Falcom Classics II Walkthrough Version 2.0 by Lucan Duran (
[email protected] )

Last updated June 11, 1999
Copyright 1999 Lucan Duran

Falcom Classics II, Y's II, Taiyo no Shinden Asteka II (c) 1998 Victor
company of Japan, Ltd., Nihon Falcom Co.
_____________________________________________________

----- What's New -----

Version 2.0 - Added the incomplete walkthrough for "Taiyo No Shinden:
Asteka II."  No changes have been made in the "Y's II" walkthrough.

Version 1.0 - First walkthrough. Only has the walkthrough for Y's II.
(Probably has some mistakes in it, too... =P   )
_____________________________________________________

----- Disgruntled author's notes: -----

The link has a walkthrough for Y's II - in Japanese. It's a 3-hour
walkthrough for people who have already beaten the game (I don't see
how anyone can beat the game in under 3 hours, considering the fact
that you spend that much time killing monsters to level up... =P ). I
wasn't happy with the author's "quick" walkthrough because it wasn't
for someone who's stuck in a particular place. Hopefully, my
walkthrough will be more detailed and easier to follow. (Some parts in
the castle and the sewers will be difficult to follow, though.)

http://www2.chokai.ne.jp/~h_kodaka/

I REALLY lucked out with the Asteka II walkthrough (sort of). I found a
bookstore that carried "old" issues of magazines. The November 27
(1998) issue of, "Dreamcast Magazine" has a 2-page mini walkthrough on
pages 154 and 155. I never would have reached anywhere in the game if
not for the magazine's mini-walkthrough. I'll try to add more details
in my walkthrough than what's in the magazine. Unfortunately, it's only
a walkthrough for most of the game. I managed to figure out some things
not in the magazine but I still haven't beaten the game. Since I went
pretty far in the game, I hope I can figure out the remaining puzzles.
_____________________________________________________

----- Legal Crap  -----

This walkthrough may not be sold without the expressed written
permission of the author. This walkthrough is solely for the private
use of each individual person who downloaded the file from the internet
or received the file by e-mail. This walkthrough may not be distributed
without the author's credit and may not be distributed in an altered
format, including any changes in the text. All violators will be placed
under a curse by the author, which will result in the evisceration of
all violators and the consumption of the entrails by bugs, crows, and
various carnivorous mammals who haven't had anything to eat in a week.
(My lawyers insisted I include something like this as a disclaimer.)
_____________________________________________________

----- Miscellaneous Info: -----

The limited edition comes with a bonus music CD. (I have the standard
edition.)

If you pop in the game CD into your PC, there will be a folder that has
bitmap wallpapers. There will also be an MP3 folder - with MP3 files -
playable with Winamp or Windows Media Player.
_____________________________________________________

----- Select your game -----

You can select Y's II or Temple of the Sun. The left one is Y's II and
the right is Temple of the Sun: Asteka II.

_____________________________________________________

----- Y's II -----

Buttons:

A - use magic
B - cancel / or hold and press while moving to run
C - use item
Y - status screen / equipment screen
Z - items screen
L, R - switch between items screen and equipment screen


After the introduction, you'll be at an entrance to a dungeon. Talk to
Lilia, the red-haired girl. She'll tell you about having a fever and
not wanting to worry her mother about it. The town has several places
you can visit. Jira's house is located at the southwest portion of the
town. More to the eastern portion of town is the home of the town's
mayor. Over to the northeast, there are two shops. The left shop is a
weapons and armor shop. The right is an items shop. The southeast
portion of the town is Banoa's house. Banoa is Lilia's mother. Go
inside. She will tell you of Lilia's illness. She is afraid that Lilia
will die without medicine. She will give you a letter - a letter
addressed to Dr. Flair. She will give you 300 gold to buy a sword.

Go to the weapons shop and buy a short sword (100 gold) and chain mail
(200 gold). Remember that the second choice is yes, the first choice is
no. This will be the case for the rest of the game. The owner (Gid)
will tell you that if you find an iron ore, he'll pay you a hefty
amount of cash for it. Equip yourself with the items you bought. In the
northeasternmost part of the town, there will be a man there. Walk up
to him to talk to him. He'll tell you that Dr. Flair is his brother -
and he's trapped under some rocks (a carrier pigeon delivered a note).

Go to the mayor's house. His wife will tell you that he went off to the
dungeon area. Go to the northwest portion of the town and enter the
dungeon area. On the opposite side of the dungeon area, you'll be in a
grassy mazelike area.

Battling monsters:
This may be tough getting used to if you're a "Zelda" player. You don't
press an action button in this game to strike with a sword. In fact,
all you do is use your control pad. What you have to do is to "run
into" enemies. You can't just run into an enemy an expect to kill them,
though. You have to run into them in a certain way. You'll probably die
many times before you get the hang of it. Save you game now.

When you want to damage an enemy, you have to be "slightly off" the
enemy character. Pretend Adol is represented by O's and an enemy is
represented by X's.

----- Good -----

O
O X
O X
   X

If Adol runs into an enemy in the way shown above, he can kill a
monster with several hits. Keep in mind that you have to keep Adol
moving if you want him to apply additional damage to an enemy. If Adol
keeps running into an enemy and backs the enemy into a wall without
killing it, Adol will end up taking damage so be careful. If there's a
risk of not killing a monster before backing it against a wall, pull
back a little bit and attack again when there's more room.

Another useful technique is running into an enemy in a diagonal line.
You won't take damage unless you back the enemy into a wall.

