INFORMATION:
By: Leilei Pan aka. Liltrix
Email: Leileipan(at)hotmail(dot)com
Copyright: No one may copy or take away from this guide in any way
without my permission. This guide is intended for private use only.
Please Email me with any questions, comments, or recommendations
label the email with lemmings as the subject title. This guide
should only appear on
Gamefaqs(DOT)com
supercheats(DOT)com
cheatcc(DOT)com
Please let me know if you see it else where.
COPYRIGHT 2006 LEILEI PAN.
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Updates:
V0.5: started on 15/5/06
just the basics and the stratgy guide for FUN levels
V0.8: completed on 31/05/06
completed the stratgy guide for tricky levels too,
started on taxing
V0.81: completed on 31/05/06
forgot the table of contents, so i had to add that too ^^!
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TABLE OF CONTENTS:
~CONTROLS~
~TOOLS~
~ORGINAL LEVELS~
--FUN--
1 Just dig!
2 Only floaters can survive this
3 Tailor made for blockers
4 Now use miners and climbers
5 You need bashers this time
6 A task for blocks and bombers
7 Builders will help you here
8 Not as complicated as it looks
9 As long as you try your best
10 Smile if you love lemmings
11 Keep your hair on Mr. Lemming
12 Patience
13 We all fall down
14 Origins and Lemmings
15 Don’t let your eyes deceive you
16 Don’t do anything too hasty
17 Easy when you know how
18 Let’s block and blow
19 Take good care of my lemmings
20 We are now at LEMCON ONE
21 You Live and Lem
22 A Beast of a level
23 I’ve lost that Lemming feeling
24 Konbanwa Lemming san
25 Lemmings Lemmings everywhere
26 Nightmare on Lem street
27 Let’s be careful out there
28 If only they could fly
29 Worra lorra lemmings
30 Lock up your Lemmings
--TRICKY--
1 This should be a doddle!
2 We all fall down (2)
3 A ladder would be handy
4 Here’s one I prepared earlier
5 Careless clicking cost lives
6 Lemmingology
7 Been there, seen it, done it
8 Lemming sanctuary in sight
9 They just keep on coming
10 There’s a lot of them about
11 Lemmings in the attic
12 Bitter Lemming
13 Lemming Drops
14 MENACING !!
15 Ozone friendly Lemming
16 Luvly Jubly
17 Diet Lemmingaid
18 It’s Lemmingentry Watson
19 Postcard from Lemmingland
20 One way digging to freedom
21 All the 6’s
22 Turn around young lemmings!
23 From The Boundary Line
24 Tightrope City
25 Cascade
26 I have a cunning plan
27 The Island of the Wicker
28 Lost something?
29 Rainbow Island
30 The Crankshaft
SELECT BUTTON: (little one at the bottom) will allow you to open the
following menu:
Finish (permitted once enough lemmings have exited safely)
Restart (quick way to end it and start again if you know its not
going to happen)
Quit (selecting this will give all the lemmings on the level a bomb
and kill
them off simultaneously)
Continue (as this menu also pauses the game)
START BUTTON: (next to the select) this is a nice way to pause the game
while having access to scroll along the level and/or
changing tools.
LEFT/RIGHT TRIGGER: to scroll along the tools at the bottom of the screen
TRIANGLE BUTTON: zoom in/zoon out
CIRCLE BUTTON: fast forward
X BUTTON: when the crossfire hairs are aligned with a lemming it will turn
in to a box, this button “gifts” the selected lemming with
whatever tool is selected at the bottom of the screen
SQUARE BUTTON: to lock on to a lemming, this is useful when they are
tightly bundled together and you need to know which way
their going.
DIRECTIONAL PAD: controls the crossfire hair/selector box
ANALOGE STICK: scrolls the screen without moving the crossfire
hair/selector box
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~TOOLS~
CLIMBER: looks like a lemming hugging a tree
This one will give the lemming orange hair and the ability to
climb vertical surfaces.
FLOATER: looks like an umbrella
If selected the lemming will receive an umbrella and be able to
fall from a great height without splat-ing (read: dieing)
BOMBER: looks like a blue cannon ball bomb with a wick (alight)
The selected lemming will have a count down from five above his
head, once the numbers reach one, he will clutch his head and cry
and explode quite graphically in bite sized pixel chunks.
BLOCKER: looks like a lemming doing the Egyptian
This will turn the selected lemming in to a flow block, normally
he can be considered as good as dead once in this state, however,
if you mine next to said lemming he will stop blocking and just
walk away. The blocker will only block a horizontal flow of
lemmings, if he is situated on a steep slope (read: steeper than
mine shaft) he may be ignored.
BUILDER: looks like three bricks
The selected lemming will be gifted with a yellow backpack and
build a slow but sound staircase of precisely 12 blocks this goes
about 6 lemmings wide (placed side by side with arms out) in a 20
degree incline upon laying his 10th block there will be a visual
cue of “CHINK” this will remain till the last block upon which he
will stand on and shrug, this is a visual cue to re-select said
lemming to carry on building or he will simply walk over the edge
of his structure and carry on.
BASHER: looks like a lemming punching rocks
This can only be gifted to a lemming situated close (read: 1
lemmings width) away from a near vertical surface. He will rotate
his arms and eat away in a horizontal path though wood, rock and
stairs built by lemmings. He can not plow though metal. He may
take one chunk out of metal, but will turn around in disgust and
walk away. This one chunk cannot be repeated.
DIGGER: looks like a spade
Selected lemmings will throw up dust with gusto and create a
vertical shaft though wood, rock and stairs but not metal. If
done on the “ground” of most levels they will likely unearth
water and drown. However if done from a great height this will
save them from dieing but does not mean the remain lemming coming
though this vertical shaft will survive.
MINER: looks like a pick/hammer
Selected lemmings will acquire a yellow hard hat and a pick he
will swing wildly at a near horizontal surface and create a
downward incline of approx 20 degrees he can hack away though
wood, rock and stairs again he may unearth water at the ground
level and cause everyone behind him to drown.
You are also given the option of increasing/decreasing the drop (read:
birth) rate of lemmings with the plus and minus buttons however
the rate cannon be decreased in a lot of levels. This is not an
essential tool for winning but occasionally the allotted time
will not be enough for all the lemmings to enter the level, and
if you use this at the start completing the level in time becomes
less of a nail biting ordeal.
Title: Just Dig
Fun: 01/30
Begin with: 10
Must save: 10
Time: 7 Min
Difficultly: 1/10
One should be able to duce even with the lowest perception level
the lemmings must dig to survive the fall. So start at the closest
point to the exit and dig away, select each lemming as they
approach.
