. If
you hit it again while it's spinning the laser will be
deflected so just wait for it to stop spinning before
you hit it again. You should beat it with plenty of time
left.
Head to Zoah again...
IVfD3...Village of Zoah
IVf1D3...Items to get - Dragon Report
Letter 1
Paet's Report
Temple Key
Talk to Paet in front of the church in the Holy District then
enter. After the scene if you go bug Vaiman at his house he will give you 500
Dyne and tell you to get out. Head back to the Liberal District and talk to
Paet again near his airship to get the Letter. It'll become night
automatically so head back to Paet's airship. Once it's day again head back to
Vaiman's house and talk to him to get the Temple Key which unlocks the door
inside the church. Search his first bookshelf to get the Dragon Report. Now go
to the church at night and examine the Guardian Fire. Enter the Guardian Fire
room again and talk to Paet to get Paet's Report then head out to the world
map and Mel-Kava.
IVgD3...Mel-Kava/Inside Mel-Kava/Mel-Kava Central Reactor
IVg1D3...Break targets - 7
Items to get - Anesthetic x1
Berserk Maxis x1
Olfactory Lobe x2
Recover x3
Restore Speed x1
Telepathy Shard x1
Enemies - Auto Defense System BOSS
Drone
Lazara
Lazara Hunter
Photon Cannon BOSS
Plasma Spider
Protodrone
Scavenger
Fly towards the ship and then when your on the underside keep
flying forward, slightly passed the passageway above you and destroy both of
the things shooting green energy at you. Go through the passageway on top of
you. Keep flying forward, getting the break target and saving along the way.
BOSS - Auto Defense System - Hit the weak spot with lasers whenever it's
shield is out of the way but when it changes it's
attack, move to a green area and wait for it to
turn towards you then immediately hit it with
lasers and move to a green area QUICKLY. Keep
doing that until it changes it's attack again and
EVERY area is red. It will keep doing attacks
that cause various status ailments on you but
ignore them...just stay in front of it and keep
lasering away at its weak spot, it'll die before
you (hopefully...).
Head back out to the bottom of the ship and fly forward.
BOSS - Photon Cannon - Ummm...just stay in the green area and shoot it's weak
spot there.
Go forward some more and an watch as some tentacle looking things
swing down and rise up again. The trick for you to do is when they swing down,
try to position yourself right in the center of them so when they come back
up they will push you up and into a secret passage of the ship with a couple
break targets and an elevator. Take the elevator and follow the passage after
exiting, getting a few more break targets. After exiting this hall you'll be
at the Central Reactor.
At the reactor stay under the platform and rotate around examining
the 6 bridges around the reactor. Fly underneath one of them and go up a
little then turn around towards the reactor and shoot the targets there.
IVhD3...Mel-Kava/Light Energy Reactor/Mel-Kava Deck/#2 Central Reactor
IVh1D3...Enemies - Atolm, Ancient BOSS
Atolm, Orbs II BOSS
Move forward a little and keep shooting the Light Energy Reactor
until it's toast. You'll be outside now so keep flying forwards slowly and try
to hit everything that shows up on your radar. Lock-on to them when they're
open to destroy them. Go through the passage in front of you. I don't think
these targets count towards your ending percentage but if they do, again, let
me know. All of the targets also shoot green energy at you so be ready to
dodge then enter the passageway at the end. In the #2 Central Reactor shoot
the 4 black machines that are emitting energy and fly down slightly and shoot
the 4 parts of the reactor.
BOSS - Atolm Dragon - Immediately after starting move to the green area in
front of Atolm then IMMEDIALTY move back to the side
to dodge his Hell Storm attack. After that immediately
move to the front again and nail it's weak spot. Yet
again after that immediately move to the side and hit
its weak spot there. If he's not dead yet he'll keep
doing the same pattern now so kill him.
After he comes back he'll have 4 probes again so stay to
the side and kill them when their shields are down.
Atolm now just does his old attacks like the last time
you fought him so kill him the same way.
