~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
\ MONSTER HUNTER FREEDOM 2 /
/ ARMOR SKILL FAQ \
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
Author : Brian Wang
KingofMH (GameFAQ)
E-mail :
[email protected]
MSN: :
[email protected]
Version : 3.4
Platform : Playstation Portable (PSP)
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| PURPOSE OF THE GUIDE |
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The purpose of the guide is to provide knowledge about each
armor skill. It includes the possible points required to
activate each skill, the name of the activated skill, a small
description with a general description and additional details
that a person would need to know about the skill.
By understanding each skill fully, you will have a better idea
what skill is worth while in certain situation and what skills
are not worth while in certain situations.
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| HOW TO USE THE CONTENT |
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Skills are put into similiar categories. Skills that do not
belong to any of the category are in the "Other System."
Use "CTRL+F" on your keyboard and type in the skill name to
navigate easier through the FAQ. There are also category
codes (Ex. A001, A005) to easily browse to the category.
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| TABLE OF CONTENT: SYSTEM|
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I. Status System (A001)
A. Attack
B. Defense
C. Health
D. Hunger
E. Heat Resistance
F. Cold Resistance
II. Blademaster System (A002)
A. Artisan
B. Sharp Sword
C. Fencing
D. Sword Sharpener
F. Guard
G. Auto-Guard
III. Gunner System (A003)
A. NormS Up
B. PierceS Up
C. PelletS Up
D. NormS Add
E. PierceS Add
F. PelletS Add
G. CragS Add
H. Clust Add
I. Speed Fire
J. Reload
K. Recoil
L. Loading
M. Precision
IV. General System (A004)
A. Expert
B. Special Attack
C. Elemental Attack
D. Guard Up
E. Earplug
F. Wind Press
G. Gunnery
V. Map System (A005)
A. Map
VI. Monster System (A006)
A. Psychic Vision
VII. Elemental Resistance System (A007)
A. Elemental Resistance Up
VIII. Ailment System (A008)
A. Paralysis Resistance
B. Sleep Resistance
C. Poison Resistance
D. Antiseptic
E. Quake Resistance
F. Snow Resistance
G. Terrain
H. Faint
I. Fatigue
IX. Item System (A009)
A. Wide Area
B. Throw
C. Bomber Strength Up
D. Gluttony
X. Recovery System (A010)
A. Healing Improve
B. Recovery Speed
XI. Combination System (A011)
A. Combination Success Rate
B. Shot Mix
C. Alchemy
XII. Torso System (A012)
A. Torso Increase
XIII. Hunting/Collecting System (A013)
A. Gathering
B. High Speed Gathering
C. Fishing Expert
D. Carving
D. Whim
F. Backpacking
XIV. Other System (A014)
A. Sneak
B. Protection
C. Anti-Theft
D. Fate
E. Evade
F. Potential
G. Everlasting
H. Stamina
I. Cooking
J. BBQ
K. Horn
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| STATUS SYSTEM |
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--------
|Attack|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activated |
|----------------------------------------------------------------------------
|Attack Up [Larg] | +20 | Attack PWR increases/Multipler 10 |
|Attack Up [Med] | +15 | Attack PWR increases/Multipler 5 |
|Attack Up [Small]| +10 | Attack PWR increases/Multipler 3 |
|---------------------------------------|------------------------------------
| Descriptions |
|-----------------------------------------
|It increases the Hunter's attack power. |
|-----------------------------------------
| Additional Info |
============================================================
|The Attack Power added is either 3,5 or 10 of pure Attack |
|Power, which is multiplied by the Weapon Class Mutliplier |
|and added to the total Attack Power. |
| |
|The follow are the Weapon Class Multipler: |
| |
|Great Sword/Tachi - 4.8 |
|Sword&Shield/Dual Swords - 1.4 |
|Hammer/Hunting Horn - 5.2 |
|Lance/Gunlance - 2.3 |
|Light&Heavy Bowgun - 1.2 |
|Bow - 1.2 |
| |
|Example: The Hunter is using a GS with Attack Up [lg], |
|so 4.8*10 = 48.0 ATP added, all decimals are dropped. |
| |
|The end result is that the total Attack Power will |
|increase by 48. |
============================================================
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---------
|Defense|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activated |
|------------------------------------------------------------------
|Defense +40 | +20 | +40 to Defense |
|Defense +30 | +15 | +30 to Defense |
|Defense +20 | +10 | +20 to Defense |
|Defense -20 | -10 | -20 to Defense |
|Defense -30 | -15 | -30 to Defense |
|------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|It increases or decreases the Hunter's |
|total defense. |
-----------------------------------------
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--------
|Health|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activated |
|------------------------------------------------------------------
|Health +30 | +20 | +30 to Maximum Health |
|Health +20 | +15 | +20 to Maximum Health |
|Health +10 | +10 | +10 to Maximum Health |
|Health -10 | -10 | -10 to Maximum Health |
|Health -20 | -15 | -20 to Maximum Health |
|------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|It increases or decreases the Hunter's |
|Maximum Health. |
|----------------------------------------
| Additional Info |
=========================================
|The Maximum Health is 150. |
=========================================
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--------
|Hunger|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activated |
|---------------------------------------------------------------------------
|Hunger Negate | +15 | Stamina bar does not decrease |
|Hunger Halved | +10 | Stamina bar decrease x0.5 slower |
|Hunger Inc [Lo] | -10 | Stamina bar decrease x1.5 faster |
|Hunger Inc [Hi] | -15 | Stamina bar decrease x2.0 faster |
|---------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------
|It effects the rate at which the Hunter's |
|stamina bar decreases. |
|-------------------------------------------
| Additional Info |
=========================================
|It takes 6 minutes to lose 25 pts of |
|stamina originally. |
=========================================
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-----------------
|Heat Resistance|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-----------------------------------------------------------------------------
|Heat Cancel [Hi] | +20 | Immunity to Heat any place |
|Heat Cancel [Lo] | +15 | Immunity to Heat at specific areas |
|Heat Rd by Half | +10 | Health decrease x0.5 slower |
|Heat Inc [Lo] | -10 | Health decrease x1.5 faster |
|-----------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------
|It effects the rate in which the Hunter's |
|Health decreases. |
|-------------------------------------------
| Additional Info |
==============================================
|When Heat Cancel [Lo] is activated, it only |
|prevents the heat in the open Desert during |