Title: Only Floaters Can Survive This
Fun: 02/30
Begin with: 10
Must save: 08
Time: 7 Min
Difficultly: 1/10
Again this is pretty straight forward just gift all the lemmings
with the “floating” ability as they enter. Otherwise they will
“SPLAT” once they fall it’s a brisk stroll to the exit.
Title: Tailor Made For Blockers
Fun: 03/30
Begin with: 50
Must save: 05
Time: 7 Min
Difficultly: 2/10
Although you are allocated bombs there is really no need for them.
As the lemming enter block to the right of the entry “drop” let
them walk across the next platform drop to the smallest of the
platforms block of the end of this platform, the lemmings will
turn around and drop again. Block again in the middle of the
second to last platform. Lastly block off the far side of the
last platform this will send the lemmings cascading down to the
exit but you’ll have to block again for the lemmings turn around
to exit.
Title: Now Use Miners And Climbers
Fun: 04/30
Begin with: 10
Must save: 10
Time: 7 Min
Difficultly: 1/10
No strategy involved in this one, just mine thru the top platform.
As the lemmings drop “gift” with “climbing” ability they should
go straight up the wall to the exit.
Title: You Need Bashers This Time
Fun: 05/30
Begin with: 50
Must save: 05
Time: 7 Min
Difficultly: 2/10
Provided with more than enough “bashers” this is a breeze. Smash
through the pipe then the crystal encrusted rock wall walk over
the first apex bash though the netting at the base of the first
triangle the lemmings will leapfrog just carry on a relatively
horizontal path to the exit.
Title: A Task For Blockers and Bombers
Fun: 06/30
Begin with: 50
Must save: 10
Time: 7 Min
Difficultly: 2/10
Mark the first lemming to drop out with a bomb, it will explode
somewhere along the top platform, creating a hole for the rest of
the lemmings to fall thru. There is a wooden wall in the middle
of the path. Set up a “blocking lemming” at the wall mark him
with the bomb and wait till he explodes the rest of the lemmings
will walk on to the exit.
Title: Builders Will Help You Here
Fun: 07/30
Begin with: 50
Must save: 25
Time: 7 Min
Difficultly: 2/10
Here one will tackle common obstructions. We begin with a low
wall; start your first set of steps just before the faint crease
in the rocks below the low wall. This should mean you only have
to build one set of steps. Next the “gap” start the steps at the
edge of this well. The majority of the lemmings will cruise on to
exit. However if you feel the need to rescue each and every last
lemming you may feel like building a set of zig-zagging steps out
of the well. (This is not necessary to succeed)
Title: Not As Complicated As It Looks
Fun: 08/30
Begin with: 100
Must save: 95
Time: 7 Min
Difficultly: 1/10
Use the first lemming as a block, this will turn around the flow
of lemmings into the exit, ignore the rest of the tools obtained.
Title: As Long As You Try Your Best
Fun: 09/30
Begin with: 100
Must save: 90
Time: 7 Min
Difficultly: 3/10
There is a likely chance that one will lose a few lemmings here,
but not to worry. Just bash your way thru the pillar towards the
exit, there will be a few who turn around to wards the morbid
exposed blades, just try to catch the first “turn around” lemming
and use him as a block to turn the rest around. Even if you don’t
manage this task you should be able to “succeed”
Title: Smile If You Love Lemmings
Fun: 10/30
Begin with: 20
Must save: 10
Time: 7 Min
Difficultly: 2/10
The lemmings have to far of a jump to reach the exit (and will go
splat without assistance) so block off the right edge of the block
you fall upon as far to the end as possible, this will give you
the optimum working space, next gift all incoming lemmings with
“floating” ability this should see them to the bottom with out a
gruesome end and since they are faced the right way no other
tampering is needed to guide them to the exit.
Title: Keep your hair on Mr. Lemming
Fun: 11/30
Begin with: 60
Must save: 50
Time: 7 Min
Difficultly: 2/10
A great big grey monolith stands between you and the exit, it’s
marked with one way arrows, these stop you from burrowing though
this from the direction you enter. Select your first two lemmings
with climbing ability, then floating. They will climb over and
land on the otherside of the blockage. Use the first one of the
pair as a blocker and as the other one returns to the block bash
your way though the block. Once he's a fairway though blowup your
blocking lemming. On ward march to the exit with only one
sacrifice.
Title: Patience
Fun: 12/30
Begin with: 80
Must save: 40
Time: 7 Min
Difficultly: 1: 3/10 - 2: 4/10
Here you have one of two options, METHOD 1) which I like better
for its simplicity. As the lemmings drop in close succession
select the first twenty with climbing ability, as soon as you’ve
finished that process select the floating ability or else its all
gone to waste. Wait a full lemming height between the last orange
haired lemming climbs up the wall before bashing the wall down.
Bash your way across select as many lemmings as you can to help…
if their bashing they are not turning around and dieing. Once the
remaining lemmings fall in to the well, build zigzagging steps
out of the well and home safely, select the builder by checking
which way he's facing with the square button
METHOD 2) so this is harder and a little more work but good
practice none the less. (you will need this skill) do the same
to begin selecting the first twenty to be super lemmings, and the
rest of the minions bashing their way across… once in the well
instead of building a series of steps out, just before the last
two orange haired lemmings exit, block the second to last one and
the last one should turn around, as he does select the pick
(mining) and line up your crossfire with the left edge of the
horizontal block above and dig a tunnel so that its low enough
for the lemmings to step up in to but not to low that he keeps
digging though the floor. Once he starts digging blow up the
blocking lemming quickly. A beginner might feel the need to pause
between each step to find the correct space and tool.
Title: We all fall down
Fun: 13/30
Begin with: 10
Must save: 10
Time: 4 Min
Difficultly: 1/10
It doesn’t get much simpler than this, select each lemming with
the digging ability, but just make sure the lemmings reach as far
as they can go before digging and falling otherwise you might
find out you’ve run out of landing room. For some reason they
don’t go splat if they’ve dug the hole. But this rule doesn't
always stand true.
