Samurai Warriors: State of War Subofficer FAQ by dylan7196
~~~~~
INTRO
~~~~~
Welcome. This is my first FAQ, so it may be a bit rough. I made this FAQ due to
the surprising lack of information on this game besides the other information
on this site. The main purpose of this FAQ is to create a definitive list of
the many, many subofficers in this game, as well as finding them.
~~~~~~~~~
COPYRIGHT
~~~~~~~~~
This FAQ was created by Dylan Boston, and is only allowed on:
www.gamefaqs.com
www.neoseeker.com
If you see this anywhere else, please let me know at
[email protected].
~~~~~~~~~~~~~~~
VERSION HISTORY
~~~~~~~~~~~~~~~
Nov 8, 2015 - Created the FAQ. 228/231 subofficers listed, other 3 officers and
their locations unknown.
TABLE OF CONTENTS
1. What are subofficers? (subinfo)
2. Subofficer List (sublist)
3. Subofficer Appearances (subappear)
4. Skill List (skilllist)
5. Officer/Weapon Stats (swstats)
6. General Tips (gentips)
7. Grinding/Farming Tips (grindtips)
8. Thanks (thx4yourplay)
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----------------------------------
1. What are subofficers? (subinfo)
----------------------------------
Subofficers are generals you can bring into battle to fight alongside you. You
start out with a very small selection, but there are 231 subofficers unlockable
in this game. Though they are obviously useful for fighting alongside you, it
is also important to look at the special abilities they may possess. Musou
subofficers are the unique generals, which consist of the playable Samurai
Warriors cast, the unique NPCs, and the Dynasty Warriors subofficers.
You start with 2 subofficer slots, gain a third at Level 5, and a fourth at
Level 15. Regardless of level, you may only bring in one Musou subofficer per
battle.
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----------------------------------
2. Subofficer List (sublist)
----------------------------------
This is the main part of the FAQ. I tried to make the list as simple and easy
to read as possible. All Musou subofficers have a skill and two stat boosts.
Generics can have a skill and one stat boost/drop, two stat boosts, or a single
stat boost. This list as of now contains only 228 of the 231 subofficers. If
anyone has information on the remaining 3, or if I made an error, feel free to
send an email.
+=====================+=============+========+========+
| Officer Name |Suboff. Skill| Stat 1 | Stat 2 |
+=====================+=============+========+========+
|Yukimura Sanada |Blaze |Atk. +10|Rng. + 8|
|Keiji Maeda |Matsukaze |Atk. +12|Def. + 8|
|Nobunaga Oda |Awe |Int. +12|Chg. +12|
|Mitsuhide Akechi |Proficiency |Int. +10|Rng. + 8|
|Goemon Ishikawa |Plunder |Life + 8|Def. +10|
|Kenshin Uesugi |Brewmaster |Mus. + 8|Atk. +10|
|Oichi |Spark |Chg. +10|Spd. + 8|
|Okuni |Proficiency |Mus. + 8|Def. + 8|
|Kunoichi |Proficiency |Mus. + 6|Spd. + 8|
|Magoichi Saika |2nd Chance |Atk. + 8|Chg. + 8|
|Shingen Takeda |Drum |Def. +12|Int. +10|
|Masamune Date |Crystal |Chg. +10|Rng. + 8|
|Noh |Gloom |Mus. + 8|Int. +12|
|Hanzo Hattori |Impulse |Atk. + 8|Spd. + 8|
|Ranmaru Mori |Drill |Rng + 8|Spd. + 6|
|Hideyoshi Hashiba |Talismania |Life + 8|Chg. + 8|
|Yoshimoto Imagawa |Appraisal |Def. +10|Spd. + 6|
|Tadakatsu Honda |Aggression |Life + 6|Atk. +12|
|Ina |Proficiency |Mus. + 6|Chg. +12|
|Ieyasu Tokugawa |Shield |Life + 6|Def. +12|
|Nagamasa Azai |Capture |Chg. +10|Rng. + 6|
+=====================+=============+========+========+
|Zhao Yun |Spark |Atk. +10|Chg. +10|
|Guan Yu |Matsukaze |Life + 6|Rng. + 8|
|Zhang Fei |Brewmaster |Atk. +12|Rng. + 6|
|Zhuge Liang |Sorcery |Int. +12|Chg. +12|
|Liu Bei |Karma |Life + 6|Mus. + 8|
|Ma Chao |Persian |Chg. +10|Rng. + 8|
|Huang Zhong |Scan |Mus. + 6|Def. +10|
|Jiang Wei |Drill |Int. + 8|Chg. +12|
|Wei Yan |Greed |Atk. +10|Rng. + 6|
|Pang Tong |Paralysis 2 |Mus. + 8|Int. +10|
|Yue Ying |Rally 3 |Def. + 8|Int. + 8|
|Xiahou Dun |Fury |Atk. + 8|Spd. + 6|
|Dian Wei |2nd Chance |Life + 6|Def. +10|
|Xu Zhu |Gluttony |Atk +12|Life + 8|
|Cao Cao |Gloom |Int. +10|Chg. +12|
|Xiahou Yuan |Rally 2 |Life + 6|Atk. + 8|
|Zhang Liao |Persian |Atk. +10|Rng. + 6|
|Sima Yi |Thunder 3 |Mus. + 8|Int. +12|
|Xu Huang |Train |Life + 6|Rng. + 8|
|Zhang He |Impulse |Def. + 8|Spd. + 8|
|Zhen Ji |Awe |Mus. + 6|Chg. +12|
|Cao Ren |Fortify |Mus. + 6|Def. +12|
|Zhou Yu |Thunder 2 |Def. +10|Int. +12|
|Lu Xun |Rally 3 |Int. +10|Spd. + 8|
|Taishi Ci |Shield |Def. +12|Rng. + 6|
|Sun Shang Xiang |Talismania |Rng. + 8|Spd. + 6|
|Sun Jian |Mute 3 |Life + 6|Def. + 8|
|Sun Quan |Drum |Life + 8|Spd. + 6|
|Lu Meng |Mute 2 |Def. + 8|Int. + 8|
|Gan Ning |Plunder |Atk. +10|Spd. + 8|
|Huang Gai |Counter Spell|Life + 8|Def. +10|
|Sun Ce |Blaze |Atk. +10|Spd. + 6|
|Da Qiao |Crystal |Mus. + 8|Rng. + 6|
|Xiao Qiao |Mute 2 |Int. + 8|Spd. + 8|
|Zhou Tai |Sickle |Chg. + 8|Rng. + 6|
|Diao Chan |Boost 2 |Mus. + 6|Spd. + 6|
|Lu Bu |Aggression |Atk. +12|Def. +12|
|Dong Zhuo |Rampage |Life + 8|Chg. + 8|
|Yuan Shao |Fortune |Mus. + 6|Chg. +10|
|Zhang Jiao |Paralysis 3 |Mus. + 8|Int. +10|
|Meng Huo |Loot |Life + 8|Def. +10|
|Zhu Rong |Stride |Atk. + 8|Chg. + 8|
+=====================+=============+========+========+
|Kiyotsuna Akao | |Mus. + 2|Def. + 4|
|Teruzumi Akashi | |Mus. + 6|Int. + 4|
|Shigetomo Akechi |Loot |Atk. - 5| |
|Hidemitsu Akechi | |Rng. + 6|Spd. + 6|
|Kagetake Asakura | |Int. + 2|Chg. + 6|
|Kagenori Asakura | |Mus. + 4|Rng. + 2|
|Soteki Asakura |Meditation |Life - 5| |
|Yoshikage Asakura |Luck |Rng. + 8| |
|Yasutomo Asahina | |Def. + 6|Spd. + 2|
|Yoshiaki Ashikaga |Poison 2 |Int. +10| |
|Yoshiteru Ashikaga |Razor |Rng. + 2| |
|Nobukimi Anayama | |Def. + 4| |
|Motozane Abe | |Spd. + 6| |
|Kagetsugu Amakasu | |Mus. + 2|Spd. + 4|
|Murashige Araki | |Mus. + 4|Int. + 4|
|Chikasue Ando |Mute 2 |Int. +12| |
|Morinari Ando | |Mus. + 2|Int. + 4|
|Naomasa Ii |Capture |Rng. + 8| |
|Tsuneoki Ikeda | |Life + 2|Atk. + 2|
|Kazumasa Ishikawa | |Mus. + 4|Int. + 6|
|Mitsunari Ishida |Gluttony |Life - 5| |
