[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]






                         J E A N N E   D   A R C






                          W A L K T H R O U G H


                      AUTHOR:  VHAYSTE® (PAUL MICHAEL)
                      CONTACT: [email protected]
                      WEBSITE: http://vhayste.blogspot.com>


    I.   INTRODUCTION

    II.  COPYRIGHT

    III. AUTHOR's NOTE

    IV.  TRAINING CAMP (Game Basics)
         GAME OVERVIEW -------------------------------- TRC000
         WORLD MAP ------------------------------------ TRC001
         SHOPS ---------------------------------------- TRC002
         OUTFITTING ----------------------------------- TRC003
         SKILL STONES --------------------------------- TRC004
         SKILL BINDING -------------------------------- TRC005

    V.   COMBAT SCHOOL
         PRE-BATTLE/ OUTFIT --------------------------- CBT001
         DEPLOYMENT ----------------------------------- CBT002
         TURN PHASE ----------------------------------- CBT003
         HIDDEN ITEMS --------------------------------- CBT004
         BATTLE MENU ---------------------------------- CBT005
         TRANSFORMATION ------------------------------- CBT006
         GODSPEED ------------------------------------- CBT007
         BASIC COMBAT --------------------------------- CBT008
         COUP DE GRACE -------------------------------- CBT009
         UNIFIED GUARD -------------------------------- CBT011
         COMBAT SPOILS -------------------------------- CBT012

    VI. WALKTHROUGH
        TUTORIAL (Using coordinates) ------------------ WLK001


        CHAPTER 1
        A Legend Begins

        01: A VOICE FROM HEAVEN ----------------------- WLK002
        02: HOLY ARMOR -------------------------------- WLK003
        03: JOURNEY'S START --------------------------- WLK004
        04: THE CRIMSON WARRIOR ----------------------- WLK005
        05: THE ROAD TO CHINON ------------------------ WLK006
        06: THE ARMLET'S CHOSEN ----------------------- WLK007


        CHAPTER 2
        The Savior

        07: THE MAIDEN BATTLE ------------------------- WLK008
        08: THE SAVIOR'S PROOF ------------------------ WLK009
        09: THE BLOODIED SAVIOR ----------------------- WLK010
        10: TALBOT'S SCHEME --------------------------- WLK011
        11: BREACHING THE DARK ------------------------ WLK012
        12: FOR A FREE ORLEANS ------------------------ WLK013
        XX: FREE STAGE: ALTOIS PRAIRIE ---------------- FST001


        CHAPTER 3
        Amid the storm

        13: BATTLE OF PATAY --------------------------- WLK014
        14: BROTHER RICHARD --------------------------- WLK015
        15: CHALONS AND THE RUSE ---------------------- WLK016


        CHAPTER 4
        Marking of a Maid

        XX: FREE STAGE: COLOSSEUM (1) ----------------- FST002
        16: A NEW PUCELLE  ---------------------------- WLK017
        17: TO CROWN A KING --------------------------- WLK018
        18: VICISSITUDES ------------------------------ WLK019
       19A: NARROW ROADS ------------------------------ WLK020
       19B: THE MAGICIAN GIRL ------------------------- WLK021
        20: THE SNARE --------------------------------- WLK022


        CHAPTER 5
        Block Fire

        21: FATED TO WAR ------------------------------ WLK023
        22: HOPES UNATTAINED -------------------------- WLK024
        XX: FREE STAGE: TOWER OF ALSACE --------------- FST003
        XX: FREE STAGE: RAILLEMENT -------------------- FST004


        CHAPTER 6
        The Death Clad

        23: THE BLACK KNIGHT -------------------------- WLK025
        24: DARK DEMONIAC ----------------------------- WLK026
        25: DEATH BESTIRRED --------------------------- WLK027
        XX: LANGLES TUNNEL ---------------------------- FST005
        XX: CASTLE VILNEAUX  -------------------------- FST006
        26: QUEEN ISABEAU ----------------------------- WLK028


        CHAPTER 7
        Tempest Lost

        27: BARGING INTO PARIS  ----------------------- WLK029
        28: SHADE AND LIGHT --------------------------- WLK030
       29A: HUNTED DOWN ------------------------------- WLK031
       30A: VYING FOR LIGHT --------------------------- WLK032
       29B: THE DWARVES' TEST ------------------------- WLK033
       30B: VYING FOR LIGHT --------------------------- WLK034
        31: FACE TO FACE ------------------------------ WLK035


        CHAPTER 8
        Promises

        32: ENCUMBERED POWERS ------------------------- WLK036
        33: RELEASE ----------------------------------- WLK037
        34: THE FIFTH HERO ---------------------------- WLK038
        35: THE DARK THRONE --------------------------- WLK039
        36: DEMISE ------------------------------------ WLK040

    VI. POST GAME
        XX: CEMETERY ---------------------------------- FST007
        XX: COLOSSEUM (2) ----------------------------- FST008
        XX: CEMETERY - Return from the dead ----------- FST009
        XX: COLOSSEUM (3) ----------------------------- FST010

    VII.UPDATED REWARDS LIST

   VIII.SKILL BINDING LIST

    IX. CREDITS




    ++ INTRODUCTION ++

    In a land torn by war, a peasant girl finds herself in the possession
    of a mighty armlet, which allowed her to wield mystical powers to
    fight darkness. After witnessing the destruction of her solitary and
    peaceful village by monsters and enemy soldiers, she set out on a
    journey to find what was lost and restore peace to the land.


    +-==================================================================-+
    |                          C O P Y R I G H T                         |
    |                           Droit d'auteur                           |
    +-==================================================================-+
    |                                                                    |
    | This document is copyrighted to me, Vhayste®. It is intended for   |
    | ~PRIVATE~ use only. It cannot be used in ANY form of printed or    |
    | electronic media involved in a commercial business, in part or in  |
    | whole, in any way, shape, or form. It cannot be used for profitable|
    | or promotional purposes, regardless of the situation. Breaking any |
    | of these rules is in direct violation of copyright law.            |
    |                                                                    |
    | This document is protected by copyright law and international      |
    | treaties. Unauthorized reproduction and distribution of this       |
    | document, or any portion of it, may result in severe civil and     |
    | criminal penalties, and will be prosecuted to the maximum extent   |
    | possible under the law. Any characters, names, places, or          |
    | miscellaneous objects are copyright of their respective companies. |
    |                                                                    |
    | Unauthorized distribution of any resources found in this document, |
    | a part of the document or as a whole is considered violation of the|
    | copyright law.                                                     |
    |                                                                    |
    |                                                                    |
    | Copyright 2008 Vhayste®                                            |
    | All Rights Reserved                                                |
    +-==================================================================-+



    +-==================================================================-+
    |                       A U T H O R’ S  N O T E                      |
    |                           Note d'auteur                            |
    +-==================================================================-+
    |                                                                    |
    |                                                                    |
    | Welcome reader to yet another illustrated guide from me, for the   |
    | PSP. Due to a lot of games out there for every console, it is      |
    | really hard to choose a game to cover. Jeanne D’ Arc for the PSP   |
    | has kept me busy for more than 40 hours and it is one of the best  |
    | games I’ve played for the last year.                               |
    |                                                                    |
    | Tile-based strategy RPG is not a common genre nowadays and this    |
    | game did just great to let players live the experience. Not to     |
    | mention that the developer of this game is Level 5, the one        |
    | responsible for the PS2 hit (which I wrote a major guide as well)  |
    | Rogue Galaxy. The anime style cinematics and greatly detailed      |
    | cel-shaded environment is enough to stir my interest in the game.  |
    |                                                                    |
    | Any feedback from you guys is very much appreciated. If you have   |
    | corrections or suggestions tell me so; remember that I am doing    |
    | this for FREE and I am investing my time and effort to make this   |
    | guide as helpful as possible. I will try to cover everything that  |
    | needs to be covered but I can’t guarantee you that this will be    |
    | perfect. That’s all and I hope you will find this guide useful.    |
    |                                                                    |
    |                                                     --Paul Vhayste |
    +-==================================================================-+

    The PDF version of this guide can be downloaded from the link below:
    http://faqs.ign.com/articles/848/848022p1.html







    +-==================================================================-+
    |                       T R A I N I N G  C A M P                     |
    |                         (Camp d'Entraînement)                      |
    +-==================================================================-+

    In this section of the guide, you will learn the basics of gameplay
    and combat. The game is not that challenging and the learning curve to
    grasp the basics just takes less than an hour in average. Seasoned
    strategy-RPG players may wish to read through some pointers to know
    what to expect from the game.


    GAME OVERVIEW................................................TRC000

    Jeanne D’ Arc is a tile-based, strategy-RPG game. What does that mean?
    Well, tile-based since each stage is divided into squares or tiles,
    similar to a chessboard. Your characters can move over the tiles,
    depending on their range, obstacles and ground elevation.

    It is basically a strategy game with the essence of RPG. Common
    aspects of strategy-RPG games include fixed locations that players can
    travel via the world map, intermission dialogs and cutscenes, plots
    are divided into chapters and there is no free navigation in towns or
    shops. In case you are not familiar with these, you will know more
    when you start to play the game.


    WORLD MAP ...................................................TRC001

    Missions are pretty straightforward since you will be told where to
    head next. Further stages will be unlocked after clearing missions.
    From time to time, FREE COMBAT stages will appear. These are free
    stages which rewards you with rare items upon clearing. Be warned
    though, enemies on free stages may be higher than your current level,
    the first time you visit the free stage.

    After completing a stage, you can go back to some of the stages you
    cleared to train your characters and earn more items, skills stones
    and gold.

    If you forgot what you’ll need to do in a mission, just press SQUARE
    to display your objective. If the town has a shop, press TRIANGLE to
    enter the shop. If the stage has our objective or free combat, press
    X.


    SHOPS.......................................................TRC002

    Shops are accessed directly accessed from the MAP. Most of their
    stocks are fixed and oftentimes, newer shops have better items of
    course. You can use the gold you have acquired during your battles to
    spend for your supplies and equipment.

    The good thing about your shop menu is that you can scroll through
    your available characters and equipment, showing the stats bonuses
    available for them. Skills stones are also available from the shop,
    though they only sell common ones.



    OUTFITTING...................................................TRC003

    Maintaining your party’s equipment, skills and supplies are essential
    for survival. Check your party’s status often by outfitting. This can
    be accessed anywhere in the World Map or before you enter the
    battlefield.

    During this screen, you can change weapons, armor and SKILL STONES.
    Each character has their own weapon specialization. This will be
    displayed under the character’s name. Hence, a character specializing
    in using an Axe cannot wield a sword and so on.

    There is a triangle that indicates the elemental affiliation of the
    character. Basically, it tells which element a character or enemy
    strong and weak against. In this example, the enemy doesn’t have any
    elemental affiliation. There are only three elements in the game.

    SOL (SUN)      – Element of fire
    LUNA (MOON)    – Element of Ice
    STELLA (STAR)  – Element of Wind

    As you can see in the arrows, LUNA is strong against SOL, SOL is
    strong against STELLA and STELLA is strong against LUNA. Understanding
    this concept is pretty simple. A SOL character attacking a STELLA
    enemy can deal more damage than attacking a LUNA or another SOL target.


    STATUS
    ====================
    Below is the basic rundown and brief explanation of the character
    stats:

    LV       Indicates the character’s level. Max level is 99

    EXP      Indicates how much EXP the character has acquired. Once it
             reaches 100, the character gains a level. Any excess will be
             carried over.

    HP       Health points; when characters level up, a fixed amount of HP
             is added to their max HP. Note that different characters gain
             different amount of HP when leveling up. Axe wielders gain
             the most HP during level up while the magicians and archers
             gain the least.

    MP       MP is automatically recovered, based on the character’s max
             MP every turn in battle. The maximum amount of restored MP is
             set to 50 per turn. Since MP is only recovered this way and
             battles always start with characters on 0 MP, don’t be
             surprised to find no MP during the status screen.

    ATTACK   This is also obvious. The higher score on this stat, the
             greater damage you can deal.

    DEFENSE  Determines your physical damage resistance rating

    ACCURACY Increases the chance of hitting an enemy

    WALK MOV Determines how many tiles/squares you can move over during
             battles.

    MAG ATK  Increases damage on magic-based attacks

    MAG DEF  Determines your magic damage resistance

    EVADE    Higher score means better chances of evading/ guarding enemy
             attacks

    CRITICAL Increases the odds of dealing critical damage when
             attacking.



    SKILL STONES...................................................TRC004

    Skill stones play a great role in every battle, even turning the tide
    to your favor. Characters can have a maximum of 6 skill slots. They
    are categorized to four types, each with its own power and effect. The
    RARITY (number of stars) of the skill determines how powerful and rare
    the skill is. Also, note that you can’t equip two of the same kind of
    skill stones.


    COUP DE GRACE
    -------------
    These stones enable your character to use special attacks. Special
    attacks vary from weapon to weapon. I recommend having at least two
    special attacks with different attack ranges to suit different battle
    conditions. Special attacks consume MP. Higher leveled Coup De Graces
    consume a lot more MP, enabling you to activate them after several
    turns.

    INNATE ABILITIES
    ----------------
    These are passive skills that are active for the whole duration of the
    battle. They don’t consume MP and they have different benefits. Having
    at least one of these on your skill slot will never hurt.

    MAGIC
    -----
    Magic stones allow your characters to cast offensive, support and
    healing spells. Anybody can equip and cast magic stones. Activating a
    magical stone skill consumes MP.

    SUPPORT
    -------
    They add different stat bonuses and automatic support while equipped.
    Elemental stones (Sol, Luna and Stella) are under this category as
    well. Similar to Innate stones, support stones does not consume MP.

    Remember that different characters have their own strength, weaknesses
    and limitations so keep that in mind when equipping skill stones. With
    proper planning, you can patch off some of their weaknesses without
    affecting your chances of success. For example, equipping a magician
    or an archer with HP +300 skill will greatly boost his/her chance of
    surviving a melee attack. Or equipping Mobility +2 skills to your
    short ranged tanks.


    SKILL BINDING..................................................TRC005

    Skill binding is one of the very important features in the game. It
    allows you to forge skill stones and forge them into a much powerful
    version. Bonded skills are lost forever so save often before binding.

    One good feature of the game is that it saves the formula you used to
    create the skills, so that you can review the raw stones needed to
    create a stone you want.

    Remember that NOT all skills can be acquired by skill binding. Some of
    the rare and hard to find ones can only be stolen from enemies or if
    you’re lucky, get them as an item drop.

    For the complete formula of all skills, I recommend checking Sam
    Travis’ (TrueBlade85) Skill Binding faq on Gamefaqs:
    (http://www.gamefaqs.com/portable/psp/file/934454/50137)



    +-==================================================================-+
    |                       C O M B A T  S C H O O L                     |
    |                         (École Militaire)                          |
    +-==================================================================-+


    In this section of the guide, you will learn the basics of the game’s
    battle system. If you have played a strategy game before, you should
    be familiar with the mechanics already. If not, read through this
    section to learn more.


    PRE-BATTLE/ OUTFIT ..........................................CBT001

    It will be unwise to jump into battle without preparation. When
    entering a combat stage, you will always have the chance to prepare
    your character’s equipment and skills before putting them in the heat
    of the battle. If you plan to save, SAVE YOUR GAME ON A SEPARATE FILE.
    This is to prevent you from messing up your game because of an
    unwinable battle.


    DEPLOYMENT ..................................................CBT002

    This is the actual deployment of your characters on pre-selected
    starting points in the stage. The maximum number of party members that
    can be deployed will be displayed on the upper right corner of your
    screen. In most of the battles, Jeanne will be one of the default
    combatants.

    Initial deployment of your characters can be very important,
    especially in battles where the party is surrounded, as shown in the
    image above. It is common knowledge already that “tanks” or characters
    with sturdy defense and high HP should always be in the frontlines.
    Axe-wielders and swordmen are the common choices as tanks. Thieves and
    spearmen can stand as rear-guards or rear support. Spellcasters and
    archers should always be at the back.

    In some cases that the starting points are pretty much spread out,
    consider the characters that can take care of themselves and how soon
    can they get to each other’s support. You wouldn’t want to put in your
    archer in the middle of enemies while your fighter is in the safety of
    an elevated ledge.


    TURN PHASE ..................................................CBT003

    The battle consists of two phases: the player phase and the enemy
    phase. The battle always starts with the player phase. The completion
    of the player phase and enemy phase makes up a TURN. Each stage has
    individual required turns to finish. If you fail to clear the stage
    within the required number of turns, it is game over. The number of
    turns available for the stage will be displayed on the upper right
    corner of the screen.


    HIDDEN ITEMS ................................................CBT004

    In every stage, there are hidden treasures. They can only be acquired
    when an ally is stepping over the very spot where the item is located.
    Fortunately, hidden items can be seen if any ally is just a tile
    beside it, in any direction. Just think of it as a 9-tile square where
    your character is in the center.

