--DRAGON FORCE 2 GUIDE--
written by Hahn ([email protected])
last edited 24.MAY.99

This document is best viewed in WordPad with wrapping to window in 800x600 resolution.

This document is not meant as a walkthrough for Dragon Force 2, but rather a collection
of useful reference for information while playing the game. However, since it is possible
to get "stuck" in some scenarios, a brief "troubleshooting guide" is provided:

--PROCEEDING WITH THE CAMPAIGN--
In Dragon Force 2, your goal is to select one of the eight nations of Legendra to play, then
unite the continent under your own flag, then ultimately invade the sunken continent of
Zeldokia to defeat King Grandel. At the start of the game, each of the eight nations has
roughly equivalent power. You should proceed to take enemy castles and increase the power of
your army. In some scenarios, certain routes will be "blocked" in order to direct where you
attack next. If you see a Zeldokian castle with a lot of scary officers in it, chances are
that you should move your attacks in the other direction. Other than this, defeating the other
seven armies is a pretty straight-forward task and you should not fall into too much trouble
before you own all of the castles on the map.

After the other seven monarchs are under your control, a series of events will be set into motion. These
events vary slightly with each scenario, but there are some common things that need to be done in all of
the scenarios. With ALL of these adventures, make certain you travel with full HP, MP, and troops since
they often lead to battle with Zeldokia's army.

-If playing as Topaz, or after defeating Topaz, a path from Highland will appear, leading to the Fiend
Tower in the desert. You must travel here to find the sleeping Queen Teiris.

-After retrieving Teiris, Reni will mention that a spiritual stone can be used to awaken her from stasis
sleep. Gangas mentions that this stone can be found in Beastec village, which is northeast from the
southernmost castle in Bozack. Sometimes Reni leaves your group to travel here alone, otherwise you will
need to take Gangas and/or Reni here to retrieve the stone.

-Once the spirit stone has been acquired, Reni must travel to the Moon Palace sanctuary (the fancy-
looking building to the east of the Moon Palace north castle). In some scenarios, your main character
needs to accompany Reni here. If successful, you will see a movie clip showing Reni using her life force
to awaken Queen Teiris.

-In the Tradnor and Tristan scenarios, you will need to send Sanice and Adelvah to a certain village to
fight King Renox. In the Tradnor scenario, it is Hirelia village on an island north of Fandaria. In the
Tristan scenario, it is Marek village to the west of Highland. Be sure that Sanice's level is 10 or
higher so she can defeat the undead troops of King Renox.

-After Teiris explains about the legend of the Dragon Force and the battle against Madruk 500 years
earlier, you will probably be attacked by several Zeldokian armies, followed by the continent of Zeldokia
itself rising up from the sea in the center of the continent. A magic barrier will surround the
continent. Send your monarch to the village on the south side of the barrier, and in your next domestic
affairs session, your advisor will discuss methods for destroying the barrier.

-In the Topaz and Izumo scenarios, you will need to send Shane and Kaede to the second castle of Izumo to
retrieve the Izami and Izagi magic swords. In the Tristan and Tradnor scenarios, you will need to send
Sanice and Adelvah to the Tristan robot factory to equip Katmando with a special electrical weapon that
can destroy the barrier. In the Bozack scenario, you will need to send Gangas back to the Fiend Tower
where you found Teiris. In the Highland, Fandaria, and Moon Palace scenarios, enemies will appear in your
castles. After defeating them, your officers will discuss how to break the barrier. (In Highland and Moon
Palace scenarios, Reni and Teiris combine their ancient elven magic to break the barrier. In Fandaria's
scenario, Bahtz and Midia use the dark magic of the Doguru to break the barrier.)

-Once the barrier is destroyed, send the eight monarchs to defeat Estan, Midia, and Olvo (Midia does not
appear here in the Fandaria scenario). Once all three are defeated, send your monarch (and possible
companion) to the Shadow Tower in the center of Zeldokia. Abels and Reni travel together, Shane and Kaede
travel together, and Sanice and Adelvah travel together. Gangas and Bahtz may go with whichever ally they
choose. You may have to fight Olvo again here depending on the scenario. After you learn your sixth
skill, move to the capitol palace of Zeldokia to challenge King Grandel.

--TROOPS AND FORMATIONS--

Deciding which two troop types your officers will command is probably the most important decision you can
make regarding the success of your battles. Each troop type is strong against some other troop types, and
weak against others. Some troops walk across the ground to attack, while others fly in the air above
ground troops or stand on the ground and employ long-range attacks. Also, most troop types gain the
ability to use new formations and/or commands when paired with a compatible secondary troop type. Always
select the best possible combination of troops before raiding an enemy castle--your success depends on
it.

When deciding on what troop types to give to your officers, keep in mind the following things:
- Before you get your hopes up, be aware of what troop types your officers are capable of.
- Unless stronger criteria come into play, try to get two troop types of different classes.
 ie. have a ground troop with a long-range troop or a ground troop with a flying troop before
 settling for two troop types that are similar.
- Try to get two troop types that enable new formations and/or commands. The special formations
 will enhance the abilities of your troops and the commands often make up for tactical
 weaknesses of certain troop types. ie. Samurai and Beasts.
- Don't get locked into your two "favorite" troop types. If you have the crests, enable and
 develop several types for your key officers so they can swap when necessary before battling
 an army that their regular troops would not fare well against.

DESCRIPTION OF FORMATIONS:
Standard:       This is the basic troop formation available to any combination of troops. It is the
       only formation that can be selected if there is only one troop type. The troops form
               square rows in front of the officer. Although this is ideal for direct attacks, no
       special bonuses are conferred upon the troops.
Concave:        In this formation, the troops form fewer, taller columns that span from the top edge
               to the bottom edge of the battlefield. Extra troops are placed along the top and
               bottom areas, forming a "dent" for enemy troops to walk into. When using this
       formation, the Endurance ability of the troops is increased.
Convex: Similar to Concave formation, Convex also forms a tall wall against enemy attack,
               except that excess troops are placed in the center, forming a "bulge" to meet the
               enemy troops. In this formation, the Attack strength of the troops is increased.
Open:           In this formation, the troop rows are spaced apart to cover the whole latitude of
               the battlefield. With a short Advance command of the rear troop type, the army
               can form a homogenous wall against enemy attack. In this formation, the Defensive
               strength of the troops is increased.
Slant:  In this formation, the troops form a tall, diagonal wall in front of the officer.
               This wall spans higher and lower than a Standard formation. When using this
       formation, the Movement speed of the troops will be increased.


DESCRIPTION OF COMMANDS:
Attack: The troops move horizontally from their current position to reach the enemy officer.
Advance:        The troops move forward and attempt to reach the area behind the enemy officer.
Retreat:        The troops move backward and stand in the area behind your officer.
Stand:  The troops stay in the current position, but will move to attack enemy troops.
Disperse:       The troops split across the center, moving towards the top and bottom of the field.
Regroup:        The troops converge across the equator of the battlefield, staying near the center.
Space Out:      The troops spread into a larger grid. Repeated uses have the effect of Disperse.
Close In:       This command undoes "Space Out" command. Repeated uses have the effect of Regroup.
Melee:  The troops seek and destroy enemy troops, then attack the enemy officer.
Top Move:       The troops move towards the top edge of the battlefield.
Bottom Move:The troops move towards the bottom edge of the battlefield.
Defend: The troops will move to stay near your officer and protect him/her from attack.

SOLDIER
Type: Ground    Used by: Fighter, Battler, Highland officers, Knight, Archer, Priest
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup
Super vs.: None
Good vs. : Bandit, Harpy, Chimera
Bad vs.  : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses:
Cavalry -       Adds "Top Move/Bottom Move" commands
Mage -  Adds "Open" formation, "Space Out/Close In" commands
Samurai -       Adds "Slant" formation, "Defend" command
Beast - Adds "Concave" formation, "Stand" command
Bandit -        Adds "Concave" formation, "Top Move/Bottom Move" commands
Robot - Adds "Slant" formation, "Defend" command
Monk -  Adds "Convex" formation, "Defend" command
Horsebot -      Adds "Slant" formation", "Top Move/Bottom Move" commands

CAVALRY (Horseman)
Type: Ground    Used by: Knight, Archer, Fighter, Battler, Samurai
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Soldier, Samurai, Goblin
Good vs. : Beast, Bandit, Monk
Bad vs.  : Mage, Ghost, Horsebot, Dragon
Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier -       Adds "Top Move/Bottom Move" commands
Mage -  Adds "Concave" formation
Samurai -       Adds "Convex" formation
Beast - Adds "Slant" formation
Zombie -        Adds "Melee" command
Horsebot -      Adds "Slant" formation
Birdman -       Adds "Open" formation, "Space Out/Close In" commands

MAGE
Type: Long-Range        Used by: Magician, Tradnor officers, Battler, Knight
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup
Super vs.: Beast, Zombie, Horsebot
Good vs. : Soldier, Cavalry, Samurai, Monk, Ghost
Bad vs.  : Bandit
Awful vs.: Harpy, Chimera, Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier -       Adds "Open" formation, "Space Out/Close In" commands
Cavalry -       Adds "Concave" formation
Samurai -       Adds "Disperse/Regroup" commands
Archer -        Adds "Concave" formation
Beast - Adds "Retreat" command
Monk -  Adds "Concave" formation, "Space Out/Close in" commands
Horsebot -      Adds "Open" formation
Birdman -       Adds "Space Out/Close In" commands
Flierbot -      Adds "Top Move/Bottom Move" commands
Falcon -        Adds "Open" formation, "Top Move/Bottom Move" commands

