--DRAGON FORCE 2 GUIDE--
written by Hahn (
[email protected])
last edited 24.MAY.99
This document is best viewed in WordPad with wrapping to window in 800x600 resolution.
This document is not meant as a walkthrough for Dragon Force 2, but rather a collection
of useful reference for information while playing the game. However, since it is possible
to get "stuck" in some scenarios, a brief "troubleshooting guide" is provided:
--PROCEEDING WITH THE CAMPAIGN--
In Dragon Force 2, your goal is to select one of the eight nations of Legendra to play, then
unite the continent under your own flag, then ultimately invade the sunken continent of
Zeldokia to defeat King Grandel. At the start of the game, each of the eight nations has
roughly equivalent power. You should proceed to take enemy castles and increase the power of
your army. In some scenarios, certain routes will be "blocked" in order to direct where you
attack next. If you see a Zeldokian castle with a lot of scary officers in it, chances are
that you should move your attacks in the other direction. Other than this, defeating the other
seven armies is a pretty straight-forward task and you should not fall into too much trouble
before you own all of the castles on the map.
After the other seven monarchs are under your control, a series of events will be set into motion. These
events vary slightly with each scenario, but there are some common things that need to be done in all of
the scenarios. With ALL of these adventures, make certain you travel with full HP, MP, and troops since
they often lead to battle with Zeldokia's army.
-If playing as Topaz, or after defeating Topaz, a path from Highland will appear, leading to the Fiend
Tower in the desert. You must travel here to find the sleeping Queen Teiris.
-After retrieving Teiris, Reni will mention that a spiritual stone can be used to awaken her from stasis
sleep. Gangas mentions that this stone can be found in Beastec village, which is northeast from the
southernmost castle in Bozack. Sometimes Reni leaves your group to travel here alone, otherwise you will
need to take Gangas and/or Reni here to retrieve the stone.
-Once the spirit stone has been acquired, Reni must travel to the Moon Palace sanctuary (the fancy-
looking building to the east of the Moon Palace north castle). In some scenarios, your main character
needs to accompany Reni here. If successful, you will see a movie clip showing Reni using her life force
to awaken Queen Teiris.
-In the Tradnor and Tristan scenarios, you will need to send Sanice and Adelvah to a certain village to
fight King Renox. In the Tradnor scenario, it is Hirelia village on an island north of Fandaria. In the
Tristan scenario, it is Marek village to the west of Highland. Be sure that Sanice's level is 10 or
higher so she can defeat the undead troops of King Renox.
-After Teiris explains about the legend of the Dragon Force and the battle against Madruk 500 years
earlier, you will probably be attacked by several Zeldokian armies, followed by the continent of Zeldokia
itself rising up from the sea in the center of the continent. A magic barrier will surround the
continent. Send your monarch to the village on the south side of the barrier, and in your next domestic
affairs session, your advisor will discuss methods for destroying the barrier.
-In the Topaz and Izumo scenarios, you will need to send Shane and Kaede to the second castle of Izumo to
retrieve the Izami and Izagi magic swords. In the Tristan and Tradnor scenarios, you will need to send
Sanice and Adelvah to the Tristan robot factory to equip Katmando with a special electrical weapon that
can destroy the barrier. In the Bozack scenario, you will need to send Gangas back to the Fiend Tower
where you found Teiris. In the Highland, Fandaria, and Moon Palace scenarios, enemies will appear in your
castles. After defeating them, your officers will discuss how to break the barrier. (In Highland and Moon
Palace scenarios, Reni and Teiris combine their ancient elven magic to break the barrier. In Fandaria's
scenario, Bahtz and Midia use the dark magic of the Doguru to break the barrier.)
-Once the barrier is destroyed, send the eight monarchs to defeat Estan, Midia, and Olvo (Midia does not
appear here in the Fandaria scenario). Once all three are defeated, send your monarch (and possible
companion) to the Shadow Tower in the center of Zeldokia. Abels and Reni travel together, Shane and Kaede
travel together, and Sanice and Adelvah travel together. Gangas and Bahtz may go with whichever ally they
choose. You may have to fight Olvo again here depending on the scenario. After you learn your sixth
skill, move to the capitol palace of Zeldokia to challenge King Grandel.
--TROOPS AND FORMATIONS--
Deciding which two troop types your officers will command is probably the most important decision you can
make regarding the success of your battles. Each troop type is strong against some other troop types, and
weak against others. Some troops walk across the ground to attack, while others fly in the air above
ground troops or stand on the ground and employ long-range attacks. Also, most troop types gain the
ability to use new formations and/or commands when paired with a compatible secondary troop type. Always
select the best possible combination of troops before raiding an enemy castle--your success depends on
it.
When deciding on what troop types to give to your officers, keep in mind the following things:
- Before you get your hopes up, be aware of what troop types your officers are capable of.
- Unless stronger criteria come into play, try to get two troop types of different classes.
ie. have a ground troop with a long-range troop or a ground troop with a flying troop before
settling for two troop types that are similar.
- Try to get two troop types that enable new formations and/or commands. The special formations
will enhance the abilities of your troops and the commands often make up for tactical
weaknesses of certain troop types. ie. Samurai and Beasts.
- Don't get locked into your two "favorite" troop types. If you have the crests, enable and
develop several types for your key officers so they can swap when necessary before battling
an army that their regular troops would not fare well against.
DESCRIPTION OF FORMATIONS:
Standard: This is the basic troop formation available to any combination of troops. It is the
only formation that can be selected if there is only one troop type. The troops form
square rows in front of the officer. Although this is ideal for direct attacks, no
special bonuses are conferred upon the troops.
Concave: In this formation, the troops form fewer, taller columns that span from the top edge
to the bottom edge of the battlefield. Extra troops are placed along the top and
bottom areas, forming a "dent" for enemy troops to walk into. When using this
formation, the Endurance ability of the troops is increased.
Convex: Similar to Concave formation, Convex also forms a tall wall against enemy attack,
except that excess troops are placed in the center, forming a "bulge" to meet the
enemy troops. In this formation, the Attack strength of the troops is increased.
Open: In this formation, the troop rows are spaced apart to cover the whole latitude of
the battlefield. With a short Advance command of the rear troop type, the army
can form a homogenous wall against enemy attack. In this formation, the Defensive
strength of the troops is increased.
Slant: In this formation, the troops form a tall, diagonal wall in front of the officer.
This wall spans higher and lower than a Standard formation. When using this
formation, the Movement speed of the troops will be increased.
DESCRIPTION OF COMMANDS:
Attack: The troops move horizontally from their current position to reach the enemy officer.
Advance: The troops move forward and attempt to reach the area behind the enemy officer.
Retreat: The troops move backward and stand in the area behind your officer.
Stand: The troops stay in the current position, but will move to attack enemy troops.
Disperse: The troops split across the center, moving towards the top and bottom of the field.
Regroup: The troops converge across the equator of the battlefield, staying near the center.
Space Out: The troops spread into a larger grid. Repeated uses have the effect of Disperse.
Close In: This command undoes "Space Out" command. Repeated uses have the effect of Regroup.
Melee: The troops seek and destroy enemy troops, then attack the enemy officer.
Top Move: The troops move towards the top edge of the battlefield.
Bottom Move:The troops move towards the bottom edge of the battlefield.
Defend: The troops will move to stay near your officer and protect him/her from attack.
