Lode Runner: Extra(PSX) FAQ/Walkthrough
version 1.0.0
copyright 2003
by Andrew Schultz [email protected]

--also valid(and originally played on) sub-game Lode Runner: Extra of
the PSX Lode Runner CD
--probably works for the Saturn port, too.

Please do not reproduce this FAQ for profit without my prior consent.
However, if you write a polite e-mail to me referring to me(and this
FAQ) by name, then I will probably say OK. But if I ignore you that
means no--and I am bad about answering e-mail. Sorry.

**AD SPACE**

My home page:
http://www.geocities.com/SoHo/Exhibit/2762

To get a graphical representation of my text maps:
http://home.earthlink.net/~schultza/lr/maker2.htm
Cut and paste the level text map, then click "text to map"

================================

 1. INTRODUCTION

   1-1. ABOUT LODE RUNNER

   1-2. ABOUT THIS GAME

   1-3. SHORTHAND IN THIS FAQ

 2. CONTROLS

   2-1. THE GOOD AND THE BAD

   2-2. TEH MEGASPO1L3RZZZ!!!

   2-3. BASIC STUFF TO TRY

   2-4. HOW THE BAD GUYS ACT

 3. ITEMS

   3-1. THE VERY BASICS

   3-2. PICKING UP AND USING ITEMS

   3-3. BOMBS

   3-4. CAVES/HOLES

   3-5. POTS OF GOO

   3-6. SNARES

   3-7. DRILLS

   3-8. SPRAY/GUNS

   3-9. PICKAXES

   3-10. DARKNESS

   3-11. TELEPORTERS

   3-12. BIG BOMBS

   3-13. COMBINATIONS

 4. LEVELS

   4-1. LEVEL DIVISIONS

   4-2. LEVEL WALKTHROUGHS

 To search for the level you need help with, do ctrl-F in a Windows
browser and then search for #XYZ where XYZ is the level number with
leading zeros: 37 becomes 037, 6 becomes 006.

 5. HIGH SCORE LISTS

 6. VERSIONS

 7. CREDITS

================================

 1. INTRODUCTION

   1-1. ABOUT LODE RUNNER

 Lode Runner was created in 1983 by Doug Smith at Broderbund. It was a
fairly simple game but managed to pack 150 levels into a one-sided 140KB
5.25" floppy disk(back when floppies were still floppy!) At 1 nibble per
square and a 28x16 playing field that amounts to 33600 bytes for the
levels alone. The rest of the memory concentrated on a level editor. It
was a great game for the Apple and I suspect was a relative cinch to
port to the Commodore.

In the playing field you could fall, dig holes that eventually filled
up(they would trap your enemies for a bit, but you could fall through if
nothing was below) and climb up ladders and across ropes. There were
various ways to make the enemy AI look silly, and they even fell half as
fast as you did.

 However the game wasn't much of a challenge and many of the later
levels were rehashes of earlier ones, maybe throwing in a pretty pattern
here and there. It wasn't until Championship Lode Runner a year or two
later that the intensive puzzling took off. You could even save your
progress, although you could progressively lose guys from your maximum,
and I did so after each level. The only downside: no level editor. But
the later levels were whoppers and made for an intense puzzle.

 Level editors become less viable as the game gets more complex and the
saving options/abilities go down(read: consoles) but the GameBoy port of
Hyper Lode Runner, which had 50 levels at 20x16 resolution(the last 35
included a backroom of similar size) squashed into just 13600 bytes on a
32K cartridge was impressive for the puzzles packed into something so
small. The control however was horrid and made some pleasantly
challenging puzzles into nightmares. Perhaps some levels even had too
much packed in.

 There has also been a release of Lode Runner: the Legend Returns to PC
by Sierra, followed by a PlayStation release from Natsume, with a
substantially harder PlayStation sequel called Lode Runner: Extra.
Although original PC editions seem to be rare, I have found a web page
that contains LRLR for the PC. Well, not quite LRLR. It's actually the
online-enabled sequel which does all LRLR does and more. These titles
follow the 28x16 resolution of the original but you can do a lot more to
manipulate the play field--sometimes alter it permanently for each life.
The level-exit door may also be buried down somewhere.

 There is a PSX combination package of the two Lode Runner
titles(~1998,) conglomerated into a Lode Runner title, out that can be
gotten for $10-$15 in an online auction as of 2003. 150 levels each. It
is your best bet to get the two. Apparently each comes separately on the
Sega Saturn too, and I imagine the porting was not too tough, so they
would be very similar.

 PC also has Lode Runner 2, which has some dazzling graphics. It's on
eBay for ~$10 as well. The most impressive despite some control flaws,
though, may be Lode Runner 3-d. It's an odd trip of circular ramps,
gadgets, and wire-type structures with even some beauty along the way
especially in the ice world and the tropics. The action isn't fully 3-d
given that there are very few actual plains you can walk across. It's
not perfect and doesn't have the simple accessibility or extra-quick
play of early Lode Runner(especially if it's emulated,) and there are
only one or two combination-puzzles per level, which makes for
relatively little replay value, but the process of finding what to do is
still rewarding overall. I got this for $5 or so and it was well worth
it.

 But any version of Lode Runner mentioned above is great puzzling value
for the money. While many other games just have you get quicker, Lode
Runner actually manages to present different scenarios and, in later
cases, different tools. There are also SNES versions that apparently
don't focus on the puzzling so much, and there were NES ports of
Championship Lode Runner and Lode Runner that were boxed down to lower
resolutions, which probably killed some of the puzzles. Then Bomberman
apparently was an offshoot--or had the same sort of main character.

 The only other game I can think of that is close to the Lode Runner
canon is Mr. Driller. The whole digging bit, I guess.

   1-2. ABOUT THIS GAME

 LRLR(see below) came out before this but was eventually put on a disc
with this game. They're basically the same game, the innovation with LRE
being that everything's just a lot harder. If you found LRLR too tough
and are the sort of person that likes solving games, then this one is
not for you.

 There are only 110 levels in this as opposed to 150, but there's far
less filler. Some of the levels may seem a bit short but they generally
do just revolve around one trick, and only one of them really seems
stretched out(96.) There may not be as many timing puzzles as I'd like,
but getting bad guys lumped together and running the other way isn't the
same panacea as in LRLR. There are many false directions you can go in,
times you have to map for hidden gold, or even nastily reclusive next-
level doors that quickly quash the thrill of getting all the gold.

 Apparently there's also a Saturn version for this game, and I imagine
the levels are the same, but I can't vouch for controllers and/or bugs
and/or Easter eggs.

   1-3. SHORTHAND IN THIS FAQ

 LRLR=Lode Runner: the Legend Returns, the game that preceeded and set
the basic gameplay for this effort.
 LRE=Lode Runner: Extra, i.e. this game.

 Unfortunately a good deal of Lode Runner instructions can get
repetitive and dull so I wanted to write in something for when you get
more accustomed to the game. It doesn't start out like this but later on
it'll make sense(also I thought of some of this midway through the FAQ.)

 UL, DR, DL, UR: upper/lower(down) left/right. This may be a general
relative direction or part of the screen. Rarer are CL, CU, CD,
CR(center up/down/left/right) as absolute directions. When exact
locations are needed, 3L means 3 left and U2L means up and two left.

** 4-3-2-1: Dig 4 holes. Drop into the pit you formed. Dig 3 holes. Drop
there. Then 2, drop there, then 1. Directions may also be provided; for
instance, 4->3 means dig the 3 right holes in the 4-pit you created. 4-
<3 or 4<-3 are the other way. Similar logic for other number sequences

** solid vs soft ground: you can dig the second and drill the first, but
not vice versa.

** I may refer to 3x4 chambers meaning 3 wide, 4 tall.

** a '2-pit' is 2 wide and I may also refer to a 3-ladder as one that
is 3 units tall--where the board is assumed to be a 28x16 selection of
icons at level's start. 2-deep pits are 1x2 not 2x1.

** I distinguish between the top rung of the ladder and the top of the
ladder. The top of the ladder means you're standing on it.

** I also have to distinguish between digging FROM or ON a square, and
digging the square itself.

** as the FAQ goes on I will assume more basic knowledge. For instance,
if I say "dig the two leftmost squares" the direction will usually be
obvious.

** also, if you are in a 2-pit, and I say "dig left" or "dig right" I
assume you know which square to stand on.

gas = spray = guns

 I use variants on the terms below because they're used so frequently,
and it's a good idea to learn these techniques quickly:

 One-up trick: getting at the bottom of a ladder and going up one rung.

 Lumping: All the bad guys have the same AI and occasionally by hiding
in a certain place you can force them to search for you in another--they
all go there and get lumped together. The more there are the closer one
can start off near you, but often you can take enemies to the far side
of the screen.

 Sometimes the bad guys will lump in front of you if you hide in a
cave, or sometimes they will circle, but then you just need a bit of
timing.

 Dig-down: from a ladder, start at the top, dig right, go down one, dig
right, etc. Dig-down two right, five times would mean to dig all the
holes below.

HXX
HXX
HXX
HXX
HXX

 Rope trick: Let's say you're on a ladder one side below a rope and the
bad guys are on the other side, and you need to get there. The longer
the gap, the better. Get on the rope and when everybody else is on it,
drop down. Then circle around.

 Conglomeration/lumping: sometimes you can get a bad guy to fall on
another, which freezes both of them. It happens more by accident, but
when it does, you can walk up to them with impunity.

 2. CONTROLS

   2-1. THE GOOD AND THE BAD

 You can adjust your controls in the options. I would recommend only
using one of R1, R2, L1, or L2 instead of all four(the default) to light
a bomb. I've set off a few hair triggers after pausing or with bad guys
stuck and the game not officially paused and picking my controller up
with just that last bit of a hard level to go. Other than that the
control is logical.

 Beware walking across a ladder. It screws up your timing. You'll lurch
a bit going on and off, and if you might fall off the other side, be
careful at first.

 Saving can allow you to rack up some moderately impressive points.
Just get all gold chests in a lucrative level, save and reload. This can
be repeated often with no loss of life. However, cheating to go back
levels doesn't work as you'll get a big X by your score, and oh, it goes
down to zero as well.

 There are also some weird bugs. For instance, if you bomb a square
below a ladder then you have to climb up the ladder before falling down
it. You may also be able to reach below your ladder without leaving it,
but you'll fall off for your next move.

 You can also pickaxe an area twice and fall in and when the rubble
goes away, the square turns solid.

 The game understands diagonal movement most of the time. If you are
going horizontally and push diagonally, you'll use the next ladder you
come to. If you are going up/down a ladder and push diagonally, the
computer first sees if you can fall off. If not, you'll move immediately
to the side right when the ladder ends.

 On the PC, F6 speeds the game up(to make the easier parts less
tedious) and F5 slows the game down(to allow for more exact control in
the tougher parts) with F7 resetting the speed(useful when you need to
count after you dig.)

 Your speed changes with the terrain, so be aware of that as well.

   2-2. TEH MEGASPO1L3RZZZ!!!

 Kill off Jake by pushing R1+R2+L1+L2. His death flail is amusing.

 Hold down the R2 button and now to shift levels push one of the shape
buttons.

Triangle(up) = forward 15, or one whole set
Circle(right) = forward 1
Square(left) = back 1
X(down) = back 15, or one whole set.

 If you are just scouting ahead a few levels, you can, if you know
you're going to die, move forward and backward a level quickly. But the
game senses that you cheat and ruins your score, so don't save it. Or at
least not in your main slot--saving a higher level may cut out the level
skipping inconvenience if you want to poke around later, and given how
hard some levels are, no one can be blamed for skipping ahead to avoid
being totally blocked.

 In a similar vein, if you have just one guy left and have cheated up a
few levels to scout them but don't want to sit through the "game over"
delay screen, restart. You'll be kicked back up to five guys.

 If you land on 3x+1(x<10) you'll see the skit for that level. Also
note that although you keep the number of guys, your score is wiped out.

004: Jake drops a bomb(no, he didn't fart) and drops off a ledge which
then explodes.
007: Jake hides in
010: Jake climbs up the ladder, looks both ways, gets goo to the right,
goes left, pours goo on bad guys, sits in a chair and whistles as they
struggle
013: Jake, right of three snares, places a fourth. The monks come by and
get trapped in them. Jake pulls the right one back and lets it swing.
The end monks bounce around like one of those cheesy office toys.
016: Jake places traffic construction horses on each side and then
drills down.
019: Jake drops and fires a gas gun at the monks. Then he kicks one over
and high fives another as they stumble around.
022: Jake buries a bad guy under a cave-in with the help of his pickaxe.
025: Jake stumbles around in the dark(?)
028: Jake goes up a ladder, sees a monk to the left, runs right, sees
one to the right, gets in the teleporter and they fall down dazed. He
appears above and whistles for them.

 In the latest Windows version(the-underdogs.org) you have a whole
catalogue of options in a pull-down menu that are also referenced by
hot-keys. It makes up for the awkward clustered controls which were OK
when Lode Runner was just about digging but not when there were new
actions. I often have to pause the bad guys standing on a stair while
refreshing my memory of what's what.

   2-3. BASIC STUFF TO TRY

 After playing around a bit you'll find some ways to fake out bad guys
without digging all over the place. I tried to categorize the major
important ones below. I haven't included using any special items--those
deserve their separate sections.

 Bomb feint: absolutely necessary to learn. You need to have a
placement of three units away from a bomb, or it will nail you. If you
are trying to bomb bad guys then you can get three but a separation of
two squares from you to the first bad guy when you release is optimal.

 Ladder-on-the-other-side wiggle trick:

 Looping around: Stand at the bottom of one ladder.

 Underdogging: staying under bad guys but not quite at the bottom of
the ladder means they won't recognize you. What they do at the top of
the ladder

 Running over bad guys: you can usually run across two in a row but not
three.

 Fall-fake: when bad guys are on a rope, drop down and then sucker them
over. Climb over on the rope once they're close.

 Dancing on the grave: if you run by just as the bad guy starts to get
out, he leaves to the left and then tries to go right, slipping back
where he started.

   2-4. HOW THE BAD GUYS ACT

 Rather nastily, usually, especially how they seem to eat you when they
catch you(rim shot.)

 But seriously, they're about half as fast as you, and if they can run
at you, they will, or they'll try to unless a wall is in the way.
Basically, they look for the level you're on and see if there's any way
to get there--whether or not it's in the opposite direction from where
they are. They'll often drop off ropes to get there or drop off
platforms away from you as well. Given that each monk has the same AI,
it's rather easy and necessary to string them along--although the
hardcore fans may look for another way to solve a level besides this.

 If you're hiding they seem to have a fixed path back and forth, from
top to bottom. Although hiding immediately can switch the direction they
go in. Often they may appear to congregate when they're really just
slowly turning around.

 Digging a hole below another dug square will trap the enemy
permanently--UNLESS you got someone to fall in the square above. Doesn't
make physical sense, but there you go.

 Bad guys also don't like to climb out if there's something to the side
they're going. For instance, they won't walk into a dug hole UR of where
they fell if they see you to the right. They'll just stay there. They'll
also stay put if they have no clue where you are.

 If you fall off a ladder, the enemies will as well. Sometimes when
they get to the bottom of their fall they may tangle together and get
stuck.

 You can jump safely onto an enemy as you fall a bit faster than they
do. In fact you can run into their top parts while they are falling.

 Enemies won't destroy you if they jump on you while you are drilling
unless you stop.

 If you dig a bad guy and he coughs up a chest on top, and there's
already a square regenerating there, you'll have to dig that gold. [what
if bad guy drops in a hole with a gold piece already on it? I think he
keeps it as he regenerates.]

 Digging six squares in front of three bad guys should trap them--four
work for two. If you are lucky, you can run across three potted bad guys
in a row, but given that they leave holes at random times, this is not
recommended except in desperate situations.

 You can run back and forth over a guy in a hole you dug, and he may
try to run both ways before falling back in.

 It's not always safe to drop on a bad guy. If he takes up only 75% of
his icon then you'll fall into him, but otherwise you can walk over him.
Still you can't drill while there.

 Bad guys can't really search you out until they touch the ground. So
if three fall into a 2-deep pit then the top one may look like he can
walk out, but he won't.

 3. ITEMS

 This is largely copied from my LRLR FAQ, but I feel this is important
enough reference, and the game is hard enough, that you may want it
here.

   3-1. THE VERY BASICS

--you can't dig on regular ground under a ladder. You can dig under a
door. You can dig while on a rope but not the ground under the rope. You
can also dig under any gold piece or bomb. Digging a square concealing a
bomb doesn't set it off. You can walk on a ladder anywhere even if it's
suspended in midair. Bad guys can't leave gold on ladders.
--one odd ladder bug--if there's a gold piece just below the last rung
and you go down to get it, you can reach it while still on a run but
will fall through next thing you know.
--another ladder bug--you have to climb up it and back down sometimes to
fall down.
--unlike in classic PC Lode Runner, you can, if there's a gold piece to
the left or right, drop onto it and pick it up.
--if you fall down a trap, then you can still dig on either side.
--you are faster by a factor of 1.3 or so going down a ladder than up.
--goo seems to slow you down by half.
--keys open doors of the same color. Many useless keys appear. You can
drop a key after you've opened the door, and you can open a door before
you have all the gold in a level.

   3-2. PICKING UP AND USING ITEMS

 This would seem totally straightforward, but note first of all that
you can only have four bombs at once. You can also only have one special
item at once. So often you will need to drop an item in the level's main
area before getting another one that's hidden away. Also you need to be
a little pre-emptive if you drop onto an item and want to pick it up.
You can, but it's not easy. If you walk right into an item with a drop
below, you can pick that up too with careful timing.

 Also if you fall and use a key on a door, you'll have to fall through
the door again to leave the level.

   3-3. BOMBS

--Bombs appear first on level 4 and take out all diggable ground and
people in a radius of two squares. The fuse takes one seconds to go off
during which you can run about five squares.
--Bombs can also cause chain reactions, even with ones hidden in walls,
if you let one off close enough to the other. Where the chain reaction
ends, with a cluster of bombs, can affect if you solve the level.
--You cannot bomb while on a rope or falling through the air.
--bombs take two seconds to explode once lit. You can travel 7-8 squares
in that time. That means you can run under a pair of bombs lit in a
chain reaction.
--bombs, like holes, take ~11 seconds to recharge.
--if there is an undiggable square between you and a bomb, it won't
affect you.

   3-4. CAVES/HOLES

--Caves appear first on level 7. You cannot dig below them, but you can
dig above them. Bombing doesn't affect them either.
--they are not a panacea. Generally there are a few locations on any
level that bad guys may head to. Often if you wait a while they'll lump
far away, but occasionally bad guys may stay put and block your exit, or
other times if there are a bunch of them, they may pile up in front of
your hole.

   3-5. POTS OF GOO

--Pots of goo appear first on level 10. They turn squares sticky and can
be used with very little time loss. Using one hits three squares
directly to the left or right, unless there's a drop, and then the goo
touches the nearest square below. Sticky squares slow you down by about
60% and often spread enemies approaching you out. Dropping goo over a
dug monk or the very base does nothing. Goo goes through traps.
--Often badly placed goo just gets in your way, and most puzzles center
around using the goo immediately to stop bad guys from getting you right
away. But it is interesting how it falls.

   3-6. SNARES

--snares first appear on level 13. They catch bad guys, render them
harmless, and make them cough up gold. But they take time to set up,
which can be bad in tight quarters.
--bad guys can advance two squares as you set up a snare. If they're
three away, run away while setting up the snare and you'll break just in
time.
--you can get caught in your own snare if a bad guy doesn't go in it.
Corollary: don't put a snare somewhere you're not sure a bad guy will
go.
--you can dig beneath a snare or place a snare where an item is and take
the item before moving off, and before moving, you can stay by your
placed snare without it killing you.
--dug-up bad guys, if they get out, can be stuck between two adjacent
snares holding monks. Which can be useful or an annoying roadblock.
--bombs or gas cause monsters to be released from snares.
--as one bad guy gets caught in a snare, the next one behind waits in
line.

   3-7. DRILLS

--Drills first appear on level 16. They wipe out solid undiggable
squares forever. This can help you progress to a different part of a
level but may cause the trip to be one-way. They may also affect how bad
guys react; bad guys immediately 'see' the adjusted plain.
--If you drill down, and a bad guy lands on you, it's no problem if
you're still drilling. But don't stay put.
--if you dig and then drill while on the same square, you create a 2-pit
instead of a 1-pit.
--look at the map below. If you drill from left to right(fall, get back
on ladder and then rope) you can clear the platform away.

~~~~~~
H
H******

--it takes one second to drill down one square.
--when in doubt, don't drill. It can cause irreparable harm to where you
can go.
--often you won't want to drill right into a chamber. For instance:

  v drill here so you can dig yourself out.
H****
H*$**
H*XX*

   3-8. SPRAY/GUNS

--gas guns first appear on level 19.
--cloud lasts six seconds, bad guys remain loopy(gold light around
heads) for two more
--Stun gas isn't perfect, even if you can fire it right away. But it
takes time to turn and blast the other way in case guys are closing in
on both sides.
--Occasionally if you catch a bad guy by a ladder, or if two are twisted
together, then even though they're in a cloud, they may catch you
--you can pump bad guys full of stun gas to keep them at bay
indefinitely.
--stun gas takes up three squares' worth of space. However, bad guys
stay put once you hit them, and you can only take out one bad guy per
square.
--if you're on a ladder and blast left in hopes of keeping bad guys at
bay, beware. Your next blast will be right unless you move around.
--several bursts of gas make for a denser cloud but it doesn't seem to
stick the bad guys any longer once they're stunned.
--bad guys actually fall unharmed through a stun cloud if they don't
land on it.
--what I call guerilla gassing works as follows: if there are eight or
so bad guys in the vicinity, shoot the first three. Run where the third
is and shoot again. Repeat until you're past everyone.

   3-9. PICKAXES

--pickaxes first appear on level 22.
--it takes 1 second to use a pickaxe(2 enemy squares) and the rubble
stays for 9 seconds.
--if there is a ceiling to your left or right, use the pickaxe that way.
A pile of rubble will come down and be treated like a regular block for
a few seconds before it disappears. Rubble goes through traps, so
pickaxes can help detect this.
--pickaxes can act as cave-ins to prevent bad guys from approaching, and
it can even lump them together.
--you can stand on the rubble you made and use the pickaxe again with
plenty of time to spare.
--you can transport items across the hole your pickaxe filled.

   3-10. DARKNESS

--darkness first falls on level 25. Fortunately the levels are not too
tough to deal with, but it can be hard to find out what to map.
--the light radius is three squares in each direction regardless of
barriers.
--knowledge of how bad guys will react to how you position yourself can
make the levels much easier.

   3-11. TELEPORTERS

--teleporters first appear on level 28. There is usually a one-to-one
correspondence between teleporters and the places they go to. However
very late on some receptacles may be fake, and two teleporters may lead
the same place.
--you can fall into a teleporter.
--bad guys can enter teleporters. If you enter behind them as you fall,
you will have to wait a bit. This can be fatal with someone above you.
--in the only sign they are civilized, bad guys wait to enter the
teleporter from the side. You don't have to, and this allows you to jump
right on top of the bad guys, right away.
--it takes one second to flash in and out of a teleporter.

   3-12. BIG BOMBS

--Big bombs first appear on level 146 and can take out drillable as well
as diggable squares. They have the same radius as a bomb. They also do
not cause chain reactions as regular bombs do; they just destroy
everything around. However, bombs can chain-react into them.
--Big bombs also take out teleporters, receptacles(making teleporters
useless,) ladders, keys or tools. They do not take out exit doors,
though.

   3-13. COMBINATIONS

 Sometimes you may need to use two items in a certain area, or you
won't want to leave one item somewhere. Let's say you need to make a
long drop to get a drill, but you still need your pickaxe for later.
Drop the pickaxe at the top of the stair and drop to get the drill.

 Some items obviously cancel themselves out: a pickaxe can undo what a
drill did, for instance, or goo can make a drill useless. A big bomb in
combination with a drill can take out a 2-wide swath of squares and may
let you down to an area below beneath several layers of rock instead of
getting stuck. I've mentioned how snares can be undone.

 4. LEVELS

   4-1. LEVEL DIVISIONS

 ** LEDGER **
[space] = area you can walk/fall through
     X = square you can dig through/bomb
     * = square you can only dig or big-bomb
     H = ladder
     ~ = rope
     V = trap door down
     h = ladder that forms when you've got all the gold
     S = sticky gooey square that slows you down
     e = enemy
     u = you
     1 = 1 point treasure(chest)
     2 = 2 point treasure(cart)
     3 = 3 point treasure(skull)
     4 = 4 point treasure(gold pile)
     . = bomb
     ^ = hide-out/cave
     ; = pot of goo
     | = snare
     % = drill
     & = stun gun
     $ = block containing gold chest
     # = block containing bomb
   T/t = to/from teleporters. If there are more than one, they are
detailed below the map.
   R/r = red door, red key
   G/g = green door, green key
   Y/y = yellow door, yellow key
     B = big bomb
     ` = pickaxe

 From levels 1-30 the scenery changes and an item is added every three
levels, five times as fast as in LRLR. The skits are the same as in
LRLR. After these levels, the divisions are rather jagged.

 31: back to jungle
 53: adobe/orange
 65: purple-brown earth
 75: purple crystal caves(why only two? This is the coolest one.)
 77: ice cavern motif
 86: back to light brown caves
 94: purple pickaxe levels
 99: blue ex-darkness levels
105: mechanical motif levels

 In these later levels you'll see effects usually not shown in the
first wave. For instance, teleporters didn't appear until the last part
in LRLR, but they appear everywhere in the jungle in LRE.

 Darkness levels aren't too prevalent, but here's a list: 28, 29, 30,
69, 97.

 I've also tried to include total points per level in here by way of
general information. In particularly tough ones you may want to write
down your score and reference it later on levels where it's easy to
think you're done but you're not--then you can see what you still need
to get.

   4-2. LEVEL WALKTHROUGHS

 Level #001 STEPS

                       xH*
                    xHx*HX$
                 xHx*HX*HX
     b      xHx*HX*HX*HX$
           xHx*HX*HX*HX*HX
        xHx*HX*HX*HX*HX*HX$
     xHx*HX*HX*HX*HX*HX*HX
  xHx*HX*HX*HX*HX*HX*HX*HX$
Hx*HX*HX*HX*HX*HX*HX*HX*HX
HX HX HX HX HX HX HX HX HX$
xHX*HX*HX*HX*HX*HX*HX*Hx*HX+

 Sort of like the one in Legend Returns what with neither having any
monsters, but just a lot harder to figure where to dig.

 There's 4-point gold to the left of where you start. Then to the left
and right of each ladder top where you can dig, you'll find something.

 However the worst part of the first time through this level(unless
someone has been so kind as to supply a walkthrough) is that to make
sure of things you have to dig all the way down the right of each ladder
to check for gold at the bottom of it. Then unless you dropped right
before digging the final square(thus having crossed the hole before you
made it) you have to dig all but one down AGAIN, later. But now that the
truth is revealed you do't have to. Except for the rightmost such brick
on the bottom that you can dig.

 Your average level one should induce the profanity of regretted
carelessness, not cluelessness. As it is you'll probably feel nervous
taking the leap off to the right(get the chest dug to the left first and
make sure you've got 21 points,) but whether or not you had faith a door
to level 2 will appear at the bottom.

 Level #002 STONE FLOOR

        H~~~~~~~~~
        H$$$
        H   $$$
        H      $$$
        HXXH    ~~~~~~
        H  H    $$
        H  HXXH    H~~H
        H  H  H   ~H $H~$
        H  H  HXXH
        H  H  H  H
    H   H  H  H  HXXH
    H   H  H  H  H  H
    H   H  H  H  H  H
k   eHe  H uH+ H  H  H
***XXXXXXXXXXXXXXXXXXXXXX***
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 Drudgery is your main problem here, as for most of the gold chests
you'll be climbing up to the top and jumping down.

 To get the key, stick both guys in holes in the upper reaches and then
drop down. Be sure to hit the triangle key as soon as you bump into a
wall--I've had a sticky incident and let the frustration pile on.

 The rightmost gold chests can be gotten by going up the second-right
ladder and taking the rope/ladder complex that looks to be floating in
air. The other eleven are gotten by going to the top and dropping down.
You should always be able to create enough time to drop on the chest you
want with little risk. If nothing else you can go to the bottom and run
back to the top.

 13 1-point gold pieces.

 Level #003 WHICH MONK DO YOU LIKE BEST?

~1~~~~~1~~~~~1~~~~~~1
X11111X    HX111111X
XXXXXXX    HXXXXXXXX
 ~~~~~     H ~~~~~~
1     1    H1      1
X11111X    HX111111X
XXXXXXX    HXXXXXXXX
 ~~~~~     H ~~~~~~
1     1    H1      1
X11111XH   HX111111X
XXXXXXXH   HXXXXXXXX  ~~~~~
       H   H              H
g    eeeH   H e        u   H
***************XX********  H
   ~~~ ~~~ ~~~ ~~~ ~~~    H
G  H   H   H 1 H 1 H 1 H   H

 Above, you can deal with two guys running around, but no more.
Fortunately you can take advantage of some quirks to get the monks
trapped early.

 Drop right and go all the way left and climb up the stairs. The three
monks on top will ack off left and up and only the bottom one will come
at you. Down/up to make him fall when he gets near, and go back right.
Up the far right stairs and you should see the three enemies above try
to fall into the lower right U. Go left when they stop and dig a hole to
get by the monk. Now go to the top of the center stair and get the two
gold pieces to the right, then dig the left square of the U and get the
gold chests. Let the guys come in and you'll want to try to trap one in
the U before digging down.

 The basic strategy once a bad guy is stuck in a U is to go to one
side, stand on the edge and dig, get him stuck, run to the other side,
dig the edge square, and fall out when he comes at you. Then he'll be
useless. This may take a few iterations to get perfect, and at the
bottom you'll have two monks. In that case get the three gold pieces on
the right, dig out, dig the two squares you can to get past the monks,
sucker the monks in the U left(stay left of them, then go back and try
to re-trap a bad guy in each U above. Bad guys hanging on the tip of the
U won't be able to see you so take advantage of that.

 Once they're all stuck, clear the left. It takes a couple of tries,
first dropping left off the ropes then dropping right. Remember to get
the key on one of your trips.

 For the final bit you'll probably want to deal with whatever bad guys
have gold two at a time, and this time you can get some of them to drop
in the left side once you have their gold. A bad guy may be on the
ladder right of the bottom u, but dig the right square and run under him
when he's at the top of his spastic little climb up and down. You'll
make it, and he may even fall left into the U.

 For the monks in the DR, dig to release them and then dig so they can
walk into the U above. Dig holes to mug them for their gold. Drop in
there on the second square from the right so you can dig immediately.

 Level #004 BOMBS OR SKILL?

  X   XXX       XXX      X
 XX           ~~~   XX   X
XX  X   XXX XH   HX  XX  X
X  h*XX  XX   HX XH    X  XX
 hXX     X   H  XH    X   X
hXXXX     X   HXHXH e1XX
h   X     XXe1HXHXXXXXX  ~~~
h   X     XXXXXXH     XXH 11
h   XXX+XXX     HXHX   XH* X
H     XXX     X  XH    XHX
H**    .      X  XH e  XHX22
H X   1XH    HX  XHXXXXXHXXX
H X   HXHe  HX    XXXXX H*
H XX  H XXXXX1     XX   HX
H  XXVXXX   XH 11  X    HX
H 1 1 1 1 1  HXXXXXXu  .HX

 The two bombs need to be used exactly. The first one, on the ladder
just above the two gold carts. Continue climbing, drop at the right part
of the rope, and drop in. Now what you want to do is to dig holes so
that the closest monk to you regenerates--get inside the structure left
of your original ladder and keep digging at the bottom until he appears
either in the sub-part with the four broken ladders or in the far left,
i.e. anywhere he can't run after you. Take care of the next guy with the
ladder-feint trick. He may regenerate in the UR in which case you'll
have to do the next part twice. Basically you dig down left on the three
holes right of the top ladder, climb to the top, and run left when the
bad guy has stepped on the rope. He'll drop, then walk after you and get
engulfed as he falls into a hole. You may have to repeat again if he
regenerates below, but that is a ladder feint.

