oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
o o
o TACTICS OGRE: LET US CLING TOGETHER (PSP) o
o FAQ/Walkthrough o
o By: cloud_8f8f o
o v0.45 o
o o
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
**MAY CONTAIN SLIGHT SPOILERS**
################################################################################
TABLE OF CONTENTS
################################################################################
Like all FAQs, press Ctrl+F and Copy/Paste reference word to automatically
jump to that section.
I. Introduction [00INTRO]
II. Updates [01UPDATE]
III. Controls [02CONTROL]
IV. Game Mechanics [03MECHANIC]
-Battle Basics
-Stats
-Skills and Skill Points
-Experience Points
-Tactical Points and Finishers
-Classmarks
-Equipment
-Items
-Magic
-Loyalty and Alignment
-Chariot Tarot
-WORLD Tarot
-Recruiting Skills
V. Weather [04WEATHER]
VI. Xytegenian Calendar [05XYTEG]
VII. Terrain Types [06TERRAIN]
VIII. Races [07RACE]
IX. Classes (IN PROGRESS) [08CLASS]
-Generic Classes
-Unique Classes
-Monster Classes
X. Main Story Walkthrough [09MAIN]
Chapter I: There is Blood on my Hands,
How Long till it Lies on my Heart? [CH1]
(Lawful Path)
Chapter II: I Will Fear No Reproach. [CH2LP]
Chapter III: Deceiver and Deceived. [CH3LP]
(Chaotic Path)
Chapter II: This World Can be Put to Rights. [CH2CP]
Chapter III: Ambition and Greed Rule,
While Dogs and Swine Serve. [CH3CP]
(Neutral Path)
Chapter III: There Will be Sacrifices. [CH3NP]
(All Paths Join)
Chapter IV: Let Us Cling Together [CH4]
XI. Sidequest Walkthrough [SIDE]
(Chapter I Sidequests) [SQCH1]
A. Qadriga Fortress [SQ.A]
(Chapter II Sidequests) [SQCH2]
B. The Reisan Way (Law ONLY) [SQ.B]
C. Ndamsa Fortress (Chaos ONLY) [SQ.C]
D. Phorampa Wildwood-Chapter 2 Maps [SQ.D]
(Chapter III Sidequests) [SQCH3]
E. Qadriga Fortress (Neutral ONLY) [SQ.E]
F. Golyat (Neutral ONLY) [SQ.F]
G. Bahanna Highlands (Law ONLY) [SQ.G]
H. Phorampa Wildwood-Chapter 3 Maps [SQ.H]
(Chapter IV Sidequests) [SQCH4]
I. Deneb's Emporium [SQ.I]
J. Port Omish/Pirate's Graveyard [SQ.J]
K. Balmamusa Dead (Chaos ONLY) [SQ.K]
L. Pirates of Qadriga Fortress (Neutral ONLY) [SQ.L]
M. A Rift in the Dark Knights (Law ONLY) [SQ.M]
N. Mysterious Blast on Exeter [SQ.N]
O. Ocionne's Vengeance (Law ONLY) [SQ.O]
P. Rhamsen Wreck [SQ.P]
Q. The Bandits of Neimrahava [SQ.Q]
R. Phorampa Wildwood-Chapter 4 Maps [SQ.R]
S. The Ancient Temples [SQ.S]
-Temple of Lyuneram
-Temple of Nestharot
-Temple of Xoshonell
-Temple of Hahnela
-Temple of Greuza
-Temple of Vaasa
T. Palace of the Dead (1st Visit Floors 1-100) [SQ.T]
XII. CODA Walkthrough [POST]
CODA Episode I
-The Songstress
CODA Episode II
-San Bronsa Ruins
-Palace of the Dead (2nd Visit Floors 1-115)
CODA Episode III
CODA Episode IV
XIII. Missables [MISS]
XIV. Equipment List [EQUIP]
XV. Arcana List [ARCANA]
XVI. Status Condition List [STATUS]
XVII. FAQs [FAQS]
XVIII. Credits, Thanks, and Copyright [CREDIT]
################################################################################
I. Introduction [00INTRO]
################################################################################
Welcome to Valeria and the world of Tactics Ogre!!
This is my FAQ/Walkthrough for Tactics Ogre: Let Us Cling Together
for the PSP. This game is one of my favorite games of all time and I'm
here to, hopefully, guide you through this amazing game!! If you liked
Final Fantasy Tactics, you'll love this!
This is, indeed, a remake of the original Tactics Ogre which came out in
Japan in 1995 on the SNES. It was a Japan-only title until it was ported
to the Playstation and released in North America.
For those of you still asking that age old question, Yes. Tactics Ogre came
BEFORE Final Fantasy Tactics and henceforth known as the Grandfather of
SRPGs. Before we move on, know one thing: I am NOT an expert at this game
by no means. However, I've gone through this game twice and I do know
quite a bit about it. If corrections must be made, please feel free to email
me using my email address at the bottom of the FAQ. I will make mistakes.
As a matter of fact, this is my first FAQ/Walkthrough for any game.
Now that that's out of the way, let's get started!!
################################################################################
II. Updates [01UPDATE]
################################################################################
V0.10 (7/11/12)
+ Started Guide.
+ Finished up to Controls section.
v0.30 (7/12/12)
+ Finished up to Main Story section.
+ Class section in progress.
+ Loyalty and Alignment section in progress.
v0.35 (7/13/12)
+ Fixed a few spelling errors.
+ Tarot Card chart in progress.
+ FAQ posted on GameFAQs.
v0.40 (7/14/12)
+ Tarot Card chart finished.
+ Chapter 1 finished.
+ Updated Experience Points section.
+ Fixed a few spelling errors.
+ Updated Classmarks section.
+ Updated Races section.
+ Updated Skills and Skill Points section.
+ Updated Stats section.
v0.45 (7/15/12)
+ Loyalty and Alignment section finished.
+ Updated Reagents section.
+ Fixed a few spelling errors.
+ Arcana section finished.
+ Warrior, Archer, and Wizard classes finished. See Classes.
+ Chapter 1 Sidequest: Qadriga Fortress finished.
+ New section added: Missables
NOTE: Because this game is HUGE, there are going to be quite a few updates.
So, since the classes are so detailed, I'm going to split the Class
section up by doing 3 Classes per update instead of the entire section
at once. That way, I'm not spending 2 weeks of my life just doing the
Class section and updates can come more frequently.
NOTE: I also don't have 24/7 accesss to the internet, so updates will come every
3 to 4 days.
################################################################################
III. Controls [02CONTROL]
################################################################################
World Map:
X Button- When used on a Town or Wilderness area, opens up menu to access
Shop, Party Roster, and Warren Report.
Start- Access Options, Saving/Loading, Controls, and Back to Main Menu screens.
Square Button- Switch between different equipment screens, Zoom in and out.
Triangle Button- Access Party Roster and Class Total Experience Screen.
O Button- Cancel
D-Pad- Moves Denam across the map.
During Battle:
L Button- Access Chariot Tarot
X Button- Access Attack, Magic, Inventory, Finishers, etc.
(Let's face it. X does everything in battle.)
O Button-Cancel
Start- Pause
################################################################################
IV. Game Mechanics [03MECHANIC]
################################################################################
------------------------------BATTLE BASICS------------------------------------
The Battle Mechanics in this game are EXTREMELY similiar to FFT with a few
exceptions. Like FFT, you move once, then either attack, use an item,
or cast a spell once per turn. Unlike Tactics Ogre:Knight of Lodis(a side
story to LUCT), there is no Player Phase and Enemy Phase. Instead, when
you get your turn is based on RT(Recovery Time). The lower your unit's RT,
the faster they get their turn. RT can be altered by the weight of your
equipment.
Every battle has one of two winning conditions:
1. Vanquish Leader!
2. Vanquish the Enemy!
Depending on which one, you win once you've killed the leader or killed all
the enemies on the map.
---------------------------------STATS-----------------------------------------
Just like every other SRPG, stats determine the usefulness and effectiveness
of a unit. There are a total of 13 stats in the game:
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
o Melee Attack(Sword Icon)- Short-ranged physical attack o
o o
o Ranged Attack(Bow Icon)- Long-ranged physical attack o
o o
o Magic Attack(Staff Icon)- Magic attack o
o o
o Defense(Sword & Shield Icon)- Defense against Short-ranged and o
o Long-ranged physical attacks o
o o
o Magic Resist(Staff & Shield Icon)- Magic Defense o
o o
o Strength(STR)- Affects Melee and Ranged physical attacks. o
o Also affects physical Defense. o
o o
o Vitality(VIT)- Affects Defense against physical attacks. o
o o
o Dexterity(DEX)- Affects Melee and Ranged accuracy and attack. o
o o
o Agility(AGIL)- Affects accuracy of attacks and physical Avoidance. o
o o
o Avoidance(AVD)- Affects ability to avoid attacks while defending. o
o o
o Intelligence(INT)- Affects strength of Offensive Magic. o
o Also affects strength of Healing Magic. o
o o
o o
o Mind(MIND)- Affects success of special skills and all magic. o
o Also affects Magical attack and defense. o
o o
o Resistance(RES)- Affects ability to resist magic. o
o o
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
There are 3 ways to increase Base Stats:
1. Leveling Up.
2. Collecting Tarot Cards during battle.
3. Auctioning off a Monster to get special stat-increasing items.
There are 2 ways to increase Current Stats:
1. Certain stats increase exponentially more during level up
depending on Class. For Example: Wizards gain more INT than any
other stat when leveling up.
2. Equipment
-------------------------SKILLS AND SKILL POINTS(SP)---------------------------
Skills in Tactics Ogre are the equivalent to Abilities in FFT. They are
used to make your unit stronger.
There are 4 types of Skills:
Command Skills- These skills give new commands to a unit in battle such as
all Magic, Ninjutsu, and War Dances.
Support Skills- Support skills, IMO, are the most important skills in making
your unit stronger. You MUST learn how to use these
skills effectively if you ever hope to reach the end of the
game.
Support skills add to the first 5 stats(the ones with the
picture icon next to them) depending on the skill.
Many are able to Rank up. The weapon proficiency skills
are also needed to add Finishers to that unit when Ranked up.
Action Skills- These skills are what makes a class even more unique from
each other. They usually require a certain amount of TP when
used in battle.These are very helpful skills in battle and most
classes have completely different Action skills than each other.
Special Skills- These are usually Monster-only skills. They, too, have a certain
amount of TP that must be met before using. Special Skills are
generally powerful skills and drain all of the unit's TP
even if it exceeded the required amount. Note: The more TP the
unit has over the required amount, the more powerful the attack
will be.
