____ ___ ___ ____ ___ /\ _______
\ / | | | | | \ | | / \ | ____ \
| | | | | | | |\ \ | | / /\ \ | | \ \
| | | | | | | | \ \ | | / /__\ \ | |___/ /
| | __ | | | | | | \ \ | | / ____ \ | ____ \
| |____|| | \____/ | | | \ \| | / / \ \ | | \ \
|________| \________/ |_| \___|/__/ \__\ |_| \_\
***************************************************
* LUNAR: ETERNAL BLUE FAQ *
* VERSION 1.002, LAST UPDATED 5/3/2000 *
* WRITTEN BY PETER TOSCO (
[email protected])*
***************************************************
********************************
* Standing silently in space, *
* the world in the shadow of *
* the Blue Star was once a *
* lonely, barren place, unfit *
* for habitation. *
* *
* However, Althena took *
* pity on that world and *
* transformed it into a place *
* of beauty and wonder. She *
* called the new world Lunar. *
* *
* Time and circumstance soon *
* forced Althena to populate *
* Lunar with people from the *
* Blue Star. And, just as on *
* the Blue Star, life was held *
* in a delicate balance. *
* *
* Through times of peace, war, *
* chaos, and battle, the Blue *
* Star loomed large as the only*
* constant in the new world. *
* *
* Thousands of years passed, *
* burying the origin and *
* purpose of the Blue Star in *
* the sands of time. *
* *
* Eventually, the inhabitants *
* of Lunar forgot why the *
* Blue Star was there, or how *
* it came to be... *
* *
*...until a girl awakened that *
* could join the two worlds... *
* or tear them apart forever...*
********************************
What's included in the current version of this document:
VERSION 1.002 (5-3-2000):
-Made a few corrections by request. If you have this FAQ up on your site,
please update it.
-There is one other section that I'm thinking of adding to this document.
Nothing particularly important, but one that I think most Lunar would enjoy.
I'm going to try playing through Lunar: EB again to see if it's worth adding.
VERSION 1.001 (3-28-2000):
-It's been over a year since this FAQ has been published, and there hasn't been
a single update! Gomen nasai! Blame it on my laziness, blame it on school, or
blame it on the fact that I found a new RPG obsession (Persona 2: Innocent Sin)!
I extend a warm thanks to everyone who has written me with comments,
corrections, etc. I may implement them into the next update if/when I get a
chance. But with the remix only a few months away, updating this document seems
pointless now...
-This version has very minor corrections. If you've already printed and/or
saved version 1.0, don't bother printing this one!
-Oh yeah, I'm sure if you've been keeping up on the "Dark Scimitar" controversy,
you have heard about the (ahem) situation between Working Designs and the Lunar
fans who want the truth about this obscure item. Since I was never an active
member of the Working Designs community, I'm not sure on the specific details on
this. Apparently the "Lemina Bug" doesn't uncover the Dark Scimitar at all; it
merely reveals a weapon "called" the Dark Scimitar...or something like that. It
seems that Vic has made it very clear that he wants no more discussion on the
matter. It is quite funny to see a company that claims to be "for the consumer"
blatantly refuse to satisfy its long-time fans by not revealing the truth about
the Dark Scimitar. But, t'is not my concern, and if WD does not want to say
whether or not the DS even exists or not, that's their prerogative. Either way,
I'm still leaving the Lemina Bug info in the FAQ; I ain't touchin' it! ^^
VERSION 1.0:
-Full Walkthrough + Boss strategies
-Character Analyses
-Miscellaneous Tips
-Lemina Bug
TABLE OF CONTENTS
I. Walkthrough
1. Heading Home
2. Lucia, Mysterious Visitor from the Blue Star
3. I AM ZOPHAR, MASTER OF SH**
4. Ronfar, the most popular gambler/womanizer/priest in Larpa
5. Rescue the Runaway Lucia
6. I'm Jean, the Dancer!
7. And I'm Lemina, Junior Premier of the Guild!
8. The Towns of Nota
9. Ghost from the Past
10. The Missing Link of Zulan
11. Meribia
12. Nall of the Dragonkids
13. The Mysterious Masked Man
14. The once glorious city of Vane
15. Azado Tower: Gateway to Pentagulia
16. Althena's "Beauty"
17. Nall's True Form
18. Karate Tournament at the Zen Zone
19. Awaketh the Blue Dragon
20. The Stinky, Slimy, Utterly Putrescent Borgan
21. Black Dragon, Come Forth!
22. The Cleansing of Mauri
23. Ruby the Red Dragon
24. Hiro the Crystal
25. Assault on Pentagulia
26. Final Encounter With Zophar
27. Epilogue
28. Lion's Head and Dragon's Nest
II. Character Analyses
III. Charts
-Magic Spells
-Weapons List
-Armor List
-Accessories
IV. Miscellaneous Stuff
-Defeating the Ice Mongrels
-Hear Boss Music During a Normal Battle
-Lemina Bug
-Song Lyrics
-Acknowledgments
-Rants, Disclaimers, and Legal Crap
-----------------------------------------------------------------------
PART I: WALKTHROUGH
-----------------------------------------------------------------------
===============
MAIN CHARACTERS
===============
HIRO:
The main character of Lunar: Eternal Blue, Hiro is an aspiring
archaeologist, who enjoys exploring the ancient ruins of LUNAR. His
best friend is Ruby, a baby dragon who sticks to Hiro like glue.
LUCIA:
She is a mysterious visitor from the Blue Star. Lucia senses that an
evil force has come to destroy LUNAR, and says she must see the goddess
Althena. She is very naive about life; her emotions and behavior are
not like those of humans. Who she really is, and why she has lived
alone on the Blue Star for such a long time remains unknown.
RUBY:
Ruby lives with both Hiro and Gwyn in a house in the Salyan Desert.
Though she looks like nothing more than a cat with wings, she claims to
be a baby red dragon. Much like Nall from Lunar: The Silver Star, Ruby
has a quick wit and a tendency to speak her mind at the wrong times,
which usually leads to a lot of verbal bashing between Ruby and the
other characters.
JEAN:
The star dancer from the traveling carnival, Jean dances to forget about
the past she's trying to hide from. She's a powerful fighter who has
been trained in the Black Karate of Death as a child.
LEMINA:
A member of the legendary Ausa family (which included Lemia and Mia from
Lunar: TSS), Lemina is the Junior Premier of the Magic Guild of Vane.
However, the Vane Magic Guild is not as prestigious as it used to be.
Ever since Vane was destroyed in Lunar: The Silver Star, the guild has
been in decline. Lemina has made it her goal to restore the city of
Vane to its original glory. However, her behavior is not what one would
expect of the magic guild premier; she seems like nothing more than a
bratty who cares only about making money.
LEO:
White Knight Leo is the leader of Althena's Guard, and also controls the
Dragonship Destiny. He acts upon the orders of Althena, and searches
for a "destroyer" who has come to LUNAR.
RONFAR:
Formerly a priest of Althena in the holy city of Pentagulia, Ronfar gave
up the life of a priest to become a gambler in Larpa. Though he is a
womanizer, he was once romantically involved with Mauri. Ronfar is one
of Leo's best friends.
=====================
SUPPORTING CHARACTERS
=====================
ALTHENA:
The goddess Althena has become reclusive and resides in the holy city of
Pentagulia. She doesn't seem to be the same kind, music-loving goddess
everyone knew and loved. In fact, a cult has recently been formed in
her name, and this cult has been gathering money and support from the
people of Lunar for some unknown purpose.
BORGAN:
Black Wizard Borgan is one of the four heroes of Althena, and is the
self-proclaimed "most powerful wizard in the world". He recently
created the floating city of Neo-Vane, and hopes to make it the center
of the magic world.
GWYN:
Hiro's grandfather Gwyn is an archaeologist. He lives with Hiro and
Ruby in a house in the Salyan Desert and has spent most of his life
studying and exploring the ruins near his home.
LUNN:
Lunn, another one of Althena's heroes, is currently the governor of
Meribia. He's a master of karate, and he founded the town of Horam to
promote the martial arts.
MAURI:
Leo's sister, Red Priest Mauri is one of Althena's heroes. She was
romantically involved with Ronfar in the past.
MIRIA:
As Lemina's mother and premier of the Magic Guild of Vane, Miria fully
supports her daughter's efforts to restore the city of Vane to its
former glory.
NALL:
Yes, this is the same Nall who accompanied Alex during his adventures in
Lunar: The Silver Star. As the White DragonNall's attitude hasn't
changed one bit in the last thousand years, and he has his eyes on
Ruby...
RAMUS:
No, he's not the same Ramus from Lunar: The Silver Star. However, he is
Ramus' descendant, and is named Ramus as well. He shares the same
qualities of his legendary ancestor: love for good food and beautiful
women, a keen business sense, and a knack for making money. He even
looks like the old Ramus :)! Currently he runs a store in Meribia, the
same store that the Ramus of old founded a millenium ago.
ZOPHAR:
The god of destruction and darkness, Zophar is the very essence of evil.
He was sealed away by Althena thousands of years ago, but his revival
has begun. Zophar's only goal is to destroy Lunar, just as he destroyed
the Blue Star thousands of years ago.
===============
1. HEADING HOME
===============
After watching the opening sequences you'll have control of Hiro at the
front of the Dragon Ruins. Head south until you see a ship heading your
way. This is the Dragonship Destiny, and you meet White Knight Leo
here. He'll you to leave the area immediately, as a confrontation is
about to take place at the Blue Spire. Do what he says and return to
your house.
Hiro's house is almost directly east of the Dragon Ruins, but because
the house is located on a peninsula, you'll have to walk southeast along
the shore, and then north to reach it. It is a fairly short trip, so
now is also a good time to get used to the controls and menus. Note
that you start out with 30 Magic Experience points. You use these
points to power up your magic and to save your game (the amount of ME
required to save your game is equal to Hiro's level * 15). Also, take
some time to fight a few battles. The only monsters you'll meet on the
way home are Sand Sharks, which are really easy to defeat. Try to get
Hiro at least up to level 3 by the time you get to his house.
You'll see the Dragonship Destiny parked near your house. You can enter
the Destiny and talk to the guards, but you won't be able to do much
else.
===============================================
2. LUCIA, MYSTERIOUS VISITOR FROM THE BLUE STAR
===============================================
There's a blue goddess statue in front of the house. When you touch it,
your HP and MP will be completely restored. Enter the house, where
you'll find Grandpa Gwyn and Leo talking. Leo believes a "destroyer"
has come to Lunar via the Blue Spire. Talk to both Grandpa Gwyn and
Leo, and Leo will leave the house. Follow Gwyn when he goes upstairs to
the deck and you'll see a strange light emanating from the Blue Spire.
They decide to go to the Blue Spire themselves to see what's going on.
Head downstairs to the basement and open the treasure chest, which
contains the Ancient Knife. Equip it, and talk to Gwyn, who joins your
party and gives you the Left Dragon Eye Jewel. Leave the house and head
for the Blue Spire.
If you haven't gotten Hiro up to at least level 3 yet, do so. The
monsters in the Blue Spire are a lot tougher than the Sand Sharks and
the Sand Cyclops you meet in the desert. Note that Gwyn has the ability
to cast healing spells, so use his spells instead of herbs to restore
HP. To get to the Blue Spire, simply walk east across the bridge near
Hiro's house and head north along the coast. The Blue Spire is nestled
in the fairly mountainous region to the north.
----------
BLUE SPIRE
----------
Enemies you meet in the Blue Spire:
Bandage Boy, Mummy, Slime, Crystal Knight
There are three guardian statues in front of the Blue Spire's entrance.
The entrance to the Blue Spire is blocked by a massive dragon's head
statue. Gwyn takes the Left Dragon Eye Jewel and inserts it into the
head's left eye. Insert the right jewel (which Hiro picked up during
the game's intro) into the statue's other eye, and the door to the Blue
Spire opens.
You have to pass through the Blue Labyrinth first. To open the doors on
the first floor, you need to push the blue buttons located on the
southwest and northeast corners of the room. There are also treasure
chests in the northwest and southeast corners. They contain an herb and
56 silver, respectively. On the second floor of the Blue Labyrinth, you
have to enter the rooms in the four corners and place the floating orbs
back into the pedestals. This will align the tiles in the central room,
creating a bridge for you to cross.
You'll come to another room with a guardian statue, which leads to the
Blue Spire Garden. There's a goddess statue in the middle where you
could restore your HP and MP. Cross through the garden and you will
enter the Blue Spire. Watch out for the enemies here, particularly the
Crystal Knights. They have a special attack that can do up to 25-30
damage (quite a lot in this early stage of the game). Also, if you come
across a party of Bandage Boys led by a Mummy, use Hiro's Poe Sword to
kill the "head" Mummy. Once the Mummy is gone, the Bandage Boys will
die along with it. Walk up to the seventh floor of the tower. Hiro and
Gwyn will split up to find a secret doorway. Walk up to the floating
sphere and you'll be warped into the Blue Spire's transmission room.
Walk up to the floating crystal here, and watch the scene in which a
strange girl from the Blue Star appears in front of you. The girl (the
same blue-haired girl from the introduction) calls herself Lucia. She
says the world is in grave danger and that she must see the goddess
Althena immediately. Hiro offers to help, and she joins your party.
Warp back to the Blue Spire and Gwyn will rejoin.
==============================
3. I AM ZOPHAR, MASTER OF SH**
==============================
With Lucia in your party, head back down the Blue Spire. Lucia, who has
150(!) HP, uses her powerful magic spells to destroy any enemies that
you come across, so this is a good chance to raise a couple levels for
the upcoming battles. When you reach the Blue Spire Garden, Lucia will
try to sense Althena's power, but can't. Suddenly the screen darkens
and a deep voice laughs as an evil force named Zophar appears. Lucia's
magic is ineffective against Zophar, who grabs Lucia and places a curse
on her.
With all of her magic drained and a curse placed upon her, Lucia has
only 1 hit point and cannot do anything but defend herself during the
battles. When you reach the room with the Guardian statue, you'll find
that it has been awakened. You'll have to fight it to get through.
BOSS STRATEGIES: GUARDIAN
This is not a difficult battle. When it is holding its flail, the
guardian unleashes an attack that does about 40 damage to one of your
party members. Make sure you have Gwyn ready with his healing spells
when you see this attack coming. Just have Hiro use Poe Sword each
round and have Gwyn cast Calm Litany, and you should be fine.
Continue your way out of the dungeon. When you reach the Blue Spire's
entrance, you will be attacked by three Guardians. After a few rounds
of fighting, Leo shows up with the Dragonship Destiny and fires the
Destiny's cannon to destroy all the Guardians. He asks Hiro about the
injured looking girl with him, to which Ruby replies that a "monster in
the depths of the tower" attacked her. Leo heads into the Blue Spire to
check things out. Return to your house.
Back at the house, Gwyn says that he can't find a cure for Lucia's
curse. But, there's a priest named Ronfar in the nearby town of Larpa
who might be able to fix her curse. Head outside, where Gwyn will tell
you that he cannot accompany you for the adventure, as he is "too old
for this sort of thing now". But, he has a boat set up for you to use.
Board the boat, and the party will automatically sail across the sea
towards Larpa. The boat docks slightly to the northeast of Larpa, so
you have to walk to the town.
==============================================================
4. RONFAR, THE MOST POPULAR GAMBLER/WOMANIZER/PRIEST IN LARPA
==============================================================
-----
LARPA
-----
SHOP
Bandanna 80S
Dagger 100S
Leather Armor 400S
Peasant Clothes 200S
Purity Herb 50S
Short Sword 400S
There's a man in the tavern who seems to fit the description of Ronfar.
Talk to him; he says he's not Ronfar, but he offers to bet his house
against Ruby, saying he'll find some use for her ("pet shops, zoos,
stew..."). Leave the tavern and talk to everyone in Larpa. Most of
them have their own stories about Ronfar to tell. Go to the mayor's
house and pay him 500 silver for information. He claims that he doesn't
know anyone named Ronfar, but that he knows of a priest named Tonmar who
died a long time ago. Also read the note at the door on Ronfar's house.
Go back to the tavern and talk to the gambler. Again he insists that
he's not Ronfar, but he'll give you information about his whereabouts if
you win a game of dice. Agree to play. His dice are fixed; you'll lose
the bet no matter how many times you try, so quit playing after the
first game. Lucia will faint, and the gambler (yes, he is Ronfar)
carries her off to his house. Follow him.
Talk to Ronfar and tell him your story. Leo will come in. He is an old
friend of Ronfar's, and asks if he's seen a boy named Hiro who tricked
him and helped a destroyer. Ronfar lies and says he hasn't. Before Leo
leaves, he asks Ronfar to rejoin the priests at Pentagulia and see
Mauri. Ronfar refuses, saying that he's a "has-been".
After Leo leaves, Ronfar says he'll cure Lucia if you win on another
dice game. Agree to play; you'll win, much to your surprise, and Ronfar
will join your party. He needs access to a goddess statue to cure
Lucia. There's one in the sanctuary, but since Leo's in town, you'll
have to enter the sanctuary through the back door. Leave Ronfar's house
and enter the Larpa Secret Pass.
-------------------
LARPA'S SECRET PASS
-------------------
Enemies you meet in the Secret Pass:
Cave Rat, Escartgotgo
The secret pass is a very simple maze that ends near the west door of
the sanctuary. After exiting the Secret Pass, walk south and pick up
the treasure chest which contains a Star Light. Walk into the sanctuary
and enter the main room with the goddess statue, where Ronfar tries (and
fails) to cure Lucia of her condition. Watch the flashback that
follows, which shows Ronfar trying to save the love of his life, Mauri
from a terrible disease and fails. Remembering his failure with curing
Mauri, he summons all his strength and cures Lucia. Leave the sanctuary
(you can leave through the front door) and head back to Ronfar's house
to rest.
Note: Even though Lucia's curse has been lifted, she's not as powerful
as she was back in the Blue Spire. She's still fairly weak (she only
has about 40 HP at the moment), and while she can cast spells again, she
rarely does so. She'll eventually regain her strength as the game
progresses and cast spells more often. Also, her maximum HP rises
whenever Hiro gains levels.
When you wake up, you'll find Lucia is missing from her bed. Ronfar is
still asleep, so leave his house and talk to everyone in town; they all
have funny stories to tell you about Lucia. The mayor of Larpa tells
you that she took a ship to Dalton. Walk down to the harbor and you'll
find Lucia. She thanks you, Gwyn, and Ronfar for all the help you've
given her, but says she's leaving for the town of Dalton to catch a ship
to Pentagulia (the holy city where Althena resides). She leaves before
Hiro can say anything to her. Ronfar then appears and Hiro tells him
what happened. Ronfar says that the Dragonship Destiny is anchored at
Dalton, and that Leo is probably waiting there to capture her. He'll
join your party again to help you rescue her.
