TOMB RAIDER: ANNIVERSARY
RELIC, ARTIFACT, TIME TRIAL, AND UNLOCKABLES GUIDE
IN-DEPTH WALKTHROUGH
Created By: LaraCroftRocks
Maker of Game: Crystal Dynamics
Date Started: 8/11/07
Table of Contents
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Introduction
About this Walkthrough
Update History
Retrieving Artifacts & Relics
Completing Time Trials
Walkthrough
Training Level: Croft Manor
Artifact #1: Library
Artifact #2: Hedge Maze
Artifact #3: Hedge Maze
Artifact #4: Hedge Maze
Artifact #5: Library
Artifact #6: Gymnasium
Artifact #7: Gymnasium
Artifact #8: Swimming Pool
Time Trial Tips
Level 1: Mountain Caves
Artifact #1: First Cave
Artifact #2: Greenery Cave
Artifact #3: Bear Pit
Relic: Killer Whale Bottle
Time Trial Tips
Level 2: City of Vilcabamba
Artifact #1: Hut Roof
Time Trial Tips
Level 3: The Lost Valley
Shotgun
Artifact #1: Bear Cave
Artifact #2: Lost Valley Brick Wall
Relic: Kero Mug
Time Trial Tips
Level 4: Tomb of Qualopec
Artifact #1: Pit Bottom
Artifact #2: Wolf Den Room
Time Trial Tips
Level 5: St. Francis' Folly
Artifact #1: Perseus Puzzle
Artifact #2: Hephasteus Puzzle
Artifact #3: Poseidon Puzzle
Artifact #4: Atlas Door
Artifact #5: Atlas Puzzle
Artifact #6: Damocles Puzzle
Time Trial Tips
Level 6: The Coliseum
50 Caliber Pistols
Artifact #1: Path to the Exit
Time Trial Tips
Level 7: Midas' Palace
Artifact #1: Bladed Pillars
Relic: Athenian Owl Figurine
Relic: Griffin Head Protome
Time Trial Tips
Level 8: Tomb of Tihocan
Artifact #1: Lower Cistern Level
Artifact #2: Beneath Tihocan's Tomb
Time Trial Tips
Level 9: Temple of Khamoon
Artifact #1: Above the Damaged Sphinx
Artifact #2: Top of Bast's Temple
Artifact #3: Sand Room
Relic: Mummified Cat
Time Trial Tips
Level 10: Obelisk of Khamoon
Artifact #1: Timed Run in the Throne Chamber
Artifact #2: Room with Blades and Hooks
Artifact #3: Anubis' Chamber
Artifact #4: Upper Anubis Chamber Platforms
Time Trial Tips
Level 11: Sanctuary of the Scion
Mini SMGs
Artifact #1: First Obelisk Chamber
Relic: Horus Idol
Artifact #2: Scion Chambers
Time Trial Tips
Level 12: Natla's Mines
Artifact #1: Mining Facility
Relic: Chalice of Torment
Artifact #2: Floating Raft
Shotgun
50 Caliber Pistols
Artifact #3: Lava Channel
Mini SMGs
Artifact #4: Pyramid Base
Time Trial Tips
Level 13: The Great Pyramid
Artifact #1: Top of the Great Shaft
Relic: Torc of Embitterment
Time Trial Tips
Level 14: The Final Conflict
Artifact #1: Cage Chamber
Artifact #2: Steam Vent Room
Artifact #3: Lava Waterfalls
Artifact #4: Above the Lava Channel
Time Trial Tips
Unlockable Content
Cinematics
Commentaries
Outfits
Relics
Art Galleries
Character Bios
Special
Cheats
Music Tracks
INTRODUCTION
Wow! Ten years of Tomb Raider has passed. And the game is still a beauty.
Anniversary was obviously inspired by the classic Tomb Raider 1, the whole
game that got the TR series started. And what do you know? They've made a
whole new adventure over this story! Sure, you'll still come across most
of the levels that were in the original, along with some "different"
enemies and boss battles. All of your favorite memories- Midas' hand,
Natla's very own mines, and the Peruvian lost valley are all back, along
with many other favorites.
So sit back and enjoy a very good game. I guarantee that you'll be 90%
satisfied- or more!
ABOUT THIS WALKTHROUGH
First of all, I am trusting that you do not give this walkthrough away to
any site. GameFAQs is the only site that this walkthrough is allowed to.
Also, you cannot ask me at all to allow this walkthrough on another site.
I just won't do it.
Also, this walkthrough is an in-depth walkthrough; so therefore, it is not
a full walkthrough. It includes the locations of all relics and artifacts,
plus tips and shortcuts for time trials, as well as the unlockable content
at the end. It doesn't include any of the real things that you have to
accomplish to complete the game through all 14 levels; just the extras.
UPDATE HISTORY
8/11/07: started the walkthrough
8/14/07: added most of the intro paragraphs, and all of the artifact,
relic, and time trial sections for the first 4 levels.
8/15/07: added artifact and relic locations for all levels leading up to
the Tomb of Tihocan. Time trial tips have went along in the levels with
the artifact and relic locations.
8/17/07: revised artifact paths for City of Vilcabamba and Tomb of
Qualopec artifacts. I think that I added all Egypt artifacts, relics, and
tips later on that day (if I didn't do this today, it was the next day).
8/19/07: finished up the walkthrough. Sent it to GameFAQs.
8/20/07: fixed the margins. A bit later on I revised the artifact paths
for artifacts in St. Francis' Folly and the Obelisk of Khamoon. Also
included all names of music tracks.
8/21/07: deleted some unneeded & marks.
8/22/07: added descriptions for all relics of the game, plus the single
cinematic in Croft Manor that I previously forgot.
8/24/07: fixed some typos, plus I added a bit more on the St. Francis
Folly artifact #1.
8/25/07: revised the artifact path in the Coliseum.
9/7/07: fixed up some words.
9/8/07: revised several artifact & relic paths, plus included the
locations of the secret guns in the game.
9/22/07: added more info for first City of Vilcabamba artifact, plus more
info for Cinematics and the locations of the Commentary crystals in the
game.
RETRIEVING ARTIFACTS & RELICS
Throughout the game, you'll come across the game's bonus items, artifacts
and relics. Artifacts are designed differently according to the chapter of
the game. For instance, the artifact looks like a t-rex tooth in Peru, a
spearhead in Greece, a clay cartouche in Egypt, and a silver idol in the
lost city. These artifacts can be easy to collect, hard to locate, or
tough to reach. Artifacts unlock bonus content of the game, such as art
galleries and character bios.
Relics are much different than artifacts. Each has a different description
and appearance, but most of these relics in the game have something to do
with the location of where you found it. For instance, the Horus Idol is
found in the back of the giant statue of Horus, in the Sanctuary of the
Scion level (which is one of the Egypt levels). Horus was in Egyptian
mythology, so therefore, the Horus Idol relic is located in Egypt. Most
relics are very difficult to locate.
This walkthrough shows the location of every artifact and relic.
COMPLETING TIME TRIALS
One of the fun things about the Anniversary game is that you can play each
level over again, but furthermore, on timer. Each level has a certain
"time trial time" that you need to beat, or, in other words, reach the end
of the level before the timer counts down to zero. Some of these time
trials are very difficult if you have no cheats to use, while others are a
piece of cake to complete (the Final Conflict is a good example of that).
However, if you beat a whole chapter of time trials, you unlock 2 cheats.
These 2 cheats usually help you beat time trials a lot easier.
Throughout my walkthrough, time trial tips are detailed for each level-
after I show how to collect each artifact and relic of the level.
WALKTHROUGH
This is the whole reason why you've looked at my walkthrough, and in this
section that details every artifact and relic to locate in the game. There
are also some time trial tips at the end of every level. Enjoy!
ARTIFACT #1
Location: Library
Make your way into the Croft Manor library, and once you reclaim your
pistols, go out onto the balcony of the library and shoot out the glass
along the wall. This reveals the first artifact of the game, shaped like
an elephant.
ARTIFACT #2
Location: Hedge Maze
Once you get into the central area of the hedge maze, put the gate
leading back to the sundial and the fountain behind you. Run through the
opening ahead of you, around the hedge to the right, and when you come to
the detour, take a left. The artifact is sitting in the open area.
ARTIFACT #3
Location: Hedge Maze
After grappling open the gates leading back to the hedge maze entrance,
run to the sundial and then turn around. With the fountain area ahead of
you, take the left-hand hedge path. Run along it until you come to a
detour. Take the far left path, make another left at the next junction,
and follow the route until you come to the artifact in the open hedge
area. Retrace your steps to get back to the fountain area.
ARTIFACT #4
Location: Hedge Maze
Once you're back at the central fountain, head towards the sundial. Turn
around, but instead of taking the left-hand hedge path, go through the
path to the right of the open gates. Take the right when you come to the
detour, and when you come to the open area, immediately make your way
along to the left and through the opening along the same hedge wall.
Follow the path; take the left when you reach a junction, and then a right
when the opening is to the right of you. This leads you to the Athena
statue with the artifact. Now backtrack to the fountain area.
ARTIFACT #5
Location: Library
Return to the library after retrieving your grapple. Look up at the
ceiling, fire your grapple at the chandelier, and tug on it for a bit of
time. This reveals an opening to the left of the library entrance door,
which you can enter through to claim the artifact.
