*****************************************************************************
Mega Man X3 FAQ
For the Super Nintendo
Version 1.0 (Created 7/28/2002)
By Devin Morgan
This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Stage Guide
5. Weapons
6. Bosses
7. Secrets/Tips and Tricks
8. Credits
9. Copyright Notice
10. Contact Information
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (7/28/02): The first version of this FAQ.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
The third installment of the Mega Man X series is possibly the best of the
series, even the Playstation ones. All the traditional elements are here,
including new enhancements to collect, Heart/Sub Tanks to find, and a slew of
new robot masters to defeat. New to this game is the ability to play as Zero.
X can switch to Zero via a communications submenu on the main menu screen.
That alone is what made this game cool, since the other aspects of the game
were already done in the previous 2 titles. Nowadays this game is a rare and
expensive find, so if you get the original somehow, you're in luck because it
is a worthy play!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
Control Pad: Move
Start: Pause game, bring up submenu
A: Dash (after getting Leg upgrade), confirm selections on menu screens
B: Jump, cancel selections on menu screens
Y: Use X-Buster or selected weapon
L/R: Cycle weapons list, access communications submenu on main menu
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 4. Stage Guide -=
-=-=-=-=-=-=-=-=-=-=-=
The maps below are straight out of the actual game. They can be found after X
receives the Helmet enhancement; when you enter a level, you view the map
beforehand with it.
Key
---
E - Entrance to Level
R - Robot Ride
P - Power-Up
S - Sub Tank
H - Heart Tank
B - Boss
================
Blizzard Buffalo
================
_ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _ _|_|_|_|_|_|_| |S|_|_|_|_|_|P|_ _ _
|E|_|_|_|_|H|_|_|_|_| |_|_|_|_|_|_|_|_|_|B|
|_|_ _ _ |_|
|_|_|_|_|_|_|
|_|_|_|_|
|_|
Power-Up (Leg): In the large area with the snow machine, head all the way
right to the very end of the lastplatform. Drop down to a
smaller one, then dash jump to the right. If you're lucky,
you can jump onto a thin ledge and walk into the room with
the capsule.
Heart Tank: To the right of the Robot Ride platform, you'll notice several
giant ice blocks stacked in the ground. Use Tunnel Rhino's weapon
to cut down through each block to the bottom, then go right to
find the heart.
Sub Tank: As soon as you enter this area, jump to the first ledge with the
shooting robot. Jump to the left, then dash upward (you need the
Leg upgrade for this) to the ledge with the tank.
==============
Toxic Seahorse
==============
_
|H|_ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_|_ _ _ _|_|P|_|_|_|_|_|
|_| |_|_|R|_|_|_|_| |_| |_|_ _
|_| |_|_|_|_|_|_|_ _|_| |_|_|B|
|_| |_|_|_|_|_|_|_|_|_|
_ _ _ _ |_|
|E|_|_|_|_|_|
|_|_|_|
Heart Tank: At the top of the vertical climb, simply defeat the enemy on the
ledge guarding it, then it's yours.
Power-Up (Leg Chip): With the Frog Robot Ride, go into the water and get to
the point where the fans blow you backward if you didn't
have a ride. Destroy them with the Robot Ride, then jump
out and go up the wall to the surface. From there, jump
up the next wall to the top, and go right to find this
capsule.
Robot Ride (Kangaroo): From the Leg Chip capsule, go down and left to the
edge of the water. Jump and dash to the left, then
just as you touch the top of the water, jump and dash
left again. Skip across the water to the end, then
dash upward to the ledge with the Robot Ride on it.
============
Tunnel Rhino
============
_ _ _
_ |_|_|B|
|P|_ _ _|_|
_ _ _ |_|_|_| _|_|_|
|_|_|S| _|_|_|_|_ _ _|_|_|
|_|_|_|_ _ _|_|_|_|_|_|_|_|_|
_ _ _ _ |_|_|_|_|_|_|_|
|E|_|_|_|_|_|H|
|_|_|_|
Power-Up (Helmet): Use a fully charged Triad Thunder to knock down the giant
boulder blocking the path, then continue up the wall to
the top where you'll find the capsule.
