VERSION HISTORY..................what's new?
INTRODUCTION.....................a few opening words
DIFFERENCES WITH DC-VERSION......what has changed, from the Dreamcast game
BATTLE TYPES.....................description of the various battle types
ISM's............................listing of the ISM Pluses you can obtain
FINAL ISMs.......................information on final ISM Plus's
WALKTHROUGH......................the meat of this guide
ASIA..........................area map and battle descriptions for Asia
USSR..........................area map and battle descriptions for USSR
EUROPE........................area map and battle descriptions for Europe
AFRICA........................area map and battle descriptions for Africa
AMERICA.......................area map and battle descriptions for America
GOKUENTOU.....................battle descriptions for final area Gokuentou
CREDITS..........................credit to those who contributed
COPYRIGHT / CONTACT INFO.........what not to do, how to contact me
v1.30 - 02-02-2007
Hot on the heels of the previous update, AshuraMGS2SUB found three more ISMs!
- rewritten ISM's chapter
- rewritten Final ISMs chapter
v1.20 - 31-01-2007
Reader AshuraMGS2SUB informed, that there are actually more than one final ISM,
achieved by finishing other game-modes with your World Tour character. Thanks!
- added two ISMs to the Final ISM chapter (now called Final ISMs chapter)
- added AshuraMGS2SUB to the credits section
- updated copyright info
v1.10 - 08-08-2006
Reader Timmetry pointed out to me that USSR C3 actually does exist. It's a
bit out of place on the map, yet I don't understand how I could have missed
it. Makes me wonder if it really is missing from the Dreamcast version, or
if that was another oversight. Thanks for that!
- taken out comment from the walkthrough introduction concerning USSR C3
- added USSR C3 info into the walkthrough
- added comment about USSR C3 in the section with differences from DC version
- added a credits section
v1.00 - 27-05-2006
Initial release, all sections written.
Should also be the final release; if an update follows, this will only be for
added battle-times (and possibly corrected mistakes).
When SFA3 was announced for PSP, I was delighted, since this is just about my
favorite fighting game. Especially it's glorious World Tour Mode! Thankfully
controls in this PSP-port are much better than those in Dark Stalkers, making
me enjoy this game all over again. However. to stand the best chance against
the final bosses, it's advized to level up wisely. So choose your battles
carefully, so you gain the most experience and the best ISM Plusses. And that's
actually what this guide is here for; help you achieve just that!
Also, a thank you to CJayC is in order. His great World Tour Mode guide for the
Dreamcast version, and lack there-off for the PSP version, inspired me to write
this guide.
One more thing; I noted how much time you have for the "Time Attack" fights.
However, all fights have different time-limits (some even have infinite time),
which I didn't incorporate into this guide (and don't intend to, since I won't
be playing again through ALL the stages). If you have a complete set of time-
limits for all the stages, please let me know (see the bottom of this file for
contact info), so I can add them and credit you accordingly. Of course, the
same goes for any mistakes that may exist in this guide; please let me know.
Final note: this guide is based on the EU-release of the game, so it has the
western names for the characters.
So, here it is, hope it's helpful and allows you to enjoy this game even more.
The PSP version of SFA3 has four additional characters (Yun, Eagle, Maki and
Ingrid), which are also featured in the World Tour Mode. This section shows the
exact differences between de Dreamcast and PSP versions of the game, where
World Tour Mode is concerned. All ISM's remain in their old location.
Yun takes the place of......: - Fei-Long in Asia A1
- Fei-Long in Asia B2
- Adon in USSR A8
- Chun-Li in Africa B6
- Vega in America A5
Eagle takes the place of....: - Ryu in Asia C1
- Dhalsim in Europe A6
- Chun-Li in Europe B2
- Karin in Europe B10
- Dee Jay in America C1
Maki takes the place of.....: - Dan in USSR A4
- Sodom in Africa B2 (1st fight only)
- Gen in America B1
- Rolento in America C3 (using A-ISM, not X-ISM)
Ingrid takes the place of...: - Cody in USSR C5
- M. Bison in Europe B4
- Rolento in Africa A3
- Rolento in Africa A4
- Rolento in Africa B3
- Fei Long in America B3
Other battle-changes:
Dhalsim takes the place of Cammy in Europe A6.