SOLDIER
Type: Ground Used by: Fighter, Battler, Highland officers, Knight, Archer, Priest
Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup
Super vs.: None
Good vs. : Bandit, Harpy, Chimera
Bad vs. : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses:
Cavalry - Adds "Top Move/Bottom Move" commands
Mage - Adds "Open" formation, "Space Out/Close In" commands
Samurai - Adds "Slant" formation, "Defend" command
Beast - Adds "Concave" formation, "Stand" command
Bandit - Adds "Concave" formation, "Top Move/Bottom Move" commands
Robot - Adds "Slant" formation, "Defend" command
Monk - Adds "Convex" formation, "Defend" command
Horsebot - Adds "Slant" formation", "Top Move/Bottom Move" commands
CAVALRY (Horseman)
Type: Ground Used by: Knight, Archer, Fighter, Battler, Samurai
Commands: Attack, Advance, Retreat, Stand, Melee
Super vs.: Soldier, Samurai, Goblin
Good vs. : Beast, Bandit, Monk
Bad vs. : Mage, Ghost, Horsebot, Dragon
Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier - Adds "Top Move/Bottom Move" commands
Mage - Adds "Concave" formation
Samurai - Adds "Convex" formation
Beast - Adds "Slant" formation
Zombie - Adds "Melee" command
Horsebot - Adds "Slant" formation
Birdman - Adds "Open" formation, "Space Out/Close In" commands
MAGE
Type: Long-Range Used by: Magician, Tradnor officers, Battler, Knight
Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup
Super vs.: Beast, Zombie, Horsebot
Good vs. : Soldier, Cavalry, Samurai, Monk, Ghost
Bad vs. : Bandit
Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier - Adds "Open" formation, "Space Out/Close In" commands
Cavalry - Adds "Concave" formation
Samurai - Adds "Disperse/Regroup" commands
Archer - Adds "Concave" formation
Beast - Adds "Retreat" command
Monk - Adds "Concave" formation, "Space Out/Close in" commands
Horsebot - Adds "Open" formation
Birdman - Adds "Space Out/Close In" commands
Flierbot - Adds "Top Move/Bottom Move" commands
Falcon - Adds "Open" formation, "Top Move/Bottom Move" commands
SAMURAI (Ashigaru - (Light Footmen))
Type: Ground Used by: Samurai, Ninja, Izumo officers
Commands: Attack, Advance, Retreat, Stand, Space Out, Close In
Super vs.: None
Good vs. : Beast, Harpy, Robot, Dragon
Bad vs. : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses:
Soldier - Adds "Slant" formation, "Defend" command
Cavalry - Adds "Convex" formation
Mage - Adds "Disperse/Regroup" commands
Archer - Adds "Disperse/Regroup" commands
Beast - Adds "Open" formation, "Retreat" command, "Stand" command
Bandit - Adds "Convex" formation
Robot - Adds "Open" formation
Monk - Adds "Slant" formation, "Space Out/Close In" commands
Horsebot - Adds "Slant" formation
ARCHER (Battle Elf)
Type: Long-Range Used by: Archer, Shaman, Moon Palace, Fighter, Samurai, Thief, Ninja, Priest
Commands: Attack, Advance, Retreat, Stand, Space Out, Close In
Super vs.: Harpy, Chimera, Flierbot
Good vs. : Soldier, Samurai, Monk, Birdman, Falcon
Bad vs. : Bandit, Dragon, Goblin, Demon
Awful vs.: None
Ally Bonuses:
Mage - Adds "Concave" formation
Samurai - Adds "Disperse/Regroup" commands
Beast - Adds "Open" formation, "Retreat" command
Bandit - Adds "Open" formation
Robot - Adds "Convex" formation
Monk - Adds "Space Out/Close In" commands
Birdman - Adds "Top Move/Bottom Move" commands
Flierbot - Adds "Top Move/Bottom Move" commands
Falcon - Adds "Disperse/Regroup" commands
BEAST (High Beast)
Type: Ground Used by: Warrior, Shaman, Bozack officers
Commands: Attack, Advance, Melee
Super vs.: Robot, Horsebot
Good vs. : Flierbot
Bad vs. : Cavalry, Samurai, Harpy
Awful vs.: Mage, Monk, Ghost, Zombie, Chimera, Birdman, Falcon, Dragon, Goblin, Demon
Ally Bonuses:
Soldier - Adds "Concave" formation, "Stand" command
Cavalry - Adds "Slant" formation
Mage - Adds "Retreat" command
Samurai - Adds "Open" formation, "Retreat" command, "Stand" command
Archer - Adds "Open" formation, "Retreat" command
Bandit - Adds "Concave" formation
Harpy - Adds "Slant" formation
Monk - Adds "Stand" command
Chimera - Adds "Convex" formation
BANDIT (Sanzoku - (Mountain Rogues))
Type: Ground Used by: Thief, Topaz officers, Warrior
Commands: Attack, Advance, Retreat
Super vs.: None
Good vs. : Mage, Archer, Robot
Bad vs. : Soldier, Cavalry, Harpy, Zombie, Chimera
Awful vs.: Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Goblin, Demon
Ally Bonuses:
Soldier - Adds "Concave" formation, "Top Move/Bottom Move" commands
Samurai - Adds "Convex" formation
Archer - Adds "Open" formation
Beast - Adds "Concave" formation
HARPY
Type: Flying Used by: Warrior
Commands: Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Robot, Horsebot
Good vs. : Beast, Bandit, Flierbot
Bad vs. : Soldier, Samurai, Birdman, Falcon, Dragon, Goblin, Demon
Awful vs.: Archer, Ghost, Zombie
Ally Bonuses:
Beast - Adds "Slant" formation
ROBOT (Karakuri Heishi - (Karakuri Soldier))
Type: Ground Used by: Battle Machine, Tristan officers
Commands: Attack, Advance, Retreat, Stand
Super vs.: Zombie
Good vs. : Ghost
Bad vs. : Samurai, Bandit, Monk, Falcon, Dragon, Demon
Awful vs.: Beast, Harpy, Chimera
Ally Bonuses:
Soldier - Adds "Slant" formation, "Defend" command
Samurai - Adds "Open" formation
Archer - Adds "Convex" formation
Horsebot - Adds "Melee" command
MONK
Type: Ground Used by: Monk, Priest, Ninja
Commands: Attack, Advance, Retreat, Stand
Super vs.: Beast, Bandit, Zombie
Good vs. : Soldier, Samurai, Robot, Ghost, Horsebot
Bad vs. : Cavalry, Mage, Archer, Dragon, Goblin, Demon
Awful vs.: Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier - Adds "Convex" formation, "Defend" command
Mage - Adds "Concave" formation, "Space Out/Close In" commands
Samurai - Adds "Slant" formation, "Space Out/Close In" commands
Archer - Adds "Space Out/Close In" commands
Beast - Adds "Stand" command
GHOST
Type: Long-Range Used by: Magician, Shaman
Commands: Attack, Advance, Retreat, Stand
Super vs.: Beast, Bandit, Harpy, Chimera, Birdman, Falcon
Good vs. : Soldier, Cavalry, Samurai, Zombie, Chimera
Bad vs. : Mage, Robot, Monk
Awful vs.: None
Ally Bonuses: None
ZOMBIE
Type: Ground Used by: Magician, Shaman
Commands: Attack, Advance
Super vs.: Beast, Harpy
Good vs. : Bandit, Chimera
Bad vs. : Ghost, Horsebot, Flierbot, Falcon, Goblin, Demon
Awful vs.: Mage, Robot, Monk, Dragon
Ally Bonuses:
Cavalry - Adds "Melee" command
HORSEBOT (Karakuri Kihei - (Karakuri Cavalry))
Type: Ground Used by: Battle Machine
Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Soldier, Samurai, Goblin
Good vs. : Cavalry, Zombie
Bad vs. : Monk, Dragon
Awful vs.: Mage, Beast, Harpy, Chimera, Birdman, Falcon, Flierbot, Falcon
Ally Bonuses:
Soldier - Adds "Slant" formation, "Top Move/Bottom Move" commands
Cavalry - Adds "Slant" formation
Mage - Adds "Open" formation
Samurai - Adds "Slant" formation
Robot - Adds "Melee" command
CHIMERA
Type: Flying Used by: Various officers
Commands: Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Beast, Robot, Horsebot, Flierbot
Good vs. : Bandit
Bad vs. : Soldier, Zombie, Dragon, Demon
Awful vs.: Archer, Ghost
Ally Bonuses:
Beast - Adds "Convex" formation
Flierbot - Adds "Defend" command
BIRDMAN
Type: Flying Used by: Various officers
Commands: Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Harpy
Bad vs. : Archer, Dragon, Demon
Awful vs.: Ghost
Ally Bonuses:
Cavalry - Adds "Open" formation, "Space Out/Close In" commands
Mage - Adds "Space Out/Close In" commands
Archer - Adds "Top Move/Bottom Move" commands
Flierbot - Adds "Slant" formation
Falcon - Adds "Slant" formation, "Defend" command
FLIERBOT (Tobi Karakuri - (Flying Karakuri))
Type: Flying Used by: Battle Machine
Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Cavalry, Mage, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Zombie
Bad vs. : Beast, Harpy, Dragon, Demon
Awful vs.: Archer, Chimera
Ally Bonuses:
Mage - Adds "Top Move/Bottom Move" commands
Archer - Adds "Top Move/Bottom Move" commands
Falcon - Adds "Slant" formation
FALCON
Type: Flying Used by: Various officers
Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Harpy, Robot, Zombie
Bad vs. : Archer, Dragon, Demon
Awful vs.: Ghost
Ally Bonuses:
Mage - Adds "Open" formation, "Top Move/Bottom Move" commands
Archer - Adds "Regroup/Disperse" commands
Birdman - Adds "Slant" formation, "Defend" command
Flierbot - Adds "Slant" formation
DRAGON (Dragonier)
Type: Ground Used by: Monarchs, Nation commanders
Commands: Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Beast, Bandit, Zombie
Good vs. : Soldier,Cavalry,Archer,Harpy,Robot,Monk,Horsebot,Chimera,Birdman,Falcon,Goblin
Bad vs. : Samurai
Awful vs.: None
Ally Bonuses: None
GOBLIN (Doguru)
Type: Ground Used by: Zeldokia officers
Commands: Attack, Advance, Retreat, Stand, Melee
Super vs.: Beast, Bandit
Good vs. : Archer, Harpy, Monk, Zombie
Bad vs. : Dragon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses: None
DEMON (Tsuno Doguru - (Horned Doguru))
Type: Ground Used by: Zeldokia commanders
Commands: Attack, Advance, Retreat, Stand, Melee
Super vs.: Beast, Bandit
Good vs. : Soldier,Samurai,Archer,Harpy,Robot,Monk,Zombie,Chimera,Birdman,Flierbot,Falcon,Goblin
Bad vs. : None
Awful vs.: None
Ally Bonuses: None
--ITEMS--
Items are acquired through clearing levels of Doguru officers in caves, or from automatic searches at the
end of each week-turn. To get the most out of these searches, position officers with an Intelligence of
70 or higher in every castle, village, and cave in your realm. Villages and caves in particular yield the
rarest items. Make the most of the minerals found in caves to construct the best weapons and accessories
for your officers--it is well worth the effort.