    [ ][ ][ ]
    [ ][X][ ]
    [ ][ ][ ]

    In the early part of the game, you’ll need to look for the hidden
    items manually. That means finishing 99% of the enemies as fast as
    possible, letting one live for the few remaining turns and covering
    the whole area. Just remember the 9-tile square range of your
    characters to cover as much area as possible.

    When you obtain the skills Treasure Hunter (Collet) and Treasure
    Lover (Rose), equip them and you should see all the hidden treasures
    across the map, during the entire battle – as long as Collet or Rose
    remains alive during the whole ordeal.

    It will be interesting to note that some rare, powerful weapons and
    sometimes, GEMS are hidden on later stages this way.


    BATTLE MENU .................................................CBT005

    Now to the actual battle. During your character’s turn, you will have
    a list of commands available at your disposal. I will give a basic
    rundown of the menu items.


    MOVE         Order your character to move to another tile within his/
                 her range (blue tiles). The character’s range depends on
                 his/her MOV stat.

    ATTACK       Order your character to attack enemies within his/her
                 range (red tile). Attack range depends on the weapon
                 equipped. Swords, axes and staves have a one tile range.
                 Spears have two tile range and archers have a long range,
                 of course. Spellcaster’s magic attack range depends on
                 the spell being cast.

    SKILLS       Activate special or coup de grace attacks here. Requires
                 a corresponding skill stone (red or green skillstone)

    ITEMS        Use an item from your stock. Range depends on the item
                 being used.

    TRANSFORM    Use the Gem on your armlet to transform into a magical
                 warrior. (Menu appears only to the few selected armlet
                 wielders)

    STATUS       Check your character’s equipment and stat. You can’t
                 change equipment and skills on this menu

    WAIT         End your character’s turn.


    TRANSFORMATION ..............................................CBT006

    There are select, main characters in the game that wield armlets.
    These give them the ability to transform into another powerful form.
    All stats increase and any damage dealt at the point of the
    transformation will be healed. They will have access to more powerful
    and unique special attacks.

    By default, AWs (Armlet wielders) have one GEM fitted in their armlet.
    You can collect more gems by completing free missions, finding hidden
    items and going through the story.

    Armlet wielders earn SP every turn (number of SP is shown under the
    character’s name). Different Gems require different amount of SP to be
    activated. A character can only stay on his/her transformed form for
    two turns. A gem can only be activated once per battle so use it
    wisely.


    GODSPEED ....................................................CBT007

    While on their transformed form, AWs can have an additional turn every
    time they defeat an enemy. It is not required that you consume your
    turn consecutively; upon activation of Godspeed, you can select
    another available character to act. When planned properly, you can
    chain several Godspeeds in case there are enemies that can’t be
    brought down with one attack.


    BASIC COMBAT ................................................CBT008

    When attacking, consider that attacking enemies from behind and from
    the sides increases damage and hit rate. This can be applied to special
    attacks as well.

    After activating the WAIT command, four small arrows or pointers will
    appear over your character. These arrows are actually the direction
    where your character will face while waiting for his/her next turn.
    This is helpful when anticipating which direction the enemies will
    likely approach, thus increases defense and evasion from attacks
    upfront.


    By default, normal attacks can be countered by both sides. Archers are
    the only characters in the game that can’t counter enemy attacks.
    Spellcasters counter by physical attacks. High evasion rating also
    increases counterattack chances.


    COUP DE GRACE ...............................................CBT009

    These special attacks vary from the red skillstones equipped. Their
    range, damage area and damage rating depends on the skillstone as
    well. To maximize efficiency, equip a special attack that damages one
    target (concentrated damage) and another one that affects an area
    (spread damage). After transformation, AWs have a unique special
    attack at their disposal, aside from the normal red skill stones
    currently equipped.


    BURNING AURA ................................................CBT010

    After successfully damaging an enemy using a physical attack (bow
    damage not included), the tile on the other direction of your attack
    will have a Burning Aura. An ally directly stepping on the tile has
    increased attack and critical hit rate. Effects of burning aura can
    be stacked on the same character making it more effective.

    The aura is active only during the whole turn (during player and enemy
    phases) and disappears as soon as the next turn starts. Note that only
    physical attacks activate auras. Coup De Grace, arrow and magic attacks
    don’t count.


    UNIFIED GUARD ...............................................CBT011

    This is automatically activated when allied characters stand on
    interconnected tiles (any direction). When attacked, the defending
    character gains defensive and evasive bonuses. It will always remain
    active; as long as there is a link (requires two characters beside
    each other.) It is even activated during a counterattack from the
    enemy.


    COMBAT SPOILS ...............................................CBT012

    When defeating an enemy, they will drop skill stones and gold or a
    combination of both. You can have almost infinite supply of skill
    stones by stealing them (if a target has HP Recovery, just like the
    Trolls) as long as there are free turns left. If you are lucky,
    enemies will drop everything they have on their inventory. It will
    help if you check all the enemies on the current stage to know which
    of them carries rare and hard to find skillstones.

    After completing the stage, you will be also rewarded with a fixed
    amount of EXP, Gold and some items. Completing the stage again will
    just net you with gold and some basic items.






    +-==================================================================-+
    |                       W A L K T H R O U G H                        |
    +-==================================================================-+

    Since the stages are fixed, this walkthrough will just mention basic
    tips and pointers that will affect your tactics during the battle. You
    can use any approach that fits your style.

    Free combat stages will be listed on the order they are unlocked;
    though it is not mandatory to clear them immediately. Most of the
    time, enemies on those stages will have higher level than your current
    party so you may want to clear them once your level is higher.


    Tutorial: Using coordinates to find item locations
    +++++++++++++++==================-----------------
    WLK001

    The coordinates2 will be shown as [H, V], whereas the H is the
    horizontal (from left to right) and V (from bottom to top) is the
    vertical coordinates. For better understating pull out the mini map by
    pressing START> Report.

    To know the starting point, position your cursor to the corner of the
    map. The white square should be in the lower left-hand corner when
    viewed from the mini map. This is your starting point, or [1,1]

    The H coordinate starts from the left and the V starts from the bottom.
    Count the tiles in the current battlefield, not in this mini-map for
    accuracy.

    So a coordinate that says 5, 10 mean “5 tiles from the left” then
    “10 tiles from the bottom”. Since the battlefield view can be rotated,
    it pays to check out your position in the mini-map to calculate the
    coordinates accurately.


    Legend:

    +----------------+-------------------------------------------------+
    | White Square   | Pointer location; this is the where your cursor |
    |                | is located.                                     |
    +----------------+-------------------------------------------------+
    | Red Square     | Tile occupied by an enemy                       |
    +----------------+-------------------------------------------------+
    | Blue Square    | Tile occupied by an ally.                       |
    +----------------+-------------------------------------------------+


    Coordinates borrowed from the faq of and with permission from darklao
    (http://www.gamefaqs.com/portable/psp/file/934454/50626



    CHAPTER 1
                     A   L E G E N D    B E G I N S
    ==================================================================
     ----------------------------------------------------------------
      ..............................................................



     STAGE 01: A VOICE FROM HEAVEN                              WLK002

    +=========-----------------------------------------------=========+
    | VICTORY: Annihilate all enemies                                 |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne falls                                           |
    +-----------------------------------------------------------------+
    | TURNS  : 10                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Orc Knight x1, Orc x2                                  |
    +-----------------------------------------------------------------+


    TIPS:

    Treat this as a tutorial stage. You will have 5 healing herbs by
    default and don’t hesitate to use them when the situation arises. With
    Liane and Jeanne, you can flank enemies to kill them quickly. If you
    want, you can take out two enemies before attempting to get the
    hidden items.


    HIDDEN ITEMS:
    (Note: The locations are fixed; however, the item that you may find is
    set randomly. The screenshots are just for reference; the item shown
    may or may not be what you’ll get.)

    #1: [13, 16] Beside the chapel
    #2: [5, 14]  Inside the square ruins, in front of the chapel
    #3: [11, 4]  Near the stone walls across the stream


    REWARDS:
            160E
            100G
            Solar Phial
            Healing Herb



    STAGE 02: HOLY ARMOR                                       WLK003

    +=========-----------------------------------------------=========+
    | VICTORY: Annihilate all enemies                                 |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne falls                                           |
    +-----------------------------------------------------------------+
    | TURNS  : 10                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: English Officer x1, Orc Knight x1, Orc x5              |
    +-----------------------------------------------------------------+


    TIPS:

    The very first item ([2, 2]) location is near your starting position.
    Make sure to send somebody to pick it up. Flank the nearest enemy.
    After that, there will be a short scene. Now you have unlocked the
    Transformation option. Link attacks so that you can eliminate multiple
    enemies using Godspeed.

    The English Officer will be the mini-boss for this stage. Make sure
    you don’t attack him with one or two characters only. He damages and
    counters hard. He won’t leave his position until you attack him. Take
    this opportunity to collect all hidden items in the stage.


    HIDDEN ITEMS:
    #1: Mentioned above.
    #2: [2, 9] In between the two houses from your starting position.
               You may need to go around the house uphill to reach the
               item location.
    #3: [13, 16] By the right window of the house over the hill.


    REWARDS:
            236E
            100G
            Healing Herb
            Heal (Green Skillstone)


    UNLOCKED LOCATIONS:
            Vaucouleurs (Plot, *Shop)
            Neufchateau (Plot)
            --------------+++++--------------
            Chapel in the Woods (Free Combat)


    Before entering Vaucouleur, prepare your characters first by outfitting
    them (and saving your game as well.) If you want, clear the Chapel in
    the Woods to gain a few level boost, as well as additional items,
    skill stones and gold. Once ready, enter Vaucouleur to proceed with
    the story.

    *After the scene, the path to Neufchateau opens. The shop is
    accessible now as well. Shop for new items and equipment; I suggest
    equipping your characters to the fullest as you can afford it.

    Check all your skills and equipment. When ready, head to the next
    stage.



    STAGE 03: JOURNEY'S START                                   WLK004

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat the English Officer                             |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: English Officer x1, Orc Knight x2, Orc x7              |
    |          Lizardman x4                                           |
    +-----------------------------------------------------------------+


    TIPS:

    Don’t be intimated by the number of enemies. Before the battle
    starts, two new party members will appear; Bertrand (Sword) and Jean
    (Spear). You will also have a brief tutorial about Jean’s attack
    ranges and stuff.

    Once ready, make your way up. Stick your characters close so that you
    can take advantage of Unified Guard and chaining Burning Auras. The
    first few enemies are just a breeze, if you managed to train your
    characters before starting this stage. Heal often as needed and take
    out the mage as soon as you have the chance.


    HIDDEN ITEMS:

    #1: [10, 6]  In the front yard of the houses above the first set of
                 stairs
    #2: [11, 11] Hidden in the dead end, beside the bridge
    #3: [17, 11] Beside the monastery, near the cliff (facing your
                 starting position)

    Once you cleared the enemies, you can attempt to get the 3rd item
    location. You can save Jeanne’s Transformation skill to the officer.
    You shouldn’t have any problems defeating this stage boss.


    REWARDS:
            380E
            200G
            Erpow Fruit (!!rare!!)
            Nimble Tonic
            Cure (Green Skillstone)


    UNLOCKED LOCATIONS:
            Forest of Fraude (Plot)
            Nancy (Non-selectable)
            Neufchateau (Shop)



    STAGE 04: THE CRIMSON WARRIOR                              WLK005

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat the English Officer                             |
    +-----------------------------------------------------------------+
    | DEFEAT : The nobleman falls in battle                           |
    +-----------------------------------------------------------------+
    | TURNS  : 10                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: English Officer x1, Orc Knight x3, Orc x2              |
    |          Mage x1, Bovimoth x2                                   |
    +-----------------------------------------------------------------+


    TIPS:

    Equip somebody with Heal and good armor. At this point, it will
    be probably Liane. At the start of the battle, you may divide your
    team into two. Three will be the assault team and the other two (the
    healer and his/her escort) will be the support team. If you want to,
    you can also push through as a whole unit.

    The assault team will comprise of your primary fighters. They will
    take the attention of the other enemies while your support team
    approaches the nobleman. Just keep him alive during the battle and you
    should do fine.


    HIDDEN ITEMS:

    #1: [15, 6]  - Under nearest enemy near standing position; beside rock
    #2: [8, 11]  - bridge
    #3: [3, 8]   - beside waterfall
    #4: [15, 13] - behind nobleman’s starting position*

    *This item location is only available during this event/stage plot. On
    free combat, it will be unavailable.


    REWARDS:
            228E
            300G
            Eldish Fruit (!!rare!!)
            Healing Herb Fireball
            (Green Skillstone)


    UNLOCKED LOCATIONS:
            Soir Valley (Plot)
            Nancy (Shop)
            --------------+++++--------------
            Neufchateau (Free Combat)

    After clearing the stage, watch through the following scenes. During
    this intermission, you’ll learn about your new mission objective and
    two more party members will join you; Colet (dagger) and Marcel
    (bow)

    Once you reach the world map, your next objective will appear. If you
    want, you can go to some of the free combat stages to train Colet and
    Marcel and equip them as well. When ready, head to Soir Valley.



    STAGE 05: THE ROAD TO CHINON                                WLK006

    +=========-----------------------------------------------=========+
    | VICTORY: Guide all allies to the road at the map's north edge   |
    +-----------------------------------------------------------------+
    | DEFEAT : A single ally falls in battle                          |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Talbot, Lizardman x4, Dark Elf x2, Bovimoth x2         |
    +-----------------------------------------------------------------+


    TIPS:

    If you have some Heal skillstones to spare, make sure at least two of
    your characters have them. Also, move in a tight group so everybody
    can support each other. If you want, you can also equip your
    characters with offensive spells, so that they can also damage enemies
    from a distance.

    Archers will be a nuisance here. If you take the path to the bridges,
    you can avoid the archers but will need to face some ground units.
    Decide which approach you’ll take. Just don’t spread your people too
    much.

    Talbot is still the biggest threat here. If you’ll plan to bring him
    down, make sure that Jeanne is transformed and your other characters
    nearby for support. Remember that once a character reaches the border,
    he/she will be out for the entire battle. I suggest grouping your
    characters near the border; wait for the others if they are spread out.
    After the last character reaches the border, the battle ends.


    HIDDEN ITEMS:

    #1: [2, 10]  Between the dead tree and rock (no screenshot)
    #2: [19, 12] Near the edge of a cliff, before the eastern bridge
    #3: [16, 19] Over the big platform-like rock formation, near the
                 border


    REWARDS:
            504E
            500G
            Rysecor Fruit (!!rare!!)
            Stability Tonic


    UNLOCKED LOCATIONS:
            Aeolian Hill (Plot)
            --------------+++++--------------
            Neufchateau (Free Combat)
            Forest of Fraude (Free Combat)



    STAGE 06: THE ARMLET'S CHOSEN                              WLK007

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Talbot                                          |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne falls in battle                                 |
    +-----------------------------------------------------------------+
    | TURNS  : 09                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Talbot, LOrc Knight x2, Dark Elf x2                    |
    |          Bovimoth x2, Mage x2, Gazelliath                       |
    +-----------------------------------------------------------------+


    TIPS:

    Before you start the stage, assign one or two of your characters as
    support healers. Marcel is a great help here since you’ll need to take
    out the two mages as soon as you can; before they can even store enough
    mana to cause problems. Also, avoid placing your characters in a
    straight line; this is to avoid getting paralyzed by the Gazelliaths’
    Mighty Roar attack.

    After 1 turn, Gilles will appear as a lone reinforcement. He will be
    in his transformed form so if you managed to damage enemies half their
    HP, Gilles can abuse Godspeed to wipe them clean off the battlefield.
    But before that, grab the items first.

    As usual, before facing Talbot, make sure that you cleared the other
    enemies first. This will make your job easier. Also, make sure that
    Jeanne is transformed when facing him. Heal as needed and after Talbot
    is defeated, the mission completes.


    HIDDEN ITEMS:

    #1[18, 4]  – Behind the rocks, to the east
    #2[10, 12] – In front of windmill; between the stream and the dark elf
    #3[9, 16]  - Behind the windmill


    REWARDS:
            360E
            650G
            Geddo Fruit (!!rare!!)
            Critical Tonic
            Healing Herb


    UNLOCKED LOCATIONS:
            Chinon (Plot1, Shop)
            Orleans (Plot2)
            --------------+++++--------------
            Soir Valley (Free Combat)

    After the battle, the path to Chinon opens. Enter the town and watch
    the following scenes. After a few more conversations and a talk with
    Gilles, he will join your party. As you exit the world map the path to
    Orleans will now be open and you can now access the shop in Chinon.

    Make sure to upgrade any equipment, restock supplies, buy new skills
    or train a few battles before heading to the next stage. It never
    hurts to be ahead of the competition.



