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Warhammer: Battle for Atluma
Sony Playstation Portable (PSP)
Updated 03/12/07
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                                   [Action Deck Cardlist FAQ by AngelDefender]
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Warhammer: Battle for Atluma Cardlist FAQ v0.9
Copyright 2007 - Jon Carlo Aragon

   This FAQ cannot be posted in any form without the written consent of Jon
   Carlo Aragon (aka AngelDefender).  The only authorized site to post this
   file is GameFAQs.com and its affiliates.


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(Sect.0)                                                    [Table of Contents]
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   (Sect.0)  Table of Contents
   (Sect.1)  Version History/FAQ Notes
   (Sect.2)  Card List Quick-Index (Alphabetical)
   (Sect.3)  "1"-Roll Cards
   (Sect.4)  "2"-Roll Cards
   (Sect.5)  "3"-Roll Cards
   (Sect.6)  "4"-Roll Cards
   (Sect.7)  "5"-Roll Cards
   (Sect.8)  "6"-Roll Cards
   (Sect.9)  Special Thanks/References


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(Sect.1)                                      [Version History/FAQ Information]
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[-] Current FAQ version is "0.9", because as per Vince Valenti at JV Games (the
   developers for "Battle for Atluma") the total number of cards in the game
   are 436; assuming that each of the two decks has an average of 218 cards,
   and that this "Action" card list contains 200 identified cards, this Action
   card list is therefore tentatively at "90%+ completion".
[-] This FAQ version (v0.9) will only contain the card's attributes and
   abilities.  When the initial FAQ has been accepted and posted, additional
   card notes ("flavor text", comments, user opinions, etc) MAY be included in
   the next versions, if it meets GameFAQ's criteria.
[-] Due to the number of cards in the PSP game, the cardlists are divided into
   two categories (and separate files/FAQ) as reflected in-game by the "Army
   Deck" and "Action Deck".  This FAQ covers the ACTION Deck cards and is
   further categorized by the "roll value" of the card (printed on the bottom
   corner and used for "tests" and "combat rolls", among other things), "Low-
   rolls" being 1 to 3 and "High-rolls" being 4 to 6.  This is to better help
   you construct a more balanced tactical/action deck, because the more cards
   with HIGH "roll values" in your deck means a greater overall chance of
   larger "combat rolls" or performing a succesful "rout" test, however the
   LOWER roll-value cards have more powerful tactical benefits in the game.
[-] You may notice that I had entered some words in "quotations", this simply
   means that I am trying to direct your attention to something special (a
   trigger effect, requirement, condition, etc.), otherwise the text has been
   copied straight from the card itself.  In later versions I will include
   comment sections for each card to further explain the "quoted" word(s).
[-] I will also be referencing whether each card can only be playable by either
   an "evil" faction (HORDES OF DARKNESS), or "good" faction (GRAND ALLIANCE),
   if there is no faction reference then the card is considered "Neutral" and
   can be included in any deck/faction.  Your choice of units in the "Army"
   deck (either good or evil, but not both) determines your deck's "Faction"
   (if you choose all "Neutral" units, it will default to the "evil" faction.)
[-] Another reference is "[Cost:xx]", where "Cost" is the "Tactic Points" used/
   needed to play the card.  For Spell Cards, an additional "[Spell:xx]" is
   included after the card name (and also on the card's text) which indicates
   the spell points used/needed in addition to the normal cost to play a card.
   Special cards such as "Strategies", "Commands", or "Reactions" will be
   indicated as such in brackets "()" following the "Cost".  Other costs
   (i.e., "commit this unit", "remove this card from the game", etc.) that are
   required to play the card will be included in brackets "()" before the
   colon symbol ":"  For example: "Warcry (wet your pants): your mama's
   calling, retreat from battle and go home" -- where "wet your pants" is the
   additional cost that needs to be paid. Let me know if you find this card :)
[-] Please post your opinions/questions on the GameFAQs message forums, under
   the topic "Questions on Warhammer for PSP?" :
   http://boards.gamefaqs.com/gfaqs/genmessage.php?board=933959&topic=33454589
[-] Version History:
     v0.9 - first edition (200 ACTION cards)


