NANATSU KAZE NO SHIMA MONOGATARI
The Story of the Island of Seven Winds

This is a guide for the Japanese Sega Saturn game released by Enix in
1997.

Version 2.1 Written by Fishsticks. Email: [email protected]
_____________________________________________

Contents:

01 - Introduction
02 - About this Guide
03 - About the Game
04 - Controls
05 - Description of Menu options
06 - Hints for playing the game
07 - Characters
08 - Location of Bugs
09 - Location of Fish
10 - Location of Plants
11 - Location of Rocks
12 - Gaapu's bureau
13 - Walkthrough for Nanatsu Kaze
13.0 - Introduction - Wind Rock
13.1 - Chapter 1 - Saishiyo's Friend
13.2 - Chapter 2 - Kansoe Araroru
13.3 - Chapter 3 - The Sky Flying Tree
13.4 - Chapter 4 - The Wind Messenger
13.5 - Chapter 5 - The Fountain's Wings
13.6 - Chapter 6 - Raining Rocks
14 - Digital Fan Disk
15 - Viewing Nanatsu Kaze's AVI (audio/video) files on a PC
16 - Copyright and Credits
______________________________________________


01 - Introduction

Nanatsu Kaze no Shima Monogatari is a Sega Saturn game which was
released by Enix in Japan in 1997. The copyright of this game belongs
to Givro, Crowd, Buddy Zoo, Two Five and Enix. Nanatsu Kaze comes on
two disks, the first of which contains the game. The second disk
contains bitmap images which can be accessed by your Saturn or on your
computer. Nanatsu Kaze no Shima Mongatari translates as The Story of
the Island of Seven Winds, though it is translated by Enix of Japan as
'The Seven blasts of Wind in Island Story'. The aim of the game is to
uncover seven different winds on the island in which the game is
located.

The game is a side-scrolling 2D Adventure-RPG. A knowledge of Japanese
script is needed. I did not know Japanese when I started playing the
game, but learned as I progressed. A Japanese dictionary and a chart
with Katakana and Hirigana symbols is needed if you do not have a good
knowledge of Japanese. Nanatsu Kaze is a great game. The graphics are
hand drawn and well animated. The story is engaging and the characters
are imaginative. I recommend this game to all Adventure-RPG fans.


02 - About this guide

This guide contains general information about the game Nanatsu Kaze and
contains a complete walkthrough for the introduction and first five
chapters of the game. Some translation is included, though I cannot
guarantee its accuracy. I used a dictionary for translation. I have not
been formally trained in the Japanese language. If you have additional
information on the game, or have played the game please email me. This
guide is not complete, but I will update it in the future. If you have
any questions about the game, feel free to ask me.


03 - About the Game

Nanatsu Kaze is presented in the form of a storybook. Levels within the
game are constructed as chapters. As you progress in the game, your
actions are recorded in an illustrated story book. You can access the
book from your house. You can reach the save game menu by sitting in
the armchair in your house. Throughout the game you will need to
collect various items including bugs, fish, plants and rocks. These are
displayed in your house in a bureau.


04 - Controls

A - Action, Talk, Pick up item. Run: press while holding left or right.
B - Jump.
C - Access item/equipment menu.
X - Operates item in inventory. Used to summon various winds.
Y - Operates item in inventory. Used to blow various horns.
Z - Operates item in inventory. Used for bug catcher/fishing rod.
L - Same function as X.
R - Same function as Z.
Up - Enter Door, Ascend Steps.
Down - Descend Steps.
Left - Go left.
Right - Go right.


05 - Description of Menu options

Press the 'C' Button to enter the menu screen. Two options are
available. The first option is for collected items. The second option
is for equipment.

Access the first option, and you will enter the collected items menu
sub screen. Six options are available -

1st option - Hold up a black feather.
2nd option - Miscelaneous items. This menu contains temporary items.
3rd option - Bugs. Lists all bugs you have collected.
4th option - Fish. Lists all fish you have collected.
5th option - Plants. Lists all plants you have collected.
6th option - Rocks. Lists all rocks you have collected.

