MM MM EEEEEEEEE RRRRRR CCCCC UUU UUU RRRRRR YYY YYY
MMM MMM EEEEEEEEE RRRRRRRR CCCCCCC UUU UUU RRRRRRRR YYY YYY
MMMM MMMM EEE RRR RRRR CCCCC UUU UUU RRR RRRR YYY YYY
MMMMMMMMM EEE RRR RRR CCCC UUU UUU RRR RRR YYY YYY
MMMMMMMMM EEE RRR RRRR CCC UUU UUU RRR RRRR YYY YYY
MMM M MMM EEEEEE RRRRRRRR CCC UUU UUU RRRRRRRR YYY YYY
MMM MMM EEEEEE RRRRRRR CCC UUU UUU RRRRRRR YYYYY
MMM MMM EEE RRRRRRRR CCC UUU UUU RRRRRRRR YYY
MMM MMM EEE RRR RRR CCCC UUU UUU RRR RRR YYY
MMM MMM EEE RRR RRR CCCCC UUUU UUUU RRR RRR YYY
MMM MMM EEEEEEEEE RRR RRR CCCCCCC UUUUUUU RRR RRR YYY
MMM MMM EEEEEEEEE RRR RRR CCCCC UUU RRR RRR YYY
MM MM EEEEEEEEE LLL TTTTTTTTT DDDDD OOOOO WWW WWW NNN NNN
MMM MMM EEEEEEEEE LLL TTTTTTTTT DDDDDDD OOOOOOO WWW WWW NNN NNN
MMMM MMMM EEE LLL TTT DDD DDD OOO OOO WWW WWW NNNN NNN
MMMMMMMMM EEE LLL TTT DDD DDD OOO OOO WWW WWW NNNN NNN
MMMMMMMMM EEE LLL TTT DDD DDD OOO OOO WWW WWW NNNNN NNN
MMM M MMM EEEEEE LLL TTT DDD DDD OOO OOO WWW WWW NNNNN NNN
MMM MMM EEEEEE LLL TTT DDD DDD OOO OOO WWW WWW NNNNNNNNN
MMM MMM EEE LLL TTT DDD DDD OOO OOO WWW W WWW NNN NNNNN
MMM MMM EEE LLL TTT DDD DDD OOO OOO WWWWWWWWW NNN NNNNN
MMM MMM EEE LLL TTT DDD DDD OOO OOO WWWWWWWWW NNN NNNN
MMM MMM EEEEEEEEE LLLLLLLLL TTT DDDDDDD OOOOOOO WWWWWWW NNN NNN
MMM MMM EEEEEEEEE LLLLLLLLL TTT DDDDD OOOOO WWW NNN NNN
FAQ/Walkthrough
Author: ShadowsDieAway
Mike Merin
Email: TeamObsessed at hotmail dot com
(if you want to email me, replace at with @ and dot with .
this is so bots do not send me any unwanted emails)
FAQ first posted on 10/9/06
================================================================================
PLEASE NOTE that all levels will be coded so that you can press [ctrl+f] and
find them easily. They will be coded as the first 2 letters of the world (lab)
followed by the number stage in 2 digit format.
Examples:
Astro Lab Stage 5: [AS05]
Geo Lab Stage 12: [GE12]
Atom Lab Stage 1: [AT01]
Hydro Lab 17: [HY17]
================================================================================
Table of Contents
================================================================================
1. Revision History
2. Controls
3. My Completion List
4. Walkthrough Part 1, Hints (you should read this part first)
5. Walkthrough Part 2, the Levels
================================================================================
Revision History
================================================================================
10/6/06
guide first started, base skeleton made from my Archer Maclean’s Mercury FAQ
10/9/06
finished up to Bio Lab 2
10/12/06
finished up to Bio Lab 11
10/16/06
finished up to Chem Lab 3
I do apologize that this guide will take a lot longer to write than the first
one due to me having college to juggle with it, but I will try to finish writing
walkthroughs for the levels as fast as I can.
================================================================================
Controls
================================================================================
Very simple: the 2 configurations can be seen in the options mode. Note: these
are the same controls as in Archer Maclean’s Mercury.
Types A+B:
. <-- --> . .
^ . . . triangle button:
| change . switch . analog stick: tilt tray . tilt camera up
camera . target . select: help screen .
| mode . blob . start: pause game . X Button:
v . . . tilt camera down
. . .
Config A only (default, I use this) . Config B only
.
.
square button: rotate camera . square button: zoom out
circle button: rotate camera . circle button: zoom in
L button: zoom out . L button: rotate camera
R button: zoom in . R button: rotate camera
================================================================================
My First Place/100% Completions List
================================================================================
So far these are the first places, bonuses, and 100% mercury on each stage that
I've gotten, which are the ones where I shall write my first place FAQs for, and
are the ones you should strive to get if you really like this game and want to
complete it. If you get first place on a level, you’ll see a “1” sticker on the
test tube, if you get all the bonuses in one run, you’ll see a bonus sticker on
the test tube, and for each amount of mercury you finish the level with, you’ll
see that amount in the test tube and when you finish with 100% of your mercury,
the test tube will have a cap on it.