============================
5. RESCUE THE RUNAWAY LUCIA
============================
------
DALTON
------
SHOP
Dagger 100S
Herb 150S
Leather Armor 400S
Mace 600S
Peasant Clothes 200S
Purity Herb 50S
Scale Armor 600S
Short Sword 400S
Spring Water 100S
When you reach Dalton (a port town to the northwest of Larpa), you'll
find that Leo has taken Lucia hostage on the Dragonship Destiny. Better
go rescue her. Talk to everyone in town, and buy some new equipment for
your party. Ronfar currently has no weapon, so buy him a mace. If you
have enough silver, purchase leather armor for both Hiro and Ronfar. Go
into the sanctuary. You'll find an Angel Ring in a treasure chest
(outside the bedroom on the third floor). The Dragonship Destiny is
docked near the sanctuary.
There are a number of guards in the Dragonship Destiny, and you'll have
to defeat them to reach Lucia (Use Hiro's Poe Sword and Ronfar's regular
attack to defeat them). If you're low on HP, don't forget there's a
goddess statue near the deck. You'll find Lucia in one of the prisons.
Press the button beside the cell to release the force field and talk to
Lucia. She's still very adamant about finding the Goddess Althena and
needs your help. When you're given a choice to say something (either "I
want to see Althena" or "Let's go to Pentagulia"), choose either one, it
doesn't matter. Leo will then appear and find that Lucia's missing.
When he enters the prison cell, activate the force field and lock him
inside. He'll say a few nasty remarks to your party, especially to
Ronfar, the friend who betrayed him. Leave the Dragonship Destiny and
the town of Dalton. Your next stop is Illusion Woods, to the northeast.
=========================
6. I'M JEAN, THE DANCER!
=========================
--------------
ILLUSION WOODS
--------------
On the way to Illusion Woods, you may come notice a tower to the west.
You can't enter the tower at this point in the game, and the entrance
looks similar to that of the Blue Spire (a dragon's head statue where
you can insert jewels into its eyes). Remember the location of this
tower, as you will need to return to this location much later in the
game. When you reach Illusion Woods, head west and talk to the
woodsman. He knows a spell that will allow you to see your way through
the woods, but he lost all his money in a bet with Ronfar, and wants a
chance to win it back. Ronfar uses his fixed dice to win the bet, and
the woodsman casts the spell. Walk to the westernmost tree to find the
secret entrance. After you enter the secret entrance, Leo appears and
begins searching for Lucia.
Enemies you meet in Illusion Woods:
Goblin, Goblin King, Albino Baboon, Hummingbyrd
The Illusion Woods has some tough monsters. Beware of the goblins that
you meet here. They attack in large groups and have the ability to
summon other goblins for help, which leads to some really long fights.
For the most part, the trick to get through Illusion Woods is to enter
the trees that are near treasure chests.
Continue through Illusion Woods and you'll eventually reach a clearing.
There's some festive music playing, and you'll see a young woman showing
off her dance moves. Her name is Jean, and she'll introduce herself to
your party. Talk to everyone. They are all performers heading towards
the Carnival at the Madoria Plains, but their way has been blocked by a
mass of vines. When you're ready to continue through the woods, talk to
the man to the northeast. Several vines begin shooting up from the
ground, grabbing the people from the troupe. Talk to Jean and she'll
join your party to find her friends.
Continue through the maze at Illusion Woods and you'll meet the monster
that's been causing all the problems: Plantella.
BOSS STRATEGIES: PLANTELLA
This is an easy battle. Have Hiro use Poe Sword, Ronfar cast Calm
Litany, and have Jean use Butterfly Dance.
Defeating Plantella will give you 1500 experience points (or more,
depending on how many party members survive the battle). This is enough
experience for everyone to shoot up several levels (especially Jean).
Walk north and the path will lead back to the clearing. With the
monster threat gone, the troupe can now continue its journey to the
carnival. Jean decides to join your party on a more permanent basis, as
she says she has to "face some problems she's been running away from".
The path out of Illusion Woods is north of the clearing, and leads to
the Madoria Plains. Walk northeast to Takkar village.
================================================
7. AND I'M LEMINA, JUNIOR PREMIER OF THE GUILD!
================================================
------
TAKKAR
------
WEAPON SHOP ARMOR SHOP
Bow 1400S Iron Armor 900S
Dagger 100S Leather Armor 400S
Feather Fan 800S Pretty Dress 800S
Long Sword 900S Scale Armor 600S
Mace 600S Wisdom Robe 1000S
Short Sword 400S
Water Staff 2000S
ITEM SHOP
Herb 150S
Purity Herb 50S
Spring Water 100S
There's a goddess statue here to use if your HP is low. In the tavern,
you'll meet a strange hooded girl, who gives the party an offer to join
the Magic Guild of Vane. The party doesn't have time for this (as
Ronfar points out), and they refuse her offer. If you try leaving
Takkar village through the gate to the north, the guards won't let you.
Due to recent monster attacks, the guards have been ordered to keep the
north gate closed until Lord Leo drops by to solve the problem. The
hooded girl appears again and says that you can get to Nota if you go
through the haunted house to the east, which has a secret mountain pass.
The Ghost Manor is a short distance east of Takkar. Before going to the
manor, there's a small mountain cave far to the northeast Takkar. Stop
by this cave where you'll find several treasure chests (including a
Fresh Ring and a lot of money).
-----------
GHOST MANOR
-----------
Enemies you encounter in the Ghost Manor:
Hooded Imp, Susie Death, Knuckle Duster
Upon reaching the Ghost Manor, the hooded girl opens the front door for
you. Head inside. The Ghost Manor is basically a test of the party's
magic abilities. The monsters here are impervious to all attacks until
they are weakened by a specific spell. After completing a "section" of
the manor, it's wise to return to Takkar village and use the goddess
statue to restore any HP or MP you may have lost. First, go through the
door to the west of the first staircase (it's the only door that opens
for you). You're given a small hint about using Wind Magic against the
monsters here. Continue through the mansion. The path is really easy,
but in each room you enter you'll have to fight two Hooded Imps. To
defeat them, first remove their protective hoods by using Hiro's
Boomerang spell, followed by normal attacks. When this section of the
Ghost Manor is completed, you'll return to the lobby. Go back to Takkar
Village and heal your wounds at the goddess statue, then return to the
Ghost Manor. Head into the west door by the second staircase (this
door's now open for you). You're given a small hint about using sleep
spells here. Walk through the rooms like you did in the first section
of the manor. In each room, you'll have to fight two Susie Deaths. To
defeat them, have Ronfar cast Herbal Breeze to put them to sleep,
followed by Hiro's Poe Sword on the sleeping Susie Death. After
completing this section of the manor, return to Takkar again to restore
your health and enter the central door in the Ghost Manor's lobby.
You're given a hint to use dance spells against the monsters here.
Weaken the monsters here with Jean's Butterfly Dance spell, then clobber
them with normal attacks. When you reach the top floor of the manor,
you'll be forced into a battle with a huge robot called the Magic Tester
LX1.
BOSS STRATEGIES: MAGIC TESTER LX1
This is an annoying battle, because most of the Magic Tester's attacks
give you bad status effects. When its eyes are rolling, it's going to
attack a party member with its drum, which can cause a person to become
dazed. When its mouth is open, it's going to use Trouble Bubble, which
can make a party member fall asleep. Attack the Magic Tester with your
best spells. Hiro's Poe Sword, Ronfar's Calm Litany, and Jean's Needle
Step should do the trick.
After defeating the magic tester, the hooded girl appears and reveals
herself as Lemina Ausa, Junior Premier of the Magic Guild of Vane. She
tells you that by defeating the monsters she placed in the mansion, you
have passed the entrance exam to the magic guild. She realizes that you
have a quest of your own to complete, and she decides to join you in
hopes of getting you to join the Magic Guild in the future. Exit the
Ghost Manor through the door to the north.
Right outside the Ghost Manor is a goddess statue to use if you're badly
hurt. Continue walking north until you reach a huge mountain pass known
as Bandit Butte.
------------
BANDIT BUTTE
------------
Enemies you encounter at Bandit Butte:
Grog Snake, Banshee Fowl, Wyburn
At the summit of the mountain, you'll meet the Phantom Sentry.
BOSS STRATEGIES: PHANTOM SENTRY
The Phantom Sentry uses the Jerk Shot attack at the very beginning of
the battle, which has the ability to freeze party members. This freeze
effect wears after a couple of rounds. Attack the Sentry with Hiro's
Poe Sword, Jean's Needle Step, and Lemina's Flame or Ice Pick.
====================
8. THE TOWNS OF NOTA
====================
---------
EAST NOTA
---------
WEAPON SHOP ARMOR SHOP
Bow 1400S Chain Helm 500S
Great Sword 1800S Flared Dress 1500S
Iron Fan 1500S Iron Armor 900S
Long Sword 900S Steel Armor 1400S
Water Staff 2000S Wood Shield 800S
ITEM SHOP
Herb 150S
Purity Herb 50S
Spring Water 100S
Try crossing the bridge dividing East and West Nota, and Leo with the
Dragonship Destiny appears, spoiling all the fun. Since Leo's here, you
can't cross the bridge by foot, so Jean suggests that they use the Magic
Arrow from the carnival to shoot them to West Nota. Leave Nota (after
purchasing some new weapons and armor), and walk northeast to the
carnival.
--------
CARNIVAL
--------
PEDLAR ITEM SHOP
Bow 1400S Herb 150S
Flared Dress 1500S Purity Herb 50S
Great Sword 1800S Spring Water 100S
Ritual Dagger 2000S Vitality Vial 400S
Steel Armor 1400S
Wood Shield 800S
There are several things to do at the carnival. You could win some
extra silver by playing a dice game at one of the booths (make sure you
save your game before playing so won't lose any money). There's a
fortune teller here, where either Ruby or Lemina will have their
fortunes told. Also, there's a strange building called the Giggle Den.
It's pitch black here, and you could walk around in the darkness and
talk to the people here. Talk to Giban (the old man on the north side
of the carnival), and Jean tells him they need the Magic Arrow to get to
Nota. Leo and his guards show up, looking for a woman "dressed in an
unusual red cloth" (Lucia of course). Giban tells Leo that he hasn't
seen anyone fitting the description, and Leo (along with his guards)
leave. Giban says that Lucia's too easy to spot in her red clothing,
and that she needs some new clothes. Jean, Lemina, and Ruby leave
towards the costume tent to give Lucia a makeover. Follow the girls to
the tent, and watch the hilarious scene in which Lucia tries on several
different costumes, and the girls find out Hiro and Ronfar have been
watching the whole time ("You...you...PEEPERS!!").
After Lucia reveals her new threads, talk to Giban, who says the Magic
Arrow is ready to go. As the party boards the Magic Arrow, Leo barges
in, and casts a spell on the Arrow, changing its direction. The Magic
Arrow crash lands on top of the Mystic Ruins.
======================
9. GHOST FROM THE PAST
======================
------------
MYSTIC RUINS
------------
There's a magic seal on top of the ruins, preventing intruders from
entering. Lucia removes the seal, you find itself in a very ancient
looking room. Lucia activates the machine in the room. Watch the movie
that follows. It shows several scenes from Lunar The Silver Star: the
Grindery, the Magic Emperor, the possessed Althena, as well as the scene
showing Vane being shot from the sky. As the party ponders about that
flashback, they hear footsteps as Ghaleon (the same villainous Ghaleon
from the first game) appears and introduces himself. He says that the
time is the time is not yet right for their "decisive encounter", but
they will meet again.
Enemies you meet at the Mystic Ruins:
Mummy Lord, Working Stiff, Cave Rat, Persona, Neutronitor
Walk through the door and find your way out of the Mystic Ruins. Pick
up the treasure chest to the left (which contains an herb) and walk
along the path. There's a goddess statue behind the door in the middle
of the room if you need to use it. Walk onto the platform SE of that
door and drop down to the fourth floor. On the fourth floor, the two
mirrors on the north side of the room serve as transport devices;
walking up to the mirror on the right side warps you to the mirror on
the left side, and vice versa. Make your way to the staircase in the
middle of the room, which leads to the third floor. The third floor is
a maze of mirrors. Upon reaching the third floor, go through the first
mirror, open the chest containing a bunch of silver and go through thr
right mirror, open the chest containing the Iron Scimitar and go through
the right mirror, open the chest with the Chain Helm and go through the
right mirror, open the chest with the Iron Shield and go through the
left mirror, walk to the northeast and go through the left mirror, walk
into the right mirror, then walk under the bridge to the staircase that
leads to the second floor. On the second floor, there are a number of
floating platforms and a lot of treasure chests; make your way towards
the staircase leading down to the first floor, which is at the
north/center side of the room.
The first floor of the Mystic Ruins is My New Secret Garden, where the
last people of the fairy race live. They all think of Ghaleon as their
savior (as you may recall from Lunar: The Silver Star, there was a
similar "Secret Garden" at the Grindery, where the fairies also lived.
It was also revealed that when the fairy race was facing extinction,
Ghaleon took pity on them and sent them all to live here.) The front
door of the Mystic Ruins is blocked by a magical force, which Lucia
removes.
On the way back to Nota, Leo (on the Dragonship Destiny) appears and
begins firing at the party. He tells you to surrender immediately.
However, before Leo could do anything else, Ghaleon shows up, hits Leo
with a powerful lightning bolt, and disappears. The Dragonship Destiny
retreats when the guards find out Leo's been injured. When you reach
East Nota, the bridge is no longer blocked, so cross the bridge to West
Nota.
---------
WEST NOTA
---------
ARMOR SHOP
Aura Dress 2000S
Chain Helm 500S
Headband 600S
Iron Shield 1200S
Shell Armor 1800S
Pick up some new armor at the armor shop. At the tavern, there's a man
who offers to give you 10 silver if you take his bottle of Special Wine
to a man in East Nota. You'll get the 10 silver from this man when you
give him the receipt for delivering the wine. You can do this job as
many times as you want, but nothing special seems to happen when you do
this. When you're ready, leave Nota and walk northwest to Zulan.
=============================
10. THE MISSING LINK OF ZULAN
=============================
-----
ZULAN
-----
WEAPON SHOP ARMOR SHOP
Flail 4000S Aura Dress 2000S
Glass Fan 3500S Headband 600S
Iron Scimitar 3200S Iron Bracelet 800S
Ritual Dagger 2000S Iron Shield 1200S
Plate Mail 2000S
ITEM SHOP Shell Armor 1800S
Dragonfly Wing 120S Steel Armor 1400S
Fresh Ring 12000S
Herb 150S
Purity Herb 50S
Spring Water 100S
The people of Zulan are being terrorized by an ice monster. Go to the
mayor's Agree to help the mayor (you have no choice but to). Lucia
leaves your party to get to Pentagulia on her own; she says that her
quest is very urgent and that she's already wasted valuable time that
could be used to stop Zophar's revival.
---------------
ZULAN SNOW CAVE
---------------
Enemies you encounter in the Zulan Snow Cave:
Gelatin, Barbarian, Razor Wolf
To get through the Snow Cave, you need to push two large snowballs,
located near the top of the mountain, to bridge the gaps blocking your
progress through the cave. The first snowball is on the left side of
the Snow Cave, and creates a bridge that allows you to reach the right
side. The second snowball (which is near a treasure chest with the
Flame Saber) creates a bridge that allows you to cross the path to the
Snow Cave "Rock".
When you reach the Snow Cave Rock, the ground will begin to shake and
party is buried under an avalanche. Hiro awakens to find Lucia by his
side. She was worried that something happened to Hiro and felt that she
had to help him. She'll heal your wounds and rejoin your party.
Continue to head north and you'll find the other party members. Lucia
will heal them as well. When the party is complete again, walk a small
distance north to find the Missing Link, the monster that's been
wreaking havoc to the village of Zulan.
BOSS STRATEGIES: MISSING LINK
The Missing Link has an icy force field that shields him from attacks.
Use one of Lemina's fire spells to nullify the force field. With the
field down, have Hiro use Poe Sword, have Ronfar cast Calm Litany, have
Jean use Needle Step or Charm Dance, and have Lemina cast Flame on the
Link.
Return to Zulan after defeating the Missing Link. Talk to the mayor,
who is very thankful to you for saving the village. He doesn't have any
reward to give you (doh!) but at least you can now continue your quest.
Also, note the music that plays now; it's an upbeat variation of Lucia's
Theme. Leave Zulan through the cave to the northwest, then walk
southwest to Meribia.
===========
11. MERIBIA
===========
-------
MERIBIA
-------
WEAPON SHOP ARMOR SHOP
Battle Hammer 7000S Fire Ring 20000S
Flame Saber 5800S Fresh Ring 12000S
Glass Fan 3500S Graceful Dress 3000S
Mystic Bow 5000S Iron Helm 800S
Thunder Staff 6500S Judgment Robe 3200S
Knight Armor 3800S
ITEM SHOP Lynx Tail 15000S
Dover Nut 1200S
Dragonfly Wing 120S
Herb 150S
Holy Water 400S
Purity Herb 50S
Spring Water 100S
Star Light 1000S
Sunflower Seeds 150S
Vitality Vial 400S
Meribia is still the same bustling town from Lunar: The Silver Star.
Many of the same landmarks from the first game are still here today;
what used to Master Mel's castle is now Blue Karate Master Lunn's Dojo,
and even Ramus' store still exists. The people here are being harassed
by bandits from the east. Jean is anxious to see Lunn, so head to the
dojo (northeast part of town). Talk to Lunn, and Jean tells him that
she was once a member of the Blue Dragon Cult and was trained to use the
"Black Karate of Death" as a child. Lunn tells you that it is rumored
that the bandits who have been attacking the people of Meribia are
agents of the Blue Dragon Cult, and are stationed at Taben's Peak to the
east. Lunn sends you on a mission: Go to Taben's Peak and get more
information on the cult, so he could plan an assault.
Before leaving for Taben's Peak, be sure to purchase some new weapons
and armor. Get a Battle Hammer for Ronfar, a Graceful Dress for Jean,
as well as Knight Armor for Hiro -- the Knight Armor is a really good
suit of armor because it increases Hiro's Range by 3. Also, stop by
Ramus' store. This is the same store the legendary Ramus from Lunar:
The Silver Star founded almost 1000 years ago, and coincidentally, the
current owner of this store is also named Ramus. Talk to Ramus and
you'll find out he is Lemina's business teacher. When you're ready,
head out of Meribia and walk a short distance east to Taben's Peak.
==========================
12. NALL OF THE DRAGONKIDS
==========================
------------
TABEN'S PEAK
------------
The path leading east (towards Vane) is currently blocked by a heap of
rubble (why they couldn't just walk AROUND the rubble is beyond my
understanding), so take the path that leads north. You'll catch a
glimpse of a small flying dragon, who looks like a white version of
Ruby, but hides into a bush. Ruby goes off to look for the other
dragon, but a boy jumps out of the bushes and grabs her. The boy
reveals himself as Nall (yes, he's the same Nall from Lunar: The Silver
Star), and tells you to leave. Though Ruby believes Nall is "nothing
but a rude pain in the butt" and suggests he's the leader of the Blue
Dragon Cult, Lucia doesn't sense an aura of evil around him. Better
follow him and tell him your story. There's an elevator here that leads
to the top of the peak, but you can't use it at the moment. Heal at the
goddess statue and walk up the ladder to the Taben's Peak maze.
