Megaman Powered Up
Character FAQ
Version 1.1
By Tei Sama
------------------
VERSION HISTORY
April 8, 2006//Version 0.1
Somewhere atop a hill in the desolate, graytone valleys of southern
Connectecut, mad laughter permeates the air as a FAQ is brought to life on
a stone slab table during a lightning storm. A torches-and-pitchforks chase
scene up to an old windmill ensues.
May 3, 2006//Version 0.8
Not a full month after I start this FAQ, and not two months since pur-
chasing it, my PSP meets an unfortunate end due to its own stupid fragility
as the screen breaks from *being put into my pocket.* There's two hundred
dollars down the crapper. That means that my FAQ is almost done as what I
had left was mostly stuff I needed to play through the game in order to
research. Stupid frail piece of garbage handheld.
June 12, 2006//Version 0.99
Almost done! I've just got to write a credits, contact and outro section,
followed by a thorough proof-reading before this thing is ready to be
published.
June 13, 2006//Version 1.0
Well, everything that can get done has been done! Now, I shall...well, take
a potty break. But after that I shall post! NUHAHAHAHAHAH!!!
June 15, 2006//Version 1.1
Added a new host, 1up.com.
Hellote! Friendly neighborhood Tei here to walk you through the wonderful world
of Megaman Powered Up, a PSP game so full of awesome the system is actually
worth OWNING now. (Hell, this thing is a varitable treasure trove for Capcom
games--what with this, Megaman Maverick Hunter X, the Powerstone Collection and
Megaman Legends 1 and 2 all slated to be released on it.) This title in partic-
ular is rife with win of all kinds--including and not limited to playing
as your favorite boss characters from the first Megaman game on the NES. Being
a diehard Cutman fanboy myself, I decided to take the $300 blow to my wallet
and invested in this thing.
What you'll read here is basically a character walkthrough for New Style mode.
I haven't beaten Old Style mode and I'm not really that interested in it, so
there you go. I'll go into detail about how playing as certain characters is
like, how they act, etc...I'll also cover bosses, generic enemies (and throw
out a few general tips for beating them) and dialogue. This is not a walk-
through; I will not help you unlock characters, I'll only tell you how to make
the magic happen. Please don't email me requests to do so.
This section covers--like the title says--the aspects of playing as each
available character. This means that all versions of Megaman and Roll will have
their own section, so some information will be repeated. Otherwise you'll find
historical information and play attributes on everyone here, as well as how to
unlock them (just don't expect a walkthrough for Mega or Protoman).
----------
[2.01] Megaman
Designation: DLN-001 Initial Function: House-keeping
How to unlock: Make it to Dr. Light's lab in Opening Stage
Teleport Color: Blue
Voice: Cole Howard
Strong against: N/A Weakness: N/A
Weapon: Mega Buster, Rolling Cutter, Super Arm, Ice Slasher, Hyper
Bomb, Fire Storm, Thunder Beam, Time Slow (New Style only), Oil
Slider (New Style only), Magnet Beam (Old Style only)
Shot Type: Plasma Bullets (Mega Buster), boomerang; arcs up from head
level before curving around to body level (Rolling Cutter), throws
blocks that split into 4 upon contact with enemies, floors or walls
(Super Arm), projectile ice blade (Ice Slasher), toss an old-
fashioned black bomb at your enemies (Hyper Bomb), projectile waves
of molten magma and shielding fireball (Fire Storm), fire bolts of
electricity ahead, up and down (Thunder Beam), slow time down for
others (Time Slow), dispense a droplet of oil on the ground, jump
on it to ride a devastating board attack (Oil Slider), temporary
platform generator (Magnet Beam)
Power:
Weak: Mega Buster, Ice Slasher, Time Slow, Oil Slider, Magnet Beam
Average: Rolling Cutter, Fire Storm, Thunder Beam
Strong: Super Arm, Hyper
Bomb
Range: Indefinite straight ahead (Mega Buster), 6 squares ahead and 1
square up, then 6 squares back and 1 square down (Rolling Cutter),
7 squares ahead and 2 squares up (Super Arm), Indefinite straight
ahead (Ice Slasher), 6.5 squares straight ahead, 2 squares up (Hyper
Bomb), Indefinitely straight ahead, 1 square all around (Fire
Storm), indefinitely straight ahead, up and down (Thunder Beam), All
around (Time Slow), 3 squares straight ahead (Oil Slider), 1 square
directly ahead (Magnet Beam)
Pass Through Walls:
Yes: Rolling Cutter, Super Arm, Ice Slasher, Time Slow, Magnet Beam
No: Mega Buster, Hyper Bomb, Fire Storm, Thunder Beam, Oil Slider
Guard Break:
Yes: Super Arm, Hyper Bomb
No: Mega Buster, Rolling Cutter, Ice Slasher, Fire Storm, Thunder
Beam, Time Slow, Oil Slider, Magnet Beam
Shoot While Walking:
Yes: Ice Slasher, Fire Storm, Thunder Beam, Oil Slider, Magnet Beam
No: Mega Buster, Rolling Cutter, Super Arm, Hyper Bomb, Time Slow
Shoot While Jumping:
Yes: All
Shoot While Climbing:
Yes: Mega Buster, Rolling Cutter, Ice Slasher,
Hyper Bomb, Fire
Storm, Thunder Beam, Oil Slider, Magnet Beam
No: Super Arm,
Time Slow
Maximum Number of Shots On-Screen: 3 (Mega Buster, Magnet Beam), 1
(all other weapons)
Ammo (Old Style / New Style):
Mega Buster: <-----> Infinite
Rolling Cutter: <--> 28 / 14
Super Arm: <-------> 28 / 07
Ice Slasher: <-----> 28 / 14
Hyper Bomb: <------> 14 / 14
Fire Storm: <------> 28 / 09
Thunder Beam: <----> 28 / 09
Time Slow: <-------> == / 02
Oil Slider: <------> == / 28
Magnet Beam: <-----> 14 / ==
[Special thanks to GameFAQs forumer iggycutman for
coming up with the ammo numbers for Old Style!]
Unique Abilities: To absorb the powers of other robots for his own
use. Using other Robot Master weapons, he can pick up Super Arm
blocks and destroy the blocks marked by scissors, ice crystals,
flames and glops of oil.
Personality: Megaman is a friendly, if not somewhat naive robot who
believes that peace is the true way for humans and robots to exist;
a belief taken from his creator, Dr. Light, no doubt. However, when
it looks like Dr. Wily plans on causing some trouble with Megaman's
eight robot brothers, he dons blue armor and decides to fight to
restore order. Always the optimist, Megaman will attempt to talk his
opponents out of a fight before raising his rapid Mega Buster at them.
----------
[2.02] Megaman S
Designation: DLN-001 Initial Function: House-keeping
How to unlock: Beat every New Style level as Megaman on Easy Mode
Teleport Color: Blue
Voice: Cole Howard
Strong against: N/A Weakness: N/A
Weapon: Mega Buster, Rolling Cutter, Super Arm, Ice Slasher, Hyper
Bomb, Fire Storm, Thunder Beam, Time Slow, Oil Slider
Shot Type: Plasma Bullets (Mega Buster), boomerang; arcs up from head
level before curving around to body level (Rolling Cutter), throws
blocks that split into 4 upon contact with enemies, floors or walls
(Super Arm), projectile ice blade (Ice Slasher), toss an old-
fashioned black bomb at your enemies (Hyper Bomb), projectile waves
of molten magma and shielding fireball (Fire Storm), fire bolts of
electricity ahead, up and down (Thunder Beam), slow time down for
others (Time Slow), dispense a droplet of oil on the ground, jump
on it to ride a devastating board attack (Oil Slider)
Power:
Weak: Mega Buster, Ice Slasher, Time Slow, Oil Slider
Average: Rolling Cutter, Fire Storm, Thunder Beam
Strong: Super Arm, Hyper
Bomb
Range: Indefinite straight ahead (Mega Buster), 6 squares ahead and 1
square up, then 6 squares back and 1 square down (Rolling Cutter),
7 squares ahead and 2 squares up (Super Arm), Indefinite straight
ahead (Ice Slasher), 6.5 squares straight ahead, 2 squares up (Hyper
Bomb), Indefinitely straight ahead, 1 square all around (Fire
Storm), indefinitely straight ahead, up and down (Thunder Beam), All
around (Time Slow), 3 squares straight ahead (Oil Slider)
Pass Through Walls:
Yes: Rolling Cutter, Super Arm, Ice Slasher, Time Slow
No: Mega Buster, Hyper Bomb, Fire Storm, Thunder Beam, Oil Slider
Guard Break:
Yes: Super Arm, Hyper Bomb
No: Mega Buster, Rolling Cutter, Ice Slasher, Fire Storm, Thunder
Beam, Time Slow, Oil Slider
Shoot While Walking:
Yes: Ice Slasher, Fire Storm, Thunder Beam, Oil Slider
No: Mega Buster, Rolling Cutter, Super Arm, Hyper Bomb, Time Slow
Shoot While Jumping:
Yes: All
Shoot While Climbing:
Yes: Mega Buster, Rolling Cutter, Ice Slasher,
Hyper Bomb, Fire
Storm, Thunder Beam, Oil Slider
No: Super Arm,
Time Slow
Maximum Number of Shots On-Screen: 3 (Mega Buster), 1 (all other
weapons)
Ammo:
Mega Buster - Infinite
Rolling Cutter - 14
Super Arm - 7
Ice Slasher - 14
Hyper Bomb - 14
Fire Storm - 9
Thunder Beam - 9
Time Slow - 2
Oil Slider - 28
Unique Abilities: Megaman can absorb the abilities of defeated foes
for his own use. Additionally, as Megaman S, he gains the ability to
slide on his back to escape danger or pass through narrow tunnels.
Using other Robot Master weapons, he can pick up Super Arm blocks and
destroy the blocks marked by scissors, ice crystals, flames and glops
of oil.
Personality: Megaman is a friendly, if not somewhat naive robot who
believes that peace is the true way for humans and robots to exist;
a belief taken from his creator, Dr. Light, no doubt. However, when
it looks like Dr. Wily plans on causing some trouble with Megaman's
eight robot brothers, he dons blue armor and decides to fight to
restore order. Always the optimist, Megaman will attempt to talk his
opponents out of a fight before raising his rapid Mega Buster at them.
----------
[2.03] Megaman C
Designation: DLN-001 Initial Function: House-keeping
How to unlock: Beat every New Style level as Megaman on Normal Mode
Teleport Color: Blue
Voice: Cole Howard
Strong against: N/A Weakness: N/A
Weapon: Mega Buster, Rolling Cutter, Super Arm, Ice Slasher, Hyper
Bomb, Fire Storm, Thunder Beam, Time Slow, Oil Slider
Shot Type: Plasma Bullets, Charged Plasma Burst (Mega Buster),
boomerang; arcs up from head level before curving around to body
level (Rolling Cutter), throws
blocks that split into 4 upon contact
with enemies, floors or walls
(Super Arm), projectile ice blade
(Ice Slasher), toss an old-
fashioned black bomb at your enemies
(Hyper Bomb), projectile waves
of molten magma and shielding
fireball (Fire Storm), fire bolts of
electricity ahead, up and down
(Thunder Beam), slow time down for
others (Time Slow), dispense a
droplet of oil on the ground, jump
on it to ride a devastating board
attack (Oil Slider)
Power:
Weak: Mega Buster (Uncharged), Ice Slasher, Time Slow, Oil Slider
Average: Mega Buster (Half-charged), Rolling Cutter, Fire Storm,
Thunder Beam
Strong: Mega Buster (Fully charged), Super Arm, Hyper
Bomb
Range: Indefinite straight ahead (Mega Buster), 6 squares ahead and 1
square up, then 6 squares back and 1 square down (Rolling Cutter),
7 squares ahead and 2 squares up (Super Arm), Indefinite straight
ahead (Ice Slasher), 6.5 squares straight ahead, 2 squares up (Hyper
Bomb), Indefinitely straight ahead, 1 square all around (Fire
Storm), indefinitely straight ahead, up and down (Thunder Beam), All
around (Time Slow), 3 squares straight ahead (Oil Slider)
Pass Through Walls:
No: Mega Buster (Uncharged, Half-charged), Hyper Bomb, Fire Storm,
Thunder Beam,
Oil Slider
Yes: Mega Buster (Fully charged), Rolling Cutter,
Super Arm, Ice
Slasher, Time Slow
Guard Break:
No: Mega Buster (Uncharged), Rolling Cutter, Ice Slasher, Fire
Storm, Thunder
Beam, Time Slow, Oil Slider
Yes: Mega Buster (Half-charged, fully charged) Super Arm, Hyper Bomb
Shoot While Walking:
No: Mega Buster, Rolling Cutter, Super Arm, Hyper Bomb, Time Slow
Yes: Ice Slasher, Fire Storm, Thunder Beam, Oil Slider
Shoot While Jumping: Yes (All)
Shoot While Climbing:
Yes: Mega Buster, Rolling Cutter, Ice Slasher,
Hyper Bomb, Fire
Storm, Thunder Beam, Oil Slider
No: Super Arm,
Time Slow
Maximum Number of Shots On-Screen: 3 (Mega Buster), 1 (all other
weapons)
Ammo:
Mega Buster - Infinite
Rolling Cutter - 14
Super Arm - 7
Ice Slasher - 14
Hyper Bomb - 14
Fire Storm - 9
Thunder Beam - 9
Time Slow - 2
Oil Slider - 28
Unique Abilities: Megaman can absorb the abilities of defeated foes
for his own use. Additionally, as Megaman C he gains the ability to
slide on his back to escape danger or pass through narrow tunnels and
can charge his buster shots up to two different levels for massive
destruction. He and Timeman are the only characters with chargable
weapons in the entire game. Using other Robot Master weapons, he can
pick up Super Arm blocks and destroy the blocks marked by scissors,
ice crystals, flames and glops of oil.
Personality: Megaman is a friendly, if not somewhat naive robot who
believes that peace is the true way for humans and robots to exist;
a belief taken from his creator, Dr. Light, no doubt. However, when
it looks like Dr. Wily plans on causing some trouble with Megaman's
eight robot brothers, he dons blue armor and decides to fight to
restore order. Always the optimist, Megaman will attempt to talk his
opponents out of a fight before raising his rapid Mega Buster at them.
----------
[2.04] Mega
Designation: DLN-001 Initial Function: House-keeping
How to Unlock: Beat every New Style level as Megaman on Hard Mode
Teleport Color: Brown
Voice: Cole Howard
Weapon: Mega Kick
Shot Type: Short-range soccer kick
Strong Against: Wily Machine 1 (First Form)
Weakness: N/A
Power: Average Range: .5 squares straight ahead
Pass Through Walls: No Guard Break: No
Shoot While Walking: No Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: One
Unique Abilities: Um...he kicks things really well?
Personality: Mega is a friendly, if not somewhat naive robot who
believes that peace is the true way for humans and robots to exist;
a belief taken from his creator, Dr. Light, no doubt. However, when
it looks like Dr. Wily plans on causing some trouble with Mega's
eight robot brothers, he decides to fight to restore order. Always
the optimist, Mega will attempt to talk his opponents out of a fight
before unleashing his furious soccer kicks on them.
----------
[2.05] Cutman
Designation: DLN-003 Initial Function: Lumberwork
How to Unlock: Defeat Cutman in New Style mode using ONLY the Mega
Buster
Teleport Color: Gray
Voice: Elinor Hort
Weapon: Rolling Cutter
Shot Type: Boomerang; arcs up from head level before curving around to
body level
Strong Against: Bombman Weakness: Super Arm
Power: High Range: 7 squares straight ahead
Pass Through Walls: Yes Guard Break: No
Shoot While Walking: No Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: Two
Unique Abilities: Cutman has possibly the handiest ability of all
playable characters--the ability to jump off walls a la Samus Aran in
Super Metroid. It's not like in Megaman X where he can cling to a wall
indefinitely and just keep hopping up on it; he pushes away instantly,
so you need to have pretty good control to successfully jump off the
same wall. This ability works best either when there are parrallel
walls present, or during a boss fight when you need to jump over an
otherwise hard to avoid attack (like Fireman's Burning Body move).