1: first places, b: all bonuses collected, o: 100% mercury
X: first place, all bonuses, 100% mercury (everything collected)
as of 10/16/06 at 7PM (EST)
|Level/Lab |Astro|Bio|Chem|Electro|Geo|Atom|Aero|Hydro| ? | ? |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 01 | X | X | X | X | X | X | X | | | |
| Stage 02 | X | X | X | X | X | X | X | | | |
| Stage 03 | X | X | X | X | X | X | X | | | |
| Stage 04 | X | X | X | X | X | X | X | | | |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 05 | X | X | X | X | X | X | X | | | |
| Stage 06 | X | X | X | X | X | X | X | | | |
| Stage 07 | X | X | X | X | X | X | | | | |
| Stage 08 | X | X | X | X | X | X | | | | |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 09 | X | X | X | X | X | X | | | | |
| Stage 10 | X | X | X | X | X | X | | | | |
| Stage 11 | X | X | X | X | X | X | | | | |
| Stage 12 | X | X | X | X | X | X | | | | |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 13 | X | X | X | X | X | X | | | | |
| Stage 14 | X | X | X | X | X | X | | | | |
| Stage 15 | X | X | X | X | X | X | | | | |
| Stage 16 | X | X | X | X | X | X | | | | |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 17 | X | X | X | X | X | X | | | | |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Lab Total| 17 | 17| 17 | 17 | 17| 17 | 6 | 0 | | | 108/170?
| | X | X | X | X | X | X | | | | |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
================================================================================
Walkthrough Part 1, Hints (you should read this part first)
================================================================================
PLEASE READ THE FIRST 3 PARAGRAPHS BEFORE LOOKING AT THE ACTUAL WALKTHROUGH--.
| | | |
V V V V
I am making each level FAQ into a few different parts. The first part shows the
allotted time and the amount of bonuses available in the level. The second part
is how to beat out the level and hopefully the first place score to make your
own first place to start unlocking everything in the game. Basically the scheme
will look like this:
Level’s number
Level’s par time, # of bonuses
Walkthrough on how to beat the level with 100% mercury and how
to get all bonuses
As a note, the way that they set up the first place system is that you NEED to
beat the par time to get a first place score. If you go through a level without
getting any bonuses and finish with 100% of your mercury but you don’t finish
under par time, you’ll get 50,000 points. If you obtain everything in a level
except for the par time, you’ll always miss the high score by 100 points. Thus,
this is how the high scores work out:
Bonuses: High Score: If at 100% mercury, time needed for first place:
0 50,100 0.1
1 52,100 2.1
2 54,100 4.1
3 56,100 6.1
4 58,100 8.1
6 62,100 12.01
Thus, if you don’t get any bonuses, you must complete the level with at least 2
seconds left on the clock.
And also, you do NOT need to get the bonuses, 100% and/or the first place time
all in one shot; you can replay the level as much as you want to get everything.
If there are bonuses in the level that I suggest to get on a different run of
the level, I will put in parenthesis such as (b1) as a footnote to get them if
you’re note going for 100% mercury and/or first place, and I will
--------------------------------------------------------------------------------
These are little things in the game you'll find out eventually but I’m putting
it here anyway:
There are a few different types of platforms/switches. The first type is a
square, checkered platform where you just touch it with the designated color and
you’ll finish the level. The 2nd type is a circle switch where you touch it with
the designated color and it activates the switch. The 3rd type is a weight
switch; you must touch the switch with the designated color AND with a
designated amount of weight (the percentage needed to activate the weighted
switch is indicated by a red line on the thermometer on the left side of the
screen). If you lose too much mercury and are unable to activate the weighted
switch, the level will automatically end.
There are 7 different colors of mercury
blue, cyan, green, purple, red, silver, yellow
red + blue = purple
red + green = yellow
blue + green = cyan
blue + red + green = silver
any color + silver = silver
combination colors:
blue + yellow = silver
green + purple = silver
red + cyan = silver
Paintshops will change the color of your mercury if you pass through them.
The points system: Every second is 1000 points, so 10 seconds is 10,000 points,
and half a second is 500 points. Each percent of mercury is 500 points, thus
when you finish with 100% mercury you receive 50,000 points. Every bonus is
2,000 points.
There will be some doors called filtered doors which you can only go through if
you are the same color as them.
Jacob's Ladder is the tesla coil. The trick to it is that it will ONLY zap you
if you go near it when it is turning red and when the electricity hits the top,
otherwise you can pass by without it zapping you.
When you’re on a ceiling from a gravity bender, controls are inverted in both
the x and y directions.
Stan is a cube that rolls around. Whenever he hits something, whether if it's a
wall or if it's you, he'll stop and turn to the right. Some versions of Stan are
the Lube Cube, which leaves trails that melts your mercury, and the Huebrick,
which has red, blue and green sides, and you must push it around by yourself to
activate colored Stan switches.
Beware of the mercoids. They’re different in this game than the last in that
instead of eating your mercury bit by bit (6-8% at a time) there are many
different types of mercoids: schizoids, jerkoids and spectroids. Regular
mercoids still eat 6-8% of your mercury bit by bit, but schizoids eat 6-8% of
your mercury and make the blob explode into 10+ pieces in all directions.
Jerkoids zap your mercury away bit by bit, and spectroids only chase you if
you’re the same color as them, but can still split up your mercury if you run
into each other.