    CHAPTER 2
                           T H E   S A V I O R
    ==================================================================
     ----------------------------------------------------------------
      ..............................................................



    STAGE 07: THE MAIDEN BATTLE                                 WLK008

    +=========-----------------------------------------------=========+
    | VICTORY: Guide Jeanne to the gate of Orleans                    |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne falls in battle                                 |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Lizard Guardian x2, Orc Knight x3, Swordfighter x2     |
    |          Priestess x1, Wizard x1, Gazelliath x2                 |
    +-----------------------------------------------------------------+


    TIPS:

    Before you start the battle, you will see a scene of two beastlings.
    After a short while La Hire and Rufus will join your party. Both are
    axe-wielders. Aside from that, they have high defense and HP rating,
    perfect for the frontline “tank” role.

    You’ll still need at least a couple of support healers here.
    Prioritize eliminating the priestess and the wizard since they can
    heal and cast area-damaging spells respectively. Also, the
    swordfighters can cause a bit of problems because of their high damage
    and counter. As usual, the Gazelliaths love to use Mighty Roar when
    they have the chance so avoid placing your characters along a 3-tile
    straight line. The item locations are not hard to reach. Just clear
    your way of enemies and place Jeanne to the gates to complete the
    mission.


    HIDDEN ITEMS:

    #1: [16, 9]  - dry ground in the middle of the stream
    #2: [5, 4]   – Upstream from the starting point, near walls and falls
    #3: [10, 14] – Past the river, near the main road.


    REWARDS:
            712E
            800G
            Sibull Fruit (!!rare!!)
            Mana Shard


    UNLOCKED LOCATIONS:
            Orleans (Shop)
            Bastille of St. Loup (Plot)
            --------------+++++--------------
            Aeolian Hill (Free Combat)


    After the mission, you will still need to watch a few more scenes and
    events, before the next stage is unlocked. Make sure to upgrade
    equipments since the Orleans shop has new items in their inventory.
    You can train for two quick battles for some extra level, gold and
    items or just proceed to the next stage.



    STAGE 08: THE SAVIOR'S PROOF                                WLK009

    +=========-----------------------------------------------=========+
    | VICTORY: Annihilate all enemies                                 |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 15                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Sword Master x1, Swordfighter x3, Bowfighter x3        |
    |          Lancer x4                                              |
    +-----------------------------------------------------------------+


    TIPS:

    This will be your first siege. You can push through the middle or
    attack from two sides of the fort. The archers from the tower are
    annoying but don’t pose that great of a threat. When attacking, I
    suggest luring the enemies to your positions before marching deep
    inside enemy territory. That way you can pick them off one by one with
    ruthless efficiency.

    Equipping all your characters with offensive spells will greatly help
    since you can damage enemies that are out of range instead of waiting
    out your turn.

    The boss for this stage is the Swordmaster, located in the upper
    platform. Fighting him up close may get a bit troublesome since he got
    high defense and counter. Better yet, you have all the time in the
    world to soften him up with spells or pick him off using Marcel.


    HIDDEN ITEMS:

    #1 [17, 3]  - Between the large rocks outside the fort; near the
                  starting position.
    #2 [ 2, 4]  – Upper platform, beside the barrels at the back of the
                  first room 25
    #3 [ 8, 19] – Dead-end, lower right part of the fort


    REWARDS:
            680E
            1000G
            Healing Seed
            Lunar Phial
            Gem of Gules (Jeanne)


    UNLOCKED LOCATIONS:
            Bastille of the Augustins (Plot)
            --------------+++++--------------
            Orleans (Free Combat)

    After the battle, go back to Orleans and check out their new stocks.
    Upgrade as necessary. Note that Liane and Roger won’t be able to fight
    for the next stage so re-arrange your battle formation. After
    upgrading, I suggest fighting in the Orleans free combat stage. Try to
    get the Swordmaster’s Counter skill for your swordies or wait until
    you get the Skill Shakedown skill for Colet and just steal it. Once
    ready, head to the next stage.



    STAGE 09: THE BLOODIED SAVIOR                               WLK010

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Talbot                                          |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 14                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Talbot, Swordfighter x2, Bowfighter x2                 |
    |          Knighted Blade x3, Priestess x2, Lancer x2             |
    +-----------------------------------------------------------------+


    TIPS:

    Colet will be a fixed member here. I suggest bringing in Marcel and
    Gilles. You can another spearman such as Jean or a tank, either Rufus
    or LaHire.

    There will be wooden gate that is blocking your way as well. Colet can
    setup ladders which your party members can use to climb over the walls.
    Let Marcel take care of the archers on the eastern wall and scale to
    the other side of the walls.

    Have Colet grab the item near the western shore (see image #1 on
    Hidden Items section) and have him setup a ladder, preferably, one on
    the leftmost part of the wall. You can just let him do the job of an
    infiltrator and take out nearby enemy units.

    For the meantime, you should also have a main assault team that will
    break through the main gate and defenses. You can use Gilles’ Impale!
    skill if you have it equipped and take advantage of the defenders
    position in a straight line. Once inside, eliminating the priestesses
    should become the first priority.

    Transformation plays a major part of the offensive here. With Marcel
    and Colet providing rear support, you can damage most enemies until
    they have only less than ½ of their HP left. This way, upon
    transformation, you can use Godspeed to clear enemies quickly.

    Talbot is still as hardy as ever. You will still need to take
    precautions when attacking him. Just defeat him to complete the
    mission or leave him last and eliminate all enemies within the fort.


    HIDDEN ITEMS:
    (Item locations #2 & #3 will be relocated on Free Combat mode.)

    #1: [4, 6]  - By western shore, near starting point
    #2: [4, 11] - Directly aligned with the first item location, setup a
                  ladder and you should see it immediately
    #3  [20, 2] - Near the southeastern corner of the area, past the
                  eastern walls.


    REWARDS:
            532E
            1100G
            Healing Seed
            Astral Phial
            Skill Shakedown (red skillstone - dagger)


    UNLOCKED LOCATIONS:
            Bastille of the Augustins (Plot)
            --------------+++++--------------

    Once you’re in the world map, save first and visit the Orleans shop.
    New items will be available for some of your characters. Head again to
    Bastille of the Augustins to continue on with the story.



    STAGE 10: TALBOT'S SCHEME                                   WLK011

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne falls in battle                                 |
    +-----------------------------------------------------------------+
    | TURNS  : 16                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Talbot, Swordfighter x3, Archer x1, Knighted Blade x3  |
    |          Priestess x1, Wizard x1                                |
    +-----------------------------------------------------------------+


    TIPS:

    Concentrate on Talbot’s flank. There will be enemy forces just waiting
    outside and will be attempting to barge in. Again, having artillery
    support from Marcel is a great help. You’ll need to take out the
    wizard and the priestess as soon as you can before they cause any
    trouble.

    Creating a bottleneck with your primary attackers will help a lot here
    since facing them while spread out can make the battle difficult. Just
    defeat as many enemies as you can before the gate falls. Since Jeanne
    has a secondary gem now, you can transform twice if needed. Just save
    the last transformation when facing Talbot. As you may have done
    before, damage the enemies below half of their HP and Godspeed
    through them. (Storing MP until full is recommended, just in case
    enemies can’t be taken down with a normal attack) If you just played
    through the game without side-training, you’ll find yourself in a
    tight situation. If you are having problems clearing this stage,
    reload your save OUTSIDE of the battle and train.


    HIDDEN ITEMS:
    (The item locations will be different from the last battle. I have
     tried looking across the map and was only able to find one item
     location for this battle so far.)

    #1: [12,2] – In the center line of the bridge, near the southern edge
                 of the map (no screenshot)


    REWARDS:
            686E
            1200G
            Strength Tonic
            Xheno Fruit (!!rare!!)
            Lower Force (green skillstone)
            Accuracy +5 (blue skillstone)


    UNLOCKED LOCATIONS:
            Tourelles (Plot)
            --------------+++++--------------
            Bastille of St. Loup (Free Combat)


    After the battle, you will be able to bind skills through Cuisses.
    You should try and take time to experiment with all the available
    combinations you have in your current skillstone stock right now.
    Don’t worry, once bonded, the formula is saved so you can review them
    later.

    Also, since you have Colet’s Skill Shakedown skill, try to steal good
    skillstones from certain enemies. And from now on, if you have Colet
    in your fighting team, make sure to check the individual stats of
    enemies and review which one has the rare/uncommon skills you won’t
    normally get on an enemy drop. A good example for this at this point
    of the game will be the Meteor Bolt skill from the dark elf in St.
    Loup, (red skillstone for your archers) and the Counter skill from
    the swordmaster at Orleans.

    Once ready, go to the next stage.



    STAGE 11: BREACHING THE DARK                                WLK012

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : A single ally falls in battle                          |
    +-----------------------------------------------------------------+
    | TURNS  : 18                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Glasdale, Knighted Lancer x5, Archer x1, Gargoyle x2   |
    |          Knighted Blade x7                                      |
    +-----------------------------------------------------------------+

    TIPS:

    Approach the first gate. Have someone with high mobility (such as
    Colet) to collect the first hidden item. (See below) As you defeat the
    initial enemies, reinforcements shall appear. Defeat them and breach
    the first gate. Additional reinforcements will appear on both sides;
    from the large rooms. Both rooms have items so send somebody to pick
    them up as well.

    Continue your push forward and make sure not to defeat Glasdale yet.
    Reach the last item near the north eastern portion of the map, by the
    canal. Then, defeat Glasdale to complete the mission. Stage 12 will
    start immediate so save on a separate file, just to be safe.


    HIDDEN ITEMS:

    #1: [ 3, 6]  In the middle of the westernmost platform
    #2: [ 3, 22] Large room to the west; past the first gate
    #3: [26, 28] Large room to the east; past the first gate
    #4: [28, 15] East, past the second gate; beside the canal


    REWARDS:
            640E
            1500G
            Healing Herb
            Magical Tonic


     UNLOCKED LOCATIONS:
            Tourelles (Plot 2)



    STAGE 12: FOR A FREE ORLEANS                                 WLK013

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Talbot                                          |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 15                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Talbot, Knighted Lancer x4, Archer x2, Swordmaster x2  |
    |          Knighted Blade x3, Priestess x1, Wizardx1, Swordfighter|
    +-----------------------------------------------------------------+


    TIPS:

    There will be three paths to choose from. Take Marcel, Gilles, Jean
    for mid-long range attacks. Divide your group into 3 assault teams; at
    least one in each pair has healing spells. Equipping offensive spells
    will also help on dealing damage to hard to reach enemies. If your
    level is well above the enemy levels here, you should be able to rush
    forward without any problems. Precautions still apply, though.

    Talbot has some really cool skills that you would like to attempt
    stealing. Save him from last, position Colet beside him and support
    him with healing spells. Just make sure you’ll do this with Talbot’s
    HP on critical so that you can kill him immediately in case you are
    run out of turns.


    HIDDEN ITEMS:

    I was not able to review the coordinates for this stage since it is
    only a continuation of Tourelles; hence, it won’t be accessible for
    Free Combat. Please refer to the screenshots and the descriptions to
    obtain the items.

    #1: Middle path, beside the first platform, to the right of the stairs.
    #2: Rightmost path, in the middle of the small bridge by the waterfalls
    #3: Leftmost path, before the second stairs. Beside the waterfall


    REWARDS:
            640E
            1000G
            Erpow Fruit (!!rare!!)
            Defense Tonic


     UNLOCKED LOCATIONS:
            Patay (Plot)
            --------------+++++--------------
            Bastille of the Augustins (Free Combat)
            Altois Prairie (Free Stage)



    FREE STAGE:  ALTOIS PRAIRIE                                 FST001

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 35                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Queen Rouge, Qrow Knight x2, Qrow Leader x1            |
    |          Dragon x2, Golem x3                                    |
    +-----------------------------------------------------------------+


    TIPS:

    This is an optional stage with powerful enemies, since they have
    higher level than you are. I suggest entering this stage once your
    fighting team is at least LV30. This stage is worth clearing because
    it will reward you with a powerful spear and a great staff, which both
    are rare.

    The Queen Rouge and the Qrow Leader have skillstones worth stealing so
    try to snatch them when you have the chance. The Qrows will be first
    ones to attack while the other enemies won’t move unless you near
    their “territorial” range. So to start off, move your characters north
    (or left from your starting position) and engage the Qrows. They have
    really high evasion rates so you may want to hit them with offensive
    magics in case you can’t hit them physically. Grab the item #1 also in
    the pond.

    Once that is done, move a bit to the west to provoke the big enemies.
    Area damaging spells and skills help a lot here since larger targets
    such as dragons and golems occupy several tiles. Hence, they receive
    damage for every tile affected by the attack.

    When facing dragons, avoid stacking your characters in a tight group.
    It is okay to spread them out but not too wide or they won’t be
    coordinating attacks efficiently or worse, provoke the other targets
    to move towards your position. You have better chance of winning when
    you engage the enemies one by one.

    The Queen Rouge has really high evasion rate and only characters with
    higher accuracy ratings can hit her. Fortunately, magic cannot be
    evaded so use your offensive spells to soften her. The skillstones
    from the dragons and golems can’t be equipped to your characters but
    they can be bonded to form new skills and fetch a higher price when
    sold to shops.


    HIDDEN ITEMS:
    *starting position is from the west

    #1 [5, 22] in the small pond from the starting position
    #2 [25, 19] in the small pond, near the northeastern part of the map
    #3 [26, 3] near the southeastern part of the map


    REWARDS:
            476E
            1000G
            Demongriffe(!!rare!!)
            Lifegiver’s Staff (!!rare!!)



    CHAPTER 3
                         A M I D   T H E   S T O R M
    ==================================================================
     ----------------------------------------------------------------
      ..............................................................


    At the start of the chapter, check out the new items on stock at the
    Orleans shop. Train a few battles and upgrade your equipment as
    necessary. When ready, head to the next stage (Patay)




    STAGE 13: BATTLE OF PATAY                                   WLK014

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne falls in battle                                 |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Bartolomeo, Knighted Blade x2, Archer x2, Orc King x4  |
    |          Wizard x2, Knighted Lancer x2, Troll x2, Qrow x4       |
    +-----------------------------------------------------------------+


    TIPS:

    After a turn, Beatrix (bow) will arrive and will assist you. Use her
    to your advantage. First, don’t place your characters individually and
    spread out in the field. You will need the advantage of Unified Guard
    to survive. But if you can bring down an enemy with 1-2 hits, then just
    fight normally.

    The wizards can annoy you after a few turns, after they have stored MP
    to cast some offensive spells. After each turn, two batches of
    reinforcements will appear. Each of them consists of an ogre, qrows
    and an orc king. The ogres have the skill HP Recovery which a really
    useful and hard to obtain skillstone. And since you can steal as many
    as your remaining turns left, I suggest eliminating all the other
    enemies and save an ogre for last. Trap him between Colet and three
    other characters while the others scour for the hidden items. On the
    last turn, shower it with pain to end the mission.


    HIDDEN ITEMS:
    #1 [3, 9]   In between the large ruins and block road, lower western
                part of the map
    #2 [13, 26] In the ancient platform with two pillars, northern part of
                the map
    #3 [24, 14] Middle eastern part of the map, on a patch of rocky ground,
                near a boulder
    #4 [17, 5]  Middle south of the map, beside the fallen pillar and over
                a patch of ground

    After the battle, Beatrix and Bartolomeo (axe) will join the party. Be
    happy to have another archer and another tank.


    REWARDS:
            708E
            1600G
            Eldish Fruit (!!rare!!)
            Searing Phial

    UNLOCKED LOCATIONS:
            Troyes (Plot)
            Tourelles (Free Combat)




    STAGE 14: BROTHER RICHARD                                   WLK015

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Slinker                                         |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Slinker, Bovimoth x2, Gazelliath x2, Orc King x3       |
    |          Ceratoth x1, Militiamen x6                             |
    +-----------------------------------------------------------------+


    TIPS:

    After the scene, you will find yourself in a surrounded by militiamen
    and beasts. The starting point basically is in the middle of the map;
    you will need to position your characters to the eastern side of the
    map. The gateways will provide the much needed bottle neck for the
    enemies. If you want, you can position two tanks on each gateway and
    position two archers on each.

    As soon as the battle starts, there will be a short conversation with
    Father Richard (staff). He will join the party afterwards. He will be
    in his transformed form when he joins the battle. He is a very bad
    attacker (obviously) but can be great for supporting. Calculate the
    damage inflicted on enemies so that you can just godspeed Richard to
    them.Just clear the enemies on the eastern side; leave Slinker alone
    for the meantime if you want and eliminate all attacking enemies for
    some extra exp (as long as you still have enough turns). Defeat
    Slinker to clear the stage.