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(Sect.2)                                 [Card List Quick-Index (Alphabetical)]
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   (Index#) "Card Name"
   --------------------
   (2.01) A Dangerous Game
   (1.01) A Deadly Game
   (2.02) A Wall of Arrows
   (2.03) Accurate and Precise
   (3.01) All I Have
   (2.04) Altered Orders
   (2.05) Altered Strategies
   (2.06) Altered Tactics
   (4.01) Ancient Knowledge
   (3.02) Animosity
   (3.03) Armed and Dangerous
   (4.02) As Heroes Kill, Flags Fall
   (2.07) Aura of Futility
   (3.04) Baleful Sorcery
   (3.05) Battle Hardened
   (4.03) Battle Omens
   (3.06) Beat the Grass to Startle the Snakes
   (3.07) Best Laid Plans
   (2.08) Bestial Rage
   (3.08) Bitterness
   (3.09) Blackened Skies
   (2.09) Blood for the blood god
   (2.10) Blood of the Martyr
   (1.02) Bogged Down
   (4.04) Borgokk's Fog of War
   (3.10) Breakthrough
   (5.01) Brilliant Intellect
   (2.11) Calm before the storm
   (3.11) Cautious Advance
   (2.12) Chain Casting
   (3.12) Channel your Power
   (1.03) Chaos Mutation
   (2.13) Command Decisions
   (3.13) Confusing Maneuver
   (3.14) Coordinated Battle Plans
   (3.15) Countercharge
   (3.16) Countrymen Stand Together
   (4.05) Courageous Mounts
   (2.14) Crude Measures
   (3.17) Crush the Flank
   (3.18) Crush the Weak
   (2.15) Crushing Blow
   (2.16) Crushing Tactics
   (3.19) Cry Havoc!
   (4.06) Cunning Tactics
   (2.17) Dark Horizon
   (4.07) Death from Afar
   (2.18) Defend the Walls
   (3.20) Defense of the Empire
   (3.21) Detestation
   (3.22) Devotion to a Cause
   (3.23) Devotional Sorcery
   (3.24) Diversity of Arms
   (3.25) Divine Intervention
   (2.19) Dodge
   (3.26) Dogs of War
   (2.20) Druchii Ascendancy
   (5.02) Echoes of a Distant Past
   (4.08) Effective Planning
   (4.09) Elite Support
   (3.27) Empowered Strike
   (3.28) End Game Maneuvering
   (3.29) End Game Maneuvers
   (2.21) Established Dominance
   (4.10) Face the Weary in a Condition of Ease
   (3.30) Faithful Devotion
   (3.31) Fandelhoch's Folly
   (3.32) Fast Strike
   (2.22) Fearsome Opponent
   (2.23) Feint
   (4.11) Feint One Way, Strike Another
   (3.33) Fiery Blast
   (4.12) Fight as One
   (2.24) Final Assault
   (2.25) Final Blow
   (3.34) Fire As They Come
   (5.03) Flank Charge
   (3.35) Flash of Insight
   (4.13) For the Empire!
   (2.26) For the Fallen!
   (1.04) For the Greater Glory
   (4.14) Force the Skirmish
   (4.15) Forest Cover
   (2.27) Fortune Favors the Brave
   (3.36) Full Charge
   (3.37) Full Pull and Release
   (3.38) Furious Charge
   (3.39) Fury from Above
   (3.40) Get it Right This Time
   (2.28) Glorious Charge
   (4.16) Glorious Melee
   (3.41) Hamstring
   (2.29) Hatred
   (3.42) He's Mine
   (2.30) Heavy Cavalry Charge
   (3.43) Heroic Example
   (2.31) Heroic Intervention
   (3.44) Heroic Presence
   (2.32) Heroic Resolve
   (3.45) Hidden Support
   (1.05) Inner Strength
   (3.46) It's Good to be King
   (3.47) It's Not Over...
   (3.48) It's Not the Blade, but the Soldier
   (4.17) Jasenland's Rolling Charge
   (2.33) Khorne's Blessing
   (3.49) Kick 'em While They're Down
   (2.34) Kill with a Borrowed Sword
   (5.04) Know the Terrain
   (3.50) Know your Enemy
   (2.35) Knowing the Field of Battle
   (5.05) Lap Around!
   (3.51) Last Waaagh!
   (3.52) Lay of the Land
   (3.53) Let Them Come
   (5.06) Level the Field
   (4.18) Look Them In The Eyes
   (3.54) Lucky Blow
   (2.36) Magnify Terror
   (3.55) Make Allies at a Distance, Attack Nearby
   (5.07) Make Their Strengths Yours
   (3.56) Making Sure
   (4.19) March of the Damned
   (3.57) Master of the Field
   (4.20) Meet Me In The Middle
   (2.37) Mettle
   (2.38) Might of Heroes
   (4.21) Not Without A Plan
   (3.58) Nothing Saved
   (2.39) Outflank
   (3.59) Overload
   (2.40) Overmaster
   (2.41) Overpower
   (3.60) Overwhelming Horror
   (3.61) Own the Battlefield
   (2.42) Point Blank Shot
   (4.22) Prepare Yourselves!
   (3.62) Probing Attack
   (2.43) Rain of Fire
   (3.63) Regimental Tactics
   (4.23) Relentless Advance
   (4.24) Renewal of Power
   (4.25) Restrained Power
   (3.64) Rivalry
   (3.65) Rush the Flank
   (3.66) Second Wave Charge
   (2.44) Shield Wall
   (3.67) Show of Force
   (3.68) Siege of Darkness
   (3.69) Sigmar Protects
   (4.26) Smashing Attack
   (3.70) Stand and Shoot
   (3.71) Stand Your Ground
   (6.01) Stare Into the Face of Death
   (2.45) Steel Rain
   (3.72) Stomach for the Fight
   (2.46) Stratagems
   (3.73) Strength of Arms
   (3.74) Strength of Iron
   (4.27) Sudden Attack
   (4.28) Suicide Mission
   (4.29) Superior Strategies
   (2.47) Surge of Power
   (3.75) Surprise Attack
   (4.30) Surround Them
   (3.76) Tactics of Fright
   (3.77) Tactics of Intimidation
   (4.31) Test of Steel
   (2.48) The Charge of 1000 Horses
   (3.78) The Crow's Feast
   (3.79) The Face of Horror
   (3.80) The Fight Belongs to the Soldier
   (3.81) The Hordes of Darkness
   (2.49) The Strength of One
   (4.32) The Ties that Bind
   (4.33) The Triumph of Huss
   (3.82) The Unseen Advantage
   (3.83) Thundering Hooves
   (2.50) Thunderous Charge
   (3.84) To the Last
   (4.34) To the Teeth
   (3.85) To the Wire
   (3.86) Trample
   (3.87) Trapping Maneuver
   (3.88) Trick Shot
   (4.35) Turn of Events
   (3.89) Unfinished Business
   (1.06) Unfortunate News
   (5.08) Unity
   (1.07) Unleashed Fury
   (3.90) Upset Balance
   (2.51) Use the Terrain to your Advantage
   (4.36) Warrior's Sight
   (2.52) Watch and Learn
   (4.37) When Its All You've Got
   (4.38) When You Need It The Most
   (4.39) When You Stand With Your Brother
   (5.09) Winds of Magic
   (3.91) Wipe Them Out
   (4.40) You'll be Dead Before you Bleed


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(Sect.3)                                                     ["1" - Roll Cards]
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(1.01) A Deadly Game [Cost:4]
  Combat Tactic: count the number of cards in your "action deck".  This unit
         gets "+2 strength" for every 5 cards in your "action deck" (not
         counting cards in your "discard pile" or "removed from game").
         Shuffle your "action deck".