Chun-Li takes the place of Balrog in Africa A1.
Gen takes the place of Birdie in Africa A1.
Ken takes the place of Zangief in Africa A10.
Evil Ryu takes the place of E. Honda in Africa A10.
Ken takes the place of Zangief in Africa B8.
Evil Ryu takes the place of E. Honda in Africa B8.
Sakura takes the place of Balrog in Africa A11.
Sakura & Sakura use X-ISM instead of A-ISM in Europe B9.
Karin uses A-ISM instead of V-ISM in Africa A6.
Blanka uses X-ISM instead of A-ISM in Africa B1.
Rose uses A-ISM instead of X-ISM in Africa (second) B9.
Akuma uses V-ISM instead of A-ISM in Africa (third) B9.
Cammy uses X-ISM instead of A-ISM in America B1.
Fei-Long uses V-ISM instead of X-ISM in America B4.
Zangief uses A-ISM instead of X-ISM in America C1.
Zangief starts with (approximately) 40% health instead of 100% in America A6.
Also, Gen uses varying ISM-styles (all three in fact) for some of his battles.
If you lose one of these fights, continue and fight him again, he may play with
a different ISM-style. I don't remember if he did this in the Dreamcast version
(probably did, suits his varying fighting style) or whether he does this in all
battles. I mainly noticed this for battle Europe A5 (and the other battles in
Europe identical to that one).
This game actually does feature a USSR C3 battle, whereas this level was missing
from the Dreamcast version.
After beating the Gokuentou battles, you get the ISM Plus "Air Chain Combo";
I don't recall this being in the Dreamcast version at all (possibly, it's too
long ago I last completed World Tour on the Dreamcast). If this is indeed new,
it's a justified extra prize for beating those battles (since you don't need to
win those battles, to get the "Status Plus" ISM).
Finally, if I hold the numbers I found next to CJayC's guide for the Dreamcast
version, some of the starting health-percentages are different. Maybe this was
changed for the PSP-version, but it's more likely that either CJayC or I read
them inaccurately (or we both misread some).
This section shows the various types of battle in World Tour Mode. The text is
taken straight from the game, since it's explained just fine there.
Random word of advice:
Some battles may be hard to win for you (for example if you have trouble
throwing, or making Custom Combo's, or when your opponent just REFUSES to block
in a Guard Crush fight). Just remember that having more energy left when time
runs out, is also a victory (and a lot of these battles give the opponent less
health at the start). So just make it to the end with more life!
Normal Type: Simply defeat the opponent
who is challenging you!
Gauge Hyper: The enemy's Super Combo Meter
will charge faster. Be careful!
Dramatic Battle: Fight with your friend against
the computer!
Time Attack: Your time will be more limited.
Defeat the enemy quickly.
R Dramatic: Your opponents will attack you in
combinations. Don't give up!
Combo Attack: Single hits will have no effect.
Use combos to damage the enemy!
Power Type: Watch out for your opponent's
devastating strength!
Survival: Fight carefully and survive
against multiple challengers!
Super Combo: Only Super Combos will be able
to damage your opponent!
Drama Survival: Fight against multiple opponents
with your friend!
Recovery Battle: Your opponent will regain their
life gauge. Strike quickly!
Target Attack: You can damage only one of the
opponents! Focus your attacks!
Guard Crush: Attack your opponent after
performing a Guard Crush!
Stun Attack: Your opponent's attack will make
you dizzy. Watch out!
Gauge Max: The enemy's will always be charged
to MAX! Watch for Super Combos!
Throw Attack: Most attacks will not damage your
next opponent. Use throw attacks.
Custom Combo: Only Custom Combos will be able
to damage your opponent!
Team Battle: Prepare for the Team Battle.
Defeat all of the fighters!
