********* ****** ******* ******* *        ******* ****** ******* ******
*   *   * *____     *    *_____* *        *       *____  *_____* *     *
*   *   * *         *    *     * *        *    ** *      *     * ******
*   *   * ******    *    *     * *******  ******* ****** *     * *     *

   *****  ****  *      *  *****  ======================================
   *     *    * *      *  *    *  Metal Gear Solid: Portable Ops Plus
   *     *    * *      *  *    *  FAQ/Guide, By Naru2005, v0.72
*****      ****  ****** *  *****  ======================================
P    O    R    T    A    B    L    E      O    P    S     P    L    U    S
---------------------------------------------------------------------------
DISCLAIMER                                                       MGSPOP-SOA
---------------------------------------------------------------------------
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

--------------------------------------------------------------------------
ABOUT THIS GUIDE                                                MGSPOP-SOB
--------------------------------------------------------------------------
This guide was made to provide general hints and tips on how to survive
Metal Gear Solid: Portable Ops Plus. There is no walkthrough, as Story
Mode was removed from the game. This guide also includes some of the most
commonly known problems we are having.

LATEST VERSION:

v0.72(February 5, 2008)... Added more information on hold-ups in the tips
section(MGSPOP-S4A). Fixed some other confusions.(94.3KB)

v0.71(January 22, 2008)... Soldier List Completed(MGSPOP-S5). Reorganized
walkthrough tips and hints somewhat(MGSPOP-S4).(93.6KB)

v0.70(January 7, 2008)... Re-organized the guide(somewhat minor). Added
EASY difficulty walkthrough(MGSPOP-S4A, since it's the same five stages
over and over). Updated questions regarding Heart of Justice(MGSPOP-S6A).
Fixed some errors regarding special items.(92.5KB)

TO DO LIST:

o Provide intel on access points(Extreme-only, and all of them are fixed).
 This way, players won't get lost trying to find them. Yes, Purple and
 Yellow included.

o Provide intel on locations of certain enemies.

o And many more..!!

--------------------------------------------------------------------------
TABLE OF CONTENTS                                               MGSPOP-SOC
--------------------------------------------------------------------------

SECTION O. BEGINNING.......................................... MGSPOP-SO
O-A. DISCLAIMER.............................................. MGSPOP-SOA
O-B. ABOUT THIS GUIDE........................................ MGSPOP-SOB
O-C. TABLE OF CONTENTS....................................... MGSPOP-SOC

SECTION I. STARTING THE GAME.................................. MGSPOP-S1
I-A. TITLE MENU.............................................. MGSPOP-S1A
I-B. PLAYING THE GAME........................................ MGSPOP-S1B
I-C. CONTROLS................................................ MGSPOP-S1C

SECTION II. KNOWING THE GAME.................................. MGSPOP-S2
II-A. BASIC MOVEMENTS........................................ MGSPOP-S2A
II-B. BASIC COMBAT........................................... MGSPOP-S2B
II-C. RECRUITING SOLDIERS.................................... MGSPOP-S2C
II-D. TECHNICAL/MEDICAL UNITS................................ MGSPOP-S2D
II-E. SNEAKING/SPY UNITS..................................... MGSPOP-S2E
II-F. LEGEND OF SYMBOLS...................................... MGSPOP-S2F
II-G. TIPS AND TRICKS........................................ MGSPOP-S2G

SECTION III. WEAPONS/ITEMS.................................... MGSPOP-S3
III-A. MILITARY ARMS......................................... MGSPOP-S3A
III-B. SUPPORT ITEMS......................................... MGSPOP-S3B

SECTION IV. WALKTHROUGH/CHANGES............................... MGSPOP-S4
IV-A. MISSION INFORMATION.................................... MGSPOP-S4A
IV-B. INVENTORY INFORMATION.................................. MGSPOP-S4B
IV-C. CHARACTER INFORMATION.................................. MGSPOP-S4C
IV-D. MULTIPLAYER INFORMATION................................ MGSPOP-S4D
IV-E. CAREER INFORMATION..................................... MGSPOP-S4E
IV-F. BOSS INFORMATION(BOSS RUSH MODE)....................... MGSPOP-S4F
IV-G. TRAINING INFORMATION................................... MGSPOP-S4G

SECTION V. CODES/SECRETS...................................... MGSPOP-S5

SECTION VI. FREQUENTLY ASKED QUESTIONS........................ MGSPOP-S6
VII-A. FREQUENTLY ASKED QUESTIONS............................ MGSPOP-S6A
VII-B. CREDITS THEME LYRICS.................................. MGSPOP-S6B
VII-C. E-MAILS............................................... MGSPOP-S6C

SECTION VII. CONTACT INFORMATION.............................. MGSPOP-S7

SECTION VIII. CREDITS......................................... MGSPOP-S8

SECTION IX. REVISION HISTORY.................................. MGSPOP-S9

--------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION I. STARTING THE GAME                                      MGSPOP-S1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------------------------------------------------------
I-A. TITLE MENU                                                  MGSPOP-S1A
--------------------------------------------------------------------------
At the Title Screen, press START or Circle to get into the Title Menu.

NEW GAME - Start a new game. Enter your player name, then start your
           mission.

LOAD GAME - Load a previously saved game.

DELETE - Delete unwanted savedata.

FREE VS - Go nuts against your buddies.

GAME SHARING - Only Host should use this option. Players who wish to join
will have to go through the XMB under GAME menu.

BUTTON CONFIGURATION - Configure your controls here.

OPTIONS - View game options
|||
Camera Settings
---------------
o Up/Down Direction - Normal/Reverse(If you reverse it, pressing Down
 will move the camera up and vice versa.)

o Left/Right Direction - Normal Reverse(If you reverse it, pressing Right
 will move the camera left and vice versa.)

o Rotation Speed(1-10) - Set how fast the camera will move.(In another
 words, this can also be described as Camera Sensitivity.)

First-Person View Settings
--------------------------
o Up/Down Direction - Normal/Reverse.(If you reverse it, pressing Down
 will move the camera up and vice versa.)

o Left/Right Direction - Normal Reverse(If you reverse it, pressing Right
 will move the camera left and vice versa.)

o Rotation Speed(1-10) - Set how fast the camera will move.(In another
 words, this can also be described as Camera Sensitivity.)

o Default Direction at Switch - Player/Camera Orientation

o Invert Direction and Camera Settings - On/Off

Control Scheme
--------------
o Crawling - You can either toggle Crawl On/Off or hold it down to crawl.

o Stalking - You can either toggle Stalk On/Off or hold it down to stalk.

o Quick Change - Insert/Eject or Loop.

--------------------------------------------------------------------------
I-B. PLAYING THE GAME                                           MGSPOP-S1B
--------------------------------------------------------------------------
Metal Gear Solid: Portable Ops Plus takes many elements of Metal Gear
Solid 3: Snake Eater and turns it into portable action! Your objective is
to complete stages by sneaking behind enemy lines, recruit comrades,
form teams, and survive!

Game Information
----------------
Publisher: Konami
Developer: Kojima Productions
Disc Information: One UMD(~1.3GB), Dual-Layered
Platform: Sony PlayStation Portable(PSP)
Firmware Required: 3.51
Release Date(s): September 20, 2007(JPN), November 13, 2007(NA)

--------------------------------------------------------------------------
I-C. CONTROLS                                                   MGSPOP-S1C
--------------------------------------------------------------------------
These are the default controls for Metal Gear Solid: Portable Ops. You
may change them anytime in the KEY CONFIG option during gameplay.

MY PREFERENCE: Everything is okay except L + R needs to be switched.

D-Pad: Control the Camera

Analog Stick: Move your character

L-Trigger: Lock-On

R-Trigger: First Person View

Triangle: Action button. Press while moving to stalk. Or you may stick
          to surface.

Circle: Equip/Remove weapons/equipment. Hold for inventory and use D-Pad
       to select. Up is top item. Down is bottom item. Left is left item.
       Right is right item.

X: Crouch/Stand Up. Press while running to roll.

Square: Kung Fu/CQC/Shoot

START: Pause Menu

SELECT: Radio

HOME: Quit the game entirely(Be sure to press Circle when selecting "Yes").