Note: If you’ve played Archer Maclean’s Mercury, you’ll know that if you get
first place on all of the levels you unlock a bonus stage. In this game
you must either get first place, or get 100% mercury on 13 levels in a lab
to unlock the 17th level. And, as a warning, the 17th levels are a huge
step up in difficulty than the other 16, so watch out.
================================================================================
Walkthrough Part 2, the Levels
================================================================================
1. Astro Lab:
Stage 1 [AS01]
Time: 0:30
Bonuses: 2
1st Place Score: 54,100
Getting through: A straightforward level; go up the middle over the see-saw,
touch the paintshop to turn yellow, and go back over the see-saw to touch the
yellow-square platform and beat the level. To get the bonuses just go onto the
yellow ledges next to the see-saw.
--------------------------------------------------------------------------------
Stage 2 [AS02]
Time: 0:40
Bonuses: 1
1st Place Score: 52,100
Getting through: First, go forward-left onto the spiked-wall to split up your
silver blob, then make the left blob go through the red paintshop and then
bring the right blob over to the green paintshop. Once red and green, mix the
two blobs together to make a yellow blob and hit the switch. Go through the
gate and grab the bonus since you won’t activate the square platform. Next,
split the yellow blob into two on a spiked-wall and make one blob go into the
blue paintshop, then merge the two together to make the silver blob again, and
go back through the gate to hit the silver-square platform.
--------------------------------------------------------------------------------
Stage 3 [AS03]
Time: 0:35
Bonuses: 1
1st Place Score: 52,100
Getting through: There’s a simple trick to this level: wait till a half-second
after the clock hits 29 and then hold up and you’ll ride straight through the
the level to the finish. The bonus is right behind the silver-square platform;
go carefully around the square platform to get it.
--------------------------------------------------------------------------------
Stage 4 [AS04]
Time: 0:45
Bonuses: 1
1st Place Score: 52,100
Getting through: Very straightforward, just follow the path around to the red
paintshop, remembering to avoid the tesla coil and to grab the bonus that’s to
the left of the coil, and then follow the path back to the beginning to hit
the red-square platform.
--------------------------------------------------------------------------------
Stage 5 [AS05]
Time: 0:35
Bonuses: 1
1st Place Score: 52,100
Getting through: Follow the path up to the see-saw, which you must use to get
the bonus. Take the see-saw at an angle towards the top and you’ll land on the
bonus, then hold down to get off of the crumbling platform. From there, just
go through the blue paintshop and through the blue-filtered gate to the
blue-square platform.
--------------------------------------------------------------------------------
Stage 6 [AS06]
Time: 0:35
Bonuses: 1
1st Place Score: 52,100
Getting through: Bring the two blobs to the right so that you can bring the blue
blob into the blue-filtered gate and hit the blue switch, then bring the green
blob through the green-filtered gate to hit the green switch. Here, you can
use the lift on the left side of the green area to get onto the wall and
follow it around to the bonus. Merge the two blobs together into a cyan blob,
and then go through the cyan-filtered gate and follow it down and around to
the cyan-square platform.
--------------------------------------------------------------------------------
Stage 7 [AS07]
Time: 0:35
Bonuses: 2
1st Place Score: 54,100
Getting through: Beware, icy surfaces make your blob of mercury very hard to
stop or change directions, meanwhile the black surfaces make your blob move
incredibly slow. That being said, be careful when doing this level so that
you don’t fly off of it. Go into a full eagle’s eye view and follow the path
up to where the ice is, go left to get the first bonus and then head back
right and around the path, and when you’re at the part where there’s the black
surface and then ice, if you’re not careful once you hit the ice, you’ll fly
off the map. Go left on the conveyor belts and go down, and when you hit the
end go left on the ice to grab the second bonus, and then head back right to
hit the silver-square platform.
--------------------------------------------------------------------------------
Stage 8 [AS08]
Time: 0:45
Bonuses: 3
1st Place Score: 56,100
Getting through: Head to the left of the purple ramp and hit the switch, then
wait for the ramp to go up and down, then go to the end of it. Hold up as the
ramp lifts up and you’ll land on the yellow paintshop. If you want to head
straight towards the end of the level, just hold down when the ramp’s down and
you’ll end up on the yellow-square platform, if you want to get the bonuses,
go left to grab the first one, and then go back right and around the paths to
grab all of them.
--------------------------------------------------------------------------------
Stage 9 [AS09]
Time: 0:40
Bonuses: 4
1st Place Score: 58,100
Getting through: (b1) Follow the path up and around, and then drop down onto the
curved ledge and go through the green paintshop. (b2)(b3) Drop down onto the
path below and follow it around to the end of the level, remembering to get
the fourth bonus next to the green-square platform if you wish.
(b1) go around the left wall to get the first bonus then go back to the start
(b2) center your blob on the top blue line and just go back and forth building
up momentum until you get the bonus
(b3) drop down onto the green wall below and follow it around to the bonus
--------------------------------------------------------------------------------
Stage 10 [AS10]
Time: 1:05
Bonuses: 2
1st Place Score: 54,100
Getting through: Let the blobs hit the ground, then hold right until the cyan
blob hits the right wall above the green paintshop, then hold down until both
the purple blob and the cyan blob go into the green paintshop. The easiest
place to merge the two blobs is in the lower left corner where the cyan blob
originally was. Once merged into a yellow blob, head over to the right side
where the conveyor belt is and go up it, then (b1+2) hit the 50% yellow-
weighted switch to open up the gate and hit the yellow-square platform.
