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Hunting Horn Notes FAQ
Version 1.0
Author- Brian VanWulfen (Deathslayer31)
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Contents:
-About the Guide
-The "Notes"
-Definations
-Melody Combinations
-Recommanded Melodies
-Credits
-Copyright Info
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x About the Guide x
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This guide is for the weapon known as the "Hunting Horn". It is a unique
weapon that can be used for both melee combat and as a support weapon. Like
the hammer, the Hunting Horn can deal a good amount of damage, but it can
also play music in which can give the party power-ups and tolerance skills to
help make combat a lot more easier on everyone. If you happen to notice any
errors then don't be afraid to contact me and let me now. If you also have
some information that I do not have in this guide, you can contact me so I
can add it and give you credit.
PLEASE NOTE:
Over time though, it will have much better and more accurate information.
When the US/EU versions come out. There's a possible chance that I'll change
some of the names to suit those versions.
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x The "Notes" x
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The Hunting Horn has seven different colored notes. Each one has their own
characistic that makes them different from each other. Please note that the
effects from a Hunting Horn only stay on for certain amount of time.
The following:
White Note - Powers up yourself
Purple Note - A more powerful version of the White Note
Red Note - Allows you to raise your abilites such as HP, Attack, and Defense
Blue Note - Allows you to create Anti-Wind and Power/Mega Juice effects
Green Note - Allows you to restore health and cure abnormal status
Water Note - Gives you the ability to raise tolerance against abnormal status
(Is also known as the "Light Blue" Note)
Yellow Note - Allows you to boost up Elemental attack and Defense
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x Melody Combinations x
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There are many different Note Combinations that you can play out with your
Hunting Horn. To start playing music, all you have to do is have your weapon
drawn and hit the R button to make it play the first note. In order to tell
which button will play which note is rather simple. For example, the very
first Hunting Horn plays White, Blue, and Red.(From left to right)
So, the buttons would be:
Square or O - White
Triangle - Blue
Red - Triangle and O/Press the R button during an attack in melee mode
-----
I have serperated each Combination by the effects they create by the main
colored note that is used.
Keys:
-White = W
-Purple = P
-Red = R
-Blue = B
-Green = G
-Water = Lb
-Yellow = Y
===============
(White) Yourself
------------------------------------------------------------------------------
Effect Melody Effective time
------------------------------------------------------------------------------
Drift Speed Up W -> W 3 min
P -> P
ESP(Yourself) W -> W after the W -> W 3 min
P -> P after the P -> P
Auto-Detect B -> B -> Lb 1 min
===============
(Red) Group
------------------------------------------------------------------------------
Effect Melody Effective time
------------------------------------------------------------------------------
Atk Power Up[Small] W -> R 2 min
Atk Power Up[Large] P -> R -> R 2 min
Defense Up[Small] R -> Y 2 min
Defense up[Large] R -> G -> R 2 min
R -> Lb -> Lb -> P
Health +20 R -> B -> W 3 min
Health +30 R -> R -> Lb 3 min
Health +50 R -> B -> R -> P 3 min
===============
(Blue) Group
------------------------------------------------------------------------------
Effect Melody Effective time
------------------------------------------------------------------------------
Wind Pressure[Small] B -> B -> R 3 min
Wind Pressure[Large] B -> B -> G 3 min
B -> Lb -> B
Wind Pressure[Perfect] B -> B -> Y -> P 3 min
Infinate Stamina[Small] W -> B 1 min
Infinate Stamina[Large] P -> B -> B 3 min
===============
(Green) Group
------------------------------------------------------------------------------
Effect Melody Effective time
------------------------------------------------------------------------------
Heal +20 P -> G -
Heal +30 G -> P -> Y -
Heal +60 G -> G -> P -> Lb -
Heal +20 & Antidote W -> G -
Heal +30 & Antidote G -> B -> P -> B
Heal +30 & Freshness G -> W -> Lb -
Recover Speed[Small] G -> G -> Y 1 min
Recover Speed[Large] G -> R -> G -> P 1 min
Divine Protection* G -> Y -> P -> Y ? min
*Damage is reduced by half and chance of occuring is 40%.
===============
(Water) Group
------------------------------------------------------------------------------
Effect Melody Effective time
------------------------------------------------------------------------------
Earplug Lb -> Lb -> R 3 min
High-Grade Earplug Lb -> Lb -> G -> P 3 min
Anti-Cold & Freeze Lb -> Lb -> Y 4 min
Anti-Heat Lb -> G -> Lb 4 min
Negate Faint Lb -> B -> P 3 min
Negate Stun Lb -> Y -> Y 3 min
Negate Earthquake Lb -> Y -> Lb 3 min
===============
(Yellow) Group
------------------------------------------------------------------------------
Effect Melody Effective time
------------------------------------------------------------------------------
Elemental Atk Up Y -> B -> Y -> W 1:30 min
Fire Def Up[Small] Y -> R 1 min
Fire Def Up[Large] Y -> B -> W 1 min
Water Def Up[Small] Y -> B -> P 1 min
Water Def Up[Large] Y -> B -> B -> W 1 min
Thunder Def Up[Small] Y -> Lb -> P 1 min
Thunder Def Up[Large] Y -> Y -> B 1 min
Ice Def Up[Small] Y -> W -> Lb 1 min
Y -> G -> W
Ice Def up[Large] Y -> P -> Lb 1 min
Y -> G -> P
Dragon Def Up[Small] W -> Y 1 min
Dragon Def Up[Large] P -> Y -> Y 1 min
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x Credits x
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I used the webste:
http://www25.atwiki.jp/mhp2/pages/62.html as a source for
the order of the Notes. I translated and tested to see if the information was
correct.
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x Copyright Info x
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Copyright 2007 Brian VanWulfen
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
AIM: Deathslayer031
E-mail:
[email protected]