ARTIFACT #6
Location: Gymnasium
First of all, in order for you to claim this artifact, you must have the
grapple. Leap up to the #3 mat, and then to the ledge on the rock pillar.
Leap up, shimmy around the corner to the left, leap to the upper ledge,
and then face backwards. Leap behind so you can fire your grapple at the
wall ring. Now perform a wall run across the wall, but realize that this
is a tricky move: you'll need to practice a bit if you haven't yet
performed wall running in the game. Retract the grapple cord so your feet
are on the scuffing marks along the wall, and then wall run until you
build enough momentum to the left. Leap to the ledge above the slide, and
then traverse around the corner to the left. Drop down onto the metal
ledge, and then leap laterally into the alcove on the right. Press the
button to rotate a bar elsewhere. Slide out of the alcove and return to
mat #3. Climb your way to the previous grapple ring, but instead of wall
running to the button alcove, leap backwards when you reach the left side
of the wall, jump backwards, bouncing away from it. This is a tricky move
to perform: try to get the camera angle behind Lara. It also doesn't hurt
to line Lara up with the scuffing marks on the wall. Hopefully you'll land
on a slope behind. Slide, but don't wait too long until you need to leap
to the slope ahead. Slide, leap, and grab the bar that rotates around to
the left. Turn around and swing around the bar so you can leap to the
alcove with the artifact.
ARTIFACT #7
Location: Gymnasium
There are two routes for getting here. If you've already raised the four
posts in the gym, you can slide down the slope from the artifact #6
alcove, and then leap to the post top ahead. Turn; jump to the second post
top, and then to the ledge next to the rock wall. Shimmy around it until
the opening is behind you: jump backwards and grab hold of the opening's
edge. Climb up to the artifact. Alternately, you can climb up to the
hanging platform with the wrench, and then leap to the rock wall. However,
this requires a long fall for you to catch hold of the rock ledge, and
you'll definitely need to regain grip when you reach the ledge.
ARTIFACT #8
Location: Swimming Pool
There are two puzzles that you need to solve in order for the artifact
to become accessible. In the poolhouse, make your way to the balcony with
the Athena statue on the left side of the alcove. Rotate the statue around
until Athena's spear is pointing at a 90-degree angle with the spear
painted on the floor. After doing this, grab the red cart with pipes
sticking out of the top, and shove it to the pressure plate on the right
side of the opening. One pipe is at an awkward angle, so you can line this
up with the spear on the floor as well. When Athena's spear and the gray
pipe are both lined up at 90-degree angles (so they're touching
eachother), the first underwater grating rolls away. To get the second one
open, climb your way to the Atlas statue balcony, and stand on the
circular pressure plate. Grapple the button below the Atlas statue and tug
on it for a bit. The Atlas statue tips over, and his globe falls off of
his shoulders. Now roll the globe onto the pressure plate to open the
second underwater grating. Find a way to crash the boards above the pool,
and then swim beneath and through the underwater opening that you
revealed. Swim quickly down the tunnel and grab the artifact at the end.
You can use the lever to open the grating up ahead, which leads back to
the gym where you can breathe some fresh air.
TIME TRIAL TIPS
+ Avoid reading any of the books in Croft Manor, and instead go straight
for you objectives.
+ Skip getting Lara's journal and instead head straight for the library,
where you can claim your pistols and open the secret tunnel to the trophy
room.
+ In the hedge maze, you should only have to reach the central area and
obtain the grapple. No artifact gathering is required.
+ In the gymnasium, you need to raise the 4 balancing posts with one
button and maneuver the horizontal bar with the other. From here, climb
your way up to the platform with the wrench. Skip the 2 artifact
sequences.
+ Once you make it to the poolhouse, your mind should be set on dropping
the statue onto the boards below and revealing the pool. Ignore the two
balcony puzzles that reveal the artifact gratings. You do need to shoot
the ropes on each balcony, though.
ARTIFACT #1
Location: First Cave
After you pass by the dart traps beyond the big doors, you enter a large
cavern. Once you make it to the opening leading to the bat caves, don't
enter yet. Instead, climb back to the previous platform that you got to
using the ledge. Once on the platform again, turn around, leaping for the
rock platform along the wall. Clamber up here and then jump across each of
the wall platforms, one of which goes beneath of an outcropping rock. When
you reach the slope, slide down it, but when you're about halfway down;
leap over to the platform beyond the slope. Jump up onto it and grab the
artifact. To get into the cavern with the bats, leap from the artifact
platform to the cave opening, perhaps catching the ledge on the right side
so you can shimmy inside.
ARTIFACT #2
Location: Greenery Cave
When you reach the tall cave with the greenery growing (where a long
slope is in front of you), there's an artifact to be claimed. To get it,
slide down the slope, but when you're almost halfway down, leap from the
slope and fire your grapple at the ring on the ceiling of the greenery
cavern. Swing forward so the wall ledge is lined up with you ahead, and
then leap forward and grab the ledge. Climb along this one to the left,
and then leap up to the upper one. Shimmy left, turn around, and jump to
the pillar in the center of the greenery cavern. Shimmy rightward, drop
down to the lower pillar ledge, and then shimmy around the corner to the
right. When the artifact platform is behind you, leap backwards to it. To
get down, hang from the artifact platform, drop to the ledge below, and
then to the floor to conserve your health.
ARTIFACT #3
Location: Bear Pit
When you enter the cavern with greenery and the large pit (a bear is
lurking at the bottom), drop down, kill the bear with evasive moves, and
then enter the opening in the pit bottom. Follow the tunnel to a switch on
the wall: pulling it opens the large door beside the switch. Go through,
grab the artifact, and drop down into the wolf chamber that you went
through earlier ago. Retrace your steps to the bear pit.
RELIC: KILLER WHALE BOTTLE
Location: Vilcabamba Doors
After unlocking the doors to Vilcabamba, don't go through them yet.
You'll want to instead climb back up to the right-hand stone weight (when
facing the doors). However, when you leap for the horizontal bar, don't
let it swing around so Lara is facing the stone weight. Once you grab the
bar, immediately leap off to the ledge along the wall. Shimmy clear to the
left until you can lean off of the side and leap for the horizontal bar
above the doors. Swing around, leap for the ledge on the wall to the upper
left of the big doors, and then climb up to the top ledge. Turn around,
jump for the horizontal pole, and then swing around so you can jump for
the ledge to the upper right of the Vilcabamba doors. Climb to the top
platform and grab the Killer Whale Bottle relic- your first prized
possession to add to your trophy room! Good work- now all you need to do
is get back to the ground. To do this, hang from the side of the platform,
so the big doors are to your lower left. Drop down to the ledge down
below, regaining your grip when you catch hold. Now drop your way back
down to the foot of the doors.
TIME TRIAL TIPS
+ With the first tunnel full of dart traps, don't attempt to climb to the
two wall switches and lower them down. Just quickly run through the traps,
taking some scratches here and there.
+ In the first cavern with the artifact, simply shimmy to the ledge below
the bat cave opening. Don't attempt to leap the platforms leading to the
artifact platform.
+ The greenery cave is the same way. Drop down the slide, kill the bats,
and exit the cavern.
+ If you can, avoid the wolves in the bridge room: they're fast and
ferocious, so you won't have much luck, but when the bridge drops, try to
get right up against it. Quickly leap up the rungs of the "ladder" and up
to the top. If you need to, get rid of the wolves first. It doesn't take
too much time off of your progress.
+ The chamber with the bear pit is simple. Leap to the rope, swing across,
and avoid the bear altogether.
+ In the chamber with the Vilcabamba doors, your objectives are to open
the doors. Lower each stone weight, taking out the wolves- they'll impede
your progress greatly if you don't decide to get rid of them. Also, once
you unlock the doors, avoid getting the relic completely.
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LEVEL 2: CITY OF VILCABAMBA
Artifacts: 1
Relics: 0
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ARTIFACT #1
Location: Hut Roof
After claiming the village key and shooting open the gates leading back
to the village area, shove the crate out into the village through the open
gates. Push it up against the wooden pole by the hut. Leap onto the crate
and then grab hold of the pole. Climb up to the top, leap for the platform
along the wall, and clamber up. Leap to the horizontal bar and swing along
it to the next platform. Kill the two bats that emerge from the waterfall
area nearby. Go to the end of this platform, leap off, and fire the
grapple at the ring at the ceiling of the village area. This next jump is
a bit tricky: extend the grapple cable as far as it will go, and then face
the ledge ahead. Aim for the left side, and then begin a swing forward.
When you're nearly hitting the wall with your feet, leap for the ledge.
Shimmy leftward until the pair of horizontal bars is on your left: leap to
the first one, and then swing across both of them. When you leap from the
second one, you'll reach the waterfall area above the village. Climb up
and grab the only artifact in the level and kill two more bats that come
out of hiding.
TIME TRIAL TIPS
+ In the village area, try to evade all of the wolves and then quickly
kill the bear. The wolves shouldn't follow you into the village area. The
bear is of a greater problem, though. Leap into the water after combat and
begin your village key search.
+ After getting the key, shoot open the gate lock and go straight ahead to
insert the key and open the temple area. Ignore the artifact path.
+ The temple area is the same as in the regular level. The wolves are a
pain, and when I tried to evade their attacks, rather than simply killing
them, it turned out to be worse.