|the day. |
==============================================
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-----------------
|Cold Resistance|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activated |
|-----------------------------------------------------------------------------
|Cold Elim [Hi] | +20 | Immunity to Cold any place |
|Cold Elim [Lo] | +15 | Immunity to Cold at specific areas |
|Cold Rd by Half | +10 | Stamina decrease x0.5 slower |
|Cold Inc [Lo] | -10 | Stamina decrease x1.5 faster |
|-----------------------------------------------------------------------------
| Descriptions |
|---------------------------------------------
|It effects the rate of the Hunter's stamina |
|decreases. |
|---------------------------------------------
| Additional Info |
==============================================
|When Cold Elim [Lo] is activated, it only |
|prevents areas such as night time in the |
|open Desert, Snow Mountain and the caves in |
|the Swamp. |
==============================================
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| BLADEMASTER SYSTEM |
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---------
|Artisan|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|------------------------------------------------------------------------
|Sharpness+1 | +10 | Adds visible weapon sharpness |
|------------------------------------------------------------------------
| Descriptions |
|------------------------------------------------
|Visible sharpness will be added to the weapon. |
|The activation of the skill can allow powerful |
|weapons to reach maximum sharpness in the |
|sharpness bar. |
-------------------------------------------------
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-------------
|Sharp Sword|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|----------------------------------------------------------------------------
|Sharp Sword | +10 | Decrease sharpness lost on weapon |
|Blunt Edge | -10 | Increase sharpness lost on weapon |
|----------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------------
|The skill increases or decreases sharpness lost |
|on the weapon. |
|-------------------------------------------------
| Additional Info |
==============================================
|Sharp Sword reduces sharpness lost by half. |
|Blunt Edge increases sharpness lost by x2. |
==============================================
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---------
|Fencing|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-------------------------------------------------------------------------------
|ESP | +10 | Prevent attacks from being deflected |
|-------------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------------
|The skill prevents attacks from being deflected |
|so combos will not be interrupted. |
|-------------------------------------------------
| Additional Info |
======================================================
|ESP does not effect the rate at sharpness are loss. |
======================================================
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-----------------
|Sword Sharpener|
|-------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-----------------------------------------------------------------------------
|Sharpening Skl Inc| +10 | Whetstone usage speed increases |
|Sharp Skl Halved | -10 | Whetstone restores x0.5 sharpness |
|-----------------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|Effects the usage of whetstone. |
|----------------------------------------
| Additional Info |
================================================
|Fast-Grinder allows the Hunter to grind the |
|whetstone once to finish instead of the usual |
|four grinds. |
================================================
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-------
|Guard|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-------------------------------------------------------------------------------
|Guard+2 | +15 | Block reduces stmn use/dmg/push back |
|Guard+1 | +10 | Block reduces stmn use/dmg/push back |
|Guard-1 | -10 | Block increase stmn use/dmg/push back|
|-------------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------
|Effects weapons that is given the ability to |
|block. |
|----------------------------------------------
| Additional Info |
==========================================
|Guard+1 uses less stamina to block and |
|reduces push back from attacks. Guard+2 |
|requires even less stamina and reduces |
|even more push back. |
| |
|Block damaged is reduced or removed |
|depending on the attack. |
==========================================
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------------
|Auto-Guard|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|----------------------------------------------------------------------
|Auto-Guard | +10 | Automatic guard if possible |
|----------------------------------------------------------------------
| Descriptions |
|------------------------------------------------
|Enables auto-guard, which automatically blocks |
|attack if the Hunter can. |
-------------------------------------------------
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| GUNNER SKILLS |
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----------
|NormS Up|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|NormS/RapidBow Up| +10 | Increase damage of NormS/RapidBow |
|------------------------------------------------------------------------------
| Descriptions |
|--------------------------------------------------
|Increase damage of NormS/Vertical Shots by x1.1. |
|NormS includes LV 1, 2, and 3 for bowgun and |
|LV 1, 2, 3, and 4 for bow. |
---------------------------------------------------
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------------
|PierceS Up|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|PrceS/PrceBow Up | +10 | Increase damage of PierceS/PierceBow|
|------------------------------------------------------------------------------
| Descriptions |
|--------------------------------------------------
|Increase damage of PierceS/Pierce Shots by x1.1. |
|PierceS includes LV 1, 2, and 3 for bowgun and |
|LV 1, 2, 3, and 4 for bow. |
---------------------------------------------------
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------------
|PelletS Up|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|PellS/ScattBow Up| +10 | Increase damage of PelletS/ScattrBow|
|------------------------------------------------------------------------------
| Descriptions |
|---------------------------------------------------
|Increases damage of PelletS/Spread Shots by x1.1. |
|PelletS includes LV 1, 2, and 3 for bowgun and |
|LV 1, 2, 3, and 4 for bow. |
----------------------------------------------------
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-----------
|NormS Add|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|---------------------------------------------------------------------------