The only time the walljump can't be performed is if you're trying it
on ice blocks--their slick surface prevents Cutman from hopping
upwards. Cutman and Megaman are the only characters who can destroy
blocks marked by a pair of scissors. His Rolling Cutter is difficult
to control at first due to its nature; when standing in place, Cutman
shoots up to two pairs of scissors in a slight upward arc that goes
seven squares ahead before coming back at him in a slight downward
arc. However, if Cutman is moving or jumping when the Rolling Cutter
is on its return course, it will adjust its movements so that it
returns automatically to Cutman wherever he currently is on the
screen, making it difficult to rely on returning damage.
Personality: As the eldest of the eight Robot Master brothers, and
fourth oldest of all Dr. Light's robotic creations, Cutman is very
protective of his siblings, if not a little bit afraid of them. Like
Megaman, he would prefer not to fight, but he sees the necessity to
restore peace through violent means. An expert tree-trimmer, he's
learned to throw the scissors on his head like a boomerang, and plans
to use it and his newly aquired walljumping skill to bring his
brothers back home safely.
Quotes: "I'll finish this!"
"Cuttin' it up!"
"Down the middle!"
"Mission complete!"
----------
[2.06] Gutsman
Designation: DLN-004 Initial Function: Construction
How to Unlock: Beat Gutsman in New Style mode using ONLY the Mega
Buster
Teleport Color: Orange
Voice: Tommy James
Weapon: Super Arm
Shot Type: Creates and throws blocks that split into 4 upon contact
with enemies, floors or walls
Strong Against: Cutman Weakness: Time Slow
Power: High Range: Half-screen Straight ahead
Pass Through Walls: Yes Guard Break: Yes
Shoot While Walking: Yes Shoot While Jumping: Yes
Shoot While Climbing: No
Maximum Number of Shots On-Screen: Five
Unique Abilities: Gutsman can summon Super Arm blocks from anywhere,
as long as there is solid ground beneath his feet. (This does not
include moving platforms, lava/water/elec jets, Elec Blocks, Bomb
Blocks, and Easy Mode's "saver" blocks. However, as long as he has
half a block in front of him, Gutsman CAN generate a Super Arm Block
on top of another Specialty Block.) This handy power allows him to
fill in otherwise tricky spike pits, or get him to hard-to-reach areas
with ease. Gutsman can grab an already-created Super Arm Block in mid-
air, but he cannot create them without standing on solid ground; he
can pick them up and carry them as he pleases, throwing only when you
hit the fire button again. The Super Arm Blocks themselves are immune
to most attacks, meaning that Gutsman is adequately played as a
defensive character. However, there can only be five blocks on the
screen at a time, so be careful with your placement and usage. Gutsman
and Megaman are the only characters who can pick up and throw Super
Arm blocks already placed in a level. Gutsman is the only character
who can break through blocks made of clodded dirt either by jumping
up into them or landing squarely on top of them.
Personality: It's been the stereotype for years now that Gutsman is a
big, lumbering 'bot with more muscle than brains. Now we get a glimpse
at his true personality: sure, he's not exactly the smartest of the
eight Robot Masters, but he more than makes up for it by keeping
level-headed in any situation and looking out for his siblings. The
second eldest of the eight, Gutsman--like Cutman and Megaman--feels
that it's his duty to ensure the safe return of his brothers despite
his gruff exterior. He has a vast amount of respect for his creator
and "Pops," Dr. Light, and applies his foreman-like persona to many
odd, yet fitting situations.
Quotes: "I've got it covered!"
"I've got the guts!"
----------
[2.07] Iceman
Designation: DLN-005 Initial Function: Sub-zero exploration
How to Unlock: Beat Iceman in New Style mode using ONLY the Mega
Buster
Teleport Color: Light Blue
Voice: Zoe Slusar
Weapon: Ice Slasher
Shot Type: Rapid-fire projectile ice blade
Strong Against: Fireman Weakness: Hyper Bomb
Power: Weak Range: Indefinite straight ahead
Pass Through Walls: Yes Guard Break: No
Shoot While Walking: No Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: Three
Unique Abilities: Unfortunately for our crazy little soldier-eskimo
friend here, the Ice Slasher is the second weakest weapon in the game,
even weaker than the basic Mega Buster. However, this curse is also a
disguised blessing; Iceman can use frozen enemies as platforms. It's a
difficult method if used in succession and robots don't stay frozen
for very long, but with enough practice a person could use it well
enough. Iceman also does not slip while walking on ice. Iceman and
Megaman are the only characters who can destroy giant blocks marked by
an ice crystal.
Personality: Okay--all of the Robot Masters have been given new
personalities for this game and some of them are pretty crazy. Iceman,
though, is the craziest of the lot--he acts like two soldiers, one
timid and incompetent, acting under the strict orders of a more
capable and experienced officer. Unlike the others, Iceman can't seem
to distinguish the fact that the Robot Masters are his siblings and
treats them as "just another target/AWOL soldier." Whether Iceman
actually cares for his brothers is unknown due to his logic circuits
being so fried.
Quotes: "Stop and freeze!"
"Mission accomplished."
"Reporting for duty."
"Soldier down!"
----------
[2.08] Bombman
Designation: DLN-006 Initial Function: Mining
How to Unlock: Beat Bombman in New Style mode using ONLY the Mega
Buster
Teleport Color: Green
Voice: Ryan Stockert
Weapon: Hyper Bomb
Shot Type: Toss an old-fashioned black bomb at your enemies
Strong Against: Iceman Weakness: Rolling Cutter
Power: High
Range: 1 square straight ahead (Dropped)
6 squares straight ahead (Tossed)
11 squares straight ahead (Hurled)
3 squares straight up, 1 square ahead (Thrown upward)
Pass Through Walls: No Guard Break: Yes
Shoot While Walking: No Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: Two
Unique Abilities: Bombman can lob his bombs at angles, as opposed to
Megaman when using the Hyper Bomb. Bombman can throw them at the
normal forward distance, he can power-throw them forward so the go
further, he can toss them upward at a tight forward angle and he can
drop them directly in front of himself. He is the only character who
can destroy the small bomb blocks, and his bombs explode on contact
with an enemy, unlike Megaman's.
Personality: Fireman is a pyromaniac, Timeman is a...chronomaniac, I
guess, and Bombman is an...explosionmaniac...? Either way, he LOVES
his boom-booms. A party lover at heart, Bombman has the tightest ties
with Gutsman, Fireman and Oilman and almost shares the same mindset
Megaman does regarding rescuing the other Robot Masters from Wily's
clutches. Almost--he's just a little bit too bomb-happy.
Quotes: "BOMBS!"
"Don't cry now!"
"Ka-BOOM!"
"That's a bit harsh."
----------
[2.09] Fireman
Designation: DLN-007 Initial Function: Trash disposal
How to Unlock: Beat Fireman in New Style mode using ONLY the Mega
Buster
Teleport Color: Red
Voice: Roger Rhodes
Weapon: Fire Storm
Shot Type: Projectile waves of molten magma and a shielding ball of
fire
Strong Against: Oilman Weakness: Ice Slasher
Power: Average
Range: Indefinite straight ahead (Wave)
1.5 Squares on all sides (Ball)
Pass Through Walls: No (Wave)
Yes (Ball)
Guard Break: No
Shoot While Walking: Yes Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: Three
Unique Abilities: Fireman is immune to the magma jets found frequently
in his level and a few others. When he makes contact with water of any
sort, the fire on top of his head goes out and he loses his long-
ranged attack. If he steps into a magma jet after losing power, his
hair and long-range attack returns. He and Megaman are the only char-
acters who can destroy the blocks marked with fire or the tanks filled
with oil. They can also ignite patches of oil using the Fire Storm and
Fireman will not take damage when standing on them. Fireman is the
only character who can melt through the blocks that look like clumps
of snow, but it only works if his hair is ignited.
Personality: A bigtime pyromaniac, the only thing that can outdo Fire-
man's passion for anything flaming is his passion for justice. When
not working under Dr. Wily's reprogramming, his sense of what's right
and wrong is actually on the correct path, but he shows little actual
concern for his brothers--intent only on stopping them from committing
their evils. He never backs down from a fight, even if he's at a dis-
advantage, and believes that he's on the path to becoming a true hero.
Designation: DLN-008 Initial Function: Energy moderation
How to Unlock: Beat Elecman in New Style mode using ONLY the Mega
Buster
Teleport Color: Yellow
Voice: Brendan Hunter
Weapon: Thunder Beam
Shot Type: Fire bolts of electricity ahead, up and down
Strong Against: Timeman Weakness: Oil Slider
Power: Average Range: Indefinite straight ahead, up
and down
Pass Through Walls: No Guard Break: No
Shoot While Walking: Yes Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: One
Unique Abilities: Elecman is the only character in the game who can
make the purple "Elec Blocks" move by shooting them with the Thunder
Beam. (They're those weird things with screens on them and pointed
recepticles on one side. You'll only see them in a couple levels.) He
is also immune to the elec jets in his level and a few Wily Castle
areas.
Personality: A narcissist through and through, Elecman's number one
priority at all times is himself. Before any battle and after a
victorious one, he'll often wax dramatic, being almost a pretty boy
amongst robots. He loves long speeches laced with colorful vocabulary.
Don't let your guard down; he may say a lot of things, but he can
back up any boasts about his combat ability. A lot of his brothers
don't seem to like him, and he in return doesn't really care about
rescuing them--he instead uses their fights as a chance to show off.
Quotes: "Electrifying!"
"I win...naturally."
"Energize!"
----------
[2.11] Timeman
Designation: DLN-009 Initial Function: Time travel research
How to Unlock: Beat Timeman in New Style mode using ONLY the Mega
Buster
Teleport Color: Purple
Voice: Mike Thiessen
Weapon: Time Arrows, Time Slow
Shot Type: Shoot arrows diagonally up and down, charge to slow time
down for others
Strong Against: Gutsman Weakness: Thunder Beam
Power: Average
Range: Indefinite diagonally up and down (Arrows)
Indefinite (Time Slow)
Pass Through Walls: No (Time Arrows)
Yes (Time Slow)
Guard Break: No (Time Arrows)
No (Time Slow)
Shoot While Walking: Yes (Time Arrows)
No (Time Slow)
Shoot While Jumping: Yes (Time Arrows)
Yes (Time Slow)
Shoot While Climbing: Yes (Time Arrows)
No (Time Slow)
Maximum Number of Shots On-Screen: Four (Time Arrows)
One (Time Slow)
Unique Abilities: Timeman is one of only two characters who can charge
his attack, alongside Megaman; when he charges the Time Arrow up to
full, Timeman unleashes a Time Slow blast, making everything, well,
slow down for a short period of time, allowing Timeman to move at
normal speed. He's the only character in the game who can destroy the
blocks marked with a clock's hands. The upper and lower Time Arrows
move at different speeds.
Personality: Not one to waste words, Timeman--like his older brother
Elecman--doesn't seem to care too much for his robotic siblings. While
he doesn't share the same passion for the dramatic that Elecman does,
Timeman tends to overexaggurate his fixation with time to the point of
not making sense when interacting with other characters. Being a walk-
ing clock, Timeman can accurately gauge the current time to .01
seconds. He also uses this ability to predict when things will happen,
but whether or not this is directly tied to his previous function as a
time travel researcher is unknown.
Quotes: "Time's up!"
"It's over."
----------
[2.12] Oilman
Designation: DLN-010 Initial Function: Maintenance
How to Unlock: Beat Oilman in New Style mode using ONLY the Mega
Buster
Teleport Color: Black
Voice: Scott Roberts
Weapon: Oil Slider
Shot Type: Dispense a droplet of oil on the ground, jump on it to ride
a devastating board attack
Strong Against: Elecman Weakness: Fire Storm
Power: Weak (Glops)
High (Board)
Range: 1.5 squares straight ahead
Pass Through Walls: No Guard Break: No
Shoot While Walking: No Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: One
Unique Abilities: Oy, the Oil Slider...what a nuisance. Before I get
to that, I'm going to point out that Oilman's only true redeeming
quality--a good thing that isn't weighted down with SOME kind of
flaw--is that he can walk across oil patches without falling on his
butt like the other characters. He and Megaman can also use the Oil
Slider to cross over water and break through blocks marked by a glop
of oil. Otherwise, he's very succeptable to fiery attacks and can
control the speed at which his Oil Slider travels, something Megaman
CANNOT do. The Oil Slider's glops rise up when used underwater,
stopping when they reach the surface.
Personality: If the Robot Masters were Ninja Turtles, Oilman would be
Raphael. He's crude (AGH, THE BRICKS STING) and has an attitude that
goes unrivalled amongst his brothers. He's concerned for their well-
being, but he's easily annoyed by their reprogrammed antics.
Quotes: "Yeah! It's showtime!"
"Man, that was too easy!"
----------
[2.13] Roll
Designation: DLN-002 Initial Function: Assistant
How to Unlock: Download the "Roll Refuses to Lose!" patch from the
Megaman Powered Up server. (Made available March 14, 2006)
Teleport Color: Pink
Voice: Angie Beers
Weapon: Roll Swing
Shot Type: Sword-type broom slash
Strong Against: N/A Weakness: N/A
Power: High Range: 2 squares straight ahead
Pass Through Walls: Yes Guard Break: No
Shoot While Walking: No Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: One, but can be comboed for a
double-slash attack
Unique Abilities: Roll has the more powerful of the melee attacks
in the game, the Roll Swing outdoing the Mega Kick in range and
attack.
Personality: When nobody else is around to save her eight brothers
from Dr. Wily's clutches, Roll jumps into action with her broom and
the Roll Swing ability. Dr. Light's cheerful lab assistant assumes her
first active fighting role in the Classic series. She's as concerned
for the Robot Masters' wellbeing as Megaman and Cutman, but gets
pretty scary in wrangling them in. And for some...strange reason, many
of the Robot Masters are attracted to her. INCEST, I SAY!! This
version of Roll is decked out in the plain, sleeveless red dress she
wore for Megaman 1-7.
Quotes: "I refuse to lose!"
"Here I come!"
----------
[2.14] Megaman 8 Roll
Designation: DLN-002 Initial Function: Assistant
How to Unlock: Download the "Roll from Megaman 8!" patch from the
Megaman Powered Up server. (Made available March 16, 2006)
Teleport Color: Pink
Voice: Angie Beers
Weapon: Roll Swing
Shot Type: Sword-type broom slash
Strong Against: N/A Weakness: N/A
Power: High Range: 2 squares straight ahead
Pass Through Walls: Yes Guard Break: No
Shoot While Walking: No Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: One, but can be comboed for a
double-slash attack
Unique Abilities: Roll has the more powerful of the melee attacks
in the game, the Roll Swing outdoing the Mega Kick in range and
attack.
Personality: When nobody else is around to save her eight brothers
from Dr. Wily's clutches, Roll jumps into action with her broom and
the Roll Swing ability. Dr. Light's cheerful lab assistant assumes her
first active fighting role in the Classic series. She's as concerned
for the Robot Masters' wellbeing as Megaman and Cutman, but gets
pretty scary in wrangling them in. And for some...strange reason, many
of the Robot Masters are attracted to her. INCEST, I SAY!! This
version of Roll is decked out in the garb she wore for Megaman 8 and
Megaman & Bass, but
her weapon does not change.
Quotes: "I refuse to lose!"
"Here I come!"
----------
[2.15] Sports Roll
Designation: DLN-002 Initial Function: Assistant
How to Unlock: Download the "Sports Roll!" patch from the Megaman
Powered Up server (Made available April 6, 2006)
Teleport Color: Pink
Voice: Angie Beers
Weapon: Roll Swing
Shot Type: Sword-type flag slash
Strong Against: N/A Weakness: N/A
Power: High Range: 2 squares straight ahead
Pass Through Walls: Yes Guard Break: No
Shoot While Walking: No Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: One, but can be comboed for a
double-slash attack
Unique Abilities: Roll has the more powerful of the melee attacks
in the game, the Roll Swing outdoing the Mega Kick in range and
attack.
Personality: When nobody else is around to save her eight brothers
from Dr. Wily's clutches, Roll jumps into action with her flag and
the Roll Swing ability. Dr. Light's cheerful lab assistant assumes her
first active fighting role in the Classic series. She's as concerned
for the Robot Masters' wellbeing as Megaman and Cutman, but gets
pretty scary in wrangling them in. And for some...strange reason, many
of the Robot Masters are attracted to her. INCEST, I SAY!! This
version of Roll is decked out in her Japanese-schoolgirl-style sports
gear and uses a flag on a pole instead of a broom.