The second option on the first menu screen is for equipment. Acess this
option to equip items. You can use these items by pressing 'X', 'Y', or
'Z'. Three options are available -

1st option - For the 'X' and 'L' buttons. This menu contains 6 winds.
You can summon these winds only after you uncover them in the game.
2nd option - For the 'Y' button. This menu contains coloured horns,
used to summon your friends. You can only use these horns after you
uncover them in the game.
3rd option - For the 'Z' and 'R' buttons. This menu contains equipment
such as the bug catch and fishing rod. You can only access these items
once you have found them in the game.


06 - Hints for playing the game

-If you do not read Japanese, the key to progressing in this game is
exploration. Talk to everyone you meet and the story will often
progress by itself.

-Write down the katakana names of the characters you meet. Often a
characters will tell you to visit another character.

-Return to the tree house and read, or look at the pictures in the
'Story of the island of 7 winds book'. This can provide clues as to
what to do next.

-Listen for sounds. The game chimes when you do things right, and plays
another sound when you do things wrong.

-Collect everything you can. Most things you can pick up can be used.

-Be patient. Keep experimenting with items, keep talking to characters,
keep exploring and re-exploring the island.


07 - Characters

Gaapu (Garp)- The main character who you control. Gaapu is a dragon-
person.
Tamu (Tam)- An old man who roasts bugs.
Souru (Soul)- A big old snail who gives you clues when you speak to it.
Hasaminezu - A blue creature who you can summon with a blue horn.
Hasaminezu will cut grass for you, enabling you to progress to new
areas of the island.
Kurion - A red creature who you can summon with a red horn. Kurion will
help you fly, enabling you to progress to new areas.
Rokuzou - A yellow creature who you can summon with a yellow horn.
Rokuzou will shatter rocks for you, enabling you to progress to new
areas.
Kanzou - This purple creature will challenge you to competitions.
Kaze Raion (Wind Lion)- This lion will help you in your adventures. It
is the wind's messenger.
Tatefudakobute - These snake sign posts display signs or maps. Just
press the action button when standing in front of them to view the
information or map.
Iihatachi - These four colored balls roll back and forth for pleasure.
Hyuu - This silver bird is the wind's messenger.
Gurin - A green face inside the central tree. You can also talk to
Gurin's right and left hands.
Supaisu (Spice)- This yellow creature first appears, hiding, in chapter
4. Each time you find it, it gives you a special rock.
Yadokarimogura - This fox-like creature appears in an underground cave
in chapter 4.
Donkiru - The purple body that blocks your patch in Chapter 4.
Rimuru - You will meet this pink rabbit in Chapter 5. You must find
it's spirit.
Gorochin - You will meet this grey creature in chapter 5. It will give
you a fishing rod.
Suimu - You will meet this rock eater in Chapter 5. It's house is on
the dock. Feed it rocks, and they will appear as collectable cards in
your bureau.
Kyururu - This cat lives inside a tree. You will meet it in chapter 5.
Kuuboo - A dragon you will meet in Chapter 6.
Rock man - You will meet this man made of rock in chapter 5.


08 - Location of Bugs

Dangomushi - This kebab shaped be can be found bouncing around by the
dock in chapter 5.
Namakemushi - In chapter 5, call the purple wind in the screen to the
right of the snail. This bug will fall from the tree.
Gamigami - In chapter 5, call the purple wind at the base of the red
pyramid, or to the left of the pyramid. This bug will fall from the
ceiling.
Rousokumushi - In chapter 4, this cake shaped bug can be found in the
screen with the tree bothers. It is rare and can be found in after
fourth chapter.
Hatena - In chapter 4, this long, yellow, red spotted bug can be found
beside the orange mushroom after the fourth chapter.
Furuhonimushi - This red book-butterfly can be found at the base of the
big red pyramid.
Haegaeru - This green frog can be found near the rock face.
Honeari - In chapter 4, this hopping bug can be found below the small
inverted red pyramid.
Hoshikoorogi - This red star shaped bug can be found on the third level
of the island.
Remonichou - This lemon-butterfly can be found at the base of the big
red pyramid.
Makimodoki - This green croissant shaped bug can be found at the base
of the big red pyramid. It is very hard to find. You have to be
patient.
Benishirochou - This red fly can be found at the base of the big red
pyramid.
Watsukamushi - This long hopping bug can be found near to the rock
face.