----- Bad -----

O X
O X
O X

In the above "bad" example, Adol will take damage and die with only a
few hits. If you happen to take damage, try to run to an area where
monsters aren't roaming around. Stay in one place - don't move - don't
press anything. Surprise - your hit points will gradually increase to
its maximum. This technique can't be used everywhere. This technique
can only be used in the grassy maze (where you should be at the moment)
and towns. Also remember that you cannot restore MP with this technique
(you can't use magic yet but you will be able to later in the game).

Kill some monsters, level up, and try to collect 1000 gold. There's a
Roda Fruit lying around in this grassy maze so find it (it'll be easy).
(Although the Roda Fruit can be used to restore MP, it's not necessary
to use it for that purpose until much later in the game.) There are two
treasure boxes in this area. One is guarded by 2 stationary monsters.
Another is unguarded. If you find the unguarded one, walk up to it to
open it and collect the stone tablet. There's also an area where there
will be a guard (Astal; this guy is not related to "that" game)
protecting a door/gate. Approach him to talk to him. He'll tell you
that he can't let you through without the mayor's approval. To the
right of that area, there are some trees that you can walk through. Go
up, and you'll eventually see two stationary monsters guarding a
treasure box. Trying to "squeeze" between them will only get Adol
killed. Just walk up to the wall next to the monsters and sideswipe
them. If you hear a "clink clink" sound, that means you're not powerful
enough yet. If you hear a "clink clink," you need to kill more monsters
to level up (you can see how many EXP points you need to level up by
pressing the "Y" button). If you continue to go up in this area, you'll
see an old man (Legus). He'll ask you to grab what's inside the
treasure box guarded by the "clink clink" monsters. If you can't kill
them yet, level up. Once you have 1000 gold, go back to the town.

Once back at the town, buy a long sword. If you have 30 gold left, go
to the items shop next door and buy some "weed" (30 gold). ^_^  The
"weed" ^_^ is a very useful item which can restore Adol's HP to its
maximum. If you have an additional 100 gold, use it to buy some wings
(100 gold). Talk to the mayor - he'll be outside his home. He's an old
man so you should recognize him. You'll now be able to go through the
door/gate Astal was guarding. (Don't go through yet.)

Go back to the grassy maze and sideswipe the monsters to kill them.
Open the treasure box. Talk to Legus. Approach the goddess statue. Now
kill monsters to level up. Try to collect 1600 gold. If you don't have
the "weed" ^_^ and the wings yet, collect 1730 gold. Go back to town
and buy the small shield. Buy the other items mentioned so far if you
haven't bought them yet. Talk to Astal and he'll let you through the
gate. Enter the gate.

You'll now be in an underground cavern. It's not too complicated, but
you might want to take notes on the layout of the cavern if your memory
sucks because it can be considered a maze. If you leveled up and bought
the items (weapons, etc.) like you should have, you shouldn't have too
much of a "clink clink" problem. Just remember that whenever you hear
such a sound, you need to level up before being able to kill those
monsters.

As you travel through the cavern, you'll see a door. You won't be able
to open it. Worry about the door you can't open later. As you travel
through the cavern, you'll see some special (rather large) doors.
Enter. You'll see a statue inside. The statue is actually that of a
priest that was "responsible" for one of the books of Y's (you have 6
books in your inventory). You'll "return" a book whenever you approach
a statue you haven't approached before. Each priest will give you tips
on how to play the game. (Don't worry about them since this walkthrough
will give you most, if not all of the answers). In addition, talking to
the statue will restore any lost HP and MP. "Return" the two books by
finding the first two statues.

You should be able to find a treasure box with a pick inside. After you
find the pick, find an area where an entrance is caved in with rocks.
Use your pick to crush the rocks and you'll rescue Dr. Flair. Adol will
then give him the letter Banoa asked you to give to him. Dr. Flair will
then tell you that in order to make some medicine for Lilia, he'll need
the Roda Fruit and the Celseta Flower.

As you go further into the cavern, you should find another priest
statue. Return the book.

There will be one room that will have a treasure box - and it's tricky
to grab the contents of that box because there's no room to go
"slightly off"from an enemy's direct approach. Be patient. Wait for the
enemy to come out of the narrow passageway and either kill it or let it
go. If you let it go, don't worry about it since you'll be able to
handle it easily on your way back. Grab the content of the box. There
will be a fire rod inside. Press "Y" to go to your equipment screen and
equip Adol with the rod. Press "A" to shoot a ball of fire. If you
didn't kill the monster before you grabbed the box, kill it with the
fire rod.

As you go much further, you should find two more statues. Return the
books.

Boos time: If your maximum HP is 80 or above, you'll be able to kill
the boss in this area. If not, try to level up. If you're hopelessly
lost or need more HP and don't have the "weed" anymore, use the wings
and return to town. Buy yourself a new set of "weed" and wings. Don't
try to kill the boss with the "run" method since that'll kill Adol. Run
around to avoid the "laser shots" of the boss and shoot it from the
sides with the fire rod. Don't stay in one place for too long. If you
feel that you're going to lose, you can always exit the boss room. By
doing so, the boss will restore any lost HP but at least Adol will
still be alive. Use the "weed" or return to town to restore lost HP.