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LEVEL 3: THE LOST VALLEY
Artifacts: 2
Relics: 1 (Kero Mug)
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SHOTGUN
Location: Upstream Area
After grabbing the cog in the upstream area of the river, kill the bats
and look at the bridge. Aim for the rope holding the bridge up above, and
then shoot at it. The bridge collapses. Leap where the bridge fell, fire
the grapple at the ring above, and swing so you can leap to the opposite
side. Climb down the "ladder" on this side- that is actually part of the
fallen bridge- and when you see an opening to the right, leap to grab the
edge of it. Climb up, crawl through the tunnel, and grab your goodies in
the rocky tunnel behind the waterfall- a large medipack and the shotgun!
Exit by dropping out of the alcove and leaping back for the ladder. Climb
up, grapple the ring, and jump back to the side of the river where you
picked up the cog. Be sure to go for the switch that is involved with the
relic (see the Kero Mug relic section below).
ARTIFACT #1
Location: Bear Cave
When you encounter the only bear in the level, climb up to the top of
that chamber. When you reach the high platform with the caliber clips,
jump to the wooden platform against the wall. Look downward and you'll spy
the sloping roof of the hut below. Drop down, land on the sloping roof,
and jump to the ledge on the structure you climbed upon. Shimmy around the
corner to the left, and when the artifact opening is behind you, leap
backwards into it. Claim your prize and make your way back up the
structure.
ARTIFACT #2
Location: Lost Valley Brick Wall
After obtaining the 3rd cog- when you jump across the bridge in the upper
clearing- jump along the ledges on the stone wall, and at the upper
platform, you'll see a long slide leading downward. Don't slide down this
one. It leads to the exit of the area, and you want the artifact first.
Instead, leap over the slope (it's kind of tough to make her aim at the
pillar top) and land on the top of the column opposite. Now look downward
to the right. Drop down the ledges to reach the artifact location. To get
back up, jump over the brick wall to the open area and climb back up the
stone ledges. NOW you can slide down the long slope.
RELIC: KERO MUG
Location: Waterfall Stream
In order for the relic to become accessible, you need to do two things.
First of all, a switch must be pulled to reveal the tunnel. This switch is
along the path of the cog above the waterfall. Find that cog, and once you
do, look for a rotating horizontal bar along the wall. Leap to it, let it
rotate so the bar is closer to the waterfalls, and then swing and leap to
the ledge of the structure between the waterfalls. Climb to the upper
ledge, shimmy around the corner to the right, leap up, and then traverse
around the next corner and then leap backwards to the opening. Clamber up,
and explore the tunnel to find the switch. The second thing that you need
to do is to dam the waterfall. Do this by collecting all three cogs and
then operating them on the huge machine. This causes a dam to stop the
water from flowing (and thus reveal the end of the level). Before you go
down there, though, climb your way to the upper waterfall stream, behind
the large stone dam wall. Drop into the water and swim under the surface.
Go through the opening that you revealed, and into the cavern beyond. Make
note that this relic is only accessible when the opening is revealed and
the water flow isn't so fast. Climb up and claim the Kero Mug from the
platform at the end! Backtrack out of the cavern, to the dam, and down in
the pool below. Now exit the level.
TIME TRIAL TIPS
+ In the first valley, kill the wolves and take the cog. Follow the ledges
up from the cog path and along the left side of the waterfall to reach the
top. From here, go straight along the upstream part of the river to find
the second cog.
+ Get the second cog, dive into the upstream river, and cannonball down
into the valley below. Climb out and move quickly up the ladder- some
wolves have been released down here, but you can avoid taking them out for
now if you'd like.
+ When you reach the caves (the first one is the one with the bear), your
objective is to reach the lost valley. Avoid item collecting, expect for
any items (like the large medipack in the bat cave) that are directly in
your path. They'll come in handy for the t-rex and raptor battles.
+ The raptors are best taken out with adrenaline dodging.
+ Try using the adrenaline dodges with the t-rex so he ends up crashing
his head into the spiked logs. This is the quickest way to defeat him. If
you've already destroyed all of the logs, the next easiest way is for him
to slam against the temple.
+ After getting the third cog, your priority is to make it back to the
waterfall mechanism. Again, no item collection is necessary.
+ Back at the waterfall mechanism, dive into the pool below the waterfall,
clamber up, and dodge the wolves so you can quickly climb the ladder.
Place any cogs along this machine that haven't yet been placed, and then
dive into the pool below the waterfall. Quickly climb up into the opening
to reach Qualopec's tomb.
ARTIFACT #1
Location: Pit Bottom
Make sure that you're at the right pit, though. In the main chamber of
the Tomb of Qualopec, you must take the passage to the right (as if your
back was to the entrance). There's a pit along this passage that you can
climb down into. Inside of an alcove at the bottom is the artifact! Grab
it and climb back out.
ARTIFACT #2
Location: Wolf Den Room
First, get into the room with the wolves at the floor level. Climb up to
the switch that lowers one of the gates to Qualopec's tomb, and once you
lower it, jump to the ledges on the left side of it. Leap to the top of
them, back up to the top one, and then jump backwards to the vertical
pole. Climb to the top and then leap for the opening in the wall nearby
(on the left wall from the lever). Enter this small chamber and grab the
artifact from between the openings. Use the opening on the right side of
the artifact to drop back down to the entrance of the room.
TIME TRIAL TIPS
+ In the main chamber, it's best if you only use ONE of the wooden columns
for all of your destinations. Pulling both of the columns around takes too
much time. You should be able to jump to your locations with only one of
them.
+ There aren't a whole lot of tips, but your main objectives are to lower
the three switches that open the gates to Qualopec's tomb. Avoid climbing
down into pits along the way.
+ After claiming the Scion piece from Qualopec's tomb, make a quick exit.
Avoid killing the raptor in that pit leading back to the valley, as it
just takes time.
ARTIFACT #1
Location: Perseus Puzzle
When you're in the chamber with the Perseus constellation, you can open
a gate to an artifact by shooting certain stars on him. Shooting some of
these stars actually allow you to exit the column room altogether, but I'm
only giving you the stars that open the artifact gate. Just so you know,
the "clue" that you get for this set of stars is in the back room of the
one with the columns, where you open the gate to the tall tower: the clue
is on the doorway as you look up from the switch that opens the gate. The
"correct" way to perform the artifact puzzle is to read the clue on the
doorway, and then go back to the Perseus puzzle. Shoot these stars to open
the gate: Perseus' left foot, his right foot, the lower back, his knee
that points upward, Perseus' sword, the hand he holds the sword in, and
Medusa's eye. This causes the artifact gate to rumble open. To get to the
artifact, turn around from the Perseus constellation and take the left-
hand hallway. Jump out of the opening at the end, fire your grapple at the
hook on the wall, and execute a wall run to the platform along the wall
ahead. From here, leap to the upper platform, and enter the small chamber.
Grab the artifact from the open gate.
ARTIFACT #2
Location: Hephaestus Puzzle
Make your way into the hammer room of Hephaestus' puzzle, and then
activate the hammer by stepping on the plate below it. Let the hammer slam
down, and then climb up onto the ledge of it. Quickly leap up to the
hammer's top, and then to the corner platform right of the hammer. Leap to
the horizontal pole attached to the wall, and then leap to the roof of the
structure. Go into the alcove and claim the artifact on the left.
ARTIFACT #3
Location: Poseidon Puzzle
When you reach the tall room of Poseidon's puzzle, swim below the
surface and locate the lever on the central pillar. Pulling it opens a
gate above. Surface, swim over to the opening, and climb up into the
alcove. Claim the artifact inside.
ARTIFACT #4
Location: Atlas Door
Climb your way to the door leading to Atlas' puzzle, but instead of
entering, drop down onto the ledge below the door. Shimmy clear to the
left, and then jump backwards at the end. Grab hold of the horizontal bar
and swing around it. Leap to the platform along the wall, and then climb
up the rubble to the top, where you'll be able to claim the 4th artifact.
Retrace your steps to get back to the Atlas door.
ARTIFACT #5
Location: Atlas Puzzle
After dropping the large globe in the Atlas puzzle (and, for that
matter, avoiding it), climb up onto the broken column on the side of the
long ramp. From here, you can jump up to the platform above. Climb up to
the higher platform, go behind the rubble, and grab the artifact. That was
almost too easy, since you need to get up to this platform anyway.
ARTIFACT #6
Location: Damocles Puzzle
The artifact is inside of an alcove in the key chamber. To get up toward
its location, climb onto the fallen rubble in the back of the room, wall
run across the wall, and then leap to the corner platform, and from here,
leap to the top of the central structure. The artifact is inside of the
left-hand alcove along the wall, but deadly blades block it. The lever
that deactivates the blades is on the other side of the artifact alcove:
to get there, you'll need to cross over the bladed checkerboard floor,
underneath of the hanging swords, and up the wall to the platform with the
lever. I have not included the direct route, though. That I'm leaving up
to you. Once you deactivate the blades, though, you can drop down from the
vertical pole on the platform to the floor below, and then backtrack to
the alcove with the artifact, now accessible.
TIME TRIAL TIPS
+ With the Perseus constellation puzzle, you should focus on opening the
gate leading to the steel globe. To do that, shoot these stars on the
constellation: both of Perseus' feet, the hand he holds the sword in, and
the lower back. This causes the gate to rumble open, and you don't even
have to mess with the optional star patterns.
