+----------------------------------------------------------------------------+
| GROOVE ON FIGHT GOUKETSUJI ICHIZOKU 3 Mini-FAQ  v0.0 | Updated: 2000.08.21 |
| For the Japanese Sega Saturn                                               |
| "The KiD"  <[email protected]>        Synn Syous <[email protected]> |
+----------------------------------------------------------------------------+

 Copyright 1998-2K The KiD and Synn

 The following FAQ you are about to look through was made by the two people
 listed within the top heading. Made for the use of personal and/or private
 use only. If reproduced, it must only be done electronically. However, the
 correctness and accuracy of any & all material listed with this FAQ is not
 100% guaranteed. With that noted, the authors will NOT be held responsible
 for any problems or damages caused in any way from errors or omissions. If
 you mess something up, tough luck. Comprende? Good. If placed on a freely-
 assessable, non-commercial webpage or site, this FAQ may be altered to fit
 within certain guidelines. But the disclaimer and copyright info must stay
 in its original form and state. That's simple to understand. For no reason
 should this FAQ be used for any profitable and/or promotional purpose (ie-
 published in guides, magazines, hint books, etc). Period. Nor should it be
 given out as a gift with purchases. See, to write all this and have others
 make money from it isn't what we did this for. If you wish to add this FAQ
 to your "open to the public" site (as mentioned above), then send a letter
 expressing what the page is about (please include the URL). One of us will
 get back to you ASAP. In any other cases, just don't even bother to ask or
 waste the time typing. The answer's no. N-O. All copyrights and trademarks
 are acknowledged that are not specifically mentioned into this FAQ. Please
 give credit where it's due. Or we will find you. Period. But for those who
 don't have a conscious & insist on ripping off our stuff without giving us
 any credibility, allow us to say "Go to hell" ahead of time. =) Plagiarism
 sucks. "The KiD" and Synn have written, so it shall be spoken.  Peace out!

Groove on Fight Gouketsuji Ichizoku 3 and its characters are (c) 1997 Atlus
Co., Ltd. and Atlus of Japan. All rights reserved.

This FAQ is available at the following places:
--------------------------------------------------- Groove On Fight Mini FAQ -
GameFAQs                                                      www.gamefaqs.com

 A note to other sites: DO NOT rip off this document from GameFAQs.com and
 just place it on your webpage. It becomes an annoyance to find my work at
 other locations I KNOW I didn't send it to. With that stated, I take this
 moment to bitch at "Just the FAQs" <faqs.simplenet.com> that have "stole"
 my 'Sokkou Seitokai' and 'Bulleta' FAQs in the past. If you're that eager
 to have this FAQ as an addition to your site, it's not that hard to write
 a letter and just ask me for it. If you can't do that, make your own FAQ.

                 ..Alright, I'm done ranting and raving. Have a nice day. ^_^

——— Table of Contents ——————————————————————————————————————————————————————
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1.  Universal Key
2.  Character Special Move List
    - Bristol-D
    - Bristol Weller
    - Chris Wayne
    - Damian Shade
    - Falco
    - Gartheimer Rudolph
    - Gouketsuji Oume & Gouketsuji Otane
    - Hananokouji Popura
    - Larry Light
    - M.A.D.
    - Otogiri Remi
    - Solis R8000
    - Tenjinbashi Sujiroku
    - Yukinoue Hizumi
3. Miscellaneous
    - Special Thanks
    - Secrets
    - Revision History
    - Final Note

This FAQ is a shortened version of the "Groove On Fight Combo FAQ" that is
located at all the sites listed above. For more in-depth information, as well
as specific character notes and combos, I suggest going to the alternate FAQ.
This document will only give the general moves and information for the game.

——— 1. Universal Key ———————————————————————————————————————————————————————
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ub    u    uf       Jump Up-Back       Jump Up       Jump Up-Forward
  \   |   /
b --   n   -- f      Retreat/Block      Neutral       Advance
  /   |   \
db    d    df       Block Low/Crouch   Crouch        Offensive Crouch

       Reverse left and right if on right side of screen or Player 2.
If a direction is capitalized in the move list section, hold that direction.