|NormS All LV Add | +15 | Norm LV 1, 2, and 3 are enabled |
|NormS LV1 Add | +10 | Norm LV 1 is enabled |
|---------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------------
|It enables the ammo type to the bowgun that could |
|not have been previously used. The amount of ammo |
|available from the added skill varies from bowgun |
|to bowgun. The skill does not effect bows |
-----------------------------------------------------
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-------------
|PierceS Add|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-----------------------------------------------------------------------------
|PierceS All LV Ad| +20 | Pierce LV 1, 2, and 3 are enabled |
|PierceS LV2 Add | +15 | Pierce LV 1 and 2 are enabled |
|PierceS LV1 Add | +10 | Pierce LV 1 is enabled |
|-----------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------------
|It enables the ammo type to the bowgun that could |
|not have been previously used. The amount of ammo |
|available from the added skill varies from bowgun |
|to bowgun. The skill does not effect bows |
-----------------------------------------------------
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-------------
|PelletS Add|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-----------------------------------------------------------------------------
|PelletS All LV Ad| +20 | Pellet LV 1, 2, and 3 are enabled |
|PelletS LV2 Add | +15 | Pellet LV 1 and 2 are enabled |
|PelletS LV1 Add | +10 | Pellet LV 1 is enabled |
|-----------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------------
|It enables the ammo type to the bowgun that could |
|not have been previously used. The amount of ammo |
|available from the added skill varies from bowgun |
|to bowgun. The skill does not effect bows |
-----------------------------------------------------
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-----------
|CragS Add|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|---------------------------------------------------------------------------
|CragS All LV Add | +20 | Crag LV 1, 2, and 3 are enabled |
|CragS LV2 Add | +15 | Crag LV 1 and 2 are enabled |
|CragS LV1 Add | +10 | Crag LV 1 is enabled |
|---------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------------
|It enables the ammo type to the bowgun that could |
|not have been previously used. The amount of ammo |
|available from the added skill varies from bowgun |
|to bowgun. The skill does not effect bows |
-----------------------------------------------------
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-----------
|Clust Add|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|----------------------------------------------------------------------------
|Clust All LV Add | +20 | Clust LV 1, 2, and 3 are enabled |
|Clust LV2 Add | +15 | Clust LV 1 and 2 are enabled |
|Clust LV1 Add | +10 | Clust LV 1 is enabled |
|----------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------------
|It enables the ammo type to the bowgun that could |
|not have been previously used. The amount of ammo |
|available from the added skill varies from bowgun |
|to bowgun. The skill does not effect bows |
-----------------------------------------------------
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------------
|Speed Fire|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-------------------------------------------------------------------------
|Speed Fire | +10 | No reload until next ammo type |
|-------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------------
|Speed Fire allow bowguns to use an ammo type until |
|the ammo is deplete or the Hunter has loaded a |
|different type of ammo. |
|----------------------------------------------------
| Additional Info |
===================================================
|It gives recoil-1 and Rapid fire does not effect |
|Rapid Shots in reloading. The skill also allows |
|bow to charge faster significantly. |
| |
|Rapid Shots varies on each bowgun. |
===================================================
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--------
|Reload|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|------------------------------------------------------------------
|Reload Speed +2 | +15 | Reload speed increases |
|Reload Speed +1 | +10 | Reload speed increases |
|Reload Speed -2 | -10 | Reload speed decreases |
|Reload Speed -2 | -15 | Reload speed decreases |
|------------------------------------------------------------------
| Descriptions |
|---------------------------------------------
|The skill increases or decreases the reload |
|speed of the bowgun. It also increases the |
|speed of vials being equipped to the bow. |
----------------------------------------------
| Additional Info |
=============================================
|Reload+2: Reload speed increases two level |
|Reload+1: Reload speed increases one level |
|Reload-1: Reload speed decreases one level |
|Reload-2: Reload speed decreases two level |
=============================================
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--------
|Recoil|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-----------------------------------------------------------------------
|Recoil Reduct +2 | +15 | Recoil from bowgun removed |
|Recoil Reduct +1 | +10 | Recoil from bowgun reduced |
|Recoil Inc -1 | -10 | Recoil from bowgun increases |
|Recoil Inc -2 | -15 | Recoil from bowgun increases |
|-----------------------------------------------------------------------
| Descriptions |
|------------------------------------------------
|The skill increases or decreases the recoil on |
|the bowgun. It does not effect bows. |
|------------------------------------------------
| Additional Info |
===================================================
|Recoil+2: Recoil from bowgun removed |
|Recoil+1: Recoil from bowgun reduces one level |
|Recoil-1: Recoil from bowgun increases one level |
|Recoil-2: Recoil from bowgun increases two level |
===================================================
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---------
|Loading|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|-------------------------------------------------------------------------------
|Load Up | +10 | +1 to available ammo/4th chg enables |
|-------------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------------
|The skill adds an additional bullet slot to the |
|available ammo type to the bowgun. It enables the |
|fourth level charge on the bow. |
-----------------------------------------------------
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-----------
|Precision|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|---------------------------------------------------------------------
|Target Range Down| +10 | Being off-center Decreases |
|Target Range Up | -10 | Being off-center Increases |
|---------------------------------------------------------------------
| Descriptions |
-------------------------------------------