(1.02) Bogged Down [Cost:0] (Strategy / Terrain)
  "Cavalry" units may not make "follow-up attacks".

(1.03) Chaos Mutation (HORDES OF DARKNESS) [Cost:3]
  Warcry: this "Chaos" unit gets "+4 strength" and "Terror:2".

(1.04) For the Greater Glory [Cost:1]
  Combat Tactic: this unit gets "+1 strength".  If this unit is "attacking",
         it gets an additional "+2 strength".

(1.05) Inner Strength [Cost:1 / Spell:1]
  Spell Warcry (1): this unit may play "Warcry" cards as "combat tactics".

(1.06) Unfortunate News [Cost:4]
  Combat Tactic: for this combat, your enemy subtracts their "combat roll"
         from their unit's strength instead of adding it.

(1.07) Unleashed Fury [Cost:3 / Spell:1]
  Spell Combat Tactic (1): this unit gets "+4 strength". Only playable while
        "attacking".


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(Sect.4)                                                     ["2" - Roll Cards]
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(2.01) A Dangerous Game [Cost:2]
  Combat Tactic: count the number of cards in your "action deck".  This unit
         gets "+1 strength" for every 5 cards in your "action deck" (not
         counting cards in your "discard pile" or "removed from game").
         Shuffle your "action deck".

(2.02) A Wall of Arrows [Cost:2]
  Warcry: raise this unit's strength to equal to this unit's printed "Ranged
          Attack".  Only playable if your unit is "defending" and if this
          unit's strength is less than it's "ranged attack".

(2.03) Accurate and Precise [Cost:2]
  Warcry: this unit gets a "ranged attack" bonus equal to its "printed"
          "tactic points".

(2.04) Altered Orders [Cost:2]
  Combat Tactic: this "attacking" unit gets "+2 strength".
  Warcry: this "attacking" unit gets "+4 strength".

(2.05) Altered Strategies [Cost:3]
  Combat Tactic: this "attacking" unit gets "+3 strength".
  Warcry: this "attacking" unit gets "+5 strength".

(2.06) Altered Tactics [Cost:1]
  Combat Tactic: this "attacking" unit gets "+1 strength".
  Warcry: this "attacking" unit gets "+3 strength".

(2.07) Aura of Futility [Cost:1 / Spell:1]
  Spell Combat Tactic (1): the enemy unit gets "-2 strength".

(2.08) Bestial Rage [Cost:2]
  Combat Tactic: this "monster" or "Beastman" unit gets "+3 strength".

(2.09) Blood for the blood god (HORDES OF DARKNESS) [Cost:0] (Strategy)
  Support Tactic: your "attacking" "Chaos" unit gets "+2 strength".

(2.10) Blood of the Martyr [Cost:0] (Strategy)
  Support Tactic: your unit gets "+1 strength".

(2.11) Calm before the storm [Cost:1]
  Combat Tactic: your next "combat tactic" card is played at no cost.

(2.12) Chain Casting [Cost:2 / Spell:1]
  Spell Combat Tactic (1): this unit gets "+1 strength" for each of your
        "ready" "wizard" units.

(2.13) Command Decisions [Cost:0]
  Combat Tactic: this unit gets "+X tactic points".  "X" equals this unit's
         "leadership".

(2.14) Crude Measures [Cost:0] (Strategy)
  Support Tactic: your "defending" "infantry" unit gets "+2 strength" vs
          "cavalry" units.

(2.15) Crushing Blow [Cost:4]
  Combat Tactic: this unit gets "+3 strength".

(2.16) Crushing Tactics [Cost:2]
  Combat Tactic: this unit gets "+3 strength" if this unit's "printed" "gold
         cost" is greater than the enemy unit's "printed" "gold cost".

(2.17) Dark Horizon [Cost:0] (Strategy)
  Support Tactic: your "Flyer" unit gets "+2 strength".

(2.18) Defend the Walls (GRAND ALLIANCE) [Cost:0] (Strategy / Terrain)
  Support Tactic: your "defending" "Empire" unit gets "+2 strength".

(2.19) Dodge [Cost:2]
  Combat Tactic ("commit" this unit): this unit gets "+4 strength".

(2.20) Druchii Ascendancy (HORDES OF DARKNESS) [Cost:1]
  Combat Tactic: this "Dark Elf" unit gets "+3 strength".  Only playable if
         your unit has a higher "printed" "tactic points" than the enemy unit.

(2.21) Established Dominance [Cost:1]
  Combat Tactic: this unit gets "+2 strength" if this unit's "printed" "gold
         cost" is greater than the enemy unit's "printed" "gold cost".

(2.22) Fearsome Opponent [Cost:3]
  Combat Tactic: the enemy unit gets "-1 tactic point" for each level of
         "Terror" this unit has.

(2.23) Feint [Cost:1]
  Combat Tactic: this unit gets "+1 strength".  Your enemy may not play
         "support tactics".

(2.24) Final Assault [Cost:3]
  Combat Tactic: this unit gets "+2 strength".

(2.25) Final Blow [Cost:3]
  Warcry: this unit gets "+4 strength". You may not play any more "tactics"
          this combat.

(2.26) For the Fallen! [Cost:3]
  Combat Tactic: this unit gets "+5 strength".  Only playable during a
         "follow-up attack".