Enemies you encounter at Taben's Peak:
Dream Leech, Tormentor, Ice Mongrel
Taben's Peak isn't a particularly difficult dungeon; it's fairly
straightforward, but the trees make the dungeon look more complex than
it actually is. When you reach the fifth floor, you could drop down the
basket on the bottom right corner to the fourth floor, which leads to a
chest containing the Pink Bow (which can be equipped by either Jean or
Lemina). Some of the enemies here can be hard to defeat if you're at a
low level. Take the Tormentors, for example -- if you see one of them
"running", it's going to use an attack in which its head dislodges and
hits a party member up to 3 times (usually enough to kill a weaker
character like Lemina). And, whenever you encounter Ice Mongrels, try
to kill them. Though they usually run away before you could defeat
them, the party can get 6500 experience points if you're lucky enough to
defeat one!
When you reach the top of Taben's Peak, you'll see Nall again, who
immediately brands the party as "agents of the Blue Dragon Cult" and
sends his bodyguards (who are really only a bunch of kids) after you.
The kids block your way out of Taben's Peak, but you are free to walk
around the base and talk to everyone here. When you reach Nall's room,
Jean will tell him that they're looking for the Blue Dragon Cult. Nall
decides to give your party a chance, and sends you on a mission to find
the children who were kidnapped by the Blue Dragon Cult. However, he
also takes Lucia hostage, to make sure "you don't pull a double-cross".
The cult is rumored to have a hideout in the Meribian sewers, so return
to Meribia. Nall says to check both Lunn's Dojo and Ramus' store for a
path leading to the sewers.
=============================
13. THE MYSTERIOUS MASKED MAN
=============================
Back in Meribia, Lunn isn't at his dojo, as he has business to take care
of in Pentagulia. Go to Ramus' store, and talk to Ramus. He says he
uncovered a path to the Meribian Sewers while he was cleaning his store.
He also goes on saying that the original Ramus (from Lunar: TSS) left a
clause in his will that no one must ever go down there; during his
adventures with Dragonmaster Alex, Ramus was "almost killed by a vicious
water dragon".
---------------
MERIBIAN SEWERS
---------------
Enemies you encounter in the Meribian Sewers:
Deadpole, Mutant Turtle, Crusher
The monsters at the Meribian Sewers give both good experience and magic
experience, so this is an excellent place to raise your party's levels
and magic. I suggest getting everyone up to at least level 24 before
going through the sewers. The path through the sewers is pretty simple:
Just head west, north, then east to get to the next room (there's a
chest with the Battle Hammer for Ronfar along the way). In the next
room, head east (there's a chest with the Mystic Bow here), then south
to the next room. Now head south, then west, and go through the path to
the south to the next room (the north path is a deadend). Head west a
bit until you a staircase.
Deep in the Meribian Sewers, you'll see a masked man, along with several
assassins and the kidnapped children from Taben's Peak. Jean
immediately recognizes the Masked Man as her former sensei, the leader
of the Blue Dragon Cult, and demands for him to release the children.
(Also note the Masked Man's voice. Doesn't it sound awfully familiar?)
The Masked Man refuses and sends his assassins after you.
BOSS STRATEGIES: ASSASSINS
The assassins are not tough individually, but you have to fight five of
them at once. They have the ability to attack twice per round, and when
you see them holding something that looks like a blowgun, they use an
attack that drains your HP (while recovering theirs). Have Hiro use
either Battalion Sword or Sybillum Sword, have Ronfar cast Calm Litany
(or similar spell), have Jean attack, and have Lemina cast Ice Wall or
Fire Ring. Because the assassins have the tendency to gang up on party
members, have Jean use Dover Nuts whenever necessary.
After defeating the assassins, the Masked Man retreats but also drops
his mask in his haste. The now freed children return to Taben's Peak.
Go up the stairs to the east (which leads straight to Lunn's Dojo),
leave Meribia, and walk back to Taben's Peak.
When you return, Nall congratulates your party for saving the kidnapped
children and tells you to find Lucia. The party temporarily disbands
while you look for her. Lucia is on the second floor of Taben's Peak,
bathing at the spring. Watch the short scene here, and return
downstairs where your party regroups. Before you leave, Nall gives you
the White Dragon Wings (it warps you out of dungeons). The path east of
Taben's Peak is now open, so you could head towards Vane to the
southeast.
A quick tip: After Ronfar, Jean, and Lemina leave, you're pretty much
free to go wherever you want before you visit Lucia. Because a one-
person party gets more experience points from battles than a party with
more than one person, this is a good chance to pump up Hiro's levels
like crazy! I suggest leveling-up at the maze at Taben's Peak. The
monsters here (mostly Dream Leeches and Tormentors) are really easy to
defeat (Battalion Sword kills them quickly), and the battles usually
yield about 2000 experience points for Hiro. But, the real jackpot
comes from Ice Mongrels. Even though they almost always run away, try
to kill them with Poe Sword. Even if you only defeat one, Hiro still
gets over 32000 experience points, and over 65000 if you manage to kill
two of them in one battle! I was able to get Hiro from level 24 all the
way up to level 48 in less than one hour of playing, after fighting a
bunch of Ice Mongrels.
==================================
14. THE ONCE GLORIOUS CITY OF VANE
==================================
----
VANE
----
WEAPON SHOP ARMOR SHOP
Battle Hammer 7000S Battle Dress 5500S
Flame Saber 5800S Graceful Dress 3000S
Glass Fan 3500S Iron Helm 800S
Iron Mace 12000S Judgment Robe 3200S
Mystic Bow 5000S Knight Armor 3800S
Platinum Scimitar 9999S Pink Bow 1400S
Thunder Staff 6500S Steel Bracelet 2500S
Steel Shield 1600S
ITEM SHOP
Angel Tears 4000S
Dover Nut 1200S
Dragonfly Wing 120S
Fire Ring 20000S
Fresh Ring 12000S
Herb 150S
Lynx Tail 15000S
Purity Herb 50S
Silver Light 25000S
Spring Water 100S
Vane is no longer the almighty city of magic in Lunar: Eternal Blue.
After its destruction from the first game, Vane has gone downhill, and
the Magic Guild of Vane is no longer as prestigious as it used to be.
When you reach Vane, you'll find that Borgan has taken over the town.
This really concerns Lemina, and as you try to enter the town, the
guards won't let you. You need to enter Vane some other way. Go to the
Fountain of Transmission to the east of Vane.
The Cave of Trials is a very simple maze. Although you won't find any
normal enemies here, you'll have to fight two boss enemies (both fairly
easy battles). You'll also find a lot of treasure chests, but since
they belong to the city of Vane, Lemina won't let you open any of them.
BOSS STRATEGIES: EVIL EYE
The evil eye is an easy boss. Just use Hiro's Poe Sword, Ronfar's Calm
Litany or Light Litany, Jean's dance spells, and Lemina's Fire Ring.
BOSS STRATEGIES: FLESHSUCKER
Use the same strategies used to defeat the Evil Eye and you should be
fine.
Talk to everyone in Vane, then go into the Guild Mansion, where you'll
meet Black Wizard Borgan and Lemina's mother, Miria. Watch the scene
that follows, in which Borgan boasts about his new city Neo-Vane and
kidnaps Miria. An obviously saddened Lemina runs off to the guild roof.
Follow Lemina and talk to her. When you're given a choice ("Uh, do you
want a donation?" or "No, Vane is wonderful!"), choose the second one.
She'll cheer up and rejoin the group, and vows to save her mother in
Pentagulia. Lemina also gives you permission to open all the treasure
chests in Vane, so be sure to collect them. There's not much else to do
in Vane, so head to Azado to the southeast.
======================================
15. AZADO TOWER: GATEWAY TO PENTAGULIA
======================================
-----
AZADO
-----
WEAPON SHOP ARMOR SHOP
Battle Hammer 7000S Aura Robe 4200S
Flame Saber 5800S Lightning Armor 6200S
Iron Mace 12000S Platinum Shield 3600S
Mystic Bow 5000S Priest's Clothes 6700S
Platinum Scimitar 9999S Steel Bracelet 2500S
Razor Fan 7000S Steel Helm 1200S
ITEM SHOP
Angel Tears 4000S
Dover Nut 1200S
Dragonfly Wing 120S
Fire Ring 20000S
Fresh Ring 12000S
Herb 150S
Refresher Ring 16000S
Spring Water 100S
Sunflower Seeds 150S
The people of Azado live in fear of a monster that has been attacking
the town. This town is also home to the Azado Tower, which has a
transport room that leads straight to Pentagulia. The tower can be
accessed by a door at the back of the sanctuary. The gate leading to
the sanctuary is currently locked, so go to the house in the southeast
part of town and talk to the man there, who will open the gate.
Purchase some new weapons and armor for your party and head to the
sanctuary, where Ronfar will open the door leading to Azado Tower.
-----------
AZADO TOWER
-----------
Enemies you encounter at Azado Tower:
Nipple Yanker, Metallion, Monocrop
The path splits at the second floor of the tower. Go through the path
to the left; the path to the right leads to a dead-end. When you reach
the sixth floor, the staircase to right leads further into the dungeon.
On the seventh floor, there's a goddess statue, but it costs 1000 silver
to use it. The transport device to Pentagulia is on the twelfth floor.
When you reach it, Ronfar will try to activate the transport mechanism,
but instead accidentally summons a Corpse Crusher, which attacks your
party.
BOSS STRATEGIES: CORPSE CRUSHER
The Corpse Crusher has three special attacks. When one of its arms are
flashing, its going to use Be Vine Tonight, which entangles one of the
characters in a vine. it's going to use Pulsinator, which inflicts
about 100-150 damage to everyone in your party. There's also the
Nightmare attack, which causes a character to become dazed. Try to
destroy the vines first, then concentrate your attacks on the body.
Have Hiro use Poe Sword, Ronfar attack and use Calm Litany as needed,
Jean attack, and Lemina cast Ice Wall. Whenever someone gets entangled
in a vine, he or she cannot move around the battlefield Also, the
Pulsinator is probably the Corpse Crusher's most dangerous attack, so be
sure to have Ronfar cast Calm Litany whenever you see it coming.
After killing the Corpse Crusher, Leo and his guards appear. They
capture and take everyone away but Hiro -- Leo wants to question him.
Tell Leo that Lucia isn't the destroyer when he asks you (second
choice), and a priest will appear, summoning another Corpse Crusher,
which Hiro and Leo have to fight alone. Use Hiro's Poe Sword and Leo's
Flash Blade to defeat the monster. After you defeat the Corpse Crusher,
Leo tells Hiro that they must put their differences aside if they are to
make it out of Azado Tower alive.
Make sure you save your game here. Going back down Azado Tower with
just Hiro and Leo is not an easy task. Use Hiro's Poe Sword and Leo's
Flash Blade to defeat the monsters you encounter. Remember that there's
a goddess statue on the seventh floor for you to use if your HP is low
(but it costs 1000 silver to use). On a side note, Leo starts out at
the same level as Hiro, so if you pumped up Hiro's levels like crazy
using the method described earlier, Leo would be at a high level as
well.
At the first floor of the tower, you'll find Leo's guards, who are all
injured. Mauri (Leo's sister and one of Althena's heroes) and the rest
of your party are outside Azado Tower. Mauri has already set fire to
the surrounding area, and is determined to kill Lucia. Leo doesn't let
her, as he has his doubts that Lucia really is the Destroyer. He says
he will take Lucia to Pentagulia to allow Althena to judge her fate.
Mauri angrily leaves and the party heads to Pentagulia on the Dragonship
Destiny.
======================
16. ALTHENA'S "BEAUTY"
======================
You're given guest status on the Dragonship Destiny, so you could
explore the ship and talk to everyone. Talk to the guard who likes
cats, leave Ruby with him, and head to the deck. Watch the fairly long
scene here, in which Lucia expresses her concerns about her mission, and
snaps at Hiro.
As you leave the Destiny, you'll have another short encounter with
Ghaleon. Leo smells a rat, and takes off. Talk to the other members of
your party. Each of them has business to take care of in Pentagulia,
and they'll leave. Lucia feels a bit of emptiness after she says
goodbye to all her friends.
----------
PENTAGULIA
----------
There are no shops in Pentagulia. The city mainly consists of four
towers (the White Tower in the northwest, the Red Tower in the
southwest, the Blue Tower in the northeast, and the Black Tower in the
southeast) and a shrine. You can enter each of the four towers. Ronfar
and Mauri are in the Red Tower, Jean and Lunn are in the Blue Tower, and
Lemina and Borgan are in the Black Tower. You can listen in on part of
their conversations in each of the tower.
Enter the shrine and talk to Leo, who offers to escort you to Althena.
Say yes, and you'll enter Althena's chambers. Ghaleon and Althena are
here. Althena introduces herself, but Lucia immediately says she's an
imposter and tries to cast a spell on the fake Althena. Ghaleon blocks
the spell and knocks Lucia unconscious. Hiro tries to attack Ghaleon,
but he loses the battle.
------------------------------------------
UNDERGROUND PENTAGULIA AND THE FIVE TOWERS
------------------------------------------
Enemies you encounter here:
Assassin, Flash Lord, Flyboy
Hiro and Ruby wake up in a prison cell at the top floor of the White
Tower in Pentagulia. Talk to Ruby to try to find a way out. A man
named "Mystere" appears (who's obviously Leo wearing a party mask) and
lets you out. Though he claims he's not Leo, Mystere says that your
friends have been imprisoned in the towers of Pentagulia, and he decides
to join your group to help you rescue them. Make your way down the
White Tower. The towers of Pentagulia are interconnected by an
underground passage. The White Tower is in the northwest corner of the
passage, the Red Tower is in the southwest corner of the passage, the
Blue Tower is in the northeast corner, and the Black Tower is in the
southeast corner. Ronfar is held in the Red Tower, Jean in the Blue
Tower, and Lemina is in the Black Tower. Now is a good time to save
your game. The monsters here (Assassins, Flash Lords, and Flyboys) can
attack in large numbers, and can easily make short work out of Hiro and
Mystere if you're not careful. Although you can rescue your friends in
any order, I suggest getting Ronfar first (for his healing spells), then
Lemina and Jean. Make your way up the top of the other three towers.
The paths are simple and be sure to pick up all the items in the
treasure chests along the way. When you rescue your friends, they'll
each tell you how they got imprisoned in the towers. After retrieving
your last party member, Mystere tells you his job is done and leaves the
group. As you proceed down the tower, you'll see Leo (no party mask
this time), who joins your group and tells you that there's a secret
exit back to Pentagulia. The door is between the two goddess statues in
the undergroud passage. Go through the door, and you'll find yourself
in the palace at Pentagulia.
Lucia is imprisoned somewhere in the palace. Walk up to the second
floor and head east to the door, and eavesdrop as Ghaleon and the fake
Althena taunt Lucia. Leo takes off when he finds out he's been working
for the side of evil. When you have control of your party again, enter
the room and release Lucia from her shackles. She's still determined to
find the real Althena, and thinks that Althena is locked in the fifth
tower of Pentagulia, the Goddess Tower. Lucia suspects that the pool in
the middle of Pentagulia serves as a transport fountain to the Goddess
Tower, and she jumps in. Jump in after her.
The party finds itself in front of the Goddess Tower. However, a magic
force prevents you from entering the tower. The fake Althena appears
and summons her "friends" (Mauri, Borgan, and Lunn). Ghaleon appears as
well, but before a confrontation occurs, the White Dragon Wings begin to
glow and warps the party out of Pentagulia. Continue watching the
scene, in which Zophar tells Ghaleon to strengthen the seal around
Pentagulia and to make certain Lucia does not succeed in her mission.
====================
17. NALL'S TRUE FORM
====================
Hiro and his friends appear at Taben's Peak. Talk to Nall, who says
that in order to remove the magic seal at the Goddess Tower, you have to
retrieve the four Dragon Auras, which are guarded by Althena's heroes.
When Nall asks Hiro if he wants to help Lucia in this task, say yes.
Talk to Ronfar, Jean, and Lemina, who each have scores to settle and
also join you on your quest. Leave Taben's Peak and go inside the
Dragonship Destiny, which is parked right outside.
Hiro will have to fight Leo one on one for the White Dragon Aura, but it
is an incredibly easy battle (just use Poe Sword, he'll fall within two
rounds). After defeating him, Leo will give you the White Dragon Aura,
as well as control of the Dragonship Destiny. However, he leaves,
saying he cannot fight by your side. Head to the White Dragon Cave. To
get there, drive the Destiny to Meribia and head west across the ocean
until you reach the ice continent. You'll have to park the Destiny, so
walk northeast to the cave.
-----------------
WHITE DRAGON CAVE
-----------------
Enemies you encounter in the White Dragon Cave:
Electro Eye, Blyzzer, Ice Pup, Muttley
The passage to the White Dragon's Lair is closed; to open it, you have
to open the four white treasure chests, which are located in the four
rooms in the cave. The white chest in the center of the northwest room
contains Platinum Armor (for Hiro); to get to it, walk along the path in
a clockwise direction. There are also two other normal treasure chests
in the northwest room, one (in the NW corner) contains some silver
pieces and the other (SE corner) has a Dover Nut. It's probably a good
idea to use the White Dragon Wings to exit the cave each time you
collect a white treasure chest, to save you some walking (and save from
fighting a lot of enemies). The white chest in the NE room contains a
Platinum Helm (for Hiro). To get to it, simply walk over the path to
the right and cross the overpass, then head straight north. The white
chest in the SE room contains an Angel Ring. To get to this treasure
chest, walk onto the second path (from the left) and head north (when
the path splits, walk on the right side). There are also other treasure
chests in this room, a Shiro Tail (on the left path), and some silver
pieces (right path). The SW room is an annoying transport maze, similar
to the mirror maze at the Mystic Ruins. Here's how to get past the
transport maze and get to the white treasure chest:
Upon entering the SW room, walk north to the first teleport, northwest
to the next teleport, east to the next teleport, walk back into the same
teleport, walk into the same teleport (again), walk into the same
teleport (there's a treasure chest with a Silver Light if you walk west
first), walk into the same teleport (you'll find a treasure chest with a
Dover Nut if you head south first), walk into the same teleport, walk
into the same teleport, then head north to the white chest (which
contains a Dragon Angel Crest).
When all four treasures from the white chests have been collected, the
door to the White Dragon's lair is opened. Walk through the door, and
you'll have to fight the White Fiend to get through.
BOSS STRATEGIES: WHITE FIEND
When it turns purple, the White Fiend will do an attack called the Coma
Blast, which can silence your characters. Make sure to have Ronfar use
Clean Magic to nullify the effects of Coma Blast. You may also want to
have Ronfar equipped with a Tri-Ring beforehand to keep him from being
silenced. Also, it's wise to have at least someone equipped with the
Dragon Angel Crest you found earlier (preferably Hiro or Ronfar). Other
than that, beating the White Fiend is standard boss fare: Hiro use Poe
Sword, Ronfar use Rest Litany (or equivalent spell), Jean use Needle
Step, and have Lemina cast Flame Shot (or equivalent spell).