|The skill effects the shots from bowguns |
|and bows. |
-------------------------------------------
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| GENERAL SYSTEM |
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--------
|Expert|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|----------------------------------------------------------------------------
|Reckless Aband+3 | +20 | Increases affinity percentage |
|Reckless Aband+2 | +15 | Increases affinity percentage |
|Reckless Aband+1 | +10 | Increases affinity percentage |
|----------------------------------------------------------------------------
| Descriptions |
|---------------------------------------------------
|The skill increases the affinity percentages on |
|weapons. Sharpness effects how much critical hit |
|percentage is added. It is judged by the weapon's |
|maximum sharpness (with or without Sharpness+1). |
|---------------------------------------------------
| Additional Info |
=====================================================
|Assuming the Original affinity is 0%... |
| |
|Reckless Aband+1: 10% up (Blue: 15% and White: 20%)|
|Reckless Aband+1: 20% up (Blue: 25% and White: 30%)|
|Reckless Aband+1: 30% up (Blue: 35% and White: 40%)|
| |
|The affinity percentages for Blue and White |
|sharpness only occurs if and only if the Original |
|affinity on the weapon itself starts from 0%. |
| |
|Bonus varies depending on the current sharpness |
|level of the Hunter's weapon during quest. |
| |
|Positive affinity (red slash) increases damage by |
|x1.25 while a negative Critical hit (purple slash) |
|will decrease damage by x0.75. |
=====================================================
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----------------
|Special Attack|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|Spc Atk Up | +10 | Increases status ailments by x1.125 |
|------------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------------------
|The skill increases the numerical number displayed on |
|the weapon's status ailment, if available, by x1.125. |
|Status ailments includes poison, stun, and sleep. |
|-------------------------------------------------------
| Additional Info |
===========================================
|Although not displayed, bow and bowgun's |
|status ailment are also effected. |
===========================================
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------------------
|Elemental Attack|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|Elem Atk Up | +10 | Increases elemental damage by x1.1 |
|------------------------------------------------------------------------------
| Descriptions |
|---------------------------------------------------------
|The skill increases the numerical number displayed on |
|the weapon's elemental damage, if available, by x1.1. |
|Elements includes fire, water, ice, thunder and dragon. |
| |
|Bowgun's elemental ammo are effected. |
----------------------------------------------------------
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----------
|Guard Up|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|---------------------------------------------------------------------
|Guard Inc | +10 | Able to block all attacks |
|---------------------------------------------------------------------
| Descriptions |
|-----------------------------------------------
|Enables the ability to block previous attacks |
|that could not be blocked. |
|-----------------------------------------------
| Additional Info |
============================================
|Previously unblockable attacks would be |
|Gravios Beam, Gas, Plesioth Beam, Fatalis |
|Fireball Etc. |
============================================
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---------
|Earplug|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|--------------------------------------------------------------------
|HighGradeEarplug | +15 | Immunity to all screams |
|Earplug | +10 | Immunity to small screams |
|--------------------------------------------------------------------
| Descriptions |
|-----------------------------------------
|The skill provides immunity to screams. |
|-----------------------------------------
| Additional Info |
=============================================================
|Monsters that require High Grade: Khezu, Basarios, Gravios,|
|Diablos, Monoblos, Tigrex, Lao-Shan Lung, Fatalis, and |
|Akantor. |
| |
|Monsters that require Earplugs: Garuga, Rathian, Rathalos, |
|Lunastra, Teostra, Kushala Daora, Congalala, Blangonga, |
|and Rajang. |
=============================================================
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------------
|Wind Press|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|--------------------------------------------------------------------------
|Drg Wind Breaker | +20 | Immunity to all Wind Press |
|High Wind Pres | +15 | Immunity to large Wind Press |
|Low Wind Pres | +10 | Immunity to to small Wind Press |
|--------------------------------------------------------------------------
| Descriptions |
|--------------------------------------------
|The skill provides immunity to Wind Press. |
|--------------------------------------------
| Additional Info |
============================================================
|Monsters that require Dragon Wind Breaker: Kushala Daora, |
|Chameleos, Lunastra, and Teostra, |
| |
|Monsters that require High Wind Press: Rathalos, Rathian, |
|Monoblos, Diablos, Tigrex, Lao-Shan Lung, and Fatalis. |
| |
|Monsters that require Low Wind Press: Kut Ku, Gypceros, |
|Garuga, Khezu, Basarios, Gravios, Diamyo Hermitaur, and |
|Shogun Ceanataur. |
============================================================
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---------
|Gunnery|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|Gunnery King | +15 | Increases dmg of Balis/CanS and Exp |
|Gunnery Master | +10 | Increases dmg of BallistaS/CannonS |
|------------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------------
|Gunnery King increases the damage of BallistaS, |
|CannonS, Gunlance Bullets and mega blast by x1.1. |
|It also increases CragS damage by x1.5. |
| |
|Gunnery Master only increases BallistaS and |
|CannonS. |
-----------------------------------------------------
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| MAP SYSTEM |
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-----
|Map|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------
|Farsight | +10 | Auto-map displayed |
|Map Unavailable | -10 | Map never displayed |
|------------------------------------------------------------------
| Descriptions |
|-------------------------------------------------------
|The skill effects whether the map is automatically |
|displayed or the map is never to be displayed with or |
|without the map. |
--------------------------------------------------------
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| MONSTER SYSTEM |
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----------------