SAMURAI (Ashigaru - (Light Footmen))
Type: Ground    Used by: Samurai, Ninja, Izumo officers
Commands:  Attack, Advance, Retreat, Stand, Space Out, Close In
Super vs.: None
Good vs. : Beast, Harpy, Robot, Dragon
Bad vs.  : Mage, Archer, Monk, Ghost, Birdman, Flierbot, Falcon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses:
Soldier -       Adds "Slant" formation, "Defend" command
Cavalry -       Adds "Convex" formation
Mage -  Adds "Disperse/Regroup" commands
Archer -        Adds "Disperse/Regroup" commands
Beast - Adds "Open" formation, "Retreat" command, "Stand" command
Bandit -        Adds "Convex" formation
Robot - Adds "Open" formation
Monk -  Adds "Slant" formation, "Space Out/Close In" commands
Horsebot -      Adds "Slant" formation

ARCHER (Battle Elf)
Type: Long-Range        Used by: Archer, Shaman, Moon Palace, Fighter, Samurai, Thief, Ninja, Priest
Commands:  Attack, Advance, Retreat, Stand, Space Out, Close In
Super vs.: Harpy, Chimera, Flierbot
Good vs. : Soldier, Samurai, Monk, Birdman, Falcon
Bad vs.  : Bandit, Dragon, Goblin, Demon
Awful vs.: None
Ally Bonuses:
Mage -  Adds "Concave" formation
Samurai -       Adds "Disperse/Regroup" commands
Beast - Adds "Open" formation, "Retreat" command
Bandit -        Adds "Open" formation
Robot - Adds "Convex" formation
Monk -  Adds "Space Out/Close In" commands
Birdman -       Adds "Top Move/Bottom Move" commands
Flierbot -      Adds "Top Move/Bottom Move" commands
Falcon -        Adds "Disperse/Regroup" commands

BEAST (High Beast)
Type: Ground    Used by: Warrior, Shaman, Bozack officers
Commands:  Attack, Advance, Melee
Super vs.: Robot, Horsebot
Good vs. : Flierbot
Bad vs.  : Cavalry, Samurai, Harpy
Awful vs.: Mage, Monk, Ghost, Zombie, Chimera, Birdman, Falcon, Dragon, Goblin, Demon
Ally Bonuses:
Soldier -       Adds "Concave" formation, "Stand" command
Cavalry -       Adds "Slant" formation
Mage -  Adds "Retreat" command
Samurai -       Adds "Open" formation, "Retreat" command, "Stand" command
Archer -        Adds "Open" formation, "Retreat" command
Bandit -        Adds "Concave" formation
Harpy - Adds "Slant" formation
Monk -  Adds "Stand" command
Chimera -       Adds "Convex" formation

BANDIT (Sanzoku - (Mountain Rogues))
Type: Ground    Used by: Thief, Topaz officers, Warrior
Commands:  Attack, Advance, Retreat
Super vs.: None
Good vs. : Mage, Archer, Robot
Bad vs.  : Soldier, Cavalry, Harpy, Zombie, Chimera
Awful vs.: Monk, Ghost, Birdman, Flierbot, Falcon, Dragon, Goblin, Demon
Ally Bonuses:
Soldier -       Adds "Concave" formation, "Top Move/Bottom Move" commands
Samurai -       Adds "Convex" formation
Archer -        Adds "Open" formation
Beast - Adds "Concave" formation

HARPY
Type: Flying    Used by: Warrior
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Robot, Horsebot
Good vs. : Beast, Bandit, Flierbot
Bad vs.  : Soldier, Samurai, Birdman, Falcon, Dragon, Goblin, Demon
Awful vs.: Archer, Ghost, Zombie
Ally Bonuses:
Beast - Adds "Slant" formation

ROBOT (Karakuri Heishi - (Karakuri Soldier))
Type: Ground    Used by: Battle Machine, Tristan officers
Commands:  Attack, Advance, Retreat, Stand
Super vs.: Zombie
Good vs. : Ghost
Bad vs.  : Samurai, Bandit, Monk, Falcon, Dragon, Demon
Awful vs.: Beast, Harpy, Chimera
Ally Bonuses:
Soldier -       Adds "Slant" formation, "Defend" command
Samurai -       Adds "Open" formation
Archer -        Adds "Convex" formation
Horsebot -      Adds "Melee" command

MONK
Type: Ground    Used by: Monk, Priest, Ninja
Commands:  Attack, Advance, Retreat, Stand
Super vs.: Beast, Bandit, Zombie
Good vs. : Soldier, Samurai, Robot, Ghost, Horsebot
Bad vs.  : Cavalry, Mage, Archer, Dragon, Goblin, Demon
Awful vs.: Birdman, Flierbot, Falcon
Ally Bonuses:
Soldier -       Adds "Convex" formation, "Defend" command
Mage -  Adds "Concave" formation, "Space Out/Close In" commands
Samurai -       Adds "Slant" formation, "Space Out/Close In" commands
Archer -        Adds "Space Out/Close In" commands
Beast - Adds "Stand" command

GHOST
Type: Long-Range        Used by: Magician, Shaman
Commands:  Attack, Advance, Retreat, Stand
Super vs.: Beast, Bandit, Harpy, Chimera, Birdman, Falcon
Good vs. : Soldier, Cavalry, Samurai, Zombie, Chimera
Bad vs.  : Mage, Robot, Monk
Awful vs.: None
Ally Bonuses: None

ZOMBIE
Type: Ground    Used by: Magician, Shaman
Commands:  Attack, Advance
Super vs.: Beast, Harpy
Good vs. : Bandit, Chimera
Bad vs.  : Ghost, Horsebot, Flierbot, Falcon, Goblin, Demon
Awful vs.: Mage, Robot, Monk, Dragon
Ally Bonuses:
Cavalry -       Adds "Melee" command

HORSEBOT (Karakuri Kihei - (Karakuri Cavalry))
Type: Ground    Used by: Battle Machine
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Soldier, Samurai, Goblin
Good vs. : Cavalry, Zombie
Bad vs.  : Monk, Dragon
Awful vs.: Mage, Beast, Harpy, Chimera, Birdman, Falcon, Flierbot, Falcon
Ally Bonuses:
Soldier -       Adds "Slant" formation, "Top Move/Bottom Move" commands
Cavalry -       Adds "Slant" formation
Mage -  Adds "Open" formation
Samurai -       Adds "Slant" formation
Robot - Adds "Melee" command

CHIMERA
Type: Flying    Used by: Various officers
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Beast, Robot, Horsebot, Flierbot
Good vs. : Bandit
Bad vs.  : Soldier, Zombie, Dragon, Demon
Awful vs.: Archer, Ghost
Ally Bonuses:
Beast - Adds "Convex" formation
Flierbot -      Adds "Defend" command

BIRDMAN
Type: Flying    Used by: Various officers
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Harpy
Bad vs.  : Archer, Dragon, Demon
Awful vs.: Ghost
Ally Bonuses:
Cavalry -       Adds "Open" formation, "Space Out/Close In" commands
Mage -  Adds "Space Out/Close In" commands
Archer -        Adds "Top Move/Bottom Move" commands
Flierbot -      Adds "Slant" formation
Falcon -        Adds "Slant" formation, "Defend" command

FLIERBOT (Tobi Karakuri - (Flying Karakuri))
Type: Flying    Used by: Battle Machine
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Cavalry, Mage, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Zombie
Bad vs.  : Beast, Harpy, Dragon, Demon
Awful vs.: Archer, Chimera
Ally Bonuses:
Mage -  Adds "Top Move/Bottom Move" commands
Archer -        Adds "Top Move/Bottom Move" commands
Falcon -        Adds "Slant" formation

FALCON
Type: Flying    Used by: Various officers
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Cavalry, Mage, Beast, Bandit, Monk, Horsebot
Good vs. : Soldier, Samurai, Harpy, Robot, Zombie
Bad vs.  : Archer, Dragon, Demon
Awful vs.: Ghost
Ally Bonuses:
Mage -  Adds "Open" formation, "Top Move/Bottom Move" commands
Archer -        Adds "Regroup/Disperse" commands
Birdman -       Adds "Slant" formation, "Defend" command
Flierbot -      Adds "Slant" formation

DRAGON (Dragonier)
Type: Ground    Used by: Monarchs, Nation commanders
Commands:  Attack, Advance, Retreat, Stand, Disperse, Regroup, Melee
Super vs.: Beast, Bandit, Zombie
Good vs. : Soldier,Cavalry,Archer,Harpy,Robot,Monk,Horsebot,Chimera,Birdman,Falcon,Goblin
Bad vs.  : Samurai
Awful vs.: None
Ally Bonuses: None

GOBLIN (Doguru)
Type: Ground    Used by: Zeldokia officers
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Beast, Bandit
Good vs. : Archer, Harpy, Monk, Zombie
Bad vs.  : Dragon, Demon
Awful vs.: Cavalry, Horsebot
Ally Bonuses: None

DEMON (Tsuno Doguru - (Horned Doguru))
Type: Ground    Used by: Zeldokia commanders
Commands:  Attack, Advance, Retreat, Stand, Melee
Super vs.: Beast, Bandit
Good vs. : Soldier,Samurai,Archer,Harpy,Robot,Monk,Zombie,Chimera,Birdman,Flierbot,Falcon,Goblin
Bad vs.  : None
Awful vs.: None
Ally Bonuses: None

--ITEMS--

Items are acquired through clearing levels of Doguru officers in caves, or from automatic searches at the
end of each week-turn. To get the most out of these searches, position officers with an Intelligence of
70 or higher in every castle, village, and cave in your realm. Villages and caves in particular yield the
rarest items. Make the most of the minerals found in caves to construct the best weapons and accessories
for your officers--it is well worth the effort.