You'll find Nall waiting for you at the White Dragon's Lair. Walk up
and throw the White Dragon Aura at the crystal. With the dragon's power
no longer sealed, Nall transforms into the White Dragon. Nall gives you
the White Dragon Crest and says he will melt the icebergs blocking your
way to the southern continents. Use the White Dragon Wings to leave the
cave, embark on the Destiny, and head south through the sea to the town
of Horam.
=====================================
18. KARATE TOURNAMENT AT THE ZEN ZONE
=====================================
-----
HORAM
-----
WEAPON SHOP ARMOR SHOP
Atomic Punch 12000S Blazing Robe 9000S
Iron Mace 12000S Gold Clip 6000S
Platinum Blade 18000S Platinum Armor 9000S
Platinum Scimitar 9999S Platinum Shield 3600S
Thor's Hammer 18000S Seal Wrap 9000S
Steel Bracelet 2500S
ITEM SHOP Thunder Shield 9200S
Dover Nut 1200S Wisdom Tiara 6000S
Dragonfly Wing 120S
Fire Ring 20000S
Fresh Ring 12000S
Lynx Tail 15000S
Plasma Ring 20000S
Purity Herb 50S
Refresher Ring 16000S
Sunflower Seeds 150S
Horam is a town dedicated to the martial arts. There are several dojos
here preparing for the upcoming karate tournament at the Zen Zone. Walk
into the Wong Dojo (the large building in the north part of town) and
talk to Wong-Lee. He is Lunn's former master. Jean asks him for an
invitation to the karate tournament. Watch the scene in which Jean
throws out her dancing attire and dons a karate garb to fight in the
tournament. She returns, saying that her karate "combines the power of
Blue Dragon Karate with the grace of dance". Wong Lee is impressed, and
gives Jean an invitation to the tournament. Leave Horam and head to the
Zen Zone to the southeast. You won't be able to drive the Destiny
directly to the Zen Zone; you'll have to park near the two bridges and
walk the rest of the way.
Note: From this point on, Jean can no longer use the equipment designed
for dancers (fans and dresses), but she can now equip gloves and wraps.
And, while she could still use her dance spells, she also gains the
ability to use the deadly Blue Dragon Karate techniques in battle.
--------
ZEN ZONE
--------
MERCHANT
Dover Nut 1200S
Dragonfly Wing 120S
Herb 150S
Holy Water 400S
Purity Herb 50S
Spring Water 100S
Sunflower Seeds 150S
When you get to the Zen Zone, show the man at the front your invitation.
The children who are forced to learn the ways of Blue Dragon Karate are
in the dojos on the NW and NE corners of the Zen Zone. Lunn is also
here, and he'll tell you that in order to fight him, you must first
defeat his followers, and that he "expects you to fail miserably".
There's a merchant here, selling some recovery items. Buy some Dover
Nuts if you need any, then talk to the man beside the ring and he'll ask
you if you're ready to fight. Say yes. You could only have three party
members fight in the tournament, so Hiro, Ronfar, and Jean take part in
the competition. The first battle is with a group of Ninjas. Use
Hiro's Poe Sword or Battalion, Ronfar's Rest Litany, and Jean's Haduken
to defeat them. Once they're defeated, heal your party at the goddess
statue, and talk to the man beside the ring again. You'll have to fight
a battle with 3 Wolf Guards (just use the same techniques used to defeat
the ninjas earlier). Heal at the goddess statue again, and fight the
third battle against three Mercenaries.
Make sure Jean is stocked up on Dover Nuts, then talk to Lunn. Jean
challenges him to a fight -- is she wins, Lunn has to stop corrupting
the art of karate and free the children he has kidnapped for the cult.
Lunn accepts her challenge, but says that the fight is to the death; if
he wins, he will not only kill Jean, but her friends as well. Agree to
his terms and fight Lunn.
BOSS STRATEGIES: LUNN
Jean has to fight this battle alone. Make sure her dance magic is
pumped up to at least level 16; you'll need the Dopple Dance spell to
win this battle. It's also a good idea to have Jean equip a Heal Ring
so she can recover some HP each round. Equipping a Shiro Tail might
help as well (it increases her agility so she could attack first). When
Lunn hands are on his waist, he's going to use the chameleon technique,
in which he turns invisible. When Lunn is "flaming", he's going to use
Dragon Gale, which does about 100-120 points of damage. When he's
crouching, Lunn's going to use Viper Punch, which does about 60-70
points of damage. Make sure Jean casts Dopple Dance when Lunn's about
to use the chameleon technique; the dopple Jean can hit (and uncover)
Lunn when he's invisible. Try to keep Jean's HP over 150, and use
Haduken to attack Lunn.
Jean gets 10000 experience points after defeating Lunn. Talk to him,
and he'll ask for your forgiveness, to which Jean can only say "...".
Lucia tells Lunn to surrender the Blue Dragon Aura. Lunn gives you the
Aura, and gives you the directions to the Blue Dragon Cave. Leave the
Zen Zone, return to the Dragonship Destiny, and drive to the Blue Dragon
Cave, which is along the river southeast of Horam.
===========================
19. AWAKETH THE BLUE DRAGON
===========================
----------------
BLUE DRAGON CAVE
----------------
Enemies you encounter at the Blue Dragon Cave:
Doom Rigger, Aqua Elemental, Ammonia, Aura Shark, Zombie, Groper
Be careful of some of the enemies you meet here. The Aqua Elementals
are very annoying; when you see one with its sword pulled back, it's
going to unleash a powerful water-based attack that does about 100-200
damage to each party member. When you see this attack coming, use
Hiro's Poe Sword and hope that he attacks before the Aqua Elemental
does. Also, you may find Jean's Needle Step spell to be useful against
the Aqua Elementals, because of the spell's ability to freeze enemies.
The Doom Riggers seem to be a lot like the Ice Mongrels; the only attack
that seems to be effective is Poe Sword, while all other attacks merely
do 1 damage (or no damage at all) to the Doom Rigger. Also, they always
seem to run away before you get a chance to kill them. I've never had
the opportunity to defeat one yet, but I can only assume that you get
tons of experience points and magic experience points for doing so.
The path through the Blue Dragon Cave is pretty simple, and there are a
lot of treasure chests to open along the way. When you reach the room
with two waterfalls side by side, there's a transmission pool on the SE
corner. When you walk on it, you will be warped to a room that has a
treasure chest containing the Earth Crux. Before you could reach the
Blue Dragon's Lair, you have to fight and defeat the Blue Fiend.
BOSS STRATEGIES: BLUE FIEND
This is a pretty easy boss battle. Just use Hiro's Poe Sword, Ronfar's
Rest Litany, Jean's Haduken, and Lemina's Flame Shot. As with the other
fiends, have at least one character equipped with a Dragon Angel Crest.
When you reach the Blue Dragon's lair, throw the Blue Dragon Aura at the
crystal, and the Blue Dragon appears. He gives you the Blue Dragon
Crest and tells you to head south to awaken the Black Dragon.
================================================
20. THE STINKY, SLIMY, UTTERLY PUTRESCENT BORGAN
================================================
After exiting the Blue Dragon Cave, get on the Destiny and drive south.
You'll enter the Marius Zone, where the town of Zaback, as well as Neo-
Vane, lies. Continue heading south until you see the city of Neo-Vane
floating in the distance. Neo-Vane fires a poweful magic spell at the
Dragonship Destiny, temporarily disabling the ship. When you have
control of you party again, walk a short distance northwest to the
Zaback Mines.
------------
ZABACK MINES
------------
Enemies you encounter at Zaback Mines:
Boomba Kid
The only enemies you'll encounter in the mines are Boomba Kids, which
are kind of like a cross between a bomb and Mr. Potatohead. Basically
the way they're "dressed up" determines what will happen when they
explode. There's only one treasure in the mines, and it contains
Althena's Letter. It's on floor B2-B (this is what the room is named
when you try to save the game in this area). There's also a locked door
on this same floor, but don't worry about it at the moment. Exit the
mines, and you'll find yourself in the town of Zaback.
------
ZABACK
------
WEAPON SHOP ARMOR SHOP
Atomic Punch 12000S Blazing Robe 9000S
Dark Bow 10000S Onyx Armor 31000S
Onyx Sword 42750S Onyx Bracelet 7500S
Platinum Blade 18000S Seal Wrap 9000S
Thor's Hammer 18000S Thunder Armor 13500S
Thunder Helm 4200S
ITEM SHOP Thunder Shield 9200S
Dover Nut 1200S Wisdom Cap 4000S
Dragonfly Wing 120S
Fresh Ring 12000S
Herb 50S
Holy Water 400S
Purity Herb 50S
Refresher Ring 16000S
Sunflower Seeds 150S
The people of Zaback live in fear of Borgan. Most of the people who
reside here are either miners or rejects who could not pass the entrance
exam to the Neo-Vane magic guild. Purchase some new equipment for your
party, head into the Neo-Vane transmission room (west side of town), and
warp to Neo-Vane.
--------
NEO-VANE
--------
WEAPON SHOP ARMOR SHOP
Dark Bow 10000S Blazing Robe 9000S
Hell Spike 36000S Eagle Wrap 16000S
Holy Staff 41000S Onyx Armor 31000S
Onyx Staff 39000S Onyx Bracelet 7500S
Onyx Sword 42750S Saint Clothes 23000S
Seal Wrap 9000S
ITEM SHOP Thunder Helm 4200S
Dover Nut 1200S Thunder Shield 9200S
Dragonfly Wing 120S Wisdom Cap 4000S
Earth Crux 20000S
Fire Ring 20000S
Herb 150S
Love Pendant 20000S
Plasma Ring 20000S
Purity Herb 50S
Spring Water 100S
Sunflower Seeds 150S
Before entering Neo-Vane, you have to pass through a magic tester first.
Walk through the tester. Hiro, Ruby, Lemina, and Lucia are allowed
entry into Neo-Vane, while Ronfar and Jean are rejected and sent to work
in the mines. Talk to everyone in Neo-Vane. The front door to Neo-
Vane's Guild Mansion is locked, so you have to enter through the side
door and cross the Neo-Vane Trial Cave.
-------------------
NEO-VANE TRIAL CAVE
-------------------
Enemies you encounter at the Neo-Vane Trial Cave:
Flyboy, Trickster, Pyromaniac
Since all the "rejects" are taken here to mine for Black Dragon
diamonds, here's a good opportunity to rescue Ronfar and Jean. They're
in the 2nd basement floor of the cave; talk to them and they'll each
tell you that they're not very proficient at magic (as Ronfar says, "I'm
a priest, not a prestidigitator"). After rescuing them, you may want to
return to Neo-Vane and get some new equipment for them. Purchase an
Eagle Wrap and Hell Spike for Jean, as well as a Holy Staff and Saint
Clothes for Ronfar. Return to the caves. On the 5th basement level,
there's a transport that leads straight to the Neo-Vane Magic Guild
mansion.
You transport into the Neo-Vane prison. Talk to the prisoners here,
then head upstairs. Borgan is waiting for you. Lemina tells him that
Neo-Vane is "a disgusting mockery of everything Vane stands for", and
demands the Black Dragon Aura. You'll have to fight Borgan to get it.
BOSS STRATEGIES: BORGAN
IMO, this is the most difficult battle in the game. His Gravity Bomb
spell deals almost 200 HP of damage to every party member (enough to
kill Lemina with one hit if she's at a low level). He's also surrounded
by three orbs, and he is impervious to your attacks until you destroy at
least one of them. The orb in front of Borgan attacks the party
members. The orb behind him casts healing spells on Borgan. The orb to
Borgan's side casts the Magic Shield spell. Whenever his cane is
pointing towards you, Borgan is going to cast a random elemental spell.
And when his arms are stretched out to his side, Borgan's going to cast
Gravity Bomb. Make sure Jean (or Hiro) is equipped with the White
Dragon Crest and have her (or him) cast WD Protect whenever you see that
Borgan's about to use the Gravity Bomb spell. Destroy the orbs first,
then attack Borgan. Have Hiro cast Poe Sword, Ronfar cast Rest Litany
every round, and have Jean use Haduken (if she has the Blue Dragon Crest
equipped, have her cast Blue Dragon Vigor and attack the next round).
Borgan tends to reflect Lemina's attack spells, so she is pretty useless
in this battle. Have Lemina cast Magic Shield, and have her use Silver
Lights or Dover Nuts whenever necessary. Lucia, as usual, contributes
with the occasional attack spell (although Borgan sometimes reflects
these spells too).
After defeating him, talk to Borgan. He'll give you the Black Dragon
Aura. Go upstairs and talk to Miria. The ground begins to shake, and
Borgan appears, telling you that Neo-Vane is falling from the sky, and
that the only way to stop this fall is for you to return the Black
Dragon Aura to him. Lucia refuses, and uses her magic power to cushion
Neo-Vane's fall. A grateful Borgan gives you a key to allow you to open
the door to the Black Dragon Cave. Leave Neo-Vane, head back to the
Zaback Mines (which, for some reason, doesn't have enemies anymore, not
that I'm complaining :P), and use the key to open the door to the Black
Dragon Cave (it's on the same floor as the treasure chest that contained
Althena's Letter).
=============================
21. BLACK DRAGON, COME FORTH!
=============================
-----------------
BLACK DRAGON CAVE
-----------------
Enemies you encounter in the Black Dragon Cave:
Pyromaniac, Trickster, Webhead
The Black Dragon Cave shouldn't pose too much of a problem, except for
the floor B4. There's a platform here, with five ledges to jump from.
Falling down the bottom left ledge eventually leads to the Black
Dragon's Lair.
Like the two previous dragon caves, you must defeat the fiend in order
to reach the Black Dragon's Lair.
BOSS STRATEGIES: BLACK FIEND
As with all the Dragon Fiends, it's a good idea to have at least one
character equipped with a Dragon Angel Crest, which lessens the damage
from the fiend's attacks. Have Hiro use Poe Sword, have Ronfar cast
Rest Litany, have Jean cast Haduken (or Blue Dragon Vigor and attack the
next round), and have Lemina cast Ice Lance (or the equivalent spell).
At the Black Dragon's Lair, throw the Black Dragon Aura at the crystal,
and the Black Dragon will be awakened. He gives you the Black Dragon
Crest and tells Lucia that she is the key to "Althena's plan". When
Lucia asks about it, the Black Dragon says "All will be revealed in due
time". Since the White, Blue, and Black Dragons have already been
freed, there's only one dragon left -- the Red Dragon. Leave the Black
Dragon Cave and the Zaback Mines, and return to the Dragonship Destiny.
The Dragonship Destiny is now functional again. Drive the Destiny east
and through the tunnel (you'll see the remains of Neo-Vane near it).
The tunnel leads to a new area to explore -- the Minea Sea region. Head
to the town of Raculi, which is a short distance northeast.
==========================
22. THE CLEANSING OF MAURI
==========================
------
RACULI
------
SHOP
Dover Nut 1200S
Eagle Wrap 16000S
Goddess Clip 15000S
Holy Water 400S
Ice Blade 62000S
Mystery Tiara 26000S
Saint Clothes 23000S
Sunflower Seeds 150S
Thunder Claw 49000S
Vitality Vial 400S
Raculi is Ronfar's, Leo's, and Mauri's hometown. Mauri has been
terrorizing the people of Raculi, by forcing them to take part in a
"cleansing" ceremony, in which they practically give their souls to
Zophar. One of the villagers has a note for Ronfar from Mauri. Read
the letter; Mauri says that she's "enslaved to the way of evil" and that
she's a "marionette at the whim of a mad puppeteer". Head to Ronfar's
house. Leo is here, waiting for you. He tells you that the potion
Ronfar used to cure Mauri of her illness was actually the blood of
Zophar, that his evil has enslaved her very soul, and that the only way
to cure her is by the power of Althena herself. Lucia suggests that the
Aura of Althena, rumored to be hidden in Serak Palace, might be able to
save Mauri.
Get some new weapons and armor from the shop at Raculi. Hiro could use
the Ice Blade, and Jean could use the Thunder Claw. Then leave Raculi
and drive the Destiny northwest to Serak Palace.
------------
SERAK PALACE
------------
Enemies you encounter at Serak Palace:
Arrow Fish, Flash Lord, Necromancer, Synapse Guard
Mauri is performing her "cleansing" rituals here, on the first floor.
The door leading to her room is currently blocked, so head upstairs
through the staircase on the NW corner. Proceed through the dungeon,
and head up to the 5th floor. You'll find a room with three treasure
chests, the center one containing Althena's Tears. Lucia uses the
tears, and Althena's Aura surrounds the palace, returning everyone to
normal.
Head back downstairs and into the sanctum, where you find Leo about to
kill the evil Mauri. The party stops Leo before he does anything
drastic. However, Mauri has been under Zophar's influence for such a
long time, that he has almost completely taken over her soul. Ronfar
tries to enter her subconscious to destroy her inner demons.
--------------------
MAURI'S SUBCONSCIOUS
--------------------
When you have control of Ronfar in Mauri's subconscious, walk the paths
in the following order: right, left, then right. Each time Ronfar
crosses a path, the rest of the party (Hiro, Jean, Lemina, Lucia, and
Leo) has to fight a Firebird. Be sure to walk through the correct
paths; walking along the wrong paths will only lead to more unnecessary
battles with Firebirds. Assuming Ronfar crosses the correct paths, the
party only has to fight three Firebirds.
BOSS STRATEGIES: FIREBIRD
The Firebird has two parts: the body and its claws. Concentrate your
attacks on the claws first, then attack the body. Have Hiro use Poe
Sword, have Jean use Haduken or Blue Dragon Chop, have Lemina cast
Freeze Trap (or equivalent spell) and have Leo use Flash Blade. You're
not given an opportunity to heal in between battles, so keep your HPs up
using Dover Nuts.
When Ronfar reaches the end of Mauri's subconscious, she wakes up, fully
recovered. She gives you the Red Dragon Aura and tells Ronfar she loves
him. Leo, however, leaves, distraught by the thought that he was about
to kill his own sister.
Go to the Goddess Statue in front of Serak Palace to heal, then walk
into the Red Dragon Cave, which is behind the door at the back of the
Serak Palace Sanctum.
=======================
23. RUBY THE RED DRAGON
=======================
---------------
RED DRAGON CAVE
---------------
Enemies you encounter in the Red Dragon Cave:
Wind Genie, Necromancer, Soul Yanker, Buzz Boy
Some of the enemies in the Red Dragon Cave are pretty tough. The Wind
Genies are particularly dangerous; whenever you see one with its sword
pulled back, DO NOT attack it. Use a powerful magic attack like Poe
Sword or Ice Arrow. If you try doing a normal attack on a Wind Genie
when its sword is pulled back, it merely blocks the attack and unleashes
a wind-based attack on the entire party, inflicting around 100-200
damage. Also, the Necromancers are impervious to all magic spells, so
most of the spells Lucia tries to cast on them will just get reflected
back to the party. The Dragon Cave is a good place to gain levels and
magic experience; try to get everyone at least up to level 36 before
trying to tackle this dungeon.