Like I stated earlier, some skills can rank up. How it ranks up, depends on the
skill. For example: Weapon proficiency skills are support skills that can be
ranked up. Take the skill Swords(1H) for example. In order to rank this skill
up, the unit must have this skill equipped and must be wielding a 1H Sword.
Every time that sword is used in battle, the ranking gauge for the skill will
slowly increase. Not only that, but every time your unit gets hit by certain
weapons, the gauge will increase. Once it reaches 100, the skill will rank up
to Rank 2. The same goes for Magic and their affiliated Augment skills.
Skill Points(SP) are TO's equivalent to FFT's Job Points(JP).
Obviously, they are used to purchase skills for a unit.
SP is divided among each individual unit at the end of every battle
as long as they participated.
Every unit can have up to a total of 10 Skills equipped at a time.
Skills can't just be purchased, however. 2 requirements must be met, first.
1. The unit must have the required amount of SP.
2. The unit's class must meet the required level of the skill.
Simply purchase the skill and equip it onto 1 of 10 skill slots.
Note: Skill Slots must also be purchased(Maximum of 10).
-----------------------------EXPERIENCE POINTS---------------------------------
Experience, like Skill Points, is also obtained at the end of every battle.
However, unlike FFT and just about every other SRPG, it is NOT awarded to
individual units. Instead, classes level up as a whole. Each new Class starts
out at Level 1, no matter how late in the game you get them.
This makes is somewhat difficult to level certain classes that are obtained much
later when the enemy's levels are much higher.
But, if you permanently lose someone in battle, you can hire a new one and they
will have a fighting chance. For example: Say I have a Level 10 Knight and he
dies permanently in battle. If I go to shop and hire another unit, I can change
his class into a Knight and he will automatically be Level 10 because my
Knight class as a whole is Level 10. The only thing you'll have to worry about
with doing this, is that the new unit won't have any skills or magic.
Total Experience consists of two separate factors.
1. Basic Experience- The pre-determined experience set for each Battle Map.
The amount of Basic Experience differs depending on the
map.
2. Bonus Experience- Bonus Experience depends on how many enemies you kill and
how much higher their level is than yours.
The amount of experience a class gets depends on the level and quantity of the
same class in the battle.
For example: Say 2 Warriors(Level 1) and 1 Archer(Level 1)
participated in battle. At the end of the battle, the Warrior Class will receive
more EXP than the Archer because there were more Warriors in battle than
Archers.
Now, let's say 2 Warriors(Level 4) and 1 Archer(Level 1) participated in battle.
THIS time the Archer Class will receive more EXP because even though there were
more Warriors, the Archer Class level was much lower.
Make sense?
Unlike FFT, technically your unit does NOT have to do anything in battle and
it will still gain EXP for it's class at the end. This makes it easy to level
up low-leveled classes. Just have them sit in a corner and keep enemies from
hitting them.
---------------------TACTICAL POINTS AND FINISHERS-----------------------------
Tactical Points(TP) are primarily used to execute Action Skills and
Special Skills. Each unit starts out with 200 TP. Maximum TP can be raised
through certain Support Skills. TP is built up by either attacking or being
attacked in battle. It can then be used to unleash Action Skills,
Special Skills, and Finishers.
Finishers are associated with the Weapon Skills. As I explained two topics up,
Weapon Skills have the ability to Rank up. If you use the skill's affiliated
weapon in battle, it will gain Skill EXP. Once it gains 100 Skill EXP, the
skill will Rank up. For example: I have the Sword(1H) skill equipped.
I have a 1H Sword equipped. I use that sword in battle and it ranks up to
Rank 2.
For every 2 Ranks(Rank 2, 4,6, and 8) that a Weapon Skill gets, it gains a
Finisher. Finishers are EXTREMELY powerful attacks that cost 100 TP.
Every weapon-type in the game has 4 different Finishers. A unit can use those
Finishers as long as the Weapon Skill of that type is still equipped.
If either the Weapon or the Weapon Skill associated with that Finisher is
removed, the Finisher cannot be used in batle.
-------------------------------CLASSMARKS--------------------------------------
Unlike FFT, Classes, or Jobs, are not unlocked by leveling up. Instead, they
are gained through the use of Classmarks. Classmarks obviously allow the unit
to change into another class.
Each class has it's own Classmark and they are obtained in 4 different ways.
1. Buy them at normal Shops.
2. Found as drops from certain enemies. Some more rare than others.
3. Buy at Deneb's special Shop.
4. Through Story events.
Here is a list of all the Classmarks in the game and how they can be found:
CLASSMARKS | OBTAINED
--------------------------------------------
Warrior's Mark | Shop
--------------------------------------------
Archer's Mark | Shop
--------------------------------------------
Mage's Mark | Shop
--------------------------------------------
Sibyl's Mark | Shop
--------------------------------------------
Mage-Knight's Mark | Shop
--------------------------------------------
Knight's Mark | Shop
--------------------------------------------
Dreadknight's Mark | Shop
--------------------------------------------
Berserker's Mark | Shop
--------------------------------------------
Swordsman's Mark | Shop
--------------------------------------------
Dragoon's Mark | Shop
--------------------------------------------
Ninja's Mark | Shop
--------------------------------------------
Bandit's Mark | Deneb's Shop
--------------------------------------------
Fusilier's Mark | Chapter 4 Sidequest
--------------------------------------------
Beastmaster's Mark | Shop
--------------------------------------------
Magus's Mark | Enemy Drop
--------------------------------------------
Necroprentice's Mark| Rare Enemy Drop
--------------------------------------------
Sovereign's Mark | Story Event
--------------------------------------------
Brave's Mark | Story Event
--------------------------------------------
Abuna's Mark | Steal
--------------------------------------------
Heretic's Mark | Rare Enemy Drop
--------------------------------------------
Princess's Mark | Story Event
--------------------------------------------
Peregrine's Mark | Enemy Drop
--------------------------------------------
White Knight's Mark | Story Event
--------------------------------------------
Oracle's Mark | Chapter 4 Sidequest
--------------------------------------------
Wicce's Mark | Shop after unlocking
--------------------------------------------
Songstress's Mark | Shop after unlocking
--------------------------------------------
Pirate's Mark | Chapter 4 Sidequest
| Common Enemy Drop
--------------------------------------------
Hagiaknight's Mark | Rare Enemy Drop
--------------------------------------------
Footsoldier's Mark | Enemy Drop
--------------------------------------------
Juggernaut's Mark | Enemy Drop
--------------------------------------------
Familiar's Mark | Enemy Drop
--------------------------------------------
Chief's Mark | Enemy Drop
--------------------------------------------
Holy Knight's Mark | Deneb's Shop after
| unlocking.
--------------------------------------------
Star Seer's Mark | Deneb's Shop after
| unlocking.
--------------------------------------------
Cragwyrm's Mark | Earth Dragon Drop*
--------------------------------------------
Windwyrm's Mark | Cloud Dragon Drop*
--------------------------------------------
Waterwyrm's Mark | Flood Dragon Drop*
--------------------------------------------
Firewyrm's Mark | Flame Dragon Drop*
--------------------------------------------
Stormwyrm's Mark | Thunder Dragon Drop*
--------------------------------------------
Icewyrm's Mark | Frost Dragon Drop*
--------------------------------------------
Gloowyrm's Mark | Dark Dragon Drop*
--------------------------------------------
Gleamwyrm's Mark | Arc Dragon Drop*
--------------------------------------------
Sandstone's Mark | Clay Golem Drop
--------------------------------------------
Granite's Mark | Stone Golem Drop
--------------------------------------------
Black Iron's Mark | Iron Golem Drop
--------------------------------------------
Magesteel's Mark | Baldur Golem Drop
--------------------------------------------
* Dragon Marks can also be obtained from the shop by first auctioning off
a Dragon. 3 of it's corresponding mark will be added to the shop inventory.
--------------------------------EQUIPMENT--------------------------------------
There are 7 different types of Equipment:
Weapons
Shields
Helms
Body Armor
Armguards
Legguards
Jewelry
On the Equipment Screen, a unit can equip up to 5 different categories of
equipment depending on their current class. In the 1st and 2nd slots, a unit
can have either: a (1H)Weapon and Shield, a (2H)Weapon, or TWO (1H)Weapons
(If Double Attack is equipped).
In the 3rd and 4th slots, a unit can have any TWO of the following:
Helm
Body Armor
Armguard
Legguard
In the 5th slot, a unit can have any piece of Jewelry.
---------------------------------ITEMS-----------------------------------------
There are 5 different types of Items:
Consumables
Reagents
Classmarks
Recipes
Ingredients
Consumables:
Consumables are items that are used in battle to Heal HP, Heal MP, Inflict
debuff, Inflict buffs, change the Weather, etc. These are probably what you'll
be relying on the most.
Reagents:
There are two different types of Reagents. Reagents and Oberyths.
Reagents are used to perform Ninjutsu and War Dances. Oberyths are TO's way
of making Goth(Money).
5 different Oberyths:
Copper Oberyths (Common)
Bronze Oberyths (Uncommon)
Silver Oberyths (Rare)
Gold Oberyths (Very Rare)
Platinum Oberyths (Extremely Rare)
Note: Silver Oberyths can be used to scavenge skills off of a deceased
unit. This way, you can get a unit to replace the fallen and scanvenge
their body. So, now you're new unit will have all of the old one's
skills.
Classmarks:
(See Classmarks)
Recipes:
Recipes are used to Craft. A few are in the shop to buy. The rest are either
obtained from a story battle or obtained as rare drop from sidequests.
More on Crafting later.
Ingredients:
Needed to make Weapons, Armor, etc. found on Recipes. A few can be bought in
the shop. Others are obtained as rare drops.
---------------------------------MAGIC-----------------------------------------
Magic is the source of every Mage's power and a verey important part of
Tactics Ogre. First, you have to know the 8 Elements and the 12 Schools of
Magic.
8 Elements: 12 Schools of Magic:
----------- --------------------
Fire Fire Magic
Air Air Magic
Water Water Magic
Earth Earth Magic
Ice Ice Magic
Lightning Lightning Magic
Dark Dark Magic
Light Divine Magic
Draconic Magic
Necromancy
Ninjutsu
War Dances
Different classes can learn different schools of magic.
Some can learn a school of magic but not every spell in that school, such as
a Cleric. They can learn Divine Magic, but they cannot learn the offensive
Divine Magic spells.
That's right. Every School has Offensive and Defensive spells of that element.
Offensive Spells do damage.
Defensive spells cause buffs and debuffs.
To cast a spell in battle, the unit must go through a small process first.
I'll use an example. I have a Wizard and I want to cast the Fire Magic spell,
Sparksphere in battle. Here's the process in which you do so:
1. Make sure you are a class that can use Fire Magic.
Make sure you have a sufficient amount of SP.