IViD3...Camp/Georgius/Uru - Sunken Southern Ruins
IVi1D3...Break targets - 5
Items to get - Ambrosia x2
Blast Chip x1
D-unit 05
Dragon Booster
Dragon Crest
Azel is unconscious at your camp so save up and head for Georgius
now that you have a level 4 laser and can access the energy pyramids that will
be shown to you when you enter the area. Examine them all then enter the
Shellcoof and fly forward, following the other dragon. There are 2 break
targets along the way so make sure you get them. Once in the Genesis Chamber
get the 2 break targets and examine the dragon crest for a surprise. Once
outside again shoot all of the Shellcoof's paddles then all the tractor beams
at the rear (which I don't think count towards your break target %). Finally
the scourge of Panzer Dragoon Zwei is finished.
Next head back to Uru and get the single break target you couldn't
get there before near the Uru Passage entrance (and fight some Kolbas while
you're there for the experience) for the D-unit 05.
IVjD3...Imperial Air Force/Camp
IVj1D3...Items to get - Letter 2
Enemies - Enforcer
Grig Orig BOSS
Punisher
Spectre BOSS
Stingers
BOSS - Grig Orig - I like using Armageddon until it's exhaust port
opens, taking the gun hits, then move to the back
and hit the exhaust port until it stops being a
weak spot. Move to the side if it's still alive
and hit it with some more Armageddon’s.
BOSS - Spectre - Just stay out of the red areas and keep hitting with anything
but lasers. Any berserks work good especially the Prism
Laser.
After the fight go back to Camp and examine Azel for Letter 2. Head
to The Tower.
IVkD3...The Tower/various floors
IVk1D3...Break targets - 6
Items to get - Anesthetic x1
Antidote x1
Berserk Maxis x1
Full Elixir x1
Revive x2
Enemies - Exterminator BOSS
Marauder
Pyro
Raider
Skiff
Stinger
Head straight through the door then fly straight up and enter the
door shown in the cinema. Keep flying straight until you enter a large room
with 4 break targets then backtrack slightly and take the side hall. Follow it
to the Field Map and an elevator. Follow the new hallway and take a right at
the T intersection for 2 more break targets. Turn and head straight and enter
a door. Fly up and enter the only other door there then enter the elevator
there. Now just keep following the next few hallways and enter the elevators
at the end until you get back to the hanger of the Tower at which point fly up
again and enter the only other door there. Enter the elevator and fly until
you enter the Upper Floors area again. Fly straight up and...
BOSS - Exterminator - This battle is definitely best fought defensively so fly
to the green area and use Astral Phantoms when you have
2 action gauges. Charge up 3 more gauges and wait until
the center gun slides down to the bottom and comes back
up, stopping in the middle again. Swing to your right to
get to it's front then nail the weak spot with 3 gun
blasts from the Sniper. It should now shoot a mine at
you but your Astral Phantoms will take care of it. Move
back to the green area and do it all over again.
Sometimes every area will turn red at which point just
use Astral Phantoms (or Vengeance Orbs if you don't have
Phantoms yet) and take the hit. Once you do enough
damage it will change it's attack pattern slightly but
your strategy will be no different.
Disk 4 Walkthrough
IVaD4...Caravan
IVa1D4...Items to get - Seeker Map
Talk to the Seeker to get the Seeker Map then head off to the
Seeker's Stronghold.
IVbD4...Seeker's Stronghold/Camp/Caravan
IVb1D4...Items to get - Berserk Vampire
Memory Report
Old Diary
Tower Report 3
Say Yes to Gash's question and enter the Stronghold. Enter the
Stronghold and meet back up with Paet. Before talking to Gash again explore
the base. The purple door leads to the store and the red one leads to where
Azel is resting. The green door leads to the library where talking to Zadoc
will get you the Old Diary and the Memory Report if you ask him about Zoah as
well as the Tower Report 3 from his bookshelf. There are no items down the
pathway for now but you can go down and talk to a bunch of people. Talk to
Gash when your done.