Title: Origins and Lemmings
Fun: 14/30
Begin with: 80
Must save: 60
Time: 8 Min
Difficultly: 5/10
The trick is just to keep of track of what needs doing and
weather its being done. So the first lemming to reach the first
pillar is put on mining duty, make sure its mining, as bashing
may cause lemmings to go splat. Once he's all the way though take
him and his next in line to be climbers. The third in line will
then be put on building task. Start a set of steps on the crease
between the 3rd and 4th block (floor) as the steps are started
the climbers will have reached the next step. Start mining away
on the third pillar the second man will have turned around and
started to head back towards the pack, but catch him before he
climbs his way out of this section and get him to start mining
too (away from the exit) the lemming mining the third pillar
should next start a set of steps this time in the middle of the
third block (counting away from the entry point) he will need two
lots of stairs once he's finished he will climb in to the last
section (elevated) make him a blocker and select another two
climbers (make sure they are a fair amount of space apart and are
headed towards the exit) the first guy will turn around at the
blocker and start mining the second to last pillar, once he's
started blow up the blocker the second guy should come along now
and start mining the last pillar… there is a wee bit of thinking
involved however this is a guaranteed way to not run out of time.
Title: Don’t let your eyes deceive you
Fun: 15/30
Begin with: 100
Must save: 80
Time: 11 Min
Difficultly: 3/10
Time to practice the “long step, building technique”. So bash
your way though the 3 pillars wait till the lemmings are at the
top of the steps each time for obvious reasons. Once at the foot
on the exit side of the 3rd pillar. Make the second lemming a
blocker. Don’t worry their not going anywhere, the first guy will
become very good at building consecutive steps (hopefully) seeing
as he needs to build 4 one after the other without falling in.
catch him before he walk downwards in to the crevasse but at the
very edge. If you do it to early the steps will need to be to
long which means to high which means lemmings go splat. Just make
sure your cursor is always on him once he goes clink, clink,
clink your crossfire will turn in to a aiming square and you can
select him again, you have a fairly small margin of error. After
building the fourth one, he will fall and start climbing the
wooden (pre built steps) however there is yet another gap to fill
this time over a hang-man (/lemming) device (which sucks up your
oblivious lemming by the toes and cranks him over for a out of
view splat) you will need two lots of steps to cover this gap
start anywhere on the platform, the edge is the best but it
doesn’t really matter. The steps will eventually meet up with
the wooden ones, that lead up to the exit.
Title: Don’t do anything too hasty
Fun: 16/30
Begin with: 80
Must save: 50
Time: 11 Min
Difficultly: 4/10
Yet another steps building exercise. This time use the second in
line as a blocker, make the first in line start building steps,
make sure it’s at the very edge of the brick platform. Now as
he's building go back to the drop point, where the third lemming
out will have gone beyond the point where the lemmings fall out
and on to the platform, make him a blocker too. You will make a
little cache of “safe” lemmings here. As long as you have two
lemmings blocking either side of the drop point your good to go.
Once that’s done the step building lemming now has your undivided
attention. He will need to build 6 set of stairs consecutively.
Not an impossible task but a tough one with a bit of practice it
should become second nature. As soon as his stairs overlaps the
exit platform you can bomb your blocker. If your really skilled
and want to get it over and done with quickly, you may wish to
increase your drop rate you have plenty of waiting time between
each step.
Title: Easy when you know how
Fun: 17/30
Begin with: 50
Must save: 20
Time: 7 Min
Difficultly: 1/10 or 3/10
You can either just copout and rescue the twenty that is needed
to complete or rescue the better part of the population with
not much more effort. I’ll start with the copout. You have twenty
floaters and you need to rescue 20, that seems nice and easy, and
rightfully so it is. So simply bash your way though the pillar
closest to the exit and float twenty down the drop which is to
much, ignoring all the lemmings dieing down the bottom. Who
cares? You only need the twenty anyways. But if you wish to save
the other ones since you’re a humane kinda person, then build
steps over the crushing device… you see the crusher is activated
by a lemming stepping on the trigger pad beneath the pounding
part. Once the steps are in place then plow your way through the
three pillars away from the exit (leaving the last one intact)
this will send all those lemmings in the opposite direction away
from the exit, but not splatting them. They will then walk over
the triggers and in to the exit.
Title: Let’s block and blow
Fun: 18/30
Begin with: 70
Must save: 50
Time: 7 Min
Difficultly: 2/10
The idea is that you block where you want your lemmings to fall
by blowing up the blocker. Fairly simple task. However be
cautious that you do it in that order, blocking then blowing….
Also being careful to not put two holes right under each other
since the lemmings falling though both holes in one go will
splat to their pixely death. Also to be cautious where you block,
you don’t want to block to close to the vertical wall, you might
find that radius of damage the bomb does is more than you had
expected. So for that reason pick the middle of each empty space.
Title: Take good care of my Lemmings
Fun: 19/30
Begin with: 100
Must save: 70
Time: 7 Min
Difficultly: 2/10
So I'm a tad pedantic when it comes to saving as many lemmings
as possible, so therefore I will use the second and the third
lemmings to drop as blocks and create a cache of nice safe little
lemmings. (simply block either side of the attic doors…. I also
recommend increasing the drop rate as you may find that you run
out of time on this one. So once the first lemming reaches the
last arc (closest to the exit) make him start building steps on
the middle of the large block second one away from the centre
brick with the pretty flower decal it’s the one almost the same
size, this means you only need to build three sets of consecutive
steps in order to make it to the door, and you wont be so high
that the lemmings go splat. Once you have commissioned the third
set go back and blow up the blocker closest to the exit.
Title: We are not at LEMCON ONE
Fun: 20/30
Begin with: 50
Must save: 30
Time: 7 Min
Difficultly: 2/10
To make things less stressful, again make the cache of lemmings
using the second and third lemmings out to block either side of
the drop. But be wary to make sure that the exit side isn’t to
close to the step builder. The first lemming will be the set up
lemming. Build a set of steps to overlap the gap to the wooden
structure and plow though the seven wooden poles be sure to have
good timing, you don’t want him turning around because he's not
coming back, if he does decide to make a run for it simply use
him at a blocker in the little overlapping part of the steps
built to bridge the gap. Build yet another set of steps to bridge
the gap on the exit side, blow up the exit side blocker for the
cache when your good and ready.
Title: You Live and Lem
Fun: 21/30
Begin with: 100
Must save: 60
Time: 11 Min
Difficultly: 2/10
So the stage is set in the side section view of a dinosaur
fossil, how clever. Lets not complicate things, you only need
two bashers and one builder. That’s it, forget the rest. Bash
your way though the spine (the first wall with bits of bone) of
this creature walk out his tummy cavity to the ground floor, bash
though his hand the second wall with bits of bone, atchung.
There is a snap trap on the floor of this level below the jaw
of this fossil. You will only see a little metal block and what
looks like a giant staple. The sides of this device will spring
up when stepped upon and snap your lemming in two. Simply build
a set of steps over this device and walk on to the exit.