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION II. KNOWING THE GAME                                      MGSPOP-S2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------------------------------------------------------
II-A. BASIC MOVEMENTS                                           MGSPOP-S2A
--------------------------------------------------------------------------
In order the survive in this game, you'll need to master your character's
basic movements. Here are some of the common movements you'll be using
throughout your game:

_______________________________________________________________________
| ACTION        | COMMANDS                                              |
|-----------------------------------------------------------------------|
| MOVE(STALK)   | Press and Hold the Action button while moving. This   |
|               | will minimize the amount of footsteps heard by the    |
|               | enemy, lowering the chance of enemy detection.        |
|---------------|-------------------------------------------------------|
| ROLL          | Press the Crouch button while running to execute a    |
|               | diving forward roll. You can knock enemy soldiers     |
|               | down with this move, roll past shadows, and jump over |
|               | obstacles. You can also choose to hold down the Crouch|
|               | button to enter Crawl mode.                           |
|---------------|-------------------------------------------------------|
| CROUCH/CRAWL  | Press the Crouch button to crouch. If you move while  |
|               | crouching, you will crawl. To stand back up, hold the |
|               | crouch button until your character stands back up.    |
|---------------|-------------------------------------------------------|
| GRIP          | Press the Action button in front of railings or cliffs|
|               | to hang on them. Press the Action button again to     |
|               | Climb back up. Press the Crouch button to jump down.  |
|---------------|-------------------------------------------------------|
| WALL STICKY   | Press the Action button while moving up against a wall|
|               | to stick yourself. Hold the Action button to stay that|
|               | way. You can peek around walls if you're at an end.   |
|---------------|-------------------------------------------------------|
| MAKE SOUND    | Press the Attack button while wall sticking to knock  |
|               | on it. You can use this to draw a guard's attention.  |
|---------------|-------------------------------------------------------|
| LADDERS       | Press the Action button while in front of a ladder to |
|               | ascend/descend it.                                    |
|---------------|-------------------------------------------------------|
| LOCKERS       | Press the Action button in front of a locker to open  |
|               | it. Then run in there to hide yourself.               |
|_______________|_______________________________________________________|

--------------------------------------------------------------------------
II-B. BASIC COMBAT                                              MGSPOP-S2B
--------------------------------------------------------------------------
You are one tough hombre, trained to take out anything in your way. You
will need to learn and master the skills of combat, including the Close
Quarters Combat(CQC) system.

_______________________________________________________________________
| ACTION        | COMMAND                                               |
|-----------------------------------------------------------------------|
| LOCK-ON       | Press the Lock-On button to lock-on an enemy. Results |
|               | may vary.                                             |
|---------------|-------------------------------------------------------|
| GRAB          | Go up to an enemy soldier and press the Attack button |
|               | to grab.                                              |
|---------------|-------------------------------------------------------|
| THROW         | After you grab an enemy, you can press the Attack     |
|               | button to throw the enemy to the side.                |
|---------------|-------------------------------------------------------|
| INTERROGATE   | Go up behind an enemy soldier and hold down the       |
|               | Attack button. Then press the Lock-On key to force    |
|               | them to talk.                                         |
|---------------|-------------------------------------------------------|
| HOLD-UP       | Stalk an enemy from behind, then lock-on your gun to  |
|               | make the enemy freeze.                                |
|---------------|-------------------------------------------------------|
|(GROUND)HOLD-UP| Soldier must have Knife(CQC) rank at an A or higher.  |
|               | Grab an enemy by the front, then quickly press Left or|
|               | Right and the Square button to smash the enemy to the |
|               | ground. Press Lock-On to make the enemy freeze. You   |
|               | must equip a weapon for this to work. Heavy Weapons   |
|               | may not be compatible.
|---------------|-------------------------------------------------------|
| DRAG          | Stand on top of a unconscious or sleeping enemy and   |
|               | press the Attack button to drag them around. You must |
|               | be unequipped while executing this action.            |
|---------------|-------------------------------------------------------|
| SHIELD        | Stalk up behind an enemy and hold down the Attack     |
|               | button, then press the lock-on button with a CQC-     |
|               | enabled weapon to use it against other enemies while  |
|               | using the grabbed one as a shield.                    |
|_______________|_______________________________________________________|

--------------------------------------------------------------------------
II-C. RECRUITING SOLDIERS                                       MGSPOP-S2C
--------------------------------------------------------------------------
You not only play as Snake, but 99-300 different characters throughout
the game. Some are crap, and others prove useful in some way. The MK22 is
the best weapon to go recruit soldiers. Find someone with good handgun
skills and go nuts.

To recruit an enemy soldier, find a way to make the guard go unconscious
or put him to sleep, then drag him back to the truck. Another way would
be to drag him next to a friendly cardboard box and call the frequency
143.15 using your radio. (WARNING: Do NOT kill the enemy soldier or else
you won't be able to recruit him/her!)

Recruiting soldiers will help you form squads, add soldiers to help you
bring medical supplies, technicals, and extra missions where you can find
special items.

--------------------------------------------------------------------------
II-D. TECHNICAL/MEDICAL UNITS                                   MGSPOP-S2D
--------------------------------------------------------------------------
Technical Units(or Tech Unit for short) will help you make ammunition for
your weapons and special items to help you in your mission. They also
prolong the battery life of certain equipment(Stealth, NVG). Finding good
technicians/engineers with high skill ranking will increase your Tech
Level. The ranking can be found at the "helmet" symbol to the left of the
"medical cross" symbol.

MY CURRENT TECHNICAL UNIT + TECH RANKING
----------------------------------------
/ TECH LEVEL: 99          \
\ o = Male     x = Female /
o LIZARD (ELITE ENGINEER/ENGINEER/PVT 1ST CLASS, S2)
o SOKOLOV (ELITE ENGINEER, S2)
o WOMBAT (ELITE ENGINEER/ARTIST, A)
o FUR SEAL (ELITE ENGINEER/QUARTERBACK, S)
x PARTRIDGE (CORPORAL/ELITE ENGINEER/HEADHUNTER, S)
o JAWS (ELITE ENGINEER, A)
o BONGO (ELITE ENGINEER/QUARTERBACK, S)
o WILD DOG (ELITE ENGINEER/ARMS SPECIALIST, S2)

Medical Units(or Med Unit for short) will help you spawn recovery supplies
to keep you alive on your mission. A good place to find doctors or other
medical staff would be at the Hospital or Research Lab. The Medical ranking
may be found on the far right of the rankings, at the Manage screen.

MY CURRENT MEDICAL UNIT + MEDICAL RANKING
-----------------------------------------
/ MEDIC LEVEL: 86         \
\ o = Male     x = Female /
x PARA-MEDIC (DOCTOR/CHEMIST/NUTRITIONIST, S2)
x ELISA (DOCTOR/CHEMIST, S2)
x URSULA (CHEMIST, S2)
o BOBOLINK (SURVEYOR/HEADHUNTER, S2)
o SEA CUCUMBER (MAJOR/ARTIST, S2)
x PEAFOWL (DOCTOR/BAIT, S2)
o SEAGULL (SPY, S2)
o MANDRILL (SURVEYOR, S2)

NOTE: As you can see, my Tech Unit has all ELITE ENGINEERS. They are no
     different from regular ENGINEERS, and soldiers can have both
     resources sometimes.

NOTE: All soldiers on these lists are at their default names. You may
     find a soldier with the same name but different careers/rankings.

--------------------------------------------------------------------------
II-E. SNEAKING/SPY UNITS                                        MGSPOP-S2E
--------------------------------------------------------------------------
Sneaking Units are what you need to complete your missions. You can make
up to EIGHT squads of 4 members per squad. Whoever is the first person of
that squad is who'll you'll be using when you start a mission.

Spy Units assists you in any way necessary. This can range from lowering
health of enemies to providing more map detail. Unlike Portable Ops, you
don't deploy them in missions. You create a team of eight spies called
the Spy Unit. You'll also notice that there is an extra column in STATUS
dedicated to the Spy Unit.
--------------------------------------------------------------------------
II-F. LEGEND OF SYMBOLS                                         MGSPOP-S2F
--------------------------------------------------------------------------
To know what each symbol means at the Manage screen, press SELECT and the
game will give you a detailed panel with the answers.

--------------------------------------------------------------------------
II-G. TIPS AND TRICKS                                           MGSPOP-S2G
--------------------------------------------------------------------------
These are some tips to help you during your missions.

o Keep your weapon reloaded after every use. Always reload through the
inventory screen(hold Circle and reload from there). Or you can tap Circle
twice quick. You can see that your weapon's current mag is running out
judging by how much white is over it.

o Keep an eye on your health/stamina. Recover via the inventory screen.

o Use MK22 for recruiting, or if you're good at CQC, choke until they are
unconscious. Use XM177E2/MK23 for killing. Both weapons have muffled shots,
so make sure you act like a sniper rather than go fully automatic. And aim
their heads for extreme effectiveness.

o Remember that you may not switch characters in your unit if you're in
Alert Mode. Clear it out before switching.

o You may drag an unconscious/sleeping enemy soldier near a friendly
cardboard box and call 143.15 to recruit him/her.

o The truck that you were deployed from will now have an arrow above it.
This is a handy trick to know which one you need to drag your recruits in.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION III. WEAPONS/ITEMS                                        MGSPOP-S3
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------------------------------------------------------
III-A. MILITARY ARMS                                            MGSPOP-S3A
--------------------------------------------------------------------------
You are better off with guns at some missions, instead of trying to show
off your kung-fu mastery skills to think that you can beat the mission.
Finding these weapons are pretty much random. I did list some locations
where you can get that particular weapon, but won't always happen due to
randomness. I usually get all my equipment from recruiting soldiers.

NOTE: It's best to try and look at the guards to see which weapon they're
     carrying, and try to shake it off of them after you knock them out.