After talking to Gash go back and talk to Zadoc then enter the room
where Azel is resting. Next head to the Observation Deck which is UNDER the
ramp. It's through the door that was previously locked on the branching path.
After the discussion you can now leave and head off to your new goal. If you
talk to Zadoc again you can ask him new questions about the Forest of Zoah.
First though head to the Caravan at night as An'jou has returned. Talk to him
and, if you saved his son, he will give you a Berserk Vampire.
IVcD4...Forest of Zoah
IVc1D4...Break targets - 11
Items to get - Berserk Medis x2
Bone Slasher x1
D-unit 09
D-unit 10
Elixir Maxis x2
Gipson Lens x1
Olfactory Lobe x1
Shell Plate x1
Telepathy Shard x1
Enemies - Arangata
Glide Dragon
Infested Grig Orig BOSS
Lazara
Lazara Hunter
Protodrone
Head straight and enter the very first passage sticking out of the
trees on your left to enter the forest. Inside the forest there are NO enemies
and your only goal here is to shoot the 8 Arangata's bases, weakening them
above. Fly around and get all the break targets and 100% map coverage. This
area is like a maze so keep popping up your map and make sure you get
everywhere. You'll come across a door you can't enter yet on one of the
paths so just ignore it for now...we'll get it later. After getting everything
you can exit out any of the passageways.
Once outside just fly around getting the map coverage and killing
all 8 Arangatas. Once you get to a certain point...
BOSS - Infested Grig Orig - Just charge up action gauges until it says
Discharge Tallon at which point quickly shoot down
the two Tallons and then shoot the opening of the
discharger that did NOT discharge a Tallon. It's
only weak for one shot so start charging up gauges
and waiting again. Keep it up and the Discharger
will be toast.
When the cannon is up go to the side and charge up
until you have 3 attacks and swing around to the
front immediately AFTER it fires the Imperial
Cannon. Hit its weak spot 3 times then immediately
move to the side again. Keep this up only to take
a break if it shoots a parasite at you at which
point QUICKLY use a Free Action because the Grig
Orig will move around you and hit you with the
cannon while you're helpless. When it Removes the
Limiter immediately use Astral Phantoms or
Vengeance Orbs and let the cannon hit you. After
it hits you use Astral Phantoms or Vengeance Orbs
again and try to get a shot in at the cannon. Just
remember ALWAYS have a shield of some sort up at
this phase and only hit the cannon when you can.
Shield chips actually work the best.
Head back to the Seeker Stronghold.
IVdD4...Seeker Stronghold
Talk to Gash and then ask Zadoc about Azel and he'll mention that
she probably went to Uru. Head off to the Underground Ruins of Uru.
IVeD4...Underground Ruins of Uru/B1F
IVe1D4...Enemies - Lucich
Mutant Flier
Mutant Hopper
Winged Lucich
If you didn't do this section before when I told you to (Section
IVdD3, search for it) then go there now. If you did then your only goal here
now is to find Azel. She's in the room right after the 6 recording devices
that talked about her and the Light Wing dragon.
IVfD4...Seeker's Stronghold
IVf1D4...Items to get - Tower Report 2
Talk to the first person inside the Stronghold then, once your at
Camp again, enter the Stronghold again and talk to Zadoc for the Tower Report
2. Paet is down the ramp so talk to him too. Next stop...the Tower...
IVgD4...Tower/Upper Floors/15F East 1/14F East/15F East 2
IVg1D4...Break targets - 1
Items to get - Berserk Maxis x1
Fly down then after you get control again examine either gate then
examine it again. Go through the south-east gate as the western gate is
blocked off inside at this time. Follow the path and head down the elevator.
Follow the passage to another elevator and go up to 15F East 2. Go forward and
you'll enter a big room with the Rotor Pile #1 controls in it so examine it
and go all the way back to the Upper Floors.
IVhD4...Tower/Upper Floors/14F East/14F North/14F East (?)
