CCCCCCCCCCCCCCAACCCCCCCCCCCCCCCCCCCC
           AAAAAAAAAAAAAAAACCCCCCCCCCCCCCCCCCCC
           CCCCCCAACCCCCCAACCCCCCCCCCCCCCCCCCCC
           CCCCCCAACCCCCCAACCAAAACCCCCCAAAAAACC
           CCCCCCAACCCCCCAAAACCCCAACCAACCCCCCAA
           CCCCCCAACCCCCCAACCCCCCAACCAACCCCAACC
           CCCCCCAACCCCCCAACCCCCCAACCAAAAAACCCC
           CCCCCCAACCCCCCAACCCCCCAACCAACCCCCCAA
           CCCCCCAACCCCCCAACCCCCCAACCCCAAAAAACC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCAACCCCCCCCCCCCCCCCCCCCCCAACC
CCCCCCCCAAAAAACCCCCCCCCCCCCCCCCCCCCCAACCCCCCCCCCCCCCCCCCCCCCAACC
CCCCCCAACCCCAACCCCCCCCCCCCCCCCCCCCCCAACCCCCCCCCCCCCCCCCCCCCCAACC
CCCCAACCCCCCCCCCCCAAAAAACCCCCCAAAAAAAACCCCAAAAAACCCCCCAAAAAAAACC
CCAACCCCCCCCCCCCAACCCCCCAACCAACCCCCCAACCAACCCCCCAACCAACCCCCCAACC
CCAACCCCCCCCCCCCAACCCCCCAACCAACCCCCCAACCAACCCCAACCCCAACCCCCCAACC
CCAACCCCCCCCCCCCAACCCCCCAACCAACCCCCCAACCAAAAAACCCCCCAACCCCCCAACC
CCAACCCCCCCCAACCAACCCCCCAACCAACCCCCCAACCAACCCCCCAACCAACCCCCCAACC
CCCCAAAAAAAACCCCCCAAAAAACCCCCCAAAAAAAACCCCAAAAAACCCCCCAAAAAAAACC
      CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
      CCCCCCAAAAAAAACCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
      CCCCAACCCCCCCCAACCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
      CCAACCCCCCCCCCAACCAACCAAAACCCCCCAAAAAACCCCCCAAAAAA
      CCAACCCCCCCCCCAACCAAAACCCCAACCAACCCCCCAACCAACCCCCC
      CCAACCCCCCCCCCAACCAACCCCCCAACCAACCCCAACCCCCCAACCCC
      CCAACCCCCCCCCCAACCAACCCCCCAACCAAAAAACCCCCCCCCCAACC
      CCAACCCCCCCCAACCCCAACCCCCCAACCAACCCCCCAACCCCCCCCAA
      CCCCAAAAAAAACCCCCCAACCCCCCAACCCCAAAAAACCCCAAAAAACC

            ^^^contributed by golden1sun1fighter

            SELECTIVE .arm GUIDE

                   A.K.A
=================================================
              I N F I N I T Y

                 M O D E

            O P T.     G U I D E
=================================================

===========================================
              T A B L E

                 O F

           C O N T E N T S
===========================================

CTRL + F and Search Numbers

Legal Information=====================0.1

Update Information====================0.2

Contact Me============================0.3

Let's Begin===========================1.0
       How to Unlock Infinity Mode========1.1
       The Two Ways to Use this Guide=====1.2

Option One: Just getting All the Files===2.0
       When Are Files Unlocked?===========2.1
       What Will I Need?==================2.2
       Enemy Encounters===================2.3
       Boss Encounters====================2.4
                      Mantis=================2.41
                      Enforcer===============2.42
                      Colossus===============2.43
Option Two: Selective .arm Optimization==3.0
       Just what is the Concept of This?==3.1
       Going Around and Doing it==========3.2
       What I Recommend===================3.3
       What Makes ______ Weapon Good?=====3.4

Records For Infinity==================4.0

Special Thanks========================5.0


                   <<<Legal Information==0.1>>>

  This Guide is the sole property of Myles Baker,
and all matierials included,unless otherwise designated
by documentation.  Any one person may post this ONLY when
accumpanied by an e-mail response from me myself stating
authorization.

