TOMB RAIDER: ANNIVERSARY
ENEMY, WEAPON, AND BOSS BATTLE WALKTHROUGH
IN-DEPTH WALKTHROUGH

Created By: LaraCroftRocks
Maker of Game: Crystal Dynamics
Date Started: 8/20/07

Table of Contents
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Introduction
About this Walkthrough
Update History
Weapons
 Dual Pistols
 Shotgun
 Dual 50 Caliber Pistols
 Dual Mini SMGs
 Golden Shotgun
 Silver Mini SMGs
Enemies
 Bats
 Wolves
 Bears
 Raptors
 Lions
 Rats
 Gorillas
 Crocodiles
 Panthers
 Cat Mummies
 Centaurs
 Flesh Mutants
 Winged Demons
Lara and Her Friends/Adversaries
 Lara Croft
 Larson
 The Kid
 Kold
 Pierre DuPont
 Winston Smith
 Jacqueline Natla
 Flesh Doppelganger
 Richard Croft
Boss Battles
 T-Rex (The Lost Valley)
 Centaurs (Tomb of Tihocan)
 Doppelganger (The Great Pyramid)
 Abomination (The Final Conflict)
 Natla (The Final Conflict)

INTRODUCTION

Wow! Ten years of Tomb Raider has passed. And the game is still a beauty.
Anniversary was obviously inspired by the classic Tomb Raider 1, the whole
game that got the TR series started. And what do you know? They've made a
whole new adventure over this story! Sure, you'll still come across most
of the levels that were in the original, along with some "different"
enemies and boss battles. All of your favorite memories- Midas' hand,
Natla's very own mines, and the Peruvian lost valley are back, along with
many other favorites.

So sit back and enjoy a very good game! I guarantee that you'll be 90%
satisfied- or more!

ABOUT THIS WALKTHROUGH

First of all, I am trusting that you do not give this walkthrough away to
any site. GameFAQs is the only site that this walkthrough is allowed to.
Also, you cannot ask me to allow this walkthrough on another site. I just
won't do it.

I actually have already posted another in-depth walkthrough on GameFAQs.
This one is about enemies, weapons, and boss battles, so therefore, it is
only an in-depth walkthrough, not a full one.

UPDATE HISTORY

8/20/07: walkthrough started.
8/21/07: walkthrough finished. Sent it to GameFAQs.
8/22/07: fixed some typos, added the bug note on the centaur battle.
8/25/07: fixed some more typos.
9/7/07: did a bit more fixing up.

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WEAPONS
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DUAL PISTOLS
Locations: Croft Manor, beginning of the game, Natla's Mines
Power: 3/10
Magazine Size: 40 bullets
Ammo Capacity: unlimited
Ammo Type: N/A

 The dual pistols are the default weapons of the game, and the only level
that you do not start them out with is Natla's Mines. You'll find them in
Croft Manor, too. Considering that these are the regular weapons of the
game, they do minimum damage to enemies, but the pistols' range and rate
of fire are impressive. Reloading time is quick, and accuracy is also
nice. Use the pistols whenever performing the adrenaline dodge.

SHOTGUN
Locations: The Lost Valley, Tomb of Qualopec, Natla's Mines
Power: 8/10
Magazine Size: 8 shells
Ammo Capacity: 40 shells
Ammo Type: Shotgun ammo

 The shotgun is a weapon of great power, but the rest of its features are
rather clumsy. The shotgun has bad accuracy, short range, and slow rate of
fire. The reload time is also unbearably long. Although the shotgun is
weak in these sections, you'll find yourself leaning on it in multiple
battles with lions, gorillas, and panthers. Ammo is plentiful, but grab it
any time you see some, if there's room available. Also note that the
shotgun is in a hidden location of the Lost Valley, and you can also
reclaim it from Larson in Natla's Mines. Also, if you don't get the
shotgun in the valley, you'll get it in the interactive cut scene at the
end of Peru.