Quotes: "I refuse to lose!"
"Here I come!"
----------
[2.16] Protoman
Designation: DLN-000 Initial Function: Prototype
How to Unlock: Beat all 100 challenges in Challenge Mode
Teleport Color: Crimson Red
Voice: Jonathan Love
Weapon: Proto Strike
Shot Type: Massive Buster Attack
Strong Against: All Weakness: None
Power: High Range: Indefinitely straight ahead
Pass Through Walls: No Guard Break: Yes
Shoot While Walking: Yes Shoot While Jumping: Yes
Shoot While Climbing: Yes
Maximum Number of Shots On-Screen: One
Unique Abilities: When it comes to unique nuances, Protoman has the
motherload; first, he jumps twice as high as any other character,
allowing easy access to otherwise difficult-to-reach areas. When
standing still, Protoman deploys his shield, protecting him from any
attacks--however, he drops the shield if it gets hit, so you'll have
to pick it up, or hope it doesn't fall into a pit or go off-screen
during a boss fight. Another downside is that he takes twice as much
damage compared to the other characters, so to make up for this
defensive deficiency, the Proto Strike has the power of a fully
charged Mega Buster attack.
Personality: Gruff and mistrusting, Protoman bears a grudge against
Dr. Light for creating him, and hates Dr. Wily for using him and his
brothers. Still, he offers to clean up in wake of Light having no
other options. He does show a little bit of concern for the Robot
Masters' safety, but is mostly out to put an end to their destructive
new natures. In the end, he's just trying to sort out his place in the
world--and continues to question it throughout his storyline--but
knows the one proper action he MUST carry out is the destruction of
Dr. Wily's plans.
Again, this section is self explanitory--it takes you through what it's like to
face all the bosses of the game. There IS a reason as to why certain characters
have their own sections, which will be explained when the time comes. Also,
there is no Copy Megaman? section because when you do the Copy Robot stage as
a Robot Master, the original Megaman? appears instead of a pale copy.
Weapon: Eye Beam, Proto Jump
Shot type: Plasma energy ball aimed at player (Eye Beam), crushing
jump attack (Proto Jump)
Strong against: N/A
Weakness: Roll Swing, Proto Strike
Yields: N/A
Desperation Move: N/A
Easy Mode: Jumps from right of screen to left, turns, and jumps back to
the right. Does not use Eye Beam.
Normal Mode: Jumps three times either to the left or right of the
screen, this time at a faster rate. Still turns around only after third
jump and fires a single, accurate Eye Beam.
Hard Mode: Jumps three times, turning to face the player any time he or
she gets behind Proto Eye. Jumps are now much faster. After third jump,
Proto Eye fires three Eyebeams at a downward 45 degree angle, all three
of which are difficult to avoid.
Battle strategies: Proto Eye is an opening boss and pretty easy on all
counts--even Oilman can beat him on Hard Mode without sustaining too
much damage. While the Roll Swing does the most open damage to Proto
Eye, no attacks in the game stun it except for Proto Strike, which
works in all difficulties.
Other Notes: Proto Eye is like a cross between a prototypical Big Eye
and a prototypical Yellow Devil, having the former's frame and the
latter's eye and Eye Beam maneuver. Otherwise, there's nothing
interesting to report on this guy--it doesn't even have its own voice
or dialogue.
----------
[3.02] Cutman
Designation: DLN-003
Initial Function: Lumberwork
Weapon: Rolling Cutter
Desperation Move: Giant Cutter
Shot type: Boomerang, returns automatically (Rolling Cutter), large
boomerang
that clings to the floor and walls, homing in on player
(Giant Cutter)
Strong against: Bombman
Weakness: Super Arm
Yields: Rolling Cutter
Easy Mode: Stunned by any attack you make, even those he's weak to.
Cutman will not unleash the Giant Cutter during the entire battle.
Normal Mode: Stunned by Super Arm, fully charged Megabuster and Proto
Strike. Will use Giant Cutter infrequently when in peril.
Hard Mode: Cannot be stunned. Uses Giant Cutter frequently, throwing
two consecutively.
Battle Strategies: Cutman is not your conventional boomerang-throwing
character. You can't jump over the Rolling Cutter as it heads towards
you, then jump back over it as it comes from behind; most of the time,
after throwing it, Cutman himself will jump up, changing the trajectory
of the Rolling Cutter to crash into you as you attempt that fateful
second jump. Instead, after you jump over the Rolling Cutter on its
first pass, run under Cutman as he jumps to avoid him altogether. The
Giant Cutter is simple to avoid; when Cutman's aura starts to shine,
get to the far end of the room and hug the wall. Jump over the Cutter
as it heads towards you, going as far out horizontally as you can
before turning around to hug the wall again. The Giant Cutter will pass
under you the first time by, then go over you the second. He uses this
move twice in consession on Hard Mode.
Other Notes: Cutman retains most of his initial personality under
Wily's sway--despite his reprogramming, he shows a great amount of
concern for his siblings and swears to save them.
----------
[3.03] Gutsman
Designation: DLN-004
Initial Function: Construction
Weapon: Super Arm
Desperation Move: Digger Arm
Shot type: Pulls a rock from the ground and throws it (Super Arm), digs
into the ground and resurfaces beneath player with a rock in hand
(Digger Arm)
Strong against: Cutman
Weakness: Time Slow
Yields: Super Arm
Easy Mode: Stunned by all attacks; throws rock when stunned, if holding
one. Does not use Digger Arm move. Does not stun player when jumping.
Normal Mode: Stunned by Time Slow, fully charged Megabuster and Proto
Strike. Stuns player when landing from a jump. Uses Digger Arm in-
frequently when in peril.
Hard Mode: Cannot be stunned. Greater chances of stunning player when
landing a jump. Uses Digger Arm three times in consession frequently.
Battle Strategies: On easy mode, all you need to do is stay close to
Gutsman and keep pelting him when he's not invulnerable, then move back
as he throws rocks at you. For Normal mode, you need to jump just as
Gutsman is landing, or else you'll fall on your butt and be open to
attack. Same thing goes for Hard Mode, but your timing needs to be much
sharper to avoid getting stunned. Digger Arm is difficult to evade
until you know the secret; when he digs underground, either head to the
side of the room or, if you're there already, wait a couple seconds
before heading to the opposite side. When you see small rocks start
to erupt from below you, jump toward the wall you're running to so
Gutsman won't hit you as he comes up with a block in hand. Using the
Time Slow on Gutsman as he starts digging will interupt him. On that
note, there's only enough Time Slows in Megaman's arsenal to drain a
little less than half of Gutsman's health, forcing him to be savvy with
the buster. He is also NOT weak to Timeman's Time Arrows, which is...
odd.
Other Notes: Gutsman is blinded by Dr. Wily's programming to not rec-
ognize his siblings, but he still has a foreman's attitude based on his
obsession with work and potentially getting fired due to the others
trying to save him.
----------
[3.04] Iceman
Designation: DLN-005
Initial Function: Sub-Zero Research
Easy Mode: Stunned by all attacks. Will shoot at two different
altitudes. Ice Slasher shots are very slow. Will not use Icicle.
Normal Mode: Stunned by Hyper Bomb, fully charged Megabuster and Proto
Strike. Will shoot Ice Slasher at three different altitudes; Ice Slash-
er now moves faster. Uses Icicle when in peril.
Hard Mode: Cannot be stunned. Fires Ice Slasher at three different al-
titudes at a much faster pace. Can summon four Icicles at a time and
will use the move frequently.
Battle Strategies: Iceman's a tough foe, especially for melee fighters,
due to the slippery terrain. However, if you can time your jumps over
the Ice Slashers that hug the ground, your character will be relatively
safe. You can stand on top of the Icicles once they're stuck in the
ground, so use that to your advantage. Hyper Bomb is capable of
destroying the icicles, but they will not explode on impact.
Other Notes: Iceman retains his initial personality, for the most
part--still militant, still suffering from MPD, still fails to recog-
nize the other characters as his siblings. Otherwise, there's nothing
new to say about him.
----------
[3.05] Bombman
Designation: DLN-006
Initial Function: Demolition and mining
Easy Mode: Stunned by all attacks. Throws bombs slowly and in high
arcs.
Normal Mode: Stunned by Rolling Cutter, fully charged Megabuster and
Proto Strike. Throws bombs faster and in various arcs. Will unleash
Hyper Grenade infrequently when in peril.
Hard Mode: Cannot be stunned. Throws two bombs at a time quickly and at
various arcs. Uses Hyper Grenade frequently.
Battle Strategies: Bombman is one of the harder ones to pin down to any
one strategy because he moves around so much, but he's one of the
easier Robot Masters to best anyway. Just run around and shoot him,
jumping over his bombs whenever they get near you. Speaking of those,
though, the Hyper Bombs explode a few seconds after they hit the ground
or immediately as they make contact with you. Bombman will throw the
Hyper Grenade one of two ways--either he'll try to throw it directly on
top of you, or he'll throw it so it bounces in narrow arcs across the
room. Both of which are difficult to avoid, but if you manage to keep
from taking much contact damage from Bombman himself, you can stand up
to a few knocks from the Hyper Grenade. Rolling Cutter is capable of
slicing through both the Hyper Bombs AND the Hyper Grenades.
Other Notes: Bombman becomes lost in his reprogramming to serve Dr.
Wily; now he no longer cares much at all to help his siblings and
prefers to just set off explosives wherever he pleases.
Weapon: Fire Storm
Desperation Move: Burning Body, Fire Tower
Shot type: Horizontal waves of magma (Fire Storm), entire body erupts
in a fiery aura (Burning Body), erupting train of lava jets rise
from the ground (Fire Tower)
Strong against: Oilman
Weakness: Ice Slasher
Yields: Fire Storm
Easy Mode: Stunned by all attacks. Throws out waves of fire singly
(frequently) or in pairs (rarely).
Normal Mode: Stunned by Ice Slasher, fully charged Megabuster and Proto
Strike. Throws waves of fire singly or in pairs in equal distribution.
Uses Burning Body and Fire Tower when in peril.
Hard Mode: Cannot be stunned. Throws waves of fire singly (rarely) or
in pairs (frequently). Uses Burning Body and Fire Tower frequently;
Fire Tower now doubles back upon hitting a wall. Jumps and uses Fire
Storm in midair on occasion.
Battle Strategies: It's difficult to avoid Fire Storm when Fireman
uses it from a jump, so you'll be taking damage in this fight. The fact
that Fire Tower now doubles back at you if you dodge it in hard mode
complicates matters that much further. Just keep jumping and avoid as
many attacks as possible; when Fireman gets too close, jump over his
head and nail him while his back is turned. Ice Slasher can freeze
Fire Tower as it travels on all difficulties.
Other Notes: Fireman is more or less the same as before his reprogram-
ming, except now his passion for fire outmatches his passion for
justice. (That, and his sense of justice is skewed.)
----------
[3.07] Elecman
Designation: DLN-008
Initial Function: Energy control
Easy Mode: Stunned by all attacks. Frequently uses Thunder Beam on
ground level, sometimes uses Thunder Beam in the air. Does not use
Thunder Strike.
Normal Mode: Stunned by Oil Slider, fully charged Megabuster and Proto
Strike. Alternates between ground and air-level Thunder Beams. Uses
Thunder Strike when in peril.
Hard Mode: Cannot be stunned. Randomly uses Thunder Beam on ground and
in air. Uses Thunder Strike three times in a row frequently.
Battle Strategies: Pick a side of the room to stay on and stick with
it. Jump onto one of the Super Arm blocks and jump over the Thunder
Beams Elecman tosses your way (you can dodge both with ease from atop
the blocks). When he's running in the opposite direction, jump down and
peg his backside. If he tries to spring Thunder Strike on you, just run
in order to evade it, making sure you jump over Elecman if he gets in
your way. Oh, and if you're playing as Gutsman--summon a Super Arm
Block somewhere so it crosses over the center patch of floor. You may
have to get rid of one of the blocks already there, but it's no big
loss. Once you have your new block in a section of the floor Elecman
normally runs across, our masked friend will run face-first into the
block...and keep running. He won't even stop to attack. So just keep
making and throwing Super Arm blocks at him; just be careful that you
move on Easy mode, where hitting him with this tactic will cause him to
turn around. His Thunder Beam as a villain is larger than they are
when you play as him, but they also don't go vertically.
Other Notes: Elecman hasn't changed much, either--still a narcissist,
just...evil.
----------
[3.08] Timeman
Designation: DLN-009
Initial Function: Time travel research
Weapon: Time Arrows
Desperation Move: Time Slow
Shot type: Piercing lance (Time Arrow), slows time down (Time Slow)
Strong against: Gutsman
Weakness: Thunder Beam
Yields: Time Slow
Easy Mode: Stunned by all attacks. Prone to shooting Time Arrows in
wrong direction. Uses Time Slow frequently.
Normal Mode: Stunned by Thunder Beam, fully charged Megabuster and
Proto Strike. Shoots Time Arrows in player's direction. Uses Time Slow
frequently.
Hard Mode: Cannot be stunned. Fires Time Arrows in player's direction.
Uses Time Slow frequently. Will occasionally roll to avoid/cause
damage.
Battle Strategies: Timeman's a cakewalk. Probably the easiest of the
Robot Masters, and it's a damn good thing, too, after the nightmare
that is the last leg of his level. Timeman runs back and forth across
almost the entire span of his room except for the very left and right-
most corners; these are where you'll want to stay. Blast him from the
corners, keeping a concious eye on where he's shooting his Time Arrows.
Time Slow will not affect your battle much since it's easy to get used
to operating in slow motion. A Time Arrow shot on the ground moves much
faster than one shot from the air, so also pay close attention to where
those are coming from, too. In Easy and Hard mode, there's always the
chance that he'll crash into you due to easy stunning/rolling, so be
ready to hit that jump button when necessary.
Other Notes: Timeman's still obsessed with every little facet of time,
including appointments and schedules and what have you. He speaks
about as much as he used to, so at least you don't have to hear him
prattle on.
Easy Mode: Stunned by all attacks. Shoots one Oil Glop at a time. Does
not use Oil Slider.
Normal Mode: Stunned by Fire Storm, fully charged Megabuster and Proto
Strike. Shoots three Oil Glops at a time. Uses Oil Slider once or twice
consecutively when in peril.
Hard Mode: Cannot be stunned. Shoots three Oil Glops at a time.
Frequently uses Oil Slider one, two or four times in consession with
alternating pause times between attacks.
Battle Strategies: Get in the middle of the room and shoot Oilman. Do
little bunny hops over his Oil Glop attack, then move into the far half
of the room because Oilman will most likely wind up standing where you
just were either by running or jumping. Get past Oilman by running
under him if he jumps, or jumping over him if he runs, and return back
to the center of the room. Lather, rinse, repeat. If you do this care-
fully enough, all the Oil Glops that accumulate on the floor won't
affect your fight at all, but using the Fire Storm on them causes them
to light aflame and disappear. Jump over the Oil Slider when Oilman
uses it. On hard mode, pay attention to what he does when his aura
starts glowing--the pause between Oil Slider attacks changes depending
on the taunt he does.
Other Notes: Oilman's still the attitudinest of the siblings, only now
instead of being a joker and true to himself, he's downright rude.
still, staying alive against this guy is just a matter of dodging
whatever he throws at you--and even Elecman can get by on Normal mode
without too much difficulty.
Easy Mode: Stunned by all attacks. Does not slide or use Charged Shot.
Normal Mode: Stunned by Proto Strike. Slides frequently. Uses Charged
Shot frequently when in peril.
Hard Mode: Cannot be stunned. Slides and uses Charged Shot frequently.
Battle Strategies: In all modes, you'll want to just shoot Megaman?
from behind and jump over him as he's coming towards you. If you're
playing Easy, be careful not to shoot him when he's too close to you
or a wall--he'll get stunned, then turn around to come right after you,
foiling a normal jumping evasion. He jumps occasionally, so your best
bet is to jump over him while he's sliding. The Charged Shot is really
easy to avoid--all you need to do is make sure you jump over the
regular Buster shot he poots off beforehand. You can jump over the
Charged Shot itself, even hit the tail end of it without taking damage.
