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                            * CLEOPATRA FORTUNE *
                              FAQ Version 0.300
                      For The Taito F3 System Arcade Game
                           (c) Steven Ives 2001
                        Send Comments & Suggestions To
                           [email protected]
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Table of Contents
 00) Trademarks
 01) Legal Crap
 02) History
 03) About Cleopatra Fortune
 04) Game Start
 05) Game Play
 06) Soundtrack
 07) Shout-Outs
 08) The Pillory
 09) Final Disclaimer
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00) TRADEMARKS:
 Cleopatra Fortune and all related trademarks are property of Taito
 Corporation.

 Any other trademarks are those of their respective owners.
===============================================================================
01) LEGAL CRAP (Terms & Conditions):

       This FAQ is Copyright (C) Steven Ives 2001.  All rights reserved.
 It may be posted only on the following sites:

     www.gamefaqs.com   GameFAQS
 www.gameoverdude.com   gameoverDude.com, the author's web site.

  Did you see this FAQ on another site?  Tell me pronto.  It is to be
  on these sites listed above ONLY.  Sorry, I will not grant permission
  to host this FAQ on other sites.

  New versions of my FAQ will be initially released on gameoverDude.com.

  No one is to profit from this FAQ.  This includes but is not limited
 to magazines, COP-DN or other for-profit sites, and others.  The FAQ may not
 be used as a basis for commercial strategy guides.  The FAQ may not be sold
 either.  You must not pay a penny for it.  If you sell games, you may not
 give my FAQ away with it.  DON'T STEAL MY WORK.  I don't intend for anyone
 to make a lamearse profit off my work.

       Don't plagiarize.  If you wish to use any info found herein in a FAQ
 or other material you are working on, ask the author for permission first.
 If permission is granted, you are to credit the author in your work for the
 information used.  If permission is not granted, then believe me- you'll
 be looking for trouble if you use any of this info in your FAQ.

       The author reserves the right to litigate if the TERMS & CONDITIONS
 are violated.  If you disagree, you may not use this FAQ.  This FAQ is
 protected by the Berne Copyright Convention of 1976 as well as any US
 Copyright laws.

 SPAM: I do not put up with any Unsolicited Commercial E-Mail (UCE).  If you
 send me any UCE, your E-Mail will be filtered and forwarded to SpamCop.
 Spamming is a good way to get yourself into some deep you-know-what.

 NOTE: I can also be reached via a Private Message at my site
       gameoverDude.com.

 OK, I think I've bored you enough with this legal crap.  Let's go!
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02) HISTORY:

        May   09, 2001  Work begins on the FAQ.

        May   11, 2001  The FAQ is readied for a final release.

        May   13, 2001  Added some stuff to the FAQ that should've been in
                        there ( I was up a bit too late when I did the first
                        version :D ) like the control scheme.

        May   15, 2001  Here is version 0.300.  ENJOY!



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03) ABOUT CLEOPATRA FORTUNE:

  Cleopatra Fortune is Taito's latest take on the falling block puzzle genre
  that includes other titles such as Tetris, Columns, and Taito's own
  Pala Medes.  It first appeared in Japanese arcades in 1996 as a cartridge
  for the Taito F3 Package System.

  A home version exists for the Sega Saturn (Japan only).  Taito has licensed
  CF to Altron for home conversions.  It is coming to the PlayStation on
  May 17, 2001 and the Sega Dreamcast on June 7, 2001.
===============================================================================
04) GAME START:

  Two game types are available in Cleopatra Fortune:

  1-Player Puzzle

    If you pick this mode, the level select screen will appear.  You can start
    at level 1, 20, or 50.  If you start from level 20, you begin with 100,000
    points.  Starting from level 50 will begin your game with 500,000 points.

  2-Player Battle

    Your typical battle mode/match play like that seen in a Tetris game.  Make
    your opponent lose in order to win. :D
===============================================================================
05) GAME PLAY:

-The Controls-

  Cleopatra Fortune uses a joystick and just ONE button.
    Left & Right- Move cluster in that direction
            Down- Make a cluster drop faster
        Button 1- Rotate the cluster clockwise

  When a piece drops onto another, you will hear a clud.  If one piece of
  the cluster is blocked and cannot descend further, the others in it can
  fall separately.

  You can even begin to move a cluster just before it appears on the screen.
  If you don't move it beforehand, it will appear in the 4th (center) column.

-Pieces-

  Clusters of pieces will fall from the top of the screen.
            _____________________________________________________________
  LEGEND:  |  X 1x1  |  ZZ 1x2  |  G Gem  |  TT King Tut | m Small Mummy |
           |    block|    block |         |              |               |
           |_________|__________|_________|______________|_______________|
           | MM Large Mummy                                              |
           |_____________________________________________________________|

  As you attain higher levels in the game, new types of clusters will begin
  to make their appearances.  A cluster will usually have more than one type
  of piece in it.

  Here are some of the clusters you'll encounter early on:

     XG  ZZG  ZZ  XX  XXX  GG  G   XT
               G            X  XG   T

  Please know that a 1x2 will work differently than a cluster of
  two 1x1s.  If one of the pieces in the latter is blocked, the other one
  will freefall down the pit until it too is blocked.