Heart Tank: Use a fully charged Triad Thunder to knock down the giant boulder
blocking the ledge, then dash jump to reach it.
Sub Tank: Dash jump to the upper wall, and jump up to the ledge with this
item (must have the Leg upgrade to reach).
============
Volt Catfish
============
_
|P| _ _
|_|_ _ _ _ _ _|_|_|
_|_|_|_|_|_|_|_|_|_|
|_|_|_|H| |_|_|_|_|
|_|_|_| |_| _|_|
|_|_|_ |_|_|S|_|
|_|_|_| |_|_|_|
_ _ _ _ _|_| |_|_|_|
|E|_|_|_|_|_| |_|_ _
|_|_| |_|_|B|
Power-Up (Body): At the very top of the third elevated platform, go left and
you'll see a weird greenish block. Stand on it and use a
fully charged Gravity Well to pull the platform to the top
of the room, where you'll find the capsule.
Heart Tank: Jump to the wall just above the tank, then slide down to collect
it. Be sure to quickly jump up as soon as you get it, or you'll
lose a life!
Sub Tank: When you enter the last large room with the electric charges on the
walls, go right and head up the wall instead of down. Get a Robot
Ride, then go right and drop all the way down. The impact will make
you fall through the floor to a hidden room with the Sub Tank.
==============
Crush Crawfish
==============
_ _ _ _
|E|_|_|_|_
|_|_|_|_|_|
|R| |_|_
|_|H|_ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_|_|_|_| |_|_|B|
|P|_| |_|_|_ _ _ _ |_|
|_|_|_|_|_|_ _ _|_|
|_|_|_|_|_|
|_|_|_|_|_|
Robot Ride (Hawk): There is a section of the floor you can break through, so
stand on it and use a fully charged Triad Thunder to
destroy the platform. Then, drop down and grab the item.
Heart Tank: With the Hawk Robot Ride, get to the section where the red robot
drops through the floor to an area below. Fly to the right side
and drop down a couple levels to find a cracked wall. Destroy it
with the mech and enter the room to get the heart.
Power-Up (Body Chip): From the Heart Tank, take the Hawk Robot Ride down to
the bottom and continue right to a pit. Drop down it,
then destroy the cracked wall to the left. Enter there
to find the capsule.
==========
Neon Tiger
==========
_ _ _ _ _ _ _
|_|_|_|_|_|_|P|_ _ _ _ _ _ _ _ _ _ _
_ _ _ _|_|_|S|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|E|_|_|_|_|_|_|_|_|_|_|_| |_|_ _ _ _ _
|_|_|_|_|_|H|_ _
|_|_|_|B|
Power-Up (X-Buster): When you come to the cracked wall, shoot a Tornado Fang
to cut through it. Dash jump to the right ledge, then up
to the higher one (you need the Leg upgrade for this) to
reach the capsule.
Sub Tank: This one is right on the upper-right ledge in the first large area.
Heart Tank: In the last area of the level, you'll find a flying green enemy
in the air. Jump on it and let it fly you to the right. When it
stops, dash jump to the ledge and continue to the heart.
==============
Gravity Beetle
==============
_ _ _
|_|_|B|
|_|
_ _ _ _|_|_ _
_|_|_ _|_|_|_|_|_|P|
|_|_|_|_|_|
|_|
_ _ _ _ |_|
_ _|_|_|_|_|_|_|
|R|_|_| |_|_|_|
_ _ _|_|_|
_ _|_|_|_|_|
_ _ _ _|H|_|_|
|E|_|_|_|_|_|_|
Heart Tank: After you beat the level, return and the blocks preventing you
from reaching the ledge will be gone. Jump onto that ledge and
get the heart.