|Psychic Vision|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-----------------------------------------------------------------------------
|Autotrack | +15 | Auto-paint on Boss Monsters |
|Detect | +10 | Painted creature will have details |
|-----------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------------------
|The skill can show more details about the creature |
|and if it is autotracked, the creature will appear on |
|the map at all times as paintball will not be needed. |
--------------------------------------------------------
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| ELEMENTAL RESISTANCE SYSTEM|
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-------------------------
|Elemental Resistance Up|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-----------------------------------------------------------------------------
|All Res Up | +20 | All Resistance increases by 10 |
|All Res Up | +15 | All Resistance increases by 5 |
|All Res Up | +10 | All Resistance increases by 3 |
|All Res Up | -10 | All Resistance decreases by 3 |
|All Res Up | -15 | All Resistance decreases by 5 |
|All Res Up | -20 | All Resistance decreases by 10 |
|Fire Res | +15 | Fire Resistance increases by 10 |
|Fire Res | +10 | Fire Resistance increases by 5 |
|Fire Res | -10 | Fire Resistance decreases by 5 |
|Fire Res | -15 | Fire Resistance decreases by 10 |
|Ice Res | +15 | Ice Resistance increases by 10 |
|Ice Res | +10 | Ice Resistance increases by 5 |
|Ice Res | -10 | Ice Resistance decreases by 5 |
|Ice Res | -15 | Ice Resistance decreases by 10 |
|Water Res | +15 | Water Resistance increases by 10 |
|Water Res | +10 | Water Resistance increases by 5 |
|Water Res | -10 | Water Resistance decreases by 5 |
|Water Res | -15 | Water Resistance decreases by 10 |
|Thunder Res | +15 | Thunder Resistance increases by 10 |
|Thunder Res | +10 | Thunder Resistance increases by 5 |
|Thunder Res | -10 | Thunder Resistance decreases by 5 |
|Thunder Res | -15 | Thunder Resistance decreases by 10 |
|Dragon Res | +15 | Dragon Resistance increases by 10 |
|Dragon Res | +10 | Dragon Resistance increases by 5 |
|Dragon Res | -10 | Dragon Resistance decreases by 5 |
|Dragon Res | -15 | Dragon Resistance decreases by 10 |
|-----------------------------------------------------------------------------
| Descriptions |
|--------------------------------------------------------
|The specificed element will increase or decrease by |
|that amount. |
---------------------------------------------------------
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| AILMENT SYSTEM |
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----------------------
|Paralysis Resistance|
-------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------
|Stun [Negated] | +15 | Immunity to Stun |
|Stun Dur Half | +10 | Stun time is reduced by x0.5 |
|Stun Dur [x2] | -10 | Stun time is doubled |
|------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------------------
|The skill effects the Hunter's vulnerability to Stun. |
--------------------------------------------------------
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------------------
|Sleep Resistance|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------
|Sleep [Negated] | +15 | Immunity to Sleep |
|Sleep Dur Half | +10 | Sleep time is reduced by x0.5 |
|Sleep Dur [x2] | -10 | Sleep time is doubled |
|------------------------------------------------------------------------
| Descriptions |
|--------------------------------------------------------
|The skill effects the Hunter's vulnerability to Sleep. |
---------------------------------------------------------
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-------------------
|Poison Resistance|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-------------------------------------------------------------------------
|Poison [Negated] | +15 | Immunity to Poison |
|Poison Dur Half | +10 | Poison time is reduced by x0.5 |
|Poison Dur [x2] | -10 | Poison time is doubled |
|-------------------------------------------------------------------------
| Descriptions |
|---------------------------------------------------------
|The skill effects the Hunter's vulnerability to Poison. |
----------------------------------------------------------
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------------
|Antiseptic|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|Antiseptic | +10 | Immunity to Territorial Dung |
|------------------------------------------------------------------------------
| Descriptions |
|------------------------------------------
|The skill effects the resistance against |
|Territorial Dung. |
| |
|This ailment prevents the Hunter from |
|using healing items. |
|------------------------------------------
| Additional Info |
============================================
|Only Kongas are have this status ailment. |
============================================
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------------------
|Quake Resistance|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------
|Quake Resistance | +10 | Immunity to Earthquake |
|------------------------------------------------------------------
| Descriptions |
|------------------------------------------------
|It prevents the Hunter from staggering when an |
|earthquake occurs around him or her. |
|------------------------------------------------
| Additional Info |
======================================================
|Monsters that require Quake Resistance: Shen Gaoren,|
|Akantor, Monoblos, Diablos, Congalala, |
|Blangonga, and Rajang. |
======================================================
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-----------------
|Snow Resistance|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activated |
|------------------------------------------------------------------
|Snow Resistance | +10 | Snowman immunity |
|------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|It prevents the Hunter from becoming a |
|snowman from potential attacks. |
|----------------------------------------
| Additional Info |
=============================================
|Only White Velociprey, Giadrome, Blangonga,|
|Tigrex (snow area), Kushala Daora have this|
|status ailment. |
=============================================
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---------
|Terrain|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-----------------------------------------------------------------------------
|TerrainDmgRd[Hi] | +15 | Damage from Terrain is reduced sig |
|TerrainDmgRd[Lo] | +10 | Damage from Terrain is reduced |
|TerrainDmgInc[Lo]| -10 | Damage from Terrain is increased |
|-----------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------------------
|The skill increase or decrease damage from Terrain. |
|Teostra and Lunastra's fire aura and being too close |
|to the lava are considered Terrain damage. |
--------------------------------------------------------