 Eventually there'll only be one guy left, and you'll want to fake him
out. Don't dig him or he may regenerate in the bottom, making your task
tougher. Faking him out is easy enough--go to the top, jump left, and
now when you land dig right so you can circle around for the last gold
chest. Now that you've gotten all the gold up here, you can dig to get
into the pit with the four ladders. Go to the UR and depending on how
many bad guys are in there, you'll want to pick a different strategy.

 If only one guy is in there, you can just go down the stairs and dig
to the left and climb over the left edge, falling for a bomb and gold
you couldn't get otherwise. Now this means two guys are patrolling the
DL area. They'll probably be on top of the ladder in which case you'll
want to drop left from the ladder, get the gold, and head right. If not
you can climb up the DL ladder making the guy above fall, then you can
circle around to the right. In either case once in the right you'll want
to dig left a bunch. Basically dig bad guys until no more can chase you.
Then climb up the left ladder, use a bomb at the very top, retreat(be
accurate here with movement as you can't fall off--you have to walk) and
then re-enter at the explosion.

 Level #005 BIG BURN

H  22* . .1X .         . . R
H H**X  1H**  . . . .      H
H***e.1H*X**X       . 1H***H
H ~~.H*X*~~~X . . . 1H*** HH
H. .HX. ..1.XH  e  H***  .H*
H  H*    1 XH. .1H** . . H*
11H**. ..1.**  H***  11X1H*
H***.       *.1H* . .******
H**.. 1111 ...*X*      .
H ..  ****H   .... . . . . .
H. .HXX..XXH..    1**He1
H. 1H*.  .*H  . H** ***H1. .
H   H.  . *H. X1H*.y. **H1.
H.  H*H*  ***H*X** H   **HH
H111**H  X. .HXXX. H .. **Hu
H****1H . .1 1XH   H 1 1 ***

 Some of this is left to chance, and contoller nuisances even make part
of this tougher than it should be, but there are small things that will
help you get through the level less painfully--I hope.

 Climb up the first ladder halfway. When the bad guy comes down the
ladder, circle around. Leave the bomb on the UL ladder. It won't set off
a chain reaction, and if the monk there got any gold chests the bomb
will get rid of them. Get any gold chest and fall to the left.

 The next place to bomb is the soft square left of the ladder in the
next small area. R2U after you set the bomb, drop left, and now you will
want to work quickly. Go up the stairs, get the key, and fall left to
get the two gold. If a bad guy appears in this bottom part then leave a
bomb under him and run away. He may as the chain reactions tend to take
them out. You'll need to run at him if he's created, release a bomb, and
run away--this is complicated if he appears when you light a bomb on the
left wall to get past that. Don't use one if he appears behind after you
blasted the wall, though. In fact, ignore him for a bit and just blast
ahead.

 Go left and get the gold and climb up the ladder. There'll be a chest
left that you can fall on. Do so after climbing to the top of the ladder
which puts any monks to the left up the far left ladder. Drop
left(waiting for the guy behind) and scramble up. Leave a bomb at the
top(there is time) and then run back down and fall to avoid a monk.
Leave a bomb for that monk.

 Here a bit of chance comes into play. If bad guys keep regenerating on
top despite your bombing efforts you've had it--if one is left then just
back up and try to run in. Sadly there's nowhere even to dig and nowhere
really to fake them out for when you wait to bomb something so you may
risk running out of bombs.

 If the bad guys are gone it's still tricky. Bomb over the left end of
the rope with the gold under. Go over to it. Climb a bit up and then
down. Don't hold down, though, or you'll jump off the rope. Tap a few
times--there's time before the ground below heals.

 Get another bomb to replace what you lost--it's very possible you will
have the maximum bombs at some point but you may not even need to be
left with one once you bomb the very top square and fall right. If only
one bad guy is over there you can sucker him DL to where you can dig,
then loop around, bomb the base of the ladder by the remaining gold(the
bomb R2U is handy for that,) L, R, U, R, U to the door and you win. If
two or more are there then you may need to go to the top, leave a bomb
and run away(watch the chain reaction) before the final looting.

 Level #006 <BOMB^3 NO.8>

X . .X. . .X. . . . . .X.X.
X . . X . . X . . .H.H. X X
. . .X. . .X. . .X. .X.H.H.
XXXXX X . . X .XX XXXXX X X
. .X.X. . .X. .X.X. .X.H.H.
. X X . . X . X X . X X X
XXXX .XXXXX.XXXXX.X. .X. . .
***********+************.
.*eXX       u          X* .
*X********************X*.
. . . . . . . . . . . . . .
XXXX X . X XXX .XXXXX.X. .X
X . .XX XX.X  X . X . .X.X.
XXXX.X X X XXX . .X. . .X.
X . .X. .X.X. . . X . . X .
XXXX X . X X3. . .X. . .X.

 With perfect timing you can get down the hole to the left on two
bombs, but I prefer to be safe and just leave one bomb for later. It's
all you need.

 Get four bombs to the right. Bomb the left wall. Run right and leave a
bomb where it won't set off a chain reaction. I note there's a bomb
every other square. Get the bomb on the right. Bomb the left wall, go
left, bomb the left wall again. Drop through. This must be done
relatively quickly so that the left part of the "EMPTY" below is out of
commission. Then run to the right and get the skill. Climb U, L, U, R,
U, R, U to get to the top. Wait for the "EMPTY" to reappear and when the
UL tine of Y does you can now U/L/U/R the right side. You should have
enough  time to climb UL a bunch and then UR and UL. Basically you want
to wind up at the top stair above the right edge of the crawl space
where you started. If you feel you lost a bit of time then once you get
one square below it, bomb again. From this square, climb to the top and
go left into the wall. Climb down. Bomb above the door, U, R, U. Drop in
the hole you made.

 Level #007 TREASURE MOUNTAIN

         hhh++hhh
         h      h
         he ee eh
         h      h
         h 1111 h
         h1HHHH1h
        1HHH^^HHH1
       1HH11HH11HH1
      1HHHHHHHHHHHH1
     1HHHHHHHHHHHHHH1
    1HH1H1H1H1H1H1H1H1
   1H1HHHHHHHHHHHHHH1H1
 11H1H1H1H1H1H1H1H1HH1H11
 HHHHHHHHHHH^^HHuHHHHHHHH
XX*************************H
4 4 4       ^   444   ^    H

 Best start: run left, dig left, drop, right, enter right cave. Bad
guys should go left or up. If you like you can sucker them down to the
bottom--wait 'til the last minute to disappear and reappear when they're
to the left. The best way to take advantage of your time is to clear one
of the three rows of gold in the ladders--1 up from the solid base, 3
up, and 6 up. Later you can clear the right slope. The 1-up requires a
few falls but you'll be so far ahead of the bad guys it won't matter and
in fact I recommend clearing out the left slope after you've gone all
the way left. Also you'll want to bring the bad guys a bit left before
digging left and falling and getting back to the cave.

 Getting the bad guys to release the gold is a different matter and
sadly the only thing that seems to work is dragging it out as before.
Let them run across the solid tiles, dig and drop left, then enter the
right cave below. Fortunately the rest of the level is not too bad. Oh
yes--do give them some rope. If you can't get to the right cave, they
may congregate around the left.

 The main problem here is that bad guys who still have gold may jam
together and there's no way to get them undone, which is a bit unfair.
Maybe you can stand in the corner of the mountain and then climb UR a
bit if you are confident in your command of the controls.

 4 6's + 1's = total points.

 Level #008 CLIMB AND FALL

                      ~~~~H
                       1  H
        ~~~~~~~    ^2 H*  H
 1             H********  H
 *H 2   HXXXXXXH       1  H
 ********      H    2 H*H H
 1      ~~~~~~~H********H H
H*H 2^  1111111H       1H H
H********      H    2eH*  H
H1      ~~~~~~~H********  H
 *H 2^   111111H       1  H
 ********      H   ^2eH*  H
 1             H********  H
 *H 2   H~~~~~~H          H
 ********                 H
Y    33      y       3 3   H

 Not as tricky as it looks. You can pretty much hide in the top; the
bad guys will lump to the right. Iead them down the stairs, dropping at
the bottom, once they're lumped together, or you can even let them fall
of their own accord. Regardless, you'll want to use this pattern to
swipe a gold chest once they're climbing back up the far right and then
position yourself to fall again. Take out the right side first; the left
side allows you to hide somewhat.

 One of these times, if you're far enough ahead, get the yellow key as
well, too. You may wind up getting the DL gold chest next to last, where
you can fall left and get the skulls quickly and thus not have to
backtrack before getting to the door. If not there should still be time-
-but might as well do something while you wait.

 Also note if you're unable to get all four guys to drop as you stay in
the DR, you can use the rope at the top and fall left from it--zooming
by anyone who retreats to the UR.

 Other trips may include a quick raid of the three upper left
platforms. Note if you are on the middle ropes and fall left the bad
guys will fall. If you fall from the one just above the gold chests you
can walk L/U/R and the bad guys will probably fall off, leaving you
another chance to drop in for gold. This is a quicker loop than the
right ladder.

 49 points total.

 Level #009 HIDE OUT

        1~~1~~1
       H*  *  *H1 1
 1 1H~~H*11*11*****H 1 *H
  H***   ~~~~~~e  ***XH*H
  H*    H1111111 e   X**H
 1H    1H 1  1  1       H
 **h  ***X**X*****H 1H**
  **H             ****X
   **XH
     X**H ~~~~
        **    XH  1  ^
               ***X***H 1
     1    1   1   1  **X**H
                          H
+u ^ 1 ^ 1 ^e 1^ee ^ 1 e   H

 Run right into the second cave--you have the time. Keep making ground
one or two caves at a time until the bad guys are behind you when they
fall off the rope. This requires an annoying development of patience.
Especially waiting for them to lump together--when they do, they may et
stuck, which can help you get gold, but it is tough to get rid of them.
I'm assuming they aren't stuck.  In this case go to the top. Beneath the
top ropes, there are some gold pieces. Pick off a couple of them by
dropping in and drop to get gold below them, too. You should get two or
three times in before too many bad guys pour through. Drop down to the
bottom picking up one of the four suspended golds there.

 Now repeat the process--if you're lucky, the bad guys are lumped
together, making reconaissance easier, but if not, do the usual
progressive hiding out. The second time around if you're accurate you
can clear out the four top golds to drop for and even get the ones below
into the deal. Note that when the top gold is gone you can pick up the
gold in the line below the other rope at will if you start there.

 As for the four suspended gold chests just above the bottom, you can
drop for one but have to dig for the other three. You can get them one
at a time but note that you don't have to go all the way back to the top
to do it. I recommend getting the second-right one next then circling
around quickly and waiting to dig for the right one when the bad guys
get close. Now whichever way the monsters go you can outfox them to get
the last one: up, reappear as the last one crosses the rope above and
get them to drop. Down, reappear when they're in the corner and dig
twice over the far left gold.

 If you are lucky here the bad guys will have coughed up all their
gold. If not you may have to fake them out a bit although there are some
places to dig as you goad them upwards.

+ in DL. Monsters may get stuck.

 Level #010 FEEL EASY


*     ~~~~~~~~~~~~~~~     X
*     *            HX     X
e*     *       +    HX    XX
**1 1**            HX1 1XX
 *XX**             H~XHXXe
e     *H*SSSS*H1 1 1 *H
       H      ******* H~~~H
       H;      1 1 1 1*   H
     *****H************   H
          H               H
          H   2;2         H
 e  XHXXXXXSSSSSSSSXXHXXXHH
     H      u        H   H
     H               H   H
1  1; H2   ;   2   ;  H  ;H2
****************************

 L, U, R, U, get goo, fall left when everyone comes over. Floor it
right after this. Use the goo behind you. You also want to use the goo
right of where the original stuff is once you've dug and made sure the
bad guys aren't holding anything; that way, you can go to the right
ladder, wait, and circle up and left to get the gold that's over the
undiggable area.

 Go one rung up a bottom ladder to coordinate the bad guys if you need
to establish a common point. Once you're on the far right, the first
time you can get the four chests in the row from falling off the rope
above. The second time you can climb up the second ladder, get the gold,
dig left, and take the rope left and ladder up. Fall left from that top
rope. You can probably take the three gold pieces in a row just by going
up straight because of how the bad guys react, but you'll need to get to
the right side and then take the top rope, dropping into the door,
although you won't have to lure anyone anywhere.

 Level #011 HARD FLOOR...

e    e       ++         e  e
   ~  ;    ;hh;    ;  ~
*H* *H******HH******H* *H*
1*H*1*H* 1111HH1111 *H*1*H*1
*H* *H*H****HH****H*H* *H*
1*H*1*H*H* 11HH11 *H*H*1*H*1
*H* *H*H*H******H*H*H* *H*
1*H* *H*H*H*1~~1*H*H*H* *H*1
*H*~ H1H1H1H11H1H1H1H1~*H*
1*H*1*H*H*H*H11H*H*H*H*1*H*1
*H* *H*H*H******H*H*H* *H*
1*H*1*H*H*H11  11H*H*H*1*H*1
*H* *H*H****HH****H*H* *H*
1*H*1*H*H1111HH1111H*H*1*H*1
*H* *H******HH******H* *H*
1 H 1*H111111HH111111H*1 H 1

 The second-worst part here is learning to get to the edge, and the
worst is to get bad guys running around to give up their gold.
Fortunately the rest is pretty easy. You don't need the goo, which in
fact will harm your ambitions. Note that you start against one bad guy
in the beginning, clearing out the center. He will be on the left. You
can pretty much lead him anywhere you want him to go and also watch if
he picks up any gold.

 Then run away from him and go up the left side of the center area. At
the top go to the center and wait for the bad guys to come by. Go down.
All four should be caught in the center.  Head to the bottom and then
run up a side and drop to the outside off the bottom of the ropes. Now
you can go up the ladder on the edge and drop left and right to get all
the gold. Then wait at the bottom of the ladder, climb up, and go around
to the other side. If you're worried about a bad guy seeing you when you
drop, 1) don't and 2) you can drop when the bad guys are near the top.

 Now stay at the bottom again and wait. Climb up the stairs and take
the outside ladder in the central structure. You'll want to lead the bad
guys around so that eventually they walk enough to drop their gold. The
square has plenty of paths so you should never get trapped.

++
HH (at end) don't use goo

 Level #012 DO YOU LIKE NEVA NEVA TRAP?

~~~~~~~~~~~~~~~~~~~~~~~~~~
H 1*   1  * *   * *   1 1* H
H **   *   *  1  *   ***** H
H     1* * 1  * 1     1    H
H     ** ****+**** 1****   H
H    ~~~~ 1 1*   1 *       H
H    1 * *****  ****  1 1* H
H  1 * * **~~~~ 1  1  **** H
H ***  ** 11   ******     eH
He   1  **** *111   1  1   H
H   ***  11  ****  ***** *eH
H   e11 *****   1  1 1 1 * H
H    ****     * **** ***** H
H    e        u*           H
H1 1 1H ;1 H1;  1H ; 1H111 H
****************************

 The very first thing to do is to run right immediately(and I mean it--
you fall to start the level) and up the second ladder. Then you have to
run right just as the bad guy starts climbing up.

 The next thing to do is to pick and choose where you want to drop. The
best first choice is the L near you. Drop L, R, L, R, L. Then go past
the hole you can trap yourself in onto the L facing the other way and
drop R, L, L(drop right off the rope,) L, L. The next drop will be on
the remaining gold chest in the right area. Take the rope left this time
for more gold.

 Now when you drop on the left you can use the goo, preferably as far
right as possible, standing on a ladder base and facing left. This will
allow the bad guys to chase you when you go to the top right, and it
makes going to the left much easier. The trick now is to make sure bad
guys don't fall into traps while they still have gold chests. This
requires a bit of tedious waiting to see if they cough anything up, as
there's really nowhere to dig.

 On the left there's an L above a rope. Drop on its top and then left
onto the rope. Go right for the two gold chests as you should have the
time having faked the bad guys out even if they come back left.  Drop
onto the gold chest below and drop right. Here you want to make sure you
aren't at a level where bbad guys will try to follow you by dropping in
holes they can't get out of--unless you're sure they have no gold.
Remember they always try to drop to your level and where you are on the
ladder can affect this.

 There are a couple of other single gold pieces to pick off in addition
to what bad guys leave behind but fortunately climbing on a ladder when
below them draws them away from you so if they're on either side of you
there's no need to panic.

 The final gold piece is the one near the top that seems like you can't
get it without being trapped. Fortunately the door appears in the pit DR
of it. It's a moment of truth as you can't be 100% comfortably sure if
you're like me.

 Level #013 I'M SHORT OF CASH!

 ~~~~~~ H~~~~~~~~+ ~~~~~~~~
X      XH       1XH
X      $H1     1XXHHX     X
X      XHXX1 e XX HHX  e  X
X      XH $X X$X   H$     X
X      XH~~~~~~~~  HX     X
X~     $H        $HHX     X
XX     XH        X H$     X
 X 1 1 XHX1 e1 1XX HX    XX
 XXXXXXXHXX XXXXXX H 11  X
  XX1XX H          H XX11X
   XXX  H          H  X XX
        H|         H |

 There are some hidden gold pieces here, so this is somewhat like
searching for cash in your couch or something. Trying to get all the
gold pieces first leaves another monk to deal with, so you want to pay
attention to the order you do things in to reduce the difficulty a bit.
Without the hidden gold this wouldn't be much of a challenge, but even
with it, there are only so many places to look. It's not so bad.

 Get the right snare quickly(you start by falling) and go up the
ladder, leaving the bad guys to pick the wrong ladder to chase you.
Let's get some hidden gold first--there are two as you dig down on the
right side of the ladder. They are the second and fifth squares down.
Next time drop through the right side and clean that out. It requires
two drops--once to the left side and once to the right.

 There's a ladder left of the main right one. Dig left there. Drop left
and you should be able to get the snare. Retreat and use it and get one
monk trapped. Then go to the top of the right ladder, dig left, fall
left, and so forth until you fall through. Another chest is at the
bottom.

 Now tempt the bad guy over by staying at the bottom of the stair and
going up. Then you can go left. Climb down so you're right of the
entrapped guy and pull him right as he 'sees' you. You can now clear out
the gold you see on the left right away or go into the left U.

 You'll want to drop in the far left to get the snare, then drop right
and immediately dig right. Walk over the bad guy and leave the snare
just right--not above as he can avoid it. Then once he's caught, 2-<1
dig to the far right to get the gold below, and then you can work on the
final hidden gold.

 The final bad guy may be pesky, but a good place to stay on the left
is the top rung of the ladder--not above the ladder. There's a small
structure on the left:

XX
XX

 The gold's in the bottom left. Then the second and sixth squares as
you dig down left from the left ladder have gold. The exit is above the
right ladder.

top of rt stair

 Level #014 RUN, TRAP, RUN, TRAP...

e11111~~~~~~~~~~~~~~~~~~~~~
X*****111                  H
+*   ****111  ~   |   1   eH
**      ******H************H
e   *H    *  H*     1 1   H
*XXXX*H    *  H*H***********
XX  **H|``*``H*H  e1   1
1**1 1*H*****H*************H
1 **** *H    *H*e  1     1 H
     e*H1~H1*H*H***********
H*H   ***1H**H*H|1    |  1
H**H     **H* H************H
H*XH 1 1 1 H**H*   1  |e 1 H
H**********H* H*H***********
H    **   *** H*H | 1   1  u
H 1 1 1 1 1 1 H*************

 You don't fall here, so the level doesn't start right away, but once
it does, move quickly. If you're quick you can move left and set up the
trap right away. Back right to wait for the first bad guy, go up the
stairs and get the second snare, which you'll have to retreat to place.
The second ladder up, you can go to the top rung and the bad guy will
turn left. That gives you time to set the final snare you'll need
although you may have to retreat to do so. But by now you can afford not
to be completely incisive. Get the one beyond it. At the top, place the
snare to the left and wait at the right ladder. Go down a bit once you
catch the first bad guy. Retreat to the base once the final bad guy
retreats to his ladder and you can run to get the final snare which you
again need to back up to use. Take the ladder to the UR and go left and
drop to get the UL gold. Then go down the central squares detouring for
two more gold pieces.

 L, U, outflank the bad guy by jumping over him and loot the inner area
to the left getting the snare in the process. Wait at the top rung of
the final ladder to goad the bad guy right. Run over him and fall left.
Dig right at the far left and set up the snare one left of the far
right. Wait right and cross over and 2->1 dig to get to the gold in the
part below. Now go up the ladder left of where you fell and drop right
when the bad guy, who should be far left, comes close. He'll follow.
Make him follow all the way to the top by keeping him close and then
jump into where the bad guy is snared. 2<-1 dig to get two more gold
chests. The bad guy may have a remaining gold chest. The safest way to
get it from him is to drop level with the long platform and let the bad
guy run back and forth by edging up and down. Once he runs left and
leaves the chest tilt up. Then go to the top of the stair on the other
side and if you fall right you should have the time to get the gold.
Back up the central stair, then the far right, and across the rope to
dig at the far left, and you'll enter the door.

 Level #015 SET A TRAP! HURRY UP!

          e
  **H **H~~~~H            u
    ***HH   *H
 1     H   e*H~ | H*H11111
 **1  H     ** H*HH********
   *  H      * H*HH
1    H    e ~* H*H****H1
**1  H  ~H**  H**H   ***H1
 ** 1**H H* 1*H *H     ***H
    ** H **H* H ***H      H
   1*  H1* H~~H   **H     H
+  e** H*** H  H1 e  H *1* H
 1**  H~~~~H  **H111***H* H
 1         H   ***** 1 H 1H
         e H         *****H
  |   |   HH    |      |  H

 The right is your base of operations, and you'll want to slowly move
left to get more snares to make your job easier while watching for some
specific dead ends that can trap you to ruin your hard work.

 Go immediately left after you fall to start the level to get the
snare. If you dawdle a bit you can still do it by taking the left of the
bunched ladders down. The first trap you get should be used on the guy
coming up the far right ladder. He is blocking access to below. Getting
rid of one of the left guys won't do much although you will next want to
get the couple of snares at the bottom between the ladders and get the
bad guys to come over to fall into them. You can get and place both in
one trip or just shimmy up the right ladder a moment to deflect bad
guys.

 Next step is to get to the left. At the DR you can climb to the top
once the three remaining bad guys are close. They'll start left but turn
when you hit the top. Once they're all on the ladder you can climb down
to the platform  between the two ladders where there are two gold. This
is a dead end and with no bad guys to take advantage of that it's a
great time to get this gold. After this you can drop left for a trap,
set it, and climb back to the top. Go left to get the gold piece that's
semi-suspended.

 The bad guys should be bunched together at the top so you'll want to
fall left, right, and left to get the snare. You should just make it
back. Set a snare at the top of the stair and back at the top, fall L,
L, R, and L. There's a bit more breathing room this time. If the door
doesn't appear in the far left, loot the bad guys with the snares or
lead the remaining one to the DR and climb around the ladder to move him
back and forth until he coughs something up.

 You know how to get to the top, and then you just fall left to get to
the dor, which almost looks encased in the mountain background(cool,
huh?)

 Level #016 DIG DIG DIG...

                      ee
        HXX****************
 u H**************  H******
H***********  H1  **H1 **e*
*******  H*****H***1*H******
  H 1 **H 1 **H 1***H 1****
***H**** H**** H**** H******
11*H1 *1*H1 *1*H1 ***H1 ****
X* H*****H*****H*****H******
11*H 1** H 1** H 1** H 1****
*X H*****H*****H*****H****e*
11*H1 ***H1 ***H1 ***H1 ****
X*XH***1*H***1*H***1*H******
*X*H**** H**** H**** H******
X**H 1 * H 1 * H 1 * H1 1***
g G*************************

 Go right and get the drill. You have just enough time. Then dig a
couple of holes before you drop left and drill at the far left. Crawling
to the right and digging above the ladder doesn't quite work as bad guys
regenerate in the UR, and one that you dug seems to get confused and
fall back in.

 The first thing to do here is not to take care of the far left but
rather to drill down twice at the right of the ladder. Get the gold
chest and drill through the rest of the way. Repeat for the next two
ladders as well. On the way back up you can clear each area near the
ladders unmolested.

 When at the far right ladder, let the bad guys come to you, and climb
up the stairs. One should follow you up, and one will be just to the
left, but it's no problem. Go left at the top and drill and run left.
Climb up the second-left stairs. At the top left dig down ONCE and then
you can clear out the gold by the left ladder. Drill right of the bottom
of the three pairs of gold remaining. Then go to the top of the
structure and drill through for the rest.

 Go right to the ladder, dig left, and drill the two squares below
that. Fall left, quickly get the key, and use it to open the door.

 Level #017 DON'T FORGET TO GET...

  ~1X .~~~~.XXXX   ~.1111.
H*1****   XX1  XHXX ******
1H **  ***1X***X H         *
*H  ~~~~H XX** XXX  XXX  1*
H  *  1HX ** *1 *** XXX 1*1
He1*1H** **** X1X11**X 1* 1
*****H  **   X ***XX** X*
  * *H     ****  *X1XX X* X
~ 1   H1.  %  .~~ XXXX*HX*
******XX******  HX XX*HX XX
* 1 1 XX*  XXXX  H XX**H~~~
**  ***H**X****  H    *
1* ***  X*X1. ** H***   1 1
**1 *X1X****1** H  **11***H
1 *   XXX***u1***H e ***X  H
  1   1 ^1      H    X  . H

 You need exact play with bombs to win this level. It looks like a bit
of a mess, but soon you'll see there's only one way to get chest X or Y
and then can work from there. Fortunately you can make the bad guys
irrelevant marginally early. But not too early!

 Run left into the hole. The bad guys will lump together. The technique
to master here is getting them to drop so you can get around them. Go to
the ladder and climb so the base is to your left. This will get two
closely spaced bad guys to fall.

 Now you'll want to make sure neither bad guy has gold before
proceeding with the tough parts. Fortunately there are two squares to
dig, and you can climb over and then drill at the far left and retry.

 The first place to go is to the UL once you're by the bad guys. You'll
need to fall left from a rope and now you can place a bomb left of the
square that blocks your way right at the top. Go along the top digging
right so you get to the next ladder. Go across the top again and fall at
the UR. Use the drill to get the two suspended chests. Drop off the rope
quickly at the bottom and then dril the left side of the 3-platform. Get
the two gold chests and dig right. Now you can sucker the bad guys into
the small 2-pit above where you have to bomb to get to the main board.
Best part is they are protected from your blasts.

 Once this is done you will need to take care of the rest. I actually
recommend going back UL first to take care of the gold chest that is in
the deep pit under the rope. First go to the left of it and drill, then
drop for it. This requires two bombs, but that isn't all bad. You can
take care of the DL now, but you may want to get the UL gold in the pit
first. Drop in there and drill and then drop left.

 For the DL, first thing to do is go left and drop/drill from the rope.
Then drill the next-left square, fall right, drill, and fall right. Once
back up drill over the next gold chest, go right, drill twice, dig
right, and you can get the next chest safely. Now get on the two squares
you can dig. Do so. Drill the right square. Stand on the center square
below, dig right and drill, then repeat. You can now get the bomb and
the gold--if you had a full complement of bombs you'd miss the bomb and
would be unable to solve the level as you'd have to drill for the bomb.
Then you couldn't cross.

 Go to the UL, bomb again, and there should be a remaining bomb in the
UR. Get it and just left, drill. This nets three more gold. Be careful
wiggling down that ladder. Go off to the right rope, bomb the square at
the bottom, and come around to the UL again. Now after the first bombing
and second dig, dig below where you just dug. That'll get you two more.
Drill to get out.

 The final trip looks improbably with just one bomb, but again pass
through the UL. There's one rope at the top. Drop from it and dig the
right two squares. Dig the two left squares on the ledge you created.
Drill the left square below, fall, dig the right two squares, get the
gold and drill. Dig right and drill. Dig the leftmost square to get out.
The door is below the rope.

 Level #018 THIS ROPE LEADS TO EXIT. WHERE?

*** 1111*11 *****1X11******u
*1* XXH***XH 1.1 HXH   *1/
*H. **H11**H******X***H*1***
h*H***************** *H*1**.
h***H 111. X 1 X11111*H*1~ H
h ~~H******X********* H** **
*H1 * 1111*~~~111***H*** **
H*  H*X** *1 1******H ~
*******H** ***H*.11 *** ***
**    *H     *H*H**111* *1*
*  **  *HX*** HHH****** *H*
*1 1~~H*HX**  *H*** 1 1 *H*
****  H*H* 111XH ~ ~***H*H1
1~~~*H*H* ****H  * **1H****
*1  *H*H*1*   H* * **1H1111
1XXXX*HXH******H 1*11******H

 The order you do things is very important here, and this is a tricky
level, but fortunately large blocks of it aren't too hard once you know
how to start.

 Left, get drill, drop, get the bomb above the ladder before
dropping(it's not easy to see.) Then go up to the top. Drill below the
ladder and the right of the chamber below that. When back up place the
bomb on top of that ladder and run left after the explosion. Past a 2-
ladder you'll see something impeding your progress. Here's how to get
rid of it. Dig left, drill below what you dug, right, drill down. Wait
for the dug square to regenerate, run across, and dig down twice.
Proceed similarly for the next box left of the ladder--dig/drill twice
here, right first. Another bomb and gold piece.

 Now dig below the UL ladder and fall left Dig right of the far left
ladder below and get the gold and bomb. Go to the right but don't fall,
and on the platform with the soft sqare dig the left. Climb up to the
platform with the next bomb. Use it where you find it--next to the wall
and you can't run past. Bomb the right wall again and now go across the
rope and drop at the far right. Get the gold and dig below the ladder.

 Most of the rest of the gold should be pretty straightforward. Drill
the 1x3 block between the ropes. Drill after falling right from getting
the final bomb. Drill right twice of the gold in the deep pit, right of
the two ladders. Then drill below the 3-rope to get to the DL. Drill
below the ladder up into the soft square.

 The very DL structure should be demolished as follows. Drill the UR
square and the one below it. Go to the top of the two ropes, left and
drop to the lower. Drill the UL square and now start digging holes left
while going right. Drill once near the ladder, then run left and right
quickly.

 Light a bomb at the top of the ladder into the soft square. Go back up
and now place a bomb right against the wall. Drop into the pit created
and drill. That'll get the last 3. The walk up is a bit long but not too
risky.

 It'd be interesting if they gave you one more bomb and you had to use
it to drill the two squares right of the encased ladder, with the door
in the UL.

 Level #019 WHICH DO YOU LIKE ROPE OR SPRAY.

       |    *
H111111H1111*    1 1 1 1 1
H************    *********H
H~~~~H~~~~~~~             H
     H 11111              H
     *H                   H
 11 ********H****+        H
            H   **        H
            H1111H~~~~~~~~H
~~~ ~~~~~   H&   H111 1111H
111H111111H**********H    H
   H      H          H    H
**********H          H
          H          H
          H    u     H
ee 2 2eee  H  2   2   H    2

 Left, right to the edge, left to the stair and up. You should have
time to get the gun. Now you can go back on the right stair and get
level with the lowest platform. This will distance you the most from the
bad guys. In fact you're so separated they don't have a clue where you
are, and you can get the DR chests without being chased as well as the
gold at the top right. You can fall to the right side of the top rope to
pick off some more.

 Eventually you'll have to let the bad guys out. Try to let just one
out at first--get on their platform and when one is a couple of squares
away, go back up. Then you will want to use the gun on him to get the
two chests suspended below that you can't drill to. Stay on the other
side of the ladder and gas the bad guy when he's next to your ladder.
Climb up and run over him and you'll get to the chest before he falls.
When this is done go to the top and get the snare. Use it and take the
gun back.