(2.27) Fortune Favors the Brave [Cost:0]
  Combat Tactic: this unit with a "gold cost" 6 or more gets a "+2
         strength" bonus.

(2.28) Glorious Charge [Cost:1]
  Combat Tactic: your unit gets "+3 strength". Only playable while all of your
         units have the "Cavalry" keyword.

(2.29) Hatred [Cost:2]
  Combat Tactic: this unit gets "+2 strength" and "Terror:1".

(2.30) Heavy Cavalry Charge [Cost:2]
  Combat Tactic: this "cavalry" unit gets "+3 strength".

(2.31) Heroic Intervention [Cost:3]
  Combat Tactic: this unit gets "+4 strength".  Only playable while this unit
         is losing a combat by 3 or more.

(2.32) Heroic Resolve [Cost:1]
  Combat Tactic: this unit gets "+2 strength". Only playable while this unit
         is "attacking" from the "battle line".

(2.33) Khorne's Blessing (HORDES OF DARKNESS) [Cost:1]
  Combat Tactic: if you do not have any "wizards" in play, this unit gets "+2
         strength". You may not play any "spell" abilities for the rest of
         this combat.

(2.34) Kill with a Borrowed Sword [Cost:0]
  Combat Tactic: this "Neutral" unit gets "+2 strength". Only playable if you
         have a "Hordes of Darkness" or "Grand Alliance" unit in play.

(2.35) Knowing the Field of Battle [Cost:X]
  Combat Tactic: this unit gets "+X tactic points".  "X" equals this unit's
         "Scout" level.

(2.36) Magnify Terror [Cost:1 / Spell:2]
  Spell Combat Tactic (2): this unit gets a strength bonus equal to its levels
        of "Terror".

(2.37) Mettle [Cost:1]
  Combat Tactic: this unit gets "+2 strength". Only usable while this unit is
         losing a combat.

(2.38) Might of Heroes [Cost:4]
  Warcry: this unit gets a "strength" bonus equal to its "leadership".

(2.39) Outflank [Cost:1]
  Combat Tactic: the enemy unit gets "-2 tactic points".

(2.40) Overmaster [Cost:2]
  Combat Tactic: this unit gets "+1 strength" for each "ready" unit you have
         in excess of the number of "ready" enemy units.

(2.41) Overpower [Cost:0]
  Combat Tactic: this unit gets "+1 strength" if this unit's "printed" "gold
         cost" is greater than the enemy unit's "printed" "gold cost".

(2.42) Point Blank Shot [Cost:2]
  Combat Tactic: this unit gets "+4 ranged attack".
  Combat Tactic: this unit gets "+2 strength".

(2.43) Rain of Fire [Cost:2]
  Combat Tactic: this unit gets "Terror:1" for each of your "ready" "ranged
         attack" units.

(2.44) Shield Wall [Cost:3]
  Combat Tactic: this unit gets "+1 strength" for each "ready" unit in your
         "battle line". Only usable while "defending".

(2.45) Steel Rain [Cost:2]
  Combat Tactic: this unit gets a strength bonus equal to the number of
         "ready" "ranged attack" units you control.

(2.46) Stratagems [Cost:0 / Spell:1]
  Spell Combat Tactic (1): this unit gets "+1 strength", "+1 tactic point",
        and "+1 leadership".

(2.47) Surge of Power [Cost:0 / Spell:0] (Command)
  Spell Command (0): All players gain a number of "spell points" equal to half
        the number of "spell points" they currently have. Other copies of this
        card may not be played this battle.

(2.48) The Charge of 1000 Horses [Cost:3]
  Warcry: this "cavalry" unit gets "+1 strength" for each of your other
          "ready" "cavalry" units.

(2.49) The Strength of One [Cost:2]
  Combat Tactic: this unit gets "+4 strength".  Only playable while you have
         no other "ready" units.

(2.50) Thunderous Charge [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable while you have
         fewer cards in your hand than your enemy.

(2.51) Use the Terrain to your Advantage [Cost:3]
  Warcry: this unit gets "Terror:X" and the enemy unit gets "-X tactic
          points".  "X" equals this unit's "Scout" level.

(2.52) Watch and Learn [Cost:2]
  Warcry: this unit with a "character" attached gets "+2 strength", "+2 tactic
          points", and "+2 leadership".


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(Sect.5)                                                     ["3" - Roll Cards]
-------------------------------------------------------------------------------
(3.01) All I Have [Cost:1]
  Warcry: this unit gets "+4 strength". Only playable if this is the last card
          in your hand.

(3.02) Animosity [Cost:0]
  Combat Tactic: this unit gets "+1 strength" if your enemy has another unit
         in their "reserves" or "battle line" with a different "army keyword"
         than the enemy unit.

(3.03) Armed and Dangerous [Cost:1]
  Combat Tactic: this unit gets "+2 strength" if it has a "weapon" and an
         "armor" attachment.
  Combat Tactic: this "Dwarf" unit gets "+3 strength" if it has a "weapon"
         and an "armor" attachment.

(3.04) Baleful Sorcery [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable if you have a
         "Wizard" unit and a "Terror" unit in play.

(3.05) Battle Hardened [Cost:1]
  Combat Tactic: if this combat ends in a "Slaughter", this unit wins
         instead.

(3.06) Beat the Grass to Startle the Snakes [Cost:2]
  Combat Tactic: if this unit has the highest "Scout" rating in this combat,
         the enemy unit gets "-2 strength" and "-2 tactic points".

(3.07) Best Laid Plans [Cost:5]
  Combat Tactic: this unit gets "+6 strength".