|Kazumasa Isono | |Atk. + 6|Life + 2|
|Ittetsu Inaba | |Atk. + 4|Int. + 4|
|Ujizane Imagawa | |Rng. + 2| |
|Katsunaga Irobe | |Def. + 2|Spd. + 4|
|Kagekatsu Uesugi |Train |Def. + 8| |
|Naoie Ukita |Boost 3 |Mus. + 8| |
|Sadamitsu Usami |Thunder 2 |Int. +12| |
|Bokuzen Ujiie | |Life + 2|Def. + 4|
|Nagateru Udono | |Life + 4| |
|Naotsune Endo | |Int. + 2|Spd. + 6|
|Tadasuke Okubo | |Atk. + 6|Spd. + 2|
|Tadayo Okubo | |Life + 4|Def. + 4|
|Sukemasa Ota |Paralysis 2 |Spd. - 5| |
|Sorin Otomo |Luck |Def. +10| |
|Harunaga Ono | |Int. +10| |
|Motonobu Okabe | |Def. + 2|Rng. + 4|
|Yoshimasa Oka | |Rng. + 6| |
|Nobumasa Okudaira | |Def. +10| |
|Nobutada Oda | |Atk. + 2| |
|Yataro Onikojima |Aggression |Def. - 5| |
|Tsunamoto Oniniwa | |Int. + 6|Chg. + 6|
|Tadaaki Ono |Razor |Chg. + 2| |
|Nobushige Oyamada |Loot |Int. - 5| |
|Tsunachika Kaiho | |Int. + 6|Rng. + 4|
|Kageie Kakizaki |Fury |Atk. +10| |
|Takenori Kasuya | |Atk. + 4|Spd. + 2|
|Katsumoto Katagiri | |Mus. + 4|Int. + 2|
|Kojuro Katakura |Impulse |Chg. + 6| |
|Ujimoto Katsurayama | |Mus. + 4| |
|Kiyomasa Kato |Crystal |Def. +12| |
|Yoshiaki Kato | |Atk. + 2|Rng. + 6|
|Nagachika Kanamori | |Mus. + 4| |
|Nobutsuna Kamiizumi |Sickle |Rng. - 5| |
|Ujisato Gamo |Mute 3 |Chg. +10| |
|Hidetada Kawajiri | |Def. + 6| |
|Takahiro Kitajo |Loot |Mus. - 5| |
|Tomonori Kitabatake |Train |Atk. + 6| |
|Motoharu Kikkawa |Boost 3 |Atk. +10| |
|Shigenari Kimura | |Life + 2|Spd. + 8|
|Yoshitaka Kuki |Loot |Chg. - 5| |
|Kanbei Kuroda |Thunder 3 |Chg. +12| |
|Nagamasa Kuroda |Fortune |Life + 8| |
|Masanobu Kosaka |Boost 3 |Spd. + 4| |
|Chikayasu Kosokabe | |Def. + 6|Int. + 6|
|Nobuyasu Goto | |Atk. + 6|Chg. + 4|
|Matabei Goto |Rampage |Atk. +10| |
|Yukinaga Konishi | |Mus. + 6|Int. + 2|
|Takakage Kobayakawa |Recuperate 3 |Chg. + 8| |
|Tatsuoki Saito | |Chg. + 2|Rng. + 4|
|Toshimitsu Saito |Fortune |Def. + 8| |
|Tomonobu Saito |Recuperate 2 |Chg. + 4| |
|Tadatsugu Sakai |Boost 2 |Life + 6| |
|Yasumasa Sakakibara |Rally 2 |Def. + 6| |
|Nobumori Sakuma | |Mus. + 2|Def. + 4|
|Yoshishige Satake |Capture |Chg. + 8| |
|Narimasa Sassa | |Life + 2|Atk. + 6|
|Nobuyuki Sanada | |Def. + 2|Int. + 4|
|Masayuki Sanada |Poison 2 |Chg. + 8| |
|Katsuie Shibata |Fury |Def. +10| |
|Iehisa Shimazu |Blaze |Atk. +12| |
|Yoshihisa Shimazu |Awe |Int. +10| |
|Yoshihiro Shimazu |Stride |Def. +12| |
|Muneharu Shimizu | |Def. + 8|Chg. + 4|
|Masashige Jojo | |Spd. + 6| |
|Shigetomo Suzuki | |Chg. + 4|Spd. + 2|
|Kanesuke Susukida | |Life + 2|Def. + 4|
|Moritane Soma |Boost 2 |Chg. - 5| |
|Sessai Taigen |Paralysis 3 |Int. +12| |
|Shoun Takahashi |Shield |Def. + 8| |
|Shigetomo Takayama | |Mus. + 2|Def. + 2|
|Kazumasu Takigawa |Paralysis 2 |Int. +10| |
|Katsuyori Takeda |Steed |Life + 4| |
|Nobushige Takeda | |Life + 2|Def. + 2|
|Hanbei Takenaka |Sorcery |Mus. + 8| |
|Dosetsu Tachibana |Spark |Atk. +12| |
|Muneshige Tachibana |Drill |Spd. + 8| |
|Shigezane Date |Counter Spell|Atk. +10| |
|Nobuchika Chosokabe | |Int. + 4|Chg. + 6|
|Motochika Chosokabe |Greed |Life + 8| |
|Morichika Chosokabe | |Life + 6|Rng. + 4|
|Tamenobu Tsugaru |Poison 2 |Atk. - 5| |
|Morishige Tsuchibashi| |Life + 4| |
|Junkei Tsutsui |Meditation |Life - 5| |
|Takatora Todo |Karma |Chg. +10| |
|Hidetada Tokugawa | |Chg. + 2| |
|Shigemasa Toda |Razor |Life + 2| |
|Mototada Torii | |Atk. + 2|Def. + 6|
|Masatoyo Naito |Gluttony |Mus. - 5| |
|Kagetsuna Naoe | |Mus. + 6|Rng. + 2|
|Kanetsugu Naoe |Rally 3 |Chg. + 6| |
|Kiyohide Nakagawa | |Life + 6|Atk. + 2|
|Narimasa Nagano |Recuperate 3 |Def. +12| |
|Kazuuji Nakamura | |Rng. + 6| |
|Naoshige Nabeshima |Recuperate 2 |Def. + 6| |
|Harumasa Nambu |Steed |Rng. + 6| |
|Morinobu Nishina | |Atk. + 4| |
|Nagahide Niwa | |Mus. + 2|Def. + 4|
|Hidenaga Hashiba |Talismania |Chg. +12| |
|Tsunenaga Hasekura | |Int. + 2|Rng. + 4|
|Koroku Hachisuka |Plunder |Spd. - 5| |
|Nobufusa Baba |Recuperate 2 |Def. + 4| |
|Munetoki Harada | |Life + 4|Spd. + 4|
|Toratane Hara | |Atk. + 6|Rng. + 8|
|Dan’emon Ban |Loot |Rng. - 5| |
|Hironari Hineno | |Atk. + 8| |
|Nagayasu Hirano | |Def. + 2|Spd. + 4|
|Kotaro Fuma |Plunder |Int. - 5| |
|Masanori Fukushima |Brewmaster |Atk. + 6| |
|Ujikuni Hojo | |Atk. + 4|Spd. + 2|
|Ujiteru Hojo | |Def. + 2|Chg. + 6|
|Ujinao Hojo | |Chg. + 2|Rng. + 4|
|Ujimasa Hojo |Luck |Life + 8| |
|Ujiyasu Hojo |Fortify |Def. +12| |
|Gen’an Hojo |Meditation |Atk. - 5| |
|Tsunashige Hojo |Drum |Atk. +12| |
|Fujitaka Hosokawa |Appraisal |Def. - 5| |
|Hidemasa Hori | |Rng. + 2|Spd. + 4|
|Shigenaga Honjo |Steed |Atk. + 8| |
|Tadamasa Honda | |Spd. + 8| |
|Masanobu Honda |Poison 3 |Chg. +12| |
|Toshiie Maeda |Luck |Chg. + 8| |
|Toshitsune Maeda | |Int. + 8|Chg. + 4|
|Shimpachi Maeda | |Chg. + 4| |
|Ujimoto Makabe |Scan |Life + 6| |
|Tadateru Matsudaira |Stride |Atk. + 4| |
|Nobuyasu Matsudaira | |Life + 4|Atk. + 4|
|Norihide Matsuda | |Int. + 8| |
|Hisahide Matsunaga |Appraisal |Chg. +10| |
|Nagayoshi Marume |Razor |Mus. + 2| |
|Keijun Miyabe | |Mus. + 2|Int. + 8|
|Katsunaga Mori |Scan |Def. +10| |
|Motonari Mori |Fortify |Chg. +12| |
|Yoshiaki Mogami |Gloom |Chg. +10| |
|Nagayoshi Mori |Matsukaze |Rng. - 5| |
|Yoshinari Mori | |Life + 4|Rng. + 2|
|Munemori Yagyu |Razor |Atk. + 2| |
|Muneyoshi Yagyu |Sickle |Mus. - 5| |
|Masakage Yamagata |Persian |Atk. +12| |
|Shikanosuke Yamanaka |Karma |Atk. + 8| |
|Kansuke Yamamoto |Thunder 2 |Def. - 5| |
|Takanobu Ryuzoji |Rampage |Chg. + 8| |
|Masakage Rusu | |Int. + 8| |
|Yasuharu Wakisaka | |Life + 4|Chg. + 2|
|Moritsuna Watanabe |Greed |Atk. + 4| |
+=====================+=============+========+========+
-------------------------------------------------------------------------------
-------------------------------------
3. Subofficer Appearances (subappear)
-------------------------------------
This section shows all subofficers' known appearances in the game. This should
help with finding and acquiring missing subofficers. I am sure I missed some
along the way; please inform me if I have.