IVh1D4...Break targets - 3
Items to get - D-unit 11
D-unit 12
Elixir Maxis x1
Once back to the Upper Floors head down and examine the Rotor to
stop it. Fly down some more until you get to a 3 way gate choice. Go through
the eastern gate for a single break target then head back to the Upper Floors,
DON'T go through the door right after the target or you'll end up someplace
you've already been.
Head through the North gate and get the 2 break targets there which
should change you into the Light Wing dragon if you've been following the
walkthrough and have all of the D-units so far. Head back to the Upper Floors
and now go through the western gate. There you'll find the Rotor Pile #2
CONTROL so after examining it head back to the Upper Floors and fly down to
shut off the Rotor just like before.
IViD4...Tower/Upper Floors/13F/12F/Hanger #2/11F/10F/9F East Passage
IVi1D4...Enemies - Sentinel
Scorpitara
Twin Guardians BOSS
Fly past the Rotor and use the save device before entering the door
right in front of it. Follow the passage to an elevator then head straight to
a doorway after exiting it.
BOSS - Twin Guardians - This battle is so incredibly easy it's weird. Just
wait at first and charge up action gauges until the
Guardian splits into 2 pieces. Quickly fly to your
LEFT and let loose regular lasers until it dies.
That's it. It should die quickly if your level is
decent.
After the battle go through the lower door of Hanger #2 and follow
the hall there. The Tower's security alarms will be introduced to you and will
be all over the place in the coming floors. If you accidentally set another
one off you'll have to find the switch to deactivate it so you won't run into
any more enemies. Along the passage there will also be a machine of some sort
in your way with a spinning "head" above it. You have to examine the "head" at
the right time so when it lowers onto the "body" it will fit. If it's facing
the wrong direction it will break the machine and a Sentinel will jump out and
attack you. Keep following the passage to another elevator.
Follow the passage, dodging the alarms until you reach a doorway to
the Middle Floors.
IVjD4...Tower/Middle Floors/9F North Passage/8F North/10F
IVj1D4...Break targets - 2
Items to get - Berserk Medis x1
Elixir Maxis x1
In the Middle Floors examine the rotating bridge twice to enter the
9F North Passage. At the end of the passage examine the green energy pylons
and go down the hole to 8F North. There are 2 break targets right at the
beginning so get them and head to another elevator. At the end of this passage
you'll end up back at the Middle Floors.
Again the break target nuve doesn't include the energy pylons
because I don't think they count towards your Shot Down %.
IVkD4...Tower/Middle Floors/9F West Passage/8F West Passage/various
Back in the Middle Floors go down again and examine the rotating
bridge twice again, going through the newly exposed doorway. Head through to
an elevator and go down. Go through a couple doorways and into another room
with 3 more green energy pylons. Shoot them down and go down the hole again.
IVlD4...Tower/7F East/8F East/7F South/8F West/7F East
IVl1D4...Break targets - 5
Items to get - Ambrosia x1
Berserk Medis x1
Full Elixir x2
Tri-Blast Chip x1
Head out the door and into another elevator. Examine the device at
the end of the 8F East passage and 3 green energy pylons will lower from the
roof, shoot them and go down. Follow the path and shoot the break target then
take an elevator up. The next area will have 3 large rooms to the west, the
middle room containing device that will lower green energy pylons into all of
the rooms. Head to the middle room, getting the break target along the way
and examine the device. Go into the bottom most room and shoot he pillars
there then go down. Go out the door there and get the break target then take
the elevator back up. This time break through the middle rooms floor and come
back up again (this is only for map coverage purposes, if you don't care about
that then skip the middle room). Once back up do the same to the top room.
In the next room is the control device for Rotor Pile #3 so examine
it then follow the path to 2 break targets and a save device. Follow the hall
to get back to the Middle Floors.
IVmD4...Tower/Middle Floors/8F North Passage/6F/Hanger #1/5F/4F
IVm1D4...Enemies - Battle Droid BOSS
Sentinel
Scorpitara
This time, fly UP and examine the Rotor then fly back down and
enter the exposed gate where the rotating bridge is. Follow the path to and
elevator then a doorway.