2. Go to the nearest shop, go to the Arcana section, and buy the grimoire called
"Grimoire Bouledefeu".
3. Once you've bought it, find it in your inventory under "Arcana".
4. Now, hold down SQUARE and press RIGHT to check what level the class has to
be to use it. Make sure you are the required level to cast it.
5. Next, go to your Wizard's Skill screen and buy the skill "Fire Magic" and
equip it.
6. Now, go to your Wizard's Magic screen and learn the grimoire you just bought,
"Grimoire Bouledefeu"(Sparksphere).
7. Now, when you go into battle, your Wizard can cast Sparksphere.
This is for the Beginner's to understand how to cast a spell.
After you've done it once, it's an easy process.
"How do I make my Magic stronger?"
To make your magic more powerful, you can do 3 things. Raise your unit's INT
stat through eithet Tarot Cards or Equipment, learn the Spellcraft Support
skills, and use the Augment Element Support skills.
"What are Augment Element Support skills?"
Augment Element Support skills are yet another type of skill that Ranks Up.
To Rank up an Augment Element skill, you have to use either an Elemental
Weapon of that element or cast a spell of that element.
For example, Augment Fire is ranked up by casting a Fire Spell or using a
Fire-Elemental Weapon.
As an Augment rises in Rank, so will the power of that element. Therefore, it
will make your spells and elemental weapons stronger.
----------------------LOYALTY AND ALIGNMENT------------------------------------
Alignment gives units peronality and pretty much tells their beliefs.
There are 3 Alignments:
Lawful(L)
Neutral(N)
Chaotic(C)
Every unit in the game has a predetermined Alignment. I cannot be changed.
The only unit in the game who's Alignment CAN be changed is Denam.
Even his Alignment is changed automatically depending on where you are in the
story.
Loyalty is a bit more important than alignment.
Loyalty shows how much or how little units trust Denam and your order.
Loyalty is constantly changing depending on Denam's choices and behavior.
Units with loyalty that is too low, do not like Denam and will threaten to leave
your party roster.
To check a unit's loyalty, press SELECT on the unit's status screen and move the
cursor over to their name. You should see a message. This message tells how
loyal they are to you.
Loyalty is actually measured in numbers. To translate the message to a number,
use this chart:
-----------------------------------------------------------------------------
|Alignment | Loyalty Rating | Message |
-----------------------------------------------------------------------------
| | 81-100 | This unit supports you in all things--
| | | a loyal ally to the end.
| --------------------------------------------------------------
| | 61-80 | This unit often speaks on your behalf to
| | | win others to your side.
| --------------------------------------------------------------
| | 41-60 | More often than not, this unit speaks in
| | | support of your decisions.
| --------------------------------------------------------------
| Lawful | 31-40 | Though not openly discontent, this unit
| | | is often at odds with your decisions.
| --------------------------------------------------------------
| | 21-30 | Of late, this unit has grown more vocal
| | | in criticizing your decisions.
| --------------------------------------------------------------
| | 11-20 | It is not uncommon to find this unit
| | | defying you openly in front of others.
| --------------------------------------------------------------
| | 0-10 | This unit has lost all faith in you and
| | |can scarce look you in the eyes while talking.
-----------------------------------------------------------------------------
| | 81-100 | This unit backs your every decision.
| --------------------------------------------------------------
| | 61-80 | This unit looks favorably on you decisions
| | | and shares an understanding with you.
| --------------------------------------------------------------
| | 41-60 | Though not openly discontent, this unit will
| | | not speak against those who are.
| --------------------------------------------------------------
| | 31-40 | This unit averts it's eyes when spoken to
| | | and often refuses to reply to even simple
| | | questions.
| Neutral --------------------------------------------------------------
| | 21-30 | This unit regards you with eyes cold and
| | | distant.
| --------------------------------------------------------------
| | 11-20 | Often you've noticed this unit staring at
| | | you with thinly veiled hatred.
| --------------------------------------------------------------
| | 0-10 | This unit regards you with violence in it's
| | | eyes.
-----------------------------------------------------------------------------
| | 81-100 | In the eyes of this unit, you are a worthy
| | | leader who can do no wrong.
| --------------------------------------------------------------
| | 61-80 | This unit is prepared to put aside it's own
| | | interests in service of your cause.
| --------------------------------------------------------------
| | 41-60 | Though not openly discontent, this unit makes
| | | no effort to keep counsel with you.
| --------------------------------------------------------------
| Chaotic | 31-40 | This unit often speaks openly of it's
| | | distaste for your decisions.
| --------------------------------------------------------------
| | 21-30 | This unit does not open it's mouth but to
| | | complain.
| --------------------------------------------------------------
| | 11-20 | Not only does this unit disagree with your
| | | decisions, it seems to openly revile you.
| --------------------------------------------------------------
| | 0-10 | This unit regards you with violence in it's
| | | eyes.
-----------------------------------------------------------------------------
| | 81-100 | This beast purrs like a kitten when you draw
| | | near.
| --------------------------------------------------------------
| | 61-80 | The beast has taken to you, a loyal companion
| Beast | | that will fight at your side.
| --------------------------------------------------------------
| | 41-60 | Though still wary of you, this beast is
| | | content enough so long as it's fed.
| --------------------------------------------------------------
| | 21-40 | This beast cowers at your approach.
| --------------------------------------------------------------
| | 0-20 | The beast crouches as though it might spring
| | | on you at any moment.
-----------------------------------------------------------------------------
-------------------------CHARIOT TAROT-----------------------------------------
The Chariot Tarot is a Brand New feature added to the remake. It's a system that
allows players to rewind a battle up to 50 moves and try a different strategy.
You can essentially undo a move if you're in trouble. Some people don't use this
feature for one or both of these reasons: They want to earn a special Title in
the end for not using the Chariot even once or they want to give themselves
more of a challenge. I personally love using it.
--------------------------WORLD TAROT------------------------------------------
The WORLD Tarot is another Brand New feature added to the remake. It is unlocked
only after the player has beaten the main story. The WORLD Tarot allows players
to go into the past back into the main story and choose a different path, while
still keeping all of their levels, equipment, and party roster intact.
Enemies DO still scale to your level in both story battles and random battles.
-----------------------RECRUITING SKILLS---------------------------------------
Recruiting Skills are used to convince an enemy to join your cause.
There are 9 different recruiting skills. Each one recruits a different Race.
RECRUITMENT SKILL----ENEMY------CLASS(s) THAT CAN USE SKILL
Recruit-------------Human----------Knight, Cleric
Subdue--------------Beast----------Beast Tamer
Coax----------------Reptile--------Wizard, Patriarch
Tame----------------Dragon---------Beast Tamer
Seraph's Pact-------Divine---------Divine Knight
Demon's Pact--------Umbra----------Lich
Fey Pact------------Faerie---------Vartan, Rogue
Master Undead-------Phantom--------Necromancer
Control Golem-------Golem----------Warlock/Witch
Success increases with corresponding Racial Skill equipped, enemy is at
10% of HP, Closer you are to enemy, and the lower their loyalty.
################################################################################
V. Weather [04WEATHER]
################################################################################
Tactics Ogre has changing weather just like FFT. sure, it looks nice, but
depending on the Weather, it also affects your unit's Accuracy and Movement.
It can either rain or snow depending on the battlefield.
----->Light Rain<------>Rain<------>Heavy Rain
Sunny<------>Cloudy<-----/
\
----->Light Snow<------>Snow<------>Heavy Snow
Coral Harps can be used to change the weather into something more desirable.
################################################################################
VI. Xytegenian Calendar [05XYTEG]
################################################################################
Like other SRPGs, Tactics Ogre's Calendar is called the Xytegenian Calendar.
The Xytegenian Calendar is made up of 15 months. Each month has a dominant
weather(wet or dry). A Wet month means it's much more likely to Storm that
month and a Dry month means it's much more likely to be Sunny that month.
Godscale 24 days Jan. 1 - Jan. 24 Dry Month
Earthscale 25 days Jan. 25 - Feb. 18 Dry Month
Waterscale 23 days* Feb. 19 - Mar. 13 Wet Month
Shadowscale 24 days Mar. 14 - Apr. 6 Wet Month
Whitescale 25 days Apr. 7 - May 1 Dry Month
Flamescale 24 days May 2 - May 25 Dry Month
Windscale 24 days May 26 - June 18 Dry Month
Goldscale 25 days June 19 - July 13 Dry Month
Stormscale 24 days July 14 - Aug. 6 Wet Month
Darkscale 24 days Aug. 7 - Aug. 30 Wet Month
Seascale 25 days Aug. 31 - Sep. 24 Wet Month
Blackscale 24 days Sep. 25 - Oct. 18 Wet Month
Twinscale 24 days Oct. 19 - Nov. 11 Wet Month
Firescale 25 days Nov. 12 - Dec. 6 Dry Month
Lightscale 25 days Dec. 7 - Dec. 31 Dry Month
* Once every 4 years, Waterscale has 24 days.
################################################################################
VII. Terrain Types [06TERRAIN]
################################################################################
Terrain makes up every Battle Map. Different terrain have different effects;
Especially in Weather. Some Terrain Tiles, like Water and Lava, cannot be
entered by normal means. They can only be entered by certain classes, skills,
and equipment that have the abilities to traverse these tiles.
Also, terrain tiles have different Accuracy Modifiers depending on the Terrain
type.
