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Miami Vice: The Game - Hacking FAQ
By UnknownMercenary
Version 1.1 - 10/23/07
Update: Added an alternate strategy for AR hack phase 3.
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1 - Introduction
2 - How Hacking Works
3 - Tips & Tricks
4 - Hacks
5 - Conclusion
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1 - Introduction
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I decided to write this FAQ after finding the hacking minigame incredibly hard
to pass. It is quite difficult until you spend a lot of time using trial and
error to figure out the patterns required to pass each FlashRAM hack.
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2 - How Hacking Works
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The basics of hacking are as follows: you control the little triangle. The
squares are the firewalls that contain data pieces you need to collect. Destroy
the squares to get them. The circles they drop are data pieces. The red crosses
the squares shoot are spikes that will destroy data. You control the triangle
with the analog nub, and the only attack you have is a charging attack, which
you can charge and detonate with X. You should stick with using mostly fully
charged attacks, since anything less won't do much. If you hit a square or a
spike you will lose the charge you had on your attack, and hitting a spike also
makes you lose a data piece. You have a 60 second time limit for every phase,
and each FlashRAM has 3 phases to pass. You must pass all 3 phases in one go;
if you fail on any phase you must restart the hack from phase 1.
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3 - Tips & Tricks
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- You can trigger a chain reaction explosion by either detonating the spikes
that squares shoot or by making multiple squares explode nearby, since each
explosion creates a damaging radius.
- 90% of the time the game will only respawn a square once the circle it left
behind is picked up. Use this to your advantage.
- Circles never disappear or get destroyed; use in conjunction with tip #2.
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4 - Hacks
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Shotgun Upgrades
~~~~~~~~~~~~~~~~
Phase 1 - 4 moving firewalls spawn. Charge up and then detonate them when they
get close.
Phase 2 - 4 moving firewalls, and two of them shoot spikes and rotate slowly.
Take out the ones that shoot spikes and then focus on the non-lethal
ones. not to difficult.
Phase 3 - Two pieces spawn at opposite corners and one will move up while the
other moves down. Stay in the centre charging up, and then both
streams are about the hit you detonate so it takes out both of the
squares. Grab the circles, then return to the centre and repeat these
steps.
SMG upgrades
~~~~~~~~~~~~
Phase 1 - Two pieces spawn at opposite corners and one will move left while the
other moves right. Stay in the centre charging up, and then both
streams are about the hit you detonate so it takes out both of the
squares. Grab the circles, then return to the centre and repeat these
steps.
Phase 2 - Same as phase 1 except the twist is that 2 non-lethal moving
firewalls will show up. You can take out all 4 with one huge
explosion, and then grab the circles and repeat.
Phase 3 - Same thing we've seen before - two pieces spawn at opposite corners
and one will move up while the other moves down. Stay in the centre
charging up, and then both streams are about the hit you detonate so
it takes out both of the squares. Grab the circles, then return to the
centre and repeat these steps.
Weed Baron Location
~~~~~~~~~~~~~~~~~~~
Phase 1 - 4 moving squares will spawn - 2 at the top and 2 at the bottom. They
will move horizontally shooting spikes. Their streams of fire will
cross so wait til they do and then detonate a full charge to take out
all four. Grab the data circles and repeat.
Phase 2 - Same as phase 1 except they squares aren't fixed in horizontal
movement.
Phase 3 - A whole bunch of squares will spawn at the bottom. they will rotate
and shoot spikes. destroy the trails of spikes to detonate a whole
bunch of firewalls and then grab the circles they while watching out
for spikes headed in your direction.
Carbine Upgrades
~~~~~~~~~~~~~~~~
Phase 1 - Starts out pretty easy. 6 stationary firewalls. Detonate enough in
the time limit.
Phase 2 - 6 moving squares, 3 of which shoot left and 3 of which shoot right.
Kind of tricky, as you have to weave and dodge incoming fire, but
just charge up and create a huge explosion, grab the circles dropped
and repeat.
Phase 3 - Two pieces spawn at opposite corners and one will move up while the
other moves down. Stay in the centre charging up, and then both
streams are about the hit you detonate so it takes out both of the
squares. Grab the circles, then return to the centre and repeat these
steps.
Meth Baron Location
~~~~~~~~~~~~~~~~~~~
Phase 1 - Move down a bit and to the left, wait for the left square to come
close to you then detonate at full charge. When the right one bounces
back it will bunch up its spikes as the respawned left one comes at
you. Detonate the spikes to take both out. Repeat this sequence.