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-------
|Faint|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------
|Faint [Negated] | +15 | Immunity to Faint |
|Faint Prob Halved| +10 | Faint last x0.5 shorter |
|Faint Dur [x2] | -10 | Faint last x2.0 Longer |
|------------------------------------------------------------------
| Descriptions |
|------------------------------------------------
|The skill effects the duration or the immunity |
|against Faint. When Faint is doubled, it will |
|take longer to shake off depending how fast |
|the Player shake the analog. |
-------------------------------------------------
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---------
|Fatigue|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|--------------------------------------------------------------------
|Fatigue Cancellat| +15 | Immunity to Fatigue |
|Fatigue Reduction| +10 | Fatigue last x0.5 as long |
|--------------------------------------------------------------------
| Descriptions |
|--------------------------------------------
|The skill either gives immunity or reduces |
|the length of Fatigue. |
|--------------------------------------------
| Additional Info |
=========================================
|Only Chameleos has this status ailment.|
=========================================
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| ITEM SYSTEM |
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-----------
|Wide Area|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------
|Wide Area +2 | +20 | Items effects are spread 100% |
|Wide Area +1 | +10 | Items effects are spread 50% |
|------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------------
|The skill allows the effects of items to spread |
|to teammates that are within in the same area. |
|Only herbs, potions, antidotes, powerseeds and |
|armorseeds can be shared. |
--------------------------------------------------
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-------
|Throw|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|---------------------------------------------------------------------
|Throwing Sk Up | +10 | Throwing distance increase |
|---------------------------------------------------------------------
| Descriptions |
|------------------------------------------------
|The skill increases the throwing distance |
|for paintball, flash bomb, rocks, sonic bombs, |
|throwing knives, boomerang and tranquil bombs. |
|------------------------------------------------
| Additional Info |
===============================================
|Boomerang has a probability of 1/8 breaking. |
|The skill reduces that chance. |
| |
|Boomerang does 8 damage. |
===============================================
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--------------------
|Bomber Strength Up|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-------------------------------------------------------------------------
|Bomber | +10 | Bomb damage increases by x1.5 |
|-------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------
|The skill increases the the damage of bombs |
|by x1.5. This does not include the |
|lightning rod or the lightning barrels. |
|----------------------------------------------
| Additional Info |
=================================================
|Bomber allows all combination relating to bombs|
|to 100% success rate, regardless of the current|
|combination success rate is at the moment. It |
|only effects combination relating to bomb, as |
|well as sonic bombs. |
| |
|Original Damage done by bombs: |
| |
|Sm Barrel-Bomb - 20 dmg |
|Sm Barrel-Bomb+ - 30 dmg |
|Lg Barrel-Bomb - 60 dmg |
|Lg Barrel-Bomb+ - 150 dmg |
|Bounce Bomb - 20 dmg |
|Bounce Bomb+ - 30 dmg |
|Anti-Dragon Bomb - 400 dmg |
|Pirate Bomb (dummy) - 50 dmg |
|Lightning Bomb (dummy) - 80 dmg |
|Lightning Rod - 80 dmg |
| |
|BallistaS - 100 dmg |
|CannonS - 250 dmg |
| |
|Damage varies on hard mode/g-quest. |
=================================================
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----------
|Gluttony|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|Speed Eater | +15 | Healing Item could increase stamina |
|Filled Up | +10 | Fish Steak could increase stamina |
|------------------------------------------------------------------------------
| Descriptions |
|------------------------------------------------------------
|The skill effects the potential chance to increase stamina |
|from Item Usage. The skill increases 25 points of stamina |
|when it occurs. |
-------------------------------------------------------------
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| RECOVERY SYSTEM |
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-----------------
|Healing Improve|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------
|RecItem Inc | +10 | Healing Item efficiency x1.25 |
|RecItem Reduce | -10 | Healing Item efficiency x0.75 |
|------------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill increases or decreases the |
|efficiency of healing items. |
|----------------------------------------
| Additional Info |
=========================================
|The follow list shows how much the |
|Healing Item originally heals. |
| |
|Herb - 20 Health. |
|First Aid - 30 Health. |
|Potion - 30 Health. |
|Mega Potion - 60 Health. |
| |
|Not all healing items are listed. |
=========================================
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----------------
|Recovery Speed|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-------------------------------------------------------------------------
|Damage Rec Spe+2 | +20 | Red Gauge increase x4 faster |
|Damage Rec Spe+1 | +10 | Red Gauge increase x2 faster |
|DmgRecSpeedWeaker| -10 | Red Gauge increase x0.5 slower |
|-------------------------------------------------------------------------
| Descriptions |
|-------------------------------------------
|The skill effects the speed of Red Gauge |
|recovery speed. |
--------------------------------------------
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| COMBINATION SYSTEM |
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--------------------------
|Combination Success Rate|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-----------------------------------------------------------------------------
|Comb Suc+20% | +20 | Comb success rate increases by 20% |
|Comb Suc+10% | +15 | Comb success rate increases by 10% |
|Comb Suc+5% | +10 | Comb success rate increases by 5% |
|-----------------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill increases the combination |
|success rate. |
|----------------------------------------
| Additional Info |
=========================================
|The skill stacks with book of combos. |
=========================================
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----------
|Shot Mix|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|Bullet Limit | +10 | Max combination outcome (ammo only) |