  Any references to the game refer to "Coded Arms" game
developed by Konami for the PSP system; all logos property
of their respective owners and I am using them following the
guidelines placed inside the instruction booklet accompanied
by the game.

                  <<<Update Information==0.2>>>
7-17-05   Completed all Preperations for the acual FAQ.
         Took FOREVER.
7-18-05   Began working on Way One
7-20-05   Major setback because of improper formatting
         Corrected
7-20-05   Did a lot. Improved Flow

                     <<<Contact Me==0.3>>>

Name:  Myles Baker

E-Mail: [email protected]
       [email protected]

Aim SN: Final Fantisist

GameFAQS: Hotsuma_Son

==========================
      L E T ' S

      B E G I N

         1.0
===========================

                  <<<How to Unlock Infinity Mode==1.1>>>

 Well, simply enough you have to complete Sectors 1 and 2.

                 <<<The Two Ways to Use This Guide==1.2>>>

 Ok,  this can get complicated.  Essentially,
this guide serves two purposes:Infinity Mode
is the only place to get some of the best weapons and armor
in the game.  I will explain what weapons/armor can
be unlocked and where to find them.  Also, i will explain
what enemies will give you trouble and the best user proven
strategies against them.
 The second purpose is to be used
by anyone who wants to get as far into Infinity Mode as
palpably possible.  Infinity mode can prove to be quite
a challenge;  and although the dispute over wheter or not
infinite mode is REALLY infinite or not, no one knows.

======================================
      O P T I O N   O N E :

            J U S T

         G E T T I N G

     A L L  T H E  F I L E S

              2.0
======================================

                <<<When are the Files Unlocked?==2.1>>>

 From what I know already,  the following files are
unlocked throughout Infinity Mode:

***Note at this point the locations are still unconfirmed,
so they are AROUND these levels.  Also, being randomized,
location may vary***

       1. Salamander at Level 8
       2. Cluster Grenade Level 5
       3. Onslaught Level 10*
       4. Vulcan Level 20*
       5. Neutron Gun Level 30*
       6. Trident Level 60*
       7. Ballistic Helmet Level 50*
       8. Optic Leg Gaurds around level 23
       9. Heat Helmet  Level 40*
       10. Surge Helmet around level 42
       11. Anti-Virus (AV) Leg Gaurds Level 13
       12. 6 Health pickups  All Before level 29

* Recieved from BOSS battle on the corresponding level

                    <<<What Will I Need?==2.2>>>

                   <<<You WILL ABSOLUTELY NEED>>>
  -a fully powered up shotgun!
Offense peaks at 280, but with it's high ammo capacity
this gun is an absolute NECCESSITY!  Most enemies
will take 1-3 shots from this to die.
  -All the health max-ups obtained from Sectors 1 and 2.
You should have 190 Health before entering Infinity.

                         <<<I Recommend>>>
  -a fully powered RPG for taking out clusters of enemies.
Any type of rocket launcher is acceptable, ae. Inferno, Judgement,
Note: Onslaught obtained on Level 10 Infinity
but I prefer the normal RPG.

  -Using the virus pistol. This will help you conserve
ammo on the hardest enemy type: Soldiers

  -A Highly powered machine gun. The Assault Rifle has good normal use,
better accuracy (i think) BUT it has low magizine length.
The Photon MG has high magizine length and works wonders on MANTIS.

                    <<<My Personal Favorites>>>
  -A Pulse Rifle.  Everyone on the board thinks i'm crazy,
but I love this gun.  It has high ammo capacity, 3X offense
when fully powered up (Normally at Version 6 has 160; so thats 480)
takes out bug swarms easily, annihilates MANTIS works decently on COLLOSSUS
and has a small guided effect (Like light pistol, but not as effective).

  -A Sniper Rifle. Pretty useless once you get the Neutron Gun,
but I can take out a whole room with my Sniper Rifle.
Good for getting an edge on enemies, examples include when you
can get a nice picture frame of their head and take it out.