Ftr=Fighter; Btr=Battler; Knt=Knight; Arc=Archer; War=Warrior;
Smr=Samurai; Mnk=Monk; BtM=Batl Machine; Thf=Thief; Nja=Ninja;
Mag=Magician; Pst=Priest; Shm=Shaman; Drg=Dragon;
Dcr=Dancer;
Gold = Gold Stone. Gold blocky rocks.
Iron = Iron Stone. Shiny metallic rock.
Silver = Silver Stone. Swirling tan rock.
Copper = Copper Stone. Rusty brown rock.
Power = Power Crystal. Bright green mineral.
Magic = Magic Crystal. Red flower-shaped mineral.
Wind = Wind Crystal. White fan-shaped mineral.
Thunder = Thunder Crystal. Yellow fan-shaped mineral.
Light = Light Crystal. Small white minerals.
Shadow = Shadow Crystal. Dark violet scaley mineral.
Dragon = Dragon Scales. Thin green flakes.
-SINGLE USE ITEMS-
ITEM EFFECT USE OBTAIN
Medal +10 Troop Maximum Any Defeat enemy
officer
Samurai Crest Enable Samurai troops Various officers Weekly search, Find in cave
Elf Crest Enable Archer troops Ftr,Smr,Thf,Nja,Pst,... Weekly search, Find in
cave
Flierbot Crest Enable Flierbot troops BtM, et al. Robot Crest + Wind + Iron
Horsebot Crest Enable Horsebot troops BtM, et al. CavalryCrest + Thunder +
Iron
Robot Crest Enable Robot troops Various officers Weekly search, Find in
cave
Cavalry Crest Enable Cavalry troops Ftr,Btr,Smr, et al. Weekly search, Find in cave
Chimera Crest Enable Chimera troops Various officers Harpy Crest + Gold + Power
Bandit Crest Enable Bandit troops War, et al. Weekly search, Find in
cave
Zombie Crest Enable Zombie troops Mag,Shm, et al. Ghost Crest + Gold + Wind
Soldier Crest Enable Soldier troops Knt,Arc,Pst, et al. Weekly search, Find in cave
Monk Crest Enable Monk troops Nja, et al. Weekly search,
Find in cave
Falcon Crest Enable Falcon troops Various officers Birdman Crest + Gold + Power
Birdman Crest Enable Birdman troops Various officers Weekly search, Find in cave
Harpy Crest Enable Harpy troops War, et al. Soldier Crest +
Wind + Iron
Beast Crest Enable Beast troops Various officers Weekly search, Find in
cave
Magic Crest Enable Mage troops Btr,Knt, et al. Weekly search, Find in
cave
Ghost Crest Enable Ghost troops Mag,Shm, et al. SoldierCrest + Shadow +
Dragon
Dragon Crest Enable Dragon troops Monarchs,nation leaders Falcon Crest + Gold + Dragon
Astea Statue Max MP +2 Any Weekly search,
Find in cave
Dragon Statue Max HP +3 Any Weekly search,
Find in cave
Gold Coin Replenish HP/MP Max Any Weekly search,
Find in cave
Astea Herb Recover injured officer Injured officers Weekly search, Find in
cave
-WEAPONS-
WEAPON EFFECT USE OBTAIN
Knife Str+1 Ftr,Btr,Knt,BtM,Thf, Weekly search, Find
in cave
Nja,Drg
Short Sword Str+3 Ftr,Btr,War,BtM,Thf, Weekly search, Find
in cave
Nja,Drg
Crescent Blade Str+3 Btr,Thf Weekly search, Find in
cave
Sword Str+5 Ftr,Btr,BtM,Thf,Drg Weekly search,
Find in cave
Gladiator Str+5;Def+2 Ftr,Btr Weekly search,
Find in cave
Magic Sword Str+10;MP+1;Chg+10 Ftr,Btr,BtM,Drg Sword + Gold + Magic
---
Long Sword Str+10 Ftr,Btr,Drg Weekly search, Find in
cave
Buster Sword Str+15 Ftr,Btr,BtM,Thf,Drg Long Sword + Copper + Power
Hayabusa Sword Str+20 Ftr,Btr,BtM,Thf,Drg Buster Sword + Wind + Iron
Dragon Sword Str+25;MP+1;Chg+10 Btr,Drg HayabusaSword+Silver+Dragon
Great Sword Str+30;MP+1;Chg+10 Btr,Drg Dragon Sword + Gold +
Dragon
Sword of Light Str+40;MP+2;Chg+20 Ftr,Btr,BtM,Thf,Drg Great Sword + Light + Light
---
Saber Str+5 Btr Weekly
search, Find in cave
Divine Saber Str+15;MP+1 Btr Saber + Iron +
Wind
Light Saber Str+30;MP+2;Chg+10 Btr Divine Saber +
Light + Iron
---
Spear Str+4 Knt Weekly
search, Find in cave
Javelin Str+8 Knt Weekly search,
Find in cave
Lancerod Str+15 Knt Weekly search, Find in
cave
Inazuma Lance Str+30;MP+1;Chg+10 Knt Lancerod + Iron + Thunder
Shining Lance Str+30;MP+2;Chg+20 Knt Inazuma Lance + Light +
Dragon
---
Bow Str+5 Arc Weekly
search, Find in cave
Battle Bow Str+10 Arc Weekly search,
Find in cave
Long Bow Str+15 Arc Weekly search, Find in
cave
Wind Bow Str+20;MP+1;Chg+10 Arc Bow + Silver + Wind
Flash Bow Str+30;MP+2;Chg+20 Arc Wind Bow + Light
+ Iron
---
Claw Str+3 War Weekly
search, Find in cave
Battle Claw Str+7 War Weekly
search, Find in cave
Iron Claw Str+15 War Claw + Iron +
Wind
Silver Claw Str+30;Def+2;MP+1 War Iron Claw +
Silver + Power
Death Claw Str+50;Def+2;MP+1 War Silver Claw +
Shadow + Iron
---
Katana Str+5;Def+1 Btr,Smr,Nja Weekly search, Find in
cave
Masamune Str+10;Def+2 Btr,Smr Weekly search, Find in cave
Muramasa Str+15;Def+2 Btr,Smr Weekly search, Find in cave
Raito Str+20;Def+2;MP+1;Chg+10 Btr,Smr Katana + Iron + Thunder
Kukuichimoji Str+30;Def+2;MP+2;Chg+10 Btr,Smr Raito + Shadow + Iron
---
Whip Str+2;Int-5 Nja,Dcr Weekly search,
Find in cave
Magic Whip Str+5;MP+1;Chg+10;Int-5 Nja,Dcr Storm Whip + Magic + Power
Chain Whip Str+8;Int-5 Nja,Dcr Weekly search,
Find in cave
Storm Whip Str+12;Int-5 Nja,Dcr Whip + Wind + Thunder
Shadow Whip Str+20;MP+1;Chg+20;Int-5 Nja,Dcr Magic Whip + Shadow +
Dragon
---
Rod Str+1;MP+1 Mag Weekly
search, Find in cave
Magic Rod Str+2;MP+1;Chg+10 Mag Rod + Magic +
Power
Holy Rod Str+10;MP+2;Chg+20 Mag Power Rod + Light + Iron
Power Rod Str+15;Chg+10 Mag Magic Rod + Power
+ Power
---
Staff Str+3;Def+1;MP+1 Pst Weekly search,
Find in cave
Iron Staff Str+6;Def+1 Pst Staff +
Iron + Silver
Gold Staff Str+15;Def+1;MP+1 Pst Iron Staff + Gold
+ Silver
Thunder Staff Str+25;Def+1;MP+1;Chg+10 Pst Gold Staff + Thunder +
Iron
Holy Staff Str+40;Def+2;MP+3;Chg+20 Pst Thunder Staff +
Light + Power
---
-ACCESSORIES-
ACCESSORY EFFECT USE OBTAIN
Armor Def+2 Ftr,Knt,BtM,Thf,Drg Weekly search,
Find in cave
Chain Mail Def+4 Ftr,Knt,BtM,Thf,Drg Armor + Copper +
Iron
Plate Mail Def+6 Ftr,Knt,BtM,Thf,Drg Chain Mail +
Silver + Iron
---
Shield Def+1 Ftr,BtM,Thf,Drg Weekly search, Find in
cave
Round Shield Def+2 Ftr,BtM,Thf,War Weekly search, Find in
cave
Knight Shield Def+3 Knt Weekly search,
Find in cave
Copper Shield Def+4 Ftr,BtM,Thf,Drg Shield + Copper + Copper
Iron Shield Def+5 Ftr,BtM,Thf,Drg Shield + Iron +
Iron
Silver Shield Def+6 Ftr,BtM,Thf,Drg Shield + Silver + Silver
Dragon Shield Def+7;MP+1;Chg+10 Ftr,Drg Silver Shield + Gold + Dragon
---
Clothes Def+1 Smr,Nja Weekly search, Find in
cave
Shinobi Cloth Def+1 Nja Weekly search,
Find in cave
Robe Def+1 Mag,Pst Weekly search,
Find in cave
Robe of Light Def+3;MP+2;Chg+20 Mag,Pst Robe + Light + Magic
Priest Cloth Def+5;MP+2;Chg+10 Pst Clothes + Power + Light
---
Power Ring Str+5 Any Magic
Ring + Power + Iron
Protect Ring Def+2 Any Weekly search,
Find in cave
Magic Ring MP+2;Chg+10 Any Weekly
search, Find in cave
Wisdom Ring Int+5 Any Weekly
search, Find in cave
Castle Ring Bld+5 Any Weekly
search, Find in cave
Loyal Ring Does not abandon Any Weekly search,
Find in cave
---
Power Book Str+10 Any Magic Book +
Magic + Power
Protect Book Def+3 Any Weekly search,
Find in cave
Wisdom Book Int+15 Any Weekly search,
Find in cave
Architect Book Bld+15 Any Weekly search, Find in
cave
