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** Jeanne D'Arc **
** Game Walkthrough and FAQ **
** Written By Troy Mossman (Dark Mirrage/Chaotic_Fusion) **
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< / \ TABLE OF CONTENTS: / \ >
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A) LEGAL INFO
B) INTRODUCTION
C) GAME WALKTHROUGH
----------
Chapter 1:
----------
S1. A Voice from Heaven
S2. The destruction of Domremy
S3. Saving NeufChateau
S4. The Crimson Warrior
S5. The Road to Chinon
S6. The Armlets Chosen
----------
Chapter 2:
----------
S7. The Maiden Battle
S8. Savior's Proof
S9. The Bloodied Savior
S10. Talbot's scheme
S11. Breaching the Dark
S12. For a Free Orleans
----------
Chapter 3:
----------
S13. Battle of Patay
S14. Brother Richard
S15. Chalons and the Ruse
----------
Chapter 4:
----------
S16. A New Pucelle
S17. To Crown a King
S18. Viccissitudes
Split Path: Rebellion, or Sell-Swords?
Path A: Rose
S19a. Narrow Roads
Path B: Claire
S19b. The Magician Girl
S20. The Snare
----------
Chapter 5:
----------
S21. Fated to War
S22. Hopes Unattained
----------
Chapter 6:
----------
S23. The Black Knight
S24. Dark Demonaic
S25. Death Bestirred
S26. Queen Isabeau
----------
Chapter 7:
----------
S27. Barging into Paris
S28. Shade and Light
Split Path: Elves or Dwarves?
Path A: Elves
S29a. Hunted Down
S30a. Vying for Light
Path B: Dwarves
S29b. The Dwarves Test
S30b. Vying for Light
S31. Face to Face
----------
Chapter 8:
----------
S32. Encoumbered Powers
S33. Release
S34. The Fifth Hero
S35. The Dark Throne
S36. Demise
The End?
D) SECRETS/SIDEQUESTS
D1) Post-Game Spoils of War
D2) Colosseum
D3) Reviving Liane
D4) Free Stages
FS1. Altois Prairie
FS2. Tower of Alsace
FS3. Raillemont
FS4. Castle Vilneaux
FS5. Langles Tunnel
E) CHARACTERS
F) WEAPON/ITEM/ARMOR LIST
G) SKILL LIST
H) SKILL BINDING
I) SPECIAL THANKS/CONTRIBUTORS
J) CONTACT INFO
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_____________________________/ \/ \/ \____________________________
/ __ __ \
< / \ A) LEGAL INFO: / \ >
\\ /___________________________________________________________________\ //
\\// \\//
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Jeanne D'arc and all of it's related properties are owned and copyrighted
by Level 5. All Rights Reserved.
This document Copyright 2007 Troy Mossman (Chaotic_Fusion/Dark Mirrage).
PLEASE DO NOT USE WITHOUT PRIOR CONSENT FROM MYSELF. All my contact information
is at the end of the FAQ if you wish to get in touch with me.
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/ __ __ \
< / \ B) INTRODUCTION: / \ >
\\ /___________________________________________________________________\ //
\\// \\//
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Hey guys, welcome to my Jeanne D'arc walkthrough for the PSP! I recently
bought the game and fell in love with it instantly. Level 5 did an amazing job
recreating (with historical accuracy even) the story of Joan of arc, only to
fill it with Orcs, goats with lances, and Power Ranger bracelets. It's been a
while since we've seen this calibur of SRPG on a handheld!
Keep in mind that as you go through the game I will be expecting you to
always take the time to level up a couple times between stages. Check the
shops constantly for new armor and weapon upgrades as well. If something
really significant should be purchased I'll let you know, but otherwise it's
your descretion... My personal team through the majority of the game was
Jeanne, Liane, Colet, Rufus, Marcel, Bartolomeo, and Richard or Guilles.
As always, I hope you find the walkthrough enjoyable and concise. Please feel
free to correct me of any innaccuracies or mistakes I might have made, but
don't expect a quick reply often :P. I'm working on this guide constantly, but
I do have work and school so updates will be off and on. Keep checking back for
more info though. I like to keep these things short, so let's get onto the
game!
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< / \ C) GAME WALKTHROUGH: / \ >
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----WARNING!----
Before we begin the walkthrough you should know I've laden it with tons of
story development, hence there are lots of spoilers. The reason I've chosen to
do this is because I see lots of walkthroughs all the time with little to no
actual story information when some people are generally interested in how the
story of the game develops. While some people may not wish to have all this
information divulged, I'm one of those types who likes to know what's going to
happen before it does. So this guide is for all those out there who like to
plan ahead. People who don't wish to have everything spoiled can simply check
each levels Strategy section, which I've tried to keep mostly spoiler free.
Just letting you know ;)
*******************************************************************************
Chapter 1
*******************************************************************************
*******************************************************************************
S1. A Voice from Heaven
*******************************************************************************
(BEFORE WE START, note that at one point in the game it will become CRUCIAL to
have Liane on your parties team. I would suggest keeping her on your team for
good until you are past the part where she is required to play. So like her or
not, you're going to have to make due.)
Jeanne D'arc opens with a cool little anime intro telling us about a great
evil that threatened the land ages ago and was beat off by 5 heroes wearing
really spiffy jewlery. We then see a young Prince Henry VI and one of the
heroes as his overseer. Bedford is worried the war with France will not bode
well for Henry, so he decides to unleash the evil he put away in hopes that it
will destroy the French. The Duke's old friend tries to stop him but is
unsuccessful. The evil thingie then takes over Henry. That can't be good...
Cut to Jeanne in the village of Domremy. The town is having a celebration, and
Jeanne and her friend Liane are enjoying themselves (but not in that way,
jeez). Jeanne's father forgot to leave an offering at the church so he sends
Jeanne to quickly leave it there for him. Once at the church, an English
officer shows up on a horse and dies. He leaves behind a giant pink frog, and
an enchanted bracelet that chooses Jeanne as its new owner. A couple Orcs have
tracked the officer down, and once they find Jeanne they decide to kill her.
Time to fight!
-----------------
Level Description
-----------------
Battlefield: Domremy Forest
Turn Count: 10
Goal: Annihilate all enemies
Falure: Jeanne falls
-------
Enemies
-------
Orc x2 Orc Knight
..... ..........
Lv.1 Lv.1
ELm: None Elm: None
HP: 30 HP:45
--------
Strategy
--------
Just run up to the Orcs and attack. Heal with a herb if you need too. That's
about it. This is just a tutorial stage after all.
*******************************************************************************
S2. The destruction of Domremy
*******************************************************************************
Hmm, crap. Looks like Jeanne's town was destroyed by the British and their
demon soldiers. Jeanne is pretty angry. Having little time to break out
the buns and weiners, Jeanne, Liane, and Roger are about to skip town when a
British soldier shows up with some Orcs. Roger does the macho thing and
protects Liane, and Jeanne begins to hear voices again. Rather than leave
Roger to die, Jeanne goes to help him out.
-----------------
Level Description
-----------------
Battlefield: Domremy
Turn Count: 10
Goal: Defeat all enemies
Falure: Jeanne dies
--------
Enemies
--------
Orc x2 Orc Knight E.Officer
..... .......... .........
Lv.4 Lv.5 Lv.6
ELm: Sol Elm: Sol Elm: None
HP: 39 HP:55 HP: 110
--------
Strategy
--------
Start by having Roger attack the closest Orc on its left hand side. This keeps
Roger from being swarmed off the bat. Move Liane and Jeanne as close to the
enemies as you can on you first turn. After the enemies move, split into two
teams. Roger and Liane can tackle the side of the well with the Orc Knight.
Jeanne can do the other side entirely on her own. As soon as Jeanne is
attacked (about the beginning of turn 3) she'll undergo her first
transformation. I was able to take out the entire column of Orcs on the side of
the well in one turn because of Godspeed. If you're not so lucky don't worry.
Just keep pressing that side with Jeanne and take out the english officer. On
your 4th turn Jeanne can perform her Flash attack and take out the officer in
one hit. As for Roger and Liane, try keep Roger up front and use Liane to heal.
She can only take ONE hit from the orc kight, so be very careful.
Overall an easy level.
*******************************************************************************
S3. Saving NeufChateau
*******************************************************************************
After the last battle, Jeanne, Roger, and Liane decide to head for Vocoluers.
Once they get there, Jeanne tries to rally the French captain to battle by
giving him a lovely pole dance in the war room. Well, I wish anyway. Instead,
she tells him about the voice in her head. He shoves her off. Suddenly a guard
breaks into the room and announces that NeufChateau is under attack with no
defense to speak of. Jeanne and Co. ride off to save the village. Upon
arriving, two villagers are under attack. After a small scene you gain two new
companions and the battle begins.
-----------------
Level Description
-----------------
Battlefield: NeufChateau
Turn Count: 15
Goal: Defeat all enemies
Falure: Jeanne dies
--------
Enemies
--------
Lizardman x3 Orc Knight x2 E.Officer Orc x2
......... .......... ......... ........
Lv.6 Lv.7 Lv.8 Lv.6
ELm: Luna Elm: Sol Elm: None Elm: Sol
HP:60 HP:74 HP: 120 HP: 60
--------
Strategy
--------
Another straight forward battle. Just make sure your team sticks together to
get the unifed defense bonus. Simply work your way up the stairs and to the
top of the town. You shouldn't have any problems. Just heal with Liane when
needed. And be mindful of the elements now. Bertrand oughta do good damage
against those Lizard men and Dark Elves, but don't let them get near your Sol
element characters. Personally I never give any of my characters element stones
because it gives them a weakness. Besides, none of the hardest monsters have an
element anyways. If I want to exploit an elemental weakness, I'll use magic.
It's just something to think about.
*******************************************************************************
S4. The Crimson Warrior
*******************************************************************************
After the Battle, you'll find you were too late in trying to save the
villagers. The mans daughter dies and he commits suicide (although I'm not sure
how because that is a very small drop). In any case, Jeanne is depressed
because her power is not enough to save France at the moment. Jean and
Bertrand cheer her up and decide to take her to see someone who is interested
in listening to her.
The companions are on their way through the forest when they come across
a very odd looking French noble. Some English officers and monsters are
harassing him. Jeanne decides they'd better help him out before the monsters
ruin his perfectly good haridoo and mascara.
-----------------
Level Description
-----------------
Battlefield: Forest of Fraude
Turn Count: 12
Goal: Defeat the English Officer
Falure: the nobleman falls in battle
--------
Enemies
--------
Orc x2 Orc Knight x3 E.Officer Mage
......... .......... ......... ........
Lv.8 Lv.8 Lv.8 Lv.8
ELm: Sol Elm: Sol Elm: None Elm: Sol
HP: 50 HP: 77 HP: 130 HP: 50
Bovimoth x2
.........
Lv.8
Elm: Stella
HP: 93
--------
Strategy
--------
Don't worry about the noble. He'll dodge most if not all attacks coming his
way. He won't be able to hold out forever though. Basically just split your
troops in half. Jeanne and Roger can make their way up to the noble. Liane,
Jean, and Bertrand can cross the river and handle the Officer as well as the
Mage and such. Just watch our HP and heal when neccessary. Once that Officer
is dead you've won the level. Not too difficult if you're leveled properly.
*******************************************************************************
S5. The Road to Chinon
*******************************************************************************
After the fight you will be properly introduced to Gilles. He'll take you to
see his Noble buddy who is dying. The dying noble wants you to save his life
with your bracelet, but realizes that's impossible. He tells you he believes
you will save France and he hopes you do so before he dies. Everyone bunkers
down for the night and in the morning Jeanne and friends ride off to Chinon.
Passing through the road to Chinon, Colet will become pissed off at the
general injustice of having to serve a woman and a child. He runs ahead only
to be stopped by the English officer Talbot. Talbot is basically going to
be your nemesis for a fair chunk of the game. In any case, Jeanne decides
they don't have time to mess with Talbot and his cronies so she tells
everyone to charge ahead.
-----------------
Level Description
-----------------
Battlefield:
Turn Count: 12
Goal: Guide all allies to the road at the maps north edge
Failure: A single ally falls in battle
--------
Enemies
--------
Talbot Lizardman x4 Dark Elf x2 Bovimoth x2
......... .......... ......... ........
Lv.11 Lv.11 Lv.10 Lv.11
ELm: None Elm: Luna Elm: Luna Elm: Sol
HP: 180 HP: 64 HP: 73 HP: 104
--------
Strategy
--------
Hopefully your characters are in the LV.12-14 range like mine were. The
easiest way to conquer this level is to rush the big bridge right infront
of where you start. If you have Bertrand, or someone with a Stella property,
you'll simply destroy the two lizard men and the Dark Elf on top of the
rocks. Then just press forward past the Bovimoth to Talbot. The monsters
on the other side of the ridge will take a few turns to catch up, so you
have a choice. You can either all run towards the end of the road and end
the level quickly, or you can gang beat Talbot and kill him for some extra
cash. Note he won't actually be dead :P. Aside from Talbot, nothing here
should present too much challenge if you prepare properly.
*******************************************************************************
S6. The Armlets Chosen
*******************************************************************************
After the last battle Colet will begin to appreciate Jeanne more as a
commander. Talbot will also take you more seriously and prepares a new
attack. Just as you're passing through the Aeolian Hill, he'll drop a sneak
attack on your team. A couple turns in Gilles shows up and does his Power
Ranger thing. Time to kick ass and chew bubble gum.
-----------------
Level Description
-----------------
Battlefield: Aeolian Hill
Turn Count: 9
Goal: Defeat Talbot
Falure: Jeanne falls in battle
--------
Enemies
--------
Talbot Orc Knight x2 Dark Elf x2 Bovimoth x2
......... .......... ......... ........
Lv.13 Lv.12-13 Lv.12 Lv.11-12
ELm: None Elm: Sol Elm: Luna Elm: Sol
HP: 185 HP: 97-99 HP: 82 HP: 104-108
Mage Gazelliath
......... ..........
Lv.12 Lv.13
Elem: Sol Elem: Stella
HP: 61 HP: 125
--------
Strategy
--------
I hope you've been leveling outside of battle to make these encounters
easier. Amass your chosen team and just head directly for Talbot. Try to
save Jeanne's transformation until you get near to him or know you can
pull off Godspeed to reach him. As long as you huddle together but press
forward relentlessly, you won't even need to deal with the monsters on
the other side of the windmill. When Gilles shows up it'll be slaughter.
Talbot will go down like a bag of bricks and run away again. Beaten by a
girl twice... :P Who are we kidding? Jeanne kicks ass.
As a side note, it looks as if we have a complicated love SQUARE (oooo!)
involving Liane>Roger>Jeanne>Gilles. Although really I think Gilles and Jeanne
are just buddies. Roger certainly doesn't think so though...
*******************************************************************************
Chapter 2
*******************************************************************************
*******************************************************************************
S7. The Maiden Battle
*******************************************************************************
Jeanne and co. will arrive at the doors of Orleans. Jeanne will do her usual
"EVERYBODY RUN FORWARD AND DIE FOR ME!" speech and two new companions will
show up. After introductions are made, our measly group will attempt to invade
an entire fortress on their own. I hope history holds up...
-----------------
Level Description
-----------------
Battlefield: Orleans
Turn Count: 12
Goal: Guide Jeanne to the gates of Orleans
Falure: Jeanne falls in battle
--------
Enemies
--------
Lizard Guardianx2 Orc Knight x3 Swordfighter x3 Priestess x2
......... .......... ......... ........
Lv.13 Lv.13-14 Lv.14 Lv.14
ELm: Luna Elm: Sol Elm: Sol Elm: Luna
HP: 105-109 HP: 101-105 HP: 123-125 HP: 63
Wizard Gazelliath x2
......... ..........
Lv.14 Lv.13-14
Elem: Luna Elem: Stella
HP: 70 HP: 124-130
--------
Strategy
--------
Once again we have a level where you simply have to run for it. The cool
thing about this level is that all you need to do is get Jeanne to the
doors and you win. So what are you waiting for? Don't take characters like
Colet or Marcel who will die in just a hit or two. Move Jeanne and Co.
across the river bed as fast as you can. Once Jeanne can transform, do it.
Just do whatever it takes for you to get across that river. Once you're
past that, it should be a breeze to march into those doors. The
swordfighters guarding it should be at the riverbed by the time you get
across, so they probably won't be blocking the way by the time you get
near them. Just remember that you have little time and are pretty well
outnumbered, so reaching those doors is the priority over everything.
*******************************************************************************
S8. Savior's Proof
*******************************************************************************
After breaking down the doors of Orleans, the people of the city cheer Jeanne
and her friends for setting them free. Sadly, the war council still seems to
see Jeanne as a crazy woman who should be making their dinner. Jeanne goes to
sleep before the next battle, but is awoken by Rufus. Aparently the nameless
French noble guy decided to go fight without Jeanne. Jeanne arrives at the
battlefield only to find No Name French guy royally screwing things up. It's
ok though. He thankfully takes an arrow to the heart and Jeanne takes command.
-----------------
Level Description
-----------------
Battlefield: Bastille of St.Loup
Turn Count: 15
Goal: Defeat All Enemies
Falure: All allies fall in battle
--------
Enemies
--------
Sword Master Swordfighter x3 Bowfighter x3 Lancer x4
......... .......... ......... ........
Lv.17 Lv. 16 Lv.16 Lv.16-17
ELm: SOl Elm: Sol Elm: Luna Elm: Luna
HP: 126 HP: 138 HP: 96 HP: 86-88
--------
Strategy
--------
Unified defense is going to be your savior here, as well as Magic and bow
users. Definitely bring along Marcel, Liane (give her destructive magic),
and equip your party with damaging magic spells (preferably Luna). Start
off by charging the gate. Be careful if anyone is a Luna element because
the Lancers will sting. Once you've forced your way past the gateway, it's
time to break out the magic and bows. Kill the bowmen on top of the tower
first since they're the most annoying. Then once you're done that, you
can casually attack the Swordmaster and everyone else still on the top
ramparts. They won't be able to reach you as long as you're using Magic or
bows, and you stay one block away from the edge of the ramparts. It's
cheap, but very effective. I sent Jeanne up there on foot anyways just
in case, but you shouldn't need to. As long as you adhere to this strategy
you'll have no problems.
*******************************************************************************
S9. The Bloodied Savior
*******************************************************************************
Jeanne will begin her assault on the fortress of The Bastille of the Augustins.
The other war commanders disagree with the speed at which she is storming
through the war campaign. Roger tells her to slow down, but Jeanne disagrees
being stubborn as usual. An arrow in the heart during the assault slows her
down quickly enough though. Roger quickly takes her away from the battle
while Liane and La Hire huddle around her expecting her to die. Enraged, Roger
summons some really bad voodoo to heal Jeanne. Jeanne recovers instantly and
gathers everyone up to assault the fortress once again. Roger is too tired and
stays behind while Liane waits with him. Looks like the love triangle thing is
getting complicated...
-----------------
Level Description
-----------------
Battlefield: The Bastille of the Augustins
Turn Count: 14
Goal: Defeat Talbot
Falure: All allies fall in battle
--------
Enemies
--------
Talbot Swordfighter x2 Bowfighter x2 Lancer x2
......... .......... ......... ........
Lv.18 Lv. 17 Lv.18 Lv.17-18
ELm: None Elm: Sol Elm: Luna Elm: Stella
HP: 260 HP: 140 HP: 101 HP: 89-92
Knighted Bladex2 Preistess x2
......... ..........
Lv.17-18 Lv. 17-18
ELm: Sol Elm: Luna
HP: 149-156 HP: 71-76
--------
Strategy
--------
When the battle starts off you'll be treated to a tutorial on Colet's special
Donkey Kong ladder skills. Pay heed, but don't bother using them unless you
want to beat this level the long way. You basically have two choices here. You
can use Colet's ladder abilities to scale the wall, or you can break down the
door. My Jeanne was level 23 here, and I just used her, Bertrand and Marcel to
break down the door. I was done partway through turn three. Personally I
believe this to be the better strategy since you can then just all huddle
together and move forward. With your union defense and Jeanne's second gem
transformation, you'll rip right through everyone to Talbot. I managed to kill
him on turn 5 using this strategy (with a burning aura and Jeanne's Scarlet
attack i did 200dmg to him!). IF you're under-leveled or can't wait two simple
turns (and if you can't you're silly :P) then just climb the ladder Colet
lays down at the beginning and have everyone climb up it and make their way to
Talbot that way. Just make sure to kill the bowfighter on your way if you do
this. Magic or Marcel will take him out easily enough without you ever needing
to go near him. Once Talbot goes down for a third time, the stage will end.
*******************************************************************************
S10. Talbot's scheme
*******************************************************************************
Meanwhile, while you were fighting Liane and Roger have a bit of a chat. It
looks as if Roger is pretty jealous of Gilles when it comes to Jeanne's
affection. Liane opens up and depressingly tells Roger he's obviously in love
with her. Before Roger can reply Gilles comes into the tent and Roger chews him
out for leaving Jeanne alone on the battlefield and treating her like some
pawn to win a war. Gilles cooly tells him Jeanne is fine and they won the
fight. Roger leaves to go see Jeanne.
Meanwhile it would seem Talbot is STILL bloody kicking. He decides to leave
the English army to fight in his own way (aka. really dirty). Just while Jeanne
and Co. are celebrating their capture of the fort, Talbot pulls a Solid Snake
and stealthily sneak attacks them right inside the same fortress.
-----------------
Level Description
-----------------
Battlefield: The Bastille of the Augustins
Turn Count: 16
Goal: Defeat all enemies
Falure: Jeanne falls in battle
--------
Enemies
--------
Talbot Swordfighter x3 Archer Wizard
......... .......... ......... .........
Lv.21 Lv. 19-20 Lv.18 Lv.20
ELm: None Elm: Sol Elm: Luna Elem: Luna
HP: 280 HP: 152-157 HP: 101 HP: 86
Knighted Blade x3 Preistess
......... ..........
Lv.19-20 Lv. 20
ELm: Sol Elm: Luna
HP: 168 HP: 85
--------
Strategy
--------
Well Damn. This is an awkward mission. Start by placing Marcel on the ramparts
near Talbot. Don't be tempted to put him on the tall tower. From here he can
very quickly take out the pesky Archer beside Talbot in about two turns. He
can also continously chink away at Talbot at the top of the tower while Talbot
is powerless to do a thing about it. Hell, Marcel can also prey on every guy
around him near the gate. Ain't Marcel awesome? :D. Pair him up with a battle
magic user like Liane if you want this battle to go even quicker. They can
double team enemies all around them. Just be careful of the lone Wizard. He's
the only real guy who can drill into Marcel and Liane. Talbot may also decide
to attack them if he's not brought down swiftly.