Ftr=Fighter;    Btr=Battler;    Knt=Knight;             Arc=Archer;             War=Warrior;
Smr=Samurai;    Mnk=Monk;               BtM=Batl Machine;       Thf=Thief;              Nja=Ninja;
Mag=Magician;   Pst=Priest;             Shm=Shaman;             Drg=Dragon;
       Dcr=Dancer;

Gold =  Gold Stone. Gold blocky rocks.
Iron =  Iron Stone. Shiny metallic rock.
Silver =        Silver Stone. Swirling tan rock.
Copper =        Copper Stone. Rusty brown rock.
Power =         Power Crystal. Bright green mineral.
Magic = Magic Crystal. Red flower-shaped mineral.
Wind =  Wind Crystal. White fan-shaped mineral.
Thunder =       Thunder Crystal. Yellow fan-shaped mineral.
Light =         Light Crystal. Small white minerals.
Shadow =        Shadow Crystal. Dark violet scaley mineral.
Dragon =        Dragon Scales. Thin green flakes.

-SINGLE USE ITEMS-

ITEM                    EFFECT                  USE                             OBTAIN
Medal                   +10 Troop Maximum               Any                             Defeat enemy
officer
Samurai Crest   Enable Samurai troops   Various officers                Weekly search, Find in cave
Elf Crest               Enable Archer troops    Ftr,Smr,Thf,Nja,Pst,... Weekly search, Find in
cave
Flierbot Crest  Enable Flierbot troops  BtM, et al.                     Robot Crest + Wind + Iron
Horsebot Crest  Enable Horsebot troops  BtM, et al.                     CavalryCrest + Thunder +
Iron
Robot Crest             Enable Robot troops     Various officers                Weekly search, Find in
cave
Cavalry Crest   Enable Cavalry troops   Ftr,Btr,Smr, et al.     Weekly search, Find in cave
Chimera Crest   Enable Chimera troops   Various officers                Harpy Crest + Gold + Power
Bandit Crest    Enable Bandit troops    War, et al.                     Weekly search, Find in
cave
Zombie Crest    Enable Zombie troops    Mag,Shm, et al.         Ghost Crest + Gold + Wind
Soldier Crest   Enable Soldier troops   Knt,Arc,Pst, et al.     Weekly search, Find in cave
Monk Crest              Enable Monk troops      Nja, et al.                     Weekly search,
Find in cave
Falcon Crest    Enable Falcon troops    Various officers                Birdman Crest + Gold + Power
Birdman Crest   Enable Birdman troops   Various officers                Weekly search, Find in cave
Harpy Crest             Enable Harpy troops     War, et al.                     Soldier Crest +
Wind + Iron
Beast Crest             Enable Beast troops     Various officers                Weekly search, Find in
cave
Magic Crest             Enable Mage troops      Btr,Knt, et al.         Weekly search, Find in
cave
Ghost Crest             Enable Ghost troops     Mag,Shm, et al.         SoldierCrest + Shadow +
Dragon
Dragon Crest    Enable Dragon troops    Monarchs,nation leaders Falcon Crest + Gold + Dragon
Astea Statue    Max MP +2                       Any                             Weekly search,
Find in cave
Dragon Statue   Max HP +3                       Any                             Weekly search,
Find in cave
Gold Coin               Replenish HP/MP Max     Any                             Weekly search,
Find in cave
Astea Herb              Recover injured officer Injured officers                Weekly search, Find in
cave

-WEAPONS-
WEAPON          EFFECT                   USE                            OBTAIN
Knife                   Str+1                            Ftr,Btr,Knt,BtM,Thf,   Weekly search, Find
in cave
                                                Nja,Drg
Short Sword             Str+3                            Ftr,Btr,War,BtM,Thf,   Weekly search, Find
in cave
                                                        Nja,Drg
Crescent Blade  Str+3                            Btr,Thf                        Weekly search, Find in
cave
Sword                   Str+5                            Ftr,Btr,BtM,Thf,Drg    Weekly search,
Find in cave
Gladiator               Str+5;Def+2                      Ftr,Btr                        Weekly search,
Find in cave
Magic Sword             Str+10;MP+1;Chg+10       Ftr,Btr,BtM,Drg                Sword + Gold + Magic
---
Long Sword              Str+10                   Ftr,Btr,Drg            Weekly search, Find in
cave
Buster Sword    Str+15                   Ftr,Btr,BtM,Thf,Drg    Long Sword + Copper + Power
Hayabusa Sword  Str+20                   Ftr,Btr,BtM,Thf,Drg    Buster Sword + Wind + Iron
Dragon Sword    Str+25;MP+1;Chg+10       Btr,Drg                        HayabusaSword+Silver+Dragon
Great Sword             Str+30;MP+1;Chg+10       Btr,Drg                        Dragon Sword + Gold +
Dragon
Sword of Light  Str+40;MP+2;Chg+20       Ftr,Btr,BtM,Thf,Drg    Great Sword + Light + Light
---
Saber                   Str+5                            Btr                            Weekly
search, Find in cave
Divine Saber    Str+15;MP+1                      Btr                            Saber + Iron +
Wind
Light Saber             Str+30;MP+2;Chg+10       Btr                            Divine Saber +
Light + Iron
---
Spear                   Str+4                            Knt                            Weekly
search, Find in cave
Javelin         Str+8                            Knt                            Weekly search,
Find in cave
Lancerod                Str+15                   Knt                            Weekly search, Find in
cave
Inazuma Lance   Str+30;MP+1;Chg+10       Knt                            Lancerod + Iron + Thunder
Shining Lance   Str+30;MP+2;Chg+20       Knt                            Inazuma Lance + Light +
Dragon
---
Bow                     Str+5                            Arc                            Weekly
search, Find in cave
Battle Bow              Str+10                   Arc                            Weekly search,
Find in cave
Long Bow                Str+15                   Arc                            Weekly search, Find in
cave
Wind Bow                Str+20;MP+1;Chg+10       Arc                            Bow + Silver + Wind
Flash Bow               Str+30;MP+2;Chg+20       Arc                            Wind Bow + Light
+ Iron
---
Claw                    Str+3                            War                            Weekly
search, Find in cave
Battle Claw             Str+7                            War                            Weekly
search, Find in cave
Iron Claw               Str+15                   War                            Claw + Iron +
Wind
Silver Claw             Str+30;Def+2;MP+1                War                            Iron Claw +
Silver + Power
Death Claw              Str+50;Def+2;MP+1                War                            Silver Claw +
Shadow + Iron
---
Katana          Str+5;Def+1                      Btr,Smr,Nja            Weekly search, Find in
cave
Masamune                Str+10;Def+2             Btr,Smr                        Weekly search, Find in cave
Muramasa                Str+15;Def+2             Btr,Smr                        Weekly search, Find in cave
Raito                   Str+20;Def+2;MP+1;Chg+10 Btr,Smr                        Katana + Iron + Thunder
Kukuichimoji    Str+30;Def+2;MP+2;Chg+10 Btr,Smr                        Raito + Shadow + Iron
---
Whip                    Str+2;Int-5                      Nja,Dcr                        Weekly search,
Find in cave
Magic Whip              Str+5;MP+1;Chg+10;Int-5  Nja,Dcr                        Storm Whip + Magic + Power
Chain Whip              Str+8;Int-5                      Nja,Dcr                        Weekly search,
Find in cave
Storm Whip              Str+12;Int-5             Nja,Dcr                        Whip + Wind + Thunder
Shadow Whip             Str+20;MP+1;Chg+20;Int-5 Nja,Dcr                        Magic Whip + Shadow +
Dragon
---
Rod                     Str+1;MP+1                       Mag                            Weekly
search, Find in cave
Magic Rod               Str+2;MP+1;Chg+10                Mag                            Rod + Magic +
Power
Holy Rod                Str+10;MP+2;Chg+20       Mag                            Power Rod + Light + Iron
Power Rod               Str+15;Chg+10            Mag                            Magic Rod + Power
+ Power
---
Staff                   Str+3;Def+1;MP+1                 Pst                            Weekly search,
Find in cave
Iron Staff              Str+6;Def+1                      Pst                            Staff +
Iron + Silver
Gold Staff              Str+15;Def+1;MP+1                Pst                            Iron Staff + Gold
+ Silver
Thunder Staff   Str+25;Def+1;MP+1;Chg+10 Pst                            Gold Staff + Thunder +
Iron
Holy Staff              Str+40;Def+2;MP+3;Chg+20 Pst                            Thunder Staff +
Light + Power
---