+ The tall chamber with the four doorways is the same as in the regular
level. Your main path should be set like this: locate the Poseidon and
Hephasteus switches, get into the Hephasteus puzzle, get into the Poseidon
puzzle after exiting from Hephasteus' puzzle, locate the Damocles and
Atlas switches after completing the Poseidon puzzle, climb upward to the
Atlas puzzle, enter the Damocles door after solving Atlas' puzzle, and
then drop down to the exit area after getting through the Damocles trial.
+ The Hephasteus puzzle requires little extra talent. With the 3 bronze
busts that you must move onto the circular floor holes, however, try to
shove the bust into the nearest hole. This saves a bit of time.
+ Poseidon's puzzle should be completed in the same matter as before.
+ Atlas' puzzle is also quite straightforward. Don't spend too much time
using manual aim to target the two buttons, however: targeting reticles
appear on the screen, and you can use them like normal.
+ The trial of Damocles goes the same way as normal. However, ignore the
artifact lever and alcove.
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LEVEL 6: THE COLISEUM
Artifacts: 1
Relics: 0
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50 CALIBER PISTOLS
Location: Path to the Exit
First of all, get to that platform with the ring beneath it (see the
ARTIFACT #1 paragraph below). Don't go for the artifact, though, or else
you won't be able to get the calibers. To get the guns, hang from the
other side of the platform, and shimmy to the right. When you're on the
other side of the debris, clamber up onto the section of the platform and
claim the 50 caliber pistols! Now shimmy back and go for the artifact.
ARTIFACT #1
Location: Path to the Exit
When you grapple the ring high above the coliseum, and then jump to the
platform beyond, there's an artifact close by. First, get the 50 caliber
pistols if you haven't already (sorry, I can't tell you where they are
located, but if you don't get them before collecting the artifact, you
can't reach the guns), and then dangle from the side of the platform. Drop
down and quickly fire the grapple at the ring on the bottom of the
platform. Lengthen the grapple cord all of the way, and then perform a
long swing toward the alcove in the rubble along the wall. If your grapple
isn't long enough, you won't be able to reach the alcove. Swing as high
and as far as you can, and then jump into it- you'll actually need to grab
the alcove's edge- and claim the artifact. To get out of the alcove
without having to retrace your steps around the coliseum, drop and grab
the ledge below the alcove, and then shimmy rightward. Climb up to the top
of the wall, and then slide down the slope. Leap at the end of it to land
on the platform, which rejoins the main path- if you had decided not to
get the artifact.
TIME TRIAL TIPS
+ The gorillas in the arena of the coliseum can usually be shot at from
above. It actually doesn't take too much time to kill each of them from
above, but don't attempt to completely avoid any of them, as when you're
going for the balcony key later, they are a pain in the butt.
+ After obtaining the balcony key, avoid the lions when you get back into
the coliseum arena and climb straight to the upper level. The lions can't
throw large rocks at you, and you won't be returning into the arena
anymore.
+ Actually, this time trial is very easy. Use the same methods for
reaching the exit as you would in the regular level. You can skip the
grappling sequence for the artifact, though.
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LEVEL 7: MIDAS' PALACE
Artifacts: 1
Relics: 2 (Athenian Owl Figurine and Griffin Head Protome)
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ARTIFACT #1
Location: Bladed Pillars
When you come to the lever in the room with the blades on the pillars,
pulling that lever causes each of the pillars to rise up. However, before
you attempt to get the artifact, drop down to the lower level before
pulling the lever, and look to the right. A bunch of stone blocks cover up
an opening in the wall. Grapple the ring on one of the blocks and pull
them all down. This allows you to easily access the artifact later. Go
back up to the lever and pull it. When all of the pillars have fully
ascended, leap to the closest flat-topped one, and then look to the left.
Make a long jump to the ledge on the top of the bladed pillar, but don't
attempt to climb up to the top. Shimmy around two corners to the right,
look backwards, and leap for the sloping platform. Slide down it, quickly
leaping for the platform extending from the wall. Clamber up, look to the
right, and make a quick jump for the ledge on the pillar. Jump to the
upper one, shimmy around two corners to the right, and then look backwards
again. Leap to the top of the pillar behind you, run to the opposite side
of it, and then jump to the sloping pillar top. Slide, jump to the
retracting platform, and then quickly position the camera to the right.
Leap onto the top of the pillar to the right, and then make one last jump
into the alcove where you grappled down the blocks. The artifact awaits
you in here. The trickiest part of this sequence is that all of the
pillars retract after a short period of time! You need to move quickly to
get to the artifact alcove on time.
RELIC: ATHENIAN OWL FIGURINE
Location: Bladed Pillars
After getting the artifact, locate the crate by the stairway leading up
to that lever, and shove it into the bladed pillar room. Move it to the
sloping block nearby the doorway that leads to the stairway. Once you've
got it close enough, go to the lever and pull it. Drop down from the
opening, run over to the crate, and shove it into the indent of the
sloping pillar. This pillar usually descends more quickly than the others,
but with a block wedging it into place, it cannot descend fully. Go back
up to the lever, pull it, and when all of the pillars rise, take the path
that you used to get to the artifact. However, when you reach retracting
platform along the wall with the artifact opening, don't head along the
pillars. Instead, look to the left and locate another platform that has
extended from the wall. Leap to the top of it, look to the left, and jump
for the top ledge of the bladed pillar. Traverse around two corners to the
left, and when the regular tower is behind you, leap to the ledge on it
and clamber up to the upper one, and then to the top. Now make yet another
jump to the sloping pillar ahead of you, but because you wedged the crate
into the pillar's indent, it hasn't lowered down all of the way. Slide,
leap for the crack, and then shimmy rightward, climbing up into the
alcove. Go around the rubble and claim the Athenian Owl Figurine relic!
Good work!
RELIC: GRIFFIN-HEAD PROTOME
Location: Flaming Pillars
First, claim the lead bar from this area. You'll need to make your way
across the fire pillars to get it. After doing so, return to the starting
platform. Run across the platform leading outward to the fiery area, and
leap to the first island. Go around the flame, jump to the ledge on the
high tower, and clamber up. When the flames move around to the right,
follow them, and when you see the crack on the pillar, jump up to it and
then leap to the upper one before the flames come back around. Climb up
yet again to the top one, shimmy leftward, and when the platform is behind
you, leap to it. You'll already have pulled the switch here if you have
already claimed the lead bar. Ignore it and instead leap off of the
platform along the left-hand wall from the opening, and launch your
grapple at the wall hook. Execute a wall run until you're far enough to
leap to the corner ledge. Shimmy leftward to the end, and then drop onto
the sloping platform. Slide, leap to the wall ledge, and then leap to the
corner ledge on the right. Leap to the upper one, and then look backwards.
Jump in that direction to land on a second sloping stone piece: slide
until you're level with the horizontal bar, and jump to grab it. Traverse
along it to the end, swing along it, and jump to the second bar. From
here, swing around this one and jump to the pole top above the water.
Balance yourself, leap to the ledge on the wall, and shimmy leftward until
you can lean off of the side and leap to another sloping stone piece.
Slide downward, leap when the opening ahead is level with Lara, and land
inside. Throwing the switch reveals an opening in the tower above. The
relic is in there! All you need to do is get to it. It's timed, so be very
quick in this next sequence. Leap into the water and swim to the closest
stairway leading up to the entrance platform. Run along the platform that
leads close to the first island, and then leap onto it. Jump to the stone
platform between the two small islands, and then to the second island with
the flame. Run around the burner to the left, leap for the ledge on the
bottom of the tower on the left, and then shimmy quickly around to the
left. When the stone platform is behind you, jump to the top of it from
the crack in the tower. Leap to the ladder from the stone platform, and at
the top, turn around. If you've already secured the lead bar, you should
have used the grapple to turn off most of the flames on the previous
tower. You can now leap to any of the ledges on the side, and climb your
way up to the top. Once up here, the tower with the relic is just up
ahead! Get to it quickly- you'll need to leap to the platform of the tower
when the flames pass by. Run around it to the left until you spot the
alcove with the Griffin-Head Protome relic! Grab it, and after reading its
description, leap off of the platform to avoid the billowing flames.
TIME TRIAL TIPS
+ Most of the gorillas in Midas' main chamber can be taken out quickly by
leaping up onto the ledge of the Midas statue. Just remember not to step
on Midas' crumbled hand!
+ The room with the bladed pillars is rather straightforward. Only go
after the lead bar, and not the artifact or relic alcoves.
+ The room with the column that you must break is also the same as before.
Grapple down the boards supporting the column, and it'll fall down,
revealing the bar. However, you must climb your way through the chamber,
as in the regular level, to reach the last switch that opens one of the
gates leading to a lead bar. Avoid item collection, and when you reach the
second grapple point up high in this room, rappel down the wall and drop
down onto the platform. Run through the hallway to reach the switch area.
You can actually dodge the gorillas here and run straight for the switch.
+ The fiery pillar room is also the same as in the regular level. Avoid
the timed run for the relic, however. Also try to outswim the crocodile,
as opposed to shooting it.