An asterisk (*) denotes a unit that arrives as reinforcements.
A hyphen (-) denotes a unit that is a subofficer to the unit above it.
A x# (2, 3, etc) means that the unit reappears.
An exclamation mark (!) denotes a unit that is exclusive to this stage. In
order to acquire them, they must be defeated on this stage.
==THE ODA'S CONQUEST==
~~March on the Capital~~
Hisahide Matsunaga
-Ujisato Gamo
Junkei Tsutsui
Tatsuoki Saito
Tomonori Kitabatake
~~Battle of Anegawa~~
Nagamasa Azai
-Keijun Miyabe
Yoshikage Asakura
-Shimpachi Maeba
Kazumasa Isono
Kagenori Asakura
Kiyotsuna Akao
Naotsune Endo
Kagetake Asakura
Keiji Maeda*
-Magoichi Saika*
Soteki Asakura*
-Shigemasa Toda*
Tsunachika Kaiho*
-Tatsuoki Saito*
~~Assault on the Saika~~
Magoichi Saika
-Yoshimasa Oka
-Morishige Tsuchibashi
-Shigetomo Suzuki
(Fake) Magoichi Saika (x4)
==HIDEYOSHI'S FRUITION==
~~Battle of Yamasaki~~
Mitsuhide Akechi
Toshimitsu Saito
Junkei Tsutsui
-Fujitaka Hosokawa
Hidemitsu Akechi
Shigetomo Akechi
~~Kyushu Campaign~~
Yoshihisa Shimazu
Nagayoshi Marume
Yoshihiro Shimazu
Iehisa Shimazu
Takanobu Ryuzoji*
Sorin Otomo*
Naoshige Nabeshima*
==MR. AND MRS. ODA==
~~A Date with Danger~~
Toshimitsu Saito
Hidemitsu Akechi
Shigetomo Akechi
Fujitaka Hosokawa
Murashige Araki
-Shigetomo Takayama
Junkei Tsutsui
-Morinari Ando
Yoshiaki Ashikaga*
-Dan’emon Ban*
~~Nobunaga's Flight~~
Goemon Ishikawa
Hidemitsu Akechi (x2?)
Shigetomo Akechi (x2?)
Yoshiaki Ashikaga (x2?)
-Murashige Araki (x2?)
Junkei Tsutsui (x2?)
-Morinari Ando (x2?)
Fujitaka Hosokawa (x2?)
Muneyoshi Yagyu
-Munemori Yagyu
Toshimitsu Saito (x2?)
Magoichi Saika*
-Yoshimasa Oka*
-Morishige Tsuchibashi*
-Shigetomo Suzuki*
==OICHI==
~~Escape from Odani Castle~~
Yoshikage Asakura*
-Shimpachi Maeba*
Kiyotsuna Akao*
Naotsune Endo*
Kazumasa Isono*
Tsunachika Kaiho*
-Keijun Miyabe*
Kagetake Asakura*
Kagenori Asakura*
Soteki Asakura*
-Shigemasa Toda*
~~Battle of the Tedori River~~
Kenshin Uesugi (x2)
-Yataro Onikojima (x2)
-Kagekatsu Uesugi (x2)
Tomonobu Saito
Kanetsugu Naoe
-Kagetsuna Naoe
Kageie Kakizaki
-Kagetsugu Amakasu
Sadamitsu Usami
-Katsunaga Irobe
Takahiro Kitajo
Shigenaga Honjo
Masashige Jojo
==MITSUHIDE AND RANMARU==
~~Assault on Sanyo~~
Takakage Kobayakawa
Motoharu Kikkawa
Murashige Araki
-Shigetomo Takayama
Muneharu Shimizu
Shikanosuke Yamanaka
-Matabei Goto
Naoie Ukita
-Teruzumi Akashi
Yoshiaki Ashikaga
~~Assault on Kyushu~~
Yoshihisa Shimazu*
-Iehisa Shimazu*
Yoshihiro Shimazu*
-Nagayoshi Marume*
Motoharu Kikkawa
Sorin Otomo
-Shoun Takahashi
Dosetsu Tachibana
-Muneshige Tachibana
Takakage Kobayakawa
Takanobu Ryuzoji
Naoshige Nabeshima
(Note: Motoharu Kikkawa through Naoshige Nabeshima reappear infinitely)
==NOBUNAGA'S AMBITION==
~~Eastern Campaign~~
Ujimasa Hojo
-Ujinao Hojo
-Gen’an Hojo
-Ujiteru Hojo
-Ujikuni Hojo
Kanetsugu Naoe
-Masashige Jojo
-Shigenaga Honjo
Masayuki Sanada
-Nobuyuki Sanada
-Nobushige Oyamada
Tsunashige Hojo
-Kotaro Fuma
-Norihide Matsuda
Yoshishige Satake
-Ujimoto Makabe
-Tadaaki Ono
Kageie Kakizaki
-Kagetsugu Amakasu
-Takahiro Kitajo
Kenshin Uesugi*
-Yataro Onkojima*
-Sadamitsu Usami*
Kagekatsu Uesugi*
-Katsunaga Irobe*
-Tomonobu Saito*
Yukimura Sanada*
-Kunoichi*
Katsuyori Takeda*
-Morinobu Nishina*
-Masanobu Kosaka*
~~Northern Campaign~~
Masamune Date
-Kojuro Katakura
-Nobuyasu Goto
-Tsunamoto Oniniwa
-Tsunenaga Hasekura
Yoshishige Satake
-Ujimoto Makabe
Yoshiaki Mogami
-Moritane Soma
Masayuki Sanada
-Nobuyuki Sanada
Yukimura Sanada
-Kunoichi
Shigezane Date
-Masakage Rusu
-Munetoki Harada
Kenshin Uesugi
-Yataro Onikojima
-Sadamitsu Usami
Harumasa Nambu
-Tamenobu Tsugaru
-Chikasue Ando
Masanobu Kosaka
-Nobushige Oyamada
Kagekatsu Uesugi
-Kanetsugu Naoe
-Kageie Kakizaki
==EASTERN WARRIORS==
~~Battle of Mikatagahara~~
Ieyasu Tokugawa
-Nobuyasu Matsudaira
-Hidetada Tokugawa
Tadakatsu Honda
-Tadasuke Okubo
-Tadamasa Honda
Yasumasa Sakakibara
-Kazumasu Takigawa
-Mototada Torii
Tadatsugu Sakai
-Nobumasa Okudaira
-Masanobu Honda
Hanzo Hattori*
-Naomasa Ii*
-Moritsuna Watanabe*
Ina*
-Tadayo Okubo*
-Tadateru Matsudaira*
~~Assault on Mino~~
Nobunaga Oda
-Narimasa Sassa
-Hidetaka Kawajiri
Tsuneoki Ikeda
-Bokuzen Ujiie
Katsuie Shibata
-Morinari Ando
Ranmaru Mori
-Yoshinari Mori
Kazumasu Takigawa
-Ittetsu Inaba
Toshiie Maeda
-Koroku Hachisuka
Mitsuhide Akechi*
-Hidemasa Hori*
Noh*
-Nobumori Sakuma*
==RISE OF THE TAKEDA==
~~Kyoto Thief Hunt~~
Goemon Ishikawa
Okuni*
Yoshiteru Ashikaga*
~~Costly Passage~~
Keiji Maeda
Okuni
Kanesuke Susukida
Magoichi Saika
-Yoshimasa Oka
-Shigetomo Suzuki
-Morishige Tsuchibashi
Matabei Goto
-Katsunaga Mori
Dan’emon Ban
Shigenari Kimura
-Harunaga Ono
Goemon Ishikawa*
~~Shingen's Pilgrimage~~
Naoie Ukita
-Teruzumi Akashi
Morichika Chosokabe
Nobuchika Chosokabe
Sorin Otomo*
-Shoun Takahashi*
Dosetsu Tachibana*
-Muneshige Tachibana*
Motochika Chosokabe*
-Chikayasu Kosokabe*
Motonari Mori*
-Motoharu Kikkawa*
-Takakage Kobayakawa*
Goemon Ishikawa*
Magoichi Saika*
-Yoshimasa Oka*
-Shigetomo Suzuki*
-Morishige Tsuchibashi*
==ENTER THE TOKUGAWA==
~~Rebirth in Mikawa~~
Katsuyori Takeda
-Morinobu Nishina
Nobukimi Anayama
-Nobushige Oyamada
Masayuki Sanada
-Nobuyuki Sanada
Masanobu Kosaka*
Nobufusa Baba*
Masakage Yamagata*
Nobushige Takeda*
-Kansuke Yamamoto*
Masatoyo Naito*
~~Iga Resistance~~
Mitsuhide Akechi
-Ranmaru Mori
Hideyoshi Hashiba
-Koroku Hachisuka
-Hanbei Takenaka
Noh
-Hironari Hineno
Yoshinari Mori
Hidetaka Kawajiri
-Narimasa Sassa
Shigetomo Takayama
-Murashige Araki
Kazumasu Takigawa
-Yoshitaka Kuki
Ujisato Gamo