Title: A Beast of a level
Fun: 22/30
Begin with: 100
Must save: 80
Time: 11 Min
Difficultly: 3/10
I'm going to suggest making a cache of lemmings using the second
and third lemmings out to block either side of the drop but you
can choose to only block on the side away from the exit, but you
might find that this gets annoying when you start building steps.
Anyhow, bash your way though the six tree (stumps) build a set of
steps starting in the middle of the root towards the exit. You
will hit the giant rock the exit sits upon. (about a little under
halfway up) as the lemming turns around make him start another
set of steps this time going away from the exit, you will need
two consecutive sets in order to hit the tree as he turns around
yet again (to face the exit) build three more sets of consecutive
steps (making a zigzag of steps between tree and rock) this
should lead you well over the edge of the rock. Quickly scroll
back and blast your exit side blocker if you have two blockers.
Title: I’ve lost that Lemming feeling
Fun: 23/30
Begin with: 80
Must save: 20
Time: 11 Min
Difficultly: 3/10
You’ll find that this is a fairly simple level caching lemmings
or not. I don’t bother since you only need to save twenty out of
eighty. So use the first lemming to drop as a blocker (to turn
your lemming around walking towards the exit) the second to
bash his way though, the trick here is to wait till he's up in
to the recess of the vertical wall, this way you will start a
little higher and end up a little higher, so you have more room
for error and don’t need to click on as many bashers. You will
stop at holes in the “wall” but sometimes he will carry on
bashing (depending on where he started) either way you will come
to the second to last hole, this is a long hole where your
lemmings may perish upon falling. So build a set of steps across
this one, this can be tricky but you will need to learn this
skill, as soon as he's about to run out of wall select builder
the lemming will start building immediately, but before he hits
the other side and turns around make him start bashing again
the trick is to not have a gap here, even a small gap will lead
the rest of the lemmings to their doom. Bash though to the last
slot bash again to the exit.
Title: Konbanwa Lemming san
Fun: 24/30
Begin with: 30
Must save: 20
Time: 7 Min
Difficultly: 2/10
So we encounter the block with the one way bashing allowed.
Seeing as the lemmings come out in quick succession it makes the
level quite easy. Select one of the last lemmings to dig (but
make sure he's going to land far enough before the one way block)
he will land going the opposite direction of the pack here he
can bash his way though the special rock and free the rest of
the lemmings. Who will then cascade down to the next platform
turn around and walk though a big crusher… but because your
lemmings are in such close succession it doesn’t really matter
the device can’t really catch enough lemmings to make you fail.
They will lose about 3 or 4 then carry on to the ground floor
where they will bump in to the wall turn around and exit.
Title: Lemmings Lemmings everywhere
Fun: 25/30
Begin with: 100
Must save: 50
Time: 7 Min
Difficultly: 3/10
Again a trail lemmings in tight succession they will travel up
the net and along the top here you want to make them bash their
way at the big gaps (close to the spider web) then bash in to
the vertical side of the spider web about halfway up as soon as
they hit the bottom bash though towards the exit this should let
them out to the exit if it doesn’t then dig your way out.
Title: Nightmare on Lem street
Fun: 26/30
Begin with: 2
Must save: 2
Time: 7 Min
Difficultly: 2/10
Well it’s really not complicated. There’s only TWO! So start
both of them building steps as soon as they reach the edge of the
platform they fall out on to. This flight of steps will take
them onto the next platform. Get each lemming to build two
consecutive set of stairs to the exit platform, they will march
off the stairs and fall in to the exit.
Title: Let’s be careful out there
Fun: 27/30
Begin with: 50
Must save: 25
Time: 7 Min
Difficultly: 3/10
First one out will be a blocker. Sending the stream away from the exit
(weird I know, but you’ve only got 20 umbrellas and you have to
save 25, you do the math) the second lemming out builds a set of
steps from this platform to the leaning pillar. (for get about
the ones falling to their doom, you only need to save half if
your deathly concerned, start the steps as late as possible have
the first step laid pretty much over the edge of the platform)
once the first lemming is up to the top of the third pillar (on
the block where there is some Greek(ish) writing) get him to
block. The first one to bounce of him and turn around then to
reach the second pillar again will start building the second set
of steps (towards the exit) here there will need to be two
consecutive steps, but you have more than enough building
material so you as many as you can to save the lemmings (if you
want to) just remember to save one! Once over they will walk
across the top and down the other side and fall on to the pile
of rocks on the opposite side of the exit. Here at the top of
the mound make another blocker first one to the last rock starts
building a set of stairs. Once it overlaps the ground floor
your home safe.
Title: If only they could fly
Fun: 28/30
Begin with: 100
Must save: 80
Time: 7 Min
Difficultly: 5/10
The first part is pretty obvious, dig your way out of the ladder like
structure, just be sure not to dig in a straight line, I suggest
digging in a zigzag pattern. Once at the ground level block each
side of this structure. Make sure you have one lemming free to
set up the rest of the level. When your under the floating
platform with the cage contraption at the top. Start building a
set of stairs. (in the direct centre of the pillar or even a
little bit to the entry side) you will build 4 sets of
consecutive steps you will reach the last platform before the
exit. From here build a set of steps which start at the very
edge of the platform away from the exit. If you don’t then you
will find that the steps end under the exit platform once this
set of stairs has been started go back and blow up blocker to
free the rest of the lemmings.
Title: worra lorra lemmings
Fun: 29/30
Begin with: 100
Must save: 60
Time: 11 Min
Difficultly: 5/10
So there might be an easier way out there, but seeing as there is plenty
of time, my way works fine. So block the first on out. Turning
the rest around bash though the first obstruction fall in to the
tight well, select a lemming going towards the exit as a climber
get him to climb over the wooden plank. Bash his way though the
wide pillar and blocks. Go over the wooden steps when goes down
the other side there will be a gap, wait till he's fallen onto
the other side before building steps. Build the steps to reach
the top of the next set of wooden steps (3set of steps whatever,
remember more importantly it must end above the wooden plank.
Here bash your way though the pyramid above the plank (hopefully
as high as possible, but it really doesn’t make a difference).
Once you reach the other side immediately start building some
steps. Build until you hit the wall on the opposite side, as
soon as you turn around start building another set of steps,
you will zigzag about 5 times, to reach the top. When you’ve
started on your fifth set go back to the beginning and find a
lemming going in the direction towards the exit. Get him to bash
though the wooden plank to free the cache.