09 - Location of Fish

Ichigouo - A strawberry shaped fish. Common.
Bakagai - Catch it in the pond to the right of the Iihatachi tree.
Mizukoumori - Catch it in the pond to the right of the Iihatachi tree.
Houtaiuo - Can be found by the dock, near the rib-cage tunnel.


10 - Location of Plants

Tree's Eye - This eye shaped plant can be found outside Gurin's house.
Minitsurii (Mini Tree) - Kuuboo will give you this tree in Chapter 6.
You must give it to Rimuru.
Tetsubotsukuri - This purple flower can be found in the section of the
island accessed in level 5.
Zenman - Grass found in section of island accessed in chapter 5.
Seitaka - I forgot where I got this one from.
Little Sana - Rimuru will give you this plant after you give it the
Minitsurii.
Basaran - These white cotton buds can be found inside the cave in the
screen with the two tree brothers.
Karaki - This brown wood can be found growing near the wooden bridge.
Kazenoha - Yadokarimogura gives you this leaf in Chapter 4.


11 - Location of Rocks


Hananokakura - Supaisu will give you this nose shaped rock in Chapter
5.
Hikari Rock - This orange crystal can be found when a rock pillar is
shattered.
Kireina - Supaisu will give you this white round rock in Chapter 4.
Kowai Rock - Supaisu will give you this black rock in Chapter 5.
Yuki - Supaisu will give you this snowflake rock.
Mugakama - Rimuru will give you this rock. Feed it to Suimu.
White rock - Remnants of rock pillar shattered by Rukuzou in chapter 5.


12 - Gaapu's bureau

Gaapu's bureau has 3 draws. The left draw contains bug and fish cards.
Bug cards appear after you feed a bug to the old man. The right draw
contains plant and rock cards. Rock card appear after you feed a rock
to Suimu. The central draw can only be opened when there are 9 cards in
the grid. The centre draw contains secret cards which must be uncovered
by placing different combinations of cards in the 9 square grid in the
bureau.

If you fill the grid with any 9 bug cards, a picture of a bird will
appear in the central draw. A second picture of a blue crystal will
appear in the central draw if you fill the grid with 9 cards of the
same bug. If you find the croissant shaped bug, the Makimodoki, place
the card in the grid and a third picture of a bug will appear in the
central draw. A fourth picture of a green thing will appear if you
place a rock card a full grid. There are a total of 16 secret cards to
find.


13 - Walkthrough for Nanatsu Kaze
13.0 - Introduction - Wind Rock

Gaapu is within the black egg on the wind rock. Jump continuously to
break open the egg and release Gaapu. There is a black feather next to
Gaapu, this item is a link to your ancestors. Pick it up and enter
your inventory. Select the first options on the three menu screens.
Gaapu will hold up the feather and a swarm of birds will knock
Gaapu off wind rock.

Gaapu will fall onto the island of seven winds below. Pick up the seed
and plant it in the grassy area of the centre screen. To plant the seed
access your inventory and select the first option of the first scree,
the second option of the next screen and the first option of the next
screen. Gaapu's tree house will grow. Enter the house.

Gaapu's house contains a bureau, an arm chair, and a book. The bureau
stores cards of collected bugs. The arm chair is used for saving and
reloading your game. The book contains descriptions of all the
characters, bugs, rocks and objects on the island of seven winds, and
also records your adventures on the island.

Face the door and talk to the face above the door. It will ask you its
name. Look in the book, the face's name can be found on the page with
its picture. Talk to the face again and select (To)(ka)(bi)(o)(ra) in
Katakana symbols.
(Note: do not type in the brackets, I am using them in this guide to
help break up the Katakana symbols)Now the face will ask you to enter
your name. Select the Katakana symbols for (Ga)(-)(pu). Talk to face
again and enter your name, (Ga)(-)(pu), a second time. Talk to the face
again and enter your name a third time. You are now able to read the
completed introduction to The Story of the Island of Seven Winds in the
book. Walk towards the door of your house, a crashing sound is heard
and Chapter 1 begins.


13.1 - Chapter 1 - Saishiyo's Friend.