(3.08) Bitterness [Cost:1]
  Combat Tactic: this unit gets "+2 strength" if your enemy has another unit
         in their "reserves" or "battle line" with a different "army keyword"
         than the enemy unit.

(3.09) Blackened Skies [Cost:1]
  Combat Tactic: your unit gets "+3 strength". Only playable while all of your
         units have the "Flyer" keyword.

(3.10) Breakthrough [Cost:0] (Reaction)
  Reaction: after your unit "routs" an enemy unit, choose the target of your
            "follow-up attack".

(3.11) Cautious Advance [Cost:2]
  Combat Tactic: this unit gets "+2 strength". Your enemy may not play cards
         that create or may create a "slaughter" for this combat.

(3.12) Channel your Power [Cost:1 / Spell:1]
  Spell Combat Tactic (1): this unit gets a "strength" bonus equal to its
        current "Wizard" level.

(3.13) Confusing Maneuver [Cost:1]
  Combat Tactic: your enemy's "tactic cards" cost 1 additional "tactic point".

(3.14) Coordinated Battle Plans [Cost:2]
  Combat Tactic: this unit gets "+3 strength" if you have three or more units
         with a "printed" "gold cost" of 5 or more.
  Combat Tactic: this "Orc" unit gets "+4 strength" if you have three or more
         units with a "printed" "gold cost" of 5 or more.

(3.15) Countercharge [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only usable while "blocking".

(3.16) Countrymen Stand Together [Cost:3]
  Combat Tactic: this unit gets a "strength" bonus equal to its "leadership".
         Only playable vs a unit of a different "faction" than this unit.

(3.17) Crush the Flank [Cost:2]
  Combat Tactic: this unit gets "+2 strength".  Only playable while you have
         more "ready" units in the "battle line" than your enemy.

(3.18) Crush the Weak [Cost:1]
  Combat Tactic: the enemy unit gets "-2 strength" and "-2 tactic points".
         Only playable if the enemy unit's "printed" "strength" is 2 or less.

(3.19) Cry Havoc! [Cost:1]
  Combat Tactic: this unit gets "+1 strength".  This unit gets an additional
         "+2 strength" for each copy of this card already played this combat.

(3.20) Defense of the Empire [Cost:2]
  Combat Tactic: this unit gets "+2 strength".  If this combat ends in a
         "Slaughter", this unit wins instead. Only playable while "defending".

(3.21) Detestation [Cost:3]
  Combat Tactic: this unit gets "+4 strength" if your enemy has another unit
         in their "reserves" or "battle line" with a different "army keyword"
         than the enemy unit.

(3.22) Devotion to a Cause (GRAND ALLIANCE) [Cost:1]
  Combat Tactic: this "attacking" unit gets a "strength" bonus equal to the
         number of units in your "battle line".  This number may not exceed
         the number of units in your "reserves".

(3.23) Devotional Sorcery [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable if you have a
          "Wizard" unit and a "Faith" unit in play.

(3.24) Diversity of Arms [Cost:2]
  Warcry: this unit gets "+3 strength".  Only playable while you have at least
          one "Grand Alliance" or "Hordes of Darkness" unit and at least one
          "Neutral" unit.

(3.25) Divine Intervention [Cost:X]
  Combat Tactic: this unit gets "+X tactic points". "X" equals this unit's
         "Faith" level.

(3.26) Dogs of War [Cost:2]
  Combat Tactic: this "Dogs of War" unit gets "+2 strength".

(3.27) Empowered Strike [Cost:2 / Spell:1]
  Spell Combat Tactic (1): this unit gets "+3 strength".  Only playable while
        you have at least as many "spell points" as your enemy.

(3.28) End Game Maneuvering [Cost:3]
  Warcry: this unit gets "+X strength".  "X" equals the number of your enemy's
          cards that are "removed from the game".

(3.29) End Game Maneuvers [Cost:2]
  Combat Tactic: this unit gets "+X strength". "X" equals 6 minus the number
         of cards in your enemy's hand (minimum 0).

(3.30) Faithful Devotion [Cost:2]
  Combat Tactic: this unit gets a "strength" bonus equal to its "Faith" level.

(3.31) Fandelhoch's Folly [Cost:2]
  Warcry: the enemy unit gets "-2 strength".

(3.32) Fast Strike [Cost:0]
  Combat Tactic: this "attacking" unit gets "+1 strength".

(3.33) Fiery Blast [Cost:1 / Spell:1]
  Spell Combat Tactic (1): this "wizard" unit gets "+3 strength".

(3.34) Fire As They Come [Cost:2]
  Combat Tactic: this unit gets a "strength" bonus equal to "half" of its
         "ranged attack" (rounded down).

(3.35) Flash of Insight [Cost:0 / Spell:1]
  Spell Combat Tactic (1): this unit gets a "tactic point" bonus equal to the
        opposing unit's "printed" "tactic points".

(3.36) Full Charge [Cost:3]
  Warcry: this "non-infantry" unit gets "+4 strength".  Only playable while
          "attacking" from the "battle line".
  Combat Tactic: this "non-infantry" unit gets "+2 strength".

(3.37) Full Pull and Release [Cost:1]
  Combat Tactic: this unit gets "+X Ranged Attack".  "X" equals this unit's
         "strength".

(3.38) Furious Charge [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable while you have
         more cards in your hand than your enemy.

(3.39) Fury from Above [Cost:3]
  Combat Tactic: this "flyer" unit gets "+3 strength".

(3.40) Get it Right This Time [Cost:1]
  Combat Tactic: this unit gets "+X strength".  "X" equals the number of
         copies of this unit in your "army discard pile".

(3.41) Hamstring [Cost:2]
  Combat Tactic: this unit gets "+1 strength".  Your enemy's "combat tactic
         cards" cost 1 additional "tactic point".