Title: Lock up your Lemmings
Fun: 30/30
Begin with: 60
Must save: 40
Time: 7 Min
Difficultly: 3/10
Realistically you need two bashers and one digger, forget the rest.
Bash the wall on the exit side of the space that the lemmings
dropped in to. (your lemming will come out going the other way)
be patient, if your not and you bash the wrong one, don’t fret,
just use the basher as a blocker once he's finished. The trick
here is to bash though the next tier’s blockage and then dig
immediately. But not to dig straight away, since you’ll splat all
the arriving lemmings. Make sure you dig with a lemming who is
on the entry side of the exit and not the cauldron side. However
if you bash the wrong side and go though in to the pillar, don’t
fret just dig all the way down there is a metal block at the base
of the pillar which gives you another chance. This time if you
get it wrong again there is no mercy.
Title: This should be a doddle!
Tricky: 1/30
Begin with: 100
Must save: 50
Time: 6 Min
Difficultly: 2/10
A obvious solution and abundance of tools, stop the second lemming
a few steps away from the drop point, to cache the rest of the
lemmings. Leaving the first lemming out to be your set up guy.
Build 3 consecutive set of stairs over the gap. (while doing this
incease the drop speed) at the boulder bash your way though as soon
as that’s been started go and free the cache by blowing up your
stopper.
Title: We all fall down (2)
Tricky: 2/30
Begin with: 15
Must save: 15
Time: 4 Min
Difficultly: 1/10
Plenty of time and more than twice the number of tools need. In
short this is effortless. Now if you wish to be really sadistic feel
free to up the drop rate. It makes it more fun and challenging. So
it’s the same as last time. Simply get them to dig… this will save
them from splatting. They are facing the right way so once you
selected the digger your safe
Title: A ladder would be handy
Tricky: 3 /30
Begin with: 100
Must save: 50
Time: 8 Min
Difficultly: 4/10
There are lots of effective ways to do this level, but I prefer the
following, seeing as consecutive stairs can get tedious to build.
So I make the first three in line floaters and climbers and the
fourth a stopper (a few steps out of the drop point. The first two
will reach the bottom where there is a gap between the two logs.
Bridge this, if you start at the very edge of the log you will only
need one set of stairs each (they will all need to build) while
this is happening, the rest of your lemmings will be falling in
to a safe little cache on the other side of the mountain they are
happy staying here for a while. Back to the setup team, the third
in line will keep building steps all the way to the mountain wall
but the other two will head up the side of the wall and to the
exit. Block the first one just outside of the exit the next will
spin round and start in the opposite direction (back to the drop
point) get him to start mining somewhere in the white patch of
rock, the builder will have hit the edge of the rock (and turned
around once he reaches the opposite wall get him to start bashing
to free the cache) and so you will know where your tunnel needs to
be once your miner is horizontal to the steps start bashing your
steps will lead in to the tunnel and out to the exit don’t forget
to blow up your blocker before the crowd gets to him.
Title: Here’s one I prepared earlier
Tricky: 4/30
Begin with: 100
Must save: 20
Time: 11 Min
Difficultly: 4/10
Make the first one a climber, he will get over the one way rock,
at the base of the next rock get him to build some steps this will
turn him around now he's facing the direction of the one way rock,
get him to bash though it. Once he's though the other lemmings
will be flowing freely, block all but one lemming. Get the set up
lemming to bash though the little rock, get him to fall to the
next rock floating in the water. From here build three consecutive
steps to the next rock, from the next rock build four consecutive
steps to the next rock, from here build one more set of steps to
reach the final hill that the exit is on, blow up the blocker
free the cache who have a clear road to the exit.
Title: Careless clicking cost lives
Tricky: 5/30
Begin with: 100
Must save: 50
Time: 7 Min
Difficultly: 3/10
So you only need to save a fraction of what you’ve been allocated.
So there’s no need to worry about the lemming in the wrong place
at the wrong time. Bash though four rocks on wires you can bash
though the rock, so the first one will be somewhere along the
top and then the next three will be though the bottom of the rock,
be careful to select the lemming close to the rock and not one
underneath the rock if you do you’ll soon be drowning. Once
though the lot of them build six consecutive stairs bridging the
gap that has a crystal formation floating in water, to the
platform with the exit on top.
Title: Lemmingology
Tricky: 6/30
Begin with: 5
Must save: 4
Time: 7 Min
Difficultly: 5/10
Plenty of resources here, there are many ways to get the job done
but I like the following method. Bash though the first block
between the drop and the exit, this will see the lemmings fall
on a block at the next platform, and into the cavity, I suggest
selecting one as a climber to set up the rest of the level, as he
reaches the top of the block get him to build some steps to the
next platform. Bash your way though the block on the opposite end
of this platform. He will land on the last floating plank, closet
to the exit. At this point you may wish to start building a set of
steps out for the rest of the lemmings. The set up lemming will
start building a set of steps spanning the height and width over
the block and the gap to the exit.
Title: Been there, seen it, done it
Tricky: 7/30
Begin with: 75
Must save: 55
Time: 7 Min
Difficultly: 6/10
So its all about spacing. First lemming out blocks at the edge of
the first pillar, next lemming in line will be setting up and
building A LOT of steps. Third lemming should be a blocker a
little on the exit side of the drop, make sure he's not to close
to the step builder as that would be bad when you go to blow him
up to free him from his duty. Now the trick to completing this
level is that you want the steps to cover the gap and only the
gap, but not for the lemming to bounce back in the opposite
direction. So start a few lemmings width in from each edge, repeat
this 6 times over to the last pillar, as soon as you can start
digging without falling out the lip of the pillar do so, but only
to the first orange line, here start bashing as soon as he's a
few scoops over start digging again, this time aim to stop at the
top of the green line, start bashing across, a few scoops and
start digging, this time as far down as the last two and next
start bashing to exit the pillar, you should be a decent way down
the pillar (over half way down) as soon as your basher scoops
out the last few pixels start building a set of steps to overlap
the gap and onto the exit. At which time you can free the cache
by blowing up the blocker between the drop point and the exit.
Title: Lemming sanctuary in sight
Tricky: 8/30
Begin with: 100
Must save: 60
Time: 11 Min
Difficultly: 5/10
I know your given stoppers in your tool box but where are the
bombs to free what their holding back? So here’s my suggestion.