      L      R                 Kidding/Taunt      Change

  LP     HP     GA       Light Punch     Hard Punch     Overhead

  LK     HK     DA       Light Kick      Hard Kick     Dash Attack

GA (Z button by default) is considered a punch (P) button.
DA (C button by default) is considered a kick (K) button.
Button notation can be changed in the Pad Setting Mode at the Options screen.

P     - press any Punch button      K - press any Kick button
+     - means "and"                 / - means "or"
(air) - can use while jumping

qcf / qcb - motion (d,df,f) or (d,db,b) on the controller
bf        - motion (b,f) on the controller. no charge required
Charge    - hold the indicated direction for a minimum of two seconds before
            performing the following command(s)
(air)     - can be used while jumping

——— 2. Character Special Move List —————————————————————————————————————————
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‡‡ < B r i s t o l - D  > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Faerie Kamikaze                  qcf + P
  Satanic Upper                    f,d,df + P
  Demon Fire (downward blast)      qcb + LK
  Demon Fire (upward blast)        qcb + HK
  Demon Fire (ripple blast)        qcb + DA
  Demonic Pulse                    qcf + K
  (catgirl scratch)                Press LP / LK
  (demon saw)                      Press HP / HK (air)
  (panther punch)                  Press GA
  (demon trident)                  Jump, press LP / LK
  (talon kick)                     Jump, press GA / DA
  (fire troll)                     d + LP / LK
  (zombie raise)                   d + HP / HK
  (mule kick)                      d + GA
  (dashing panther punch)          f,f + LP / HP / LK / HK
  (dashing delayed panther punch)  f,f + GA

  Hellbound Kicks                  qcb + LP, qcb + HP, qcb + GA

  Energy Expulsion                 Press GA + DA  [Unblockable]

  Horrid Swarm                     d,d + K

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  Patriot Arrow                    qcf + K
  Axe Uppercut                     f,d,df + K  [Shadow Move]
  Mach Flight                      qcb + K
  (advancing axe kick)             Press DA away from opponent
  (punch + kick combo)             Press HP
  (triple turn kick)               Press HK
  (delayed axe kick)               Press GA
  (axe kick slam)                  Jump, press GA / DA
  (lift kick)                      d + GA
  (dashing punch + kick)           f,f + LP / HP
  (dashing throat kick)            f,f + LK / HK

  No Mercy                         qcb + LP, qcb + HP, qcb + GA

  Goodbye                          Press GA + DA  [Unblockable]

  Public Execution                 d,d + K

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  Lightning Slash (one spark)      qcb + LP / HP
  Lightning Slash (two sparks)     qcb + GA
  Rolling Cannon (80 degrees)      f,df,d + LK / HK  [Shadow Move]
  Rolling Cannon (45 degrees)      f,df,d + DA  [Shadow Move]
  Spiral Leg Bomber                qcf + K, tap same K rapidly
  Tai Chi Rolling Cannon           Jump, f,df,d + K
  Head Slasher                     Jump, qcf + P
  (dashing knee)                   Press DA away from opponent
  (spur axe kick)                  Press GA
  (double knuckle slam)            Jump, press GA / DA
  (advancing side kick)            f + HK
  (flip kick)                      d + GA
  (dash punch)                     f,f + LP / HP
  (knockdown side kick)            f,f + LK / HK

  Overdrive Kick                   qcf + LP, qcf + HP, qcf + GA

  Balisong                         Press GA + DA  [Unblockable]

  Lightning Break                  d,d + K

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  Elemental Uppercut               qcb + P  [Shadow Move]
  Rosebud (one rose)               Charge b,f + LP
  Rosebud (two roses)              Charge b,f + HP
  Rosebud (three roses)            Charge b,f + GA
  Body Check                       Charge b,f + K
  (retractable club strike)        Press GA
  (retractable club slam)          Jump, press GA / DA
  (retractable club lift)          d + GA
  (hop punch)                      f,f + LP / HP
  (hop knockdown kick)             f,f + LK / HK