-ACCESSORIES-
ACCESSORY               EFFECT                   USE                            OBTAIN
Armor                   Def+2                            Ftr,Knt,BtM,Thf,Drg    Weekly search,
Find in cave
Chain Mail              Def+4                            Ftr,Knt,BtM,Thf,Drg    Armor + Copper +
Iron
Plate Mail              Def+6                            Ftr,Knt,BtM,Thf,Drg    Chain Mail +
Silver + Iron
---
Shield          Def+1                            Ftr,BtM,Thf,Drg                Weekly search, Find in
cave
Round Shield    Def+2                            Ftr,BtM,Thf,War                Weekly search, Find in
cave
Knight Shield   Def+3                            Knt                            Weekly search,
Find in cave
Copper Shield   Def+4                            Ftr,BtM,Thf,Drg                Shield + Copper + Copper
Iron Shield             Def+5                            Ftr,BtM,Thf,Drg                Shield + Iron +
Iron
Silver Shield   Def+6                            Ftr,BtM,Thf,Drg                Shield + Silver + Silver
Dragon Shield   Def+7;MP+1;Chg+10                Ftr,Drg                        Silver Shield + Gold + Dragon
---
Clothes         Def+1                            Smr,Nja                        Weekly search, Find in
cave
Shinobi Cloth   Def+1                            Nja                            Weekly search,
Find in cave
Robe                    Def+1                            Mag,Pst                        Weekly search,
Find in cave
Robe of Light   Def+3;MP+2;Chg+20                Mag,Pst                        Robe + Light + Magic
Priest Cloth    Def+5;MP+2;Chg+10                Pst                            Clothes + Power + Light
---
Power Ring              Str+5                            Any                            Magic
Ring + Power + Iron
Protect Ring    Def+2                            Any                            Weekly search,
Find in cave
Magic Ring              MP+2;Chg+10                      Any                            Weekly
search, Find in cave
Wisdom Ring             Int+5                            Any                            Weekly
search, Find in cave
Castle Ring             Bld+5                            Any                            Weekly
search, Find in cave
Loyal Ring              Does not abandon                 Any                            Weekly search,
Find in cave
---
Power Book              Str+10                   Any                            Magic Book +
Magic + Power
Protect Book    Def+3                            Any                            Weekly search,
Find in cave
Wisdom Book             Int+15                   Any                            Weekly search,
Find in cave
Architect Book  Bld+15                   Any                            Weekly search, Find in
cave
Loyalty Book    Does not abandon                 Any                            Weekly search, Find in
cave
---
Magic Book              MP+3;Chg+10                      Mag,Shm                        Weekly search,
Find in cave
White Book              MP+3;Def+5;Int+20;Chg+50 Mag,Shm                        Magic Book + Magic + Light
Black Book              MP+5;Chg+50                      Mag,Shm                        Magic Book +
Magic + Shadow

--MAGIC--

FIRE MAGIC:  Strong against Metal-elemental enemies
SPELL                   MP      POWER   TARGET                  EFFECT
Flame Cannon    2       25      Enemy Commander         Throws single fireball
Volcano         3       30      Any Troops                      Incinerates troops near center of
field
Fire Sword              3       0       Caster                  Raises Attack Power with heat
energy
Salamander              3       30      Enemy Troops            Fire rains on troops near caster
Flame Bomber    4       30      Enemy Commander         Throws three fireballs
Meteor Storm    4       35      Enemy Commander+Troops  Fire bombs area with most enemy troops
Shin-Kaede-Kigi 5       100     Enemy Commander+Troops  "Izami" magic sword crossing slashes
Gouten-Ren-Geki 5       100     Enemy Commander+Troops  "Izagi" magic sword crossing slashes
Ultima Blade    5       100     Enemy Commander+Troops  Raging saber cuts battlefield in two
Meteor Panic    6       40      Enemy Commander+Troops  Flaming comets bombard entire battlefield

WATER MAGIC:  Strong against Fire-elemental enemies
SPELL                   MP      POWER   TARGET                  EFFECT
Water Ball              2       25      Enemy Commander         Throws single water capsule
Hyper Storm             3       30      Enemy Troops            Water cyclones travel in a straight
line
Big Wave                3       30      Enemy Troops            Undertow sweeps in two straight lines
Ice Fang                3       30      Enemy Troops            Icicles stab area with most enemy troops
Undine          3       30      Enemy Troops            Water columns drown troops near caster
Water Bomb              4       30      Enemy Commander         Throws three water capsules
Ice Fall                4       35      Enemy Commander+Troops  Showering frost ravages entire battlefield
Million Prism   5       100     Enemy Commander+Troops  Rainbow gems scatter across enemies

EARTH MAGIC:  Strong against Water-elemental enemies
SPELL                   MP      POWER   TARGET                  EFFECT
Stone Rain              2       25      Enemy Commander+Troops  Rocks fall on area with most enemy
troops
Gaia Break              2       0       Enemy Troops            Churning soil stops troops near
caster
Mijingakure             3       30      Enemy Troops            Dust cloud blasts troops near
caster
Golem Attack    3       30      Enemy Commander+Troops  Stone giant smashes in a straight line
Lord of Soil    4       35    Enemy Commander+Troops  Earth serpent plows in a snaking pattern
Earthquake              4       40      Enemy Troops            Golem crushes area with most enemy
troops

PLANT MAGIC:  Strong against Earth-elemental enemies
SPELL                   MP      POWER   TARGET                  EFFECT
Tree Fork               2       25      Enemy Commander         Summons a lashing vine to flail
opponent
Wonder Plant    3       30      Enemy Troops            Root tendrils strangle enemies near caster
Summon Plant    4       30      Enemy Commander         Summons snapping leaves to bite opponent
Mandragora              4       35      Enemy Troops            Hungry vines rush through enemy
troops
Venom Flower    5       35      Enemy Commander         Summons a poisonous spitting blossom
Gaia Stream             5       100     Enemy Commander+Troops  Beast power calls up nature's
energy path

METAL MAGIC:  Strong against Plant-elemental enemies
SPELL                   MP      POWER   TARGET                  EFFECT
Cross Slash             2       25      Enemy Commander+Troops  Cuts through troops and strikes
opponent
Dagger Throw    2       20      Enemy Commander+Troops  Throws knife through troops /drops Power
Triple Dagger   3       25      Enemy Commander+Troops  Throws three sharp knives   /drops Power
Dancing Sword   3       0       Caster                  Caster's attacks become twice as swift
Triple Blade    3       30      Enemy Commander+Troops  Calls three metal blades to slash ground
Fifth Dagger    4       30      Enemy Commander+Troops  Knives attack ground and air/drops Power
Epee Flash              4       35      Enemy Commander+Troops  Strong Cross Slash slices through
enemies
Wave Blades             5       35      Enemy Commander+Troops  Calls five metal blades to slash
ground
High Giga-Buster        5       100     Enemy Commander+Troops  Katmando's ultimate laser cannon

LIGHT MAGIC:  Strong against Shadow-elemental enemies
SPELL                   MP      POWER   TARGET                  EFFECT
Magic Charge    0       0       Caster                  Moonlight energy replenishes 2 MP
Healing         2       0       Caster                  Sunlight energy replenishes 50 HP
Sonic Boom              2       20      Enemy Commander+Troops  Sword slash travels in a straight
line
Aura Shot               2       25      Enemy Commander         Throws single shining sphere
Turn Undead             3       0       Enemy Troops            Evaporates Ghosts/Zombies on one
screen
Triple Sonic    3       25      Enemy Commander+Troops  Sword slash emits three destructive waves
Aura Bomb               4       30      Enemy Commander         Throws three shining spheres
Hyper Sonic             4       30      Enemy Commander+Troops  Sword slash emits five destructive
waves
Charm                   4       0       Enemy Troops            Entraces troops to join player's
forces
Ressurection    5       0       Ally Troops                     Resuscitates some defeated troops
Millennium Sword        5       100     Enemy Commander+Troops  Shining sword cuts battlefield in two

SHADOW MAGIC:
SPELL                   MP      POWER   TARGET                  EFFECT
Silent          1       0       Enemy Commander+Caster  Darkness suffocates voices-disables skills
Accel                   1       0       Caster                  Magic constricts time-Raises Charge
Speed
Thunder Fall    3       30      Enemy Commander+Troops  Dark lightning strikes random locations
Deep Black              3       30      Enemy Troops            Ground vanishes to consume enemy
troops
Death Dance             4       35      Enemy Commander+Troops  Bewitching attack travels in
straight line
Fairy Ray               4       40      Any Troops                      Black vortex swallows
troops near center
Call of Death   5       0       Enemy Commander+Caster  Summoned reaper reduces officers' HP to 1
Night Saber             5       100     Enemy Commander+Troops  Devil sword drags dark energy blade

--MONARCH--
LV      CLASS                           LV      CLASS
1       Leader                  21      High Lord
6       Captain                 26      Star Lord
11      Colonel                 31    Lord Master
16      General                 36      Emperor

--HIGHLAND KINGDOM--
Highland is situated in the cold region in the southern part of Legendra. Highland's
Commanders favor Soldier troops. Highland's army is well-rounded, and is particularly
effective once the two Magicians, Hilda and Carl, learn the Flame Cannon spell.
--------------------

MONARCH:
-Abels-

Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Beast, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Aura Shot
-Sonic Boom
-Triple Sonic
-Hyper Sonic
-Accel
-Millennium Sword

CHANCELLOR: Shirin


OFFICERS:

-Albright-

Gender: Male
Class: Battler
Element: Plant
Troops: Soldier, Mage, Cavalry, Beast, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Cross Slash
-Wonder Plant
-Dancing Sword
-Summon Plant

-Hilda-

Gender: Female
Class: Magician
Element: Light
Troops: Soldier, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Ressurection
-Flame Cannon
-Turn Undead

-Carl-

Gender: Male
Class: Magician
Element: Shadow
Troops: Soldier, Mage, Monk, Zombie, Ghost, Beast, Birdman, Falcon, Dragon
Skills:
-Healing
-Flame Cannon
-Deep Black
-Big Wave

-Dora-

Gender: Female
Class: Knight
Element: Light
Troops: Soldier, Cavalry, Mage, Archer, Beast, Robot, Horsebot, Flierbot, Dragon
Skills:
-Thunder Fall
-Fairy Ray
-Water Bomb
-Charm

--FANDARIA EMPIRE-- (the Anti-War Army)
Fandaria is situated in the wastelands on the western edge of the continent. Fandaria's
commanders focus on heavy physical fighting, as shown by the two Monk officers Stephano
and Enzzo. Because the officers are scattered at the start of the scenario, it would be wise
to remain defensive until the commanders return. Many of Fandaria's battles can be won in
a duel, either with a Monk's superior strength or the Dancing Sword technique.
-------------------