Forget about using the blockers. Bridge the gap of lava by
building a set of steps, ignore the few lemmings that fall to
their doom. The lemmings will reach the far brick wall and bounce
back here build another bridge to meet at the top of the first
set of steps, this will make an A shape above the gap and make
sure no lemmings will die, no matter what. Next building a set
of steps starting in the middle of the metal pillar beneath the
floor, you will need two consecutive steps to hit the brick wall,
when the lemmings turn around on the stairs start building from
the middle you will need another two consecutive steps to overlap
to the next level. You will have created an inverted y shape of
steps, do the same again to bridge the next to platforms. So in
depth start at the exit side edge of the drop point, hit the brick
wall start about six steps down from the top (once they turn
around) overlap to the next level, next start under the drop side
of the exit once turned around start in the middle of this set of
stairs (you may need two consecutive sets) next bridge the small
gap between the floor and the brick wall, start close to the gap.
Once they turn around start building at the first notch in the
wooden floor plank, you will need two set of consecutive steps
now the herd will flow to the exit.
Title: They just keep on coming
Tricky: 9/30
Begin with: 75
Must save: 70
Time: 7 Min
Difficultly: 3/10
The Lemmings fall out and head right to the dip in the floating
platform, theortically you could go this way if you wish but I
think that’s just asking for hard work. So I suggest blocking
the first one a few steps out. Letting the second do all the set
up and using the third to block a few steps away from the drop,
so you have a neat little cache under the drop point you may
speed up the drop rate anytime now. The set up lemming will then
bridge the gap if your smart and have good timing you only need
one set of steps, but don’t fret if your yellow school bus
special, you have plenty of tools at your disposal. Next he will
fall, not an issue, its not deep enough. He will hit the wall
and spring back towards the exit, bash though the one way rock,
and bridge the gap, here you might find it useful to start down
the slope a little and use three consecutive stairs to cover it,
once you’re half way on the stairs free the lemmings who have a
nice clear path to the exit.
Title: There’s a lot of them about
Tricky: 10/30
Begin with: 100
Must save: 94
Time: 11 Min
Difficultly: 6/10
Oh tricky, tricky… they’ve got two drops here, but you start with
seeing the “wrong” one. As soon as it starts you need to scroll
to the other side (right) and block the first one out before he
falls. Next scroll back block the first lemming out of the drop
point where you began before he falls over the edge (he will have
walked along bumped in to the rock and turned around and walked
some more. So you have plenty of time) Now catch the next lemming
to be close to the wall to do some bashing on each side, so you
now have two bashers going towards the same direction. At some
point block the next lemming in line on each side. So you have
two lemming caches either side of the exit. The two bashing
lemmings will be though and then on to building some steps, be
aware not to start last minute you need to be several lemming
widths in from the edge on each side (more so on the left hand
side of the exit) build two sets of consecutive stairs. They will
reach the pillars on each side of the exit, here start another
set of stairs, If you’re smart you’ll only need the one set.
Once you’ve started on these free the cache by blowing up the
blockers closest to the exit on each side.
Title: Lemmings in the attic
Tricky: 11/30
Begin with: 50
Must save: 42
Time: 11 Min
Difficultly: 5/10
So its about placement, and knowing how to build a very long set of
stairs (which is more or less timing and paying attention) so
block the third lemming out after he's turned around and walked
past the drop point, the first and second will keep wandering.
Now block the first one as soon as he gets close to the edge
(gap) the second will spring around and head back towards the drop
point. Get him to start building some stairs I like to start
anywhere between the “chink” in the ground and the exit side edge
of the broken pillar (up top) you will need to build a very long
set of steps, all the way to the wall above the drop point, and
this is the reason why you’ve cached your lemmings in at the
beginning… its so long and tall that once you get to a certain
point (about half way) your lemmings will no longer just walk
past the builder and plop back on the ground, they will splat… a
lot of them… anyways once you’ve hit the wall bash your way though
the two brick pillars on the way to the exit. Between the two
bashing sessions you might like to free your trapped lemmings,
its tempting just to blow up the blocker, but then they all fall
down in to the abyss beneath the ground as is not very thick at
all. So using the square button find a lemming that is going
towards the blocker, start building a set of steps over the
blocker by starting half a staircase out from the blocker. This
will free your cache.
Title: Bitter Lemming
Tricky: 12/30
Begin with: 50
Must save: 40
Time: 11 Min
Difficultly: 4/10
Its more a matter of patience than anything else. there are two
ways to do this, the smart way and the normal way. Ill start with
the normal way, select the first lemming out with the parachute
and climbing ability (you might find pausing helpful) and all the
subsequent lemmings with the parachute ability. As soon as the
first one gets to the end of the platform, build a set of steps
that overlap to the exit platform. (normally only one, but if you
started to early you might need two consecutive stairs) as soon as
you’ve started on the stairs scroll back and select each lemming
going towards the exit with the climbing ability keep in mind
there are lots of continually falling lemmings and each one needs
to be floatable. Once the back log is cleared the rest is nice
and easy rhythmic selecting to get the rest in shape for the end.
Now if your not very patient and select the lemmings going the
wrong way with the climbing ability you might like to bash half
way though the brick on the opposite side of the well.
Now the smart persons way is to select the first one with climbing
and floating ability, the next with floating and wait till he
turns around at the bottom at the well before selecting climbing
and same with the third one, the second one becomes a blocker and
the third builds a set of stairs at the foot of the blocker. Keep
in mind the first on out will need to start building some stairs
on the end of the platform as above and there will always be pesky
little lemmings falling and needing attention too now as soon as
your two steps are built you can clear the backlog (selecting the
ones trapped in the well with climbing ability) and all you have
to do from now on is make sure all the lemmings out have floating
ability its not that much harder in fact I think its less work in
total, its just a little bit more to begin with.
Title: Lemming Drops
Tricky: 13/30
Begin with: 100
Must save: 70
Time: 11 Min
Difficultly: 4/10
One could make this level harder for themselves but really its not
that hard, if you believe in tough love. Make the first lemming
out as a blocker, get the next to build three consecutive stairs
heading away from the exit. Once he's at the same horizontal level
as the drop point. Make him a blocker. Get the next in line to
build in the opposite direction up and over the drop point to the
floating steel pillar. Drop on to the pillar build another set of
several consecutive steps to overlap the next floating pillar,
which has the little wooden ledge sticking out the top. From here
the lemmings will fall on to the floating wooden platform at the
exit edge of this you will need to build another set of steps to
bridge the gap. After this is done you might wish to speed up the
drop rate to kill sometime. You will save between 72 and 80 with
this method. If you wish to do so you may create a cache with the
fourth out as a blocker, but beware that once you blow up the
block you might find that you destroy the stairs and kill off more
in one go than with my said method. There may also be a small
cache of lemmings trapped in the well next to the drop. You can
rescue them or not, up to you.