(b1+2) simply run over the thin lines fast to skip over them to get to the
bonuses, then you can just drop down into the lines to merge back into
a yellow blobs.
--------------------------------------------------------------------------------
Stage 11 [AS11]
Time: 0:50
Bonuses: 1
1st Place Score: 52,100
Getting through: As a note, when you’re on an almost vertical conveyor belt, if
you don’t touch the analog stick it will carry you up and the longer you hold
down, the more you will fall down the belt before it picks you back up again.
Press down to fall to the ground and then go up the conveyor belt, turn green
and fall back down again to go through the green-filtered gate. Go up the next
conveyor belt and turn blue and grab the bonus, then fall down and go through
the blue-filtered gate. Next, go up the conveyor belt and turn cyan as you
fall/slide to the adjacent conveyor belt and follow it to the cyan-square
platform.
--------------------------------------------------------------------------------
Stage 12 [AS12]
Time: 0:40
Bonuses: 3
1st Place Score: 56,100
Getting through: Here’s the introduction of the invisible, or nearly invisible
walls and floors. From the start, go down to get the first bonus and you’ll
hit your first invisible floor. Grab the bonus and go through the silver-
filtered gate, turn red and go through the red-filtered gate, repeat with
green and then with blue. Grab the second and third bonuses before heading
into the second blue-filtered gate and then turn cyan and go through the cyan-
filtered gate, repeat with purple and yellow, and then hit the yellow-square
platform.
--------------------------------------------------------------------------------
Stage 13 [AS13]
Time: 0:30
Bonuses: 3
1st Place Score: 56,100
Getting through: Zoom in a bit. Go down the left side to get the first bonus,
then head back right across the yellow ledge all the way around grabbing the
bonuses on the way to the silver-square platform.
--------------------------------------------------------------------------------
Stage 14 [AS14]
Time: 0:30
Bonuses: 1
1st Place Score: 52,100
Getting through: Go into an eagle’s eye view. Line up the red and green blobs
with the curved ramp, then bring the green blob over the edge and once it does
bring the red blob towards it to merge them into a yellow blob. Grab the bonus
and make sure you line up PERFECTLY between the yellow switch and the ramp
before you hit the switch, otherwise the gravity spreader will make you fly
off into just enough of a bad angle that you’ll lose a lot of mercury. Once
you land, go down to hit the yellow-square platform.
--------------------------------------------------------------------------------
Stage 15 [AS15]
Time: 0:30
Bonuses: 4
1st Place Score: 58,100
Getting through: (b1-4) Merge all three blobs on either the right or left side
of the curved walls, then make your way down the green ramp and up the
conveyor belt and onto the silver-square platform.
I figured that I’d just split up the walkthroughs for this level as they take
up time and your mercury percentage if you’re not careful. So, first, go down
and up to get each bonus from each colored filtered gate’s area, then merge
the three blobs on either the right or left side of the curved walls. Set
yourself up behind the iced-surface and then hold forward to grab the third
bonus in midair. Go down and around off the crumbling blocks and up the
conveyor, then go past the silver-square platform and carefully go around the
outside-facing slanted corners and up the conveyor belt to get the fourth
bonus and then drop down onto the silver-square platform.
--------------------------------------------------------------------------------
Stage 16 [AS16]
Time: 0:30
Bonuses: 2
1st Place Score: 54,100
Getting through: This is the first level in where you must be on two different
square platforms at the same time to beat the level. First, bring the yellow
blob up and around the wall and into the right bonus, then bring the red blob
down and into the left bonus. Bring the two blobs right and then bring them
around into their respective square platforms.
--------------------------------------------------------------------------------
Stage 17 [AS17]
Time: 1:50
Bonuses: 2
1st Place Score: 54,100
Getting through: Welcome to the first of many extremely aggravating 17th levels.
The center of the level has gravity spreaders spread out over it, which means
you’ll be flying for a long time if you’re not careful. Go into an eagle’s eye
view when the countdown is happening, and at the start of the level hold left
to land near the blue paintshop. Go into it, and go into the transporter. On
the other side, hold up to land near the red paintshop, but don’t go into it.
Split your blob into two pieces and make one go through the red paintshop,
then merge them together to make a purple blob and hit the purple switch. Turn
the blob back into red and go into the transporter, and on the other side, go
right and land on the red switch. Split up your mercury again and make one
blob turn green, then merge them back together into a yellow blob. Go into the
transporter and hold left when you come out and land on the yellow switch.
Turn blue and go into the transporter, and on the other side hold down, then
split up your blob and make one go into the green paintshop, then merge them
into a cyan blob and hit the cyan switch. Into the transporter and you’ll
notice that the gravity spreaders are now offline. (b1+2) Head up towards the
red paintshop, split your blob into two, making one go into the red paintshop
and then merging them together to make a silver blob. Go into the transporter,
and simply fall down and go into the silver-square platform.