Robot Ride (Frog): Jump up the left wall, then jump to the right. Do a second
air dash straight up and cling onto the ledge, then jump
to get this item.
Power-Up (Head Chip): After the tall vertical area, go right and jump up to a
high wall, and go up to a Mech platform. Take a Robot
Ride and continue onward until you find a cracked wall.
Destroy it and enter the room to find this capsule.
============
Blast Hornet
============
_
_ _|_|_ _ _
|_|_|_|_|_|P|
_ _ _|_| |_|_| _ _ _ _ _ _ _ _
|E|_|_|_| |_|_|_ _ _|_|_|_|_|_|_|_ _ _|_|H|_ _
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_| |_|
|_|_|R| |_|_ _ _ _ _ _
|_|_|_|_|_|_|B|
Power-Up (Energy Chip): From the top of the conveyor area, go down and right
to the wall. Jump up it until you reach the spiked
part, then dash jump directly upward to the top, then
go right to the capsule.
Heart Tank: After you get the Robot Ride in this level, take it all the way
to the door at the far right. Jump out of the ride, and air dash
upward to the high wall. Climb up it and go right at the top to
find the heart tank.
Robot Ride (Chimera): To get the Robot Ride that allows you to use any others
you've collected when you stand on the Mech platforms,
get to the top of the warehouses. Get past the second
one, and destroy the blocks on the bridge to break a
hole downward. Use the Tornado Fang on the cracked left
wall, then go down to a new room. Shoot down the Robot
Ride and it's yours.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 5. Weapons -=
-=-=-=-=-=-=-=-=-=
X-Buster
Get From: N/A (You start the game with this weapon)
Description: Your regular buster; charge it up to shoot a bigger and
stronger blast. Once upgraded, you can charge it further to
shoot two shots, or a massive cross-shot.
Acid Blast
Get From: Toxic Seahorse
Description: Shoot an acid bubble a short distance ahead. When it hits
the ground, it shatters into 4 smaller bubbles, still
causing damage to whatever they hit. When charged, a couple
of acid bubbles are shot, and they bounce ahead, leaving a
trail of acid in their path.
Parasite Bomb
Get From: Blast Hornet
Description: Shoot a spiked bomb straight ahead. When charged, 4 small
crosshairs surround you as you hold down the button. When an
enemy comes near, they turn into small hornets to attack the
enemy.
Triad Thunder
Get From: Volt Catfish
Description: Shoot out 3 thunder orbs to surround you, forming an
electrical shield around you so you can harm enemies on
contact for a moment. When charged fully, Mega Man causes a
quake, sending electrical charges in both directions.
Spinning Blade
Get From: Crush Crawfish
Description: Shoot out 2 spinning blades to hit the enemy, then fly back
in the opposite direction like boomerangs. When charged, a
giant spinning blade is extended and rotates around you
once, damaging anything in its range.
Ray Splasher
Get From: Neon Tiger
Description: Shoot a straight ray at the enemy to attack. If it's fully
charged, a small device floats overhead, shooting rays in
all directions.
Gravity Well
Get From: Gravity Beetle
Description: Shoot a gravity ball ahead, which opens up and causes damage
to enemies in the room. When fully charged, a giant black
hole is created to suck in enemies for further damage.
Frost Shield
Get From: Blizzard Buffalo
Description: Create an ice spike that flies straight ahead to hit the
enemy. When it's fully charged, a giant spiky ice ball
sticks on your buster, allowing you to hurt enemies head-on
until it breaks (after a few hits).
Tornado Fang
Get From: Tunnel Rhino
Description: Shoot a drill bit straight ahead, which can destroy cracked
walls and hurt enemies. When charged, a drill bit sticks out
of your buster as you hold the button. As long as you have
the energy and are holding down Y, it stays.
Hyper Crush
Get From: Arm Chip or Ultimate Armor
Description: With this, your buster is always fully charged, allowing you
to constantly shoot full charged shots at the enemies. When
you get damaged, you charge up this move, so remember that
for when you run out of this weapon.