                    <<<Strategic Advanteges>>>

  -USE THE CHAFF GRENADES on Dinos. These enemies are very hard
if you get two on you, and a level 3 CHAFF will keep them idle
for long enough to take em' both out. Plus, it is what, 6 upgrade keys!

  -Honeypots on Mantis keep him busy

Suggested Armor:
  -Optical helm or AV Helm

  -Ballistic Jacket or Surge Jacket

  -Ballistic leg gaurd or heat leg gaurd

 The reason for this setup is how frequent you will encounter
physical attributes and the enemy soldiers w/ vulcans,
as for heat, enemies often have napalm launchers and infernoes.
The AV helm helps against those annoying virus users.

                     <<<Enemy Encounters==2.3>>>

 Alright, the following chart is extremely cool.  It disects the enemies
of Coded Arms and points out their weaknesses.

 Here is a full listing, with enemy types on the left the top listing for
Physical (P), Light (L), Heat (H), Electricity (E), and Virus (V). I've
noticed that some enemies are slightly different than what is stated in
the book, so I've divided the enemies a little more.

A = very effective against that enemy
B = effective againt that enemy
C = normal effectiveness
D = weak against that enemy
F = very innefective agaist that enemy

Note: The order is P, L, H, E, V

  -Normal Soldier       B D B F A
  -Shield Soldier       C C C F C
  -Blue Glowing Soldier C D C F A

  -Flying Bots  D C F A C
  -Floor Bot    C C D B C
  -Walker Bot   D C F A D

  -Crawling Bug C B B D F
  -Swarm        C C A F F
  -Laser Bug    B B C D D
  -Spider       B B B D D
  -Crab         D A C D F

contributed by stugIIIG

 I concluded that the most generally effective items are the
Physical and Light attributed guns.

Now, onto the enemy strategies:

                           <<<Soldiers>>>
They come in a couple generic forms:
  -Slughead (Weak soldier with bad AI, not encountered in Infinity)
  -Reflector (Shield enemy)
  -Hound (Mostly encountered-strongest)
     -Heat Experts (Use heat weapons and can be recognized wearing
                    red armor)
     -Poison Experts (Use Virus weapons and can be recognized by
                      the gas masks they wear)
     -Rocket experts (Use rockets and have blue protruding tubes
                      out their backs)
  -Blue Field (Strong soldier with a blue field surrounding it,
   commonly known as gatekeepers)
  -Red Field (Gaurd Terminal gates)

 In Infinity Mode you will mostly encounter Hound and Blue Field Soldiers-
They are heavily armored and can ofen take many shots. They can have a
variety of weapons you can use which determines their difficulty and the
strategic way to fight them:
     -Pulse Rifle-Jump when they release their charge blast, no threat.

     -Photon_MG-Sparratic shooting, just shotgun them.

     -RPG (any type)-Wait for them to shoot, then charge them,
      or fight them from affar after they shoot
      Do Not stand next to or against a wall.

     -Neutron Gun-These guys can do a lot of damage very quickly,
      and by equiping light based equipment you can half their damage.
      Use the surroundings to evade their attacks. try sniping them
      yourself.

     -Trident-Launch 3 homing missiles that are devastating. Try to rush them
      and jump behind them before they shoot. Use your shotgun.

     -Vulcan-These baddies are found around level 40 and once you find them
      your life will become miserable. If two or more are in one
      room the damage can increase very quickly. They never
      have to reload, leaving no opening. The quickest way to kill
      them is by using the Neutron Gun. If you are cornered
      the shotgun is your only option. Use common sense, and save
      before a room of them, because a bad move can be devastating.
      For example, if they are standing around each other,
      use a rocket launcher.  Try to align two of them
      for one neutron blast.

****************************************************************************
Machine Gunners Note: They will shoot at you if behind a door or wall,
and if you wait until they reload twice they are out of ammo!
****************************************************************************

                  <<<Bots (System security)>>>

 For me, these guys are the hardest and the easiest. There are
pushovers, and there are Untouchables. Mix and match for a
combination that determines their difficulty.