Aside from that it's really a straight forward battle. Just make your team, and
do the usual band together for defense thing. Kill everyone inside the fort
and by the time you hit turn 3 the guys outside the wall will break the gate
down. Just meet them head on with your unified defensive team. Jeanne's
transformation will tear them apart while Marcel can help her pick everyone
off from the ramparts. Man, Talbot needs to strategize better... It's getting
kind of lame now ;).
*******************************************************************************
S11. Breaching the Dark
*******************************************************************************
(PS. There will be two stages in a row here without a break. If you need to
level or buy things, DO IT NOW!)
After the battle Talbot will casually walk out of the fortress with his nose in
the air. Jeanne will ask him what it was that France did to make him so angry,
but Talbot runs away. Jeanne holds a quick meeting in the tent, but Cuisses
interupts and starts eating the teams skill gems. Just when it looks as if
Cuisses will be turned into frogs legs, he spits up a combined skill gem.
With skills like that, and a tongue as long as he has, I think Cusisses won't
ever have problems with the frog ladies.
Afterwards Jeanne and friends make their way to Tourelles, the last fortress.
Glasdale greets you, and then the battle begins.
-----------------
Level Description
-----------------
Battlefield: Tourelles
Turn Count: 16
Goal: Defeat Glasdale
Falure: A single ally falls in battle
--------
Enemies
--------
Glasdale Knighted Blade Archer Knighted Lancer
......... .......... ......... .........
Lv.24 Lv. 22 Lv.22 Lv.22
ELm: None Elm: Sol Elm: Luna Elem: Stella
HP: 220 HP: 180 HP: 116 HP: 120
Gargoyle x2
.........
Lv.22
ELm: Stella
HP: 164
--------
Strategy
--------
This level is not as easy as it may first look. There's a couple enemies on
the way to the first set of doors but it's nothing you can't handle. I
recommend splitting the team two ways and taking the left and right
staircases with three team members each. Once you reach the doors, look out!
Two Gargoyles will spawn on the pedestals beside the doors. They're pretty
mobile, and if you've been going with mostly Luna element stones so far (I
know I have since all the infantry has mostly been Sol), then you better be
careful with your tactics. Once you breach the first set of doors enemy
reinforcements will show up on both ends of the middle corridor. Holy
crap, the big guns are really rollin out. Fight your way past the second
set of doors (no gargoyles this time), and more reinforcments will spawn
right beside Glasdale. Told you this was harder than it looks. My only
real suggestion is try keep everyone together and keep that unified
defense working. Absolutely take time to heal because if anyone dies, it's
game over. Don't be afraid to use the first of Jeannes gems if you get in
a pinch either. You can always save the second and stronger one for when
you get to Glasdale.
*******************************************************************************
S12. For a Free Orleans
*******************************************************************************
Jeanne leads everyone to the top of the fortress ( yes there's more :P) and
leaves a dead Glasdale behind. I guess unlike Talbot he doesn't get nine lives.
That must suck... Anyhow, at the top of the fortress, who do you meet but our
buddy Talbot. After a quick command to kill you, the battle begins.
-----------------
Level Description
-----------------
Battlefield: Tourelles part duex
Turn Count: 15
Goal: Defeat Talbot
Falure: All allies falls in battle
--------
Enemies
--------
Talbot Knighted Bladex3 Archer x2 Swordfighter x1
......... .......... ......... .........
Lv.24 Lv. 24 Lv.23 Lv.23
ELm: None Elm: Sol Elm: Luna Elem: Sol
HP: 319 HP: 191 HP: 117 HP: 175
Swordmaster x2 Knighted Lancerx3 Priestess Wizard
......... .......... ......... .........
Lv.24 Lv.23 Lv.24 Lv. 24
ELm: Sol Elem: Stella Elem: Luna Elem: Luna
HP: 165 HP: 124 HP: 91 HP: 98
--------
Strategy
--------
If anything, you will likely lose this battle because you run out of turns.
Otherwise this is not nearly as tough as the last battle. Get your team
together and make your way up the path to the left of the giant pedestal in
the middle of the stage. The enemies behind you shouldn't catch up to you too
quickly. At the top of the stairs you'll have some resistance. Break them down
a bit and then use Jeanne's first gem transformation. She'll reap 'em all and
Godspeed her way through everyone. Once they're dead just battle as you would
normally, and keep up the defense thing like usual. Use the second Gem once you
get to Talbot or he begins to make his way over to you and use it to bring him
down swiftly. If the preistess is giving you a bad time, try snipe her or take
her down with magic. Otherwise it's a pretty straight forward stage. And no
bloody reienforcements thankfully!
*******************************************************************************
Chapter 3
*******************************************************************************
Once again, Talbot is still alive after the battle. He and Jeanne have a chat.
He leaves her with a cryptic message. It would seem that voice talking to
Jeanne may not be what she expects... In any case, Talbot does the usual and
runs away. The next day Jeanne and everyone else are being celebrated by the
people of France. Jeanne is a bit sad, but Gilles hits on her and she cheers
up. Meanwhile Henry VI is a little bit angry over losing so many battles. The
Duke of Bedford shows Henry some mysterious furry assassins and Henry cheers
up quickly enough.
Another day goes by and Jeanne is determined to have the duaphin crowned the
king of France. Georges is NOT happy about this (duh, he is quite obviously
evil.). Roger once again freaks out after seeing Georges. After this
everyone heads off for Reims, with Georges coming along at the last moment.
Time for choices. You can proceed directly to stage 13, OR, you can visit the
Altois Prarie free stage. I would suggest you avoid the free stage for now.
The bad guys are all going to be way above everyones level but Jeanne's likely.
Even if you are matched at this stage, it's still going to be damn difficult.
Just come back in a stage or two and follow along the story for now.
*******************************************************************************
S13. The Battle of Patay
*******************************************************************************
Just as you're strolling along, Talbot shows his face again. He's been
expelled from the army, but he still wants you dead. Before you can fight,
he's stricken down by something that might as well be a cross between a zebra
and a mountain lion. OOoooo, check out his cat girl friend. Anyways, it
seems our zebra lion Blaze knows La Hire. The three animals summon Bartolomeo
to come and finish you off while they go do other stuff.
-----------------
Level Description
-----------------
Battlefield: Patay
Turn Count: 20
Goal: Defeat all enemies
Falure: Jeanne falls in battle
--------
Enemies
--------
Bartolomeo Knighted Bladex2 Archer x2 Wizard x2
......... .......... ......... .........
Lv.26 Lv. 26 Lv.26 Lv.26
ELm: Stella Elm: Sol Elm: Luna Elem: Luna
HP: 267 HP: 204 HP: 126 HP: 102
Knighted Lancerx2 Troll x2 Qrow x4 Orc King x4
......... .......... ......... ..........
Lv.26 Lv.26 Lv.26 Lv.26
Elem: Stella Elem: Luna Elem: Luna Elem: Sol
HP: 138 HP: 280 HP: 120 HP: 210
--------
Strategy
--------
Set up your team and take your first turn. Once that's over, a new party
member will join your ranks. Welcome Beatrix the elf lady. She's handy
with a bow, and not too bad with magic. At the end of turn 3, a bunch of
monsters will spawn right in the middle of the battlefield. I hope you've
taken out a chunk of the forces by this point, because these guys are rough.
By turn 5 once AGAIN reinforcements come. The only good advice I can give is
get rid of the mages and archers as fast as possible or they'll pick away at
the team. Also, keep characters like Marcel and Liane well away from immediate
attack or they are the first people the mob will target. Utilize the same
strategy with Jeanne transforming on the 3rd turn and again near the 6th. For
the flying Qrows you'll want to use Marcels arrows, or some magic.
Otherwise the Qrows will be a pain in the ass to hit. I used the ruins right
above the starting position for cover and lured most of the enemies to me from
there, otherwise it was too easy to get mobbed. Everything else is up to you
and how you manage your team.
*******************************************************************************
S14. Brother Richard
*******************************************************************************
Ok now things get weird. Turns out Beatrix is betrothed to Bartolomeo ( I guess
she lika da fur :P). She convinces him he's being dumb, and both Bart and his
future bride become permanent team members. After the battle everyone is asleep
and Roger is having nightmares. Liane pulls Jeanne aside to talk to her about
Roger's recent lack of socialzation, but Gilles interrupts. Jeanne leaves with
Gilles, and Liane gets really pissed at Jeanne.
Our team marches on to the city of Troyes, which apparently does not like the
dauphin and would rather not see him crowned. Like usual, Georges makes a jerk
of himself and demands Troyes burned. Jeanne says she won't kill her own
people and is stumped on what to do. A new character, Richard, comes outside
and tells Jeanne to come back at night. When you do, you realize that you've
been tricked, and Slinker orders the townspeople and Richard to kill you.
-----------------
Level Description
-----------------
Battlefield: Troyes
Turn Count: 12
Goal: Defeat Slinker
Falure: All allies fall in battle
--------
Enemies
--------
Slinker Bovimoth x2 Gazelliathx2 Wizard x2
......... .......... ......... .........
Lv.29 Lv. 29 Lv.28 Lv.26
ELm: Stella Elm: Stella Elm: Stella Elem: Luna
HP: 215 HP: 176 HP: 197 HP: 102
Ceratoth Militiaman x2 Militiaman x4 Orc King x3
......... .......... ......... ..........
Lv.28 Lv.28 Lv.28 Lv.28
Elem: Stella Elem: Stella Elem: Sol Elem: Sol
HP: 213 HP: 130 HP: 130 HP: 224
--------
Strategy
--------
As soon as the battle begins, Jeanne will have a tiff with Richard. It's
ok though, because then Richard transforms into a cross between Raiden
and the Pope. He then runs up to Slinker, thwacks him, and joins your
team. The best thing you can do here is box Slinker in. If the enemies
from outside reach you, it'll become cluttered real quick. Slinker will
likely corner himself in the town. Do everything you can to get over to
him quick and whack him with Jeanne's transformation. He goes down real
easy, but his magic hurts a lot. If there are damaged enemies around him
he'll concentrate on keeping them alive over attacking you though. What you can
do is hit them once to weaken them so Slinker becomes distracted. It
shouldn't be too hard a level since the militia men are fairly weak.
Just make Slinker your priority and you'll make it through.
*******************************************************************************
S15. Chalons and the Ruse
*******************************************************************************
Slinker will run away and the Mayor will surrender to Jeanne. Jeanne is angry
she had to fight her own people, but Richard says she should also be mad for
fighting the British. It turns out the British royal family is descended from
exiles of France. Jeanne is essentially fighting her own people either way, and
the war is nothing more than a family feud. She's reminded of Talbot's words
about the absurd world.
Meanwhile Slinker is trying to get Chalon's mayor to submit to his will. The
mayor refuses, but Slinker literally beats him into submission. Jeanne finally
arrives but is told to go away by the mayor. A pretty evil looking young man
comes by the gate and tells Jeanne it was a trick of some sort. Jeanne
cautiously enters the town with her friends and tells Richemont to stay
behind just in case. Suddenly everyone is locked in town and the Mayor
attacks Jeanne. She kills him thinking he is the imposter. He uh...
wasn't. The towns people are pissed and Slinker spurrs them on. They decide
to take Jeanne out.
-----------------
Level Description
-----------------
Battlefield: Chalons
Turn Count: 12
Goal: Guide all allies to the fissures in the city walls
Falure: A single ally falls in battle
--------
Enemies
--------
Slinker Gazelliath x4 Ceratoth Militiaman x2
......... ......... ......... .........
Lv.30 Lv.30 Lv.30 Lv. 29
ELm: Stella Elem: Stella Elem: Stella Elem: Stella
HP: 220 HP: 200 HP: 226 HP: 133
Militiaman Militiaman x2
......... ..........
Lv.30 Lv.30
Elem: Sol Elem: Luna
HP: 138 HP: 126
--------
Strategy
--------
Ok, do NOT dawdle on this mission. If you get boxed in it'll take away turns
and you might run out before everyone can reach the walls. The other problem
is that no one on your team is allowed to die. With this in mind, you have
two choices. Head for the wall chunk near Slinker, or near the Ceratoth. The
Ceratoh is easier to deal with and you can reach the wall quicker. But if
you go for Slinker he's worth more Exp, money, and he may drop an upgraded
spell. Basically only go after Slinker if you can take out the normal enemies
pretty quickly. Try to keep together, but move as quick as you can. The
militiamen will go down pretty easy, but be wary of the Gizelliath. The rest
is up to your own tactical discretion. :P.
*******************************************************************************
Chapter 4
*******************************************************************************
Upon leaving the city Jeanne will be attacked by the busty cat girl. Just as it
looks like Mawra might win, Slinker knocks her unconcious and then falls down
himself. The townspeople continue to box everyone in though and eventually
begin to fight the team. Jeanne still doesn't want to kill any frenchmen, but
When Liane is about to be killed she has no choice. She takes an arrow in the
chest for her and falls down a cliff. Jeanne's armlet is then transfered to
Liane. Richemont appears and saves the day, but he's a wee bit late. Everyone
heads back to the war tent, saddened. Meanwhile Henry is satisfied that Jeanne
is dead but disappointed the bracelet is gone. He punishes the three assassins
and sends them off to get the bracelet. I'm very glad I don't work for him.
At this point, Liane takes over for Jeanne, trying her best to impersonate her.
The dauphin somewhat suspects something is wrong but lets it go. The band of
heroes continues their march towards Reims right into a marsh.
*******************************************************************************
S16. A New Pucelle
*******************************************************************************
Liane leads everyone into the marsh. Mawra shows up and promises to kill the
dauphin. She sees Liane and is shocked to see "Jeanne" alive. She suspects
something to be wrong but doesn't care. The battle begins.
-----------------
Level Description
-----------------
Battlefield: The bog of
Turn Count: 17
Goal: Defeat Mawra
Falure: Liane falls in battle
--------
Enemies
--------
Mawra Liz. Guardian x2 Dark Elf x3 Qrow x2
......... ......... ......... .........
Lv.33 Lv.33 Lv.32 Lv. 32
ELm: Luna Elem: Luna Elem: Luna Elem: Luna
HP: 274 HP: 196 HP: 155 HP: 142
Dark Elf(F) x2 Wyvern
......... ..........
Lv.32 Lv.32
Elem: Luna Elem: Sol
HP: 111 HP: 265
--------
Strategy
--------
There really is no "good" way to go about this fight. You're going to have to
cross the giant marsh no matter what you do, and you'll have poor footing the
entire way. So what to do? Band together and just march straight forward. My
entire team was above level 30 at this point so they could take a good amount
of hits. And you'll need to be able too, believe me. It's a good idea to take
out the archers and Wyvern as soon as possible. With the slow movement you'll
be sucking arrows up like crazy if you don't do something about it. Hit them
with Magic or arrows. If you have Sky Dart it'll help. A couple turns in,
Mawra will call out Liane's rouse and Liane will be forced to transform. Make
the best of it while you can. Liane's primarily a magic user, so I'd make sure
she has some good Lvl.2 battle magic on her to let loose with. Same with
Richard since you're forced to use him. Once you've made your way to Mawra, be
aware of her high dodge skill. She's REAL easy to take out if you have magic
like lightning II though. Just hold together and the battle will come to an
easy end.
*******************************************************************************
S17. To Crown a King
*******************************************************************************
After the battle everyone is back inside the resting tent. Liane can't believe
she went through the last battle, and Roger praises her. They hug each other
just as Gilles walks in. He leaves without saying anything. Roger goes to bed
right away and has another dream. This time we see the Duke of Bedford chanting
something over him. Roger wakes up and Liane asks him about the dream. Gilles
walks in again and calls a meeting. Liane leaves quickly out of embarassment.
Gilles remarks the two seem to be getting pretty close lately and Roger must
have had a change of heart. Roger admits he still loves Jeanne, but she's gone
now. Gilles basically let's Roger know he doesn't care what he does as long as
Liane lives up to Jeanne's words.
The next day the army reaches Reims. Everyone is about to head up to the
cathedral when Mawra appears. She's determined to bring down the dauphin. Liane
promises to have him reach the cathedral and the battle starts.
-----------------
Level Description
-----------------
Battlefield: Reims
Turn Count: 20
Goal: Guide Charles to the cathedrals entrance
Falure: Charles VII falls in battle
--------
Enemies
--------
Mawra Mage Dark Elf x3 Qrow x4
......... ......... ......... .........
Lv.32 Lv.32 Lv.31 Lv. 32
ELm: Luna Elem: Sol Elem: Luna Elem: Luna
HP: 300 HP: 115 HP: 149 HP: 142
Bovimoth x2 Knighted Lancer x2
......... ..........
Lv.32 Lv.32
Elem: Stella Elem: Stella
HP: 184 HP: 168
--------
Strategy
--------
Damn, the dauphin is a weakling. Doesn't he ever get exercise? The Dauphin
will be able to absorb one hit at the very best. Any more and he's a goner.
If you're as good as I am (which is hard to live up too :P j/k.) then you
can make sure he never is hit once. Every turn the dauphin will move about
three spaces forward unless an enemy is blocking the way, or you're taking up
too much room. Try to pre-empt where he will move next turn so you can keep him
surrounded with your allies. I kept at least three people ahead of him at all
times and let a character like Rufus take take the back. The people ahead can
use magic to take out the Qrows. The Lancers won't hurt much by this point in
time. Just make sure the way is constantly clear for the Dauphin, and make any
enemy near or ahead of him your priority. I transformed with both Liane,
Richard, and Guilles near the cathedral. It made taking out Mawra REAL easy.
By about turn 6 reinforcements will appear. The Qrows will be the most
bothersome and will show up right infront of the cathedral. Be prepared for
this or you might not have time to react and it's good bye dauphin. Also,
don't step ahead of the dauphin and block his way too often or Charles will
never make it to the cathedral in time. If you're having trouble with the
enemies behind the houses, try to hit them with Magic or Sky Dart before they
get a chance to move in front of you. With strategy, patience, and properly
leveled characters, you will make it though this mission with little hassle.
*******************************************************************************
S18. Viccissitudes
*******************************************************************************
(PS: At this point I went back and completed the Altois Prairie. I suggest you
do the same if you haven't already. If you beat the level you get a kick ass
Lance and Wand.)
Once you reach the cathedral all is well and Charles will be crowned king of
France. Roger and Liane are overjoyed with each other but Roger still seems to
be thinking of Jeanne... He tells Liane he's going to leave the army because he
senses he might change into something evil soon but Liane won't let him. We
then see Henry back in London with Mawra and Blaze. Looks like Slinker was
killed for his insolence (which is fine by me), and then so is Mawra (cue Star
Wars NOOOOOO! Why did they have to kill the good looking one?). All that
remains is Blaze. We then see Charles after the coronation and he hopes his mom
is happy to see him crowned. Liane meets with him and says they must steal back
Paris, which is something Jeanne did not plan. Everyone thinks she's starting
to have delusions of grandeur but Georges taunts her into going ahead and
conquering Paris with almost no troops (note the Raven by his side? In case you
didn't guess the first time we met Georges, he obviously works for Henry :P).
Gilles leaves the team at this point for a while while Liane goes on her power
quest.
They arrive at the Paris Ramparts and Roger says she's nuts to try conquer
France with their measly band and she will even break a possible treaty. Liane
casually tells everyone to screw off and the battle starts.
-----------------
Level Description
-----------------
Battlefield: Paris Ramparts
Turn Count: 20
Goal: Defeat all enemies
Falure: Liane falls in battle
--------
Enemies
--------
Swordmaster x2 Wizard x4 Sniper x2
......... ......... .........
Lv.33 Lv.33 Lv.33
ELm: Sol Elem: Luna Elem: Luna
HP: 216 HP: 115 HP: 164
Knight. Lancerx4 Knighted Blade x5
......... ..........
Lv.33 Lv.33
Elem: Stella Elem: Sol
HP: 169 HP: 237
--------
Strategy
--------
This battle is majorly against your favor. Your three companions will
sally forth and be mowed down John Deere style. Watch out for the two
snipers on both sides of the fighting area. Check their attack range with
the O button. As long as you stay out of it they will ignore you, so stay out
of it! It doesn't help that they can heal themsevles... Send your
tanks/warriors forward and let the mages/archers hang back and suport them.
Try attack the Sword master from far away or he'll just counter your attacks.
Also kill the wizards ASAP. They have blizzard, and if you let any party
members stand diagonally from eachother you'll get blasted. All in all not
a pretty fight. Lure the enemies to you if you can. Also be wary when
killing that last enemy on screen. A soon as you do, reinforcements show up.
More mages and swordfighters spawn near the area where the drawbridge would
lower... woopadee doo. Just utilize the same tactic of drawing them near and
healing and you should get by with some minor trouble. You can always use
Richards and Lianes transformations to effectively slay everyone in one big go
if you plan properly. Just play this one safe and you'll make it through alive.
*******************************************************************************
Split Path: Rebellion, or Sell-Swords?
*******************************************************************************
Eventually the battle is won and Liane orders everyone to charge forward.
Soldiers try to storm the walls but it's a slaughterhouse. The French very
slowly begin to take over the ramparts, and Liane starts to scream Jeanne's
name. Apparently it's all a bit too much for her. Roger knocks her unconcious
when she refuses to leave and he takes back to safety. The raven we saw before
follows them and reports back to Georges. With the attack on Paris failed, he
plans to take Liane out of the picture. In the war tent again, Liane is having
a hard time. She believes no one faught hard enough for her and accuses Roger
of the defeat.
Back at Chinon, Georges is certainly stirring the pot. Richemont acknowledges
that Georges was the one who intimidated her into doing it though. Too bad
that Liane decides to hop in and screw everything up by making accusations. The
army is disbanded and Liane is given two choices: Stop a rebellion or kill
some sell-swords. CHOOSE WISELY, for the game branches here. The rebellion
will add the only whip user in the game (Rose) to your party. The sell-swords
will add another magic user (Claire) to your party. We already have more
magic users than we need, so I completely suggest getting Rose. Either way,
I'll give you the walkthrough for both stages.
*******************************************************************************
Path A: Rose
*******************************************************************************
*******************************************************************************
S19a. Narrow Roads
*******************************************************************************
If you pick La Charite this is where you'll end up: Looking for rebels in what
is probably the most awkward map in the entire game. The upside is that Rose
doesn't like to wear much clothing, so the pain is all worth it. Well, Jean and
Bertrand certainly think so anyways. You'll arrive in the town and Rose will be
running away from her would-be captors. After a few introductions you'll all
realize you're after the same thing so Rose will join your party, which finally
adds some much needed sex appeal to your team ;). Let's face it, sweaty man
armor and poofy dresses aren't going to put your team on the front page of
Victorias Secret.
-----------------
Level Description
-----------------
Battlefield: La Charite
Turn Count: 15
Goal: Defeat the rebel leader
Falure: All allies fall in battle
--------
Enemies
--------
Rebel Leader Wizard Necromancer x2 Mage
......... ......... ......... .........