Escape Unit
Get From: N/A
Description: Well, this really isn't a weapon, but it's listed in your
weapon list. If you're in a level you already defeated the
boss in, you can select this from the list at any time to
exit the level. You can use it as many times as you want,
but only in levels you already beat.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 6. Bosses -=
-=-=-=-=-=-=-=-=
Mac
Found: Intro Stage
Strategy: This is the first fight of the game, and Zero is the one you
use to fight. If you were already holding the high green charge
before entering the room, simply run up and use the Z-Saber to
kill Mac instantly.
Giant Robot
Found: Intro Stage
Strategy: The traditional giant robot fight at the end of the intro stage
is also simple to beat. It floats up and down, stopping every
few moments to extend one of its spiked arms at you to attack.
Jump or dash to avoid those, and blast its eyes with the X-
Buster until you win.
Blizzard Buffalo
Weapon: Frost Shield
Strategy: This big guy is the first Maverick you should go up against in
the game. When the fight starts, jump and cling to the wall,
and chances are the boss will charge at the wall. That's when
you dash jump over him, hit him from behind with a charged X-
Buster shot, and dash to the other side of the room. When he
comes by you again, repeat the same attack pattern. Sometimes,
this boss won't hit the wall, but stop just before it to throw
out 3 ice pellets that turn into tri-spikes when they hit the
floor/wall. Avoid those, as well as the ice beam he'll shoot
across the room on occasion (cling high on the wall to avoid
that). Jump down and hit him when you have the chance, and dash
to the other side of the room and repeat to win.
Toxic Seahorse
Weapon: Acid Blast
Strategy: The fight with Toxic Seahorse is a VERY quick and easy one,
especially if you're beating the bosses in the order I list
here. Shoot a Frost Shield so the boss lands on it to take
damage. It'll then jump again towards you, so place another one
again. Repeat this until you win.
Tunnel Rhino
Weapon: Tornado Fang
Strategy: This boss can be a bit tough, but he's still something you can
take down. He mainly charges back and forth across the room,
crashing into the walls, so jump onto the wall and over his
head when he comes near. Then, turn around and blast it with an
Acid Blast. Sometimes it'll shoot off drill bits from its
shoulders, or shoot 3 drills straight ahead in a row, so be
careful of those attacks. Continue dropping acid on it and you
will be fine.
Volt Catfish
Weapon: Triad Thunder
Strategy: This boss jumps back and forth, using electrical charges to
attack you. Use the Tornado Fang so it lands on it when
jumping. Then, jump over to the other side of the room and lure
the boss over there, and repeat the attack. When you weaken it
enough, it'll start jumping in the middle of the room to get a
full electric charge to hit you with. Use a Tornado Fang to
null out that charge. Just a few more hits and the fight will
be over.
Crush Crawfish
Weapon: Spinning Blade
Strategy: This guy is also another simple boss to beat. Use the Triad
Thunder to attack it once, then jump and dash over it to avoid
its attacks. The boss will either extend its big claw to hit
you, or send a couple of little things moving up and down the
walls, which can hurt you too. Avoid those and continue the
attacking to win.
Neon Tiger
Weapon: Ray Splasher
Strategy: To beat this one, use the Spinning Blade. When you use it, the
boss will jump to the opposite wall and shoot its weapon at
you. Jump and hit it with another blade, then repeat when he
jumps to the other wall. If he gets weak enough, he may glow
yellow and charge you with his claws to attack. That won't
happen if you use the Spinning Blade technique to kill it.
Gravity Beetle
Weapon: Gravity Well
Strategy: This boss is a VERY simple one, quite honestly. Shoot it with a
Ray Splasher as it hops towards you. Hit it a few times, then
jump over it to the other side, and repeat until you win.