After killing the boss, go inside the door in the boss room. You'll be
able to grab the following items: Iron Ore, Celseta Flower, Wand of
Light, and the Evil Bell. There will be one area that you'll be able to
walk through - but it is somewhat hard to see. Monsters will approach
you from this "not so easy to see" area so once you find this
"entrance," you'll be able to go from the left side of that floor to
the right side. Once you have the Wand of Light, you can equip it (but
if you do, you won't be able to use the fire rod). By equipping the new
wand, you'll be able to see some doors giving off some blue light. If
you haven't entered those areas before, by all means enter them. Just
remember that equipping the Wand of Light will gradually decrease your
MP. The decrease is at a very slow rate but you need to keep this in
mind.

Use the wings to return to town. Go to the weapons shop and sell the
Iron Ore. If you can afford to buy any new equipment, by all means do
so (maybe you'll be able to buy the Talwal). Go to the northeasternmost
part of town and talk to Dr. Flair. Since you now have the fruit and
the flower, he'll make Lilia's medicine. Go to Banoa's house and give
her Lilia's medicine. Banoa will give you a new wand - the "Return"
wand. You'll now be able to return to town using this rod at any time,
provided that you have at least 20 MP. Lilia will be grateful to you.
Lilia will now have a "bashful" appearance when you talk to her. If you
ever need to restore HP or MP, just return to Banoa's house and you'll
be able to restore both.

Go to Jira's house and agree to go downstairs. Use the Evil Bell. Make
sure to equip yourself with the fire rod. Try to level up - kill LOTS
AND LOTS of monsters (you'll get an unlimited supply). You'll want to
get enough money to buy a Talwal, Plate Mail, and Large Shield. (23000
gold... yikes!)   Exit the basement and go do some shopping at the
weapons shop. Buy the equipment, equip Adol, then head back to Jira's
basement. Now keep shooting your balls of fire as you approach the
passage where the monsters are coming from. As you go up, you'll see
another door. Enter it. You'll now be in am area where the 6th priest
(Facto) is located. Talk to Facto's statue and a certain door will
open. Go outside.

Do you remember the door in the cavern that wouldn't open ? Go there
and it will now be open (thanks to returning the last book to Facto).
You'll now be in an ice area. As you wander around, you'll notice a few
things. 1.) You can't walk up the ice ramp. 2.) You can't go much
further in this area in general. In order to go further in this area,
you first need to find an ice crystal. Find a treasure box and the
crystal will be inside it. Once you have the crystal, you need to
select it (press "Z" to go to the items screen and highlight the
crystal). There is one ice cave you can enter from the northern part of
the map. There are three entrances / exits. The right exit is where you
should have come from. the central exit will take you outside but once
outside, you won't be able to do much. The left exit should be an exit
you can't reach. This is where the ice crystal comes in. Use the ice
crystal (press "C" after you highlight it at the items screen) to form
a bridge to the other side. You'll now be able to access the left exit.
Go outside and you'll be in another section of the ice mountain.

As you wander through the rest of this area, you should be able to find
treasure boxes with the following items:  Hawk Statue, the "Telepathy"
Wand, Shoes of Stone, and the Mirror of Illusion.

If you have the fire wand equipped, go to the items screen and
highlight the Hawk. Your fireballs will now act as "homing" fireballs
that strike an enemy until it's dead or until the enemy is pushed off
the screen. Remember that this will not work against boss characters.

The Telepathy Wand will turn you... into a monster. You will be able to
talk to other monsters by equipping this wand. There's no need to turn
into a monster at this moment. Just remember that turning into a
monster will gradually decrease you MP, just like with the Wand of
Light.

The Shoes of Stone will allow you to walk up ice ramps. You need to
highlight it at the items screen to take advantage of it. There will be
a goddess statue located up an ice ramp. Approach the goddess statue.
(You'll find out that the door I'm about to talk about is an illusion.)
After doing so, find a "special" door located at the westernmost part
of the ice mountain. The "special" door is up several ice ramps so have
the stone shoes highlighted. Be careful of any monsters. Once at the
door, you won't be able to open it. Go to the items screen and select
the mirror. Use the mirror and the real door will appear. Enter it and
you'll face another boss. (You might want to save before fighting it.)

Boss tips: Basically, this boss will jump around and shoot projectiles
in 8 directions. You can't destroy the projectiles and you can't hit
the boss while it's jumping. Time your fireball shots so that the boss
will eat a fireball as it shoots projectiles or as it lands.

After defeating the jumping boss, enter the door and you'll be in a
molten lava area. You'll see some messages saying that you feel as
though you're being watched... and although it's not an evil presence,
you definitely feel the presence of monsters. Use the Evil Bell. You'll
see some "cute" monsters summoned. You can't kill them with your fire
wand. You can kill them by using the standard "approach" technique but
don't bother. Equip the Telepathy Wand to turn into an identical
monster. Approach them to talk to them (you don't need to since they
give you some game tips I'll discuss later). After entering an
"overhead" section of the lava area, there should be an item at the
entrance - the Roda Leaf. Approach it to take it. (If you turn into a
monster and talk to other monsters, one of them will tell you that the
leaf is used to breathe in an area where there's poison gas.)

As you go right, right, right (and right some more) in this area, you
should reach the "Lava Town." (Once you reach this area, you can come
back to it at any time using the wings or the "Return" magic wand.) If
you didn't bother grabbing another Roda Fruit after giving it to Dr.
Flair for Lilia's medicine, you can grab another now. Talk to the
people in the town. There is a man at the end of the town responsible
for the bridge. Talk to him. Turn into a monster and talk to him again.
Turn back and talk to him again. He'll tell you that his son has been
kidnapped by monsters and he will be killed if Adol is allowed to cross
the bridge. He will give you some earrings. Leave the town and try to
go to the "left" areas. Go to the items screen and highlight the Roda
Leaf. (You might want to save your game now.)