  Pretty Boy Combo                 qcb + LK, qcb + HK, qcb + DA

  Spiked Overhead                  Press GA + DA  [Unblockable]

  Triple Take Assault              d,d + K

‡‡ < F a l c o > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Bluff Shuffle (straight)         qcf + LP
  Bluff Shuffle (up-rebounding)    qcf + HP
  Bluff Shuffle (down-rebounding)  qcf + GA
  Face or Back (backwards)         f,d,df + LP
  Face or Back (1/4 forward flip)  f,d,df + HP
  Face or Back (1/2 forward flip)  f,d,df + GA
  Face of Back into Bluff Shuffle  Press P after Face or Back  [Shadow Move]
    20 degree toss                 Press LP
    45 degree toss                 Press HP
    90 degree toss                 Press GA
  Reversal Slot                    Press LP + HP
    3 Cherries         -  3 doves fly at opponent
    3 Hearts           -  Falco regains life
    3 Lightning Bolts  -  Lightning causes Falco to stumble back. No damage
    3 Skulls           -  Both characters fall. No damage
    3 $                -  10 coins fall on opponent
    3 Sevens           -  8 coins & 4 doves strike opponent
    3 Unlike Objects   -  1 coin falls on opponent
  Insight Dash                     qcf + K
  (cane flick)                     Press GA
  (cane slam)                      Jump, press GA / DA
  (diving cane sweep)              Jump, d + HP
  (hop kick)                       f + HK
  (cane flip)                      d + GA
  (slide kick)                     df + HK
  (cane jab)                       f,f + LP / HP
  (leap kick)                      f,f + LK / HK

  Three Characters                 qcb + LP, qcb + HP, qcb + GA

  Killer Draw                      Press GA + DA  [Unblockable]

  Stormy Poker                     d,d + K

‡‡ < G a r t h e i m e r  R u d o l p h > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Iron Mine                        Hold LP + HP, release to detonate
  Heavy Solid Kick                 Charge d,u + K  [Shadow Move]
  Grind Rush (w/o explosion)       Charge b,f + LK
  Grind Rush (w/ explosion)        Charge b,f + HK / DA
  Grind Break                      Hold f + tap LP rapidly
  Body Smasher                     Charge d,u + P
  Heavy Tread (straight down)      Jump, u,d + LP
  Heavy Tread (mid)                Jump, u,d + HP
  Heavy Tread (far)                Jump, u,d + GA
  (dashing ball swipe)             Press DA away from opponent
  (steel ball punch)               Press GA
  (double steel ball strike)       Press HP,HP
  (steel ball slam)                Jump, press GA / DA
  (slide kick)                     d + HK
  (rising steel ball punch)        d + GA
  (steel twirl)                    f,f + LP / HP
  (flying kick)                    f,f + LK / HK

  Gain Control                     Charge b,f + LP, bf + HP, bf + GA

  Mace Drop                        Press GA + DA  [Unblockable]

  Iron Dust Bomber                 d,d + K

‡‡ < G o u k e t s u j i  O u m e  &  G o u k e t s u j i  O t a n e > ‡‡‡‡‡

  Gan Sai Ha (straight)            Charge b,f + LP
  Gan Sai Ha (arcing up)           Charge b,f + HP
  Gan Sai Ha (two attacks)         Charge b,f + GA
  Kou Shiki Gan Sai Ha (close)     Charge f,b + LP
  Kou Shiki Gan Sai Ha (mid)       Charge f,b + HP
  Kou Shiki Gan Sai Ha (far)       Charge f,b + GA
  Ikaku Gan (backwards)            Charge d,u + LP  [Shadow Move]
  Ikaku Gan (vertical)             Charge d,u + HP  [Shadow Move]
  Ikaku Gan (forwards)             Charge d,u + GA  [Shadow Move]
  Bodou Kourin (midscreen)         LP + HP
  Bodou Kourin (across screen)     f + LP + HP
  Bodou Kourin (over Oume/Otane)   b + LP + HP
  Sei Ryuu Ranbu Dan (forward)     Hold f + press LP rapidly
  Sei Ryuu Ranbu Dan (angled)      Hold f + press HP rapidly
  Sei Ryuu Ranbu Dan (trick angle) Hold f + press GA rapidly
  Ten Bu Kyaku (10 degrees)        Jump, u,d + LK
  Ten Bu Kyaku (45 degrees)        Jump, u,d + HK
  Ten Bu Kyaku (gliding)           Jump, u,d + DA
  (bicycle kick)                   Press HK
  (body whack)                     Press GA
  (body slam)                      Jump, press GA / DA
  (reaching jab)                   f + HP
  (slide kick)                     d + HK
  (jumping uppercut)               d + GA
  (de-aging dash punch)            f,f + LP / HP
  (piggyback kick)                 f,f + LK / HK