Loyalty Book Does not abandon Any Weekly search, Find in
cave
---
Magic Book MP+3;Chg+10 Mag,Shm Weekly search,
Find in cave
White Book MP+3;Def+5;Int+20;Chg+50 Mag,Shm Magic Book + Magic + Light
Black Book MP+5;Chg+50 Mag,Shm Magic Book +
Magic + Shadow
--MAGIC--
FIRE MAGIC: Strong against Metal-elemental enemies
SPELL MP POWER TARGET EFFECT
Flame Cannon 2 25 Enemy Commander Throws single fireball
Volcano 3 30 Any Troops Incinerates troops near center of
field
Fire Sword 3 0 Caster Raises Attack Power with heat
energy
Salamander 3 30 Enemy Troops Fire rains on troops near caster
Flame Bomber 4 30 Enemy Commander Throws three fireballs
Meteor Storm 4 35 Enemy Commander+Troops Fire bombs area with most enemy troops
Shin-Kaede-Kigi 5 100 Enemy Commander+Troops "Izami" magic sword crossing slashes
Gouten-Ren-Geki 5 100 Enemy Commander+Troops "Izagi" magic sword crossing slashes
Ultima Blade 5 100 Enemy Commander+Troops Raging saber cuts battlefield in two
Meteor Panic 6 40 Enemy Commander+Troops Flaming comets bombard entire battlefield
WATER MAGIC: Strong against Fire-elemental enemies
SPELL MP POWER TARGET EFFECT
Water Ball 2 25 Enemy Commander Throws single water capsule
Hyper Storm 3 30 Enemy Troops Water cyclones travel in a straight
line
Big Wave 3 30 Enemy Troops Undertow sweeps in two straight lines
Ice Fang 3 30 Enemy Troops Icicles stab area with most enemy troops
Undine 3 30 Enemy Troops Water columns drown troops near caster
Water Bomb 4 30 Enemy Commander Throws three water capsules
Ice Fall 4 35 Enemy Commander+Troops Showering frost ravages entire battlefield
Million Prism 5 100 Enemy Commander+Troops Rainbow gems scatter across enemies
EARTH MAGIC: Strong against Water-elemental enemies
SPELL MP POWER TARGET EFFECT
Stone Rain 2 25 Enemy Commander+Troops Rocks fall on area with most enemy
troops
Gaia Break 2 0 Enemy Troops Churning soil stops troops near
caster
Mijingakure 3 30 Enemy Troops Dust cloud blasts troops near
caster
Golem Attack 3 30 Enemy Commander+Troops Stone giant smashes in a straight line
Lord of Soil 4 35 Enemy Commander+Troops Earth serpent plows in a snaking pattern
Earthquake 4 40 Enemy Troops Golem crushes area with most enemy
troops
PLANT MAGIC: Strong against Earth-elemental enemies
SPELL MP POWER TARGET EFFECT
Tree Fork 2 25 Enemy Commander Summons a lashing vine to flail
opponent
Wonder Plant 3 30 Enemy Troops Root tendrils strangle enemies near caster
Summon Plant 4 30 Enemy Commander Summons snapping leaves to bite opponent
Mandragora 4 35 Enemy Troops Hungry vines rush through enemy
troops
Venom Flower 5 35 Enemy Commander Summons a poisonous spitting blossom
Gaia Stream 5 100 Enemy Commander+Troops Beast power calls up nature's
energy path
METAL MAGIC: Strong against Plant-elemental enemies
SPELL MP POWER TARGET EFFECT
Cross Slash 2 25 Enemy Commander+Troops Cuts through troops and strikes
opponent
Dagger Throw 2 20 Enemy Commander+Troops Throws knife through troops /drops Power
Triple Dagger 3 25 Enemy Commander+Troops Throws three sharp knives /drops Power
Dancing Sword 3 0 Caster Caster's attacks become twice as swift
Triple Blade 3 30 Enemy Commander+Troops Calls three metal blades to slash ground
Fifth Dagger 4 30 Enemy Commander+Troops Knives attack ground and air/drops Power
Epee Flash 4 35 Enemy Commander+Troops Strong Cross Slash slices through
enemies
Wave Blades 5 35 Enemy Commander+Troops Calls five metal blades to slash
ground
High Giga-Buster 5 100 Enemy Commander+Troops Katmando's ultimate laser cannon
LIGHT MAGIC: Strong against Shadow-elemental enemies
SPELL MP POWER TARGET EFFECT
Magic Charge 0 0 Caster Moonlight energy replenishes 2 MP
Healing 2 0 Caster Sunlight energy replenishes 50 HP
Sonic Boom 2 20 Enemy Commander+Troops Sword slash travels in a straight
line
Aura Shot 2 25 Enemy Commander Throws single shining sphere
Turn Undead 3 0 Enemy Troops Evaporates Ghosts/Zombies on one
screen
Triple Sonic 3 25 Enemy Commander+Troops Sword slash emits three destructive waves
Aura Bomb 4 30 Enemy Commander Throws three shining spheres
Hyper Sonic 4 30 Enemy Commander+Troops Sword slash emits five destructive
waves
Charm 4 0 Enemy Troops Entraces troops to join player's
forces
Ressurection 5 0 Ally Troops Resuscitates some defeated troops
Millennium Sword 5 100 Enemy Commander+Troops Shining sword cuts battlefield in two
SHADOW MAGIC:
SPELL MP POWER TARGET EFFECT
Silent 1 0 Enemy Commander+Caster Darkness suffocates voices-disables skills
Accel 1 0 Caster Magic constricts time-Raises Charge
Speed
Thunder Fall 3 30 Enemy Commander+Troops Dark lightning strikes random locations
Deep Black 3 30 Enemy Troops Ground vanishes to consume enemy
troops
Death Dance 4 35 Enemy Commander+Troops Bewitching attack travels in
straight line
Fairy Ray 4 40 Any Troops Black vortex swallows
troops near center
Call of Death 5 0 Enemy Commander+Caster Summoned reaper reduces officers' HP to 1
Night Saber 5 100 Enemy Commander+Troops Devil sword drags dark energy blade
--MONARCH--
LV CLASS LV CLASS
1 Leader 21 High Lord
6 Captain 26 Star Lord
11 Colonel 31 Lord Master
16 General 36 Emperor
--HIGHLAND KINGDOM--
Highland is situated in the cold region in the southern part of Legendra. Highland's
Commanders favor Soldier troops. Highland's army is well-rounded, and is particularly
effective once the two Magicians, Hilda and Carl, learn the Flame Cannon spell.
--------------------
MONARCH:
-Abels-
Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Beast, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Aura Shot
-Sonic Boom
-Triple Sonic
-Hyper Sonic
-Accel
-Millennium Sword
CHANCELLOR: Shirin
OFFICERS:
-Albright-
Gender: Male
Class: Battler
Element: Plant
Troops: Soldier, Mage, Cavalry, Beast, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Cross Slash
-Wonder Plant
-Dancing Sword
-Summon Plant
-Hilda-
Gender: Female
Class: Magician
Element: Light
Troops: Soldier, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Ressurection
-Flame Cannon
-Turn Undead
-Carl-
Gender: Male
Class: Magician
Element: Shadow
Troops: Soldier, Mage, Monk, Zombie, Ghost, Beast, Birdman, Falcon, Dragon
Skills:
-Healing
-Flame Cannon
-Deep Black
-Big Wave
-Dora-
Gender: Female
Class: Knight
Element: Light
Troops: Soldier, Cavalry, Mage, Archer, Beast, Robot, Horsebot, Flierbot, Dragon
Skills:
-Thunder Fall
-Fairy Ray
-Water Bomb
-Charm
--FANDARIA EMPIRE-- (the Anti-War Army)
Fandaria is situated in the wastelands on the western edge of the continent. Fandaria's
commanders focus on heavy physical fighting, as shown by the two Monk officers Stephano
and Enzzo. Because the officers are scattered at the start of the scenario, it would be wise
to remain defensive until the commanders return. Many of Fandaria's battles can be won in
a duel, either with a Monk's superior strength or the Dancing Sword technique.