There will be sections in the lava area where there will be dead ends.
There are three dead end areas. 1.) It has a treasure box guarded by a
statue monster. 2.) You're facing left and there's a pile of
rubble/rocks. 3.) You're facing right and there's a pile of
rubble/rocks.

1.) You can't kill the monster with fireballs. You need to stab it.
Approach carefully. If it takes damage, walk away a little bit, then
repeat the process until it dies. The treasure box will have a Black
Pearl inside.

2.) Someone wrote a message about being trapped in a certain spot for 5
days.

3.) Highlight the earrings at the items screen and approach. A little
boy (Tarf, the son of the bridge keeper) will cry for help. He said
that a monster (Kieth) is there with him - and says that the monster
can get him out of the rocks if he had the Black Pearl. If you have it,
use it. Tarf will say thanks and will tell you that he'll meet you back
at the Lava Town.

Keep the above three things in mind before crossing the poison gas
area. 2.) isn't important but 1.) and 3.) are.

Make sure that the Roda Leaf is highlighted when you cross the poison
gas area because if you don't, Adol will die instantly. After rescuing
Tarf, the bridge keeper will lower the bridge and you'll be able to
cross. After crossing the bridge, try to level up.

Boss tips: This SOB is tricky to defeat. This skull-like boss will
attack by opening it mouth, then letting loose a fast-moving giant
wormlike creature. The boss head is slow, but the worm is very fast.
Press and hold "B" while moving Adol and he'll be able to outrun the
worm. The boss can only be damaged when its mouth is open. Its mouth
opens whenever the worm is about to come out or when the worm goes back
into the mouth. A "clink" will tell you you're too weak. If you're at
the bare minimum level that can defeat this boss, each fireball hit
will do so little damage, it's not even funny. If this is the case, go
outside and kill weaker monsters to level up. After you level up, you
should be able to defeat the boss without applying 200 fireball hits
into the mouth. (I didn't bother trying to defeat the boss at the bare
minimum since I didn't feel like counting how many hits it would take
to kill it at that level. 200 is probably exaggerated. Maybe 100 would
be more accurate. Yup, it's THAT bad at the bare minimum.) Just
remember that the worm is invulnerable. Just aim for the skull's mouth
whenever it opens.

After killing the boss, go through the door and you'll be in a new town
(Ramia). The monsters are demanding human sacrifices so the people in
this town are terrorized.

The right side of the town has a weapons shop. The woman there is
selling a Hyper Cutter and Reflex - for 20,000 gold each. If you
actually have 40,000 gold with you, buy them. If not, buy them later.

Go to the left side of town. Ignore the houses for now. Go up several
ramps and there should be a man (Goat) guarding a door. Talk to him.
He'll tell you talk to Hadat. Hadat's house is located at the left side
of the town (lowest elevation). The house on a higher elevation is
Legu's house (a tired old man not to be confused with "Legus" at the
grassy maze). Talk to Hadat. He'll give you a shell that you can use to
talk to him at any time. Now go up the ramps and talk to Goat again.
He'll let you through the door.

After going through the door, you'll be at the front of a castle. You
can't kill the guards there. Use your "Telepathy" wand to turn into a
monster. Talk to the two guards, then attempt to enter the castle gate.
The guards will let you through. (If you try to force yourself in as
Adol, they won't let you in.)

Once in the castle, there are a number of things to do. If you want to
level up, change back into Adol and equip him with the fire rod. If you
choose to equip him with the  Hawk Statue, be careful. The enemies in
this areas are VERY STRONG and take many, many hits to kill even if
you've been leveling up Adol. The homing fireballs will keep hitting an
enemy until it dies or until it's pushed off the screen. If the enemy
is not pushed off a screen but pushed off a dead-end instead, the enemy
will often be pushed into Adol's direction - and Adol will take damage.
If you like the fire rod/hawk combination, be careful when using it
here.

It's very easy to get lost in the castle. If you choose to avoid taking
damage by remaining a monster, you can talk to the other monsters - but
you won't gain any gold or EXP. In addition, Your MP will decrease the
longer you remain a monster - and you may run out of MP before you
figure out the layout of the castle. Just as an insurance policy, DO
NOT let your MP drop below 20 (this is how much you need to use the
"return" magic) OR make sure that you have wings in your inventory. If
you run out of MP (or HP if you chose to fight), you can teleport back
to the first town and visit Banoa's house to restore both HP and MP.
You can then use "return" again to go back to Ramia.

In order to get to "significantly different" parts of the castle, you
need to walk several longs paths on the peach-colored (am I color blind
or am I just ignorant of what this color is?) level. There are 3 basic
levels of elevation at the castle: ground, blue, and "peach."

The middle area of the castle has a blue building you can enter. There
will be a door you can't open. Come back to it later. Go to the right
portion of the castle. Once there, try to reach the "ground" level.
Once there, go left and there should be a door you can enter. Make sure
you're in the form of a monster when you talk to the guard inside. He
will give you a pass. Exit the room and go to the blue elevation.
Although it may look like you can't go anywhere further, you can
actually "go under" the "bridge" that is the peach-colored path (I hope
this made sense). Once you go under, you'll see a gate and a guard.
Make sure you're in the monster form and have the pass highlighted. The
guard will open the gate for you. Go through the gate and find a room
where there is a locked door. You'll get a message that you can hear
something but can't understand it (if you're Adol) or can't hear it (if
you're a monster). In the monster form, highlight the earrings. You'll
now be able to get a password that the monsters use. Once you get the
password (you don't need to write it down), leave the castle using the
return magic. Restore any lost HP and MP.