|------------------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill allows ammo combination to |
|create the maximum ammo allowed from |
|the combination. |
-----------------------------------------
| Additional Info |
=========================================
|An example is combining NormS LV 2; |
|the combination outcome results from |
|1 to 3. With the skill, it always |
|produces 3. |
=========================================
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---------
|Alchemy|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|----------------------------------------------------------------------
|Alchemy | +10 | Allows Alchemy Combinations |
|----------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|Enables Alchemy combination. |
|----------------------------------------
| Additional Info |
=========================================
|Having Book of Alchemy in the Hunter's |
|inventory also enables any Alchemy |
|combination. |
=========================================
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| TORSO SYSTEM |
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----------------
|Torso Increase|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|--------------------------------------------------------------------------
|Torso Inc | E | Double skill pts on Chest Armor |
|--------------------------------------------------------------------------
| Descriptions |
|--------------------------------------------
|Torso Increase doubles the amount of skill |
|points on the chest plate. Whether it is |
|positive or negative, it is doubled. |
---------------------------------------------
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| HUNTING/COLLECTING SYSTEM |
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-----------
|Gathering|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|----------------------------------------------------------------------------
|Gathering+2 | +15 | Increase chance for max gathering |
|Gathering+1 | +10 | Increase chance for max gathering |
|Gathering-1 | -10 | Decrease chance for max gathering |
|----------------------------------------------------------------------------
| Descriptions |
|------------------------------------------
|The skill effects the chance for maximum |
|gathering from each gathering spot. |
|------------------------------------------
| Additional Info |
=============================================
|The skill effect pickaxe and bugnet spots. |
=============================================
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----------------------
|High Speed Gathering|
|------------------------------------------------------------------
|Skill Name | Points Required | Skill Activation |
|--------------------------------------------------------------------
|HighSpdGather | +10 | Increased gathering speed |
|--------------------------------------------------------------------
| Descriptions |
|-------------------------------------------
|The skill increases the speed of carving |
|and gathering. Gathering includes pickaxe |
|and bugnet usage. |
--------------------------------------------
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----------------
|Fishing Expert|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------
|Fishing Expert | +10 | Easier to catch fish |
|------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill allows more time to pull |
|when a fish is hooked to the bait. |
-----------------------------------------
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---------
|Carving|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|----------------------------------------------------------------------------
|Carving Celebrity| +20 | 100% for an extra carve |
|Carving Iron Man | +10 | Prevent interruption from carving |
|----------------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill offers upgrades to carving. |
|Carving Iron Man gives minor prevention|
|from carving, but any large form of |
|attack will undoubtedly interrupt the |
|Hunter. |
| |
|Carving+2 will give an extra carve |
|from any carvable spot, even tails. |
-----------------------------------------
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------
|Whim|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-------------------------------------------------------------------------------
|Divine Whim | +15 | Lowest chance for pick/bug to break |
|Spirit's Whim | +10 | Lower chance for pick/bug to break |
|Spectre's Whim | -10 | Greater chance for pick/bug to break |
|-------------------------------------------------------------------------------
| Descriptions |
|---------------------------------------------
|The skill increases or decreases the chance |
|of breaking for pickaxes and bugnets. |
----------------------------------------------
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-------------
|Backpacking|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|--------------------------------------------------------------------------
|Backpacking Exp | +10 | Movement increase when carrying |
|--------------------------------------------------------------------------
| Descriptions |
|-----------------------------------------
|The skill increases movement speed when |
|carrying an egg. The skill also allows |
|the Hunter to drop from higher distance |
|with the carried object. |
| |
|This skill is also known as the |
|Carry Skill. |
|-----------------------------------------
| Additional Info |
============================================
|The skill also adds a potential chance of |
|not dropping carried object from weak |
|attacks. |
============================================
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| OTHER SYSTEM |
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-------
|Sneak|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|---------------------------------------------------------------------
|Stealth | +10 | Less chance being a target |
|Taunt | -10 | More chance being a target |
|---------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill lowers the chance the Hunter |
|has of becoming the potential target. |
-----------------------------------------
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------------
|Protection|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|--------------------------------------------------------------------
|Divine Prot | +10 | Chance to reduce damage |
|Demonic Prot | -10 | Chance to increase damage |
|--------------------------------------------------------------------
| Descriptions |
|---------------------------------------------
|The skill either increases or decreases |
|the potential damage that will be received. |
|---------------------------------------------
| Additional Info |
==================================================================
|Divine Protection : 25% chance to reduce 30% damage received |
|Demonic Protection : 25% chance to increase 30% damage received |
| |
|Stacks with Felyne Defense. |