______________________________________________________________________
| HANDGUNS       | DETAILS                                             |
|----------------------------------------------------------------------|
| MK22           | Uses "9MM-T" rounds. CQC-compatible. Has suppressor.|
|                |-----------------------------------------------------|
| EXTREME        | An automatic pistol developed for special ops use in|
| SECRET LEVEL   | response to demand from U.S. Navy Seals.            |
|                |                                                     |
|                | Can be equipped with a sound suppressor. Features a |
|                | slide lock lever designed primarily for single-shot |
|                | firing, increasing the sound-reducing capability of |
|                | suppressors.                                        |
|----------------|-----------------------------------------------------|
| M1911A1        | Uses ".45ACP" rounds. CQC-enabled.                  |
|                |-----------------------------------------------------|
| ANY FEMALE     | This masterpiece of an automatic pistol has been a  |
| SOLDIER        | faithful partner to U.S. soldiers since the first   |
|                | model was adopted by the U.S. Army in 1911. Capacity|
|                | is limited to seven rounds, but the .45ACP bullets  |
|                | boast excellent stopping power, and the gun's simple|
|                | design makes it highly reliable.                    |
|                |                                                     |
|                | With its high potential firing accuracy, the M1911A1|
|                | is also widely used as a base for custom models in  |
|                | shooting competitions.                              |
|----------------|-----------------------------------------------------|
| SAA            | Uses ".45LC" rounds. Revolver. Ocelot's gun.        |
|                |-----------------------------------------------------|
|                | Also known as the "Peacemaker" and the "Frontier,"  |
|                | this single action revolver is a symbol of the days |
|                | of the Wild West. The masterpiece SAA was adopted as|
|                | the official sidearm of the U.S. Army in 1875. This |
|                | pistol's solid frame construction results in lengthy|
|                | reload times, but also ensures extremely high       |
|                | durability. This and the gun's simple mechanics make|
|                | the SAA a highly reliable weapon.                   |
|----------------|-----------------------------------------------------|
| MK23           | Uses ".45ACP" rounds. CQC-compatible. Suppressor.   |
|                |-----------------------------------------------------|
| EXTREME        | An assault pistol developed at the request of U.S.  |
| SECRET LEVEL   | Special Operations Command. It packs high knockdown |
|                | power with its 45 caliber ammo, and its laser-aiming|
| UNLOCK         | module and detachable suppressor give it the        |
| RAIDEN         | flexibility to excel in a wide variety of combat    |
|                | situations. The trigger mechanism is double action, |
|                | but it can be carried around with the hammer in     |
|                | cocked and locked positions, enabling the use to    |
|                | fire with precision on the very first shot. Holds   |
|                | 12 rounds.                                          |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|SUBMACHINE GUNS | DETAILS                                             |
|----------------------------------------------------------------------|
| SCORPION       | Uses ".32ACP" rounds. Short machine gun.            |
|                |-----------------------------------------------------|
|                | A small submachine gun designed and produced in     |
|                | Czechoslovakia. It is extremely compact, easy to    |
|                | handle, and uses light .32ACP ammo, resulting in an |
|                | excellent sense of control in full-auto mode,       |
|                | despite its small size.                             |
|                |                                                     |
|                | Designed to be used by special forces and police in |
|                | Warsaw Pact countries, this SMG has also been       |
|                | adopted by many international terrorists, giving it |
|                | a high profile among Western countries as well.     |
|----------------|-----------------------------------------------------|
| UZI            | Uses "9x19mm" rounds. Light machine gun.            |
|                |-----------------------------------------------------|
|                | An Israeli-made submachine gun, the Uzi is designed |
|                | to facilitate mass production--appropriate for a    |
|                | country like Israel, which faces difficulty in      |
|                | importing weapons.                                  |
|                |                                                     |
|                | The Uzi is also extremely reliable, crafted such    |
|                | that it rarely malfunctions in dusty environments.  |
|                | Although it fires from an open bolt, the Uzi boasts |
|                | respectable accuracy, enabling head shots at close  |
|                | range.                                              |
|----------------|-----------------------------------------------------|
| INGRAM MAC10   | Uses "9x19mm" rounds. Has suppressor.               |
|                |-----------------------------------------------------|
|                | Compact and light, this American made light         |
|                | submachine carries a 32-round magazine of powerful  |
|                | 9x19mm ammo, firing at a rate of over 1,000 rounds  |
|                | per minute. This excessively fast firing rate has   |
|                | a negative impact on accuracy; but in the hands of  |
|                | a seasoned marksman, it can deliver massive         |
|                | firepower in a matter of seconds.                   |
|                |                                                     |
|                | Can be equipped with a suppressor.                  |
|----------------|-----------------------------------------------------|
| P90            | Uses "9x19mm" rounds. Light Firearm.                |
|                |-----------------------------------------------------|
|                | A new concept light firearm developed for soldiers  |
|                | who cannot carry full-size light arms, such as      |
|                | aircraft crews and rear support units. The P90 is   |
|                | designed to provide enough firepower to pierce      |
|                | helmets and bulletproof armor at a range of around  |
|                | 200 meters. The chamber is behind the pistol grip in|
|                | bullpup style, but the cartridges are ejected       |
|                | downward, allowing it to be fired the same way by   |
|                | left- and right-handed users. Fires 5.7mm x 28 ammo.|
|                | Holds 50 rounds.                                    |
|----------------|-----------------------------------------------------|
|ASSAULT RIFLES  | DETAILS                                             |
|----------------------------------------------------------------------|
| M16A1          | Uses "5.56x45mm" rounds. Small assault rifle.       |
|                |-----------------------------------------------------|
|                | The assault rifle of choice for the U.S. Army and   |
|                | Marine Corps. The caliber size was reduced from the |
|                | M14 rifle, and enabled soldiers to carry more ammo. |
|                | The M16A1's design extensively incorporates         |
|                | aluminum alloys and plastics, making the gun itself |
|                | relatively light.                                   |
|                |                                                     |
|                | Bearing a 20-round clip, this gun currently sees    |
|                | intense action in Vietnam, serving as the counter-  |
|                | point to the AK-47.                                 |
|----------------|-----------------------------------------------------|
| XM177E2        | Uses "5.56x45mm" rounds. Has suppressor.            |
|                |-----------------------------------------------------|
| FOX SOLDIER    | The carbine model of the M16A1. Modifications       |
|                | include a shortened barrel and the addition of a    |
|                | retractable stock, reducing length by about 25cm.   |
|                |                                                     |
|                | It also features a flash hider equipped to suppress |
|                | the loud bang and intense muzzle flash produced as a|
|                | result of the shorter barrel.                       |
|----------------|-----------------------------------------------------|
| AK-47          | Uses "7.62x39mm" rounds. Large assault rifle.       |
|                |-----------------------------------------------------|
| USSR MALE      | It was adopted as the official rifle of the Soviet  |
| SOLDIER        | military in 1949.Its austere and rugged construction|
|                | allows it to endure even the roughest treatment in  |
|                | battle. The AK-47 is a soldier's best friend,       |
|                | performing reliably everywhere from the freezing    |
|                | Arctic to the scorching Sahara.                     |
|                |                                                     |
|                | It is now one of the most widely known military     |
|                | rifles in the world. Anywhere there is a conflict,  |
|                | the AK-47 is present.                               |
|----------------|-----------------------------------------------------|
| M4A1           | Uses "5.56x45mm" rounds. Improved M4 Carbine.       |
|                |-----------------------------------------------------|
| NAVY SEAL      | An improved model of the M4 carbine, which it itself|
|                | a shorter version of the M16A2 rifle adopted in 1994|
|                | by the U.S. Army. The M4A1 adds a detachable        |
|                | carrying handle and a full-auto firing machanism,   |
|                | among other features. It has now established itself |
|                | as the standard shoulder arm for Special Forces.    |
|                |                                                     |
|                | Fires 5.56mm x45 ammo. Uses 30-rouond box magazines.|
|----------------|-----------------------------------------------------|
| M4(SOPMOD)     | Uses "5.56x45mm" rounds. Improved M4A1.             |
|                |-----------------------------------------------------|
| UNLOCK         | An M4A1 with an improved kit designed with the Navy |
| OLD SNAKE      | SEALs in mind. The kit was developed by the U.S.    |
|                | Naval Surface Warfare Center. The hand guard        |
|                | features a built-in rail system to accommodate      |
|                | various kinds of attachments -- laser illuminator,  |
|                | grenade launcher, vertical grip -- depending on the |
|                | requirements of the mission.                        |
|----------------|-----------------------------------------------------|
| AKS74-U        | Uses "7.62x39mm" rounds. Modified AK-74.            |
|                |-----------------------------------------------------|
|                | The AKS-74 is based on the AK-74, a successor to the|
|                | AK-47, and features a folding stock for use by      |
|                | airborne units. The AKS-74u is a smaller, modified  |
|                | version of that gun, designed for tank and          |
|                | helicopter crews who need a small yet powerful      |
|                | weapon for personal defense as well as for special  |