(b1+2) Once you drop down to the spreader area, simple fall down to the lover
ledge to grab the bonuses.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
2. Bio Lab:
Stage 1 [BI01]
Time: 0:50
Bonuses: 2
1st Place Score: 54,100
Getting through: Simple enough. Go around the uneven path, making a left at the
fork to get the first bonus, the head back to the fork, go down, and make a
right at the next fork to get the second bonus, then just follow the path
around to the silver-square platform.
--------------------------------------------------------------------------------
Stage 2 [BI02]
Time: 0:55
Bonuses: 4
1st Place Score: 58,100
Getting through: Follow the wall around if you want to get the first bonus, but
drop down and follow the floor around if you want to play it safe. Follow the
path around, when you get to the second bonus, go over the invisible floor to
get it. Make your way to the green paintshop and grab the third bonus over the
invisible floor. Get to the green paintshop, and follow the path around the
gravity spreader. The fourth bonus is easy to get because the gravity spreader
doesn’t push you away from the top, which is where the invisible floor is.
Continue around the level until you hit the green-square platform.
--------------------------------------------------------------------------------
Stage 3 [BI03]
Time: 1:10
Bonuses: 1
1st Place Score: 52,100
Getting through: Go into an eagle’s eye view. Turn red, then split up the blob
on the bottom spike near the green paintshop. Turn the right blob green, then
bring the two blobs up and merge them into a yellow blob on the left wall just
under the spike and hit the yellow switch. Next, turn blue and split up the
blob on the right spike, making the bottom blob turn blue, then merge the two
together into a cyan blob on the top near the cyan switch and hit the cyan
switch. Bring the blob down and to the left to his the second cyan switch,
then bring the blob to the top spike between the red and blue paintshops and
make each separate blob hit the paintshop on both sides. Merge the two blobs
together into a purple blob and hit the purple switch. Go through the gates
that you’ve opened up and grab the bonus next to the silver-square platform.
Head back through the opening and split up your purple blob on the bottom
spike to the right of the opening and turn the right blob green, then merge
them together to make a silver blob, and bring that back through the opening
and onto the silver-square platform.
--------------------------------------------------------------------------------
Stage 4 [BI04]
Time: 1:00
Bonuses: 2
1st Place Score: 54,100
Getting through: Go up, avoiding the pusher, and turn red. Then go left,
avoiding the two pushers, follow the path down and (b1) go into the red-
filtered gate, watching out for Jacob’s Ladder. Go onto the left-facing
conveyor belt (b2) and follow the belts up through the gap. Go onto the blue
moving platform and on the other side go into the cyan paintshop. Go back onto
the moving platform and hit the cyan switch, then go right on the see-saw and
on the other side, follow the path down and go into the gap where the blue
gate was (avoiding Jacob’s Ladder again) and hit the cyan-square platform.
(b1) You’ll get zapped by Jacob’s Ladder getting this, so don’t worry about
getting 100% mercury if you’re going for the bonus. Just below Jacob’s
Ladder is the first bonus.
(b2) Go down off the conveyor belt and follow the path left and up
--------------------------------------------------------------------------------
Stage 5 [BI05]
Time: 1:20
Bonuses: 1
1st Place Score: 52,100
Getting through: Note, in this level, when you are in the trenches, you will be
forced in one direction. Head left into the trench, then follow the inside
wall around and you’ll end up in the section to the right. Watch out for the
airjet, as it will send your blob flying into the air out of control. Go into
the top trench, and you’ll end up in the section above. Left trench, section
above. (b1) Go into the silver paintshop, then go into the left trench and
come out in the section left of you. Left trench, left section (/b1), bottom
trench, bottom section, bottom trench, final section and hit the silver-square
platform.
(b1) Use the airjet here to propel yourself into the middle section where the
bonus is, then either ditch the mercury in one of the two holes, or go
into the trench and you’ll end up in the top-left section.
--------------------------------------------------------------------------------
Stage 6 [BI06]
Time: 1:05
Bonuses: 1
1st Place Score: 52,100
Getting through: Go up through the gap, follow the left path to the left gap and
go into the green paintshop. Come back through the gap and hit the green
switch to open up the green door, then go through it and turn red. Come back
and hit the red switch, then go into the left gap to turn green again, double-
back through the gap and go into the top gap and hit the other green switch to
open up the center gate, and then go into it. Grab the bonus, and split up
your blob where the gate once was, and bring the bottom blob into the red
paintshop while the green blob is still trapped in the center. Bring the red
blob back into the center and merge it with the green blob to make a yellow
blob and hit the yellow-square platform.
--------------------------------------------------------------------------------
Stage 7 [BI07]
Time: 0:30
Bonuses: 2
1st Place Score: 54,100
Getting through: Very simple level, go into an eagle’s eye view to make things a
bit easier, then just follow the path around to the end, grabbing the bonuses
on the way if you wish. In this level, you’ll remember that when traveling on
the double-inclined path going through the peak of it, your mercury will split
up if you take too long, but in this level the path will turn flat before that
happens, so don’t worry about it too much.