  Chi Bu Kyaku                     Charge b,f + LK, bf + HK, bf + DA

  Young Love                       Press GA + DA  [Unblockable]

  Ichizoku                         d,d + K

‡‡ < H a n a n o k o u j i  P o p u r a > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Shoujo Commando                  qcf + P
  Kuru Kuru Candy                  Press LK + HK
  Kuru Kuru Poi (straight)         qcf + LK  [Shadow Move]
  Kuru Kuru Poi (angled-up)        qcf + HK  [Shadow Move]
  Kuru Kuru Poi (upward)           qcf + DA  [Shadow Move]
  Bikkuri Bako                     Press LP + HP
    Relief                         Hold LP after Bikkuri Bako
    Teleportation                  Hold GA after Bikkuri Bako
  Cupid                            Jump, press LP + HP
    Downward Arrow                 Press LP after Cupid
    Slow Straight Arrow            Press HP after Cupid
    Fast Straight Arrow            Press GA after Cupid
    Downwards Horn Blow            Press LK after Cupid
    Straight Horn Blow             Press HK after Cupid
    Double Horn Blow               Press DA after Cupid
  (wand smash)                     Press GA
  (pogo stick)                     Jump, press LK, keep pressing u + LK
  (wand slam)                      Jump, press GA / DA
  (grand slam)                     f + HP
  (wand wiggle)                    d + GA
  (gymnast assault)                df + HP
  (dashing wand smack)             f,f + LP / HP
  (dashing kick combo)             f,f + LK / HK

  Popura Special                   qcb + LP, qcb + HP, qcb + DA

  Nurse Popura                     Press GA + DA  [Unblockable]

  Tulip                            d,d + K

‡‡ < L a r r y  L i g h t > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Light Blast                      qcf + P (air)
  Driving Dribble                  f,d,df + P  [Shadow Move]
  Thrust Step                      qcf + K
  (heavy knuckle)                  Press GA
  (hammer fist)                    Jump, press GA / DA
  (headbutt)                       f + HP (time holding HP determines range)
  (double spin kick)               f + HK
  (palm smack)                     d + GA
  (dashing elbow)                  f,f + LP / HP
  (triple takedown kick)           f,f + LK / HK

  Impact Connection                qcb + LP, qcb + HP, qcb + GA

  Victory of the Fist              Press GA + DA  [Unblockable]

  Historic Moment                  d,d + K

‡‡ < M. A. D. [Max Ax Dax] > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Max Megahorn ("Fall Down")       qcf + LP (Opponent falls)
  Max Megahorn ("Come Here")       qcf + HP (Opponent flips forward)
  Max Megahorn ("Don't Attack")    qcf + GA (Opponent can't attack)
  Max Megahorn ("Back It Up")      qcf + LK (Opponent stumbles back)
  Max Megahorn ("Go Away")         qcf + HK (Opponent falls back)
  Max Megahorn ("Don't Jump")      qcf + DA (Opponent can't jump)
  Max Servant (midscreen)          LK + HK
  Max Servant (across screen)      f + LK + HK
  Max Servant (front of M.A.D)     b + LK + HK
  Max Sparkler                     f,d,df + P  [Shadow Move]
  Max Net                          LP + HP
  Max Ray Gun (standing straight)  Press 2 P before falling, tap LP rapidly
  Max Ray Gun (standing diagonal)  Press 2 P before falling, tap HP rapidly
  Max Ray Gun (standing two beams) Press 2 P before falling, tap GA rapidly
  Max Ray Gun (grounded straight)  Press 2 P when on ground, tap LP rapidly
  Max Ray Gun (grounded diagonal)  Press 2 P when on ground, tap HP rapidly
  Max Ray Gun (grounded two beams) Press 2 P when on ground, tap GA rapidly
  Max Drill                        Jump, qcf + P
  (firehose throw)                 When close, f / b + HP / GA
  (double smack)                   When close, Press LP
  (dynamite)                       Press GA
  (shock sword)                    Jump, press GA / DA
  (extended spring punch)          Jump, f + LP
  (double drill punch)             Jump, f + HP
  (helicopter)                     Jump, f,f or b,b
  (catcher's mitt punch)           Jump back, f + LP
  (yo-yo punch)                    f + HP
  (freeze ray)                     d + GA
  (adjustable wrench punch)        df + LP
  (dashing trip)                   f,f + HP
  (dash kick)                      f,f + HK