BOSS - Battle Droid - There are no non-red areas at first so think all
defensive for the time being. Quickly use Astral
Phantoms or Vengeance Orbs and move to the Droids back
where its weak spot is. Every time it hits you use
Astral Phantoms or Venango Orbs again. After 2 or 3
times of doing this the Droid will stop attacking at
which point fire away at its weak spot with the
Assassin. It will sometimes flip around and heal itself
but just keep nailing it in the weak spot and it should
go down without any more trouble.
Take the lower door again in Hanger #1. On the 5F the alarms return
so dodge them and be ready. Skip the western room on the map because there's
nothing in it and follow the hall to an elevator (watch out for the spinning
alarms!). Once on the 4F watch out for more spinning alarms as you follow the
path, this time going into the western room to examine the Rotor Pile #4
controls. Turn around and enter the door to get to the Bottom Floors.
IVnD4...Tower/Bottom Floors/3F/2F
IVn1D4...Break targets - 14
Items to get - Armor Chip x1
Berserk Maxis x1
Berserk Micro x40
Berserk Vampire
Elixir Maxis x1
Flash Chip x1
Full Elixir x3
Power Chip x1
Shield Chip x1
Speed Chip x1
Tri-Blast Chip x2
Enemies - Sentinel
Scorpitara
Fly down and examine the Rotor then enter the door below it. This
whole floor is a giant loop so just go around it in either direction, dodging
the alarms and getting all the break targets off to the side. One of the
western side halls contains the Rotor Pile #5 controls. Head back to the
Bottom Floors, fly down and examine the Rotor then enter the door below. In
the first large eastern room on 2F are 2 break targets and the Right Gate
controls. The second large room contains 2 more targets and the Left Gate
controls. Follow the passage and go down the first left passage you get to for
a single break target and an elevator you should go up. The Rotor Pile #6
control will be right in front of you so examine it but DON'T go through the
doorway! Turn back around and go back down the elevator. Go through the Right
Gate again and hang a left, getting the break target then going up the next
elevator behind the Left Gate. Get the break target after exiting and now go
through the door which leads back to the 3F. Head back to the Bottom Floors
and fly down, turning off the last Rotor.
Fly down to the bottom and you'll find a save spot and 2 gates. The
northern door takes you to the rest of the Tower and last boss, the western
one is an elevator that will take you almost all the way up the Tower to the
exit. If you still have stuff you want to do take the western door but if you
just want to finish the game take the northern door and skip to section IVvD4.
For the sake of this walkthrough I'm taking the western door.
The first stop on our secret search is the Valley...
IVoD4...Valley
IVo1D4...Break targets - 13
Items to get - Albertson Fan x1
Coolia's Dung x1
Gem Stone x1
Macran Jewel x1
Tri-Blast Chip x1
Enemies - Baldor
Pattergen
Pattergo
The only goal here is to shoot all the fans that you couldn't
before so get shooting then head for the Forest of Zoah. Get some Excellents
on the enemies that you couldn't before when you first came here.
IVpD4...Forest of Zoah/Red Ruins
IVp1D4...Break targets - 11
Items to get - Berserk Maxis x2
Bone Slasher x1
Full Elixir x2
Gipson Lens x1
Golia Fang x1
Golia Pod x1
Golia Shell x1
Golia Tail x1
Olfactory Lobe x1
Villatuya Fruit
Enemies - Glide Dragon
Golia Hunter
Golia Tracker
First of all fly around above the forest covering the part of the
map in blue that you couldn't before because of the Grig Orig. To the north
there is also a single plant that you can examine twice to get the Villatuya
Fruit which increases you dragon's speed after spinning (the R button). After
you're done above the forest you can get to your destination either through
the door inside the forest that you came to before or just go through any
of the tunnels on the top half of the Above the Forest map.