MONARCH:
-Bahtz-

Gender: Male
Class: Fighter
Element: Shadow
Troops: Soldier, Archer, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Dancing Sword
-Deep Black
-Big Wave
-Thunder Fall
-Meteor Panic
-Night Saber

CHANCELLOR: Dario


OFFICERS:

-Enzzo-

Gender: Male
Class: Monk
Element: Earth
Troops: Monk, Cavalry, Harpy, Beast, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil
-Earthquake

-Jusepe-

Gender: Male
Class: Battler
Element: Earth
Troops: Soldier, Mage, Cavalry, Harpy, Robot, Ghost, Horsebot, Flierbot, Dragon
Skills:
-Cross Slash
-Stone Rain
-Golem Attack
-Dancing Sword

-Jopanni-

Gender: Male
Class: Battler
Element: Metal
Troops: Soldier, Mage, Cavalry, Harpy, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Cross Slash
-Dancing Sword
-Triple Blade
-Wave Blades

-Stephano-

Gender: Male
Class: Monk
Element: Fire
Troops: Monk, Cavalry, Harpy, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Salamander
-Aura Bomb
-Call of Death
-Meteor Panic

--MOON PALACE--
The Moon Palace is located on the northern edge of the continent. The Moon Palace army consists
mainly of Fighters and Magicians. It is difficult to gain levels for Reni and Mariel at first,
but a little fighting in caverns will turn the Moon Palace army into a formidable force.
---------------

MONARCH:
-Reni-

Gender: Female
Class: Magician
Element: Water
Troops: Archer, Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Hyper Storm
-Magic Charge
-Resurrection
-Meteor Panic
-Million Prism

CHANCELLOR: Clift


OFFICERS:

-Edwar-

Gender: Male
Class: Fighter
Element: Fire
Troops: Archer, Soldier, Cavalry, Monk, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Sonic Boom
-Triple Sonic
-Salamander
-Meteor Storm

-August-

Gender: Male
Class: Battler
Element: Water
Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Water Ball
-Cross Slash
-Undine
-Dancing Sword

-Neira-

Gender: Female
Class: Fighter
Element: Water
Troops: Archer, Soldier, Cavalry, Robot, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Ice Fang
-Hyper Storm
-Big Wave

-Mariel-

Gender: Female
Class: Magician
Element: Light
Troops: Archer, Mage, Monk, Zombie, Ghost, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Ressurection
-Flame Cannon
-Charm

--IZUMO KINGDOM--
Izumo is a small country located on the far eastern edge of Legendra. Samurai and Ninja make
up the bulk of Izumo's forces. The beginning of the scenario can be difficult as Shigure and
Megumi will need to rely on duels to finish off their opponents. However, this problem can
be easily solved once some powerful katanas and whips are constructed.
------------------

MONARCH:
-Kaede-

Gender: Female
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Zombie, Monk, Harpy, Ghost, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Mijingakure
-Undine
-Salamander
-Meteor Panic
-Shin-Kaede-Kigi

CHANCELLOR: Kansuke


OFFICERS:

-Kiri-

Gender: Female
Class: Archer
Element: Earth
Troops: Samurai, Archer, Cavalry, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Water Ball
-Stone Rain
-Aura Bomb
-Earthquake

-Shigure-

Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Fire Sword
-Volcano
-Meteor Storm
-Meteor Panic

-Fujimaru-

Gender: Male
Class: Knight
Element: Earth
Troops: Samurai, Cavalry, Mage, Soldier, Archer, Robot, Horsebot, Flierbot, Dragon
Skills:
-Stone Rain
-Golem Attack
-Earthquake

-Megumi-

Gender: Female
Class: Ninja
Element: Water
Troops: Samurai, Archer, Monk, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Healing
-Undine
-Ice Fall
-Mijingakure
-Water Bomb

--BOZACK TRIBE--
Bozack is located in the jungles of south-east Legendra. With an army consisting entirely of
Warriors, Bozack makes up in sheer brute strength what it lacks in versatility. Crests for
new troop types will need to be located immediately to prevent the Beast troops of Bozack from
being annihilated by Monks and Goblins. Fortunately, the commanders of this tribe are extremely
strong and can win a duel easily, particuarly when equipped with the stronger claw weapons.
----------------

MONARCH:
-Gangas-

Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Monk, Samurai, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Aura Shot
-Tree Fork
-Gaia Break
-Wonder Plant
-Summon Plant
-Gaia Stream

CHANCELLOR: Sesu


OFFICERS:

-Gonzales-

Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Archer, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Gaia Break
-Stone Rain
-Turn Undead
-Lord of Soil

-Maria-

Gender: Female
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant

-Fiorina-

Gender: Female
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil
-Charm
-Earthquake

-Marcus-

Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower

--TOPAZ KINGDOM-- (the Crimson Woods Faction)
Topaz is located on a small island off the north-west coast of Legendra. The commanders of
Topaz are skilled at capturing their opponents before they have a chance to escape, so gaining
experience will be easy. Relying heavily on Thief commanders and Bandit troops, Topaz is good
at eliminiating enemy Archers and Mages, but should seek some variety in troops before
travelling to the mainland.
-----------------

MONARCH:
-Shane-

Gender: Male
Class: Thief
Element: Fire
Troops: Bandit, Monk, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Triple Dagger
-Salamander
-Fifth Dagger
-Fire Sword
-Gouten-Ren-Geki

CHANCELLOR: Lila and Lily


OFFICERS:

-Elon-

Gender: Male
Class: Archer
Element: Fire
Troops: Bandit, Archer, Cavalry, Soldier, Ghost, Zombie, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Meteor Storm
-Flame Bomber
-Meteor Panic

-Chinran-

Gender: Female
Class: Fighter
Element: Fire
Troops: Bandit, Soldier, Archer, Cavalry, Monk, Ghost, Birdman, Falcon, Dragon
Skills:
-Flame Cannon
-Salamander
-Healing
-Flame Bomber

-Phillip-

Gender: Male
Class: Thief
Element: Metal
Troops: Bandit, Archer, Monk, Cavalry, Harpy, Zombie, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Accel
-Triple Dagger
-Fifth Dagger

-Houpai-

Gender: Male
Class: Thief
Element: Metal
Troops: Bandit, Archer, Monk, Cavalry, Ghost, Zombie, Birdman, Falcon, Dragon
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger
-Dancing Sword

--TRADNOR KINGDOM--
Tradnor is a small nation surrounded by mountains in the north-east area of Legendra. With
Tradnor's Magician officers, the army will have ample use of magic to heal and to charm.
As with the Highland and Moon Palace armies, the Magician officers will need to spend some
time training in the caverns before they master a spell suitable for capturing enemy officers.
-------------------

MONARCH:
-Sanice-

Gender: Female
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Cavalry, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Healing
-Turn Undead
-Charm
-Ressurection
-High Giga-Buster

CHANCELLOR: Shefard


OFFICERS:

-Agnes-

Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Dragon
Skills:
-Healing
-Charm
-Undine
-Water Bomb

-Winston-

Gender: Male
Class: Knight
Element: Water
Troops: Mage, Cavalry, Soldier, Archer, Robot, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb

-Varley-

Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Soldier, Cavalry, Birdman, Falcon, Draogn
Skills:
-Healing
-Magic Charge
-Aura Shot
-Turn Undead
-Aura Bomb

-Paulson-

Gender: Male
Class: Priest
Element: Earth
Troops: Mage, Monk, Archer, Soldier, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Stone Rain
-Golem Attack
-Earthquake
-Lord of Soil

--TRISTAN EMPIRE--
Tristan is located on the barren lands between Tradnor and the Moon Palace. Employing Robot
troops, Tristan's mechanical army has no major strengths or weaknesses until new troop types
are used. Relying more on physical fighting than magic as with the Fandaria and Bozack armies,
most Tristan commanders can hold their own in a duel.
------------------

MONARCH:
-Adelvah-

Gender: Male
Class: Battler
Element: Metal
Troops: Robot, Archer, Cavalry, Ghost, Horsebot, Chimera, Birdman, Flierbot, Falcon, Dragon
Skills:
-Cross Slash
-Volcano
-Hyper Storm
-Meteor Panic
-Dancing Sword
-Ultima Blade

CHANCELLOR: Bjorn


OFFICERS:

-Karen-

Gender: Female
Class: Archer
Element: Plant
Troops: Robot, Archer, Cavalry, Soldier, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant

-Chris-

Gender: Female
Class: Battler
Element: Metal
Troops: Robot, Soldier, Mage, Cavalry, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Cross Slash
-Triple Blade
-Dancing Sword
-Wave Blades

-Hisaka-

Gender: Female
Class: Samurai
Element: Fire
Troops: Robot, Samurai, Archer, Monk, Ghost, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Fire Sword
-Turn Undead
-Volcano
-Big Wave

-Holbeck-

Gender: Male
Class: Knight
Element: Plant
Troops: Robot, Cavalry, Mage, Soldier, Archer, Horsebot, Chimera, Flierbot, Dragon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower

--SUPPORTING CAST--

--FIGHTERS--
LV      CLASS                                   LV      CLASS
1       Fighter                         21      High Soldier
6       Little Soldier                  26      Swordsman
11      Soldier                         31      Highlander
16      Middle Soldier                  36      Battle Master

Equip: Knife, Sword, Shield, Armor
Primary Troop:  Soldier
Secondary Troop:        Archer, Cavalry
Fighters are the most well-rounded officers. They don't have any particular strengths or
weaknesses. Relying on the "Sonic Boom" family of sword techniques, Fighters can damage
enemy troops and officers simultaneously. When it comes to fighting and spellcasting,
Fighters are perfectly average, but can become remarkable when given powerful swords, shields, and armor.
Soldiers are a Fighter's troop of choice, so be sure to take advantage of the Soldiers' superior
compatibility with new formations and commands when paired with others.
------------------------