Go back to the castle via Ramia. You'll want to access the left section
of the castle now. In order to access the more important sections,
you'll need the password. If you followed this walkthrough and
"overheard" the password, just talk to the guard at the gate and he
(it?) will let you through.

Go to the UPPER-LEFT section of the castle. There will be some rooms:
one will be a room with an empty treasure box. There's nothing
important there. Another room will appear to have nothing. Use the
"Light" wand and you'll be able to see a treasure box. Open the
treasure box and you'll discover the Holy Grail. Once you have the Holy
Grail, find and enter a lone blue building on the ground level. There
will be a hooded magician (Dal-es) there, warning you not to go any
further. (You can't deceive him by remaining a monster.) Choose to
ignore him and try to enter the other room. He will then place a
"permanent" curse on Adol. Adol will not be able to turn back into a
human. Continue to move forward and you'll be in an underground water
channel. As you wander around, you'll be able to find the HIDEOUT of
people who escaped from being the monsters' sacrifices. Approach the
door and the people will not let you in. Go back to Ramia.

Once back at Ramia, highlight the Holy Grail and go to Legu's house.
You'll be able to draw some holy water and Adol will be able to change
back into a human. Use the return magic and go back to the hideout.
Once there, you'll run into Lilia (she came looking for Adol). Talk to
Lilia and you'll be given a key. She will mention a monster (Kieth) has
been helping her and the people in the hideout. After you receive the
key, Lilia and everyone else in the hideout are "discovered" by Dal-es
and they are turned into stone (except Adol, of course). Go back to
Banoa's house to restore lost HP and MP. If you need to restore MP
only, there is a Roda fruit located at there bottom left section of the
castle.

At the upper-right section of the castle, there is a passageway and a
door. Since you have the key, go open it. You'll be in the sewers (so
to speak). Wander around enough and you'll find a stone statue holding
a sword (he's Hadat's son; he was turned to stone) and a treasure box.
The treasure box has a silver necklace inside. Take the necklace.
Restore any lost HP and MP by returning to Lance (the town where you
fist start the game).

Note: Since I'm doing this by memory, this may not be totally correct:
There should be a ring (I don't know what it does - it says that it's
supposed to relieve any "stress" from using magic) in a treasure box in
one of the buildings in the upper-right section of the castle. You
don't need a key to access the passageway - just the "hall pass" (well,
you need to have the pass to access the upper-right section of the
castle anyway).

Once you restored HP and MP, you're ready to fight a boss (hopefully).
Do you remember that "middle" building with a door you couldn't open?
Since you now have a key, you'll be able to open that door.

Boss tips: This one's a little tougher. Hitting it from the sides or
from the top won't work. A fireball will just bounce off the monster in
such cases. What you need to do is shoot it in the mouth from the
bottom of the screen. Any fireball you fire when you're not facing up
will just bounce off the hideous creature. This monster will shoot six
"balls." Four of them from the front and two from the sides. All
"balls" are shot at the same time. When the balls are shot, just weave
your way under a ball from the side since the four frontal balls will
be long gone by the time you reach the bottom of the screen (just be
careful not to exit the room). Once you're at the bottom of the screen
(or close to it), face and shoot a fireball upward into the "mouth" (or
whatever that passes for one) of the monster. If that has no effect,
means one of three things: 1.) You need to level up more. 2.) You
didn't shoot the fireball straight up. 3.) You missed the target area.

After you defeat the boss, you'll be able to access to next room.
You'll see a goddess statue. In order to "warp," you need to have the
silver pendant. Highlight the pendant in your items screen. Warp.
You'll now be in another area of the castle. You'll be able to find a
BATTLE SHIELD in one of the treasure boxes. Equip.

(Note: The sewers have many items scattered all over the place and I
don't think I found them all. I found a BATTLE ARMOR, but I don't know
if there are other items there...)

Once you're in the sewers, if you're "summoned," by Hadat, ignore him.
You should run into Kieth (a monster that helped Tarf, Lilia, and the
people who escaped from being sacrificed). If you try to use a
fireball, it'll just go through him. If you try to talk to him as a
monster, he'll say that he's not your enemy so you can change back into
a human. Talk to Kieth as a human and he'll give you another key. With
this key, you can go back to the "Hideout" of the people who have been
turned into stone and access the room which activates the sewer pumps.
You'll now be able to walk through the lower levels of the sewers. The
sewers are all connected (in a somewhat complicated manner) so you can
try to navigate the sewers or you can go back to the boss room and use
the silver pendant.

As you navigate more through the sewers, you should find the Falcon
Statue. This statue makes your fireballs "home in"much better than the
hawk statue.

You'll soon find yourself at a large building - once inside, the
Goddess of Y's will tell you to get the Dreaming Stone Statue. She'll
also restore any lost HP and MP. There will be yet another building you
can enter and there will be a boss there.

Boss tips: The main body is invulnerable. Just dodge and sway the
"wings" that it attacks with and shoot the wings with fireballs.