The Bots and Descriptions include:
  -Quicksilver (Flying sentry guns)
  -"Scooter Scoots" (My name for Floor Bots)
  -Templars (Flyers who shoot oliptical laser)
  -Stingrays (Bomb droppers)
  -Sentinals (Warping guys with Laser Pistols)
         -AND-
  -"DINO BOTS"!!! (Walkers with Two legs)

                      <<<Strategies>>>

                        Quicksilver
 Either charge up a Pulse Rifle blast,use the Shotgun,
Minigun their face, hit them with raw fish, pretty much anything
will kill them. They do hardly any damage, so take these
guys out last.

                      "Scooter Scoots"
 These things are just annoying, however they have a mind to help you
conserve ammo! If you find these alone in a hallway, let them do you a
favor. They can become quite annoying when you are dealing with lots of
other enemies they can do some good damage. One shotgun blast will make
quick work of them, and they will do no damage to you. Be carefull not to
shoot yourself in the foot, especially with the seemingly harmless
Pulse Rifle. I never knew the Pulse Rifle had an after explosion untill
I tried a charge shot on one of these guys by my foot. To conserve ammo,
wait till they are in a stationary possition before firing.

                            Templars
 Not only can these guys do some nice damage, but they take precise
aiming to take them down. If they try to use their laser beam hide
behind a pillar or some sort of box. Watch and wait for the laser to
pass your position and once it passes you have the remainder of the
circle to take it out. A shotgun blast works, i recommend a fast
rate of fire.  Bolt pistol works great.

                            Stingrays
 This enemy is annoying but often doesn't give you any trouble. He
will drop bombs on you that rarely hit, and when they do they do
miniscule damage. Often i will kill all the enemies in the room and
the music is still going, when i realize, "Oh, a Stingray" So take
them out after the difficult enemies.

                            Sentinels
 This guy can be really annoying. His ability to warp anywhere In the
room can keep you chasing him for awhile. This enemy would be a threat
if it's lasers did more than scratch the paint from your armor. Try not
to get distracted by these guys in a large room with lots of guys, and
like other bots take them out last. A Shotgun or high damage shot will
kill them quick, which is the goal. Stay away from pistol or Machine
gun weapons, you'll just waste ammo and end up having to find him again.

                            Dino Bots
 This enemy is the equivelent of a Baron of H*** from the Doom series.
He has the most health of any enemy, excluding Bosses of course, and
can unleash heavy damage very quickly. Fortunatly there are a few
strategies that can turn this guy into an easier foe. First, if you have
a high level Judgement or Bolt Grenade use those on him. If not, don't
bother with the Judgement, it will take 10 shots Version 1. Also use the
Chaff grenade. This will completly disable him for 10 seconds at level
one. Thats easily enough to take out two with a high powered shotgun.
Let's say you are out of Chaff gre. AND electric weapons. First, look
in the room for any powerups. Get those and do your best. If not, pop
into the room and attack him with anything you have with high damage
output. Launchers, Pulse Rifle, Rockets, Grenades, anything. Then flee
back into room. But lets say that an elevator blocks your path, so that
as soon as the elevator goes down, the door opens. Run straight at the
Dino Bot and get under his head.  He won't be able to shoot you now.
-My friend Lowell pointed this out.

                           <<<Bugs>>>
 Bug types vary only slightly. Some have different colors, but most
bugs generally follow one of these models.
The types you will meet include:
  -Hoppers-(Jumps around)
  -StinkBombs-(small pods, stationary)
  -Little Bomber-(attach to you)
    -Type 1 (Red)
    -Type 2 (Blue)
    -Type 3 (Green)
  -Interceptors-(Spider-like things)
  -Swarms-(Large Numbers of Flies)
  -Crabs-(well, they look like crabs)
  -Laser Larvae-(Worms on strings w/Lasers)
  -Wasps-(Flying Rollie Pollies A.K.A. most annoying enemy)

                        <<<Strategies>>>

                            Hoppers
 This thing is no problem. You can get in it's face with a shotgun
or a Vulcan blast for a quick kill, but sometimes you will get
hit by their poison attacks.  If you have the luxury of a long
distance battle wait for them to bend down (they are about to attack)
shoot them before they can attack and jump towards them at the same
time.  Then move back, and repeat.