Open the door and leave the tree house. Talk to the blue creature who
appears and follow it down the steps. You are now able to explore some
of the island. Find and talk to the floating pink creature. Return to
the tree house and find the creatures name in the book. Return to the
creature and enter (Ku)(sa)(n)(e)(zu)(mi) in the Katakana screen.
Kusanezumi will give you a green horn.

Find the old man who is asleep and wake him by blowing the green horn.
The old man will give you a bug catcher. Continue to explore the island
and catch any bugs that you come across. You can feed the old man bugs
you have caught by selecting them in the inventory when you are
standing next to him. To hold up a bug, select the first option in the
inventory then the third option. Finally select the bug you want. Offer
the long, thin, circular bug, Watsukamushi, to the old man and he will
give you a blue horn. When you feed the old man bugs, they will appear
as collectable cards in your bureau. These cards can be placed in the 9
squared grid on the bureau.

Blow the blue horn to summon Hasaminezu. Talk to your new friend and
confirm the symbols on the Katakana screen. You can now read the
completed Chapter 1 to the story of the Island of Seven Winds. You will
reappear in your house. Walk toward the door and a purple creature will
enter.


13.2 - Chapter 2 - Kansoe Araoru.

The purple creature, Kanzou, will approach you and challenge you to a
pushing match. Press right repeatedly until Kanzou is pushed out the
door.  Exit house. You are now able to run by holding down A at the
same time as left or right on the direction pad.  Go to the screen with
the snail shell. Blow the blue horn next to the grass obstacle and
Hasaminezu will cut it. Proceed left and talk to the snail. Keep
walking right, then down the steps. Kanzou will challenge you to a
jumping match. Jump continuously to win.

Return to the snail and continue two screens to the left. Proceed down
the steps and to the right. Cut the grass and continue down stairs and
to the left. Kanzou will now challenge you to a flying match. Jump
continuously to win. Go left then up to find Kanzou again. Return to
the snail, then go right and down to find Kanzou again. Go left, down
then right two screens. The red ceature, Kurion, is tied to a rock.
Blow blue horn and Hasaminezu will cut the rope. Talk to red creature
and confirm (Ku)(ri)(o)(n) on the Katakana screen. You will receive a
red horn. Read the completed Chapter 2 to The Story of the Island of
Seven Winds. You will appear in your house. Follow the flying seed
outside.


13.3 - Chapter 3 - The Sky Flying Tree

With the help of Kurion fly up to grab the floating seed. This is the
seed for the 'sky flying tree'. Talk to the snail and it will tell you
"Insects like grass, birds like the sky, seeds like the earth..." You
can now access new areas with the help of Kurion. Enter the tree in the
middle of the island by flying. Talk to the four rolling balls. They
will say "Pleasure from rolling, rolling for pleasure." Talk to the old
man and feed him some more bugs. Return to your house and continue
left. A yellow creature is asleep next to the blue crystal. Blow the
green horn. The creature will wake up and shatter the crystal. Plant
the 'sky flying tree' seed in the earth below the blue crystal. Talk to
the yellow creature again then return the snail. The snail will tell
you that island has a wind messenger who is at the red triangle.

Go to the red pyramid and fly over the gap below. You will receive a
stone earring from the wind lion to the left of the pyramid. The wind
lion will tell you about a big face, a place where the wind's sound is
heard. Go to the big rock face below your house. Hold the earring,
listed in the inventory as 'Watsuka rock', in front of the ear. The
ear-door will now be unlocked. Enter the door. You are now in the organ
room. Speak to the wind lion playing the organ. It will tell you "On
the island blows 6 winds, dreams have 1 wind." Read the snake-sign. It
lists the 6 winds on the island. Return to the seeding to the left of
your house. The yellow creature will be gone and the text on the screen
will read "On the island blows 6 winds. The sky flying tree likes wind.
The dragon's spirit floats on the wind." Talk to the snail again then
return to the seedling.