This section lists all the ISM Pluses available in World Tour Mode. No matter
what route you take, you can get no more than 1 ISM plus per continent giving
you a maximum of six. Use this section to decide which ISM you like best and
base your route on that. Again, the text comes straight from the game, since
the ISM's are explained just fine there.
Listed at the end are the ISMs you can get after completing World Tour mode,
see the next section for more information.
-------------------------------------------------------------------------------
Resist Dizziness (Asia A4): It will take more hits to become dizzy.
Alhpa Counter Plus (Asia B4): The attack power of your Alpha Counters
will be increased.
-------------------------------------------------------------------------------
Air Guard (USSR A5): You will be able to guard against attacks
in the air.
Damage Plus (USSR A6): Your will cause more damage to the enemy
when they guard your Special Moves.
Super Guard (USSR B4): You will not receive damage when you guard
against Special Moves.
Auto Guard (USSR C4): You will be able to guard against attacks
automatically.
-------------------------------------------------------------------------------
Alpha Combo (Europe A2): Normal punches and kicks will become
multi-hit attacks.
Super Alpha Cancel (Europe A3): You will be able to cancel your Special
Moves with a Super Combo.
Alpha Cancel (Europe B2): You will be able to cancel your normal
attacks with a Super Move.
Guard Smash (Europe B3): Your attacks will inflict more guard
damage and GP gauge damage.
-------------------------------------------------------------------------------
Infinite Guard (Africa A7): Your Guard Power Gauge will not be
reduced.
Custom Combo (Africa A8): You will be able to execute the Custom
Combo.
Guard Power Plus (Africa B7): You will inflict additional damage to your
opponent's Guard Power Gauge.
-------------------------------------------------------------------------------
Overall Power Up (America A4): Your defensive power will decrease and
your offensive power will increase.
Super Combo Gauge Plus (America B4): Your Super Combo Gauge will recover
gradually.
Supreme Guard Smash (America C4): You will inflict more GP Gauge damage with
each attack.
-------------------------------------------------------------------------------
Air Chain Combo (Gokuentou): Chain together a combo in the air.
-------------------------------------------------------------------------------
Status Plus (post-game): Your overall statistics will be increased.
Custom Combo Charger (post-game): After you use the Custom Combo,
your Super Gauge will recharge.
Multiple Taunt (post-game): You can use the Taunt technique several
time.
Alpha Power (post-game): You can use the Alpha Combo and the Alpha
Cancel techniques.
Super Alpha Power (post-game): You can use the Alpha Combo and the Super
Alpha Cancel techniques.
Supreme Alpha Power (post-game): You can use the Alpha Cancel and the Super
Alpha Cancel techniques.
-------------------------------------------------------------------------------
There are a number of ISMs to obtain outside of World Tour Mode. To get these,
you need to save your game after finishing World Tour Mode (either by beating
the Gokuentou level, or by failing it and chosing the option "Give Up"). Now,
use Entry Mode to register your World Tour character for other modes. Using
that character to beat other game modes, will earn you more ISMs. I got both
Status Plus and Custom Combo Charger without using continues, I expect this
to be required. Of course, Final Battle and the Survival Modes don't have
continues to speak of, they're one-shot tries as it is.
There are likely three more ISMs to be found, since Edit Mode (where you can
edit characters and give them a selection from every ISM unlocked so far) has
room for 26 ISMs and this guide has 23 so far. 17 to be collected during World
Tour Mode (in multiple games of course, since you can only get 6+1 in a single
route) and 6 post-game ISM. Likely remaining candidates for unlocking ISMs are
VS 100 Kumite mode, Survival R. Dramatic mode and Survival R.Dramatic Survival
mode. Both Survival Variable and Survival Dramatic won't allow you to select
Entry Mode characters, and there's no winning Survival Unlimited.
Except for Status Plus, AshuraMGS2SUB gets all credits for finding these ISMs.
