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* CLEOPATRA FORTUNE *
FAQ Version 0.300
For The Taito F3 System Arcade Game
(c) Steven Ives 2001
Send Comments & Suggestions To
[email protected]
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Table of Contents
00) Trademarks
01) Legal Crap
02) History
03) About Cleopatra Fortune
04) Game Start
05) Game Play
06) Soundtrack
07) Shout-Outs
08) The Pillory
09) Final Disclaimer
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00) TRADEMARKS:
Cleopatra Fortune and all related trademarks are property of Taito
Corporation.
Any other trademarks are those of their respective owners.
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01) LEGAL CRAP (Terms & Conditions):
This FAQ is Copyright (C) Steven Ives 2001. All rights reserved.
It may be posted only on the following sites:
www.gamefaqs.com GameFAQS
www.gameoverdude.com gameoverDude.com, the author's web site.
Did you see this FAQ on another site? Tell me pronto. It is to be
on these sites listed above ONLY. Sorry, I will not grant permission
to host this FAQ on other sites.
New versions of my FAQ will be initially released on gameoverDude.com.
No one is to profit from this FAQ. This includes but is not limited
to magazines, COP-DN or other for-profit sites, and others. The FAQ may not
be used as a basis for commercial strategy guides. The FAQ may not be sold
either. You must not pay a penny for it. If you sell games, you may not
give my FAQ away with it. DON'T STEAL MY WORK. I don't intend for anyone
to make a lamearse profit off my work.
Don't plagiarize. If you wish to use any info found herein in a FAQ
or other material you are working on, ask the author for permission first.
If permission is granted, you are to credit the author in your work for the
information used. If permission is not granted, then believe me- you'll
be looking for trouble if you use any of this info in your FAQ.
The author reserves the right to litigate if the TERMS & CONDITIONS
are violated. If you disagree, you may not use this FAQ. This FAQ is
protected by the Berne Copyright Convention of 1976 as well as any US
Copyright laws.
SPAM: I do not put up with any Unsolicited Commercial E-Mail (UCE). If you
send me any UCE, your E-Mail will be filtered and forwarded to SpamCop.
Spamming is a good way to get yourself into some deep you-know-what.
NOTE: I can also be reached via a Private Message at my site
gameoverDude.com.
OK, I think I've bored you enough with this legal crap. Let's go!
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02) HISTORY:
May 09, 2001 Work begins on the FAQ.
May 11, 2001 The FAQ is readied for a final release.
May 13, 2001 Added some stuff to the FAQ that should've been in
there ( I was up a bit too late when I did the first
version :D ) like the control scheme.
May 15, 2001 Here is version 0.300. ENJOY!
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03) ABOUT CLEOPATRA FORTUNE:
Cleopatra Fortune is Taito's latest take on the falling block puzzle genre
that includes other titles such as Tetris, Columns, and Taito's own
Pala Medes. It first appeared in Japanese arcades in 1996 as a cartridge
for the Taito F3 Package System.
A home version exists for the Sega Saturn (Japan only). Taito has licensed
CF to Altron for home conversions. It is coming to the PlayStation on
May 17, 2001 and the Sega Dreamcast on June 7, 2001.
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04) GAME START:
Two game types are available in Cleopatra Fortune:
1-Player Puzzle
If you pick this mode, the level select screen will appear. You can start
at level 1, 20, or 50. If you start from level 20, you begin with 100,000
points. Starting from level 50 will begin your game with 500,000 points.
2-Player Battle
Your typical battle mode/match play like that seen in a Tetris game. Make
your opponent lose in order to win. :D
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05) GAME PLAY:
-The Controls-
Cleopatra Fortune uses a joystick and just ONE button.
Left & Right- Move cluster in that direction
Down- Make a cluster drop faster
Button 1- Rotate the cluster clockwise
When a piece drops onto another, you will hear a clud. If one piece of
the cluster is blocked and cannot descend further, the others in it can
fall separately.
You can even begin to move a cluster just before it appears on the screen.
If you don't move it beforehand, it will appear in the 4th (center) column.
-Pieces-
Clusters of pieces will fall from the top of the screen.
_____________________________________________________________
LEGEND: | X 1x1 | ZZ 1x2 | G Gem | TT King Tut | m Small Mummy |
| block| block | | | |
|_________|__________|_________|______________|_______________|
| MM Large Mummy |
|_____________________________________________________________|
As you attain higher levels in the game, new types of clusters will begin
to make their appearances. A cluster will usually have more than one type
of piece in it.
Here are some of the clusters you'll encounter early on:
XG ZZG ZZ XX XXX GG G XT
G X XG T
Please know that a 1x2 will work differently than a cluster of
two 1x1s. If one of the pieces in the latter is blocked, the other one
will freefall down the pit until it too is blocked.