ARTIFACT #1
Location: Lower Cistern Level
Once you flood the cistern to the highest level, swim clear over to the
exit opening of the cistern (which won't yet be accessible if you haven't
moved the raft into place). Dive downward from here, and swim to one of
the pillars from here below you. There's a lever on one of them. Pulling
it opens a grating at the lower cistern level. You can either swim down
there and grab it, or you can lower the cistern level down and then grab
it.
ARTIFACT #2
Location: Beneath Tihocan's Tomb
When you make it to Tihocan's tomb, swim to the far left side (when
facing it). Dive down, look at the left-hand wall, and swim clear down
until you come to an opening. Once you find it, go back up for a breath of
air, and then swim down, go through the cavern, and grab the artifact at
the end. Quickly swim out before Lara's air supply runs out.
TIME TRIAL TIPS
+ The cistern area isn't that difficult to get through, if you take the
right route to getting to the two boxes. Make your way to the box that is
along the wall with the upper winch, shove it down, and then return to the
entrance opening (be sure to lower the water level along the way). To the
left of the opening (when facing it) is a horizontal bar and a grappling
hook on the wall left of it. If you use the grapple hook to get over to
the large dent in the wall (where some caliber ammo is located), you can
reach the second grappling hook. From here, leap to the aqueduct along the
wall, and then leap your way over to the second crate (you'll need to go
across a pair of horizontal bars in the process. Shove the second crate
down: this is the easiest way to get both crates down without having to
backtrack a lot.
+ With both of the crates down, lower the water level and shove them into
the lower section. Lower the water level all of the way, drop into the
lower pit, and shove the crates onto both pressure plates. One releases
the raft grating, the other the taller grating above.
+ Climb out of the lower cistern level, raise the water level, and
position the raft so it's below the opening below the exit opening to the
cistern, and then climb your way up to the upper winch. Raise the water
level, and if you positioned the raft correctly, the cistern exit will be
accessible.
+ With the centaur battle, grapple off one of the centaur's shields, but
do not worry about the second. You should enrage one of the centaurs twice
in a row, and the second time it becomes enraged, you can grapple the
shield from him. At this point, you can enrage either centaur, but if you
don't defeat the centaur after petrifying it (these are only time trial
tips, so I'm not telling you how to defeat it), then the next time you
enrage it, it will instead try the charge at you. If this is the centaur
that still has the shield, you can perform the adrenaline dodge and
grapple it away anyway, if you'd like.
ARTIFACT #1
Location: Above the Damaged Sphinx
In the sphinx courtyard with the central obelisk, climb your way up to
the top of the damaged sphinx (the one in the part of the courtyard that
is darkened). Jump into the opening on the wall above, and look inside- at
the back wall, there's a hole in the ceiling. Jump up into it, follow the
tunnel, and claim the artifact in the room at the end.
ARTIFACT #2
Location: Top of Bast's Temple
Once you drop the trapdoors beneath the statue of Bast (the sitting cat
in the temple below, if you don't already know his name), go out into the
opening. You're on a platform high above the temple area, and the artifact
is on the roof of his temple. To get there, leap off of the platform along
the left wall as you run outside, and launch your grapple at the wall
ring. Perform a wall run over to the ledge further along the wall, look
backwards, and leap outward. Fire your grapple at the ceiling ring, and
use swing-and-jump sequences across two more rings to finally jump to the
top of Bast's temple, where the artifact awaits.
ARTIFACT #3
Location: Sand Room
When you reach the room with the scarab mechanism (the one where you
encounter the mummy later in the level), climb the blocks in the corner of
the room and look to the left. Jump along the wall and fire your grapple
at the ring above. Execute a wall run across the wall, leaping over to the
ledge along the adjacent wall. Leap backwards, landing on a balancing
post, and then jump to the second post. From here, leap to the tiny ledge
on the pole up ahead, drop down to the lower one, and shimmy around the
corner to the right. Leap backwards to the ledge on the pole behind, and
then traverse clear around the pole until the third one is behind you.
Leap backwards to the tiny ledge on it, shimmy rightward, climb up to the
upper ledge, and shimmy around the pole until you can leap to a ledge on
the second pole again. Turn backwards and jump for the small ledge on the
wall. Lean to the right and jump over so you can grapple the hook on the
wall. Perform a wall run across, leaping for the top of the doorway with
the artifact when you build enough momentum.
RELIC: MUMMIFIED CAT
Location: Obelisk Puzzle
After solving the puzzle with the four obelisks (thus opening the doors
to the Obelisk of Khamoon), move the crate from the opening to the right
of the big doors and pull it so the crate is below the ledge on the
overhang above. Leap up to the ledge, and then to the upper one, and
finally around the two corners to the right. Leap backwards to the ledge
in the corner of the chamber, and then traverse clear to the right. Jump
for the ledge on the overhang above the block below, climb up to the upper
ledge, and then look backwards. If the top of the obelisk is behind you,
leap to the top of it. If not, reposition yourself. Once you land on the
top of the obelisk (balance yourself if you need to), jump across all four
obelisks to the ledge on the overhang on the other side of the chamber.
Shimmy around the corner to the right, and then into the opening. Clamber
up and grab the Mummified Cat relic- plus a large medipack- in the
chamber.
TIME TRIAL TIPS
+ In the sphinx courtyard, kill the two mummies but avoid gathering any of
the items in the area. However, if there is a medipack directly in your
path, grab it, as the level may require quite a few medipacks.
+ Kill all of the panthers in the room with the retracting statues before
you attempt to jump across. They'll attempt to knock you over as you run
for the fallen rubble, and it's just not worth it to try and avoid them.
+ In the retracting platform room, avoid all of the goodies in the back
chamber: just make your way to the switch that drops the block from the
wall, and gather up no goodies. Also, try to be very accurate with the way
you jump the ledges, as one fall in this room wastes a lot of time.
Repositioning the camera helps greatly.
+ The panther cages are pretty straightforward. The first set of panthers
must be killed, but the ones that you free from the cage can be easily
avoided: after opening the cage door, climb up the ledges to the left of
the door and make your way up the room. However, if you fall down, the
panthers may be a pain.
+ The sand puzzle is pretty straightforward. Do it as if you were playing
the level regularly, finding the switch and jumping to the bar of the
scarab to weigh it down. Avoid the jumping to the artifact, too.
+ With the obelisk puzzle, be sure to rotate the cylinder with the obelisk
that has risen around immediately (you'll need to get the clue from the
room in the back if you don't already know it). If you let all of the
cylinders rise beforehand, then you'll have a lot more trouble positioning
them so they unlock the doors to the Obelisk of Khamoon. Avoid moving the
cylinder that has the blue jar clue: it's already positioned correctly.
ARTIFACT #1
Location: Timed Run in the Throne Chamber
After passing by your first gauntlet of traps, you arrive in a high room
with a throne and an ankh switch behind it. Climb your way up this room
until you come to the first long platform along the back wall. Enter the
alcove back here, go behind the rubble, and pull the switch. This extends
a horizontal pole high above the room. Climb your way up this room- by
using the pillar ledges and side platforms- until you come to the two
horizontal bars near the top. The one on the right may have retracted, as
you must be very quick in climbing the room to reach it before it
retracts. If you failed, kill yourself by swan diving to the bottom of the
room and try again (you'll reload on the platform above the opening with
the lever- drop down to the platform below and pull the switch again). The
trickiest part of the timed run is the wall running sequence across the
painting. Leap backwards from the ledge, and when the grapple icon appears
on the screen, IMMEDIATELY grapple it. If you do this, you won't have a
very long grapple line, but you'll be high enough to jump for the ledge
atleast. DO NOT attempt to wall run back and then across the wall again:
this just wastes time. Once you finally get across the timed horizontal
bar, go along the platform and get the artifact in the opening.
ARTIFACT #2
Location: Room with Blades and Hooks
Just to jog your memory, this is the room where you turn the long slide
into the set of steps. Make your way across each of the wall running
sequences, many of which require running past vertical blades. Once you
reach the grappling hook above the highest steps, rappel down the wall and
drop onto the highest one. Claim the artifact, drop down the steps, and
repeat your wall running sequence again. You can also alternately drop the
drawbridge to the Ankh of Isis BEFORE rappelling down the wall. The switch
that drops the bridge is through the hallway above the artifact grappling
point, and after dropping the drawbridge, you'll need to descend to the
bottom of the room anyway. If you'd like, you can fall from the above
platform after dropping the drawbridge, grapple the hook, and descend to
the artifact. Now make your way down to the floor.
ARTIFACT #3
Location: Anubis Chamber
If you don't know which room this is, it's the one with the three cat
mummies at the floor level. Climb up into the opening on the wall from the
floor, which leads to another gauntlet of traps. Don't go in here:
instead, look to the left side of the door and leap for the corner
platform. From there, climb your way along the ledges to the left, and
when you can clamber up onto the platform (which is in the corner of the
room), and then use the ledges along the adjacent wall until there's
another ledge FAR below you. Get yourself lined up with this ledge, and
then drop a huge distance down to it. You'll need to press Interact to
recover from the long drop and save your grip. Shimmy around the corner to
the left, and clamber up into the alcove, where the artifact awaits.
ARTIFACT #4
Location: Upper Anubis Chamber Platforms
In the same room as the 3rd artifact, make your way up the room until you
come to a hallway. At the top of it is a platform overlooking the same
room as before. There's also a cat mummy that should have arrived back in
the hallway, so take care of it. Leap to the wall ledge on the platform,
jump to the upper one, and then leap backwards to the platform behind.