-Nagachika Kanamori
Kotaro Fuma*
~~Infiltrating Tsutsujigasaki~~
Shingen Takeda
-Yukimura Sanada
-Toratane Hara
Kunoichi
Masayuki Sanada
-Nobuyuki Sanada
Masanobu Kosaka
Kansuke Yamamoto
-Nobukimi Anayama
Nobufusa Baba
Katsuyori Takeda
-Morinobu Nishina
Nobushige Takeda
-Nobushige Oyamada
Masatoyo Naito
Masakage Yamagata
==STRENGTH FROM ABOVE==
~~Escape from Anegawa~~
Katsuie Shibata
Toshiie Maeda
Narimasa Sassa*
Tsuneoki Ikeda*
Mitsuhide Akechi*
-Toshimitsu Saito*
-Hidemitsu Akechi*
Ranmaru Mori*
-Ujisato Gamo*
Hideyoshi Hashiba*
-Hidenaga Hashiba*
-Hanbei Takenaka*
Nagamasa Azai*
-Oichi*
~~Assault on the North~~
Yoshiaki Mogami
Harumasa Nambu
Yoshishige Satake
-Ujimoto Makabe
Tamenobu Tsugaru
Chikasue Ando
Moritane Soma
Ujiteru Hojo*
-Ujikuni Hojo*
Tsunashige Hojo*
-Kotaro Fuma*
~~Assault on the East~~
Ujiteru Hojo
-Ujikuni Hojo
Sukemasa Ota
-Tadaaki Ono
Yoshishige Satake
-Ujimoto Makabe
Ujimasa Hojo
-Ujinao Hojo
Ujiyasu Hojo*
-Norihide Matsuda*
-Gen’an Hojo*
Mitsuhide Akechi*
-Toshimitsu Saito*
-Hidemitsu Akechi*
Tsunashige Hojo*
-Kotaro Fuma*
Kazumasu Takigawa*
-Yoshinari Mori*
==EAST UNITED==
~~Assault on the Midwest~~
Nobumori Sakuma
-Hidetaka Kawajiri
-Ittetsu Inaba
Nagahide Niwa*
-Takatora Todo*
-Ujisato Gamo*
Narimasa Sassa*
-Bokuzen Ujiie*
-Kiyohide Nakagawa*
Kazumasu Takigawa*
-Nagachika Kanamori*
-Morinari Ando*
Katsuie Shibata*
-Hidemasa Hori*
-Yoshitaka Kuki*
Toshiie Maeda*
-Koroku Hachisuka*
-Hidenaga Hashiba*
Hideyoshi Hashiba*
-Hanbei Takenaka*
-Kanbei Kuroda*
Mitsuhide Akechi*
-Ranmaru Mori*
-Shigetomo Akechi*
Hisahide Matsunaga*
-Yoshiaki Ashikaga*
-Fujitaka Hosokawa*
Nobunaga Oda*
-Noh*
-Yoshinari Mori*
-Nobutada Oda*
-Tsuneoki Ikeda*
~~Conquest for Kyushu~~
Katsuie Shibata
-Tsuneoki Ikeda
-Masanori Fukushima
Sorin Otomo
-Shoun Takahashi
-Dosetsu Tachibana
-Muneshige Tachibana
Nagahide Niwa
-Yukinaga Konishi
-Yoshiaki Kato
Takanobu Ryuzoji
-Naoshige Nabeshima
-Kiyomasa Kato
Yoshihisa Shimazu
-Yoshihiro Shimazu
-Iehisa Shimazu
-Nagayoshi Marume
Toshiie Maeda
-Mitsunari Ishida
-Yasuharu Wakisaka
Nobunaga Oda*
-Noh*
-Oichi*
-Hideyoshi Hashiba*
Nobutada Oda*
-Nagamasa Kuroda*
-Kazuuji Nakamura*
Motochika Chosokabe*
-Nobuchika Chosokabe*
-Chikayasu Kosokabe*
-Morichika Chosokabe*
Motonari Mori*
-Motoharu Kikkawa*
-Takakage Kobayakawa*
-Muneharu Shimizu*
==IEYASU'S VOLITION==
~~Revolt in Mikawa~~
Yoshimoto Imagawa
-Motozane Abe
Ujizane Imagawa
-Ujimoto Katsurayama
Sessai Taigen
-Motonobu Okabe
Yasutomo Asahina
Nagateru Udono
Masanobu Kosaka*
-Nobushige Takeda*
Masatoyo Naito*
-Nobukimi Anayama*
Masakage Yamagata*
-Kansuke Yamamoto*
Nobufusa Baba*
-Toratane Hara*
~~Dissension in Shinano~~
Kenshin Uesugi
-Sadamitsu Usami
-Yataro Onikojima
-Kageie Kakizaki
Kagekatsu Uesugi
-Kanetsugu Naoe
-Shigenaga Honjo
Matabei Goto
-Kanesuke Susukida
-Morichika Chosokabe
-Dan’emon Ban
Yukimura Sanada
-Teruzumi Akashi
-Shigenari Kimura
-Katsunaga Mori
Yoshimoto Imagawa
-Yasutomo Asahina
-Motonobu Okabe
-Ujizane Imagawa
Sessai Taigen
-Nagateru Udono
-Ujimoto Katsurayama
-Motozane Abe
Shingen Takeda*
-Masanobu Kosaka*
-Masatoyo Naito*
-Nobufusa Baba*
-Masakage Yamagata*
==WESTERN WARRIORS==
~~Renegade Resistance~~
Nobunaga Oda
-Ranmaru Mori
Noh
-Oichi
Hideyoshi Hashiba
-Hidenaga Hashiba
Mitsuhide Akechi
-Toshimitsu Saito
Nagahide Niwa
Toshiie Maeda
==GOEMON AND OKUNI==
~~Dance at Shijogawara~~
Mitsuhide Akechi
-Ranmaru Mori
-Shigetomo Akechi
Yoshiaki Ashikaga
-Fujitaka Hosokawa
Yoshiteru Ashikaga
~~Flight from the Capital~~
Nagahide Niwa
-Yoshinari Mori
-Hidemasa Hori
Nagachika Kanamori
-Ujisato Gamo
-Junkei Tsutsui
Ranmaru Mori*
-Murashige Araki*
-Bokuzen Ujiie*
Oichi*
-Kazumasa Isono*
-Keijun Miyabe*
Noh*
-Katsumoto Katagiri*
-Harunaga Ono*
Mitsuhide Akechi*
-Toshimitsu Saito*
-Hidemitsu Akechi*
-Shigetomo Akechi*
Hideyoshi Hashiba*
-Takenori Kasuya*
-Nagayasu Hirano*
==KEIJI AND MAGOICHI==
~~Keiji's Journey Home~~
Toshitsune Maeda
-Hidetaka Kawajiri
Narimasa Sassa
-Shimpachi Maeba
Katsuie Shibata
-Ittetsu Inaba
Toshiie Maeda
-Shigemasa Toda
-Hidemasa Hori
Oichi
-Nagayoshi Mori
-Yoshinari Mori
Hideyoshi Hashiba
-Koroku Hachisuka
-Hanbei Takenaka
~~Encounter in the Northwest~~
Kanetsugu Naoe
-Kagetsuna Naoe
Kageie Kakizaki
-Kagetsugu Amakasu
Takahiro Kitajo
Shigenaga Honjo
Masashige Jojo
Sadamitsu Usami
-Katsunaga Irobe
Tomonobu Saito
Kenshin Uesugi* (x2)
-Yataro Onikojima
-Kagekatsu Uesugi
==WEST UNITED==
~~Liberation of the Saika~~
Ranmaru Mori
-Hidemasa Hori
-Kanesuke Susukida
Nagahide Niwa
-Ujisato Gamo
Shigetomo Takayama
-Yasuharu Wakisaka
Murashige Araki
-Kiyohide Nakagawa
Tsuneoki Ikeda
-Nagachika Kanamori
Oichi
-Shigenari Kimura
-Yukinaga Konishi
Hideyoshi Hashiba*
-Katsunaga Mori*
-Masanori Fukushima*
-Kiyomasa Kato*
-Takenori Kasuya*
Mitsuhide Akechi*
-Kazuuji Nakamura*
-Harunaga Ono*
~~Rebellion in the Midwest~~
Narimasa Sassa*
-Katsumoto Katagiri*
-Nagayoshi Mori*
Tsuneoki Ikeda*
-Yoshiaki Kato*
-Hironari Hineno*
Nagahide Niwa*
-Mitsunari Ishida*
-Nagachika Kanamori*
Toshiie Maeda*
-Toshitsune Maeda*
-Takenori Kasuya*
Kazumasu Takigawa*
-Kiyomasa Kato*
-Masanori Fukushima*
Katsuie Shibata*
-Kiyohide Nakagawa*
-Yoshitaka Kuki*
Nobunaga Oda*
-Ujisato Gamo*
-Nobutada Oda*
-Nobumori Sakuma*
-Hidetaka Kawajiri*
Mitsuhide Akechi*
-Toshimitsu Saito*
-Hidemitsu Akechi*
Hideyoshi Hashiba*
-Hidenaga Hashiba*
-Koroku Hachisuka*
Noh*
-Ittetsu Inaba*
-Bokuzen Ujiie*
==MAGOICHI SAIKA==
~~Escape from Kyushu~~
Keiji Maeda
Kanbei Kuroda (x2)
-Nagamasa Kuroda (x2)
-Matabei Goto (x2)