                         Stinkbombs
 Usually when you fight these guys there is a powerup for bullet free.
With no ammo restictions just kill them from far away. If no powerup
or just fighting them in a corridor, use a Pulse Rifle blast or one
of your many pistols. (For Selective .arm this is a great time to get
the dust off of that Pistol)

                        Little Bomber
 Leave it to the bugs to have both the most and 2nd most annoying
enemies. These guys are a pain in the arse and can often take many
misses till you get them. When fighting a whole bunch, use a Salamander
or other flamethrower. When fighting one or two wait for them to lunge
at you, sidestep and turn out of the way, and shoot their backs with
anything. I recommend Pistols or Pulse Rifle. If you are fighting these
guys along with others, use a honeypot.
 -Type 1 does about 20-15 damage if latched, and has a HUGE splash.
 -Type 2 does about 40-20 damage if latched, and has a small splash.
 -Type 3 does anywhere from 60-20 if latched, and has a large splash.

                        Interceptors
 These ones aren't especially difficult, but when encountered in
Infinity can take a beating. 2 Shotgun blasts front up will kill
them, but i prefer fighting them from afar due to the high damaging
attacks and knockback damage as well. If you are pinned by two these
can become the hardest monsters in the game.  You can rack up 250
damage in 3 seconds. If you ever get pinned use a honeypot or jump.
Using the Salamander at this point can help as well.

                            Swarms
 These guys can waste your ammo if you don't use something with a
high splash radius.  Grenades work well in low levels, any type of
RPG except for the onslaught works ok, but the best method for
defeating these guys is using a charge blast from the Pulse Rifle.

                            Crabs
 Don't get close to these bad boys because despite their weak armor
and low health these gays can hurt you bad very quickly. Pulse Rifle
or any type of pistol works, but if you need to kill them quickly use
either the Shotgun of the Vulcan. If you get too close they will use
an electrical attack that can cause high damage, or they will use
their claws for knockback and medium damage.

                         Laser Larvae
 These guys can be really annoying if you let them see you, because
they can use their laser on you in a half oliptical motion. If
you attack them they will fall on the ground and attack your feet.
These guys are small and are hard to see, and if you need to put
your brightness onto max. Sometimes they will fall off their
string on their own and come look for you. (play ominous music)
But generally if you don't let them see you and snipe them
with the Pulse Rifle they will be dead quickly.

                             Wasps
 These are by far the most annoying enemy in the game. They buzz
around you with sparratic movements and often time destract you from
more important issues. The way to kill them is to use either the
Shotgun, the Vulcan, the Pulse Rifle, a Flamthrower, or either
the Photon MG or the Assault Rifle and WAIT AND WATCH their
movements. They will fly around until you get close and then
they will STOP and either attack you quickly with lasers, or they
will start to spin towards you. At either of these times you can
shoot them accurately. DO NOT SNIPE THEM. It does not work.

                     <<<Boss Encounters==2.4>>>

Bosses are found in Infinity in consecutive alternations between
Mantis, Enforcer, and Colossus.

                          <<<Mantis==2.41>>
Can be Found on:
 -Sector 2 Ruins Level 13
 -Sector 3 Infinity Levels 10, 40, 70, 100, 130, 160, 190, etc.
Weak Points"
 -Blue gems on each side
 -Mouth
 -Belly
Attack Patterns


                  For additional Boss Info, please see
                      Shadow Griffon's Boss FAQ

=======================================================================
                        O P T I O N  T W O :

                    S E L E C T I V E . a r m

                     O P T I M I Z A T I O N

                               3.0
=======================================================================

           <<<Just what is the concept of this?==3.1>>>
 The basic idea behind Selective .arm Optimization Theory (Not really a
theory but it just sounds cool) is to optimize what ammunition
you pick up. In order to do this you only pick up certain .arm files
that are, well, worth picking up. So, in order to do this, during your
game you will purposely ignore various .arm and .cbx files, only picking
up the ones that you want. Therefore, when entering Infinity mode you
will only get ammo for whatever guns you picked up.