 From here take the rope and drop at its far left, getting two gold
beneath, and fall left quickly. The bad guys may get stuck here so be
prepared to shuffle around a bit. But fortunately you should be able to
pick up any one gold chest if you can lure them to fall to the DL. Then
there's more circling around and gassing.

 There's a final gold piece you need to drop for--from the rope at the
top. Bring everyone right and buy time and this should be no problem.
Another blast through with the gun should help you find the door on the
small ledge.

 Level #020 HERE AND THERE

      ~~~
     H
     H ********y
S1 1  H**1 1 1 **
SSSSSSH ********  *%1  1 **H
     H           *X*******H
     H            XX  XX  H
1  1  H                    H
***H 1H e 1                H
 *****XX***H~~~   H*X*1   H
e   1  1   **   H****1*****H
**********H1* 1XH*        *
*  .1  1e*H**1X*H       1 e
* ********HX*X* H**********H
*  &1  1  HX     1   1     H
****************************

 Not much choice at the start. Left, drop, right, get gun, wait, and
blast the monk coming down the ladder. Get the gold above and then bomb
right of the ladder, at the bottom. Try to time it so you take out the
bad guy near you as well, leaving one enemy to gas. Now the trick is to
stand up one rung on the ladder so the bad guys chasing you fall down
the ladder to the UL. This leaves you free to clean up a bit. Dig left
from the ladder they fell from, drop left, and repeat. Two chests. Now
gas the bad guys next time they fall down. This will get their gold
chests. Climb over the ladder above to the right and drop right for a
chest. Then go one unit down the ladder. The bad guys will fall into the
enclosed structure and are trapped! this makes the rest of the level
very easy. Here's the walkthrough for posterity.

 Dig above the suspended gold to get it. Pick up the four gold to the
left--the sticky stuff doesn't matter much now although you could have
dug right of the ladder and gassed if absolutely necessary. From the big
left ladder, take the rope and drop right. Exchange the gun, useless
now, for the keyand open the yellow door. Take the UR ladder and fall
in. Get the two gold and dig one of the center squares.  Go back to the
enclosed structure and drill anywhere on top of it for the final gold.
Drill again. Get to the door.

 Level #021 ROUND AND ROUND

*****1 ~ ~~******   ******|
**X  X** H11*11  *11    ~~~H
*      * H  X**H~ *H  &    H
*~~~~~  *H    ** *******H  H
*1111HXXX**H~~~  ***X   H1 H
*   H*X  X**   1*  ~~~~~H**H
*  H*X    *  1 *X   *   H **
* H*X  11   * **X   *   H  *
*HH  ~~  ~  *       *   *H 1
*HH**  H**  X*g  1%1*    *H*
1H**X  H*   *1* H*** ~~~~*H*
*H*X~~ H* * X*X H  **     H*
1H*1H1** *X  *  H  *X*   *H*
*H***** **  *   H  *XX* *XH*
GH*1 1 1* & u1  H 1*X  **1H*
XX*****X*****XXXXX**11HXXXX*

 Get the gun to the left and use it on the monks to the right when they
hit the ground. Get the gold past the ladder and go up. Exchange the
gun, which is no longer necessary, for the drill. From here on out
you'll need to cycle around a few times. Drill the right part of the
platform, go right on the rope, and dig down twice. Now you have various
counterclockwise circles at your disposal. The first task is to drop the
drill below the snare in the UR. Get the snare and place it on the
ladder to the left. This will relieve some congestion.

 Left of the gun, get the two gold and dig below the left one. There
are two more you can get before you have to fall. Do so. Drill all the
way down to get the entomed gold.

 Go back where you traded the gun for the drill. Fall down from the
rope to the bottom step and drill. Dig right, retreat, dig right and
fall left for the two gold chests. Leave a hole behind as you circle
around again--except this time, at the top, dig at the farthest left you
can go. This will let you on a rope that leads to the left edge. Get the
three gold chests immediately available and dig the block to the left of
the ladder. If a bad guy is waiting aroundyou can fake him out on the
ladder. At any rate you will want to drop down on one of the two gold
chests that are together so you may have to dig the bad guy out of the
way. Then after getting the two gold in the DL corner there for the
taking, drill all the way down below the right one.

 Circling back requires the same tactic you used before--drop from the
second-right square on the rope. Remember to fall and not jump down the
steps as the first option buys that precious extra half-second.
Dig/retreat/dig. Go to the UL. If a bad guy is stuck there, dig the
leftmost hole where you can and dig right twice after going across. That
should drop him somewhere else but can use the adjacent ladders to fake
him out and try again. Drop for the other suspended gold. Note there's
some other gold above the DL door.

 You'll need to drill once more--drop onto the square above the key,
then get it. Circumvent the bad guys and go to the DL.

 Level #022 TIMING AND LUCK!

                      ~~~~H
                          H
                          H
                          H
                     Xy X H
                     XXXX H
 Y                        H
XXXXXXXXXXXXXXXXXXXh  e    H
XXXXXX2  XXX.2XXXXXh e e   H
 .  XH  u ` H     he   e |H
XXXX**********H***********H
      | X111  H..X 1 1 1 XH
1 1 1 H* XX******H*XXXXXX*XH
********         H      * 1H
  **  XXXX******H*******  H
1 1 1 1  ^       H  1 1X . H

 Get the pickaxe and use it at the ladder to the right. Climb up the
stairs. The bad guys will run away. You'll need to repeat this probably
two more times. Once the bad guys are on the ladder with one near the
top, climb down to the bottom. If one bad guy comes after you, waste a
bomb on him. Go back up to the level where you started and pickaxe
right. Again it may take more than once to repel the baddies as much as
you want. Up the stairs and then fall left for the bomb and go right.
Get the gold and use a bomb, not necessarily in that order. Go off to
the left and wait. If a bad guy gets to follow you to the left, no
problem. He'll be easy enough to get rid of. Fall and get the snare.
Fall right from there, leave the snare two squares right of where you
land, and dig where you landed. When everyone comes for you, drop into
the cave below. This will repel the bad guys.

 Peer out when they're on the right stair and now you have the task of
moving them around to the left of you. You can waste a couple of bombs
here and head to the DR where you'll get another one--detour to capture
another bad guy, moving the snare two squares left of the ladder(feint
all the way DR and go back up if necessary.) You'll need to place your
next bomb in the square one above the three encased gold pieces. Drop
into the U to get the key. There are only three bad guys left if you
used the snares right and bombs are the best way to dispose of them--you
can take out three with one. Or if you want to be risky you can enter
the U, get the key, dig right, climb on the first guy to drop in, dig
left, and drop left. You just have enough time. If too many guys are
still bugging you, drop onto the left side of the U and they'll all know
where you are but miss when they try to jump for you. They'll be frozen
allowing quick passage left.

 Early parts of the level are easier if you use a bomb, but this
decreases your error margin for using one later. You need two to get
through the level and there are five total.

 Ladder appears to door platform.

 Level #023 HOW TO USE BOMBS...

     1 . 1  1    *  %  Xee
H****************HXHXXXXXee
H     1   1  1   H*H  u
H************H******SSS*****
HXXXXXXXXXXXXHXXXXXXXXXXXXX
H1       *1X1H1 1          `
******H***.********H******S*
XXXXXXHXXX1XXXXXXXXHXXXXXXX*
1     H 1      1   H1 1 1 .
***H***********H*****H*****H
XXXHXXXXXXXXXXXH*****H*  X1H
1 1H1 1 1X1 1 1H  1 1H*XXXXX
*******H*1***********H*X   X
1 1 1  H    1 1     H*XXXXXX
******H********H************
1 1 1 H        H1 1 1XXXX  +

 L, U, R to get the drill. Wait to dig until one guy is at the ladder
base and do so 2L, R. The point: dig too soon and monks will get eaten
and regenerate in the UR just as you dig a hole.

 Once you dig the hole you don't need the drill any more until the end
part. Get the pickaxe and run left, leaving a cave-in that allows you to
clear the top two platforms.

 Now I've found a relatively smooth path through the game after using
the pickaxe is to go L, D, R for the gold, L, D as far as you can, L, D,
R to the DR that's so tough. Then you can pickaxe guys coming down and
then clear out the bottom part and work your way up to the top, saving
the stuff you need to bomb for the last, and then get the drill. But
this requires a bit of timing and bad guys may wander, so I want to give
some general strategy.

 The bad guys are pretty easy to align and you can always just face one
and leave a cave-in in front of him if they start going on different
tangents. Then back up and leave another cave-in to get the biggest jump
you can. But do try to lead them around as much as possible.

 Clearing out the DL shouldn't be too tough using this strategy and
grabbing one platform at a time. Now the trick is how to get the
suspended gold. I recommend the top one first. You can use the pickaxe
to block the right side or wherever the bad guys are coming from--not
you must use the bomb when on the right side of the gold. Drop down to
get a bomb back.

 The farther right gold is the tougher it is to get but I think it's
useful to let bad guys follow you closely up the left and after the
third ladder you can use the pickaxe left to trap them on the left side.
That is good enough. You can fake out one guy with no problem.

 You can also stand in the DR part of the upper two platforms and dig
left on the three ceilings you can if you want to be thorough, then go
up and trap them there. It will give more than enough time to get the
very DR, but you may find a shortcut.

 Remember that since you can't dig you may want to lead the bad guys
around so they may cough up gold. There's an extra bomb and if you
haven't used it, it may save a bit of running tedium.

 Now go reclaim the drill. Don't worry about getting trapped as this is
a pretty one-way trip. Drill twice to get to the far right ladder, where
you can dig left and drop twice. Drill through the final part.

 Level #024 PITFALL

 **********************H
**X1 1X1 1X1 1X1 1X1 1X**H
** XXXXXXXXXXXXXXXXXXH~~ **H
   1  1 e   e   e e H    XH
****H**H*  1         H*****H
   H  H  e*H***H1 1H*XX*X*H
1 1HH 1H1   H%  X**HH**XXX*H
XXXXX*********11XXXH**XXXX*H
       XXXXXX**   H *XXXX*H
******H         H*****1XXX*H
XX1XXX******H~ eH       XX*H
           H H********    H
***********HH H    `  u    H
XXXX1XXXXXXH  H************H
2  ^       H  H     2  |  1H

 A lot of trickery here to move around the bad guys especially without
the ability to dig except when they're far away. You'll need to cycle to
the UR five times. The idea is to get the far left gold by digging at
the UL, then drilling each 3-chamber with 2 gold from left to right(or
you'll be cut off.) You don't have to dig the rightmost one, which saves
some time. This of course requires you get the drill, no trivial task.
It all gets a bit too long near the end but is a more than decent
challenge. The hole in the lower left may be a trap if the bad guys
decide to congregate there in their blind search.

 Get the pickaxe and then retreat and go down. Pickaxe left ot the
snare after getting the gold and set up the snare. Wait for the rubble
to be removed, and then you'll catch one bad guy, making this all
marginally less annoying. Then pickaxe right of the snare to synchronize
everyone. You can then run U, L, U and to the drill.

 You can get a lot of gold now. Don't get the stuff left of the 3-
chambers but walk to everything else. Then get the gold in the 2-pit and
dig down. Next up is the gold in the R 3-chamber and the suspended gold
beneath 5 levels. No bad guys should be bugging you if you switched
around quickly enough.

 Here's a map; the numbers/letters(1-9, a-z) show you the order to dig
or drill depending on the surface.

 H***   H321
H*XX*  H4567
HH**XX HH8ba9 (need to go up the ladders a bit here)
H**XXX H**cdX (from the right)
H *XXX H *eXX (drop through)
***!XX ***!XX

 Next thing to do is to get the three vertically aligned chests near
the right edge. Dig below the first and drill below the second. There's
another one you can drill to. Get it and then go left. If you did this
quickly you should have time to climb up a ladder, R, and U the side..
If not you can probably get to the near ladder, take the rope right, and
climb over that way.

 Now how to fake the bad guys out on a regular basis? First if you're
lucky a few will follow you around. This makes your task easier if you
wait. You may be able to outrun the bad guys falling right but the rope
should be reliable once they get to the bottom. If possible try to get
some bad guys to follow you up if you know none of them has a chest--you
can maybe stick one in a 3-chamber and some of the rest often drop on
top of him. It makes the trip down, pickaxing, and faking easier.

 The door is below where the leftmost chest was. You should be able to
walk over there and fall through one of the traps to get there.

 Level #025 DARK PUZZLE NO.1

~~ ~~~~~~~~~~~~~~~~~~ ~~~~~
1  H 1      1         H
  H                  H*
  H           1*1    H*
 HH         V*****   H*
 H  1      u         H*   1
 H                   H*
 H                 HHH*
 H                HH
 H     1 1        HH   1
 H    ****+       H      1
 HH               H   H***
  H               HH  1
  H                HH
  H                 H

 Fortunately there are no bad guys to start off here. However, there is
one judgement call to make. Go up the ladder to the left first. At the
very top, after it curves, you'll see two gold chests you need to drop
to get. Do so. Then back at the top inch right and when you can't see
the ladder any more, drop down for a platform with two more gold. Go
back up. To the right there will be another gold, but save it for last.
The door is below it, and the gold chest will help navigation. Instead
go further right and you'll see the tip of one block eventually. Fall on
it to note you must go left one trip and right the next.

 In the meantime you'll find the right stairs more convenient, and at
the very top, after the curves, you want to drop from the second rope
length to the right(where you go R, L, D the ladder and fall for two
more gold) and the last one(one gold in the air.) Then get on the
divided platform and get the other gold.

 Now just drop for the final gold chest which you can see below the
rope and enter the door--unless you couldn't hold off on the gold chest
as I recommended(shame!) Then note that one body width left of the
second major dark niche is where you should drop.

 12 1-pointers = 12 total points.

 Level #026 CAN YOU GET ALL COINS?

~~~~~~~~~~~~~~~1 1X~~~B    &
H              **** u XXXXXH
H    1    1     eee   XXXXXH
H                  eee     H
H                     ~* ~~H
H                     ~~H**h
H  ~~~~  1%1 1        ~*~~~H
H      HXXXXXX             H
H   X  H              XXXXXh
H* * X H              X1   H
HXX*1  H              XXXXXH
H~~X*1 H              X1XXXH
H   1X1H  1    2           H
HX~H* *H  X1 1 X      XXXXXH
*.     H  XXXHXX    + XXXXXH
      H     H       1|||  H

 This is a good level requiring considerable perception. And the first
thing you have to do is hold the right button. Then tap down quickly to
go down just one rope. Climb UR to the top. I recommend getting the gun
and--after a wait to sucker the bad guys to(I presume) the UL--dropping
all the way down. From there drop the gun at the ladder base and set the
three snares. There are six bad guys in this level so you need all the
crowd control you can find. Sometimes after a long wait one bad guy will
drop into the pit in the left. You can actually still drill out safely
if you push right as you drill down--but you might want to just run over
him a lot first and save the chests beneath him for last.

 Once three are sprung in traps pass the first platform to the left as
you climb up but at the second dig the leftmost square. Drop down for
the suspended gold. Then run left once you see someone chasing you. You
can detour to get two gold at the top of the short ladder, but the next
destination is a long ladder with a drill on the left. There's gold over
there and gold beneath them thar holes on the rope to the left. You will
want to drop from the leftmost part and drill. Then fall right twice.
Bad guys may eventually follow you but by then you should be able to go
R, U, R to dig them into holes. Beware of dropping off the right ledge;
frequently bad guys are in that small area and it's curtains for you.

 Having used the drill once you can get the spray back pretty easily--
there's nowhere else you need to drill until level's end. You can now
drop left off the rope and dig on the platform. From the rope L, D, dig
right, U, R, drop, R, U, R, L and fall to get a bomb. It's not necessary
but in case you get trapped or are just feeling paranoid or mean you can
use it.

 Dig below where you found the drill(3 squares right of ladder top) and
fall to get one gold chest. Now to the UL, i.e. get the far left ladder
and climb. As you go right there are two gold chests you see you need to
fall on.

 Now for that final pesky gold. If you can get the drill and head to
the UL then just drill on the first solid square you come to after the
rope. The big bomb doesn't work as it either nails the rope you need or
doesn't hit the square you need to clear away.

 If you don't have the spray, you could use the big bomb to take out
the gold chest you'd have to drill down to and drop on, but in fact once
you have all the gold the right stair lets you access the UR, after
which you can drop off the middle of the rope to the left of the top.
And the big bomb can be used more effectively as I showed you. Don't
worry about the bad guys once you got the annoying gold; they're all to
the left of you, in the small chamber or by where you found the drill.
But you may want to make sure you drop in the right place.

 You'll need 19 total points here.

 Level #027 MONK IN A CAGE...

 e 1   1             H~~~~~
1 H*******H 1      1  H    2
****     *****H   H*****H
|            ******1   **H
XXXXXXXXHXXXX             H
XXXXXXXXHXXXXX*************
1    1  H  1   1    1   1  1
******************H*********
~~~~~~~    ~~~~~~H ~~~~~~~
H          H       %       H
H *1 1 1*V H*****  *1 1 1* H
H *XXXXX* ~HXXXXX  *XXXXX* H
H ********  1X1X1  ******* H
H        1    1            H
H             u            H
H        +     |     .     H

 There are four bad guys here, but although you'll have to snare one
and fake another out, usually you'll be able to use the pits to
incapacitate them.

 Go right, set a snare quickly, and move back. That will take care of
the immediate threat. R, U, L on the rope and fall for the drill once
someone comes from the right. You can dig him into a hole, dig a hole
out and then drill down to stick him in there. Now all the bad guys are
ineffectual for the moment(if not, you can force them to drop in one of
the pits as you did to get the drill,) so I recommend going to the far
left ladder and dropping right above the pit there. There's a trap to
the right. The gold below is the last one you'll want to get. Drilling
for it too soon bars access to most of the rest of the level.

 First thing to do is to drill the top of the platform to the right.
Get the leftmost square first, climb onto the rope, get the next-right,
and so forth. That will allow you to make three separate digs for the
suspended gold below. You've got some trek back but no one is stopping
you. Next part is the upper segment.

 R, all the way L, R, U, leave the drill, drop R, and there's a stair
at the end. Proceed with caution to the left once you climb it and when
a bad guy follows, leave a trap--the best place to do this is the right
edge where you have the most space on the platform. Go to the UL and let
the bad guy follow you back right. Climb up and drop off the rope there
to get more gold. Goad him to where the drill was and dig a hole to make
sure he has nothing. Then take the drill, go back to the top, be sure to
get the gold in the very UL, and then dig above the suspended gold to
the right.

 The next part should be fun. Bad guys may have dropped in the right
pit, and they may be holding on to gold. You've got a bomb; use it to
take a few out, which should let you drop onto the edge and dig
successfully for sure. Then dig and drill your way out. If folks are
still stuck in here you can just dig a side and then lure them around
until they leave their treasure. There's no good place to dig, and
they're not smart enough to follow you to the central platform.

 Last part is to drill over the suspended gold. You'll drop right onto
the door for the next level that appears.

 Level #028 TROUBLESOME

    ~~X   t XX  t~~1 1 1XXX
t   H11X   XXXXXXX  XXXXXX t
XX11H TX  1X   X XXXX      1
XXXH XX 1XX1  X  XXXT    1X
  XX XT1XX    X    XXH~ 1XX
   X XXXXt1~~ X 111 XX XXX
       X XX HTX XXXX XXX
    11 X  XX X     XXX   t
  11XXXX    XX t     X   X
 1XX T X t   XX      X   XX
 TX  H X     XXX1    XX   X
1XX 1H XX   X  XXX111XX1  X
XXX  1H~HXT  X t  XXXXX X  X
T   1  HXXX X     XXXX X  X
t   1hXXX XXXXXXXXX    XX Y
11uHXXXX1  T 1XyXT  11 t  XX

      X   b XX  a       XXX
e      X   XXXXXXX  XXXXXX j
XX    GX   X   X XXXX
XXX  XX  XX   X  XXXH     X
  XX XC XX    X    XX    XX
   X XXXXt    X     XX XXX
       X XX  DX XXXX XXX
       X  XX X     XXX   i
    XXXX    XX d     X   X
  XX A X t   XX      X   XX
 FX    X     XXX     XX   X
 XX    XX   X  XXX   XX   X
XXX      XE  X t  XXXXX X  X
I       XXX X     XXXX X  X
g     XXX XXXXXXXXX    XX Y
   XXXX   J  XyXB     c  XX

 Note: Every upper case letter is a teleportal, and every lower case
one is where the teleportal goes, except for the following--F -> b. H ->
e. Note two destinations are unused.

 There are many good ways to get through the level and few places to
get trapped. Here's one way. It assumes you get all gold available
before moving on unless otherwise stated.

 Go to A. Dig right of the rope and 2-1 dig to a ledge with three go.d.
Then dig to get to the ledge with one gold, drop and 2-1 dig on the next
ledge to get to the bottom. Enter B. Dig right and drop, then dig left
from the rope, drop, dig left, drop, and enter E. Fall into G and now
you can to to A and B as before. Fall left and get back to B, then dig
right from the rope and dig right below to get to H and then E. This
time fall on the suspended gold and drop to F, which leads to B, then
get back to E. From here, dig right, drop, dig left and you'll get one
gold. Dig left to drop for a bomb.

 From the second ladder up, dig down right twice and you'll get three
more chests on the way to H. Go to F and from there dig down to D. Fall
right and dig left. In this chamber above the key place a bomb at the
far left. Then you can get the yellow key. Through J you can go to the
rope and dig right, drop, dig right. Falling to the right leads to a
quick exit.

 Level #029 DEBT COLLECTOR

hhhhhhhhhhhhh***hhhhhhhhhhhh
h~~~~~~~~~~  *%*h        h
   H    H   ***hh~~~    h
   H    H   * *     H   h
   H  H H   ***   T H~~~h~~
H  H  H H t * *   H HH  H
H  H  H H  .***.  H HH  H
H tH  H^H tT* *Tt HtHH  H
*****VV****************VV***
*****VV******* ********VV***
   T      tT***Tt    T
   H~~~~~~~H* *H~~~~~H
   H       H***H     H
  HH~  ~ ~ H* *H   H H  H
 HH  HH H HH***H~H H H  H
 H    HtHHHT*+*T H^HtH  H

 This level is divided nicely into four blocks, each of which it's
possible to clear before moving to the next, but a steadier way is just
to get three bad guys in trouble first. The teleports for the bottom
work as follows: the one in the corner sends you kitty corner and the
others send you to the adjacent block. You may want to watch for the
traps at the bottom center of the upper sections, although they can be
very useful in some cases.

 Getting the snares one at a time and also leading the bad guys around
from section to section can often give you enough of a leap to leave a
snare. A good way to get a head start is in fact to drop down through
the traps and leave a snare when you land.

 Get the snare immediately to the right and then go up the ladder for
gold and drop left. Set the snare right of the long ladder. Go up the
ladder and fall left when a bad guy gets close. Then go up the short
ladder, and you can circle around and drop onto the final gold in this
area. You might have to wait for the bad guys to align favorably to get
out, but you'll want to hit the right transporter. Going up any ladder
usually fools the bad guys so the intimate quarters aren't so bad.

 As for the UR area: don't clear it all out first. Instead go left on
the rope to get the snare and walk left to fall into the trap. One guy
should have followed you up--if so you can place the snare as you land
and duck behind it.

 If there are no bad guys around it should be easy to clear the UR.
Drop for the two gold of the three on the ends, then drop into the
transporter.

 The UL presents a bit of a challenge. You'll want to go up the stairs
immediately if bad guys are near.  If they seem to prevent you from
going anywhere, go to the DR and then L. You can then run L for a snare
and double back. The bad guys will fall through, and you can go wherever
you want. You may need a few trips through here, but a good way to start
is to drop through the traps in the middle and leave a snare waiting for
following monks. If all three have come down then you may be able to go
back up and get the snare. This may also require using the ladder next
to it, but it'll be worth it. You can then fall and use another snare as
before.

 Once there's only one guy, he can be faked out while you get the rest
of the gold. The door may not appear, though, and you have a few things
to look for. Did you get the gold from all the bad guys in the snares?
Also, you have two bombs, and if you can't loot the snared monks you may
want to use onebomb --but only one--to nail the guy running around.

 Ladders will appear on top. You'll want to get on them and use the
bomb at the center and fall into the gap. Get the drill and work your
way to the door at the bottom.

 Level #030 SUMMON MONSTER!

eeeee                    B
**************************h
             +            h
*********h        h*********
        h        h
        h********h
h**********11HH11**********h
h         ***HH***         h
h h h hhh *11HH11* hh  hhh h
h h h  h  ***HH*** h h h   h
h hhh  h  *11HH11* h h hhh h
h h h  h  ***HH*** h h h   h
h h h hhh *11HH11* hh  hhh h
h         ***HH***         h
h   ;  u ^   HH            h
****************************

 No clue what the title means.

 Quickness is required as you go left for the goo. Immediately use it
to the left and then run to the central structure. Now you'll need to
time your run well and it's important you cover the least squares when
you do so. Here's my suggestion: get the gold on the lower left shelf,
then the left shelf above that, and so forth. At the top get the gold on
the top right, then the right shelf below that, etc. This takes a little
less time than clearing the gold platform by platform, which forces you
to cross one more ladder on each level.

 It may take a while to get the bad guys in line but for now you can
spend that good deal of time gloating about how you've solved thirty
tough levels. The difficulty level goes down for a bit here, but the
later levels more than make up for it--with a decided emphasis on
challenge over tedium.

 They should congregate just to the right of you--it may look like one
will stand in front of your hole, but as it happens, two congregate on
the ladder leaving you free to run left. Once climbing up the ladder
watch for when they turn back. Stay where you are when they do. This
makes the last bit easier. The bad guys will go into the central
structure. Then you can go to the top and get the big bomb.

 Here you need to be careful. You'll want to place the bomb above the
door one square right(run left) or one square left(run right.) If you
place it right and run right there's no way down!

 Level #031 PATRA

 Now that you've completed the sort of accelerated version of Lode
Runner: Legend Returns(5x as fast through the intros) the game decides
to branch out and put gadgets in places you wouldn't expect. So you can
see teleporters with grass and so forth. The number of levels per
background varies greatly but with each new background you get a huge
drop in complexity. The first few levels in the thirties are relative
layups.

H~~~ u ~~    +         ~~~~H
H   XXX      h      XXX    H
H   XX4XX  H h H  XX4XX    H
H    XXXXX H h H XXXXX     H
H    XXXXXXHHhHHXXXXXX     H
H    XXX  X  X  X  XXX     H
H     XX44XXTXTXX44X       H
H     XXXX  XXX  XXXX      H
H     XXXXTXXXXXTXXXX      H
H       XXXX X XXXX        H
H      XXXXX X XXXXX       H
H      XXXXX X XXXXX       H
H      XXXXX   XXXX        H
H       X X     X X        H
H       XXX     XXX        H
H  te    X       X     te  H

 A good way to start is with two digs left, a drop, and a dig right.
Wait for the guys to go up the ladder a bit and then undercut them.
They'll each go into the teleporters eventually. Now you can go inside
the butterflu. Take the 3-ladder down on the left. Dig left, down, dig
left. Drop in for two gold pieces, and when the bad guys have crossed
the ropes, dig right, and enter the transporter. You'll be kicked to the
other side. That is how the transporters work; the ones you don't need
to dig to kick you to the teleportal on their side, the others kick you
to the other side.

 Now you just need to fake out the bad guys if necessary and mirror
your activities on the left. Then the up-stairs will appear in the
center. Cute how the butterfly antenna pops up once you solve the level.

 Level #032 DOWN & WARP

u                          t
*************$$*************
e
***XX******************X$***

*************$$*************

H****XXXXX*******XXXXX*****H
HXXXXXXXXXXXXXXXXXXXXXXXXXXH
HXXXXXXXXXXXXXXXXXXXXXXXXXXH
HXXXX4XXXXXXXXXXX4XXXXXXXXXH
H            ee            H
*$X**********************$X*

*****$X***************$X****
+                          T

 You can complete this rather comfortably in two trips down; note that
taking the teleport back up warps you to the top. Try to keep track of
which side you dug on the top and third platforms to move down. I would
go with uncovering the chests on the right side first, then the next
trip down I'd try for the left. At any rate when not molested you can
dig squares to see where the gold pieces you still need are. The one
exception is the second platform; for it I recommend dropping down when
the bad guy is not under the center.

 The suspended gold in the big center area with the ladders is a bit
tricky too. Note a 3-2-1 dig so you drop over the gold works ok. If you
haven't killed the enemy above then it's a bit easier to drag the bad
guys one way and go the other. You may have to do this twice in order to
get to dig the squares you want, and if bad guys reappear after being
dug in a hole, they may get you from both sides.

 44 points for 11 4-pointers. The gold that's buried is 4 points
everywhere.

 Level #033 LAST LANDING

+                          +
H~~~~     ~~~HH            H
H      ~~~    H   ~     ~~~H
H   4  ~~~    H        ~4  H
H     44      H ~          H
H    ~~       H  ~ ~~~~~   H
H             H 4          H
H       ~~~~~ H~       ~   H
H            H             H
H 4 ~~~~~~ 4 H  ~~~    4   H
H            H~~       ~~  H
H         ~~~H     4     4 H
H~~~         H           ~~H
H            H             H
h1           h1       4   1h
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 Just...don't...fall...to...the...bottom! Well, not until you get the
final gold piece above. The only way to complete the level is to fall
right onto the only suspended piece without rope beneath it. Then you
can dig left and right, get the gold to the right, and go up the stairs
with little worry.

 Getting the chests is not difficult. You can pick them off one by one,
and you can just move left/right from one ladder until you're over any
one chest until you can drop down. Sometimes you'll need to drop twice,
but on the other hand you can maybe pick up two chests on one trip down
if you want to save time but as it is possible to move from the edge to
the center or back by standing at the top of the ladder and hitting a
horizontal button it's only a matter of time until you get everything.

 Level #034 HOLE

H~~~~t. H~~~ut3~~~~~~~~~3~.
H.   ***H  .***e 3     3* *h
*****XXX****XXX****XXX**X Xh
XXXXXXXXXXXXXXXXXXXXXXXXX Xh
XXXtXXXXXXXXXXtXXXXXXXXXX Xh
X.    Xee      XX XTXXX X Xh
XXXXXXXXXXXXXXXXXXXXXXXXX Xh
X X XXXX X    TXX          h
XXXXX XXXX*****XXX******* *h
X.      eXt   .XXX  Xt   XXh
XXXXXXXXXXXXXXXXXXXXXXXX XXh
XXXXXXXXXXXX XXX XXXX    XXh
XtXH XX XXTXXXHXXXXTXHXHXXXh
X&^H  e   HX  H  XXXXHXHX Th
XXXXXXXXXXXXXXXXXX XXHXHX e
XX XX XXTXXXTXX XXXX eXBX***

 I may be missing a reason why they thought this was difficult--getting
out of the structure once in is an interesting challenge and I'll detail
that after the walkthrough.

 Get the two bombs and gold and then drop to the pit with the monk and
dig him into oblivion. 3-<2-<1 dig and fall onto the final gold
chest(buried) and into the teleportal. You'll be kicked to the top, and
you'll need to go R and D. If you're clever you can drop the bad guy in
a pit and then go to the 1-ladder left of the far right. Drop the bomb
at the bottom, drop through, then leave a bomb next to the big bomb.
That will clear the bad guy guarding the door, and you can enter it.