This list shows what ISM you get for completing these Modes:
Arcade Mode -------------> Status Plus
R.Dramatic Mode ---------> Custom Combo Charger
Final Battle (*) --------> Multiple Taunt
Survival Arcade ---------> Alpha Power
Survival Original -------> Super Alpha Power (haven't gotten this myself yet)
Survival Boss -----------> Supreme Alpha Power
(*) Press L+R when selecting Final Battle to fight Shin Akuma (the normal
Final
Battle Mode doesn't award you any ISM).
This sections shows the maps for each continent (also highlighting at which
areas you will obtain an ISM Plus) and a description for each of the battles.
The descriptions show, from left to right:
- stage number (number of the area, followed by the stage within that area)
- battle type
- opponent(s)
- ISM power used by opponent
- extra information, relating to that battle
That last column will hold the following information:
- most fights are single rounds; those that are best-of-three are marked here.
- the name of your partner in Dramatic Battle / Drama Survival
- the time-limit for Time Attack battles
- the number of opponents to be beaten in Survival / Drama Survival
- the target in Target Attack battles
- extra conditions (example: the last battle is both R Dramatic and Gauge Max)
Team Battles have three separate fights, so there every opponent gets their own
line of information (because they can have differing ISM styles, as opposed to
different opponents in a Survival or R Dramatic Battle).
The "Sh." in the ISM column stands for Shadoloo; this is a different power as
used by S-M.Bison and by Juni and Juli in battle America END-2.
Africa has 3 different B9 areas, one after another, between which you are
allowed to save. I don't know why this is, but more battles = more experience!
stage | battle type | opponent | ISM | life | extra information
-------+-----------------+----------------+-----+------+-----------------------
A0 | Normal Type | Dan | A | 66% |
A1-1 | Normal Type | Yun | A | 50% |
A1-2 | Normal Type | Chun-Li | X | 50% |
A2-1 | Normal Type | E.Honda | X | 66% |
A2-2 | Gauge Hyper | R.Mika | A | 75% | best-of-three
A3-1 | Normal Type | Dhalsim | A | 75% |
A3-2 | Dramatic Battle | Zangief | X | 75% | Dan
A4-1 | Time Attack | Balrog | X | 66% | 50 seconds
A4-2 | Time Attack | Adon | X | 75% | 50 seconds
A5-1 | Normal Type | Birdie | V | 75% |
A5-2 | R Dramatic | Sodom+Rolento | A | 66% |
A6-1 | Combo Attack | Guy | V | 25% |
A6-2 | Power Type | Fei-Long | X | 75% |
A7-1 | Power Type | Sakura | A | 66% |
A7-2 | Power Type | Ryu | X | 66% |
-------+-----------------+----------------+-----+------|-----------------------
B1-1 | Normal Type | E.Honda | X | 66% |
B1-2 | Gauge Hyper | R.Mika | A | 75% | best-of-three
B2-1 | Normal Type | Yun | A | 50% |
B2-2 | Normal Type | Chun-Li | X | 50% |
B3-1 | Normal Type | Dhalsim | A | 75% |
B3-2 | Dramatic Battle | Zhangief | X | 75% | Dan
B4-1 | Normal Type | Birdie | V | 75% |
B4-2 | R Dramatic | Sodom+Rolento | A | 66% |
B5-1 | Power Type | Sakura | A | 66% |
B5-2 | Power Type | Ryu | X | 66% |
B6-1 | Time Attack | Balrog | X | 66% | 50 seconds
B6-2 | Time Attack | Adon | X | 75% | 50 seconds
B7-1 | Combo Attack | Guy | V | 25% |
B7-2 | Power Type | Fei-Long | X | 75% |
-------+-----------------+----------------+-----+------+-----------------------
