The Basics of Fire Prowrestling S: 6Men Scramble
Compiled by Frank Chan (The IceMaster)
http://www.fighting-spirit.com/

Revision 1.2
Updated: 06/01/2000

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Basic Concepts
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NORMAL LINE / CORNER LINE
    These are terms I personally made up to explain a concept that I've
    yet to read explained elsewhere.  If anyone who knows Japanese can
    get me the "official" names for these, feel free to e-mail them to
    me (for all I know, Human may have never even thought of the concept
    this way).
         Normal Line    When you're anywhere NOT aligned horizontally with
                        the East and West corners.
         Corner Line    When you're horizontally aligned with the East and
                        West corners.

INDIVIDUAL MOVES
    Again, I'm sure this isn't what Human calls it or would call it, but
    my name for it serves the purpose.  These are moves that are specific
    to your wrestler and are the ones that you choose for a custom wrestler
    you're making in EDIT Mode.

SPECIAL MOVES
    Every wrestler has 5 special moves.  You can make one of your custom
    wrestler's moves a special move by pressing C while highlighting it
    (B to cancel it).  These aren't listed here since everyone's specials
    are different (not only the specific move but also the way to do it).

FINISHING MOVE
    Every wrestler has a finishing move.  You can make one of your custom
    wrestler's moves a finishing move by pressing A while highlighting it
    (B to cancel it).  This is the move that can Critical (K.O.) opponents,
    unless your wrestler has a Critical set for a whole catagory of moves
    (ie. Suplexes).  These aren't listed here since everyone's finisher is
    different (not only the specific move but also the way to do it).

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The Moves
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STANDING ANYWHERE (Opponent Standing)
         L: Performance 1    The pose or taunt that your wrestler does
                             in his introductory ring entrance.
         R: Performance 2    The post or taunt that is used during the
                             match either to provoke or show off.
         X: Run              Run in the direction opposite that which
                             you're facing (unless you hold a specific
                             direction with it) and bounce off the ropes.
         Y: Breathe          Bend over and take a breather to recover
                             from, or avoid, fatigue.
         Z: First Person     Hold it to change the directions into your
                             wrestler's point of view.
         A: Individual       Weak wrestler-specific move.
         B: Individual       Medium wrestler-specific move.
         C: Individual       Strong wrestler-specific move.
       A+B: Individual       "Special" wrestler-specific move.

NORMAL GRAPPLE
Just walk into your opponent to grapple with him.  Press the button or
direction+button as soon as you touch.  This is completely timing-based,
the first to hit a button or direction+button does the move, mashing on
your buttons does NOT work in 6MS.
         X: Irish Whip       Whip your opponent to the direction your
                             back is facing.  This will whip him into the
                             corner and hook him on it, if you're in the
                             corner line.  This will throw an opponent
                             outside if your back is up against the ropes
                             or inside if your back is against the apron.
         Z: Front Facelock   Hold your opponent for control, you can take
                             him to a certain place in the ring or press
                             A, B, or C to give him an elbow to the back.
         A: Individual       Weak wrestler-specific grapple move #1.
       U+A: Individual       Weak wrestler-specific grapple move #2.
     L/R+A: Individual       Weak wrestler-specific grapple move #3.
       D+A: Individual       Weak wrestler-specific grapple move #4.
         B: Individual       Medium wrestler-specific grapple move #1.
       U+B: Individual       Medium wrestler-specific grapple move #2.
     L/R+B: Individual       Medium wrestler-specific grapple move #3.
       D+B: Individual       Medium wrestler-specific grapple move #4.
         C: Individual       Strong wrestler-specific grapple move #1.
       U+C: Individual       Strong wrestler-specific grapple move #2.
     L/R+C: Individual       Strong wrestler-specific grapple move #3.
       D+C: Individual       Strong wrestler-specific grapple move #4.
       A+B: Individual       "Special" wrestler-specific grapple move.

WAISTLOCK (Back Grapple)
Just walk into your opponent from behind (either he's dazed or breathing).
Press the button or direction+button as soon as you touch.  This is
completely timing-based, the first to hit a button or direction+button does
the move or reversal.  Again, mashing on your buttons does NOT work.
         X: Irish Whip       Whip your opponent to the direction you're
                             facing.
         Z: Hold Arms        Hold your opponent's arms from behind for
                             double-teaming moves.
       U+Z: Shoulder Carry   Carry your opponent on your shoulders, used
                             for some double-teaming moves.
         A: Individual       Weak wrestler-specific back move.
         B: Individual       Medium wrestler-specific back move.
         C: Individual       Strong wrestler-specific back move #1.
     U/D+C: Individual       Strong wrestler-specific back move #2.
     L/R+C: Individual       Strong wrestler-specific back move #3.
       A+B: Individual       "Special" wrestler-specific back move.