Lv.36 Lv.34 Lv.36 Lv.34
ELm: Sol Elem: Luna Elem: Luna Elem: Sol
HP: 234 HP: 122 HP: 122 HP: 121
Ceratoh x2 Knighted Blade x4
......... ..........
Lv.34 Lv.35
Elem: Stella Elem: Sol
HP: 242 HP: 244
--------
Strategy
--------
Pick your usual team members and group as close as you can to Rose. For the
most part you're going to be moving along the roads like one big train. Stick
one fighter/tank at the front of the party train and one at the back. This will
protect your mages and long range fighters. Follow the lower passage that
attaches right to the area where the rebel commander is. Rose will only need to
drop one bridge along this route, and it'll keep your party away from the
majority of spellcasters and enemies. If you really want to be cheap, just use
Marcel and Sky Dart to kill the Necromancer near the commander and then kill the
commander in just a few turns with the same skill. Just use potions that raise
his strength and mana. otherwise just move along the roads until your reach the
leader. It took me about 10 turns to get to him, and that was with minimal
fighting, so don't dawdle on this mission.
*******************************************************************************
Path B: Claire
*******************************************************************************
*******************************************************************************
S19b. The Magician Girl
*******************************************************************************
If you pick St. Pierre-le-Moutier then it's off to the town of wizards and
witches. When you arrive everyone will comment on how weird the town is and how
they want to explore. Liane get's annoyed and says they HAVE to kill the
rebels. After the awkward outburst we find several Knights attacking the
villagers. Claire arrives and zaps them with lightning when they question her
charming looks (and believe me, she is not as charming as she looks). Once
Claire lets slip accidently how valuable the towns crystals are, the rebels
decide to sack the town.
-----------------
Level Description
-----------------
Battlefield: St. Pierre-le-Moutier
Turn Count: 15
Goal: Defeat all enemies
Falure: A single crystal is broken
--------
Enemies
--------
Liz. Guardian x2 Qrow Knight x2 Dark Elf(F) x2 Necromancer
......... ......... ......... .........
Lv.34 Lv.34 Lv.34 Lv.35
ELm: Luna Elem: Luna Elem: Luna Elem: Luna
HP: 209 HP: 167 HP: 118 HP: 120
Knighted Blade x3
..........
Lv.34
Elem: Sol
HP: 239
--------
Strategy
--------
Basically this is all going to come down to how fast you can move your team
members to the crystals and how well you pair up your fighters. There's too
many to band together, so assemble your team and sort them into four groups.
For every side of the giant pillar, drop one or two characters. When the round
begins, move as close as you can the crystal nearest that side. The crystals
are not very strong and will be mowed down pretty quickly by physical attacks.
As soon as your team members are close enough to the enemies they will
prioritize attacking you over the crystals which is what you want. From there
on you shouldn't have much trouble since the enemy forces are spread as thin as
you are. Just be wary of how you control Claire as she's hella weak. I just
used her to attack from as far a distance as she could to take out the Qrow
near her starting position and that was about it. Just distract the enemies as
best you can and the level will go smoothly.
*******************************************************************************
S20. The Snare
*******************************************************************************
No matter what level you picked, the outcome is the same. Liane will start to
talk as if she IS Jeanne now, only hell bent on winning battles in the name of
God. Roger will become disgusted at how she talks as if she's winning all these
battles all by herself and how she seems to want to fight even more. He
leaves the party and Liane becomes distraught. At this point the character
specific to the level you picked will walk over, introduce themself, and join
the party permenantly. We then see Georges in his room talking about how he has
planned to finally kill "Jeanne". In the morning your party gets orders to
march on Clairoix.
Cut to Roger who is having more descriptive nightmares. He wakes up in an inn
and heads down stairs where he's met by a man calling him Aldric. Roger won't
believe him, but at the mention of the name his head splits. Roger gets piss
drunk and hilariously starts to talk like Georges. His buddy then recruits him
for some kind of job. As everyone gathers at Clairoix to defend the town, we
find out the plan has something to do with raiding the town. Roger doesn't
totally comprehend and joins the sellsword party aiding Liane's team. The
battle then starts.
-----------------
Level Description
-----------------
Battlefield: Clairoix
Turn Count: 15
Goal: Defeat all enemies
Falure: Enemy breaches the town gates
--------
Enemies
--------
Lady Noire x2 Qrow Leader x2 Orc King x4 Troll
......... ......... ......... .........
Lv.35 Lv.35 Lv.34 Lv.35
ELm: Stella Elem: Luna Elem: Sol Elem: Luna
HP: 183 HP: 191 HP: 263 HP: 384
--------
Strategy
--------
Holy crap. Ok, don't be fooled by your "buddies". At the start of turn 2, they
betray you and begin attacking your team. With this in mind, do your best to
spread the team out effectively since you have no choice. Put a warrior in the
middle area closest to the door though. When the level begins, have everyone
run to the town doors ASAP. Don't even bother attacking any monsters unless
they're on the way. Once turn two starts you'll have extra enemies to take
care of suddenly. I hope you've banded together near the drawbridge or you're
screwed. Make sure to keep two people infront at all times so that nothing gets
by. MAKE THE LADY NOIRES YOUR PRIORITY TO KILL! They can walk right through you
and into town (If you're lucky you can aquire their skill gem when they die).
Aside from that, there's not much strategy here. The monsters will just try to
pound their way through whomever you have infront of the gate (for me it was
Bertrand and Liane). They'll even almost completely ignore everyone else, so
feel free to pick away at them from behind with the rest of your team. As long
as you've killed the Lady Noires and have the gate blocked, this level becomes
a cinch.
*******************************************************************************
Chapter 5
*******************************************************************************
That's a little uncool... Your whole team is surrounded by sellswords after the
battle. Everyone runs into the town for shelter, but Liane gets shut out by
some of the turncoats. Roger runs in to try save her, but he's stabbed by a
spear from behind. The screen errily fades out... OOOOOoooooo!
And now we're back with the real Jeanne! Hooray! She's floating in some
magical water and is woken up by a talking tree named Luther. Odd...
Luther is one of the five armlet heroes and he's the one who has been
talking to you all this time. He needs you to fight in his stead in order to
get rid of the darkness the Duke of Bedford has unleashed.
Meanwhile, while Jeanne is getting new powers, your friends in Clairoix are
disturbed at Liane's capture. They think Roger is the traitor and they
determine Liane has already been sold to the English. We then see Liane in jail
and she's about to get some lovin' of the forceful kind. Thankfully Roger
crashes the party but guards are mounting at the cell doors...
Back in the swamp, Gilles is hunting down Jeanne using his bracelet (ah, now we
know why he left the party). He meets Jeanne and relays all the current events
to her. Jeanne is about to run off and save Liane but Luther convinces her
that would be a real bad idea. ANOTHER supposedly dead character shows up now..
MAWRA! She's bringing sexy back. Wait... Blaze! Slinker! They're all still
alive! With triple trouble facing them, Jeanne and Gilles prepare themselves
for a harsh fight.
*******************************************************************************
S21. Fated to War
*******************************************************************************
After the terrible trio arrives the level begins.
-----------------
Level Description
-----------------
Battlefield: Reine-Courenne Wilds
Turn Count: 20
Goal: Defeat the trio of therions
Falure: All allies fall in battle
--------
Enemies
--------
Slinker Blaze Mawra Liz. Guardian x2
......... ......... ......... .........
Lv.36 Lv.36 Lv.36 Lv.35
ELm: Stella Elem: Sol Elem: Luna Elem: Luna
HP: 250 HP: 38 0 HP: 330 HP 206
Liz. Marshal
.........
Lv.35
ELm: Luna
HP: 219
--------
Strategy
--------
Looks like the time away has done miracles for Jean and Gilles levels. Make
sure to outfit Jeanne and Gilles with skill gems and equipment before the
battle as it's all been unequipped during their time away. If you did the
Altois Plains free mission you should have a VERY kick ass lance for Gilles
to use here. Jeanne can use the Champions sword obtained from the level 20
rewards. Anyways, the fight... Gilles still takes hits pretty badly so make
sure to keep him healed. Your first target will be Mawra, then Blaze, and
finally Slinker. Between Mawra and Blaze make sure to take out all the lizard
soldiers helping them out. They won't be too hard to kill. Save Jeanne's
transformation for Blaze and Gilles transformation for Slinker. Blaze hits hard
but just keep up the healing and attacking. Slinker is the worst to deal with.
He's holed himself up on good land above all the swamp. You can either hug the
stage edges and slowly work you way up to him, or just go straight at him.
I would personally just go right for him. Be wary though because he'll cast
some good magic at you while you slowly crawl over to him. This is why we
saved Gilles transformation. Transform and use Deific Talons to get the drop
(hahahaha! ha... ha.) on Slinker. Sounds like Slinker is dead for good this
time. We'll have to wait and find out. Overall, this level's not too bad for
only two characters!
*******************************************************************************
S22. Hopes Unattained
*******************************************************************************
Gilles gets a new gem after the fight. Luther tells Jeanne to go and turns
into wood... Looks like he really did give Jeanne everything he had. Gilles
tells Jeanne they should go, but Jeanne knows the truth about the voice now and
is worried no one will follow her. Gilles says they don't follow her because of
the voice (Duh, it's obviously because of her figure). The two of them head
back to the French war camp.
Back at the camp, Marcel is lamenting to himself when Jeanne suddenly bursts
into the tent. After Marcel's hilairous reaction everyone sees Jeanne is back.
They rush off to help Liane together. Looks like Roger and Liane are having
problems breaking out. The evil inside Roger talks to him finally and it
distracts him long enough for Liane to be captured again.
Jeanne and everyone are on their way when Mawra and Blaze show up again minus
Slinker. Looks like one really is dead, so lets see if we can make it three.
-----------------
Level Description
-----------------
Battlefield: Grandgris Pass
Turn Count: 12
Goal: Defeat Blaze and Mawra
Falure: All allies fall in battle
--------
Enemies
--------
Blaze Mawra Qrow Leader x2 Ogre
......... ......... ......... .........
Lv.38 Lv.38 Lv.37 Lv.38
ELm: Sol Elem: Luna Elem: Luna Elem: Luna
HP: 410 HP: 355 HP: 210 HP 476
Skeleton x3 Demon x3 Wyvern x4
......... .......... .........
Lv.37 Lv.37 Lv. 38
ELm: Stella Elem: Luna Elem: Sol
HP: 183 HP: 265 HP: 291
--------
Strategy
--------
Not much to say about this one. It's a very standard level, reinforcements
aside. Just fight your way up the stone path to Mawra and Blaze. Your only real
enemy here is time. On turn 5 three demon reinforcements will show up on the
middle plateau. Then on turn 6 three Wyverns show up in the same area. Mostly
what I did was weaken them down by spreading out all my attacks. Then I
transformed using Gilles second gem and Godspeed'd my way through the lot of
them. I saved Jeanne's and Richard's transformations for Mawra and Blaze but
it's your choice. You shouldn't really need them. Just be aware that Mawra has
a healing skill now and will heal Blaze if he gets hurt. Try take her out first
if all possible. Keep healed, watch your weaker characetrs if they're in the
middle plateu and you'll be alright.
*******************************************************************************
Chapter 6: I don't think we're following history any more...
*******************************************************************************
After the battle the campanions leave the two animal warriors to lick their
wounds. But wait, La Hire does know Blaze! He remembers him just as he is
walking away. Apparently they have some past, but it's not revealed. We learn
Therions can't live outside something called the Warden. After this brief
exchange it's on to Rouen.
Alas, Jeanne and her friends are too late. Liane is condemned to burn, and
Georges watches as they light the fires. Roger goes insane and lets his power
out, but he is also too late. All that's left is Liane's burnt remains. Jeanne
arrives on the scene to find the same thing, as well as a very disturbed Roger.
He blames Jeanne for Liane's death and turns into some gigantic demon. It
attacks Jeanne and then pauses and leaves. Richard believes he's now become a
Reaper, and will no longer be the same Roger. Roger meanwhile reverts back to
normal and gives in to the darkness. Jeanne blames herself for both of their
actions. Suddenly, the coolest twist yet happens. That odd purple frog with the
haircut that's been following you around? He gets a freaking armlet. Heck,
Cuisses can even talk now.
The raven that works for Henry finds Roger but he shoos it off. It returns to
Henry and much to his pleasure Roger won't obey him. Looks like he'd rather
have the beast off the chain.
Back in the war tent now. Cuisses is explaining his transformation to
everyone. It would seem he was a noble and the armlet he was carrying was a
family heirloom. The armlet started glowing one day and it transported him to
the woods with Luther. Oddly enough, he woke up there as the frog he is now.
Luther trained him and told him stories in the forest. Richard calls BS, but
decides not to force the full truth from him. Cuisses meanwhile explains
Reapers and how their master, Gilvaroth, has returned to our plane of
existence. Apparently a large number of French nobles carry the reaper within
them, which puts a lot of people in danger. Even worse, Gilvaroth himself is
sleeping within King Henry VI! The only way to stop him is with the armlets, of
which there are five. Currently you have four and the last one is unaccounted
for. Jeanne doesn't care about any of this though. She wants to run off and
save Roger. Gilles convinces her to meet with someone first though. Everyone
packs up and they head off to see Richemont. Seems he already knows most of
your story though. He cuts to the chase and hires you as his private guard
whose sole purpose is to hunt and kill the Reapers and save France. He starts
by telling you to persuade the Duke of Burgundy to end the civil war in France.
Jeanne moodily agrees. Richemont won't let her go out in her old armor lest she
be recognized, however, so he arranges for something new. All I have to say is
Richemont has good taste. Light armor and a form fitting shirt... Heck,
even the main characters agree shes looking good. Even in her smashing new
outfit Jeanne is depressed though. Cuisses cheers her up and joins the party.
Looks like it's time to go save France, England, and the world!
Congratulations, we're about two thirds of the way through the game now.
*******************************************************************************
S23. The Black Knight
*******************************************************************************
(PS: BEFORE STARTING THIS LEVEL... I highly recommend you go do the Tower of
Alsace sidequest. It'll take you all of 10 minutes to get a new sword for
Jeanne and a dagger/special skill for Colet. You know what the ninja turtles
say: Lets do it Eh? Let's do it!)
On our heroes way to the good Duke, they must pass throgh some old ruins. That
wouldn't be so bad, except that Roger has been waiting to ambush you there.
It looks like on top of his demon powers he's gained a bit of sarcasm and
snobbery. While I'm sure that's nothing a good ass kicking wouldn't fix, we
don't have time. After his big "I'll kill you Jeanne!" speech, he summons some
friends. Time to run for it...
-----------------
Level Description
-----------------
Battlefield: Cents-Abris Ruins
Turn Count: 14
Goal: Guide All Allies to the north edge of the map
Falure: A single ally falls in battle
--------
Enemies
--------
Roger Flameflyer x2 Qrow Leader x2 Ogre x3
......... ......... ......... .........
Lv.39 Lv.38 Lv.39 Lv.39
ELm: None Elem: Sol Elem: Luna Elem: Luna
HP: 388 HP: 346 HP: 206 HP: 477
Lady Noire Queen Rouge
......... ..........
Lv.38 Lv.39
ELm: Stella Elem: Stella
HP: 190 HP: 207
--------
Strategy
--------
Although the objective here is to run for it, you'll never make it. Sooner or
later you WILL need to fight your way out of some squeeze. The whole level is
one big cluster...muck. With that in mind, form your forces and march everyone
through the right hand entrance. The most imporant people to deal with first
are the Lady Noire and the Queen Rogue. Both will attempt to paralyze your
team members, which will really slow you down. If you move to the doorway
between the columns fast enough, enemies usually begin to pile up infront of
you. This is the perfect time to use a lancer, or to hit the huddled enemies
with spells like Flame and Cyclone. If you've given an axe user Compass,
this is a good time to make use of it. Using this method I was able to
transform and godspeed my way through almost every enemy on the map in one
fell swoop. By turn 6 I was merely strolling to the exit, so the mission
really shouldn't be as tense as it might seem. As for Roger... He's actually
not too hard, but he has a lot of HP. The only thing to worry about is his
heaven's gate attack. And I would totally recommend taking him out so you
yourself can obtain the Heaven's Gate skill. Just remember: kill the ladies,
group the enemies, use multi-hit attacks, transform, and kick some butt.
You'll be on your way without a hitch.
(Neil Goldsmith sends this strategy: There is a gap on the east side of the
ruins that your party can squeeze through. If you do so, and you're quick, you
will only be bothered by a couple Qrows. Perfect for lower level teams or
anyone who doens't want much confrontation!)
Upon reaching the exit, Roger taunts you and disappears. And... that's it. Holy
jebus, that must be the shortest story sequence in the game. Nifty.
*******************************************************************************
S24. Dark Demonaic
*******************************************************************************
(Before starting this next level, you may wish to stock up on lots of healing
items and attach the Blood Sword skill to Jeanne)
When you enter the Duke's house, he introduces himself and invites you to
dinner. Judging by the very empty white eyes of his portrait, and the odd
captilization of some of his speech, I would assume this is not a warm
invitation. Jeanne, as usual, falls for it anyways and follows the Duke to the
dining room. Gilles, as usual, is the smart one and detects this is a trap
immediately. Finally, as usual, Gilles is just a hair too late and Jeanne is
already traped in the dining room alone. It turns out the Duke is actually a
reaper and Jeanne is on the menu for tonight. Time to Du-du-du-duel!
-----------------
Level Description
-----------------
Battlefield: Chateau Burgundy
Turn Count: 17
Goal: Defeat Superbia
Falure: Jeanne falls in battle
--------
Enemies
--------
Superbia Flameflyer x4 Qrow Leader x2 Ogre x4
......... ......... ......... .........
Lv.39 Lv.39 Lv.39 Lv.39
ELm: None Elem: Sol Elem: Luna Elem: Luna
HP: 1200 HP: 352 HP: 206 HP: 490
--------
Strategy
--------
Jeanne will be alone in a room with Superbia while your friends will be
outside the door. That... is not a good thing. I think. Wait... ok yeah
it's not good. To reach Jeanne you're going to have to work your way
around to her and smash the glass window. Just walk up to the doors in the
Duke's house and they wll open for you. Jeanne, however, is stuck where she
is without an exit. There's two ways you can go about this. You can enlist
archers with skybolt and a bunch of wizards and just stretch yourself across
the locked door. From here you can cast spells on Superbia while Jeanne attacks
him with Blood Sword/Heavens Gate and slowly whittles him down on her own. This
does work but it can be tricky to pull off. Especially if Superbia moves away
from the door's area frequently. The other method is to have Jeanne run around
the room, not attacking and just healing while her friends catch up to her. I
prefer the later method myself. Just keep forcing your team forward and don't
bother to directly attack the enemies. Just let your counters slowly kill them
while you move ahead and only stop if they get in your way. You should arrive
at Jeanne after about 10-13 turns. This leaves just enough time to kill
Superbia with nudge room. Once you're all in the tiny room, just surround
Superbia, transform, and roll out! Don't hold anything back because you will be
severely time pressed. This level may take a few tries so don't get
discouraged if you lose. Just level up, mix some skills, and come back. And be
wary of the fact Superbia heals 120 HP every round. Remember: Burning auras are
your friend.
*******************************************************************************
S25. Death Bestirred
*******************************************************************************
Once you kill Superbia, the Reaver will revert to the Duke. The Duke will start
gagging on the ground and release the darkness inside him. It floats into the
air and travels to... King Henry? Huh? Yep, he's sitting on the balcony with
his teddy (aww!). He absorbs the reavers power, thanks you, and leaves. Cuisses
acts like he seems to know Henry. Hmm... Anyways, the Duke is not feeling so
hot. Without the reapers power he'll die, unless... you kill Charles mother.
Upon returning to Richemont, we get a scene with Georges. Looks like he's VERY
nervous about Henry eating Reaper souls. I have a feeling Georges is going to
have an apple in his mouth very soon. Meanwhile, Jeanne gives Richemont the
signed truce from the Duke. Now Richemont wants you to spy on Georges.
Apparently the guy was pretty decent before the Ravens started visiting him.
The group heads to Chinon to spy on him. While there, Gilles hints there might
yet be a way to save Roger. Before he can finish, they catch Georges fleeing
his home. They arrive at the Voldor temple where Georges is meeting Roger.
Sounds like Georges made a bad deal and now he's going to pay for it. Roger
catches Jeanne spying on them though and attacks her. He's about to kill her
when Roger oddly lets her go. George summons some demons to finish the fight
off though.
-----------------
Level Description
-----------------
Battlefield: Voldor Temple
Turn Count: 14
Goal: Defeat Georges and his Reaper
Falure: Jeanne falls in battle
--------
Enemies
--------
Avarita Orc King x4 Dragon x2 Lich x2
......... ......... ......... .........
Lv.41 Lv.40 Lv.41 LV. 40
ELm: None Elem: Sol Elem: Sol Elem: Luna
HP: 1414 HP: 307 HP: 1017 HP: ?
Tiamat Demon x2
......... .........
LV.60 LV. ?
Elem: Sol Elem: ?
HP: ? HP: ?
Note: With the exception of Avarita, the Orc Kings, and a single Dragon, you
will only face the rest of the enemies if Georges is able to reach their
summoning crystals in time. Tiamat is the very last one he summons, and
I REALLY recommend you don't let it get that far unless your team is
around levels 55-60.
--------
Strategy
--------
Georges will start summoning enemies from crystals to attack you. Don't let him
do this. Make the dash to the middle of the level. You won't make it in time to
stop Georges from summoning at least one dragon. There's no excuse for letting
him get by you after that though. On turn three throw everything you have at
him. Try hit the dragon with Sweep, and area magic while the others take out
Georges, but no matter what make Georges the priority. Once Georges goes down,
his Reaper is set free. Avarita doesn't heal every turn like Superbia and is
pretty weak in comparison. Ignore him and go after the dragon now. Once
the dragon and orcs are out of the way, then go after Avarita. I just
transformed and surrounded him so he couldn't move. Then I was able to create
burning auras around him and take off massive chunks of health (like 350HP)
with skills like Heavens Gate and Triple Slash. Keep everyone healed and use
auras effectively to bring this level to a short conclusion. Avarita also drops
Exp Bonus II, so you may wish to retry the levle until you aquire it. That was
a lot easier than the prevous fight, huh?
*******************************************************************************
S26. Queen Isabeau
*******************************************************************************
After defeating Georges, you will once again find Henry behind you. Henry
consumes Georges soul. He just can't get enough of that suga... I mean, evil
sooooouls! The team leaves to report to Richemont. Meanwhile Charles meets
with the Duke of Burgundy and gets the treaty rolling. Charles is pretty mopey
though... looks like Jeanne's death and his Mom's indifference are getting to
him.