Blast Hornet
Weapon: Parasite Bomb
Strategy: For this guy, use the Gravity Well to freeze it in the air, all
while causing it damage from the gravitational pull. When the
well retracts, shoot it out again to continue. If Blast Hornet
shoots out miniature versions of itself, avoid them and the
Gravity Well will destroy them as well.
Bit
Found: Random rooms
Strategy: Bit is the smaller hunter to deal with, and is annoying to
defeat. He can shoot out a homing fireball, rings that hold you
in place for several moments, and he dashes back and forth
across the room with his sword drawn. Fight him with the Frost
Shield by standing at the opposite side of the room he's at.
Jump up when he jumps, so when he's level to you and starts
charging, he's still above in the air. Land and shoot out the
Frost Shield so he hits it when he drops. Repeat this while
avoiding his other attacks to totally defeat him (you can use
other weapons to fight him, but if you don't want to fight a
harder Bit/Byte combo later on, you'll use the designated
weapon above).
Byte
Found: Random rooms
Strategy: Byte is the bigger of the two hunters, and I would have to say
he's the easier one to defeat. He throws a magnetic mine on the
opposite wall, which repels you. Then, Byte charges at the wall
that the mine is in; if he hits you, he'll throw you up, then
punch you into the wall for lots of damage. Stay high on the
wall and wait until he throws the mine, then air dash back to
the wall until he charges. When he does charge, jump to the
other direction and shoot a Tornado Fang at him. Repeat until
you have victory. (you can use other weapons to fight him, but
if you don't want to fight a harder Bit/Byte combo later on,
you'll use the designated weapon above).
Vile
Found: Warehouse (via portals in Volt Catfish/Crush Crawfish stages)
Strategy: If you get the chance to fight Vile in his hidden warehouse, he
is easy to beat. He starts off in a mech that simple charges
back and forth across the room. Simply jump high on the wall
and avoid him, then jump before he hits it, knocking you down.
Drop behind him and attack with the charged buster shots.
Repeat this process to destroy his mech. As a standalone, he'll
jump in the air and drop a firewall that'll move towards you,
or he'll shoot a series of small shots, or he'll charge at you.
All those are easy to avoid by dashing/jumping, so attack in
the same fashion you fought his mech, but use the Spinning
Blades to attack instead. If you defeat Vile with the Spinning
Blades, he's gone for good. If not, he'll disappear and you'll
have to fight him again in the Doppler stages.
Bit/Byte Combo
Found: Doppler Stage 1
Strategy: If you didn't defeat Bit and Byte properly in the Maverick
stages, you must fight the duo fused together here. To attack,
they float upward and shoot beams from their sword, or charge
ahead at you. Avoid those attacks and hit the front part with
charged X-Buster shots to win.
Acid Shooter
Found: Doppler Stage 1
Strategy: This acid-shooting robot is the boss here if you already
destroyed Bit and Byte early in the game. From its nozzle of a
nose, it shoots acid at you, so avoid it and shoot it in the
head with your buster or the Ray Splasher. Watch out for the
bucket overhead that drops blocks of junk on you. After it
takes enough damage, the nozzle falls off and the bottom area
of the room fills with damaging acid. Stay on the wall and
continue hitting the head while avoiding the acid being thrown
until you win.
Vile
Found: Doppler Stage 2
Strategy: If you didn't destroy Vile early in the game, he's back with
his "Goliath" mech here. This fight follows the same pattern as
his first fight; hang on the wall and avoid him charging back
and forth, while jumping down to hit him when he stops. After
the mech is gone, he fights you alone for a second time. Avoid
the small shots, the firewall, and the charging, and attack
again with the Spinning Blades to beat him once and for all.
Squid
Found: Doppler Stage 2
Strategy: Obviously, if you did destroy Vile early on, you fight this
creature instead. It's SO simple, so use just the Triad Thunder
constantly to win against this easy guy!
Dr. Doppler
Found: Doppler Stage 3
Strategy: Despite what you might think beforehand, this guy is quite an
easy one to defeat. He has only 2 attacks to deal with here.