Okuni
-Shigenari Kimura
-Katsunaga Mori
Hisahide Matsunaga
-Muneyoshi Yagyu
-Munemori Yagyu
Takanobu Ryuzoji (x2)
-Naoshige Nabeshima (x2)
Goemon Ishikawa
-Dan’emon Ban
-Kanesuke Susukida
Naoie Ukita
-Shikanosuke Yamanaka
-Teruzumi Akashi
Takakage Kobayakawa (x2)
-------------------------------------------------------------------------------
-------------------------
4. Skill List (skilllist)
-------------------------
This section includes every subofficer skill in the game. The layout goes like
this:
*Skill Name - Description*
*Who has the skill*
*Personal rating*
*Comment*
The skills are listed by their in-game listing as well (Sort > Subofficer
Skill).
Greed - Enemies drop gold dust and gold coins more often during missions
Who: Wei Yan, Motochika Chosokabe, Moritsuna Watanabe
Rating: *
This skill probably WOULD be pretty cool if it weren't for the results screen
bug. Unless you like picking up shiny gold things, it's utterly pointless.
Talismania - Obtain powerful charms more easily
Who: Hideyoshi Hashiba, Sun Shang Xiang, Hidenaga Hashiba
Rating: **1/2
Higher chance of better charms. It unfortunately doesn't apply to subofficer
charms, but useful nonetheless.
Stride - Always able to move two squares during Strategy Phase
Who: Zhu Rong, Yoshihiro Shimazu, Tadateru Matsudaira
Rating: **
Being able to two spaces anytime can be somewhat useful early on, but much less
so later. Unfortunately, you can't actually move two spaces with this in a
water/cannon area, or when Thunder'd.
Proficiency - Capable of performing Double Musou attack when both player and
subofficer Musou is at max
Who: Mitsuhide Akechi, Okuni, Kunoichi, Ina
Rating: **1/2
The Double Musou is back. You will see when you can perform a Double Musou
when you and your subofficer are glowing a light blue.
Fortify - During battle Strategy Phase, allied defense power may increase
Who: Cao Ren, Ujiyasu Hojo, Motonari Mori
Rating: **
Too situational. Except for those "protect all strongholds" missions, this
isn't that great, especially since it's a chance skill.
Fury - During battle Strategy Phase, allied attack power may increase
Who: Xiahou Dun, Kageie Kakizaki, Katsuie Shibata
Rating: **
On top of being a "chance" skill, it doesn't really pay off: it just boosts
allies' attack when you see their little icons invading a space, not when
they're on-screen.
Rally - Start battle with charm "Rally 2/3"
Who: Yue Ying (3), Xiahou Yuan (2), Lu Xun (3), Yasumasa Sakikibara (2),
Kanetsugu Naoe (3)
Rating: ***1/2
Rally can be a game changer when you have to protect someone. It heals your
allies AND boosts their morale by almost half a bar at higher levels.
Invaluable on the “don’t lose any strongholds” battles.
Recuperate - Start battle with charm "Recuperate 2/3"
Who: Takakage Kobayakawa (3), Tomonobu Saito (2), Narimasa Nagano (3)
Naoshige Nabeshima (2), Nobufasa Baba (2)
Rating: **
Pretty much Rally, but only usable on strongholds, and applies to more than
one space. If you don't have a subofficer with Rally, this can make-do in the
meantime.
Thunder - Start battle with charm "Thunder 2/3"
Who: Sima Yi (3), Zhou Yu (2), Sadamitsu Usami (2), Kanbei Kuroda (3),
Kansuke Yamamoto (2)
Rating: ***1/2
An attack charm that damages, reduces movement to one AND drops morale by half
a bar while Weakened. Combined with Rally, your allies can practically win the
fight for you. The best offensive charm in the game, because it causes so many
effects.
Mute - Start battle with charm "Mute 2/3"
Who: Sun Jian (3), Lu Meng (2), Xiao Qiao (2), Chikasue Ando (2),
Ujisato Gamo (3)
Rating: **
Hits the entire battlefield and silences all enemy charms for 3/6/9 turns.
Sounds great, but enemy charms don't quite warrant a subofficer slot.
Plus you’ll usually find one in a battle anyways.
Poison - Start battle with charm "Poison 2/3"
Who: Yoshiaki Ashikaga (2), Masayuki Sanada (2), Tamenobu Tsurugu (2),
Masanobu Honda (3)
Rating: **
Deals damage for multiple turns, but the enemy loves to use their Antidote to
counter it, and Thunder already weakens them anyways.
Paralysis - Start battle with charm "Paralysis 2/3"
Who: Pang Tong (2), Zhang Jiao (3), Sukemasa Ota (2), Sessai Taigen (3),
Kazumasu Takigawa (2)
Rating: **
It might be useful to hold a major on a stronghold, or maybe an enemy leader
retreating to his main camp. Thunder is much better though.
Boost - Start battle with charm "Boost 2/3"
Who: Diao Chan (2), Naoie Ukita (3), Motoharu Kikkawa (3), Masanobu Kosaka (3),
Tadatsugu Sakai (2), Moritane Soma (2)
Rating: ***1/2
Movement +1, simply put. Very nice in the early game to compensate for grades,
and useful late-game to rush camps/strongholds. Overall, it's a great charm
and I often find myself using it.
Meditation - Musou gauge constantly refills during missions
Who: Soteki Asakura, Junkei Tsutsui, Gen'an Hojo
Rating: ****
One of the best skills in the game, along with Brewmaster and Sickle. Combine
with red health auto-Musou fill and Brewmaster for ridiculous Musou spammage.
Oh, and multiple Meditations stack.
Brewmaster - Subofficers drop Musou Sake during missions
Who: Kenshin Uesugi, Zhang Fei, Masanori Fukushima
Rating: *****
I used to think this meant that Musou drops from enemy subofficers, and thought
it was only worth 2 stars. Then I found, it means that ALLIED subofficers drop
them. Every 20 seconds, meaning this skill is up there with Meditation,
possibly better. This should still be a vital defensive skill for any player.