Back at Henry's castle, Bedford is putting together a "party" for our prince.
Apparently the location is Reims. Once again in Charles room, we see him
talking to the window about his mom more. I don't think the window cares much,
and I kinda feel sorry for it. But alas, we learn Charles mom was quite the
evil rebel in her day, and The king is unhappy being a king now because he's
being pushed around by his people. Suddenly Richemont informs Charles that
Henry is going to crown himself at Reims! Richemont enlists Jeanne to stop the
coronation at all costs.
Once you arrive at the cathedral, you find out it's mostly a quaint trap. Queen
Isabeau arrives and turns into her reaper form. Granny's got bite in those
dentures...
-----------------
Level Description
-----------------
Battlefield: Reims Cathedral
Turn Count: 18
Goal: Defeat Luxuria
Failure: All allies fall in battle
--------
Enemies
--------
Luxuria Ceratoth x2 Phantom Lord x2 Dark Shamanka x2
......... ......... ......... .........
Lv.42 Lv.42 Lv.41 Lv.41
ELm: None Elem: Stella Elem: Luna Elem: Sol
HP: 1326 HP: 279 HP: 159 HP: 185
Gazelliath x2
.........
Lv.42
ELm: Stella
HP: 263
--------
Strategy
--------
Before we start, know this: THIS LEVEL CONTAINS A PERMANENTLY MISSABLE GEM FOR
JEANNES ARMLET! You can find it behind the altar Luxuria stands infront of.
It's on the second farthest block in the back of the cathedral, in the center
of the middle circular space. Make that a priority at all costs.
As for the level, there's not much to worry about here. Luxuria won't do
anything until you get close to her. Assemble your team and make your way over
to her. Go out of your way to kill the Phantom Lords, or they'll pester you for
the whole level. Once you've fought your way to Luxuria, be careful. All that
mana she's built up will be released in some pretty powerful spells. Heal up
if you need to, but after the first wave you're pretty much safe. She'll burn
out all her mana and become practically powerless. Aside from her 133HP
recovery every turn, she's a total pushover. Transform and whittle away at her
until she dies. Send at least one person to go grab Jeanne's armlet gem. You can
even attack Luxuria while this is going on and save the killing blow until you
have the gem. I'd also suggest killing the Shamanka's quickly so they don't
annoy you with spells. Just keep an eye on your teams health and you'll make it
out of this level with little effort.
*******************************************************************************
Chapter 7
*******************************************************************************
After her defeat, Isabeau asks you to let her see Charles one last time. She
crawls away just a litle too slow and Henry zaps her, eating her soul. Jeanne
gets a little angry and tries to kill Henr, but he's too powerful. After
Jeanne's small outburst, Henry taunts Cuisses over destroying Henry's body.
Well, I guess we know who Cuisses REALLY is now huh? Roger appears out of
nowhere and tries to kill Henry too, but also fails. Gilles leads everyone to
retreat before Henry kills them all. Once they're gone, Bedford incites a
ritual to make Henry even MORE powerful (this is not getting any easier is it?)
Back at camp, Cuisses is forced to explain who he really is (Henry VI if you
haven't guessed by now :P). He and that knight at the beginning of the game
were looking for more armlet wielders when they were suddenly attacked. Henry
believes everyone wants him dead, and that is the cause of the war. He begs
everyone to stop Gilvaroth and show his uncle he's not doing the right thing.
Gilvaroth then immediately attacks and conquers Brittany with his demon army.
Roger is pacing around a cemetery when his Reaver forces him to go find a
stronger body for the two of them.
Back at Richemont's home, the party is told of Gilvaroth's battle. Gilles is
kinda upset his home was taken (and I thought he couldn't look any more
melancoly with all that eyeshadow...). The team ponders what power they will
need to fight Gilvaroth. Henry tells them of a settlement where people survived
the Reaver War. It's La Hires birthplace, so he decides to take the team there.
After dinner, Jeanne and Gilles have a heart-felt talk. Apparently Gilles was a
big stuck up snob, but Jeanne softened him up. He thanks her and they talk
about tomorrows mission and go to bed.
*******************************************************************************
S27. Barging into Paris
*******************************************************************************
La Hire leads the team to the Canal entrance. Once there, they find a cub being
assaulted by some English officers. Jeanne steps in, and with her friends they
end up killing all three of them. Talk about swift punishment! More therions
arrive and things get out of hand. The cub shows Jeanne where they can make
their escape though, and the level starts.
-----------------
Level Description
-----------------
Battlefield: Gillorey Canal
Turn Count: 20
Goal: Guide all Aliies to the boats
Failure: A Single Ally falls in battle
--------
Enemies
--------
Ogre x3 Ceratoth x4 Phantom Lord x3 Gazeliath x2
......... ......... ......... .........
Lv.45 Lv.44 Lv.46 Lv.45
ELm: Luna Elem: Stella Elem: Luna Elem: Stella
HP: 580 HP: 292 HP: 169 HP: 269
Cyclops x3
.........
Lv.45
ELm: Luna
HP: 654
--------
Strategy
--------
Don't let that 20 turn limit fool you. After 10 turns the closest boats
(the ones you don't cross a bridge to reach) will leave without you. Then
on turn 11 reinforcements show up! Move towards the boats across the bridge
fist if you really believe you won't make it to the closer ones in time.
But with 7 strong characters, you should have no problem reaching the boats
within about 7-9 rounds. Assemble your team and proceed forward. If you have a
magic user or bowfighter, try to take out the phantom lords ASAP. As usual,
they will become the most annoying enemies by far if you leave them alone. Work
your way down to the bridge that connects the two boat docks. Don't cross the
bridge, but instead leave a tank in front of it so the enemies can't pass by.
This will block their way while the rest of your team shimmies on over to the
nearby boat dock. Once everyone has walked by your tank, he can leave and
follow behind them. If you want to spare the turns, you can even have a long
range fighter or magic user attack the enemies being blocked off by your tank
for the extra exp and gems. I started having people on the boats by turn 7, so
you should technically have plenty of time to clear out the level. Just proceed
with the usual cautions and you'll be fine.
*******************************************************************************
S28. Shade and Light
*******************************************************************************
(PS: You may wish to create an extra save before starting this level. There's
another split path coming up right after the fight, although this one doesn't
really yeild anything special depending on what you choose.)
After escaping the tunnel system, your team arrives in the Paris warden. Here
we meet one of the Therion elders La Hire knows. He explains the history of the
demon war and how Therions used to be on good terms with the humans. Once the
therions gave the humans the armlets to end the war though, the humans slowly
began to regard the therions as inequal and have been killing them off very
slowly. In the middle of the conversation, the entire town is assaulted by a
group of English officers and demons. Your team takes up arms to defend the
town.
-----------------
Level Description
-----------------
Battlefield: Paris Warden
Turn Count: 12
Goal: Defeat all enemies
Failure: All allies fall in battle
--------
Enemies
--------
Swordmaster Ceratoth x3 Qrow Leader x2 Wyvern Lord x2
......... ......... ......... .........
Lv.45 Lv.44 Lv.44 Lv.45
ELm: Sol Elem: Stella Elem: Luna Elem: Sol
HP: 283 HP: 284 HP: 227 HP: 438
Cyclops x3
.........
Lv.45
ELm: Luna
HP: 654
--------
Strategy
--------
Interesting setup... Start by assembling your stretched out team. Try to pair
weaker characters like archers and wizards with strong physical characters so
the weaker ones won't take the brunt of the attack force. Once the level
started, I began moving all my characters into one area... the one infront
of where Jeanne starts the level. It was easier keeping everyone together to
get the defense bonus, although you can still easily do this by splitting the
team apart. You can even plug the pathways to your characters by moving your
tanks infront of the narrow pathways. This will force the enemies to group up
so you can assault them with magic and arrows. Keep an eye on your teams
positioning though. There are two Wyvern lords here who can cast Flame 2, and
it will hurt. I would actually make their defeat a priority over the other
monsters if you can. Once they're out of the way, immediately kill the
Ceratoths. They can stun your team, and nothing is worse than having a stunned
character while transformed. Just be aware your time limit here is short, so
keep assualting the enemies as fast as you can while keeping an eye on your
health. Don't be afraid to transform and let loose as soon as possible.
Everyone can transform more than once now anyways, and you'll have time to do
it a second time if you need too.
*******************************************************************************
Split Path: Elves or Dwarves?
*******************************************************************************
After saving the warden, the Elder reveals the armlets really came from the
dwarves and elves. If you want to overthrow Gilvaroth (and i'm guessing we do)
you'll need to find one of the races and borrow a special gem of power from
them. You'll need to make a choice here. Either go to the forest where the
elves reside, or go to the dwarven mines. Neither really has any special
impact on the game. Both will reveal Rogers origin and possible fate with
little change in dialogue. He'll also have almost exactlty the same
conversations with Jeanne no matter which you choose.
That being said, I would go with the elven path over the Dwarven one. The
elven path yeilds some backstory on Beatrix and Bartolomeo, and it has better
loot (such as Mythril Armor). It's a little more difficult on stage 30, but
that shouldn't shy you away. The Dwarven path has no extra plot attached to it
(except explaining to the team things about Roger we the audiance already know)
and the drops are pretty weak. But, if you're leaning on speed you can blast
through these two levels a lot quicker and easier than the elven ones. The
choice is yours.
*******************************************************************************
Path A: Elves
*******************************************************************************
*******************************************************************************
S29a. Hunted Down
*******************************************************************************
(PS: You might want to make a separate save before starting the level just
incase. You will face two levels here without a single break.)
Jeanne and the team enter the elven woods only to find them deserted. Beatrix
enlightens them as to the way of elves and their shyness of outsiders. Now, is
it just me or do all elves seem to live in trees? Where do the street elves
live? In shrubs? Geez. Elf cliche... Anyways, we learn a bit about Beatrix's
back story. Seems she broke an elven law somehow and was banished, so talking
to the elf leader won't be very easy. Just as we're on our way to the elders
hut, Roger teleports in and summons a bunch of monsters to kill the elder.
I guess we should defend him...
-----------------
Level Description
-----------------
Battlefield: Alrond Wood
Turn Count: 15
Goal: Defeat all enemies
Failure: Enemy reaches the elders hut
--------
Enemies
--------
Roger Demon x2 Ghost x2 Phantom Lord x2
......... ......... ......... .........
Lv.45 Lv.46 Lv.47 Lv.46
ELm: None Elem: Luna Elem: Stella Elem: Luna
HP: 435 HP: 309 HP: 154 HP: 172
Skeleton x4
.........
Lv.46
ELm: Stella
HP: 209
--------
Strategy
--------
Unlike the mines level, you are going to be REALLY badly spread out. Most
importantly then, is to place your two best tanks/physical attackers on the two
panels closest to the elders hut. Use them to plug the path to the elders home.
Don't worry TOO much about having weaker characters alone. Moving towards the
elders hut takes priority over everything for the demons, so they will only
attack directly if you block their path. Still, the ghosts will be a MAJOR pain
in the ass. As soon as you have some magic or skills that always hit, take out
the ghosts as fast as you can. Otherwise good luck ever hitting them with
normal attacks. As you're doing that, have everyone make way to the elders
hut. Your team should be able to swiftly take out the Skeletons and what not as
they're making their way to the hut. Once they're finished, start heading
back down to finish off the last few enemies and Roger. If Jeanne attacks
Roger you'll get small cut-scene. Defeat him and that'll be a wrap.
*******************************************************************************
S30a. Vying for light
*******************************************************************************
After the fight, Roger teleports away. Jeanne taunts him from another tree,
telling him he must still be human if he won't kill her. Roger is annoyed by
this and leaves the area. The elf elder will then come outside and say heya.
All the other elves will come out to greet you too. The elder asks Beatrix how
she could come back without regret but he let's it slide. Inside his home, the
elder recounts the story of Roger to you, and how he was a test subject in a
facility at Soldat. He was hired as a sellsword but used to test the ability
to release Reapers through human souls. They killed hundreds, but only Rogers
soul took to it. He escaped the facility though and the experiments were
closed. Right now he's human but soon he won't be. The elder agrees to
relenquish his gem to you as you have Luther's armlet. To get it though, you'll
need to take it from special shrine. The elder takes you there and turns off
the traps. Just as he does though Roger appears and slays him from behind, a
trait common among most rogues...
-----------------
Level Description
-----------------
Battlefield: The Reliquary
Turn Count: 12
Goal: Defeat all enemies
Failure: Al allies fall in battle
--------
Enemies
--------
Roger Dark Elf x3 Orc King x2 Liz. Marshal x2
......... ......... ......... .........
Lv.47 Lv.46 Lv.47 Lv.45
ELm: None Elem: Luna Elem: Sol Elem: Luna
HP: 450 HP: 147 HP: 351 HP: 267
Flameflyer x3 Wyvern Lord x2
......... .........
Lv.46 Lv.46
ELm: Sol Elem: Sol
HP: 394 HP: 439
--------
Strategy
--------
Damn, now THAT is an army. Assemble your team like usual and get ready for a
tide of enemies to make their way towards you. Move everyone forward but keep
your mages and archers behind a little. Forming a solid wall, when the enemies
charge forward you should be able to hold nicely. Thankfully the Wyvern Lords
will stay back. The archers will probably do minimal damage (if any) to
everyone but your magic casters so be careful of that. Once the first wave of
enemies has been softened, transform and take them out. I was able to kill
EVERYONE on turn three using just Gilles transformation, with the exception of
Roger and the Wyvern lords. Once the bulk of the enemies is gone, sally forth
and try to take down Roger. Be VERY careful of the Wyvern Lords. They'll cast
Flame II probably and then several rounds of Fireball II. This will hurt. A
lot. Make sure to heal if you need to and then do whatever it takes to kill
them quickly. Don't worry if you lose one or two team members because it's
likely ineveitable if he gets ganged up on by Roger and the Wyverns. Except for
the last pinch there you should be able to make it out pretty well since all
the enemies are old, with the exception of the Wyvern Lords. Again, Auras and
transformations are your friends.
After the battle Roger weakens for a moment and asks Jeanne's forgiveness. He
then steals the gem once the Reaper gains hold. Everyone huddles around the
elder after. Beatrix tells him he can't die but the Elder says she shouldn't
feel bad for the fool who kicked her out of the village. He appologizes to
Beatrix and Bartolmeo for blindly following such a ridiculous law. After this
he tells Jeanne to save Roger before it's too late. Rogers reaper, it turns
out, just happens to be one of the strongest in existence. The only thing
holding it in is Roger's unnaturally strong soul. The team leaves and heads for
the Vantoix canyon.
*******************************************************************************
Path B: Dwarves
*******************************************************************************
*******************************************************************************
S29b. The Dwarves Test
*******************************************************************************
(PS: If you choose the mines, save before starting the level. There's two
consecutive battles here without a break, so be prepared.)
You'll arrive at the Dwarves home in the mines. No one's really sure how to
introduce themselves to the dwarves, so Bertrand swipes the letter from
Jeanne and tells them he'll be fine doing it himself. Jean has the utmost
confidence in Bertrand... kinda. Bertrand opens with a wonderfully hairy line,
upon which things quickly become a disaster. The Dwarves arm themselves and
prepare to fight you for their home turf. Well, if we gotta settle things THAT
way...
-----------------
Level Description
-----------------
Battlefield: Gwygone Mines
Turn Count:
Goal: Defeat all enemies
Failure: All allies fall in battle
--------
Enemies
--------
Dwarf x4 Elder Dwarf x6
......... .........
Lv.44 Lv.46
ELm: Stella Elem: Kuna
HP: 265 HP: 371
--------
Strategy
--------
Argh! I just love how your team is always perfectly assembled in the cinemas
but you're suddenly all split up once the level begins! Dammnit... Assemble
as best you can. Try to keep weaker characters away from pairs of dwarves and
closer to the normal dwarves, not the stronger elder dwarves. Once the level
begins, do your best to all reach the center for a group offensive. The dwarves
won't actually prove to be much of a problem, but the elder dwarves pack a bit
of punch. Whatever you do, make sure all your character use their first turn to
run past the dwarves infront of the way to the center. If you don't, they will
purposely move infront of you on their first turn and block the way, cutting
off all your mobility and trapping you. Transform as early as possible and
watch everyones health. The stonger characters will probably be able to take
out a dwarf or two before reaching the center area. so that's a bonus. Keep
moving, healing, and attacking, and you'll survive with little trouble, despite
your at first hectic positioning.
*******************************************************************************
S30b. Vying for Light
*******************************************************************************
After defeating the dwarves, the Dwarf elder is kinda disappointed he lost to
a bunch of theives. Thankfully one of the dwarf villagers sets him straight
about your presence in their caves. The elder orders your team be given the key
to the mines where the Gem is kept. Before he can give it to you, Roger appears
and steals the key (Man he has good timing!). Jeanne and everyone else chases
Roger to the shrine. The Dwarves seem to know Roger though, although they refer
to him as Aldric. They know all about the experiments done on him too.. hmm...
Inside the labyrinth, Jeanne is chasing Roger. A stalacatite (or stalagmite?
Webster says... Stalacatite! hah, I knew it) is about to fall on Jeanne when
Roger pushes her out of the way just in time. Jeanne chides Roger, telling him
he must still be human deep down. Roger says he doesn't care, he just wants the
gem and its power now. He summons some monsters to kill you while he makes for
the gem.
-----------------
Level Description
-----------------
Battlefield: Ybert Labyrinth
Turn Count: 50
Goal: Defeat Roger
Failure: All allies fall in battle
--------
Enemies
--------
Roger Ceratoth x4 Qrow Leader Wyvern Lord
......... ......... ......... .........
Lv.45 Lv.45 Lv.46 Lv.45
ELm: None Elem: Stella Elem: Luna Elem: Sol
HP: 434 HP: 297 HP: 231 HP: 438
Orc King x3 Dragon
......... .........
Lv.47 Lv.45
ELm: Sol Elem: Sol
HP: 352 HP: 1095
--------
Strategy
--------
Ok, this level is far more bark than bite. You can finish it in less than 6
turns and never even bother with the labyrinth. Here's how: Bring along a
Skydart user, and two wizards with an area attack spell and a level 2 attack
spell. Start the level normally by killing the Ceratoths. When they're dead,
have your sky dart user begin attacking Roger. Then line up the mages so they
can cast spells at Roger through the walls. After a few hits Roger will go down
and the level will end. Told you it was simple.
After the fight, you'll talk to Roger infront of the Gem altar. He falters for
a moment and asks Jeanne for her forgiveness. The Reaper then gets a hold
and forces Roger to steal the gem. The Dowyn shows up and can't believe Roger
got the gem first. He then recounts Rogers story to Jeanne. Apparently he was a
sellsword at an outpost called Soldat. The English really only hired him to be
a test subject for Reaper experiments of which the dwarves were forced to help
with. The experimenters turned out to be Reapers themselves, and they turned
hundreds of humans into vegetables with their experiments. Roger was the first
successful fusion of human and Reaper but he escaped the lab before the English
could use him. Roger has little time left before the Reaper consumes his soul
though. Jeanne will have to save him quickly. Everyone heads for the Vantoix
canyon.
*******************************************************************************
S31. Face to Face
*******************************************************************************
Ok, so no matter which path you've taken you will now chase Roger to Vantoix
Canyon. Once you arrive, Jeanne will tell Roger to stop before he's totally
consumed by Gilvaroth. The reaper tells Jeanne Roger is dead, but Roger is
suddenly struck down by some strange looking soldiers... the Duke of Bedford's
personal guard. They steal the gem and surround Jeanne and her friends.
-----------------
Level Description
-----------------
Battlefield: Vantoix Canyon
Turn Count: 12
Goal: Defeat defeat all enemies
Failure: All allies fall in battle
--------
Enemies
--------
Bedford Shadow Knight x9
......... .........
Lv.49 Lv.48
ELm: None Elem: None
HP: 431 HP: 386
--------
Strategy
--------
Looks as if Roger will be joining you as an ally on this mission. You'll start
off surrounded and stranded on a rope bridge. Assemble your team like usual,
but I would suggest splitting your forces in half. Put your strongest attacker
and one mage/archer with Jeanne, and plug the other end of the bridge with two
more melee characters. The rest (mages or archers) can sit in the middle
safely. Once the fight begins, make your foremost priority taking down
Bedford. The shadow knights are actually very average in their attack ability,
and the only thing you need to worry about when it comes to them is their
numbers and slightly higher than normal dodge rate. Bedford, meanwhile, hosts
a number of nasty spells, recovers 86 HP per turn, and has a pretty good dodge
rate. In other words, your first turn is going to be the only one where he
won't be a major nuisance. If you can, try to take him out by the third turn at
the latest, or you'll just let his mana build up to power his better skills.
Once Bedford is gone, you can worry about the armors more. Try to attack them
from behind and setup auras as much as you can. They're not overly powerful,
but the Soul Sword can get really annoying if you group your characters up for
extra defense. Just transform with everyone on your third turn and you should
do fine.
*******************************************************************************
Chapter 8
*******************************************************************************
After the battle Jeanne will recover the gem Bedford stole. Henry will plead
with Bedford, but it's no use. Bedford ignores them and leaves. Roger, pissed
as usual lately, leaves immediately. Afterwards everyone is back in camp.
Richard and Guilles are worried about the magic armor being mass produced for
a reaper army. Jeanne commands the team to march on the English test facility
and burn it to the ground, stopping any more armor production or test results
like Roger.
*******************************************************************************
S32. Encoumbered Powers
*******************************************************************************
Inside the Outpost we see Roger looking around for Bedford. Bedford is nowhere
to be found, however. Just as Roger exits the giant and very evil looking room,
our friends arrive. Unfortunately Bedford was lying in wait for them... He
makes a snappy breakfast joke (what a sense of humor on that guy huh?) and
summons a bunch monsters and armors to kill you. Even worse, he activates three
pillars that lock your burning auras, transformations, and skills. What kind of
bed and breakfast service is this!? Geez. Let's forcefully revoke his business
license.
-----------------
Level Description
-----------------
Battlefield: Soldat Outpost
Turn Count: 20
Goal: Defeat All enemies
Failure: All allies fall in battle
--------
Enemies
--------
Shadow Lancer Ceratoth x2 Cyclops x2 Shadow Knight
......... ......... ......... .........
Lv.49 Lv.49 Lv.48 Lv.48
Elem: None Elem: Stella Elem: Luna Elem: None
HP: 451 HP: 313 HP: 707 HP: 385
--------
Strategy
--------
Well, this completely sucks. Don't worry though, you'll be plenty strong
enough to face this level as long as you're around level 50. Just make sure
you bring plenty of healing items. One curious thing to note here is that
loss of skills and transformations only affects YOU, not your enemies. There's
a couple ways you can go about this... If you're strong enough you can split
your team in half at the start, and have half the team take out the transform
lock on the right and the other half take the aura lock on the left. If not,
then just take the majority of your team up beside the transformation lock.