After killing the boss, you'll be in a tower. Kieth will tell you that
a girl (Maria) will be sacrificed when the bell rings the 5th time. Go
inside and Maria will tell you to save yourself - and get out of there.
Ignore her and continue to climb the tower. You'll see a treasure box
but you won't be able to get it. Just keep going up. You'll soon
encounter Dal-es again, and he'll ring the bell a 5th time. He'll
disappear. Go back down and you'll be able to open the treasure box.
You'll now have the Dreaming Stone Statue. On your way out, Maria will
be dead. Use you "return" magic to go back to the Goddess' temple.
She'll tell you that you now need to get the Black Pearl. Go back Ramia
and talk to Tarf. He'll say he used to have it but thinks he dropped it
when he was talking to Goat. Talk to Goat and he'll tell you that a
robed guy happened to pick something up. Go back into the castle and go
to the "meeting room" you "overheard" the password at. There will be a
treasure box with the pearl inside. Go back to the Goddess' temple. The
pearl will be absorbed by the statue and the Goddess will tell you to
go back to the tower so you can lift the "stone" curse from the
petrified people. Once back at the tower, Maria's corpse will be gone.
Climb to the top of the tower and use the statue. Use the "return"
magic to go back to the hideout. Talk to the people there. One of them
will give you a Gold Pendant.

Go back to the sewers and find the statue that was holding a sword.
He'll tell you that Maria was his girlfriend and he wanted to save her
from the monsters. Now that she's dead, he'll tell you that he has no
use for a sword now. He'll give you the CLELIA-SWORD. Equip the sword.
Go back to the town of Ramia and talk to Hadat. He'll recognize the
sword - and he'll hear Adol's story (fast forward) - he'll give you the
CLELIA-ARMOR. If you go back to talk to Hadat again, he'll tell you
that he would like to give you the CLELIA_SHIELD as well, but it's not
in Y's - it's on the surface. (Y's is apparently a land hovering above
the sky, sort of like Laputa.)

Go back to the "middle" section of the castle and go beyond the boss
room. You'll see a goddess statue. This time, instead of using the
silver necklace, use the gold necklace. You'll be at another section of
the sewers - and you'll be able to reach an area where you fight Dal-
es.

Boss tips: You need to have your EXP at a minimum of 60500 (leveled
up), otherwise you can't damage Dal-es enough. Fireball attacks won't
work here. You need to stab him. He'll surround himself with four
fireballs and hurl them at you periodically. If you leveled up enough,
you can just take the damage from the fireballs, walk to the center of
the flames where Dal-es appears, then walk in a small circle to hit him
twice. Assuming that your HP was at maximum, the damage you take from
the fireballs will be smaller than the damage you apply to Dal-es, so
you'll be able to win.

After defeating Dal-es, walk to the top of the room. You'll teleport to
another place with a treasure box. You'll acquire the "Shield" wand.
Tarf will be there... The supposed "dead" Maria will also be there...
Eventually, you'll come to a dead end. Someone will call for Adol and a
passage will appear. Enter the passage and meet Kieth on the other
side. Goat will also be there. He can't figure out what to do about the
"barrier" in front of him. At the end of the path, Lilia will be there.
Lilia will give you the Goddess' Bracelet. Use the bracelet on the
"barrier."

The two goddesses will be trapped behind a barrier. "Goban"will make an
appearance (I haven't played Y's I, but I'm guessing Goban was in it).
Goban will give you the Silver Harmonica. There will be another person
there (Ruta Jenma). Talk to Ruta and you'll receive the CLELIA-SHIELD.
Equip. (Y's has crashed to the surface.) Use the harmonica.

The goddesses will be freed. Feena (Fina?) (from Y's I? and in the
opening intro, no relation to the girl in Grandia) reveals herself as a
goddess and she apologizes for hiding that fact from Adol. The other
goddess is Leah (no relation to the princess in Star Wars). Talk to
them both.

Boss tips: If you're not at 80000 EXP it'll be very difficult to defeat
the final boss. It's possible to win 65535+ EXP, but life will be hell
(literally). Save your game. MAKE SURE YOU HAVE THE GODDESS' BRACELET
HIGHLIGHTED or you won't stand a chance. Before you enter the boss
room, equip yourself with the "Shield"rod (when you fight the boss,
it'll eat MP like crazy). The idea is to dodge the balls of fire while
stabbing the teleporting mother f***er. If you can't seem to defeat
him, after you lose, reload a saved game and build up to 80000 EXP.
(Note: trying to build up EXP becomes tedious because even the
strongest of non-boss enemies will only give you 7 to 8 EXP per kill
when your total EXP is more than 65535. The "best" place is to find
enemies to kill is probably the area surrounding the Goddess' temple.
Build up your EXP there and if you get injured, you can go back to the
temple to heal.)

After you kill the boss, go outside. You'll discover that Tarf is
actually a descendant of one of the priests (priests were apparently
allowed to marry in Y's). You'll also discover that Maria is a
descendant of a priest as well (she says that she probably didn't die
in the sacrificial ceremony because she was wearing a priest's
bracelet). Kieth will also be there, except he'll be in the form of a
human. As for everyone else... etc., etc...

Anyway, enjoy the ending.


----- What's missing from this walkthrough -----

2 items
1 sword
1 shield
1 armor
1 magic wand

You obviously don't need to gather all the items to beat the game, but
I would have liked to collect them all. =P

_____________________________________________________
_____________________________________________________
_____________________________________________________


----- Taiyo No Shinden: Asteka II -----

Although this was mentioned earlier, this walkthrough is incomplete.
You can get very far, but cannot beat this game using this walkthrough.
As of this writing, I haven't figured out how to beat the game. If you
manage to solve a puzzle not mentioned in this walkthrough, then please
e-mail me and I'll credit you with the information.