-Getting Rid of Pieces-

  Blocks: Line them up Tetris style to get rid of them.
                              Z
     XXXXXXX    XXXZZXX    XXXZXXX

  The first example is straightforward.  In the 2nd example, a 1x2 is
  used to fill 2 horizontal spaces.  In the 3rd one, the 1x2 will disappear
  completely with all the 1x1s even though part of it is jutting out.

  Gems:  There are two ways.

     GGGGGGG

  If you make a horizontal line of 7 gems, it will disappear.

      XZZXX
     XX G ZZ
     ZZXXXX

  "Boxing in" gems will also cause them to vanish.  You may use the walls
  and floors as a part of your boxes.


   NOTE: Box-ins are the ONLY way to get rid of King Tuts.

   When you box in a Mummy, you must have a gem or a King Tut in the box with
   it.  Otherwise, it isn't going anywhere.  Mummies can also be lined up
   in this manner to dispose of them:
                               M  M          MmMMmmm
     mmmmmmm <- OK          mmmMmmM  <- OK   MXXXXXX  <- OK

   In each of these examples above, a horizontal line of 7 is formed.


   The below example will NOT work, because the mummies don't form a
   horizontal line of 7:

     mM
     XMmmmmm  <- NO GOOD!


   THE GOLDEN PYRAMID:  This is a RARE item that doesn't make its first
   appearance until level 10.  Whatever you touch with it, all other
   similar pieces will disappear.

-Perfect-

   If you clear the screen of all objects, you will get a "Perfect" bonus
   of 5000 X the current level number.

-Chains-

   If you eliminate a piece that's supporting other pieces, the others
   will drop.  This can result in a chain.  Here's a quick example:


       X         The King Tut in this example has an 1X1 above it.
     ZZTTX
    XXX XXX
    =======

        Z        A piece (in this case, a 1x2 block) is dropped in
       XZ        there.  The King Tut will be gone (1 hit), and
     ZZTTX       the 1x1 will drop into the gap causing a line of
    XXX XXX      blocks (2 hits).
    =======      The 1x2 that was just set down will fall as well...

        Z        And this is what's left.
     ZZ ZX
    ========

     Longer chains are possible. Here are some chain bonuses if you
     get 5 hits or more:

    5.... 500,000
    6.... 600,000
    7.... 700,000

     This is an even greater source of points than a Perfect.  However,
     it can get tough to make long chains whenever the pieces are falling
     fast.

-2P Battle-

 A 2nd player may join the game at any time.  The current 1P game will be
 terminated and Match Play commences.  After the Match Play, the 1P game
 will resume unless another player joins in on the loser's side.

 DUMPED BLOCKS IN 2P BATTLE:
 As you get Chains or other matches, you can cause pieces to be dumped on
 the opponent.  The pieces that are in your opponent's pit will be jacked up
 one or more rows, with new rows revealed at the bottom.  More pieces will be
 thrown on top of the opponent's pit if your chain was a great one.

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06) SOUNDTRACK
 The soundtrack is from Zuntata member "Shu" (Shuichiro Nakazawa), who has
also done the soundtrack for Hat Trick Hero '94 (also known as Hat Trick Hero
S on Sega Saturn).
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07) SHOUT-OUTS (The Credits):
 If you supply me any information that is used in this FAQ, you're going to
be credited here.  Corrections are welcome as well, if something is wrong.

Taito Corporation, for a nice spin on the falling blocks game idea.

Altron, for bringing out home versions of Cleopatra's Fortune on DC & PS.

Jeff Veasey of Game FAQs ( gamefaqs.com ) for hosting a great FAQ site.

You, for checking my FAQ out.  Thanks!
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08) THE PILLORY
 A few guilty parties are here to be subjected to public shame.  You may
now throw your rotten tomatoes at:

 Megagames.com - For ripping off more than a few members of the Game FAQs
                 community. ( Ripping en masse)

 Gamesdomain.com - Ripping en masse.

 CNET Games Center
 games.netscape.com/Faqs - Ripping en masse.

 If anyone violates copyrights on my FAQ, they will be listed here as well.

===============================================================================
09) FINAL DISCLAIMER

 This FAQ publication is (C) Steven Ives 2001.  All Rights Reserved.
 Breaking the Copyright is a prosecutable offense subject to applicable
 civil & criminal penalties.  Using this FAQ in an attempt to profit from it
 is strictly forbidden.  No web site other than gameoverDude.com or GameFAQs
 may host it.  It is not to be used to aid in the preparation of a commercial
 strategy guide.  The FAQ is NEVER to be altered.

 If this FAQ is ever ripped, the guilty party will be going into The Pillory
 above with all the other FAQ rippers.

 Taito Corporation is the sole owner of all copyrights and trademarks that
 are relevant to Cleopatra Fortune.  Any other trade marks are the properties
 of their respective owners.

  Last note: If you find something out about the game that I've not covered
   in this FAQ, I'd like to hear about it.  Please give me any comments or
   suggestions you may have as well.

          [email protected]          www.gameoverdude.com
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