Once in the Red Ruins fly around, hitting all the break targets and
the 4 spinning devices which open doors into the ruins itself. Go into all 4
rooms clockwise starting with the Northern one. The north contains a Dragon
Crest that you can't examine, the east and south doors contain devices which
after you examine both of them will make a passageway to the Garil Desert open
in the very center of the Ruins (your next destination). The west room
contains the biggest surprise of them all...a device that when activated will
use the Dragon Crest you got from the Shellcoof to morph your dragon and the
baby dragon together to form the highest possible dragon evolution...the Solo
Wing.
Exit the area through the new passageway to the Garil Desert.
IVqD4...Garil Desert/Blue Ruins/Dead Oasis/Worm Lair
IVq1D4...Break targets - 1
Items to get - Plasma Swarm
Head through the worm passage to the now Dead Oasis then go through
the northern passage to the Worm Lair. Shoot the ship and enter the Secret
Ship Passage to get the Plasma Swarm.
Go level up now if you want as there's nothing else to do.
When you're ready to finish the game head back to the Tower and
take the west door to get back to the express elevator that brings you all the
way down to the bottom. At the save device enter the northern door and go down
the elevator...
IVrD4...Sestren
IVr1D4...Enemies - Anti-Basic BOSS
Anti-Eye BOSS
Anti-Panzer BOSS
Anti-Stripe BOSS
Anti-Valiant BOSS
Sestren BOSS
Sestren Exsis BOSS
Sestren Morphic BOSS
BOSS - Anti-Basic - All 5 dragon battles are pretty easy...especially this
one. Just keep hitting it with your Assassin and he'll go
down quickly. Stay out of the red area to the front and
back and take the laser hit if you need to.
BOSS - Anti-Valiant - Slightly more tricky, this dragon is still a pushover.
Stay to the sides and keep hitting it with the Assassin.
It'll turn into a defensive dragon and use Protect Wing
which decreases your damage a lot but it'll still die
rather quickly. Its red areas are usually to his front
and back but sometimes he changes them so they're to the
sides so watch out.
BOSS - Anti-Stripe - Stay to its back at all times, not the back area on the
radar but ITS back. He'll fly around a lot, sometimes
turning so you're in front of him so keep moving and
shooting him with the Assassin. He'll use Assault Wing
once and awhile so be ready to heal if you really need
to. Having a quick dragon helps.
BOSS - Anti-Panzer - After changing into an agility dragon the Anti-Panzer
will fly around A LOT, trying to get you out from his
back, where you should be at all times. Just try to stay
to the back and use your best friend, the Assassin. If
your dragon has ok speed then you shouldn't even get hit
once, maybe by a laser.
BOSS - Anti-Eye - USE SHIELD! As soon as you have 2 gauges use Shield (or
better yet, a Shield Chip) and plug away as fast as you can
with the Assassin. The Anti-Eye uses ALL of the hard hitting
Berserks so have the Shield up AT ALL TIMES. The hardest
dragon but it still should fall pretty quickly.
BOSS - Sestren - Sestren has 5 orbs floating around him, shooting each one
will trigger a FMV so shoot 4 of them but DON'T shoot the 5th
one yet. After 4 are gone go crazy with the Chips that you've
probably gone through the entire game without using yet. Use
one of each and get ready. After you've used them all charge
up 3 gauges and shoot the last orb.
Hit his weak spot (the front of the dragon) as soon as you
can then immediately move to the rear where it's green. Stay
to the rear, charge up gauges, use another Shield Chip or
Shield berserk when you need to and swing back to the front
to nail the weak spot with the Assassin. When Sestren does
the Ghost Dragons attack there are 2 green areas so stay in
one of them. Sestren will then Detect Surroundings and fly in
a clockwise circle so just move in a circle also, staying
ahead of the dragon as it moves. When he does Activate
Vibration System just stay still and don't move until he
deactivates the system. Keep it up the pattern until he
changes forms...