When you start the game, you'll see and overhead map. The little guy
with the Indiana Jones hat is the guy you control. Use your control pad
to move. Press and hold the B button while moving to run. If there's a
place you can enter, you'll see a sign that says, "Press C" once you
stop moving.

First, you'll want to be at the building where there are three statues.
The middle and left statue are the same color and the right statue is
bronze. If you press "C" and enter a building without these three
statues, exit by pressing C, then highlight the bottom right arrow.

I'll now explain the commands. If you happen to choose a command that
you didn't want to, press "B" to cancel. The commands are as follows:

Walking little guy: To move. Use this command to move to another area
of whatever building you're at or to exit your current location. The
arrows are as follows: Forward, backward, left, right, go up (topmost
arrow), go down (bottom arrow), and exit (bottom right).

Magnifying glass: To inspect. Use this to look at an object in a
room/location or to inspect your inventory.

A thumb touching a ball: To take. You can use this command to take an
object from a room.

Hand holding ball: To place/to put down. You can place/put down an
object in your inventory.

Little guy with question mark: To use.

Small blue cude and large yellow cube: To move (an object).

Little guy pushing against and object: To push.

Hand and rope: To pull.

Hammer with shattering glass: To break.

Yellow and blue jigsaw puzzle piece: To combine (objects in your
inventory).

Water faucet: To wash.

Watch: To wait.


Look at the middle statue (of an old man). The statue has some form of
jewelry around its neck. Take it. Exit.

Go to a pyramid. Enter. You should be at a dark, greenish-gold room
with absolutely nothing inside. Use the "move object" or "push" command
on one of the walls. You'll discover a hidden room. Move forward. You
should now be in a room with a coffin. Inspect the coffin lid. Take the
blue mosaic tile. The coffin lid will open. Inspect what's inside. You
should see a skeleton with a green mask. Take the mask. Exit.

Go to another pyramid (it's called a Castillo in this game) next to
some walls. (The walls are not touching the pyramid.) This pyramid has
walls which are very light brown. There's also a "gap" in the floor and
a doorway that you can enter. Never mind the gap for now. Go forward
and you'll be at a dead end. There should be a small hole at the dead
end. Use the "place" command and place the blue mosaic tile inside the
hole. The wall will slide up and expose another room. Go forward to
enter. There are tons of items you can grab in this room. For now, ONLY
take the handheld mirror. (You can take all the objects EXCEPT for the
golden base if you can read Japanese. To be on the safe side, only take
the mirror for now.) Exit.

Go to the nearby lake (there should be a tiny wall that looks like a
brick in the overhead map next to the water). Use the "wash" command
and wash the mirror. You'll discover a golden flute (it's broken). Take
it. Exit.

Go back to the "treasure room" and take the rest of the objects. Take
the golden base. (If you had initially taken this object and went to
the lake to wash the mirror, you would have dropped it into the lake
and there's no way for you to recover it. After that, the game is
pretty much pointless to play since you won't be able to beat the game
without the base. This is why I suggested that you should take the
mirror only, in case you can't read Japanese or are confused as to
which objects are which.) After you click on every single object with
the "take" command, use the "inspect" command and click on the stone
box (located at the bottom right corner of the viewscreen). You'll
receive another item (a leather bag). Use the "inspect" command on the
pots as well. You should find a small wand in one of them. Use the
"move object" command on the pile of gold. You'll discover a red
spherical jewel. Should should now have the following objects in your
inventory:

Golden base
Silver incense burner
Red ball (sphere)
Small wand
A white bowl (with something red in the middle)
Large medicine vase (top part is purple, the bottom part is yellow and
green)
Small medicine vase (blue top and the rest of it including the handle
has crusty yellow)
Long-necked vase (green vase, red top)
Vase made of stone pieces (it looks like it)
Leather bag
Golden mirror
Golden flute
Jewel piece
Band-aid (TM)

Use the "break" command and use it on the vase made of stone. You'll
discover a crystal. USe the "break" command again, this time on the
long-necked vase. You'll discover a scroll. Exit.

Go back to the lake. Wash the scroll and you'll see a map. Exit.

Go to the pyramid with some walls next to it (Warrior's Temple).
Inside, there should be three statues. Left - Maiden statue holding a
silver ball. Center - Jaguar. Right - Warrior with shield. Take the
silver ball from the maiden statue. Just as a precaution, save your
game. Now try to take the blue jewel from the jaguar. It'll turn into a
real jaguar. Exit. Go back in.
Now, here's additional information - The "jewel piece" located above
the adventure screen (not the jewel piece in your inventory screen) has
a center that changes colors as time goes by. If the middle is
completely white, then that indicates that there is a full moon at the
moment. There are also half-moons and new moons. The jaguar appears in
the Warrior's temple during a new moon. It appears elsewhere at other
times. You can use the "wait" command to make time go by.
Once back in the temple, inspect the area where the jaguar is no longer
located (assuming that it's not a new moon). There should be a hole
there. Use the small wand ("use" command) to dig out a small key from
the hole. Once you have the key, exit.

Unless it's a new moon, there should be an area where you run into the
jaguar. Use the "wait" command and wait until it's new moon (you won't
get attacked). Exit. Go back in and you won't see the jaguar there
anymore. Exit.

Go back to the Warrior's temple. If it's a new moon, the jaguar will be
there. Use the "combine" command and click on the Band-aid(TM) and the
flute. The flute will be fixed. Use the flute in front of the jaguar.
The jaguar will turn back into a statue. You can now take the blue
jewel. Exit.