The Charged Shot can't pass by Super Arm blocks, so if you're fighting
him as Cutman or Elecman, you can jump on top of the blocks in their
boss rooms to avoid the shots altogether, or summon some for yourself
if you're Gutsman.
Other Notes: You never really find out what Megaman?'s true identity
is--whether this was intentional or not is up to question, seeing as a
Megaman Powered Up 2 would most likely employ the same tactic while
playing as the Robot Masters from that game. I'll admit that I don't
read any speculation on it myself, but for what it's worth I think it's
possible that Megaman? is really Protoman--unless scarves are just the
new iPod. *quick glance at Oilman* In either case, this doppleganger
acts nothing at ALL like the real Megaman and will admit on several
occasions that he isn't; he's evil and 100% loyal to Dr. Wily. When the
bad Doctor realizes the one robot he intentionally left behind is be-
coming an issue, he sics Megaman? out to try and swing our hero over to
the other side.
Easy Mode: Stunned by Fire Storm. Uses Eye Beam and Jelly Slap fre-
quently. Does not use Segmentation or Hyper Eye.
Normal Mode: Stunned by Fire Storm. Uses Eye Beam and Jelly Slap fre-
quently. Uses Segmentation once after each attack, switching sides of
the room. Does not use Hyper Eye.
Hard Mode: Stunned by Fire Storm. Uses Hyper Eye frequently. Uses Seg-
mentation once after each attack, switching sides of the room. Does not
use Jelly Slap or Eye Beam.
Battle Strategies: For Easy mode, just stand on the left side of the
screen and wait for Yellow Devil to open its eye; jump up to the same
level it's on and blast it, dodging the Eye Beam as it comes in.
Normal mode requires you to be more on your toes as Segmentation forces
you to jump over parts of Yellow Devil's body as it crosses from one
side of the screen to the other. Don't touch the yellow vortexes that
hold the body parts because they do cause contact damge. For both
modes, if you stay far away it'll use the Eye Beam; get too close and
it uses Jelly Slap. On Hard Mode, both Eye Beam and Jelly Slap are
replaced by Hyper Eye, a sweeping laser attack that alternates between
starting at the Devil's feet and moving toward the wall and starting at
the wall and moving towards the Devil's feet. For the former, run to
the wall and jump as the beam gets close enough; it'll vanish before
you land. For the latter, the only safe haven is right next to the
Devil himself. When he finishes firing there'll be a brief second in
which he's vulnerable to attack. The pattern for Segmentation varies
between Normal and Hard modes, but never changes when staying within
one or the other (Normal mode is always the same, hard mode is always
the same, but the two are different from each other).
Other Notes: Ahh, the Yellow Devil--this gooey boss lasts surprisingly
long in the Megaman universe, going as far as Megaman Zero 1 (at least;
I never played the other three games in the series) and being "EXE-
ized" as the boss for the third Megaman Battle Network Game. Sure, his
colors change a few times, taking the designation of Green Devil and
Rainbow Devil, but the concept still has a lasting impact. While only
in one occasion did he serve the role as an opening boss (Megaman &
Bass), he has otherwise been one of the most difficult ending bosses in
the series' history. In this, Yellow Devil is finally given a voice...
but only a few people seem to understand him, leading to some funny
interaction.
Easy Mode: Stunned by Thunder Beam. Uses Eye Beam frequently. Bubble
Shield replenishes after being depleted and taking direct damage. Does
not use Super Laser.
Normal Mode: Stunned by Thunder Beam. Bubble shield replenishes after
being depleted and taking direct damage. Uses Super Laser frequently.
Does not use Eye Beam.
Hard Mode: Stunned by Thunder Beam. Bubble shield replenishes after
being depleted and taking direct damage. Uses Super Laser frequently.
Does not use Eye Beam.
Battle Strategies: In all modes, there's a fan in the center of the
battlefield that constantly sucks you towards the middle, making an
outright assault on CWU-01P unlikely. Instead you have to attack it
from the sides of the room, all the while adjusting your position to
avoid contact damage. In Easy mode, CWU-01P will float in a rectangular
pattern between the two Super Arm blocks set on the edges of the area,
making it an easy target. Its only attack here is the Eye Beam, which
acts like Proto Eye and Yellow Devil's. Normal Mode has its movement
pattern spread so it goes almost right to the edge of the level, de-
stroying the blocks and causing contact damage if you don't decrease
the volume of it's Bubble Shield enough. It will stop in the center of
the room and use Super Laser twice--first on the ceiling, making two
new Super Arm blocks fall down, then once more on the floor. Depending
on where the blocks fell, you'll have to seek shelter either right
behind them or on top of them in the far corner. In Hard mode, CWU-01P
moves around the room a bit faster and the second Super Laser attack
now has a 180 degree sweep, requiring you to jump to avoid damage if
the blocks landed on the edge of the room. Fireman is pretty screwed
here, but he makes up for it by having the 360 degree range of Fire
Storm's Fire Ball attack.
Other Notes: Nothing much to say about CWU-01P. Just an artificial
intelligently deficient robot thing voiced by the same guy who did Dr.
Light. Whoo.
Weapon: Rolling Cutter
Desperation Move: Giant Cutter
Shot type: Boomerang, returns automatically (Rolling Cutter), large
boomerang
that clings to the floor and walls, homing in on player
(Giant Cutter)
Strong against: Bombman
Weakness: Super Arm
Yields: N/A
Easy Mode: Stunned by any attack you make, even those he's weak to.
Cutman will not unleash the Giant Cutter during the entire battle.
Normal Mode: Stunned by Super Arm, fully charged Megabuster and Proto
Strike. Will use Giant Cutter infrequently when in peril.
Hard Mode: Cannot be stunned. Uses Giant Cutter frequently, throwing
two consecutively.
Battle Strategies: When you run the Copy Robot gauntlet, three to four
of the nine battles you're going to encounter will have minute changes
made to the terrain. Copy Cutman's is the first
of the four; upon
entering his room you'll notice that the two Super Arm blocks from
Cutman's room are no longer there, forcing Megaman to use the Mega
Buster if he's your character of choice. Otherwise, it's not an overly
difficult fight and the same strategy for regular Cutman applies here.
Weapon: Super Arm
Desperation Move: Digger Arm
Shot type: Pulls a rock from the ground and throws it (Super Arm), digs
into the ground and resurfaces beneath player with a rock in hand
(Digger Arm)
Strong against: Cutman
Weakness: Time Slow
Yields: N/A
Easy Mode: Stunned by all attacks; throws rock when stunned, if holding
one. Does not use Digger Arm move. Does not stun player when jumping.
Normal Mode: Stunned by Time Slow, fully charged Megabuster and Proto
Strike. Stuns player when landing from a jump. Uses Digger Arm in-
frequently when in peril.
Hard Mode: Cannot be stunned. Greater chances of stunning player when
landing a jump. Uses Digger Arm three times in consession frequently.
Battle Strategies: Since Copy Gutsman's battlefield is the same as
Gutsman's, you can employ the same battle strategy here. For Gutsman,
Copy Gutsman's Super Arm blocks can't get past your own, so generate
one to use as a shield and throw it when Copy Gutsman isn't attacking.
Easy Mode: Stunned by all attacks. Will shoot at two different
altitudes. Ice Slasher shots are very slow. Will not use Icicle.
Normal Mode: Stunned by Hyper Bomb, fully charged Megabuster and Proto
Strike. Will shoot Ice Slasher at three different altitudes; Ice Slash-
er now moves faster. Uses Icicle when in peril.
Hard Mode: Cannot be stunned. Fires Ice Slasher at three different al-
titudes at a much faster pace. Can summon four Icicles at a time and
will use the move frequently.
Battle Strategies: The second of four Copy Battles where the terrain
has changed, Copy Iceman's battlefield doesn't have a slick floor like
Iceman's, making the battle easier. Otherwise, the same strategy you
applied to Iceman works here.
Easy Mode: Stunned by all attacks. Throws bombs slowly and in high
arcs.
Normal Mode: Stunned by Rolling Cutter, fully charged Megabuster and
Proto Strike. Throws bombs faster and in various arcs. Will unleash
Hyper Grenade infrequently when in peril.
Hard Mode: Cannot be stunned. Throws two bombs at a time quickly and at
various arcs. Uses Hyper Grenade frequently.
Battle Strategies: Same strategy for Bombman applies here, what little
of it there really is. Copy Bombman moves around just as much as his
original.
Weapon: Fire Storm
Desperation Move: Burning Body, Fire Tower
Shot type: Horizontal waves of magma (Fire Storm), entire body erupts
in a fiery aura (Burning Body), erupting train of lava jets rise
from the ground (Fire Tower)
Strong against: Oilman
Weakness: Ice Slasher
Yields: Fire Storm
Easy Mode: Stunned by all attacks. Throws out waves of fire singly
(frequently) or in pairs (rarely).
Normal Mode: Stunned by Ice Slasher, fully charged Megabuster and Proto
Strike. Throws waves of fire singly or in pairs in equal distribution.
Uses Burning Body and Fire Tower when in peril.
Hard Mode: Cannot be stunned. Throws waves of fire singly (rarely) or
in pairs (frequently). Uses Burning Body and Fire Tower frequently;
Fire Tower now doubles back upon hitting a wall. Jumps and uses Fire
Storm on occasion.
Battle Strategies: Same Fireman, different colors. Employ the same
tactics you used on the original here.
Easy Mode: Stunned by all attacks. Frequently uses Thunder Beam on
ground level, sometimes uses Thunder Beam in the air. Does not use
Thunder Strike.
Normal Mode: Stunned by Oil Slider, fully charged Megabuster and Proto
Strike. Alternates between ground and air-level Thunder Beams. Uses
Thunder Strike when in peril.
Hard Mode: Cannot be stunned. Randomly uses Thunder Beam on ground and
in air. Uses Thunder Strike three times in a row frequently.
Battle Strategies: The third of four Copy Battles where the terrain
has been altered from the original. When you fought the real Elecman,
there were two Super Arm blocks on either side of his battlefield--now,
like Copy Cutman, you don't have that luxury. However, Copy Elecman's
movement pattern is still the same--he won't stray from the center area
so long as he doesn't stumble from it by getting stunned. Just jump
over the ground-level Thunder Beams and keep firm feet when he fires
'em up high. Again, due to the Oil Slider's complete uselessness, you
may as well use the Mega Buster on him to whittle his health down.
Weapon: Time Arrows
Desperation Move: Time Slow
Shot type: Piercing lance (Time Arrow), slows time down (Time Slow)
Strong against: Gutsman
Weakness: Thunder Beam
Yields: Time Slow
Easy Mode: Stunned by all attacks. Prone to shooting Time Arrows in
wrong direction. Uses Time Slow frequently.
Normal Mode: Stunned by Thunder Beam, fully charged Megabuster and
Proto Strike. Shoots Time Arrows in player's direction. Uses Time Slow
frequently.
Hard Mode: Cannot be stunned. Fires Time Arrows in player's direction.
Uses Time Slow frequently. Will occasionally roll to avoid taking
damage/create collision damage.
Battle Strategies: The last of four Copy Battles where the terrain of
the battlefield changes from its original, this only happens when you
fight Copy Timeman as Timeman; the final boss room has walls on either
side, which Timeman's original boss room lacked. This is a severe
handicap as you needed the extra space on either side of the room as a
safehaven where Timeman wouldn't tread. Now you have to run back and
forth with Copy Timeman, jumping over him and hoping he doesn't
decide to jump at the same time you do. And don't be afraid to use
Time Slow on him--if you do while he does, then time will neutralize
and you'll both move at normal speed (and the screen will be very, very
purple). For the other characters, Copy Timeman will be in his regular
room, so the same strategy for fighting Timeman applies.
Easy Mode: Stunned by all attacks. Shoots one Oil Glop at a time. Does
not use Oil Slider.
Normal Mode: Stunned by Fire Storm, fully charged Megabuster and Proto
Strike. Shoots three Oil Glops at a time. Uses Oil Slider once or twice
consecutively when in peril.
Hard Mode: Cannot be stunned. Shoots three Oil Glops at a time.
Frequently uses Oil Slider one, two or four times in consession with
alternating pause times between attacks.
Battle Strategies: Nothing different here from the original Oilman, so
as any other characters, just deal with him like before. As Oilman,
ignore using the Oil Slider entirely and rely on the Oil Glop by
tossing it out onto the opposite end of the battlefield Copy Oilman is
currently on, where he'll most likely run over it. Keep doing this and
avoiding his shots to secure a long but well-earned win.
Weapon: Megabuster, Rolling Cutter, Ice Slasher, Hyper Bomb, Fire
Storm, Thunder Beam, Time Slow, Oil Slider, Charged Shot
Desperation Move: N/A
Shot type: If I have to go through this one more time, I will SCREAM.
Strong against: Megaman (when equipped with a weapon weak to the one
Copy Megaman is currently using)
Weakness: Whichever weapon is strong against the weapon Copy Megaman is
currently using
Yields: N/A
Easy Mode: Relies solely on the Mega Buster. Does not slide or charge.
Jumps on occasion. Stunned by all attacks.
Normal Mode: Stunned by attacks strong to the weapon Copy Megaman
currently has equipped. Switches weapons frequently, including the use
of Super Arm. Will slide but will not use Charged Shot
Hard Mode: Cannot be stunned. Uses Charged Shot frequently. Slides
infrequently. Does not switch weapons.
Battle Strategies: Unlike when you face off against Megaman?, Copy
Megaman doesn't use Charged Shot as a desperation move AND he has your
full inventory of Robot Master weapons. Keeping up with what he's
currently using is key to success if you don't have the Charged Shot
yourself. Catch him off guard by first switching to Rolling Cutter--
he will in response switch to the Super Arm, but because there's no
Super Arm blocks around, he's temporarily limited to making contact
damage. On Hard mode, he'll just use the Charged Shot, so focus on
avoiding being hit by them and running into Copy Megaman.
Battle Strategies: I can only do so much for you here--my PSP broke
when I put it in my pocket for about thirty seconds the day I'm writing
this, and I never got to fight Copy Mega on anything past Easy Mode.
Basically, you get close to him, he stops to punt you; you jump over
him and punt him in the butt for the win.
Battle Strategies: Like with the Copy Mega section, there's only so
much I can give you here since my PSP broke before I could fight Copy
Roll on Normal or Hard modes. Sorry. And like Copy Mega himself, Copy
Roll runs back and forth across the screen, stopping only when you get
near enough to hit. Jump over her as she's paused and whack her from
behind, just be careful that you don't get hit by her broom since it
has weird-assed range.
Other Notes: She'll always appear in Roll's default costume, no matter
which version of Roll you're using.
Weapon: Proto Strike
Desperation Move: N/A
Shot type: Supercharged plasma blast
Strong against: N/A
Weakness: Proto Shield
Yields: N/A
Easy Mode: Stunned by Proto Strike. Runs back and forth, jumping
occasionally, firing one or two shots.
Normal Mode: Stunned by Proto Strike. Runs back and forth, jumping
occasionally. Stops at edge of room to fire three Proto Strikes in
succession, sometimes alternating heights.
Hard Mode: ???
Battle Strategies: You'll only ever fight this guy as Protoman, which
is bad news for him...because Copy Protoman's Proto Strike has
absolutely NO effect on the Proto Shield. Protoman won't even drop it
if it gets hit. All you have to do is shoot him in the back as he runs
away from you, then stand in place to pull up the Proto Shield, de-
flecting his attacks. Lather, rinse, repeat and this guy is in the bag.
Like Copy Roll and Copy Mega, I never got to face the dude on Hard
mode before my PSP met it's untimely (and lame) demise, so this strat-
egy is really only effective for Easy and Normal modes...but since
playing as Protoman is more or less like a walking Easy Mode no matter
which difficulty you choose, beating Hard Copy Protoman can't be that
challenging.