Room B2-A (if you want to know what your location is in the cave, just
check the save screen and it'll tell you where you are) is a maze of
tunnels with a bunch of treasure chests. The exit to the next room is
in the NE corner. When you reach the area of the cave with a huge pool
of lava, jump onto one of the square-shaped platforms and ride it across
to the other side. The trick to getting through this dungeon is to make
it to the top floor, to a room with four floating orbs. When you touch
each of these orbs, a huge boulder will fall to the floor below,
blocking the lava and creating a bridge for you to cross. The Red Fiend
is blocking your way to the Red Dragon's Lair.
BOSS STRATEGIES: RED FIEND
It's a good idea to have at least one character (preferably Ronfar)
equipped with the Dragon Angel Crest (protects against dragon breath).
When the fiend turns a shiny bright red color, it's going to use the
dangerous Gatling Flame attack. Be sure to have one of your faster
characters (either Hiro or Jean) cast White Dragon Protect when you see
this attack coming. Have Hiro use Poe Sword, Ronfar cast Rest Litany or
Tranquil Litany, have Jean use Haduken or cast Blue Dragon Vigor and
attack the next round, and have Lemina cast Ice Arrow or Ice Lance.
Head into the Red Dragon's Lair and throw the Red Dragon Aura at the
crystal. Strangely enough, nothing happens, as Ruby doesn't turn into
the Red Dragon. As Ronfar says, "Maybe you're just an annoying little
flying cat." Lucia tells Ruby to calm her fears. After Ruby says a
small speech, she transforms into the Red Dragon. She tells you that
since all the dragons have been released, now is the time to assault
Pentagulia. Ruby transforms back to normal form and gives you the Red
Dragon Crest. Walk out of the Red Dragon Cave (you can't use the White
Dragon Wings to escape this time). On your way back through the cave,
you will find a path lined with treasure chests (that were previously
inaccessible because of the lava). Be sure to open these chests
(there's a Love Pendant, a Phoenix Mail, a Pyro Helm, a Flame Robe, and
a Flaming Shield in these chests).
Note: Before heading towards Pentagulia, you may want to take the time
to explore the Dragon's Nest and Lion's Head dungeons. This is probably
the LAST chance you have to explore these dungeons in the normal quest.
Refer to section 28 below for more information on these two dungeons.
====================
24. HIRO THE CRYSTAL
====================
Drive towards Pentagulia in the Dragonship Destiny. If you don't
remember where it is, Pentagulia is located off the ocean west of Vane
and Azado. Before you could reach Pentagulia, Ghaleon appears on the
deck of the Destiny, saying that "Zophar's restoration is not yet
complete, and that it's his job to "create a little...crisis." He casts
a spell, turning Hiro into a giant crystal, and disappears.
In order to save Hiro, they have to turn around and head to the Blue
Spire to revive him. Despite this setback, Lucia is still determined to
continue her quest. She tells Ronfar to continue the course to
Pentagulia, and that her only mission is to save the world, regardless
of the cost. This response makes everyone angry -- especially Ruby, who
says that Lucia's "placing true love on the altar of trust and spitting
on it". Lucia eventually agrees to go to the Blue Spire and revive
Hiro.
You now have control of Lucia. While you have control of her, you can't
open treasure chests or purchase items from the shops; also, she almost
always runs away from battles whenever you encounter monsters. The
other party members (Ronfar, Jean, and Lemina) are still on the
Dragonship Destiny, and don't travel with Lucia until she gets to the
Blue Spire. Drive the Dragonship Destiny to the Blue Spire. Ronfar,
Jean, and Lemina will rejoin the party as they trek back through the
Blue Spire. Cross through the Blue Labyrinth and the Blue Spire Garden.
When you reach the 1st floor of the Blue Spire, Lucia opens a secret
door that leads to the Blue Spire Energy Room. This room contains magic
power that has been collected for thousands of years. This magic would
someday be used to restore the Blue Star, and Lucia uses some of this
magic to revive Hiro from hid condition.
With Hiro alive again, head back down the spire. Nall is waiting for
you at the Blue Spire Garden, and says that you must get to Pentagulia.
=========================
25. ASSAULT ON PENTAGULIA
=========================
The Destiny automatically arrives at Pentagulia. Watch the cool anime
scene, in which the four dragons destroy the magical seal around
Pentagulia. When you have control of your party again, walk north from
the Pentagulia dock and you'll end up in front of the Goddess Tower.
You see the fake Althena walk into the tower. Follow her.
-------------
GODDESS TOWER
-------------
The fake Althena is panicking and crying for Zophar's help. Zophar much
obliges by turning her into a hideous beast that attacks your party.
BOSS STRATEGIES: FAKE ALTHENA
The Fake Althena is made up of several parts: the body, a cane, and two
monster heads. When the cane is shining, it's going to use the Lethal
Rod attack. This is probably the most dangerous attack in the battle,
so use Hiro's Poe Sword to get rid of the cane first. Then concentrate
his attacks on the body. Have Ronfar cast Rest Litany (or the
equivalent spell), have Jean use Blue Dragon Chop, and have Lemina use
Magic Shield.
Enemies you encounter in the Goddess Tower:
Reflector
Make your way up the Goddess Tower. It's a very simple dungeon, and be
sure to open all the treasure chests. Among the items you find are the
Kaiser Knuckle (Jean's most powerful weapon), and the Dragon Staff.
Nall is waiting for you on the sixth floor. He has something to show
Lucia, a recording that Luna (Althena) made for her. Watch the
recording, and listen carefully to what Luna has to say. She reveals
much about Lunar's and the Blue Star's past; but most importantly, she
tells Lucia to believe in the power of humanity, as it alone is the only
force that could defeat Zophar. Despite Luna's advice, Lucia remains
skeptical, saying "so much has gone wrong" and "it cannot be the entire
key". Lucia suddenly decides to claim Althena's power, stealing her
magic (as well as yours) and goes after Zophar by herself.
Make your way back down the Goddess Tower. Since your magic power is
completely gone, the battles may be a bit more difficult. Use Dover
Nuts to keep your HPs up. As you approach the Dragonship Destiny,
you'll find that Zophar's awakening has already begun.
What follows is a very long anime scene in which Zophar appears out of
the sky and erects a huge palace where Pentagulia once stood. Lucia
appears and tries to use Althena's magic to stop Zophar, but she fails
and gets captured by Zophar. Lucia uses the last of her magic power to
warp the party back to Vane.
The scene shifts to the roof of the Vane Magic guild. For the last
three days, Hiro has done nothing but think of Lucia, and Ruby's very
concerned about him. Go downstairs and talk to both Miria and Borgan.
Then find your friends and talk to them. Lemina is by the tower in the
north side of town, Ronfar and Mauri are in the library, and Jean and
Lunn are in the Cave of Trials. Return to the guild mansion and talk to
Miria again, who says someone is waiting for you on the roof. It is
Leo, and he decides to join your party for the final battle. Leave the
guild mansion, where you'll find Ghaleon taunting your friends.
BOSS STRATEGIES: GHALEON
Ghaleon has at least four major attacks:
-When Ghaleon's Sword is held in front of him, he's going to do two
normal attacks.
-When he's holding a glowing white sphere in his hands, Ghaleon is going
to use the Dragon Cannon attack, which does huge damage to each party
member.
-When his sword is resting upon his shoulder, gathering power, Ghaleon
is going to use the Schitzo Blade attack, which automatically kills one
character.
-When he's holding his sword straight up in the air, gathering power,
Ghaleon's going to use the Thunder Bomb attack, which does lightning
based damage to a single character.
This is a two part battle. In the first part of the battle, you still
have no magic, so just use normal attacks. After he loses a certain
amount of HP, your magic powers will be restored (and your HP is
healed). During the second part of the battle, unleash your most
powerful attacks (Hiro's Poe Sword, Jean's Blue Dragon Vigor + attack,
Leo's Flash Blade). Ronfar, as always, should heal the party with
Tranquil Litany each round. Lemina's spells are mostly useless against
Ghaleon, so have her cast Magic Shield each round. Use Angel Tears or
have Ronfar cast Revive Magic whenever someone succumbs to the Schitzo
Blade.
Talk to Ghaleon after defeating him, and he'll give you his sword. When
you have control of your party again, take the time to make one last
stop to the item shop and stock up on Dover Nuts and Silver Lights.
This is the only chance you have to purchase items before going after
Zophar, so it is VERY important that you do this. When you're ready to
leave, talk to Ghaleon again. When you are given a choice to say
something (either "Are you serious Ghaleon?" or "No! I will find another
way!"), pick the second choice.
===============================
26. FINAL ENCOUNTER WITH ZOPHAR
===============================
---------------
ZOPHAR'S PALACE
---------------
Enemies you encounter in Zophar's Palace:
Gorgonka, Laser Boy, Velma & Louiez, Magic Hat, Phantom, Power Zappyr
When you enter the palace, you'll see an image of Lucia. She uses the
little bit of power she has left to give you the Goddess Crest (enables
you to cast Althena's Light). Before trying to tackle this dungeon, I
suggest you have everyone at least at level 45. Also, make sure
Ronfar's Health spells are at the maximum level. You may also want to
power up Ronfar's Chance magic until he learns Hades Wager (if he hasn't
already). Fight the monsters around here to gain levels and magic
experience points. If you need to recover HP and MP, you could return
to the Dragonship Destiny and use the Goddess Statue there. Because you
can't use the Destiny to leave Zophar's Palace and return to town, it's
imperative that you have purchased Dover Nuts and Silver Lights in Vane
BEFORE leaving for Zophar's Palace.
You begin at Zophar's Keep. First enter the door to the far right,
which leads to a room that has a Storm Shield. The room behind it has a
treasure chest that contains the Immortal Robe. Return to the first
room of Zophar's Keep and enter the door in the center of the room.
You'll come across a room with a treasure chest that contains the King's
Mail. This room is split into two directions. Go through the path to
the left, and the path will again be split by two exits. Each exit
eventually leads to two separate buttons on the north wall -- you'll
have to press both buttons in order to continue your way through
Zophar's Palace. When you have pressed both buttons, return to the
first room of Zophar's Keep and enter the door to the far left. Walk
onto the transport pad, pick up the Magic Rod in the treasure chest, and
go through the door to the north. You'll now find yourself in Zophar's
Tower.
There's another transport pad on the third floor of Zophar's Tower. To
activate it, you have to touch four colored orbs along the "tubes" of
Zophar's Tower. Here's a step-by-step walkthrough to get past the
tower:
Upon entering the tower, pick up the Angel Armor in the treasure chest
in the SW corner of the room. Go up the staircase in the SE corner,
which leads to the third floor. Head west to the next staircase, which
leads down to the second floor. Pick up the Immortal Wrap (armor for
Jean) in the treasure chest and exit through the door to the south.
You'll find yourself in the "tubes" area of Zophar's Tower. The tubes
act as a transport device to get from one floor to another. Walk a
short distance to the northwest and go up the west tube (the other tube,
which goes down, leads to a dead end). Touch the White Orb, then head
back down the tube and go back into the door you exited from earlier.
Backtrack a bit, and return to the third floor of the tower. Go up the
staircase on the northeast corner of the room, and continue walking
upstairs until you reach the fourth floor. Pick up the Gamblin' Suit
(gee, I wonder who equips this?) from the treasure chest and exit
through the south door, back into the "tubes" area. Walk to the east a
bit and touch the Black Orb, then walk west and go up the long tube.
Touch the Blue Orb, then enter the tower through the nearby door. You
should be on the seventh floor of the tower. Go up the staircase to the
northwest (which leads to the ninth floor). Pick up the Justice
Bracelet in the treasure chest, and go down the south staircase. You'll
be on the eighth floor. Pick up the Silver Light in the chest and exit
the room through the doorway, back into the "tubes" area. Go up the
tube to the northwest and touch the Red Orb. Now, with all four orbs in
place, backtrack and return to the seventh floor. This time go up the
staircase in the middle of the room (leads to the ninth floor again),
and exit the room from the south (which again leads to the "tubes"
area). Walk a short distance east, and go down the tube. Then walk
southwest and go down another tube. Continue heading west and falling
down tubes until you approach a door. Go through the door (you should
be on the fifth floor of the tower). Get the Dragon Helm from the
treasure chest and walk down the north staircase (which leads to the
third floor). If you lowered all four orbs, the transport system in
front you would activate and you'll warp instantly to Zophar's Pinnacle.
To get past Zophar's Pinnacle, you have to fight the four Dragon Fiends
again. The Red Fiend is in the top right corner, the Black Fiend is in
the top left corner, the White Fiend is in the bottom left corner, and
the Blue Fiend is in the bottom right corner. Just use the same
techniques you used to defeat them earlier in the game. After defeating
all four of them, the gate in the center of the room opens.
Walk through the fairly long corridor, until you reach Zophar's
Coliseum. Zophar, along with the imprisoned Lucia, is waiting for you
here, and he has some words to exchange with your party before he
attacks.
BOSS STRATEGIES: ZOPHAR
When there are two stars hovering around Zophar's body, he's going throw
crescent shaped objects at the party, which does about 175 damage to two
characters. When Zophar's finger is pointing up and a halo floats over his
head, he's going to use the Ultra Vortex attack, which does about 225 damage to
everyone in the party. When a misty blue sphere appears in front of Zophar,
he's going to use Pain Pulse, which inflicts about 120 damage to a group of
characters. Finally, when a white sphere appears over Zophar's head, he's going
to use the Bad Dream attack, which does about 125 HP of damage to the entire
party. Zophar ALWAYS begins this battle with the Bad Dream attack before you
can do anything, so be sure to keep your HPs up until Ronfar could use Tranquil
Litany. Have Hiro use Poe Sword, have Ronfar cast Tranquil Litany, have Jean
cast Blue Dragon Vigor one round and attack the next, have Lemina cast Magic
Shield, and have Leo use Flash Blade.
After defeating Zophar, Ruby points out how easy he was to defeat ("I
mean, Borgan was way tougher, don't you think?"). Zophar reappears,
steals Lucia's magic, and transforms into an even more hideous (and yet, more
feminine looking) form.
You can't harm Zophar during this battle. He has two magic barriers in
front of him, and while you could attack and destroy these barriers,
they'll immediately reappear. In this form, Zophar mainly uses the
magic Lucia used (Spark Cannon, Pulse Laser, Napalm Shot, etc.). Just
keep your HPs up and listen to Lucia talk before each round. She
eventually says she believes in the power of the human spirit, and that
it could defeat Zophar. She breaks free from Zophar's grasp and heals
your party. Then you have to fight Omni-Zophar.
BOSS STRATEGIES: OMNI-ZOPHAR
Omni-Zophar has at least 6 major attacks:
-If a white glow appears on Omni-Zophar's head, he's going to use Metal
Shot, which attacks a group of characters for about 150-200 damage.
-If a bluish-colored shining ball appears on one of the hands, he's
going to use Plasma Cannon, which attacks a single character for about
200 damage.
-If a green shining ball appears on one of Omni-Zophar's hands, he's
going to use Ultra Ray, which (I think) lowers the defensive power of
the entire party.
-If a red shining ball appears on one of Omni-Zophar's hands, he's going
to use Cosmic Burn, which only does about 40-60 damage to each
character.
-If a black disk appears on the ground, Omni-Zophar's going to use the
Hell Wave attack, which does about 700 damage to anyone near the disk
(yes, this is usually enough to kill most characters with one hit).
-Omni-Zophar also has an attack in which a couple hands appear and
attack two party members, but I'm not sure how to predict when he's
going to use this attack.
Whenever you see the black disk appear on the ground, try to get away
from it, either by defending or doing a normal attack on Omni-Zophar's
head. Anyone near the disk will be caught in the Hell Wave attack, and
probably won't survive. To win this battle, you have to get rid of the head.
You COULD attack the hands and get rid of them first (which
lessens the number of attacks you have to endure each round), but it
tends to make the battle last a lot longer. Have Hiro constantly use
Poe Sword on the head, and have Ronfar cast Tranquil Litany. I never
had good results using Blue Dragon Vigor during this battle (it doesn't
seems to work in this battle), so have Jean use Haduken. Lemina should
cast Pressure Cooker on the head for one round, then cast Magic Shield
and use Silver Lights the subsequent rounds. Leo should use Flash Blade every
round. Because Omni-Zophar could unleash up to three attacks in one round, it's
a good idea to make sure Ronfar is NOT the only character who could cast healing
spells. If Hiro is equipped with the Dragon Helm, he'll gain the ability to
cast Rest Litany. Also, if he is equipped with the Phoenix Mail, he gains the
ability to cast Revive Magic. I also had Leo equipped with the Goddess Crest so
he could cast Althena's Light. Use these spells in case the party's badly hurt
at the beginning of a round. White Dragon Protect is also a good spell to use
to prevent damage for one round; have one of the faster party member equipped
with the White Dragon Crest (in my case it was Leo). If someone dies, revive
him or her with Ronfar's or Hiro's (if he's equipped with the Pheonix Mail)
Revive Magic spell or with Angel Tears. Ronfar's Hades Wager (or the equivalent
spell) has the possibility of reviving more than one character at once, but it
relies mostly on luck. Lemina is probably the only expendable character in the
battle with Omni-Zophar; if she dies, don't waste any resources trying to revive
her. Unfortunately, with the exceptions of Pressure Cooker (which can only be
used once against Omni-Zophar anyway) and Magic Shield, Lemina's spells pretty
much do squat in the major boss battles. Omni-Zophar has somewhere around 8000-
8500 hit points, so this is a very long fight.
************************************************
UPDATE (5-3-2000):
Hatless has told me a way to defeat Omni-Zophar in 3 or 4 rounds! Here's how:
First off, the following things must be equipped on your characters:
Hiro: Ghaleon's Sword, Blue Dragon Crest, Wind Pendant
Ronfar: Justice Bandanna
Jean: Goddess Clip
Leo: Goddess Crest
Round 1:
-Have Hiro cast Blue Dragon Vigor
-Have Ronfar use Pressure Cooker on Omni-Zophar's Head
-Jean: Use Power Drive on Hiro
-Lemina: Use Power Drive on Hiro
-Leo: If Zophar attacked first, use Althena's Light. Otherwise, it really
doesn't matter what he does. If you used the Lemina Bug (see below) and have
the Grim Rapier equipped on him, have Leo attack Zophar's head.
Round 2:
-Hiro: Attack Zophar's head. He usually does critical attacks, and depending on
his level, he could up to 900 HP of damage per hit!
-Ronfar: Use Pressure Cooker on one of the arms (to keep it from being a
threat).
-Jean: Doesn't matter.
-Lemina: Use Pressure Cooker on one Omni-Zophar's other arm (to keep it from
being a threat).
-Leo: Althena's Light
Round 3:
-Blue Dragon Vigor (if it didn't work before). If it did work, just have Hiro
attack normally.