 Level #035 A K D

                      e
          ~~~~~~~ H XXXXX
          *     X*H X  XXX
          *    X* H X e XX
          *   X*  H X    X
         H*XXX*   H X    X
         H*  *4 e H X  4XX
 TXH     H*XXXXXXXH X |XX
 *X*H    H*X XXXXXH X XXX H
e* * H   H*X  *XXXH XXXX  H
** **H   H*    XXXH       H
t* 3 *H   H*     *XH  XXXXXX
**X*X**H  H*XXXXXTXH
*      *HH* X**X***********
XX3XXHX HH XH . XXXX+ t    T
XXXXX XHB HXXXXXXXXXXXXXXXXX

 This level has a few blind alleys and a few outright dead ends. The
actual solution isn't too complex, though. Dig the right two squares on
top of the D, drop and dig left. Drop to the snare. When the bad guys
are not moving significantly, drop left and immediately place the snare.
As your guy pulls it out, hit the right button on the controller. Then
go back left once the bad guy's caught. Go get the other gold and you'll
have to dig once to shake off the next bad guy. Drop from the rope at
the top. Dig the center, drop, dig the right, drop. Then 2<-1 dig in the
left of the big chamber. This allows you to get the bomb and get out.
Dig left from the top of the ladder and climb up the A structure. Use
the bomb at the top and drop right. Fall into the hole you created. Dig
right, fall, dig left twice, get the gold and run out by digging right
from the ladder.

 Now a ladder will have appeared allowing you to climb over the top of
the A. Take it to the teleport. This will kick you back right of the
door in the DR.

 Level #036 STEPPING MONKS

      ~~~~     H~~~~~~~~~~~
1      *  H     H     *e* 4
Xe    *X* HXXXXXH   *e * e*
 e T*XXX*      H    *****
  e*XX  B  *   H X        B
    *X4XXXX*   H X*******XX
     *X*****   H
      *X*XXX   H
       XXXXX   HXXXXX     X
               H~~H       t
                  H
   XXXXXXXX**XXX*XH       +
         XX `   4*HXXXXXXVX
       H e V** ** H
   XXXXHXXX   *  H
HHHH    H  XXXH HXX ******e

 Hit the controller right as you start the level. Be alert and dig
right once you land on the lowest ledge. Dig the far right part of it to
get to the main area. The gold pieces present three interesting
challenges--mostly on how to get out once you've gotten them. Let's
start with the UL.

 Drop to the ledge with the bomb on it. Get the bomb, dig the three
left squares, and drop in. Light the bomb where you got the gold and run
right. Boom! Now run left.

 On the way back right, dig right when you're over the pickaxe. Get the
pickaxe and use it when facing the pit that blocks you from the gold.
Voila, a walkway! Get the gold and go back left. What's that? You can't
dig? Oh well, that's because the green square is a trap. Fall through
it.

 You can just drop onto the UR gold. Digging the square beneath the
bomb to the right leads to you getting trapped(the irony here is that
green square sadly is not a trap;) instead, use the bomb on the left
wall to carve a way out and go to the top left rope. Fall left from it
down a few steps into the teleporter that kicks you to where you'll fall
into the door.

 Level #037 SLIP THROUGH

    *         XHH
eH*HH*eH*X    1XHH*e*XXHXXXX
HH* H*HH* XXHXXXHH*e*XXHXXXX
HH*HH*HH*  HH   HH*e*2XHXX2X
HH*HH*H * H     HH********X*
HH*HH*HH*HH*V*H%HH*BX......
HH*H *HH*H *V*HX************
HH*HH*H *H   *H ************
HH*HH*HH*HX X*H  1
HH* H* H*HXXX*HXXXX XHXXXXX
HH*HH*HH*HX X*H      H***XX*
HH*HH*H *HX2X*HXXXX  H `*
tH*He*HH*HXXX*H    X * * X X
uH*HH  H*H~~~~HXXXXX XXXX*X+
XXXXXXXXXH          XXXXXXXX
 |      HXXXXXXXXXH       T

 There are two ways through the first part. The first is shorter but
doesn't seem like the intended way. You can just dig left and drop
through and skip the next paragraph--provided on the ladder up you
manage to fake the bad guys to the left into the middle of the three
ladder-pairs in that area. Try a height on the ladder until they turn
away.

 Otherwise--go right. Wait for the bad guy to drop. Go up and right at
the top. Climb down the right stair but wait for the bad guys to shift
to the left stair before jumping down. Here I've never gotten caught
although a bad guy takes a swipe at you. Zigzagging up the stairs is
annoying but you're not being followed.

 Now here you want to avoid the traps beneath the ladder you see after
you fall right. You'll need to get the gold above, climb down to the
bottom of this ladder, and go left. Now four digs down will get you to
the encased gold.

 Ignore the snare at the bottom and take the rope right. Go up and
detour for one chest before you get the drill, and then go to the ladder
between the remaining gold. Three digs down on the left get you one
gold, and three 2-digs on the right get you to the second. From there,
you can dig right and get into the part with the bombs. They're not
necessary, but it's neat to have bombs. Drill down anywhere but the far
right to begin your exit strategy.

 Now you'll need to dig right when one square right of the ladder.
Drill down after dropping in the hole. Get the pickaxe and use it left.
Now you can run back across. A 2-1 dig to land on the square 2U2L of the
door leads to the final puzzle. Use the pickaxe to the right, run over
the rubble, dig right and drop into the door.

 Level #038 DRILL

...~~                     e
XXXX XHXXXXX******H      hS*
X   XHXH HX X     XH    hXX*
X3XHXHXH HX3X4   4XH   h XX*
X XHXHXH HX X     XH  h  XX*
XXXXXXXXXXXXX**X**X***H  X
ee       X    4X4 44 CJ  X R
  XH   ~X 4 4 X     XH  XXX
y  XH    X     X     XHh%
XXXXXXXXXX*****X**X******HX
X     X~~~~4X   44X4 4 4XHX
X3XH  X     X     X     XHX
X *H  X   **X*****X*****XHX
XS*SSSX4   4X 4 4 X  4  XHX
                        H
XXXXXXX XXXXXXXXXXXXXXXXXXXX

 Drop left to get the drill. The first puzzle I want to look at
requires digging, though, actually. It's the gold that's in the 1x3
area.

123
H4
H5$
H6

 Dig 1 and 2. Drop and dig 4 and 5, but wait for 1 to heal before
digging 6. Now circle around and dig 3 to fall safely for the gold.

 The next gold to get is the piece in the UL. It works similarly. There
are in fact two alternate solutions which I find interesting to
contrast.

  1H
$2HXH
3HXH

 Dig 1. Go left, dig 2, wait three seconds and dig 3. Go back to where
you can dig 1. Do so and run in for the gold and back out, digging down
left to get to the next part. But if you're willing to avoid the
extended maneuver and risk running out of bombs then just dig 2, wait,
dig 3, wait for 2 to heal and get the gold. Then on the ladder dig 2 and
3 and light the bomb on the upper rung before falling left into the
corner.

 Now sadly you can't do a while lot else without releasing the bad
guys. That's because the DL gold will be isolated if you start drilling
at the top right now. So to get by them for the moment dig down left on
the ladder right of the bad guys. You'll have to wait for them to leave
their original area if you want them to follow. Fall right and run
right--you'll fall into a trap. Here you can run right on the rope, fall
right, and drill for the first gold. But the important thing is to stay
well ahead of the bad guys as you get back to the chamber with the key.
Dig down left three times from the ladder. Without the bad guys to bug
you, it's easier to drop into the chamber with the skull. Dig the patch
right of the skull, fall on the opening, and drill once. Now you can get
the skull. Drill to get out.

 Now fortunately one bad guy will come left and fall in a hole.
However, the other follows him and stands over him to block your path.
What's a Lode Runner to do? Why, place a bomb two squares left and run
away! Boom! What fun! The bad guy may regenerate by the upper key, but
it's easier to smoke one punk than two--more worrisome is if he
regenerates above the other bad guy. You'll need another bomb to get rid
of him.

 Leave the drill at the top of the stairs and go back in as before. You
may want to dig right from the tallest left ladder to save bombs. And
you'll also want to try to keep the bad guy trapped if he regenerates in
the key chamber. It'll make the rest of the level a matter of drilling
and getting gold from left to right.

 The last part once the monks are taken care of--the looting--is pretty
straightforward. First, leave the yellow key in the bottom right so you
can get to it once you've gotten the gold, and then Just pick the chests
off from left to right. The first roadblock appears when there's gold
just left of the top ladder on the right. For that you can use a bomb at
the ladder base OR drill just left of the ladder and dig down. Then
continue as before. The middle ladder presents a similar dilemma; you
can drill left, dig down and drill, or you can use a bomb and drill to
get the gold just left.

 Once you've got all the gold, drill down to the yellow door and dig
your way out. Then bring the yellow key up to the top and drop through
again so you can unlock the door.

 Level #039 "AMIDA" ACTION

 H~~~~~~H        H~~~~~~H
 H 1  1 H~~~~~~~~H 1  1 H
 H~~~~~~H 1 11 1 H~~~~~~H
 H  11  H~~~~~~~~H  11  H
t H~~~~~~H  1  1  H~~~~~~H t
~~H 1  1 H~~~~~~~~H 1  1 H~~
T H~~~~~~H 1 11 1 H~~~~~~H T
 H  11  H~~~~~~~~H  11  H
 H~~~~~~H  1  1  H~~~~~~H
 H 1  1 H~~~~~~~~H 1  1 H
 H~~~~~~H 1 11 1 H~~~~~~H
 H  11  H        H  11  H
e H e    H   e+   H    e H e
****************************

 L, U one rung and wait a bit. The bad guys above should go to the top
of the ladder. Fall down when both bad guys near you are on the rope.
Then work up and left to get to the far left teleporter, where you can
get to the rope. Wait as long as you can before entering the teleporter.
It will kick you to the right.

 Now on the far right you probably need only two trips down--drop, go
right one, drop, go left one, etc. as necessary. It's on to the center
next. Go one rung up the center-right ladder to synchronize everyone.
Bring them down and climb up and left. The main tricky thing to do is to
get the stuff at the far left. Again you can drop, move right, drop,
move left, etc. if you are quick enough. The next trips are easier as
you have less distance to cover although there will be two straight
drops down.

 The next step is to fall into the right transporters. You might as
well sucker everyone as far right as possible although it makes little
difference in the end. Go right and to the top. You should have plenty
of time to go right on the rope and begin dropping. Unfortunately here
bad guys may follow you left and may in fact get on the far left ladder
making the last bit of the level tricky. One solution is to go all the
way back left once at the top, perhaps dropping down ropes to buy time
if you're surrounded, but the other solution is to make two straight
drops to get the final gold. Between them, just go one rung up the left
ladder, and the bad guys will move to the center left.

 You can use the transporter to get to the other side after which it's
no problem to reach the door.

 This level is no walkover, but if you want even more of a challenge,
try solving this without the teleporters. You'll need a few more
straight drops.

 Level #040 TIME

+e  X     X   * e *   *   *
XXXhXHXHXHXHX *H*H*H*H*H*H*
  hXHX X  HX  H*H H*H H*H1
hXHXXHX XXXXX**************H
HX   HX   1         *   *
HXXXXXXXXXXXX*******H*H*H* *
H4      X         2*H H*H  *
XXXXXXXHX XXX**   H********
      HXHX   *X*X*   XH
HXHXHXXXXHXHX * * *H*H*****H
HX X     HXHX * * *H*H   `*H
HX XXXXXXXXHX  2*3 H*HX* **H
HX         HXXVX**X***3****H
HXXXXXXXXXXXX*    T***   * H
H     4     % H*H*  H*H*H*H*
XXXXtXXXXXXXXXX*H H*H H*H H*

 Fall down and before you go down the ladder, dig left and get the gold
below and climb back up. Pass through the next four ladders, dig diwn
twice, lead the monk into the corner, dig and run over him. Then climb
the far ladder, and he'll be stuck. Weave throught the other ladders,
fall in the far right, and go back to get the next gold chest. Dig right
and then fall right. Pick up the gold above the ladder and dig the left
of the squares you can. Fall in and take the trap to the left. Now get
the dripp and the gold to the left.

 What to do with the drill? First, drill once to the left and right of
the two-ladder you see. Get to the right side, climb the ladder, and
drill to get the pickaxe. Get the pickaxe and use it left. Dig to get
the one skull. Come back around and use the pickaxe again to get across
before walking to the other skull.

 R, U, R, D, dig and now go back left. Use the pickaxe to create a path
across. The ladders that appear allow you back to the UL where the door
is.

 20 points total.

 Level #041 AROUND JAPAN

                     XXXt~
                  uH$XXX$
                  $ $XXXX$$
                  XXXXXXXX
  $$H         $H  XX XXXX
~ XXX$H        H H X  XX
 $ XX$H$$  H$ $X$HH ~
X$$ X$H$$$$H $XXXXH$
XX$$X $H$$$$H$XXXXXXX
X $XX  H X$$XXXXXXXX
VXXX $H  ~XXXXXXXX
VXXX XH$X XXXXXX
VXX   XXX XXX XX
V X
T
SSSSSSSSSSSSSSSSSSSSSSSSSSSS

 There are 39 total gold pieces hidden here--for reference, 34 are in
the original area. Some are less fun than others but what's sure to be
no fun is the end part where you get the last few.You'll have to walk
through all that goo. So follow instructions carefully, kiddies!

 Go to the top of the ladder, dig right, go down, and dig both ways.
Fall right then fall left. Dig left from the ladder you fall on to get
one gold, then go right and dig right. Wait for the hole left to
regenerate and dig at the top of the ladder to the left. At its base,
dig left and fall leftthree times. Then climb the ladder and dig right
and fall.

 That wasn't too bad, but the tough part comes up next. From the
ladder, dig two squares down left three times, getting the gold before
digging. Eventually you'll fall to the one rope. Take a bit of time at
the ladder to the right by digging right and left once as low as
possible to get those two gold pieces. At the top of the ladder, dig
down left four times and then go back up and fall for a nice looting.
Now dig both squares on the platform right of the top of the ladder.
That's two more gold.

 Now that you've made it to the top part, you'll want to take care so
you only have to run through the goo once. Here's how. Dig left on the
rope. Drop and dig right twice. You'll have gotten all the gold, but
guess what? The door won't appear until after you fell through. Why did
they have to do that? It's the monks that are supposed to be mad, not
the players.

 39 points total from 39 1-pointers.

 Level #042 WARPMAN

            +        *
XX*H         h        *
XX**H~H      hh      T
2    H        h   HX*** 4***
  ~~H XXXXHt hh  HX    4
 .H   XXXXH   h  HX    4
X**H  XXXXXH   h  HX
XXXH  XXXXXH   h  HX *H
TXXH  XXXXXH   H************
   **XXXXXH   H *   eeeeee
    4XXXXXH   H ***********
 H**4 XXXXH.  H         Bu
 H *XX******  H ****** XXXX
 H            HTXXXXXXVXXXX
XXXVVVVVVVVVVVVXXXXXXXXVXXXX
XXXVVVVVVVVVVVVXXXXXXXXVXXXX

 To start, get the big bomb and use it just right of the hole blocking
your progress. Wait for the bad guys to spill in. There's a pair of
traps below where you bomb, so they all fit. Drop into the teleporter.

 Now this looks easy since you seem to be playing solitaire, but in
fact there are many nuances you need to master to get through here.
First of all, the order you get the chests is important, and second of
all, there are a lot of traps where you don't expect them--right of
where you fall after the first teleport and below the encased gold
pieces on the left.

 First thing to do is 3-dig down to the left from the top of the ladder
you landed by. You'll uncover a bomb, but keep going. Instead of digging
the last layer before the solid ground, though, place one bomb at the
end of the cul-de-sac and another two units away. Run up the ladder. Go
left at the top until you hit another ladder, then D, R(fall,) R and you
should make it with a second or two to spare. Now go back U, L(falling)
and climb up the ladder this time. Take the ropes/ladders to the top and
then 2-<1 dig to get the gold. Get the bomb and place it above the
teleporter. When it explodes, drop in. You're kicked to the right.

 On the right you need to dig down/right from the top ladder but wait
before digging the bottom square until the top reforms. Enter the
transporter and then push left. You'll fall onto the final three
treasures. Then go up the ladder and fall left. It's another close
shave. There's a crooked ladder up to the door--just be sure not to
fall.

 22 points = 1 2-pointer + 5 4-pointers.

 Level #043 ROPE WALKER

+                          +
HXXXXXXXXXXHHHHHHXXXXXXXXXXH
H                          H
XXXXXXXXXXXH    HXXXXXXXXXXX
XXXXXXXXX3XH    HXX333XXXXXX
XXXXXXXXXXXH    HXXXXX333XXX
XXXXXXXXXX H    H XXXXXXXXXX
X   XX   XH      H
X333XX333XHXXXXXXHXXXXXXXXXX
XXXXXXXXXXHXXX3XXHX33XXXXXXX
XXXXXXXXXXHXX3XXXHXXX33XXXXX
         HXXXXXXH XXXX33XXX
        H  ~~~~  H
XXXXXXXXXHXHe  eHXHXXXXXXXXX
        HX eeee XH
e        HX eeee XH

(doors in Ul/UR, ladders below, bridge across center 1 below top)

 I have no idea why this level is so far along in the sequence. It's
rather easy. In fact the only way I see to lose is if you complete the
left part last. I recommend the upper right.

 For the left side: 4-3-2-1 digs will get you in the 2x3 chambers and
2x1's will get you out, but first I'd go with a 3->2 dig from the left
side of the top gold followed by a 2->1 dig below that will get you out-
-and allow you to dig down left on the ladder to get the skulls in the
right chamber.

 For the center: I present a diagram showing the order to dig.

HXXXX12H
HXXX$3XH
HXX$4XXH
HXX5XXXH

 For the lower right: dig over the top two gold, then dig right for the
next two. Then use 3-<2-<1 digs to get each suspended gold.

 For the upper right: dig-down right from the top ladder for an easy
one. Then at the far right, dig for the first three treasures and dig
the left for the next three.

 22 3-pointers = 66 points total.

 Level #044 SELECTION

+tXt  Xt TXt TXt        tXt+
H X   X*X**************  X H
XXX   XtXTTTT TXT    tX  XXX
     XeXHHHH HXXHHHHHX
     X XHHHH HXT    HX X***
     X XXXXXXHX******X Xt T
****  X X     HXt   HTX X  H
T eX  X X     HX    HXX ****
Ht X  XTXt    HX    HTX Xt T
****  ****************   ***
T                          T
****************************
 T  T  T  T  T  T  T  T  t
 H  H  H  H  H  H  H  H
e H  H  H  H  H  H  H  H
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 I really do want to put a warning here--the level takes under thirty
seconds if you know what to do and which teleporters to hit--there's no
gold to find to activate the doors. However, the guesswork is intriguing
and there is more than one solution. Most of the teleport paths
eventually lead back to Rome, err, the far right in the bottom, so you
have unlimited tries if you are careful. If you are poking around, watch
for when the bad guys enter the teleportals back down. You'll want to
enter just before them.

 Teleporter #1 leads to the far right.

 Teleporter #2 leads to the area in the center of the right edge which
kicks you back to the bottom.

 Teleporter #3 leads you to the right edge next to the teleporter in
the 1x3 room. That kicks you back to the bottom as well.

 Teleporter #4 leads you to the central shaft where you fall into a
transporter that sends you back to the bottom.

 Teleporter #5 leads you to the UR of the central structure. From there
the upper teleporter kicks you to the bottom but the lower one puts you
in the DR.  In the DR, the lower teleport leads you back to the bottom
but the upper kicks you to a small room where you can go right to the UR
exit.

 Teleporter #6 leads you to the DL of the central structure. Above it,
let's label 6a to 6e from left to right

6a: leads you to a location UL of the current room where you can only go
right. But from there you're kicked to the UL exit.
6b: leads you to the UL exit.
6c: leads you to the UL where you fall and are in area #7.
6d: to the 2x3 chamber on the right edge. It kicks you UL to a
transporter where you fall to #7's area.
6e: back to the bottom

 Teleporter #7 leads you to the top. Drop from there; either
transporter kicks you to the bottom.

 Teleporter #8 sends you to the far right.

 So the solution from all this is that teleporter 6, if you run right
for it, leads you to an area where you take the second-left portal to an
exit chamber.

 No points here.

 Level #045 HERO TARZAN

       3~~~~~~ ~~~~~ ~~3e +
              H      H 3  H
3~~~~~~~~      H     ~H    H
&         3~~~~H~  ~  3 ~~ H
~~~~~         H  H        H
     e  4     H  He~~    ~H
e     ~~~~~~   H ~H  e     4
              H      ~~   4
      3~~3    H
 3~      e    H    ~3   ~~~
   e          H
3~  3~~~ ~~~4 H   ~~~ ~ 4
   3~         H          e
~ 3~  ~~4   u H  3      ~~4
          e   H    e
              H

 This seems almost impossible without getting the stun gun first. To do
so, go up the ladder and head left. Once all the bad guys are on the
ladder, drop left. It's tricky timing to get the gun, but that is the
major abstract challenge to the level. The rest is just persistent
timing. Back yourself up against the left wall and when the first guy
gets near, stun him. Run to the right of the cloud and shoot again. Then
run to the right of that, and so forth. You'll make it to the ladder,
where you'll have plenty of time to calculate your next jump, back into
the corner, and repeat.

 As for where to jump, you'll need a minimum of four more on the left
as I count. One for the two on the far left(drop left off the top rope,)
one for the three skulls bunched together(drop onto a treasure from the
top rope and then fall left from that rope,) dropping onto the rope
below the treasure you didn't get the first time around and going two
ways from here: dropping onto the right treasure and falling right, or
dropping onto the left treasure and falling right. Always back up into
the corner even if it's not convenient.

 The left side takes two times. Fall right from the rope right of the
center ladder top and the first time, climb up the ladder, fall right to
the edge, and back up left to fall on another treasure before going
right. Working your way up is a little more crowded than previously but
all monsters should come down--if for some reason this doesn't happen,
you can probably blast a way right and proceed as before. The second
time you'll want to fall down the stairs and fall left.

 Level #046 GOLD TREE

~~~~~~~            ~~~~~~~
H       XXXXXXXXXXXX       H
H      XXXXXXXXXXXXXX      H
H     XXXXXXXXXXXXXXXX     H
H    XXXXXXXXX3XXXXXXXX    H
H    XXXXX3XXXXXXXXXXXX    H
H    XeXXXXXXgXXXX3XXeX    H
H    XXXXXXXXXXXXXXXXXX    H
H    XXX3XXXXX3XXXXX3XX    H
H    XXXXXXXGXXXXXXXXXX    H
H     XXXXX VSX  XXX X     H
H     eXXX  SSS     e      H
H           SSS            H
H          SSSSS           H
H  u      SSSSSSS          H
XXXXXXXXSSSSSSSSSSSXXXXXXXXX

 This looks impossible at first but fortunately some traps help you
through a bit more easily. The bad guys in the trees assure that you
have to stay within certain bounds, and this makes for a very tense
level. You also have to make sure you can neutralize the bad guys that
chase you. They may upset long digs or more likely when you dig on the
edge and drop. However they do regenerate in the bottom over the sticky
bits, so before undertaking a huge project you may want to dig them out
of the way first.

 Also note that there is a trap under the exit door, and this is NOT a
convenience for you overall. You'll have to inch left across the sticky
stuff, tapping X repeatedly, to open it. Then you'll have to go back
again to go through it once you've solved the level.

 On the left side, let's concentrate on the DL gold first. It's not too
easy; first shake any bad guys to the left off. At the top, dig the left
four squares, drop, and repeat three times. Then dig the right four
squares and below that the right two squares. That allows access to one
gold piece. A 2-<1 dig from here will drop you into the chamber with the
other gold piece. There are three trap doors below.

 The rest of the left/center is not too bad. You'll need a 6->5->4->3
dig with the rightmost square just left of the top hole in the tree.
Then you'll dig the left two squares in that area, then the right two,
then a 2->1 dig to the right. This gets you to the final gold piece. Dig
left and inch slowly left as you hit X. The door should open.

 Now dig up bad guys to make sure they are not a threat as you cross
over to the right. You may even want to drop there and dig that guy into
relative irrelevance. On the right side of the treetop, what you need to
do is to dig the three rightmost squares and drop and repeat this until
digging would make you fall into the bad guys. Then dig the two squares
just right of the skull below. The next part requires faith--drop in,
dig left, get the skull, dig right, and drop. Bingo, a trap! Now dig
right before you pick up the next gold--the game's not THAT generous.

 6 3-pointers = 18 total points.

 Level #047 A K D 2

         X    4TX  XXXXXXXH
         X   HXX~~~       H
  ut     X  HXX~~  X XXXXXH
   X     XXXHX~~    XXXXXXH
 %X X    X  H ~     X***X H
 X* *X   XXXXX ~~~  X4` X H
*** ***  X   XX   XXXXXXXXH
+** 4t**  XX   X      ~~~~~H
** XXX **      XXXHXXX
** HHH **   eee   HXXXXXXXH
* H   H *         HX    4XH
*HHXXXHHH*        HX     XH
HHX X  1*        HX    XXH
 HX`X ***  H     HX   VX
*******   H H H   HXe X    T
`       HXHXHXHXHXHXXX XXXXX

 Fall left and drill down. Then climb up the stairs and dig down three
times. Get the gold and then try to sucker one bad guy over to the
middle ladder in the area where they're hanging out. Then use the stairs
to access the gold on the right. Drop into it, drill, and go down
quickly. U, R, U after you get the chest in the corner. Now you'll want
to run over the bad guys and go up when you get to the ladder. Then you
want to drop right and run over or around the third enemy.

 Now it's expedient to get rid of the gold in the D first. Simply drop
to the right part of it and 2-<1 from the ladder. There's a trap there
so you can avoid the bad guy. Enter the teleportal and you'll be kicked
to the A where you can get that gold out of your reach the first time
through. You'll have to step on top of bad guys again. This can be tough
as it's not clear how they're aligned but I find that stepping on them
works much better than using the short ladders to jump past them once
they're under you.

 Next order of business is to get the pickaxe. A 2-1 dig above the
pickaxe's chamber followed by a drill should do it. You'll want to go
around to the top and pick the square above the hole that's blocking
passage. Now the next part is tough; you have to move left and tap the
controller down a few times in a row. Fail and you have to restart--it's
not fatal, as you can just wait for the bad guys to lump on the right
and then dig to get past them. But if you get to the left area, that's
another gold piece. Take the transporter, which should complete the
level, as you're kicked to the top of the A where it's easy to get to
the door falling to the left.

 Level #048 3 ISLAND

  44        ~~~~~~
***XX***XXXX*X    *********H
*****   ******XXXX  X    4 H
             *****XX  HXX H
H**XXXX*    ~~~~~H ~~  H   H
H**XXXX*   r    XH    XX   H
H**XXXXX*  XX4 HXH  XXX XX H
HXXXX `X*    XXX H X X   X H
HX*******     X  H X    rX H
HX***4***    u   H XXXXXXX H
H********  H*X%X H XX*4  X H
H H   H *  HXXXXX    **X*X H
HHHHHHHH*  HX  4X          H
XXXHHHXX*HeHXX*XXH HHHHHHHHH
HHHHHHHHHHXH     HX   4   R
XXXXXXXXXXXX**  *XX XXXXXXX*

 Left, dig right, get drill, dig, fall into chamber, dig left. Wait and
the bad guy will back off a bit. Then fall through and go up the ladder,
digging down left. Let the bad guy get stuck; he'll regenerate above the
pick where you need to go, but don't worry. You can fake him out. Stand
at the base of the 3x3 ladder square and when the bad guy gets near run
up and left. You'll have plenty of time to 3->2->1 dig and then you can
drill for the gold and go below. From here you'll want to drop the drill
and go back around, faking the bad guy out again. That will net you the
pickaxe. Leave it to the right, by the hole you'll use it on(right of
the start,) and go back left to get the drill.

 Now, carrying the drill, trade it for the pickaxe, use the pickaxe,
and swap again for the drill. Run right onto the ladder, U, L, get the
gold and dig left. Twiddle the drill and pickaxe again to get across
while holding the drill, and now get the stuff at the UL--first you need
to run all the way right, U, L. Going back right, drill down through the
two layers of solid ground and then circle around, leaving the drill in
the UR. Fall through where you dug and get the key and use the pickaxe
to cross, remembering to recoup the red key. Leave it on top of the
stairs you'll have to fall down to get to the door and retrieve the
drill.

 Drill over the gold in the UR. After getting it, drop left twice and
dig left. Dig right on falling, then go to the edge and dig right. When
the bad guy gets out, fall and get the next gold. Get the key, dig right
and fall. Go left for the final gold. Open the door to the right.

 Level #049 EXIT

HHHHHHHHHHHTe1 HHHe 1 THH  +
HHHHHHHHHHHXXXXHHHXXXXXHH1Eh
       HHHHHHHHHHHHHHHHHXXX
T  1 e THHHHHHHHHHHHHHHHHHHH
XXXXXXXXHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHH    HHHH    HH
HHHHHHHHHt HHHTe 1HHHH 1 THH
HHHHHHHHHXXHHHXXXXHHHHXXXXHH
    HHHHHHHHHHHHHHHHHHHHHHH
T 1 eHHHHHHHHHHHHHHH     HHH
XXXXXHHHH     HHHHHH e T1HHH
HHHHHHHHHT 1  HHHHHHHXXXXHHH
HHH   HHHXXXXXHHHHHHHHHHHHHH
HHH   HHHHHHHHHHHHHHHHHHHH
HHHu 1HHHHHHHHHHT    `HHHHXX
HHHXXXHHHHHHHHHHXXXXXXHHHHHH

 This level is annoying to look at, but there's nothing too tough about
it. First, note all transporters lead to one destination. You can use
this observation by placing yourself next to one and watching bad guys
get suckered in. Most specifically, you can head straight right and then
go over the teleporter once nobody's there. The next teleporter UR is a
good one to hide behind as well. You can probably make forays for more
than one gold piece at a time, and the toughest one to get may be in the
UL, so save it for last. Basically you should try to stack bad guys
behind the teleporter below the square they get zapped to. You can take
the stairs UL and make it around the bad guys, then drop onto the
platform and dig down for the next gold piece. Then with the bad guys
coming at you, enter the teleporter, and now they are all to the left of
you, and the door is to the right.

 Level #050 CONTROL MONSTERS

3               u
XXH    e       XXX       e
  H    XXH    XX XHXXXXXXXX
  H  1~  H    XY XH  XXXXXX
XXXH~~1   H    XXXXH    XXXX
         H        H   XXXXX
  HXXXXXXH     11 H    XX&
  H      H~~~ XXXXH     XX
  H  11  H        H
  XXXXXXXX  H*********H
            H      1  H
XXXX         H      XXXX
  X  11     H    e
HXXXXXXXXXX hXXXXXXXXXXXXX X
H          eh              X
****************************

 This level is extremely tough to find the right timing for, and even
once you do, there's still the last part to deal with.

 Once you have the timing, the top part is not so bad. Drop left. When
the bad guy's at the top rung of the ladder far below, drop left again
and move left on the rope--you should have landed on the bad guy and
been able to run over him, but if not, you'll need to restart the level.
If this worked, you will have to go down at the ladder--fumbling left
takes too much time. Let the bad guy follow you left and up the stairs
and dig left ASAP. R, U, L, drop to the rope and when the bad guy's
about to run to the square left of you, drop, run over him and get the
UL gold. Missing the timing isn't too big here as you can try again.

 From there you'll want to take the rope right and go down. This will
bring the bad guys where you can dig them ad take care of the rest of
the gold. At this point, get rid of the bad guys. Go to the top for this
and dig holes. When they regenerate, go down the ladder a bit then fall
right to the bottom grass. If one of them falls to the left and gets one
of the remaining two gold chests, it will cut down a good deal of tedium
later.

 You'll need the gun next, which isn't trivial to get, but it's not so
bad.

XX4321
XX567X
 89XX
XbaXX
 Xc&
  XX

 But what do you do at the bottom? You have to goad all four bad guys
right. Gas the first three, run forward, gas the last guy, turn around
and gas the three again. Run left and now the first guy will be way
ahead. Climb to the platform with the key and dig a hole when he's
halfway across the screen This will allow him to fall in the hole and
get stuck there. You'll have to gas the monks a ton while waiting for
him to come down. If you dig, he won't fall to where the final two gold
chests(to your right) are. Even so you may have to repeat this process
several times just to get the bad guys to pick up the chests. It's
really annoying.