Title: MENACING !!
Tricky: 14/30
Begin with: 80
Must save: 70
Time: 8 Min
Difficultly: 6/10
It’s a tedious level more than anything else. Start by bashing
your way though the bone and then the block and the skull, by this
stage the lemmings who have turned around will have reached to
past the drop point where you can now use the first inline as a
blocker. Continue bashing though the last bone and as the lemmings
will walk over the next little mound of rock select the second in
line to be a blocker on top of the mound, this saves any guess
work as to weather the floor is thick enough or not to survive a
blast. Use the set up lemmings as a basher and go though the rib
cage next build a very long set of continuous stairs to bridge
the gap. It must be four continuous sets be sure to on sloped rock
bit (as usual) as far down as possible because you wont make it
over the lip of the next platform with out going splat. Fall on
to the next platform. As soon as you land start building another
set of long continuous stairs about 7 continuous sets. Once you’ve
gone over the claws you might like free your cache
Title: Ozone friendly Lemming
Tricky: 15/30
Begin with: 10
Must save: 6
Time: 7 Min
Difficultly: 2/10
This is much to easy. Select the first four out with bombs. They
should in theory land in the same(ish) place. Make sure you have
one bomb left, if you don’t you wont have enough left to clear the
level. Its home safe for the last six.
Title: Luvly Jubly
Tricky: 16/30
Begin with: 50
Must save: 40
Time: 7 Min
Difficultly: 4/10
Its about being smart with your very limited resources. The
crystal on the roof between the pipe and the drop point is where
you want to place your marker for a bomb, the lemming will be
close to the pipe and blow up a little hole. At the crater select
a basher he will bash along the pipe and though the rock. So use
the remaining bombs to get your way in to the “netting” the best
result is if you select them at the far wall (go up and over the
exit door, and where they bounce back) and make sure each successor
is a little closer to the exit than the first one, or else you’ll
find them falling though the floor.
Title: Diet Lemmingaid
Tricky: 17/30
Begin with: 50
Must save: 48
Time: 7 Min
Difficultly: 3/10
So it’s about spacing and knowing when to select the bomb. Okay so
as they fall out, anytime select the first one. Next one is a
little trickier. See the cage up top (part of the background)
follow the exit side edge down and select here. This will get the
lemming to blow up at exactly at the wooden wall. And let the rest
of the lemmings out.
Title: It’s Lemmingentry Watson
Tricky: 18/30
Begin with:
Must save:
Time: Min
Difficultly: 4/10
Dig your way down the very edge of the last pillar (exit side)
make sure that once the digger gets past the lip the lemmings will
end up falling out and free so start several lemmings in from the
flat edge of the pillar. The second in line will walk over your
new hole, so make sure he's got floating ability or else he will
go splat. Once you get to the green line you can get the lemming
to stop digging and free to walk to the exit by making him build.
Title: It’s Postcard from Lemmingland
Tricky: 19/30
Begin with: 50
Must save: 50
Time: 7 Min
Difficultly: 7/10
Its very confusing what your meant to do, there just ain’t enough
tools you say? Well its not that hard once you know how, in fact
the turn around trick is a good one and defiantly worth learning.
So start with selecting the first one with climbing ability the
second will then bash though the step (which is to high to walk
over) the set up lemming will then fall down the well and up the
other side, just before he gets to the exit get him to start
digging. As soon as he's a little way down (about three quarters
of a lemming height) get him to build some steps he will hit the
side of his hole he just dug and spin around, volla, now start
mining see the spirals pattern in the ground, start digging at
the exit side of the fourth spiral. This will make the shaft end
in the well, with a tiny step and the basher will end up in the
same well which now leads to the exit.
Title: One way digging to freedom
Tricky: 20/30
Begin with: 100
Must save: 95
Time: 6 Min
Difficultly: 2/10
First one out bashes though the pillar, first and second out of
the pillar make climbers. Be sure to block the one who has now
gone past the drop point, to cache the lemmings. Go back to the
set up pair. Block the first in line to the exit. But make sure
to block where you can blow up with out making a gap where
lemmings will fall. Use the free set up lemming to bash though
the one way wall. Blow up the blocking lemming between the wall
and the exit.
Title: All the 6’s
Tricky: 21/30
Begin with: 60
Must save: 44
Time: 8 Min
Difficultly: 7/10
Well at least you have plenty of tools. So start bashing where
the lemmings will other wise turn around, the higher up the
inside the better, block the next one. Once the set up lemming
is though get him to start building some steps to the next 6 you
might need two set of stairs. To the wall now bash your way though
to the inside. Fall down and walk across the inside of the middle
6. bash though the exit side same as the first time build another
set of step to the final six (with the exit inside) bash though
the final wall to reach the exit blow up the blocker holding back
the cache.
Title: Turn around young lemmings!
Tricky: 22/30
Begin with: 100
Must save: 90
Time: 7 Min
Difficultly: 3/10
So if you select two lemmings to blow up at the same location one
will be a little further than the other. Ideally you will have a
slightly slanted crater, one where lemmings will fall in and turn
around at the far wall and walk right out again. So as the first
two fall out select them as bombs (keep your cursor in the same
place) if need be, place some stairs going back towards the exit
to entice the lemmings to walk out of the crater.
Title: From The Boundary Line
Tricky: 23/30
Begin with: 100
Must save: 60
Time: 7 Min
Difficultly: 8/10
So if you haven’t learnt the turn around trick you’d better do so
now. Start by selecting the first 10 with climbing and floating
ablitly (you might like to use the pause if your not lightning
quick) now count another five select this next one with the
square button, as soon as he reaches the wall get him to start
bashing, and the guy next to him (or whatever you can get your
cursor on) the “special group” with orange hair and umbrellas will
be falling down the other side of the block and falling in to the
well, at the same time as the “rest of them” the only difference
is that “the special group” will climb out and in to the exit,
before they all disappear catch the last one as close to the exit
door as possible with the digging ability get him to turn around
(by digging two thirds of a lemmings height and then building a
ladder in the hole which will turn him around) line up your cursor
with the inside edge of the block hanging above (middle of the
wooden plank) get him to start mining from here he will then free
the lot but die in the process.