|                | mission use. The basic operation is the same as for |
|                | the base model, the AK-74. It also uses the same    |
|                | magazine. Fires 5.45mm x 39 ammo. Holds 30 rounds.  |
|----------------|-----------------------------------------------------|
| FA-MAS         | Uses "5.56x45mm" rounds. Caliber Assault Rifle.     |
|                |-----------------------------------------------------|
| GENOME         | A 5.56mm caliber assault rifle. The first model was |
| SOLDIER        | adopted by the French Army in 1978. The chamber is  |
|                | situated behind the grip in bullpup style, giving   |
|                | the rifle a short total length comparable to a      |
|                | carbine model despite its 500mm barrel. This shape  |
|                | has earned the FAMAS the nickname "Trumpet."        |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|SHOTGUNS        | DETAILS                                             |
|----------------------------------------------------------------------|
| M37            | Uses "12-gauge" shells. Shortened shotgun.          |
|                |-----------------------------------------------------|
|                | This 12-gauge shotgun, known as the "Featherlight," |
|                | is almost 1 kg lighter than other guns in its class.|
|                | It features a unique mechanism where the feed on the|
|                | lower part of the receiver also functions as the    |
|                | ejection port.                                      |
|                |                                                     |
|                | The U.S. military currently uses a large number of  |
|                | this weapon in the conflict in Vietnam.             |
|----------------|-----------------------------------------------------|
| M870           | Uses "12-gauge" shells. Pump-action shotgun.        |
|                |-----------------------------------------------------|
|                | With a wide range of applications, this is one of   |
|                | the most famous pump-action shotguns in America, and|
|                | is extremely popular with both hunters and law      |
|                | enforcement. The Marine Corps ordered a large       |
|                | shipment of these in 1966, and is currently putting |
|                | them to good use. The M870 sports a variety of      |
|                | configurations, with an adjustable barrel, extend-  |
|                | able tube magazine, pistol grip, and folding stock. |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|SNIPER RIFLES   | DETAILS                                             |
|----------------------------------------------------------------------|
| SVD            | Uses "7.62x54R" rounds. Dragunov sniper rifle.      |
|                |-----------------------------------------------------|
|                | Adopted as the official sniper rifle of the Red Army|
|                | in 1963, the SVD differs from the Mosin Nagant in   |
|                | that is uses a gas-operated mechanism for automatic |
|                | fire. Its ammo capacity is twice that of the 10-    |
|                | round Mosin Nagant, and its accuracy surpasses that |
|                | of the NATO standard. This, coupled with its repeat-|
|                | fire capability, provides sustained suppressing     |
|                | power against the enemy.                            |
|----------------|-----------------------------------------------------|
| MOSIN-NAGANT   | Uses "7.62-T" rounds. Semi-automatic.               |
|                |-----------------------------------------------------|
|                | A Soviet-made sniper rifle based on the M1891/30, in|
|                | turn derived from the "3-line infantry rifle" that  |
|                | was first produced during the Tsarist period.       |
|                | Developed by selecting the most precise units from  |
|                | the M1891/30 production line and making necessary   |
|                | modifications, the Mosin Nagant was employed in     |
|                | large numbers on the Russian front in WWII, proving |
|                | its worth in battle.                                |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|HEAVY FIREARMS  | DETAILS                                             |
|----------------------------------------------------------------------|
| M63            | Uses "5.56x45mm" rounds. Machine gun.               |
|                |-----------------------------------------------------|
|                | The M63 was conceptualized as a system weapon, a    |
|                | rifle that can be configured into a number of       |
|                | variations--assault rifle, carbine, belt-fed light  |
|                | machine gun--from the same design by mixing and     |
|                | matching parts with a basic core component. It      |
|                | enables multiple types of equipment to be produced  |
|                | from a single line, and the basic handling is the   |
|                | same for each variation.                            |
|----------------|-----------------------------------------------------|
| RPG-7          | Uses "85mm HEAT" missiles. Anti-tank launcher.      |
|                |-----------------------------------------------------|
|                | First deployed in 1962, the RPG-7 is the cutting    |
|                | edge in anti-tank weaponry. It is the successor to  |
|                | the RPG-2, which was itself inspired by the Panzer- |
|                | faust, a German anti-tank grenade launch tube used  |
|                | in WWII.                                            |
|                |                                                     |
|                | The RPG-7 combines a reusable tube launcher with    |
|                | rocket-propelled grenades to take out armored       |
|                | targets and bunkers.                                |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
| KNIVES         | DETAILS                                             |
|----------------------------------------------------------------------|
| SURVIVAL KNIFE | CQC-enabled.                                        |
|                |-----------------------------------------------------|
|                | A knife with a hollow grip designed to fit inside   |
|                | survival kits. Can also be used in battle.          |
|----------------|-----------------------------------------------------|
| SPETSNAZ KNIFE | Used in first person. Press Attack to throw.        |
|                |-----------------------------------------------------|
|                | A specialized combat knife developed for use by     |
|                | Spetsnaz, the special forces unit under the         |
|                | authority of the Soviet military's Chief Admin for  |
|                | intelligence.                                       |
|                |                                                     |
|                | A powerful spring installed within the grip allows  |
|                | the blade to be ejected.                            |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
|THROWING WEAPONS| DETAILS                                             |
|----------------------------------------------------------------------|
| GRENADE        | Hand grenade that damages the surrounding area.     |
|                |-----------------------------------------------------|
|                | A blast-fragmentation explosive. Damages the enemy  |
|                | with a combination of blast from the explosion and  |
|                | fragments of the casing scattering in all directions|
|----------------|-----------------------------------------------------|
| STUN GRENADE   | Hand grenade that knocks enemies unconscious.       |
|                |-----------------------------------------------------|
|                | A non-lethal grenade that temporarily paralyzes and |
|                | confuses sight and smell with an intense flash of   |
|                | light and loud sound upon detonation.               |
|                |                                                     |
|                | It uses a magnesium-based charge to produce a       |
|                | 1 million-candela flash and a 175 plus-decibel band.|
|----------------|-----------------------------------------------------|
| CHAFF GRENADE  | Hand grenade that jams electronics.                 |
|                |-----------------------------------------------------|
|                | A non-lethal grenade that temporarily disables any  |
|                | electronic devices in the area by releasing a cloud |
|                | of signal-jamming metal fragments upon detonation.  |
|----------------|-----------------------------------------------------|
| SMOKE GRENADE  | Hand grenade that creates smoke.                    |
|                |-----------------------------------------------------|
|                | A non-lethal grenade that creates a thick smoke     |
|                | screen. The smoke can be used as a signal for       |
|                | aircrafts or to mask movement from enemy eyes.      |
|________________|_____________________________________________________|
|----------------|-----------------------------------------------------|
| TRAPS          | DETAILS                                             |
|----------------------------------------------------------------------|
| TNT            | Explodes via remote control.                        |
|                |-----------------------------------------------------|
|                | Trinitrotoluene, a high-performance explosive widely|
|                | used by militaries around the world.                |
|                |                                                     |
|                | TNT is mechanically and chemically stable, making it|
|                | easy to handle.                                     |
|----------------|-----------------------------------------------------|
| CLAYMORE       | Anti-personnel land mine. Explodes on contact.      |
|                |-----------------------------------------------------|
|                | A anti-personnel mine consisting of explosives and  |
|                | 700 steel ball bearings contained within a gently   |
|                | curving plastic case.                               |
|                |                                                     |
|                | When an object passes in front of it, it detonates  |
|                | and propels the ball bearings forward in a wedge-   |
|                | shaped pattern, wounding or killing the enemy.      |
|----------------|-----------------------------------------------------|
| MAGAZINE       | Adult magazine that distracts male characters.      |
|                |-----------------------------------------------------|
|                | An adult magazine packed with alluring photos.      |
|                |                                                     |
|                | Perfect for those long, lonely nights on the        |
|                | battlefield.                                        |
|----------------|-----------------------------------------------------|
| GA-KO          | A GA-KO doll. Wind it up and watch it waddle!       |
|________________|_____________________________________________________|
|----------------------------------------------------------------------|
| DEFENSE ITEMS  | DETAILS                                             |
|----------------------------------------------------------------------|
| SHIELD         | Anti-Ballistic Shield.                              |
|                |-----------------------------------------------------|
|                | A shiled made of bulletproof armor.                 |
|                |                                                     |
|                | Protects against a variety of bullets, explosive    |
|                | blasts, and flying fragments.                       |
|________________|_____________________________________________________|