 To get out you'll need to move the key slowly across. First, after the
ladders appear(to the right structure and to the very top,) go to the
left area with the key. Get it, dig to drop down, and go back up to
retrieve the gun. Gas the first bad guy up the stairs and do so until
all four are around. Drop through and although you may land on a bad
guy, when they try to chase you you can slip right and up to the
structure you started on. One dig and you're by the yellow door. If the
bad guys split up then you can just fake out the ones that move toward
you, gas them when you're at the key, turn around to get the others when
they're close, then pick up the key and get out.

 Level #051 SPLAY FLOWER

~~~~~e ~~~~~ u& ~~~~~ e~~~~~
He   XX     XXXX     XX   eH
HX1   X1            1X   1XH
HXX1  XX            XX  1XXH
H XX1  X1          1X  1XX H
H  XX1 XX          XX 1XX  H
H   XX1 X1        1X 1XX   H
H    XX1XX        XX1XX    H
He    XXXX1      1XXXX    eH
HXX1   XXXX      XXXX   1XXH
H XXX1  XXX1    1XXX  1XXX H
H   XXX1 XXX    XXX 1XXX   H
H     XXXXXX1  1XXXXXX     H
H       XXXXXXXXXXXX       H
H         XXXXXXXX         H
H             +            H

 This level looks tougher than it really is, but my plan seems to fall
prey to an annoying randomization that can't seem to be worked out. Get
the gun and then drop down quickly to either side. This should make one
bad guy fall in each of the five forks of the flower. Fall to the
bottom, dig a hole, and fall through. Stick around and if the bad guy
doesn't regenerate in the middle then you're set to continue. He should
regenerate in one of the pits that already contain a bad guy, but that's
OK. If he can follow you around, you can outrun him until you've gotten
all the chests in the center--then drop him there.

 First you'll want to clear the center. You'll need to fall down each
side to get all the chests, and then at the bottom, before you're about
to fall level with the bad guy, you'll want to tap toward him and blast
your gun in quick succession. Run onto his square and dig and leave.
This is how the entire level is done, and it seems like you don't have
enough time to do things, but in fact there's no problem really. Next
time, drop down the other side and turn and blast quickly.

 I'll show how to do the left side with the assumption the right side
is the same way, but mirrored. For the top part, if a bad guy is stuck
above the one way in the hole, he's actually not relevant--even if he's
stuck below, where you'll fall after you complete this, it's no problem.
He won't even chase you. But you may want to gas him and step on him
just to be sure he doesn't have any treasure. The plan is to dig, fall
right, etc. until the bottom when you need to be alert and tap right and
gas the bad guy.

 For the one below it's the same thing. Just be sure if one guy is
stuck on the other to get his gold before you gas him.

 It's entirely possible that after these six excursions the door may
not appear. If so, listen for the shuffle noise and watch where the
obscured gold appears. Then blast through that area again.

 Level #052 PUT THE KEY

    1X1~~~~~~~
HXXXXXX*1      H    ~~~~~  1
H XXX  *****XXXH   H     XXX
H      **3**XXXH   H   1XXXX
HXX XHX*XXXXXXXH   HXXXXX***
H XXXH *4   1X1H   H  XXX 4y
H1X XH ***H**XXXH  H  XX****
XXX XH 3  H     H uH
 X1XH X XH     H XXXH
 X1XH XXXH     H ..XH XXXXX
 X1XH XXXH ****H1XXXH    XX
 X XH X XH X  XH1X2XH X***X
 X XH X%XH X` XH X XH X3
 XXXX X XH XXXXXXXXXX XXXXX
R      XXXH
XVXXXXXXXXXXXXXXXXXXXXXXXXXX

 Lots of nasty pitfalls and logical blinds here. Good level. For
starters you'll need to clear the entire side right of the two
vertically adjacent suspended gold pieces. If you fall to the bottom
without doing so, you'll have to restart.

 Go right to the ladder down. Dig down left twice for two bombs. Then
dig down left twice more on the ladder. Wait for the top square to heal
and dig down left again, then go to the top and dig the top two, move
left and dig--there'll be a wait for the third to regenerate but still
enough time to fall for the suspended gold. Now climb to the top. Get
the gold there, dig the left square, drop, dig the left square, and now
3-2 dig to get to the chamber with the key and be able to dig out of it.
Drop to the next platform. Dig the right two squares and drop in. Dig
left, then let off a bomb and flee left. The bomb will allow a hole to
the chamber with the skull. Get it.

 L, U to get two gold and the next part to get the drill is a bit
tricky. Be sure you drop the key at the top of the ladder first or you
will be inconvenienced.

X 1H
XX2H
XX3H
X 4H
X%5H
X 6H
XXXH

 Dig 1-5 quickly. Wait for 1 to start filling up, then dig 6 and go to
the top and dig 1-4. Catch the drill as you fall.

 Go right of the ladder top and drill Fall right for more gold and then
as you go up detour for the gold. Get the two at the top and then drill
down twice left of the encased skull. Dig right and you're back where
you were. Go around to the top again, and left of the rope, drill down
three times. Now after digging right you can go back to get the pickaxe.
Drill the right side of the structure and then dig twice below that. You
can leave the drill.

 Use the pickaxe left of the ladder where you got the drill to get the
skull across the pit. Then drop the pickaxe for the key, run around to
the top, and place the key by the small pit to the left you can't cross.
Dig the right edge to get back. Get the pickaxe and use it left of the
key. Drop the pickaxe and leave the key on the left of the pit. Get the
two gold pieces in the left area--digging far right at the top gets you
to where the pickaxe is. Now to take care of the three suspended gold
pieces.

 Dig down six times. Wait for everything to heal--almost--and dig the
seventh and eight squares. Go back up top and dig down three times, dig
the bottom square, go up and fall left. The door will now be functional.
Use the pickaxe to get across and get the key. But--don't--dig--to the
door! There's a trap right of it. You need to use that one remaining
bomb at the bottom of the ladder. Then you can fall into the door.

 Level #053 <MAPPIE MPTY>

****************************
t X e X e X e X e X e X   X
+ X t * t X t X t * t X t X
T X 3     X   X       X u X
*X*X X    XXX  X 3   3 X   X
e X     3 * 3 X X   X XX  X
t X   * X   X X   *  3X 3 X
  X*T*X  3   3X   X  XX X X
X  X e X  X3  XXXT*X 3 *  3X
3 * t X 3 * 3 * e X X    XX
X     X X X X   t X  3  3 X
 3  3 X3  X  3  3 X  X3 X X
 X3 X XX  X  X3 X X   *   X
  *   X   X   *   X   X   X
*T***T***T***T***T***T***T**
****************************

 This level looks messy but in fact by the end it gets more annoying
than anything. The teleporters at the bottom kick you left and to the
top with intermediate transporters actually making for slower progress
down, except for the final one which kicks you to a small chamber which
leads to the far right again.

 Sometimes you may have to drop right to get to some gold pieces and
reenter a transporter you were in before, but the worst part of the
level is waiting for bad guys to cough up and skulls they confiscated.
Still it's pretty easy to move now and then to keep away from them until
they do surrender the loot. If one is below you just don't jump so that
you wind up ahead of him--it's not lethal, but you shouldn't have to
react quickly this level.

 Door in the UL chamber between two transporters.

 Level #054 BOMB SETTING

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
******H  B*e* *e*B  H
    *H B*e*e*e*e*B HXXXXXXX
HXX *H *e* *e* *e* H  XXXXX
HX  *H  *.  *  .*  H   X  B
HX  *H   HX   XH   HXXXXXXX
HX  *H   H.   .H   H  X   B
HX XXH  XHX   XHX  H  X****
HXXXX*H. .H.   .H. .H
HXXXX*HXXXHXXXXXHXXXH  HXXXX
HX X1*H   XX . XX      HXXX1
HX`X1*H           **********
HXXX1*H. . . . . . .
HXXX *H**          H
HX  H*H      u    *********
******************* +XX

 No, you don't need to release any bad guys here.

 Get the bombs on the soft ground and then a big bomb as well. Use a
bomb on the only soft square left of the ladder and then go in where the
explosion occurred and use a bomb above the gold chests and a big bomb
just right of them. Fall down the chute you created to get the gold and
go up the far right ladders and drop right. Now after a detour for a big
bomb, you can go to the DR where the final gold is and 3-dig down to the
right, twice, to get it. Drop left and use the big bomb where you fell.
It opens a path to the door.

 Level #055 <IYAGARASE>

  e      X    t  X tX  t  u
  t      XH3     X  X
~~~~~~~   XH   3  X  X tXXXX
H e eT    XH~~ X    eX   3
H     3  * He 3XXXX  X   X
H        * H      X TXeXXX
H  ****H * H  XX  X  X  3  3
H      H * H   X  X        *
H T    H * H   X  X     XXXX
H      H * H   X  X**X
H~~~   H*X****X         X
H      H   *   XXXXXX3  X
H 3    H   * *     *XX  X
H      H   *  XXXXXX X  XXX
H      H      X    * XTT   3
****************************

 You'll need two trips through the general progress of the
level(teleporters send you generally UL again,) but it's not
particularly hard, although the last gold has some risk in finding it.

 Dig over the point of the higher, drop on it, drop left and dig right,
then dig right again for another gold piece. The teleporter kicks you
straight up so drop left to get to the opne behind it. You'll drop to
another teleporter from whuch you'll want to drop right twice. Then dig
to drop on another skull. Fall to the transporter again and then once
your journey's over you'll want to drop left.

 This is the really tricky part. Wait until the guys are bunched at the
top. Go right and dig left. Then fall left and wait at the stair bottom
until all three are below the rope. Then push up--they'll go right,
leaving you a path to the top gold. You may want to fall right to get
back to the perch so that the bad guys bunch and you can fall left to
the ladder, dig left, and escape.

 Then there's another skull to fall on in the DL. To get to the final
one you must go up the ladder and fall into the teleporter, then move
right and drop. You'll need to pull off the same sort of trick again to
get back to the right. From there dig the right edge of the platform to
get the gold. Then move all the way back, and sneak in to drop on the
door.

 Level #056 USE MONSTER TRAP!

+ eeeeeee444         333
***************************H
                          H
                          H
       |    |    |    |   H
HXXXXXXXXXXXXXXXXXXXXXXXXXXX
H
H
H     222
XXXXXXXXXXXXXXXXXXXXXXXXXXXH
                          H
                          H
u                    111   H
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 Simple looking level, but there is a huge hitch. Go to the top rung of
the second stair and when the bad guys bunch together, get a snare and
place it just left of your ladder. Wait at the top and move down after
the first guy is caught. Repeat with the next snare. You can't do it
with the third, so what you need to do is lump the baddies together,
then go right a way and start digging right. Then go back to the ladder
and bounce up and down. They'll all get nailed. Then you can run right,
place a snare, and get the other snare. You'll probably get all the gold
too. Now the problem is how to get out--the bad guys regenerate by the
door. DON'T use the final snare but retreat to the bottom. You want to
try to dig a bunch of holes so that the bad guys get separated and you
can work past them. Seven holes for the four guys should get rid of
them. Then the guy behind you, just dig behind every now and then.
You'll want the bad guys to come down as far as possible. Each time you
run into a plot of bad guys, try to dig so that one is left behind and
run over them. If there is only one guy left at the top and all holes
are filled in, then you can use the snare to catch him and have free
sailing the rest of the way.

 30 points = 3 of each type of gold.

 Level #057 STOREHOUSE

  XH******HHXXXXXXXXH
 2XH33  3 HH ||BB||uXH
 2XHXX XX4HH##########HB B3
 2XH X X34HHeeeeeeeeeeXX X3
 2XH XXX34HH          3X X3
 2XH  1114HH          HX X3
 2XH  ###4HH          HX X3
 2XH 111 4HH          HX X3
 2XH ### 4HH          HX X3
X 2XH  1114HH          HX X3
#HXH  ###4HH          HX X3
#HXH 111 4HH          HX X3
#HXH ###H4HH          HXSX3
r#HXH    H HH1111111111HBBXR
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 First off, the snares are worthless until there's only one guy left,
but there are bombs hidden in every square of the platform you're on.
Dig and fall to get one. Get a big bomb while you're at it. Once below,
just dig a bunch of squares and go up/down the right ladder. Bad guys
will die and regenerate. They'll go to one of four places:

1. the main playing area. Dig them again.
2. the big chute on the right. That's where you want them.
3. the blocked off area on the left. Dig them out or use a bomb one
square up. There's one lying in almost every soft square not on ground
level.
4. the U-shaped thing in the UL. Eventually you'll want to big-bomb them
out as follows: with no-one around use a bomb just right of the U's
center. This will help release any bad guys who regenerate there in the
future. You may have to big-bomb above first to gain access to the right
side.

 Once nine guys pile up in the chute to the right, use a snare on the
tenth so you can do what you want. Now I recommend just letting off your
current bombs somewhere safe and dropping left off the UL. From the
ladder, dig down left four times. That gets you four bombs and avoids
chain reactions. Get the red key and leave the bomb at the second-lowest
ladder square to escape.

 There are other treasures to pick up, but they're not especially hard.
Once you've gotten them, head to the UR, cross the bridge of monks, and
fall down the shaft to the red door.

 Level #058 GOLD GOLD

              X  11111111ut
XXXXXXXXXVXXXXXX~~XXXXXXXXXX
1111111111111111t XeY1111t1X
H**************** *********X
HX111T111X   11 X Xe111y111X
HXSSSSSSSX   *H X1 ********X
HX11~1~11 111XH XX11X
HXXXeX2Xh1###XH  XXXX 111111
HX2XHX2XH####XH   ~~~ HXXXXX
HXX******#XXXXH111    HX  e4
H1111111111111HHXX1111HX11 4
H********************XXXXX14
H1111~11    1  1 111X  XXXX1
HXXHX2XH   HX HX HXXX   XXXX
H11HX2XH1~1HX HX HX2X1T111%1
HXXHX2XHX2XHX2HX2HXTXXXXXXXX

 Another moderate level although money doesn't buy happiness here--
collecting it can be tedious if you slip up a few times. You can get
most of the gold in the level before releasing any enemies. The UR and
UL chambers and the DR bit with the three 4-pointers are exceptions. The
transporter at the bottom, in the 1x2 chamber, sends you to the top.
From the rightmost ladder, dig down right three times for some gold.
Then drop right from the transporter. There's another run or two of gold
to get.

 If you want some bombs then you can go to the center ladder and drop
left. Dig around a bit and you'll get a lot. You'll need them to dig out
the first guy--in the DR. First to get the drill, dig down right three
times from the ladder there, then do a 2-1 dig.

 To get rid of the bad guy and the gold, Dig down from the ladder
there, wait, dig down, go U, R and dig the far right, then come back and
dig the third square. Then dig the three squares to the right. Come back
around and fall through. Leave the bomb on top of the bad guy and go
left. He'll blow up, and you can go down to the bottom.

 First thing you want to try to do is to drill to get to the
transporter in the goo--drill on one edge of the platform and enter.
Later on bad guys can get stuck there--the strategy is the same as
below.

 Now there may be a problem getting to the 1x2 enclosed transporter
with so many bad guys floating around. The best way to do this is to go
up the center ladder to lump everyone UL and then fall right--they'll go
right. Then you can sneak DR and make it there. Later on you may want to
undercut them and drill to the goopy area. After that you can probably
make bad guys fall in there, rendering them impotent.

 Once you get there you should, the first time, just drill on the right
and dig right as you leave. Second time: drill on the left side of the
door and get all the gold. Get the key too. The third time you will
probably open the door and get the drill back.

 The finale in the UL is not too bad. You want to get rid of the bad
guy, and to do that, dig down left from the 2-ladder. Also dig right,
then fall left and place a bomb and run right. You're out of its range,
but the bad guy isn't. Now after getting the 2 2-pointers(dig left,
wait, down, dig left, come back around when the top heals) walk over to
where the 2-pointer is entombed. From the rope, dig left, drop, dig
left, fall left, dig left, and fall left. Then take the teleporter to
the top and enter the door after a dig.

 Level #059 HIDDEN B

2
HXXXHXXXHXXX 2 XXXHHSSXXXX
XXX  H   H  XXVXX  H,,,,,HX
  HXXXXXXH        HXXXXXHX2
2XXXX XXrXH   HXXXHH 2  XXXX
X 2    XXXHXXXH  XXH XXH
 XXXH    HX2XH  2XXH  H
HXX  H XXXHX XXXH   HXXXXHX2
H  HXXXX  HX    HHXXXX  XH V
X  H    HXXX  HXXXX    2XH 2
2HXSXSX H     HX2  HXXXHXXXX
XX    HXSXSXHHXXXHH   H   e
2 HSSXH    XXH   HXXXXH..
SSH  HHSS    H HXXX  XXXXXH
eeeHSSSX   HSXXHH        RuH
***H    H***X2 HXXXXXXXXXXXX

 L for the first gold, UR for a couple more. Get the bombs too. Head
for the suspended gold and when the bad guy is near, dig and fall into
it. 2R, 2D and he'll go to the left. Fall off a ladder for one semi-
suspended gold, then go right to the gold in the pit. There's a trap, so
you'll fall through. Now to the UR--dig the right two squares, fall down
and dig down right twice. Get the gold there.

 Eventually you'll have to cross to the left and this is where it gets
tricky. The best place to do this is DL of the gold in the 3-pit but the
next best(and slightly quicker, but riskier) is where the smooth ground
and goo alternate. Either place, you can dig on each side to fend off
monsters, but it may also be okay to pick off monsters one at a time and
hope they fall in the UR. Using bombs is a bad idea due to the potential
mass chain reaction; the goo is the place to do this, on a ladder to
flee faster, if at all. Bad guys seem to get stuck in the side by side
ladders in the DL so I recommend getting them past there. Go to the top
and then the gold in the 3-pit is accessible--before, there was a pit
guarding the right.

 In the left, 2->1 dig to the left of the red key to get it. Now
there's gold on the left edge in a pit. Dig right of it then circle
around above the gold and dig there. Drop down the ladders and go left.
Climb back up and there will be one gold you'll have to fall to get--the
one L of the red key. With bad guys stuck on the ladder to the right,
you may need to dig right and make a break for the red door.

 Level #060 @MARU

XXXXtXXXXXXXXXXXXXXXXXX   t*
XXXXVXXXXXXXXXXXXXXXXXX * e*
   3      3    3u3     ****
***SSSSSSSSSSSS*** * ee*H T
  333  ~~~~*    t ******H**
*******HTTT *      B&*Tt HGT
  .   **** *  ***VVV*** H**
###*X*H*~~~ *  33  *   * H
###*X*H*TTT**V*** e*t3T*tHg3
###*X*HXXXXX   ***********$*
###*X*H333333***~~~H    HY
XBT  ********X  3  Httt H*~~
******       ~~~~~~H ~ 3H*
*****  3  3  HT    He  ***
*****h**V**V***TT  H e  y*TT
e   hX*T*XT**X****XTTTXXXXX

2 = buried

 Now this is an interesting level. There are many dead end teleports,
and the noise from the teleporters will keep you constantly distracted.
In the start area, focus on the center and left transporters on the
bottom. Take the center one to start off.

 You'll be kicked to the single rope in the DL with your duty to run
right across the bad guy to get to the transports over there. You may
have to drop left from the rope to get behind both bad guys after which
you can wait for the one just ahead to drop. Run across him. Take the
left transporter. Get the key and the skull and open the green door. Go
back down, dig right and get the hidden gold. Drop into the right
transporter this time. This kicks you back to the single rope. Here
you'll want to get behind one bad guy and when on the left, you can run
left while he's still being zapped. Get the gold below the top rope and
drop to the left of the three transporters. Now go back on the rope and
take the transporter above the green door then go left into the next
one.

 Now take the center transporter in the bottom. Go right to get the
gold and now fall left(there's a trap right,) get the two gold, and fall
left again through the trap. Get the rest of the gold, and now for the
final challenge. Dig the two leftmost squares. Do the next part as
quickly as possible: place a bomb where you're standing, back up, dig,
and run left. One bomb below will go off, and as soon as it does, run
right. Five bombs will be lit, but the transporter will save you. All
other approaches cause the transporter to be nailed by the big bomb,
invalidating its function and leaving you as toast.

 Once in the transporter, push right and you'll fall in to a
transporter and will just have to cross the rope/monk bridge once more.

 Level #061 BANISHING

            .
  ~~~~ 1   HXH   1   ~~~~
HX   XX*11 H H 11*XXX   XH
HXXBXXX***********XXXXBXXH
HXXXXXX*         *XXXXXXXH
H~~~~~~     u     ~~~~~~~H
H 11   XXXXHXHXXXX    11 H
***e       H H        e***
  *****XXXXXXXXXXX******
*      XXXXX XXXXX       *
**       XXXX4XXXX        **
   ~~~~~~XXX XXX~~~~
XXXHXXX   H XXX H    XXXHXXX
2XXHX XXXXH     HXXXXX XHXX2
XXHX2XX1 H 1 1 H 1XXX2XHXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 Go left, dig right, and get the bad guys stuck before dropping for the
gold near the ladder. Follow the same precautions for the stuff to the
right. Go UL and dig/fall right three times to get a big bomb. Go R from
the UL until you fall. Loot over there and use the big bomb to get out.
The bomb in the UR is a bit tougher to get as you can't dig from the
ladder, but once you cross, the dig/fall right tactics should work
again.

 Before you go down, you'll want to trap the bad guys or they may be
able to drop down to the bottom to annoy you to death(literally.) This
is not too bad. Just go to the UR and go up a rung. If this fails, or
you feel guilty about not doing real work, go back down and get one of
them to come up the ladder. Go across the rope and fall left when he's
over the pit. You may even get both.

 Now the next part involves a(from the right)4-<3-<2 dig. Dig right
from here and use the big bomb before jumping down. The gold will be
obliterated. The rest won't be too bad. From the right stair, three digs
down left get you one gold piece, and here's what to do to the right
side:

H217
H43$
H65

Dig 1, 2, 3, 4 quickly. When 1 heals, dig 5 and 6 and circle around to
dig 7 and fall through.

 To get to the left side, dig and when the bad guy falls, leave holes
behind. Stay at the bottom and he should jump into a pit. Bomb the
ladder top and drop right. Go up and left on the rope. Use the second
bomb U2L of the right encased gold, retreating U/L. Then mirror what you
did for the far right gold. Ladders up will appear back to the top,
where the door is across a rope.

 Level #062 L-PORT

HHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHtHHHHHHHHHHHHHHHH4HHH4HHH4
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
X  X XX X X X  XX  XXX XXX
 XXX  XX   X X XX  X  XX X
XX  XXX XXX XX  X X XX  X XX
XXXX XX   X XXXXX  X XXX  X
 X X   X   XXXtXX X  XX XXX
X XXXX XXXXXXX X  XXX X  XX
XX    XXX X XtX XX  X  XXX
  XXXXX  X XXX X   XX   XXX
XXX X    XXXXX  XXX  XXX XXX
X XX   XX  X    XX XX X
XXX X X  X   XX XX XX XX XXX
 XXX XXX XX X X X XXX  XX X
Xy T  XrXXTXX  X XXXgXTXXXYX

 Immensely easy as long as you see it(not so easy,) with a funny twist
at the end. First note that you need the yellow key to open the door.
The red and green are irrelevant.

 When you're two squares right of the transporter, dig right. Dig right
below there, fall, dig left, fall, dig right, fall, dig left. Fall
twice, dig the right square, fall, dig left, fall, dig right, fall, dig
left, Go left for the key and right to the teleporter back to the top.
Now from the right side, dig the 4th- and 3rd-right squares. Get the
final gold chest--you couldn't dig if you got it first! Go up and down
one stair to fall into the pit. Dig right, fall, dig left, fall, dig
right, 2-1 dig, and then dig the left edge, dig the right edge, and fall
into the door. Use the key.

 For posterity, the green teleporter leads to the boxed in chamber, and
the red one leads to where you fall to get stuck.

 Level #063 BOMB AND RUN

H***H***H***H~~ ~~~~~~~~
H#1*H#1*H#1*H*1H*. 1 1 1H**
H***H***H***H  HXXXXXXX***~~
H~~~H~~~H~~~H*1H~H1*
H 1 1 1 1 1  *   H *...*H.XV
XXX$X$X$X$XXH 1XHXX*XXX*H.X
 e         H*  H X*XXX*H1X1
H********** H 1H**X*** *****
H    1e1  * H* H~.1* .  .  *
*********H* H 11H1*X#*XX****
*    1 1 H* H*  H1*##*XXX*+*
*H********* H 1H***1 1XX1*h*
*He  1 1  * H* H*XX#X****Xh*
*********H* H*1H*X#X***XXXh*
 ...1 1 H* H* H* ***  XXhh*
HuH******** H 1H .XX1hX Xh**

 The first part seems obvious. Get the three bombs and zigzag up,
dropping them in front of each bad guy. Well...the third bad guy,
actually, you need to lure him down to the DL, climb on the ladder, and
run past him. Then if he has a chest(count: your change in score +
chests left = 7(he has one) or 8(he doesn't.)) you need to coerce him
back up(drop to his right and go up JUST BEFORE.) This takes a bit of
extra time, and as you guessed it means you'll need to be exact with
bombs, but fortunately the latter isn't too big of a deal.

 The basic plan for the bombs is to use one to get the gold on the
ledge you can't reach(by the bomb.) Use another for each compartment in
the UL; bomb the top square of the ladder to the left, move down, and
move in. The rest, you can either jump down for, or it is in the
compartment on the right that looks pretty one-way. But in the meantime
you have four bombs to find and four to use. This is important, because
you want to go into the DR without any bombs so that you can accumulate
all you need inside there.

 The main problem with the chests on the left is the time it takes to
get them. Fortunately there are many places on the ladder up that you
can stand in order to push the bad guys UL. Then you can go up and dig
to get by them. You can then take out an upper compartment. Then digging
to get the embedded chests is a pain. After all this you can probably
drop down the big chute with gold pieces every other square.

 Your real challenge is to lump all three bad guys on the left to clear
the right. You might be able to get away with two--go along the top
rope, drop in the area below when the bad guy is near, and dig the left
side. If the bad guy falls into the shaft to the right, no problem--a
bomb will take him out later. But otherwise you'll need to lump whoever
you can in the UL and the others on the other side. Then you can go
down, tempt the guys on the right over, and move up in accordance with
when they move towards you. Then you can jump right when they're stuck
on the ladder.

 Now for the inside part. Assuming you've used the four bombs, get the
gold below the top rope, climb the stair and fall right. Move left on
the rope to avoid the trap and drop. Drop left and place one bomb. L,
2U. Then cycle back in for the chest. L, U, fall left. Get the three
bombs. 2->1 dig and drop through the hole. From where you stand, you'll
need a quick maneuver. Place a bomb, get the bomb to the left, place
another bomb on the square right of the first as you run right, and go
into the corner. Boom, boom. Drop left and dig left. Place a bomb and
run left. Place a bomb at the left edge, run right to get the gold, and
then wait for the first chain reaction. Then fall left--you'll be three
squares from either bomb. Then you can fall down.

 If you want, you can check to make sure no bad guys have gold left,
since the next part is a one way trip. Otherwise place a bomb 2 right of
the ladder base and run up it, come back down, and get the final gold. A
ladder right should appear; take it and wait for the hole behind to
heal. Dig right and fall right and use the bomb in the right nook. The
explosion clears the way to the door.

 Level #064 HIDDEN BOMB

  t444444        444444t
  XXXXXXX        XXXXXXX
  XXXXXXX        XXXXXXX
  XXX XXX 1   22 XXX XXX
  XXX XXX        XXX XXX
  XXX XXX        XXX XXX
  XXX XXX...     XXX XXX
  XXX XXXXXXXXXXXXXX XXX
  XXX XXXXXXXXXXXXXX XXX
  XXX XXXXXXXXXXXXXX XXX
  XX#4444444444444444#XX
  XX#****************#XX
  XX##################XX
  XXXXXXXXXXXXXXXXXXXXXX
  XXXXXXXXXXXXXXXXXXXXXX
T                          T

 This is one of those levels that make Lode Runner really worthwhile.
It looks so simple but then you see it's easy enough to get caught--or
run out of bombs. The main thing to note is that you want only one guy
chasing you in the U. So when you dig through, you want to kill off one
bad guy, not two. What's the best way to do this?

 Once you land, dig right, back up and dig right again. Run across,
leave a hole left, and then dig right three times. 3-2-1 dig into the U
area. Now how you use your three bombs is critical. The first one you'll
want to use to run at the bad guy and bomb him(3 squares away.) Then
you'll want to run to the other side and let off a bomb right away.
Don't worry which point of the U he regenerates in; the chain reaction
should kill him. Now after the first few bombs have exploded and it's
safe to drop, do so and enter the closer of the two transporters. You
can't dawdle in the next part as the bomb chain reaction is what will
allow you to escape the middle U the second time, and it won't last
long.

 Drop down to the part where you started, dig, then run across the
fallen monk and dig behind. 3-2-1 dig--don't worry if he gets trapped as
the next trip below is going to be quick. If the bad guy is blocking
your way, or if you think he might have a gold piece, bomb him. Then run
through the holes that the reaction, which should be nearly over now,
created. Take the other transporter to nab the rest of the gold. The
doors should appear below; fall into them.

 Level #065 RUN&RUN!

    u1*B.                 e
*******###******************
####B#..####################
     *      B    4444
######.********************X
###B#######################
              4B4B        4
######## *****X*************
######## #####.#############
                    44444 4
####B#####*****************X
###########################
      1    ##4444B    ..
#####**SS*******************
#### #######B###B####B######
    #          #  #  #  # +


 Drop the bomb on the right side right away. Wait until you can drop
right safely and do so. There will be bombs U2R and U2L of you. Wait for
them to explode. Right after they do, run right. Get the big bomb. Go
right for more gold and then dig right. Fall and come back left. Dig
when you can and get the bomb off to the right. You should be just
making it through each time. Dig right and run back left. You may want
to wait here to be in the right position(D2R of the latest bomb) before
running through. Don't worry about the sticky bit to the left. The bombs
underneath won't affect you.

 To get to the door, take a little time before initially dropping to
the bottom(let the current exploding bomb be 4 to the right) and just
wait for the bombs ahead to explode. Even if the bad guy below has
regenerated, you can fall right instead of next to him, and he'll get
trapped. If not you can bomb him with one of the extras(or even the big
bomb) you picked up and then outrun him rather easily. Just don't rush
ahead too fast; you may run into an explosion.

 Level #066 A STOPGAP

              +     H
XXXXXXXXXH     H     H***X
XXXVXXXXXHXXXXXXXHXXXHXX4XX
XXX4XXXXXH       H    XXXXX
XXXXXXXXXH       H
        H       HXXXXXXXXXX
XXXXXXXXXX     T
            HXXXH
            H   H
XXXHXXXXXXXXXXXXXXXXXXXXHXXX
X4XHXXXXXXXXXXXXXXXXXXXXHXXX
XXVHXXXXXX44XXXXXXX4XXXXHX4X
XXVHXXXXXXXXXXXXXXXXXXXXHXVX
u  H                    H  e
  H                    H
  H                    H

 This level isn't terribly hard, and it probably focuses more on ways
to annoy you than on ultimate challenges that stick you for an hour or
so. The first thing to do is go up the stairs and dig left. Go down to
distract the enemy on the left and then dig left after a few seconds. Go
back over the top once the first square heals. Dig so you can drop onto
the gold, then walk right. Don't worry too much about the traps. The two
adjacent golds are next. Just 2->1 dig here, maybe potting the bad guy
first if you want to be extra cautious. You should have more than enough
time, though.

 The next order of business is to get to the other side. For this you
can either get the bad guy to come left and then run right and go up the
ladder so he's shaken off. Then a 3-<2-<1 dig starting right of the left
of the two golds will pick it up. Digging down right from the ladder
three times will get the other gold.