--------------------------------------------------------------------------------
Stage 8 [BI08]
Time: 0:40
Bonuses: 2
1st Place Score: 54,100
Getting through: Follow the path left, up and around onto the conveyor belt (b1)
and the onto another conveyor belt. Go onto the gravity bender, remembering
that when you are on the ceiling, controls are inverted. Follow the path up
and into the cyan paintshop (b2) and then go left, falling off of the ceiling
and landing on the cyan-square platform. Remember that you’ll be holding right
and as soon as you’re away from the ceiling you’ll be holding left.
(b1) go onto the pathway below the conveyor belts.
(b2) follow the outer path, going slowly since the blob will be harder to
control when you’re inverted.
--------------------------------------------------------------------------------
Stage 9 [BI09]
Time: 0:45
Bonuses: 2
1st Place Score: 54,100
Getting through: Go onto the blue moving platform (b1) and on the other side, go
left and up the conveyor belts, then left onto the blue moving platform, left
onto the next platform, and hold up to bounce on the trampolines, grabbing the
second bonus, and you’ll land on the conveyor belts, following them to the
silver-square platform.
(b1) if you’re fast enough, you can get the bonus and come back onto the blue
moving platform while it’s still going up without losing any mercury,
otherwise just wait for it come back down and it will cycle through.
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Stage 10 [BI10]
Time: 0:40
Bonuses: 2
1st Place Score: 54,100
Getting through: Go into an eagle’s eye view, go up the path (b1) and follow the
black pathway left and up, (b2) then follow the next black pathway down, and
follow the path down and around to the silver-square platform, avoiding the
pusher near the end.
(b1) use the conveyor belt path, making sure to tap down once in a while so
that you don’t fly off.
(b2) get enough speed so that you can make it up the incline, taking it at a
downwards angle, and use the speed to go over the gap.
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Stage 11 [BI11]
Time: 0:40
Bonuses: 1
1st Place Score: 52,100
Getting through: A pretty confusing level at first, go into an eagle’s eye view,
but in essence you’re just merging all of the blobs together from different
sections to make a silver blob to hit the 100% silver-weighted switch. (b1)
You can do this level any way you wish as there are endless possibilities to
completing it. As a basic help, first try bringing all of the blobs to the
left side, and then bring all of the blobs up, or do it the other way, up and
then left. I prefer left and then up as the purple blob will go through its
filter, and when it’s combined with the blue and cyan blobs it will turn
silver and will go through the silver filter, meaning that you’ll only have to
worry about two rows of blobs and not three. Simply, in this level, just find
which gates slide which way, and then bring the blobs past them, and once you
merge all of the blobs into a single silver blob, bring it onto the 100%
silver- weighted switch in the top left corner, which will open up the gate to
the silver-square platform.
(b1) this is actually simple to do; all you need to do is merge the green, red
and yellow blobs on the bottom row, and you’ll have enough mercury to hit
the yellow-weighted switch. Move all the blobs to the right, then move
them down and slightly up to bring the green blob into the red blob
making yellow, and then bring them up and slightly down to bring it to
the next yellow blob and use it to hit the yellow-weighted switch. Then
grab the bonus and converge the rest of the blobs together into a silver
blob and hit the silver-weighted switch and the silver-weighted platform.
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Stage 12 [BI12]
Time: 1:05
Bonuses: 1
1st Place Score: 52,100
Getting through: Go into an eagle’s eye view and rotate the camera 90 degrees to
the right. Follow the path around to the second Stan cube, and make him go
through the top gap. The best way to do this is to just wait in the lower-left
part of the area. While he is on his way to hitting the Stan switch, go onto
the pathway in between the Stan areas and wait there till the moving platform
passes by and when it does, you’ll get the bonus hovering above it. Go right
and follow the path around to the blue paintshop, go in it, and go back to the
first Stan cube. Make it go into the bottom gap and hit the Stan switch, and
once it does, the moving platform will return to its original position letting
you cross it and hit the blue-square platform.
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Stage 13 [BI13]
Time: 0:40
Bonuses: 3
1st Place Score: 56,100
Getting through: (b1+2) Go into an eagle’s eye view. Merge the three blobs and
rotate the camera 90 degrees left. Drop down the gap and follow the conveyor
belt to the left and follow the path up, then drop down. (b3) Go up and around
the path to the right wall and use the wall conveyor belts to get up to the
floor above. Use the property changer to turn solid and follow the railway
around. When you get off the railway and are going up the conveyor belt,
rotate the camera 90 degrees left and make it horizontal to make the next part
easier for you. Turn back into a liquid and drop down onto the floor below,
then head straight for the silver-square platform.
(b1+2) hold down and then up to go through each respective filter.
(b3) rotate the camera 90 degrees right and make it horizontal. Go up the
conveyor belt to grab the bonus, then hold up to use the wall conveyor
belts to get back to the floor below, then go back into an eagle’s eye
view and rotate the camera 90 degrees left.
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Stage 14 [BI14]
Time: 1:00
Bonuses: 1
1st Place Score: 52,100
Getting through: Make Stan go onto the right side of the bottom pathway where
the Stan switch is. Do this by stopping one square to the left of the right
gap to make him stop, then block his top path, then the right, and he’ll be
forced to hit the switch. When he comes out, force him onto left side of the
top pathway where the other Stan switch is. To do this, wait till he hits the
top wall, then block his right path, the bottom path, then quickly head left
and position yourself on the wall so that Stan moves one space to the left
before he stops and turns up. Once on the pathway, go right and grab the bonus
since you won’t activate the platform, then go left to turn red, and head back
to activate the red-squared platform.