-------------------
MONARCH:
-Bahtz-
Gender: Male
Class: Fighter
Element: Shadow
Troops: Soldier, Archer, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Dancing Sword
-Deep Black
-Big Wave
-Thunder Fall
-Meteor Panic
-Night Saber
CHANCELLOR: Dario
OFFICERS:
-Enzzo-
Gender: Male
Class: Monk
Element: Earth
Troops: Monk, Cavalry, Harpy, Beast, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil
-Earthquake
-Jusepe-
Gender: Male
Class: Battler
Element: Earth
Troops: Soldier, Mage, Cavalry, Harpy, Robot, Ghost, Horsebot, Flierbot, Dragon
Skills:
-Cross Slash
-Stone Rain
-Golem Attack
-Dancing Sword
-Jopanni-
Gender: Male
Class: Battler
Element: Metal
Troops: Soldier, Mage, Cavalry, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Cross Slash
-Dancing Sword
-Triple Blade
-Wave Blades
-Stephano-
Gender: Male
Class: Monk
Element: Fire
Troops: Monk, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Salamander
-Aura Bomb
-Call of Death
-Meteor Panic
--MOON PALACE--
The Moon Palace is located on the northern edge of the continent. The Moon Palace army consists
mainly of Fighters and Magicians. It is difficult to gain levels for Reni and Mariel at first,
but a little fighting in caverns will turn the Moon Palace army into a formidable force.
---------------
MONARCH:
-Reni-
Gender: Female
Class: Magician
Element: Water
Troops: Archer, Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Hyper Storm
-Magic Charge
-Resurrection
-Meteor Panic
-Million Prism
CHANCELLOR: Clift
OFFICERS:
-Edwar-
Gender: Male
Class: Fighter
Element: Fire
Troops: Archer, Soldier, Cavalry, Monk, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Sonic Boom
-Triple Sonic
-Salamander
-Meteor Storm
-August-
Gender: Male
Class: Battler
Element: Water
Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Water Ball
-Cross Slash
-Undine
-Dancing Sword
-Neira-
Gender: Female
Class: Fighter
Element: Water
Troops: Archer, Soldier, Cavalry, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Ice Fang
-Hyper Storm
-Big Wave
-Mariel-
Gender: Female
Class: Magician
Element: Light
Troops: Archer, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Ressurection
-Flame Cannon
-Charm
--IZUMO KINGDOM--
Izumo is a small country located on the far eastern edge of Legendra. Samurai and Ninja make
up the bulk of Izumo's forces. The beginning of the scenario can be difficult as Shigure and
Megumi will need to rely on duels to finish off their opponents. However, this problem can
be easily solved once some powerful katanas and whips are constructed.
------------------
MONARCH:
-Kaede-
Gender: Female
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Zombie, Monk, Harpy, Ghost, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Mijingakure
-Undine
-Salamander
-Meteor Panic
-Shin-Kaede-Kigi
CHANCELLOR: Kansuke
OFFICERS:
-Kiri-
Gender: Female
Class: Archer
Element: Earth
Troops: Samurai, Archer, Cavalry, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Water Ball
-Stone Rain
-Aura Bomb
-Earthquake
-Shigure-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Fire Sword
-Volcano
-Meteor Storm
-Meteor Panic
-Fujimaru-
Gender: Male
Class: Knight
Element: Earth
Troops: Samurai, Cavalry, Mage, Soldier, Archer, Robot, Horsebot, Flierbot, Dragon
Skills:
-Stone Rain
-Golem Attack
-Earthquake
-Megumi-
Gender: Female
Class: Ninja
Element: Water
Troops: Samurai, Archer, Monk, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Healing
-Undine
-Ice Fall
-Mijingakure
-Water Bomb
--BOZACK TRIBE--
Bozack is located in the jungles of south-east Legendra. With an army consisting entirely of
Warriors, Bozack makes up in sheer brute strength what it lacks in versatility. Crests for
new troop types will need to be located immediately to prevent the Beast troops of Bozack from
being annihilated by Monks and Goblins. Fortunately, the commanders of this tribe are extremely
strong and can win a duel easily, particuarly when equipped with the stronger claw weapons.
----------------
MONARCH:
-Gangas-
Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Monk, Samurai, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Aura Shot
-Tree Fork
-Gaia Break
-Wonder Plant
-Summon Plant
-Gaia Stream
CHANCELLOR: Sesu
OFFICERS:
-Gonzales-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Archer, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Gaia Break
-Stone Rain
-Turn Undead
-Lord of Soil
-Maria-
Gender: Female
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant
-Fiorina-
Gender: Female
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil
-Charm
-Earthquake
-Marcus-
Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower
--TOPAZ KINGDOM-- (the Crimson Woods Faction)
Topaz is located on a small island off the north-west coast of Legendra. The commanders of
Topaz are skilled at capturing their opponents before they have a chance to escape, so gaining
experience will be easy. Relying heavily on Thief commanders and Bandit troops, Topaz is good
at eliminiating enemy Archers and Mages, but should seek some variety in troops before
travelling to the mainland.
-----------------
MONARCH:
-Shane-
Gender: Male
Class: Thief
Element: Fire
Troops: Bandit, Monk, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Triple Dagger
-Salamander
-Fifth Dagger
-Fire Sword
-Gouten-Ren-Geki
CHANCELLOR: Lila and Lily
OFFICERS:
-Elon-
Gender: Male
Class: Archer
Element: Fire
Troops: Bandit, Archer, Cavalry, Soldier, Ghost, Zombie, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Meteor Storm
-Flame Bomber
-Meteor Panic
-Chinran-
Gender: Female
Class: Fighter
Element: Fire
Troops: Bandit, Soldier, Archer, Cavalry, Monk, Ghost, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Salamander
-Healing
-Flame Bomber
-Phillip-
Gender: Male
Class: Thief
Element: Metal
Troops: Bandit, Archer, Monk, Cavalry, Harpy, Zombie, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Accel
-Triple Dagger
-Fifth Dagger
-Houpai-
Gender: Male
Class: Thief
Element: Metal
Troops: Bandit, Archer, Monk, Cavalry, Ghost, Zombie, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger
-Dancing Sword
--TRADNOR KINGDOM--
Tradnor is a small nation surrounded by mountains in the north-east area of Legendra. With
Tradnor's Magician officers, the army will have ample use of magic to heal and to charm.
As with the Highland and Moon Palace armies, the Magician officers will need to spend some
time training in the caverns before they master a spell suitable for capturing enemy officers.
-------------------
MONARCH:
-Sanice-
Gender: Female
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Healing
-Turn Undead
-Charm
-Ressurection
-High Giga-Buster
CHANCELLOR: Shefard
OFFICERS:
-Agnes-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Charm
-Undine
-Water Bomb
-Winston-
Gender: Male
Class: Knight
Element: Water
Troops: Mage, Cavalry, Soldier, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb
-Varley-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Draogn
Skills:
-Healing
-Magic Charge
-Aura Shot
-Turn Undead
-Aura Bomb
-Paulson-
Gender: Male
Class: Priest
Element: Earth
Troops: Mage, Monk, Archer, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Stone Rain
-Golem Attack
-Earthquake
-Lord of Soil
--TRISTAN EMPIRE--
Tristan is located on the barren lands between Tradnor and the Moon Palace. Employing Robot
troops, Tristan's mechanical army has no major strengths or weaknesses until new troop types
are used. Relying more on physical fighting than magic as with the Fandaria and Bozack armies,
most Tristan commanders can hold their own in a duel.
------------------
MONARCH:
-Adelvah-
Gender: Male
Class: Battler
Element: Metal
Troops: Robot, Archer, Cavalry, Ghost, Horsebot, Chimera, Birdman, Flierbot, Falcon, Dragon
Skills:
-Cross Slash
-Volcano
-Hyper Storm
-Meteor Panic
-Dancing Sword
-Ultima Blade
CHANCELLOR: Bjorn
OFFICERS:
-Karen-
Gender: Female
Class: Archer
Element: Plant
Troops: Robot, Archer, Cavalry, Soldier, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant
-Chris-
Gender: Female
Class: Battler
Element: Metal
Troops: Robot, Soldier, Mage, Cavalry, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Cross Slash
-Triple Blade
-Dancing Sword
-Wave Blades
-Hisaka-
Gender: Female
Class: Samurai
Element: Fire
Troops: Robot, Samurai, Archer, Monk, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Fire Sword
-Turn Undead
-Volcano
-Big Wave
-Holbeck-
Gender: Male
Class: Knight
Element: Plant
Troops: Robot, Cavalry, Mage, Soldier, Archer, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower
--SUPPORTING CAST--
--FIGHTERS--
LV CLASS LV CLASS
1 Fighter 21 High Soldier
6 Little Soldier 26 Swordsman
11 Soldier 31 Highlander
16 Middle Soldier 36 Battle Master
Equip: Knife, Sword, Shield, Armor
Primary Troop: Soldier
Secondary Troop: Archer, Cavalry
Fighters are the most well-rounded officers. They don't have any particular strengths or
weaknesses. Relying on the "Sonic Boom" family of sword techniques, Fighters can damage
enemy troops and officers simultaneously. When it comes to fighting and spellcasting,
Fighters are perfectly average, but can become remarkable when given powerful swords, shields, and armor.