DUAL 50 CALIBER PISTOLS
Locations: The Coliseum, Tomb of Tihocan, Natla's Mines
Power: 6/10
Magazine Size: 30 bullets
Ammo Capacity: 120 bullets
Ammo Type: 50 caliber ammo

 The calibers that you find in the coliseum come in handy for the centaur
bosses, mummies, and gorillas. Expect to be using them quite a bit. The
calibers actually feature many of the same things that pistols do, but
ammo is a lot easier to waste- only 120 bullets are allowed to be stored
at a time, so grab ammo whenever you can! Also, you'll claim the 50
calibers from Pierre at the end of the Tomb of Tihocan (before the centaur
boss battle) if you didn't get them from the coliseum.

DUAL MINI SMGS
Locations: Sanctuary of the Scion, Natla's Mines
Power: 3/10
Magazine Size: 50 bullets
Ammo Capacity: 250 bullets
Ammo Type: Mini SMG ammo

 The first time you find the SMGs, they're at the end of Egypt, and you
won't get much time to use them before loosing your weapons in Natla's
Mines. You can reclaim them from the Kid there, but whenever you do
possess of them, use them to defeat foes QUICKLY. The SMGs actually do
little damage with a single shot, but the SMGs have massive rate of fire,
and simply holding the shoot button causes bullets to rattle off. This
also enrages enemies VERY quickly. Note that when using the adrenaline
dodge with these guns, the targeting reticles are much smaller and move
more quickly when the screen blurs. SMG ammo is very rare to find: gather
it up whenever possible!

Golden Shotgun
Locations: N/A- only available through cheat
Power: 10/10 (in other words, 100%)
Magazine Size: 64 shells
Ammo Capacity: unlimited
Ammo Type: N/A

 You actually do not receive this weapon during the game. You instead
must activate the cheat that you get by defeating all of the Lost City
time trials. Once you activate it, Lara's shotgun turns to gold. Now, if
you hit an enemy with a shotgun blast straight on, they'll instantly die.
It even works for the t-rex in the valley!

Silver Mini SMGs
Locations: N/A- only available through cheat
Power: 6/10
Magazine Size: 400 bullets
Ammo Capacity: unlimited
Ammo Type: N/A

 Like the golden shotgun, it's only available by getting through all 3
Lost City time trials. However, one press of R1 causes two bullets to
rattle from the SMGs, so the power doubles. Although this weapon doesn't
give one shot kills, the SMGs are now like a fast-firing pair of calibers!

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ENEMIES
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Bats
Located: Mountain Caves, City of Vilcabamba, The Lost Valley, St. Francis'
 Folly, The Coliseum, Midas' Palace
How to Kill: basically, fire a couple of pistol rounds. Don't waste ammo
from other guns to defeat these small beasts.

Wolves
Located: Mountain Caves, City of Vilcabamba, The Lost Valley, Tomb of
 Qualopec
How to Kill: pistols are the best to use, but the shotgun works in big
packs of them. Note that the wolves have the ability to grab Lara's arm
and hang on, so wiggle the left analog stick (or the direction keys if
you're using a different console) from left to right to free you from
their grip.

Bears
Located: Mountain Caves, City of Vilcabamba, The Lost Valley
How to Kill: quite a bit tougher than wolves to kill, but they are very
cumbersome. The shotgun works great (if you have it), but also try the
adrenaline dodge with pistols. If you need to, get up to higher ground and
then blast them.

Raptors
Located: The Lost Valley, Tomb of Qualopec
How to Kill: these are faster than wolves, and more deadly than bears.
Raptors don't show up that often- in fact, the only time that you'll find
groups of them is in the lost valley- but each one of this vulnerable to
the adrenaline dodge. Enraging them isn't that difficult. The shotgun is
optional, but since you have wide-open spaces in the lost valley, you
should only need pistols. Throughout Qualopec's tomb, though, you'll
mysteriously encounter some. This is the best time to bring out the
shotgun in the closed-in corridors.