-Oscar-
Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Harpy
Skills:
-Sonic Boom
-Triple Sonic
-Turn Undead

-Sharice-
Gender: Female
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Zombie, Horsebot, Flierbot
Skills:
-Sonic Boom
-Triple Sonic
-Hyper Sonic

-Charlotte-
Gender: Female
Class: Fighter
Element: Earth
Troops: Soldier, Archer, Cavalry, Ghost, Horsebot, Flierbot
Skills:
-Sonic Boom
-Stone Rain
-Golem Attack

-Shannu-
Gender: Female
Class: Fighter
Element: Plant
Troops: Soldier, Archer, Cavalry, Ghost, Robot, Horsebot
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Summon Plant

-Shu-
Gender: Male
Class: Fighter
Element: Metal
Troops: Soldier, Archer, Cavalry, Beast, Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Schneider-
Gender: Male
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Beast
Skills:
-Sonic Boom
-Triple Sonic
-Salamander

-Todd-
Gender: Male
Class: Fighter
Element: Earth
Troops: Soldier, Archer, Cavalry, Monk
Skills:
-Stone Rain
-Golem Attack
-Earthquake

-Frone-
Gender: Female
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Zombie, Harpy, Ghost, Birdman
Skills:
-Sonic Boom
-Triple Sonic
-Salamander

-Bedan-
Gender: Male
Class: Fighter
Element: Shadow
Troops: Goblin
Skills:
-Deep Black
-Accel
-Silent
-Fairy Ray

-Mark-
Gender: Male
Class: Fighter
Element: Light
Troops: Soldier, Archer, Cavalry, Zombie
Skills:
-Sonic Boom
-Triple Sonic
-Turn Undead

-Maquis-
Gender: Male
Class: Fighter
Element: Shadow
Troops: Soldier, Archer, Cavalry, Harpy
Skills:
-Sonic Boom
-Silent
-Accel

-Rasmussen-
Gender: Male
Class: Fighter
Element: Shadow
Troops:
Skills:
-Sonic Boom
-Silent
-Accel

-Ruklus-
Gender: Male
Class: Fighter
Element: Fire
Troops: Soldier, Archer, Cavalry, Beast
Skills:
-Sonic Boom
-Triple Sonic
-Salamander

--BATTLERS--
LV      CLASS                           LV      CLASS
1       Light Battler           21      King Hero
6       Battler                 26      White Battler
11      High Battler            31      Silver Battler
16      Battle King                     36      Swordmaster

Equip: Knife, Sword, Katana, Saber
Primary Troop:  Soldier
Secondary Troop:        Mage, Cavalry
Battlers are the elite swordsmen of an army who specialize in one-on-one swordfights against their
enemies. Being able to equip nearly anything with a sharp edge, Battlers use the "Cross Slash" technique
to attack troops and officers in the thick of battle, and the "Dancing Sword" technique makes them a
definite force to be reckoned with in duels. Like Fighters, Battlers prefer to bring Soldiers into
battle. Unlike Fighters, Battlers favor more defensive postures due to their lack of armor and shields.
-----------------------

-Ajir-
Gender: Male
Class: Battler
Element: Water
Troops: Soldier, Mage, Cavalry, Zombie
Skills:
-Water Ball
-Cross Slash
-Ice Fang
-Big Wave

-Estan-
Gender: Male
Class: Battler
Element: Shadow
Troops: Demon
Skills:
-Silent
-Cross Slash
-Thunder Fall
-Dancing Sword
-Epee Flash

-Korde-
Gender: Female
Class: Battler
Element: Light
Troops: Soldier, Mage, Cavalry, Ghost
Skills:
-Aura Shot
-Dancing Sword
-Turn Undead

-Frete-
Gender: Female
Class: Battler
Element: Earth
Troops: Soldier, Mage, Cavalry, Harpy, Beast
Skills:
-Gaia Break
-Golem Attack
-Earthquake

-Frederick-
Gender: Male
Class: Battler
Element: Plant
Troops: Archer, Soldier, Mage, Cavalry, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Cross Slash
-Wonder Plant
-Venom Flower

-Matilda-
Gender: Female
Class: Battler
Element: Plant
Troops: Soldier, Mage, Cavalry, Zombie, Ghost
Skills:
-Tree Fork
-Wonder Plant
-Dancing Sword
-Summon Plant

-Meirin-
Gender: Female
Class: Battler
Element: Water
Troops: Monk, Soldier, Mage, Cavalry, Robot, Horsebot, Flierbot
Skills:
-Water Ball
-Big Wave
-Accel

-Robert-
Gender: Male
Class: Battler
Element: Light
Troops: Soldier, Mage, Cavalry, Archer, Robot, Horsebot, Flierbot, Dragon
Skills:
-Cross Slash
-Dancing Sword
-Turn Undead
-Volcano

--KNIGHTS--
LV      CLASS                           LV      CLASS
1       Knight                  21      Baron
6       White Knight            26      Paladin
11      Silver Knight           31      High Paladin
16      Duke                            36      Knight Master

Equip: Knife, Spear, Knight Shield, Armor
Primary Troop:  Cavalry
Secondary Troop:        Mage, Soldier
Knights are noble and chivalrous commanders who often enter battle on mount. Relying on magic such as
Thunder Fall and Ice Fall instead of blade techniques in battle, they are quite versatile and reliable.
The spear weapons are strong, and the Cavalry troops that Knights bring with them fare well against most
common ground troops, but are next to helpless against most flying troops. Therefore, it is wise to
compliment the Cavalry troops with Soldiers when facing Harpies and the like.
----------------------

-Galhazart-
Gender: Male
Class: Knight
Element: Water
Troops: Cavalry, Mage, Soldier, Beast, Harpy
Skills:
-Water Ball
-Undine
-Ice Fall
-Hyper Storm

-Shaim-
Gender: Male
Class: Knight
Element: Shadow
Troops: Cavalry, Mage, Soldier, Monk
Skills:
-Thunder Fall
-Silent
-Accel

-Samus-
Gender: Male
Class: Knight
Element: Fire
Troops: Cavalry, Mage, Soldier, Harpy, Ghost
Skills:
-Hyper Sonic
-Accel
-Silent

-Helena-
Gender: Female
Class: Knight
Element: Water
Troops:
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb

-Borgal-
Gender: Male
Class: Knight
Element: Fire
Troops: Cavalry, Mage, Soldier, Harpy
Skills:
-Thunder Fall
-Salamander

-Livi-
Gender: Female
Class: Knight
Element: Water
Troops: Cavalry, Mage, Soldier, Archer, Beast
Skills:
-Water Ball
-Undine
-Hyper Storm
-Ice Fall

-Parshel-
Gender: Male
Class: Knight
Element: Light
Troops: Cavalry, Mage, Soldier, Beast
Skills:
-Thunder Fall
-Turn Undead
-Mandragora

-Bowman-
Gender: Female
Class: Knight
Element: Shadow
Troops: Cavalry, Mage, Soldier, Zombie
Skills:
-Thunder Fall
-Silent
-Accel

--ARCHERS--
LV      CLASS                           LV      CLASS
1       Light Archer            21      Light Sniper
6       Archer                  26      Middle Sniper
11      Javeler                 31      Heavy Sniper
16      High Javeler            36      Archer Master

Equip: Bow
Primary Troop:  Archer
Secondary Troop:        Cavalry, Soldier
Archers are specialized soldiers who prefer to hang near the back of the action and snipe at the enemy
officers with long range attack skills. An Archer's attack power is generally greater than defense power.
The Archer troops that accompany these officers strike quickly and fiercely at the enemies and are
extremely devastating against flying troops, but can be easily dispatched by Bandits and Goblins. Archers
are the best officers to use against flying troops, since they can pick them off from a distance before
they attack. However, be certain to protect the Cavalry.
----------------------

-Annette-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Beast, Chimera, Flierbot
Skills:
-Flame Cannon
-Salamander
-Flame Bomber

-Anri-
Gender: Male
Class: Archer
Element: Light
Troops: Archer, Cavalry, Soldier, Harpy, Ghost
Skills:
-Healing
-Aura Shot
-Ressurection

-Crogane-
Gender: Male
Class: Archer
Element: Light
Troops: Archer, Cavalry, Samurai, Harpy, Birdman
Skills:
-Aura Shot
-Sonic Boom
-Turn Undead

-Pratt-
Gender: Male
Class: Archer
Element: Plant
Troops: Archer, Cavalry, Soldier, Beast, Harpy
Skills:
-Flame Cannon
-Wonder Plant
-Venom Flower
-Mandragora

-Mira-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Harpy, Ghost
Skills:
-Flame Cannon
-Volcano
-Salamander

-Yuria-
Gender: Female
Class: Archer
Element: Fire
Troops: Archer, Cavalry, Soldier, Beast, Harpy
Skills:
-Flame Cannon
-Salamander
-Fire Sword

--WARRIORS--
LV      CLASS                           LV      CLASS
1       Warrior                 21      Animal Lord
6       High Warrior            26      Animal King
11      Berserker                       31      Beast King
16      High Berserker          36      Warrior Master