  Max Combo Original               qcb + LP, qcb + HP, qcb + GA

  Iron Press                       Press GA + DA  [Unblockable]

  Maximum Service                  d,d + K

‡‡ < O t o g i r i  R e m i > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Iru Firo (arcing up)             Charge b,f + LP / HP
  Iru Firo (arcing down)           Charge b,f + GA
  Kapurio~ra                       Charge d,u + P  [Shadow Move]
  Koruno Rifuresso                 Press LP + HP
  Porutamento (10 degrees)         Jump, u,d + LP
  Porutamento (30 degrees)         Jump, u,d + HP
  Porutamento (45 degrees)         Jump, u,d + GA
  Ra Morute                        Jump, press LP + HP
    Downward Fireballs             Press LP after Ra Morute
    Down Angled Fireballs          Press HP after Ra Morute
    Up Angled Fireballs            Press GA after Ra Morute
    Scythe Swipe                   Press LK after Ra Morute
    Downwards Dive Attack          Press HK after Ra Morute
    Straight Dive Attack           Press DA after Ra Morute
  (musical scythe)                 Press GA
  (scythe spiral)                  Jump, press GA / DA
  (long trip)                      df + HK
  (reverse front kick)             f + LK
  (swing kick)                     f + HK
  (rising musical scythe)          d + GA
  (dive smack)                     f,f + LP / HP (air)
  (jumping turn kick)              f,f + LK / HK
  (dashing scythe poke)            f,f + GA

  Triangle                         Charge b,f + LK, bf + HK, bf + GA

  Musical Scythe Swipe             Press GA + DA  [Unblockable]

  Requiem                          d,d + K

‡‡ < S o l i s  R 8 0 0 0 > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Stun Bullet                      qcf + P
  Stun Platinum                    f,d,df + P
  Soar Platinum                    Jump, f,d,df + P
  Gyrator                          qcb + K
  TNT Charge                       Hold any 2 P or K, release  [Shadow Move]
  (gliding upper)                  Press DA away from opponent
  (machine-gun punch)              Press HP / d + HP
  (step-in smash)                  Press GA
  (double punch)                   Jump, press GA / DA
  (shock cable)                    f + HP (air)
  (thrust kick)                    f + LK
  (straight kick)                  f + HK
  (creeping trip)                  d + HK
  (rising smash)                   d + GA
  (dash upper)                     f,f + LP / HP
  (hop side kick)                  f,f + LK / HK

  Absolute Beat                    qcf + LK, qcf + HK, qcf + DA

  High Voltage                     Press GA + DA  [Unblockable]

  Solis Multiplier                 d,d + K

‡‡ < T e n j i n b a s h i  S u j i r o k u > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Haru                             qcb + LP
  Natsu                            qcb + HP
  Aki                              qcb + LK
  Fuyu                             qcb + HK
  Shishi Gashira                   Press LP + HP  [Shadow Move]
  San Nen Goroshi                  qcf,uf + K
  (launch)                         When close, f + HK / DA
  (taiko stick smash)              Press GA
  (straight light kicks)           Press LK rapidly
  (taiko stick slam)               Jump, press GA / DA
  (hop forward low punch)          df + HP
  (dashing swipe)                  f + HP
  (straight front kick)            f + HK
  (lifting flip)                   d + GA
  (dashing elbow)                  f,f + LP / HP
  (dashing knee)                   f,f + LK / HK