Go to the edge of the cliff, jump in the air a few times then blow your
green horn. The wind lion will appear. It will tell you "The third
wind. Spirit floats on the wind. The sky flying tree likes wind." The
lion will roar and the seedling will grow. Get Hasaminezu to cut the
wood from the 'sky flying tree'. Pink bugs will cover the tree. Hold
the book-butterfly, the Furuhonmutsu, up the to tree. It will eat the
bugs. The tree will flap its branches and fly away, carrying the yellow
creature. A root and the yellow creature will then fall from the tree.
Speak to the creature. Confirm the name Rokuzou in the Katakana screen.
You will receive a yellow horn. You can now read the completed chapter
3 to The Story of the Island of Seven Winds. You will appear in your
house. Walk to the door.


13.4 - Chapter 4 - The Wind Messenger.

Talk to the silver bid. It will say its name is Hyuu. Hyuu will give
you a 'Wind Fruit' and fly away. The text on the screen will tell you
that Kyuu is transmitting the wind lion's message. Return to the snail.
It will tell you "The wind's fruit knows someone in the middle of the
big tree. Green, Blue. Red, Yellow." Talk to the old man, he will tell
you that by the mushroom, an uncommon bug, the Hatena, can be found.
The old man wants to roast a Hatena bug. You can catch Hatena bugs on
the right side of the island by the orange mushroom. You have to run
back and forward for a while before they appear. The Hatena bug looks
like a long yellow worm with red spots. In the mushroom screen, talk to
the two yellow eyes sticking up out of the ground. Supaisu will appear
and say. It will give you a white spherical rock.

You can now access new areas of the island with the help of Rokuzou. It
will shatter rocks and stones for you. If you get Rokuzou to shatter
the blue crystal above the three doors to the left of the snail you can
pick it up and keep it. Return to the red pyramid. You are now able to
explore the area further below the pyramid. There are some new bugs to
be found below the small inverted red pyramid, which is below the large
red pyramid. The hand to the left of the small inverted pyramid will
tell you that it is the right hand of Gurin. You can find the face of
Gurin in the tree in the centre of the island. You must shatter a rock
in front of the tree to enter. Gurin's face will tell you to visit
someone who roasts things. If you visit the old man, Tamu, he will tell
you to the place with mushrooms and find an uncommon bug, the hatena.
Visit the screen with the mushrooms and catch a hatena bug. You have to
be patient to catch these bugs. You can feed them to Tamu, but nothing
appears to happen. In the mushroom screen, talk to the two yellow eyes
popping up from the ground. The name of the creature is Supaisu. It
will give you a beautiful rock for finding it. Supaisu will challenge
you to find it again, at a later time. Go to the left of the pyramid,
the screen with the pond. When the Kazedori birds fly past, take out
the wind fruit from your bag. The wind fruit will roll toward the pond
and fall in, causing turbulance in the pond. Jump in the pond.

You will fall into an underground cave. Talk to the fox-like creature
on your left, Yadokarimogura. It will tell you to listen for a sound.
Walk to the right. In this screen, jump around untill you hear a chime.
Go to Yadokarimogura and talk to it again. Return to the spot where you
heard the bell chime and jump continuously in time with Yadokarimogura.
You will both fall through the floor. It will give you a green star-
plant and leave the cave. Walk right  and talk to the floating, blue,
wind stone. The wins stone will appear in Gaapu's hand. You will spin
out of the cave an appear in the organ room.

Give the sky flying tree's root to the lion. The lion will tell you
"beside the tree house, the 2nd wind blows." Go to the screen to the
right of the tree. The wind lion will appear, and pink ripples will
blow across the screen. The wind lion will give you a stick. Stand on
top of the swirl shaped rock. A wind will blow and the words "2nd wind"
will appear on the screen. You are now able to summon the green wind
via the 'X' button. There are 7 winds listed in the 'X' button menu.
From top to bottom they are: Orange, Green, Yellow, Purple, Water
colour (Blue), Red, White. Select the second option, the green item.
Use this item on the swirl rock. Gaapu can now summon the second wind,
the green wind. You can now read the completed Chapter 4. You will
appear in your house, walk to the door to leave, a wind is heard.


13.5 - Chapter 5 - The fountain's wings.