Lions
Located: St. Francis' Folly, The Coliseum, Midas' Palace
How to Kill: lions take more bullets to defeat than wolves, but have many
of the same characteristics. The adrenaline dodge is, once again, easy to
use with the lions. If you want, try to get to higher ground and then
defeat them. Again, the shotgun is optional, but the shells are best saved
for the gorillas later on in the section.

Rats
Located: St. Francis' Folly, The Coliseum, Tomb of Tihocan, Temple of
 Khamoon, Sanctuary of the Scion, Natla's Mines
How to Kill: actually, they take the same number of bullets that bats do.

Gorillas
Located: The Coliseum, Midas' Palace
How to Kill: the gorillas are a real pain. They're the size of bears, but
they're very quick, and also agile. They also are temperamental. :) In
other words, this means that the adrenaline dodge is fully affective on
them. It's actually best to dive backwards if you're doing the dodge. The
shotgun is probably the best weapon here, but if you're full on your
caliber ammo, use this if you'd like. Just don't waste shotgun ammo on the
adrenaline dodge: enrage them with the shotgun, and then perform the dodge
with the pistols.

Crocodiles
Located: Midas' Palace, Tomb of Tihocan, Temple of Khamoon
How to Kill: the big pain of crocodiles is that they can swim in the
water, and be faster than ever on dry land. If they're inhabited in the
waters (such as in the Tihocan cistern), then they're going to be very
tough to get rid of. You actually have to use Lara as "bait" to get them
over to where you can shoot, and then quickly climb out of the water and
draw pistols. You can also try manually aiming. If they're on dry land,
the shotgun probably works the best. Also, make one huge note: when
underwater, if a crocodile grasps your arm, it'll hang on. You must
forcibly break free from them before your oxygen runs out!

Panthers
Located: Temple of Khamoon
How to Kill: the Egyptian panthers that roam Khamoon's temple are deadly,
quick, and agile. They can shunt you to the ground, or grab your arm and
hold on. Break free if this happens. One of the worst features of them is
that they come in groups of two, and sometimes three. The 50 caliber
pistols are recommended for these circumstances. The shotgun is best for a
single one, and the pistols are only recommended if you're at long range
with a single one, or if you're going to attempt the adrenaline dodge.

Cat Mummies
Located: Temple of Khamoon, Obelisk of Khamoon, Sanctuary of the Scion
How to Kill: these undead beasts are probably the toughest enemies (aside
from boss battles) that you've encountered in the game up to Egypt.
They're like panthers, but with the ability to throw fireballs! Expect to
unload some major ammo when facing them. Lara's calibers work very well
with them. If you're at long range, though, expect them to throw
fireballs!

Centaurs
Located: Obelisk of Khamoon, Sanctuary of the Scion, The Final Conflict
How to Kill: not like the mystic centaurs from Tihocan's tomb- thankfully-
but a similar concept. They're quick, and they tend to charge at you,
considering that they are horse-like. Try to fight them from long range,
not using the shotgun, and when they go to charge (after becoming
enraged), use the adrenaline dodge. Centaurs actually aren't that
difficult to defeat.

Flesh Creature
Located: The Great Pyramid, The Final Conflict
How to Kill: actually, they're a lot like cat mummies. See the cat mummy
description up above. Make note, though, that they tend to attack in
groups and hatch from incubators, too.

Winged Demon
Located: Sanctuary of the Scion, The Great Pyramid, The Final Conflict
How to Kill: OK, so they can fly, which means the adrenaline dodge is
immediately eliminated. They can throw fireballs, which are so annoying
when scaling the great shaft of the pyramid in Atlantis, because the
fireballs tend to knock you around. What's even worse? They can grab hold
of you with their claws and hold on. Don't just let them damage Lara-
break free immediately! The shotgun is definitely recommended, but the
SMGs also work. Again, they tend to be freed from incubators, so be on
your guard.