(3.42) He's Mine [Cost:2]
  Warcry: this unit gets "+4 strength". Only playable vs "unique" units or
          units with a "unique" "character" attachment.

(3.43) Heroic Example [Cost:1]
  Combat Tactic: if this unit has a "character" attachment, this unit gets "+2
         strength".

(3.44) Heroic Presence [Cost:1 / Spell:1]
  Spell Combat Tactic (1): this unit gets "Terror:3".

(3.45) Hidden Support [Cost:2]
  Combat Tactic: this unit gets "+1 strength" for each of your "committed"
         units with a "support tactic" ability.

(3.46) It's Good to be King [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable while your unit
         is winning the combat.

(3.47) It's Not Over... [Cost:2]
  Combat Tactic: this "infantry" unit gets "+2 strength".

(3.48) It's Not the Blade, but the Soldier [Cost:2]
  Combat Tactic: if you control more units with "support tactics" than your
         enemy, this unit gets "+3 strength".
  Combat Tactic: if you control more units with "support tactics" than your
         enemy, this "Dark Elf" unit gets "+4 strength".

(3.49) Kick 'em While They're Down [Cost:1]
  Combat Tactic: this unit gets "+2 strength".  Only playable while your unit
         is winning the combat.

(3.50) Know your Enemy [Cost:1]
  Combat Tactic: this unit gets "+1 strength" for each copy of the enemy unit
         that your enemy has "in play".

(3.51) Last Waaagh! (HORDES OF DARKNESS) [Cost:0 / Spell:1] (Strategy)
  Spell Support Warcry (1): your "Orc" "wizard" unit or your unit with an
        "Orc" "wizard" attachment gets "+1 strength" for each of your
        opponent's "spell points".

(3.52) Lay of the Land [Cost:2]
  Combat Tactic: this unit gets a strength bonus equal to it's "Scout" rating.

(3.53) Let Them Come [Cost:2 / Spell:1]
  Spell Combat Tactic (1): this unit gets "+3 strength".  Only playable while
        "defending".

(3.54) Lucky Blow [Cost:1]
  Combat Tactic: this unit gets "+2 strength".  Only playable during a
         "follow-up attack".

(3.55) Make Allies at a Distance, Attack Nearby [Cost:2]
  Combat Tactic: your unit gets "+2 strength".  If this combat ends in a
         "slaughter", this unit wins instead.  Only playable if you have more
         units in your "army discard" pile than your enemy.

(3.56) Making Sure [Cost:0]
  Combat Tactic: this unit gets "+1 strength".  Only playable while your unit
         is winning the combat.

(3.57) Master of the Field [Cost:3]
  Combat Tactic: this unit gets "+2 strength" and "+2 leadership".

(3.58) Nothing Saved [Cost:2]
  Combat Tactic: this unit gets "+2 strength" and your unit may play tactics
         as if they were in a "follow-up attack".

(3.59) Overload [Cost:0 / Spell:1] (Command)
  Spell Command (1): your enemy loses 3 "spell points".

(3.60) Overwhelming Horror [Cost:1]
  Combat Tactic: reduce the enemy unit's "leadership" by this unit's "Terror"
         level.

(3.61) Own the Battlefield [Cost:2]
  Combat Tactic: this unit gets "+2 strength".  Only playable if you have a
         higher "Scout" total than your enemy.
  Combat Tactic: this "High Elf" unit gets "+3 strength".  Only playable if
         you have a higher "Scout" total than your enemy.

(3.62) Probing Attack [Cost:1]
  Combat Tactic: this unit gets "+1 strength".

(3.63) Regimental Tactics [Cost:1]
  Combat Tactic: your unit gets "+3 strength". Only playable while all of your
         units have the "Infantry" keyword.

(3.64) Rivalry [Cost:2]
  Combat Tactic: this unit gets "+3 strength" if your enemy has another unit
         in their "reserves" or "battle line" with a different "army keyword"
         than the enemy unit.

(3.65) Rush the Flank [Cost:1]
  Combat Tactic: this unit gets "+1 strength" for each enemy unit with a
         "support" ability.

(3.66) Second Wave Charge [Cost:1]
  Combat Tactic: this unit with a "support tactic" gets "+2 strength".

(3.67) Show of Force [Cost:2]
  Combat Tactic: this unit gets "Terror" equal to the number of "ready" units
         in your "battle line".

(3.68) Siege of Darkness [Cost:2]
  Combat Tactic: this unit gets "+1 strength" for each of your "ready" "war
         machine" units.

(3.69) Sigmar Protects [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable if you have a
         "Faith" unit and a "Scout" unit in play.

(3.70) Stand and Shoot [Cost:2]
  Combat Tactic: this unit gets "+3 ranged attack".  Only playable while this
         unit is in the "battle line".

(3.71) Stand Your Ground [Cost:2]
  Combat Tactic: this "infantry" unit gets "+3 strength" vs "cavalry" units.

(3.72) Stomach for the Fight [Cost:2]
  Combat Tactic: this unit gets "+5 strength".  Only playable if this is the
         last card in your hand.

(3.73) Strength of Arms [Cost:3]
  Combat Tactic: this "infantry" unit gets "+3 strength".

(3.74) Strength of Iron [Cost:2]
  Combat Tactic: this "war machine" unit gets "+3 strength".

(3.75) Surprise Attack [Cost:0]
  Combat Tactic: this unit gets "+4 tactic points".  Only usable while
         "blocking".

(3.76) Tactics of Fright [Cost:0]
  Combat Tactic: this unit gets "+X tactic points". "X" equals this unit's
         "Terror" level.

(3.77) Tactics of Intimidation [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable if you have a
         "Scout" unit and a "Terror" unit in play.