 Now you need to take the teleporter to dispatch the final part. It's
not tough, especially since the monk is clueless about using
transporters. For the left side you just dig above the gold and fall in
the hole--there's a trap there. Then over on the right, dig as follows:

***1
XX$2X
XX3XX

 The ladder will appear at the top.

 28 points for 7 4-pointers.

 Level #067 BOMBER MANSION

X X  X X  X X  X X  X X  X X
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
XX X X X X X X X X X X X X X
XX            u            X
XXXXXXXXXXXXXXXXXXXXXXXXXXHX
XX         X    X    X    HX
XX4444    eXe3  Xe3  X`   HX
XXXXXX*****XXXXXXXXXXXXXXXHX
XX    X    X    X    X    HX
XX    X   eX3333X3333X    HX
XX*****XXXXXXXXXXXXXXXXXXXHX
X**   *    X    X    X    HX
X*4   X   eX3333X    X    HX
X* $$$#**XXXXXXXXXXXXXXXXXHX
X****4*    X    X    X    HX
X*+444*444 X    X    X    HX

 Note: in the map above, there are many hidden bombs. They will set off
some nasty chain reactions.

 This level requires you to pick up eight bombs total: one to get
through the second-right chamber, three to get through the center, and
four to get to the final part in the lower left. The problem is that you
cannot get them all at once. So the first few bombs you get are
strategically critical. You'll want to save the ones right next to the
ladder for last. There are bombs in the soft ground on the square left
of the ladder, and you'll want to save the bottom three of those for
last. In the meantime you will want to be sure to get the bomb on the
second-top platform, two squares left of the ladder, which delays part
of a chain reaction that would otherwise take the bomb to the right out
quickly. Then there are bombs above the pickaxe as well, and you will
probably stumble on a few digging down.

 So you'll first want to get the pickaxe(which also pushes the bad guys
right) and four bombs. You'll want to dig down through the columns with
gold from right to left and have four bombs stocked before going down
into each one. I'll divide the tasks into right, center and left.

 Right: drop in at the far left square and immediately dig right. Dig
down the right edge and when the bad guy is about to get out, drop
through. The point here is to leave the bad guy where he is, because if
he regenerates in a room with 3-golds you'll need to do two digs to bury
him and then stand over him and dig.  So if you dig to the bottom and
leave a bomb on the right it will start a chain reaction that is stifled
after going up a couple of rows. Stay well away for the start.

 Center: you can pick up a bomb digging above the chamber with the
pickaxe. Use the same method to get down, but at the bottom you'll want
to bomb right, wait for the bombs in the wall to explode, and place a
bomb to the left. After this first explosion you'll want to save time by
running left under the bombs--if this fails, then bomb the right wall
after the explosions. You'll need to be a bit quick here--after getting
the gold you need to bomb your way right and out of here. Three bombs
total--bomb once left for the treasure and twice right to get out.

 Now you need to recoup the three bombs. There's a race to go up the
stairs. You'll want to dig left and drop left three times in a row.
These bombs aren't isolated forever, as the outside part of the level
eventually gets ignited. Fortunately you're faster than the bomb chain
reaction.

 Left: there may be a bunch of bad guys piled below, but none of them
are relevant if you dig over the rightmost gold piece, go left and dig
the far left. Drop down and bomb the right wall. Dig down. Place the
bomb at the left and go right. Wait for the chain reaction and place
another bomb. Use the pickaxe over the hole and walk left. Place the
last bomb in the middle of the platform to the left and drop left. After
the explosions, go right and drop down to the chamber with the door.

 Level #068 SIMPLICITY

        SSXSSH
B4XXXXXXXXXXXXHXXXXX
XXX           H XXXXX
             H   XXXX
             H     XXXX44
    H   444  H       XXXX
    H   XXX  H        +
    H        H
   H        H
******SSS*************SSS***

 You'll run around a lot and get trapped at the bottom until you
realize the key to starting the level right--dig right immediately once
you fall. You'll have to wait for the bad guys to catch you--almost--
before falling left. Then you'll want to(if the guy in the pit goes
left) tease them before falling through the trap door below the gold
or(if he goes right) move quickly to get to the central ladder. When you
take the central ladder up, get level with the 3-gold platform. Wait for
all three bad guys to climb up the ladder to the left. Now you can
operate to get both remaining clumps of gold.

 The first one you can get by bombing the square between the two sticky
spots on top. Run right immediately to get out of the way and drop back
in, although if you feel like an expert you can drop the bomb once you
get out of the goo for a half-square head start. Realign the bad guys
before going up the stairs. Dig the right edge and fall now until you
get to the two gold pieces. Then dig the left square on the final lowest
platform and you'll enter the door.

 Level #069 YAJI

            444444
hXVHXX      HSSSSSS   111111
h  h        H        HXXXXXX
HXVh        H        H  1111
H  h        HXXXXXXXXH HXXXX
H  h        H~~~~~~~~H1H1111
H  hHXXXX   H        XXHXXXX
H  hHt      H          H
h  hHh222   H          H
XXXXXVXXXXXXXXXXXXXXXXXXXXXX
      H~~~~~~H~~~~~~~~~~
      H      H       3   4
      H      H     XX3~~~4
XXXXXXXH~~~~~~H~~~~X  3   4
XT2222XH 2        XH  3   4
XXXXXXXHV*VVVVVVVV H444..34

 Ooh! A darkness level! Fall right, climb up the stairs, fall right,
back up and dig right. A bad guy should be coming soon. Climb up the
stairs once he falls in and to the top. There's goo to the right. Get it
and fall right. Go up the stairs and right. The bad guy should catch up
to you by now--wait if he hasn't, dig left and right, and fall right
when he's potted. Two platforms of gold are below. Now go down below the
second and at the right edge dig left. You can drop through the hole for
mega-loot. Place a bomb at the top of the ladder in that section. Take
the rope left of the ladder out. L, U, R, and drop when you see gold
below. Use the next bomb as before. Now the big problem is to fake the
bad guy to the left out. Climb up the ladder and when he's in view climb
down to parallel with the lower rope. He'll drop. U, L, and drop two
squares from the ladder onto the gold. Best part about this is that the
bad guy will fall to the bottom. Go left to the ladder and dig down to
the left until you can get the chests. Take the teleporter which before
would have kicked you above a trap. Now a ladder fills in an important
square. L to the edge, U, R at the top.

 Level #070 FREE FALL 1

       ~~~~~~~~~~
      H   X u X  hH
      H   X   X   H
      H   XeeeX   H
  1   H*~ 3 + 3~ *H   1
  XXXXHXXXX   XXXXHXXXX
  ~~  H XXX   XXX H  ~~
 H 11 H  ~3   3~  H 11 H
 H     HX X   X XH     H
 HX    HXXX   XXXH    XH
 HX    HX2X   X2XH    XH
 HX XXXXX X   X XXXXX XH
 HXXXXXXXXX   XXXXXXXXXH
 H~~~~~~~~~   ~~~~~~~~~H

 One key to solving this level is to notice that it's not QUITE
symmetrical. The original fall is important; veer right to get the gold
chest and then run right back left as hard as you can. You should just
make it onto the rope below. Now, to the real business.

 Take the rope left and go up the stairs. Dig down to the right three
times and then go up to the rope. Drop for the left chest and get back
on the ladder. Drop right off the rope for another chest. Then go up the
ladder and go right for the skull. Go up the stairs and left for the
gold and right for the skull, 2-1 digging down. Now from the lower of
the two ladders, dig down right three times. Wait for the first to heal
before digging the fourth, then go back up to dig the first, drop right,
dig right and fall through. Dig left to the rope, and climb back to the
top and run across the rope, falling to the right. (Hmm, you can't climb
back.) You can proceed mostly symmetrically now but note where the rope
is placed...it wouldn't allow a 2-1 dig as on the other side.

 The door will pop up under the rope, and a jump from the center will
get you in there.

 22 total points = 4 3-pointers + 2 2-pointers + 6 1-pointers.

 Level #071 FREE FALL 2

~~~        ~~~~~          ~~
HXXXXXXXXXXX   XXXXXXXXXXXXh
HXXXXX3   XX   XX     3XXXXH
HXXXXXXX*HXX   XXH*XXXXXXXXH
HXXXXXXXXH   h   HXXXXXXXXXH
HXXXXXXXXXXX   XXXXXXXXXXXXH
H    XXXXXXX   XXXXXXXX    H
HXXXX3    XX   XX    3XXXXXH
HX11XXXX*HXX   XXH*XXXXX11XH
HX11XXXXXHXX   XXHXXXXXX11XH
HXXXXXXXXHXX   XXHXXXXXXXXXH
H11111XXXH       HXXXX11111H
XXXXXXXXXXXX   XXXXXXXXXXXXH

 Again the side you want to go to is critical, but in this case haste
makes waste. Wait a bit and then drop left. You'll want to enter at the
very bottom. 3-<2-<1 dig to the bottom and trap the bad guy(you'll have
to dig to get by him each time you come around, but he shouldn't get
trapped--you want one bad guy per side and only have to dig once to get
by.) Then dig into the 2x2 area, dig back down, and go back up to get
the other suspended gold. At the top, 2->1 dig and then 3-<2-<1 dig down
to get back to the left side--the extra square left you give yourself
helps avoid being stuck in the place you avoided on the way down. You
can now head to the right.

 On the right, dig over the gold. Fall into it and 4->3->2->1 dig down
and go right to dig right and left--fall left for the skull. Then 3->2-
>1 dig to get to the bottom five gold pieces. Dig past the bad guy and
then twice into the 2x2 square as before. A ladder will appear in the UR
that allows you back up.

 24 points = 2 3-pointers + 18 1-pointers.

 Level #072 SIMPLE RIDDLE

XXX                      %u
1   XH       *******H *****
XXXXXH       X*1****H  *X
  X H       X*XXXXXH 1*X
  X H              H X*X
  X HXXXXXXXXXX HXXX X*X
    H           H    X*X
1 X*****XXXXX*HX H    X*X
XX *   *XXXXX*H  H e   *  1
XX *   *XXXX**H XXX********
 XX   XXXXXXXH XXXXXXX*XXX
1     XXXXXXXH XXXXXXX*XXX
1     XXXXXXXH XXXXXXX*XXX
1      XX`XX H XXXXXXX*XXX
             H XX
XXXXXXXXXXXXXXX    XXXXXX

 Get the drill. Drill down three and get the gold, then drill down to
the platform. Immediately run left and climb up the stair. Go right and
dig left. When the bad guy falls in, it's safe to get the gold. Get back
left quickly so you can dig when the bad guy comes down. Then go to the
top and drill twice down to the right of the chest. Dig left and fall to
the next part.

 Getting the pickaxe is your next challenge. Actually, part of the
challenge is getting back to the top afterwards. Above the pickaxe, dig
left five times and then drill down. Then dig left five times, leave the
drill on the ladder, and 4-<3->2->1 dig down for the pickaxe. If you
don't get it you can't go back, but if you did you can use it left of
the ladder to get back to the main area.

 At the top you can fall left. Get the gold, dig, and get the gold
below. Dig right, drop right, use the pickaxe right, go right, dig left
and fall. You'll get the final three chests. Go back up the ladder, get
the drill, and drop right. The door is five drills down.

 Level #073 VALUABLE ITEM

****************************
** ***** t***     *+eX*t ***
*  **e*T4**** *XXX** ***4T*
h **  * ***  VVVV*  *** * u
h *    ****      V*e **** %`
h * * ~ ~ X       *  **** $X
h **   * ** e     *  **  ~XX
h X   e*`X      *V*  ***X
h X e    *~~~        *X#X333
h X                  *XXXXX*
h X******************X   $$X
h *                  X   *XX
h *H********  *SS **HX11HX
h**H*T*234t**XtT * %HXXXVX
h$$H**X******HSSSSSS*XXX*X`
h**H                     VH$

 This is a really messy looking level, but fortunately you don't have
to worry about bad guys much. You'll find yourself swapping pickaxe and
drill a lot, though. The first thing to get is the pickaxe. Use it left
on the left edge. Get the drill, go right, dig left. Drop onto the rope
and go left. Dig right and drill. Then dig right twice, using the cave-
in as support. Get the bomb to the left and then get the skulls and dig
the third- and second-right squares. Drill when on the left edge. Get
the gold and dig the two left squares. Drop and drill. Dig the square
below, get the gold to the left, and over the ladder, dig right. Release
the drill, go down the ladder--there's a trap below--and dig right. Now
you can drop right to get the gold and the pick. Dig right for another
hidden gold, then fall left from the ladder to get out.

 Now go left and up the ladder. Drop into the pit, dig right, and now
quickly go left, use the pickaxe as you appear in the transporter, and
run right into the transporter. Run left and then down the ladder.

 Go back up the stairs. From here you'll need to use the pickaxe three
times to get to the right. Twice over the first pit(stand on the rubble
the second time.) Get the drill and then come back as follows--place the
drill by the hole and use the pickaxe left to get over the hole. Switch
for the drill and leave it on the next solid ground, go back, and get
the pickaxe. You have time to go across but if you want to play it safe
wait and dig. By the 2-wide pit, use the pickaxe, walk on the rubble,
and use it again. Now leave the pickaxe across the rubble, go back and
get the drill. Come back across and take the pickaxe. Put it on top of
the ladder. Take the drill and use it above the skull. Get the other
treasure and dig out. Then come around and one square right of the
ladder, drill down twice. Get the pickaxe back and enter the teleporter.
As you did in the right, use the pickaxe(left this time) and climb
across to get the gold. The teleporter kicks you back as you were. Now
drop the pickaxe one rung up on the ladder--note that there's soft
ground to the left there, and after you get the drill, place the bomb so
that both of those squares explode. Move to the ladder top, then D, L
and leave the drill left. Run right to get the pickaxe and come back.

 The fun's only just begun, though. You still have to get to the UR,
which looks well-night impossible. Fortunately you can start by going U,
R, drilling down once, dropping the drill, and falling left. Then get
the pickaxe. Where you dropped the drill, use the pickaxe right. Fall
off the ladder right and drop the pickaxe. Go back and get the drill.
Go right and trade for the pickaxe. Dig the ceiling above the pickaxe
below. Then go back and get the drill and drill the rightmost square
down. Go left and dig right. Wait for the rubble to disappear and get
the pickaxe. Now fall right and get on the ladder. Climb up it and dig
the rightmost square and use the pickaxe right. The rubble goes all the
way down through three traps. Follow it. Use the pickaxe right again to
create a bridge to the door.

 Level #074 1 OR 8

3 .eee  2X   ~ t2 ~   t~H~ G
VH$XXXHXSXt   XXXX    X.H.XX
3H.e  hX2 XXX.~~~. XXX.2HXX
VH$XX$HXXXXXXX T  XXXX 2HXXX
3h.e  H X2  XXX2 XXX 2 2H2 X
VHXXX$HXXX.%.TXXXXH .2 2H2
3H.e  h  X   XX. XH  2 2H2 *
VHXXXXHXHXXXXXX XXHXX2 2H2 *
3h.e  h H t^ 2XXXXH*XX 2H2 *
VHXXXXXXHXXXXXX23X TXXXXH2 *
3H.e       3X  XX* X2XXXH2 * check h's
VHXXXXXXXXHVXXXXX* SSSSSH2 * [<-trap over teleports]
h.e      H3 X2TT2 ~~~~~H2
SHXXXXXXXXHVXXXXXX      H2 g
H.e   ..&H..u X2X $XXXXH2 T
S*************SSSSSSSSSSHX2X

 First, about the teleports.
--Right of the drill goes to the upper right.
--the left of the twin teleports goes to the next-top teleport.
--the teleport suspended under the rope goes to the left side. Be sure
to check the receptacle over there(under the drill) for any enemies
around. And when you use it, go immediately right and dig right.
--the drill under the concrete, by the hidden ladder, leads to the top
center.
--the right of the twin teleports goes to (left side?)
--the DR teleport goes to (left side?)

 Painful slowdown here until you clear most of the treasure. It will
cause impatience and possibly frivolous loss of life, but at least it
doesn't slow you down more than the bad guys.

 Go left and get the gun and retreat right of the ladder. Blast when
the monk is just left of the ladder. The bombs here don't do anything
for you and you may have to get rid of them later anyway. Then L, U, and
fall right from the top. Gas left when the monks come by. Eventually
they'll fall so that everyone's on the bottom two platforms. Climb to
the top(zigzag) and you should have time to go to the right, get the
chest, dig left, go left, dig right, and get the next chest.

 Now go to the top of the UL ladder, and when the bad guys are
reasonably close(2 platforms away for the leader) you can drop left
through the traps for all the skulls. You don't get all the way down,
but in any case you'll want to head right with gas gun blazing.

 You've done all you can on the left now. So let's concentrate on the
right--the way to get there is dig the right edge of the top down and go
through the gap you made. There are a few cycles you'll need to learn
and one pit to avoid--when kicked to the top, you'll first want to get
the drill. A 2-1 dig will suffice, but on subsequent trips want to dig
right and fall until a dig left leads to the teleporter.

 I'll assume you get back to the top right to start the rest of the
runs here and also that you have the drill for them all.

 The first thing to do is just to fall left and right off the ladder--
this should finally cure the slowdown! Hurray! [check if you need to dig
right] Then I recommend going on the bottom platform to the left. Dig
all the squares, then get on the ropes and drop onto the gold piece.
Move back left.

 Next, go left from the top and 2-1 dig to fall on top of another
column of chests.

 Dig the two left after falling left and repeat. Eventually you'll be
able to dig down from the ladder. Once there are two diggable squares to
the left, dig the left one, fall, dig left and get the gold under them.
There's a trap on the right.

 Again dig after falling left to get to the encased ladder. Dig the two
square platform to the right and then the right square under that. Back
on the main ladder, dig the two 3-platforms down and you'll have plenty
of time to get the gold back there.

 The next thing to get is the gold on the top. The transporter right of
the encased ladder does the trick there. You'll want to 2-dig over the
ladder so you can dig down right. You'll have to drill the last square
to fall in the transporter, but you'll be on the top island at the end.

 The little hovel in the upper right presents an interesting dilemma.
You should have done all the drilling you needed to do before getting up
here. You may also have to let off some bombs here. Fortunately on the
long right ladder when you're not around anything else is as good a
place as any.

 There's only one shot to get the green key, and once you do, you have
to leave the drill behind since you're falling into the teleporter.
First, nick bombs or gold from everything marked @. You can clear out
the left four at once, but for the right one you'll need to dig the one
left of it, wait a few seconds and dig the two below. Then you can dig
and drop through.

  G
H @@
H@@
H@XX
H  X

 After this, place the bomb on the third-top rung and quickly move U,
R. The first chain reaction will leave you on a UR island. The second
will make you drop. Then you need to drill to the bottom, through the
green key(take it) and the teleporter.

 The final part involves going back left. Be sure you get the gun back
before you dig yourself over there. Then you can drop to the bottom and
sucker the bad guys over as before. There may be problems with them
coming from both ways. Fortunately at the bottom you have something
drastic to do. Stand right of the ladder by where you started and use
the gas. Make it thick for effect, go right, place the bomb at the edge,
and run left. Spray the gas as you go back to minimize distractions, and
run to the gold. Many bad guys will be toast, and if you can avoid the
bombs(you'll need to stand a knight-move away from some so you aren't
burnt up too) they should mostly regenerate in the UR, falling into the
hole in the DR. This makes things easier. If you want you can dig the
rest of the guys down and they should appear in the right eventually.

 At any rate the bombs will reveal the final four gold pieces to dig
up. They will in fact leave an artifact behind once the hole heals,
which will help. If no-one's around you can zip to the top one, the left
of the middle, and then right of that and below. If some guys are,
standard evasion should work, especially with your gun and your outlets
to the bottom.

 Level #075 DUMPING GROUND

u   ~~~~~~ ~~~~~~~~~~~~~~~~
X .X   || H  ||    ..     ~H
2 X******H~****SSS**SS**X~H
X X      H~Xe  ..2222222X~H
2  X44~*H H~ SS************H
X  XXX~4H H~X22    e     X~H
2 X4X~XH H~*SS******S*SS ~H
X X4XeXH H~Xe     ..2222X~H
22 X****H H~ *SS*****SSSS*~H
**       H HX222   e     X~H
+X*******XVXXSSS**S*SSSSS ~H
h          ~Xe    ..22222XH~
H~~~~     ~ XSSSS***SSSSSXH
H XXXX    ~~~  ~~~~~~~~~~~H~
H2          3$$H3         H
*******   XXXXXXXXXXXXSSSSXX

 The basic strategy here is to pull one bad guy out of his area and get
him to drop into the pit at the bottom. You can do this either by
digging him into a hole or by getting the bad guy trapped left of the
buried gold--the best way to do this is to lead him around to the trap
below the long right ladder, fall through and drop off to the right.
Then drop down when he follows through--you may want to dig a hole for
him on the left and climb down first. Once he's down, climb up the
ladder and he should fall into the pit. You'll need to combine this with
trapping bad guys to get the job done, and in fact if too many pile up
on each other you may need to use bombs. Fortunately there are a few and
bad guys regenerate over the pit.

 The start of the level is obvious but necessary: fall right, then
left, then right, then left. You might as well head right and take care
of the buried gold.

 The big abstract challenge here is to get to the UL and find all the
chests. First you'll want to get the bad guy out of there--get the chest
on the right, dig right, and now I recommend falling right and backing
left so you don't have to worry about falling down too far. You'll have
to stay level with the bad guy so he recognizes you're out there, but
you can drop him in the pit immediately as described above. Once that's
done, you can go to the top of the structure and fall to get the two
gold chests on top. Dig diwn from the top rope and from there you will
want to fall right and get back on the rope before digging each way.
Wait until you dig at the very bottom until the top square heals, then
come back around over the top and dig the rightmost square and fall
through.

 The rest of the areas require little more than levelling with the bad
guy, digging him out, and leading him on a chase into either the
pit(make sure only 3 get trapped) or a snare. Note that the ways you can
access the areas differ--the top block, you must dig from the right, and
then it alternates left/right each chamber down. Some may take two digs
before the bad guy runs over the goo and gets out so be patient. Once
he's out of there you can loot at will--even over the five sticky
squares, you can get in and out without having to use bombs.

 All visible treasures except the DL are gone, but the last part
involves an easy hidden gold. Make sure all snared monsters are bereft
of gold, then go left from the lowest rope. Note that you don't have to
use any bad-guy ridge as you can just dig down once you have everything
except the DL. The gold is right of the DL rope as you dig. The door is
nice and close, too, R and U.

skull(?) trapped at the ledge. 3 ptrs buried otherwise.

 Level #076 ESCAPE&JAM

                         e
    ~~~~~~ e    44
e4H*      **********H   ;
*****               ^^****H
 ~~~~            *****   H
4               4^ *     H
*      44*****  ** ^  4  H
^  H******        H****  H
H*****             H      H
H    *             H      H
H    *    44       H      H
H    *   H****************^
H    *   H               **
H;   ^   H     44
********************H   e  +

 I don't see any huge difficulties with this level. If you can move
quickly to one of the two holes to the left, the bad guysshould start to
wander. Then you can drop left for one gold and right for another, each
with convenient places to hide. Eventually bad guys should loop around
so you can drop right and get what's at the top. From the UL you can
climb the ladder, drop onto the lower rope, and drop left once the bad
guys are bunched.

 The last few gold pieces may be the toughest, but all you have to do
is use the 3-ladder in the bottom center to push the guys away and then
rush for the gold just UL of it and the L gold.

 Next you'll want to hide L of the ladder. It'll be a while, but the
bad guys will eventually decide to go far to the right. If all else
fails you can sucker them there I guess but this is low-risk. Then you
can nab the gold up the far right ladder. Don't worry if they get to the
ladder base; you can just fall right to get past them. These should be
the last treasures, making it easy to go to the door in the DR.

 Level #077 FROM END TO END

+ HHHHHHHHHHHHHHHHHHHHHHHH +
H H          HH          H H
HHH HHHHHHH  HH  HHHHHHH HHH
e   H      H HH H      H   e
e   H       HHHH       H   e
   HXXXXXX      XXXXXXH
   H     3XXXXXX3     H
  HH      111111      HH
XXX  XXXXXHXXXXXXHXXXXX  XXX
XXX       H~~~~~~H       XXX
XXX       H  33  H       XXX
33X HXXXXXH  33  HXXXXXH X33
XXX H      ~~~~~~      H XXX
   H        33        H
   H        33        H
   H      ******      H
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 These ice levels are a relatively cool breeze, aren't they? I'm going
to pretend the right side doesn't exist, and it really doesn't except as
a mirror image of the left. You can go L, U, L, U, L on the rope and
drop down to get some skulls. Run left and when right of the ladder dig
on each side. Wait for company and then climb up. Now you can dig
through to drop onto the other skulls or, if too many bad guys are
around, dig right as you go left and take care of the left side. Also
note you can dig, and if the random numbers are with you, you will
entomb some bad guys in the very top pit. 3-dig to the left, then fall
left and 2-1 dig. It's not bad getting out. Run across the center when
no-one's around, and to get the suspended gold, make sure no-one's
traveling beneath. You can dig left a bit to buy that much more time.

 Level #078 LEFT & RIGHT

             X
             X
              ~~~~~~
HXXXXXXXXXXXXX       ~~~~~H
H         HH X111111      H
H        HH XX******XXXXXXH
*******HHH XXX  XX111111XXH
~~~~~~~~HHHXXXXe   XXXXXX  H
1       HHXXXXXe   VXXXXX  H
1       HXXXXXX    VXXXXX  H
11111&  HXXX44X    VXXXXX  H
XXXXXXVH  XXXXXX     XXXX  H
      H    X4 X  X4 XX4X  H
      H    XXVX           H
u      H      VX4          H
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 I may be missing the challenge here, but the main thing to be aware of
is that you need to take care of the left side and then the right--hence
the title.

 The left side isn't too bad. You will want to wait for the bad guy to
fall down his ladder, then dig to get him out of the way. Climb up to
the rope and fall at the left edge. Get the gun while you're at it. Then
sucker the bad guy into the corner, dig once and run past him. At the
top of the batch of the stairs, dig right, drop, dig two right, and now
a 3->2->1 dig below(no need to dig everything) will get you to the gold.
Dig for the next chest and there's a trap beneath there. The bad guy may
have to fall from the ladder for you to progress, but you can now cross
over to the right.

 The right side is similarly easy. Drop from the right side of the rope
and run right. You will want to use the gas here to nail the bad guys
before they get to the leftmost of the diggable squares. There should be
plenty of time to retreat for gold and dig. Get the gold in the chamber
as you dig 5->4->3->2-<1. That gets one suspended gold. Then get the
gold to the left and gas the bad guys and pass them(you'll need to pass
the gas, as it were) and go up the stairs back into the chamber. From
here you can just dig the leftmost square and drop through for the final
gold piece. You'll need another show of ammunition to get to the door.

 Level #079 MONKS FALL

            ++
~   ~    *t hh  t*    ~ e
H *1  H   XXXXXXXXt* 1*He
H *1VVH H$X  TT    X 1XHe
H *1V1H H$   hh    X 1XHTeee
H *1V1H HX   HH    X 1XHeeeu
H *1V1H H**********X 1XH  e
H *1V1H H~~~~~~      1XH
H *1V1H      HH      1XH
H *1&1H~~~H  *********XH
H *1X     H~~~~~~~~~~~~H
H *1      H
H *********
H
H                    |
****************************

 This is another level that doesn't seem to have too much challenge.
It's pretty straightforward, but there's a strong possibility you may
get frustrated at the end. Run left immediately, and you can get the
snare and place it at the top of the long stair UL if you want, but it's
not terribly relevant. Your job, from the UL, is to drop right onto the
line of gold chests and then go R, U, L, U, and R on the rope falling in
order to get the gun. After this you can wait for the bad guys to bunch
below. Fall left and gas right. Use the guerilla gassing techniques(at
the third guy you gas, blast again) to get past everyone, then go two
squares left after you fall. When the first guy lands, blast him and L,
U, R(fall,) R, U, R on the rope, U, L(fall) for more gold. L, U, L, U
and you're left of the chamber with teleportals. Dig down right three
times, then go back up to fall right for the gold. Gas right once all
bad guys are on the ground and then you should be able to run up into
the left teleporter. The door is 2R, U from there.

 This would be more interesting if you at least had to fall on the bad
guys to get the gun instead of having the cheap out of the traps.

 31 points total = 23 1-pointers + 2 4-pointers(buried.)

 Level #080 KEEP AN EYE

~~~           e
h   ~~~~~~~~~~+2XXXXXXXXX**H
h           SSS XX4XXX     H
h                 X44X ***H
H~~ *X***H****    XXX     H
H    4   H         XX XX*H
H   XX3XVX****X   e      H
H   XXXX       ***V*X*X*XH4
H      u   ~~~           H 4
HSSXXXXXXXX   ~~  2 *X*X*H
HXXXXXXXXXXX 2    2       H
HXX XXXXXXXXX   4  ***X*X*H
HXXeXXXXXXXXXX44X          H
HXX X X3X3XXXXXVX *****X*X*H
H                          H
XXXXXXXXXXXX*******XXXXXXXXX (map looks wrong)

 The toughest part of this level, for me, was seeing the rope at the
top, which blended in really well with the background and the top of the
screen. The other trap was that, when I tried to dig right away for the
suspended gold right below, a bad guy dropped through a trap and right
into the middle of my digging sequence.

(try 3-digging twice then -<3-<2-<1)

 Running right, falling for the suspended gold, and running right
through the trap and then up the stairs a bit to fake the bad guys left
is a good efficient start to the level. Then you can climb up to the top
and fall a couple of times for both gold pieces right of the curvy
ladder.

 Then go to the top. 2->1 dig to the square left of the treasure, then
dig right, drop, and 2->1 dig. Climb back up to the top. Drop left and
then right. This will net you the two suspended two-pointers via the
trap door to the right. Now go back to the top and drop left. On this
platform, take the ladder and dig the only square left you can. Drop to
the left edge. Dig right, drop right, dig right and drop through. Then
fall right to the DR, digging right as you go. With enough digging you
should dislocate the bad guys enough to go left. Once on the left
ladder, get parallel with the top of the hole to the right. This gives
all the time needed for the final part of the level--the suspended gold.

 Simple 4->3->2->1 digs should work here, and just remember to
restabilize the enemies after the first drop down. The ladder should
extend  after you get the second gold. Take it all the way and then just
go right.