Go to the pyramid and fly left across the gap. Talk to the wind lion.
Jump onto the spiral rock. Pink ripples will appear and the words "4th
wind" will appear. Summon the purple wind by using the 'X' button menu.
It is the fourth option from the top. You are now able to summon the
fourth wind, the purple wind. Drop down to the base of the red pyramid.
Talk to Supaisu, it will give you a snowflake rock. In the same screen,
summon the purple wind, and a new bug, a gamigami, will appear from the
ceiling. Jump and catch it with your bug catcher. The Gamigami can also
be found the same way in the screen to the left of the pyramid. You can
also find a new bug, the Namakemushi, be summoning the purple wind to
the right of the snail. The Namakemushi will appear from the tree.

Go to the organ room. Hyuu is there. Talk to the snail and it will tell
you "In the centre of the tree is a big, green face." Go to Gurin's
tree. Kanzou will fly past. Enter the tree and summon the purple wind.
Gurin's face will appear. Summon the green wind and Gurin will respond
by saying "splendid wind". Gurin will tell you to find a road made of
rocks leading to a big tree. If you go to the organ room,
Yadokorimogura is there and will also tell you to look for a rock road
and a big tree. Exit the organ room and go right, to the mushroom
screen. Continue right and you will see Hyuu playing a flute. Hyuu will
fly away. Go down the steps and left. You will be on the right side of
the Iihatachi tree. You will hear Gurin's voice. A new door in the
tree, on the ground, should now be open. Before entering the door, go
back to the the pyramid and climb down the ladder. Beside the purple
creature's body you will find Supaisu hiding. Talk to Supaisu and it
will give you a new rock, a kowai rock.

Go back to the right side of the Iihatachi tree and enter the new door.
You will be transported to a lower level of the island. Go right. Get
Rokuzou to shatter the rock pillars which are blocking your path. You
can pick up the remaining rocks. Continue past the man and get Rokuzou
to shatter another rock pillar. Continue right, and climb down the vine
ladder. Proceed left and Kanzou will appear. Explore the new section of
the island. When you reach the rib-cage tunnel, a grey creature,
Gorochin, will appear and give you a fishing rod. You are now able to
catch fish in ponds using the 'Z' button. To use the rod, select it in
the munu screen, press 'Z' to cast a line, when you hear a fish tugging
at the line reel it in with 'Z'. Continue right, down the dock. In the
second house on the dock you will meet Suimu. Feed Suimu rocks and they
will appear in your bureau draw. Continue right down the dock. Beside
the Fountain of Wings you will meet a pink rabbit, Rimuru. Talk to
Rimuru. A flock of black birds will fly past and take Rimuru's spirit.
Rimuru will collapse. You must now find Rimuru's spirit. Return the the
screen with the mushroom, go left and up the ladder. You will find
Supaisu hiding in this screen. Receive a nose shaped rock.

To find Rimuru's spirit, go to the screen with the two tree brothers
and enter the cave. Inside, summon the pink wind, the fourth wind. A
grey figure appears. The script on the screen will tell you that this
is Rimuru's spirit. Talk to the spirit untill a katakana screen
appears. Enter the characters for (ri) (mu) (ru). Leave the cave and
return to the Fountain of Wings. Rimuru will give you a red rock,
Mugakama, and tell you to visit the fountain's roof. Stand in front of
the lift and press 'up'. You will be taken to the roof of the fountain.
Walk under the bubble and you will be shown various FMV clips, repeat
this and you can see 6 FMV clips. While on the roof of the fountain,
hold up the black feather. Enter the bubble again. You will be
shown a clip of a black, big eared creature. After you are released by
the bubble, music will play. You are now able to read the completed
chapter 5 to the Story of the Island of Seven Winds. You will appear in
your house. Walk to the door and you will hear a noise.


13.6 - Chapter 6 - Raining Rocks

Walk outside and go right. Speak to the dragon, Kuuboo. Kuuboo will
give you a mini tree. Pick it up using 'A'. Talk to the dragon and it
will tell you to go to the red triangle. It will also tell you that
Kuuboo's smell will get rid of Donkiru's body, allowing access to the
road beyond it. Go to the organ room, Supaisu is there, though it will
not give you a rock this time. Supaisu will say that it has been
defeated, and it is useless to hide. Supaisu will dissappear into the
ground. Go to the red pyramid and continue down the ladder. When you
approach the purple body, Donkiru, it will dissappear into the gound.
You are now able to explore a new section of the island.
Above the newly accessed pond is a bubble, not that you can fly inside
the bubble and reach a new area. From beside the pond, continue
right. Get Hasaminezu to cut the vines which are blocking your path.
Approch the second purple body, and Kuuboo's smell will cause it to
receed into the ground.