----------------------------------------------------------------------------
| TERRAIN | MOVEMENT | MELEE ACCURACY | RANGED ACCURACY |
| TYPE | COST | MODIFIER | MODIFIER |
----------------------------------------------------------------------------
| Earth | 1 | 25 | 30 |
----------------------------------------------------------------------------
| Sand | 1 | 15 | 20 |
----------------------------------------------------------------------------
| Ash | 1 | 15 | 20 |
----------------------------------------------------------------------------
| Grass | 1 | 20 | 25 |
----------------------------------------------------------------------------
| Scrub | 1 | 25 | 30 |
----------------------------------------------------------------------------
| Snow | 1 | 10 | 15 |
----------------------------------------------------------------------------
| Rock | 1 | 5 | 10 |
----------------------------------------------------------------------------
| Gravel | 1 | 10 | 15 |
----------------------------------------------------------------------------
| Desert | 1 | 5 | 10 |
----------------------------------------------------------------------------
| Swamp | 1 | 0 | 5 |
----------------------------------------------------------------------------
| Mold | 1 | 0 | 0 |
----------------------------------------------------------------------------
| Basalt | 1 | 10 | 15 |
----------------------------------------------------------------------------
| Tar | 2 | 0 | 5 |
----------------------------------------------------------------------------
| Frost | 1 | 10 | 15 |
----------------------------------------------------------------------------
| Waterway | - | 0 | 0 |
----------------------------------------------------------------------------
| River | - | 0 | 0 |
----------------------------------------------------------------------------
| Lake | - | 0 | 0 |
----------------------------------------------------------------------------
| Sea | - | 0 | 0 |
----------------------------------------------------------------------------
| Lava | - | 0 | 0 |
----------------------------------------------------------------------------
| Road | 1 | 35 | 40 |
----------------------------------------------------------------------------
| Snowy Road | 1 | 30 | 35 |
----------------------------------------------------------------------------
| Wooden Floor| 1 | 35 | 40 |
----------------------------------------------------------------------------
| Stone Floor | 1 | 35 | 40 |
----------------------------------------------------------------------------
| Stone Wall | 1 | 25 | 30 |
----------------------------------------------------------------------------
| Snowy Stone | 1 | 20 | 25 |
| Wall | | | |
----------------------------------------------------------------------------
| Roof | 1 | 25 | 30 |
----------------------------------------------------------------------------
| Crystal | 1 | 20 | 25 |
----------------------------------------------------------------------------
| Quicksand | 1 | 15 | 20 |
----------------------------------------------------------------------------
| Ashen Soil | 1 | 15 | 20 |
----------------------------------------------------------------------------
| Underground | - | 0 | 0 |
| Stream | | | |
----------------------------------------------------------------------------
| Fetid Water | - | 0 | 0 |
----------------------------------------------------------------------------
| Mold (PotD) | 2 | 0 | 0 |
----------------------------------------------------------------------------
"-" means that these tiles can't be entered normally, but can still be entered
with certain Skills and Equipment.
################################################################################
VIII. Races [07RACE]
################################################################################
There are a total of 8 Races in Tactics Ogre.
HUMAN- The most common race. They can become most classes. They also include
Winged.
REPTILE- This includes Lizardmen and Lamias. Lizardmen have high HP and STR.
Lamias have high HP and MIND.
UMBRA- This includes Orcs, Gremlins, and Human Zombies.
Orcs have high INT and MIND. Gremlins have high DEX and AGI.
PHANTOM- This includes Skeletons and Ghosts. Skeletons have high DEX
and RES. Ghosts have high MP and INT.
FAERIE- This includes Faeries. Faeries have high MP and AGI.
GOLEM- This includes Golem-type and Pumpkinheads. Pumpkinheads have high DEX.
DRAGON- This includes Dragon-type and Hydras.
BEAST- This includes Gryphons, Cockatrices, Octopi, and Cyclops.
Divine- This includes Divine Knights. Divine Knights have high RES and DEX.
Note: These are just the stats they excel in over the others.
Every Class in the game falls under one of these Races. Alot of Races have
special natural abilities. For example: Phantom units cannot permanently die
through normal means.
################################################################################
IX. Classes [08CLASS]
################################################################################
Classes, in my opinion, are the most important thing in Tactics Ogre.
There are 23 Generic Classes, 11 Unique Classes, and 17 Monster Classes.
51 total.
-------------------------GENERIC CLASSES----------------------------------------
===WARRIOR===
Move: 4 Move Type: Agile Jump: Up 2, Down 3 RT: 32
Usable Equipment: Fists, Swords(1H), Swords(2H), Axes, Hammers, Cudgels*, Whips,
Bows, Crossbows, Thrown, Light Armor, Heavy Armor
Magic: None
Action Skills: Mighty Impact, Vigorous Attack, Double Impact
Recommended Skill Set:
Swords(2H) or Hammers
Strengthen
Fortify
Augment[Element]
Counterattack
Constitution
Double Impact
Mighty Impact
Anatomy
Truestrike or Parry
Warriors are great for beginners. They can use alot of different weapon
categories and it's Denam's starting class. However, they are outmatched
in terms of stat growth. Once you're used to the game, I recommend limiting
the number of Warriors you use. They do have nice Action skills, though.
Mighty Impact ensures a 100% Critical Hit AND a 100% Accuracy. Double Impact
allows you to do a normal attack TWICE in one turn! Even though they are two
normal attacks, both attacks still have a chance for a critical hit.
Double Attack is REALLY nice, but you don't have access to it until
much later.
===ARCHER===
Move: 3 Move Type: Agile Jump: Up 2, Down 3 RT: 26
Usable Equipment: Daggers, Bows, Crossbows, Thrown, Light Armor, Heavy Armor
Magic: None
Action Skills: Tremendous Shot, Eagle Eye, Double Shot
Recommended Skill Set:
Bows or Crossbows
Trajectory
Strengthen
Anatomy
Tremendous Shot
Double Shot
Counterattack
Trueflight
Parry
Sidestep
Archers are one of the two most OP classes in the game. With they right skills,
they can one to two shot almost any unit in the game. Once they get Double Shot,
they become ridiculous! They have their own versions of the Warrior's skills.
Tremendous Shot ensures a 100% Critical Hit, 100% Accuracy, and works outside
of the firing radius. Double Shot allows you to fire two normal arrows that
each have a chance to critical hit. It will fail, however, when fired outside
their firing radius.
===WIZARD/ENCHANTRESS===
Move: 3 Move Type: Slow Jump: Up 1, Down 2 RT: 25
Usable Equipment: Daggers, Hammers*, Cudgels, Robes
Magic: All Elemental Magic, Dark Magic
Action Skills: Meditate, Conserve RT, Engulf, Coax
Recommended Skill Set:
Cudgels
[Element]Magic
Augment[Element]
Spellcraft
Spellstrike
Meditate
Engulf
Expand Mind
Spell Ward
Channeling
Wizards and Enchantresses are the most basic of the spell casting classes.
They are decent up until you are able to change them into Warlocks and Witches.
Wizards depend COMPLETELY on their spells and INT stat. So, to strengthen
your Wizard, Augment[Element] and Spellcraft are vital. The Wizard also has
interesting Action Skills at their disposal. Meditate is VERY nice, allowing
you expend TP to build up your MP each turn. Engulf gives your spells more
range, and Coax allows you to recruit Reptiles.
* The class can only use certain weapons in this category.
Cleric
Rune Fencer/Valkyrie
Knight
Terror Knight
Swordmaster
Ninja/Kunoichi
Dragoon
Berserker
Rogue
Fusilier
Beast Tamer
Warlock/Witch
Necromancer
Vartan
Lich
Divine Knight
Hoplite
Juggernaut
Patriarch/Matriarch
Familiar
-----------------------------UNIQUE CLASSES-------------------------------------
Lord
Ranger
Priest
Dark Priest
Princess
White Knight
Shaman
Wicce
Songstress
Buccaneer
Knight Commander
-----------------------------MONSTER CLASSES------------------------------------
Cyclops
Earth Dragon
Cloud Dragon
Thunder Dragon
Flood Dragon
Flame Dragon
Frost Dragon
Arc Dragon
Dark Dragon
Hydra
Clay Golem
Stone Golem
Iron Golem
Baldur Golem
Gryphon
Cockatrice
Octopus
(IN PROGRESS)
Note: Right now this section is just a list, but it is currently in progress
of being a full class section.
################################################################################
X. Main Story Walkthrough [09MAIN]
################################################################################
Welcome to the Walkthrough portion of my FAQ!
Before you begin the game, you must first choose your name and birthdate.
The default name is Denam. Denam alignment starts out as Neutral.
Once you've done that, you'll be shown 5 different Tarot Cards and each one has
a question on it. The answers you give will affect Denam's starting stats.
The 5 cards are randomly drawn out of a total of 22 Tarot Cards
and they will be added to your inventory as consumables after you've begun the
game.
Here are the 22 possible Tarot Cards and the stats they give:
CARD | ANSWERS |HP|MP|STR|VIT|DEX|AGI|AVD|INT|MND|RES
--------------------------------------------------------------------------------
0. The Fool My family 4 1 0 0 1 2 1 0 0 2
My beloved 1 4 0 2 1 0 1 2 0 0
My friend 5 0 0 1 0 0 0 3 1 0
--------------------------------------------------------------------------------
I. The Magician Order and obedience 1 4 0 0 1 0 1 2 1 0
Concession and regret 3 2 2 1 0 2 1 0 0 1
Liberty and turmoil 4 1 0 0 1 0 2 0 2 0
--------------------------------------------------------------------------------
II. The High My sloth 2 3 0 2 1 2 0 0 0 0
Priestess My envy 5 0 1 2 0 1 0 0 0 1
My pride 2 3 0 0 0 1 2 0 0 2
--------------------------------------------------------------------------------
III. The Empress My beauty 5 0 0 0 2 1 1 0 2 0
My wealth 0 5 1 0 0 1 0 2 1 0
My wisdom 2 3 2 0 1 0 1 0 1 0
--------------------------------------------------------------------------------
IV. The Emperor Treat for peace 0 5 2 1 0 0 0 2 0 0
Rally my armies 2 3 2 1 2 1 1 0 0 0
Abdicate the throne 1 4 0 1 1 2 0 1 0 0
--------------------------------------------------------------------------------
V. The Hierophant Deceiving others 2 3 0 0 2 1 2 0 1 0
Sacrificing others 4 1 2 1 0 0 0 1 0 2
Stealing from others 2 3 1 1 0 0 1 1 0 1
--------------------------------------------------------------------------------
VI. The Lovers Wisdom and ability 1 4 0 2 1 0 1 2 0 0
Wealth and power 2 3 0 0 2 0 0 0 1 3
Youth and beauty 5 0 1 0 0 0 1 0 2 1
--------------------------------------------------------------------------------
VII. The Chariot Vanquishing my foes 3 2 2 1 0 2 1 0 0 1
Ending the conflict 5 0 0 1 0 0 0 3 1 0
Preserving my allies 1 4 1 2 0 0 0 0 2 0
--------------------------------------------------------------------------------
VIII. Strength Vengeance for family 5 0 1 2 0 1 0 0 0 1
Vengeance for friends 4 1 0 0 1 0 2 0 2 0
Vengeance for country 2 3 0 0 0 1 0 1 1 2
--------------------------------------------------------------------------------
IX. The Hermit The secret of wealth 0 5 1 0 0 1 0 2 1 0
The secret of victory 2 3 0 0 0 1 2 0 0 2
The secret of winning 4 1 0 0 1 2 1 0 0 2
hearts
--------------------------------------------------------------------------------
X. Wheel of Inadequate troops 2 3 2 1 2 1 1 0 0 0
Fortune Poor leadership 2 3 2 0 1 0 1 0 1 0
Ill luck 1 4 0 0 1 0 1 2 1 0
--------------------------------------------------------------------------------
XI. Justice By force 4 1 2 1 0 0 0 1 0 2
By religion 1 4 0 1 1 2 0 1 0 0
By diplomacy 2 3 0 2 1 2 0 0 0 0
--------------------------------------------------------------------------------
XII. The Hanged To satisfy revenge 2 3 0 0 2 0 0 0 1 3
Man To defend my honor 2 3 1 1 0 0 1 1 0 1
To defend my life 5 0 0 0 2 1 1 0 2 0
--------------------------------------------------------------------------------
XIII. Death My king 5 0 0 1 0 0 0 3 1 0
My beloved 5 0 1 0 0 0 1 0 2 1
My dearest friend 0 5 2 1 0 0 0 2 0 0
--------------------------------------------------------------------------------
XIV. Temperance My friends and beloved 4 1 0 0 1 0 2 0 2 0
My position and honor 1 4 1 2 0 0 0 0 2 0
My family and fortune 2 3 0 0 2 1 2 0 1 0
--------------------------------------------------------------------------------
XV. The Devil Grotesque disfigurement 2 ? 0 0 0 1 2 0 0 2
Complete isolation 2 ? 0 0 0 1 0 1 1 2
Relentless fear 1 ? 0 2 1 0 1 2 0 0
--------------------------------------------------------------------------------
XVI. The Tower My beloved 2 3 2 0 1 0 1 0 1 0
My child 4 1 0 0 1 2 1 0 0 2
My parents 3 2 2 1 0 2 1 0 0 1
--------------------------------------------------------------------------------
XVII. The Star Success for my friends 1 4 0 1 1 2 0 1 0 0
Happiness for myself 1 4 0 0 1 0 1 2 1 0
Peace for the world 5 0 1 2 0 1 0 0 0 1
--------------------------------------------------------------------------------
XVIII. The Moon Keep the lover 2 3 1 1 0 0 1 1 0 1
for my own
Savor the moment 2 3 0 2 1 2 0 0 0 0
Put it from my mind 0 5 1 0 0 1 0 2 1 0
--------------------------------------------------------------------------------
XIX. The Sun My own ability 5 0 1 0 0 0 1 0 2 1
The strength of 5 0 0 0 2 1 1 0 2 0
my allies
The grace of god 2 3 2 1 2 1 1 0 0 0
--------------------------------------------------------------------------------
XX. Judgement Imprisonment 1 4 1 2 0 0 0 0 2 0
Beheading 0 5 2 1 0 0 0 2 0 0
Banishment 4 1 2 1 0 0 0 1 0 2
--------------------------------------------------------------------------------
XXI. The World An exemplar 2 3 0 0 0 1 0 1 1 2
A weapon 2 3 0 0 2 1 2 0 1 0
An illusion 2 3 0 0 2 0 0 0 1 3
--------------------------------------------------------------------------------
After you've chosen your answers, Chapter I begins.