Climb up, look to the right, and leap along the wall. Grapple the hook up
above. There are some items that you can wall run to over on the right
side of this wall, but your main objective is the upper platform above and
to the right. The artifact is located on the corner platform, but you'll
need to reach the other one in order to access it. This is very tricky:
you must rappel down the wall until your feet are on the stripe with the
symbols, and then execute wall runs back and forth across the wall. Once
you gain as much momentum as possible, let Lara wall run clear to the
upper right, and when the platform is behind her, leap backwards to grab
it. You must be as high as possible in order to reach this. Clamber up
onto the platform, leap to the ledge on the wall, and shimmy clear to the
right. Leap for the horizontal bar, which moves along the wall when you
grab it, and then swing around it so you can leap to the corner platform.
You'll find the artifact and some caliber ammo here. Make a huge note that
if you've activated the spinning blades throughout the room (which you
hopefully haven't), then getting to this artifact will be much more
difficult, as blades will impede your progress as you move along the wall.
TIME TRIAL TIPS
+ In the high throne room chamber, ignore the switch that extends the
horizontal bar high above. You still need to race up through this chamber
as fast as possible, though.
+ The room with the grapple rings and spinning blades is pretty easy to
come by. Your objective is to reach the upper platform of the room, where
you can follow the long hallway to the switch that drops the drawbridge.
Don't rappel down to the artifact: this wastes a lot of time.
+ There are a lot of platforms and ledges in the Anubis chamber, but your
main goal is to find the Scarab of Osiris drawbridge switch, and then exit
the chamber. Ignore all of the additional climbing.
+ The rest of the trial is cake.
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LEVEL 11: SANCTUARY OF THE SCION
Artifacts: 2
Relics: 1 (Horus Idol)
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MINI SMGS
Location: Sphinx Head
The way to get this is by grappling a ring on the ceiling of the sphinx
chamber. This ring is located on the left ceiling of the sphinx, as if you
were facing it (you'll know when there's something to grapple, as the
grapple icon will appear on the screen). Leap, fire the grapple, and then
swing rapidly until you gain enough momentum to leap to the top of the
sphinx and secure the mini SMGs! Getting back is very tricky, however: you
must leap so you can grapple the ring again, but this time, you must be
much quicker, for the grapple ring is farther away. Once you grapple it,
retract the cable and then make a swing for the platform again.
ARTIFACT #1
Location: First Obelisk Chamber
Before we even go after the artifact, you'd best know which of the two
obelisk chambers it is in. When you're in the great cavern with the large
sphinx, face towards it. The obelisk room that you're headed for is on the
left side. Get into that room, and make your way over to the ladders on
the wall. Jump to the right-hand ladder, and when the top of the doorway
is on your right side (towards the bottom of the ladder), leap to the
right and grab it. Traverse clear around the doorway's top, and when you
reach the opposite side, drop onto the platform and get the artifact.
RELIC: HORUS IDOL
Location: Anubis and Horus Chamber
There are two steps to getting this relic. The first one is to open the
gate to it. Do this by reaching the lap of Horus (when the water level is
lowered), but don't attempt to shoot at any of the scarabs on his lap
area. Instead, go after the switch that opens the relic gate. Drop down to
the platform even lower below the lap, and grab hold of the block here.
Shove it into the water, and then drop in after it. Swim over to the lever
between Anubis and Horus; pull on it, and the water level lowers. Go over
to the feet of Horus, clamber up, and shove the block that you dropped
beneath the dry gate. Now ascend up Anubis (the left-hand statue), working
your way onto the statue of Horus, back to the ankh switch that you should
have previously used. This opens that timed gate, the one that you
positioned the block beneath. Drop from the ankh switch after lowering it,
and swim quickly over to the feet of Horus. Climb up onto the block, and
quickly jump into the opening before the gate rises back up. Climb up
inside of the chamber here, and when you come to Horus' lap, leap up onto
the hand closer to the exterior wall. Drop down from the hand to the ledge
on Horus' leg, and then traverse around it to the right, so you can jump
to the ankh switch on the wall. This opens the gate that leads to the
relic, which you'll be able to access later on. You must now solve Horus'
scarab puzzle (on his lap, raise the water level, swim into the room
behind Anubis, and make your way through here up to a platform on the side
of Anubis. Climb the ledges up to the top of Anubis. From here, leap over
to the top of Horus, and then descend the ledges down Horus' side. Enter
the open chamber through the open gate, and get the Horus Idol inside!
Good work!
ARTIFACT #2
Location: Scion Chambers
In the final room of the level (the one with all of the red and blue
columns), climb along the columns until you reach the lock that is
unlocked with Qualopec's piece of the Scion. Jump back to the previous
column after using it, and climb your way around it until the adjacent
blue column is behind you. Leap backwards, grab it, and shimmy around it
to the left. Leap to the upper crack, and traverse to the left until the
artifact opening is behind you. Leap backwards and climb into it to secure
the last artifact in Egypt!
TIME TRIAL TIPS
+ I'm kind of letting out part of the main game walkthrough, but in the
puzzle room with the four cylinders, you can save a heck of a lot of time
by simply doing this: as you enter the room with the stairway behind you,
turn the closest cylinder to the left TWICE, so it "clicks" twice. Run
over to the cylinder diagonal from this one, and rotate it the same way as
you did previously. It doesn't matter which way you rotate it, but just so
you make it turn 180 degrees around. The pillar in the center of the room
rises.
+ The giant room with the sphinx really has no big hints. Avoid locating
the mini SMGs, though, or pulling the switches that raise the stairways
leading up to the doorways (these steps are useless).
+ In the two obelisk rooms, use the same methods as before.
+ The tall chamber with the Anubis and Horus statues can be easily gotten
through. Ignore everything concerning the relic: just rise the water level
as high as it can go. This path goes like this: lower the water level all
of the way, ascend Anubis to his scarab puzzle, solve the scarab puzzle,
raise the water level, ascend to Horus' ankh switch, quickly swim into the
timed grating at the base of Horus, solve Horus' scarab puzzle, swim into
the opening of Anubis, climb to the top of Anubis, and raise the water
level to the highest level. You can now leave the chamber.
+ The final Scion chambers are the same as in the regular level. Unlock
the gate bars with the two Scion pieces, ignore the opening with the
artifact, and drop down and enter the chamber to end the level.
ARTIFACT #1
Location: Mining Facility
Once you activate the red fuse, climb to the top of the hut that the
hanging crate moved above. Run to the end by the opening in the wall, and
then leap to the top of the post on the ground. Balance and leap to the
second post top, and then turn to the left so you can jump for the metal
ledge on the wall. Leap to the upper one, turn around, and jump to the
bar. Swing around it and leap to the sloping platform. Slide a bit before
you leap to the conveyor belt ahead, clamber up, and run to the end. Grab
the artifact.
RELIC: CHALICE OF TORMENT
Location: Waterfall Cave
After reclaiming your pistols, return to the very first cave of the
level, the one with the flowing waterfall. Swim beneath it, climb into the
tunnel beyond, and run to the upper level. Shoot down both of the ropes
holding the two big boxes, and they'll both fall down. Drop down to the
floor level and investigate inside of one of the fallen crates to find the
Chalice of Torment (perhaps this is Natla's?) relic.
ARTIFACT #2
Location: Floating Raft
Once you claim the relic, jump into the water and swim onto the raft.
Shoot the rope holding the raft, and it'll begin to float downstream. Walk
up to the engine of the raft, and when you near the metal ledge on the
side wall, leap up to grab it. If you fail leaping to the metal ledge, you
can't access the artifact anymore: save the game and reload. Once you do
grab the ledge, traverse to the right, leap to the ledge on the right, and
then climb to the upper one. Once here, leap backwards to grab the ledge
on the opposite side of the stream. Follow the long ledge around to the
right until you can drop down to a cave opening. Investigate inside to
find the artifact.
SHOTGUN
Location: Larson's Body
You can claim the shotgun from Larson after he dies.
50 CALIBER PISTOLS
Location: Lava Channel
When you enter the lava channel, leap for the tower on the left. From
here, turn to the right, leap for one of the posts down below, and then
leap to the lower post if you haven't already done so. Balance yourself on
both of these if you need to, and when you reach the lower one, leap for
the higher one: however, you will grab the pole instead of landing on its
top. Climb upward so you can leap for the ledge on the tower to the left,
and then shimmy clear around the corner to the left, until you can lean
off of the side and leap for the post sticking out above the lava. Get
balanced and then jump over to the platform below the tracks above. Good
work! You've obtained the 50 caliber pistols. Now all you need to do is
get back.
ARTIFACT #3
Location: Lava Channel
When you make it to the end of the lava channel, drop off and hang by
the hanging rail at the end. Drop down to the lowest "ledge" of the rail,
and then traverse to the right side. Leap from this side so you can land
on a tiny post top above the lava! Quickly gain balance, turn around, and
jump to the second post top sticking out above the lava. You can now leap
to the small platform below the hanging rail, where the artifact awaits
(and a small medipack). Gather these up and leap back across the post
tops, and then to the sloping rock. This leads you to a horizontal bar,
and from here, you should be able to use the tower to climb back up to the
opening with the hanging rail.