Soldiers are a Fighter's troop of choice, so be sure to take advantage of the Soldiers' superior
compatibility with new formations and commands when paired with others.
------------------------
-Oscar-
Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Harpy
Skills:
-Sonic Boom
-Triple Sonic
-Turn Undead
-Sharice-
Gender: Female
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Zombie, Horsebot, Flierbot
Skills:
-Sonic Boom
-Triple Sonic
-Hyper Sonic
-Charlotte-
Gender: Female
Class: Fighter
Element: Earth
Troops: Soldier, Archer, Cavalry, Ghost, Horsebot, Flierbot
Skills:
-Sonic Boom
-Stone Rain
-Golem Attack
-Shannu-
Gender: Female
Class: Fighter
Element: Plant
Troops: Soldier, Archer, Cavalry, Ghost, Robot, Horsebot
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant
-Shu-
Gender: Male
Class: Fighter
Element: Metal
Troops: Soldier, Archer, Cavalry, Beast, Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger
-Schneider-
Gender: Male
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Beast
Skills:
-Sonic Boom
-Triple Sonic
-Salamander
-Todd-
Gender: Male
Class: Fighter
Element: Earth
Troops: Soldier, Archer, Cavalry, Monk
Skills:
-Stone Rain
-Golem Attack
-Earthquake
-Frone-
Gender: Female
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman
Skills:
-Sonic Boom
-Triple Sonic
-Salamander
-Bedan-
Gender: Male
Class: Fighter
Element: Shadow
Troops: Goblin
Skills:
-Deep Black
-Accel
-Silent
-Fairy Ray
-Mark-
Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Zombie
Skills:
-Sonic Boom
-Triple Sonic
-Turn Undead
-Maquis-
Gender: Male
Class: Fighter
Element: Shadow
Troops: Soldier, Archer, Cavalry, Harpy
Skills:
-Sonic Boom
-Silent
-Accel
-Rasmussen-
Gender: Male
Class: Fighter
Element: Shadow
Troops:
Skills:
-Sonic Boom
-Silent
-Accel
-Ruklus-
Gender: Male
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Beast
Skills:
-Sonic Boom
-Triple Sonic
-Salamander
--BATTLERS--
LV CLASS LV CLASS
1 Light Battler 21 King Hero
6 Battler 26 White Battler
11 High Battler 31 Silver Battler
16 Battle King 36 Swordmaster
Equip: Knife, Sword, Katana, Saber
Primary Troop: Soldier
Secondary Troop: Mage, Cavalry
Battlers are the elite swordsmen of an army who specialize in one-on-one swordfights against their
enemies. Being able to equip nearly anything with a sharp edge, Battlers use the "Cross Slash" technique
to attack troops and officers in the thick of battle, and the "Dancing Sword" technique makes them a
definite force to be reckoned with in duels. Like Fighters, Battlers prefer to bring Soldiers into
battle. Unlike Fighters, Battlers favor more defensive postures due to their lack of armor and shields.
-----------------------
-Ajir-
Gender: Male
Class: Battler
Element: Water
Troops: Soldier, Mage, Cavalry, Zombie
Skills:
-Water Ball
-Cross Slash
-Ice Fang
-Big Wave
-Estan-
Gender: Male
Class: Battler
Element: Shadow
Troops: Demon
Skills:
-Silent
-Cross Slash
-Thunder Fall
-Dancing Sword
-Epee Flash
-Korde-
Gender: Female
Class: Battler
Element: Light
Troops: Soldier, Mage, Cavalry, Ghost
Skills:
-Aura Shot
-Dancing Sword
-Turn Undead
-Frete-
Gender: Female
Class: Battler
Element: Earth
Troops: Soldier, Mage, Cavalry, Harpy, Beast
Skills:
-Gaia Break
-Golem Attack
-Earthquake
-Frederick-
Gender: Male
Class: Battler
Element: Plant
Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Cross Slash
-Wonder Plant
-Venom Flower
-Matilda-
Gender: Female
Class: Battler
Element: Plant
Troops: Soldier, Mage, Cavalry, Zombie, Ghost
Skills:
-Tree Fork
-Wonder Plant
-Dancing Sword
-Summon Plant
-Meirin-
Gender: Female
Class: Battler
Element: Water
Troops: Monk, Soldier, Mage, Cavalry, Robot, Horsebot, Flierbot
Skills:
-Water Ball
-Big Wave
-Accel
-Robert-
Gender: Male
Class: Battler
Element: Light
Troops: Soldier, Mage, Cavalry, Archer, Robot, Horsebot, Flierbot, Dragon
Skills:
-Cross Slash
-Dancing Sword
-Turn Undead
-Volcano
--KNIGHTS--
LV CLASS LV CLASS
1 Knight 21 Baron
6 White Knight 26 Paladin
11 Silver Knight 31 High Paladin
16 Duke 36 Knight Master
Equip: Knife, Spear, Knight Shield, Armor
Primary Troop: Cavalry
Secondary Troop: Mage, Soldier
Knights are noble and chivalrous commanders who often enter battle on mount. Relying on magic such as
Thunder Fall and Ice Fall instead of blade techniques in battle, they are quite versatile and reliable.
The spear weapons are strong, and the Cavalry troops that Knights bring with them fare well against most
common ground troops, but are next to helpless against most flying troops. Therefore, it is wise to
compliment the Cavalry troops with Soldiers when facing Harpies and the like.
----------------------
-Galhazart-
Gender: Male
Class: Knight
Element: Water
Troops: Cavalry, Mage, Soldier, Beast, Harpy
Skills:
-Water Ball
-Undine
-Ice Fall
-Hyper Storm
-Shaim-
Gender: Male
Class: Knight
Element: Shadow
Troops: Cavalry, Mage, Soldier, Monk
Skills:
-Thunder Fall
-Silent
-Accel
-Samus-
Gender: Male
Class: Knight
Element: Fire
Troops: Cavalry, Mage, Soldier, Harpy, Ghost
Skills:
-Hyper Sonic
-Accel
-Silent
-Helena-
Gender: Female
Class: Knight
Element: Water
Troops:
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb
-Borgal-
Gender: Male
Class: Knight
Element: Fire
Troops: Cavalry, Mage, Soldier, Harpy
Skills:
-Thunder Fall
-Salamander
-Livi-
Gender: Female
Class: Knight
Element: Water
Troops: Cavalry, Mage, Soldier, Archer, Beast
Skills:
-Water Ball
-Undine
-Hyper Storm
-Ice Fall
-Parshel-
Gender: Male
Class: Knight
Element: Light
Troops: Cavalry, Mage, Soldier, Beast
Skills:
-Thunder Fall
-Turn Undead
-Mandragora
-Bowman-
Gender: Female
Class: Knight
Element: Shadow
Troops: Cavalry, Mage, Soldier, Zombie
Skills:
-Thunder Fall
-Silent
-Accel
--ARCHERS--
LV CLASS LV CLASS
1 Light Archer 21 Light Sniper
6 Archer 26 Middle Sniper
11 Javeler 31 Heavy Sniper
16 High Javeler 36 Archer Master
Equip: Bow
Primary Troop: Archer
Secondary Troop: Cavalry, Soldier
Archers are specialized soldiers who prefer to hang near the back of the action and snipe at the enemy
officers with long range attack skills. An Archer's attack power is generally greater than defense power.
The Archer troops that accompany these officers strike quickly and fiercely at the enemies and are
extremely devastating against flying troops, but can be easily dispatched by Bandits and Goblins. Archers
are the best officers to use against flying troops, since they can pick them off from a distance before
they attack. However, be certain to protect the Cavalry.
----------------------
-Annette-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Beast, Chimera, Flierbot
Skills:
-Flame Cannon
-Salamander
-Flame Bomber
-Anri-
Gender: Male
Class: Archer
Element: Light
Troops: Archer, Cavalry, Soldier, Harpy, Ghost
Skills:
-Healing
-Aura Shot
-Ressurection
-Crogane-
Gender: Male
Class: Archer
Element: Light
Troops: Archer, Cavalry, Samurai, Harpy, Birdman
Skills:
-Aura Shot
-Sonic Boom
-Turn Undead
-Pratt-
Gender: Male
Class: Archer
Element: Plant
Troops: Archer, Cavalry, Soldier, Beast, Harpy
Skills:
-Flame Cannon
-Wonder Plant
-Venom Flower
-Mandragora
-Mira-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Harpy, Ghost
Skills:
-Flame Cannon
-Volcano
-Salamander
-Yuria-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Beast, Harpy
Skills:
-Flame Cannon
-Salamander
-Fire Sword
--WARRIORS--
LV CLASS LV CLASS
1 Warrior 21 Animal Lord
6 High Warrior 26 Animal King
11 Berserker 31 Beast King
16 High Berserker 36 Warrior Master
Equip: Short Sword, Claw, Round Shield
Primary Troop: Beast
Secondary Troop: Bandit, Harpy
Warriors are savage fighters who rely on their brute force and ferocity to conquer their
enemies. Their attack and defense power is very high, so they are very difficult to defeat
in duels. Warriors use the "Gaia Break" spell to immobilize nearby enemy troops. The Beast
troops that Warriors use are extremely destructive against mechanical opponents, but are
nearly impossible to control once they launch their attack. Fortunately, Beasts are quite compatible with
other troop types to acquire new formations and commands to cover up these deficiencies. Creating a Harpy
Crest early on will let Warriors deal with the Cavalry and Mages that plague the Beast troops.