    HIDDEN ITEMS:

    #1: [20, 14] In between the two northern houses; just near the barrel
    #2: [12, 8] Behind the central arc, above the river
    #3: [7, 2] On the grassy field, southwestern part of the map, near the
               stairs


    REWARDS:
            832E
            1700G
            Rysecor Fruit (!!rare!!)
            Reflex Tonic


    UNLOCKED LOCATIONS:
            Troyes (Shop)
            Chalons
            --------------+++++--------------
            Patay (Free Combat)




    STAGE 15: CHALONS AND THE RUSE                              WLK016

    +=========-----------------------------------------------=========+
    | VICTORY: Guide all allies to the fissures in the city wall      |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Slinker, Ceratoth x1, Gazelliath x4, Militiaman x5     |
    +-----------------------------------------------------------------+


    TIPS:

    Your objective to have all your 5 characters reach the escape route to
    the walls. There are two exits. However, you can cross any of them to
    complete the mission. You must bring at least two characters with
    healing ability. Bringing in a tank is okay but their limited movement
    range will somehow require you to adjust your battle plan. Bringing in
    a magician or archer will be helpful but not necessary.

    First, check out the locations of the hidden items (see below) so that
    you can plan your escape accordingly. Make sure that nobody gets left
    behind. Once a character is near the escape point, don’t have him go
    there yet. Wait for your other allies until all of them are near the
    goal before escaping as a group. That way, in case an emergency happens,
    there is someone that can provide support.

    For Slinker, he is a bit of a nuisance so if ever you decide to take
    the southern wall, bring your strongest characters and rush him. Heal
    often as needed.


    HIDDEN ITEMS:

    #1: [25, 22] The dead-end the northeastern part of the town, near the
                 main gate
    #2: [4, 19]  The dead-end in the northwestern portion of the town,
                 behind the houses
    #3: [7, 11]  Look for the small alley with two barrels, just before the
                 stairs leading to the west wall opening


    REWARDS:
            800E
            1800G
            Moonglow Phial
            Warding Tonic


    UNLOCKED LOCATIONS:
            Bog of Vermonde(Plot)
            Colosseum (Free Stage)
            --------------+++++--------------
            Troyes (Free Combat)


    After the battle, more scenes will follow. Due to the events, Jeanne
    won’t be in your part for the meantime. All her equipped items and
    skillstones are returned to your inventory so that you can equip it to
    your available characters. Jeanne’s armlet and transformation armlets
    will be equipped to her as well. Liane will replace her as your main
    hero.




    CHAPTER 4
                    M A R K I N G S   O F   A   M A I D
    ==================================================================
     ----------------------------------------------------------------
      ..............................................................


    After some more scenes, you will have control again. Prepare your team
    and bind some new skills if you can. If you want to continue with the
    story, head to the Bogs. Otherwise, go through a few free combat
    stages or try it out in the coliseum.


    +-----------------------------------------------------------------+
    FREE STAGE:  COLOSSEUM (1)                                   FST002
    +-----------------------------------------------------------------+

    The Colosseum will pit you against 10 continuous rounds of battle,
    where the enemy levels gradually increase as you climb your way up.
    There will be no savepoints in between matches but you will be given a
    choice to “Yield” (Quit) or “No Yield” (Proceed). If you decided to
    quite after winning a few matches, you keep everything you have
    acquired at that point but you will start again in the first round
    when you enter the Colosseum again.

    Enemies will start from LV29 and the last batch will comprise of LV48
    monsters. Unless you are sufficiently leveled and well-equipped, I
    don’t recommend pushing your way into your own demise. For the first
    time you unlocked it, the first few levels are still manageable. But
    just in case you already having troubles on your last fight, quit and
    just return if you are high enough. Note that no experience is
    rewarded after each round.

    Basic information of the enemies and the rewards will be listed below:


    +-----------------------------------------------------------------+
    |                              Round 1                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 2/2                                                      |
    | Enemies: Orc L29 (x2), Orc Knight L28 (x1)                      |
    | Rewards: 100G, Healing Herb                                     |
    +-----------------------------------------------------------------+
    |                              Round 2                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 2/2                                                      |
    | Enemies: Orc L30 (x2), Orc Knight L31 (x2), Orc King L30 (x1)   |
    | Rewards: 200G, Solar Phial                                      |
    +-----------------------------------------------------------------+
    |                              Round 3                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 2/2                                                      |
    | Enemies: Lizard Guardian L34 (x2), Lizard Marshal L35 (x1)      |
    |          Orc King L34 (x2)                                      |
    | Rewards: 300G, Healing Herb                                     |
    +-----------------------------------------------------------------+
    |                              Round 4                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 2/2                                                      |
    | Enemies: Qrow Knight L35 (x2), Lizard Marshal L36 (x2)          |
    |          Qrow Leader L36 (x1)                                   |
    | Rewards: 400G, Lunar Phial                                      |
    +-----------------------------------------------------------------+
    |                              Round 5                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 3/3                                                      |
    | Enemies: Gargoyle L38 (x4), Golem L39 (x1)                      |
    | Rewards: 500G, Healing Herb                                     |
    +-----------------------------------------------------------------+
    |                              Round 6                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 3/3                                                      |
    | Enemies: Bowfighter L40 (x2), Archer L41 (x2), Sniper L42 (x3)  |
    | Rewards: 600G, Astral Phial                                     |
    +-----------------------------------------------------------------+
    |                              Round 7                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 4/4                                                      |
    | Enemies: Bovimoth L42 (x2), Gazelliath L42 (x2)                 |
    |          Ceratoth L43 (x2)                                      |
    | Rewards: 700G, Healing Seed                                     |
    +-----------------------------------------------------------------+
    |                              Round 8                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 4/4                                                      |
    | Enemies: Flameflyer L45 (x2), Ogre L44 (x2), Wyvern Lord L45(x1)|
    | Rewards: 800G, Solar Phial, Lunar Phial, Astral Phial           |
    +-----------------------------------------------------------------+
    |                              Round 9                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 4/4                                                      |
    | Enemies: Ghost L47 (x4), Skeleton L47 (x4), Frost Demon L46 (x1)|
    | Rewards: 900G, Healing Seed                                     |
    +-----------------------------------------------------------------+
    |                              Round 10                           |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 4/4                                                      |
    | Enemies: Wizard L48 (x2), Dragon L49 (x1), Sniper L48 (x1)      |
    |           Lich L49 (x1)                                         |
    | Rewards: 5000G, War Reverie, Rune Spear                         |
    |          Spirits' Helve, Two Rounds                             |
    +-----------------------------------------------------------------+

    And with that you will also receive one fabulous Gem of Azure.

    This is another gem for Liane or Cuisses. After getting the grand
    prize for the Colosseum, it will be unavailable until you finish the
    game. The rewards are definitely worth it. Try them on and discover
    for yourself.




    STAGE 16: A NEW PUCELLE                                     WLK017

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Mawra                                           |
    +-----------------------------------------------------------------+
    | DEFEAT : Liane falls in battle                                  |
    +-----------------------------------------------------------------+
    | TURNS  : 17                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Mawra, Lizard Guardian x2, Dark Elf x4                 |
    |          Qrow x2, Wyvern x1                                     |
    +-----------------------------------------------------------------+


    TIPS:

    The water will definitely slow you down. The Qrows and the Wyvern will
    definitely take advantage of it since their mobility is not affected
    like you do. The dark elves post no threat at all, provided that your
    characters are properly equipped or leveled.

    Bringing in Beatrix and Marcel in this battle will greatly help, since
    their ranged attacks can make up with the low mobility caused by the
    swamp. If possible, try to find dry ground to move easier around the
    map. Having some offensive spells can help in battle but not that
    necessary. Mawra is not that of a problem. Just let your characters
    use Unified Guard whenever possible to reduce damage and transform
    your AWs to do a quick job on her.


    HIDDEN ITEMS:

    #1: [24, 2]  By the southeastern corner of the field
    #2: [16, 13] Just beside the dead trunk; near the center of the map
    #3: [8, 23]  Between the standing dead tree and a bush, to the
                 northwest


    REWARDS:
            728E
            1900G
            Sibull Fruit (!!rare!!)
            Healing Seed


    UNLOCKED LOCATIONS:
            Reims (Plot)
            --------------+++++--------------
            Chalons (Free Combat)




    STAGE 17: TO CROWN A KING                                  WLK018

    +=========-----------------------------------------------=========+
    | VICTORY: Guide Charles VII to the cathedral's entrance          |
    +-----------------------------------------------------------------+
    | DEFEAT : Charles VII falls in battle                            |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Mawra, Dark Elf x2, Qrow x2, Qrow Knight x3, Mage x1   |
    |          Bovimoth x3, Knighted Lancer x2                        |
    +-----------------------------------------------------------------+


    Tips:

    Basically, this is an escort mission. And the bad part is that the
    queer-looking dauphin is uncontrollable so, he will take a stroll all
    by himself. But the worst part is that it takes only one hit from ANY
    enemy attack to kill him. Yes, this is gonna be fun.

    Okay, to start off, there are three obvious routes to the chapel. The
    main path at the center is where the dauphin is taking so concentrate
    three of your characters there. Two should take a lead while another
    one guards the rear. I suggest leaving an archer to the rear so that
    he/she can provide support from the main guards up front.

    For your other three characters, you can have them take the other
    routes. Gilles equipped with Demongriffe can take a route alone since
    his weapon can deal massive damage to enemies at this point.

    After killing the initial enemies, reinforcements will appear. The most
    dangerous probably is the dark elf that will appear to the rear
    position, near your party’s starting point. Since you have a guard
    there, eliminate the elf. After that, you’ll just need to worry about
    the enemies up front.

    On the last approach before Mawra’s guards, I suggest positioning your
    front guards to block the dauphin from advancing any further. Just
    hold the position and let your other allies to pincer the enemy forces.


    HIDDEN ITEMS:

    These item locations will be available for this mission only. Free
    combat at Reims will be inside the Cathedral. Also no screenshots
    were taken for the actual item locations. Please refer to the
    coordinates below.

    #1: [6, 22]
    #2: [12, 14]
    #3: [18, 18]


    REWARDS:
            732E
            2500G
            Xheno Fruit (!!rare!!)
            Geddo Fruit (!!rare!!)
            Galaxy Phial


    UNLOCKED LOCATIONS:

            Paris Ramparts (Plot)
            Vantoix Canyon
            Reims (Shop)
            --------------+++++--------------
            Bogs of Vermonde(Free Combat)

    After the battle, Gilles temporarily leaves the party. You will be
    back at Chinon automatically. There will be new items in the
    inventory so be sure to check it out. Prepare your party, then proceed
    to your next objective.




    STAGE 18: VICISSITUDES                                      WLK019

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : Liane falls in battle                                  |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Knighted Blade x3, Swordmaster x3, Sniper x2           |
    |          Wizard x4, Knighted Lancer x4                          |
    +-----------------------------------------------------------------+


    Tips:

    You will have 3 guests, all of them, for displaying purposes only and
    to question your morality in the battle. Anyway, you should bring in
    your tanks here (provided that you trained them properly) since they
    will be the stars of this battle. Once your tanks are deployed up
    front, you can have your archers to soften up the enemies before your
    tanks move in for the kill, through attack or counter.

    After you kill all the initial enemies, reinforcements will appear.
    Defeat them to clear the stage. As long as your party is well
    equipped and leveled, you shouldn’t have any major problems dealing
    with these enemies.


    HIDDEN ITEMS:

    #1: [9, 11] In between the two puddles of water, near the drawbridge.
    #2: [13, 17] in the drawbridge


    REWARDS:
            608E
            1000G
            Healing Herb
            Mana Shard

    UNLOCKED LOCATIONS:

            La Charite (Plot A)
            St Pierre-le-Moutier (Plot B)

    After the ugly “defeat” in Paris, you will be back at Chinon. After a
    few conversations, you will be given a choice for your next move.
    Nothing major will be affected in the plot. You will get a new party
    member depending on your choice.


    == Rebellion ==

    A: (19A) La Charite – You will get Rose, a lady bandit that is a
    direct female counterpart of Colet. She uses a whip, charm enemies,
    steal gold and skillstones. With her on the team, you can steal twice
    as many skillstones when paired with Colet. She can also setup ladders
    and bridges, like Colet.


    == Sellswords ==
    B: (19B) The Magician Girl – You will get Claire, another magician.
    She has really good stats to start with and it never hurts to have
    another staff user in the party. She can cast great magics that can
    affect the whole battlefield. Now imagine having Richard and Claire
    to take care of healing and offensive spells…

    Whatever path you choose, you will still follow the normal plot of
    the gameplay. Once you cleared one of the stages above, the other
    will still appear on the map, as a free combat stage and shop.




    STAGE 19A: NARROW ROADS                                      WLK020

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat the rebel leader                                |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 15                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Rebel Leader, Knighted Blade x4, Wizard x1             |
    |          Necromancer x2, Mage x1, Ceratoth x2                   |
    +-----------------------------------------------------------------+


    Tips:

    This stage is set in sewers and the pathways are narrow, as the stage
    title suggests. There are several points along the map that may
    require you to setup footbridges. Deploying Colet in this battle can
    make it faster. Also note that the starting points are dispersed
    around the area.

    What I did was I paired my two archers with my best tanks while Colet
    or Rose has an escort of your choice. Since the starting positions
    are quite far away to each other, I suggest concentrating on attacking
    nearest targets. Defeating them quickly increases your chances of
    survival.

    Use your archers’ Sky Dart ability to defeat hard to reach enemies.
    As always, prioritize on eliminating the mage, wizard and
    necromancers.


    HIDDEN ITEMS:

    #1 [12, 14] Past the wide canal to the northwest. Item is located in
       the end of the ledge.
    #2 [11, 25] Northwestern dead-end, almost perpendicular aligned to
       location #1
    #3 [21,1 ] southeastern edge portion of the map, by the stairs


    REWARDS:
            724E
            1500G
            Geddo Fruit (!!rare!!)
            Nimble Tonic

    UNLOCKED LOCATIONS:
            Clairox (Plot)
            St Pierre-le-Moutier (Shop)
            La Charite (Shop)
            --------------+++++--------------
            Paris Ramparts (Free Combat)




    STAGE 19B: THE MAGICIAN GIRL                                   WLK021

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : Any one crystal is destroyed                           |
    +-----------------------------------------------------------------+
    | TURNS  : 15                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Rebel Leader, Knighted Blade x3, Qrow Knight x2        |
    |          Lizard Guardian x2, Dark Elf x2, Necromancer x1        |
    +-----------------------------------------------------------------+


    Tips:

    There are three crystals in this stage. Bring in your archers as
    usual and other characters with high mobility. Tanks are good but
    their lack of mobility can cause trouble since the priority targets
    of the enemies are the crystals; they will only divert their
    attention to your allies if they are near the enemies’ attack range.

    The necromancer will be beside your party’s starting point. Kill it
    with one of your attackers and quickly move a pair to each of the
    crystals. Claire will be near eastern crystal so use her Thunderbolt
    skill against the Qrow Knight (it has really high evasion rate against
    physical attacks). Don’t worry about her. As long as she doesn’t get
    within the attack range of the enemy, she is safe.

    To get to the hidden items, I suggest leaving a dark elf for the last
    enemy. She will not attack the crystals as long as you have allies
    within her attack range. Heal if needed.


    HIDDEN ITEMS:

    #1 [10, 12] Immediate west from the starting point, between the
       stairs

    #2 [24, 3] Southerstern house of the map, at the back

    #3 [ 4, 23] Northwestern house of the map; west of the crystal and
       beside the two barrels


    REWARDS:
            700E
            1500G
            Rysecor Fruit (!!rare!!)
            Warding Tonic


    UNLOCKED LOCATIONS:
           Clairox (Plot)
           St Pierre-le-Moutier (Shop)
           La Charite (Shop)
            --------------+++++--------------
           Paris Ramparts (Free Combat)


    In both stages, Roger will leave the party as part of the story. Make
    sure to change the equipment and skill set of your new characters
    and train them if possible. Head to the next objective when ready.




    STAGE 20: THE SNARE                                         WLK022

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : Enemy breaches the town gates                          |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Lady Noire x2, Orc King x4, Qrow Leader x2, Troll x2   |
    +-----------------------------------------------------------------+


    Tips:

    The starting points are scattered. I suggest setting up your tanks to
    block the pathways. Your archers should be positioned at least in the
    middle to support your frontline defenders. If your tanks have HP
    Recovery then you shouldn’t worry about them.

    Don’t mind your suspicious allies since they will betray you after
    the second turn. Note that the enemies won’t mind you and will always
    attempt to push through to the enemy gates.

    Prioritize eliminating the Lady Noires since they have the passive
    skill “Slip Through”, which allows them to get past your physical
    blockade with ease. If you have Rose in your party, stealing the
    skills of Lady Noires are definitely worth stealing, since she can
    equip them. Also, save the Trolls for last since they have really
    low movement range and the fact that they have HP Recovery waiting to
    be stolen.