              <<<Going Around and Doing it==3.2>>>
 Alright, what you need to do is begin a new game. The reason to do
this is because the previous game information and expieriance will help
you, you can have an idea of where the good guns are, and most
importantly the game file will only be used for getting very far
in Infinity Mode. Once you have begun a new game, you will
start with a pistol. As far as I know without cheating there
is no way to start without the pistol. As you traverse throughout
the game, you will come across .arm, .cbx, .dfn, and .HXup files.
***Pick up any and all .dfn (upside down blue triangles) and
all .HXup files (Yellow upgrade keys)***

 Getting down to bussiness, you will progress through the game
and whenever you come across a .arm file (looks like a gun)
save it, and if it is a gun you like a whole lot you keep it.
Same goes for .cbx files. Because their ammo deposits are different,
what .cbx files you choose will not effect your normal ammo
deposits.

          For Information about the weapons please see
                 Shadow Griffon's Weapon FAQ.

                              Sector 0
                           <<<Training>>>
Pistol-no choice you start with it
Frag grenade-Decent grenade, may pass this one up

                              Sector 1

                             <<<City>>>
Sniper Rifle-Pass it up, if you are a sniper go with
the Neutron Gun at Lv. 30 Infinite
Bolt Pistol-Pass it up
Chaff Grenade-Pick it up, it's great on Enforcer and getting
this allows you to pass up the Judgement. Also works on DinoBots.

                             <<<Base>>>
Link Grenade-If you didn't get the Frag grenade get this. If you
DID get the frag grenade, choose either this or the Cluster
Grenade.
Assault Rifle-Pass it up. Why? The Vulcan you get in Level
20 Infinite will replace it

                            <<<Ruins>>>
Shotgun-Dear God, this is the 2nd best gun in the game.  Do not
miss this one on your life.
Laser Pistol-Pass it up

                             Sector 2
                            <<<City>>>
Lightening-Pass it up
Judgement-Tough call. It will annihilate Enforcer and Dino Bots,
but if you wait for the Trident which is also Electric, you will
be much better off.
Bolt Launcher-Pass it up
Bolt Grenade-Good Judgement Alternative, so corresponding to
your choices leading up to it, it's up to you.

                            <<<Base>>>
Grenade Launcher-pass it up
RPG-Another Tough call. This will be replaced by the Trident, but
if you found yourself using it alot through your first game go
ahead and get it.
Honeypot-Get it for Mantis.  It will distract the little bugs
in the Collossus battle as well.
Napalm Launcher-Pass it up, but if you want a launcher, this
one fares the best.
Napalm Grenade-A good alternive to the Inferno or the Napalm
Launcher.
Inferno-Pass up this Heat-based Rocket launcher.
Landmine-Pass it up

                           <<<Ruins>>>
Virus Pistol-If you didn't have to start with the Pistol I would
get it but two Pistols is two too many.
Plasma Grenade-Pass it up
Virus Grenade-Pass it up
Pulse Rifle-I'll tell you to get it. Everyone else in the World
will tell you no. It'll Kick MANTIS, works on swarms, shield guys,
and has excellent accuracy.
Plasma Launcher-Pass it up
Copperhead-Pass it up
Photon_MG-Pass it up for the same reason as the Assault Rifle.

                            Sector 3

                         <<<Infinity>>>
Salamander-I don't like it, but Golden1Sun1Fighter told me
that this can take out soldiers really quick. Possibility
for bosses because of high damage with constant stream.
Onslught-At this point don't even bother
Vulcan-Neccessity.  Like the Shotgun don't miss this
on your life.
Neutron Gun-If you are a sniper, pick this one up now.
Trident-Ultimate Missile launcher. Puts the Judgement
to shame.
Cluster Grenade-Like previously stated, if you got
the frag grenade and Link, let this one go.