MINI SMGS
Location: The Kid's Body
After defeating Kold and Kid by the pyramid base, you can secure the
mini SMGs from the body of the Kid.
ARTIFACT #4
Location: Pyramid Base
This is a very tricky artifact to claim, first of all. Once you come to
the top of the rock mound on the left side of the pyramid slope, leap
across the spines sticking out of the pyramid. The artifact is at the top
of the other rock mound. To get there, you must leap to the spine on the
far right side of the pyramid, but unfortunately, this one retracts into
the pyramid if you wait too long on it. Once you land on top, turn to face
the corner of the ledge on the rock mound and quickly leap to grab it. If
you miss, you'll fall down below, and then you'll need to save the game
and reload. This brings you back to the top of the rock mound again, and
then you'll need to repeat the whole process. It's a tricky move to
perform, but if you keep trying, you'll make it. After grabbing hold of
the ledge, traverse around it to the right. Leap to the top of the rocks
on the right, clamber up to the top of the rock mound, and secure the last
artifact from Natla's Mines.
TIME TRIAL TIPS
+ First of all, it greatly helps to activate the All Weapons cheat, which
is unlocked by getting through all Greece time trials. Get through all of
them first, and once you have the cheat activated, return back to this
trial.
+ With the cheat activated, enter the mining facility and go over to the
red fuse location. Manually shoot open the glass of the control room, and
then you can use the button inside. This allows you to hop up on the drill
machine and press the button to ride your way to the interactive cut
scene. Just remember: when you use the All Weapons cheat, you have all
weapons BUT the pistols (atleast in Natla's Mines)!
+ The lava cavern is easy to get through. Your objective is to reach the
opposite end. Do not search for the artifact, 50 caliber pistols, or the
ammo and medipack in the alcove.
+ The retracting spines on the pyramid are simple. If you've activated the
All Weapons cheat, then you'll have already saved a great deal of time in
the level, so you don't have to worry too much about falling down. Ignore
the items in the secret alcove and the artifact location, however.
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LEVEL 13: THE GREAT PYRAMID
Artifacts: 1
Relics: 1 (Torc of Embitterment)
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ARTIFACT #1
Location: Top of the Great Shaft
Once you make it to the uppermost platform of the ever-so challenging
great shaft, don't enter the opening in the wall yet. Instead, leap to the
ledge on the corner column. Traverse around it to the left, and then climb
up into the opening in the wall. Get the artifact and climb back over to
the platform, ready for a flying mutant to hatch.
RELIC: TORC OF EMBITTERMENT
Location: Bridge & Piston Room
After lowering the bridge and opening the door to the end of the level,
cross the bridge, but don't leave through the opening beyond yet! Instead,
target the rock at the top of the opening and shoot it down. This crashes
a hole in the floor below it. Fall through the hole, slide down the ramp,
and leap at the end so you can quickly grapple the ring on the bottom of
the lowered bridge. Execute a swing and leap to the opening in the wall up
ahead, where a large medipack awaits you. Go to the end of the dark
passage, clamber up to the top of the ladder, and secure the Torc of
Embitterment at the top. To exit, jump through the opening in the wall to
the left, and you're back at the bridge room.
TIME TRIAL TIPS
+ The incubation chamber is pretty easy if you perform the adrenaline
dodge on all of the flesh creatures. Keep backing up, firing a powerful
weapon. It's best to attack the flesh creatures first, and then the flying
one.
+ The great shaft is like the first time through the level. You must go as
quick as possible to reach the next platform anyway, so the "time trial"
doesn't really add in there. The only major difficulty will be the flying
mutants that hatch throughout your ascent. Pick them off with the shotgun
or SMGs. The shotgun works quickly, but the SMGs are more maneuverable.
+ In the trapped passageway at the top of the great shaft, ignore each of
the buttons that you can shoot to turn off the traps. It's a waste of
time: just roll your way by each laser and through each slamming teeth
door set.
+ The doppelganger chamber works the same way as before.
+ In the bridge room, throw the two switches to access the next level.
Avoid shooting the rock from the ceiling and sliding down for the torc:
just make your way into Natla's throne room.
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LEVEL 14: THE FINAL CONFLICT
Artifacts: 4
Relics: 0
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ARTIFACT #1
Location: Cage Chamber
Get into the chamber with the cage (it's small), and shove it off from
the opening. Turn around and leap for the opening in the small chamber,
where the artifact awaits.
ARTIFACT #2
Location: Steam Vent Room
After shoving the crate past the 1st artifact, drop into the room, deal
with the flesh creature, and move the cage over to the rock mound. Climb
to the top, grab the medipack, deal with another flying creature, and leap
to the top of the platform along the wall. Throwing the lever up here
causes the doors to open below. Drop down, grab the cage, and shove it
through the open doors. In the passageway beyond, move it beneath the
opening in the wall, and clamber up to claim the artifact.
ARTIFACT #3
Location: Lava Waterfalls
Just so you know, this is in the long cavern with all of the falling
lava and lava waterfalls. When you come to the first set of stepping
stones in the lava, leap across the first two, and then turn to the right.
Quickly jump to the third one before the other two recede into the lava,
and from the third platform, leap to the pathway behind the lava
waterfalls. The artifact awaits you at the end.
ARTIFACT #4
Location: Above the Lava Channel
Once you climb the ladder at the end of the lava channel, don't enter
the opening to Natla's lair! Instead, turn around, jump from the edge of
the platform and grapple the ring above. Swing to the opening above, wait
for the flames to stop shooting, and grab the large medipack when they
burn out. Move away from the flame shooter quickly, and face the lava
channel below. Leap to the platform along the wall to the left, grab
another large medipack, and then turn to the right. Leap to the gap in the
wall, collect the final artifact of the game, and retrace your steps to
Natla's lair.
TIME TRIAL TIPS
+ With the abomination, you should defeat it the same way as before. Try
to use the adrenaline dodge over the edge of the platform, as opposed to
the walls of the battle arena. This way you atleast have a chance of
defeating it.
+ The lava stream beyond the boss battle works the same way as before.
+ Actually, the rest of the level is nearly the same. This time trial is a
pure piece of cake: they gave you a lot of time to get through, so don't
feel like Natla has to be defeated very quickly. You should actually
complete the time trial with a little less than 10 minutes remaining, if
you're quick.
UNLOCKABLE CONTENT
This section gives you full info on all of the unlockables in the game,
from the cool costumes and the character bios to the art galleries and
cinematics. This section details how to get each unlockable unlocked.
Cinematics are the cut scenes that Lara goes through during the game.
They're all unlocked by completing the chapter of the cinematic, but just
to be clearer, I've included the names of the cinematics below. The level
(or location) that is in parenthesis behind the cinematic shows where the
cinematic occurred.
CROFT MANOR CINEMATICS
Croft Manor (Croft Manor)
PERU CINEMATICS
The Awakening (beginning of game)
Introducing Natla (beginning of game)
Vilcabamba (Mountain Caves)
Wolf Attack (Mountain Caves)
The Tomb of Qualopec (Tomb of Qualopec)
Unexpected Company (Tomb of Qualopec)
A Heated Interrogation (Tomb of Qualopec)
Late Night Reconnaissance (between Peru and Greece)
GREECE CINEMATICS
Arrival at St. Francis' Folly (St. Francis' Folly)
Business Banter (St. Francis' Folly)
The Tomb of Tihocan (Tomb of Tihocan)
Pierre's Demise (Tomb of Tihocan)
Shadow Figures 1 (Tomb of Tihocan)
Shadow Figures 2 (Tomb of Tihocan)
EGYPT CINEMATICS
Arrival at Khamoon (Temple of Khamoon)
Retrieving the Scion (Sanctuary of the Scion)
The Banishment of Natla (Sanctuary of the Scion)
Ambushed! (Sanctuary of the Scion)
Motorcycle Pursuit (Sanctuary of the Scion)
LOST CITY CINEMATICS
Island Arrival (Natla's Mines)
The End of the Line (Natla's Mines)
Larson Dies (Natla's Mines)
Kold and Kid (Natla's Mines)
The Power of the Scion (The Great Pyramid)
Doppelganger Demise (The Great Pyramid)
A Tough Choice (The Final Conflict)
Time to Leave (The Final Conflict)
Final Confrontation (The Final Conflict)
Down But Not Out (The Final Conflict)
Island Escape (The Final Conflict)
Commentaries are unlocked by completing the chapter of the commentaries.
So, whenever you go to replay a level of that chapter, go to the Options
menu and switch the commentaries from on to off. This causes glowing
purple crystals to appear throughout your journey. By pressing Interact
when next to a crystal, 2 of the makers from the game will give their
commentary tracks for the area. Below, I have listed (most of) the
locations with crystals. I may have missed some, and I have not yet
attempted to get any crystals from the Tomb of Qualopec yet.
PERU COMMENTARIES
Level 1: Mountain Caves
+ Mountaintop (where Lara begins)
+ Bat Caves
+ Bridge & Wolf Den Chamber
+ Vilcabamba Doors
Level 2: City of Vilcabamba
+ Vilcabamba Village
+ Mechanism Temple
Level 3: The Lost Valley
+ Waterfall
+ Lost Valley
+ T-Rex Battle
Level 4: Tomb of Qualopec
(unknown)
GREECE COMMENTARIES
Level 5: St. Francis' Folly
+ Column Hall
+ Top of the Tower
+ Hephaestus' Hammer
+ Atlas Globe
+ Chamber of Damocles
+ Poseidon Dome
Outfits are costumes that Lara "wears" during the game, or have been worn
in previous adventures. These can be selected whenever replaying a level
in regular or time trial mode. You'll need to collect various relics to
unlock these outfits.