----------
[3.25] Wily Machine 1 (First Form)
Designation: N/A
Initial Function: Ultimate Combat Tank
Weapons: Plasma Ball, Rolling Cutter, Ice Slasher, Hyper Bomb, Fire
Storm, Thunder Beam, Time Slow, Oil Slider
Desperation Move: N/A
Shot type: Arching cannon shots (Plasma Ball)
Strong against: Gutsman, Iceman, Bombman, Fireman, Elecman, Timeman,
Oilman
Weakness: Rolling Cutter (Default weakness), Mega Buster (Fully
charged), Mega Kick, Roll Swing, Proto Strike
Yields: N/A
Easy Mode: Wily Machine's weakness to the Rolling Cutter is removed,
but so are most of its offensive capabilities. It trundles back and
forth across 4/5ths of the screen, shooting Plasma Balls at you. Attack
it as it's moving backwards and stay underneath its shots when moving
forward.
Normal Mode: It still trundles the same floorspace, but no longer uses
the Plasma Ball as an offensive attack. Instead it uses one of seven
Robot Master powers (all except for the Super Arm) based on the color
of the top of Wily's space ship. The color corresponds with the
teleport color of the Robot Master. Gray means four Rolling Cutters;
light blue means a barrage of Ice Slashers; green means three to four
Hyper Bombs; red means a wave of Fire Storms; yellow means Thunder
Beams; purple means Time Slow (an excellent opportunity for attacking,
since it makes Wily recover faster); and black means an onslaught of
Oil Slider glops. Using the Rolling Cutter against it now does more
damage than other Robot Master weapons, and a charged Megabuster shot
or a Proto Strike causes it to short out.
Hard Mode: Same thing as Normal mode, except now it's more fast and
furious.
Battle Strategies: On Easy mode, there's nothing you can do but shoot
the damn thing. For Normal mode, use the Rolling Cutter whenever Wily
isn't attacking you, then counter the Robot Master attacks with the one
strong against it (ex., use the Ice Slasher when Wily's got Fire Storm
equipped) or a fully charged Megabuster shot/Proto Strike to make him
stop attacking and switch tactics. Since it doesn't use the Super Arm,
Timeman is at a disadvantage here, but Megaman, Protoman and Cutman all
have an edge.
Other Notes: Like the name indicates, this is the first of Wily's "Wily
Machines," the skull-themed tanks, jets, hovercrafts, bicycles, etc.
that serve as the mad doctor's last line of defense against the Blue
Bomber and friends. There are more than ten Wily machines in the exist-
ence of the Megaman universe, each one with its own unique artillery
and battle style. Wily Machine 1's first form isn't very mobile, but
it IS deadly.
Easy Mode: Nope. Game ends once you beat Wily Machine 1's first form
on Easy.
Normal Mode: Many of Wily's old tactics are the same except on occasion
he'll use his desperation move, the Needle Charge, and his new attack,
the Wrench Throw.
Hard Mode: Many of Wily's old tactics return, except he will frequently
use the desperation move, Needle Charge, which only Megaman S or
Megaman C can successfully avoid. Wily will also occasionally use
Wrench Throw.
Battle Strategies: This is where things get interesting. Wily still
uses his Robot Master attacks, but because of the aerial nature of the
Wily Machine 1's new form, the attacks that move in a straight line
(Thunder Beam, Ice Slasher and Fire Storm) will more likely than not
pass right overhead. Hyper Bomb, Oil Slider and Rolling Cutter are all
as liable to hit you as before, but the Machine's changing elevation
makes dodging the Rolling Cutter difficult. Your only chance to avoid
the Needle Charge is to slide under it as it goes back and forth, but
on its way back, Wily moves very slowly--it's probably not possible to
go back without taking damage. The Wily Machine's weak point is still
its cockpit and the dome on top still changes color when Wily is about
to use a Robot Master weapon. You can prevent him from using Needle
Charge by attacking him with the Robot Master weapon that beats the
color on top of Wily Machine's dome.
Other Notes: Wily does a quick patch job after the Machine gets wrecked
by the player, turning it from a tank to an almost stationary hover-
coptor-deal. You can only fight this form if you play on Normal or Hard
Modes; otherwise, Dr. Wily will get away and you never see the "true"
ending.
Attack Settings:
Easy Mode: Guards for a while, then opens mouth to shoot two shots in a
narrow spread.
Normal Mode: Guards for a while, then opens mouth to shoot three shots
in a moderate spread.
Hard Mode: Guards for a while, then opens mouth to shoot four shots in
a wide spread.
Notes: Beaks are a common enemy that are impervious to most attacks while
their "mouths" are shut, but become vulnerable when they themselves
start to attack. They can be taken out from the front or behind when
their mouths are open, but since Beaks are wall-mounted enemies, their
placement is crucial to a rear attack. Obviously, their shots will be-
come harder to dodge the harder you've set the difficulty to. Beaks are
stationary, so taking them out is mostly an excersize in patience.
Attack Settings:
Easy Mode: Jumps in place, occasionally jumping high enough for the
player to pass underneath. Its eye remains closed when still and it
can only be harmed when the eye is open.
Normal Mode: Jumps towards the player, occasionally jumping high enough
for the player to pass underneat. Its eye remains closed when still and
it can only be harmed when the eye is open.
Hard Mode: Jumps rapidly towards the player in long, low arcs, making
it difficult to bypass. Its eye remains closed when still and it can
only be harmed when the eye is open.
Notes: Big Eyes are usually positioned at the end of a stage as an
optional health refiller--the only thing these guys drop are the large
health balls (although there is the chance they won't drop anything at
all). In Easy mode these things are a freebie, but you have to work for
it in Normal and they're better off completely ignored in Hard. Only
the Proto Strike and fully charged Mega Buster are capable of killing a
Big Eye in one successful attack, so your best bet is to wait until the
monster passes overhead and charge for the sliders beyond it.
----------
[4.03] Blader
Appears In: Cutman Stage, Gutsman Stage
Attack Settings:
Easy Mode: Will divebomb you once before continuing on their way.
Normal Mode: Will divebomb you, double back and try again, then go back
in the direction they were initially headed.
Hard Mode: Will attempt to divebomb you indefinitely until they hit a
wall or are defeated.
Notes: Bladers will fall to a single shot of almost any attack, and--like
the Pengs in Iceman's stage--mostly serve as an annoyance. Dispatch
them quickly, before they become too numerous and whack you into a
spike trap or a pit.
----------
[4.04] Bobble
Appears In: N/A
Attack Settings:
Easy Mode: N/A
Normal Mode: Generates over a set period of time from one single spot
and attempts to crash into the player, eventually swarming them.
Hard Mode: N/A
Notes: Bobble is actually from Megaman 2--shh, don't tell anybody--and
the only time you can encounter one is in a created stage. Because of
that, there's no Easy or Hard mode variations of the guy. But still, he
is one of the single most cursed evil robots in the Megaman series to
date--especially to anyone who's played the Gameboy version of Megaman
2 and Crashman's stage. But Bobbles, like Bladers, are easily dispatch-
ed with a well-aimed Megabuster shot (so most other attacks will wipe
it out no problem).
----------
[4.05] Bombomb
Appears In: Bombman Stage
Attack Settings:
Easy Mode: Shoots up to a designated height and detonates.
Normal Mode: Shoots up to a designated height and detonates, releasing
four smaller bombs that explode when they hit the ground.
Hard Mode: Same as Normal mode.
Notes: You only really run into these guys once and they're simpler to
avoid then confront, since they come at you in an endless stream. Just
jump over them lots. They're like exploding footballs.
----------
[4.06] Bubble Bat
Appears In: Gutsman Stage
Attack Settings:
Easy Mode: Guards itself with its wings before descending on the
player. Vulnerable only when flying.
Normal Mode: Same as Easy mode.
Hard Mode: Same as Easy mode.
Notes: Another irritating homing-style enemy. Blah blah blah, nothing
interesting to add, appeared in Megaman 2, gave you 1-ups in Megaman
X1.
----------
[4.07] Cactuspy
Appears In: Oilman Stage
Attack Settings:
Easy Mode: Hides beneath cactus before getting up and walking around.
Normal Mode: Shoots needles off in five directions in a 180 degree
spread while hiding beneath cactus. Then it gets up and walks around.
Hard Mode: Shoots needles off in five directions in a 180 degree spread
while hiding beneath a cactus, then gets up and tear-asses around.
Notes: While it's underneath the cactus, the Fire Storm can penetrate its
guard as well as the other weapons that normally cause guard breaks,
like the Hyper Bomb. In fact, if you use Fire Storm on it, the cactus
will burn away entirely and you'll see that Cactuspy is really a Met
wearing a cactus hat! Awesome. Hit it while it's walking (you can even
attack the cactus at this point) and it'll go down.
Attack Settings:
Easy Mode: Has a counter of 5 seconds.
Normal Mode: Has a counter of 3 seconds.
Hard Mode: Same as Normal mode.
Notes: Count Bombs don't really classify as enemies in my book, but they
ARE in the enemy packs, so I put 'em here. You can use Count Bombs as
platforms, but when you land on top of them, the counters start running
down. When the counters hit zero, the Count Bomb will explode, doing
damage to you if you're too close--and taking away your platform. Level
Construction mode gives you the option of changing the counter on the
bomb, and you can also replace the standard hovering platform variation
with a version that has feet; these will drop down onto whatever floor
is below and walk across it, even spikes. These guys are actually from
Megaman 8.
Attack Settings:
Easy Mode: Shoots constantly in a high arc.
Normal Mode: Alternates between shooting in a high arc and a long arc,
five shots per. Turns around after current set if the player gets past
them.
Hard Mode: Alternates between shooting in a long arc and a high arc,
three shots per. Turns around right away if the player gets past them.
Notes: Crazy Cannons are only a challenge if they're obstructed by
something indestructable, like one of Timeman's electric pendulums.
These guys were originally called "Shotman," back in the days of
Megaman II for the Gameboy. I've beaten that game more times than I can
remember.
----------
[4.10] Crazy Razy
Appears In: Iceman Stage, Yellow Devil Stage
Attack Settings:
Easy Mode: Charges from right to left and continues on, causing contact
damage.
Normal Mode: Upper and lower body seperate if the lower takes too much
damage or the player gets too close. The upper body grows propellers
and attempts to divebomb the player while the legs explode.
Hard Mode: Upper and lower body seperate if the player gets too close.
The upper body grows a propeller and attempts to divebomb the player,
while the legs continue charging.
Notes: PICK THESE GUYS OFF AS SOON AS YOU CAN. Once the legs and torso
seperate, they can be a real pain to handle. When you see one, aim for
the upper body to destroy the entire thing while they're together.
----------
[4.11] Eye Watcher
Appears In: Elecman Stage, Copy Robot Stage
Attack Settings:
Easy Mode: Travels vertically across the screen, stopping when level
with the player to shoot parrallel beams of electricity.
Normal Mode: Same as easy mode.
Hard Mode: Same as easy mode.
Notes: Just avoid these guys--you climb faster than them and any good
prizes they have to yeild will be lost to the pits below. But if, for
whatever reason, you decide to stick around for a fight, they go out
fast but tend to swarm. You're in trouble if you see sets coming from
either side of you.
Attack Settings:
Easy Mode: Jumps around in short, narrow arcs. Prone to jumping away
from the player.
Normal Mode: Jumps in slow, medium arcs, always in the direction of the
player.
Hard Mode: Jumps in rapid, low, long arcs, always in the direction of
the player.
Notes: These guys can be annoying, especially in Hard mode where they're
too fast to keep up with. But otherwise, nothing big here. Quick to
die.
----------
[4.13] Flying Shell
Appears In: Cutman Stage, Bombman Stage,
Attack Settings:
Easy Mode: Flies from right to left with shell open, pausing occasion-
ally to fire three shots foreward in a 45 degree sweep.
Normal Mode: Flies from right to left with shell closed. Pauses
occasionally to open shell and fire eight shots in a 360 degree sweep.
Hard Mode: Flies from right to left with shell closed. Occasionally
opens shell to fire eight shots in a 360 degree sweep without stopping.
Notes: When the Flying Shell's shell is closed, it can't be harmed by
non-guard-breaking attacks, so it's only truly vulnerable when it opens
up to attack. There are only a few of these in the game, so it's easier
to avoid them.
----------
[4.14] Foot Holder
Appears In: Elecman Stage, Copy Robot Stage
Attack Settings:
Easy Mode: Hovers left and right on a straight horizontal line. Are not
destructable.
Normal Mode: Hovers left and right in a diagonal pattern. Are not de-
structable.
Hard Mode: Hovers left and right at random diagonals, occasionally
firing shots from either side of it. Are destructable.
Notes: These, like Count Bombs, can be ridden like platforms--the only
exception being that these move. And they don't explode. And they shoot
at you from their ears in certain modes. Easy mode is a snap, Normal
mode requires you to determine their pattern--using them in Hard mode
is like tiptoeing through a minefield, since the Foot Holders rarely
level out and are always attacking. Be careful not to be trigger happy
around them in Hard mode, either--you could accidentally destroy them,
leaving you stranded over a spike pit without a way back. Ooops.
----------
[4.15] Hothead
Appears In: Fireman Stage, Oilman Stage
Attack Settings:
Easy Mode: Throws Tackle Fires at you, aiming with an arched throw.
Normal Mode: Same as easy mode.
Hard Mode: Same as easy mode.
Notes: Hotheads really don't get any tougher than Easy mode--the real
challenge is the Tackle Fires it throws.
Attack Settings:
Easy Mode: Flies on a horizontal line, exploding if shot or on contact
with the player/a wall.
Normal Mode: Flies on a horizontal line, exploding if shot or on
contact with the player/a wall.
Hard Mode: Flies on a horizontal line until getting close to the
player, where it nosedives in an attempt to hit him. Explodes if shot
or on contact with player/a wall/floor.
Notes: Don't even bother to attack these guys--a properly timed jump is
all you need to bypass these Bullet Bill wannabes.
Attack Settings:
Easy Mode: Hides under helmet until player is half a screen away, then
fires one shot across the ground.
Normal Mode: Hides under helmet until player is half a screen away,
then fires two shots in a forty-five degree sweep.
Hard Mode: Hides under helmet until player is quarter of a screen away,
then fires two shots at a forty-five degree sweep.
Notes: Mets are the single most recognized Megaman enemy ever, making an
impact in every Megaman series except Legends. Mets are pretty much the
equivalent of Mario's Shyguys in that they come in all shapes and
sizes; starting with the stationary Mets in Gutsman's stage, there are
wandering Mets, Mets with snouts, Mets without snouts, Mets with jets,
Scuba Mets, Giant Mets, Jungle Mets, Flaming Mets, Virus Mets,
Mechaniloid Mets, Camoflauge Mets, Jumping Mets, Cactuspy Mets, Mets as
pets...etc. etc. Anyway, the only time any character can take out a Met
is when its helmet is up and it's going to shoot you. Otherwise, you'd
need a guard breaker attack.
Attack Settings:
Easy Mode: Slow to start moving, usually only when the player passes
within direct horizontal or vertical line of sight. Does not shift
positions very fast.
Normal Mode: Movement speed and rate are faster and more regular.
Hard Mode: Movement speed and rate are incredibly fast. Only moves when
player is very close.
Notes: Octo Batteries are difficult only if you don't have an attack that
can penetrate a narrow space they're occupying and in combination with
laser-spewing enemies like Screw Bombers and Beaks. The Megabuster
alone actually takes some time to whittle down their health, but most
other attacks can remove them in one hit.
----------
[4.19] Peng
Appears In: Iceman Stage
Attack Settings:
Easy Mode: Fly from right to left in a straight line, appearing on the
same level of the screen as the player.
Normal Mode: Fly from right to left in a bobbing pattern, appearing on
the same level of the screen as the player.
Hard Mode: Fly from right to left in a severe bobbing pattern, appear-
ing on the same level of the screen as the player.
Notes: Pengs are easy to avoid, easier to kill. Take your pick, really. If
you're feeling mean, hide behind a raised wall and watch them try to
pass through it--and subsequently explode.
----------
[4.20] Picket Man
Appears In: Gutsman Stage, Copy Robot Stage
Attack Settings:
Easy Mode: Hides behind shield for a time before throwing pickaxes in
a medium-ranged, unchanging arc.
Normal Mode: Hides behind shield for a time before throwing pickaxes in
well-aimed arcs. Turns to face player if he gets behind.