This and Meditation.
Scan - Avoid traps and mines during missions
Who: Huang Zhong, Ujimoto Makabe, Katsunaga Mori
Rating: ** in castle/mine battles, * otherwise
Obviously, a stage-specific charm. Land mines and such can be annoying, but
they’re really not that bad.
2nd Chance - Life refills by half the first time it runs out
Who: Magoichi Saika, Dian Wei
Rating: ***1/2
Very useful. Having a second life takes a lot of risk out of tough encounters,
particularly main camps. Much better for the endgame stages.
Steed - Start missions mounted on a horse (outdoor missions only)
Who: Katsuyori Takeda, Harumasa Nambu, Shigenaga Honjo
Rating: *1/2
Since battles are in little tile-based chunks, there's no real need for a
horse. Horse combat isn't all that great either-there's no "Horse Atk/Def"
booster in the game!
Persian - Start missions mounted on a Persian horse (outdoor missions only)
Who: Ma Chao, Zhang Liao, Masakage Yamagata
Rating: **
It's still not worth the subofficer slot. But the horse is faster, so I guess
it's better.
Matsukaze - Start missions mounted on Matsukaze (outdoor missions only)
Who: Keiji Maeda, Guan Yu, Nagayoshi Mori
Rating: **1/2
Even faster than the Persian horse, and more stamina. If you really need a
steed, pick this one.
Gluttony - Enemy soldiers drop more recovery items during missions
Who: Xu Zhu, Mitsunari Ishida, Masatoyo Naito
Rating: **1/2
Useful to keep your life bar topped off, though the game does provide you with
enough health in and out of combat.
Rampage - During battle Strategy Phase, allied attack power increases and
defense power decreases
Who: Dong Zhuo, Matabei Goto, Takanobu Ryuzoji
Rating: ***
The attack up is guaranteed unlike Fury, but with the price of a defense drop.
Again, a situational skill; don't use it in a defensive fight, as allies are
weakened then.
Drum - Allied morale increases at start of battle
Who: Shingen Takeda, Sun Quan, Tsunashige Hojo
Rating: ****
This skill is like a mini-Rally for your whole army. A very useful skill,
although a hard one to get. A must-have for those “protect all strongholds”
missions.
Drill - Character development from KO achievements greatly increases
Who: Ranmaru Mori, Jiang Wei, Muneshige Tachibana
Rating: ***
Train - Character development from KO achievements increases
Who: Xu Huang, Kagekatsu Uesugi, Tomonori Kitabatake
Rating: **1/2
Aggression - Attack power may double at the beginning of a mission
Who: Tadakatsu Honda, Lu Bu, Yataro Onikojima
Rating: ***
This is no ordinary 30 second attack boost; when this skill kicks in, it lasts
for the whole tile. This skill seems to have about a 15-20% chance of working,
and it would be only ** if it weren't for the fact that you can save and reload
to get it anytime you want.
Impulse - Speed may double at the beginning of a mission
Who: Hanzo Hattori, Zhang He, Kojuro Katakura
Rating: **
Just like Aggression, but with an infinite speed boost instead of attack. With
the tile-based combat in this game, however, it isn't quite as useful as it
sounds.
Shield - Defense power may double at the beginning of a mission
Who: Ieyasu Tokugawa, Taishi Ci, Shoun Takahashi
Rating: **1/2
Just like Aggression and Impulse, but defense is doubled this time. Not quite
as good as Aggression, but more useful than Impulse, especially in Chaos Mode.
Sickle - Attacks may KO weak enemies instantly
Who: Zhou Tai, Nobutsuna Kamiizumi, Muneyoshi Yagyu
Rating: ******
Remember the five scrolls on SW1? Well, it's in this game, and you get the
whole package for just 1 subofficer slot (minus the Death-elemental Musou
unfortunately). It's no less powerful, though. Instant kills to soldiers and
heavy damage to officers, when it hits of course (indicated with a blue slash
on the enemy). For attack skills this is hands-down the best. And yes, they
stack to increase slash chance. And yes, I rated it six stars.
Razor - Attacks may rarely KO weak enemies instantly
Who: Yoshiteru Ashikaga, Tadaaki Ono, Shigemasa Toda, Nagayoshi Marume,
Munemori Yagyu
Rating: *****
It's Sickle, but with a lower activation rate. Not quite low enough to deny
it five stars though. Not to mention the fact that 5 subofficers have it.
Since you can potentially get this on your first battle (Renegade Resistance),
it is arguably THE best skill for Chaos Mode early on.
Appraisal - Obtain powerful weapons more easily
Who: Yoshimoto Imagawa, Fujitaka Hosokawa, Hisahide Matsunaga
Rating: ****
Serves its purpose well; increased weapon stats. It may or may not stack.
Combine with Chaos Mode for best results.
Sorcery - Effects of attack charms strengthened
Who: Zhuge Liang, Hanbei Takenaka
Rating: **1/2
It makes your attack charms hit harder, although attack charms are more for
status effects than damage. It is nice to knock down 80% life with Fire 1
though.
Plunder - See locations of buried treasure in enemy territory and contents of
chests and buried treasure
Who: Goemon Ishikawa, Gan Ning, Koroku Hachisuka, Kotaro Fuma
Rating: *** if used before battle, * if used during
In short, you see all items and their locations, not to mention their contents.
Use it to "scout" the battlefield, then soft reset and choose someone else for
best results.
Loot - See locations of buried treasure in enemy territory and contents of
chests
Who: Meng Huo, Shigetomo Akechi, Nobushige Oyamada, Takahiro Kitajo,
Yoshitaka Kuki, Dan'emon Ban
Rating: ** if used before battle, * during
Just like Plunder, but you can't see the contents of buried items. Not too
different though.
Awe - Defeated officers become subofficers very easily
Who: Nobunaga Oda, Zhen Ji, Yoshihisa Shimazu
Rating: *****
Without a doubt one of the most useful skills in the game. Subofficer hunting
is a large part of the game, and Awe practically cuts your hunting time in
half. I believe that Awe will not increase your chances of receiving Dynasty
Warriors subofficers randomly at the end, since the description states you
have to defeat them, though I could be wrong.
Capture - Defeated officers become subofficers more easily
Who: Nagamasa Azai, Naomasa Ii, Yoshishige Satake
Rating: ***
A less effective Awe, but still a tremendous time-saver, not to mention that
you can get this skill in Western Warriors if you're lucky.
Gloom - Dark elemental attacks raised by 1 level
Who: Noh, Cao Cao, Yoshiaki Mogami
Rating: ***
Obviously, for Dark weapons. You absorb more life per Dark hit. Not bad.
Crystal - Ice elemental attacks raised by 1 level
Who: Masamune Date, Da Qiao, Kiyomasa Kato
Rating: ***
For ICE weapons only, of course. Enemies freeze more often, and possibly an
extended freeze time.
Spark - Lightning elemental attacks raised by 1 level
Who: Oichi, Zhao Yun Dosetsu Tachibana
Rating: ***
For weapons that zap enemies. Lightning strikes the enemy and knocks them right
to the ground for more damage. Neat, unless you're trying to juggle an officer.
Blaze - Fire elemental attacks raised by 1 level
Who: Yukimura Sanada, Sun Ce, Iehisa Shimazu
Rating: ***1/2
It gets the extra half-star because it enhances True Musous, too. Fire deals
more damage per hit, and True Musous have Fire by default.
Karma - Luck is increased greatly
Who: Liu Bei, Takatora Todo, Shikanosuke Yamanaka
Rating: **
Luck makes items drop more often and I believe better weapons, so it has its
uses, though Appraisal is better for weapons, and likewise with Gluttony for
Life Recovers.
Fortune - Luck is increased significantly
Who: Yuan Shao, Nagamasa Kuroda, Toshimutsu Saito
Rating: *1/2
A less potent Karma, although "significantly" sounds better than "greatly"...oh
well.
Luck - Luck is increased slightly
Who: Yoshikage Asakura, Sorin Otomo, Ujimasa Hojo, Toshiie Maeda
Rating: *
Even lower than Fortune. There is barely an increase in item drops with this.
----------------
This section includes charms that are only obtainable through KOs or through
treasure. Since there is no such listing for in-battle charms, these will
simply be listed in alphabetical order. One-shot charms and "Always active"
charms are separated for convenience. No officer listing or rating is
necessary, as officers don't have these skills and they are randomly found,
making a rating pointless.