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LARA AND HER FRIENDS/ADVERSARIES
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NOTE: These profiles came from the character bios unlockables in the game.

LARA CROFT
 Lara Croft is an adventurer, world traveler, and archaeologist who seeks
out tombs and relics, fuelled by an obsession to uncover the secrets of
the great, ancient civilizations. She will stop at nothing to get what she
wants.

LARSON
 A former United States Marine lieutenant with seven years Special Ops
experience, Larson was given a dishonorable discharge after a violent
disagreement with his commanding officer- the nature of which was never
made public. Following his release from military prison, Larson put his
military experience to good use, forging an admirable reputation with
private mercenary forces around the world. Recently he has taken a contact
with Natla Technologies, and that has brought him face to face with an old
adversary from his past: Lara Croft.

THE KID
 The Kid was a small-time gang leader in Los Angeles until his crew tried
to carjack Jacqueline Natla's limousine. Natla's bodyguard, Kin Kade,
eliminated the entire gang but spared the Kid at his employer's request.
Natla needed a contact in the West Coast criminal underground and the
fast-talking Kid fit the job description. The Kid still holds a grudge
against Kin Kade for the murder of his blood brothers, but he's just smart
enough not to act on any retaliatory impulses.

KOLD
 Kin Kade is Jacqueline Natla's bodyguard. It is difficult to know what
hold she has over him, because he is a brutal and vicious killer, as his
criminal record shows. Kin Kade spent 15 years in jail after being
apprehended by police in the middle of a vicious and disturbingly
elaborate murder. He earned the name "Kold" in prison, where his
sociopathic behavior and the unexplained deaths of several cellmates
resulted in him spending most of his term in solitary confinement. Despite
all this, his tenure lock-up only seems to have refined his innate
talents. Over fervent protests from the prison psychiatrist, he was
released on parole into the custody of Jacqueline Natla.

PIERRE DUPONT
 Pierre is one of Lara's archeological rivals. In the history of the
field, nobody has chased the spotlight more than him. Publicly, he has
been credited with several high-profile archaeological discoveries, yet
like Lara, he has been accused of tampering with the sites before
informing others of his finds. Though he bills himself as the consummate
archaeologist, among rich collectors he is known for what he is: a
treasure hunter who is adept at finding what people want- for the right
price. Pierre is good at what he does, but in the end he raids tombs for
profit, not for any real love of the mysteries of the past.

WINSTON SMITH
 Winston's family has been with the Crofts for generations, and he has
been the family butler since he was honorably discharged from the military
in his late-twenties: just as his father before him. He moved into Croft
Manor to stay as the only live-in staff when his wife died, before Lara
was born. He tends to all Lara's household needs, going far beyond the
duties of a traditional butler given Lara's unusual lifestyle and
pursuits, but he has never disappointed her. His loyalty to Lara, her
parents, and Croft Manor is beyond question.

JACQUELINE NATLA
 Owner and CEO of Natla Technologies, one of the world's largest
electronic companies, Natla holds several key computer hardware patents,
and her research and development department is one of the industry's most
secretive and prolific innovations. Little is known about Miss Natla's
private life other than she never gives interviews and rarely makes public
appearances. Colleagues and business rivals alike say she is
intimidatingly intelligent and a demanding perfectionist.

FLESH DOPPELGANGER
 A hideous creature with no skin, the doppelganger mysteriously shares
the exact same physical characteristics of Lara Croft. Possessing only the
most basic primal instincts, the creature mimics the actions of its
adversaries. Lacking conscience, reason, and any kind of soul, the
doppelganger is both very dangerous and quite vulnerable.

RICHARD CROFT
 Lord Richard Croft, Lara's father, was tutored at Eton in anthropology
and archaeology. With the Croft family's considerable wealth behind him,
Richard spent his younger years mounting innumerable expeditions to
historical sites worldwide in an effort to support his unconventional
hypothesis of a base culture that predated known history. Richard and his
wife, Lady Amelia DeMornay, had Lara a year after marrying. Nine years
later, after Amelia disappeared in a plane crash, Richard sank further and
further into obsession, consumed with discovering what had become of her.
A few years later, he died while on a dig in Cambodia.