==================================================================
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------------
|Anti-Theft|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------
|Steal No Effect | +10 | Immunity to Steal |
|------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill gives immunity to Steal. |
|----------------------------------------
| Additional Info |
==========================================
|Only Melynx, Gypceros, and Chameleos can|
|steal from the Hunter. |
==========================================
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------
|Fate|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|----------------------------------------------------------------------------
|Luck Boost | +15 | Chance to increase normal rewards |
|Good Luck | +10 | Chance to increase normal rewards |
|Bad Luck | -10 | Chance to decrease normal rewards |
|Calamity | -20 | Chance to decrease normal rewards |
|----------------------------------------------------------------------------
| Descriptions |
|---------------------------------------------
|The skill increases or decreases the chance |
|of receiving more or less normal rewards. |
----------------------------------------------
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-------
|Evade|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-------------------------------------------------------------------------------
|Evade+2 | +15 | Inc invulnerability by 10/30 seconds |
|Evade+1 | +10 | Inc invulnerability by 8/30 seconds |
|-------------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------
|The skill increases the invulnerability time |
|of maneuvers. |
|----------------------------------------------
| Additional Info |
============================================
|Maneuvers includes dodge roll, back hops, |
|and standing back up. |
============================================
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-----------
|Potential|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|Adrenaline+2 | +15 | Boost ATP/Def when Health's low |
|Adrenaline+1 | +10 | Boost Defense when Health is low |
|Worry | -10 | Decrease ATP when Health is low |
|------------------------------------------------------------------------------
| Descriptions |
|----------------------------------------------
|The skill increases or decreases status when |
|the Hunter's total Health reaches below 40%. |
|----------------------------------------------
| Additional Info |
=========================================
|The skill will be activated when the |
|Hunter's Health reaches 40%. |
| |
|Adrenaline+2: ATP x 1.3, Def +90 |
|Adrenaline+1: Def +90 |
|Worry : ATP x 0.7 |
=========================================
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-------------
|Everlasting|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-------------------------------------------------------------------------
|Item Usage Improv| +10 | Item effects last x1.5 longer |
|Item Usage Declin| -10 | Item effects last x0.6 shorter |
|-------------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill increases or decreases the |
|duration of item effects. |
-----------------------------------------
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---------
|Stamina|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------
|Runner | +10 | Stamina usage speed decreases |
|Flat Footed | -10 | Stamina usage speed increases |
|------------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill increases or decreases the |
|stamina usage speed. |
|----------------------------------------
| Additional Info |
====================================================
|Enter Fury Mode with Dual blades, charging the |
|Hammer, holding the Bow's string, or even running |
|will be effected by this skill. |
====================================================
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---------
|Cooking|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------------------
|Quick Eating | +10 | Speed of Item consumption increases |
|Slow Life | -10 | Speed of Item consumption decreases |
|------------------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill increases or decreases the |
|speed of Items being consumed. |
-----------------------------------------
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-----
|BBQ|
|------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|------------------------------------------------------------------
|BBQ Celebrity | +10 | Easier to cook raw meat |
|------------------------------------------------------------------
| Descriptions |
|----------------------------------------
|The skill effects the outcome of how |
|easy it is to cook raw meat on a spit. |
-----------------------------------------
| Additional Info |
====================================================
|It is possible to cook gourmet steaks with the |
|standard BBQ spits. |
====================================================
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------
|Horn|
-------------------------------------------------------------------
|Skill Name| | Points Required | Skill Activation |
|-----------------------------------------------------------------------
|Flute Expert | +10 | Flutes break less frequently |
|-----------------------------------------------------------------------
| Descriptions |
|------------------------------------------
|The skill decreases the chance of Flutes |
|from breaking. |
|------------------------------------------
| Additional Info |
================================================
|The skill will effect Hunting Horns by adding |
|an extra 60 seconds to all song effects. |
================================================
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| CREDITS |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Website/FAQ used:
MHP2 Wiki
http://www25.atwiki.jp/mhp2/pages/135.html
Melee Damage Mechanics FAQ (MHF) by Lord Graph
http://www.gamefaqs.com/portable/psp/file/928336/47934
Bowgun Damage Formula FAQ (MHF) by Vampirecosmonaut
http://www.gamefaqs.com/portable/psp/file/928336/43958
Bow Damage Formula FAQ (MHP2) by DeathSlayer31
http://www.gamefaqs.com/portable/psp/file/934395/48311
http://mmpotato.hp.infoseek.co.jp/codes/MH2/platk_oth.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| CONTACT |
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Do not hestitate to contact me for any errors or contributions
you would like to further provide. Credits will be given.
Again, here is my contact information.
GameFAQ : KingofMH
MSN :
[email protected]
E-mail :
[email protected]
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| COPYRIGHT |
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Copyright 2007 Brian Wang (KingofMH). All rights reserved.
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
List of sites with permission to host or link to this FAQ:
- www.gamefaqs.com and all of its affiliates.
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