Phase 2 - Two squares will spawn in the top left corner and move to the right
shooting spikes. One square will spawn in the bottom right corner and
move left while shooting spikes. Move to the right and try to take
out the top two, if not all three in one go. Grab the circles dropped
by the pair of squares and note where they spawn - ideally the game
should respawn them in the original position, if not then at least
spawning them together as a pair. Go to the far side of their spawn
(they will move towards you) then detonate as one comes close - the
full charge should take out both. Repeat. This takes quite a bit of
trial and error as the game doesn't always follow the spawning rule,
but it's the only surefire way I've found.
Phase 3 - This one is a toughie. Looks simple at first. 3 squares will spawn
at a time but 1 will randomly disappear. Try to target 2 squares
that are close together so you can take out both. once you've taken
out 2 the 3rd will disappear and more spawn.
Assault Rifle Upgrades
~~~~~~~~~~~~~~~~~~~~~~
Phase 1 - Move down to the lower left hand corner and stay next to the spinning
one shooting spikes. One of the bouncing squares will move to you.
Charge and detonate so that you take out the moving one and the
shooting one at the same time. Repeat this process. If the game
respawns a 3rd moving square instead of a shooting one, detonate them
and move on and eventually it will respawn a shooting one.
Phase 2 - Move slightly down and to the left. Two shooting squares will rotate
and time the detonation so that it will hit both streams of fire when
they cross. Next detonate the two roaming squares repeatedly.
Sometimes the game likes to spawn a roaming square and a shooting
square instead of 2 roaming squares, and the chances of that
happening are about 30%.
Phase 3 - Oooh, tough. This is what makes the assault rifle hack the hardest.
Detonate a charge on each side that you take out the shooting ones
in all four corners. Then, you'll have to be nimble - blow up the 2
fast moving ones repeatedly. If the game spawns a shooting one, make
that your priority. Once you have about 2 to 4 more data pieces you
need, quickly grab from the corners. You have very little room for
error with this strategy, so if anybody knows a better one, let me
know. UPDATE: An alternative strategy is to let one corner square
remain, charge up and time your detonation to take out the corner
square and the two roaming ones. I use the top-left corner square
with this strategy. It's riskier, but you're not as pressed for
time.
Coke Baron Location
~~~~~~~~~~~~~~~~~~~
Phase 1 - This one is much easier than the last 2. A whole crowd of moving
squares will spawn and they will shoot upward. Stay on the bottom
half of the screen and detonate as a whole crowd moves by, then
quickly grab the circles while avoiding any spikes.
Phase 2 - Literally the same as phase one although they don't crowd as much.
Phase 3 - Same as phases 1 and 2 but they shoot down instead of up.
Sniper Rifle Upgrades
~~~~~~~~~~~~~~~~~~~~~
Phase 1 - Another easy hack. A whole bunch of slow moving squares will spawn
filling up almost the whole screen. Go to some empty space and charge
up, and then take out a whole bunch. Repeat.
Phase 2 - Same as phase 1 except more crowded, but you still have room to
maneuver.
Phase 3 - This one is pretty hard until you know the trick. A crowded bunch of
squares will spawn at the top of the screen spraying spikes. Make a
small detonation (hold for about a second then release X) and you
should take out a sizeable crowd. The ensuing explosions of these
squares will take out more squares as they spawn. Now just move to
the top of the screen and grab all of the circles. Easy peasy.
Unlock Cheat Suit
~~~~~~~~~~~~~~~~~
Phase 1 - A bit tricky but not too hard. About 4 squares will spawn and they'll
all be rotating while shooting spikes. Trigger a chain reaction to
take about a handful of them and then quickly grab the data while
avoiding the spikes. There's no surefire strategy here but keep
trying; it gets easier from here.
Phase 2 - A whole ****ing ****load of firewalls will show up shooting spikes
all over. Charge up about 1/3 of the bar and then detonate. It should
take out most of the squares on the screen, and leave more than
enough data to complete this phase. Grab it all to finish.
Phase 3 - Same thing we've seen before - two pieces spawn at opposite corners
and one will move up while the other moves down. Stay in the centre
charging up, and then both streams are about the hit you detonate so
it takes out both of the squares. Grab the circles, then return to the
centre and repeat these steps.
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5 - Conclusion
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I hope you found this FAQ useful, and if you have any tips, email me at:
unknownmercenary [AT] gmail [DOT] com
FAQ (C) 2007 UnknownMercenary
Miami Vice: The Game (C) 2006 Vivendi Universal & Rebellion
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