    HIDDEN ITEMS:

    #1 [2, 5] In the southwestern portion of the map, near the edge of the
              battle area
    #2 [13, 8] To the south, in the middle, after the first barricade
    #3 [22, 21] To the northeastern corner of the map.


    REWARDS:
            636E
            1700G
            Erpow Fruit (!!rare!!)
            Angel’s Grace
            Champion’s Sword


    The next stage will start immediate so I suggest saving your game unto
    another file. After the short scene, Liane will leave the party. Watch
    a few more scenes during the chapter transition.




    CHAPTER 5
                           B L O C K   F I R E
    ==================================================================
     ----------------------------------------------------------------
      ..............................................................


    Jeanne will find herself in the Reine-Couronn Wilds. After a short
    anime cutscene, the next stage will start.



    STAGE 21: FATED TO WAR                                      WLK023

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat the trio of therion                             |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Slinker, Blaze, Mawra, Lizard Guardian x2              |
    |          Lizard Marshal x1                                      |
    +-----------------------------------------------------------------+


    TIPS:

    This will be a 6-2 battle. Remember that Lianne’s level will be
    Jeanne’s level at this point. So during the outfit screen, equip the
    best equipment and skill you had with Lianne. If possible, try to bind
    an HP Recovery II from the HP Recovery skillstones you got from the
    trolls from the last stage (if you bothered stealing them). Do the
    same for Gilles.

    Lianne’s armlet however, won’t be equipped to Jeanne. She will have a
    new armlet instead; with 5 gem slots in total. Transformation will be
    very helpful here. I suggest fighting normally during the first turns.
    Once you damaged the lizards past half of their HP or if you needed an
    HP boost, transform and Godspeed through them. I suggest waiting a few
    turns so that you can store MP to use your special attack. Save it for
    the therions though.

    Now Slinker and Mawra are both easy kills. Expect Blaze to be as tough
    as La Hire, Rufus or Bartolomeo. You can abuse Gilles’ two tile range
    to avoid getting countered himself and then finish Blaze off with your
    Visiting Goddess attack.

    There are two item points and try to get them if you only have one
    enemy on the field.


    HIDDEN ITEMS:

    #1: [ 6, 6]
    #2: [22, 23]


    REWARDS:
            700E
            1700G
            Eldish Fruit (!!rare!!)
            Critical Tonic
            Gem of Levin (Gilles)


    UNLOCKED LOCATIONS:
            Grandgris Pass (Plot)
            Clairox (Shop)
            --------------+++++--------------
            La Charite (Free Combat)
            St. Pierre-le-Moutier (Free Combat)


    If you have read the Colosseum free stage above, your will know that
    clearing it rewards you with a Gem of Azure for Lianne or Toady, err
    I mean Cuisses. So don’t clear the Colosseum until you get Cuisses.



    STAGE 22: HOPES UNATTAINED                                  WLK024

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Blaze and Mawra                                 |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Blaze, Mawra, Qrow Leader x2, Wyvern x4, Ogre x2       |
    |          Skeleton x3, Demon x3                                  |
    +-----------------------------------------------------------------+


    Tips:

    You will need to fight your way through the wave of enemies before
    reaching the two bosses. After clearing the first wave of enemies and
    upon reaching upper ground, demons will appear as reinforcements.
    Pushing forward, wyverns will appear as backups this time. Just slash
    you way through them; if you have area affecting spells and skills,
    use it efficiently on this stage.

    You can chip away chunks of HP from the therions by casting all area
    spells or snipe them with Sky Dart. So Marcel and Beatrix will again
    prove their usefulness in battles. Also, the Ogres here are another
    good source of the valuable HP Recovery skillstone.


    HIDDEN ITEMS:

    #1: [ 3, 6] Southwestern cliff
    #2: [17, 10] First hill, beside the cliff, grassy area.
    #3: [20, 12] Middle eastern cliff; by the stone block


    REWARDS:
            684E
            1800G
            Rysecor Fruit (!!rare!!)
            Healing Vapors


    UNLOCKED LOCATIONS:
            Rouen (Plot1, Shop)
            Cents-Abris Ruins (Plot2)
            --------------+++++--------------
            Clairoix (Free Combat)
            Tower of Alsace (Free Stage)

    After the battle, watch the following scenes. Cuisses will join your
    party in the process. Lianne’s armlet and level will be the same as
    the toad. Jeanne will also wear a good looking black, tight gear. When
    ready, head to your next objective or make a little stop at the Tower
    of Alsace.




    +-----------------------------------------------------------------+
    FREE STAGE:  TOWER OF ALSACE                                 FST003
    +-----------------------------------------------------------------+

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat the Qrow Leader                                 |
    +-----------------------------------------------------------------+
    | DEFEAT : Colet falls in battle                                  |
    +-----------------------------------------------------------------+
    | TURNS  : 40                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Qrow Leader, Qrow x2, Qrow Knight x3, Wyvern Lord x1   |
    |          Frost Demon x1                                         |
    +-----------------------------------------------------------------+


    Tips:

    You can only bring three characters here and Colet is already a fixed
    member. So, I suggest bringing in Jeanne and Gilles. The target of
    interest here is the Wyvern Lord that has the skill Mobility +1.
    Although its rarity is just 3, that doesn’t mean that this skillstone
    is common. Increasing your mobility increases your maximum movement
    space so this will be helpful for low MOV characters like your tanks
    and archers.

    You will need to reach the Qrow Leader by setting up ladders (which
    takes 1 turn). Sure you can bring archers instead but remember that
    the Qrows have no elevation restriction; thus they can pretty go
    wherever they want with ease.


    HIDDEN ITEMS:

    #1: [13, 11] Just below the 4th ladder
    #2: [17, 18] At the northeastern corner of the tower, behind the frost
                 demon
    #3: [13, 18] Two tiles north of the 7th ladder
    #4: [ 4, 20] At the back of the rooftop of the main building (north
                 side)


    REWARDS:
            454E
            1000G
            Paladin’s Sword
            Assassin’s Knife (Colet)
            Treasure Hunter (Colet only)


    UNLOCKED LOCATIONS:
            Raillement (Free Stage)


    The Paladin’s Sword is a one of the powerful weapons you can get at
    this point of the game. Assassin’s Knife is also a great weapon for
    Colet. The best reward you’ll get is the Treasure Hunter skillstone,
    exclusive to Colet only. It will show all the item locations in the
    battlefield without even getting near it. It will only stay active as
    long as Colet is alive in battle though.

    The next free stage (Raillement) also contains great items so make
    sure you clear it as well.




    +-----------------------------------------------------------------+
    FREE STAGE:  RAILLEMENT                                      FST004
    +-----------------------------------------------------------------+

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat the Queen Rouge                                 |
    +-----------------------------------------------------------------+
    | DEFEAT : Colet falls in battle                                  |
    +-----------------------------------------------------------------+
    | TURNS  : 50                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Queen Rouge, Bowfighter x2, Sniper x2, Thief x3        |
    +-----------------------------------------------------------------+


    Tips:

    Colet will still be the fixed member of the group. The difference now
    is that you can have 4 more members. You can deploy your two archers
    and another two with good mobility.

    In this case you can use Gilles or anybody of your choice. As you can
    see in the map layout, the enemy positions are scattered and you
    starting points as well. Place your archers on separate locations
    since they can still provide support via Sky Dart. You should know
    the item locations at this point, since you already have the Treasure
    Hunter skill.

    There are two targets of interests here; the thieves and the snipers.
    The thieves have Mobility +1 while the snipers have Range+1. Range+1
    is a passive skill that increases the attack range of your archers;
    great in providing long-range artillery. You will only need two of
    these.


    HIDDEN ITEMS:

    #1 [10, 18] Northwest rooftop with a bowfighter; near the Queen Rouge
    #2 [ 5, 3] Southwest corner rooftop, just underneath the thief
    #3 [ 4, 25] Queen Rouge’s location, beside the chimney


    REWARDS:
            440E
            1000G
            Hammer Whip* (Rose)
            Black Bustier* (Rose)
            Treasure Lover* (Rose only)
            Gem of the Welkin (Gilles)


    UNLOCKED LOCATIONS:
            Raillement (Shop)

    *I can’t confirm yet if the reward will change if you have Claire in
     your party.

     The shop at Raillement contains very good items so make sure to
     upgrade your party’s equipment. When ready, head to the ruins to
     continue on with the plot.





    CHAPTER 6
                        T H E   D E A T H   C L A D
    ==================================================================
     ----------------------------------------------------------------
      ..............................................................




    STAGE 23: THE BLACK KNIGHT                                   WLK025

    +=========-----------------------------------------------=========+
    | VICTORY: Guide all allies to the north edge of the map          |
    +-----------------------------------------------------------------+
    | DEFEAT : A single ally falls in battle                          |
    +-----------------------------------------------------------------+
    | TURNS  : 14                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Roger, Qrow Leader x2, Flameflyer x2, Ogre x3          |
    |          Lady Noire x1, Queen Rouge x1                          |
    +-----------------------------------------------------------------+


    Tips:

    Stay close together. Don’t rush your characters and scatter them. If
    you have Mobility+1 or +2 equipped to your tanks as well as HP
    Recovery II or III, they will be your best choice to spearhead the
    breakthrough. Just heal as needed concentrate your attacks on one
    enemy at a time.

    Roger won’t be that much of a boss, as long as you sandwich him
    between your main attackers. Transforming can help but not a necessity
    to clear the stage.


    HIDDEN ITEMS:

    #1 [24, 6] Near the edge of the cliff, southeastern corner
    #2 [7, 9] Beside the first stairs to the west, from the starting point
    #3 [13, 14] Beside the statue in the center of the ruins


    REWARDS:
            738E
            2000G
            Xheno Fruit (!!rare!!)
            Mana Crystal


    UNLOCKED LOCATIONS:
            Chateau Burgundy (Plot)
            --------------+++++--------------
            Grandgris Pass (Free Combat)




    STAGE 24: DARK DEMONIAC                                      WLK026

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Superbia                                        |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne falls in battle                                 |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Superbia, Golem x1, Flameflyer x5, Ogre x5             |
    +-----------------------------------------------------------------+


    Tips:

    Before the start of the battle, I suggest equipping Jeanne with the
    best armor and defensive skills you can find. HP+150 and HP Recovery
    III are very essential on keeping Jeanne alive during her struggle
    alone. Your team must reach her by opening rooms on both sides. To
    open a door, just have your character stack up by the door and end
    your turn.

    Superbia has HP Recovery only but since his base HP is already high,
    he will recover 120HP per turn. It will be hard to damage him unless
    your attacks can deal 130+ damage per hit. Also, he has EXP Bonus II
    that you can’t just get anywhere. Be sure to steal this later.

    If you characters are really tough enough, you can divide your team
    into pairs and take both paths. There will be one item location on
    each path and one on the throne room. The western side of the chateau
    has a lot more enemies compared to the east side so bring your
    strongest characters there. The enemies aren’t that hard if your team
    is very well trained and equipped. The ogres also provide the much
    needed HP Recovery skillstones. You can kill all other trolls and
    leave one for the stealing.


    HIDDEN ITEMS:

    #1: [13, 22] Throne room, west side
    #2: [28, 5] First room east, between the wall and the table
    #3: [3, 23] Third room northwest, beside bed


    REWARDS:
            636E
            2100G
            Healing Seed
            Sibull Fruit (!!rare!!)
            Dragon Saber
            Poison Ripper
            Gem of Retribution (Richard)

    UNLOCKED LOCATIONS:
            Chateau Richemont (Plot1)
            Chinon/ Voldor Temple (Plot2)
            --------------+++++--------------
            Cents-Abris Ruins (Free Combat)


    Head to Chateau Richemont for more scenes. Then you will need to head
    to Chinon to continue forward to with the story. After some more
    scenes, you will be inside the Voldor Temple.




    STAGE 25: DEATH BESTIRRED                                    WLK027

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Georges and his reaper                          |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne falls in battle                                 |
    +-----------------------------------------------------------------+
    | TURNS  : 14                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Georges, Avaritia x1, Tiamat x1, Dragon x2             |
    |          Demon x2, Orc King x4, Phantom Lord x4                 |
    +-----------------------------------------------------------------+


    Tips:

    George will be moving around the stage, unfreezing crystals that
    contain enemies. The large crystals contain dragons while the smaller
    ones contain the normal fry. Since you can deploy seven of your
    characters, I suggest bringing in your tanks since they will come in
    handy. George will continue releasing enemies until the last batch in
    the centre of the field that contains a powerful dragon called Tiamat,
    along with two demons.


    The sooner you kill him the better. In his human form, George is just
    walking piece of lard. Your archers can take down this ba***rd with
    ease. After killing his human form, his reaper, named Aviritia will
    appear. Aviritia has really good rank 5 spells; these affect the whole
    field when cast, damaging every enemy. Good thing this reaper doesn’t
    have HP Recovery.

    Also, Tiamat is a really tough dragon at this point. Unless your
    characters are power leveled to match Tiamat’s you won’t be able to
    defeat him in the limited turns you are given. You can prevent him
    from appearing by killing George as soon as possible. Also, you can
    battle tiamat alone when the free stage for Voldor Temple opens. Other
    than that, you shouldn’t have any problems defeating this reaper and
    the enemies.


    HIDDEN ITEMS:

    #1: [19, 7] Eastern wall, near the starting point
    #2: [4, 15] Inside the chamber to the west, northside
    #3: [10, 24] northwest crystal (beside the large crystal containing
        Tiamat)


    REWARDS:
            680E
            2200G
            Healing Fruit
            Nimble Tonic
            Knight's Lance
            Sage's Staff


    UNLOCKED LOCATIONS:
            Reims (Plot)
            Chateau Burgundy (Free Combat)
            --------------+++++--------------
            Langles Tunnel (Free Stage)





    +-----------------------------------------------------------------+
    FREE STAGE:  LANGLES TUNNEL                                  FST005
    +-----------------------------------------------------------------+

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Lich x2, Gazelliath x2, Ceratoth x1, Golem x1          |
    +-----------------------------------------------------------------+


    Tips:

    This is a pretty small stage. The enemies aren’t that hard so there is
    really nothing special to note.


    HIDDEN ITEMS:

    #1: [2, 27] The other end of the tunnel*.
    #2: [3, 2] Just near the starting point, in between the liches


    * Since there is a golem blocking the path, I suggest killing the
    golem first or “slip through” the enemy with Rose. (Or "Sneak By"
    using Colet)


    REWARDS:
            427E
            2200G
            Jinni's Wings
            Angel Bow
            Gem of Eternity (Richard)


    UNLOCKED LOCATIONS:
            Castle Vilneaux (Free Stage)





    +-----------------------------------------------------------------+
    FREE STAGE:  CASTLE VILNEAUX                                 FST006
    +-----------------------------------------------------------------+

    +=========-----------------------------------------------=========+
    | VICTORY: Lock Mimi in the green cage, Toutou in the red         |
    +-----------------------------------------------------------------+
    | DEFEAT : Mimi or Toutou is slain in battle                      |
    +-----------------------------------------------------------------+
    | TURNS  : 30                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Mimi, Toutou                                           |
    +-----------------------------------------------------------------+


    Tips:

    You need characters with high mobility and defense. If your tanks have
    the Mobility+2 skill, then you should use them. Make sure that they
    have HP+150 and HP Recovery III as well. The will serve as your bait.
    Now, the other characters will circle inside the cages using the
    narrow paths.

    Your baits will move in towards each dragon. Don’t mind taking damage;
    that’s what HP Recovery is for. Just position your cage guys near the
    switches until the dragons are lured inside. Considering the multiple
    tiles the dragons occupies, make sure that the “whole” dragon is past
    the tiles where the gates will land. You can hit the switch after
    that.


    HIDDEN ITEMS:

    #1 [29, 29] Northeastern corner of the map, by the grass fields.
    #2 [21, 5] Inside the green cage, near the entrance
    #3 [6, 10] Near the red cage, lower bridge


    REWARDS:
            417E
            1000G
            Angel’s Frock
            Robe of Light
            Gem of Portent (doesn’t fit to anyone yet)




    STAGE 26: QUEEN ISABEAU                                     WLK028

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Luxuria                                         |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 18                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Luxuria, Phantom Lord x2, Dark Shamanka x2             |
    |          Gazelliath x2, Ceratoth x2                             |
    +-----------------------------------------------------------------+


    Tips:

    Luxuria is another reaper with some worthwhile skillstones to be
    stolen. As usual, EXP Bonus II is essential if you are power leveling
    a character and Angel Tear is another great magic that you can equip
    Richard or Claire.

    Just proceed normally, eliminating enemies along the way. Prioritize
    defeating the Shamankas when you have the chance. You can again divide
    your group between the west and east corridors. But before you do that,
    enemies will start to pour in your starting position; so I suggest
    hold position for the first few turns, and once the coast is clear,
    advance.