--------------------------------------------------------------------------
III-B. SUPPORT ITEMS                                            MGSPOP-S3B
--------------------------------------------------------------------------
Some equipment uses batteries. Your battery bar will appear next to the
equipped item during gameplay. It's one-time use only. If you want to
recharge that battery, you'll have to return to the Briefing Screen.

Also included are locations where you may find these items. I usually
get mine from recruiting certain soldiers and my Tech Unit.

BINOCULARS
----------
Cannot be used with other weapons. It zooms in the faraway objects.

INFRARED GOGGLES
----------------
Shows a thermal vision of the surroundings. Battery-powered.

NIGHT VISION GOGGLES
--------------------
Allows you to see in the nighttime. Battery-powered.

MINE DETECTOR
-------------
Detects mines. The louder the beep, the closer the mine. Battery-powered.

CARDBOARD BOX
-------------
A box to hide in. Enemies may not notice you.

SHIELD
------
Same ones that the guards use. Cannot be used with other weapons.

GA-KO
-----
A decoy that leaves enemy soldiers confused.

BODY ARMOR
----------
Bulletproof vest. Reduces damage. Recommended for tougher missions.

STEALTH CAMOUFLAGE(Can be imported via Portable Ops savefile.)
------------------
Battery-powered. Renders you nearly invisible. However, if you bump into
an enemy soldier, this will deactivate.

FULTON(New item!)
------
A set of equipment for making a Fulton recovery. Allows you to return
safely from a mission.

SECRET DOC(New item!.. sorta)
----------
Obtain information on location of access points.

===============
Other items are medical supplies that help your character stay healthy.

MEDICAL KIT(Small)
------------------
Recovers a small percentage of your health.

MEDICAL KIT(Large)
------------------
Recovers a large percentage of your health.

RATION(Small)
-------------
Recovers a small percentage of your stamina.

RATION(Large)
-------------
Recovers a large percentage of your stamina.

PENTAZAMINE
-----------
Reduces hand movement in first person view and increases accuracy.

==============
Textbooks are items that can improve your skill. There are many kinds
of them(so collect them all!). Using a textbook on soldiers will boost
that particular rank by one(i.e., Handgun Handbook can boost a soldier's
handgun skills from B to A).

TEXTBOOKS
---------

o 411 on SMGs, The
o Advanced Assault Rifles
o Art of Weapons Throwing, The
o Dissertation on Traps
o Encyclopedia of Armor
o Fundamentals of Cutlery
o Handgun Handbook
o Heavy Weaponry 101
o Medical Handbook
o Shotgun Professional, The
o Sniper Rifle Bible

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION IV. WALKTHROUGH/CHANGES                                   MGSPOP-S4
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Metal Gear Solid: Portable Ops Plus is more for online than offline. It
introduces Infinity Mission, where you can train the ultimate soldier.
You have four difficulties to go through in the game. Easy, Normal, Hard,
and the toughest of all, Extreme. Story Mode is removed from the game.

Infinity Missions are randomized, so a walkthrough is not necessary. On
Easy Difficulty, you get five Stages. On Normal, you get ten. On Hard, you
get 15. And on Extreme, you get 20. Most of these stages follow the rule
of getting from Point A to Point B.

Special Missions always happen before an intermission screen. These are
usually missions with time limits. The last special mission will always be
an infiltration operation.

--------------------------------------------------------------------------
IV-A. MISSION INFORMATION                                       MGSPOP-S4A
--------------------------------------------------------------------------

/ BRIEFING SCREEN     \
\ Learn to organize!  /

o Four new open squads are introduced. Team Echo, Foxtrot, Golf, and Hotel
 are now available. As usual, four members per squad is allowed.

o The harder the difficulty you play, the more experience you gain. Try
 not to get caught and collect as many recovery supplies for maximum
 experience. This will help you train the ultimate soldier.

o If you exit a mission or complete a difficulty with health/stamina lost,
 you'd be recovered to full automatically. You don't need to pass twelve
 hours(this was removed from the game) or manually heal. The only time
 you need to replenish yourself is during intermission screens.

o This game introduces two new rankings. S2 and S3. They are basically
 better versions of the S Rank. So study your soldier and equip him/her
 with the weapons they are best at. This will reduce shakiness(less use
 for Pentazamine), faster reloads, more accurate aim, and less stress.

o You can now recruit up to 200 soldiers.

/ DEPLOYMENT TO INFINITY MISSION                 \
\ Learn your surroundings and watch your enemy!  /

o Most missions contain a blue and red access point. Blue is your starting
 point as well as returning to the previous mission(This is handy if you
 need to go back and grab some more supplies to help the current mission
 you are having difficulties with). Red access points is the end point
 (like in the original Portable Ops). A new addition to the game is the
 access points will emit a sound on your radar, so you'll know there is
 one nearby.

o When you reach a mission with a yellow access point, you are almost to
| the end of that particular difficulty. The last mission will mostly
| involve neutralizing targets(by kill or by unconsciousness).
|
| EASY = One Target        NOTE: You just need to neutralize them.    |
| NORMAL = Two Targets           Either kill them or make them sleep/ |
| HARD = Three Targets           unconscious and you will have meet   |
| EXTREME = Four Targets         the objective. Congratulations!      o

o EASY difficulty has five stages that are NOT randomized. It's the same
| stages every time you play, in the same order(HOSPITAL, AIRPORT, COMM
| BASE, SOVIET PATROL BASE, SILO ENTRANCE). The exit points are also not
| randomized. Here are the locations of all exit points on EASY:
|
| Stage 1 - The roof of the hospital(on the building with reception |
|           desk and examination room).                             |
| Stage 2 - Inside the main building in reception. You'll see it if |
|           you take the very left door.                            |
| Stage 3 - On the roof of a small building.                        |
| Stage 4 - On top of a small building(YELLOW EXIT POINT, Northwest |
|           position on map).                                       |
| Stage 5 - Kill the only enemy(usually a Tengu soldier).           o

o The deployment truck will now have a white arrow above it. Useful for
 aiding you in dragging your recruits(especially in missions where there
 are multiple identical-looking trucks).

o On Hard/Extreme, if you exit a current stage in ALERT/CAUTION(Yellow or
 Green) mode, the next stage you enter will maintain that level. So if
 you want the next stage to be friendly(or safe) for a start, make sure
 you exit the current one when you're clear. (This will not apply for
 stages after Special Missions.)

o Some missions(in Extreme) require you to get to the exit point without
 getting caught. If you evacuate using a FULTON device, and get caught,
 you WILL fail that mission. Even if you set off ALERT MODE by breaking
 a window, you WILL also fail that mission.

i.e., I used the FULTON, and just as soon as the parachute was about to
     lift me up, I got caught. Failed. -_-

i.e., I busted through a window, scaring the crap out of the civilians,
     and failed.. -_- I wasn't seen by the enemy though.. just gave
     them a little scare.. :P

o Some missions require you to get to the exit point under a time limit
 with no enemy soldiers. These missions are infested with Sentry Cameras
 and Claymore Mines. If you crawl over these claymores, you will NOT
 pick them up. They WILL explode. However, they are still noticeable so
 you don't step on the wrong spot. You can also shoot at them and they
 will explode.

o Enemy soldiers will give you clues to their careers. You need to go up
| and interrogate them until they spit it out.
|
| EXAMPLES:                                    |
| "I can make your enemies weaker...!" - SPY   |
| "You need better map data." - SURVEYOR       |
| "Care to make a little wager?" - GAMBLER     o


o When you look at a patrolling guard in First Person View(FPV), you'll
 notice some stars hang over his/her head. The more stars you see in an
 enemy soldier, the better they are in terms of their statistics.

o You can steal items from knocked down enemy soldiers. Pick them up and
 drag them around to make them drop items. A killed enemy soldier will
 only be able to drop one item, while a unconscious/sleeping soldier
 will drop up to two.

o You can also steal items from soldiers that you hold-up(with currently
 equipped weapon). Aim at their heads(eye-to-eye position) to make them
 drop items(and watch the female soldiers shake that ass!). Soldiers may
 drop up to three items this way. Some soldiers will act tough and drop
 nothing, in which this case you should grab them by the neck and choke
 them unconscious.(NOTE: You cannot hold-up soldiers during ALERT MODE!)

o Your health and stamina bar are no longer as long as they were in MPO.
 However, this doesn't change anything. It's basically shrunk to give you
 more viewing space.

o You cannot recruit enemy soldiers that are killed in action(KIA).

o There may be some missions where you think it's impossible to get to the
| exit point. Some known ones(from my experience) are listed below:
|
| RAVINE - The exit point may be near the small building across a       |
|          very thin ledge. Jump down so you grip on that ledge, then   |
|          shimmy over to the exit.                                     |
|                                                                       |
| SILO COMPLEX - The exit point is behind some crates that the player   |
|                is unable to climb across. See the window on the top   |
|                of the exit point? Get to that window, then roll       |
|                through it to jump down. You should be able to land    |
|                on that exit.                                          |
|                                                                       |
| SILO COMPLEX - The exit point is on a high stack of crates inside     |
|                the storage room(MPO veterans will know how to get     |
|                to this). If you don't know how to get there, from     |
|                the door you entered, you're gonna have to do a        |
|                series of roll-jumps from where you start to the       |
|                far left to the far right. It's VERY annoying,         |
|                especially if the mission is timed.                    o

--------------------------------------------------------------------------
IV-B. INVENTORY INFORMATION                                     MGSPOP-S4B
--------------------------------------------------------------------------

o There is no limit in how many guns or supplies you can carry, although
 the total is four. For example, you can carry three AK-47s, or three
 stocks of medikits/rations.

o To reload/use an item, hold down the Circle button and press the
 corresponding direction(using the D-Pad) of that particular item.

o Medikit/Ration Stocks have a limit of 15 per inventory slot.

o Guns and their respective ammo use separate inventory slots.

o You can treat in-game weapon items as ammo boxes. For example, if your
 inventory is full, and you have an AK-47 without max ammo, you can run
 over another AK-47 item box to refill your current AK-47's ammunition.
 (This trick will not work with different guns that use the same ammo.)

o BATTERY items only replenish your power meter on pick-up. They cannot
 be saved for later via player's inventory.