You'll need that more than your auras. Don't even bother working your way close
to it though. Just hit it with an arrow. One hit should destroy the lock and
you'll get your transformations back. Whatever you decide to do, be very
careful dealing with the enemies if you brought mages along. They'll be
effectively useless until you destroy the skill pillar. Once you climb the
stairs and work your way around the lava pool, you should get your archer to
take out the skill lock. Now that you're back at full strength, transform and
Wipe out all the remaining enemies.
*******************************************************************************
S33. Release
*******************************************************************************
We meet up with Roger and Bedford after the fight. Roger can't understand
why he's too weak to defeat Bedford. Bedford taunts him and Roger gives it
one last go. Bedford is too strong though, and knocks him unconcious.
Jeanne and everyone else gather around Roger, wondering if he's alright.
He must not be feeling too bad though, because he suddenly turns into his
reaper form Ira. Before anyone can act, the armlets all shine at once and
Jeanne is in a black void filled with sheep... Does this mean Roger has an
unusual love of sheep? Well not totally. And besides, we all know if anyone
had a thing for sheep it would be Beatrix. Instead you'll realize you're
in a field at Domremy, and Roger is recounting a memory of sheep herding.
Jeanne seems a little sad while she watches. Once the vision is over,
Jeanne is standing next to Gilles and Richard on a giant chained stone cube
thing. No one else is around and Richard and Gilles can't find them. Jeanne
spots Roger suddenly, but when she approaches him he vanishes and Phantom Orcs
take his place.
-----------------
Level Description
-----------------
Battlefield: A Captive Heart
Turn Count: 20
Goal: Defeat All enemies
Failure: All allies fall in battle
--------
Enemies
--------
Phantom orc x3 Roger Dark Skeleton x3 Liane
......... ........... .......... ...........
Lv.46 Lv.48 Lv.46 Lv. 48
Elem: Sol Elem: None Elem: Stella Elem: None
HP: 330 HP: 457 HP: 280 HP: 220
Hellpriest x3 Phantom Knight x? Darkest Demon x2 Ira
......... ........... .......... ...........
Lv.46 Lv.46 Lv.46 Lv. 48
Elem: Luna Elem: Sol Elem: None Elem: None
HP: 250 HP: 300 HP: 350 HP: 1434
--------
Strategy
--------
(Note: Equip the Pierce skill on Gilles before the fight.)
Well, I hope you've been using Richard and Gilles plenty, because you're stuck
with them now. If you need a little extra punch, make sure to complete the
Altois Praire free stage for a great staff and spear they can use. Anyways,
you're going to be facing 6 consecutive battles here, so be prepared for a
long battle. Also, your HP refills, MP reverts to normal, you get your gems
back after every fight and dead characters are revived, so don' be afraid to
use your transformations or take some risks. Also, it's probably wise to skip
the first turn of every battle so you initiate the first attack. You'll start
off fighting three phantom orcs which shouldn't present a problem. Just keep
Richard away and use Gilles and Jeanne to attack. There will be a story scene
and you'll fight Roger and some skeletons. If you can bunch up the skeletons
and use something like Cyclone or Gilles spear, they should go down quickly
enough. Beware though as all the enemies in this fight have Heavens Gate and
Triple slash, so you'll probably need to heal or transform at some point.
Another story scene will take place and Liane will join your ranks as a guest
fighter. She's very weak, but don't worry if she dies. There's no penalty. For
the fight against the fake Liane and her cronies, you have two choices... You
can quickly kill Liane since she'll heal the Priests and then go after them, or
you can quickly assault the preists and kill them so they don't have time to
attack with magic, and leave Liane for last since she's terribly weak anyways.
Another story scene, and then you'll fight Phantom knights. A Phantom Knight
will spawn continuously every round, so to win you're going to have to kill at
least two of them every turn. This isn't as hard as it sounds as long as you
make good use of GodSpeed and Auras. More story after this fight and then it's
a battle against two dark demons. One will be invulnerable to everything but
physical skills, and the other will be immune to all but magic and Pierce.
The one weak to skills will go down with no trouble if you use Triple Slash,
Heavens Gate, and whatever Gilles and Jeannes transformations might have. As
for the other... I hope you have some good magic skills on Richard. Let him
gain mana for about 4 turns so he an cast spells relentlessy since these guys
have HP regen and it'll make things tough if Richard needs to take a turn to
get more mana. If you've been doing free stages Richard will have his final
transformation. I'd use it since the magic attack is has can cause a good deal
of damage against the demon. Finally you will now face off against Ira. Ira's
AI seems to attack all the characters in consecutive order of weakness. So he
will try kill Liane first, then Richard, then Gilles, then Jeanne. Use this to
your advantage. Try have Richard keep Liane healed while Jeanne and Gilles
Ira consantly. This will keep everyone safe, and you can take time to heal them
and setup auras and so on. If Liane succumbs, have Richard keep himself in good
condition so Ira will ignore Jeanne and Gilles. It's a very easy battle if you
exploit Ira's AI this way. Whew, that completes what is easily the longest
battle in the entire game. And we don't even get a major reward for it!
*******************************************************************************
S34. The Fifth Hero
*******************************************************************************
(PS: Alright, this is the final leg of the game. Once you begin the next level,
it will be three consecutive stages without a break. In preparation, I suggest
you do these things:
- Get all the main characters you use to levels 60-65. Especially because you
can use 9 people in the final battle. Soldat Outpost currently has the
highest level monsters to fight and is probably your best leveling bet.
- complete all the free stages.
- win the first 10 rounds of the colosseum to get Cuisses last gem.
- Make sure Roger is level 55 minimum, no matter what. You're forced to use him
one level before the final stage.
- Bind or farm a lot of Hp Recovery II's and attach them to your main team. You
can obtain HP Recovery II's from the Cyclopses in Gilleroy Canal. If you're
patient, you can collect a lot and make HP Recovery III's.
- Bring a ton of strong healing items (like 40 or so).
- Farm for Two Rounds gems, or at least one. Not totally neccessary but it
helps.
- Create or farm some Cyclone II gems. 2-3 should suffice.
Once you've done all that, you should be ready to take on the games three stage
finale.)
With Roger's reaper dead, we see Roger's lifeless body on the ground. Liane
bestows her heart upon him and everyone is cast out of his mind. Jeanne wakes
up shouting for Liane but Henry tells her Liane has gone and will wait for her
in Domremy. The reaper soul then leaves Roger and Gilvaroth takes in the final
reaper soul. He leaves and Roger wakes up to a much relieved Jeanne. Meanwhile
Gilvaroth has lifted the Paris Castle into the sky and uses it to destroy some
nearby villages. Back at the facility, everyones lost as to how they will take
down Gilvaroth now. Thankfully Roger has his wits back and he shows them all a
device that can suck the reapers and Gilvaroth out of Henry's body. If only it
could suck stains out of clothing. What would Billy Mays and his Oxiclean do
then? Jeanne orders everyone to march on the castle.
Once there, the team is surrounded by monsters at the gate. Then, out of
nowhere, Talbot arrives! Holy crap... this must be the most defeated and
returned character in RPG history. It looks as if he's going to attack you, but
he suddenly kills a nearby british soldier! Before anyone can react his
therions begin killing the other british soldiers too and Talbot clears a path
for you to reach the castle. What a guy... Inside we see Bedford once more,
guarding Gilvaroths chamber. In a move that suprises your team, he transforms
using his armlet and challenges you to battle.
-----------------
Level Description
-----------------
Battlefield: Paris Castle
Turn Count:20
Goal: Defeat Bedford
Failure: All Allies Fall in Battle
--------
Enemies
--------
Bedford Wyvern Lord x2 Cyclops x4 Lich x3
......... ........... .......... ...........
Lv.51 Lv.52 Lv.51 Lv. 50
Elem: None Elem: Sol Elem: Luna Elem: Luna
HP: 559 HP: 478 HP: 761 HP: 228
Shadow Lancer x2
.........
Lv.50
Elem: None
HP: 464
--------
Strategy
--------
Well if the last level was the longest, then this one is probably one of the
most annoying because of the level layout and enemy skills. Assemble your
team like usual and make your way to the left doorway. Your goal should be
to get to the doorway, and possibly squeak past it with some physical fighter
if you can. This way you can assualt the Cyclops from more than one direction
and set up some auras. Also, anyone who has magic or skills like Take Flight!
should stay behind the wall and use them to attack the Lich and Wyvern Lord.
Both those enemies will continuously annoy you with long range skills if you
don't kill them immediately. By the time you've cleared the way, the Lich
beside Bedford will probably have the mana to cast a spell that will hurt your
entire party for about 70-100 damage. That really sucks... Heal up and march
into the room with more Cyclops and Wyvern lords (Don't bother trying any of
the doors. They're locked). Work the same magic here you did in the previous
room. Transform if you need to, but use the weaker gems and save the better
ones for Bedford. Once the room is cleared, it's on to Bedford and friends...
Beware, upon getting close to Bedford. He will unleash Inferno on you, which
will probably do about 100dmg per team member. The Lich that hasn't yet casted
his area spell will also do so when you get close. They'll only cast these once
each, but damn are they annoying. Even worse, the Lancers both know Destroy!
which will deal a good amount of damage to multiple units. They REALLY want you
dead this time I think. Heal as much as is required and transform when you're
ready. Try to take out the Lich's first since they're pretty weak but can
attack from a distance and heal their evil buddies. Once they're out of the
picture, take care of the lancers, or go right for Bedford. Bedford has a
pretty good dodge rate and can heal a 100+ Hp per turn, meaning you're going to
need multiple people assaulting him at once. Just keep hitting him with whatever
you have until he's down. My Jeanne was at level 62, and I just transformed and
used Heavenly Gate on him while Marcel used Meteor Bolt. Bedford went down the
turn after that easily. Once he's out of the picture, the level is yours. So
was that an annoying battle of what? :P
*******************************************************************************
S35. The Dark Throne
*******************************************************************************
With the long battle won, Bedford lies at the bottom of the stairs, dying.
Henry can't comprehend why his uncle would have let things get this bad. Jeanne
believes a reaper made him do it, but Bedford reveals he has no reaper within
him. He was worried England would collapse and Henry would be assassinated, so
he did the only thing he believed would save his country and his nephew.
without regret, Bedford asks Jeanne to take care of Henry and dies. While Henry
is crying over his uncles death, Bedfords armlet begins to glow. It flies over
to Roger and attaches itself to him. Looks like we have our fifth hero...
Outside, Talbot has managed to break almost all the castles British forces.
Jeanne and everyone else assemble outside the doors to Gilvaroth's chamber.
Before they rush in, Roger makes Jeanne promise the will go back to Domremy
once the battle is over. Jeanne promises, and with one last hurrah they all
break down the doors. Inside Gilvaroth is scheming his take-over of the world.
Jeanne defies him and Gilvaroth summons armored knights to kill you.
The final battle begins.
-----------------
Level Description
-----------------
Battlefield: The Throne Room
Turn Count: 40
Goal: Defeat Gilvaroth
Failure: Jeanne or Roger falls in battle
--------
Enemies
--------
Gilvaroth Shadow Knight x2 Shadow lancer x2
......... ........... ..........
Lv.52 Lv.53 Lv.54
Elem: None Elem: None Elem: None
HP: 1688 HP: 443 HP: 515
--------
Strategy
--------
One might wonder why there's 40 turns to kill so few enemies... Well we'll
get to that. In the meantime do your thing and work your way towards
Gilvaroth while killing his cronies. SAVE YOUR TRANSFORMATIONS! Don't go
near Gilvaroth either or he'll start to debilitate your team with spells like
Poison and Lower Movement. He has a Metor spell, but it has a huge range. Just
don't huddle too closely together in this level and you ought to be safe. Once
you've killed his Shadow knights and are close to him, have someone shoot him
with an arrow or a spell rather than get near him. Once you do, Roger will use
the transfer device to unleash all the reapers Gilvaroth had collected. Well, I
guess that's why we have such a high turn limit... All the reapers will have
the same level and skills as when you originally fought them, so actually
they're not very hard to kill this time. I suggest going after Superbia and
Luxuria first since they have spells that affect the whole battlefield, and
they still hurt. Just let the reapers come to you and stay away from Gilvaroth.
Once they're all dead, it's time to deal with our main enemy. Gilvaroth can now
leave his throne and attack you outright.I suggest you let him. Try to lure him
into the open and away from any walls so you can surround him with four of your
best fighters. You're going to have to be able to hit for well over 300dmg per
turn since Gilvaroth recovers about 350 after every round. What I did was have
Roger, Jeanne, Bertrand, and Rufus enclose him. Bertrand used his normal attack
to make an aura (sometimes stacking two thanks to two turns), and then Jeanne
would use Heavenly Gate while transformed since it had 100% accuracy. This
dealt over 350dmg easily. Roger would make auras for Rufus, who could deal
over 400dmg with Helm Splitter. Then Gilles would attack with his spear, while
transformed, from behind one of the characters, and Marcel would use Meteor
Bolt to seal the deal. I was doing over 1000dmg per round, and managed to
kill Gilvaorth by turn 14. Had all of my characters been level 60, I think I
could have done it far quicker. I honestly think this is one of the most
efficient ways to kill Gilvaroth, though I'm sure there are others. Once it's
all done, pat yourself on the back. But not too hard, because it's not quite
over...
*******************************************************************************
S36. Demise
*******************************************************************************
Gilvaroth looks to be defeated. Our heroes use the transfer device to lock
Gilvaroth inside one of Jeannes gems. They succeed, and Cuisses begins to glow.
Henry's soul transfers from the frog back into his proper body! No more dining
on flies and gems I suppose. Just as everyone begins to celebrate, the gem
begins to violently shake in the air and casts Jeanne aside. It turns into a
giant cylcone and sucks in our heroes. They're now inside Gilvaroths home,
which I have to say is totally badass. This is it, the final battle. Time to
save France, the world, and Gilles fashion sense.
-----------------
Level Description
-----------------
Battlefield: Abaddon
Turn Count: 30
Goal: Defeat Gilvaroth
Failure: all allies fall in battle
--------
Enemies
--------
Gilvaroth Shadow Loom x2 Doom Giver x2 Darkest Demon x4
......... ........... .......... .........
Lv.60 Lv.55 Lv.55 Lv.50
Elem: None Elem: None Elem: None Elem: None
HP: 3000 HP: 1000 HP: 1000 HP: 370
--------
Strategy
--------
This is a hell of a battle. There's a couple ways you can do this, so I'll go
over them quickly. The first is to make your way around the area and kill off
all three skull towers so they can't use spells on you or heal Gilvaroth. It's
possible to do this fairly quickly, but you're going to be under assault a lot
of the time and you'll need to heal VERY frequently, so you better have a way
of doing so efficently. Not to mention all of Gilvaroths attacks hurt groups,
so he'll be plucking away at you while you kill the towers. On turn three,
Darkest Demons will begin to be summoned, so you'll need to watch those as
well. Once everything is dead except Gilvaroth and the Demons he keeps
summoning, attack Gilvaroth head on using Cyclone II and every attack at your
disposal. He should go down after a number of turns as long as the demons don't
continually heal him.
The other method, which allowed me to kill Gilvaroth in six turns, is ignore
everything but Gilvaroth. Take along Gilles, Richard, Cusisses, and Jean (if
you have been using Jean and he's strong enough...) Give the two mages Cyclone
II and give the spear users sweep. Build up your mana or use some mana gems on
them. Quickly have all of them assault Gilvaroth immediately. Infact, if you
have anyone else who can deal ok magic damage, attach Cyclone II to them and
let them attack him too. Use the rest of your team to heal the others or give
them mana gems. Have everyone transform ASAP. If you attack him right, Cyclone
II will hit him 9 times, and Sweep will hit him 7. His HP will go down like a
mofo. The towers won't be able to heal him nearly as fast as you're dishing
out damage. Richard alone was doing about 70-80dmg per square. That's about
720dmg. Cusises could do the same, and then there's Gilles Sweep! and anyone
else attacking. The towers only heal him for about 500hp altogether. If you
do this right, I'm sure you can kill him in under six turns even. This is
definitely the strategy I recommend to anyone having difficulty killing
Gilvaroth.
*******************************************************************************
The End?
*******************************************************************************
Once Gilvaroth is defeated, it's over. You've killed him for good this time.
Sit back and enjoy the ending. After that last battle, you earned it. I won't
spoil the ending here, so it's up to you to get there ;). Hope you enjoyed the
walkthrough and the game! But wait, don't turn off the system! Once the credits
have finished rolling, you'll be prompted to save. Do so, and re-load your save
file. You'll now be able to revisit al the levels for new challenges, equipment
and skills. The colosseum will now have two more ten level rounds of action
for you to take part in, as well as contain the best weapons in the entire
game. There's a still a lot to be accomplished in Jeanne D'arc, so get going!
You're not a master until you defeat the suprising final enemy in the
colosseum...
__/\__
/\ / \ /\
_____________________________/ \/ \/ \____________________________
/ __ __ \
< / \ D) SECRETS/SIDE-QUESTS: / \ >
\\ /___________________________________________________________________\ //
\\// \\//
\/ \/
###############################################################################
D1. POST-GAME SPOILS OF WAR:
###############################################################################
These are all the skill gems you can obtain post-game when you fight in a
particular field. Each enemy is between levels 50-80, so be prepared for some
tough battles!
Forest of Fraude: Chapel in the Woods: Gwygone Mines:
----------------- -------------------- --------------
Sol +1 Flash Strike War Reverie
Luna +1 Crescent Arc Take Flight!
Stella +1 Ravage!
Stun Arrow
Flame 2
Neufechateau: Cents-Abris Ruins: Chateau Burgundy:
------------- ------------------ -----------------
Attack +3 Accuracy +10 Attack +10
Magic Defense +3 Mobility +1 Magic Attack +5
MP +10 Critical Edge Range +1
Cyclone Skewer Shot
Healing Wind Counter
Soir Valley: St. Pierre-le-Moutier: La Charite:
------------ ---------------------- -----------
Wood Chop Raise Force Ice Bullet 2
HP +50 Jezebel's Slave 2 Venom Edge
MP +20 Raise Mobility Treasure Hunter
Magic Attack +5 Magic Rust Treasure Lover
Pierce! Recovery Shot Shadow Stitch
Langles Tunnel: Aeolian Hill: Voldor Temple:
--------------- ------------- --------------
(None) Fireball FIRST TIME (Tiamat)
Ice Bullet Firedrake Armor
Beast Slayer Sylph Shield
Mindbreaker Gem of Sacrifice (Jeanne)
Leg Strike
SECOND AND LATER TIMES
(Tiamat lvl 80, REALLY
strong)
(none)
Orleans: Tower of Alsace: Bastille of St.Loup:
-------- ---------------- --------------------
Spirit Sword (None) MP +50
Impale! Defense +5
HP +100 Accuracy +5
Magic Defense +3 Evade +5
Defense +3 Mobility +1
Bastille of the
Augustins: Tourelles: Altois Prairie:
--------------- ---------- ---------------
Attack +5 Peircing power (None)
Evade +5 Sneak By
Desperation Undead Slayer
Dire Swing Man-Eater
Sniper Goliath Slayer
Patay: Castle Vileaux: Troyes:
------ --------------- -------
Exp Bonus (None) Heal
Desperation Thunderbolt
MP +100 Desperation 2
HP +150 Sniper 2
Magic Defense +5 Healing Perfume
Chalons: Raillemont: Bogs of Vermonde:
-------- ----------- -----------------
Mighty Roar (None) Follow Me!
Exp Bonus 2 Provoke
HP Recovery Compass
Poison Arrow Jezebel's Slave
Strange Dance Two Hits
Alrond Wood: Reims (Chapel): Vantoix Canyon:
------------ --------------- ---------------
Meteor Gold Shakedown Attack +20
Revivify Gold Snatcher Magic Attack +20
HP Recovery 2 Blood Sword Piercing Power 2
Cyclone 2 Skill Shakedown Slip Through
Wild Whip Skill Snatcher Inferno
Paris Ramparts: Clairoix: Cemetety:
--------------- --------- ---------
Flame Tempest Sword (None)
Blizzard Sweep!
Jugulaire Follow Me! 2
Triple Slash Bomb
Heaven's Gate Destroy!
Grandgris Pass: Guillorey Canal: Paris Warren:
--------------- ---------------- -------------
HP +30 Three Hits Evade +30
MP +30 Aero Dagger Accuracy +30
Mind Eater Stun Whip Angel Tear
Swap Meteor Bolt Thor's Hammer
Follow Me! 2 Sky Dart Sinister Storm
Soldat Outpost:
---------------
Adroit
Preemptive
Healing Wind 2
Earthquake
Two Rounds
###############################################################################
D2.COLOSSEUM:
###############################################################################
Welcome to the Colosseum! Hosted by a hilarious MC and home to the most
difficult battles in Jeanne D'arc, the colosseum is going to be the most
grueling trial you'll face in the whole game.
There are essentially three stages to the colosseum, each of which are 10
rounds in length. You may quit the colosseum after every battle without
penalty, but if you choose not to and you die next round, you lose EVERYTHING
you just earned and go back to the title screen.
The first stage is during the main game and is avaliable the moment the
colosseum appears on your map. The second is avaliable post-game, and the third
opens at level 70.
********
STAGE 1:
********
Round One:
----------
Orc x2 Orc Knight
......... ..........
Lv.29 Lv. 28
ELm: Sol Elm: Sol
HP: 102 HP: 171
Round Two:
----------
Orc x2 Orc Knight x2 Orc King
......... .......... .........
Lv.30 Lv. 31 Lv.30
ELm: Sol Elm: Sol Elm: Sol
HP: 106 HP: 183 HP: 236
Round Three:
------------
Orc King x2 Lizard Guardianx2 Lizard Marshal
......... .......... .........
Lv.34 Lv. 34 Lv.35
ELm: Sol Elm: Luna Elm: Luna
HP: 2264 HP: 204 HP: 224
Round Four:
-----------
Qrow Knight x2 Lizard Marshalx2 Qrow Leader
......... .......... .........
Lv.35 Lv. 36 Lv.36
ELm: Luna Elm: Luna Elm: Luna
HP: 170 HP: 224 HP: 194
Round Five:
-----------
Gargoyle x4 Golem
......... ..........
Lv.38 Lv. 39
ELm: Stella Elm: None
HP: 288 HP: 383
Round Six:
----------
Bowfighter x2 Archer x2 Sniper x3
......... .......... .........
Lv.40 Lv. 41 Lv.40
ELm: Luna Elm: Luna Elm: Luna
HP: 158 HP: 176 HP: 191
Round Seven:
------------
Ceratoth x2 Bovimoth x2 Gazelliath x2
......... .......... .........