    Luxuria is not that hard as reaper. You can sandwich her between your
    fighters and pummel her with attacks. HP Recovery doesn’t help her if
    you deal continuous damage.


    HIDDEN ITEMS:

    #1 [ 7, 12] Northeast candlestand
    #2 [17, 21] west side of the altar
    #3 [10, 26] At the back of the altar**

    !!You’ll need to get this item before the stage is cleared; otherwise,
      it will be lost permanently.


    REWARDS:
            651E
            2300G
            Mana Crystal
            Erpow Fruit (!!rare!!)
            Blistering Helve
            Angel Bow


    UNLOCKED LOCATIONS:
            Guillorey Canal (plot)
            --------------+++++--------------
            Voldor Temple (Free Combat)





    CHAPTER 7
                            T E M P E S T   L O S T
    ==================================================================
     ----------------------------------------------------------------
      ..............................................................




    STAGE 27: BARGING INTO PARIS                                 WLK029

    +=========-----------------------------------------------=========+
    | VICTORY: Guide all allies to the boats                          |
    +-----------------------------------------------------------------+
    | DEFEAT : A single ally falls in battle                          |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Ogre x3, Cyclops x3, Phantom Lord x3, Gazelliath x2    |
    |          Gazelliath x2, Ceratoth x2                             |
    +-----------------------------------------------------------------+


    Tips:

    There will be two boats here. You can get your characters to either of
    them but note that the lightly guarded boat (southwest) will leave
    after 10 turns along with some reinforcements so plan ahead.

    The problems here will be the ogres and the Cyclops. They have tough
    hides, high HP and HP recovery to boot (The Cyclops has HP Recovery II)
    Tanks will be essential here; but not without Mobility+1 or +2
    equipped. Concentrate on bringing down the larger targets since they
    can ultimately block your advance. Archers will be necessary to take
    out enemies at long distances. Magicians are helpful but not that
    necessary.

    Just like the last run-for-the-escape-route mission, I suggest moving
    as a group and wait for your other members before boarding the boat.
    If you failed to escape using the first boat, you will have
    difficulties on reaching the second boat for the next ten turns
    because of the reinforcements and waiting enemy units on the other
    side of the bridge.


    HIDDEN ITEMS:

    #1 [ 3, 20] Northeastern dead end
    #2 [ 6, 4] Southwestern dock
    #3 [18, 5] Southeastern dock

    REWARDS:
            654E
            2300G
            Rysecor Fruit (!!rare!!)
            Eldish Fruit (!!rare!!)


    UNLOCKED LOCATIONS:
            Paris Warrens (plot)
            --------------+++++--------------
            Reims (Free Combat)




    STAGE 28: SHADE AND LIGHT                                   WLK030

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Swordmaster, Qrow Leader x2, Wyvern Lord x2            |
    |          Cyclops x3, Ceratoth x3                                |
    +-----------------------------------------------------------------+


    **After this battle, there will be another branch again. Though it
    doesn’t give you with additional characters, you will just need to
    decide what stage you would select first. Save on a separate file in
    case you want to change something. **


    Tips:

    There is no special victory or defeat conditions here so go all out
    and defeat the enemies in any tactics you please. If you want to, you
    deploy two pairs and a trio. Tanks will again prove their usefulness
    against heavily armed targets and will great for provoking enemy
    attack. The Wyvern Lords here have Mobility+1 skillstones if you
    needed some. Other than that, there is really nothing special to note
    about this stage. Don’t forget to grab the items.


    HIDDEN ITEMS:

    #1 [7, 17] Northwestern houses, beside the stairs facing east
    #2 [18, 21] Northeastern side of the town, near the walls.
    #3 [24, 3] Southeastern corner of the field, outside the walls


    REWARDS:
            646E
            2400G
            Xheno Fruit (!!rare!!)
            Healing Vapors


    UNLOCKED LOCATIONS:
            Alrond Wood (plot A)
            Gywgone Mines (plot b)
            Paris Warrens (Shop)
            --------------+++++--------------
            Guillorey Canal (Free Combat)




    STAGE 29A: HUNTED DOWN                                      WLK031

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : Enemy reaches the elder's hut                          |
    +-----------------------------------------------------------------+
    | TURNS  : 15                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Roger, Phantom Lord x1, Ghost x2, Demon x2,Skeleton x4 |
    +-----------------------------------------------------------------+


    Tips:

    The starting positions are quite scattered but it may work to your
    advantage since the enemies are scattered as well. Put a tank in the
    starting point near the pathway leading the elder’s hut. An archer on
    high grounds should be able to provide artillery support. Place
    Jeanne and the others near the enemies for offensive purposes. A
    magician with a great magic equipped should help out as well. Position
    him/her near the hut and boost his/her MP recovery by Mana Crystals if
    you want.

    Roger is not that hard. You can take him down using magic and bow
    attacks.


    HIDDEN ITEMS:

    #1 [16, 13] By the bridge leading to the Elder’s house
    #2 [ 6, 8] Southwestern house, by the hanging bridge
    #3 [27, 17] Along the spiral path leading to Roger’s position
    #4 [22, 6] Southeastern corner, past the spiral path


    REWARDS:
            628E
            2500G
            Mana Jewel
            Geddo Fruit (!!rare!!)
            Mithril Mail


    Clearing stage 29A will lead directly to 30A.




    STAGE 30A: VYING FOR LIGHT                                   WLK032

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Roger, Dark Elf x3, Orc King x2, Wyvern Lord x2        |
    |          Lizard Marshal x2, Flameflyer x3                       |
    +-----------------------------------------------------------------+


    Tips:

    Nothing special to note about this mission; treat this as a bonus
    stage instead. You shouldn’t have any problems defeating the enemies
    here, including Roger.


    HIDDEN ITEMS:

    #1 [ 2, 12]
    #2 [14, 18]
    #3 [16, 21]


    REWARDS:
            624E
            2500G
            Sibull Fruit (!!rare!!)
            Angel's Grace


    UNLOCKED LOCATIONS:
            Vantoix Canyon (Plot)
            --------------+++++--------------
            Paris Warren (Free Combat)





    STAGE 29B: THE DWARVES' TEST                                 WLK033

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 10                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Dwarf x4, Elder Dwarf x6                               |
    +-----------------------------------------------------------------+


    Tips:

    The dwarves have high defense and attack but they lack mobility.
    You’ll need to rely on Burning Auras to dispatch them quickly;
    otherwise, it will take several characters to take one down. The
    stage is separated by several rooms and getting to the items may be a
    bit challenging. The good news is, you’ll just have to fight dwarves.
    Lots of them.


    HIDDEN ITEMS:

    #1 [ 3, 20] Northwestern corner, near the “exit”
    #2 [ 4, 11] Second room from the southwestern corner
    #3 [10 5] By the small gate, to the west


    REWARDS:
            596E
            2500G
            Erpow Fruit (!!rare!!)
            Healing Fruit
            Tower Shield

    Clearing stage 29B will lead directly to 30B.





    STAGE 30B: VYING FOR LIGHT                                   WLK034

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Roger                                           |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 50                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Roger, Orc King x3, Qrow Leader x1, Wyvern Lord x1     |
    |          Dragon x1, Ceratoth x4, Gazelliath x5                  |
    +-----------------------------------------------------------------+


    Tips:

    This area is quite large with a lot of enemies so you will really need
    the 50 turns provided. As always, to activate to warps and doors, a
    character should be stepping on the red stone. Make sure that you have
    Richard/ Claire or both on this battle since their great magics can
    make your job a lot easier.

    In the room where you’ll need to activate the correct switch, select
    the middle one. Also, when you kill the Orc King outside the door,
    Gazelliath reinforcements will appear on the path leading to Roger.


    HIDDEN ITEMS:

    #1 [21, 2]
    #2 [11, 2]
    #3 [18, 5]
    #4 [15, 13]


    REWARDS:
            584E
            2500G
            Eldish Fruit (!!rare!!)
            Angel's Grace


    UNLOCKED LOCATIONS:
            Vantoix Canyon (Plot)
            --------------+++++--------------
            Paris Warren (Free Combat)





    STAGE 31: FACE TO FACE                                       WLK035

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 12                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Bedford, Shadow Knight x9                              |
    +-----------------------------------------------------------------+


    Tips:

    Roger will join this battle temporarily. The Shadow Knights can be
    troublesome if you let them through. Try to set up a blockade by the
    bridge, using your tanks. Position your archers and mages behind them
    to provide support and healing if necessary.

    If your level is high enough, then this battle is breeze.


    HIDDEN ITEMS:

    #1 [4, 14] Near the northwestern corner of the map
    #2 [4, 4] Near the southwestern corner of the map
    #3 [25, 3] Near starting point, by the southeastern corner


    REWARDS:
            616E
            2600G
            Rysecor Fruit (!!rare!!)
            Deadeye Tonic
            Gem of Guidance (Jeanne)


    UNLOCKED LOCATIONS:
            Soldat Outpost (Plot)
            Alrond Wood (Free Combat)
            --------------+++++--------------
            Gwygone Mines (Free Combat)





    CHAPTER 8
                             P R O M I S E S
    ==================================================================
     ----------------------------------------------------------------
      ..............................................................



    STAGE 32: ENCUMBERED POWERS                                  WLK036

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Shadow Lancer x1, Cyclops x2, Shadow Knight x4         |
    |          Ceratoth x2                                            |
    +-----------------------------------------------------------------+


    Tips:

    You start the battle with three seals active. The seal to the left
    negates Burning Auras, the right negates Transformations and the last
    is the one that negates skills. As you can see, the central seal is
    heavily protected since it is the most important. Sealed skills apply
    to ALL skillstones, including innate or support skills (Counter,
    Range+, Mobility_ and worse, HP Recovery)

    Try to go after the central seal. Archers will be your greatest assets
    here. Your tanks can also hold off the enemy but since they don’t have
    HP Recovery active until you destroy the central seal. Protect your
    archers at all costs.

    Once free, defeat the remaining enemies to proceed with the story.


    HIDDEN ITEMS:

    #1: [ 3, 27] near the northwestern corner of the map
    #2 [ 7, 6] By the southwestern lava pit
    #3 [28, 11] East of the seal of transformation.


    REWARDS:
            602E
            2600G
            Xheno Fruit (!!rare!!)
            Healing Extract



    +=========-----------------------------------------------=========+
    | STAGE 33: RELEASE                                         WLK037|
    +=========-----------------------------------------------=========+

    This stage consists of 7 rounds. Jeanne, Richard and Gilles are all
    fixed characters here, so if you have trained them enough, there
    should be no problems. Make sure you have HP Recovery or any healing
    spell equipped. Richard should have an offensive spell, practically a
    single target spell like Bullet Ice II for quick casting. Equip the
    best equipment you can get and start the first round. The objectives
    for all rounds are the same:

    VICTORY: Defeat all enemies
    DEFEAT: All allies fall in battle

    Also, since the field is rather small, its almost impossible to miss
    the items. I will still include the coordinates for your reference.



    ROUND 1
    TURNS: 10
    ENEMIES: Phantom Orc x3
    ITEM: 6, 6


    ROUND 2
    TURNS: 15
    ENEMIES: Roger, Dark Skeleton x3
    ITEM: 1, 1


    ROUND 3
    TURNS: 15
    ENEMIES: Liane, Hellpriest x3
    ITEM: 2, 7


    ROUND 4
    TURNS: 15
    ENEMIES: Phantom Knight x3
    ITEM: 4, 7


    ROUND 5
    TURNS: 15
    ENEMIES: Darkest Demon x4
    ITEM: 2, 3

    Tips: These demons are resistant to physical attacks so use special
    attacks and magical attacks to get rid of them.


    ROUND 6
    TURNS: 20
    ENEMIES: Ira
    ITEM: 2, 6


    Tips:

    To defeat the reaper, just make sure that Richard stays at the back
    and provide support as necessary. You can sandwich the enemy between
    Jeanne and Gilles to have multiple Burning Auras. Use your
    transformation when needed.


    REWARDS:
            594E
            2700G
            Sibull Fruit (!!rare!!)
            Mana Light


    UNLOCKED LOCATIONS:
            Paris Castle
            --------------+++++--------------
            Vantoix Canyon (Free Combat)
            Soldat Outpost (Free Combat)


    NOTE: Once you enter Paris Castle, you won’t be able to return to the
    world map until you beat the game. So make sure that everything is
    ready before heading in. Roger will also rejoin your group after the
    battle. The gem you got from Castle VIlnaeux will fit to his armlet.



    STAGE 34: THE FIFTH HERO                                    WLK038

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Bedford                                         |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Bedford, Cyclops x4, Lich x3, Wyvern Lord x2           |
    |          Shadow Lancer x2                                       |
    +-----------------------------------------------------------------+


    Tips:

    Just follow the open paths and get the items along the way. The doors
    don’t open and there are a lot of enemies along the way. Your archers’
    Sky Dart and your mages’ great magic skills can help a lot here,
    especially on taking out those liches that can cast their own great
    spell.

    Bedford also has the EXP Bonus III skillstone that increases obtained
    experience by 200%. Steal as many as you can. When facing cyclops,
    concentrate your attacks on one target at a time. This way, you should
    avoid wasting turns because of their HP Recovery II, high def and
    high HP.


    HIDDEN ITEMS:

    #1 [27, 3] Southeastern corner of the map, near the starting point.
    #2 [ 6, 17] Inside the first room, behind the Wyvern.
    #3 [11, 24] Final room with Bedford; in between the pillars behind the
       Shadow lancer to the west.


    REWARDS:
            608E
            2800G
            Geddo Fruit (!!rare!!)
            God's Grace



    STAGE 35: THE DARK THRONE                                   WLK039

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Gilvaroth                                       |
    +-----------------------------------------------------------------+
    | DEFEAT : Jeanne or Roger falls in battle                        |
    +-----------------------------------------------------------------+
    | TURNS  : 40                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Gilvaroth, Shadow Knight x2, Shadow Lancer x2          |
    |          Ira, Avaritia, Luxuria, Superbia                       |
    +-----------------------------------------------------------------+


    Tips:

    Roger and Jeanne will be both fixed members here. Before heading to
    battle, make sure that Roger is equipped with the best skillstones and
    equipment you have in your inventory. If he is not trained well, then
    you have the option to leave him near the starting point to be safe
    from enemy attacks. Just one more battle after this and it will all be
    over.

    Bring your best squad here. Archers will be a necessity here. Mages
    are great but optional. Tanks are also recommended. From the starting
    point, proceed with your main assault group. Check the item positions
    below to decide which ones can break formation and get the items.

    Defeat the main group then proceed to the boss. You’ll just need to
    damage him once to trigger the “real” battle. Before this happens, I
    suggest having your main characters not too spread out and positioned
    near the glyphs where the reapers will appear.

    Upon damaging Gilvaroth, the four defeated reapers will appear. Ira is
    considered to be the most powerful on all the four of them while
    Superbia is the weakest. Target it first. Aviritia on the other hand,
    doesn’t have HP Recovery so you can do stack damage on him. Don’t
    hesitate to transform when needed. Also note that Gilvaroth will still
    attack with magics and area of effect (aoe) spells. Stay away from his
    attack range and you should be able to concentrate your attacks against
    the reapers. Gilvaroth is immune to damage while the reapers are alive.

    After you defeat all the reapers, you can now start attacking
    Gilvaroth. He’s an easy target so defeat him in no time to end the
    mission.


    HIDDEN ITEMS:

    #1 [ 6, 5] Near the starting point, beside the stairs.
    #2 [15, 27] Northern upper path; behind the large pillar
    #3 [28, 14] Behind Henry’s throne


    REWARDS:
            580E
            2000G



    STAGE 36: DEMISE                                            WLK040

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat Gilvaroth                                       |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 30                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Gilvaroth, Shadowloom x2, Doomgiver x2, Darkest Demon  |
    +-----------------------------------------------------------------+


    Tips:

    There will be four starting points. You can only bring 9 of your best
    characters. You can position them on all four locations but I won’t
    recommend that if your characters can’t take care of themselves.
    Otherwise, it’s the best position to provide support.

    Gilvaroth will teleport from time to time; not to mention that he can
    also move after teleporting; which basically means, he owns the whole
    field. He has some group affecting spells as well and to get the
    items, you should spread yourselves out.

    The Doomgivers cast offensive spells while the Shadowlooms heal the
    enemy units. Also, during every turn, Darkest Demons will appear. The
    last demon that will appear has the skill Two Rounds; If you have Rose
    and Colet in your party, you can just eliminate everything else except
    Gilvaroth and this demon. You can continuously steal the skillstone.
    (Last time I did it, I collected 27 of them, which are bonded to
    become Three Rounds.) These skillstones are really hard to find and
    their effect to the battle is too great to ignore.