(3.78) The Crow's Feast [Cost:2 / Spell:1]
  Spell Combat Tactic (1): this unit gets "+2 ranged attack" for each of your
        "ready" "wizard" units.

(3.79) The Face of Horror [Cost:3]
  Combat Tactic: your unit with "Terror" gets "X+2 strength. "X" equals this
         unit's "Terror" rating.

(3.80) The Fight Belongs to the Soldier [Cost:3]
  Combat Tactic: this "infantry" unit gets "+3 strength".  If this combat ends
         in a "slaughter", this unit wins instead.  Only playable while you
         have another "ready" "infantry" unit in your "battle line".

(3.81) The Hordes of Darkness (HORDES OF DARKNESS) [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable while you have
         at least one "Chaos" unit, one "Dark Elf" unit, and one "Orc" unit.

(3.82) The Unseen Advantage [Cost:2]
  Combat Tactic: this unit gets "+X strength".  "X" equals the number of your
         other "Scout" units.

(3.83) Thundering Hooves [Cost:4]
  Warcry: this "cavalry" unit gets a strength bonus equal to its "printed"
          strength.  Only usable while "attacking".

(3.84) To the Last [Cost:2]
  Combat Tactic: this "ready" unit gets "+5 strength".  Only playable if you
         have no other "ready" units.

(3.85) To the Wire [Cost:1]
  Combat Tactic: both players double their "combat rolls" for this combat.
         This card has no effect if either player is rolling more than once
         for the combat.

(3.86) Trample [Cost:2]
  Combat Tactic: this "cavalry" unit gets "+3 strength" vs "infantry".

(3.87) Trapping Maneuver [Cost:2]
  Combat Tactic: this unit gets "+3 strength" vs "blocking" units.

(3.88) Trick Shot [Cost:1]
  Warcry: if you win this combat, destroy the enemy unit.  Only playable
          during a "ranged attack".

(3.89) Unfinished Business [Cost:1]
  Combat Tactic: this unit gets "+2 strength".  Only playable if this unit has
         a "character" attachment.

(3.90) Upset Balance [Cost:1]
  Combat Tactic: this unit gets "+3 strength".  Only playable if the enemy
         unit has a "support tactic" ability.

(3.91) Wipe Them Out [Cost:2]
  Combat Tactic: this unit gets "+3 strength".  Only playable during a
         "follow-up attack".


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(Sect.6)                                                     ["4" - Roll Cards]
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(4.01) Ancient Knowledge [Cost:0]
  Combat Tactic: this unit gets "+X tactic points".  "X" equals this unit's
         "Wizard" level.

(4.02) As Heroes Kill, Flags Fall [Cost:2]
  Combat Tactic: the enemy unit gets "-X strength".  "X" equals that unit's
         "positive" "Victory".  If the unit has a "Victory" "penalty" this
         card has no effect.

(4.03) Battle Omens [Cost:0] (Strategy)
  Support Tactic: your unit gets "+1 leadership".

(4.04) Borgokk's Fog of War [Cost:0 / Spell:1] (Command)
  Spell Command (1): destroy all enemy "strategy" cards.

(4.05) Courageous Mounts [Cost:2]
  Combat Tactic: this "cavalry" unit gets "+1 strength" and "Terror:1".

(4.06) Cunning Tactics [Cost:2]
  Combat Tactic: this unit gets "+2 strength" if this unit's "printed" "tactic
         points" are greater than the enemy unit's "printed" "tactic points".

(4.07) Death from Afar [Cost:1]
  Combat Tactic: this unit gets "+2 ranged attack".

(4.08) Effective Planning [Cost:2]
  Combat Tactic: this unit gets "+1 strength" and "+1 leadership".

(4.09) Elite Support [Cost:0] (Strategy)
  Support Tactic: your unit gets "+1 tactic point".

(4.10) Face the Weary in a Condition of Ease [Cost:0]
  Combat Tactic: this unit gets "-2 strength".  The enemy unit gets "-3
         leadership".

(4.11) Feint One Way, Strike Another [Cost:0]
  Combat Tactic: this unit gets "-1 strength" and "+4 tactic points".

(4.12) Fight as One [Cost:2]
  Combat Tactic: this unit gets "+2 strength" if you have another unit in your
         "reserves" or "battle line" that has the same "army keyword" as this
          unit.

(4.13) For the Empire! [Cost:1]
  Combat Tactic: the enemy may not play "Warcry" cards or abilities.

(4.14) Force the Skirmish [Cost:3]
  Warcry: Play during a "ranged attack".  Replace the "attacking" unit's
          "ranged attack" with its "strength".  The loser of this combat is
          destroyed.

(4.15) Forest Cover [Cost:0] (Strategy / Terrain)
  Support Tactic: your unit gets "+2 strength".  Only playable during a
          "ranged attack".

(4.16) Glorious Melee [Cost:0]
  Combat Tactic: all "rolls" made during this combat, except "rout checks",
         get "+3".

(4.17) Jasenland's Rolling Charge [Cost:2]
  Combat Tactic: this "cavalry" unit gets "+2 strength" vs "infantry" units.
  Combat Tactic: this "Empire" "cavalry" unit gets "+2 strength" and
         "Terror:2" vs "infantry" units.

(4.18) Look Them In The Eyes [Cost:1]
  Combat Tactic: the enemy unit gets "-2 leadership".

(4.19) March of the Damned [Cost:0] (Strategy)
  When "combat rolls" are made, the rolls are subtracted instead of added.

(4.20) Meet Me In The Middle [Cost:2]
  Combat Tactic: this unit gets "+1 strength" for each "committed" enemy unit.