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Stage 15 [BI15]
Time: 0:45
Bonuses: 4
1st Place Score: 58,100
Getting through: Go up and turn cyan, then come back and go right to hit the
cyan switch, grabbing the bonus on the way. Go up and turn purple, then go up
and left to hit the purple switch, grabbing the bonus on the way. (b3+4)
Position yourself under the pile driver and it will split up your blobs into
two pieces, which will each go under their own colored paintshops and towards
their own colored-squared platforms.
(b3+4) go up the right path and follow it around
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Stage 16 [BI16]
Time: 0:40
Bonuses: 2
1st Place Score: 54,100
Getting through: (b1) Press up for a second, using the ice to make the green
blob pull ahead of the other two, and then hold left making it go into the
green- filtered gate while simultaneously merging together the blue and red
blobs into a purple blob. Bring the green blob up and around the invisible
walls and merge it together with the blue blob to make a cyan blob. Bring the
cyan blob through the cyan-filtered gate (b2) and around more invisible walls
and bring it to the cyan-square platform, but put it in the lower-left corner
of the invisible wall so that the purple blob is also in its lower-left
corner. Then, just bring them up and to the right to make each blob hit its
own respective colored-square platform.
(b1) your goal here is to get the blue blob over to the bonus without merging
ANY of the blobs together. To do this, hold up to bring the red and green
blobs up to the top wall and the blue blob to the wall behind it. Then,
hold right till the red blob lines up with the ice surface. Wait till the
red blob drifts just below the green one, then bring the green blob
through the green-filtered gate. Grab the bonus with the blue blob, and
bring it back to the red blob, making sure that it is blue before you
merge it with the red blob.
(b2) go left and around the invisible walls
--------------------------------------------------------------------------------
Stage 17 [BI17]
Time: 1:30
Bonuses: 6
1st Place Score: 62,100
Getting through: And here’s bonus level two. Go up the conveyor belt (b1) and go
right onto the ice surface, and keep going right, over the speedy conveyor
belt and around the ice curve. When you fall, turn red and go up the conveyor
belt and through the red-filtered gate. Go left, up the conveyor belt, and
through another red-filtered gate. Go up the conveyor belt, landing on a ledge
and grabbing a bonus, and then fall down to get to the next conveyor belt.
From the top of the conveyor belt, go right and onto a ledge, and onto another
conveyor belt which leads to yet another conveyor belt. * Be very careful on
the next part since it is very easy to fall off. If you do fall off though,
you can get back to 100% by navigating the blobs back to spot “*” noted above.
Go into an eagle’s eye view and bring the blob to the edge, then go left
towards the conveyor belt and once the blob is almost past the edge, press up
along with left to make sure you don’t fall off. It’ll probably take a few
tries to get this part right. Go back into the original view, then go left
along the conveyor belts, and then fall down the gap, holding up all the way
down. Hold left to fall down (b3) then let down just a little bit of mercury
off of the right part of the cliff, then hold left to bring the bottom blob
through the green paintshop and then up the conveyor belt, then merge the two
blobs together into a yellow blob, and ride the conveyor belt up through the
yellow-filtered gate. Bring the blob right and split them up on the spike,
making the bottom blob go through the blue paintshop, and then merge the two
blobs together into a silver blob. Go through the silver-filtered gate, and go
right and to the edge of the path. (b4-6) Slowly drop down each cliff, landing
on another ledge, and when you get to the semi-circle ledge, follow it around
to the silver-square platform.
(b1) grab it on the left side
(b3) bring the blob left onto the green filtered gates
(b4-6) as a warning, even though you might get all three bonuses, you’ll
probably miss the silver-square platform and fly off of the stage. This
is the main reason why I have split up the bonus and regular
walkthroughs, since you probably won’t survive. That being said, here’s
how to do it: what you need to do is fly off of the ledge at full speed
in a line with the bonuses. Back up as much as you can, then hold down
and a little bit to the left (aligning with the bonuses) and if you do
it correctly, you’ll land on the silver-square platform.
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3. Chem Lab:
Stage 1 [CH01]
Time: 0:40
Bonuses: 2
1st Place Score: 54,100
Getting through: Go into an eagle’s eye view. All inclines in this level are
slanted towards the middle. A simple level: head towards the end where the
purple paintshop is, picking up the bonuses on the way, turn purple, come back
and hit the 50% purple-weighted switch, then go forwards again and go through
the gate to hit the purple-square platform.
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Stage 2 [CH02]
Time: 1:20
Bonuses: 2
1st Place Score: 54,100
68%
Getting through: Zoom out a bit. (b1+2) Split up the blobs on the bottom spike
and bring each blob through its own paintshop (green and blue from top to
bottom) and bring them through their respective colored-filtered gates. Merge
them together and hit the 68% cyan-weighted switch. Bring the blobs up the
bottom conveyor belt and split up the blobs on the bottom spike, bringing the
bottom blob through the blue paintshop. Bring both blobs up, and on the way
bring the blue blob through the blue-filtered gate, then make the other blob
turn red and bring it through the red-filtered gate. Merge them together and
hit the 68% purple-weighted switch. Go up the top conveyor belt and split up
your mercury on the top spike, then make each blob through its own paintshop,
then bring the green blob through its filtered gate, and then bring the red
blob through its filtered gate. Merge them together and hit the 68% yellow-
weighted switch. Bring the blob up the bottom conveyor belt but don’t bring it
all the way over. Instead, drop off a little bit of mercury onto the left side
and then bring the remaining mercury onto the right side. Turn the left blob
blue and then bring it through its filtered gate. Merge the two blobs together
and bring them right onto the silver-square platform.