-Ronfar: Cast Rest Litany/Tranquil Litany.
-Jean: Doesn't matter
-Lemina: Doesn't matter
-Leo: Doesn't matter
Round 4:
-Have Hiro attack Omni-Zophar's head. He should be dead by now. If not, just
repeat the steps of Round 3 until the battle is over.
I tried this trick out, and it works like a charm! I guess I was wrong about
the Blue Dragon Vigor spell not working in this battle. I never got it to work
on Jean, but it usually works fine on Hiro.
************************************************
After defeating Omni-Zophar, Lucia is reunited with everyone else.
However, Zophar reappears and transports Hiro and Lucia to another
dimension. Hiro and Lucia are forced to fight the third form of Zophar
by themselves. I don't think it's possible to lose this battle; just
have Hiro use Poe Sword on Zophar for a few rounds, until Hiro and Lucia combine
their attacks to finish him off.
Now that Zophar's gone, sit back and watch the first ending sequence (I
won't spoil anything this time, but I'll just say that what happens is
probably not what you'd expect). But, the adventure's not over yet.
After the words THE END appear on the screen, the game will restart.
There's now a fourth choice on the load screen: the EPILOGUE.
============
27. EPILOGUE
============
Grandpa Gwyn says that the only way for you to reach the Blue Star is to
enter the transport chamber in the Star Dragon Tower. However, in order
to enter the Star Dragon Tower, you must use the same technique used to
enter the Blue Spire: insert the left and right dragon's eye jewels into
the dragon's head in front of the tower. As you may recall in the
game's intro, Hiro took one of the jewels from the dragon's head in the
Dragon Ruins, but a trap prevented him from getting the other one. That
jewel is still there. The location of the other jewel is unknown. So,
the quest is simple: get the two dragon's eye jewels, use them to enter
the Star Dragon's Tower, and use the transporter there to take you to
the Blue Star.
Although it is entirely possible for Hiro to get to the Blue Star by
himself, it is a good idea to get help from his friends. Besides, they
all offered to help him if he ever needed any! Hiro still has
possession of the Dragonship Destiny, so you can use this to explore
Lunar and find your friends.
Go to Raculi and talk to Ronfar and he'll offer to join you. Head over
to the Guild Mansion in Vane, where Lemina will help you out. Go to the
Carnival, where Jean is enjoying her life as a dancer. She'll don her
karate gear again and join you. Go to the Mystic Ruins (this was the
same dungeon where you first met Ghaleon early in the game) and head to
the top floor. You'll have to fight some battles, but they're the same
monsters you fought earlier in the game, so they're easy to defeat. Leo
is on the top floor, and he offers to join your party. With your party
complete, go to Taben's Peak and speak with Nall. He gives you the
legendary Sword of Althena, and tells that one of the jewels is located
in the Sunken Tower near the White Dragon Cave.
Before going out to retrieve the jewels, there are few more things you
might want to do first. One purpose of the epilogue is to tie up loose
ends, so you should revisit every town and village in Lunar and talk to
everyone. If you visit Ramus in Meribia, he and Lemina will talk more
about their little "bet". If you return to Raculi with Leo in your
party and talk to Mauri, the brother and sister will make up. If you
talk to Lunn in the Zen Zone, he'll say he's reformed his ways.
Note that some of the treasure chests have changed during the epilogue.
For example, if you go into the Zaback Mines, you'll find a weapon for
Ronfar called the Sinistron in the treasure chest that previously held
Althena's Letter. Likewise, if you enter the secret cave near the Ghost
Manor, you'll find the Mystra Bracelet hidden here. Also, a couple of
treasure chests in the Dragon's Nest and Lion's Head dungeons have
changed, and you could now find the powerful Dimension Ring and Lucia's
Tear in these dungeons. Check the next section for more information on
these two dungeons.
------------
DRAGON RUINS
------------
Enemies you encounter in the Dragon Ruins:
Blood Lord, Cannon Angel, Cannon Thug
The Dragon Ruins are the same ruins Hiro and Ruby were exploring in the
game's intro. It lies directly west of Hiro's house. Most of the
treasure chests you find here contain the Dragon armors of legend; the
Dragon Armor in on the fifth floor, and the Dragon Shield is on the
sixth floor (you'll need to go down the staircase in the middle of the
seventh floor to get to this chest). The Left Jewel is on the eighth
floor, behind the door in the center of the room. There's also a
staircase to the ninth floor in the NW corner of the room.
If you continue onto the ninth floor, there's a treasure chest
containing the Shaman Staff for Lemina, but the chest is guarded by a
party of dopplegangers.
BOSS STRATEGIES: DOPPLES
Although the dopples look and fight like the members of your party,
their variety of attacks are limited. The evil Hiro almost always
attacks with Poe Sword, evil Ronfar almost always heals, evil-Jean
usually casts Haduken, evil-Lemina usually casts either an attack spell
or Magic Shield, and evil-Leo usually uses Flash Blade. It's a good
idea to take out the evil Ronfar first, to prevent him from healing the
party. Evil Hiro should be the next to go, followed by evil-Jean. The
evil-Hiro's Poe Sword is probably the most dangerous attack, because it
could kill a party member with one hit, so have Jean (or another
character with high agility) cast White Dragon Protect whenever you see
it coming. For specific attacks and spells, use Hiro's Poe Sword,
Ronfar's Tranquil Litany, Jean's Blue Dragon Chop, Lemina's Nitro
Dagger, and Leo's Flash Blade or Grizzle Gash.
-------------
SUNKEN TOWER
-------------
Enemies you encounter in the Sunken Tower:
Xevian, Hell Raiser, Blood Lord
The Sunken Tower is in the ice continent, near the White Dragon Cave.
On the 2nd floor, there's a secret room along the walls, which leads to
a treasure chest containing the Silver Sharion for Leo. The Right
Dragon Eye Jewel is located on the 7th floor of the tower, and you have
fight the Phantom Sentry to get to it.
BOSS STRATEGIES: PHANTOM SENTRY
When he's twirling his sword, none of your attacks work on him, so take
this time to defend or heal your party. Hiro should use Poe Sword (or
White Dragon Protect), Ronfar should cast Tranquil Litany, Jean should
cast Blue Dragon Vigor one round then attack the next, Lemina should
cast Magic Shield, and Leo should use Flash Blade.
After defeating the Phantom Sentry, get the Right Dragon Eye Jewel, and
pick up the treasure chest to the left (which has the Flame Fist). Then
walk down the staircase on the NE corner of the room and continue
through the dungeon. You'll eventually enter another secret passage
which leads to two other treasure chests, containing the Spiked Jacket
and Goddess Bracelet.
Now that you have both jewels, head to the Star Dragon Tower, which is
to the east of Illusion Woods.
-----------------
STAR DRAGON TOWER
-----------------
Enemies you encounter at the Star Dragon Tower:
Blood Lord, Zevian, Hell Raiser
To open the door in front of the tower, insert the Dragon Eye jewels
into each side of the dragon's head. The Star Dragon Tower is a very
simple dungeon, but it has a lot of floors. On the top floor you'll
meet the Star Dragon, the gatekeeper to the Blue Star. When you're
given a choice to say something (either "But I must get to Lucia!" or
"You must let me pass!"), choose either one, it doesn't matter. The
Star Dragon will grant you passage to the Blue Star only if you defeat
him in battle.
BOSS ENEMIES: STAR SENTRY
The Star Sentry's attacks are similar to those of the Phantom Sentry.
Hiro has to fight this battle alone. I think the easiest way to defeat
the Star Sentry is have Hiro equipped with the Dimension Ring (so he can
attack four times per round) and a Heal Ring (so he can recover HP each
round). Just have Hiro attack normally. The amount of HP you recover
each round with the Heal Ring is usually sufficient enough for Hiro to
win the battle without having to actually heal himself. But, if his HP
gets really low, just use Althena's Sword (it casts Purity Litany when
used as an item). If you do not have a Dimension Ring, just have Hiro
use Poe Sword on the Star Sentry.
After defeating him, the Star Sentry will grant Hiro safe passage to the
Blue Star. Go to the crystal room and say goodbye to all your friends
(again). Touch the crystal, and sit back and watch the game's second
ending, in which Hiro is reunited with Lucia on the Blue Star. Note:
After the credits roll, and the words THE END appear on the screen, wait
for a few minutes. The word OUTTAKES will appear, and you'll be able to
hear a number of bloopers from the recording process!
=================================
28. LION'S HEAD AND DRAGON'S NEST
=================================
Both the Lion's Head and Dragon's Nest are optional dungeons in Lunar:
Eternal Blue. The Lion's Head is in the Marius Zone, on a strip of land
southeast of Zaback. The Dragon's Nest is directly south of Serak
Palace. You have to park the Dragonship Destiny west of Raculi and walk
north to reach it. The purpose of these two dungeons is to find
treasure, and the stuff you find here varies depending on if you visit
the dungeons during the normal quest and the epilogue. Because of this,
it is a pretty good idea to explore both the Lion's Head and Dragon's
Nest during both quests. But be careful, the enemies you encounter in
these two dungeons are very difficult to defeat.
-----------
LION'S HEAD
-----------
Enemies you encounter at Lion's Head:
Fiendish Eye, Genetikon
There are three treasure chests on the first floor. The staircase
leading to the second floor is near the northeast corner and is directly
north of the chest containing the Star Light. There are two treasure
chests on the second floor, one of them (northwest corner) contains a
bunch of silver pieces while the other (southwest corner) contains a
dover nut. The staircase to the third floor is at the southeast corner
of the room. On the third floor, there's an Angel Ring at the north
side of the room, while the staircase to the fourth floor is on west
side of the room. The fourth floor is pretty straightforward. When you
reach the fifth floor, you'll come across a room with several doorways:
_______ ________ ________
| A B |
| |
H C
| |
| |
| |
| |
G D
| |
|______F________E_______|
The center of this room is a maze of platforms. Each room (labeled A-H)
has a switch. Every time you touch these switches, the platforms in the
main room change positions. If you feel like you reached a dead-end on
a platform, don't worry. Just walk up to the edge of the platform and
you'll instantly warp to the other side.
Room D leads straight to the "head" part of the dungeon, the room in the
center has a treasure chest that contains a Lucky Bandanna (normal
quest) or the Dimension Ring (epilogue).
Also, be sure to search the other rooms for cool items. Among the items you'll
find are the Snake Ring (cuts MP cost in half), and the Wind Pendant (increases
number of attacks by 1).
-------------
DRAGON'S NEST
-------------
Enemies you encounter at Dragon's Nest:
Banshee Fowl, Grog Snake, Doppleganger, Hellgoyle
The Dragon's Nest is a pretty simple maze, but the enemies here attack
in large groups and are difficult to defeat. You may recognize some of
these enemies from Bandit Butte (Banshee Fowls and Grog Snakes). They
look like and have the same abilities as the ones at Bandit Butte, but
they're much more ferocious than their cousins. Also, beware of those
Dopplegangers! They're basically clones of your party members, but they almost
always seem to attack first. Upon entering the Dragon's Nest, there's a chest
with a Silver Dagger directly to the north. The
staircase down to the next floor is on the northwest corner of the room. Head
downstairs; there are two treasure chests, one with Angel Tears (SE corner of
the room), and one with a bunch of silver (NE corner of the room, near the next
staircase). When you reach the third basement floor, first walk directly south
and open the treasure chest that has a Goddess Pin. Then head back north and
east towards the next staircase (which is in the middle of the room). On the
fourth basement floor, there's a treasure chest containing the Refresher Ring at
the far west side of the room, and the staircase to the next floor is in the
north/center side of the room. The rest of the maze is pretty
straightforward. When you reach the bottom floor, there's a door
leading to the outside, where you'll find a treasure chest. This chest
contains either the Phoenix Ring (normal quest) or the Lucia's Tear
(Epilogue).
-----------------------------------------------------------------------
PART II: CHARACTERS
-----------------------------------------------------------------------
==================
CHARACTER ANALYSES
==================
HIRO:
Hiro starts Lunar: Eternal Blue as a major weakling. At first, he's
slow at gaining levels, his HP is low (at some points, it's actually
lower than Lemina's!), and his abilities improve rather slowly.
However, as he gains more experience, this all changes, and he
eventually becomes the most powerful fighter in the game.
Hiro's Poe Sword is, by far, the best spell/attack in the game. It
costs a mere 4 MP, but it's usually strong enough to kill most normal
enemies, while also doing good damage against the bosses. Unfortunately, his
Wind spells are pretty useless, considering the fact that his Sword Techniques
do more damage and generally cost less MP to cast. Don't bother powering up
Hiro's Wind Spells, unless you have a major surplus of Magic Experience Points.
RONFAR:
Ronfar is not a good fighter. While his weapons are fairly powerful, he has the
tendency to miss attacks. His main purpose in battle, however, remains that of
a healer, not a fighter.
Ronfar is definitely the key to winning most of the boss battles,
because of his healing spells. Power up his Health Spells as much as
possible. Ronfar's Chance spells are pretty fun to use (especially the
"dice" spells), but aren't very important to winning the game. The
Hades Wager (or Recovery Wager, or Purity Wager, depending on what magic level
his Chance spells are in) is particularly useful when everyone else in the party
(except Ronfar) is dead. Because Ronfar generally has low MP, it's a good idea
to give him the Snake Ring late in the game.
JEAN:
Jeans starts off really strong. She has the highest agility of the
characters, and she is usually able to attack at least 3 times per
round. Throughout the first half of the game, her HP surpasses that of
everyone else, but this eventually tapers off to the point that near the end of
the game, her HP is lower than those of Hiro and Leo. Jean's dance spells are
relatively weak, and generally do less damage than her normal attacks (except
against the bosses). Needle Step is pretty good spell to use, because of its
ability to freeze enemies. You'll also need the Dopple Dance spell to defeat
one of the major bosses.
Jean was trained in the art of karate as a child; and late in the game,
Jean will own up to her past and begin using these karate techniques in
battle. Haduken is a powerful attack against bosses. Blue Dragon Chop
is an excellent spell to use against large groups of enemies. When you
get the Blue Dragon Crest, be sure to equip it on Jean. It will enable
her to cast Blue Dragon Vigor, which allows her to attack up to eight
times the round after she casts it.
LEMINA:
Much like Mia from Lunar: The Silver Star, Lemina's attack power is
inversely proportional to her magic power; that is, while Lemina's a
powerful spellcaster, her regular attacks suck. She has the lowest HP,
range and agility of all the characters, and her attacks with her staff
(if she ever actually REACHES the enemies in the first place) rarely do
more than one point of damage. And while she could equip bows so she
can attack from a distance, this significantly lowers her wisdom rating
(note that equipping her with staves increases her wisdom), meaning that her
spells would not be as powerful.
I usually keep Lemina situated in the middle of the party, for two main
reasons. The first reason is so the more powerful characters can
protect her in case the party is attacked from behind. The second
reason is to get the most out of her Magic Shield spell. Because of her
extremely low HP, I usually have her equipped with the Heal Ring (which allows
her to recover HP each round). Though her spells are powerful, they usually do
minimal damage against the major boss enemies. Because of this, it's a good
idea to make Lemina the main supplier of Dover Nuts and Silver Lights.
LEO:
Leo's stats are identical to those of Hiro, and when he first joins your party,
he starts out at the same level as Hiro.
Leo's Flash Blade is a fairly decent spell, but it's not quite as
effective as Hiro's Poe Sword and costs much more MP to cast.
Basically, his Sword Techniques do much more damage than his Earth
spells. Like with Hiro's Wind Spells, don't power up Leo's earth
spells, unless you have a major surplus of Magic Experience Points. You may
want to equip Leo with the Goddess Crest so he can cast Althena's Light. Keep
Leo up in front to help protect the weaker party members.
LUCIA:
Although she's in your party throughout most of the game, Lucia is not a
playable character. Her actions are controlled entirely by AI, and
while she does have the ability to cast many powerful spells, there's no way for
you to control what spells she casts or even if she casts them at all. Lucia
never gains any levels, she does not earn experience points, she cannot equip
any weapons or armor, she can't hold or use items, and she has unlimited MP.
Her HP, however, steadily increases as Hiro gain levels.
Although Lucia never gains levels or earns experience points, she is
still considered a party member in every respect. Recall that when you
win a battle, the number of experience points you get is partially
determined by the number of party members who survive the battle. That
is, if Lucia survives a battle, the party would get less experience than they
would if she actually died in the battle. In other words, she sucks up
experience points and doesn't use them. So, if Lucia dies in a fight, don't
bother reviving her.