(4.21) Not Without A Plan [Cost:1]
  Combat Tactic: this unit gets "+1 strength" for each of its "attachments".

(4.22) Prepare Yourselves! [Cost:1]
  Combat Tactic: this unit gets "+3 leadership".

(4.23) Relentless Advance [Cost:2]
  Warcry: if your unit wins the combat, destroy the enemy unit.

(4.24) Renewal of Power [Cost:0] (Command)
  Command: remove all "tokens" in play from the game.

(4.25) Restrained Power [Cost:0 / Spell:0] (Command)
  Spell Command (0): if the enemy player has more than 6 "spell points", that
        player loses all but 6 of their "spell points".  You gain a number of
        "spell points" equal to the number of "spell points" that the enemy
        player lost.

(4.26) Smashing Attack [Cost:3]
  Combat Tactic: this unit gets "+1 strength" if this is the first battle,
         "+2" if it is the second, or "+3" if it is the third battle.

(4.27) Sudden Attack [Cost:1]
  Combat Tactic: this unit gets "+1 strength".

(4.28) Suicide Mission [Cost:2]
  Combat Tactic: this unit gets "+1 leadership" and the enemy unit gets "-2
         strength".  Only playable if your unit is "attacking".

(4.29) Superior Strategies [Cost:3]
  Combat Tactic: this unit gets "+3 strength" if this unit's "printed" "tactic
         points" are greater than the enemy unit's "printed" "tactic points".

(4.30) Surround Them [Cost:1]
  Combat Tactic: no more "support tactics" may be used in this combat.

(4.31) Test of Steel [Cost:1]
  Combat Tactic: this unit gets "Terror:1".

(4.32) The Ties that Bind [Cost:4]
  Combat Tactic: this unit gets "+4 strength" if you have another unit in your
         "reserves" or "battle line" that has the same "army keyword" as this
         unit.

(4.33) The Triumph of Huss [Cost:2]
  Combat Tactic: this unit gets a strength bonus equal to it's "Victory". If
         the unit has a "Victory" "penalty" this card has no effect.

(4.34) To the Teeth [Cost:1]
  Combat Tactic: this unit gets "Terror:1" for each of its "attachments".

(4.35) Turn of Events [Cost:1]
  Warcry: this unit gets "+1 strength" and may play cards as if it were
          "attacking".

(4.36) Warrior's Sight [Cost:0 / Spell:1]
  Spell Combat Tactic (1): this unit gets "+3 tactic points".

(4.37) When Its All You've Got [Cost:2]
  Combat Tactic: this unit gets "+1 strength" for each card in your enemy's
         hand in excess of 5.

(4.38) When You Need It The Most [Cost:0]
  Combat Tactic: this unit gets "+1 tactic point" if this is the first battle,
         "+2 tactic points" if this is the second battle, "+3 tactic points"
         if this is the third battle.

(4.39) When You Stand With Your Brother [Cost:3]
  Combat Tactic: this unit gets "+3 strength" if you have another unit in your
         "reserves" or "battle line" that has the same "army keyword" as this
         unit.

(4.40) You'll be Dead Before you Bleed [Cost:1]
  Combat Tactic: this unit gets "+2 strength".  Only playable vs "blocking"
         units.


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(Sect.7)                                                     ["5" - Roll Cards]
-------------------------------------------------------------------------------
(5.01) Brilliant Intellect [Cost:1]
  Combat Tactic: this unit gets "+1 strength" if this unit's "printed" "tactic
         points" are greater than the enemy unit's "printed" "tactic points".

(5.02) Echoes of a Distant Past [Cost:1]
  Combat Tactic: this unit gets "+4 tactic points".  Only playable by a unit
         with a "Dwarf", "Elf", or "Daemon" as part of their keywords.

(5.03) Flank Charge [Cost:2]
  Combat Tactic: this "cavalry" unit gets "Terror:2".

(5.04) Know the Terrain [Cost:0]
  Warcry: this unit gets "+2 tactic points" and the enemy unit gets "-2 tactic
          points".  Only playable if you have a "Terrain" card in play.

(5.05) Lap Around! [Cost:0]
  Combat Tactic: this unit gets "+1 tactic point" and the enemy unit gets "-1
         tactic point".  Only playable while your unit is winning the combat.

(5.06) Level the Field [Cost:1 / Spell:1]
  Spell Combat Tactic (1): destroy all "tokens" on the enemy unit.

(5.07) Make Their Strengths Yours [Cost:1]
  Combat Tactic: this unit gets "+1 strength" for each "attachment" on the
         enemy unit.

(5.08) Unity [Cost:1]
  Combat Tactic: this unit gets "+1 strength" if your have another unit in
         your "reserves" or "battle line" that has the same "army keyword" as
         this unit.

(5.09) Winds of Magic [Cost:1]
  Warcry: you get 3 "spell points".


-------------------------------------------------------------------------------
(Sect.8)                                                     ["6" - Roll Cards]
-------------------------------------------------------------------------------
(6.01) Stare Into the Face of Death [Cost:1]
  Combat Tactic: this unit gets "+1 leadership".


-------------------------------------------------------------------------------
(Sect.9)                                          [Special Thanks / References]
-------------------------------------------------------------------------------
Special Thanks and additional reference materials:
  NAMCO-BANDAI           (http://www.namcobandaigames.com/games/warhammerbfa/)
  SABERTOOTH GAMES                    (http://www.sabertoothgames.com/warcry/)
  Vince Valenti at JV Games                     (http://jvgames.com/g_war.htm)
  Paul Hempsall at CCGTOOLS                       (http://www.ccgtools.co.uk/)
  Black_Atlas and Rings1 [GameFAQs users]     (thanks for the input and help!)
  GameFAQs.com                  (for still being the best resource for gamers)
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