Fighters Megamix - Akira Float combos FAQ
by Mr. Filthy
Akira has some of the most damaging combos in the game, and when properly
utilized you can score up to 16 wins in the 3 minute survival mode.
Akira's strength comes not only from the mindgames you can play on your
opponent with counters, but from his evil floating prowess. Find an opening
in your opponents defenses and you can float away over half of their life bar!
MOVES THAT FLOAT (without a Major Counter)
d/f, d/f + P
D, f + P+K
f, f + P
f, f, f + P
f, f + K~K
K+G~release G
ascending hop kick or hop punch
FLOATS BEGINNING WITH (the best float starter)
: d/f, d/f + P
1) P~K 63 pts damage
2) P~P 56
3) f, f + P~f, f + P 70-80
4) f, f + P~b, f, f +P+K 80-105
5) d/f, d/f + P~b, f, f +P+K 90-127 (!)
6) f, f +K~K 55
(2nd kick hits only against wall then 87)
7) b, f +P+K 80
8) b, f +P+K+G 67
9) d/f +K+G~f +P~b, f, f +P+K 80-90
10) d+P~f +P+K 69
11) d+P~f+P 65
12) d+P~b, f+P 69
13) P~b, f+P 63
14) b, f+P 65
...And many more
Akira isnt that great a pouncer, so use your best judgement on when and when
not to pounce. When you pounce succesfully though you can expect your damage
to increase 30 or so points.
The next best float starter is the D, f+P+K shoulder ram. A lot of the
stuff written above will work well- so there is no use in me repeating myself.
After any of the float starters you can follow up with a :
f, f+P
f, f, f+P
b, f, f+P+K
Thus ends my Akira float FAQ...
*NOTE= All combos were performed on the training dummy so the
amount of float potential may increase with lighter opponents.
**No one appreciates Honey (Candy)'s unlisted 3-hit chain:
P+K ~ P+K+G ~ P -its cool.
Mr. FILTHY says:
You can do anything with this as long as you give him credit.