New items in MPO+!

o FULTON - A set of equipment for making a Fulton recovery. Allows you
          to return safely from a mission.

o 5.7 x 28MM AMMO - A new type of ammo developed for use with the P90.
                   It has the compact size of pistol ammo and at close
                   range can match the piercing power of rifle rounds.

o 5.45 x 39MM AMMO - Rifle rounds for the AKS-74u, The concept is similar
                    to the West's 5.56mm x 45 ammo -- a lightweight
                    round with high muzzle velocity. The performance is
                    roughly equal as well.

o HEART OF JUSTICE - A heart filled with a burning sense of justice.
                    Evokes the user's hidden true form. Only seems to
                    work on soldiers wearing white.

o BATTERY - For use with battery-powered equipment. Provides more power.

o SECRET DOC - Provides intel on location of access points.

--------------------------------------------------------------------------
IV-C. CHARACTER INFORMATION                                     MGSPOP-S4C
--------------------------------------------------------------------------

/ New enemies now available in MPO+! \
\ o = Male    x = Female             /

o Tengu Soldier - Equipped with special Tengu armor from Arsenal Gear.
                 The artificial muscle that underlies the outer shell
                 of the Tengu armor improves chances of surviving
                 attacks.

o Gurlukovich Soldier - Mercenaries that live and die by the words of
                       former GRU Colonel Sergei Gurlukovich. During
                       the Big Shell operation, they supported Dead
                       Cell.

o Seal - These soldiers from SEAL Team 10 infiltrated the Big Shell to
        rescue the U.S. President. Dead Cell prevented their rescue
        attempt.

o High-Tech Soldier - Soldiers that use a variety of next-gen devices,
                     including the Helmet Mount Display which provides
                     information from various sensors, maps, and HQ.

o Genome Soldier - Soldiers genetically modified for warfare. As members
                  of the high-tech Next-Gen Special Forces anti-terrorism
                  unit, they have undergone VR Training based on the
                  Force 21 trials.

x USSR Female Soldier - (Brown Outfit). A female soldier in the Soviet
                       Army, sent to the San Hieronymo Peninsula on a
                       top-secret mission. A shift in policy caused her
                       government to abandon her, leaving she and her
                       fellow soldiers stranded. An bookworm.

x USSR Female Soldier - (Black/White Stripe/Suspenders outfit) A female
                       soldier in the Soviet Army, sent to the San
                       Hieronymo Peninsula on a top-secret mission. A
                       shift in policy caused her government to abandon
                       her, and now she and her fellow soldiers are
                       stranded. She threw away her jacket.

New Uniques now available in MPO+!

o Raiden - As a member of FOXHOUND he infiltrated the offshore oil
          decontamination facility Big Shell after having undergone
          intense VR Training. During MGS2, he was haunted by memories
          of his experiences as a child soldier.

o Old Snake - Destroying both Outer Heaven and Zanzibar Land single-
             handedly won him the moniker "Legendary Soldier." His
             retirement from FOXHOUND was short-lived as he returned
             to action to neutralize a terrorist threat on Shadow
             Moses Island.

o Roy Campbell - He survived the assault on his Green Beret unit when
                they arrived on San Hieronymo Peninsula. Campbell enters
                the fray after having been rescued by Big Boss. He
                provides tactical support from inside the truck.

New characters in MPO+!

o Johnny - A member of GRU, the intelligence wing of the Red Army's
          General Staff. Served as a guard in the detention facility
          at Groznyj Grad. His face mask sports the letter "J".

--------------------------------------------------------------------------
IV-D. MULTIPLAYER INFORMATION                                   MGSPOP-S4D
--------------------------------------------------------------------------

New maps are now available in Online Mode!

o Rex Hangar(MGS1)
o Pillbox Purgatory(MGS3, MGO)
o Ghost Factory(MGS3, MGO)
o Killhouse B(MGS3, MGO)
o Killhouse C(MGS3, MGO)
o Western Wilderness(MPO)
o Ravine(MPO)

o MPO+ owners may still play against people who only have MPO. But this is
 restricted to only VR Mode in games with limited amount of stages.

o You only need one UMD for GameSharing mode. Host will need to go inside
 the game and choose GameSharing, while joining players will go through
 the XMB menu. There is a limit on characters and stages in this mode.
 NOTE/REMINDER: Make sure you turn ON the Wi-Fi switch!

o MPO+ now features a new lobby exclusively for inexperienced players.
 Build your skills here, have some confidence, and you'll join the MPO
 veterans one day.

o In GameSharing games(not sure if this applies to other modes), quickly
 tapping Circle twice will NOT reload your weapon. You'll have to reload
 manually through the inventory screen or hold Lock-On and press Circle.

--------------------------------------------------------------------------
IV-E. CAREER INFORMATION                                        MGSPOP-S4E
--------------------------------------------------------------------------
Here are a list of careers and unit recommendations! Some personnel will
have multiple careers, so look at their ranks and determine which is best
for them.

There are new careers in MPO+! I separated them to avoid confusion.

/ Careers in MPO+      \
\ o = MPO     x = MPO+ /
/ (T) = Tech      (S) = Spy    (D) = Deployment \
\ (M) = Medical   (MP) = Multiplayer only       /


x ACUPUNCTURIST - Can heal allies with tranquilizer shots.(MP)
o ARMS DEALER - Higher chance of finding weapons.(T)
o ARMS SPECIALIST - Increases max ammo count.(T)
o ARTIST - Impervious to dirty magazines.(D)
o ATHLETE - Runs faster than normal soldiers.(D)
x BAIT - Makes strong enemies appear more often.(D)
o CHEMIST - Can develop highly effective medicines.(M)
x DECOY UNIT - Make strong enemies appear more often.(D)
o DELIVERYMAN - Can send items back to the truck.(D)
o DOCTOR - Increases rate of LIFE recovery.(M)
o ELITE ENGINEER - Can develop powerful equipment.(T)
o ENGINEER - Enhances battery longevity.(T)
o GAMBLER - At times gives (and takes) extra damage.(D)
x HEADHUNTER - Can detect enemy's abilities.(D)
x HUMAN RESOURCES - Can detect enemy's hidden potential.(D)
o NUTRITIONIST - Increases rate of Stamina recovery.(M)
o POLITICIAN - Increases the percentage of fulton recovery.(D)
o QUARTERBACK - Increased throwing distance.(D)
o RESCUER - Drags enemy soldiers faster.(D)
o SCOUT - Stalks faster than normal soldiers.(D)
x STUNTMAN - Quick recovery from knockouts.(D)
o SURVEYOR - Map display becomes more detailed.(S)
o SPY - Lowers health of enemies in area where deployed.(S)

NOTE: HEADHUNTER/HUMAN RESOURCES and BAIT/DECOY UNIT are the same thing.

--------------------------------------------------------------------------
IV-F. BOSS INFORMATION(BOSS RUSH MODE)                          MGSPOP-S4F
--------------------------------------------------------------------------
Boss Rush Mode(familiar to Castlevania fans) is a mission where you fight
every single boss in Metal Gear Solid: Portable Ops. The order of bosses
did NOT change, and you'll be fighting them pretty much the same way you
did in MPO.

ACCESS GRANTED: Have a savefile of MPO, and it'll be automatically
               unlocked. At the Briefing Screen, go to the Training
               menu and you'll be able to select it from there.

RULE: No Medikits allowed. If you try to equip Medikits, the game will
     take it away from you. Use something else in place of those. You
     can still equip Body Armor, though.

NOTE: If one of you dies, then you will need to select the next person to
     fight on(like in MPO). You fight all the bosses at once, so equip
     well or else!

RECOMMENDED SUPPLIES: M870 Shotgun(with Shells), Body Armor, AK-47(with
                     ammo), M63(with ammo). You will need to split up
                     equipment across the four soldiers. However, I
                     recommend each soldier to have Body Armor equipped.

And here comes the walkthrough for Boss Rush Mode(C/P from my MPO Guide):

--------------------------------------------------------------------------
BOSS FIGHT: PYTHON(WARHEAD STORAGE)
--------------------------------------------------------------------------
RECOMMENDED PERSONNEL: A person with great shotgun skills.
RECOMMENDED SUPPLIES: Shotgun w/ 12-gauge shells, Body Armor
DIFFICULTY: 6/10

This boss fight is easy if you have the M870 Shotgun. He'll be knocked
down after every hit. When he FULLY gets up, wait around one to two
seconds before shooting him again. Keep him locked on, and you should
have no trouble.

If you do not have a Shotgun with you, it'll take longer, but keep him
locked on, and don't lose him. What I did was I ran all the way up to
the upper level with an automatic rifle and kept shooting. Sometimes it
may feel you no longer have him locked on, but it's like that and you'll
have to wait for him to show up again. The Shotgun is preferred since
he'll be knocked down to the ground after every hit.

--------------------------------------------------------------------------
BOSS FIGHT: NULL(SILO ENTRANCE)
--------------------------------------------------------------------------
RECOMMENDED PERSONNEL: Anybody.
RECOMMENDED SUPPLIES: M870 Shotgun(Any killing weapon will do), Body Armor.
DIFFICULTY: 4/10(5/10 if not using M870)

If you have the M870 Shotgun, you already won the battle. Null will try to
shoot at you with his automatic rifle. Hide behind the walls to avoid.
After three waves of shooting, Null will reload. Dash out and pump one
shell at him and watch his life go down. Rinse and repeat.