Outfit: Anniversary
How to Unlock: unlocked from start of the game
Special Notes: none
Outfit: Legend
How to Unlock: retrieve Killer Whale Bottle or Kero Mug relic
Special Notes: main outfit from Tomb Raider: Legend
Outfit: Classic
How to Unlock: retrieve Killer Whale Bottle and Kero Mug relics
Special Notes: original Tomb Raider 1 look (pixel image of Lara)
Outfit: Croft Manor Sport
How to Unlock: retrieve Athenian Owl Figurine or Griffin Head Protome
relic
Special Notes: worn in TR1 Croft Manor
Outfit: Golden
How to Unlock: retrieve Athenian Owl Figurine and Griffin Head Protome
relics
Special Notes: represents Lara when she dies on Midas' hand
Outfit: Camouflage
How to Unlock: retrieve Mummified Cat or Horus Idol relic
Special Notes: main outfit of Tomb Raider: Angel of Darkness
Outfit: Catsuit
How to Unlock: retrieve Mummified Cat and Horus Idol relics
Special Notes: worn in TR3 London and TRC- VCI HQ
Outfit: Wetsuit
How to Unlock: retrieve Chalice of Torment or Torc of Embitterment relic
Special Notes: worn in TR2 Maria Doria levels
Outfit: Doppelganger
How to Unlock: retrieve Chalice of Torment and Torc of Embitterment relics
Special Notes: a costume of Lara's doppelganger in the Great Pyramid
Outfit: Scorched Natla
How to Unlock: retrieve all relics
Special Notes: a costume of the "demon" Natla (without her wings)
Whenever you collect a relic in the game, the view and description of the
relic is unlocked in the Rewards menu. Go there if you want to reread the
description of the relic or view it again. You can also view relics in the
Croft Manor once you unlock them. Below is the name and description of
each relic in the game.
NOTE: The descriptions of each relic came directly from their descriptions
in the game.
Killer Whale Bottle
Ceramic bottle from approximately AD 700 depicting a mythological killer
whale. Such vessels were most likely used for drinking fermented chicha.
Kero Mug
An ancient drinking vessel primarily used for liquids like fermented
chicha. A common sight in Andean feasts, the kero was also frequently
employed as a ceremonial vase by the Incas in important religious
ceremonies.
Athenian Owl Figurine
The sacred bird of the goddess Athena, owls were associated with her
characteristic trait of wisdom.
Griffin Head Protome
Griffin heads were fitted on bronze cauldrons or drinking vessels in
archaic Greek art ca 700 BCE and served as talismans to ward off evil
spirits.
Mummified Cat
With the cult of the cat goddess Bast (also known as Bastet) becoming
popular in late period Egypt, cats were often mummified and sold to
pilgrims who presented them as offerings to the goddess.
Horus Idol
The Egyptian god of the sky, Horus is portrayed as a falcon or a man
with a falcon's head. As the god of the sky, he became associated with
Upper Egypt in a battle against his brother Set for control of Egypt,
Horus lost one of his eyes.
Chalice of Torment
This chalice was used to collect the spit blood of sacrificial virgins.
Once the blood was collected, the chalice was used as a mixing vessel
where other herbs and powders were added to turn the liquid into a
psychopathic fluid used by Atlantean priestess-judges to invoke spirit
journeys.
Torc of Embitterment
This sacred golden necklace was worn by Atlantean priestess-judges only
during sentencing of criminals that had offended the god-kings of
Atlantis. As any discretion against the rulers was punishable by
execution, the torc quickly became a symbol of death itself.
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ART GALLERIES
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Art galleries are special series of concept art that the designers made at
the beginning of the TRA process. These are available to be viewed when
you unlock them. Usually, art galleries are unlocked by getting certain
artifacts in the game, but a few are unlocked with relics.
Art Gallery How to Unlock
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Promotional Art Retrieve 4/8 Croft Manor artifacts
Origins of Lara Retrieve all Mountain Caves artifacts
Box Art Retrieve all Lost Valley artifacts
Peru Retrieve all Tomb of Qualopec artifacts
TR1 vs. TRA Peru Retrieve both relics in Peru
Pierre Retrieve all St. Francis' Folly artifacts
Game Gallery Retrieve The Coliseum artifact
Greece Retrieve all Tomb of Tihocan artifacts
TR1 vs. TRA Greece Retrieve both relics in Greece
Kid Retrieve all Temple of Khamoon artifacts
Kold Retrieve all Obelisk of Khamoon artifacts
Egypt Retrieve all Sanctuary of the Scion
artifacts
TR1 vs. TRA Egypt Retrieve both relics in Egypt
Lost Island Retrieve all Natla's Mines artifacts
Doppelganger Retrieve all The Great Pyramid artifacts
Natla Retrieve all The Great Pyramid artifacts
TR1 vs. TRA Lost City Retrieve both relics in the Lost City
Atlantean Creatures Finish the game
Items and Artifacts Retrieve 2 relics, finish the game
Other Characters Retrieve 4 relics, finish the game
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CHARACTER BIOS
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Character bios are simply biographies of Lara and her friends/adversaries
that she encounters throughout the game. These are unlocked by finding
certain artifacts.
Character Bios How to Unlock
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Lara Croft Retrieve City of Vilcabamba artifact
Larson Retrieve all Tomb of Qualopec artifacts
The Kid Retrieve all St. Francis' Folly artifacts
Kold Retrieve The Coliseum artifact
Pierre DuPont Retrieve all Tomb of Tihocan artifacts
Winston Smith Retrieve all Obelisk of Khamoon artifacts
Jacqueline Natla Retrieve all Sanctuary of the Scion
artifacts
Flesh Doppelganger Retrieve the Great Pyramid artifact
Richard Croft Retrieve all The Final Conflict artifacts
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Special
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Two special unlockables are also accessible in the game.
Special: Note to the Fans
How to Unlock: unlocked from the start of the game
Special Notes: none
Special: Style Units
How to Unlock: complete the game with all 8 relics found
Special Notes: a bonus level
Cheats are special abilities that Lara acquires when you activate the
cheat. These cheats are unlocked by completing certain time trials in the
game. Below are the name of each cheat, what it does, and how to unlock
it. To activate cheats in the game, go to the Options menu and scroll down
to Cheats. Activate/deactivate any unlocked cheats.
Cheat: Textureless Mode
Powers: removes all textures, resulting in a black-and-white screen
How to Unlock: complete the game
Cheat: Infinite Breath
Powers: Lara's breath meter remains full
How to Unlock: complete the game
Cheat: Sunglasses
Powers: Lara is now wearing her sunglasses
How to Unlock: complete the game
Cheat: Show Enemy Health
Powers: the targeted enemy's health and rage meters appear in top right
corner
How to Unlock: complete the game, complete all Peru time trials
Cheat: Infinite 50 Caliber Ammo
Powers: Lara is provided with unlimited ammo for the 50 caliber pistols
How to Unlock: complete the game, complete all Peru time trials
Cheat: Infinite Shotgun Ammo
Powers: Lara is provided with unlimited ammo for the shotgun
How to Unlock: complete the game, complete all Greece time trials
Cheat: All Weapons
Powers: Lara is provided with all weapons and their maximum ammo
How to Unlock: complete the game, complete all Greece time trials
Cheat: Infinite Mini SMG Ammo
Powers: Lara is provided with unlimited ammo for the mini SMGs
How to Unlock: complete the game, complete all Egypt time trials
Cheat: Infinite Health
Powers: Lara is immune to bites, claws, falling great distances, etc.
How to Unlock: complete the game, complete all Egypt time trials
Cheat: Golden Shotgun
Powers: Lara's shotgun turns to gold, and one blast results in a one shot
kill
How to Unlock: complete the game, complete all Lost City time trials
Cheat: Silver Mini SMGs
Powers: Lara's SMGs turn to silver, and one round doubles regular damage
How to Unlock: complete the game, complete all Lost City time trials
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MUSIC TRACKS
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Music tracks are basically tunes that are played various times throughout
the game. Each track has a theme, and each one is unlocked whenever you
complete the chapter of the theme.
Below is the name of each theme, and which chapter it is in.
MAIN
TR: Anniversary- Main Theme
CROFT MANOR
Croft Manor- Main Theme
PERU
Bat Theme
Wolf Theme
Alternate Wolf Theme
Bear Theme
Explorer's Theme
Waterfall Room
Raptor Theme
T-Rex Theme
Peru- Main Theme
Cinematic Mix 1
Cinematic Mix 2
GREECE
Lion Theme
Ambience
Rat Theme
Poseidon's Theme
Gorilla Theme
Fire Room
Centaur Boss Theme
Cinematic Mix 1
Cinematic Mix 2
Thank you for reading my short guide! I also want to thank Crystal
Dynamics for creating this amazing game! Raid on, Lara- you have many
years of raiding to come!
Be sure to also check out my FAQ for Enemies, Weapons, and Bosses.