Fire 1/2/3
Believe it or not, no subofficer has this skill. Really. Anyways, it's the
simplest attack charm, only dealing damage. It also burns thickets for
stage-specific Fires.
Cure All
A small heal and status-curing charm. This and Heal seem to be the most
common pick-up charms in the game.
Heal
Restore to full health. You'll be seeing this charm a lot.
Adrenaline - Mobility of four squares if near death.
Very useful, and very much worth staying at red health for. It doesn't hurt
that, in the missions you'll want this for (high-difficulty missions), you'll
likely be at red health.
Blitz - Mobility of three squares with full Musou Gauge.
Also useful, like Adrenaline. Worth keeping a slot open.
Immunity - Status effects are prevented.
Not terribly useful, since Cure All does the same thing (albeit for one turn)
while restoring some Life. If you need space for other charms, I recommend
tossing this one. Unfortunately this won't help with the damage you take from
Thunder.
Lightfoot - Can move through low water normally.
This is a unique charm, since it's always given to you or picked up at a
designated space, never obtained through KOs. With this charm you can move over
low water as if it's a normal space.
Serum - Life gradually recovers during battle.
This is amazing for a simple KO reward charm. If only this were a subofficer
skill charm, it would probably be the best in the game.
Vigor - Musou gauge is full at start of each mission.
Not too great, especially when you use Brewmaster or Meditation.
War Cry - Allied morale increases each turn.
If you were lucky enough to get this charm, you won the battle. Even Rebellion
in the Midwest is a cakewalk with this charm. Sad that's only a random
occurrence.
----------------
Antidote - restores all status effects for all officers on the field
Who: Nobody (enemy only)
Huh? An enemy only charm? It's true, only enemy leaders can use it, and only
when status effects are on another enemy. It sure would be nice if we could
use it...
-------------------------------------------------------------------------------
----------------------------------
5. Officer/Weapon Stats (swstats)
----------------------------------
Other FAQs have been made for officer/weapon stats for the console SW games,
but there are some changes made for State of War, most of which involve
changing weapons to include Intelligence, and removing Ranged Attack/Defense
and Mounted Attack/Defense, so I figured it deserves some mention.
========================
YUKIMURA SANADA
Life 270
Musou 295
Attack 272
Defense 294
Intel. 282
Speed 180
Sickle Spear Power 14
Lunar Spear Power 31
Susano-o Power 47
Rakan Power 57
+-----------------+
|(FIRE) |
|Life + 50 |
|Attack + 70 |
|Intelligence + 72|
|Musou Charge + 65|
+-----------------+
========================
KEIJI MAEDA
Life 295
Musou 270
Attack 300
Defense 276
Intel. 260
Speed 180
Double Pike Power 17
Crimson Pike Power 34
Izanagi Power 50
Ni-Oh Pike Power 60
+-----------------+
|(LIGHTNING) |
|Life + 48 |
|Attack + 71 |
|Musou Charge + 68|
|Speed + 42 |
+-----------------+
========================
NOBUNAGA ODA
Life 270
Musou 295
Attack 276
Defense 290
Intel. 290
Speed 180
Kumo-giri Power 15
Hasebe Power 32
Orochi Power 48
Dai-Rokuten Power 58
+-----------------+
|(DARK) |
|Musou + 50 |
|Musou Charge + 70|
|Attack Range + 73|
|Speed + 50 |
+-----------------+
========================
MITSUHIDE AKECHI
Life 280
Musou 285
Attack 274
Defense 292
Intel. 286
Speed 175
Nameless Power 14
Chikakage Power 31
Futsu-Mitama Power 47
Rasetsu Power 57
+-----------------+
|(LIGHTNING) |
|Attack + 68 |
|Defense + 71 |
|Intelligence + 69|
|Musou Charge + 64|
+-----------------+
========================
GOEMON ISHIKAWA
Life 300
Musou 250
Attack 296
Defense 270
Intel. 250
Speed 140
Stone Splitter Power 16
Bond Breaker Power 33
Takemikazuchi Power 49
Obliterator Power 59
+-----------------+
|(LIGHTNING) |
|Life + 50 |
|Attack + 68 |
|Attack Range + 72|
|Speed + 47 |
+-----------------+
========================
KENSHIN UESUGI
Life 290
Musou 255
Attack 294
Defense 274
Intel. 282
Speed 150
Wave Blade Power 15
Seven Spirits Power 32
Murakumo Power 48
Bishamonten Power 58
+-----------------+
|(ICE) |
|Life + 50 |
|Attack + 66 |
|Intelligence + 72|
|Attack Range + 73|
+-----------------+
========================
OICHI
Life 245
Musou 280
Attack 246
Defense 286
Intel. 256
Speed 195
Ume Power 12
Yuri Power 29
Sakura Power 45
Kiku Power 55
+-----------------+
|(LIGHTNING) |
|Attack + 66 |
|Defense + 72 |
|Musou Charge + 68|
|Speed + 42 |
+-----------------+
========================
OKUNI
Life 285
Musou 300
Attack 286
Defense 272
Intel. 256
Speed 155
Ban-Gasa Power 13
Mai-Gasa Power 30
Hikage Power 46
Kishoten Power 56
+-----------------+
|(FIRE) |
|Life + 50 |
|Musou Charge + 71|
|Attack Range + 73|
|Speed + 48 |
+-----------------+
========================
KUNOICHI
Life 240
Musou 260
Attack 248
Defense 274
Intel. 282
Speed 200
Dagger Power 12
Cyclone Power 29
Kushinada Power 45
Kokuanten Power 55
+-----------------+
|(ICE) |
|Defense + 73 |
|Musou Charge + 70|
|Attack Range + 72|
|Speed + 50 |
+-----------------+
========================
MAGOICHI SAIKA
Life 270
Musou 290
Attack 270
Defense 290
Intel. 280
Speed 170
Sakai Musket Power 14
Kunitomo Power 31
Gokuen Power 47
Yatagarasu Power 57
+-----------------+
|(FIRE) |
|Musou + 50 |
|Attack + 70 |
|Musou Charge + 73|
|Speed + 50 |
+-----------------+
========================
SHINGEN TAKEDA
Life 295
Musou 245
Attack 288
Defense 300
Intel. 300
Speed 145
War Fan Power 16
Furinkazan Power 33
Korin Power 49
Shinju Power 59
+-----------------+
|(FIRE) |
|Musou + 50 |
|Intelligence + 75|
|Musou Charge + 71|
|Attack Range + 74|
+-----------------+
========================
MASAMUNE DATE
Life 250
Musou 265
Attack 252
Defense 280
Intel. 284
Speed 195
Oak Sword Power 13
Divine Spruce Power 30
Mikaboshi Power 46
Ashura Power 56
+-----------------+
|(ICE) |
|Defense + 72 |
|Intelligence + 68|
|Musou Charge + 72|
|Attack Range + 71|
+-----------------+
========================
NOH
Life 275
Musou 290
Attack 266
Defense 288
Intel. 278
Speed 180
Tokage Power 13
Kumo Power 30
Hiruko Power 46
Mamushi Power 56
+-----------------+
|(DARK) |
|Musou + 47 |
|Attack + 69 |
|Intelligence + 72|
|Attack Range + 73|
+-----------------+
========================
HANZO HATTORI
Life 245
Musou 265
Attack 260
Defense 272
Intel. 264
Speed 195
Kusarigama Power 13
Kubinagi Power 30
Yamikiba Power 46
Marishiten Power 56
+-----------------+
|(DARK) |
|Musou + 48 |
|Attack + 68 |
|Musou Charge + 65|
|Speed + 50 |
+-----------------+
========================
RANMARU MORI
Life 255
Musou 275
Attack 258
Defense 280
Intel. 260
Speed 190
Nodachi Power 15
Yukimitsu Power 32
Kamudo Power 48
Gohotendo Power 58
+-----------------+
|(ICE) |
|Attack + 66 |
|Defense + 71 |
|Intelligence + 70|
|Musou Charge + 68|
+-----------------+
========================
HIDEYOSHI HASHIBA
Life 265
Musou 285
Attack 258
Defense 274
Intel. 284
Speed 190
Sansetsukon Power 12
Great Sansetsu Power 29
Mihashira Power 45
Monju Power 55
+-----------------+
|(LIGHTNING) |
|Attack + 67 |
|Defense + 70 |
|Intelligence + 73|
|Attack Range + 74|
+-----------------+
========================
YOSHIMOTO IMAGAWA
Life 295
Musou 295
Attack 288
Defense 270
Intel. 256
Speed 150
Leather Kemari Power 14
Silk Kemari Power 31
Velvet Kemari Power 47
Phoenix Kemari Power 57
+-----------------+
|(DARK) |
|Life + 48 |
|Attack + 68 |
|Intelligence + 68|
|Attack Range + 70|
+-----------------+
========================
TADAKATSU HONDA
Life 290
Musou 285
Attack 296
Defense 300
Intel. 260
Speed 180
Iron Spear Power 17
Tiger Slayer Power 34
Arahabaki Power 50
Enma Power 60
+-----------------+
|(FIRE) |
|Musou + 47 |
|Attack + 66 |
|Attack Range + 72|
|Speed + 50 |
+-----------------+
========================
INA
Life 275
Musou 260
Attack 272
Defense 290
Intel. 266
Speed 185
Bow Power 13
Great Bow Power 30
Omoikane Power 46
Aisen Power 56
+-----------------+
|(ICE) |
|Musou + 50 |
|Attack + 70 |
|Intelligence + 73|
|Musou Charge + 71|
+-----------------+
========================
-------------------------------------------------------------------------------
----------------------------------
6. General Tips (gentips)
----------------------------------
Just some tips for some differences in SW:SoW compared to other Warriors games.