During this walkthrough I will NOT list the treasure tiles in each map. It's
just too time consuming. If you would like to know where the treasure tiles are
located, check out Salah al-Din's Guide.
Some battles have enemies that are random. They might or might not appear.
I'm not going to list them separately. I'm not going to list them at all.
However, I WILL list any Important Loot Drops that they might have.
If a Loot Drop has an (*) beside it, it means that enemy is part of the
random selection.
Also, the enemy units in every battle can drop all kinds of stuff. But, I just
listed the important drops.
*****************************************************************Tactics Ogre***
* C H A P T E R I *
* *
* There is Blood on my Hands, How Long Till *
* it Lies on my Heart? *
* *
**********************************************************************
[CH1]
Chapter I Battle 1
================================================================================
----------------------------------GOLYAT----------------------------------------
================================================================================
Vanquish Lanselot!
Battle Party Limit: 1
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Lanselot H. (Paladin) ?? | | None |
| Canopus (Vartan) ?? | | |
| Gildas (White Knight) ?? | -----------------------------------
| Mirdyn (White Knight) ?? |
| Warren (Astromancer) ?? |
---------------------------------
Guests:
Catiua
Vyce
BATTLE STRATEGY:
This is just a tutorial battle to show you how to move Denam. Once you've
moved, Vyce will attempt to inflict pain upon Canopus and the battle will end.
================================================================================
After the battle a couple of scenes will occur and you will be sent to the
World Map. You can't do anything yet but save your game. So do so, and head
to Almorica Castle to trigger your second battle.
Chapter I Battle 2
================================================================================
------------------------THE GATES OF ALMORICA-----------------------------------
================================================================================
Vanquish Bapal!
Battle Party Limit: 1 Enemy Level: 1-2
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Berserker(Bapal) | | Blessing Stone (Drop-Bapal) |
| Human Archer x2 | | Grimoire Aguille (Drop-Wizard) |
| Human Warrior x3 | | Berserker's Mark (Drop-Bapal) |
| Human Wizard | | |
| | -----------------------------------
---------------------------------
Guests:
Catiua Vyce
Lanselot H. Canopus
Gildas Mirdyn
Warren
BATTLE STRATEGY:
Not much to say here. Just stand there and watch as Lanselot cleans house.
There's really no point in attacking. Just find the treasure tiles and pick them
up. All of them are actually right in front of where you begin. Be sure to kill
the Wizard, as he drops a grimoire you'll need when setting up your own Wizard.
================================================================================
Move right on to Almorica Passageway.
Chapter I Battle 3
================================================================================
--------------------------ALMORICA PASSAGEWAY-----------------------------------
================================================================================
Vanquish Agares!
Battle Party Limit: 1 Enemy Level: 1-2
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Knight(Agares) | | Blessing Stone (Drop-Agares) |
| Human Enchantress | | Grimoire Rafale (Drop-Enchantress)|
| Human Warrior x3 | | Knight's Mark (Drop-Agares) |
| Human Archer x2 | | |
| | -----------------------------------
---------------------------------
Guests:
Catiua Vyce
Lanselot H. Canopus
Gildas Mirdyn
Warren
BATTLE STRATEGY:
Once again, Lanselot and his crew will dominate the map. There are no treasure
tiles on this map though, so go ahead and fight till your heart's content.
Be sure to kill the Enchantress here to get another grimoire before Lanselot
delivers the final blow on Agares. Being a Knight, Agares is tougher to take
down than Bapal was. But, that's nothing Lanselot can't handle.
================================================================================
During the next cutscene, you will be asked to name your new found order.
The default will be what you chose as your birthdate in the beginning.
You can name it ANYTHING you want, but I kept the default so mine is Firescale.
After the cutscene, Duke Ronwey will give you 30,000 Goth and 5 generic units
to add to your army. These 5 units are: A Warrior, Archer, Wizard/Enchantress,
Cleric, and Rune Fencer/Valkyrie. After all this, he will send you back to the
World Map. The shop is now open in Almorica.
Our next destination is Tynemouth, but first you may want to prepare.
Now, I personally don't like randomly named generics with mediocre stats.
So what I did, was strip all 5 units of their equipment. Then, I dismissed them.
What I like to do, is go into the shop and, using part of the 30,000, hire 5
more generics with likeable stats. You can also name these.
The downside to this is that they come completely blank. No equipment, no
skills, and no magic. But, I like buiding a generic from scratch.
Your choice.
Now, start getting your units ready for the next battle. Like I said earlier,
I doubt any of your units are a high enough level to upgrade their armor.
However, if Denam is atleast level 3, buy him a Gladius. If you want, change
one of your units into a Knight. Not only are they "Tanks", but they can assist
your Cleric in healing. You also got a Berserker's Mark from Bapal.
Plenty of options. Now, let's buy some magic.
Start off by buying a couple of Grimoire Vitalite for your Knight and Cleric,
a Grimoire Exorcisme for your Cleric, and any Elemental Magic for your
Wizard/Enchantress. I like to go with both an Elemental Magic and Dark Magic
on the same Wizard for two reasons:
1. You have more Magic options this way. I like the damage potential of
Elemental Magic and the Status-inflicting potential of Dark Magic.
2. Dark Magic has spells that inflict the most Status Ailments out of all the
other Magics. So, I have Elemental Magic to deal damage and Dark Magic
to inflict Status Ailments. ONLY damage-dealing spells need Augmenting.
So,....with these two different Magics, I can damage enemies, inflict
status alilments, AND save a skill slot because only Augment[Element]
is needed.
Your Rune Fencer/Valkyrie can also use Divine and Elemental Magic.
Once you've gotten everyone equipped to your satisfaction, go on ahead to
Tynemouth Hill.
Chapter I Battle 4
================================================================================
-----------------------------TYNEMOUTH HILL-------------------------------------
================================================================================
Vanquish Orba!
Battle Party Limit: 6 Enemy Level: 1-2
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Wizard(Orba) | | Blessing Stone (Drop-Orba) |
| Human Warrior x4 | | Grimoire Bouledefeu (Drop-Orba) |
| Human Archer x3 | | Mage's Mark (Drop-Orba) |
| | | |
--------------------------------- -----------------------------------
Guests:
Catiua
Vyce
Canopus
BATTLE STRATEGY:
This is a pretty easy fight. Listen to Catiua's advice. Magic-users are
NOT front-line units. All it takes is a mere two shots from an Archer to kill
them so attack from a safe distance. Especially, since there are 3 Archers in
this battle. Besides keeping your casters safe, this battle is cake. Just gang
up on each Warrior using your Melee units and prevent them from reaching your
Magic-users. Once they're out of the way, send in your Archers to take care of
the enemy Archers. Orba can be pretty dangerous at this point of the game, so
approach him carefully. If you need extra healing, take your Knight along.
Orba, being a Wizard, is very squishy. Two arrows should end him. Also,
you get more experience and items if you kill everyone else before the leader.
Canopus will join you as a guest in this fight and the Chariot Tarot will
also be unlocked.
================================================================================
After the battle, Canopus will offer to join you as a completely controllable
unit. I seriously recommend accepting his offer. Canopus, being a Winged, can
travel alot farther than most units in a single turn. He also comes with his
Semi-unique class, Vartan. Only Canopus and Hawkmen can become this class. He
comes equipped with a Short Bow and a Hand Axe.
If anyone has reached Level 4, but them some Chainmail. It's a decent upgrade
to Leather Armor. Also, I HIGHLY recommend buying a bunch of Grimoire Exorcisme
scrolls, but don't teach them to anyone. You'll need them where we're going
next.
Once you've prepared, head off to Krysaro.
When you arrive at Krysaro, you'll watch a cutscene where a man is attempting
to Exorcise a Skeleton. But, it fails?! Hmm.......
Chapter I Battle 5
================================================================================
--------------------------------KRYSARO-----------------------------------------
================================================================================
Vanquish Moldova!
