Blood of Zeon FAQ V0.2

This FAQ is wayyyyyyyyyyyyyyyyyyy incomplete. If you have anything you want
me to add, E-mail me!

SYSTEM:Sony Playstation (Japan)
TITLE:Zeon No Kei-Somethingorother
GENRE:Strategy
DEVELOPER:Bandai
PRICE:6800 Yen
AVAILABILITY:Now
FEATURES:Videos straight from the original Gundam
KNOWLEDGE LEVEL OF JAPANIESE:High!
ESTIMATED TIME TO COMPLETE:Depends on how good you are
NUMBER OF DISCS:2
PLAYERS:1
MEMORY CARD:3-? Blocks
ANALOG CONTROLLER COMPATIBLILITY:?
POCKETSTATION OPTION:No

Well at last I got this game. Time for another FAQ. This FAQ/Walkthrough
is for and ONLY for people who have brains. DO NOT ASK ME QUESTIONS THAT
ARE ALREADY ANSWERED, thankyou.

Stealing any of the work from this FAQ/Walkthrough will not be tolerated.
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Contents

A. General Information
B. Battles
C. Strategy
D. Secret Stuff
E. Requested Information
F. Special Thanks/Contact Information

A. General Information

This game has 1 goal. TO KILL THE ENEMY AND TAKE ALL OF HIS TERRITORY!

Abbriviations and Stuff
Blue - Earth Federation (Disc 1)
Red  - Zeon Koukoku (Disc 2)

Main Menu Translation:

Information - See Information about stuff
           - Invest in Spies
Army - Stuff with your Army
Development - Invest money in technology
           - Invest money in MS
           - Invest money in MA
           - Create new weapons/MS/MA
Domestic Relations - See how your friendship level with others is.
                  - To increase your friendship level, you can help them
                    out by paying them funds
                  - You can get money from them too, BUT you lower your
                    friendship level
Setup - Setup Stuff
Save - Duh
Special (Plans) - Execute suggested plans
       (Enzetsu) - raises morale (can only be used once per turn)
End - End of Huge Turn

* This game is unlike G-Generation Zero or Super Robot Wars, it fits under
its own category. This is a STRATEGY game, you won't find so easy to beat
the enemy, it requires PATIENCE and THINKING.
* You start out with several main bases that are capable of producing
units. ALWAYS MAKE SOMETHING AT ALL TIMES.
* You can invest in development in 150-600 (insert currency here) per turn.
The more you invest, the higher the bar goes. If you reach the end of the
bar you earn a level.
* There are only certain units that are able to penetrate the ozone layer
(mother ships and some MA/MS).
* 3 Things to keep in mind, this is LIKE A REAL WAR. Build, Mobilize, and
Battle.
* There are 2 types of money. The Green and the Blue. The Green is the
money you can spend to buy MS and stuff. The Blue is for investments and
construction of units.
* There are 2 sources of income. Your bases and your relations.
* If your HQ is taken over, you lose. If you accept the loss and restart,
you get an additional $20,000. (for Blue, unconfirmed for Red)
* If you choose the Earth Federation, you start out in Brazil, South
America.

B. Battles
Wohooo this is hard.
Okay you move to your enemy's blue/red square. Most of the time they have
units stationed there resulting in a battle.
* The battles are 5-miniturns per 1-huge turn. Like in real life, the
battles are fought while others are fought too.
The Flow of Battle
1. Your Turn to Mobilize
2. Fight
3. Thier Turn to Mobilize
4. Fight
5. Goto 1
* You win if there are only your units left or if you capture all of the
hexes.
* At the beggining of a battle, your units are on those hexagons with
squares in them. You start mobilizing them to the nearest hexagon with the
enemy's symbol on it.
* You can't unload troops from your mother ship if the mother ship has
moved.

Q. What are those lines?
A. Those lines are "roads". They increase the movement of your troops if you
annex a hex(ones with symbols on them).

C. Strategy
General
* I recommend doing all of the "Suggested Plans"
* ALWAYS invest in the units that are creatable. ALWAYS invest in MS
development.
* It is VERY WISE to move all of your units at a time unless you're open to
attacks by the enemy. You're going for gold. Defenders never win.

Battles
* It is wise to put 3 units on one square. That way they can do 3 times the
dammage while getting around 1/2 the dammage.
* When you have 3 units to the square, they form a squadron. Each squadron
has its front, middle and back. The front (Top of your list) takes the most
dammage in each fight. The back takes the least. So, shuffle around your
troops depending on how dammaged they are.
* The hexagons in battle maps restore health, energy and reduce your
fatigue. Those lines increase your movement and increase your energy.
* If your leader is killed (Giren, Rivel)  you will autoamtically lose.
* If you the neutral bases for your foreign relations will keep on
dropping.
* Always place the MS which carry shields in the front. They block attacks
better. (unconfirmed: Bigger shields blocks off more attacks)

D. Requested Information

1. Effects of fatigue
2. Effects of Moral
3. How to get Gusko All
4. How to get the blue haired girl that you see when you finish the game
(Federation scenario/Not Four)

E. Special Thanks/Contact Information
Mark Kim for the opening statements.
Iwata Shouji for the idea of the specs

Information Contributors
Andrew Lim, "Afan21" <[email protected]>.
Chong Kim Boon <[email protected]>.
Raven67 <[email protected]>.
Raymond <[email protected]>.

This FAQ/Walkthrough was created by Daisuke Takeda "Duo Maxwell". Updates
and saves are at http://www.geocities.com/Tokyo/Bridge/9078/
any additions/questions? E-mail me at [email protected], ICQ me at 13329280,
AIM me at "GFN2 Duo Maxwell", Yahoo page me at F_91 or with IRC my nick is
Duo_Maxwell (irc.dal.net) at #GundamW.