Title: Tightrope City
Tricky: 24/30
Begin with: 80
Must save: 75
Time: 3 Min
Difficultly: 6/10
Using the second and the third block each side of the drop point
the second lemming wants to be as far as the end of the house in
the back ground and the third one just doesn’t want to fall off
the edge. Now the first becomes a set up lemming who will build
two consecutive stairs to reach the final platform, he needs to
start in the crease of the wood planks beneath him, (where the
first plank meets the next). Here’s the trick because blowing up
the blockers isn’t recommended, as all the lemmings will fall
though the floor. So find a lemming (with the square button)
going towards the exit, get him to start building his stairs, if
you’ve marked the blocker at the exit side of the house in the
back ground, make the building lemming start under the drop (on
the exit edge). The cache will cascade over the blocker and walk
in a tightly packed bunch to the exit. Be aware you don’t have
much time so you need to execute the last set of stairs as soon
as the set up lemming has started on the second lot of steps to
the exit.
Title: Cascade
Tricky: 25/30
Begin with:
Must save:
Time: Min
Difficultly: 4/10
Boo Hoo, there’s gonna be a lot of carnage. Well you only need
ten. So select the first one with parachute, he will fall with no
side effects (unlike the rest who will splat.) go up the next set
of steps where once he reaches the top and starts building some
steps to the next pillar the end of the line will be in site, so
make sure to select the last 9 with floating ability. As your set
up lemming reaches the next pillar get him to bash his way though
when he reaches the end of this pillar make another set of steps
to overlap the platform with the exit, don’t worry about the
height, the lemmings that reach this point will all have umbrellas
anyway.
Title: I have a cunning plan
Tricky: 26/30
Begin with: 100
Must save: 100
Time: 7 Min
Difficultly: 3/10
Oh dear, there are the spinning blades and you must save 100%
okay so the first one out will be a basher a little later on so
let him go ahead, but from the second onwards get them to start
building some steps. Get everyone until your step building tools
run out. By the time you’ve run out to make builders your set up
lemming will have reached the wall get him to bash, the rest will
follow when their good and ready. Nice and safe in one piece.
Title: The Island of the Wicker people
Tricky: 27/30
Begin with: 100
Must save: 90
Time: 7 Min
Difficultly: 5/10
The first one out must start digging the second one out will walk
over the first and out his pit and get him to start mining
(diagonally) once the first pit gets a fair way get him to bash
across to the diagonial shaft, from here they will fall out, and
normally one will fall out headed to wards the water, the rest
towards the one way rock, select three (randomly) fairly spaced
lemmings as climbers, get them to walk over the one way mountain,
use the first in line as a blocker, select him on the skull and
the other two will walk towards the exit, get the second one to
build two consecutive stairs from the nose of the skull to the
exit platform (above) and get the first (that turned around to
bash though the one way mountain. The cache will be set free.
Title: Lost something?
Tricky: 28/30
Begin with: 100
Must save: 90
Time: 7 Min
Difficultly: 4/10
Well at first you kinda scratch your head and ask WHERE is the
exit??!?! Well its quite obvious there are two rocks each on a
metal platform one with an open eye pattern (far side) and one
with a half closed eye pattern (closest to the drop point) the
latter contains the exit, within the rock! Yes your going to have
to bash your way though the rock to get to the exit. So here’s
what I suggest as the plan. First lemming to go up the tree trunk
pillar to the open eye rock will turn around and head back down
the trunk. Catch him half way down the trunk and get him to start
building. Build two consecutive stairs, make sure that the rest
(headed back to the drop point) don’t fall in the water, just
keep an eye out and make sure you block just after the drop point.
As soon as your building lemming hits the rock on the other side
get him to bash though the wall he will get to the middle and you
will see the exit. The rest of the lemmings will get sucked right
in to it, but you have the option of stopping the basher by
getting him to build once he's unearthed the exit.
Title: Rainbow Island
Tricky: 29/30
Begin with: 100
Must save: 99
Time: 6 Min
Difficultly: 7/10
Its never easy to save 99%. And I'm sure there are a many methods
to the madness of solving this level. But here’s the sure fire way.
so you start with three drop points. Your camera begins on the
bottom one, you need to scroll up to the highest the second one
out must start digging after he takes a step or two, but the first
one out will be a set up get him to dig once he gets over the block
where the grassy bit is (ie, anywhere where he will land in the
next “sector”) the rest of the lemmings will fall down the hole
the second one dug and in to the first sector (and importantly not
out) The set up lemming Who will need to dig a hole in the latter
half of his sector he's in now (to the one next to the cache, this
one has a spinning blade set inside) once he's in get him to build
some stairs over the death contraption. I would suggest being
safe and starting on the middle of the second block from the
spinner and building two consecutive stairs, up and over.
(however, it can be done with just one, you need to start on the
crease of the block that the spinner is sitting half on, and your
stairs will intersect the wooden pole that the blades are spinning
on, this isn’t recommended if you just want to clear the level as
it takes a fair bit of skill, but is sure is fun to do) Once he
drops and walks a few steps get him to mine in to the sector
beneath (this one has nothing in it) next get him to bash his way
though to wall(s) on the exit side of this sector. As he does that
bash your way though the exit side wall(s) back where the cache is.
The set up lemming will need to bash though one final wall, to
have a clear path to the exit.
Title: The Crankshaft
Tricky: 30/30
Begin with: 100
Must save: 90
Time: 6 Min
Difficultly: 7/10
Time is scarce, that’s the main problem. Make the first two out as
climbers and floaters, get the third to start mining once he
reaches the pillar. The climbing pair, will be making their acsent
over the second pillar, once they get to the third pillar get the
first one to start mining, the second will walk in to the shaft to
be and walk back out get him to mine on the opposite pillar.
Meanwhile, the rest of the lemmings will have reached the down
section, get the first lemming to the middle where there is a
crease (he will be there before you start mining the third pillar)
of this section get him to build two consecutive set of stairs.
These stairs will meet up with the diagonal shaft made by the
second climber. The first climber will be though to the next down
section, get him to start building two consecutive stairs, again
start from the crease in the centre, while he's building you want
to increase your drop rate to highest setting. The next two in
line can be made climbers and once they get to the far pillar
(the one closest to the exit) get the first one to start mining
and the second will turn around and mine the opposite pillar,
which should meet up with the stairs, bear in mind to start as
close to the wall as possible, but if you start mining the stairs,
just start building, it will be in the wrong direction, but it
wont matter.
~FAQ~
Q: Are you going to write the rest of the levels??
A: yes i'm in the process of that, but it takes a bit of time expect it
due sometime later this month.
Q: Can i ask you anything?
A: sure, but you wont find the most informative answer. your prolly
better of looking at wikipedia