You can use any weapon for this boss battle, but the Shotgun does best in
my opinion, as it knocks him down and it's a one-time blow. The damage
dealt to Null is great, even on Extreme! You practically are invincible
when you use the M870 Shotgun.

You also need to get use to the timing of his shots. He won't fire three
waves of bullets at you every time. He may make one long burst, then a
short one.

--------------------------------------------------------------------------
BOSS FIGHT: METAL GEAR RAXA(PLANT)
--------------------------------------------------------------------------
RECOMMENDED PERSONNEL: Soldiers with high HP, good Heavy Weaponry skills
RECOMMENDED SUPPLIES: M63, AK-47, Body Armor
DIFFICULTY: 6/10

You'll need to take out Metal Gear's four legs before it'll reveal its
"weakness". You brought the automatic rifles, right? Keep shooting at its
legs while it's on the GROUND!

Once all four legs are destroyed, Metal Gear will open up its compartments
where it will launch missiles at you. This is where you shoot at to take
life off of Metal Gear. To dodge the missiles, after a 2-5 second window,
run away from Metal Gear and roll if you must for extra speed. Rinse and
repeat, and you'll win. There's a RPG-7 in the vicinity as well, so if
you run out of ammo, get the RPG-7 and the 20 Missiles.. and finish it
off with all you've got.

Now, your own defense. NEVER stay directly below Metal Gear. It may stomp
on you, resulting a one-hit KO. You'll see the shadow of Metal Gear when
it's up on the air.

--------------------------------------------------------------------------
BOSS FIGHT: NULL(POWER SUBSTATION)
--------------------------------------------------------------------------
RECOMMENDED PERSONNEL: Anybody.
RECOMMENDED SUPPLIES: M870 Shotgun(Any killing weapon will do), Body Armor.
DIFFICULTY: 4/10(5/10 if not using M870)

If you have the M870 Shotgun, you already won the battle. Null will try to
shoot at you with his automatic rifle. Hide behind the walls to avoid.
After three waves of shooting, Null will reload. Dash out and pump one
shell at him and watch his life go down. Rinse and repeat.

You can use any weapon for this boss battle, but the Shotgun does best in
my opinion, as it knocks him down and it's a one-time blow. The damage
dealt to Null is great, even on Extreme! You practically are invincible
when you use the M870 Shotgun.

You also need to get use to the timing of his shots. He won't fire three
waves of bullets at you every time. He may make one long burst, then a
short one.

--------------------------------------------------------------------------
BOSS FIGHT: CUNNINGHAM(SILO COMPLEX)
--------------------------------------------------------------------------
RECOMMENDED PERSONNEL: Not Applicable
RECOMMENDED SUPPLIES: 5.56mm-ammo weapon(M63 for best results), Body Armor
DIFFICULTY: 6/10(3/10 if using M63)

Bring some automatic rifles and medikits for this battle. This is going
to take a long time depending on how good your aim is. If you got a RPG-7
in your possession, equip it right away before starting this mission.

What you need to shoot is his machine. After enough shooting, he'll go
down and this is where you can shoot like crazy. Unfortunately, this guy
has a machine gun, a missile launcher, and a laser. When he says "Dodge
this!", that means he is about the launch missiles at you. You WILL see
these missiles, and it's up to you how you want to dodge them.

Cunningham will also throw mines around your area, and they will detonate
when he says so or when you step on one. So be careful. With the RPG-7,
you can win this in no time. With machine guns, good luck with the aim.
You need the FPV to aim properly.

LUCKY BREAK: I used the M63, kept shooting at him.. and didn't take one
ounce of damage. My god, the M63 owns against him!!! And since he drops
5.56mm rounds, it makes the deal even sweeter!! You don't even need to go
to FPV for aiming!

If you happen to HAVE the M63(which can be found in Side Mission: Harbor),
keep shooting at him while he's on the air. Eventually, he will fall down
and this is where you go fully automatic on him. Rinse and repeat. The
ONLY thing he CAN do is fire missiles at you. Strafe(you did keep the
Lock-on button held down, did you?) left or right to avoid.

--------------------------------------------------------------------------
FINAL BOSS: GENE(LAUNCH CONTROL ROOM)
--------------------------------------------------------------------------
RECOMMENDED PERSONNEL: Not Applicable
RECOMMENDED SUPPLIES: M870 Shotgun, Body Armor
DIFFICULTY: 7/10

BRING THE M870 SHOTGUN FOR THIS BATTLE. IT WILL OWN HIS ASS!!

At certain points, he will throw knifes.. WATCH his hand movement. As
soon as he raises up his arm, shoot him with the Shotgun!! If you done
it right, it will hit him.

At certain points, he will use some sort of supernatural force. Shoot
with the shotgun a few times to break free.

At some points, he will charge up yellow. Run away from his facing
direction and he'll miss you. He'll act like he's tired, and this is
where you shoot that Shotgun right through his ass!!

Rinse and repeat. When he tries to run, shoot at him. Half the time it
will hit, but it's better than nothing.

ALTERNATE STRATEGY: (From Jake the Snake)

"Just make sure you got TNT when you face him. Place it right next to him
when he does his voice thing and when he's tired...blow it up... depletes
almost half of his health, I think I beat him after doing it like 3 times."

--------------------------------------------------------------------------
IV-G. TRAINING INFORMATION                                      MGSPOP-S4G
--------------------------------------------------------------------------
Training helps you familiarize the game. You can train yourself with
pretty much every gun in the game, including your own naked CQC skills.
You choose the gun you wish to train with and your mission will be to
eliminate soldiers with that weapon.

ACCESS GRANTED: To access Training, at the Briefing Screen, press X. Now
               scroll to where it says Training and press Circle. You
               should have access to it.

List of training missions in MPO+!

o HANDGUN - (MK22, M1911A1, SAA, MK23)
o SUBMACHINE GUN - (SCORPION, UZI, M10, P90)
o ASSAULT RIFLE - (M16A1, XM177E2, AK-47, FAMAS, M4A1, M4(SOPMOD), AKS74-U)
o SHOTGUN - (M37, M870)
o SNIPER RIFLE - (SVD, MOSIN NAGANT)
o HEAVY WEAPONS - (RPG-7, M63)
o KNIFE - (COMBAT KNIFE, SPETZNAZ KNIFE)
o THROWING WEAPONS(GRENADE, STUN GRENADE)
o TRAPS - (TNT, CLAYMORE)
o CQC - (YOU GO NAKED--NO WEAPONS. HAND-TO-HAND ONLY.)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION V. CODES/SECRETS                                          MGSPOP-S5
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
(FROM the Cheat Codes & Secrets section at GameFAQs). Thanks, guys!

PASSWORDS(Japanese version only!)
---------
YLFSSVBCDLGO - Dengeki PlayStation Magazine Soldier
ZKUJZUYXJUH - Famitsu Magazine Soldier
TTOGZWSREYD - Unlock Arms Magazine Soldier

(Contributed by I34TU, jman12343)

UNLOCKABLE CHARACTERS
---------------------

CHARACTER                       HOW TO UNLOCK
---------                       -------------
JOHNNY SASAKI(MGS3)             Search as Random Prisoner.
OLD SNAKE(MGS4)                 Beat the Normal Missions.
RAIDEN(MGS2)                    Beat the Hard Missions.
ROY CAMPBELL(MGSPO)             Beat the Extreme Missions.

o Raiden is always equipped with the HF Blade, and includes an MK23.

o Old Snake will come with the M4(SOPMOD) weapon.

STEALTH CAMO
------------
Import via Portable Ops savefile(if you earned it), or find them in missions
and be successful(via FULTON or completing the round).

BOSS RUSH MODE
--------------
Have a savefile of MPO, and you'll be able to access it through TRAINING
at the Briefing Screen. You can start off with the supplies you equipped.
Python will be your first contact.

SOLDIER LIST(Posted by Seraphs_Savior)
------------
To access your soldier list, at the Briefing Screen, press X. Then go to
RECRUIT and press Circle. You can now access your soldier list. Recovering
all soldiers(68) on this list, then beating a round of Infinity Mission,
will unlock the taunts(multiplayer only).

This is a checklist for all 68 types of soldiers with differences between
similar names.