  Tenchinin                        qcf,uf + LP, qcf,uf + HP, qcf,uf + GA

  Battering Ram                    Press GA + DA  [Unblockable]

  Tsuuten Roku Shaku Dama          d,d + K

‡‡ < Y u k i n o u e  H i z u m i > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

  Kage Shibari                     qcf + P
  Tsuchi Gumo no Jutsu (same spot) LK + HK
  Tsuchi Gumo no Jutsu (opposite)  f + LK + HK
  Tsuchi Gumo no Jutsu (backwards) b + LK + HK
  Hou Sen Ka no Jutsu (low arc)    qcf + LK  [Shadow Move]
  Hou Sen Ka no Jutsu (mid arc)    qcf + HK  [Shadow Move]
  Hou Sen Ka no Jutsu (high arc)   qcf + DA  [Shadow Move]
  Makibishi                        Press LP + HP while backdashing
  Hyakurai Jutsu (close)           Jump, qcf + LP
  Hyakurai Jutsu (upwards)         Jump, qcf + HP
  Hyakurai Jutsu (far)             Jump, qcf + GA
  (dashing swipe)                  Press DA away from opponent
  (forward flip kick)              Press GA
  (head kick)                      Jump, press GA / DA
  (diving punch)                   Jump, d + HP
  (tantou swipe)                   f + HP
  (double step low kick)           f + HK
  (rising kick)                    d + GA
  (slide kick)                     df + HK,HK
  (dash palm)                      f,f + LP / HP
  (dashing hop kick)               f,f + LK / HK

  Ren Geki Tan Jin no Jutsu        qcb + LP, qcb + HP, qcb + GA

  Tantou Charge                    Press GA + DA  [Unblockable]

  Juumonji Kasumi Kuzushi          d,d + K

——— 3. Miscellaneous ———————————————————————————————————————————————————————
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
‡‡ < special thanks > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡
- Atlus  <www.atlus.com> <www.atlus.co.jp>
  For creating one of the craziest and combo-filled 2D fighters ever.

- Sutorappedo Kuruu
  My boyz! The other players in the group.

‡‡ < secrets > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

- Play as Damian Shade          Beat the game with Gartheimer on Normal.

- Play as Bristol Weller        Beat the game with Damian on Normal.

- Play as Bristol-D             Beat the game with Bristol on Normal.

- Clean Pause                   While paused, press X + Y + Z simultaneously.

- Quick Match Restart           After "K.O." is displayed, hold down the L
                                and R shoulder buttons and press Start. The
                                match will restart like the one before.

- Omake Art Gallery             Beat the game with any character on Normal
                                difficulty and you will open up the "Omake"
                                section that features art of that character.
                                Beat the game with all characters and the
                                "Etc." and "GOH Series" art sections open.

- Credit Speed-up Scroll        Keep pressing Start as credits are rolling.

- Credit Smash                  When the credits scroll at the end of the
                                game, you can move your character around and
                                perform any moves to destroy the names.

- Extract Windows .BMP Files    Use a SSCG extractor and load the CD in your
                                computer. Go to the part where the files are
                                named Gal_**.bin. Change the extension to
                                Gal_**.bit and then one-by-one extract them.
                                There are more than 50 images worth 62.5 MB!

‡‡ < revision history > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

Version 0.0      <2000.08.21>
 - Mini-FAQ made and submitted to GameFAQs.com. Probably going to be the only
   version of this thing since there's no general information within it.

‡‡ < final note > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡

Oss'!
Basically, this FAQ speaks for itself. The large GoF FAQ is still available,
and still growing with each day. ..Hope I finish it soon. This was just made
for people that just want the moves and have them experiment with combos and
mechanics themselves. That is all.

Ja, minna-san!
 - The KiD
_____________________  "See you next Groove on Fight!"  _____________________