Hard Mode: Hides behind shield for a time before throwing pickaxes in
rapid, well-aimed arcs. Jumps every time the player jumps. Turns to
face the player if he gets behind.
Notes: These guys suuuuuck. You're best off avoiding them in Normal mode,
as they're situated right over spike pits or bottomless pits or what-
have-you. Hard mode makes it nigh impossible to do that, though, so you
may as well charge full into it, take the contact damage and the temp-
orary invincibility and muscle your way past it.
Attack Settings:
Easy Mode: Rises when you draw close and fires two sets of shots to
the left and right before withdrawing close to the ground.
Normal Mode: Rises when the player is near and fires two sets of shots
at a 180 degree sweep before withdrawing close to the ground.
Hard Mode: Rises when the player is at a distance and fires two rapid
sets of shots at a 180 degree sweep before withdrawing close to the
ground.
Notes: Screw Bombers are tough to get for guys whose shots don't go low to
the ground, like Megaman or Gutsman. In that case it's best to avoid
them entirely, otherwise peg them while they're still in the ground
from a distance.
----------
[4.22] Shield Cannon
Appears In: N/A
Attack Settings:
Easy Mode: N/A
Normal Mode: Shields self, then opens up to reveal a cannon. Shoots two
cannonballs before closing shield again.
Hard Mode: N/A
Notes: This is another Megaman 2 baddie snuck into the create-a-level mode
via Enemy Packs. It's neat, but hard to take down as any character
because it has so much vitality and its cannonballs are pretty well
aimed.
Attack Settings:
Easy Mode: Moves back and forth across a floor, making long pauses
before turning. Pauses whenever stricken.
Normal Mode: Moves back and forth across a floor, making pauses before
turning.
Hard Mode: Moves back and forth across a small section near the player,
making it hard to pass.
Notes: Shield Guards are actually made of two parts--the red and white,
bacon-like metal cover guard, and a black ball hiding behind it,
complete with eyeballs and a propeller. You can blast off the
baconplate with a high-intensity attack or explosion, leaving Shield
Guard vulnerable from both the front and the back. Otherwise you have
to wait for it to turn around in order to lay into it.
Attack Settings:
Easy Mode: Hides behind his shield for a time before attacking with his
buster. Invulnerable when hiding; open to attack when not. Shoots
buster up to five times.
Normal Mode: Hides behind his shield for a time before attacking with
his buster. Occasionally jumps when the player jumps in an attempt to
prevent them from going over. Shoots buster up to five times. Invulner-
able when hiding; open to attack when shooting or jumping. Will turn
around if player gets past him.
Hard Mode: Hides behind shield whenever the player attempts to attack
before attacking once or twice with his buster. Jumps whenever the
player jumps and is capable of moving while airborn. Invulnerable while
hiding, open to attack while shooting and jumping, although both are
difficult. Will turn around and attack the player if he gets past.
Notes: Anyone who's anyone in the Megaman community recognizes this dude.
He's the second most recognizable common Megaman entity short of the
Mets and has, likewise, seen various shapes and sizes (and universes).
Sniper Joe is an attack robot built by Wily based on the success of
Protoman--you can see the similarity in their designs. While in later
versions, Sniper Joe upgrades to hurling giant maces, tossing grenades,
piloting Ride Armors and making havoc in computer systems with effed
up gravity, he has remained a fan favorite for years. Anyway, as far
as battles go, a good explosion or guard-break attack will make Sniper
Joe lose his shield, especially handy for Hard Mode. If you aren't
capable of making him lose the shield, then I suggest ignoring him as
best as possible and charging past him, even taking a little collision
damage if need be.
Attack Settings:
Easy Mode: Constantly in "relaxed" mode.
Normal Mode: Remains in "relaxed" mode until the player lands on the
same level as it, then enters "attack" mode.
Hard Mode: Constantly in "attack" mode.
Notes: "Relaxed" mode is when the light on the Spine is blue and it roves
across its designated floor or platform calmly; "attack" mode has the
light turn red, and the Spine will tear-ass across its designated floor
or platform, making it demi-tricky to dodge. The weaker weapons in the
game can only stun the Spine, but most can destroy it. Its severe
shortness makes it difficult for Megaman to hit with just his buster.
----------
[4.26] Tackle Fire
Appears In: Fireman Stage, Oilman Stage
Attack Settings:
Easy Mode: Has almost no homing capability on its own; goes straight up
and goes a little to the left or right when erupting from lava, more
threatening when thrown by a Hothead. Dissipates on contact.
Normal Mode: Has more homing capability and is slightly more dangerous
when alone. Goes straight up and curves to the left or right when it
erupts from lava. Dissipates on contact.
Hard Mode: Has startling accuracy in homing on the target. Aims for the
player on the way up and down when erupting from lava. Bounces three to
four times when it makes contact.
Notes: Tackle Fires are a pain in the butt, particularly in Fireman's
stage, where you're also dealing with Killer Bullets and those pesky
lava jets. They go down easy--even a couple shots from the Ice Slasher
does them in--but sometimes it's easier to take a hit from one and
charge through a torrent of lava jets and falling/rising Tackle Fires
while temporarily invincible.
Another self-explanatory section, this covers all the game's dialogues during
and between levels. This section reveals a lot about the personalities of the
characters better than the above sections do. It's divided into storyline by
playable character. Because all of the Megaman and Roll variations have the
same dialogue regardless of costume (unless otherwise noted), all of their
conversations are lumped into one group for each character.
----------
[5.01] Megaman/Mega Storyline
**NOTE** The storylines for Megaman and Mega read identically to each
other save for three parts--OPENING STAGE, MEGA VS. COPY MEGA and
EPILOGUE. I'll save some space--instead of putting down the entire
Megaman storyline in a new section with the necessary dialogues
changed, I'll add the variant ones to the bottom of this section.
[OPENING STAGE]
~Part 1~
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. A helper robot by the name
of "Mega" lived peacefully in the labs of the foremost authority on
robotics, Dr. Light. But then, one day...
ROLL: I've been looking all over for you, Mega! We've got a big
problem!!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...What's this? A
helper robot? You're just a pile of scrap metal with no special abil-
ities! Nuhahahah!
ROLL: Our friends are in trouble, Mega! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
MEGA: Professor, please! Change me into a fighting robot!
LIGHT: Mega?! What are you saying, my child?!
MEGA: Please! I really want to help everyone! But I don't know if I'm
strong enough yet...
ROLL: Mega...
LIGHT: Alright...I understand. I don't like it, but sometimes, such
things must be done...I must make the necessary preperations. Roll,
could you please assist me?
~Part 3~
LIGHT: I've adapted your arm cannon so you can absorb your opponents'
abilities.
MEGA: Well professor, here I go!
LIGHT: Listen Mega...no...rather...Megaman! Yes, that's it! From this
moment on, you shall be Megaman!
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[MEGAMAN VS. CUTMAN]
CUTMAN: Brother?! I can't believe it! Dr. Wily was right! You've
changed into a bad robot...
MEGAMAN: Cutman...? What's going on?
CUTMAN: You're an evil fighting robot now! I'm gonna stop you Mr.
Megaman, and make you good again!
[MEGAMAN VS. GUTSMAN]
GUTSMAN: Hey, men only! Little boys don't belong here. Go home before
you get hurt!
MEGAMAN: Time to punch out and go home, Gutsman!
GUTSMAN: You big idiot! What'll happen to me if I get fired?! I'm gonna
take you down with me!
[MEGAMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
MEGAMAN: I don't believe it...Iceman! Even a loyal robot like you...
ICEMAN: Well, sir, I...Soldier, finish your mission!
[MEGAMAN VS. BOMBMAN]
BOMBMAN: Ah ah! Don't run off! Let's have a little fun with my
explosives!
MEGAMAN: Bombman, that's really dangerous! Stop setting off bombs!
BOMBMAN: You shoulda come the day before yesterday! I had some big
boom-booms then!
[MEGAMAN VS. FIREMAN]
FIREMAN: Fiiiiire! Burn! Burn! My justice burns hotly! Evil beware!
MEGAMAN: Fireman?! Why are you...? I haven't done anything to you!
FIREMAN: By the fire of justice, I am certain you are evil!!
Fiiiiiire!!
[MEGAMAN VS. ELECMAN]
ELECMAN: Well done...but you say goodbye here. I might even tell you
more about me after I win.
MEGAMAN: I don't have any reason to fight you, Elecman! Come on, let's
go home...
ELECMAN: You'll never blast through my heart with that kind of
attitude. It's really too bad, but I'm going to finish you at lightning
speed...
[MEGAMAN VS. TIMEMAN]
TIMEMAN: You're early for your appointment.
MEGAMAN: Huh, what "appointment," Timeman?
TIMEMAN: Oh, joy. By being early, you have given us an extra 0.3
seconds.
[MEGAMAN VS. OILMAN]
OILMAN: Hey, whadja come out here for? Don'tcha have a place near your
house for fill-ups?
MEGAMAN: Oilman, let's go home!
OILMAN: You for real? Even if that just slipped out, we are still gonna
do this!
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
COPY MEGAMAN: Hey, Blue Bomber! Just a little unfair to steal other
robots' arms, don'tcha think?
MEGAMAN: A clone of...me?! How far will Dr. Wily go?...
COPY MEGAMAN: But I guess being a copy of you would make me the biggest
cheat of them all, right?!
[MEGAMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
MEGAMAN: I'm really angry, Dr. Wily! Using innocent robots for your own
evil plans--I won't forgive you for this!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of MEGAMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
[OPENING STAGE (MEGA)]
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
MEGA: Professor, please! Change me into a fighting robot!
LIGHT: Mega?! What are you saying, my child?!
MEGA: Please! I really want to help everyone! But I don't know if I'm
strong enough yet...
LIGHT: Hmm...Alright. I understand. I don't like it, but sometimes,
such things must be done...I must make the necessary preperations.
~Part 3~
LIGHT: Please...my robots...your friends. You must stop them!
[MEGA VS. COPY MEGA]
COPY MEGA: Yo, Blue! You call yourself a "helpful" robot with your non-
existent skills?
MEGA: A clone of...me?! How far will Dr. Wily go?...
COPY MEGA: Let's get this over with. I've got a new body waiting for
me.
[EPILOGUE (MEGA)]
Thanks to the heroic actions of MEGA, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.02] Cutman Storyline
[OPENING STAGE]
~Part 1~
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Cutman is a lumber-cutting robot.
ROLL: We have a problem!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...What's this? Oh,
Cutman...I have no use for a piece of junk that can only remove
branches from trees! Nuhahahahah!
ROLL: Our friends are in trouble, Cutman! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
CUTMAN: Professor! Leave it up to me!
LIGHT: Cutman?! Hmmm...alright. I understand. I don't like it, but
sometimes, such things must be done...I must make the necessary
preperations.
~Part 3~
LIGHT: So that you can cut even the highest of branches, I'll give you
the additional ability to perform a super jump.
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[CUTMAN VS. MEGAMAN?]
MEGAMAN?: Cutman! I've joined up with Dr. Wily. What about you? Want a
cut of the action?
CUTMAN: M-Mr. Megaman?! D-did you really?! It's not true! It's not
true!
MEGAMAN?: Not the sharpest pair in the drawer, huh? ...Did you really
think I was the real one?
[CUTMAN VS. GUTSMAN]
GUTSMAN: Hey, men only! Little boys don't belong here. Go home before
you get hurt!
CUTMAN: ...But you were so kind before, Mr. Gutsman. Don't worry, I'll
get you out of here!
GUTSMAN: You big idiot! What'll happen to me if I get fired?! I'm gonna
take you down with me!
[CUTMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
CUTMAN: What? You're gonna freeze me? You're out of line, little bro!
ICEMAN: You have nothing to do with the mission. This mission is very,
very important, so move along, soldier!
[CUTMAN VS. BOMBMAN]
BOMBMAN: Ah ah! Don't run off! Let's have a little fun with my
explosives!
CUTMAN: Y-you don't plan to chuck that bomb at me, do ya Mr. Bombman?
BOMBMAN: You shoulda come the day before yesterday! I had some big
boom-booms then!
[CUTMAN VS. FIREMAN]
FIREMAN: Fiiiiire! Burn, burn! My justice burns hotly! Evil beware!
CUTMAN: Huh? I'm no bad guy! I'm fighting against world domination!
FIREMAN: Woo hoo!! The heat! My flames engulf all!! No mercy!
Fiiiiire!!
[CUTMAN VS. ELECMAN]
ELECMAN: Ah... I see it in your eyes and I share in your puzzlement and
impatience...
CUTMAN: M-Mr. Elecman! L-listen to me!
ELECMAN: Mmm...to watch my beautiful bolts fly to the top of your
head...to hear your delightful shrieks...
[CUTMAN VS. TIMEMAN]
TIMEMAN: You're late. I grew tired of waiting.
CUTMAN: But you did wait for me, right? Then, let's go home together!
TIMEMAN: Do you think you can fool time, you idiot?
[CUTMAN VS. OILMAN]
OILMAN: Whadja come out here for? If you wanna learn the talk, you'd
best be learnin' it somewhere else.
CUTMAN: Mr. Oilman! What you're doing is wrong! Please stop!!
OILMAN: What a hard head! You gotta keep it real, know what I'm sayin'?
Then maybe you'll know what's what!
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
COPY CUTMAN: Yo, No-brains! Don't you know running with scissors is
dangerous?
CUTMAN: A clone of me?! He's really well made!
COPY CUTMAN: You...you're so stupid...are you sure you even know how to
use those scissors?
[CUTMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
CUTMAN: I can't forgive what you did to my brothers! It's payback time,
and I'm gonna cut you down to size!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of CUTMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.03] Gutsman Storyline
[OPENING STAGE]
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Gutsman is an excavation and
construction robot.
ROLL: We have a problem!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...What's this? Oh,
Gutsman. You have strength, but you lack brains. Therefore you're
utterly useless! Nuhahahahah!
ROLL: Our friends are in trouble, Gutsman! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
GUTSMAN: Leave this job to me, okay Pops?
LIGHT: Gutsman?! Hmmm...alright. I understand. I don't like it, but
sometimes, such things must be done...I must make the necessary
preperations.
~Part 3~
LIGHT: You'll be able to create large blocks from the ground! Quite a
practical ability, if I do say so, useful for attacking and creating
platforms.
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[GUTSMAN VS. CUTMAN]
CUTMAN: So...it was you that destroyed all the robots here? Dr. Wily
was right after all...
GUTSMAN: Huh? What are you talking about?
CUTMAN: You're an evil fighting robot now! I'm gonna stop you Mr.
Gutsman and make you good again!
[GUTSMAN VS. MEGAMAN?]
MEGAMAN?: Gutsman, I just signed with Dr. Wily. Wanna join our project?
GUTSMAN: The Doc ain't just my Pops, he's much more than that. So I
gotta turn your project down.
MEGAMAN?: Whatever, hard-head. Never had much hope for you anyway.
[GUTSMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
GUTSMAN: That's not in the schedule, is it?! If it's not in the
schedule, I ain't doin' it!
ICEMAN: Hmm, this calls for a change in plan, soldier! You're in for a
cold time!
[GUTSMAN VS. BOMBMAN]
BOMBMAN: Ah! Well, if it isn't the foreman! Looking smart as always.
GUTSMAN: Who told you to ditch the plan and come here? Get back to the
site, Bombman.
BOMBMAN: I think not. I'd rather be setting bombs on that large
foreman's frame of yours!!
[GUTSMAN VS. FIREMAN]
FIREMAN: Fiiiiire! Burn! Burn! My justice burns hotly! Evil beware!
GUTSMAN: Having workers take that kind of a tone with me really burns
me up!
FIREMAN: What's the matter, can't take the heat? Yeehaw! Fiiiiiire!!
[GUTSMAN VS. ELECMAN]
ELECMAN: Ugh! You're unrefined ogre voice is grating on me to the point
of short-circuiting...
GUTSMAN: Well, well...Elecman. You're still a self-absorbed weakling...
ELECMAN: Hmph. Prepare for the shock of a lifetime, fool!
[GUTSMAN VS. TIMEMAN]
TIMEMAN: You're late. It's out of the question. Go home.
GUTSMAN: No can do. You're coming back with me.
TIMEMAN: You would waste even more time?