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BOSS BATTLES
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Boss: T-Rex
Located: The Lost Valley
 Ways to Avoid: the t-rex can slam his head at you, swipe you with his
tail, or chomp on you with his oversized mouth. The easiest way to dodge
these attacks is by repeatedly moving, jumping, and rolling. When the t-
rex becomes enraged, he will try to charge at you: perform the adrenaline
dodge to get away.
 How to Kill: when you first start the battle, the t-rex has full health
and absolutely no rage. Draw pistols and begin to fire rapidly at him.
Your first objective is to bring his rage meter up, so keep firing until
it maxes out, and orange shockwaves burst around him. Now get your back to
a wall of the valley, and wait for the rex to run at you. When the screen
slightly blurs, and a short sound occurs, roll to the left or right, guns
still drawn. Don't fire at him yet. Instead, while you're rolling in slow
motion, wait for the two gray target reticles to overlap on the screen,
forming a red one (a "beep" sound will also occur). Fire a single pistol
shot at the red reticle when it appears, and the t-rex will go crashing
against the wall that you chose to stand in front of. You'll need to once
again enrage him, and perform the dodge. The amount of health lowered when
the t-rex hits the wall depends on what surface he is slamming his head
against: the regular sides of the valley do little damage. The stone
temple drops quite a bit of the rex's health, but the spiked logs on the
walls will do the most damage. If you can make the t-rex slam his head
squarely against all three logs, the battle ends. If he indirectly hits
one, it won't count for as much damage. You can also end the battle by
simply firing your pistols until his health goes away, but by then your
right index finger will be tired of rapidly pressing. :) When you do lower
his health all the way, an interactive cut scene plays. Press the buttons
on the screen to survive his attacks.

Boss: Centaurs
Located: Tomb of Tihocan
 Ways to Avoid: Tihocan's centaurs possess four main attacks. At long
range, the centaurs throw fireballs at great distances. These can knock
you off of the ground: quickly jump back up if one hits you. To avoid
them, though, just keep running, and if one is coming toward you, move
away from it. The centaurs can also run over you if you get too close.
Simply avoid this by staying away from them. Also, don't try to escape by
leaping into the water and swimming down. The centaurs have massive
bombing tactics, even while Lara is underwater, and they do damage VERY
quickly. When you enrage either of the centaurs for the first time, they
fire a green ray. If you don't stop firing or holster you weapons, then
the gaze hits Lara directly, and she becomes a body of stone (similar to
the Greek Medusa's powerful gaze). Quickly waggle the left analog stick-
or the movement keys if you're using a different console- left to right,
until Lara shakes off the stone. If you fail to do so quickly, then one of
the centaurs will come up to you and execute a hind-leg attack, which can
damage health if you're above 50%, but any lower than that and the centaur
will not only kick you hardly, but shatter you to stone pieces, ending the
fight! The centaurs can also alternately charge at you when they are
enraged. Perform the adrenaline dodge (preferably backwards) to evade
their charge.
 How to Kill: enrage one of the centaurs with your pistols. The shotgun
and calibers should be saved for now. Once it's enraged, it should execute
a stone gaze attack the first time. Holster your pistols immediately to
avoid the beam, and then draw them again and fire at the same centaur that
you enraged the first time. This time, however, it will charge at you.
Wait for the screen to slightly blur, and then roll backwards, guns still
drawn. Fire a single pistol shot when the red target reticle appears, and
the centaur will be temporarily stunned, but furthermore, the ring on the
back of its shield should be facing you! Quickly grapple the shield from
the centaur, and once you do, the centaur will have no defense! You now
have two options. You can repeat the same method for the other centaur, or
you can enrage either of them, pick up the shield dropped on the ground,
and deflect the petrification beam back at the centaur! By dropping the
other one's shield first, however, you will have two shields to choose
from, and if one's closer than the other, you can run to it. You must
still perform the deflection of the beam, though. If you deflect the stone
beam back at the centaur, it will turn to stone itself. You probably won't
be able to defeat the centaur the first time, but once it has been
petrified itself, pull out your shotgun or 50 calibers and quickly fire an
array of shells/bullets at it! You may have to repeat the process to lower
the rest of its health, but if you lower its health all of the way while
it has been petrified, it'll shatter to stone bits! Good work! Now all you
need to do is repeat the process with the other centaur. Good luck!
 Bug Note: I have experienced a bug with the centaur boss battle where
Lara will not grapple the ring on the shield. If this happens, I found it
easier just to restart the battle by finding a way to kill Lara, and then
retry the grappling.