Equip: Short Sword, Claw, Round Shield
Primary Troop:  Beast
Secondary Troop:        Bandit, Harpy
Warriors are savage fighters who rely on their brute force and ferocity to conquer their
enemies. Their attack and defense power is very high, so they are very difficult to defeat
in duels. Warriors use the "Gaia Break" spell to immobilize nearby enemy troops. The Beast
troops that Warriors use are extremely destructive against mechanical opponents, but are
nearly impossible to control once they launch their attack. Fortunately, Beasts are quite compatible with
other troop types to acquire new formations and commands to cover up these deficiencies. Creating a Harpy
Crest early on will let Warriors deal with the Cavalry and Mages that plague the Beast troops.
----------------------

-Anita-
Gender: Female
Class: Warrior
Element: Shadow
Troops: Beast, Bandit, Harpy, Zombie, Ghost
Skills:
-Gaia Break
-Silent
-Accel

-Vigo-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Cavalry, Birdman
Skills:
-Stone Rain
-Gaia Break
-Golem Attack

-Ugaru-
Gender: Female
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Ghost, Falcon
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Venom Flower

-Isaac-
Gender: Male
Class: Warrior
Element: Fire
Troops: Beast, Bandit, Harpy, Zombie, Birdman, Falcon
Skills:
-Aura Shot
-Gaia Break
-Salamander

-Esteban-
Gender: Male
Class: Warrior
Element: Water
Troops: Beast, Bandit, Harpy, Birdman, Falcon
Skills:
-Water Ball
-Hyper Storm
-Big Wave
-Water Bomb

-Garcia-
Gender: Male
Class: Warrior
Element: Plant
Troops: Beast, Bandit, Harpy, Chimera, Falcon
Skills:
-Tree Fork
-Gaia Break
-Wonder Plant

-Santiago-
Gender: Male
Class: Warrior
Element: Shadow
Troops: Beast, Bandit, Harpy, Ghost, Birdman
Skills:
-Aura Shot
-Accel
-Gaia Break

-Bask-
Gender: Male
Class: Warrior
Element: Light
Troops: Beast, Bandit, Harpy, Cavalry, Falcon
Skills:
-Aura Shot
-Gaia Break
-Turn Undead

-Yurizen-
Gender: Male
Class: Warrior
Element: Earth
Troops: Beast, Bandit, Harpy, Zombie, Birdman
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil

--SAMURAI--
LV      CLASS                           LV      CLASS
1       Surounin                        21      Kengou
6       Samurai                 26      Jikisan
11      Shihandai                       31      Hatamoto
16      Shihan                  36      Samurai Master

Equip: Katana, Clothes
Primary Troop:  Samurai
Secondary Troop:        Archer, Cavalry
Samurai are talented, exotic swordsmen who focus the mystical properties of their weapons to win battles.
Samurai generally do not attack enemy officers as directly as others do, but their high defense allows
them to see a battle through to its bitter end. Samurai are likely to have access to powerful magic, but
tend to use their skills to attack the enemy troops rather than the enemy officer. The Samurai troops
these officers command are effective against Dragons and Robots, and can march in effectively spaced
formations.
----------------------

-Ayame-
Gender: Female
Class: Samurai
Element: Earth
Troops: Samurai, Archer, Cavalry, Harpy, Ghost, Birdman
Skills:
-Stone Rain
-Golem Attack
-Earthquake

-Isami-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy
Skills:
-Flame Cannon
-Fire Sword
-Salamander

-Kaido-
Gender: Male
Class: Samurai
Element: Light
Troops: Samurai, Archer, Cavalry, Harpy, Ghost
Skills:
-Aura Shot
-Turn Undead
-Aura Bomb

-Kasumi-
Gender: Female
Class: Samurai
Element: Earth
Troops: Samurai, Archer, Cavalry, Zombie, Ghost
Skills:
-Stone Rain
-Golem Attack
-Lord of Soil

-Kanemitsu-
Gender: Male
Class: Samurai
Element: Fire
Troops: Samurai, Archer, Cavalry, Harpy, Zombie
Skills:
-Salamander
-Fire Sword
-Turn Undead

-Kikyo-
Gender: Female
Class: Samurai
Element: Plant
Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Flierbot
Skills:
-Wonder Plant
-Mandragora
-Summon Plant

-Sakon-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Beast
Skills:
-Water Ball
-Undine
-Hyper Storm
-Ice Fang

-Motochika-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Robot, Horsebot, Chimera
Skills:
-Water Ball
-Hyper Storm
-Ice Fall
-Water Bomb

-Yami-
Gender: Male
Class: Samurai
Element: Water
Troops: Samurai, Archer, Cavalry, Beast, Harpy
Skills:
-Water Ball
-Undine
-Ice Fang
-Water Bomb

--MONKS--
LV      CLASS                           LV      CLASS
1       Ranger                  21      High Monk
6       Light Monk                      26      Monk Leader
11      Monk                            31      Monk Captain
16      Middle Monk                     36      Monk Master

Equip: Nothing (basic accessories only)
Primary Troop:  Monk
Secondary Troop:        varies
Monks are strong unarmed soldiers who defeat their opponents with the martial arts. Monks
generally have a high attack power, so they easily dispatch enemy troops and can definitely
hold their own in a duel. Monks use the effective "Aura Bomb" technique, but often lack MP.
The Monk troops can deal with Beasts and Bandits effectively, but fail against Goblins and some flying
troops. A Power Ring or Power Book makes a good accessory for a Monk.
--------------------

-Eva-
Gender: Female
Class: Monk
Element: Plant
Troops: Monk, Beast, Hapry, Ghost
Skills:
-Wonder Plant
-Mandragora
-Venom Flower

-Shuran-
Gender: Female
Class: Monk
Element: Water
Troops: Monk, Mage, Archer, Harpy
Skills:
-Water Ball
-Undine
-Hyper Storm
-Water Bomb

-Fang-
Gender: Male
Class: Monk
Element: Fire
Troops:
Skills:
-Salamander
-Aura Bomb
-Fifth Dagger

-Feifon-
Gender: Male
Class: Monk
Element: Earth
Troops: Monk, Cavalry, Archer, Harpy
Skills:
-Stone Rain
-Golem Attack
-Aura Bomb

-Meiran-
Gender: Female
Class: Monk
Element: Fire
Troops: Monk, Archer, Beast, Harpy
Skills:
-Salamander
-Aura Bomb
-Meteor Panic

-Lifa-
Gender: Female
Class: Monk
Element: Light
Troops: Monk, Archer, Soldier, Horsebot, Chimera, Flierbot
Skills:
-Aura Shot
-Triple Sonic
-Turn Undead
-Aura Bomb

--BATTLE MACHINES(Kikaisenshi)--
Equip: Knife, Sword, Shield, Armor
Primary Troop:  Robot
Secondary Troop:        Horsebot, Flierbot
Battle Machines are soldiers piloting large suits of armor into battle. These officers can
last very long in battle due to high attack and defense levels. However, the Charge speed is  low, so
these officers rarely get a chance to use their meager skills. The Robot soldiers these officers use are
effective against undead troops, but can be quickly dispatched by Beasts or Harpies, making Battle
Machines useless against Warriors.
------------------------------

-Gahak-
Gender: Male
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Golbal-
Gender: N/A
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger

-Silsira-
Gender: Female
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Nort-
Gender: N/A
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

-Barberan-
Gender: Male
Class: Battle Machine
Element: Metal
Troops: Robot, Horsebot, Flierbot
Skills:
-Triple Dagger
-Wave Blades

-Hannah-
Gender: Female
Class: Battle Machine
Element: Metal
Troops: Harpy, Robot, Horsebot, Flierbot
Skills:
-Dagger Throw
-Triple Dagger
-Fifth Dagger

--THIEVES--
LV      CLASS                           LV      CLASS
1       Light Thief                     21      Rogue
6       Thief                           26      Rogue Leader
11      Middle Thief            31      Rogue Captain
16      High Thief                      36      Thief Master

Equip: Knife, Sword, Shield, Armor
Primary Troop:  Bandit
Secondary Troop:        Archer
Thieves are sneaky bandits who rely on their quick reflexes to survive in battle. A Thief's main asset is
the ability to continually sap the enemy's Charge meter, effectively stopping enemy skills. The Bandit
troops that Thieves use are very effective against Archers, Mages, and Robots, but fight poorly against
Monks and Goblins. Don't overlook a Thief's ability to equip strong armor and shields.
----------------------

-Shuzan-
Gender: Male
Class: Thief
Element: Light
Troops: Monk, Bandit, Archer, Cavalry, Zombie
Skills:
-Dagger Throw
-Triple Dagger
-Turn Undead
-Fifth Dagger

-Bandars-
Gender: Male
Class: Thief
Element: Shadow
Troops: Bandit, Archer, Zombie, Robot, Horsebot, Chimera
Skills:
-Dagger Throw
-Accel
-Silent
-Triple Dagger

-Beichi-
Gender: Male
Class: Thief
Element: Shadow
Troops: Monk, Bandit, Archer, Mage, Zombie
Skills:
-Dagger Throw
-Triple Dagger
-Accel

-Mateo-
Gender: Male
Class: Thief
Element: Water
Troops: Bandit, Archer, Harpy
Skills:
-Dagger Throw
-Water Ball
-Undine
-Big Wave

-Ricardo-
Gender: Male
Class: Thief
Element: Fire
Troops: Bandit, Archer, Harpy
Skills:
-Dagger Throw
-Salamander
-Triple Dagger

--NINJA--
LV      CLASS                           LV      CLASS
1       Kanja                           21      High Assassin
6       Suppa                           26      Shadow
11      Ninja                           31      Shadow King
16      Assassin                        36      Ninja Master