-----------------------------------------------------------------------
PART III: CHARTS
-----------------------------------------------------------------------
============
MAGIC SPELLS
============
----
HIRO
----
WIND SPELLS:
Name Level MP Range Effect
Boomerang 1 3 1E Attacks monster with boomerang
Squall 8 7 AZ Wind-based attack around self
Rushing Breeze 13 9 EZ Tornado attack over a small range
Multi Boomerang 14 7 1E More powerful than Boomerang spell
Cyclone 16 16 AE Cyclone attacks all enemies
Tempest 18 9 AZ More powerful than Squall spell
Force Wind 21 13 EZ More powerful than Rushing Breeze
Super Cyclone 23 20 AE More powerful than Cyclone
Cross Boomerang 27 13 1E More powerful than Cross Boomerang
Gale Vortex 28 13 AZ More powerful than Tempest
Black Storm 29 17 EZ More powerful than Force Wind
Soul Blaster 30 24 AE More powerful than Super Cyclone
SWORD TECHNIQUES:
Name Level MP Range Effect
Poe Sword 1 4 1E Jump attack against single enemy
Sybillum Sword 10 15 EZ Split attack over a small range
Battalion Sword 24 25 AE Fast sword attack against all enemies
Dark Sword 36 30 AE Powerful attack, useless vs. undead
------
RONFAR
------
CHANCE SPELLS:
Name Level MP Range Effect
Chance Dice 1 5 AE/AA Dice roll*
Risk Roulette 8 6 1E/1A Attacks either an enemy or an ally
Anger Flame 13 10 1E Huge damage
Lucky Dice 14 9 AE/AA More effective than Chance Dice
Hades Wager 16 20 AA Randomly brings party back to life
Sword Roulette 18 9 1E/1A More effective than Risk Roulette
Rage Flame 21 13 1E More powerful than Anger Flame
Recovery Wager 23 40 AA More effective than Hades Wager
Destiny Dice 27 13 AE/AA More effective than Lucky Dice
Destiny Roulette 28 12 1E/1A More effective than Sword Roulette
Immortal Flame 29 16 1E More powerful than Rage Flame
Purity Wager 30 60 AA More effective than Recovery Wager
*Results of Dice Rolls from Chance, Lucky, and Destiny Dice spells:
2: Inflicts huge damage on all enemies
3: All enemies become mute (cannot cast spells)
4: All enemies become poisoned
5: Freezes all enemies
6: Nothing happens
7: Ronfar regains some MP
8: Increases party's defense power
9: Increases party's attack power
10: Party recovers some HP
11: Party regains some MP
12: Inflicts huge damage on entire party
HEALTH SPELLS:
Name Level MP Range Effect
Heal Litany 1 4 1A Recovers ally's HP
Calm Litany 8 7 AA Recovers party's HP
Light Litany 13 10 1E/AA Steals HP from enemy, heals party
Recovery Litany 14 8 1A More powerful than Heal Litany
Priest Litany 16 20 AA Recover HP each round
Rest Litany 18 24 AA More powerful than Calm Litany
Bright Litany 21 14 1E/AA More powerful than Light Litany
Saint Litany 23 25 AA More powerful than Priest Litany
Purity Litany 27 12 1A More powerful than Recovery Litany
Tranquil Litany 28 45 AA More powerful than Rest Litany
Shining Litany 29 18 1E/AA More powerful than Bright Litany
Althena Litany 30 30 AA More powerful than Saint Litany
SOUL SPELLS:
Name Level MP Range Effect
Herbal Breeze 1 5 1E Causes enemy to fall asleep
Clean Magic 10 13 1A Heals most status conditions
Loki Magic 24 20 1A/1E Uncurse subject/recover status
Revive Magic 36 30 1A Raise dead party member
----
JEAN
----
DANCE SPELLS:
Name Level MP Range Effect
Butterfly Dance 1 5 EZ Poison attack
Needle Step 8 10 1E Freeze attack
Charm Dance 13 12 EZ Confusion attack
Swallow Dance 14 10 EZ More powerful than Butterfly Dance
Dopple Dance 16 18 OS Creates dopple for 2 rounds
Needle Kick 18 14 1E More powerful than Needle Step
Tempting Dance 21 16 EZ More powerful than Charm Dance
Punk Dance 23 36 OS More powerful than Dopple Dance
Vulture Dance 27 15 EZ More powerful than Swallow Dance
Needle Chop 28 18 1E More powerful than Needle Kick
Fantasy Dance 29 20 EZ More powerful than Tempting Dance
Slam Dance 30 54 OS More powerful than Punk Dance
KARATE TECHNIQUES:
Name Level MP Range Effect
Haduken 1 13 1E Offensive energy ball
Aura Wave 10 20 EZ Energy wave
Comet Tail 24 18 EZ Flying kick attack
Blue Dragon Chop 36 25 AE Fast, powerful karate attack
------
LEMINA
------
FLAME SPELLS:
Name Level MP Range Effect
Flame 1 6 1E Throws fireballs at an enemy
Fire Ring 8 10 EZ Fire damages enemies within range
Power Flame 13 10 1A Increases recipient's attack power
Flame Shot 14 10 1E More powerful than Flame
Pyro Pillar 16 20 AE Fire burns all enemies
Hot Zone 18 14 EZ More powerful than Fire Ring
Power Factory 21 12 1A More powerful than Power Flame
Pyre Pillar 23 23 AE More powerful than Pyro Pillar
Flame Bomb 27 14 1E More powerful than Flame Shot
Burning Rage 28 18 EZ More powerful than Hot Zone
Power Drive 29 15 1A More powerful than Power Factory
Crematorium 30 26 AE More powerful than Pyre Pillar
ICE SPELLS:
Name Level MP Range Effect
Ice Pick 1 6 1E Drops ice on enemy
Ice Wall 8 11 EZ Attacks with wall of ice
Ice Shell 13 10 1A Increases recipient's defense power
Ice Arrow 14 10 1E More powerful than Ice Pick
Blizzard 16 22 AE Blizzard attacks all enemies
Freeze Trap 18 15 EZ More powerful than Ice Wall
Ice Barrier 21 12 1A More powerful than Ice Shell
Ice Driver 23 25 AE More powerful than Blizzard
Ice Lance 27 14 1E More powerful than Ice Arrow
Freeze Claw 28 19 EZ More powerful than Freeze Trap
Cryo-Shield 29 14 1A More powerful than Ice Barrier
Nitro Dagger 30 28 AE More powerful than Ice Driver
MYSTIC SPELLS:
Name Level MP Range Effect
Spell Sucker 1 10 1E Renders enemy unable to cast spells
Magic Swiper 10 0 1E/OS Drains enemy's MP into yourself
Magic Shield 24 51 AZ Barrier against attacks
Pressure Cooker 36 15 1E Reduces level of monster
---
LEO
---
EARTH SPELLS:
Name Level MP Range Effect
Rock Viper 1 20 1E Drops rocks on enemy
Earth Spike 8 9 EZ Earth-based ranged attack
Asteroid Break 13 20 EZ Kills and/or damages within range
Rock Cobra 14 22 1E More powerful than Rock Viper
Crackpot 16 17 AE Causes earthquake
Earth Knuckle 18 12 EZ More powerful than Earth Spike
Comet Break 21 22 EZ More powerful than Asteroid Break
Crack Point 23 21 AE More powerful than Crackpot
Rock Riot 27 24 1E More powerful than Rock Cobra
Earth Fangs 28 15 EZ More powerful than Earth Knuckle
Solar Break 29 24 EZ More powerful than Comet Break
Crack Zone 30 25 AE More powerful than Crack Point
SWORD TECHNIQUES:
Name Level MP Range Effect
Flash Blade 1 11 1E Blade attack against single enemy
Buzz Blade 10 16 AZ Attacks enemies surrounding Leo
Soul Blade 24 45 1E/OS Drains enemy's HP into Leo
Grizzle Gash 36 25 AE Blade attack against all enemies
-----
LUCIA
-----
LUCIA'S SPELLS:
Name Range Effect
Althena's Love 1A Recovers HP
Atomic Burn AZ Damages enemies near Lucia
Iron Tiger 1A Increases ally's attack power
Lightning Bomb AE Lightning attack against all enemies
Mystic Defender 1A Increases ally's defensive power
Napalm Shot EZ Damages enemies within range
Plasma Rain AE Powerful attack against all enemies
Plasma Shock EZ Plasma attack effective within range
Pulse Laser 1E Weak laser attack against single enemy
Revive Magic 1A Same as Ronfar's spell
Soul Finger 1E Same as Lemina's spell Pressure Cooker
Soul Rush AE Kills all enemies; ineffective against undead
Spark Cannon 1E Attack against single enemy
Thunder Blow 1E Thunder attack
----
GWYN
----
Gwyn can cast the Heal Litany, Calm Litany, and Herbal Breeze spells.
-----------
ITEM SPELLS
-----------
These spells are enabled by equipping various accessories.
Name MP Range Effect
Althena's Light 99 AA Completely restores HP
Black Dragon Shield 99 AE Sucks enemies into black hole
Blue Dragon Vigor 99 OS Increases number of attacks next turn
Red Dragon Anger 99 AE Attacks enemies with fireballs
White Dragon Protect 99 AA Protects against attacks for one turn
==========
ITEMS LIST
==========
Name Price Effect
Angel Tears 4000 Resurrects a dead party member
Dover Nut 1200 Recovers up to 255 HP
Dragonfly Wing 120 Warps the party out of a dungeon
Herb 150 Recovers up to 50 HP
Holy Water 400 Heals any status condition
Purity Herb 50 Heals poison
Silver Light 25000 Completely restores MP
Spring Water 100 Heals freeze condition
Star Light 1000 Restores up to 30 MP
Sunflower Seeds 150 Heals stone condition
Vitality Vial 400 Recovers from disability
============
WEAPONS LIST
============
Abbreviations:
EE: Equip Effect, casts the spell listed when used as an item in battle
SM: Special Magic, enables user to cast the spell listed
AGL: Agility WIS: Wisdom ME: Magic Endurance
ATK: Attack Power DEF: Defense Power
HR: Hiro RN: Ronfar JN: Jean LM: Lemina LE: Leo GW: Gwyn
Name ATK Effect Who uses
Althena's Sword 230 WIS +20, EE Purity Litany HR
Ancient Knife 16 AGL +5, HR
Atomic Punch 82 +1 Attacks JN
Battle Hammer 70 +1 Attacks RN
Battle Saber 140 EE Ice Pick LE
Battle Shadow* 80 +1 Attacks HR
Blood Saber 200 EE Flame Shot LE
Bow 50 Attacks from distance RN,LM
Dagger 4 +1 Attacks HR,RN,LE
Dark Bow 80 +1 Attacks RN,LM
Dark Scimitar* 140 AGL +10, Uses MP/crit hit HR
Dragon Staff 68 ME +20, EE Super Cyclone LM
Fabulous Dagger 80 WIS +10, Absorbs MP LM
Feather Fan 17 +1 Attacks JN
Flail 80 None RN
Flame Fist N/A EE Plasma Shock N/A
Flame Saber 86 EE Flame HR
Fury Bow 145 Kill Attack LM
Ghaleon's Sword 210 AGL +15, EE Thunder Blow HR
Glass Fan 50 +1 Attacks JN
Goddess Fan* 99 +1 Attacks, Bonus Damage JN
Great Sword 50 Blasts enemy HR
Grim Rapier* 180 AGL +10, Dragon Damage LE
Grim Saber* 190 Kill Attack HR
Hell Spike 98 +1 Attacks JN
Holy Staff 85 WIS +20, EE Pulse Laser RN
Ice Blade 180 EE Ice Wall HR
Immortal Bow 160 +1 Attacks LM
Iron Fan 28 +1 Attacks JN
Iron Mace 120 EE RN
Iron Scimitar 67 None HR
Kaiser Knuckle 180 DEF +4 JN
Justice Rod 170 ME +10, EE Crackpot RN
Long Sword 38 None HR
Mace 42 None RN
Magic Rod 136 WIS +30, HP Absorb RN
Mystic Bow 60 +1 Attacks RN,LM
Onyx Staff 54 WIS +35, EE Earth Spike LM
Onyx Sword 156 WIS +10, Mute HR,LE
Pick Axe* 150 +1 Attacks RN
Platinum Blade 130 Blasts enemy HR
Platinum Scimitar 116 Freeze attack HR
Razor Fan 68 +1 Attacks JN
Ritual Dagger 60 Freeze attack RN
Shaman Staff 130 WIS +40, MP Absorb LM
Short Sword 26 None HR
Silver Dagger 20 +2 Attacks LM
Silver Sharion 220 DEF +8, Surefire Attack LE
Sinistron 200 EE Solar Break RN
Soul Staff 38 EE LM
Staff 4 WIS +2 GW
Thor's Hammer 140 Enemy Flip RN
Thunder Claw 116 +1 Attacks, JN
Thunder Staff 25 WIS +20, EE Thunder Blow LM
Water Staff 14 WIS +10, EE Ice Pick LM
White Fang 130 None LE
Wind Sword 150 +1 Attacks HR
*Can only be accessed through Lemina's Bug (see below for more details).
**The Grim Rapier does bonus damage to monsters in Zophar's Domain, the Dragon
Ruins, the Sunken Tower, and on Omni-Zophar himself. Oddly enough, it doesn't
seem to do extra damage to monsters in the Star Tower...
***Also, the Pick Axe has been known to do extra damage against the monsters in
Zaback and Neo Vane...
==========
ARMOR LIST
==========
Abbreviations:
EE: Equip Effect, casts the spell listed when used as an item in battle
SM: Special Magic, enables user to cast the spell listed
AGL: Agility WIS: Wisdom ME: Magic Endurance
ATK: Attack Power DEF: Defense Power
HR: Hiro RN: Ronfar JN: Jean LM: Lemina LE: Leo GW: Gwyn
Name DEF Effect Who uses
Angel Armor 45 ATK +10, Anti-Breath HR, LE
Aura Bracelet 16 SM Black Storm JN
Aura Dress 13 ME +5, Anti-Freeze LM
Aura Robe 20 ME +7, Anti-Freeze LM
Battle Dress 24 ATK +5 JN
Blazing Robe 24 WIS +14 RN,LM
Chain Helm 2 None HR,RN,LE
Cloth Tunic 1 None GW
Dragon Armor 60 ATK +18 HR
Dragon Helm 20 SM Rest Litany HR
Dragon Shield 30 ME +10, counterattack HR
Eagle Wrap 34 AGL +10 JN
Flame Robe 35 WIS +12, Anti-Sleep LM
Flaming Shield 18 ME +8, Anti-Sleep HR, LE
Flared Dress 10 Anti-Sleep JN
Gamblin' Suit 45 LUCK +16, Counterattack RN
Goddess Bracelet 20 AGL +12 JN
Goddess Clip 18 ATK +6, SM Power Drive JN
Goddess Dress* 45 AGL +20, Counterattack JN
Gold Clip 12 ATK +4 JN
Graceful Dress 18 AGL +3 JN
Headband 3 None JN,LM
Ice Robe 30 ME +10, Anti-Poison LM
Immortal Robe 40 SM Recovery Litany LM
Immortal Wrap 42 ATK +8, Counterattack JN
Iron Armor 10 None HR,LE
Iron Bracelet 3 None RN,JN,LM
Iron Helm 4 None HR,RN,LE
Iron Shield 4 None HR,LE
Judgment Robe 16 WIS +8 RN,LM
Justice Bandanna 15 LUCK +5, SM Pressure Cooker RN
Justice Bracelet 15 LUCK +5, SM Magic Swiper RN
Justice Clothes 38 LUCK +10, Anti-Stone RN
King's Mail 55 ATK +8, SM Soul Blaster LE
Knight Armor 20 RNG +3 HR,LE
Leather Armor 5 None HR,RN,LE
Lightning Armor 24 AGL +8 HR,LE
Life Bracelet 20 HP Recovery RN
Lucky Bandanna 10 LUCK +20 RN
Mystery Tiara 16 ME +7 LM
Mystra Bracelet 20 Cuts spell cost in half LM
Onyx Armor 40 Anti-Mute HR,LE
Onyx Bracelet 10 ME +5, Anti-Mute RN,JN,LM
Onyx Helm 12 WIS +7, Anti-Mute HR,LE
Onyx Shield 15 Anti-Mute HR,LE
Party Mask 9 SM Spell Sucker LE
Peasant Clothes 3 LUCK +5 HR,RN
Phoenix Mail 50 ATK +10, SM Revive Magic HR,LE
Pink Bow 5 Anti-Sleep JN,LM
Plate Mail 16 None HR,LE
Platinum Armor 28 Anti-Poison HR,LE
Platinum Helm 8 WIS +3, Anti-Poison HR,LE
Platinum Shield 9 Anti-Poison HR,LE
Pretty Dress 8 None JN
Priest's Clothes 20 WIS +10, Anti-Confuse RN
Psycho Bracelet 15 ME +10, SM Loki Magic LM
Pyro Helm 15 WIS +9, Anti-Sleep HR
Robe of Eyes 45 WIS +15, Magic Absorb LM
Safety Helm 12 ATK +10, Counterattack HR
Saint Clothes 32 WIS +17, Anti-Confuse RN
Scale Armor 7 None HR,RN,LE
Seal Wrap 28 Counterattack JN
Shell Armor 12 Anti-Poison RN
Spiked Jacket 48 ATK +15, Counterattack JN
Steel Armor 13 None HR,LE
Steel Bracelet 6 None RN,JN,LM
Steel Helm 6 None HR,RN,LE
Steel Shield 6 None HR,LE
Storm Shield 25 ME +10, Anti-Confuse HR
Studly Bandanna 12 ME +5 RN
Thunder Armor 32 AGL +12, Anti-Freeze HR,LE
Thunder Helm 10 WIS +5, Anti-Freeze HR,LE
Thunder Shield 12 ME +4, Anti-Freeze HR,LE
Tiger Wrap 38 ATK +10 JN
Wisdom Cap 9 WIS +5 RN
Wisdom Robe 9 WIS +3, Anti-Sleep LM
Wisdom Tiara 10 WIS +5 LM
Wood Shield 2 None HR,LE
*Can only be accessed by the Lemina Bug (see below for more details).
===========
ACCESSORIES
===========
Name Effect
Althena's Letter LUCK +5, SM Clean Magic
Angel Ring Auto Resurrection
Black Dragon Crest DEF +1, ME +15, SM Black Dragon Shield
Blue Dragon Crest DEF +1, AGL +10, SM Blue Dragon Vigor
Dimension Ring +2 Attacks
Dragon Angel Crest Protects against dragon breath
Earth Crux ME +10, Lessens damage from Wind and Thunder
Fire Ring ATK +10, Lessens damage from Water and Wind
Fresh Ring Protects against Sleep, Poison, and Freeze
Goddess Crest SM Althena's Light
Goddess Pin ME +5, SM Cryo-Shield
Heal Ring Recover HP each round (12.5% max HP)
Heat Ring SM Recovery Litany
Illusion Ring WIS +5, SM Magic Swiper
Love Pendant WIS +10, Lessens damage from Fire and Thunder
Lucia's Tear ATK +5, Attack on 1E does 1/2 dmg to all others
Lynx Tail Range +5
Phoenix Ring SM Revive Magic
Plasma Ring AGL +10, lessens damage from Earth and Water
Red Dragon Crest ATK +20, SM Red Dragon Anger
Refresher Ring Protects against Stone, Mute, Confusion
Shiro Tail AGL +20
Snake Ring Reduces MP cost of spells by half
Tri-Ring Protects against all status attacks
White Dragon Crest +15 WIS, SM White Dragon Protect
Wind Pendant +1 Attacks, Lessens damage from Fire and Earth
-----------------------------------------------------------------------
PART IV: MISCELLANEOUS STUFF
-----------------------------------------------------------------------
==========================
DEFEATING THE ICE MONGRELS
==========================
The Ice Mongrels are the Metal Babbles of Lunar: Eternal Blue. They have an
extremely high defense, such that most of your attacks do little or no damage,
and they almost always run away from battle before you could defeat them. But,
if you're lucky enough to kill one, you're reward with a TON of experience and
magic experience points! Here are some ways to defeat those annoying Ice
Mongrels near the White Dragon Cave:
-Have Hiro use Poe Sword, have Ronfar cast Shining Litany, have Jean
cast Haduken, have Lemina cast Flame Bomb, and have Leo use Soul Blade.
Note that most of these spells can only be obtained at a high magic
level, but these are pretty much the only ones that do damage to the Ice
Mongrels.
-Sometimes you may find an Ice Mongrel accompanied by a few Ice Pups.
Here's a really easy way to defeat them. First, make sure you have both the
Dimension Ring and Lucia's Tear. Both of these items can only be found during
the epilogue, in the Lion's Head and Dragon's Nest,
respectively. Have one of your characters equip both items (in my case
it was Jean, though Leo is a good choice as well). When you encounter
an Ice Mongrel with a bunch of Ice Pups, do the following:
-Have Hiro use Poe Sword on the Ice Mongrel
-Have Ronfar defend
-Have Jean attack an Ice Pup if she's equipped with the Dimension Ring and
Lucia's Tear, otherwise have her defend
-Have Lemina defend
-Have Leo attack an Ice Pup if he's equipped with the Dimension Ring
and Lucia's Tear, otherwise have him cast Soul Blade on the Ice Mongrel.