[GUTSMAN VS. OILMAN]
OILMAN: Hey, old man! You're a bit rusty. Want a little oil? You gotta
think about your body before a fight.
GUTSMAN: I'm no thug. I ain't here to fight you...I came to stop you.
Wouldn't be a good foreman if I didn't.
OILMAN: Alright old man, show me whatcha got!
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
GUTSMAN: No entry? How about if I just bust on through?
CWU-01P: Request...denied. Must...eliminate.
[GUTSMAN VS. COPY GUTSMAN]
COPY GUTSMAN: Yo, Muscle-head! Let's get this power match on! There's
nothin' better than brute strength, after all.
GUTSMAN: Heeey! Those arms, those legs, that frame--top of the line
parts! If I win, you're workin' for me!
COPY GUTSMAN: What?! Hey, hey...wait a sec!!
[GUTSMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
GUTSMAN: It's a foreman's job to look out for everybody, but sometimes,
you gotta do what ain't in the blueprints!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of GUTSMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.04] Iceman Storyline
[OPENING STAGE]
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Iceman is a robot designed for work
in sub-zero environments.
ROLL: We have a problem!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...What's this? Oh,
Iceman...a piece of junk whose only redeeming quality is resistance to
cold. I don't need you! Nuhah!
ROLL: Our friends are in trouble, Iceman! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
ICEMAN: Professor, sir! Permission to go on this mission, sir!
LIGHT: Iceman?! Hmmm...alright. I understand. I don't like it, but
sometimes, such things must be done...I must make the necessary
preperations.
~Part 3~
LIGHT: You'll be able to freeze your enemies and use them as platforms!
Use your enemies well to overcome obstacles!
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[ICEMAN VS. CUTMAN]
CUTMAN: So you're the lowlife that's been running around turning
everything into popsicles?
ICEMAN: Well, you see, t-that's righ...no! You have it all wrong!
CUTMAN: You're the one that's wrong, Iceman...for your punishment, I'll
slice you in half!
[ICEMAN VS. GUTSMAN]
GUTSMAN: Hey, men only! Little boys don't belong here. Go home before
you get hurt!
ICEMAN: You're coming with me, soldier!
GUTSMAN: You big idiot! What'll happen to me if I get fired?! I'm gonna
take you down with me!
[ICEMAN VS. MEGAMAN?]
MEGAMAN?: Enlisting with Dr. Wily is the way to go, Iceman. How about
it? I just signed up.
ICEMAN: And who might you be, soldier? Have we met before?
MEGAMAN?: Hmmm...just as he looks, he's one cool customer...too bad he
figured me out. Better get going!
[ICEMAN VS. BOMBMAN]
BOMBMAN: Ah ah! Don't run off! Let's have a little fun with my
explosives!
ICEMAN: Whoa! Bombs are a little too old-fashioned for us soldiers!
BOMBMAN: You shoulda come the day before yesterday! I had some big
boom-booms then!
[ICEMAN VS. FIREMAN]
FIREMAN: Fiiiiiire! Burn, baby, burn! My body's on fire! And this
fever's catching!
ICEMAN: Um...I didn't quite catch the last part, sir...a good soldier
always stays cool in battle.
FIREMAN: You may think life's all about ice, ice baby...but I'll show
you that the fires of justice burn red-hot!
[ICEMAN VS. ELECMAN]
ELECMAN: My, what a cute little ice-elf. I'll show you the thrill of
lightning!
ICEMAN: I don't l-like to be shocked, sir!
ELECMAN: Mmm...to watch my beautiful bolts fly to the top of your
head...to hear your delightful shrieks...
[ICEMAN VS. TIMEMAN]
TIMEMAN: Hmph, you're actually on time.
ICEMAN: Yes, I am always very aware of the time when I perform my
duties, sir.
TIMEMAN: I have no interest in your "duties" or whatever else.
[ICEMAN VS. OILMAN]
OILMAN: Hey! This ain't no place for kids. Didn't your mama teach you
nothin'?
ICEMAN: My mission is to bring you back to base safely.
OILMAN: Take me back? Me? You for real? That's one cold joke.
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
COPY ICEMAN: Yo, Snowflake! I'm gonna...nah, shattering you all over
would ruin the chilling silence I want...
ICEMAN: Oh! A well-constructed toy, sir! Put it on ice and bring it
back to base, soldier!
COPY ICEMAN: W-what?! Wait just one darn...!
[ICEMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
ICEMAN: My Mission will be a success. Prepare yourself, Dr. Wily!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of ICEMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.05] Bombman Storyline
[OPENING STAGE]
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Bombman is a mining robot.
ROLL: We have a problem!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...Bombman! I'd
love to take you with me...but your party-centric brain and bombs just
seem like a bad combination! Nuhahahahah!
ROLL: Our friends are in trouble, Bombman! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
BOMBMAN: Leave the fireworks to me, professor!
LIGHT: Bombman?! Hmmm...alright. I understand. I don't like it, but
sometimes, such things must be done...I must make the necessary
preperations.
~Part 3~
LIGHT: Using the directional buttons, you'll be able to throw your
bombs in various directions! Be sure to try it!
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[BOMBMAN VS. CUTMAN]
CUTMAN: Dr. Wily was right...you've been changed into a bad robot,
blowing things up at random...
BOMBMAN: That's a bit harsh! I've never done anything I'm ashamed of!
CUTMAN: Even if it cuts me in half, I will make you whole again!
[BOMBMAN VS. GUTSMAN]
GUTSMAN: You don't have a permit to have fun here, Bombman!
BOMBMAN: Not looking your usual cool self, Gutsman...fighting, fire-
works, festivals--that's where it's at!
GUTSMAN: Think you can set off fireworks with me, your superior? Well,
ain't you just special!
[BOMBMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
BOMBMAN: What are you babbling about? You think I'm dangerous? Ha! All
you need is a good fight to set you straight!
ICEMAN: Those bombs look kinda big...but I have a mission to fulfull.
[BOMBMAN VS. MEGAMAN?]
MEGAMAN?: Dr. Wily's a blast, Bombman. Come join our party!
BOMBMAN: Uh, Megaman, you been out in the sun too much?
MEGAMAN?: So, I guess your answer is no? Then I'm gonna have to make
you blow up like one of your bombs!
[BOMBMAN VS. FIREMAN]
FIREMAN: Fiiiiiire! Burn, burn! Burn everything in sight!
BOMBMAN: Booooombs! Boom, boom! Blast everything in sight!
FIREMAN: Yes! That's what I like! What a great match this will be!
Fiiiiiire!
[BOMBMAN VS. ELECMAN]
ELECMAN: Oh, I've never been so revolted...you're so...ugly...the less
time with you, the better.
BOMBMAN: I'll show you! It's the beauty on the inside that counts!
ELECMAN: I suppose you're right...fireworks explode into such beautiful
colors...I'll expose your inner beauty for you...
[BOMBMAN VS. TIMEMAN]
TIMEMAN: You're late...I grew tired of waiting.
BOMBMAN: Don't sweat the small stuff! I go by my party clock!
TIMEMAN: Imbicile...
[BOMBMAN VS. OILMAN]
OILMAN: Hey, bro! You still goin' around blowin' stuff up in that
uncool way you do?
BOMBMAN: What? Hey, at least I do what's right!
OILMAN: Don't take it personally, I like your style. But too much boom-
boom can make the party bomb.
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
COPY BOMBMAN: Yo, Firecracker! Any ol' fool can chuck bombs around!
BOMBMAN: Idiot! Bombs aren't toys! Timing it right, lighting the fuse--
that's stuff you gotta leave to pros!
COPY BOMBMAN: I can do that. Wanna see?
[BOMBMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
BOMBMAN: Dr. Wily! You no good rotten--I'm at the end of my fuse! Pre-
pare for the blast!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of BOMBMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.06] Fireman Storyline
[OPENING STAGE]
~Part 1~
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Fireman is a trash combustion robot.
ROLL: We have a problem!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...Fireman! I'd
take you with me...really! But you're a little too hot to handle!
Nuhahahahah!
ROLL: Our friends are in trouble, Fireman! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
FIREMAN: Professor! My flame of justice will restore what's right!
LIGHT: Fireman?! Hmmm...alright. I understand. I don't like it, but
sometimes, such things must be done...I must make the necessary
preperations.
~Part 3~
LIGHT: When water touches you, your power level goes down. On the other
hand, absorbing flames powers you up!
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[FIREMAN VS. CUTMAN]
CUTMAN: Dr. Wily was right...you've been changed into a bad robot,
blowing things up at random...
FIREMAN: Fiiiiire! The flame of justice burns strong! A match of
burning wills--my righteousness versus yours! Fiiiiiiiire!!
CUTMAN: Well, if we're both right...we're just gonna have to battle it
out!
[FIREMAN VS. GUTSMAN]
GUTSMAN: I don't care who you are! If you're messin' up my site, I'm
gonna hurt you good!
FIREMAN: Evil! Remember my name! For I am Fireman! My flame of justice
will have its revenge on you!
GUTSMAN: Yeah, I'm bad. So what? I'm also your boss!
[FIREMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
FIREMAN: All that ice is gonna give you a cold! I say we put the heat
on!
ICEMAN: Huh?! What the heck do you mean?! Anyway, I'll freeze you with
everything I've got!!
[FIREMAN VS. BOMBMAN]
BOMBMAN: Oh, looking good, Fireman! I'll be putting your flames to good
use!
FIREMAN: Nothing escapes my flames of burning justice! Fiiiiire!!
BOMBMAN: What's wrong with you? A little too much burning the candle
at both ends?
[FIREMAN VS. MEGAMAN?]
MEGAMAN?: You should come with me, Fireman. Dr Wily really knows how to
cook the bad guys!
FIREMAN: You sure you have a strong sense of justice?! Mine burns
strong in my heart!
MEGAMAN?: What a hothead.
[FIREMAN VS. ELECMAN]
ELECMAN: Well done...but you say goodbye here. I might even tell you
more about me after I win...
FIREMAN: You're fired!
ELECMAN: You're really something, Fireman...but soon, you'll know the
feeling of glorious lightning coursing through your body...
[FIREMAN VS. TIMEMAN]
TIMEMAN: Hmph. You're early.
FIREMAN: My justice is absolute! It waits for no man! Fiiire!!
TIMEMAN: This will be over earlier than planned...
[FIREMAN VS. OILMAN]
OILMAN: Hey! You'd better go somewhere else if you want oil. Don't make
me hafta hurt you, cause fire's not allowed around here!
FIREMAN: Your attacks just add more fuel to the flame! Prepare to get
SMOKED!!
OILMAN: Why you--! Heh, well, burn yourself out. I've got my orders to
follow.
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
FIREMAN: An underwater battle, huh? Yeah, I'm in a pinch now!! But! My
spirit of righteousness will burn even hotter, yeah!
CWU-01P: Eliminate...eliminate...eliminate...
[FIREMAN VS. COPY FIREMAN]
COPY FIREMAN: Yo, Small Fry! All your loud "burning" words are just
smoke in the wind!
FIREMAN: You! You're a fake! ...Has it finally happened?! A copy of me
has appeared...so that means I am a real HERO!!
COPY FIREMAN: How pathetic...I can't believe he's serious...
[FIREMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
FIREMAN: You're wasting your time! You've got nothing on me! As long as
my justice burns bright, my evil will never prevail!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of FIREMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.07] Elecman Storyline
[OPENING STAGE]
~Part 1~
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Elecman is a robot designed to
control energy usage.
ROLL: We have a problem!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...Elecman! I'd
like to take you with me...really! But I'm downright terrible at
getting shocked and taking pain! Get out of my sight! Nuhahahahah!
ROLL: Our friends are in trouble, Elecman! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
ELECMAN: Professor, allow me to deal with this...
LIGHT: Elecman?! Hmmm...alright. I understand. I don't like it, but
sometimes, such things must be done...I must make the necessary
preperations.
~Part 3~
LIGHT: There must be energy containers somewhere! Use them well!
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[ELECMAN VS. CUTMAN]
CUTMAN: You've been frying the poor robots here to a crisp...I should
have believed Dr. Wily...
ELECMAN: My battles are blindingly beautiful, aren't they?
CUTMAN: Even if it cuts me in half, I will make you whole again!
[ELECMAN VS. GUTSMAN]
GUTSMAN: I don't care who you are. If you're messin' up my site, I'm
gonna hurt you good!
ELECMAN: Even if you were to call lightning from the sky with your
thunderous voice, you will never pierce my gorgeous heart...
GUTSMAN: Hah, let's see what you'd say if a rock fell on your head!
[ELECMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
ELECMAN: Freezing...numbness...what beauty...it pains me to have to end
this beauty...
ICEMAN: Well, sir, I...soldier, finish your mission!
[ELECMAN VS. BOMBMAN]
BOMBMAN: Ah ah! Don't run off! Let's have a little fun with my
explosives!
ELECMAN: Humph. You think your sluggish attack can stand up to my
lightning blitz? You won't throw more than a few before it's over.
BOMBMAN: You shoulda come the day before yesterday! I had some big
boom-booms then!
[ELECMAN VS. FIREMAN]
FIREMAN: Burn, burn! My justice burns bright! Fiiiiiire!
ELECMAN: That light of a million watts...to have to extinguish it...no,
I must for your sake. I can't hesitate now!
FIREMAN: As long as my justice burns, it will fry your evil to a crisp!
Fiiiiire!!
[ELECMAN VS. MEGAMAN?]
MEGAMAN?: I just joined Dr. Wily. He's quite shocking, so why not join,
too? You'd like him.
ELECMAN: Humph, who in the world are you? Megaman's eyes are not
clouded like a thunderstorm...
MEGAMAN?: Darn, he figured it out. Time to bolt and change strategies.
[ELECMAN VS. TIMEMAN]
TIMEMAN: Hmph.
ELECMAN: A fight is but a moment; an eternal moment...a moment of
mesmerizing beauty...
TIMEMAN: Come on.
[ELECMAN VS. OILMAN]
OILMAN: Hey, whadja come out here for? Don'tcha got a place near your
house for fill-ups?
ELECMAN: Humph. I have no need for a fill-up. I never used such a
primitive energy source to begin with.
OILMAN: Hey, don't do anything stupid now! Didn't need it, just say so.
You didn't hafta hurt my feelings!
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
COPY ELECMAN: Yo, Sparky! You're a top-notch robot, right? That makes
me quite happy.
ELECMAN: Not as well-built as my glorious self, but I suppose I can see
the resemblance.
COPY ELECMAN: Hmm...can I imitate that conceited tone? I'll finish you
at lightning speed! Something like that?
[ELECMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
ELECMAN: Hah, get ready for some truly en-lightening shock therapy!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of ELECMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.08] Timeman Storyline
[OPENING STAGE]
~Part 1~
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Timeman is a robot designed to
research time travel.
ROLL: We have a problem!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...Timeman! I'd
take you with me...really! Except that you look like you're still
unfinished. I'll come back for you when you're complete! Nuhahahahah!
ROLL: Our friends are in trouble, Timeman! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
TIMEMAN: I'll go.
LIGHT: Timeman?! Hmmm...alright. I understand. I don't like it, but
sometimes, such things must be done...I must make the necessary
preperations.
~Part 3~
LIGHT: Holding the attack button down will allow you to charge your
ability. Release the button to slow the flow of time!
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[TIMEMAN VS. CUTMAN]
CUTMAN: All these robots...cut down before their time...Dr. Wily was
right about you...
TIMEMAN: ...Because time is precious.
CUTMAN: Even if it cuts me in half, I will make you whole again!
[TIMEMAN VS. GUTSMAN]
GUTSMAN: Hey, men only! Little boys don't belong here. Go home before
you get hurt!
TIMEMAN: If you disappeared, that would be the speediest solution here.
GUTSMAN: I ain't got time for you, moron. If I get fired, your time's
up, too!
[TIMEMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
TIMEMAN: But before you do that, allow me to freeze your internal time
flow...
ICEMAN: Ah, that sounds kinda...don't quit now, soldier!
[TIMEMAN VS. BOMBMAN]
BOMBMAN: Ah ah! Don't run off! Let's have a little fun with my
explosives!
TIMEMAN: This battle will conclude before you light even one bomb.
BOMBMAN: You shoulda come the day before yesterday! I had some big
boom-booms then!