----------------------
-Anita-
Gender: Female
Class: Warrior
Element: Shadow
Troops: Beast, Bandit, Harpy, Zombie, Ghost
Skills:
-Gaia Break
-Silent
-Accel
-Vigo-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Cavalry, Birdman
Skills:
-Stone Rain
-Gaia Break
-Golem Attack
-Ugaru-
Gender: Female
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Ghost, Falcon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower
-Isaac-
Gender: Male
Class: Warrior
Element: Fire
Troops: Beast, Bandit, Harpy, Zombie, Birdman, Falcon
Skills:
-Aura Shot
-Gaia Break
-Salamander
-Esteban-
Gender: Male
Class: Warrior
Element: Water
Troops: Beast, Bandit, Harpy, Birdman, Falcon
Skills:
-Water Ball
-Hyper Storm
-Big Wave
-Water Bomb
-Garcia-
Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Chimera, Falcon
Skills:
-Tree Fork
-Gaia Break
-Wonder Plant
-Santiago-
Gender: Male
Class: Warrior
Element: Shadow
Troops: Beast, Bandit, Harpy, Ghost, Birdman
Skills:
-Aura Shot
-Accel
-Gaia Break
-Bask-
Gender: Male
Class: Warrior
Element: Light
Troops: Beast, Bandit, Harpy, Cavalry, Falcon
Skills:
-Aura Shot
-Gaia Break
-Turn Undead
-Yurizen-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Zombie, Birdman
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil
--SAMURAI--
LV CLASS LV CLASS
1 Surounin 21 Kengou
6 Samurai 26 Jikisan
11 Shihandai 31 Hatamoto
16 Shihan 36 Samurai Master
Equip: Katana, Clothes
Primary Troop: Samurai
Secondary Troop: Archer, Cavalry
Samurai are talented, exotic swordsmen who focus the mystical properties of their weapons to win battles.
Samurai generally do not attack enemy officers as directly as others do, but their high defense allows
them to see a battle through to its bitter end. Samurai are likely to have access to powerful magic, but
tend to use their skills to attack the enemy troops rather than the enemy officer. The Samurai troops
these officers command are effective against Dragons and Robots, and can march in effectively spaced
formations.
----------------------
-Ayame-
Gender: Female
Class: Samurai
Element: Earth
Troops: Samurai, Archer, Cavalry, Harpy, Ghost, Birdman
Skills:
-Stone Rain
-Golem Attack
-Earthquake
-Isami-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy
Skills:
-Flame Cannon
-Fire Sword
-Salamander
-Kaido-
Gender: Male
Class: Samurai
Element: Light
Troops: Samurai, Archer, Cavalry, Harpy, Ghost
Skills:
-Aura Shot
-Turn Undead
-Aura Bomb
-Kasumi-
Gender: Female
Class: Samurai
Element: Earth
Troops: Samurai, Archer, Cavalry, Zombie, Ghost
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil
-Kanemitsu-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy, Zombie
Skills:
-Salamander
-Fire Sword
-Turn Undead
-Kikyo-
Gender: Female
Class: Samurai
Element: Plant
Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Flierbot
Skills:
-Wonder Plant
-Mandragora
-Summon Plant
-Sakon-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Beast
Skills:
-Water Ball
-Undine
-Hyper Storm
-Ice Fang
-Motochika-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Chimera
Skills:
-Water Ball
-Hyper Storm
-Ice Fall
-Water Bomb
-Yami-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Beast, Harpy
Skills:
-Water Ball
-Undine
-Ice Fang
-Water Bomb
--MONKS--
LV CLASS LV CLASS
1 Ranger 21 High Monk
6 Light Monk 26 Monk Leader
11 Monk 31 Monk Captain
16 Middle Monk 36 Monk Master
Equip: Nothing (basic accessories only)
Primary Troop: Monk
Secondary Troop: varies
Monks are strong unarmed soldiers who defeat their opponents with the martial arts. Monks
generally have a high attack power, so they easily dispatch enemy troops and can definitely
hold their own in a duel. Monks use the effective "Aura Bomb" technique, but often lack MP.
The Monk troops can deal with Beasts and Bandits effectively, but fail against Goblins and some flying
troops. A Power Ring or Power Book makes a good accessory for a Monk.
--------------------
-Eva-
Gender: Female
Class: Monk
Element: Plant
Troops: Monk, Beast, Hapry, Ghost
Skills:
-Wonder Plant
-Mandragora
-Venom Flower
-Shuran-
Gender: Female
Class: Monk
Element: Water
Troops: Monk, Mage, Archer, Harpy
Skills:
-Water Ball
-Undine
-Hyper Storm
-Water Bomb
-Fang-
Gender: Male
Class: Monk
Element: Fire
Troops:
Skills:
-Salamander
-Aura Bomb
-Fifth Dagger
-Feifon-
Gender: Male
Class: Monk
Element: Earth
Troops: Monk, Cavalry, Archer, Harpy
Skills:
-Stone Rain
-Golem Attack
-Aura Bomb
-Meiran-
Gender: Female
Class: Monk
Element: Fire
Troops: Monk, Archer, Beast, Harpy
Skills:
-Salamander
-Aura Bomb
-Meteor Panic
-Lifa-
Gender: Female
Class: Monk
Element: Light
Troops: Monk, Archer, Soldier, Horsebot, Chimera, Flierbot
Skills:
-Aura Shot
-Triple Sonic
-Turn Undead
-Aura Bomb
--BATTLE MACHINES(Kikaisenshi)--
Equip: Knife, Sword, Shield, Armor
Primary Troop: Robot
Secondary Troop: Horsebot, Flierbot
Battle Machines are soldiers piloting large suits of armor into battle. These officers can
last very long in battle due to high attack and defense levels. However, the Charge speed is low, so
these officers rarely get a chance to use their meager skills. The Robot soldiers these officers use are
effective against undead troops, but can be quickly dispatched by Beasts or Harpies, making Battle
Machines useless against Warriors.
------------------------------
-Gahak-
Gender: Male
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger
-Golbal-
Gender: N/A
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Silsira-
Gender: Female
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger
-Nort-
Gender: N/A
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger
-Barberan-
Gender: Male
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Triple Dagger
-Wave Blades
-Hannah-
Gender: Female
Class: Battle Machine
Element: Metal
Troops: Harpy, Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger
--THIEVES--
LV CLASS LV CLASS
1 Light Thief 21 Rogue
6 Thief 26 Rogue Leader
11 Middle Thief 31 Rogue Captain
16 High Thief 36 Thief Master
Equip: Knife, Sword, Shield, Armor
Primary Troop: Bandit
Secondary Troop: Archer
Thieves are sneaky bandits who rely on their quick reflexes to survive in battle. A Thief's main asset is
the ability to continually sap the enemy's Charge meter, effectively stopping enemy skills. The Bandit
troops that Thieves use are very effective against Archers, Mages, and Robots, but fight poorly against
Monks and Goblins. Don't overlook a Thief's ability to equip strong armor and shields.
----------------------
-Shuzan-
Gender: Male
Class: Thief
Element: Light
Troops: Monk, Bandit, Archer, Cavalry, Zombie
Skills:
-Dagger Throw
-Triple Dagger
-Turn Undead
-Fifth Dagger
-Bandars-
Gender: Male
Class: Thief
Element: Shadow
Troops: Bandit, Archer, Zombie, Robot, Horsebot, Chimera
Skills:
-Dagger Throw
-Accel
-Silent
-Triple Dagger
-Beichi-
Gender: Male
Class: Thief
Element: Shadow
Troops: Monk, Bandit, Archer, Mage, Zombie
Skills:
-Dagger Throw
-Triple Dagger
-Accel
-Mateo-
Gender: Male
Class: Thief
Element: Water
Troops: Bandit, Archer, Harpy
Skills:
-Dagger Throw
-Water Ball
-Undine
-Big Wave
-Ricardo-
Gender: Male
Class: Thief
Element: Fire
Troops: Bandit, Archer, Harpy
Skills:
-Dagger Throw
-Salamander
-Triple Dagger
--NINJA--
LV CLASS LV CLASS
1 Kanja 21 High Assassin
6 Suppa 26 Shadow
11 Ninja 31 Shadow King
16 Assassin 36 Ninja Master
Equip: Knife, Short Sword, Katana, Whip, Clothes, Shinobi Cloth
Primary Troop: Samurai
Secondary Troop: Archer, Monk
Ninja are stealthy assassins who attempt to defeat enemies as quickly as possible. A Ninja's skill with
throwing weapons makes their usefulness in battle similar to a Thief. However, Samurai troops accompany
Ninja into battle, not Bandits. This makes Ninja more suitable than Thieves for fighting Dragons and
Goblins. Ninja should generally not enter into duels unless equipped with a powerful weapon to compensate
for their lack of armor and shield.