For one, he stands still and shoots 3 electrical orbs at you,
which you can avoid by jumping. His other move is when he
charges to the other side of the room towards you, engulfed in
a fireball. When he lands after that, you'll notice a
forcefield come up around him. Do NOT shoot him when it's up;
it'll HEAL HIM! Attack with charged X-Buster shots when he's
standing there without the forcefield, and when he shoots the
electric orbs. It's a simple pattern to follow anyway: stand
still, forcefield, electric orbs, forcefield, fireball charge,
and repeat. Remember that and attack accordingly to win.
Kaiser Sigma
Found: Doppler Stage 4
Strategy: For this round against Sigma, he really isn't as bad as
previously expected. He shoots a series of fireballs straight
at the opposite wall, and the fireballs go up the wall. Jump to
the top of the opposite wall, then dash jump to the other wall
and stay above Sigma until he stops. When he jumps in the air,
hit him with your X-Buster (hold just a slight charge before he
stops the fireballs so you can hit him with a somewhat strong
blast). Sometimes he'll stop in mid-air and shoot a few
fireballs to go up the wall he was next to previously, so watch
out. Halfway through, he'll start throwing his shield ahead and
back like a boomerang, then continue the fireball and jumping
pattern as before. Continue the attack as usual, then after a
while, he'll throw the shield and it'll go to the high area of
the room as well; avoid it by staying at the highest point of
the wall. Continue the attack while avoiding his own, and
you'll defeat his first form.
Kaiser Sigma
Found: Doppler Stage 4
Strategy: This is the final form of Sigma in this game, and it is quite
the challenge this time! In this huge body, he'll start off by
floating upward, then a little bit to the left before dropping
down. Use that chance to dash behind him. Avoid the group of
homing missiles he shoots, and the small orb-like objects that
randomly float around. When he floats back to the right again,
dash back to the left and when he lands, charge the X-Buster
and jump up the wall, then hit him in the head to cause damage.
For this frontal attack, he'll shoot a wide beam, hitting the
bottom corner of the room, so stay high and send charged shots
at his head to damage him more. You'll also have to avoid those
floating orbs that can really hurt you. After you cause enough
damage, Sigma will alternate the wide beam and sometimes shoot
it upward instead, so be careful and watch where he points the
buster. Continue the attacking and keep your health high
(that's why it's a good idea to come here with 4 full Sub
Tanks), and you will eventually beat this guy, and the game!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 7. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ultimate Armor
--------------
In this game, there is an ultimate golden armor you can obtain. You must have
all 8 Heart Tanks, all 4 Sub Tanks and Robot Rides, all normal Dr. Light
upgrades (NO CHIPS), and full health. Go to Doppler Stage 1 and make your way
through the mini-boss fight where Zero stops the collapsing ceiling. Continue
onward to a pit where spiked balls fall into. With full health and the above
requirements, slide down the left wall to reach a hidden room. Go in and
there should be a final capsule, where you will gain the golden armor. This
armor gives you the upgrades of all 4 enhancement chips combined, as well as
the Hyper Crush move!
Zero's Z-Saber
--------------
One more great secret in this game is the ability to gain access to Zero's
powerful Z-Saber. To do so, you must have Zero still alive (that means if you
switched to him in other levels, he didn't lose his life in battle). If that
requirement is met, go to Doppler Stage 2. When you get to the silver door
leading into a mini-boss room, switch to Zero, then enter the room. Fight the
bug creature, then after you beat it, it'll fall on Zero, crushing him. Next,
there will be a scene with Zero giving X the saber, then dying. Use it by
charging up the X-Buster fully, and then you'll be able to throw the saber
forward. This attack is SO powerful that it can destroy ANY boss in two hits,
even the final boss!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 8. Credits -=
-=-=-=-=-=-=-=-=-=
MetroidMoo: I borrowed the name "Squid" for the Doppler Stage 2 boss.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 9. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 10. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.
If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=