    HIDDEN ITEMS:

    #1 [16, 2] Southeast corner, near the Doomgiver
    #2 [ 5, 19] Northwest corner near Doomgiver


    REWARDS:
            568E
            2000G





    CONGRATULATIONS! YOU HAVE FINISHED THE GAME!



    Enjoy the remaining scenes and wait for the credits to finish. Save
    afterwards to save all your progress.






    +-==================================================================-+
    |                         P O S T   G A M E                          |
    +-==================================================================-+


    Resuming your cleared saved game data, you will be on the final chapter
    and the final stage (Paris). Although there is no new game+ feature in
    the game, there are still a lot of changes that will make you coming
    back for more.

    Colosseum will now re-open, with higher level enemies and more rewards.
    The same thing with all free stages; all of them now contains beefed up
    versions of your previous enemies and the rewards have been changed as
    well.

    The free stage, Cemetery is the open at this time and you should visit
    it first to get the most powerful armor in the game.



    FREE STAGE: CEMETERY                                        FST007

    +=========-----------------------------------------------=========+
    | VICTORY: Defeat all enemies                                     |
    +-----------------------------------------------------------------+
    | DEFEAT : All allies fall in battle                              |
    +-----------------------------------------------------------------+
    | TURNS  : 20                                                     |
    +-----------------------------------------------------------------+
    | ENEMIES: Frost Demon x1, Ghost x4, Skeleton x5                  |
    +-----------------------------------------------------------------+


    Tips:

    Nothing special about this free stage. Just make sure to get to all the
    item locations since all of them contain very good weapons and armor.
    They will only be available on your first visit on the cemetery so make
    sure you nab them all.


    HIDDEN ITEMS:

    #1 [12, 9] By the large tree in the middle
    #2 [16, 18] Northeastern tombstone
    #3 [3, 20] Northwestern corner, beside the shack


    REWARDS:
            288E
            1000G
            Durendal (sword)
            Devil's Frock (armor)
            Holy Shield
            Gem of Darkness (Roger)



    +-----------------------------------------------------------------+
    FREE STAGE:  COLOSSEUM (2)                                   FST008
    +-----------------------------------------------------------------+

    The second “season” of the competition at the Colosseum will only be
    available after you finish the game. The enemies have higher levels and
    the rewards are changed, of course. The same rule applies; fight through
    10 battles. You will be asked after every round to continue the fight
    (No Yield) or leave (Yield), with all your accrued exp, items and gold.
    When you visit the Colosseum again, you will start from the 1st round.
    This time, you can fight with a party of 5 members and all rounds are
    comprised of 20 turns.

    Enemy levels range from 51-70. So make sure your characters are at least
    level 60 above. You’ll need to consider some of the following as well:

    + Choose your main party members and train them before entering the
      Colosseum

    + Assign your “power five” to specific roles. Assign who will serve as
      the main attackers, support units and artillery. Normally, a spearman,
      an axe-wielder, a swordsman, mage and archer will make an excellent
      all-around battle party. You may decide what will be the composition
      of your party.

    + Equip your best armors and skills. The recommended skills are HP
      Recovery III, HP+150, Three Rounds (if you have spent some time
      stealing Two Rounds from Gilvaroth in the last stage, you should have
      plenty of these). For offensive attacks, choose at least one wide-area
      attack and a single panel attack. This will provide you the
      flexibility you’ll need to deal with single or multiple enemies at
      once. There will be large targets such as dragons, so multi-panel
      attacks are necessary.

    + Relying on HP Recovery III a lot won’t do you any good. That’s where
      healers kick in. Assign a healer for your party; your best bet would
      be probably Richard. Equip him with Revivify, Healing Wind II and
      Mind Eater and you’re all set. You can also include a MP+100 and HP
      Recovery skill to himself too.

    + Use Burning Auras everytime you have the chance.


    +-----------------------------------------------------------------+
    |                              Round 1                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Phantom Orc L51 (x2), Lich L50 (x2), Demon LV51 (x2)   |
    | Rewards: 1000G, Healing Herb                                    |
    +-----------------------------------------------------------------+
    |                              Round 2                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Dwarf L52 (x4), Elder Dwarf LV52 (x5)                  |
    | Rewards: 1500G, Searing Phial                                   |
    +-----------------------------------------------------------------+
    |                              Round 3                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Golem LV54 (x1), Lady Noire L54 (x4)                   |
    |          Queen Rouge LV54 (x1)                                  |
    | Rewards: 2000G, Healing Seed                                    |
    +-----------------------------------------------------------------+
    |                              Round 4                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Flameflyer LV56 (x2), Wyvern Lord L56 (x2)             |
    |          Tiamat LV56 (x1), Dark Shamanka LV56 (x4)              |
    | Rewards: 2500G, Moonglow Phial                                  |
    +-----------------------------------------------------------------+
    |                              Round 5                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Dark Skeleton LV58 (x2), Phantom Knight L58 (x2)       |
    |          Hellpriest LV58 (x1), Darkest Demon LV58 (x2)          |
    |          Ira (reaper) LV58 (x1)                                 |
    | Rewards: 3000G, Healing Seed (2)                                |
    +-----------------------------------------------------------------+
    |                              Round 6                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Talbot LV61, Swordmaster LV60 (x2)                     |
    |          Royal Lancer L60 (x2), Sniper LV60 (x2)                |
    |          Shadow Knight LV60 (x4)                                |
    | Rewards: 3500G, Galaxy Phial                                    |
    +-----------------------------------------------------------------+
    |                              Round 7                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Thief LV63 (x3)                                        |
    | Rewards: 4000G, Healing Fruit                                   |
    | Items: [17, 16], [ 7, 14], [ 7, 14] ,[ 2, 1] ,[19, 2]           |
    | Notes: Sometimes, one of the item locations there will reward   |
    |        you with a HP+300 skill; but most of the time, the item  |
    |        locations have 1000G each.                               |
    +-----------------------------------------------------------------+
    |                              Round 8                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Slinker LV64, Blaze LV65 , Mawra LV64, Cyclops L64 (x4)|
    | Rewards: 4500G, Searing Phial, Moonglow Phial, Galaxy Phial     |
    +-----------------------------------------------------------------+
    |                              Round 9                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Avaritia (reaper) LV66, Luxuria (reaper) LV66          |
    |          Superbia (reaper) LV66, Frost Demon LV66 (x4)          |
    | Rewards: 5000G, Healing Extract                                 |
    | Notes: This is one of the most troublesome rounds. Good thing   |
    | Ira is not included in their party. The bad news is, there are  |
    | still 3 of them that you’ll need to dispose of.                 |
    |                                                                 |
    | The Frost Demons can be a nuisance by poisoning your party and  |
    | damaging them with Ice Bullets. The reapers have really high    |
    | attack ratings, not to mention that their def is beefed up as   |
    | well. Their HP recovery can be a problem if your characters     |
    | can’t damage more than she can recover.                         |
    |                                                                 |
    | Keep your support units at bay and as much as possible, kill the|
    | demons before approaching the demons. Avaritia is the only      |
    | reaper that doesn’t have HP Recovery so make him a priority     |
    | target.                                                         |
    +-----------------------------------------------------------------+
    |                             Round 10                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Luther LV70, Bedford LV69, Dragon L67 (x2)             |
    | Rewards: 10000G, Deathbringer, Gae Bulg, Lucifer, Godspeed      |
    |          Gem of Miracles                                        |
    |                                                                 |
    | Notes: You have nothing to worry about Bedford. A few direct    |
    | attacks and he’s done. What your problem is Luther. He has      |
    | Adroit, Counter II and HP Recovery III. Since he has HP1496 , he|
    | can recover 30% HP488) of that per turn. Androit also protects  |
    | him from all sides, meaning there is no use attacking him from  |
    | the sides or behind for a damage boost. Counter II can negate   |
    | all short-range attacks at a fixed percentage.                  |
    |                                                                 |
    | The two LV67 Dragons also pose some nuisances here. Their Breath|
    | attack can damage several units at a very wide area, not to     |
    | mention Luther has some powerful moves under his sleeves as     |
    | well. Just ignore the dragons for the meantime; bringing a      |
    | healer with revival spells is a necessity in this battle.       |
    |                                                                 |
    | Archers are very helpful in dealing continuous damage to Luther |
    | without getting countered. Your tanks can also provide much     |
    | needed damage absorbers, so long as they’re heavily defended and|
    | they are self-sufficient. Spears can also produce Burning Auras |
    | without getting countered so use Gilles, Jean or both. Your     |
    | Three Rounds will come into play here, further increasing the   |
    | intensity of Burning Auras on every successful hit.             |
    +-----------------------------------------------------------------+



    +-----------------------------------------------------------------+
    FREE STAGE:  CEMETERY - Return from the dead                 FST009
    +-----------------------------------------------------------------+


    Enter the cemetery once you have the charred pendant. A small cutscene
    will occur.

    After a short conversation with Liane, she can now join your party. She
    and Cuisses will need to swap though. You can exchange them by visiting
    the Cemetery again. For the meantime, enjoy the feeling of having your
    original party.



    +-----------------------------------------------------------------+
    FREE STAGE:  COLOSSEUM (3)                                   FST010
    +-----------------------------------------------------------------+


    The enemies for each round will still be the same; however, their levels
    will be boosted by 20. Because of this boost, lower level characters
    won’t even deal decent damage to the enemies. I suggest having your
    fighting party from levels 85-90. Equip the best skills and equipment
    you have and make sure to train your fighting team solely.

    Equip each member of your team with HP Recovery III, HP+150, Three
    Rounds and if possible, Mobility +2. You may consider a team with the
    following:

    + Tank – Preferably Rufus. Why? He has the highest HP and attack. Equip
      him with a Lucifer Axe and the best armor you can get at the moment –
      maybe the Firedrake Armor from Tiamat on the Free Stage of Voldor
      Temple. For skills, Helm Splitter, Desperation III, Mobility +2, Three
      Rounds, HP Recovery III and HP +150 will be the best choices.

    + Spearman – Gilles of course. Gae Bulg is the ultimate spear so equip
      it to him. For skills, you can choose any red skillstone as his
      special attack, Piercing Power III to deliver heavy damage to distant
      targets and the basic skills listed above.

    + Healer – Richard or Claire; for a healer, the most important spell is
      Revivify. This spell will allow you resurrect fallen members. You can
      equip him with HP+150, HP Recovery III, Mobility +2, Revivify and you
      can choose two more skills. I’d prefer an attack spell (avoid using
      the ultimate spells since they take too much time to cast) and
      a healing spell (Healing Wind II is good but if you really need to
      heal often, just bringing in Heal II is fine) Mobility +2 will allow
      your healer to run into a safe location if cornered.

    + Rogue or Thief – A high level Rogue (Colet) or Thief (Rose) can evade
      almost all attacks, except magical and special attacks. Not to mention
      that though they don’t have that high attack ratings, HP and defense,
      their critical hit, accuracy and evasion are so pumped up that they
      can be good choices of producing Burning Auras without getting damaged
      by enemy counter attacks. They can provide much needed distraction
      especially when a vital character (such as the healer) is in risk of
      getting cornered.

    For the last member, you can put in another tank or spearman. I just
    didn’t include archers because even with the Bow of Artemis and Attack
    +30 equipped, they will just deal very little to no damage at all
    against bosses. You chances of defeating enemies quickly is by
    generating strategically positioned Burning Auras then attack them.
    Having the Godspeed skill equipped to your main attacker can also make
    quick work on enemies.


    How to train your characters:
    =============================

    The best way to train your characters is equipping them with Exp Bonus
    IV (Exp Bonus III+ Exp Bonus III). This skillstone will allow characters
    to get 300% experience! Exp points are relative to the level of the
    target and the character. When lower level characters deal damage to
    higher level enemies, they gain more exp. But if your character is
    higher than the target, the minimum exp pts that they can get per
    attack is 5. So with the Exp Bonus IV equipped, characters can gain 15
    pts per hit on normal attacks – even on weaker enemies.

    Next, equip them with Three Rounds. Normally, after three successful
    hits, characters can only get 15 pts. Now with Exp Bonus IV, players
    can get a minimum of 45 pts if all three attacks connect.

    Since exp is based on every successful hit (even if the defending enemy
    has blocked it), area-damaging skills like Sweep, Compass, Salvo, etc
    has the possibility to yield over 100 pts per attack.


    Where to train your characters:
    =============================

    Some of my suggestions where you can train while reaping rewards are the
    following. Chalons, Grandgris Pass and Voldor Temple. Chalons has weak
    enemies, but will reward you with ExpBonus II upon completion, along
    with other good rewards. Four Exp Bonus II skillstones = Exp Bonus IV.
    After collecting at least 5 (your choice) then you can train next at
    Grandgris Pass.

    Grandgris Pass is a good place to train because of several reasons.
    First is that enemies here have higher levels here compared to the other
    free stages. The Shadow Knights have really high HPs and fairly weak
    attacks so they make good targets for multiple attacks. Second, the
    dragon on the starting point is a great target for area–of-effect
    attacks and spells; thus chances of earning higher exp pts. Third, the
    bridge makes a good bottleneck position, thus piling up enemies and
    hitting them with attacks.

    Voldor temple contains only one enemy and that is Tiamat. Clearing it
    the second time will reap you no rewards but you have to face a LV80
    Tiamat with very tough scales (very high defense), formidable attacks
    and a hell lot of HP; which means you can execute multiple area
    damaging attacks on it.

    With all that said, you can now train your characters to reach your
    desired level and clear the Colosseum. This will be the last extra
    you’ll need to do, if you want to clear everything on the game.


    Round 7 (vs Thieves x3) is the only round on the Colosseum where there
    are item locations. These locations contain the ultimate weapons for
    your characters and the rarest skillstones that you can’t just bind or
    find anywhere else. If you can make your way up to this round, you can
    just clear it, return to the map, save and repeat the process.

    Below are the items you can get:

    WEAPONS
    ----------------
    Deathbringer (sword)
    Gae Bulg (spear)
    Lucifer (axe)
    Tsukikage (dagger)
    Caduceus (staff)
    Rose Whip (whip)
    Bow of Atremis (bow)


    SKILLS
    ----------------
    Range +2
    Mobility +3
    Three Rounds
    Attack +30
    Accuracy +30
    Evade +30
    HP +300
    MP +150

    With that said, I will just discuss the final two rounds of the
    Colosseum since those are the rounds that could give you problems, even
    with really trained characters.


    +-----------------------------------------------------------------+
    |                              Round 9                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Avaritia (reaper) LV86, Luxuria (reaper) LV86          |
    |          Superbia (reaper) LV86, Frost Demon LV86 (x4)          |
    | Rewards: 5000G, Healing Extract                                 |
    |                                                                 |
    | Note: Have your tank equipped with Mobility +2 or +3 and        |
    | Godspeed to eliminate the demons first. Once that is done, take |
    | down Aviritia first since he doesn’t have HP Recovery and his   |
    | attacks are not that powerful compared to the other two. If your|
    | tank still has one available move because of Godspeed, make sure|
    | that you create Burning Auras in the same spot, as much as      |
    | possible. To do this, attack with your spearman first. Then,    |
    | position your short range attacker and attack again on the same |
    | direction. If both characters executed Three Rounds successfully|
    | a very saturated aura will be produced.                         |
    |                                                                 |
    | Move your tank to the aura and strike a heavy blow. Superbia has|
    | the highest attack of all the three and it can really cause     |
    | problems. With that in mind, avoid attacking him with ordinary  |
    | attacks, especially if his counterattack damage is greater than |
    | yours. Activating a three round attack can be fatal to your     |
    | character in that scenario.                                     |
    |                                                                 |
    | Protect your healer at all costs! If possible, keep them out of |
    | reach from the reapers, but not too far away to provide support |
    | when needed. The best way to defeat them is by lowering their   |
    | defense (Helm Splitter) and effective use of Burning Auras. Heal|
    | often as well. Don’t rely on HP Recovery too much. As much as   |
    | possible, always keep your character’s HP 70-100% full.         |
    +-----------------------------------------------------------------+
    |                             Round 10                            |
    +-----------------------------------------------------------------+
    | Turns: 20                                                       |
    | Party: 5/5                                                      |
    | Enemies: Luther LV90, Bedford LV88, Dragon L86, Tiamat L88      |
    | Rewards: 10000G, Godspeed                                       |
    | Note: Alright, for our biggest challenge. One dragon is replaced|
    | by Tiamat with a whooping 3000+ HP. Next is a kick-ass Luther   |
    | with all his previous skills but with increased stats and HP    |
    | Recovery (500+ recovery) Bedford is still a pushover and the    |
    | other dragon is much more of a nuisance than a threat.          |
    |                                                                 |
    | Okay, same tactics apply; get rid of Bedford as early as        |
    | possible. Then, move your characters on the far end of the map, |
    | away from Tiamat. Its Poison Breath attack can really annoy you;|
    | not to mention it will reduce the efficiency of your HP recovery|
    | Don’t worry, Luther will chase after you and since dragons have |
    | really low movement range, it will take another 3-4 turns before|
    | Tiamat gets into attack range.                                  |
    |                                                                 |
    | During that time, make sure your characters have already setup  |
    | their formations. Again, avoid using ordinary attacks against   |
    | Luther, unless your character has full HP and a healer is on    |
    | standby behind him/her. Helm Splitter will prove to be very     |
    | useful here, aside from abusing the use of Burning Auras.       |
    | Luther’s HP Recovery III can quickly get him back to his toes so|
    | make sure your guys can deal enormous damage to him when you    |
    | have the chance.                                                |
    |                                                                 |
    | After defeating Luther, concentrate on the ordinary dragon then |
    | lastly, Tiamat. Tiamat is not that hard, compared to the old    |
    | geezer. Just heal and use area damaging skills often.           |
    +-----------------------------------------------------------------+






    +-==================================================================-+
    |                   UPDATED REWARDS LIST- POST GAME                  |
    +-==================================================================-+

    Forest of Fraude
         Sol Spirit +1, Luna Spirit +1, Stella Spirit +1

    Chapel in the Woods
         Flash Strike, Crescent Arc

    Neufchateau
         Attack +3, Magic Defense +3, MP +10

    Soir Valley
         Wood Chop, HP +50, MP +20, Magic Attack +5, Pierce!