Basically, the trick is to make sure that whoever is equipped with both the
Dimension Ring and Lucia's Tear attacks the ICE PUP first. When you're equipped
with the Lucia's Tear, whenever you attack an enemy, half of the damage you deal
to that enemy will carry over to all the other enemies in the battle. So, if
you attack an Ice Pup for 200 damage while equipped with the L. Tear, all the
other enemies (including the Ice Mongrel) will receive 100 damage! The
Dimension Ring increases the number of times you can attack per round, and when
I used this trick with Jean, I was able to kill the Ice Mongrel before Hiro
could even cast Poe Sword on it. A cool way to get around the Ice Mongrel's
high defense!
======================================
HEAR BOSS MUSIC DURING A NORMAL BATTLE
======================================
This isn't very useful at all, but it allows you to hear the boss battle music
when you're fighting a normal battle. After defeating the Star Sentry at the
end of the game, exit the Star Dragon Tower using the White Dragon Wings and
walk around the desert. Strangly enough, the next battle you fight will have
the music that was playing while you fought the Star Sentry!
============
LEMINA'S BUG
============
This is a very interesting trick, discovered by The Hatless Dezorian
(
[email protected]) and his assistant. Basically, it allows you to access many
of the weapons and items in Lunar: Eternal Blue that were previously hidden or
thought to be removed from the game altogether. Even the elusive Dark Scimitar,
which many Lunar fans have been trying to find for years, has been found using
this trick! Used with permission.
Note: I've never had any problems activating or using the Lemina Bug.
Though the game occasionally freezes up, I've never had any permanent
damage done to the game or the Sega CD system. But, like most bugs and
glitches, some of the results are unpredictable. USE AT YOUR OWN RISK.
Also note: The Lemina Bug is only known to work in the US Sega CD
version of Lunar: Eternal Blue. It's unknown whether or not it works on the
Mega CD version of the game, and it definitely does not work in the Lunar: EB
Remix (the magic system is entirely different).
REQUIREMENTS TO ACTIVATE THE LEMINA BUG:
1. You must have at least 26756 Magic Experience points.
2. Someone whose magic can be powered up (Ronfar, Jean, Lemina, Leo)
must have left the party, and you set the Magic Experience Power up
screen on their magic BEFORE they left.
3. Lemina cannot be in your party when you activate the bug.
4. Ruby must in the party so you can power up the spells.
BUG ACTIVATION LOCATIONS
Here are locations where the bug can be activated:
1. Larpa. After Ronfar heals Lucia, he leaves the party. Set the
Magic Experience screen on his magic before he leaves. Save your game
*before* returning to Ronfar's house, after healing Lucia.
2. Zulan Snow Cave. The party becomes separated when the Missing Link
creates an avalanche. Save the game right *before* the avalanche.
3. Taben's Peak. After Defeating the Blue Dragon Cult in the Meribian
Sewers, Hiro and Ruby leave the party for a short time back at Taben's
Peak. Save the game *before* entering Nall's hideout.
4. Vane. Lemina runs up onto the roof of the Magic Guild after Borgan
kidnaps Miria. Save the game after talking to Borgan once and Miria
once. That is *before* talking to Borgan a second time (which results
in Miria being kidnapped).
5. Azado Tower. Leo appears and takes most of the party prisoner.
Save the game *before* fighting the Corpse Crusher. You have to fight
the Corpse Crusher every time you wish to enable the bug.
6. The Destiny en route to Pentagulia. Leo just left the party. Save
the game before approaching Mauri in Azado.
7. Pentagulia Dock. After Ghaleon appears, half the party leaves.
Save the game before stepping off of the Destiny and onto the Dock.
8. Taben's Peak. After being saved from Pentagulia by the White
Dragon's Wings, Lemina, Ronfar, and Jean leave the party for a minute.
Save the game before you try to enter the Goddess Tower (before Fake
Althena shows up).
9. Vane. After the whole Zophar revival thing, Hiro and Ruby are alone on the
roof of the Magic Guild. Save the game before escaping
Pentagulia on the Destiny during Zophar's revival.
10. Vane. After beating Zophar, Hiro and Ruby are alone in Vane again. Save
the game *before* fighting Zophar. Yes, you will have to fight Zophar every
time you want to do this.
THE LEMINA BUG WILL NOT WORK AT THE FOLLOWING LOCATIONS:
1. Anytime Lucia leaves your party (her magic can't be powered up).
2. When Gwyn leaves. Since his magic can't be powered up either, the
Lemina Bug would not work here.
3. At the Carnival, when Lucia gets the makeover. Jean, Lemina, and
Lucia leave, but so goes Ruby, so you can't power up any spells.
4. In Pentagulia, Mystere leaves, then Leo leaves. But it's while
Lemina's in the party (she has to be gone in order for the bug to work).
5. In Neo-Vane. Ronfar and Jean leave, but Lemina is still in the
party.
6. At Serak Palace. Ronfar leaves the party, but Ruby isn't with him
to power up magic.
7. Hiro's House. At the beginning of the Epilogue, Hiro and Ruby are
alone. But the game freezes whenever you try to activate the bug right
after the ending sequence.
8. At the Star Dragon Tower. After Hiro defeats the Star Dragon, he
leaves the rest of the party. But, Ruby is not with him, so you can't
power up any magic.
Here is a step-by-step example of how to activate the bug and get the
Battle Shadow, one of the many hidden items that can be found using the
bug. This example takes place at Taben's Peak, after defeating the
assassins in the Meribian Sewers.
1. Play Lunar: Eternal Blue as normal until after you have defeated the Masked
Man's assassins at the Meribian Sewers.
2. Spend some time fighting monsters in the Sewers until you have at
least 27000 Magic Experience Points.
3. Go to Taben's Peak, talk to the boy operating the elevator, and use
the elevator to head up Taben's Peak. Immediately save your game when
you reach the top.
4. Go to the Magic screen under Ruby's menu. Scroll down to Lemina's
spells, but do not power them up. Exit the screen by pressing the B
button.
5. Approach the door and Nall appears, congratulating your party for
rescuing the Dragon Kids. When you enter the room, you'll find that
Ronfar, Jean, and Lemina aren't in your group.
6. Return to the Magic screen under Ruby's menu. The cursor should
still be set at Lemina's Flame spells. Scroll down until you reach
Hiro's Wind spells (this is important if you're going to "fix" Hiro's
magic later on), then scroll up several times until you reach Lemina's
"mystic" spells. The Mystic Spells are at level 0. Use your Magic
Experience to power them to level 13. When the Mystic spells reach
level 13, you'll get a message like "BOOMERANG became SOUL BLADE".
7. Exit the Magic screen, switch to Hiro, and enter his inventory with
the RUBY command.
8. You have now accessed what is known as the "phantom inventory", and
you can move the cursor around to select items. If you're activating
the bug at this location (Taben's Peak), you'll notice that you'll find
the Battle Shadow (one of the game's hidden items) if you press down on
the D-pad twice. Select the Battle Shadow, and press "A" to give it to
Ruby. You can give Ruby as many items from the Phantom Inventory as you want;
the Phantom Inventory stretches far past the screen, so you'll keep finding
items to take if you continue scrolling left or right. But be careful, as the
game can freeze up if you scroll too far.
9. Press the B button to exit the Phantom Inventory. Return to the
MAGIC screen under Ruby's menu, and it should still be set to the Mystic spells.
Press "up" on the D-pad about 4 times and it will switch to Hiro's Wind spells.
Power up Hiro's Wind spells once. This step is not necessary to get the items
from the Phantom Inventory, but it is necessary if you want to fix Hiro's magic.
If you don't "fix" Hiro's magic, the game will freeze whenever you try using his
spells (and this does not affect the Wind spells only; it also affects Hiro's
Sword techniques). This effect is permanent; if you don't fix Hiro's magic
before saving the game, his magic will not work even after you reload the game.
Some locations will not allow you to fix Hiro's magic; if this is the case,
Lemina's flame spells will appear instead of Hiro wind spells when you press up.
For example, you can't fix Hiro's magic at Taben's Peak. However, you may be
able to fix Hiro's magic at other bug locations later in the game. Make sure
you have enough Magic Experience to power up Hiro's magic.
10. Save your game.
11. Turn the game off, turn it back on, and reload your saved game.
Ruby should have the Battle Shadow (a weapon for Hiro) in her inventory.
CLUSTERS (A very important aspect of the Lemina Bug)
A "cluster" is a space in the phantom inventory that contains more than
one item. How is that possible? If you position the bracket on the
cluster, and press button "C", the item you have selected will change.
There are 3 types of Clusters: Binary, Finite, and Infinite.
BINARY CLUSTERS:
These consist of 2 items, usually 2 different types of armor (King's
Mail and Graceful Dress) or two different types of swords (Ice Blade and
Platinum Scimitar). If you find one of those items in the phantom
inventory, press button C while it is selected and see if it changes.
If it does, you've found a binary cluster. Binary clusters usually
appear 2 spaces to the left of finite clusters.
FINITE CLUSTERS:
These are composed of all the event-starting items in the game. Event
starters are items that you cannot use, but are used automatically once
you reach a certain point in the game. The Dragon Auras, Dragon Eyes,
and Borgan's Key are event-starting items. If you find an event
starting item in the phantom inventory, press C a few times. If the
item changes, chances are, you're on a finite cluster. Finite clusters
usually appear 2 spaces to the right of binary clusters.
INFINITE CLUSTERS:
An infinite cluster allows access to ALL the items in the game (plus
some that aren't!). Unlike the other 2 kinds, this one must be created. To
create an infinite cluster, simply take one item from any binary cluster (give
it to Ruby). At this time, all the finite clusters present shall become
infinite clusters. Infinite Clusters are extremely unstable, often freezing the
game immediately after you move the cursor onto them. Cycle through the
infinite cluster by pressing "C". After you find the item you want, press "A"
to give it to Ruby. Afterwards, you MUST get AT LEAST one stable item. This
will actually stabilize the game. A stable item is any *normal* item that is
not in a cluster, with the exception of Storm Shields and Flails. So, get 2 or
3 stable items, then exit the Phantom Inventory, and walk into another room
IMMEDIATELY (this also stabilizes the game). Once in the other room, save your
game.
Here's a step-by-step example of how to access an infinite cluster when
activating the Lemina Bug at Taben's Peak:
1. Activate the Lemina Bug at Taben's Peak (as described earlier) and
access the Phantom Inventory.
2. In the Phantom Inventory, press down twice, and press right 43 times until
you reach a binary cluster (which has either the Ice Blade or Platinum
Scimitar). Press A to give the item to Ruby.
3. Now press right twice, and should be on an infinite cluster. Press
C to cycle through the items. When you find an item you want, press A
and give it to Ruby. Remember, infinite clusters are unstable, and may
freeze your game when you cycle through them. If the game freezes up,
reset the game and try again.
4. Now, search for and pick up a "stable" item, as described earlier.
Exit the Phantom Inventory, and immediately walk into another room.
5. When you're in the other room, save your game. Turn the game off,
turn it back on, and reload the saved game. The items you picked up
from the infinite cluster should be in Ruby's inventory.
If you continue cycling through infinite clusters, you can probably find and get
every item in the game, including the fabled Dark Scimitar!
Here are the stats of the Dark Scimitar...just in case you're wondering. It's a
weapon that Hiro can equip. Its attack power is 140, it increases Hiro's
agility by 10 when it is equipped, and also has a "kill attack". Basically, it
automatically consumes MP to make critical hits. When Hiro attacks a monster
while he's equipped with the Dark Scimitar, he loses 26 MP, but also does a
critical hit on the monster (the type of hit in which stars appear and does a
lot of damage).
There are also a number of other hidden items that can be found with the bug,
and they're listed in the weapons and armor lists included in this document.
----------------
ITEM DUPLICATION
----------------
This can be done at any Bug Activation Location. While at Vane for the
first time, enable the bug just as in the Azado method. (Set the Magic
Power Screen to Lemina; then after Lemina leaves the party, power up
"Mystic", and so forth.) Now, go to Hiro's inventory. You'll find that you can
only select the items that Hiro already has. Give any items that you want to
duplicate to Ruby. (oh yeah, any item you want to duplicate has to be in Hiro's
inventory). After you give the stuff to Ruby, enter or leave a house. Hiro's
inventory will be replenished and Ruby will still have what was given to her.
You can do this several times, but it will cost you 26756 Magic Experience every
time you do it. In the case of the Vane Activation Location, the bug is powered
up, but no phantom inventory is formed. If you do end up in a phantom inventory
after powering up the bug, move the cursor up and left as far as it can possibly
go. Eventually, you will have selected the items that Hiro has in his regular
inventory, and the duplication method works just as it does in Vane.
Note that I did NOT discover the Lemina Bug. It was originally
discovered by Hatless Dezorian and his assistant, and was tested with the help
of a LOT of other people. For more information about the Lemina Bug and the
hidden items (including pics), please visit the following page:
The Dark Scimitar Grotto:
http://www.synbios.net/dsgrotto
=========================
ETERNAL BLUE THEME LYRICS
=========================
A legend of old,
A story forgotten,
The memories, of true love
stolen from time.
A darkened romance.
Try hard to remember.
A doorway to the heart
beckons your mind!
And now, a corner of night,
can lift the weight from you,
It's in your hands.
If just you understand.
A destiny lost.
A bond that's been broken.
The memories, of a time
that slipped away.
Just open your mind
the way lies before you.
A doorway to the heart
you seek to find.
Love can change the key you hold
into a gilded chance.
So tear a memory from your mind
and make it so real.
(Chorus 1)
Blue Star above me,
Your mystic shimmer tells of love,
I should know.
Whisper your secret.
That can eradicate my fear.
Blue Star above me,
When shadows lengthen and the dark
looms ever closer,
Turn on your shine and hold me near.
(bridge)
When the comet pulls the bow,
The stars begin their dance.
The time when destiny and hope,
Will give birth again.
(Chorus 2)
Then if it's to be,
I'll find a glimmer of the life,
I should know.
Only that moment
can show me what I hold so dear.
Until that moment,
I'll find some comfort in the love
within my slumber.
Turn on your charm and hold me near.
(repeats Chorus 1)
====================
LUCIA'S THEME LYRICS
====================
When I was alone as one,
my eyes were as blind, I know.
Sky brilliant with blue elegance,
I couldn't behold.
When I was alone as one,
My heart was as ice, so cold.
Wind whispering sweet melodies,
I could not behold.
Sight to my eyes,
and warmth to my heart,
Your love has been such to me.
Pull closer now,
And strengthen my leaning.
Toward love to heal all my wounds.
(Chorus 1)
When our hearts both beat in time,
There's magic in your smile,
It seems there's nothing we can do.
And within your warm embrace,
My heart will find a place,
Even from afar.
Our love forever shall be destiny.
(bridge)
When I was alone as one,
my eyes were as blind, I know.
Sky brilliant with blue elegance,
I couldn't behold.
When I was alone as one,
My heart was as ice, so cold.
Wind whispering sweet melodies,
I could not behold.
Sight to my eyes,
and warmth to my heart,
Your love has been that to me.
Pull closer now,
And strengthen my leaning,
Toward love to heal all my wounds.
(repeat chorus 1)
(Chorus 2)
When our hearts both beat in time,
There's magic in your smile,
I know there's nothing we can't do.
And within your warm embrace,
My heart will find a place,
Even from afar,
Our love eternal shall be destiny.
==============
AKNOWLEDGMENTS
==============
-Hatless, for well, a LOT of things! :)
-Special thanks those who discovered the Lemina Bug, and for allowing me to
include it in this walkthrough. Congratulations on finding the
elusive Dark Scimitar! :)
-Thanks to Working Designs, for bringing the Lunar series over to US
shores!
Other sites of interest to any Lunar fan:
RPGFan
http://www.rpgfan.com
EXCELLENT coverage of the Lunar series (pretty much the only RPG site that gave
a rats arse about the series before it went to the Playstation), and has up-to-
date info and coverage on the latest RPGs.
Dark Scimitar Grotto
http://www.synbios.net/dsgrotto
The legend of the Dark Scimitar unfolded. Want to know more about the Lemina
Bug? Want to know about the Dark Scimitar and its "whereabouts"? Want to know
why Vic was too busy keeping this elusive weapon a secret when he could have
been using his spare time expediting the translation of the Lunar EB Remix?
Visit this site for the answers to the first two questions.
Shrine to Ghaleon
http://rune.simplenet.com/ghaleon
Pretty much self-explanatory. :)
==================================
RANTS, DISCLAIMERS, AND LEGAL CRAP
==================================
Well, I guess that's it! This is my first FAQ I've ever written, and I
tried to make this one as thorough and comprehensive as possible. I
know Lunar: Eternal Blue is a pretty old game, and that the remix has
been released in Japan almost a year ago, but I decided to write this
since no other text-based walkthrough for Lunar 2 exists (to my
knowledge), and I wanted to do something to occupy my time until Lunar:
The Silver Star Story Complete is released on the Playstation (I am a
slightly more than obsessed Lunar fan, in case you haven't noticed. :P)
This FAQ took a lot longer than I originally thought it would; I know
I've been meaning to finish this for several months now, but there were
always things I wanted to add before releasing it. And there are still
a few more things I want to add to this "complete" document (a detailed
monster list, more thorough boss strategies, I was even considering
including the spoken dialogue from the many scenes in this game), but I
may not add these due to time constraints. And, partly because Lunar:
Eternal Blue is an old game and partly because Lunar: Eternal Blue Saga
is just around the corner (but then again, with Working Designs, it's
probably still YEARS away :D), I think it would be rather pointless to
add these now. Just suffice to say that this document may NEVER be as
complete as I want it to be. But, I will update this FAQ whenever I see
fit.
If you have any questions, comments, criticisms, please e-mail me at
[email protected]. Although this document has been double- checked,
triple-checked, and quadruple-checked for accuracy, there are bound to be some
errors, so let me know if there are any.
This document may not be reproduced or used on other websites, in whole or cut
up into sections, without the written consent of the author.
I've heard stories about FAQ's and walkthroughs other people have written being
sold for profit or being included in publications without their permission, and
I don't want the same thing happening to any of the works I have compiled. If I
find that people are using this document on their website or using it in a
publication or whatever else without my prior consent, may the Goddess Althena
have mercy on their souls, as I do have the ability to cast Soul Rush.
I cannot stress the importance of ASKING ME FIRST before posting this guide on
your site. I don't think any of the "troll sites" that steal FAQs from GameFAQs
know the ramifications of what they're doing, and the DISSERVICE that they cause
to gamers for not bothering to update them! I'm sure a number of other FAQ
writers will tell you how truly annoying it is to respond to questions that have
been answered in the latest version of their FAQs, and that in many cases, the
people who ask these questions read an outdated version of their FAQ from a
troll site.
This document is copyright 1999 by Peter Tosco. This is an UNOFFICIAL
walkthrough for Lunar: Eternal Blue. Therefore, it is not, in any way,
affiliated with or endorsed by Game Arts or Working Designs.
Lunar: Eternal Blue is a trademark of Working Designs.
(C) 1994/1995 Game Arts/Studio Alex
English version (C) 1995 Working Designs
BTW, just kidding about that "Soul Rush" thing...