C1 | Survival | Gen+Eagle | X | 66% | 3 opponents
-------+-----------------+----------------+-----+------+-----------------------
END-1 | Combo Attack | Adon | X | 25% |
END-2 | Power Type | Sagat | X | 100% | best-of-three
stage | battle type | opponent | ISM | life | extra information
-------+-----------------+----------------+-----+------+-----------------------
A0-1 | Normal Type | Dhalsim | X | 80% |
A0-2 | Stun Attack | Guile | X | 100% | best-of-three
A1-1 | Normal Type | Chun-Li | X | 80% |
A1-2 | Super Combo | Gen | X | 40% |
A2-1 | R Dramatic | Dan+Blanka | X | 100% |
A2-2 | Recovery Battle | Sakura | A | 100% | best-of-three
A3-1 | Normal Type | Ingrid | A | 100% | best-of-three
A3-2 | Throw Attack | T.Hawk | V | 100% |
A4-1 | Normal Type | Ingrid | A | 100% | best-of-three
A4-2 | Throw Attack | T.Hawk | V | 100% |
A5-1 | Time Attack | Cammy | X | 80% | 40 seconds
A5-2 | Survival | Zangief+E.Honda| X | 50% | 4 opponents
A6-1 | Gauge Hyper | R.Mika | A | 80% |
A6-2 | Normal Type | Karin | A | 100% |
A7-1 | Guard Crush | Sagat | A | 30% |
A7-2 | Stun Attack | Adon | X | 50% |
A8-1 | Time Attack | Rolento | X | 40% | 30 seconds
A8-2 | Power Type | Sagat | A | 100% | best-of-three
A9-1 | Normal Type | Birdie | X | 100% | best-of-three
A9-2 | Dramatic Battle | Balrog | X | 100% | Blanka
A10-1 | Normal Type | Ken | A | 80% |
A10-2 | Stun Attack | E-Ryu | A | 100% | best-of-three
A11-1 | Super Combo | Dan | V | 30% |
A11-2 | Stun Attack | Sakura | A | 80% | best-of-three
A12-1 | Gauge Hyper | Dhalsim | A | 100% |
A12-2 | Survival | Blanka+Blanka | X | 80% | 4 opponents
-------+-----------------+----------------+-----+------+-----------------------
B1-1 | Normal Type | Blanka | X | 80% | best-of-three
B1-2 | Combo Attack | Dee Jay | V | 40% |
B2-1 | Guard Crush | Maki | X | 30% |
B2-2 | Gauge Hyper | Sodom | X | 100% | best-of-three
B3-1 | Normal Type | Ingrid | A | 100% | best-of-three
B3-2 | Throw Attack | T.Hawk | V | 100% |
B4-1 | Normal Type | Sagat | A | 50% | best-of-three
B4-2 | Custom Combo | Dhalsim | X | 40% |
B5-1 | Normal Type | Sagat | A | 50% | best-of-three
B5-2 | Custom Combo | Dhalsim | X | 40% |
B6-1 | Normal Type | Fei-Long | V | 100% | best-of-three
B6-1 | Combo Attack | Yun | A | 60% |
B7-1 | Recovery Battle | Vega | V | 100% |
B7-2 | Team Battle | Juni | A | 60% |
| | Juli | V | 60% |
| | Cammy | X | 60% |
B8-1 | Normal Type | Ken | A | 80% |
B8-2 | Stun Attack | E-Ryu | A | 100% | best-of-three
B9-1 | Gauge Hyper | Blanka | A | 100% | best-of-three
B9-2 | Stun Attack | Guy | V | 80% |
B9A-1 | Normal Type | Ken | X | 100% |
B9A-2 | Normal Type | Rose | A | 100% |
B9A-3 | Normal Type | Charlie | A | 100% |
B9* | Recovery Battle | Akuma | V | 100% |
-------+-----------------+----------------+-----+------+-----------------------
END | Target Attack | Cammy+S-M.Bison| Sh. | 100% |
stage | battle type | opponent | ISM | life | extra information
-------+-----------------+----------------+-----+------+-----------------------
1 | R Dramatic | Akuma+E-Ryu | A | 100% |
2 | Survival | S-Akuma+M.Bison| A | 66% | 3 opponents
3 | R Dramatic | 2x S-M.Bison | Sh. | 100% | also Gauge Max battle
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All trademarks and copyrights contained in this document are owned by their
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