    Aeolian Hill
         Fireball, Ice Bullet, Beast Slayer, Mind Breaker, Leg Strike

    Orleans
         Spirit Sword, Impale!, HP +100, Magic Defense +3, Defense +3

    Bastille of St. Loup
         MP +50, Defense +5, Accuracy +5, Evade +5, Mobility +1

    Bastille of the Augustins
         Attack +5, Evade +5, Desperation, Dire Swing, Sniper

    Tourelles
         Piercing Power, Sneak By, Undead Slayer, Man-Eater, Goliath Slayer

    Patay
         EXP Bonus, Desperation, MP +100, HP +150, Magic Defense +5

    Troyes
         Heal, Thunderbolt, Desperation II, Sniper II, Healing Perfume

    Chalons
         Mighty Roar, EXP Bonus II, HP Recovery, Poison Arrow, Strange Dance

    Bogs of Vermonde
         Follow Me!, Provoke, Compass, Jezebel's Slave, Two Hits

    Reims
         Gold Shakedown, Gold Snatcher, Blood Sword, Skill Shakedown,
         Skill Snatcher

    Paris Ramparts
         Flame, Blizzard, Jugulaire, Triple Slash, Heaven's Gate

    Vantoix Canyon
         Attack +20, Magic Attack +20, Piercing Power II, Slip Through, Inferno

    St. Pierre-le-Moutier
         Raise Force, Jezebel's Slave II, Raise Mobility, Magic Rust,
         Recovery Shot

    La Charite
Ice Bullet II, Venom Edge, Treasure Hunter, Treasure Lover, Shadow
Stitch

    Clairoix
         Tempest Sword, Sweep!, Follow Me! II, Bomb, Destroy!

    Grandgris Pass
         HP +30, MP +30, Mind Eater, Swap, Follow Me! II

    Guillorey Canal
         Three Hits, Aero Dagger, Stun Whip, Meteor Bolt, Sky Dart

    Paris Warren
         Evade +30, Accuracy +30, Angel Tear, Thor's Hammer, Sinister Storm

    Alrond Wood
         Meteor, Revivify, HP Recovery II, Cyclone II, Wild Whip

    Gwygone Mines
         War Reverie, Take Flight!, Ravage!, Stun Arrow, Flame II

    Cents-Abris Ruins
         Accuracy +10, Mobility +1, Critical Edge, Cyclone, Healing Wind

    Chateau Burgundy
         Attack +10, Magic Attack +5, Range +1, Skewer Shot, Counter

    Soldat Outpost
         Adroit, Pre-emptive, Healing Wind II, Earthquake, Two Rounds






    +-==================================================================-+
    |                 S K I L L   B I N D I N G   L I S T                |
    +-==================================================================-+

    Below is the list of all the skill binding formulae3 in the game.
    If you notice, not all skills are listed here. Why? Because this is the
    list of available formulae for the skills. Some of the basic and unique
    skills can’t be bonded and can only be acquired.



    RED SKILLSTONES
    ====================================================================

    Follow Me!                      Mighty Roar + Raise Force
                                    Mighty Roar + Attack + 3

    Follow Me! 2                    Follow Me + Mighty Roar
                                    Follow Me + Attack + 10

    Jugulaire                       Wood Chop + Sniper 2
                                    Critical Edger + Triple Slash

    Blood Sword                     HP 50 + Spirit Sword
                                    HP Recovery + Spirit Sword

    Blood Sword II                  Magic Attack +10 + Blood Sword
                                    HP Recovery 2 + Blood Sword

    Triple Slash                    Flash Strike + Crescent Arc
                                    Flash Strike + Cyclone

    Heaven's Gate                   Heal 2 + Triple Slash
                                    Tempest Sword + Undead Slayer

    Crescent Arc                    Flash Strike + Luna Spirit 1
                                    Attack + 3 + Luna Spirit 1

    Spirit Sword                    Ice Bullet 2 + Attack + 5
                                    Skewer Shot + Crescent Arc

    Tempest Sword                   Spirit Sword + Cyclone 2
                                    Cyclone 2 + Sweep

    War Reverie                     Follow Me 2 + Man Eater
                                    4 Hits + Tempest Sword

    Hymn of Glory                   Inferno + War Reverie

    Helm Splitter                   Thunderbolt 2 + Wood Chop
                                    Take Flight + Lower Defenses

    Mighty Roar                     Flash Strike + Lower Force
                                    Follow Me + Lower Force

    Compass                         Crescent Arc + Wood Chop
                                    Cyclone + Wood Chop

    Dire Swing                      Helm Splitter + Wood Chop
                                    Critical Edge + Wood Chop

    Impale!                         Piercing Power + Ice Bullet
                                    Attack + 3 + Ice Bullet

    Take Flight!                    Sniper + Thunderbolt
                                    Accuracy + 10 + Thunderbolt

    Sweep!                          Leg Strike + Triple Slash
                                    Body Slam + Raise Mobility

    Leg Strike                      Crescent Arc + Lower Force
                                    GoldSnatcher+ Gold Shakedown

    Pierce!                         Impale + Attack +5
                                    Lower Defense + Piercing Power

    Pierce! II                      Skewer Shot + Pierce
                                    Piercing Power 2 + Attack + 10

    Ravage!                         Desperation 3 + Accuracy 10
                                    Raise Mobility + Jugulaire

    Destroy!                        Sinister Storm + Ravage

    Sniper                          Accuracy + 5 + Lower Force

    Sniper II                       Accuracy + 10 + Sniper
                                    Attack + 5 + Sniper

    Sniper III                      Sniper 2 + Skewer Shot
                                    Sniper 2 + Accuracy + 30

    Sniper IV                       Attack + 20 + Sniper 3
                                    Lightning + Sniper 3

    Skewer Shot                     Sniper 2 + Fireball 2
                                    Piercing Power 2 + Aero Dagger
                                    Piercing Power 2 + Sniper 2

    Poison Arrow                    Sniper + Poison

    Stun Arrow                      Sniper + Lower Force

    Recovery Shot                   Skewer Shot + HP Recovery
                                    Heal 2 + Impale
                                    Sniper 2 + Heal 2

    Meteor Bolt                     Fireball 2 + Impale
                                    Fireball 2 + Stella Spirit 2

    Salvo                           Meteor + Sky Dart

    Sky Dart                        Meteor Bolt + Take Flight
                                    Mobility + 1 + Take Flight

    Toxic Arrow                     Sniper 2 + Poison Arrow

    Revivify                        Healing Wind 2 + Cure
                                    HP Recovery2 + Magic Attack+10

    Mind Eater                      Mind Breaker + Impale
                                    MP+20 + Blood Sword

    Swap                            Take Flight + Magic Attack + 3

    Meteor                          Flame 2 + Sky Dart
                                    Fireball 2 + Salvo

    Lightning                       Piercing Power2 + Thunderbolt2
                                    Piercing Power 2 + MP 30

    Inferno                         Magic Attack+20 + War Reverie

    Angel Tear                      Magic Attack+20 + Healing Perfume

    Thor's Hammer                   Magic Attack+20 + Sky Dart

    Sinister Storm                  Magic Attack+20 + Ravage

    Earthquake                      Thor's Hammer + Body Slam

    Shadow Stitch                   Sniper 2 + Lower Force
                                    Two Hits + Lower Force

    Venom Edge                      Poison + Flash Strike

    Two Hits                        Two Rounds + Raise Mobility

    Three Hits                      Two Hits + Two Hits
                                    Two Hits + Two Rounds

    Four Hits                       Three Hits + Three Hits
                                    Three Hits + Three Rounds

    Strange Dance                   Gold Snatcher + Lower Force
                                    Gold Shakedown + Lower Force

    Bomb                            Aero Dagger + Fireball 2
                                    Aero Dagger + Sol Spirit 2
                                    Fireball 2 + Flame

    Aero Dagger                     Skewer Shot + Cyclone 2
                                    Cyclone 2 + Accuracy 10

    Provoke                         Desperation + Evade + 5
                                    Lower Defense + Evade 5

    Stun Whip                       Tail Whip + Lower Force

    Wild Whip                       Meteor + Compass
                                    Three Hits + Two Rounds
                                    Meteor + Tail Whip

    Skill Snatcher                  Jezebel's Slave + Shadow Stitch
                                    Exp Bonus 2 + Shadow Stitch

    Jezebel's Slave                 Provoke + Lower Force
                                    Stun Whip + Lower Defenses
                                    Gold Snatcher + Magic Atk+ 5

    Jezebel's Slave II              Jezebel's slave + Mind Eater
                                    Jezebel's Slave + Blood Sword 2



    PURPLE SKILLSTONES
    ====================================================================

    Counter                         Raise Mobility + Triple Slash
                                    Exp Bonus + Raise Mobility

    Counter II                      Counter + Preemptive
                                    Sneak By + Evade + 10

    Adroit                          Counter + Evade + 10
                                    Exp Bonus + Preemptive

    Desperation 2                   Desperation + Raise Force
                                    Lower Defense + Attack + 3

    Desperation 3                   Provoke + Desperation 2
                                    Mighty Roar + Desperation 2

    Piercing Power 2                Piercing Power + Attack + 10
                                    Exp Bonus + Piercing Power

    Piercing Power                  Attack + 20 + Piercing Power 2
                                    Exp Bonus 2 + Piercing Power 2

    Mindbreaker                     Helm Splitter + Magic Rust
                                    Jezebel's Slave + Magic Rust

    Sneak By                        Mobility + 1 + Evade + 10

    Healing Perfume                 Jezebel's Slave + Healing Wind 2
                                    Jezebel's Slave + HP Recovery 2




    GREEN SKILLSTONES
    ====================================================================

    Fireball                        Sol Spirit 1 + Sol Spirit 1

    Fireball 2                      Sniper 2 + Fireball
                                    Fireball + Sol Spirit 2

    Flame                           Sol Spirit 2 + Sol Spirit 2

    Flame 2                         Bomb + Flame
                                    Sol Spirit 3 + Flame
                                    Sol Spirit 3 + Mighty Roar

    Ice Bullet                      Luna Spirit 1 + Luna Spirit 1

    Ice Bullet 2                    Crescent Arc + Ice Bullet
                                    Luna Spirit 2 + Magic Shield
                                    Luna Spirit 2 + Magic Def+ 5

    Blizzard                        Luna Spirit 2 + Luna Spirit 2

    Blizzard 2                      Spirit Sword + Compass
                                    Spirit Sword + Crescent Arc
                                    Blizzard + Luna Spirit 3

    Thunderbolt                     Stella Spirit 1 + Stella Spirit 1

    Thunderbolt 2                   Take Flight + Thunderbolt
                                    Stella Spirit 2 + Thunderbolt

    Cyclone                         Stella Spirit 2 + Stella Spirit 2

    Cyclone 2                       Sweep + Compass
                                    Sweep + Stella Spirit 3
                                    Compass + Stella Spirit 3

    Heal 2                          Heal + HP +20
                                    Heal + Magic Attack +3

    Healing Wind                    Cyclone 2 + Heal
                                    Heal 2 + Cyclone

    Healing Wind 2                  Healing Wind + HP Recovery
                                    Breath + Heal 2
                                    Mighty Roar + HP 50





    BLUE SKILLSTONES
    ====================================================================

    HP Recovery 2                   HP Recovery + HP Recovery

    HP Recovery 3                   HP Recovery 2 + HP Recovery
                                    HP Recovery 2 + HP + 100

    Exp Bonus 2                     Exp Bonus + Exp Bonus

    Exp Bonus 3                     Exp Bonus 2 + Exp Bonus 2

    Exp Bonus 4                     Exp Bonus 3 + Exp Bonus 3

    Preemptive                      Accuracy + 10 + Evade + 10
                                    Counter + Raise Mobility

    Three Rounds                    Two Rounds + Two Rounds

    Beast Slayer                    Triple Slash + Sol Spirit 2

    Man-Eater                       Two Hits + Luna Spirit 2

    Goliath Slayer                  Helm Splitter + Stella Spirit 2

    Undead Slayer                   Healing Wind 2 + Sol Spirit 2

    Devil Slayer                    Sniper 3 + Luna Spirit 2

    Dragon Slayer                   Ravage + Luna Spirit 2

    HP +30                          HP + 20 + Luna Spirit 1

    HP +50                          HP + 30 + Luna Spirit 1
                                    HP + 30 + HP + 30

    HP +100                         HP + 50 + Luna Spirit 2
                                    HP + 50 + HP + 50

    HP +150                         HP + 100 + HP + 100
                                    HP + 100 + Luna Spirit 3

    MP + 20                         MP + 10 + Luna Spirit 1

    MP + 30                         MP + 20 + Luna Spirit 1
                                    MP + 20 + MP + 20

    MP + 50                         MP + 30 + Luna Spirit 2
                                    MP + 30 + MP + 30

    MP + 100                        MP + 50 + MP + 50
                                    MP + 50 + Luna Spirit 3

    Attack +3                       Raise Force + Sol Spirit 1

    Attack +5                       Attack + 3 + Sol Spirit 1

    Attack + 10                     Attack + 5 + Attack + 5
                                    Attack + 5 + Sol Spirit 2

    Attack +20                      Attack + 10 + Attack + 10
                                    Attack + 10 + Sol Spirit 3

    Magic Attack +5                 Magic Attack + 3 + Sol Spirit 1

    Magic Attack +10                Magic Attack + 5 + Magic Atk+ 5
                                    Magic Attack + 5 + Sol Spirit 2

    Magic Attack + 20               Magic Atk +10 + Magic Atk +10
                                    Magic Attack + 10 + Sol Spirit 3

    Accuracy +10                    Accuracy + 5 + Accuracy + 5

    Evade +10                       Evade + 5 + Evade + 5

    Mobility +2                     Mobility + 1 + Mobility + 1
                                    Mobility + 1 + Raise Mobility

    Defense +3                      Raise Defense + Stella Spirit 1

    Defense +5                      Defense + 3 + Stella Spirit 2

    Magic Defense +3                Magic Shield + Stella Spirit 1

    Magic Defense +5                Magic Def +3 + Stella Spirit 2







    +-==================================================================-+
    |                           C R E D I T S                            |
    +-==================================================================-+


    CREDITS
    First of all, I want to extend my thanks to YOU for downloading this
    guide and using it.

    Thanks also to the following:

    All the game sites that are hosting my works namely:
    - IGN.com
    - Cheathappens.com
    - Chaptercheats
    - Gamefaqs.com
    - My Cheats.com
    - Honestgamers.com
    - Neoseeker.com
    - Supercheats.com
    - Cheatcodes.com
    - Gamerhelp.com

    To fellow faq writer Darklao of Gamefaqs for letting me use the item
    coordinates found in this faq.


    To fellow faq writer TrueBlade85 of Gamefaqs for allowing me to fill in
    missing entries in the skill binding section.

    To my family and God of course

    To Level 5 and Sony for bringing this awesome game for the PSP.


    Author’s Notes II
    ===========================
    If you have questions, suggestions or comments – send me an email to
    [email protected] with “Jeanne D Arc” as part of your subject. Emails
    without proper subject may be ignored or deleted as part of my filter.

    Although I am trying my best to reply to reader emails within 24 hours,
    my demanding job and limited time may delay my response time. Please
    expect a reply within the day to one week at most.

    For more original images I have produced from the game, you can visit:
    http://vhayste-gamescreenshots.blogspot.com/

    To know more about me and my works, you can visit my personal page:
    http://vhayste@blogspot.com

    And to check out my blogs, you can visit:
    http://vhayste.1up.com
    http://vhayste01.blogspot.com/

                                  END OF DOCUMENT