Go back to the area where you ran into the jaguar when it wasn't a new
moon. There should be a base there. There should also be a hole in the
wall and sunlight is coming through it. Look through the hole. You
should see Warrior's Temple and the walls leading away from it. Place
the silver ball on the base. Use the flute. The silver ball will shine
through the hole. Exit. Just as a precaution, save your game.

Go to the Warrior's temple area but don't enter the temple. To the
right of the temple, there should be a column of pillars. Enter the
pillar area and you'll see pillars in the adventure screen. Inspect the
middle pillars. You'll see a pillar and the ground. Use the "break"
command and break the floor. You'll discover a gold ball. Take it.
Exit. (Note: It's very easy to make the mistake of going to a "wall"
area instead of a pillar area. If you end up at a wall, then try going
up and left on the overhead map from where you entered the wall area.)

Go back to the base where you placed the silver ball. Take the silver
ball and place the gold ball. Use the flute. Exit.

Go back to the pillar area. Inspect the right area where there's an
additional beam of light. You'll see the ground and the bottom of the
pillar again. Break the ground. You'll discover a silver head. Take the
head. Exit.

Go back to the base where you placed the gold ball. Take the gold ball.
Place the gold base. Now place the gold ball. Wait until the full moon.
Blow the flute. Exit.

Go back to the pillar area. Inspect the left side, where there's a beam
of light. Again, you'll see the bottom of the pillar and ground. SAVE
YOUR GAME. MAKE SURE THAT IT'S A FULL MOON. If you break the ground
when it's not a full moon, you're screwed - because an item won't be
there otherwise. Break the ground. You'll see a gold head. Take it.
Exit.

You now need to go to a new area. Go to a "white building" area. You
want to be in the area where you see an entrance to the right and long
path that you can go forward. (If you're not in this area, exit and try
finding it.) Go forward. You should see a headless statue. Place the
gold head on the statue. DO NOT USE THE SILVER HEAD. You'll see an
additional entrace. DO NOT go in there. Go into the right entrance. You
should now see some wheels to your left. Ignore them for now and move
forward. You should be in a dark passageway (you can't see a dead-end
wall because it's dark). If you can see the dead-end wall, then you've
gone too far. Take one step backward in that case. Now combine the red
(sphere) jewel with the green mask. Use the mask. You'll see a blue
light on the right wall. Inspect the glow. Take the block. A passageway
will open. (You can enter the passage and find a silver key there.
DON'T TAKE IT YET. Leave it for now. If you want to save time, don't
enter.) Take another step backward and you'll see the wheels again.
Inspect the wheels. You should see a stone piece (wrench?) in between
the wheels. Take it. A wall will come crashing down. Exit.

Go back to the Castillo pyramid. Inspect the "gap" in the floor. Place
the blue block into the gap. An entrance will open. Do go in yet. Go to
the treasure room. Place the silver head on the headless statue. You'll
see a floor entrance. (You can go down, but there's nothing to do there
for now.) Go back to the room where you placed the blue block. Enter
the hole with the "down" arrow (don't mistakenly use the "back" arrow).
Use the stone wrench. It should now be attatched to one of the wheels.
Turn the crank handle below the large wheel. You should hear some
sounds. Take the handle and the wrench. Go up (using the "up" arrow
instead of the forward arrow). Take the blue block (the floor will
close). Exit.

Go back to the area where you discovered an additional entrace (which
you didn't enter) after placing the gold head on the headless statue.
Inspect the wheel again. Place the stone wrench on the wheel. Place the
stone handle on the wheel. Move the stone handle. The wall blocking
your path will open up. Don't bother going forward. Exit.

Optional: If you paid any attention to the various surroundings of the
map, the lake at the upperleft section of the map used to be blue - and
now it should be black. A little further left of the lake, there's a
forest area you can enter. Go forward. Place the silver incense burner.
Now place the leather bag (there are two pieces of incense you can
burn). The music will now change. There are four "walls" that you can
visit via the overhead map. One of them gives you a hint on how to turn
the jaguar back into a statue during a new moon, one tells you how to
blow the flute to summon an elemental spirit, one tells you how to dig
up a gold head during a full moon, and one tells you about a man who
"shrunk" after drinking something during a half moon. These actions
aren't necessary to beat the game. After a while, the music will return
to normal. That means that the incense burned itself out. After the
music returns to normal, you won't be able to see any pictures on the
walls (it means you stopped hallucinating ^_^). You can use the leather
bag and burn the incense again. Just remember that you can only do this
twice. If you want to see the colorful walls while you're
"hallucinating," make sure you know where the walls are since it'll be
hard to search by trial and error in the overhead map by rapidly
hitting the "C" button.

Go back to the polluted lake. There won't be any water there at all
now. Go down. You should see a door and two statues on the left and
right sides of the door. "Move" the right statue. The door will open.
You should see a base and a silver key (this is the same silver key
that I mentioned you shouldn't take). Take it now and the right entrace
will shut. The left exit will be open so go left. You'll be back in the
area where there were wheels (and you used the stone handle and
wrench). Exit.

Go back to the area where you found the green mask. Go inspect the
mummy/skeleton. Move the skull. A keyhole will appear. (Note: You can
use the silver key in the keyhole and the coffin lid will close. I
don't know if this is what you're supposed to do.)

----- End of incomplete walkthrough -----

The magazine says that the area opened by placing the gold head on the
statue must be visited last, because that's where it all ends. I can't
figure out what to do in there yet.