Lv.43 Lv. 42 Lv.42
ELm: Stella Elm: Stella Elm: Stella
HP: 286 HP: 216 HP: 262
Round Eight:
------------
Flameflyer x2 Wyvern Lord Ogre x2
......... .......... .........
Lv.44 Lv. 45 Lv.44
ELm: Sol Elm: Sol Elm: Luna
HP: 377 HP: 435 HP: 563
Round Nine:
-----------
Frost Demon Ghost x4 Skeleton x4
......... .......... .........
Lv.46 Lv. 46 Lv.47
ELm: Luna Elm: Stella Elm: Stella
HP: 361 HP: 151 HP: 221
Round Ten:
----------
Dragon Lich x1 Wizard x2
......... .......... .........
Lv.49 Lv. 48 Lv.48
Elm: Sol Elm: Luna Elm: Luna
HP: 1172 HP: 222 HP: 161
Sniper
.........
Lv.48
ELm: Luna
HP: 220
REWARDS FOR STAGE 1 COMPLETION:
- War Reverie
- Rune Spear
- Spirit's Helve
- Two Rounds
- Gem of Azure (fuses to Cuisses armlet)
********
STAGE 2:
********
WORK IN PROGRESS!
###############################################################################
D3.REVIVING LIANE:
###############################################################################
Yes it's true, you can resurrect Liane! Once you've completed the game, the
second 10 round colosseum mash up will open up. If you manage to fight your
way through all 10 rounds, you will receive a charred pendant. Take this
pendant to the Cemetary that opened up on your map. Using the pendant, you
may now switch out Cuisses for Liane if you wish! I honestly suggest it.
Liane has the same stats and armlet as your Cuisses does, but she can equip
stronger equipment (such as her unique pendant and female only armor).
###############################################################################
D4.Free Stages:
###############################################################################
*******************************************************************************
FS1. Altois Prarie
*******************************************************************************
This will be your first encounter in the game with dragons. And believe me, as
cool as dragons are (DRAGONS!) this is not one of those times. Chances are when
the level first opens you won't be strong enough to tackle it. Hold off until
all the characters you mainly use are in their low 30's. By then you should be
prepared. The best way to beat this stage is to bring along spear users with
Sweep, or mages with spells that hit multiple spaces (flame, blizzard, etc.).
Slowly lure the dragons to you one at a time. They'll probably be the first to
get an attack off on you. Heal if need be. Now get as close as you need to to
cast your spells. Center them bang on the dragon so every square touches him.
You'll deal cumulative damage to him for every sqaure. This can shave MASSIVE
chunks of their health off. If you have a spear user with sweep, position them
right infront of the dragon, dead center, and use sweep. You'll basically gorge
him. It's better to stay close to the dragons anyways since they're more prone
to use TAil Whip then, which is fairly weak. You can utilize this strategy for
the Golems as well. As long as you can manage this you should be able to clear
the stage without problems, as well as get some nice EXP points. You'll get a
kick ass staff and Lance for beating this stage.
*******************************************************************************
FS2. Tower of Alsace
*******************************************************************************
Before heading off to make our truce, lets take a small detour shall we? Head
to the Tower of Alsace which has just opened up on the map. When you get there
you find out it's home to a bunch of Qrows. That sucks, and especially because
they have the highest dodge rate of all the monsters thus far. Anyways, here's
how to beat the level REALLY REALLY easy. Give Colet and Beatrix Sky Dart and
pair them up with Colet. Don't move from the starting position and just kill
the single Qrow that attacks you. Now just end your turns until you build up
enough mana to use Sky Dart on the Qrow Leader. Keep pelting him with it and
when he dies the level is over. That simple. I beat him under 10 turns, and you
have 40 total to spare. In return for beating the level, you get a smashing new
sword for Jeanne to use, an awesome dagger for Colet, and a special skill only
Colet can use called Treasure Hunter which reveals the treasure areas on a
given map. Hot damn. Not a bad trade off for such a small and easy detour huh?
*******************************************************************************
FS3. Raillemont
*******************************************************************************
Raillemont can actually be defeated right after the Tower of Alsace. You may
wish to hold off for a few levels though. The reason for this is the strength
of the enemies within the level. Your main objective here is to defeat the
Queen Rouge. Unfortunately for you, you are fighting on rooftops, and they are
now missing their bridges. Using Colet you're supposed to lower bridges all
over the stage to unite your heroes and attack the Queen. But I have a better
idea... Just use Marcel, Beatrix, or both, give them Sky Dart, and finish this
stage the same way you completed the Tower of Alsace. Sure it's cheap, but it's
effective :P. Your choice
*******************************************************************************
FS4. Castle Vilneaux
*******************************************************************************
This is probably the most unique free stage in the game. It looks as it our
dwarven friend here has been keeping a couple pet dragons. Problem is, he
accidently let them out of their cages without adult supervision. Now it's
up to you to get them bak in their cages. To prepare, you're going to want
to bring a nice number of the best healing potions you can buy. Probably about
20 or so. Next, you'll only require two team members. Pick the two you have
with the highest mobility, and attach a mobility +1 to each of them. Now all
you need to do is make a break for the inside of the cages. How you do this is
your call. You can simply run in, or you can take the stairway entrances on
the side of each cage. Split the two team mates in half and have them each
enter one cage. Once inside, huddle in the corner farthest away from the
gates. The dragons will eventually follow you inside. When they're completely
in, make a break for the switch and leave through the stairway as soon as it's
activated. That's all there is to it. If you need to heal that's why you
brought along those potions. Just make sure you don't kill the dragons! For
Winning you get a gem for Roger's armlet.
*******************************************************************************
FS5. Langles Tunnel
*******************************************************************************
Nothing much to say here. It's a perfectly normal battle against a weak group
of enemies. You can look at this is as a kind of break from the action I guess.
I actualy forget what items you get for winning, but as far as I remember the
only good item was a peice of Mythrl armor or something similar.
__/\__
/\ / \ /\
_____________________________/ \/ \/ \____________________________
/ __ __ \
< / \ E) Characters: / \ >
\\ /___________________________________________________________________\ //
\\// \\//
\/ \/
Jeanne D'arc is filled with a wide cast of original characters. Some were taken
straight out of history books, while others were created specifically for this
game's storyline.
Jeanne D'arc is a tactics game and every character at your command fills some
strategic notch within the team. The problem is, not all the characters are
created equal and not all of them have a use once the main quest has been
completed. I've given each character my own opinion based on how much use I was
able to find a use for them while experimenting throughout my FAQ. I don't
expect everyone to agree with my opinions, but what the heck. So without
farther adu, here's the roll call for Jeanne D'arc!
(PS: Ratings are out of 4 stars. 3-4 stars means I highy recommend the
character)
*******************************************************************************
JEANNE
------
GENDER: Female
WEAPON: Sword
ARMLET: Yes (Creators Armlet)
GEMS: Light, Life, Sacrafice, Guidance, Miracles
STRATEGIC SYNOPSIS:
Jeanne is the games main character. Really now, what have RPG's taught us
up till now? Why, that the main character is ALWAYS the best character in
the game. Well here is the game that is the exception. Jeanne is actually
pretty average. Being a jack of all trades, Jeanne is extremely well
rounded. The problem is that she never excels in any one category.
She's not the strongest, she's not the most defensive, and her magic is
just on par, but she has above normal statistics in every area. The fact
that she can transform and has the largest number of gems in the game is
the only thing that keeps her useful. Unfortunately, unlike history,
Jeanne cannot take the charge in every battle. It's sort of disappointing,
but at least Jeanne becomes the game's best sword fighter once she aquires
the games best swords and equipment.
RANK: ***
*******************************************************************************
ROGER (aka. Aldric)
-----
GENDER: Male
WEAPON: Sword
ARMLET: Yes (Usurpers Armlet)
GEMS: Blood, Portent, Darkness
STRATEGIC SYNOPSIS:
Roger is a bit awkward. He never quite reaches the level of strength
Bertrand has and he doesn't gain his armlet until the second to last level
of the game. Nor does it help he leaves the team for a heavy amount of
time and comes back pretty under-leveled (unless you really freakishly
leveled him up before he left and got his level above the one he returns
at). In fact, all he really has against Bertrand is his armlet and MP.
Otherwise Bertrand is much stronger physically, and in every other area
except magic. Thankfully Roger's better MP and Armlet are what put him
over Bertrand in the end. Useless in the beginning and not around at all
for a third of the game, Roger at least makes a decent comeback
eventually... For two levels. Post-game he has little use. What a waste...
RANK: **
*******************************************************************************
BERTRAND
--------
GENDER: Male
WEAPON: Sword
ARMLET: None
STRATEGIC SYNOPSIS:
Bertrand is an awkward piece of work. His physical power and defense are
nicely above average, making him the strongest untransformed sword user
in the game. Early on he will be a wonderful asset for your team, and then
his usefulness will steeply decline once you gain Rufus and La Hire. While
Bertrand may have high attack power for a sword user, his magic is very
weak and his MP low, making use of sword skills a pain. Roger also easily
overtakes his strengths once he obtains his armlet. Considering the axe
users are vastly superior tanks and tanking is all Bertrand is really good
for... I would ditch him after stage 7 unless you're crying for a sword
user.
RANK: *
*******************************************************************************
LIANE / CUISSES
---------------
GENDER: Female/Male?
WEAPON: Sword
ARMLET: Yes (Paragons Armlet)
GEMS: Argent, Gules, Azure
STRATEGIC SYNOPSIS:
Since Liane and Cuisses share the same stat pool I've linked them
together. The only real difference between the two is Liane's ability to
equip female based items and her special Charred Necklace post-game.
Liane and Cuisses are a strange mix of sword user and magic wielder. Their
magic and sword swinging are pretty potent, but their defense and health
leave a large amount to be desired. Definitely not upfront fighters, the
pair are still extremely useful. Although magic is largely nerfed late in
the game, their strong use of healing and area attack magic make them
a valuable support mage. Once transformed, their sword skills become
insanely powerful. Combined with an above average evade rate this allows
them to make the transition from versatile magic users to frontline
warriors. Just be wary of how long that transformation lasts. Their
versatility was a key part strategically in almost every battle in the
game for myself. Post-game Liane's equipment gives her the edge over
Cuisses, so I recommend you make the switch. A very useful team mate
overall, but there's definitely a lack of post-game effectiveness.
RANK: ***
*******************************************************************************
JEAN
----
GENDER: Male
WEAPON: Lance
ARMLET: None
STRATEGIC SYNOPSIS:
Jean might be a charming guy off the battlefield, but on it he can be a
real menace. Jean's only lance holding rival is Gilles, who actually is
a better lance user than Jean in most respects. Stat wise the only
differences come down to Jean being WAY more accurate and Gilles having
way more magic power. This makes Jean a more solid choice had Gilles not
had an armlet. Give Jean Sweep, Destroy! and other lance skills and he
can mow down groups of enemies without reserve. Just be aware that Jean
takes hits like a baby and should be used for support more than direct
fighting. Jean is a useful team member who is unfortunately overshadowed
by Gilles. But very late in the game as you can use more team mates and
enemies become larger in size, Jean can be an excellent asset.
RANK: **
*******************************************************************************
GILLES
------
GENDER: Male
WEAPON: Lance
ARMLET: Yes (Hellequins Armlet)
GEMS: Mistrals, Levin, Welkin
STRATEGIC SYNOPSIS:
Gilles, the heavily eye shadowed and purple kilt wearing noble. Thankfully
his skills are as in vogue as his fashion sense is. Gilles suffers from
the same problems Jean does in that he sucks at most head on fighting.
Sadly, his accuracy is also far lower than Jean's for some reason. His
transformation allows him to make up for this though, and also gives him
a much stronger version of Take Flight! for free, allowing him to save
an extra skill slot for something else. Just as Jean, Gilles is made for
group attacks and indirect fighting. Gilles does leave the party for
a small portion of the game, so it's something to keep in mind. Aside from
that he's a valuable fighter and should be the first Lancer you consider
using.
RANK: ***
*******************************************************************************
MARCEL
------
GENDER: Male
WEAPON: Bow
ARMLET: No
STRATEGIC SYNOPSIS:
Marcel is among the most valuable team members you will aquire in the
game, period. Being one of only two bow users, Marcel makes his mark as
the physically stronger of the two. Sky Dart alone will give you an insane
tactical advantage in several levels, allowing you to complete them with
Marcel alone. His accuracy is pretty high, his attack damage is above
average, and his bow allows him to strike from a ridiculous distance.
Give him Range +1 and Mobility +1, and Marcel will reek of badass. Even
his bow skills are awesome. Toxic arrow deals massive posion damage every
round. Once he regains 50mp per turn Meteor Bolt can be cast almost
indefinitely, doubling his attack power. Salvo allows him to use a Meteor
style attack on a wave of enemies... Marcel kicks ass, end of story.
There is a major drawback to his character though, and that is his
abysmally weak defenses. Marcel should never be on the frontlines though,
so hopefully you never make this an issue. Still, with the right skill
gems you can curb this a bit. Even with this drawback, he still rocks.
Use Marcel. You won't regret it.
RANK: ****
*******************************************************************************
BEATRIX
-------
GENDER: Female
WEAPON: Bow
ARMLET: No
STRATEGIC SYNOPSIS:
Beatrix is Marcel's more defensively and magically inclined half. This
would probably make her a better bow user than Marcel if not for a couple
things. The bow skills are physical skills, so Beatrix's weaker strength
means you won't be getting the full punch out of these attacks. And while
it's nice that Beatrix has an above average magic ability, you really
should not be concentrating on using spells with her. There are plenty of
better magic users far better suited to that task (not to mention late in
the game most magic sucks). Her HP is also a lot lower than Marcels,
making her even more vulnerable to attacks. Still, if you need to fight
mages then Beatrix will be a helluva lot tougher with than Marcel with her
unbelievable magic defense. Considering how rarely magic will pose a
problem for you though, this isn't really a glowing trait. On the plus
side, Beatrix has slightly better accuracy than Marcel. All this said,
Beatrix is still an awesome assist to the team. Marcel may be the
better choice overall, but Beatrix can still hold her own.
RANK: ***
*******************************************************************************
RUFUS
-----
GENDER: Male
WEAPON: Axe
ARMLET: No
STRATEGIC SYNOPSIS:
Best character in the game, bar none. Rufus surpases every single
character in the game in every category except magic. Once you get Helm
Splitter Rufus surpases even Jeanne's transformation attacks. That is
REALLY saying something, especially since Rufus cannot transform. You can
put Rufus anywhere and just watch him absorb damage like a sponge, and
then deal it back three fold. He is that effin amazing. Give him an HP
Recovery III, Helm Splitter, tons of support Gems (MOBILITY +1!!!) and
watch him single handedly dominate the battlefield. Heck, once he has
enough MP he can almost cast Helm Splitter repeatedly. Any team without
Rufus is missing out on what is easily the most important team member
you can have.
RANK: ****
*******************************************************************************
BARTOLOMEO
----------
GENDER: Male
WEAPON: Axe
ARMLET: No
STRATEGIC SYNOPSIS:
Bartolomeo is awesome. Not as awesome as Rufus, but awesome none the less.
If you need a second tank, this is your man. All of his stats are lower
than Rufus', but that's barely saying anything. Bartolomeo easily
eclipses both Bertrand and La Hire as secondary tanks/fighters. I really
don't have any more to say about him since everything I said about Rufus
applies to Bartolomeo. Bartolomeo is just a really good tank and a very
useful second to Rufus.
RANK: ***
*******************************************************************************
LA HIRE
-------
GENDER: Male
WEAPON: Axe
ARMLET: No
STRATEGIC SYNOPSIS:
To be blunt, La Hire sucks but not as much as Bertrand. And that is about
as nice as I can be. La Hire's stats fall far below Rufus' (we're talking
100 points or more here in some stats) and almost as far below Bartolomeo.
If not for the fact he's a more useful fighter than Bertrand, La Hire
would have been two stars too. This is not to say La Hire is useless, but
you literally have two other characters vastly superior to him. Why bother
to use him or Bertrand at all? You don't need three regular
tanks/fighters. Don't bother with La Hire unless for some reason you
really enjoy tanks.
RANK: **
*******************************************************************************
RICHARD
-------
GENDER: Male
WEAPON: Staff
ARMLET: Yes (Theologians Armlet)
GEMS: Reckoning, Retribution, Eternity
STRATEGIC SYNOPSIS:
Richard is hands down the best mage in the game. He has the highest magic
attack power of all the mages, he can equip the best staff in the game
which gives him a huge attack magic boost, and he can transform. His only
rival as far as mages go is Claire, who almost mirrors his stats. But
since Claire cannot transform, we all know who comes out on top. Late in
the game most magic will quickly become useless. You'll likely only need
one magic user on your team merely for the purposes of multi-hit magic
attacks and general healing/buffing. Richard is that man. With awesome
staying power and great versatility through magic, Richard is a character
you should strongly consider.
RANK: ****
*******************************************************************************
CLAIRE
------
GENDER: Female
WEAPON: Staff
ARMLET: No
STRATEGIC SYNOPSIS:
Claire is essentially the female version of Richard. Her stats are a only
a hair below his and she weilds a staff as well. The main difference comes
down to as small a thing as Claire being able to equip female only armor.
Oh, and she has no armlet, making her automatically useless in comparison.
While far and away a better mage than Lianne/Cuisses, mages have almost no
tactical value post game and you really only require one. Unless you're
burning for hot and pointless magic action, pick Claire when choosing your
path through the game. Or make the logical choice and use Lianne/Cuisses
instead. That is, of course, unless you have a fetish for young woman with
with big rods. Its your call.
RANK: **
*******************************************************************************
ROSE
----
GENDER: Female
WEAPON: Whip
ARMLET: No
STRATEGIC SYNOPSIS:
Rose is the character you end up with if you don't take Claire. The ONLY
whip user in the game, Rose is the only character whom can attack
diagonally with a normal attack. She can also attack over two spaces.
The closest character I can compare her too is Colet. She is essentially
Colet, only with breasts and a whip. Don't let those fabulous twins
deceive you though. Colet is the better theif character here. Still,
Rose is more versatile than Claire and actually has some use as an
assiting fighter thanks to her diagonal attack abilites and very high
dodge rate. Strangely, she and Colet do not share gems. Although their
abilites are the same, there is a male and female version of each one...
When push comes to shove, take Rose. She's the only character of her type
in the game, you can squeeze some decent use out of her throughout, and
she's easy on the eyes. I love a woman who can use a whip. Grroow!
RANK: ***
*******************************************************************************
COLET
-----
GENDER: Male
WEAPON: Dagger
ARMLET: No
STRATEGIC SYNOPSIS:
Colet is your typical rugged theif man. Quick of hand, and quicker of
mouth, Colet is 100% the goto man when it comes to an assist fighter.
His dodge rate is phenominal. With the right equipment, Colet becomes
untouchable to even the hardest bosses in the game. We are talking less
than a 10% chance of being attacked here. His attack power is higher than
it looks thanks to his extremely high critical rate, but his real
strength comes in his move rate and his ability to stack multiple
auras. He's the perfect man to give Three Hits. Using this tactic, you
can burn your way through any battle in the game. Colet only has one major
hampering weakness... Magic, and attacks that always have 100% accuracy.
Knowing this though, simply be aware of it and strategize effectively.
Colet won't let you down, and he keeps his value post-game with ease.
Definitely a keeper for any team.