Boss: Flesh Doppelganger
Location: The Great Pyramid
 Initial Idea: actually, the doppelganger isn't a boss, but it's an
enemy, so why not consider how to defeat it? When you arrive in the
doppelganger's chamber, three flesh creatures will be around. Carefully
defeat each of them, but watch out- you don't want to attack the
doppelganger, or it'll throw fireballs of its own right back at you! Once
all three mutants have been destroyed, grab the wheel and turn it around
to the right. This causes two platforms to extend from the walls, below
two ladders. If you look upward, the ladder goes to the top, and at the
top, a steam vent is located to the right. You can jump to the steam vent-
that will spew steam, so be quick- and then jump backwards to the end of
the walkway, onto a hatch lid. By leaping onto one of these, the exit
doors close. There will be a large medipack on both of these walkways, and
at the end, a flying mutant will burst from one of the two incubation sacs
in the chamber. Also, at the end of both of these walkways will be a
larger platform, and on both of them are different ammo types. You can
gather these up. Furthermore, a switch is located on both of these
platforms. One is straight at the end, while the other is on the left
wall. The one at the end of the walkway releases the exit doors: don't
attempt to reach this one until you get rid of your doppelganger. The
switch on the left wall at the other walkway's end causes a hatch lid to
open on the same walkway, with a lava pool below. Hmmm.
 How to Kill: now for how to get rid of your flesh doppelganger. Down at
the central wheel, rotate it around to the right. This causes the two
platforms to extend from the walls, as usual. They are on timer, however.
Run over to the platform that leads up to the long walkway with the closed
doors at the end- not the other walkway. Once up on this walkway, gather
the goodies, kill the flying beast, and then throw the switch on the left
wall. This causes the hatch lid on the same walkway to slide open.
However, it is on timer, so be very quick: leap off of the platform to the
floor of the room, rotate the central wheel to the right, and when the
small platforms extend, run to the one that leads up to the walkway with
the switch at the very end. Leap onto the walkway, and a cut scene
initiates, showing your doppelganger falling into the lava! Good work!
However, if you picked the wrong walkway to jump to, Lara will instead,
leap into the lava vat herself! DO NOT LET THIS HAPPEN! Also, if you
aren't quick enough in doing this, you'll land on the hatch lid, and
nothing will happen to your doppelganger! If this happens, go retry it.
Once you watch the scene of your doppelganger dying, all you need to do
now is exit this room.