At first the whole area will be green but that will slowly be
taken away by red so move in either direction as soon as the
area you're in turns red and use a Shield. The best bet for
this part is to use Berserks like Dragon Phoenix, Berserker
Rage or Onslaught when he's resting and every area on the
radar is green. When he's in attack mode and the radar is
turning all red just use Astral Phantoms or Vengeance Orbs,
get hit, use them again. As soon as he stops attacking and
every area is green again Berserk away. Keep your BP high and
don't be stingy with your items, don't hesitate to use them
all.
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V...The Hunter's Quiz
------------------------------------------------------------------------------
If you talk to the Hunter in his home the first time you come to Zoah
he'll eventually give you a quick quiz about some enemies. The answers are
below.
Va...Against Baldor, where is it safe?
Answer: BACK
Vb...How do you hurt a Lathum?
Answer: FIND ITS HIDDEN WEAKNESS
Vc...What makes a Nanyd Swarm scatter?
Answer: KILL THE QUEEN
Vd...Name a characteristic of the Lazara.
Answer: DODGES LASERS
Ve...Which do not live in the Valley?
Answer: HOPPERS
Vf...What is summoned by a Pludger?
Answer: NANYDS
Vg...What is the Horned Stryder's attack?
Answer: PARALIZING SHARD
Vh...Magnata or Gelata, which is stronger?
Answer: MAGNATA URCHINS
------------------------------------------------------------------------------
VI...Secrets and Extras
------------------------------------------------------------------------------
VIa...Box game - After beating the game and saving, load up the save game
and exit the Tower. On the World Map there will be a new
area called the Box Game. Enter it to get access to 3
new locations, described below.
VIa1...Ancient Valley
The Ancient Valley location takes you to the Ancient
Coliseum where you can do a race around the Valley trying to
get the best time.
VIa2...Dermot's Ranch
Well...in Dermot's Ranch you get to play as a baby dragon and
you can run around and examine things at camp. Whenever you
examine something the subtitle will be a bunch of symbols
that don't make sense but hey, it's cool.
On a special note if you have the Aronak Unit you can examine
it to play it and then while it's playing you can examine the
dragon hologram to which your dragon will reply with
!SEGASEGASEGASEGA!. He knows what's up.
VIa3...Fleet on the lake
Yea! A return to my least favorite part of the entire game!
Yes, you're back at the Imperial Air Force Post. The object
of this Box game is to shoot as many things as possible
within the time limit to score points and get high scores.
VIb...Enemy data manipulation
While in the Enemy Data section press Start on a controller plugged
into the second player port. Now by pressing any button on the
second player controller different effects will happen to the
enemies model, just mess around!
VIc...Extra dyne at the start of the game
If you have a save file from Panzer Zwei in the Saturn's memory
when you start a new game you will start out with some extra Dyne
with the amount depending on your total playtime in Zwei.
VId...Aronak Unit
The Aronak Unit is one of the secrets that's only available if you
have a save file from Panzer Dragoon Zwei in the Saturn's Memory.
After you get it, it'll show up at your camp whenever you go to it
from now on. If you examine it, it will open up and play a small
snippet of one of two songs from Panzer Zwei and a hologram of a
dragon from it will be projected above it.
VIe...South Park reference
Examine the bottom-corner table upstairs at Juba's bar for the
line: "They killed Kenny."
VIf...John Woo reference
Examine the 2 guns hanging on the wall of the head hunter's tent
in the Caravan for the line: "Inscription: From Mr. Woo."
VIg...Dragon Model list
After beating the game and saving, load up the save game and open
up the menu. In the Defeated Enemies section there will be a new
option, Dragon Models. Here you can view ALL of the dragons polygon
models which is VERY cool.
------------------------------------------------------------------------------
VII...Closing
------------------------------------------------------------------------------
The first time I played Panzer Dragoon at a demo unit in Toys R Us I
was absolutely blown away by everything about it, much to the annoyance of my
mother whom I bugged NON-STOP to buy me it. I only had Guardian Heroes for my
Saturn at the time and too young for a job so eventually she bought it for me.
I love you Mom!
If you have anything to add, any corrections or error reporting,
or suggestions then email them to
[email protected]. I can't
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