RANK: ****
__/\__
/\ / \ /\
_____________________________/ \/ \/ \____________________________
/ __ __ \
< / \ F) WEAPON\ITEM\ARMOR : / \ >
\\ /___________________________________________________________________\ //
\\// \\//
\/ \/
###############################################################################
Weapons:
###############################################################################
SWORDS
******
Stick: Atk +1
Chevalier's Sword: Atk +2
Steel Sword: Atk +3
Rapier: Atk +6 Accuracy +10
Assault Blade: Atk +14
Champion's Sword: Atk +26
Mithril Sword: Atk +39
Dragon Saber: Atk +48
Purgatoire: Atk +42 Magic Def +20 MP +20
Paladin's Sword: Atk +50 Evade +10
Durendal: Atk +50 Critical +95
Deathbringer: Atk +110
DAGGERS:
********
Dagger: Atk +3 Critical +40
Silver knife: Atk +7 Critical +30
Flame Edge: Atk +16 Critical +20
Poison Ripper: Atk +25 Accuracy +10 Critical +30
Assassin's Knife: Atk +30 Accuracy +10 Mobility +1 Critical +50
Tsukikage: Atk +70 Critical +60
LANCES:
*******
Soldiers Lance: Atk +2
Iron Lance: Atk +5 Evade +2
Vanspear: Atk +12 Evade +4
Trident: Atk +24 Evade +5
Twin Enga: Atk +37 Evade +7
Knight's Lance: Atk +47 Evade +8
DragonFang: Atk +45 Magic Atk +20 Magic Def +20 Evade +8 MP +10
Demongriffe: Atk +55 Magic Atk +10 Evade +8 Critical +20 HP +10
Rune Spear: Atk +50 Accuracy +20 Evade +8
Gae Bulg: Atk +100 Evade +10
AXES:
*****
Iron Axe: Atk +5
Battle Axe: Atk +10
Clanman's Axe: Atk +16
Shatteraxe: Atk +32
Sorcerite Axe: Atk +48
Blistering Helve: Atk +62
Freezing Helve: Atk +75 Accuracy -10
Jinni's Wings: Atk +65 Def +10
Spirit's Helve: Atk +66 Accuracy +20
Lucifer: Atk +120 Magic Atk +10 Magic Def +10 MP +20
BOWS:
*****
Shortbow: Atk +7
Tribal Bow: Atk +13
Bow of the Sun: Atk +25
Demon's Wing: Atk +37 Accuracy -5
Angel Bow: Atk +45 Accuracy +10
Bow of Artemis: Atk +80
STAVES:
*******
Mage's Staff: Atk +3 Magic Atk +2
Crystal Wand: Atk +8 Magic Atk +4
Heavy Mace: Atk +18 Magic Atk +7
Sage's Staff: Atk +25 Accuracy +5 Magic Atk +10
Lifegiver's Staff: Atk +30 Magic Atk +15 HP +20
Caduceus: Atk +60 Magic Atk +50 MP +50
WHIPS:
******
Snakeskin Lash: Atk +7
Metal Whip: Atk +20
Blade Whip: Atk +28
Torturer's Lash: Atk +37 Critical +20
Hammer Whip: Atk +40 Def +10 Evade +20
Rose Whip: Atk +70 Accuracy +3
###############################################################################
Armor:
###############################################################################
LIGHT ARMOR (Equippable By Anyone):
*********************************
Light Clothing: Def +1
Leather Clothing: Def +6
Pelt Jacket: Def +9
Leather Skirt: Def +10 (Women Only)
Silk Robe: Def +17
Magical Dress: Def +15 Magic Def +10 (Women Only)
Dragon Leathers: Def +26
Robe of Light: Def +23 Magic Def +15 (Women Only)
Sage's Frock: Def +22 Magic Def +20 MP +10
Black Bustier: Def +30 (Women Only)
Angel's Frock: Def +50 Magic Def +35 Evade +10 MP +20
Devil's Frock: Def +40 Magic Atk +20 Accuracy +20 MP +20
HEAVY ARMOR (Not Equippable By Marcel, Colet, Rose, Richard, Beatrix):
********************************************************************
Leather Armor: Def +13 Evade -1
Chainmail Armor: Def +23 Evade -3
Plate Armor: Def +34 Evade -3 Mobility -1
Mithril Mail: Def +42 Magic Def +10
Firedrake Armor: Def +55 Evade -2
SPECIAL ARMOR:
**************
Goddess Armor: Def +60 Magic Def +40(Jeanne Only)
Charred Pendant: Def +25 Magic Def +25 HP +20 MP +20(Liane Only)
SHIELDS:
********
Buckler: Def +2 Evade +5
Round Shield: Def +6 Evade +8
Steel Shield: Def +9 Evade +12
Kite Shield: Def +16 Evade +16
Jinni Shield: Def +35 Evade +17 Atk +10
Sylph Shield: Def +29 Magic Def +10 Evade +16
Holy Shield: Def +40 Magic Def +5 Evade +25 Magic Atk +10 MP +20
###############################################################################
Items:
###############################################################################
Healing Herb: Restores 60 HP
Healing Seed: Restores 120 HP
Healing Fruit: Restores 180 HP
Healing Extract: Fully restores target's HP
Mana Shard: Restores 30 MP
Mana Crystal: Restores 60 MP
Mana Jewel: Restores 100 MP
Mana Light: Fully restores target's MP
Angel's Grace: Restores 100 HP and MP
God's Grace: Fully restores HP and MP
Healing Vapors: Restores 80 HP within range
Erpow Fruit: Permanently raises Atk by 3
Strength Tonic: Raises Atk by 10 for 3 turns
Rysecor Fruit: Permanently raises Magic Atk by 3
Magical Tonic: Raises Magic Atk by 10 for 3 turns
Eldish Fruit: Permanently raises Def by 3
Defense Tonic: Raises Def by 10 for 3 turns
Xheno Fruit: Permanently raises Magic Def by 3
Warding Tonic: Raises Magic Def by 10 for 3 turns
Sibull Fruit: Permanently raises Accuracy by 5
Stability Tonic: Raises Accuracy by 20 for 3 turns
Deadeye Tonic: Raises Accuracy by 50 for 3 turns
Geddo Fruit: Permanently raises Evade by 5
Reflex Tonic: Raises Evade by 20 for 3 turns
Critical Tonic: Improves likelihood of critical hits for 3 turns
Nimble Tonic: Raises Mobility by 1 for 3 turns
Solar Phial: Deals sol damage when used to a foe
Searing Phial: Deals sol damage when used to foes within range
Lunar Phial: Deals luna damage when used to a foe
Moonglow Phial: Deals luna damage when used to foes within range
Astral Phial: Deals stella damage when used to a foe
Galaxy Phial: Deals stella damage when used to foes within range
__/\__
/\ / \ /\
_____________________________/ \/ \/ \____________________________
/ __ __ \
< / \ G) SKILL LIST: / \ >
\\ /___________________________________________________________________\ //
\\// \\//
\/ \/
###############################################################################
Red:
###############################################################################
SWORDS:
*******
Follow Me!:
-----------
MP 20
Req. Lvl: 5
Rarity: **
A mighty cry to stir up comrades. Raises the attack of allies within
a 4-square radius for several turns.
Follow Me! II:
--------------
MP 30
Req. Lvl: 25
Rarity: ****
Heroic daring that drives allies' fear away. Greatly raises the attack
of all surrounding allies.
Jugulaire:
----------
MP 55
Req. Lvl: 28
Rarity: ***
A precision strike on enemy vitals. Ensures all single-enemy attacks
are critical hits for several turns.
Blood Sword:
-----------
MP 30
Req. Lvl: 25
Rarity: ****
Curses the bearer's weapon with a thirst for blood. Absorbs HP equal
to 1/2 the damage dealt.
Blood Sword II:
---------------
MP 82
Req. Lvl: 42
Rarity: *****
Turns the bearer's weapon into a malevolent demon. Absorbs HP equal
to the damage dealt.
Flash Strike:
-------------
MP 28
Req. Lvl: 3
Rarity: *
A single, scintillating attack to fell the opposition. Deals
damage to one enemy.
Triple Slash:
-------------
MP 51
Req Lvl: 18
Rarity: **
Changes the users aura to a blade that strikes from three ways
at once. Deals damage to one enemy.
Heaven's Gate:
-------------
MP 100
Req Lvl: 37
Rarity: ***
A merciful attack that opens the gates to a peaceful afterlife.
Deals mortal damage to one enemy.
Crescent Arc:
-------------
Mp 34
Req. Lvl: 10
Rarity: *
Flashes the blade in an arc that evokes the mooonlight. Strikes
the 3 squares directly ahead at once.
Spirit Sword:
-------------
MP 52
Req Lvl: 19
Rarity: **
Concentrates the surrounding aura into a sharp blade. Attacks
all directly adjacent enemies at once.
Tempest Sword:
-------------
MP 75
Req Lvl: 26
Rarity: ***
Wields a storm as if it were rage and blows foes to bits. Attacks
4 squares directly ahead at once.
War Reverie:
------------
MP 94
Req Lvl: 39
Rarity: ****
A hundred battles pass like a fleeting dream. Attacks all nearby
foes, one after another.
Hymn of Glory:
-------------
MP 115
Req Lvl: 45
Rarity: *****
A glorious attack blessed by all. Unleashes a powerful attack on
the 7 squares directly ahead.
AXES:
*****
Wood Chop:
----------
Mp 22
Req Lvl: 3
Rarity: *
Raise a weapon up before hacking downward full-force. Deals heavy
damage to one enemy.
Helm Splitter:
--------------
Mp 62
Req. Lvl: 18
Rarity: ***
A full-force attack that cleaves an enemy helm in two. Deals heavy
damage and lowers defense.
Might Roar:
-----------
Mp 45
Req. Lvl: 5
Rarity: **
The roar of a fearsome beast. Can paralyze enemies in the 3 squares
directly ahead.
Compass:
--------
Mp 53
Req. Lvl: 15
Rarity: ***
Use brute force to swing your weapon in a wide radius. Attacks all
surrounding foes at once.
Dire Swing:
-----------
Mp 49
Req. Lvl: 31
Rarity: ***
A ruthless slash that cuts through bone and all, leaving only a pitiful
shell... Always critical if it hits.
SPEARS:
*******
Impale!:
--------
Mp 35
Req. Lvl: 11
Rarity: **
Strike down numerous foes at once with a single thrust! Attacks 7
squares in a straight line.
Take Flight!:
-------------
Mp 60
Req. Lvl: 20
Rarity: ****
Take off like a bird and launch a thrust from above! Surmounts all
obstacles to strike far-off foes.
Sweep!:
-------
Mp 55
Req. Lvl: 19
Rarity: ***
Use the lance's length to mow down many foes at once! Attacks
a wide area straight ahead.
Leg Strike:
-----------
Mp 45
Req. Lvl: 18
Rarity: ***
Trips up the enemy with a long hilt. Stuns the enemy in addition
to dealing damage.
Pierce!:
--------
Mp 55
Req. Lvl: 19
Rarity: ***
Bust through enemy armor with a sharp thrust. Deals damage regardless
of a foe's defense.
Pierce! II:
-----------
Mp 155
Req. Lvl: 36
Rarity: ****
Bust through even heavy armor and go for the kill! Deals big damage
regardless of a foe's defense.
Ravage!:
--------
Mp 82
Req. Lvl: 28
Rarity: ****
Become a true demon and take on surrounding foes alone! Attacks
enemies 2 squares away.
Destroy!:
--------
Mp 103
Req. Lvl: 44
Rarity: *****
Slay all in your way with a cyclonic strike! Launches a fierce
attack against a wide area directly ahead.
BOWS:
*****
Sniper:
-------
Mp 21
Req Lvl: 5
Rarity: **
Use keen archer senses to always hit the target. Guarantees a
hit, but greatly lessens damage.
Sniper II:
----------
Mp 53
Req Lvl: 14
Rarity: ***
Use keen archer senses to always hit the target. Guarantees a
hit, but slightly lessens damage.
Sniper III:
-----------
Mp 78
Req Lvl: 27
Rarity: ****
Use keen archer senses to always hit a single target. Guarantees a
hit without compromising damage.
Sniper IV:
----------
Mp 103
Req Lvl: 40
Rarity: *****
Sight enemy weak points with the accuracy of God Himself. Ensures a
hit for heavy damage.
Skewer Shot:
------------
Mp 55
Req Lvl: 31
Rarity: ****
Draw the bow taut and run one foe after another through. Attacks all
enemies in a straight line at once.
Poison Arrow:
-------------
Mp 32
Req Lvl: 9
Rarity: **
A poison-tipped arrow that is a tradition of hunting peoples.
Inflicts poison as well as damage.
Stun Arrow:
-----------
Mp 52
Req Lvl: 15
Rarity: ***
An arrow tipped with a powerful tranquilizer. Paralyzes foe in
addition to dealing damage.
Recovery Shot:
--------------
Mp 32
Req Lvl: 15
Rarity: ***
A first aid shot that fires a healing arrow into an ally. Restores
a lot of HP to a faraway target.
Meteor Bolt:
------------
Mp 56
Req Lvl: 23
Rarity: ****
A dense aura that tears the sky and pierces the enemy. A secret bow
technique that deals big damage.
Salvo:
------
Mp 110
Req Lvl: 42
Rarity: *****
An assault of arrows that rains down wherever you aim. Randomly
attacks a wide area.
Sky Dart:
---------
Mp 70
Req Lvl: 30
Rarity: ****
An arrow of light shot heavenward that chases its prey to Earth's
end. Attacks anywhere on the map.
Toxic Arrow:
------------
Mp 74
Req Lvl: 27
Rarity: ***
A poisonous attack that fills the battlefield with agonized screams.
Inflicts damage and strong poison.
STAVES:
*******
Revivify:
---------
Mp 180
Req Lvl: 33
Rarity: ****
High recovery spell. Breathes life into the fallen. Revives an ally.
Mind Eater:
-----------
Mp 5
Req Lvl: 36
Rarity: ***
High offensive spell. Steals an opponent's magic-ancient taboo.
Absorbs the target's MP.
Swap:
-----
Mp 58
Req Lvl: 25
Rarity: ***
High support spell. Twists the fabric of space. Swaps the caster's
position with that of a chosen ally.
Meteor:
-------
Mp 210
Req Lvl: 40
Rarity: ****
High offensive spell. Causes a meteor shower that deals random
damage to enemies in range.
Lightning:
----------
Mp 132
Req Lvl: 30
Rarity: ***
High offensive spell(neutral). Sets off a supercharged blast that
deals heavy damage to one enemy.
Inferno:
-------
Mp 260
Req Lvl: 36
Rarity: *****
The ultimate sol magic. Summons hellfire through a sinister pact,
turning the battlefield to cinders.
Angel Tear:
----------
Mp 260
Req Lvl: 36
Rarity: *****
The ultimate luna magic. A single droplet's purity washes all away
in a raging torrent.
Thor's Hammer:
--------------
Mp 260
Req Lvl: 36
Rarity: *****
The ultimate stella magic. An ancient thuner god's hammer parts the
heavens in judgement.
Sinister Storm:
--------------
Mp 260
Req Lvl: 36
Rarity: *****
The ultimate neutral magic. Summons a tornado of loathing that gouges
the earth.
Earthquake:
-----------
Mp 225
Req Lvl: 29
Rarity: ****
Ultimate magic that leads good and evil to nature's appointed end.
Shakes up friend and foe alike.
DAGGERS:
********
Shadow Stitch:
--------------
Mp 20
Req Lvl: 4
Rarity: **
Sews a foe's shadow to the ground, restricting movement. Paralyzes
foe in addition to dealing damage.
Venom Edge:
-----------
Mp 25
Req Lvl: 5
Rarity: **
Attacks with a blade coated in venom. Sometimes poisons in addition
to dealing damage.
Two Hits:
---------
Mp 42
Req Lvl: 12
Rarity: ***
Unleashes a string of attacks faster than the eye can register. Attacks
twice in one go.
Three Hits:
-----------
Mp 71
Req Lvl: 30
Rarity: ****
Unleashes a string of attacks faster than the eye can register. Attacks
thrice in one go.
Four Hits:
---------
Mp 115
Req Lvl: 46
Rarity: *****
Unleashes a string of attacks faster than the eye can register. Attacks
four times in one go.
Strange Dance:
--------------
Mp 29
Req Lvl: 14
Rarity: ***
Sap energy from foes with an odd dance that's...not meant to be odd.
Lowers attack for several turns.
Bomb:
-----
Mp 60
Req Lvl: 19
Rarity: ***
Sends a bomb rolling toward the enemy's feet. Deals damage to a wide
area around the target.
Skill Shakedown:
----------------
Mp 31
Req Lvl: 3
Rarity: **
A cutthroat tactic that steals the enemies skill stones. Randomly
obtains one stone if successful.
Gold Shakedown:
---------------
Mp 15
Req Lvl: 3
Rarity: **
A cutthroat tactic that robs the enemy of their gold. Children don't
try this at home!
Aero Dagger:
------------
Mp 38
Req Lvl: 14
Rarity: ***
Hurls a knife in a straight line at the targeted foe. Can attack an
enemy up to 7 squares away.
Provoke:
--------
Mp 35
Req Lvl: 8
Rarity: **
Taunts the enemy to draw their attention. Makes the user more prone to
attack for 1 turn.
WHIPS:
******
Gold Snatcher:
--------------
Mp 15
Req Lvl: 3
Rarity: ***
Reaches into the enemy's bosom to relieve them of their valuables.
Don't try this at home, loves!
Stun Whip:
----------
Mp 33
Req Lvl: 5
Rarity: ***
Ties up foes after striking them. Sometimes paralyzes enemies in
addition to dealing damage.
Wild Whip:
----------
Mp 105
Req Lvl: 24
Rarity: ****
Crack your whip indiscriminately as if possessed by an ice queen.
Randomly attacks a wide area.
Skill Snatcher:
---------------
Mp 31
Req Lvl: 17
Rarity: ****
Flich skill stones the enemy is carrying. We might even snag us one
stone at random, loves!
Jezebel's Slave:
----------------
Mp 31
Req Lvl: 6
Rarity: **
Charm enemies with a titillating pose. Makes the user more prone to
attacks for 1 turn.
Jezebel's Slave II:
-------------------
Mp 54
Req Lvl: 21
Rarity: ***
Play up irresistible...assets to seduce the enemy. Makes the user more
prone to attacks for 3 turns.
Not Equippable:
***************
Tail Whip:
----------
Mp 5
Rarity: ***
Dragon skill. Swings a tail as thick as a log. Deals damage to the 3
squares directly ahead.
Poison Breath:
--------------
Mp 30
Rarity: *****
Dragon skill. Breathes noxious breath. Poisons a wide area directly
ahead.
Breath:
-------
Mp 30
Rarity: ***
Dragon skill. Breathes fiery breath that can melt iron. Deals heavy
damage to the area directly ahead.
Wallop:
-------
Mp 10
Rarity: ***
Golem skill. Swings a huge arm in a crushing punch. Deals damage to
the 3 squares directly ahead.
Body Slam:
----------
Mp 10
Rarity: ***
Golem skill. Leaps and crashes its enormous body into the ground. Deals
heavy damage to all nearby.
###############################################################################
Green:
###############################################################################
Fireball:
---------
Mp 36
Req Lvl: 5
Rarity: **
Offensive Spell (sol). Hurls a giant ball of flame at an enemy.
Fireball II:
------------
Mp 65
Req Lvl: 15
Rarity: ***
Offensive Spell (sol). Hurls an enormous fireball that chars to
the bone.
Flame:
------
Mp 52
Req Lvl: 7
Rarity: ***
Offensive Spell (sol). Scorches the area in a fierce torrent of
flame.
Flame II:
---------
Mp 105
Req Lvl: 18
Rarity: ****
Offensive Spell (sol). Turns the area to ash in a storm of blazing
fire.
Ice Bullet:
-----------
Mp 36
Req Lvl: 6
Rarity: **
Offensive Spell (luna). Fires an icy projectile at an enemy.
Ice Bullet II:
--------------
Mp 65
Req Lvl: 16
Rarity: ***
Offensive Spell (luna). Mercilessly impales an enemy on myriad
lances of ice.
Blizzard:
---------
Mp 52
Req Lvl: 11
Rarity: ***
Offensive Spell (luna). Turns the are to ice with its cold,
ranging winds.
Blizzard II:
------------
Mp 105
Req Lvl: 20
Rarity: ****
Offensive Spell (luna). Whirls up an ict tempest that freezes
all in the area.
Thunderbolt:
------------
Mp 36
Req Lvl: 7
Rarity: **
Offensive Spell (stella). Rains lightning down upon an enemy's
head.
Thunderbolt II:
--------------
Mp 65
Req Lvl: 17
Rarity: ***
Offensive Spell (stella). Sunders the heavens and strikes an
enemy dead.
Cyclone:
--------
Mp 52
Req Lvl: 11
Rarity: ***
Offensive Spell (stella). Swirls through an area and dices enemies
in a violent whirlwind.
Cyclone II:
-----------
Mp 105
Req Lvl: 22
Rarity: ****
Offensive Spell (stella). Swallows the enemy horde in a vortex that
rips through the area.
Heal:
-----
Mp 28
Req Lvl: 3
Rarity: **
Recovery Spell. Mends wounds with its pure light. Restores HP to
the target (normal).
Heal II:
--------
Mp 56
Req Lvl: 16
Rarity: ***
Recovery Spell. Mends dire wounds with the light of God's mercy.
Restores HP to the target (high).
Healing Wind:
-------------
Mp 68
Req Lvl: 9
Rarity: ***
Recovery Spell. Its balmy winds bring comfort to all. Restores HP
to all allies in an area (normal).
Healing Wind II:
----------------
Mp 103
Req Lvl: 24
Rarity: ****
Recovery Spell. Its merciful light heals all that behold it.
Restores HP to all allies in an area (high).
Cure:
-----
Mp 29
Req Lvl: 7
Rarity: **
Recovery Spell. Neutralizes the body's afflictions. Cures status
ailments like poison and paralysis.
Raise Force:
------------
Mp 18
Req Lvl: 17
Rarity: ***
Support spell. Temporarily invigorates the muscles. Raises the target's
attack for several turns.
Raise Defenses:
---------------
Mp 21
Req Lvl: 14
Rarity: ***
Support spell. Magically fortifies armor. Raises the target's defense
for several turns.
Magic Shield:
------------
Mp 18
Req Lvl: 18
Rarity: ***
Support spell. Creates a magic barrier. Raises the target's magic
defense for several turns.
Raise Mobility:
--------------
Mp 51
Req Lvl: 20
Rarity: ***
Support spell. Calls upon the wind to lighten one's step. Raises
the target's mobility for several turns.
Lower Mobility:
--------------
Mp 21
Req Lvl: 10
Rarity: ***
Support spell. Makes the air around a foe denser. Lowers
the target's mobility for several turns.
Poison:
-------
Mp 32
Req Lvl: 10
Rarity: ***
Offensive Spell. Gathers up latent toxins around the enemy.
Poisons the target for several turns.
Lower Force:
------------
Mp 25
Req Lvl: 13
Rarity: ***
Support spell. Temporarily fatigues an enemy. Lowers the target's
attack for several turns.
Lower Defenses:
---------------
Mp 23
Req Lvl: 21
Rarity: ***
Support spell. Weakens the overall constitution of armor. Lowers the
target's defense for several turns.
Magic Rust:
------------
Mp 23
Req Lvl: 18
Rarity: ***
Support spell. Upsets a foe's concentration. Lowers the target's magic
defense for several turns.
###############################################################################
Purple:
###############################################################################
SWORDS:
*******
Counter:
--------
Req Lvl: 10
Rarity: **
Predict, dodge, and returns blows. Counters a percentage of enemy
attacks without taking damage.
Counter II:
-----------
Req Lvl: 34
Rarity: ****
Dodge an attack and rebound with a powerful counterattack. Deals
heavy damage when countering.
Adroit:
--------
Req Lvl: 20
Rarity: ****
Meet assaults from any directions. No disadvantage when attacked
from the rear or side.
AXES:
*****
Desperation:
------------
Req Lvl: 3
Rarity: **
Become a death-seeking warrior, swinging with abandon. Raises
attack but slightly lowers defense.
Desperation II:
---------------
Req Lvl: 13
Rarity: ***
Become a death-seeking warrior, swinging with abandon. Greatly
raises attack but lowers defense.
Desperation III:
----------------
Req Lvl: 30
Rarity: ****
Parallel a warrior willing to give all to kill his foe. Gain
fearsome attack, but also perilous defense.
SPEARS:
*******
Piercing Power:
---------------
Req Lvl: 7
Rarity: **
Uses the wielder's weight to limit damage drop to the distant foe
when piercing two targets.
Piercing Power II:
------------------
Req Lvl: 18
Rarity: ***
Uses the wielder's weight to negate damage drop to the distant foe
when piercing two targets.
Piercing Power III:
-------------------
Req Lvl: 30
Rarity: ****
Uses all the wielders weight to deliver heavy damage, even to the
distant foe.
BOWS:
*****
Range +1:
---------
Req Lvl: 28
Rarity: ****
A bow technique that uses more effective trajectory. Extends range
by 1 square.
Range +2:
---------
Req Lvl: 46
Rarity: *****
A bow technique that uses more effective trajectory. Extends range
by 2 squares.
STAVES:
*******
Mindbreaker:
------------
Req Lvl: 12
Rarity: ***
A wallop of negative magic hinders enemy spellpowers. Deals damage
to MP as well when attacking.
DAGGERS:
********
Sneak By:
---------
Req Lvl: 10
Rarity: **
An agent's tech for slipping past nearby foes. Enables movement
through an enemy square.
WHIPS:
******
Healing Perfume:
----------------
Req Lvl: 20
Rarity: ***
An adult scent mixed with an odd healing medicine. Restores some
HP to all allies each turn.
Slip Through:
-------------
Req Lvl: 10
Rarity: **
A bandit skill used for charming nearby foes. Move through an
enemy's square, loves!
###############################################################################
Blue:
###############################################################################
HP Recovery:
-------------
Req Lvl: 10
Rarity: ***
A crystal full of life's wondrous ability to endure harsh conditions.
Restores HP by 10% each turn.