Boss: Abomination
Located: The Final Conflict
 Ways to Avoid: the huge, hideous creature can do many things to kill
you. For one thing, it can swipe its arm at Lara, not only inflicting
damage, but also occasionally knocking you over the edge of the platform,
if you're close enough! Secondly, the abomination can execute a "butt
slam," if you're behind it. Two words: STAY AWAY. It can also grab you
with its hand, shove you in its mouth, and swallow you into its internals!
If this happens, press R1 rapidly to fire your guns and shoot the
abomination's insides. It should vomit you back up! Make note that if Lara
is swiped to the edge of the platform, it's possible to grab hold of the
edge if you don't have your guns drawn. And if you do.
 How to Kill: immediately when the battle starts, draw pistols and fire
rapidly at the beast. Eventually, it becomes enraged. Just remember to
stay in that spot and keep firing. Once it is enraged, it'll charge at
you: perform the adrenaline dodge to the left or right, like you have done
countless times in the game. The big beast will fly over the edge,
grasping the platform with its hands. Quickly produce the shotgun after
the scene occurs and fire a quick, single shot at one of its hands. You
won't have time to get anything else in, though. It'll leap back up onto
the platform, ready to body slam Lara! Move out of the way immediately!
You should now circle around the platform, firing your pistols rapidly.
When the abomination becomes enraged again, make sure that he becomes
enraged when Lara's back is to the edge of the platform. If you do the
dodge, it'll go over the edge, again. But if you do it anywhere else, the
beast will get his hand "stuck," and then you can use the shotgun to
quickly blast his hand off, if you're quick enough. This is a good thing,
but the easiest way is to get him on the edge of the platform and then
blast his hand. This is the part where I'm a bit confused: when the
abomination goes over the edge, you must destroy his hand, but in some
cases, he'll be able to clamber back up. But sometimes he can also fall
into the lava far below, ending the battle. How should you do it? Just try
to take out one of his hands, and if you don't get him over the edge yet,
perform the dodge again, blast his other hand, and the cut scene should
occur. There are several items scattered around the platform during the
battle, so grab these if you need them.

Boss: Natla
Location: The Final Conflict
 Ways to Avoid- Round #1: in the first round of Natla's battle, she
swoops around the room, firing mystic energy balls. These are difficult to
avoid: keep moving and shooting, and note that Natla can fly to any
location VERY quickly.
 How to Damage- Round #1: Natla has wings on her, and your objective is
to destroy these two wings. This is a bit difficult, considering that Lara
always wants to target her main body. If you fire at her wings, though,
she'll gradually loose health. To get your aim on either of her wings,
maneuver the camera around, and the target reticles should switch. Now
quickly begin firing. Natla will swoop to another location, unfortunately,
and you'll need to repeat the stupid procedure again. After downing quite
a bit of her health, though, a cut scene occurs.
 Ways to Avoid- Round #2: after the scene shows, Natla will still be
alive, but only on her feet this time. She can still fire an array of
fireballs and run around very quickly, though. Because you need to get
close to her in order to enrage her, you'll need to dodge these fireballs
by leaping through the air. This is difficult, and you'll probably loose
some damage trying to avoid them.
 How to Damage- Round #2: draw the mini SMGs and begin firing. These will
enrage her VERY quickly. You'll need to get close to her, however, which
is difficult because of the fireballs that she launches. You can also use
the pistols or calibers, but if you're decent with SMG ammo, these are the
best guns to use. Save the shotgun for in a moment. Once Natla becomes
enraged, she'll stop firing fireballs, and instead charge at you. When she
does, run TOWARD her. I know this sounds odd, but when the screen slightly
blurs, roll forward so Lara actually leaps OVER her. Rolling backwards
also works, but if you noticed in the cut scene, Natla has a glowing green
spot on her back. The only way to damage her is by firing at this green
spot. If you leap over her, it's guaranteed that the green spot will be
within your reach. Just remember that you still must fire when the target
reticles overlap, and the same goes with rolling backwards. If you try
dodging left or right, Natla usually slices you with one of her tendrils,
and then the dodge doesn't work. Repeat the adrenaline dodge this way
repeatedly, take quick shots at her back, and you should eventually
deplete her health. Note that if her rage meter drops, you must fill it
up. And when firing at the glowing green spot, try using the shotgun. Once
her health depletes, survive through the interactive cut scene, and then
watch the ending cut scene. Congratulations! You have completed the game!

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Thank you for reading my short guide! I also want to thank Crystal
Dynamics for creating this amazing game! Raid on, Lara- you have many
years of raiding to come!