[TIMEMAN VS. FIREMAN]
FIREMAN: Fiiiiire! Burn, burn! Burn everything!!
TIMEMAN: You are nothing but garbage, my friend.
FIREMAN: Getting hot?! Are you mad?! Burning mad yet?! Fiiiiiire!!
[TIMEMAN VS. ELECMAN]
ELECMAN: You did well...but now it's time to say adeiu. Prepare to
short-circuit from the sweetness of this moment!
TIMEMAN: Flashy, but hollow words. Listening to such prattle is truly
a waste of time!
ELECMAN: Don't worry, I won't bore you, although the eternity that
awaits you might.
[TIMEMAN VS. MEGAMAN?]
MEGAMAN?: Hey, Timeman. Think you can fit Dr. Wily into your schedule?
TIMEMAN: Who are you?
MEGAMAN? I think he's onto me. Must be because I seem so much smarter
than the real one.
[TIMEMAN VS. OILMAN]
OILMAN: You want a fill-up, I'm gonna hafta turn you down. Kids should
be drinkin' milk and sleepin', you know what I'm saying?
TIMEMAN: It's hardly time to sleep, but rather, it is time to defeat
you.
OILMAN: Alright, then how about you try this on? It's punishment time
for brat kids like you!
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
COPY TIMEMAN: Yo, Gearhead! I'm grateful to you. You've got smarts, so
I got smarts, too!
TIMEMAN: What an unpleasant fellow. I must stop him this instant!
COPY TIMEMAN: Hey, if I'm unpleasant, you are, too!
[TIMEMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
TIMEMAN: I've been waiting a long time for this. Everyting is going
according to my schedule.
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of TIMEMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.09] Oilman Storyline
[OPENING STAGE]
~Part 1~
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Oilman is a maintenance robot.
ROLL: We have a problem!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...What's this? Oh,
Oilman...I don't have the patience to deal with your slick talking
nonsense! Get out of my sight! Nuhahahahah!
ROLL: Our friends are in trouble, Oilman! Let's hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
OILMAN: You sayin' it's my turn?
LIGHT: Oilman?! Hmmm...alright. I understand. I don't like it, but
sometimes, such things must be done...I must make the necessary
preperations.
~Part 3~
LIGHT: You can use your Oil Slider attack to kick your enemies about!
Hurry, Oilman!
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[OILMAN VS. CUTMAN]
CUTMAN: Dr. Wily was right...you've been changed into a bad robot,
blowing things up at random...
OILMAN: Hey, don't go around saying strange things like that! You sure
your head's on right, bro? Wanna oil it up some?
CUTMAN: You really have changed...the old Oilman was just so much
slicker.
[OILMAN VS. GUTSMAN]
GUTSMAN: I don't care who you are. If you're messin' up my site, I'm
gonna hurt you good!
OILMAN: Hey! What's up, old man? I know you totally dig your work and
all, but how about chillin' out and listenin' to what I gotta say!
GUTSMAN: I ain't got use for an oil seller on my site! Get outta here!
[OILMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
OILMAN: You can't do that, man! Oil ain't somethin' you can just
freeze. It's your blood! You gotta take care of it!
ICEMAN: Um...I don't quite understand, but I'm gonna finish my mission
anyway!
[OILMAN VS. BOMBMAN]
BOMBMAN: Ah ah! Don't run off! Let's have a little fun with my
explosives!
OILMAN: Hey bro, we used to act all crazy when we were younger, but
this time you've gone too far. You better keep it together!
BOMBMAN: Listen to you, acting all high and mighty! I'd rather settle
things in battle than listen to you drone on.
[OILMAN VS. FIREMAN]
FIREMAN: Fiiiiiire! Burn, burn! Burn everything, everything in site!
OILMAN: Hey, you add fire to me, and we're in for some serious trouble!
Not a thing'll be left!
FIREMAN: Ain't nothin' more flammable than oil, partner! You're in for
it now! Fire!!
[OILMAN VS. ELECMAN]
ELECMAN: Too bad this exceptionally beautiful room will be ruined by
filthy oil after I finish you off at lightning speed!
OILMAN: Hey! Keep it together, bro! Oil can solve all your problems!
ELECMAN: There won't be a trace of you left after I'm done!
[OILMAN VS. TIMEMAN]
TIMEMAN: Look at my watch. You're late. It's out of the question. Go
home.
OILMAN: I don't know nothin' about that! You're not the boss of me! I
do what I want when I want!
TIMEMAN: It seems you have no use for your remaining time on Earth.
[OILMAN VS. MEGAMAN?]
MEGAMAN?: Oilman! Bro! Dr. Wily's got some slick jobs with your name on
'em, so how about it!
OILMAN: Ha, ha. Real funny. If you're Megaman, then I'm Dr. Light.
MEGAMAN?: Guess our oily plan just burned up in my face. Better take
this guy down.
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
COPY OILMAN: Hey, hey! You gotta be jokin'! Check this out. Even the
oil in my body hates you!
OILMAN: Maybe you just don't get how good my mojo is! It powers you
too, y'know!
COPY OILMAN: Alright, let's just hurry up and finish this. I got
another job waiting.
[OILMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
OILMAN: Hey, man! Better watch out, cause I'm gonna kick your butt so
hard you'll be smelling the oil from my boots for months!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of OILMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.10] Roll Storyline
[OPENING STAGE]
~Part 1~
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Invented by the foremost
authority on robotics, Dr. Light, Roll is a helper robot.
ROLL: What happened?!
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...You...you're
that idiot Dr. Light's helper robot, aren't you?! Haha! Want to work
for the world's greatest ruler instead? Nuhaha!
ROLL: My friends are in trouble! I have to hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
ROLL: Professor! I'm here for you! I'll put a stop to Dr. Wily's plans!
LIGHT: ?!?! R-Roll?!?
~Part 3~
LIGHT: Are you sure you're up to it, Roll?
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[ROLL VS. CUTMAN]
CUTMAN: M-Miss Roll!! What are you doing here?! Although Dr. Wily did
say you would come.
ROLL: Stop misbehaving! If you don't, I shall punish you!
CUTMAN: Oh...Miss Roll is really scary! It's like you've gone crazy!
But I'm gonna save you!
[ROLL VS. GUTSMAN]
GUTSMAN: Hey, men only! Go home before you get hurt!
ROLL: Get ahold of yourself! You're bothering other people, you know?!
You're making me mad!
GUTSMAN: Hey, there's work to be done around...ah, alright missy, I'll
forgive you...
[ROLL VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
ROLL: Oh, Iceman! You're such a good kid! So let's go home now, okay?
ICEMAN: I'm...s-sir, I'm sh-shivering in f-fear...pull yourself
together, soldier!
[ROLL VS. BOMBMAN]
BOMBMAN: Ah, Roll! Looking lovely as always!
ROLL: I can't take it anymore! The Bombman I know is honest and good!
What happened to you?
BOMBMAN: Come now, Roll...no need to blow up on me!
[ROLL VS. FIREMAN]
FIREMAN: Fiiiiire! Spread, spread! You'll feel the heat soon, too!
ROLL: Oh, dear! Your eyes are really scary, Fireman!
FIREMAN: Fiiiiiiiiiiiire!
[ROLL VS. ELECMAN]
ELECMAN: Those eyes...they're so mesmerizing...even more than a million
volts of electricity...
ROLL: Oh thank goodness. You're still good old Elecman...right?
ELECMAN: Now it's your turn to be mesmerized! Time to turn the voltage
up to the highest setting!
[ROLL VS. TIMEMAN]
TIMEMAN: You're late. I grew tired of waiting.
ROLL: Women need time to get ready, you know! If you didn't, you're
just a kid.
TIMEMAN: ...Wasting time as she wills, like a child...
[ROLL VS. OILMAN]
OILMAN: What's up, Roll? If you want a refill, you came to the right
place, baby!
ROLL: I don't need THAT! And more importantly, your punishment for
behaving like this is one week without oil!
OILMAN: Ow, that was harsh! Now I'll have to teach you a lesson!
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
ROLL: I'm not a pollutant! I'm always clean and tidy!
CWU-01P: Must...eliminate. Eliminate...
[ROLLN VS. COPY ROLL]
COPY ROLL: How do you do, Original Roll? I bet you're worrying about
your precious Mega...ha ha ha...
ROLL: What?! I-I...Th-that's not what I'm thinking at all!!
COPY ROLL: You and I are one in the same. I know everything about you.
It's okay, I'll tell him for you. ...Or are you going to try to stop
me?
[ROLL VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
ROLL: I still have cleaning and laundry to do, so let's make this
quick!
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of ROLL, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
Or so it seems...
----------
[5.11] Protoman Storyline
[OPENING STAGE]
~Part 1~
NARRATOR: The year 20XX. With the advancement of science, humans were
able to create industrial humanoid robots. Then suddenly, a robot with
built-in weapons made for combat was also developed...
ROLL: You're...
WILY: Wahahahaha! Ladies and gentlemen, your attention, please. The
name's Wily! The one and only--the brilliant scientist, Dr. Wily! It
may seem rather sudden to you, but I've decided I'd like to take over
the world! Ahem! Anyway, to begin...Dr. Light! I'll be taking your
precious robots!! Nuhahahaha!! That is to say...hmm?...Who are you? I
have no need for a robot that won't take orders! Nuhahahahah...
ROLL: My friends are in trouble! I have to hurry to the lab!
~Part 2~
WILY: Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them
with me!
LIGHT: Stop, Dr. Wily! Stop I say!
WILY: Farewell! Nuhahahaha!
LIGHT: Wait! Stop! Dr. Wily! ...What insanity! Using my robots to
conquer the world...
PROTOMAN: I'll help you this time...but remember this, Light! I haven't
forgiven you!
LIGHT: Protoman?! What a surprise!
~Part 3~
LIGHT: With this shield, you can deflect frontal attacks!
~Part 4~
WILY: Ach! You followed me?! I don't have time to fool around with the
likes of you! You can play with this! Nuhahahaha!
[PROTOMAN VS. CUTMAN]
CUTMAN: Who are you? Are you the evil robot Dr Wily warned me about?
PROTOMAN: Cutman...I'm sorry, but this ends here.
CUTMAN: I thought so! Get ready to be sliced and diced!
[PROTOMAN VS. GUTSMAN]
GUTSMAN: I don't care who you are. If you're messin' up my site, I'm
gonna hurt you good!
PROTOMAN: Stop. This isn't your site, anyway.
GUTSMAN: You big idiot! What'll happen to me if I get fired?! I'm gonna
take you down with me!
[PROTOMAN VS. ICEMAN]
ICEMAN: There's something dangerous up ahead, sir! Oh? Freeze it at all
costs, soldier!
PROTOMAN: Iceman...this might be a little painful, but hang in there...
ICEMAN: I don't like pain, but my commander will have my pride if I
don't complete the mission objective!
[PROTOMAN VS. BOMBMAN]
BOMBMAN: How about we go a round, huh?
PROTOMAN: As you are now, you're a threat to everyone. I must
neutralize you.
BOMBMAN: Whatever. Listen--fighting, fireworks and festivals are where
it's at!
[PROTOMAN VS. FIREMAN]
FIREMAN: Fiiiiire! Burn, burn! My justice burns hotly! Evil beware!
PROTOMAN: Yes, that's the spirit, Fireman. Just use it the right way
next time you awaken.
FIREMAN: Fiiiiiiiiiiiire!!
[PROTOMAN VS. ELECMAN]
ELECMAN: Megaman...? No, you're not him. But there is a resemblence in
your charismatic charm.
PROTOMAN: Elecman...I'm sorry, but I can't go easy on you...
ELECMAN: My electricity coursing through your body from head to toe...
What a wonderful battle we'll have, don't you think?
[PROTOMAN VS. TIMEMAN]
TIMEMAN: Who are you...?
PROTOMAN: Timeman...?! That accursed Light! Allowing another unfinished
robot...
TIMEMAN: Hmph. I am perfection.
[PROTOMAN VS. OILMAN]
OILMAN: Lookin' fine, bro! Check it out! We both got scarves! Now
that's stylin'!
PROTOMAN: Oilman?! This being our first meeting, brother, I'll make
this short, so hang on.
OILMAN: Hey, I give you a compliment and you ignore it! What's up,
man?! Ain't you gonna say something about my scarf?!
[INTERLUDE: INVITE TO SKULL CASTLE 1]
WILY: My, my...eight robots and they all end up like this...Dr. Light!
Your robots are nothing but junk! Nuhah nuhah nuhahahaha!
ROLL: How horrible!
LIGHT: You...Dr. Wily...you are a most foul man!
WILY: Nuhaha! Feeling sorry for yourself, Dr. Light? You're full of
regret, aren't you? Well, then, come to my fortress, Castle Wily! I've
already sent you an invitation. Don't disappoint me! Nuhahahahaha!
PROTOMAN: Robots are machines that follow orders. I'm a machine that
doesn't, so what does that make me?
CWU-01P: Must...eliminate. Eliminate.
[PROTOMAN VS. COPY PROTOMAN]
COPY PROTOMAN: Yo, Proto Me!
PROTOMAN: That madman. Even worse than those Joe robots, to think he'd
make something like this!
COPY PROTOMAN: Don't lump me in with that crowd! I'm a perfect replica
of you, after all!
[PROTOMAN VS. DR. WILY]
WILY: If only I had programmed you differently back then...! It would
have been genius! It's the only mistake I've made in my life!
PROTOMAN: It's always been on my mind...what it means to be born with
weapons in our hands. I haven't found the answer yet, but with the
powers you've given me, I will crush your villainy.
WILY: Wha...why you insolent fool! I will crush you with a loud, loud
crunch! Behold, my latest creation, the ultimate combat robot, Wily
Machine Number 1! Nuhahahahaha!
~Part 2~
WILY: Aaach! You stubborn fool! This time I'll finish you off for good!
Curses! Useless piece of junk! Wait a second!...Nuhaha! It's alive
again! I'm a genius!
~Part 3~
WILY: Why, you...ah, this calls for a temporary retreat! Whooooaa!
W-wait a minute! I promise to be good! I'm a changed man! I said I
promise! Please don't hurt me.
[EPILOGUE]
Thanks to the heroic actions of PROTOMAN, peace has once again been
restored.
Even the nefarious DR. WILY seems to have had a change of heart and is
now ready to work for a peaceful tomorrow.
As we near the close of this delovely delightful little side project of mine,
here's all you need to know about the legal mumbo jumbo.
This FAQ is mine, entirely. I sat down for hours taking digital pictures of
boss battles to get all the dialogue, I played the game multiple times over
with everyone, including Oilman, I did all the research you read above with the
exception of the amount of ammo Megaman gets for his weapons in Old Style mode.
GameFAQs forumgoer iggycutman has my sincere thanks for providing those
numbers.
This is the first FAQ I really busted my ass over since my Tony Hawk's
Undergound 2 walkthrough, so I'd really appreciate it that you don't steal
this, take credit for it as your own creation, or repost it onto sites other
than those listed below without explicitly asking for my permission.
The only sites allowed to post this are GameFAQs, 1up.com and NeoSeeker. If
you want to host it, drop me an email (see below) with the words "MMPU Linkage"
as your subject. Also, please provide a link to your website so that I may
inspect it before making my decision.
My email addy is tei(dot)sama(at)gmail(dot)com. Feel free to email me any
questions, comments, flames, corrections, whatever--just don't ask for strat-
egies on unlocking characters or finding construction packs. I won't help you.
I also request that you withhold from emailing me about the monthly Roll
costumes...I WILL update those when I get a new PSP (or get my busted one
fixed), and that's something I look forward to doing without aid. Thanks
anyway.
This FAQ must be posted in its entirety or not at all.
And so we must part ways once again, myself and this happy little world of FAQ-
writing. Don't worry, I won't be gone for good! I'm going to start working on a
Skies of Arcadia: Legends walkthrough I've been itching to write for a while
now, and when Megaman Powered Up 2 comes out, you can bet your booty I'll be
picking that up (broken PSP or not [and no, the series hasn't been cancelled,
so no emails about it]). Either way, if it's my unique style of FAQ-writing
that keeps you coming back month after month, or you just happen to need a
helping hand in Skies of Arcadia, I'll see all of you soon enough. :)