Battle Party Limit: 7 Enemy Level: 2-3
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Necromancer(Moldova) | | Blessing Stone (Drop-Moldova) |
| Human Warrior x2 | | Grimoire Sommeil (Drop-Moldova) |
| Human Archer x2 | | Grimoire Aquamasse (Drop-Enchant.)|
| Skeleton Warrior x2 | | Grimoire Foudrarc (Drop-Wizard) |
| Phantom Wizard | | |
| Phantom Enchantress | -----------------------------------
| |
---------------------------------
Guests:
Catiua
Vyce
Donnalto
BATTLE STRATEGY:
In this battle, you will be fighting the undead. Believe me, they can be
a pain. Undead are special units. They can't be killed by normal means.
When you reduce an undead's HP to 0, they crumble to the ground and a counter
with the number 3 appears above their body. They are now "Stilled".
For every turn they would normally get, their counter counts down 1.
When their counter reaches "0", they rise from the dead with Full HP.
It doesn't matter how many times you do this, they will keep coming back.
If a battle's victory condition is "Vanquish the enemy", you CAN win the
battle if all the undead are stilled at the same time.
So, how do you kill them? That's where those Grimoire Exorcisme scrolls I told
you to buy come in. With these, it's simple. Reduce their HP to 0 like normal.
This will cause them to enter the "Stilled" state. Once they're "Stilled",
use a Grimoire Exorcisme scroll or spell on them to vanquish them for good.
I recommended buying alot of scrolls because Donnalto, Catiua, and your Cleric
probably won't be able to handle all the exorcising with just their spells.
The scrolls can be used by anyone. Just be warned: When you use a scroll in
battle, the unit using the scroll will automatically learn that spell.
Anyway, this is sort of one of those rescue missions. The man we saw in
that scene is Donnalto. You don't HAVE to save him, however. If he dies you
will get his replacement, Felicia. I like to save him, though. Him and a
certain Red-Haired Archer(which we will meet in the future) know eachother
well. So, when we get that far, he adds some dialoque to quite a few battles.
Donnalto, being a Cleric, LOVES to get himself killed. Fortunately, if you can
pick off the Skeleton Warrior that's on his tail at the start of the battle,
he'll usually stay in the back and keep healed. Slowly make your way toward
the bridge on the left side of the map Exorcising undead along the way. Be
sure to pick up both Grimoires the two Phantoms drop. Moldova stays around the
bridge, forcing you to come to her. She has pretty strong Dark Magic, so watch
out. Although, like Orba, she's a Mage-type class so therefore she has
pretty bad defense. End her in 3 or 4 bow attacks.
================================================================================
After the battle, Donnalto(or Felicia) and two of Donnalto's good friends,
Sara and Voltare will offer to join your army. Like I said, hold onto Donnalto.
Sara is an Archer and Voltare is a Knight. They are slightly stronger than
normal generic units, but I don't use them. Sara is an OK Archer, but whatever.
Your choice.
Head back to Almorica to watch a cutscene. After the cutscene, Sir Leonar
will join you as a guest.
You now have different places to go. Golborza Plain and Qadriga Fortress.
Golborza Plain advances the main story. Quadriga Fortress is Sidequest, meaning
it is COMPLETELY optional. It branches off the events in Krysaro.
This Sidequest is covered in the Sidequest Walkthrough section under
Chapter I Sidequests (see [SQ.A]).
If you ARE doing this sidequest, I recommend waiting until after
Arkhaiopolis of Rhime as the enemies are a bit higher leveled.
Stock up on healing items and equip your army with the best equipment so far.
Upgrade your Archers to Great Bows and Wizard's to Mage's Staffs and Circlets.
Alright, on to the next!!
Chapter I Battle 6
================================================================================
-----------------------------THE GOLBORZA PLAIN---------------------------------
================================================================================
Vanquish Brezen!
Battle Party Limit: 8 Enemy Level: 3-4
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Berserker(Brezen) | | Berserker's Mark (Drop-Brezen) |
| Human Wizard | | Grimoire Rocher (Drop-Wizard) |
| Human Rune Fencer | | Grimoire Hypnose (Drop-Enchant.) |
| Human Valkyrie | | Blessing Stone (Drop-Cleric) |
| Human Enchantress | | Magic Leaf +2 (Drop-Cleric) |
| Human Archer | | Grimoire Engourdissant (Wizard)* |
| Human Cleric | | |
| | -----------------------------------
---------------------------------
Guests:
Catiua
Vyce
Leonar
BATTLE STRATEGY:
This is another easy battle. Don't let the stream fool you. Anyone can jump
over it and Rune Fencers and Valkyries can wade through water tiles.
To start off, Vyce, for some reason, has a grudge against that Wizard just
north of your starting position. He will ALWAYS go after this Wizard.
Have your Archers shoot arrows across the stream at the Galgastani on the
other side. Then, have half of your Melee units jump across the stream to
go after the enemies on top of the hill and have the other half go with
Vyce. Brezen is a Berserker, which means he's capable of inflicting major
damage, but his defense suffers. Once you've killed everyone else, wail on
Brezen with everything you've got.
================================================================================
Before moving on to Arkhaipolis of Rhime, I HIGHLY recommend stripping all of
Canopus's gear and giving him a Lobber. Also, make sure you have PLENTY of
Mending Leaves(or Mend Leaves +1 if you can afford it.)
Stripping Canopus's equipment allows his turn to come around faster.
Note: If you're going to use Mend Leaves +1, make sure you have the
Field Alchemy Skill equipped.
Once you're ready, Head to Arkhaipolis of Rhime.
Chapter I Battle 7
================================================================================
--------------------------THE ARKHAIPOLIS OF RHIME------------------------------
================================================================================
Vanquish Bolis!
Battle Party Limit: 8 Enemy Level: 4-5
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Knight(Bolis) | | Knight's Mark (Drop-Bolis) |
| Human Berserker | | Grimoire Calcinant (Drop-Wizard) |
| Winged Archer | | Berserker's Mark (Drop-Berserker) |
| Human Beast Tamer | | Beastmaster's Mark (Drop-B.Tamer) |
| Human Valkyrie | | Cragwyrm's Mark (Drop-Earth Drag.)|
| Human Wizard | | |
| Human Cleric | -----------------------------------
| Dragon Earth Dragon |
| |
---------------------------------
Guests:
Catiua
Vyce
Leonar
BATTLE STRATEGY:
At the beginning of this battle, you have two choices. If you chose to save
Cistina, you're in for a rough time. If you chose NOT to save Cistina, then
the battle will go on even if she dies.
If you plan on going into the Chaos route and recruiting everyone, then you MUST
save Cistina here. If you're going to Law, then it doesn't matter if she lives
or dies. You'll never see her again, anyway.
For those of you planning on saving Cistina, you'll need to get aid to her ASAP.
Be sure to put Canopus in the front-row before beginning this fight.
Cisina WILL die, REAL fast.
There are 3 dangerous units on this map. 2 of them are dangerous to Cistina
and 1 of them is dangerous to you.
I'm not sure, but I think there are some random units in this battle. If
there are, you might see two Archers.
Anyway, the 3 units that I'm talking about are:
Wizard
Winged Archer
Earth Dragon
The Wizard and Archer have a nice clear shot at Cistina right at their starting
positions. It'll probably only take them 2 or 3 turns to kill Cistina, so
you have to work fast. Not only are these two units a threat, but the Valkyrie
that starts right next to Cistina doesn't help either.
To make matters worse, Cistina doesn't even want to help herself. She's
actually a bit suicidal. She will immediately attack the Valkyrie, leaving
her guard down for the Wizard and Archer.
This is where you come in. Only, you have obstacles preventing you from rushing
to her aid. First of all, you start halfway across the map from her and second
of all, there's an Earth Dragon blocking your advancement. First, you'll have
to deal with the Dragon. Don't try to kill it with physical attacks. You'll only
deal about 5 or 6 damage to it and Dragons generally have a whopping
250-300 HP. Your best bet is to put it to sleep using a Wizard.
Once the Dragon's out of the way, get Canopus there as soon as possible.
Once he can even get barely in range, use the Lobber to toss a Mend Leaf at
Cistina. On my first attempt, they killed her before I could even get over
there. I actually got lucky the second time. She jumped off the little island
onto the main stairs where I could reach her ALOT easier. Also, note that
the enemies tend to go after units with low defense. So, maybe you could divert
their attention away from Cistina.....
Another strategy is to strip Canopus of everything except the Lobber. This
will lower his RT, making his turn come faster AND the enemies will usually
turn their attention toward Canopus.
Anyway, once you've got her healed go after Bolis and end the battle.
Make sure you get all the loot here, first. One is the Beastmaster's Mark.
This will allow you to turn a unit into a Beast Tamer. Very important if you
want your own Beast or Dragon.
================================================================================
After the battle, you will get a cutscene with Cistina(if you saved her).
If you want to go to the chaos route, choose the SECOND answer to see her
again on Chaos.
Now, go to Phidoch castle for another cutscene. After it finishes, go back to
Almorica for yet ANOTHER cutscene. After they're done talking, Sir Leonar will
leave your army and be replaced with Dame Ravness as a guest.
Upgrade equipment if needed and stock up on consumables.
Head back to the west towards Lake Bordu.
Chapter I Battle 8
================================================================================
---------------------------------LAKE BORDU-------------------------------------
================================================================================
Vanquish Grion!
Battle Party Limit: 8 Enemy Level: 4-5
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Knight(Grion) | | Knight's Mark (Drop-Grion) |
| Human Archer x3 | | Grimoire Malepluie (Drop-Wizard) |
| Human Warrior x2 | | Grimoire Scindeceil (Drop- |
| Human Berserker x2 | | Enchant.)|
| Winged Archer | | Peregrine's Mark (Drop-Hawkman) |
| Human Wizard | | Berserker's Mark (Drop-Berserker) |
| Human Enchantress | | |
| | -----------------------------------
---------------------------------
Guests:
Catiua
Vyce
Ravness
BATTLE STRATEGY:
This map has alot of unusable terrain. Try your best to stay out of the Swamp
Tiles(bluish-green ones). While you are standing on Swamp Tiles, your Accuracy
severely drops and you'll probably miss 80% of the time. It does differ
with melee and ranged weapons. See Terrain Types.[06TERRAIN]
Anyway, the trick to this battle is to let the enemy come to you. You're safe
on Grass and Scrup Tiles, while the enemy has to cross the marsh. Once they get
to be just in range start firing arrows and spells at them. Try and take out
the Wizard and Enchantress first, so they can't put any status ailments
on you. Then, just gang up on each one that approaches from the swamp.