(b1+2) Turn any color, I suggest green, then go through the green-filtered
gate and up the top conveyor belt, then follow the wall around to get
both bonuses, then drop back down to the paintshop area.
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Stage 3 [CH03]
Time: 0:45
Bonuses: 2
1st Place Score: 54,100
Getting through: The beginning of this level’s just like Astro Lab Stage 14.
Line up the red and green blobs with the curved ramp, then bring the green
blob over the edge and once it does bring the red blob towards it to merge
them into a yellow blob. Grab the first bonus and make sure you line up
PERFECTLY between the yellow switch and the ramp before you hit the switch,
otherwise the gravity spreader will make you fly off into just enough of a bad
angle that you’ll lose a lot of mercury. When you land, bring the yellow blob
left and split it up on the spike, then make each blob turn green and blue,
and make them go through each teleporter at the exact same time. When you come
out on the other side, repeat the curved ramp merging as you did before, grab
the second bonus, then use the gravity spreader to launch yourself up the
ledge, but be careful because this gravity spreader will launch you past the
ledge, so hold down a little bit while you’re in the air, then once you land
go right to the cyan-square platform.
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Stage 4 [CH04]
Time: 0:50
Bonuses: 1
1st Place Score: 52,100
Getting through:
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Stage 5 [CH05]
Time: 1:00
Bonuses: 6
1st Place Score: 62,100
Getting through:
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Stage 6 [CH06]
Time: 1:30
Bonuses: 1
1st Place Score: 52,100
Getting through:
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Stage 7 [CH07]
Time: 1:20
Bonuses: 2
1st Place Score: 54,100
Getting through:
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Stage 8 [CH08]
Time: 1:05
Bonuses: 4
1st Place Score: 58,100
Getting through:
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Stage 9 [CH09]
Time: 0:45
Bonuses: 1
1st Place Score: 52,100
Getting through:
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Stage 10 [CH10]
Time: 1:10
Bonuses: 3
1st Place Score: 56,100
Getting through:
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Stage 11 [CH11]
Time: 1:35
Bonuses: 5
1st Place Score: 60,100
Getting through:
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Stage 12 [CH12]
Time: 1:00
Bonuses: 6
1st Place Score: 62,100
Getting through:
--------------------------------------------------------------------------------
Stage 13 [CH13]
Time: 0:30
Bonuses: 3
1st Place Score: 56,100
Getting through:
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Stage 14 [CH14]
Time: 0:45
Bonuses: 3
1st Place Score: 56,100
Getting through:
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Stage 15 [CH15]
Time: 0:55
Bonuses: 4
1st Place Score: 58,100
Getting through:
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Stage 16 [CH16]
Time: 0:35
Bonuses: 2
1st Place Score: 54,100
Getting through:
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Stage 17 [CH17]
Time: 1:45
Bonuses: 1
1st Place Score: 52,100
Getting through:
--------------------------------------------------------------------------------
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================================================================================
Closing Stuff
================================================================================
I hope you found this guide useful (as so far). Please give me feedback at my
email address: Teamobsessed at hotmail dot com with any comments, suggestions,
or if you want me to work on a specific level that I haven't put up yet.
Thanks to Ignition Entertainment for making yet another amazing Mercury game,
one of the best puzzle game series I've ever seen so far.
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_____ __ __
/ ___// /_ ____ ____/ /_____ _______
\__ \/ __ \/ __ \/ __ / __ \ | /| / / ___/
___/ / / / / /_/ / /_/ / /_/ / |/ |/ /___ \
/____/_/ /_/\_____\____/\____/|__/|__/_____/
___ _
/ _ \(_)__ ______ ________ __
/ // / / _ \ / __ \ | /| / / __ \ | / /
/ // / / __/ / /_/ / |/ |/ / /_/ / |/ /
/____/_/\___/ \_____\__/|__/\_____\ /
/ /
/__/
Copyright (c) 2006 by ShadowsDieAway.
Please don't copy and post this FAQ without my permission,
I worked really freaken hard on this. thankya.
--------------------------------------------------------------------------------
the only sites who have my permission so far (previous sites that have used my
Archer Maclean’s Mercury FAQ automatically have my permission):
www.GameFAQs.com GameFAQs, the center of my submissions
www.ignitionent.com the creators of Mercury
www.cheatcc.com
www.Neoseeker.com
www.GAMESPOT.com GameSpot, Sourced from www.GameFaqs.com
http://games.channel.aol.com AOL Games, sourced from www.gamespot.com
www.cheathappens.com
www.1Up.com
www.IGN.com
www.supercheats.com
http://mypsp.com.au
www.gamesradar.com
www.cheatplanet.com