Equip: Knife, Short Sword, Katana, Whip, Clothes, Shinobi Cloth
Primary Troop:  Samurai
Secondary Troop:        Archer, Monk
Ninja are stealthy assassins who attempt to defeat enemies as quickly as possible. A Ninja's skill with
throwing weapons makes their usefulness in battle similar to a Thief. However, Samurai troops accompany
Ninja into battle, not Bandits. This makes Ninja more suitable than Thieves for fighting Dragons and
Goblins. Ninja should generally not enter into duels unless equipped with a powerful weapon to compensate
for their lack of armor and shield.
--------------------

-Kuzuha-
Gender: Female
Class: Ninja
Element: Earth
Troops: Samurai, Archer, Monk, Harpy, Cavalry, Ghost
Skills:
-Dagger Throw
-Mijingakure
-Fifth Dagger

-Genbu-
Gender: Male
Class: Ninja
Element: Shadow
Troops: Samurai, Archer, Monk, Harpy, Zombie, Ghost
Skills:
-Triple Dagger
-Accel
-Silent

-Tsubaki-
Gender: Female
Class: Ninja
Element: Fire
Troops: Samurai, Archer, Monk, Cavalry, Zombie, Ghost
Skills:
-Dagger Throw
-Triple Dagger
-Wave Blades

-Mitsuhide-
Gender: Male
Class: Ninja
Element: Earth
Troops:
Skills:
-Dagger Throw
-Stone Rain
-Mijingakure

--MAGICIANS--
LV      CLASS                           LV      CLASS
1       Magician                        21      Wizard
6       High Magician           26      High Wizard
11      Light Sorceror          31      Enchanter
16      Sorceror                        36      Magic Master

Equip: Rod, Book, Robe
Primary Troop:  Mage
Secondary Troop:        Monk, Zombie, Ghost
The Magicians' most obvious asset is their powerful command of healing and ressurection magic which can
sustain them in battle for a long time, which is good since Magicians have poor attack and defense.
Magicians have a fast Charge rate and sometimes learn destructive magic as well. The Mage troops have a
long attack range and fight well against Zombies and Horsebots. Making crests for Zombies and Ghosts will
give Magicians the advantage over several types of enemy. The largest obstacle for Magicians being useful
is that their experience level must be high before they learn any attack magic suitable for capturing
enemy officers, and that experience is difficult to earn with healing magic alone.
-------------------------

-Ashil-
Gender: Male
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Turn Undead
-Undine
-Ice Fang
-Magic Charge

-Aria-
Gender: Female
Class: Magician
Element: Fire
Troops: Mage, Monk, Zombie, Ghost, Falcon
Skills:
-Flame Cannon
-Volcano
-Flame Bomber

-Valtina-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy
Skills:
-Healing
-Water Ball
-Undine
-Ice Fang

-Eril-
Gender: Female
Class: Magician
Element: Shadow
Troops: Mage, Monk, Zombie, Ghost
Skills:
-Healing
-Thunder Fall

-Gritti-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Ressurection
-Aura Shot

-Cosway-
Gender: Female
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy
Skills:
-Aura Shot
-Charm
-Magic Charge

-Zenar-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Birdman, Falcon, Dragon
Skills:
-Turn Undead
-Hyper Sonic
-Aura Bomb

-Fiona-
Gender: Female
Class: Magician
Element: Shadow
Troops: Mage, Monk, Zombie, Ghost, Birdman
Skills:
-Healing
-Deep Black
-Silent

-Frania-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Birdman
Skills:
-Water Ball
-Undine
-Ice Fall
-Water Bomb

-Bendar-
Gender: Male
Class: Magician
Element: Fire
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Flame Cannon
-Volcano
-Flame Bomber
-Magic Charge

-Belize-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Charm
-Ice Fang
-Ice Fall

-Malinba-
Gender: Female
Class: Magician
Element: Plant
Troops: Mage, Monk, Zombie, Ghost, Falcon
Skills:
-Wonder Plant
-Mandragora
-Summon Plant

-Relie-
Gender: Female
Class: Magician
Element: Water
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Healing
-Charm
-Water Ball
-Water Bomb

-Lorza-
Gender: Male
Class: Magician
Element: Metal
Troops: Mage, Monk, Zombie, Ghost, Beast
Skills:
-Healing
-Triple Blade
-Wave Blades

-Lorheim-
Gender: Male
Class: Magician
Element: Light
Troops: Mage, Monk, Zombie, Ghost, Harpy, Birdman
Skills:
-Healing
-Ressurection
-Aura Shot

-Ropategi-
Gender: Male
Class: Magician
Element: Plant
Troops: Mage, Monk, Zombie, Ghost, Harpy, Falcon
Skills:
-Healing
-Ressurection
-Venom Flower

--PRIESTS--
LV      CLASS                           LV      CLASS
1       Priest                  21      Saint
6       High Priest                     26      Holy Saint
11      Bishop                  31      Sage
16      High Bishop                     36      Sage Master

Equip: Staff, Robe, Priest Cloth
Primary Troop:  Monk
Seconary Troop: Archer, Soldier
Priests have a quick Charge time like Magicians, but focus their magic on attack and destruction. Priests
often learn spells to attack the enemy officer directly as well as spells to clear out large numbers of
troops. The Priest's weapons are more effective than a Magician's as well. Priests often join a battle
accompanied by Monk troops.
----------------------

-Vanira-
Gender: Female
Class: Priest
Element: Plant
Troops: Monk, Archer, Soldier, Zombie, Ghost
Skills:
-Tree Fork
-Wonder Plant
-Venom Flower
-Magic Charge

-Kanshin-
Gender: Male
Class: Priest
Element: Metal
Troops:
Skills:
-Dancing Sword
-Triple Blade
-Wave Blades

-Kouran-
Gender: Female
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Mage, Birdman
Skills:
-Aura Shot
-Accel
-Aura Bomb

-Chow-
Gender: Male
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Cavalry, Mage
Skills:
-Silent
-Aura Bomb
-Accel

-Laura-
Gender: Female
Class: Priest
Element: Shadow
Troops: Monk, Archer, Soldier, Harpy
Skills:
-Deep Black
-Thunder Fall
-Fairy Ray

-Ranpao-
Gender: Male
Class: Priest
Element: Fire
Troops: Monk, Archer, Soldier, Mage, Zombie
Skills:
-Aura Shot
-Salamander
-Aura Bomb

-Rihio-
Gender: Male
Class: Priest
Element: Plant
Troops: Monk, Archer, Soldier, Mage, Harpy
Skills:
-Wonder Plant
-Mandragora
-Summon Plant
-Accel

--SHAMANS--
LV      CLASS                           LV      CLASS
1       Shaman                  21      Summoner
6       Druid                           26      High Summoner
11      High Druid                      31      Lordmancer
16      Light Summoner          36      Summon Master

Equip: Book
Primary Troop:  Archer
Secondary Troop:        Beast, Zombie, Ghost
Shamans are similar to Priests in many respects, but often have more magic points. The array of spells
that Shamans employ is similar to that of Priests, which they must rely on to defeat their opponents
since Shamans have low attack and defense scores, though generally superior to Priests and Magicians.
Some Shamans also learn the useful Ressurection spell. Shamans often command Archers or Beasts in battle.
Although a Shaman cannot carry a rod or staff, equipping a Shaman with a good magical book will greatly
increase their usefulness in battle.
---------------------------

-Oporto-
Gender: Female
Class: Shaman
Element: Plant
Troops: Archer, Beast, Zombie, Ghost, Falcon
Skills:
-Tree Fork
-Wonder Plant
-Summon Plant
-Ressurection

-Grace-
Gender: Female
Class: Shaman
Element: Shadow
Troops: Goblin
Skills:
-Flame Cannon
-Ressurection
-Thunder Fall
-Deep Black

-Fanna-
Gender: Female
Class: Shaman
Element: Water
Troops: Archer, Beast, Zombie, Ghost, Harpy
Skills:
-Water Ball
-Hyper Storm
-Ice Fang

-Myuka-
Gender: Female
Class: Shaman
Element: Fire
Troops: Archer, Soldier, Beast, Zombie, Ghost, Harpy, Birdman
Skills:
-Flame Cannon
-Salamander
-Meteor Panic

-Yuan-
Gender: Female
Class: Shaman
Element: Plant
Troops: Archer, Beast, Zombie, Ghost, Birdman
Skills:
-Tree Fork
-Wonder Plant
-Mandragora
-Ressurection

--DRAGON--
LV      CLASS                           LV      CLASS
1       Light Dragon            21      Bahamut
6       Dragon                  26      Dragon King
11      High Dragon                     31      Ultima Dragon
16      Heavy Dragon            36      Tiamat

Equip: Knife, Sword, Shield, Armor
Primary Troop:  Dragon
A Dragon is a very effective officer to use in battle. High attack, defense, and destructive magic
abilities are coupled with the fact that Dragon troops hold an advantage over several types of enemies.
The only officers that a Dragon cannot fight are Samurai and Ninja.
---------------------

-Kinsera-
Gender: Male
Class: Dragon
Element: Fire
Troops: Dragon
Skills:
-Flame Cannon
-Volcano
-Meteor Storm
-Salamander
-Meteor Panic

--DANCER--
LV      CLASS                           LV      CLASS
1       Light Dancer            21      Middle Dancer
6       Dancer                  26      High Dancer
11      Red Dancer                      31      Heavy Dancer
16      Dance Queen                     36      Dance Master

Equip: Whip
Primary Troop:  Demon
A Dancer is a quick and brutal fighter who dazes her enemies with a rapid flurry of skills.
When fighting this vicious opponent, you will need both Healing magic to survive and an attack skill to
finish the battle before the Dancer's healing magic can be used.
---------------------

-Midia-
Gender: Female
Class: Dancer
Element: Shadow
Troops: Demon
Skills:
-Thunder Fall
-Healing
-Death Dance
-Fairy Ray
-Charm