--------------------
-Kuzuha-
Gender: Female
Class: Ninja
Element: Earth
Troops: Samurai, Archer, Monk, Harpy, Cavalry, Ghost
Skills:
-Dagger Throw
-Mijingakure
-Fifth Dagger
-Genbu-
Gender: Male
Class: Ninja
Element: Shadow
Troops: Samurai, Archer, Monk, Harpy, Zombie, Ghost
Skills:
-Triple Dagger
-Accel
-Silent
-Tsubaki-
Gender: Female
Class: Ninja
Element: Fire
Troops: Samurai, Archer, Monk, Cavalry, Zombie, Ghost
Skills:
-Dagger Throw
-Triple Dagger
-Wave Blades
-Mitsuhide-
Gender: Male
Class: Ninja
Element: Earth
Troops:
Skills:
-Dagger Throw
-Stone Rain
-Mijingakure
--MAGICIANS--
LV CLASS LV CLASS
1 Magician 21 Wizard
6 High Magician 26 High Wizard
11 Light Sorceror 31 Enchanter
16 Sorceror 36 Magic Master
Equip: Rod, Book, Robe
Primary Troop: Mage
Secondary Troop: Monk, Zombie, Ghost
The Magicians' most obvious asset is their powerful command of healing and ressurection magic which can
sustain them in battle for a long time, which is good since Magicians have poor attack and defense.
Magicians have a fast Charge rate and sometimes learn destructive magic as well. The Mage troops have a
long attack range and fight well against Zombies and Horsebots. Making crests for Zombies and Ghosts will
give Magicians the advantage over several types of enemy. The largest obstacle for Magicians being useful
is that their experience level must be high before they learn any attack magic suitable for capturing
enemy officers, and that experience is difficult to earn with healing magic alone.
-------------------------
-Ashil-
Gender: Male
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Turn Undead
-Undine
-Ice Fang
-Magic Charge
-Aria-
Gender: Female
Class: Magician
Element: Fire
Troops: Mage, Monk, Zombie, Ghost, Falcon
Skills:
-Flame Cannon
-Volcano
-Flame Bomber
-Valtina-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy
Skills:
-Healing
-Water Ball
-Undine
-Ice Fang
-Eril-
Gender: Female
Class: Magician
Element: Shadow
Troops: Mage, Monk, Zombie, Ghost
Skills:
-Healing
-Thunder Fall
-Gritti-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Ressurection
-Aura Shot
-Cosway-
Gender: Female
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy
Skills:
-Aura Shot
-Charm
-Magic Charge
-Zenar-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Turn Undead
-Hyper Sonic
-Aura Bomb
-Fiona-
Gender: Female
Class: Magician
Element: Shadow
Troops: Mage, Monk, Zombie, Ghost, Birdman
Skills:
-Healing
-Deep Black
-Silent
-Frania-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Birdman
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb
-Bendar-
Gender: Male
Class: Magician
Element: Fire
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Flame Cannon
-Volcano
-Flame Bomber
-Magic Charge
-Belize-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Charm
-Ice Fang
-Ice Fall
-Malinba-
Gender: Female
Class: Magician
Element: Plant
Troops: Mage, Monk, Zombie, Ghost, Falcon
Skills:
-Wonder Plant
-Mandragora
-Summon Plant
-Relie-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Healing
-Charm
-Water Ball
-Water Bomb
-Lorza-
Gender: Male
Class: Magician
Element: Metal
Troops: Mage, Monk, Zombie, Ghost, Beast
Skills:
-Healing
-Triple Blade
-Wave Blades
-Lorheim-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Ressurection
-Aura Shot
-Ropategi-
Gender: Male
Class: Magician
Element: Plant
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Healing
-Ressurection
-Venom Flower
--PRIESTS--
LV CLASS LV CLASS
1 Priest 21 Saint
6 High Priest 26 Holy Saint
11 Bishop 31 Sage
16 High Bishop 36 Sage Master
Equip: Staff, Robe, Priest Cloth
Primary Troop: Monk
Seconary Troop: Archer, Soldier
Priests have a quick Charge time like Magicians, but focus their magic on attack and destruction. Priests
often learn spells to attack the enemy officer directly as well as spells to clear out large numbers of
troops. The Priest's weapons are more effective than a Magician's as well. Priests often join a battle
accompanied by Monk troops.
----------------------
-Vanira-
Gender: Female
Class: Priest
Element: Plant
Troops: Monk, Archer, Soldier, Zombie, Ghost
Skills:
-Tree Fork
-Wonder Plant
-Venom Flower
-Magic Charge
-Kanshin-
Gender: Male
Class: Priest
Element: Metal
Troops:
Skills:
-Dancing Sword
-Triple Blade
-Wave Blades
-Kouran-
Gender: Female
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Mage, Birdman
Skills:
-Aura Shot
-Accel
-Aura Bomb
-Chow-
Gender: Male
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Cavalry, Mage
Skills:
-Silent
-Aura Bomb
-Accel
-Laura-
Gender: Female
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Harpy
Skills:
-Deep Black
-Thunder Fall
-Fairy Ray
-Ranpao-
Gender: Male
Class: Priest
Element: Fire
Troops: Monk, Archer, Soldier, Mage, Zombie
Skills:
-Aura Shot
-Salamander
-Aura Bomb
-Rihio-
Gender: Male
Class: Priest
Element: Plant
Troops: Monk, Archer, Soldier, Mage, Harpy
Skills:
-Wonder Plant
-Mandragora
-Summon Plant
-Accel
--SHAMANS--
LV CLASS LV CLASS
1 Shaman 21 Summoner
6 Druid 26 High Summoner
11 High Druid 31 Lordmancer
16 Light Summoner 36 Summon Master
Equip: Book
Primary Troop: Archer
Secondary Troop: Beast, Zombie, Ghost
Shamans are similar to Priests in many respects, but often have more magic points. The array of spells
that Shamans employ is similar to that of Priests, which they must rely on to defeat their opponents
since Shamans have low attack and defense scores, though generally superior to Priests and Magicians.
Some Shamans also learn the useful Ressurection spell. Shamans often command Archers or Beasts in battle.
Although a Shaman cannot carry a rod or staff, equipping a Shaman with a good magical book will greatly
increase their usefulness in battle.
---------------------------
-Oporto-
Gender: Female
Class: Shaman
Element: Plant
Troops: Archer, Beast, Zombie, Ghost, Falcon
Skills:
-Tree Fork
-Wonder Plant
-Summon Plant
-Ressurection
-Grace-
Gender: Female
Class: Shaman
Element: Shadow
Troops: Goblin
Skills:
-Flame Cannon
-Ressurection
-Thunder Fall
-Deep Black
-Fanna-
Gender: Female
Class: Shaman
Element: Water
Troops: Archer, Beast, Zombie, Ghost, Harpy
Skills:
-Water Ball
-Hyper Storm
-Ice Fang
-Myuka-
Gender: Female
Class: Shaman
Element: Fire
Troops: Archer, Soldier, Beast, Zombie, Ghost, Harpy, Birdman
Skills:
-Flame Cannon
-Salamander
-Meteor Panic
-Yuan-
Gender: Female
Class: Shaman
Element: Plant
Troops: Archer, Beast, Zombie, Ghost, Birdman
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Ressurection
--DRAGON--
LV CLASS LV CLASS
1 Light Dragon 21 Bahamut
6 Dragon 26 Dragon King
11 High Dragon 31 Ultima Dragon
16 Heavy Dragon 36 Tiamat
Equip: Knife, Sword, Shield, Armor
Primary Troop: Dragon
A Dragon is a very effective officer to use in battle. High attack, defense, and destructive magic
abilities are coupled with the fact that Dragon troops hold an advantage over several types of enemies.
The only officers that a Dragon cannot fight are Samurai and Ninja.
---------------------
-Kinsera-
Gender: Male
Class: Dragon
Element: Fire
Troops: Dragon
Skills:
-Flame Cannon
-Volcano
-Meteor Storm
-Salamander
-Meteor Panic
--DANCER--
LV CLASS LV CLASS
1 Light Dancer 21 Middle Dancer
6 Dancer 26 High Dancer
11 Red Dancer 31 Heavy Dancer
16 Dance Queen 36 Dance Master
Equip: Whip
Primary Troop: Demon
A Dancer is a quick and brutal fighter who dazes her enemies with a rapid flurry of skills.
When fighting this vicious opponent, you will need both Healing magic to survive and an attack skill to
finish the battle before the Dancer's healing magic can be used.
---------------------
-Midia-
Gender: Female
Class: Dancer
Element: Shadow
Troops: Demon
Skills:
-Thunder Fall
-Healing
-Death Dance
-Fairy Ray
-Charm