Once you have made your weapon choices you will only get ammo
for those weapons. That means you will never run out of
Shotgun, Vulcan, or Trident ammo. Without having to hold back,
you will be able to get much farther in Infinity Mode.

                  <<<My Personal Choices==3.3>>>
ARM
 1.Pistol
 2.Shotgun
 3.Pulse Rifle
 4.Vulcan
 5.Neutron Gun
 6.Triident

CBX
 1.Link.gre
 2.Cluster.gre
 3.Honeypot
 4.Chaff_gre
 5.Bolt.gre

               <<<What Makes _____ Weapon So Good?==3.4>>>

                             .ARM
1.Pistol-Good for annoying enemies
2.Shotgun-this is your close combat best friend. You are
limited by longer ranges but this will be all you will have
until level 20 infinity.
3.Pulse Rifle-This will be a good sniper rifle until you get
the Neutron Gun. This will kill Mantis and it's high damage
high ammo capacity make it good for a long haul, which is
the concept of why you would use this strategy.
4.Vulcan-Now has dethroned the shotgun as the best gun in
the game. The reasons are this: It has amazingly high damage
output ie: fully powered up it reaches an offense of 130, so
if you multiply that by it's maximum ammo capacity, 999 (let's
say 1000) you get 130,000 offense.  That is INSANE! So, along
with a high damage, per each ammo deposit you get 150 rounds.
It allows you to rush enemies because of no reloading time
(major drawback of shotgun) It also fires bullets very fast
(~ three per milisecond)
5.Neutron Gun-Well, it has an offense of 1344 when maxed out,
which when compared to the Vulcan may sound iffy, but if you
consider that this is a single shot that can go through
enemies and walls you start to see the light of the situation.
This gun works great against bosses (never thought a sniper
rifle would did you?) Because it can hit big targets as many
as three times.
6.Trident-This ELECTRIC rocket launcher has a homing function
that launches three missiles simulataniously that can either
strike a single target with 3X900 offense, or can split
amongst many enemies to do a greater spread damage. Although
the homing function  is alittle inconsistant, it helps a lot.
It works fantastically on Enforcer who becomes the hardest
boss.
                           .CBX
1.Link-Works well on all bosses until you get to about level
70, where it's poor offense simply can't make it better than
it's high miss factor. Also, it works very well on Dino's and
other big enemies.
2.Cluster-Many a time will you come across NGun snipers
sitting on a walkway right above you. This is when to pull out
a cluster grenade. It's large splash makes it have a high hit
effect, which is the main problem with other grenades. Works
very well in soldier groups.
3.Honeypot-Main use here is for Mantis and for Colossus. In
the battle with Mantis is makes the actual boss stop near the
grenade, but as soon as you attack him the grenade's effect
kinda wears off. On Colossus this grenade is heaven's gift
to any who gets to level 60 or above. At those high levels
Colossus spawns little green attacher bugs that can easily
do 40 damage to you. This grenade will distract them for
30 seconds. Great for those little bugs...
4.Chaff-MUST HAVE GRENADE. You can throw this grenade into a
room with dinos and kill everything else. They disable
Enforcer AND his "Scooter Scoots" AND Stingrays!
5.Bolt-Enforcer and Dino bots. B/C Dinos have such high
health rating these can help you get to the Trident.

===========================================
             R E C O R D S

                 F O R

            I N F I N I T Y

                  4.0
===========================================
Hotsuma_Son========Level 101
Cokeethlo==========Level 251
=======================================
             S P E C I A L

              T H A N K S

                  5.0
========================================
 I would like to thank Konami, for making yet another awesome game.
The weapon and armor systems are ingenious, and I would just like to
gratify them.

 I wouldn't be here, you wouldn't be here; without GameFAQS.
They have a great community and make it easy to enjoy a game.

 I HAVE to thank everyone on the GameFAQS message boards
for all their support and help with my FAQ.

 I would also like to thank Sega for making Shinobi, the
greatest game ever created.

 And all my friends just because.
..................................................................
This guide is the property of Hotsuma_Son of Gamefaqs,
Myles Baker in real life