Finally, go after Grion. He's sturdy, but he'll go down.
================================================================================
Let's head straight to Xeod Moors.
Chapter I Battle 9
================================================================================
--------------------------------XEOD MOORS--------------------------------------
================================================================================
Vanquish Ganpp!
Battle Party Limit: 9 Enemy Level: 5-6
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Beast Tamer(Ganpp) | | Peregrine's Mark (Drop-Hawkman) |
| Beast Gryphon(Obda) | | Berserker's Mark (Drop-Berserker) |
| Beast Gryphon(Berda) | | Beastmaster's Mark (Drop-B.Tamer) |
| Winged Archer x2 | | |
| Winged Beast Tamer | -----------------------------------
| Lizardman Warrior x2 |
| Lizardman Berserker |
| Human Wizard |
| Human Enchantress |
| Human Cleric |
| |
---------------------------------
Guests:
Catiua
Vyce
Ravness
BATTLE STRATEGY:
Another swamp map. Oh well. Same as last time. Let them come to you. You need to
be careful this time. There are more units and Ganpp and both of his Gryphons
hit hard. You may take some casualties in this battle. But, that's what Blessing
Stones are for. Anyway, watch out for his Gryphons' Numbing Hook attack. It does
MAJOR damage and can easily wipe out a unit. Just slowly pick of Ganpp's
lackeys. When either Ganpp OR either one of his Gryphons has critical HP they
will all flee. Battle Cleared!!
================================================================================
Make your final preparations for the last set of battles in Chapter 1.
If you can, upgrade all your equipment.
Once you're ready, enter Balmamusa.
Chapter I Battle 10
================================================================================
------------------------------BALMAMUSA---Part I--------------------------------
================================================================================
Vanquish the Enemy!
Battle Party Limit: 9 Enemy Level: 5
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Warrior x4 | | Blessing Stone (Drop-Archer) |
| Human Archer x4 | | |
| | -----------------------------------
---------------------------------
Guest:
Catiua
Vyce
Ravness
BATTLE STRATEGY:
This battle is extremely easy if you have an Archer. You have a nice height
advantage over your enemies and you can literally sit back and watch your
Archers rip through those Warriors like butter. The enemy Archers? Lol.
I don't even know why the enemy has Archers. They're COMPLETELY worthless
at that height. Of course, they like to stay at the very bottom of the map
just out of reach of your Archers. You may have to send some Melee units after
them.
================================================================================
After this battle, you will watch a scene. After the scene comes one of the
most important decisions in the game. Sir Leonar will ask you a question.
Your answer to this question will affect what path you will go to in Chapter 2.
Just decide which path you want to take and answer accordingly:
1. I understand. ---------> LAWFUL PATH
2. Stop this lunacy! -----> CHAOTIC PATH
Once you've chosen your answer, another scene will occur.(They are different
depending on your answer.)
From here on out, the entire story differs depending on your Path.
Denam's Alignment will also change to reflect the path he's chosen.
After this scene, you will be thrust into the last battle of Chapter 1.
There are 2 different versions of this battle. If you chose the Lawful Path,
you will be fighting the LAW version. If you chose the Chaotic Path, you
will be fight the CHAOS version.
Chapter I Battle 11
================================================================================
---------------------------BALMAMUSA---Part II--LAW-----------------------------
================================================================================
Vanquish the Enemy!
Battle Party Limit: 10 Enemy Level: 6-7
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Archer x2 | | Blessing Stone (Drop-Knight) |
| Human Warrior x2 | | Grimoire Immobilisant (Drop- |
| Human Knight | | Wizard) |
| Human Rune Fencer | | |
| Human Berserker | -----------------------------------
| Human Valkyrie |
| Human Wizard |
| Human Valkyrie(Ravness) |
| |
---------------------------------
Guests:
Catiua
BATTLE STRATEGY:
The Lawful version of this battle is without a doubt, much more difficult than
the other version, if for one reason: Ravness. You'll notice that this is
the exact same map as the last battle. Only, now we're at the bottom.
So, now we've got 3 problems. Your Archers are useless, Ravness starts almost
right next to you, and you have to walk all the way up the stairs to reach the
Galgastani. First, we need to deal with Ravness.
If you are fighting this version of the battle, then you are on your way
to Chapter 2 Law. You COULD kill Ravness, but, if you want to recruit her in
the future, you MUST keep her alive. Note: Ravness is ONLY recruitable in Law.
So, the best thing to do, is cast a sleep spell on her. Try to keep her asleep
at all times. She gets to be REALLY annoying when awake. Now that she's out
of the way, march your Melee units up the stairs to take down everyone else.
Keep a Mage close to Ravness in case she wakes up.
================================================================================
Chapter I Battle 11
================================================================================
-------------------------BALMAMUSA---Part II---CHAOS----------------------------
================================================================================
Vanquish the Enemy!
Battle Party Limit: 10 Enemy Level: 6-7
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Warrior x2 | | Blessing Stone (Drop-Knight) |
| Human Archer x2 | | Grimoire Stagnation (Drop- |
| Human Valkyrie | | Enchant.) |
| Human Rune Fencer | | |
| Human Berserker | -----------------------------------
| Human Knight |
| Human Enchantress |
---------------------------------
Guests:
Catiua
BATTLE STRATEGY:
This version is easier than the other, but you still start at the bottom of
the map. Send your heavy units up the stairs first, followed by your Archers,
then your Magic-users. Not much to say about this version.
================================================================================
After the battle, you will get a cinematic that starts up Chapter II.
I will be doing Law first.
*****************************************************************Tactics Ogre***
* C H A P T E R II
################################################################################
XI. Sidequest Walkthrough [SIDE]
################################################################################
************************CHAPTER I SIDEQUESTS************************************
[SQCH1]
================================================================================
A.---------------------------QADRIGA FORTRESS-----------------------------------
================================================================================
Vanquish Nybeth! [SQ.A]
Battle Party Limit: 8 Enemy Level: 4-5
----------------------------------- -------------------------------------
/ Enemies \ / Important Loot Drops \
------------------------------------- ---------------------------------------
| | | |
| Human Necromancer(Nybeth) | | Magic Leaf +1 (Drop-Wizard) |
| Phantom Wizard | | Grimoire Scindeciel (Drop-Wizard) |
| Phantom Enchantress | | Grimoire Malepluie (Drop- |
| Skeleton Archer x3 | | Enchant.) |
| Skeleton Warrior | | |
| (Z)Human Valkyrie | -----------------------------------
| (Z)Human Warrior |
| |
---------------------------------
(Z)=Zombie
Guests:
Catiua
Vyce
BATTLE STRATEGY:
This battle introduces you to your first Zombie units. Zombies are treated just
like Undead. They cannot be killed permanently unless exorcised.
Because of the tile height just north of your starting point, it's pretty much
impossible for your mages and clerics to climb the fortress.
Because you start at the bottom, your Archers will also be useless.
Slowly climb the fortress with your melee units knocking out the undead
on the way. Nybeth will stay at the top, so you HAVE to climb up. DO NOT
exorcise the undead. It's pointless. For every undead you vanquish, Nybeth
will just cast Summon Darkness and another undead unit will take it's place.
Nybeth's Dark Magic is powerful at this point in the game. Be careful.
Nybeth, being a Necromancer, is pretty lacking in defense so show him the
edge of your blade and end the battle. Nybeth will threaten you and then flee.
You haven't seen the last of him.
################################################################################
XII. CODA Walkthrough [POST]
################################################################################
################################################################################
XIII. Missables [MISS]
################################################################################
################################################################################
XIV. Equipment List [EQUIP]
################################################################################
################################################################################
XV. Arcana List [ARCANA]
################################################################################
List of all the Grimoires in the game and their locations.