Go to the screen with the cat in the tree and go up the ladder and
left. You will find rocks raining. Now go to the egg house and talk to
Rimuru. Give the mini christmas tree, minitsurii, to Rimuru. It will
give an orange plant. Exit the house and go right, to the end of the
dock. You are now able to enter a new house. Gurin's left hand is
inside.

Go back to the right side of the Iihatchi tree and enter the door on
the ground. Continue right and talk to the rock man. Go right one
screen and enter the cave. Talk to the rock man, then face right and
talk to the rock monument.


This walkthrough is not yet complete, I am still playing the game. If
you have played past Chapter 6 in the game, please email me.


14 - Digital Fan Disk.

The Digital Fan Disk, or 'Puremiamu CD', is filled with Bitmap images
from the game. The images can be access on you Saturn, or any PC that
can decode BMP images. The images are ordered into 8 categories:
Characters, Bugs, Fish, Plants, Rocks, Items, Locations and Pencil
Sketches.


15 - Viewing the AVI files on a PC.

You are able to view and listen to the video sequences from the game on
a PC. For this you need an AVI player. I have a shareware program
called 'TM Player'. If you would like me to email you a zipped copy of
this program email me. The AVI files can be found in a folder called
Move2 on the game disk. The clips seem to stop short. They do not play
through to the end as they do when they are played on the saturn. Some
of the clips will spoil the ending of the game though.

Here is a list of all the AVI clips on the disk.

00000000 - The opening sequence, shown when a new game is started. The
sequence stops short at 1.10 minutes.
00000001 - Final credits. 2D drawn animation featuring Gaapu climbing
into his bureau and exiting via a door.
00000002 - A short shot of a big eared creature.
00000003 - A short 3D model animation featuring an adult Gaapu flying
and Gaapu's egg hatching.
00000004 - A long sequence of 3D model animation featuring adult Gaapu
flying.
00000005 - Kaze Dori flying over an unconcious Gaapu. The big eared
creature watches over Gaapu while he wakes. Script is shown and Gaapu
flies off with the big eared creature.
00000006 - Kaze Dori fly over Gaapu's egg. After a flash of lightning,
the smaller egg in the nest cracks open and the big eared creature
appears. Hyuu plays music to the creature. Script is shown.
00000007 - Short video clip of an orange flower.
00000008 - Short video clip of a rock.
00000009 - Short clip of a monsters mouth.
00000010 - Short video clip of a spiral of dominoes falling.
00000011 - Short video clip of a birthday cake. The candle is blown
out.
00000012 - Short clip of the sky.
00000013 - Short video clip of a hand drawing a spiral.
00000014 - Short video clip of a hand drawing waves.
00000015 - Short video clip of a hand drawing loopy patterns.
00000016 - A hand drawing a spiral
00000017 - A hand drawing a squiggly cloud.
00000018 - Simple animated drawing.
00000019 - Short video clip of an empty glass.
00000020 - Short video clip of an empty glass.
00000021 - Short video clip of an empty glass.
00000022 - Short video clip of a full glass.
00000023 - Short video clip of an empty glass. Water pours into the
glass.
00000024 - Short video clip of an empty glass. Water pours into the
glass.
00000025 - A small figure of Gaapu. People are walking past him.
00000026 - The Gaapu figure standing side on.
00000027 - The Gaapu figure spinning round.
00000028 - The Gaapu figure on a plate with veges.
00000029 - The small Gaapu figure and the mouth of a larger Gaapu.
00000030 - The Gaapu figure in a cooking pot.
00000031 - A 2D animation of Gaapu under water with the 4 Iihatachi
balls. A long dragon swims past.


16 - Copyright and Credits.

I would like to thank Enix for making a great game, GameFaqs and anyone
who emails me.

This guide was written in July 2000 and is the copyright of Fishsticks.
You can obtain the latest version of this guide at www.gamefaqs.com, or
by emailing me. I can be contacted at [email protected]