 Level #081 FREEZED(sic) FISH

 ~~~~~~~~~~     e    ~~~~~
 1         XXXXXXXXXX     H
HXX     XXXX        XXX   H
HXXX   XXX 1     XXXH XX  H
H X1XX1XX         X1XH  XX H
HXX  XXX          XXXH   XXH
HX ~~~~~~~~~         H    XH
HX1         HXXXXXXXXXXXXX H
HXX  XXX    H            XXH
H X1XX1XX   H           XX H
H XXX   XXX H          XX  H
H XX1    XXXX        XXX   H
H         1XXXXXXXXXXX     H
H                          H
He                        eH
XXXXXXXXXXXXXXXXXXXXXXXXXXXH

 While the picture is cute, the level isn't incredibly tough. Dig
right, fall, and dig left for the first chest. Then pick up the gold to
the left and drop onto the 3-platform. You'll be seeing a bit of this;
first, dig right and drop right until above a chest and dig left. The
next time you can dig the center square, and the third time you dig left
until you can dig right and drop to another gold chest.

 Between these attempts you'll want to get to the top as well. Digging
the leftmost square and the one below it helps you fall on one chest.
The next time dig above the fish's eye, the right square on the top, and
the square below that. That should do it.

 Level #082 MAZE

u X Xa  X  b   c      d XX X
X X XXX X XX X XX4X XXX X e
X~   4X X X 4X  XXX X X X X
X XXXXX X X XXX 4 X X X X X
XXX     X X   XXX X X X X X
4X XXXXX XXX   X X X4  X X
X X X4      XXX X X XXXXX X
X X XXXXXXX  4X X     X X X
X X       XXXXX XXXXX4X X X
X XXXXXXX   X X X4  XXX X4XX
X    X4 X X     XXX 4 X4   X
XXXX XX X X XXXXX X XXXXXX X
4 X    XXX X4X4  X  XXX
XX XXXXXX XXX X XXX XX X XX~
XA X       ~X X X4    DX~ X
XXXX4XXXXXX  BXCXXXXXXXXEXX4

 Drop right. From the rope, go right for the gold, go back to the rope,
dig right, drop, dig left.  Dig the leftmost square and drop right and
go left to the transporter.

 From a, drop right, dig and get the gold piece below, then dig to get
the gold piece below that. Drop right and dig. You should be on a
platform with gold in a hole at the left end. Dig the left end and go
right, digging each square to the left. On the rope, fall left and get
the gold and go back right.

 From b, fall right, left, and right. Dig right to fall on one gold and
dig the rightmost square. Dig over the gold to fall into transporter
B(left one.) The next time down dig over the right transporter, C.

 From c, dig right, fall right, dig left, fall, and dig left over the
gold. Dig left again and teleport back to c. Drop down to by the gold in
the pit but dig the right edge of the platform, drop in, dig left, and
drop down, clearing the gold. Enter transporter D.

From d, drop right and get the gold on that platform. Dig the right
square and drop for another gold. Drop right. Dig the right square, drop
right, dig left, drop left, and dig right twice. Fall right to get the
gold and get to e. Then fall left from e for the final gold. Enter E to
get kicked to the top.

 Level #083 Y'S SPECIAL

  e    u
tX  3 1~          e      t
X*******    4      ********X
   1  X***** *****X
H***H    4   4     H**H HXX
H   ******SSSSS*****  H HXX
H      4       4      H HXX
H*********************H HX+
H    4           4    H HXX
H   ****************H H
H**$        ~      4**H
H    H****** ******H  H
H*****X ~~~~~~~~~ X*****H &
**X~~~~~~         ~~~~~~X***
   e     e     e     e e
***T****T****T****T****T****

3rd and 5th transporters lead to the UL which is lethal. The others lead
to the UR.

 To finish this level just go in one of the safe transporters(try the
far left,) dig and fall right, and then dig 2-right down the ladder so
you can fall into the door.

 Level #084 BLIZZARD!!

****************************
*    .X. .X. .X. .X. .X. . *
* ... *******************XX*
* ... *. .X. .X. .X. .X. . *
* ... *X********************
*+ X  *. .X. .X. .X. .X. . *
*****h*XXXXXXXXXXXXXXXXXXXX*
~~~~~H~~~~~~H~~~~~~~H~X.u
~~2  H      H       H ******
~~2 H e    H       H
 ~~2H XXXXXXXXXXX  H~~~~~~
  ~~H XXXXXXXXXXX  H
    H XXXXXXXXXXX  H  XXXX
    H XXXXXXXXXXX  H XXXXXX
e    H X.22222222X  HeX.2222
XXXXXXX***XXXXXXXXXXXXXXXXXX

 This level is somewhat time-critical, but you don't have to be too
sharp moving around to get through it. The bomb pattern works in a
zigzag, which is restricted by those solid blocks.

 The first thing to do is to bomb the left wall quickly. Then get on
the rope, drop, and go right. Dig the right square of the platform
below, drop right, dig and loot. Use the bomb on the left wall. That
will also kill off the nosey enemy. Climb up the stairs and drop down.
If you can't 4-3-2-1 dig right away due to bad guy interference(the four
digs in time are all you really need--you can move to the outside as you
dig and avoid anyone who drops in) then you can dig past the bad guys
and go to the left. Drop onto one gold chest and drop left and after
dropping down you should have shaken off the bad guys.

 Once inside the structure, again bomb the left wall. You may have to
dig a couple of holes and pass by that way, but once you do, the ladder
to the top will appear. If you need to waste time before the bombs on
top blow away the block impeding progress to the door, drop on the big
platform with the ladder in the center and watch the bad guys follow.
Dig holes for them if you want. Remember not to get too anxious as you
go for the door--you've got time.

 Level #085 BOMBER!!

B.....B.....u.. *
     2    **#* #     2
          * ..2......B
          *B#X#*
B.......B... 2. *
       2  *##XB#   2
          *B .2....B
          *X#X#*
     B..... 2. *
     2    *##XB*        2
          *B .2.........B
          *X#X#*
           2B. *
          ###XB*

eeeee       +

 The only real trick to this level is that you need to bomb one edge,
drop or dig, and bomb the other one below, and repeat as quickly as
possible. On the final ledge you need to bomb(don't bomb the very bottom
one) you'll want to go to the right edge, then go one left, dig and drop
as the bombs will be fast and furious around you. However, on the bottom
ledge, you can wait a bit if you're on the very left. When the big bomb
is lit, then you can jump off. Run two squares at the bad guys, let off
a bomb and run back right. The bombs above should finish soon, and if
you hang out one right of the final bomb at the bottom, that is where
the door will appear shortly after the drop. You don't want to give the
bad guys much time to chase you as you'll have to use a bomb, and
they'll drop randomly on you.

 Level #086 BUNNY'S PUZZLE

                     t
H~1 1    XXXXXH   XXXXX
H XVXH XXX   XH  XXXXXXX
H  V H X  HX XH XXX XX X
H  V H X HXX1XHXXX   X X
H XVXH X1HXHXXHXX    X XX
H XTXH XXXXHX HX     X +X
H X XH~~~~~HX HX     XXXX
HXX XX     XXXHXX     XX
HXXXXX    XX  H XX
HX   X   XX 1 H  XX~~~t
HX   X  XX  X H   X   X X
HX111X  XX    H   X  XXXXX
H XXX    XXe  H eXX  XXTXX
********  XX uH XX    XXX
   XXX     XXXXXX      X

 Is this a tip of the hat to the old Broderbunny, mascot of Broderbund
who produced the original Lode Runner? Well, it's a pretty good level,
in any case. Makes you proud when you beat it, mad when you don't.

 Unfortunately you can't dig a bad guy in a hole to start out, or it
would be much easier. Head straight to the top--there's nowhere else,
really. Then when the bad guys get close, dig a couple of holes and head
left to the edge. When one is two squares away, drop left and dig a
hole. As he teeters on the edge, jump in the hole.

 Your timing may not be right here, so I'll detour a little to tell you
what to do if it doesn't work. The bad guys will beseige you in the left
bunny-ear. At the top, dig down right twice. Fall right and dig down
right three times. Now go up the stairs, fall right, and dig right
twice. Then go back up to the top again.

 If however you are successful you will want to do the same thing--
until the digging part. Then just drop right and dig and go right and
down. The bad guy to the left will fall on the Broderbunny's face(but
not his own. You can still laugh at his predicament, though.) Climb down
the stairs and wait in the left. Dig right when the bad guy nears--any
earlier and you risk him regenerating at the top, which is needlessly
risky. When he falls in, R, U, L and dig back into the bunny's ear.

 Here you want to dig down as before and climb up the ladder and fall
right and dig right. Now back up, dig right and fall to get the gold.
Stay at the bottom left again. Dig when the bad guy's near. R, U, L,
fall left.

 The last part is annoying if you step into the trap. More damage
control for that--you'll be zapped to the heart. Go left, then dig right
and fall right twice. Now dig the leftmost two squares, drop, and repeat
until the guy can run at you. Just after you drop to that area,
immediately dig left. Then L, U, L, and approach the left side with
added wisdom.

 Go to the top, get the gold, then back down the ladder. Dig down left
four times. Drop left and dig left. Clear the gold and dig the left
square. Go to the top of the ladder and go right into the trap. See
above for how to get through the heart, but instead of facing the bad
guy, dig the rightmost square, drop there, dig left and drop through
there to the platform with the door.

 Level #087 DIG

 NOTE: for below, the teleporters are labeled A, B, C etc. and
destinations are a, b, c, etc.

C, D -> b

u%         f               b
***S*SSSSSS*****************
*****a  ******************T*
***************S**S****    *
SS**************S***********
* **S** ******** **********e
*************SS*************
****************************
******** 4*S***S************
** 4*********** *   4*******
**S*************************
***S******t4C***************
********SS******************
********  S***S********D****
**  4A***B***+ **  ***E4**F*
****************************

 It's lots of fun to carve up this level. The teleports may be
confusing, and the sticky squares get in the way of drilling, but the
one thing to note is that to get to a gold chest you don't need to dig
over it. You just need to dig one square to the left or right.

 Get the drill and dig just right of where you got it. Once you've
formed a 2x1 chamber, go left and drill down all the way, interrupting
only to get the gold midway down. At the bottom, get the gold and
teleport.

 You'll be kicked up a bit. Go to the right edge and dig down through
one chamber and then get the gold when you open up the next one. At the
right, keep drilling to get to another chamber with gold and a teleport.
You've got no choice so take it.

 Now in the upper right you'll want to go left a bit and drill down.
It's tough to judge where without concrete coordinates, but it's two
squares left of the left edge of the L just below. If you did it right
you'll wind up to the right of a chamber with gold in it. Get the gold
and return to where you were to dig to the bottom and find another
teleport. Not much to do but drill and then go left when you can.

 This'll put you back in the top. Just left of the big goo patch, drill
twice and then drop right. Drill some more until you're in a chamber
where you can fall into a teleport. This teleport will kick you to the
upper right.

 Now you'll want to enter the L chamber(two drills down) and in the
second-left square you'll want to drill down until you're right of the
final gold. Get it. Two teleports put you on he top. Now what you need
to do is to go right until you're horizontally between the two squares
of goo just below. Stand on the right of the two such squares. Drill
down until you form a 2x1 chamber. Move left and drill down. When you
can move left, do so, and drill some more until you get to the chamber
with the door.

 After this level the challenge gets very intense for the next few
levels. It drops off a bit for the finale, but the timing required ahead
can be very bothersome.

 Level #088 ON HEAD

~~~~~~~~~~~~~~~~~~~~~~~~~
hu       e               eXH
h2   +eee   X*************XH
hXeeeS   SX2HX            XH
hX   X   X 2HXX2      ~~XHXH
hX   X   X 2HX ***H ~~ 2XHXH
hX   X   X 2HX  XXXX ~ 2XHXH
hX   X   X 2HX  X   X~ 2XHXH
hX   2   X 2HX  Xe22X   XHXH
hX   X   X 2HX  *********HXH
hX   X   X 2H            HXH
hX   X   X 2HXXXSSSXXSSSXXXH
hX   X   2~ H 2|           H
hXVVVXVVVX X*V************XH
h         e
SSSSSSXXXXXSSSSSSXXXXXXXXXXX

 You'll have to go hard right here, then once you've passed the second
set of bad guys, you'll want to dig right while on the rope. Now I like
to climb up the stairs and dig two squares right. That nets the snare.
After that you can go R, U, L, and drop through the treasure. Move left
and dig and R, U, L, and place the snare. The rest requires a knowledge
of timing. I recommend getting the UL before the gold in there with the
enemy to avoid distraction.

 All you have to think about before you want to release the enemy is
the order you dig the bricks left of the ladder, so let's use a diagram.

~1H
$2H
$3H
$4H
5H

 Let's also start easy; getting the gold just left. Dig 1, 2, and 3.
Wait for 1 to heal, dig 5, and then U to the top, fall L, and D. Getting
the far left gold requires a bit more accuracy. Dig 1, 2 and 3. When 1
heals, dig 4. Then go up and dig 1, go down and dig 5, and run up the
ladder and run left where 1 was. Use the stair to get up; if you have a
delay doing this, as happens with PSX controls and stairs, retreat
immediately. You don't have much of a time window. However once you get
the gold, you can just fall back right to safety.

 You can use the crude method(1-2-3-4, wait, 5, fall over) to get to
the enemy--fall left off the rope and tap down and dig down. Then run
right and hide down if the bad guy gets too close. I also recommend
going left at the bottom, digging right at the ladder, then running back
left, leaving holes behind. The bad guy will appear outside the
structure, and you can complete the rest unmolested.

 I prefer using the 1-2-3-4-1-5 digging method to approach the entombed
gold because the ropes can be tough to drop down. But once you've got
them, R, D, dig left, drop, R, U, L and you have several squares' safety
cushion from the bad guys as you drop into the door on the W's middle
prong.

 Level #089 TAR TRAP

B                e1 1~~~1 1u
XXH              HXXX1 1XXXH
**H              H1 1   1 1H
**H    H******XXXXXXXXXXXXXX
**************XXXXXXXXXXXXXX
      XXXXXXXX
  1   XX1                ..
 ********H~~~ XXXXXXXXXXXXH
 X;                       H
XX*************XXXXXXXXXXXXX
hhhhhhhhhhhhhhhhhhhhhhhhhh
HX            +           XH
HX111111111111111111111111XH
H**************************H
H             e            H
XXXXXXXXXXXXXXXXXXXXXXXXXXXX

 This is a really nasty level. It's tough to get the bad guy to come
down to the level below where you'll need him, with the ladder and rope
suspended. The original do-se-do to get the chests isn't bad; one dig
and you should get around the bad guy after first getting the gold on
your side.

 At first I thought you could just make a hole with the big bomb, drop
once into it, bomb the far left below, dig a hole and go left. This
seems logical, but the bad guy won't get out.

 The accurate way is to stand at the bottom of the left ladder, climb
when the bad guy's near, and go left to get the bomb. Dig right to trap
the bad guy, fall right and place the bomb over the 1-ladder. U, 2R and
the bad guy will fall in. On the right, 2-1 dig and get the two bombs.
Fall through.

 If the bad guy has picked up the chest to the left then you may have a
problem. In any case, you want to pick up the pot of goo and leave a
bomb two squares right of the vulnerable wall at the edge of the solid
bricks. Run right, right to goop it all, U, L, and the bad guy should
almost be underneath. You may have to wait a half-second before he's
over, but the plan is to jump down on top of him in order to get to the
rope to the left. Once there, get the chest and place the bomb right
there. Fall right onto the rope and then come back. The path to the next
gold is free. Fall and dig left to get to the bottom.

 From here, goad the bad guy to one side. If you want, dig him out,
wait for him to get to the edge, and go down. You can keep digging until
he goes to the upper regions. Now dig down twice from a ladder on one
side and run in. When you've gotten to the center(below the rightmost
solid square in the middle section from the right, one square left for
the left) you should retreat. Then(if he's there) drag the bad guy the
other way and dig the other way. If he's still holding a gold piece,
then get him out, or if one is still in the area, move the bad guy away
from it and try once more.

 Level #090 TRAP & TRAP

XXXXXXXXXXXXXXXXXXXXXXXXXXXX

Tt44 |       ee       | 44tT
****************************

Tt44 |       ee       | 44tT
****************************

Tt44 |       ee       | 44tT
****************************

Tt44 |       ee       | 44tT
****************************

Tt44         u+         44tT
****************************

 Teleportals left kick you up a level to the right side. Teleportals
right kick you down a level to the left side. This cycles vertically so
the very top is seen as below the very bottom.

 A simple looking level, and there really isn't much to do. It just has
to be done right, several times. Timing placing and getting a snare on
the same square is critical.

 Go right to the teleporter to start, get the snare, and back out. Go
left along the bottom and get kicked to the next level. Run to the
snare, place your snare. Get the new snare, retreat two squares, and
place that snare. Back up. Two down, six to go. The others are dealt
with in the same way. There'll be a snare to the left. Get it and run
through the teleportal. Then place it on top of the other snare, which
you pick up. Back up and place the other snare.

 The top doesn't require the same precise timing as you've already
pushed the bad guys left, and in fact you can avoid them by retreating
right, but it's a shorter path to keep going left.

 80 points for 20 4-pointers.

 Level #091 RUN A WAY! (sic)

*          *
* H* eee   *XXXXXXXXXXXXX*H
u*H***XX**Xe*             *H
*H     *  **             *H
* H     *  *             *H
*  H~~~~ * *e      e     *H
*       H* **XXXXXXXXXXX**H
*      H * *   p  ********H
*     H  * **X************H
*    H   * *e **         *H
*   H    * *e  444h***** *H
*  H     * ****X******** *H
*   H    * * y  X        *H
*  H     * * *h ***    ***H
* H      * *Y*HV******* **H
 H      e*                H

 They can get away with misspelling, but if you should make a small
slip...pfft.

 The first thing to do is head immediately R and then go U/R up the
stairs. A turn U/L then back U/R. You don't have to be too quick on the
stairs. By now you should be able to progress safely enough by moving up
only when you see you're on the ladder; for goodness' sakes don't try
too hard to move horizontally.

 At the top of the ladder wait for the bad guys to go right. Drop right
and dig the two squares you can. Run over the entombed bad guys and dig
the remaining square(next to the enemy at the far right) and drop down,
flooring the controller right. A bad guy will appear in the nok at the
bottom of the right structure. You'll just make it past him. At the top
right, dig to enter the structure, climb across the fallen bad guy, then
dig left/right to trap everyone. Dig the leftmost square you can, go
left, dig right. Get the pick and use it on the square right of the bad
guy in the pit. If you try to use it over him the random factor in when
he gets up may allow him to tackle you.

 Once that bad guy is dispatched, dig the hole and then use the pickaxe
on the ceiling above. Begin a six-second count and during that time, be
sure you're facing left. After the count, use the pickaxe again. One bad
guy will be buried. Run right and dig left. Use the pickaxe immediately
to get rid of one bad guy. Get the other gold and climb the ladder
created as you got the gold. Run left when the next bad guy's below and
dig right. Get the ceiling with the pickaxe again and now you're
clear...almost.

 You'll have to be careful here. There's a trap beneath you. Then
there's another one after that. I missed both of these, which caused me
considerable despair as I fell to the bottom, defenseless against the
bad guys on the right ladder. You too may waltz through confident
there's nothing left to do. But you'll still have this guide to show you
the right way--BOTH times.

 1. re-dig the hole where you caught the bad guys. Use the pickaxe on
the ceiling above. Now you can walk on the ladder.
 2. Get the yellow key and when facing left use the pickaxe. There's
more than enough time to drop and use the key and get in the door. If
you fall through only the first two apply.

 Level #092 UNDERGROUND

    ~~~~~~~~~~~~~~~~~     +
u2           2     2  XHVHVh
**           ******* ~2HVHVh
~~        HX     2   ~VHVHVh
2 **2     HX     H   ~VHVHVh
*22 *2    HX    H H  ~VHVHVh
**2 *2   HX   H H H3~VHVHVh
  *2  2  HX  H   H  ~VHVHVh
4  ****2 HX   H H H 3VHVHVh
XXXH    * HX  H H H  ~VHVH2h
3XH      HX H H H   ~VHVHXh
3XH   XH HX  H H H  ~VHVHXh
3XH~  XH~HX~H ~ H ~ ~ HVHXh
XXXX XXXX XX  * * * * **XH~h
   e   e   e  e   e   e   h
SSSSSSSSSSSSSSSSSSSSSSSSSSSS

 There are four points to be aware of in this level:

1. to start, you have to drop from the left part of the rope below to
get the gold down that shaft.
2. you can use the ladder at the bottom of the sort of checkerboard in
the center to go up and right. The bad guy will follow you down, and you
can circle around him.
3. the far right gold should be saved until last. Otherwise the bad guys
in the goo may climb up the right ladder and guard it vigorously.
4. the DL part really is very hard and requires clinical timing.

 Given all these, and given that 1-3 are relatively easy even if
arduous, let's start with #4. Practice it until you get it right. In my
opinion, this is the toughest maneuver in the game, so don't feel bad if
the solution seems esoteric or you can't make the right move at first.

XX1H
$2H
$3H   aH
$4H~  bH
XXXX XXXX

 First thing to do is to dig a, then wait nine seconds and dig b. You
want to time things so you can dig b, move up, and dig a right away.
This may require a few cycles. Let's say you dig b and then move up and
have to wait two seconds to dig a. Then wait for b to show up, wait two
seconds, then move up to dig a--hopefully this will be fluid, but if
not, do the waiting game again after b re-appears.

 Once you're able to dig b and then a immediately, fall left after
digging a. Climb up and dig 1 and drop and dig 2. Fall right and go back
to the ladder. Dig b and then a. Drop back in. Dig 3 and then 1, then go
down and fall right. This is very tricky, and if you get stuck you're
probably toast. The third trip around, only dig b. Go down the ladder,
left, and dig 4, go up, dig 2 and go down the stairs(falling may trap
you,) left, down, right.

 It also appears there should be a solution with a standard dig-down
and waiting to dig 1-2-3-4 via 1-2, 3-1, 4-2 but the computer doesn't
let you dig 4.

 Level #093 VOLCANIC ERUPTION

~~~~~~~~~~~~   ~~~~~~~~~~~
H             R.           H
H            XXX           H
H            XXX           H
H            XXX u         H
H          1**H**eee       H
H         1*X$H$X*ee       H
H        1*XXXHXXX*        H
H      e1*X$XXH$X$X*e      H
H     e**X 2HXHX 2H$**     H
H    e*X2222HXHX22H$XX*    H
H    *X$****HXHXXXHXXXX*   H
H   *XH     H$H#XXH     *  H
H  *X$H****XVXHXXXHXXHX2X* H
H**X2 H****#X$H$#XH#*.XHXX*H
*X22h*H       H   H2*HXrXXX*

 This is another level that's very nasty but for slightly different
reasons. First of all you need to hold the controller right to make
it(just) over the raft of bad guys below you that you drop through and
to the ladder. The start seems physically illogical and may throw people
off, but as there's only one way to go I guess it isn't too terribly
unfair.

 Climb up the ladder and go left. Fall onto the basin with the door and
nudge left--once the leading bad guy to the left is close, drop left for
the four gold pieces. Go around back to the top platform and dig right
twice. Place the bomb and fall right so you're out of the bomb's reach.
Fall left and dig right to access the stairs.

 From here you need to note that letting off a bomb at the top of each
ladder will reveal the hidden gold. But there's a trick--the bombs
aren't easy to find.

1. from the main ladder base, L, U, R, dig left, D, dig left.
2. from the base again, R, U all the way, and 2-dig left down until the
next last. Dig the far left there.
3. from the base, R, U, dig down right to get one bomb.
4. get the only visible bomb in the DR as follows. Dig the top of the
three blocks the ladders are laced around. Go down, waste seven seconds,
dig and go back up. If it takes over than two seconds when the hole
refills, try a longer count. Otherwise, drop down two, stay on the
right, wait six seconds, and dig left before climbing back up, digging
the two squares behind as you heal. Drop down to get the red key and
bomb.

 For the side ladders, you should have no problems. But special care is
needed with the top one. After the bomb explodes, you'll want to dig
left and right and pick up any treasure, go down, and repeat. There
should be gold and a bomb near the very bottom.

 Now make sure you've got the rest of the gold and fall into the DL. A
ladder should appear allowing you back out. Go back to the top of the
central ladder and use the bomb. When the bad guys are on the UL rope,
fall left and they'll drop to get you, which affords enough time to get
to the red door and use the key.

 Level #094 NORI

u ~~~~~~~~~~~~~~~~~~~~~~~~~
           e              H
XX  XXXXXXXXXXXXXXXXXXXXXXXH
4 X  e      +    ~         H
XXXX        SSSSS h        H
  2X      eXe  eSh    SSSSH
XXXXXX      X    Xh        H
1    1X     XSSSS h   1*   H
XXXXXXXX    X     h SSSSSSSH
4  4  4XX   X     h        H
XXXXXXXXXX        h *1     H
3  2  3 XX       SSSSSSSSSH
XXXXXXXXXXXX               H
1  2  1  2 XX              H
XXXXXXXXXXVXXXXHXXXXXXXXXXXH
XXXXXXXXXX~~~~~H~~~~~~~~~~~H

 After all that, your reward so to speak is a shockingly easy level
that I must say isn't terribly aesthetically pleasing. Dig right and get
the treasure in each chamber before digging down again. When at the
bottom, steer clear of the right edge. It's a trap down. The bad guys
should congregate by the right wall--then you can fall down and wait for
them to come over. Take the ladder and then dig left six times to ward
them off as you go up the right stairs and get the first gold in the
goo. They'll all regenerate to the left of you, so don't worry about
that. After you have the gold, R, U, L and fall off the edge for the
final gold as soon as no guys are on the ledge below that. You'll have a
straight path to the door.

 Level #095 KEEP A EXISTENCE

 y  e  *H  ****H*****
 ******XH      H    XY  4
       XH      H    XX***
       **H     H
        ****** H
4  |*          H
****X    H*****H*******4
      H***XX   HX
      HXX      H
H*****H**    4| H       |  4
H     H      ****       * **
H     H     e XXX       XXX
H     H
****************************

 Three snares, three bad guys. But you'd do well only to use two of
them. The third bad guy belongs in that hole, so you can cross over him
and get the gold.

 It's not tough to get started here. L, U/R, and D at the big ladder to
get the snare. You'll want to wait for one bad guy to come down after
you. Then a bad guy should be to the left--drop left and use the snare.
If he's not then you have even more time to place the snare.

 You should next be able to fake out two bad guys to get the snare on
the left. Just manipulate the far left ladder to glue them together,
then outrun them to the top of the center ladder. Fall left, UL, and
fall left again. Don't worry about the key; get it the next time around
when only one bad guy is chasing you. You should have plenty of time to
fall left and bag the second guy.

 Now for the tough part--the gold you can't reach without help. Then
come around for the key and head up the central stair again. Stand on
the right edge and when a bad guy runs for you, fall right, dig the left
square, quickly get the gold and drop in the hole. The monk will try to
go right to follow you. This allows you to follow his path to get the
final gold.

 16 points for 4 4-pointers.

 Level #096 Y'S SPIRAL

  ~~~~~~~~~~~~~~~~~~~~~~ He
XXHe     ..^..           XH1
XH*********************HXH1
XHXHe          ^     HXHXH1
XHXH*****************HXHXH1
XHXHXH^e           HXHXHXH1
XHXHXH*************HXHXHXH1
XHXHXHXge ||| ||^HXHXHXHXH1
XHXHXHX**********HXHXHXHXH1
XHXHXH           HXHXHXHXH1
XHXHXXXXXXXXXXXXXXXHXHXHXH1
XHXH       ^       HXHXHXH1
XHX*****************XHXHXH1
XH              ^    HXHXH1
XH********************XHXH1
GXH  ^                ^ HXH1

 This level seems interminable, but fortunately bombs can help you out
a good deal here. The rough plan is to get to the center, then get each
snare and spiral out further each time, finally using the key so that
when you dig the UL square you fall into the door. This takes time--lots
of it--but fortunately the bombs cut down on that some. Use them on the
side walls to go outside the spiral more quickly--the further out, the
better.

 Faking out bad guys should not be too tough. Basically you'll want to
get in a hole and note they go off to the left every time you do,
meaning that finding a hole on the bottom will help your progress
immensely. Also if you can pot the nearest bad guy on the right hand
side(climb up the RH ladder as he just trails,) so much the better. He
won't obstruct you as you go out. Therefore you may need to back up in
the spiral at first--it's much more efficient to save the bombs 'til
later. Once you get a snare, you can probably walk to nail the first
two, but later on you'll want to use a bomb or two to get out quickly,
place the snare at the base of the temporary new platform created, and
get back inside for the next snare.

 Figuring how to solve this level efficiently is more of an interesting
puzzle than figuring how to solve it, period.

 15 points for 15 1-pointers.

 Level #097 A STOPLIGHT

 ~~~~~~~~~~~u~~~~~~~~~~~
HX           ~           XXH
HXX     444  +3 444~    XXXH
HXXX   4XXX     XXX4~  XXXXH
HXXXX 4XXXXX   XXXXX4~XXXXXH
HXXX33XXXXXX 3 XXXXXX33X   H
H****VXXXXXXXVXXXXXXXVXXXXXH
HXXXX1XXXXXXX1XXXXXXX1XXXXXH
HXXX 1 XXXXX 1 XXXXX 1 XXXXH
HXX  ~  XXX  ~1 XXX  ~~ XXXH
HX       X       X      3XXH
HX222122XXX     XXX3       H
HXXXX1XXXXXXX1XXXXXX XXXXX H
H  X      eX     eXee   XX H
HX3XXXXXXXXXXXXXXXXXXXXX 3 H
H                        H H

 This is a darkness level, but it's actually very mild. There's one
enemy running around where you can't see him right away. You may want to
lure him up the left ladder all the way and dig right twice ASAP so he's
history.

 But first, to finish most conveniently, drop right, left, fall through
the trap, drop right, drop left. Dig right to trap the enemy and dig the
rightmost square. Fall out when the bad guy's close.

 The rest requires a bit of thought on digging, but not too much. 3-dig
left from the compartment by the far right ladder until you can fall on
the one skull. Get the skull on top of the 1-ladder. The next part is on
both sides, which are mirror images so the same methods apply.

 Fall onto the 3-platform with the three treasures. Then fall to the
right and drop through the trap. Go back up the ladder and dig the
leftmost square and drop. Continue and you'll get that skull that eluded
you before.

 The door is just under where you started. Take either top rope to get
there.

 Level #098 DRAGON SLAYER

    *  H ~~~   e  e   ~~~~
   *  *HH  .HHHHHHHHH.    H
   *1* HH  HHH HHH. HH    H
   XXXXHH  H H.  HH. H  ~~H
   XX2XXH .H HH.  HH.H 1  H
  H XXXXXuHH~~HH.  HHH X  H
 HH XX XXX     HH   HH X  H
 H H  XXXXXXX   H  ~H  XX H
 H H  XXXXXXXXH~H~~ H  XX H
 H H X XXXX4XXH H   H  XX H
 H H H~XXXXX1XH H      XX H
 H H H XXXXXXXXXH     XXX H
 H H~   XXXXXXXXXXX  XXXX H
 HH     XXXXXXXXX XXXXXXX H
  H 11XXXXX XXX  X XXXXX  H
+   XXXXXXXX 2XXXXXXX      H

 You need five bombs to get through the bottom, so try to save one of
the lower center bombs for later during your first run through, so time
won't be an issue when bombing the lower part. And you need two bombs on
the left part of the structure--so you can afford to waste bombs here if
you mess up clearing the two adjacent encased bombs.

 The first order of business is to fake out your pursuers enough so
that you can dig right of the pit below and 2-1 dig out to get the gold
on the left. It doesn't hurt to draw enemies as far left as you can and
run right and fall--preferably right on the square where you can start
digging, right of the ladder with ropes to each side. Although you might
first want to go to the top between them, then drop down and run across
the rope to the left. You don't want to dig enemies up, as they have a
nasty habit of reappearing in or by the pit.

 Once you've got the gold, go to the UR and fall left. You'll now need
to start bombing around a lot.

 If any guys regenerate in the DL make sure they run all the way right
before you climb. Now to use the rest of your ammo. One bomb is used
three squares right of the 4-treasure. U, 2R, U, L(avoid the bomb if
possible or failing that avoid the one above,) U, L, drop, 2-1 dig and
drop for the next gold piece.

 To the finale: from the top ladder, dig left and leave a bomb on the
new platform. Circle around and drop to get the gold chest. Then before
you drop into the pit to the right, leave another bomb. You can then
fall left, dropping to get the gold chests. Run left to the door.

 Level #099 HELP!

Xe 3~~ u     e  e~~~~      +
XH**  XXH**XXXH**    **xxxHX
XHXX  XXHXXXXXHXX    XXXXXHX
XHXX 3XXHXX3  HXX    XX XXHX
XHXX*X#XHXXX#XHXX    XX.XXHX
XHXXXXXXHXXXXXHXX    XXXXXHX
XHXX  XXHXX3  HXX3   XXXXXHX
XHXX  XXHXX*#XHXX*#X XX   HX
XHXX  XXHXXXXXHXXXXX XX   HX
H      H     H3          H3
***H*SS*********#*** *******
XXXHXXXXXXX XX          XXXX
XXXHXXXX                X XX
X  H    HXXH            X4XX
***XX****XX******XXXXX******

 The tricky thing here is to spot the squares with hidden gold.
Fortunately you can dispatch bad guys pretty easily--let them follow you
down, dig each once, and then go over the hill maybe digging one guy in
the way, and they're stumped.