FIRE MAGIC Location
Grimoire Bouledefeu Shop
Grimoire Bouledefeu II Shop
Grimoire Bouledefeu III Shop
Grimoire Bouledefeu IV San Bronsa- Tower of Law Eternal
Grimoire Flammes Shop
Grimoire Flammes II Shop
Grimoire Flammes III Shop
Grimoire Flammes IV San Bronsa- Floating Ruins
Grimoire Salamandre Shop- Palace of the Dead(CODA)
Grimoire Salamandre II San Bronsa- Floating Ruins
Grimoire Calcination Temple of Xoshonell
Grimoire Calcination II Temple of Xoshonell(33+)
Grimoire Infufeu Shop
Grimoire Antifeu Shop
Grimoire Enflammant Shop
Grimoire Brulant Shop
Grimoire Calcinant Shop
Grimoire Fumerolle Shop
LIGHTNING MAGIC
Grimoire Foudrarc Shop
Grimoire Foudrarc II Shop
Grimoire Foudrarc III Shop
Grimoire Foudrarc IV San Bronsa- Tower of Law Eternal
Grimoire Scindeciel Shop
Grimoire Scindeciel II Shop
Grimoire Scindeciel III Shop
Grimoire Scindeciel IV San Bronsa- Floating Ruins
Grimoire Tonnerre Shop- Palace of the Dead(CODA)
Grimoire Tonnerre II San Bronsa- Floating Ruins
Grimoire Eclat Temple of Nestharot
Grimoire Eclat II Temple of Nestharot(33+)
Grimoire Infufoudre Shop
Grimoire Antifoudre Shop
Grimoire Elecrisant Shop
Grimoire Immobilisant Shop
Grimoire Choquant Shop
Grimoire Eclair Shop
EARTH MAGIC
Grimoire Aiguille Shop
Grimoire Aiguille II Shop
Grimoire Aiguille III Shop
Grimoire Aiguille IV San Bronsa- Tower of Law Eternal
Grimoire Rocher Shop
Grimoire Rocher II Shop
Grimoire Rocher III Shop
Grimoire Rocher IV San Bronsa- Floating Ruins
Grimoire Orestiad Shop- Palace of the Dead(CODA)
Grimoire Orestiad II San Bronsa- Floating Ruins
Grimoire Seisme Temple of Vaasa
Grimoire Seisme II Temple of Vaasa(33+)
Grimoire Infuterre Shop
Grimoire Antiterre Shop
Grimoire Rempart Shop
Grimoire Maladresse Shop
Grimoire Ensablant Shop
Grimoire Monolithe Shop
AIR MAGIC
Grimoire Rafale Shop
Grimoire Rafale II Shop
Grimoire Rafale III Shop
Grimoire Rafale IV San Bronsa- Tower of Law Eternal
Grimoire Tourbillon Shop
Grimoire Tourbillon II Shop
Grimoire Tourbillon III Shop
Grimoire Tourbillon IV San Bronsa- Floating Ruins
Grimoire Sylphide Shop- Palace of the Dead(CODA)
Grimoire Sylphide II San Bronsa- Floating Ruins
Grimoire Onde Temple of Hahnela
Grimoire Onde II Temple of Hahnela(33+)
Grimoire Infuvent Shop
Grimoire Antivent Shop
Grimoire Trombe Shop
Grimoire Detournant Shop
Grimoire Hypnose Shop
Grimoire Fixateur Shop
WATER MAGIC
Grimoire Aquamasse Shop
Grimoire Aquamasse II Shop
Grimoire Aquamasse III Shop
Grimoire Aquamasse IV San Bronsa- Tower of Law Eternal
Grimoire Malepluie Shop
Grimoire Malepluie II Shop
Grimoire Malepluie III Shop
Grimoire Malepluie IV San Bronsa- Floating Ruins
Grimoire Naiade Shop- Palace of the Dead(CODA)
Grimoire Naiade II San Bronsa- Floating Ruins
Grimoire Vaporisateur Temple of Greuza
Grimoire Vaporisateur II Temple of Greuza(33+)
Grimoire Infueau Shop
Grimoire Antieau Shop
Grimoire Bonnepluie Shop
Grimoire Stagnation Shop
Grimoire Toxibrume Shop
Grimoire Embourbant Shop
ICE MAGIC
Grimoire Glace Shop
Grimoire Glace II Shop
Grimoire Glace III Shop
Grimoire Glace IV San Bronsa- Tower of Law Eternal
Grimoire Congelation Shop
Grimoire Congelation II Shop
Grimoire Congelation III Shop
Grimoire Congelation IV San Bronsa- Floating Ruins
Grimoire Wendigo Shop- Palace of the Dead(CODA)
Grimoire Wendigo II San Bronsa- Floating Ruins
Grimoire Grandfroid Temple of Lyuneram
Grimoire Grandfroid II Temple of Lyuneram(33+)
Grimoire Infuglace Shop
Grimoire Antiglace Shop
Grimoire Serenite Shop
Grimoire Fragilisant Shop
Grimoire Engourdissant Shop
Grimoire Gelant Shop
DIVINE MAGIC
Grimoire Radiance Shop
Grimoire Radiance II Shop
Grimoire Radiance III Shop
Grimoire Radiance IV San Bronsa- Floating Ruins
Grimoire Punition Shop
Grimoire Punition II Shop
Grimoire Punition III Shop
Grimoire Punition IV San Bronsa- Floating Ruins
Grimoire Lumina Shop- Palace of the Dead(CODA)
Grimoire Lumina II San Bronsa- Floating Ruins
Grimoire Chatiment San Bronsa- Floating Ruins
Grimoire Chatiment II San Bronsa- Floating Ruins
Grimoire Exorcisme Shop
Grimoire Exorcisme II Shop- Palace of the Dead
Grimoire Infulumiere Shop
Grimoire Antiflumiere Shop
Grimoire Scellant Shop
Grimoire Celerite Shop
Grimoire Annulation Shop- Palace of the Dead
Grimoire Reveil Shop
Grimoire Reveil II San Bronsa- Floating Ruins
Grimoire Vivacite Shop
Grimoire Volubilite Shop
Grimoire Defigeant Shop
Grimoire Fluidite Deneb's Shop
Grimoire Purete Shop
Grimoire Purete II ???
Grimoire Mobilite Shop
Grimoire Benediction ???
Grimoire Bravoure Shop
Grimoire Purgation Shop- Palace of the Dead
Grimoire Vitalite Shop
Grimoire Vitalite II Shop
Grimoire Vitalite III Shop
Grimoire Vitalite IV San Bronsa- Floating Ruins
Grimoire Soins Shop
Grimoire Soins II Shop
Grimoire Soins III San Bronsa- Floating Ruins
Grimoire Resurrection Shop
Grimoire Resurrection II San Bronsa- Floating Ruins
DARK MAGIC
Grimoire Douleur Shop
Grimoire Douleur II Shop
Grimoire Douleur III Shop
Grimoire Douleur IV San Bronsa- Floating Ruins
Grimoire Briseciel Shop
Grimoire Briseciel II Shop
Grimoire Briseciel III Shop
Grimoire Briseciel IV ???
Grimoire Fenrir Shop- Palace of the Dead(CODA)
Grimoire Fenrir II San Bronsa- Floating Ruins
Grimoire Abimes Geyld Pre-Fortress, Palace of the Dead
Grimoire Abimes II Ch.4 Xapan Battle, Palace of the Dead
Grimoire Aspirevie Shop
Grimoire Aspiremagie Shop
Grimoire Aspirenergie Shop, Shop- Palace of the Dead
Grimoire Infutenebres Shop
Grimoire Antitenebres Shop
Grimoire Offrande Shop
Grimoire Revirement Shop
Grimoire Torpeur Shop
Grimoire Petrifiant Shop
Grimoire Paralysie Shop
Grimoire Toxigaz Shop
Grimoire Miasme San Bronsa- Tower of Law Eternal
Grimoire Sommeil Shop
Grimoire Tentation Shop
Grimoire Arret San Bronsa- Floating Ruins
Grimoire Menottes Shop
Grimoire Entrave Shop
Grimoire Gravite Shop
Grimoire Epouvante Shop
Grimoire Damnes Shop
DRACONIC MAGIC
Grimoire Tempete ???
Grimoire Tempete II San Bronsa- Floating Ruins
Grimoire Distorsion ???
Grimoire Distorsion II San Bronsa- Floating Ruins
Grimoire Ouragan ???
Grimoire Ouragan II San Bronsa- Floating Ruins
Grimoire Inondation ???
Grimoire Inondation II San Bronsa- Floating Ruins
Grimoire Fournaise ???
Grimoire Fournaise II San Bronsa- Floating Ruins
Grimoire Glaciation ???
Grimoire Glaciation II San Bronsa- Floating Ruins
Grimoire Stellaire ???
Grimoire Stellaire II San Bronsa- Floating Ruins
Grimoire Supplices ???
Grimoire Supplices II Palace of the Dead(Non-Story)
Grimoire Decelement San Bronsa- Floating Ruins
Grimoire Grandsaut Palace of the Dead
Grimoire Transfert San Bronsa- Floating Ruins
Grimoire Vivification Palace of the Dead
Grimoire Revigoration San Bronsa- Floating Ruins
Grimoire Insensibilite San Bronsa- Floating Ruins
Grimoire Immunite San Bronsa- Floating Ruins
Grimoire Prestesse Shop- Palace of the Dead
Grimoire Oeildaigle Hanging Gardens
Grimoire Vifesprit Heim South Curtain Wall, Shop- PotD
Grimoire Antimagie Shop- Palace of the Dead
Grimoire Sanctuaire Palace of the Dead
Grimoire Dondevie San Bronsa- Floating Ruins
NECROMANCY
Grimoire Mortvivant Shop- Palace of the Dead
Grimoire Malediction Shop- Palace of the Dead
Grimoire Malediction II Palace of the Dead
Grimoire
Malediction III Pirate's Graveyard
Grimoire Ensorcelant Palace of the Dead
Grimoire Tourments Pirate's Graveyard
Grimoire Metaponction Shop- Palace of the Dead
Grimoire Cendres Shop- Palace of the Dead
Grimoire Sangnoir Shop- Palace of the Dead
Grimoire Sangnoir II Pirate's Graveyard
Grimoire Debilitation Shop- Palace of the Dead
Grimoire Sombrailes Palace of the Dead
Grimoire Necrotransfert Shop- Palace of the Dead
NINJUTSU
Scroll of Windshear Shop
Scroll of Windshear II Palace of the Dead
Scroll of Earthshear Shop
Scroll of Earthshear II Palace of the Dead
Scroll of Stormshear Shop
Scroll of Stormshear II Palace of the Dead
Scroll of Waveshear Shop
Scroll of Waveshear II Qadriga Pre-Fortress
Scroll of Flameshear Shop
Scroll of Flameshear II Palace of the Dead
Scroll of Iceshear Shop
Scroll of Iceshear II Palace of the Dead
Scroll of Shadow Shop
Scroll of Monkey Shop
Scroll of the Strider Phorampa Wildwood
Scroll of the Cicada* Hagia Banhamuba, Heim Courtyard,
Hanging Gardens; Must be below 35
Scroll of the Reins Shop
Scroll of the Toad Shop
Scroll of the Spider Shop
WAR DANCES
Treatise on Courage Shop
Treatise on Safety Shop
Treatise on Resolve Shop
Treatise on Cleansing Palace of the Dead
Treatise on Inferiority Shop
Treatise on Excess Shop
Treatise on Technique Shop
Treatise on Seduction* Barnicia Grand Staircase,
Hanging Gardens; Must be below 35
SONGS
Devil's Score Deneb's Shop
Cursed Score Deneb's Shop
Raucous Score Deneb's Shop
Limpid Score Deneb's Shop
Resonant Score San Bronsa- Floating Ruins
Glorious Score San Bronsa- Floating Ruins
Rapturous Score San Bronsa- Floating Ruins
* Missable
NOTE: The Arcana marked with "???" mean that either I don't have them yet,
or I have them and don't recall where I got them. This section will be
updated as soon as I get more info.
NOTE: For some of the Arcana NOT marked with "???", only some of the locations
are listed.
################################################################################
XVI. Status Condition List [STATUS]
################################################################################
################################################################################
XVII. FAQs [FAQS]
################################################################################
################################################################################
XVIII. Credits, Thanks, and Copyright [CREDIT]
################################################################################
Credits:
>BradyGames Official Strategy Guide
-Terrain and Tarot Card charts
-Loot and Classmark info
-Cistina strategy
-Loyalty chart
>whirlwind111
-for pointing out that Human Zombies are Umbra, not Phantom.
-for correcting a few Classmark locations and giving me missing Classmark
names.
-for pointing out the two separate EXP that make up Total EXP.
-for noting that Skill EXP can also be gained from getting attacked.
-for additional mechanics affected by Stats.
>beatumdown
-for noting that Divine is included in Races.
-for more info on Classmarks.
-For confirmed location of Scroll of the Strider.
>Rockman47
-for pointing out that Cistina has a non-standard Game Over.
>Razz99
-for an alternate strategy in Ch. 1 Cistina fight.
Thanks:
GameFAQs for hosting this guide.
Square Enix for a beautiful remake of a classic!
Developers from Quest for starting it all.
These websites are authorized to host this FAQ:
www.gamefaqs.com
www.neoseeker.com
www.supercheats.com
If you see this FAQ on ANY other website, please email me.
Other Aliases:
chris_ff7
Copyright 2012 Christian DeMay
This may not be reproduced under any circumstances except
for personal, private use. It may not be placed on any web site
or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
[email protected]