/ Checklist for Soldiers               \
\ o = Male    x = Female    * = Unique /

Singles/Uniques
---------------
o Naked Snake*              x Teliko*
o Null*                     x Venus*
x EVA*                      o Cunningham*
x Para-Medic*               o Sigint*
o Ocelot*                   o Sokolov*
o Major Zero*               o Roy Campbell*
o Raikov*                   o Jonathan*
o Gene*                     o Gako Camo Soldier(Gako-pattern Camo suit)*
o Python*                   o High Official(Man with Suit/Tie)
x Ursula*                   o Gurlukovich Soldier
x Elisa*                    o SEAL
o Raiden*                   o Johnny*
o Old Snake*                o High-Tech Soldier
o Tengu Soldier             o KGB Soldier
o GRU Soldier               o Special Camo Soldier
o Local Soldier

Variations
----------
o USSR Male Soldier A(Sleeves Rolled Up)
o USSR Male Soldier B(Sleeves Not Rolled Up)
o USSR Male Soldier C(Sleeves Rolled Up w/ Vest)
o USSR Male Soldier D(Sleeves Not Rolled Up w/ Vest)
o FOX Unit Soldier A(Supervises the Soviet Soldiers)
o FOX Unit Soldier B(Silent)
o FOX Unit Soldier C(Gym Rat)
x Female Officer A(White/Grey Hair, Ears Covered)
x Female Officer B(Brown Hair, Ears Covered)
x Female Officer C(Brown Hair, Ears Partially Covered)
o Male Scientist A(Mostly Light Tan Hair, Some White)
o Male Scientist B(Mostly White Hair, Some Tan)
o Male Scientist C(Front Bald, Back Brown Hair)
x Female Scientist A(Ponytail)
x Female Scientist B(White Hair, Ears Covered)
x Female Scientist C(Glasses, Black Hair, Ears Uncovered)
o Maintenance Crew Member A(Most Hair)
o Maintenance Crew Member B(Semi Crew Cut, Dyed)
o Maintenance Crew Member C(True Crew Cut)
o High-Rank Officer A(Hair not at Ear level)
o High-Rank Officer B(Hair at Ear Level)
o High-Rank Officer C(Oldest-looking, Hair Cut)
x USSR Female Soldier A
x USSR Female Soldier B
x USSR Female Soldier C
x USSR Female Soldier D
x USSR Female Soldier E
x USSR Female Soldier F(No Jacket)
o Genome Soldier(White)
o Genome Soldier(Red)
o Genome Soldier(Yellow)
o Genome Soldier(Green)
o Genome Soldier(Blue)
o Genome Soldier(Black)
o Genome Soldier(Pink)
o Ocelot Unit Male Soldier
x Ocelot Unit Female Soldier

HARBOR(UNRESOLVED MYSTERIES)
----------------------------

There is a crate inside the ship that has green text on it that reads
"Nabo4knk Na-5". Does anyone know if this means anything???

UPDATE([email protected]): This is actually Russian Cyrillic.

"the 4 is a ch symbol and what looks like a reversed N is an i
the b is a V and the strange n symbol is a cyrillic L"

NOTE: This was mentioned in the original Portable Ops.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SECTION VI. FREQUENTLY ASKED QUESTIONS                            MGSPOP-S6
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------------------------------------------------------
VI-A. FREQUENTLY ASKED QUESTIONS                                MGSPOP-S6A
--------------------------------------------------------------------------

--------------------------------------------------------------------------
I LOST MY UNIQUE(S)! HOW DO I GET THEM BACK?! HELP!!!!!!!
--------------------------------------------------------------------------
Unlike in MPO, when uniques die, they are not preserved. Here's how to
recover lost uniques:

o Find them as random prisoners the difficulty they died on. This may
 take a few runthroughs. Once you find them, complete the phase or
 evacuate using a FULTON device(YES, you get to keep all the prisoners
 and supplies you had up to that point).

i.e., I lost Naked Snake(was pissed) and after a few Hard difficulty runs,
     I found him as a prisoner at the Western Wilderness, then evacuated
     using a FULTON device the next stage.

o You can also recover uniques by returning to the Briefing Screen after
 your unique dies. You'll lose your equipment, but you won't have to
 take the hassle of finding them again.

i.e., I let Old Snake die(was intentional) and quickly exited out of the
     mission. Old Snake was pretty healthy at the Briefing Screen. =)

o If you lose your unique in multiplayer, you can recover them as random
 prisoners in Extreme mode. Just keep playing until you get them back.

NOTE: All experience gained with that unique will be lost.(It wouldn't
     make much difference anyway, since you can't boost health or stats
     with them.

--------------------------------------------------------------------------
I EVACUATED USING A FULTON DEVICE, BUT I STILL FAILED THE MISSION?!?!
I SET OFF ALERT MODE BY BREAKING A WINDOW, BUT FAILED THE MISSION?!?!
--------------------------------------------------------------------------
To my understanding, this crap only happens on Extreme. Let's say you're
in one of those missions where you're not suppose to get caught. Even if
the enemy sees you parachuting away or hears you breaking a window, you
WILL fail that mission. So my advice is to be careful on where you choose
to recover and try not to break any windows.

--------------------------------------------------------------------------
THE ENEMY SOLDIERS ARE IN STEALTH MODE.. HELP!!
--------------------------------------------------------------------------
Only in Extreme you will get a stage like this. My advice is to run to the
exit as fast as possible; Or if you're aiming to eliminate them all, try
to equip Thermal Goggles if available.

--------------------------------------------------------------------------
HOW DO I SAVE MY GAME?!
--------------------------------------------------------------------------
At the Briefing Screen, press X. Then highlight SYSTEM and press Circle.
You can now save your game.

NOTE: The game autosaves each time you enter the Briefing Screen(either
     from returning from battle or loading a game).

--------------------------------------------------------------------------
WHERE DO I FIND THE STEALTH CAMO???
--------------------------------------------------------------------------
In missions(where you can actually use it). You must beat the entire phase
or evac with a Fulton Device to keep that equipment. You can also import
your Stealth Camo from a MPO savefile(This would be useless, even in Boss
Rush Mode).

NOTE: The Stealth Camo runs on limited battery. If you run out, you'll
     have to find BATTERY replacements. Usually, the Tengu Soldiers will
     carry them.

--------------------------------------------------------------------------
WHY ARE MY ITEMS GONE WHEN I START A DIFFICULTY LEVEL?
--------------------------------------------------------------------------
You may not bring items with you to start a round of Infinity Mission. Any
equipment that's already equipped will be unequipped as soon as you start
the first Stage. My guess is that Konami thinks it would be too easy if
you could start with some equipment.

NOTE: Some uniques start out with weapons, like Raiden(HF Blade), Null
     (), Cunningham(LASER). These weapons cannot be unequipped.

--------------------------------------------------------------------------
WHAT ARE SECRET DOCUMENTS FOR?
--------------------------------------------------------------------------
If you've noticed, some enemy soldiers/civilians drop an item known as
"SECRET DOC". Those items actually place an X on the locations of access
points.(Thanks to Dervish!)

--------------------------------------------------------------------------
WHAT IS THAT PURPLE ACCESS POINT I SAW?
WHERE IS THE HEART OF JUSTICE?
--------------------------------------------------------------------------
On Extreme, Stage 14, there will be two exit points: One in Red, another
in Purple. Exiting the purple one will take you to one of two secret
stages. One of them is where enemy soldiers will train themselves. Another
one would be facing off an invisible Gene(you don't fight him) where you
will obtain the Heart of Justice.

NOTE: You will skip Stage 15. The Secret Stages are actually Stage 16.
     Upon completing this, you will move on to Stage 17 normally.

NOTE: The Heart of Justice will only work on Genome Soldiers. What it
     does is change their uniform color. There are about five to six
     different variations of Genome Soldiers.

--------------------------------------------------------------------------
HOW DO I USE ITEMS DURING INTERMISSION SCREENS?!
HOW DO I USE THE HEART OF JUSTICE?!
HOW DO I USE TEXTBOOKS?!
--------------------------------------------------------------------------
Select the character with Circle, then press Triangle to bring up a menu.
Select USE ITEM, and you'll be able to replenish that character's stamina
and/or health, or use special items to boost their stats or other effects.

--------------------------------------------------------------------------
WHAT IS THAT SMALL WHITE TRIANGLE ON THE TOP-RIGHT OF EACH STATUS BOX?
--------------------------------------------------------------------------
That indicates the particular stat cannot be improved any further.

--------------------------------------------------------------------------
HOW DO I FIRE/DISCHARGE/DISMISS A SOLDIER?
CAN I DISMISS/DISCHARGE/FIRE MULTIPLE SOLDIERS AT ONCE?
--------------------------------------------------------------------------
Press Circle on the soldier you want to discharge, then press Triangle.
You should get a menu. Choose COMRADE DISCHARGE, then select Yes. That
soldier is now discharged.

The only time you can dismiss multiple soldiers at once is if you go over
the limit. You'll be presented with a screen where you will be able to
release the soldiers you don't need.

--------------------------------------------------------------------------
HOW MANY RECRUITS CAN I HAVE AT ONCE?
--------------------------------------------------------------------------
A maximum of 200. All characters are distinct from one another.

--------------------------------------------------------------------------
WHICH WEAPONS ARE THE BEST FOR RECRUITING POTENTIAL SOLDIERS?
--------------------------------------------------------------------------
MK22, and your own CQC skills. I use both. Use someone with good Knife
and/or Pistol skills and you should be fine. Just don't kill them.

--------------------------------------------------------------------------
ARE THE MISSIONS HARD IN EXTREME MODE? DO I DIE IN A COUPLE HITS?
--------------------------------------------------------------------------
Not a chance. The only difference I spot is that they take less damage
and you take more. And you do not die in two hits. You're stronger than
that.

--------------------------------------------------------------------------
IS THE INGRAM MAC 10 THE SAME AS THE M10?
--------------------------------------------------------------------------
Yes, they are.


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