 The visible gold falls quickly if you go down, let the bad guys
approach, and circle U, R. Then a few 2-digs down will pick up a bomb.
You can go up top and get bad guys to come over, run past, and drop into
the L. From there you can 2-1 dig for one skull and dig the only square
you can for another.

 Next you can place the bomb up against the right wall to gain access
to the gold; if bad guys are hanging around, get them out of the way
first. No matter how many are stacked up against the hill, you can
outsmart them with a quick dig, down, wait(or go right and dig if one is
falling to meet you) and go back up to trap one at a time.

 The rest of the level consists of letting them close, digging if
necessary, and hiding out when you're on a different ladder. 2-1 digs in
each bottom fork of E nets a hidden gold, and some 2-digging down in H
gets another. Door in the UR; again, use the ladder base to bring monks
toward you before running up.

 Level #100 <MOUNTAIN>

+
hX*h *eee*e*e**e*e*eee**h*XH
hX*h ***X.X.X..X.X.*** *h*XH
HX*h %~   ********H   **h*XH
HX*h * ***        ***H  h*XH
HX*h XX   HXXXXXX    XXHh*XH
XX*h   HXXX  .   ***   Hh*XH
B*h HXX    XXXXH   XXXXh*XH
. h H   XXX    ***H    h*XH
HX*h XXXX   HXX    XXXXHh*XH
HX*h ~~~ HXXX3 XXX~~~~~Hh*XH
HX*hX   X  *3 3 *       h*XH
HX** XXX    ****        h*XH
Hh**  .  **      **  B  **XH
Hh****X*****    **********XH
h*h  X       ..     X     XH

 This level looks harder and more confusing than it really is. Take the
pickaxe and use it on the ceiling to the right, where the dirt will fall
to the bottom. Then fall right and start running up the structure--it
zigzags around a bit. You'll get two bombs on the way before you reach
the dead end by the bad guys. Let a bomb off and retreat, then follow
the bombs at 3-pace range before crossing. Get the drill once on the
other side.

 There are many dead ends here but the first thing to do is clear; dig
down on top of the central of the skulls.

 9 points total for 3 3-pointers.

 Level #101 IMPORTANT BIG BOMBER

+  t*
*****


**********X********X******H
*********X********X*******H
********X********X********H
           **          **HB
           **          ** H
B22222222222**B222222222** H
XXXXXXXXXXXXXXXXXXXXXXX#XX H
  *   *   *   *          uH
H*1*H*1*H*1*H*1*H***********
H*1*H*1*H*1*H*1*H*******X***
H*1*H*1*H*1*H*1*H*******XV**
H*1 H*1 H*1 H*1 H*****    *T

 20 2-ptrs + 20 1-ptrs + 3 3-ptrs + 3 4-ptrs = 61 total points.

 Very straightforward level here until the end, where you have to do a
bit of guesswork. Get the big bomb. Note there are two streaks of soft
ground. Get the treasure to the left and place the bomb two squares left
of the left soft square on the top. Run right. Then dig the soft squares
and fall in the pits.

 Run left once you drop into the rectangular chamber, digging right
when you hit the edge. Get the big bomb, of course. Then run to the
right, wait, and dig left late enough so the bad guy doesn't get stuck
in the hole; he can regenerate in the DL which presents an
insurmountable obstacle for you. Run across him and dig your way out in
the far left once he runs at you again. U, R, fall, R, and repeat until
you're back where you started.

 Now repeat this similar process for the right chamber; however, you'll
want to dig the far right square to leave, as a hidden bomb is under
there. It's not critical to avoid killing the bad guy, but it makes the
level that much smoother.

 What to do with the last bomb? You can't dig to make a hole you can
stand in, but fortunately if you place it below the right edge of the
structure, the one soft square below is a trap. Then you can use the
bomb once you land and after you've stepped out of the way, enter the
teleporter. It'll kick you to the top where the door waits.

 Level #102 QUICK START

2~~     2      22*  e~~
HH *H  *H H*H1 *H *XHH2*H
*H  *H  *HH *H1 *H 2*H  *H
*H  *H  *H1 *H1 *H  XH  *H
2 *H  *He *H1 *H1 *H  *H  *
H  *H  *H  *H1 *H1 *H  XH
XH  *H  *H  *H1 *H1 *H  *H
HH  *H  *H  *H1 *H1 *H  XH4
HXH  *H  *H  *H1 *H1 *H  H4
H XH  *H  *H  *H1 *H1 HH H
XH  XH  HH  *H  *H1 *H H*HH
3XH  XH H*H  *H  *H1 *HH *H
u XH  XHH *H  *H  *H  *H  *4
  XH  XH2 *H  *H   H  *H  +
    H eXH  *H2e*H H*H 2*H2
SSSXXXXSSSXSSSSSSSSSXXXSXXSS

 Go immediately right after falling and dig. Then go up the stairs and
dig left but go to the top of the ladder before dropping. This will buy
time so you can safely go back right and dig.

 Once this is done the rest of the level is pretty easy. You can climb
up the straight ladder this time and to the top. Wait a bit, run/fall
right across the bad guy and you should get to the gold below. Wait at
the bottom, dig and go uver him, up, and DR to get to the chest that's
on the goo(can't dig there, so you have to pin the bad guy behind the
wall.)

 Go to the UL corner then right and drop all the way down right. An
enemy will be there but you should run over him. You can get the chest
at the bottom DR and then climb up, and you should be able to fake the
bad guy out if you're both at the bottom, but you can always go up a way
to take the chests then cut back down to make your lead insurmountable.

The next diagonal which leads to the DR--fall all the way. Climb up go
UL. If the bad guy follows you, it should not make a difference--your
plan is to go to the top and get the chests and then drop right to the
bottom getting the semi-suspended one. The monk will fall to the right
to chase you once you're at the bottom, and now you can take the right
ladder up further. Pick off the gold below the rope and then wait for
the bad guy to come up. Dig a hole and go right, falling down the long
chute. Once the bad guy falls to follow you, go left and UL, U, DR and
fall into the door.

 Level #103 FALLING ON THE HEAD

t t      t   tt   t      t t
e e      e   ee   e      e e
4 4      4   44   4      4 4
4 4      4   44   4      4 4
4+4+    +4+ +44+ +4+    +4+4
4 4      4   44   4      4 4
4 4      4   44   4      4 4
4 4      T   44   T      4 4
4 4     T    44    T     4 4
4 4          44          4 4
4 4          44          4 4
4 4          44          4 4
4 4          44          4 4
Tu          TT           T

teleporter(below) to teleporter(above:)
1st->7th
2nd->8th
3rd->5th
4th->6th
5th->3rd
6th->4th
7th->1st
8th->2nd

 Rule of thumb: transporter always kicks you to the other side, and
there are always loops of two falls via the path of least resistance.

 The big problem you have here is that you need to get to the central
teleporters. Once you do, the rest is very low-risk. How to get to work?

 Go left immediately into transporter 1. Drop on the fallen bad guys
and then head right into transporter. Then go right to #7. This clears
the first two drops of gold pieces. If you leave one guy behind no big
deal. Eventually you will be able to walk over 2 guys at once even if
you muddle around bouncing between the transporters but the important
thing to do is to go back and forth until you can walk over bad guys and
reach the center. Eventually they'll "see" you there and all run in. If
you want to speed up the process, step off the teleporter drops for a
bit so monks will run at you.

 Once you're in the main transporter cycle, you may want to step out
from the center transporter to goad the rest of the enemies in. This
makes clearing the sides less stressful. The center shouldn't be much
problem--eventually when you fall in the center you'll land on an enemy,
and then you can switch to the other teleport and clean up what's there.
Each center teleport is part of a different back-and-forth with separate
falls, so you can clean everything in the center that way.

 The edge is another matter. When on one of the short drops, eventually
you'll land on top of a monk, and when you do, move to the door. This
will send you down the side. You'll have to hit each transporter that
doesn't have monks falling into it.

 Finally to get to a door you'll need to enter a transporter from the
side(try a center one) just after a bad guy enters, and then you can
drop either way to get one of those doors.

 A whopping 304 points here for 76 4-pointers, the most by far of any
level.

 Level #104 HARD TIME

+*XXB   X  ~  *** B X4***u
H****X**** XHX  X*H*X*r*XXX
*H*X 4 X. ~ HXXXXXH*X*** XX
4  ***X**** *H**XXXH .**BXX
**H *X4X X ~ H11XXXH*****X*X
 4H.*V*HSS SS*XXXXH . ~* `
  H.X XH   XXXXX XH*** **X*
 4H.X XH  ~XBXBXXXH    X4B4
  H**V*SSS SH*************H
H***        *H* 4^. X .^4 XH
H4  *********H*H***H*H***H*H
H *B   * * %*H*H.^4HXH4^.HXH
H4XXX * * H**H**************
H        H***H **B4*.  * $**
H4************H****H**H*H*H
H          *4*H  *S*H*H$H*H.

buried = 4 points

 First, note there's no margin for error with bomb usage. There's also
a necessary order to completing the level that is only clear with trial
and error. But you have an incredible variety of puzzles and don't even
need teleports thrown in.

 Not much choice to start, is there? Dig right twice, drop, dig left,
drop, dig left, drop, get bomb, dig right, set bomb off, drop right and
get the pickaxe as you go right. Dig left and use the pickaxe over the
bad guy once he falls in.

 Now proceeding to the right, get the two bombs and then after getting
the big one dig left. Place the big bomb on top of the ladder and drop
down. Now you can 3-dig down to get the bombs to the left--not strictly
necessary now, but you might as well. Then 2->1 dig so that you form a
2-chamber below. Dig left, place a bomb, and go to pick up the big bomb.
After the explosion, R, U, R and now you can dig above the big bomb and
get the gold.

 The lower right enclosure requires a lot of timed movement, but
there's a huge buffer. First, place a bomb on the second-highest ladder
rung. Go U, L quickly and re-enter. Place one big bomb in the room you
can now access(I prefer the spot left of the opening where you got the
gold,) then get the other big bomb and bring it inside. Get the
remaining gold and bombs. Making sure no big bomb is in the radius, bomb
the left side and once again bring one big bomb to the left and take the
other one. Get the bombs and gold.

 Now to set off an impressive chain reaction. Place one big bomb at the
right ladder base. Run three left and finally use the first of your big
bombs. Then go right and pick up and use the other. 2U, L and the blast
will knock you a few squares lower. Get the other big bomb and the gold.
Now use a bomb on the soft square in the DR, back up, get the hidden
gold, and use a bomb on top of the ladder to the right of that. Place a
big bomb in the far left. Now you can access the central ladders and get
the big bomb at the top there.

 Place a small bomb where it was, then go across the rope and up. Place
another bomb, D, U, R, U, detour L for a bomb, to the top, L. Place a
third bomb. Enter and now wait for the wall behind to heal. Drop(don't
light) your big bomb by that wall so it is out of the way of your next
blast, but get the big bomb by the left wall and light your final bomb.
Place the big bomb, not at the left edge of the expanded chamber, but
one square away. This will allow a stair passage to the top. Dig down
until you fall through traps. Place a big bomb one right of the left
edge.

 For the final part you'll have to avoid the bad guy you thought you
wiped out in the UR. After dropping down and getting the big bomb, go to
the ladder on the left and fall for the gold. There's some more gold to
get and fall for above, and once done with that you'll want to get the
three bombs too. Then you'll fall back to the platform with the bad guy.
This time drop to the DL and when the monk falls, U, R and head to the
drill. Drop the bomb just before you get the drill and when the monk is
close, drill down. You can sneak right to get the gold and then out and
you'll just miss the falling monk. From there, circle around to get the
big bomb, letting the monk follow you closely. Use the bomb where you
fall. That will blow away the wall but not the ladder. Then you can go
up the center stair and use three bombs as before to get to the top,
where you can use the ladders to get to the UL door.

 Level #105 U2IIE2

                          t
1   1      e   T 1   H   H
XHXVXXXHXXXXHXXXXXH  H H H
tH     H    H     H  H H H
***********XHSSSSSXXXXXXX*
1 e     t *X**************
XHXXXXXH  *             t*2
H 1 1 H H*tT1t  T1t T1 X*
TH H H H1H*XXXX  XXX XXXX*
***********XXXX  XXX XXXX*
1     1e  *TX        XX T*
XXXXH***H *XXHXXXXXH***XX*+
1   H   H *XXH1  . H     *
XXXXH***H *1 HXXXXVXXXH  *
e   H   H *$XHXXXXVXXXHX$*
XXXXXT1 H * tH   11   H e*e

 This level is for all purposes divided into four parts, in order: DL,
center left(CL,) DR, and upper. It's impossible to move back to the main
area of earlier levels as well. Try not to entomb a bad guy--it's
possible to slip by one on the top, but not two.

 The DL is straightforward enough. Dig right and wait for the bad guy
to fall in. Then go past him--maybe leave a dig just behind after
waiting a second--and clean up the rest, pausing at the top to trap him
again. You may also want to move down sharply from the top to enter the
teleporter because otherwise the bad guys on the right may close in.

 You can use the runaround without digging for the second part,
although you will probably want to dig the bad guy before healeaves to
make sure he has treasure. The ladders allow you to jump over your
pursuers or send them in the wrong direction here.

 In the third part, hold right at the very start as the bad guy is down
quickly. Then watch for the trap in the middle. Sucker a bad guy to one
side, walk over him and then dig for the hidden gold at the edge in the
middle platform. It's easy to flip him around with the trap now and
you'll want to bomb a way to the right transporter. Once in it you can
jump across the top through the teleportal hoops for a few more small
freebies. Note: the transporter left of the main area leads to the upper
right, a long fall, and that monk in the DR.

 Up at the top, the fourth and final part, get the UL chest and wait
for the bad guy to come. Get him up the stairs and fall right--that's a
clear path. Once the gold is cleared, drop off the ledge to the right.
You'll get the final gold, and if you got all the gold, a door will
appear between you and the monk you're about to fall on. The teleporter
you passed by is, incidentally, a ghost teleportal.

 Level #106 TOWARD MACHINE

I'm going to use two maps here to show how the level is divided by where
you can go.

 ** LEVEL MAP **
+                          t
****************************
X t     X       X       Xu
XX      XX      XX      XXT
T  X333333TXT    44X1234  TX
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
T X    X   tX    X   tX    X
X   tX   2X    X    X    Xt
XT444XT33 X T  XT   Xe  TXe
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
X t X    X    X   X   tXt
 XTX    XtX    XTX    X X
etX   TX3 TX et XT   XT  XX

 ** AREA TELEPORTAL MAP **

****************************
X       X       X       X 5
XX   2  XX   3  XX  4   XX
1 X       X       X       X
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
6 X    X    X    X    X    X
X 7  X 8  X  9 X 10 X 11 X
X    X    X    X    X    X12
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
X 14X    X    X 18X    X 21
 X X 15 X X 17 X X 19 X X
13 X    X 16X    X    X 20XX

1: teleport to 12(death)/dig to 6
2: teleport to 12(death)/dig to 1, 7, 8
3: teleport to 8/dig to 9, 10
4: teleport to 17(death)/dig to 3, 10, 11
5: teleport to 12(death)/dig to 4
6: teleport to the top(death without all gold, do this last)
7: teleport to 12(death)/dig to 14
8: teleport to 13(death)/dig to 15
9: teleport to 12(death)/dig to 17
10: teleport to 4/dig to 18
11: teleport to 21(death if bad guy follows)
12: death
13: death
14: teleport to 16
15: teleport to 14
16: teleport to 10
17: death
18: teleport to 7
19: teleport to 19(not death, but you have to restart)
20: teleport to 2
21: no teleport/dig to 20

 I've included this information so you can still work it out for
yourself if you'd like.

--Dig to get to 4(L square)
--Dig to get to 10(L square)
--Enter the transporter back to 4
--Dig to get to 3(R square at top)
--transporter to 8
--dig to 15
--transporter to 14
--transporter to 16
--get gold, transporter to 10
--transporter to 4
--dig to 11, drop above portal so you're zapped through without bad guy
catching up(to 20)
--drop, dig L to 21
--get gold, dig to 7
--get gold, those three bad guys look menacing. But don't worry. A bomb
will turn up. The rest, which you've mostly done, is shorthand.
--dig to 14. 16. 10. 4. Dig to 11, 20, dig to 21, dig to 1, dig to 6

 Now when the leader of the bad guys is two squares away, drop the
bomb. You can now run past to the next level.

 Level #107 HIDDEN G

      t     G      t
XXXXXH ~    h*h     ~    HX
333 XH     h***h      HX HX4
SSSS*** ************ *******
      ~            ~
H****H   HXHX4XHXH    H$$$$$ <-where's ladder/you/enemy?
H    *  XHX4X4X4XHHX  H$$$$$
HXXXXg* ************ *H$$$$$
***SS* ~~ ;   4    ~~ ******
222 ~    ****VSSSS*       22
  * XH    &  4 4     H*  **
******* *****V*SSSS* *******
  ~~~~~    4444    ~
$$H        H$$$$H
4$HX     HXXXXXXXXH       `
4$HX HXTXXXXXXXXXXXXTSSSSSXX

 In this level, the teleports cross you over to the top at the other
side, so you can run through as many times as you want.

 I'll section this level off into left, center and right, proceeding
from top to bottom areas within.

Left, top: this is tricky because a bad guy in the DR can run into the
teleporter and muck your plans up a bit. If you see him there, you may
want to dig and wait first to respawn him somewhere harmless or even get
the gun for when you run out the sticky stuff. Once he's out of the way
you can dig left from the ladder, go down, wait eight seconds, dig left,
U, L and dig the far left. Go right.

Left, 2nd-top: you don't need to go through this until you're almost
done. Four right digs from the bottom of the stairs should work, and
you'll get the key and get out easily.

Left, 3rd-top: you need the pickaxe forthis. It should be easy to fake
out one of the bad guys, drop right from the rope, and get the pickaxe.
Even if the other follows, you can dig him and run left. With the
pickaxe, use it left and climb on the rubble three times.

Left, bottom: Dig left down twice, then wait for the top to heal, and
dig the bottom square. U, L, dig left, drop.

Center, top: you have to approach this from both sides.

HXHX4
XHX4X4

 Stand above the stair over the gold. Dig both ways(right first,) wait
four seconds, drop and dig both ways. When the top right heals, run over
it to fall for the two gold and go left. For the right, you just need to
dig down right from the ladder above the gold.

Center, lower: you must approach from the right. Go left for the top
gold and if you can go back right and drop once just off the edge, do
so. If not just come back to drop off the rope to the lower ledge the
next time. The goo and the gun on the left aren't too useful.

 You can probably dig the bad guys a bunch to clear the area, then you
can just dig all the top platform for treasures beneath.

Right, top: Dig right from the first ladder and down right twice from
the second. You've got all kinds of time for this.

Right, center: This requires five digs right, a drop, and two repeat
performances. If any bad guys are on your trail, you may have to delay
this a bit.

Right, bottom: pickaxe right over the pit, right, pickaxe, get gold, and
go left.

 The encased gold is worth 1 point in the left and right but 4 in the
center.

 Level #108 TREMENDOUS

~~ TX*H XXX*H~~~~~~|*~~~~~~
11 HX* H2  t*He111 t*XH1111H
t HX**1HXXH**HXXXXX**XHt t H
XXX*1 ** 1H*TH e  1**XH    H
***1H T*HXX********** H T TH
Tt 1H H*H |XXX1#X#X#B~H~~~~H
***********X**X****** H1111H
XXXXXXXXXX*g~~~  t** Heeee*
************H     **********
4      *.1.*H~~111**XXXXXXXX
 1 1~~H****T HXXX**********
1HXXX  H~~.*********  11~~~|
HX1 1 %t  T*    1B**t1*XHT1X
HXXXXXXX* *~~~******XX  H~HS
H  1u T * *111****X*X*X*HXXS
H1XXXXXX*1XXX* T**X*1X*XHX*G

 Rough teleporting map:

+----+----+----+ 1a->3(later, drill/dig to 1b)
|1a/b|  2 |  3 | 1b left->1a right->1b
+----+----+----+ 2 ->6
|  4 |  5 |  6 | 3 rt->2 left->5 | 5 u->1b d->4(later, drop to 4)
+----+----+----+ 4 rt->2 left->3 | 6 ->1a

              5->4      +>1b
              ^         v
main cycles: 4->3->2->6->1a->3
           |     ^
           +-----+

 This level requires a huge organizational effort to get through. The
first thing to do is get the drill and dig left. Then get the bomb and
fall into the teleporter. You'll be kicked to 2, a room with two bad
guys. Your first task is to use snares on both of them.

 Dig a couple of holes for them, run across and then dig behind. You
can leave a snare at the ladder top and drop after the first bad guy
gets caught. Getting the next snare is a bit trickier but if you just go
two left of the receptacle, dig on each side, and drop right to get the
next snare. Dig right at the ladder, place the snare and go up. Both bad
guys are now tied up.

 Teleport to 6 and get all the gold you can there. Then you can get the
two gold in 1a. Take the next teleporter to 3.

 Here you can clear out all but one gold chest on the first trip. Just
go to the DR corner, wait, and then U, L and drop to get the leftmost
gold pieces. The upper chest to the right is are easier to get by the
same method. You can get the lower ones dropping after getting the UL.
Finally you'll want to drop into the left transporter first. This leads
to the right side of 5.

 Dig the right square on the ledge below, fall in and drill. Drop down
and then drop left. Get the three gold and drill the right square. Take
the transporter to 4. You've now completed one cycle and can be a bit
more mobile without the drill.

 Now you can dig to drop to the transporter and in 2 fall onto the
final gold you haven't gotten there. You'll go past some familiar rooms
as you run through the transporter cycle, but once you get to 1a,
instead of taking the transporter, you'll want to dig the two squares
below and drill the right one. This leads to another chamber, 1b, where
you can pick off some gold and also use your first bomb. Place it where
the snare is and go up the near ladder. Then drop into the gap it
created and drill down until there's a platform on the left. Get the two
bombs and the gold. Then drill the far left to get back to the DL again.

 Now you want to use a couple of snares on the bad guys in 3. Leave the
drill in 4. 4->3->2->6(get snare)->1a->3, drop and place the snare one
left of the right ladder.  Then get the drill in 4 and 4->3->2->6->1a-
>1b(get snare--you want to leave the drill here)->1a->3, and here you
may want to go between the two teleporters at the top and place the
snare where you drop. Next order of business is to get the other big
bomb. Go one right of the UL of 3 and drop when the bad guys are near.
Quickly L, R onto the rope, and drop down. You will have just enough
time to run across the bottom. Repeat the process to get into the nook,
but this time, bomb. Repeat a third time to follow the chain reaction
that leads to the gold piece to the left. Fall into 5, which drops you
to 4.

** START IMPORTANT NOTE **

 You're almost there, but now that you've done all this hard work,
don't let it go to waste. Be sure to bring the green key down to 6, via
4->3->5->4->3->2->6->1a->3->5(here, bomb the left ledge below the rope
before falling right for one more gold)->4. Place it at the top of the
ladder in the center there. Take a similar route to bring the big bomb
down to the DR and place it there. Your final trip will be one-way, so
you need to have everything there. Recoup the drill. You'll need to burn
some bridges now.

** END IMPORTANT NOTE **

 The first order of business after the general transportation is to get
to 1b. The drill should be there. Use the bomb one square right of the
edge and run to get the drill. Get the bomb and drill over the gold
piece. You can teleport to 6 now, but you can't get out. I actually
completely missed this and drilled down, which is fun enough that I'll
show it below for people who like alternate solutions.

** TANGENT AHEAD **

 Go to the up-center area. From the UR of here, drill down to provide
an easy way back from using the right transporter. Then get in the right
transporter, drill down, leave a bomb when you hit the soft ground, and
fall right and reenter. When you drop down, you can drill some more. The
bad guys shouldn't follow, but if one was consumed by the bomb and tries
to drop on you, don't worry. The bomb created a hole for him to get
stuck in. Go all the way down until you're left of a transporter.

** END OF TANGENT **

 Once you've drilled/teleported to the DR room, there's one more
puzzle--and you have to do it right the first time through. proceed as
follows. Dig the right edge and drop. One left of the ladder, dig left
and drill. R, U, L, drop and drill. Go to the center square, dig on each
side, and drill. Now you can get the gold. Swap for the bomb. Use the
bomb at the base of the stairs. Run up to get the green key. D, R to get
to the door and use it.

 Level #109 USE ITEM

H~~~~~~~~~   ~         ~~
H         XXX XXXXXXXXXH *XX
XXXXXXXH X3X XXXXXXXXXH XX*
4    H~~H  V  XXXXXXXXXH *XX
   SH  H  1  XXXXXXXXXH XXX
H*******H        XXXXXXH hyY
Heee.X4*HXXXXXXH XXXXXXH h**
******V*HX&B%`XH XXX4XXH h
1       H*XXXX*H XXXX  H h**
e ********e  1*H         h 2
XXXXXXXXXX*X***HSXXXXXHXSh**
     ~      e H *X2X*H  h*e
XXH*H# *XXXXXXXH *XX2*H* h**
1XH* #H*      XH **$********
XH*H#3*3     XH
*********SSSSSSHXXXXXXXXXXX2

 This is a clever sort of reprise, ostensibly requiring use of all four
tools. Only problem: you don't need the gas as the pickaxe is just as
effective holding the bad guys at bay when you release them. Others are
more efficient.

 So dig down two squares while on the ladder right of the structure
that houses the trapped single bad guy and the items. You can remove
three(all except the gun) in one trip pretty easily. Use the bomb first-
-at the edge of the platform in the DR. The pickaxe next--use it above
the fellow trapped in the pit, climb on him and use the pickaxe again to
get the gold. Leave the pickaxe at the ladder base to the right as it
works well there later.

 The drill is your main tool for this level. Let's first use it in the
DR. Across the goo is a small complex with two golds buried. Dig the two
squares left of the goo, drop, dig right and drill. Get the gold. Dig
two right and drill and get another gold. Dig to get the hidden gold.

 Now look at the huge complex on the top. Dig 5 to the left all the way
down until you are near the gold piece. Then you want to dig as follows:

12345H
67XXXH
X8$XXH
X9  H

 Go back up to the top and dig over the buried gold--there's a trap
below it that leads you to another gold. Now for the DL.

 The very DL shouldn't be too hard. You've probably seen it in other
more complex forms. Dig 1 and 2, and when 1 heals, dig 3. Then U, L, dig
4.

41
2
$3

 There's another timing puzzle you've seen on level 93 to the right.

1H
H2
3H

 Dig 1, wait 7-8 seconds, dig 2 from the right, and if 1 comes up
within 2 seconds dig it, else wait a bit longer to re-dig. Then drop
down to 3 and dig it from the left after 6 seconds. Go back up, digging
after you've crossed a block, then fall in and climb back up.

 There are three drillable squares to the right, and you'll want to go
through them. Go to the right edge of the goo and now tap left so you
get a head start when you release the bomb and go hard left. Plenty of
time to get back right from here.

 The bad guys guarding the suspended gold now look tough, but there's
an easy way to dispose of them. Drill so you land on the right edge of
the upper compartment they're in. Let them come close, drill again, head
right to the wall, drill down, and change the drill for the pickaxe. Use
the pickaxe left--it's gotten all the bad guys out of the area--and get
the drill back. Now go to the top and start digging. Bad guys re-form in
the DR once you've got them in a hole, which makes them irrelevant. You
can drop through unmolested and get the suspended gold.

 For the final part, go to the UR. You will have to alternate digging
two right and drilling with digging two left and drilling on each level.
Eventually you can dig to the door level. Switch the drill for the key
to unlock the door, then swap back. Drill below the door, not the key,
to get the final gold. The bad guys are incapacitated so just climb back
up to the platform, where you enter the door before you have a chance to
fall.

 Level #110 GODAI

      t     t      t    t
  u   e     e      e    e
  XXh
 XXXXhhXXXXhhXXXh
XX     XXXXX XXXXh
XX     X   X X  XXhhXXh  4
X  XXX X   X X   XX XXXhhX
X+  XX X   X X    X XXXX 4
XX44XX X   X X   XX X  X X
 XXXX  X44XX X   XX X  X X
       XXXXX XX44XX XXXX X
             XXXXX  X44X X
                      XX X
                         X
      T     T      T    T
SSSSSSSSSSSSSSSSSSSSSSSSSSSS

 This level is so much more pleasant if you do it in the following
order: O, D, A, I, G. You do need a bit of foreknowledge here of where
the door is to end without getting in too much of a muddle. What you
must note is that you need to enter a transporter from the side just
after a bad guy falls in it to be on top of him. Then you usually need
to fall to the right(hold right after enterting the transporter) and dig
a bit for the gold. The formula for getting to the side is just to wait
a bit until you catch up to your enemy and can drop left. Then the next
time down you can walk in right after him.

 For O, dig the rightmost, drop, dig left.

 For D, dig the rightmost, drop, dig left.

 For A, dig the rightmost and drop twice. Then dig left. You'll fall a
way, then dig right and fall.

 For I, you may be able to do this in one go, but otherwise you may
want to approach from the side twice and then just go right when a chest
is there. If you miss being able to go right, then just bounce off to
the side and try again.

 Now that you're by the G you need to take some special precautions as
having to perform the trek there and back again would be tedious. The
ladders that pop up give monks access to you and a very good shot at
killing you. Get just on top of the monk at the top as before. Drop left
and into the G where there are two gold chests. But now wait until the
monk regenerates at the top before getting the second gold. Go back
left, dig right and when the monk is about to drop, fall through where
you dug. You can wait for any monks near the G to drop from the ladders
before entering the transporter, then go to the top of the G, dig left,
drop, dig left, drop, dig right and fall onto the bad guy. Now you can
walk back left.

 40 total points = 10 4 pointers

 Hooray! The end. Ending spoiler is below.

 No matter if you skip a bunch of levels or go through the right way,
you still get the same scene. Jake slips into a huge computer control
room. He snoops around and slips on a monk costume. Then he looks around
some more and pulls a big plug in the wall, running out the right door.
No special messages or anything.

 5. HIGH SCORE LISTS

 Original high score list(for laughs)

1 greyfax      00300 015
2 hoeltergeist 00299 015
3 sunset bunny 00298 015
4 scheherazade 00211 012
5 erich z      00194 011
6 wormwood     00193 008
7 ishmael      00101 007
8 arthur dent  00002 001

1 sooozie          00201 7
2 taliesin         00200 7
3 galadriel        00198 6
4 sparrowhawk      00167 5
5 cal              00165 5
6 capt. stormfield 00143 4
7 gilgamesh        00137 4
8 randolph carter  00121 3

 Identical to LRLR, so see that FAQ for a who's who.

End of FAQ proper

================================

 6. VERSIONS

03/03/03: submitted version 1.0.0 to GameFAQs.com. It's a stronger one
than I'd hoped for when I made this release date, with most level
details and maps nailed down. I'm wrestling with how much of the control
is a duplicate of my LRLR FAQ, but it's only a few extra K to download.

 7. CREDITS

The usual reviewers' gang at GameFAQs: bloomer, daremo, falsehead, MaxH,
RetroFreak, Snow Dragon, ursil(whose review helped too,) VGRevolution
and others I know I forgot. I should write a shell outline to take care
of this as it is getting a bit long.
half.com and whoever sold me this game from half.com--after buying so
many they all blend together.
Doug Smith for being a student at Washington, writing a game called
Miner, and etc. ...
Whoever's book/website it was that taught me JavaScript so I could draw
up certain maps with point and click.
Jack's Pizza for de-frozen store-bought nourishment and
sustenance(pepperoni/mushroom, bacon cheeseburger, and Fiesta. They're
good--I swear!