-Getting Rid of Pieces-
Blocks: Line them up Tetris style to get rid of them.
Z
XXXXXXX XXXZZXX XXXZXXX
The first example is straightforward. In the 2nd example, a 1x2 is
used to fill 2 horizontal spaces. In the 3rd one, the 1x2 will disappear
completely with all the 1x1s even though part of it is jutting out.
Gems: There are two ways.
GGGGGGG
If you make a horizontal line of 7 gems, it will disappear.
XZZXX
XX G ZZ
ZZXXXX
"Boxing in" gems will also cause them to vanish. You may use the walls
and floors as a part of your boxes.
NOTE: Box-ins are the ONLY way to get rid of King Tuts.
When you box in a Mummy, you must have a gem or a King Tut in the box with
it. Otherwise, it isn't going anywhere. Mummies can also be lined up
in this manner to dispose of them:
M M MmMMmmm
mmmmmmm <- OK mmmMmmM <- OK MXXXXXX <- OK
In each of these examples above, a horizontal line of 7 is formed.
The below example will NOT work, because the mummies don't form a
horizontal line of 7:
mM
XMmmmmm <- NO GOOD!
THE GOLDEN PYRAMID: This is a RARE item that doesn't make its first
appearance until level 10. Whatever you touch with it, all other
similar pieces will disappear.
-Perfect-
If you clear the screen of all objects, you will get a "Perfect" bonus
of 5000 X the current level number.
-Chains-
If you eliminate a piece that's supporting other pieces, the others
will drop. This can result in a chain. Here's a quick example:
X The King Tut in this example has an 1X1 above it.
ZZTTX
XXX XXX
=======
Z A piece (in this case, a 1x2 block) is dropped in
XZ there. The King Tut will be gone (1 hit), and
ZZTTX the 1x1 will drop into the gap causing a line of
XXX XXX blocks (2 hits).
======= The 1x2 that was just set down will fall as well...
Z And this is what's left.
ZZ ZX
========
Longer chains are possible. Here are some chain bonuses if you
get 5 hits or more:
5.... 500,000
6.... 600,000
7.... 700,000
This is an even greater source of points than a Perfect. However,
it can get tough to make long chains whenever the pieces are falling
fast.
-2P Battle-
A 2nd player may join the game at any time. The current 1P game will be
terminated and Match Play commences. After the Match Play, the 1P game
will resume unless another player joins in on the loser's side.
DUMPED BLOCKS IN 2P BATTLE:
As you get Chains or other matches, you can cause pieces to be dumped on
the opponent. The pieces that are in your opponent's pit will be jacked up
one or more rows, with new rows revealed at the bottom. More pieces will be
thrown on top of the opponent's pit if your chain was a great one.
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06) SOUNDTRACK
The soundtrack is from Zuntata member "Shu" (Shuichiro Nakazawa), who has
also done the soundtrack for Hat Trick Hero '94 (also known as Hat Trick Hero
S on Sega Saturn).
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07) SHOUT-OUTS (The Credits):
If you supply me any information that is used in this FAQ, you're going to
be credited here. Corrections are welcome as well, if something is wrong.
Taito Corporation, for a nice spin on the falling blocks game idea.
Altron, for bringing out home versions of Cleopatra's Fortune on DC & PS.
Jeff Veasey of Game FAQs ( gamefaqs.com ) for hosting a great FAQ site.
You, for checking my FAQ out. Thanks!
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08) THE PILLORY
A few guilty parties are here to be subjected to public shame. You may
now throw your rotten tomatoes at:
Megagames.com - For ripping off more than a few members of the Game FAQs
community. ( Ripping en masse)
Gamesdomain.com - Ripping en masse.
CNET Games Center
games.netscape.com/Faqs - Ripping en masse.
If anyone violates copyrights on my FAQ, they will be listed here as well.
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09) FINAL DISCLAIMER
This FAQ publication is (C) Steven Ives 2001. All Rights Reserved.
Breaking the Copyright is a prosecutable offense subject to applicable
civil & criminal penalties. Using this FAQ in an attempt to profit from it
is strictly forbidden. No web site other than gameoverDude.com or GameFAQs
may host it. It is not to be used to aid in the preparation of a commercial
strategy guide. The FAQ is NEVER to be altered.
If this FAQ is ever ripped, the guilty party will be going into The Pillory
above with all the other FAQ rippers.
Taito Corporation is the sole owner of all copyrights and trademarks that
are relevant to Cleopatra Fortune. Any other trade marks are the properties
of their respective owners.
Last note: If you find something out about the game that I've not covered
in this FAQ, I'd like to hear about it. Please give me any comments or
suggestions you may have as well.
[email protected] www.gameoverdude.com
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