WAISTLOCK REVERSAL (Opponent back grappling)
When your opponent is putting you in a waistlock for a move, try to press
a button before he does to reverse it.
         A: Elbow            Elbow your opponent in the face to break free.
         B: Individual       Wrestler-specific reversal (could be anything
                             from a reversal to a waistlock of your own to
                             a kick in the groin area).

CORNER GRAPPLE (Opponent hooked on corner)
After irish whipping him into the corner, you can walk up and grapple with
him while he's there.
         X: Irish Whip       Whips him out of the corner line and back into
                             the normal line.  This is one way of returning
                             to normal run counters.
         Z: Hook Up          Scoop him up and hook him onto the corner by
                             his feet, upside down.
       U+C: Individual       Wrestler-specific corner grapple move #1.
     L/R+C: Individual       Wrestler-specific corner grapple move #2.
       D+C: Individual       Wrestler-specific corner grapple move #3.

STANDING NEAR THE CORNER (In the Ring)
    Hold the direction toward the turnbuckle
       A/B: Climb            Climb up the turnbuckles from the inside.
                             If there's an opponent already standing on
                             top, doing this will throw him off.

STANDING NEAR THE CORNER (On the Apron)
    Hold the direction toward the turnbuckle
       A/B: Climb            Climb up the turnbuckles from the outside.
                             If there's an opponent already standing on
                             top, doing this will grab his foot, this is
                             useful if he's about to attack your partner
                             in a tag match.

STANDING ON THE TOP TURNBUCKLE
         D: Jump off         Jump back into the ring.
         A: Individual       Wrestler-specific corner move #1.  Some
                             wrestlers don't have one at all.
         B: Individual       Wrestler-specific corner move #2.  Some
                             wrestlers don't have one at all.
         C: Individual       Wrestler-specific corner move #3.  Some
                             wrestlers don't have one at all.
       A+B: Individual       Wrestler-specific corner move #4.  Some
                             wrestlers don't have one at all.

CORNER RUN (In Corner Line; Opponent hooked on corner)
After irish whipping him into the corner, you can run toward him while
holding C to do your Individual corner run move.

RUNNING MOVES (You're running manually in Normal Line)
         A: Individual       Wrestler-specific run move #1.
         B: Individual       Wrestler-specific run move #2.

RUN COUNTERS (Manually or you irish whipped him; Normal Line only)
         Y: Individual       Leap Frog / Drop to Mat / etc.  Depends on
                             your wrestler's style (this isn't specifically
                             chosen in the moves of EDIT mode)
         A: Individual       Wrestler-specific run counter move #1.
         B: Individual       Wrestler-specific run counter move #2.

STANDING NEAR ROPES (In Ring)
    Hold the direction toward the ropes
         A: Go outside       Go directly out to the concrete floor.
         B: Go to Apron      Step outside to the ring apron.
         C: Individual       Wrestler-specific spring-outside move.  Some
                             wrestlers don't have one at all.  Opponent
                             must be outside.

STANDING ON APRON
    Hold the direction toward the ropes
         Z: Hold Arms        Hold his arms from behind for double teaming.
                             (an opponent must be near the ropes, inside)
       A/B: Go inside        Step back into the ring.
    Hold the direction toward the outside
       A/B: Go outside       Jump out to the concrete floor.
         C: Individual       Wrestler-specific spring-inside move.  Some
                             wrestlers don't have one at all.  Opponent
                             must be inside the ring.

STANDING NEAR APRON (Outside)
    Hold the direction toward the apron
         A: Go inside        Go directly into the ring.
         B: Climb to Apron   Climb up to the ring apron.

STANDING, OPPONENT IS DOWN FACING UP
    At his head
         Z: Drag             Drag him in the direction opposite you're
                             facing.
         A: Pick Up          Grab opponent's hair and pull him up to his
                             feet.
         B: Individual       Wrestler-specific down move #1 (usually pin).
         C: Individual       Wrestler-specific down move #2.
    At his feet
         Z: Drag             Drag him in the direction opposite you're
                             facing.
         A: Roll             Roll him over to his belly.
         B: Individual       Wrestler-specific down move #3.
         C: Individual       Wrestler-specific down move #4.

STANDING, OPPONENT IS DOWN FACING DOWN
    At his head
         Z: Drag             Drag him in the direction opposite you're
                             facing.
         A: Roll             Roll him over to his back.
         B: Individual       Wrestler-specific down move #5.
         C: Individual       Wrestler-specific down move #6.
    At his feet
         Z: Drag             Drag him in the direction opposite you're
                             facing.
         A: Roll             Roll him over to his back.
         B: Individual       Wrestler-specific down move #7.
         C: Individual       Wrestler-specific down move #8.

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              Copyright (C) 1996, 1997 Human Entertainment.