- It is possible to “hop over” red spaces by landing on another blue space.
This lets you instantly take the territory, with no fighting.
- Due to an odd bug, the game assumes you always collected exactly 3 of each
gold pickup; the game also assumes you got exactly 587 KOs. Perplexing, to
say the least. This can be good or bad; for a whole battle's worth of
progress, it sucks. For a die-in-10-seconds battle, this can be exploitable
for stat gains.
- Not all after-battle stat gains are glitched. Your KO count still determines
some of your stat gains (despite the count blatantly saying 587 KOs), as do
your grades (A, B, C).
- Main camps can be taken over instantly by officers when they're defenseless.
Always take note of the main camp's defenses.
- Full movesets for players are unlocked instantly. No more of the x4, x6 and
x8 counter like on SW1; your entire moveset is usable even with a starter
weapon on Lv. 1.
- If you sit around for too long (neglect an enemy stronghold, more precisely),
a major will appear and move out. Unfortunately this seems to only occur for
enemy strongholds. Even if you aren't sitting around, majors still pop out
after some time, so strongholds take priority.
- Will stars. Sort of like a personal morale bar for enemy main leaders. Quite
simple: the more stars they have, the stronger they are (up to 3). The stars
can be taken town by taking over territories. Not too much of a problem,
however, except for in Chaos Mode. When fighting a main leader with 3 Will
stars, everyone, even troop leaders are in "Hyper Mode" (reddish glow around
them, sometimes immune to normal attacks). Understandably it can make for a
ridiculous last fight in later stages on Chaos, so if at all possible, drop
the leader's Will stars to 2 or below, and bring Sickle/Razor too.
- In Chaos Mode, Majors in strongholds can be a good thing. Waiting for one to
pop up can be better than frantically defeating 5 reserve captains in 3-4
minutes (who, by the way, are immune to the insta-kill of Razor/Sickle).
- More of an oddity than a tip, but sometimes officers (not majors, for
whatever reason) will have less, much less life than usual, around 25-30%
less. No idea what triggers this, as I’ve had it happen in Story and Free
Mode, on all scenario difficulties, even Ultimate Warriors on Chaos. Strange.
-------------------------------------------------------------------------------
------------------------------------
7. Grinding/Farming Tips (grindtips)
------------------------------------
~~Quick method to gain stats/EXP: East United - Assault on the Midwest
Subofficer skills: None needed, but 3 Rampages can speed process up by a turn.
Method: Choose to wait every turn, avoid Major coming towards your starting
position.
Let Hanzo Hattori die (or Kunoichi if you are Hanzo).
After losing, because the gold acquired counter is bugged, you will
always get 3 of each, ensuring 1,875 points, You also get +1 to Life
and Musou, along with around +3 to two random stats.
~~Best place to raise Skill levels (Musou KOs): The Oda's Conquest - March on
the Capital
Subofficer skills: None needed, 2 Brewmasters, 1 Blaze and 1 Aggression
recommended.
Method: Take over all of the spaces before the gate, except for the stronghold.
Wait for a Major to pop out, let him come to you, and farm Musou KOs to
your heart's content. Rinse and repeat. Be careful of the turn count,
however, as you will lose if 100 turns pass. Don't worry about time
passing in combat however, just Musou away.
~~Best place to farm weapons: Mitsuhide and Ranmaru – Assault on Sanyo
*note: this strategy does not work if you play as either Mitsuhide or Ranmaru.
Subofficer skills: 1 Drum (Rally 2/3 as a weaker alternative) and 1 Thunder 3
optimally. Other 2 slots can be Appraisal for better weapons.
Method: Allow Mitsuhide and Ranmaru to do everything in the battle. If done
right, the only combat you’ll see is the commander. Pick up the Rally
charm at the eastmost stronghold for later. Once Mitsuhide and Ranmaru
cross to the next island, your two weapon boxes will be 1 tile south of
the first dock and 1 tile west of the second dock. As the AI is very
random, judge when you should use your Thunder 3 to hit as many as
possible, and be sure to Rally Mitsuhide and Ranmaru when they’re in
danger. After defeating all leaders on the west island, defeat the
retreating Takakage Kobayakawa. This method may sound long, but is
easily the most hassle-free way of weapon farming.
As for Mitsuhide and Ranmaru, Enter the Tokugawa – Rebirth in Mikawa may be
best. Use a Boost charm along with Appraisals ans anything else to finish the
battle faster. Simply ignore everything and rush straight for the commander,
grabbing the weapon box 3 spaces south of the main camp.
Remember to play on Chaos for best results. With 2 Appraisals, I easily get
weapons around +45-50/+65-75, even on 2/5 star difficulty stages.
~~Method to easily farm all DW Musou Subofficers
Although generic subofficers can be a pain to collect, there are some tricks
to making subofficers appearing as certain units much easier to collect.
The Dynasty Warriors subofficers were quite annoying in that there is no
guaranteed way to unlock them. I had many different theories as to what would
increase the unlock chance: playing high difficulty stages, playing as many
different characters, etc. These were found to be false. The best way to obtain
these Dynasty Warriors is by saving before the enemy commander. Similarly to a
lottery, the game feels like it will randomly give out the "jackpot" of a DW of
ficer at the end of the stage. What was not clear was that the game waits to
decide on this until AFTER the battle finishes. This means that every bit of
progress made in a battle is, in a sense, meaningless when it comes to
collecting these DW officers. After the main leader is defeated, THEN the game
decides whether it wants to give you a DW officer. I discovered this by
accident while reloading to obtain a subofficer from a main leader.
After this discovery, I found what may be the fastest possible way to unlock
DW subofficers. This method will speed up your DW subofficer hunting
exponentially. Another benefit of this battle is that you do not have to fight
at all except for defeating Ieyasu.
Stage: Western Warriors - Battle of Mikatagahara
Character: Any but Shingen, Masamune and Kenshin (as they start out in
different areas of the map)
Subofficers: Thunder 2/3 (required), Awe/Capture (not required but highly
recommended), Sickle/Brewmaster (if you have trouble with Ieyasu)
Turn 1: Move 1 up 1 left.
Turn 2: Use Thunder 2/3 on Tadakatsu (will hit the other officers in the "X"
formation around him) first. Move 2 up.
Turn 3: Move 2 right.
Turn 4: Move 1 right. At this point, a major should begin battle with Shingen.
Move 1 right.
Turn 5: Move 1 right. Masamune should begin battle with (weakened from Thunder)
Tadakatsu. Tadakatsu will be defeated by Masamune.
Turn 6: Move 1 right.
Turn 7: SAVE. At this point, Shingen will die if Hanzo reaches your main camp.
Fortunately, this is the final turn, so this will not happen. Attack
and defeat Ieyasu.
After clearing the battle, you should see if you collected a DW officer or not.
If you did not acquire one, simply perform a soft reset (Start+Select+L+R) and
reload the battle. After you obtain a DW officer, start the process anew. With
this method, I collected over 15 DW subofficers in less than a day. I am not
sure if Awe and Capture actually help, but it never hurts to have it with you.
-------------------------------------------------------------------------------
8. Thanks (thx4yourplay)
Thanks to xox_matty_xox for the 4th Weapon Unlocking Guide. These weapons
would've been impossible to find without your help.
Thanks to _supernerd_ for the Scroll Location FAQ, as some of these scrolls are
very well-hidden.
Thanks to you for reading as well.