HP Recovery II:
---------------
Req Lvl: 21
Rarity: ****
A crystal full of life's wondrous ability to endure harsh conditions.
Restores HP by 20% each turn.
HP Recovery III:
----------------
Req Lvl: 35
Rarity: *****
A crystal full of life's wondrous ability to endure harsh conditions.
Restores HP by 30% each turn.
EXP Bonus:
----------
Req Lvl: 7
Rarity: **
A stone that has traveled eternity and seen the art of war perfected.
Multiplies EXP earned by 120%.
EXP Bonus II:
------------
Req Lvl: 15
Rarity: ***
A stone that has traveled eternity and seen the art of war perfected.
Multiplies EXP earned by 150%.
EXP Bonus III:
-------------
Req Lvl: 22
Rarity: ****
A stone that has traveled eternity and seen the art of war perfected.
Multiplies EXP earned by 200%.
EXP Bonus IV:
-------------
Req Lvl: 29
Rarity: *****
A stone that has traveled eternity and seen the art of war perfected.
Multiplies EXP earned by 300%.
Preemptive:
----------
Req Lvl: 38
Rarity: ****
An odd stone that invites carelessness on the part of foes. Counters
before their attack instead of after.
Two Rounds:
----------
Req Lvl: 31
Rarity: ****
The crystallized souls of heroes drunk on battle. Fight a second round
with opponents.
Three Rounds:
-------------
Req Lvl: 45
Rarity: *****
The crystallized souls of heroes drunk on battle. Fight a third round
with opponents.
Beast Slayer:
-------------
Req Lvl: 24
Rarity: **
A stone that causes weapons to confuse a beast's instincts. Deals
additional damage to beasts.
Man-Eater:
----------
Req Lvl: 25
Rarity: ***
A stone that curses weapons with a loathing of mankind. Deals
additional damage to humans.
Goliath Slayer:
---------------
Req Lvl: 27
Rarity: ***
A dishonrable stone that reminds giants of their days of defeat. Deals
additional damage to giants.
Undead Slayer:
-------------
Req Lvl: 27
Rarity: ***
A heaven-blessed stone full of divine prayers. Deals
additional damage to the undead.
Devil Slayer:
-------------
Req Lvl: 30
Rarity: ****
A miraculous demon-repelling stone with God's mark. Deals
additional damage to demons.
Dragon Slayer:
--------------
Req Lvl: 30
Rarity: ****
A stone housing ancient braves who brought dragons to the bay. Deals
additional damage to wyverns.
Godspeed:
---------
Req Lvl: 50
Rarity: *****
Amplifies power as each foe is slain, speeding the wielder along.
Move again if target is defeated.
Critical Edge:
-------------
Req Lvl: 20
Rarity: ***
An eerie light that reveals foes' weaknesses. Improves the chances of
critical hits when attacking.
Treasure Hunter:
---------------
Req Lvl: 9
Rarity: **
A bandit skill that uses a sixth sense to seek out treasure. Locates
hidden treasures on the map.
Treasure Lover:
---------------
Req Lvl: 3
Rarity: *
A bandit skill that uses a sixth sense to seek out treasure. Locates
hidden treasures, loves!
HP +20:
-------
Req Lvl: 11
Rarity: **
A stone of crystallized life force. Increases HP by 20.
HP +20:
-------
Req Lvl: 11
Rarity: **
A stone of crystallized life force. Increases HP by 20.
HP +30:
-------
Req Lvl: 13
Rarity: ***
A stone of crystallized life force. Increases HP by 30.
HP +50:
-------
Req Lvl: 17
Rarity: ***
A stone of crystallized life force. Increases HP by 50.
HP +100:
-------
Req Lvl: 23
Rarity: ****
A stone of crystallized life force. Increases HP by 100.
HP +150:
-------
Req Lvl: 35
Rarity: ****
A stone of crystallized life force. Increases HP by 150.
HP +300:
-------
Req Lvl: 50
Rarity: *****
A stone of crystallized life force. Increases HP by 300.
MP +10:
-------
Req Lvl: 7
Rarity: *
A stone of crystallized magic. Increases MP by 10.
MP +20:
-------
Req Lvl: 15
Rarity: **
A stone of crystallized magic. Increases MP by 20.
MP +30:
-------
Req Lvl: 19
Rarity: ***
A stone of crystallized magic. Increases MP by 30.
MP +50:
-------
Req Lvl: 27
Rarity: ***
A stone of crystallized magic. Increases MP by 50.
MP +100:
-------
Req Lvl: 34
Rarity: ****
A stone of crystallized magic. Increases MP by 100.
MP +150:
-------
Req Lvl: 45
Rarity: *****
A stone of crystallized magic. Increases MP by 150.
Attack +3:
----------
Req Lvl: 1
Rarity: *
A stone said to contain the crystallized valor of a great warrior.
Increases attack by 3.
Attack +5:
----------
Req Lvl: 6
Rarity: **
A stone said to contain the crystallized valor of a great warrior.
Increases attack by 5.
Attack +10:
----------
Req Lvl: 13
Rarity: ***
A stone said to contain the crystallized valor of a great warrior.
Increases attack by 10.
Attack +20:
----------
Req Lvl: 21
Rarity: ****
A stone said to contain the crystallized valor of a great warrior.
Increases attack by 20.
Attack +30:
----------
Req Lvl: 30
Rarity: *****
A stone said to contain the crystallized valor of a great warrior.
Increases attack by 30.
Magic Attack +3:
---------------
Req Lvl: 8
Rarity: **
A stone said to contain the crystallized wisdom of a great mage.
Increases magic attack by 3.
Magic Attack +5:
---------------
Req Lvl: 11
Rarity: ***
A stone said to contain the crystallized wisdom of a great mage.
Increases magic attack by 5.
Magic Attack +10:
---------------
Req Lvl: 16
Rarity: ****
A stone said to contain the crystallized wisdom of a great mage.
Increases magic attack by 10.
Magic Attack +20:
---------------
Req Lvl: 21
Rarity: *****
A stone said to contain the crystallized wisdom of a great mage.
Increases magic attack by 20.
Accuracy +5:
------------
Req Lvl: 7
Rarity: **
A stone with an odd shine that offers courage to stare down a foe.
Increases accuracy by 5.
Accuracy +10:
------------
Req Lvl: 13
Rarity: ***
A stone with an odd shine that offers courage to stare down a foe.
Increases accuracy by 10.
Accuracy +30:
------------
Req Lvl: 21
Rarity: ****
A stone with an odd shine that offers courage to stare down a foe.
Increases accuracy by 30.
Evade +5:
---------
Req Lvl: 4
Rarity: **
A softly glowing stone that hones the mind. Increases evade by 5.
Evade +10:
---------
Req Lvl: 16
Rarity: ***
A softly glowing stone that hones the mind. Increases evade by 10.
Evade +30:
---------
Req Lvl: 23
Rarity: ****
A softly glowing stone that hones the mind. Increases evade by 30.
Mobility +1:
------------
Req Lvl: 24
Rarity: ***
A stone that floats in midair by some strange force. Lightens the bearer
and increases mobility by 1.
Mobility +2:
------------
Req Lvl: 32
Rarity: ****
A stone that floats in midair by some strange force. Lightens the bearer
and increases mobility by 2.
Mobility +3:
------------
Req Lvl: 40
Rarity: *****
A stone that floats in midair by some strange force. Lightens the bearer
and increases mobility by 3.
Defense +3:
-----------
Req Lvl: 5
Rarity: *
A stone said to contain the crystallized fortitude of a knight.
Increases defense by 3.
Defense +5:
-----------
Req Lvl: 10
Rarity: **
A stone said to contain the crystallized fortitude of a knight.
Increases defense by 5.
Magic Defense +3:
-----------------
Req Lvl: 5
Rarity: *
A stone said to contain the crystallized prayers of a priest.
Increases magic defense by 3.
Magic Defense +5:
-----------------
Req Lvl: 10
Rarity: **
A stone said to contain the crystallized prayers of a priest.
Increases magic defense by 5.
Sol Spirit +1:
--------------
Req Lvl: 5
Rarity: *
A warmly-lit stone said to contain the crystallized blessings of the sun.
Increases sol affinity by 1.
Sol Spirit +2:
--------------
Req Lvl: 10
Rarity: **
A warmly-lit stone said to contain the crystallized blessings of the sun.
Increases sol affinity by 2.
Sol Spirit +3:
--------------
Req Lvl: 20
Rarity: ****
A warmly-lit stone said to contain the crystallized blessings of the sun.
Increases sol affinity by 3.
Luna Spirit +1:
--------------
Req Lvl: 5
Rarity: *
A coldly-lit stone said to contain the crystallized blessings of the moon.
Increases luna affinity by 1.
Luna Spirit +2:
--------------
Req Lvl: 10
Rarity: **
A coldly-lit stone said to contain the crystallized blessings of the moon.
Increases luna affinity by 2.
Luna Spirit +3:
--------------
Req Lvl: 20
Rarity: ****
A coldly-lit stone said to contain the crystallized blessings of the moon.
Increases luna affinity by 3.
Stella Spirit +1:
----------------
Req Lvl: 5
Rarity: *
A queerly-lit stone said to contain the crystallized blessings of the stars.
Increases stella affinity by 1.
Stella Spirit +2:
----------------
Req Lvl: 10
Rarity: **
A queerly-lit stone said to contain the crystallized blessings of the stars.
Increases stella affinity by 2.
Stella Spirit +3:
----------------
Req Lvl: 20
Rarity: ****
A queerly-lit stone said to contain the crystallized blessings of the stars.
Increases stella affinity by 3.
__/\__
/\ / \ /\
_____________________________/ \/ \/ \____________________________
/ __ __ \
< / \ H) SKILL BINDING: / \ >
\\ /___________________________________________________________________\ //
\\// \\//
\/ \/
Coup de Grace Skills (red):
---------------------------
Type Result First Second
-------------------------------------------------------------------------------
Sword Follow ME! Raise Force Attack + 3
Sword Follow ME! Raise Force Mighty Roar
Sword Follow ME! II Follow ME! Attack + 10
Sword Follow ME! II Follow ME! Mighty Roar
Sword Jugulaire Critical Edge Triple Slash
Sword Jugulaire Sniper II Wood Chop
Sword Blood Sword HP Recovery Spirit Sword
Sword Blood Sword HP +50 Spirit Sword
Sword Blood Sword II HP Recovery II Blood Sword
Sword Blood Sword II Blood Sword Magic Attack +10
Sword Flash Strike N/A N/A
Sword Triple Slash Flash Strike Cyclone
Sword Triple Slash Flash Strike Cresent Arc
Sword Heaven's Gate Spirit Sword Undead Slayer
Sword Heaven's Gate Triple Slash Heal II
Sword Cresent Arc Flash Strike Luna Spirit +1
Sword Cresent Arc Luna Spirit +1 Attack +3
Sword Spirit Sword Ice Bullet II Attack +5
Sword Spirit Sword Skewer Shot Cresent Arc
Sword Tempest Sword Spirit Sword Cyclone II
Sword Tempest Sword Cyclone II Sweep!
Sword War Reviere Four Hits Tempest Sword
Sword War Reviere Man-Eater Follow Me! II
Sword Hymn Of Glory Inferno War Reviere
Spear Impale! Piercing Power Ice Bullet
Spear Impale! Attack +3 Ice Bullet
Spear Take Flight! Sniper Thunderbolt
Spear Take Flight! Accuracy +10 Thunderbolt
Spear Sweep! Triple Slash Leg Strike
Spear Sweep! Body Slam Raise Mobility
Spear Leg Strike Lower Force Cresent Arc
Spear Leg Strike Gold Shakedown Gold Snatcher
Spear Pierce! Lower Defences Piercing Power
Spear Pierce! Impale! Attack +5
Spear Pierce! II Pierce! Skewer Shot
Spear Pierce! II Piercing Power II Attack +10
Spear Ravage! Jugulaire Raise Mobility
Spear Ravage! Desperation III Accuracy +10
Spear Destroy Ravage! Sinsister Storm
Axe Wood Chop N/A N/A
Axe Helm Splitter Lower Defences Take Flight
Axe Helm Splitter Wood Chop Thunderbolt II
Axe Mighty Roar Follow ME! Lower Force
Axe Mighty Roar Flash Strike Lower Force
Axe Compass Cyclone II Wood Chop
Axe Compass Cresent Arc Wood Chop
Axe Dire Swing Critical Edge Wood Chop
Axe Dire Swing Wood Chop Helm Splitter
Bow Sniper Accuracy +5 Lower Force
Bow Sniper II Accuracy +10 Sniper
Bow Sniper II Sniper Attack + 5
Bow Sniper III Accuracy +30 Sniper II
Bow Sniper III Sniper II Skewer Shot
Bow Sniper IV Sniper III Attack +20
Bow Sniper IV Sniper III Lightning
Bow Skewer Shot Aero Dagger Piercing Power II
Bow Skewer Shot Sniper II Piercing Power II
Bow Skewer Shot Fireball II Sniper II
Bow Poison Arrow Sniper Poison
Bow Stun Arrow Sniper Lower Force
Bow Recovery shot Heal II Sniper II
Bow Recovery shot Heal II Impale!
Bow Recovery shot HP recovery Skewer Shot
Bow Meteor Bolt Fireball II Impale!
Bow Meteor Bolt Stella Spirit +2 Fireball II
Bow Salvo Meteor Sky Dart
Bow Sky Dart Take Flight! Meteor Bolt
Bow Sky Dart Take Flight! Mobility +1
Bow Toxic Arrow Poison Arrow Sniper II
Staff Revivify ??? ???
Staff Revivify Healing Wind II Cure
Staff Mind Eater MP +20 Blood Sword
Staff Mind Eater MindBreaker Impale!
Staff Swap Take Flight! Magic Attack +3
Staff Meteor Sky Dart Flame II
Staff Meteor Salvo Fireball II
Staff Lightning Piercing Power II Thunderbolt II
Staff Lightning Piercing Power II Mp +30
Staff Inferno War Revirie Magic Attack +20
Staff Angel Tear Healing Perfume Magic Attack +20
Staff Thor's Hammer Magic Attack +20 Sky Dart
Staff Sinister Storm Ravage! Magic Attack +20
Staff Earthquake Body Slam Thor's Hammer
Dagger Shadow Stitch Lower Force Sniper II
Dagger Shadow Stitch Lower Force Two Hits
Dagger Venom Edge Poison Flash Strike
Dagger Two Hits Two Rounds Raise Mobility
Dagger Three Hits Two Hits Two Hits
Dagger Three Hits Two Hits Two Rounds
Dagger Four Hits Three Hits Three Rounds
Dagger Four Hits Three Hits Three Hits
Dagger Strange Dance Lower Force Gold Shakedown
Dagger Strange Dance Lower Force Gold Snatcher
Dagger Bomb Fireball II Flame
Dagger Bomb Sol Spirit +2 Aero Dagger
Dagger Bomb Aero Dagger Fireball II
Dagger Skill Shakedown Shadow Stitch EXP Bonus II
Dagger Aero Dagger Skewer Shot Cyclone II
Dagger Aero Dagger Cyclone II Accuracy +10
Dagger Provoke Lower Defences Evade +5
Dagger Provoke Desperation Evade +5
Whip Stun Whip Lower Force Tail Whip
Whip Wild Whip Three Hits Two Rounds
Whip Wild Whip Meteor Compass
Whip Wild Whip Tail Whip Meteor
Whip Gold Snatcher N/A N/A
Whip Skill Snatcher Shadow Stitch Jezebel’s Slave
Whip Jezebel's Slave Gold Snatcher Magic Attack +5
Whip Jezebel's Slave Lower Force Provoke
Whip Jezebel's Slave Stun Whip Lower Defences
Whip Jezebel’s Slave II Jezebel’s Slave Blood Sword II
Whip Jezebel’s Slave II Jezebel’s Slave Mind Eater
Innate Skills (Purple):
-----------------------
Type Result First Second
-------------------------------------------------------------------------------
Sword Counter Raise Mobility Triple Slash
Sword Counter EXP Bonus Raise Mobility
Sword Counter II Preemptive Counter
Sword Counter II Sneak By Evade +10
Sword Adroit Counter Evade +10
Sword Adroit EXP Bonus Preemptive
Spear Piercing Power N/A N/A
Spear Piercing Power II Piercing Power Attack +10
Spear Piercing Power II EXP Bonus Piercing Power
Spear Piercing Power III Piercing Power II Attack +20
Spear Piercing Power III Piercing Power II EXP Bonus II
Axe Desperation N/A N/A
Axe Desperation II Desperation Raise Force
Axe Desperation II Lower Defences Attack +3
Axe Desperation III Desperation II Provoke
Axe Desperation III Desperation II Mighty Roar
Bow Range +1 N/A N/A
Staff Mind Breaker Helm Splitter Magic Rust
Staff Mind Breaker Jezebel's Slave Magic Rust
Dagger Sneak By Mobility +1 Evade +10
Whip Healing Perfume Healing Wind II Jezebel's Slave
Whip Healing Perfume HP Recovery II Jezebel's Slave
Whip Slip Through N/A N/A
Magic Skills (Green):
---------------------
Result First Second
-------------------------------------------------------------------------------
Fireball Sol Spirit +1 Sol Spirit +1
Fireball II Fireball Sniper II
Fireball II Fireball Sol Spirit +2
Flame Sol Spirit +2 Sol Spirit +2
Flame II Flame Bomb
Flame II Flame Sol Spirit +3
Flame II Sol Spirit +3 Mighty Roar
Ice Bullet Luna Spirit +1 Luna Spirit +1
Ice Bullet II Ice Bullet Cresent Arc
Ice Bullet II Luna Spirit +2 Magic Defence +5
Ice Bullet II Luna Spirit +2 Magic Shield
Blizzard Luna Spirit +2 Luna Spirit +2
Blizzard II Blizzard Luna Spirit +3
Blizzard II Luna Spirit +3 Desperation II
Blizzard II Cresent Arc Spirit Sword
Thunderbolt Stella Spirit +1 Stella Spirit +1
Thunderbolt II Thunderbolt Take Flight!
Thunderbolt II Thunderbolt Stella Spirit +2
Cyclone Stella Spirit +2 Stella Spirit +2
Cyclone II Stella Spirit +3 Sweep!
Cyclone II Stella Spirit +3 Compass
Cyclone II Compass Sweep!
Heal II Heal HP +20
Heal II ??? ???
Healing Wind Heal II cyclone
Healing Wind Cyclone II Heal
Healing Wind II Healing Wind HP Recovery
Healing Wind II HP +50 Mighty Roar
Healing Wind II Breath Heal II
Cure N/A N/A
Raise Force N/A N/A
Raise Defences N/A N/A
Magic Shield N/A N/A
Raise Mobility N/A N/A
Lower Mobility N/A N/A
Poison N/A N/A
Lower Force N/A N/A
Lower Defences N/A N/A
Magic Rust N/A N/A
Stat Skills (Blue):
-------------------
Result First Second
-------------------------------------------------------------------------------
HP Recovery N/A N/A
HP Recovery II HP Recovery HP Recovery
HP Recovery III HP Recovery II HP Recovery II
HP Recovery III HP Recovery II HP +100
EXP Bonus N/A N/A
EXP Bonus II EXP Bonus EXP Bonus
EXP Bonus III EXP Bonus II EXP Bonus II
EXP Bonus IV EXP Bonus III EXP Bonus III
Preemptive Counter Raise Mobility
Preemptive Evade +10 Accuracy +10
Two Rounds N/A N/A
Three Rounds Two Rounds Two Rounds
Beast Slayer Triple Slash Sol Spirit +2
Man Eater Two Hits Luna Spirit +2
Goliath Slayer Helm Splitter Stella Spirit +2
Undead Slayer Healing Wind II Sol Spirit +2
Devil Slayer Sniper III Stella Spirit +2
Dragon Slayer Ravage! Luna Spirit +2
GodSpeed N/A N/A
Critical Edge N/A N/A
Treasure Hunter N/A N/A
Treasure Lover N/A N/A
HP +20 N/A N/A
HP +30 HP +20 Luna Spirit +1
HP +50 HP +30 HP +30
HP +50 HP +30 Luna Spirit +1
HP +100 HP +50 HP +50
HP +100 HP +50 Luna Spirit +2
HP +150 HP +100 HP +100
HP +150 HP +100 Luna Spirit +3
MP +10 N/A N/A
MP +20 MP +10 Luna Spirit +1
MP +30 MP +20 MP +20
MP +30 MP +20 Luna Spirit +1
MP +50 MP +30 MP +30
MP +50 MP +30 Luna Spirit +2
MP +100 MP +50 MP +50
MP +100 MP +50 Luna Spirit +3
Attack +3 Raise Force Sol Spirit +1
Attack +5 Attack +3 Sol Spirit +1
Attack +10 Attack +5 Attack +5
Attack +10 Attack +5 Sol Spirit +2
Attack +20 Attack +10 Attack +10
Attack +20 Attack +10 Luna Spirit +3
Magic Attack +5 Magic Attack +3 Sol Spirit +1
Magic Attack +10 Magic Attack +5 Magic Attack +5
Magic Attack +10 Magic Attack +5 Sol Spirit +2
Magic Attack +20 Magic Attack +10 Magic Attack +10
Magic Attack +20 Magic Attack +10 Sol Spirit +3
Accuracy +5 N/A N/A
Accuracy +10 Accuracy +5 Accuracy +5
Accuracy +30 N/A N/A
Evade +5 N/A N/A
Evade +10 Evade +5 Evade +5
Evade +30 N/A N/A
Mobility +1 N/A N/A
Mobility +2 Mobility +1 Mobility +1
Mobility +2 Mobility +1 Raise Mobility
Defence +3 Raise Defence Stella Spirit +1
Defence +5 Defence +3 Stella Spirit +2
Magic Defence +3 Magic Sheild Stella Spirit +1
Magic Defence +5 Magic Defence +3 Stella Spirit +2
Luna Spirit +1 N/A N/A
Luna Spirit +2 N/A N/A
Luna Spirit +3 N/A N/A
Sol Spirit +1 N/A N/A
Sol Spirit +2 N/A N/A
Sol Spirit +3 N/A N/A
Stella Spirit +1 N/A N/A
Stella Spirit +2 N/A N/A
__/\__
/\ / \ /\
_____________________________/ \/ \/ \____________________________
/ __ __ \
< / \ I) SPECIAL THANKS/CONTRIBUTORS: / \ >
\\ /___________________________________________________________________\ //
\\// \\//
\/ \/
- GameFAQs user Bobafett2 who was kind enough to submit to me all the
Spoils of War info he collected for a possible mini FAQ. All that
info is his, so you can thank him for it ;) If you have any questions
about that particular section feel free to e-mail him at
[email protected]. PLEASE DO NOT ABUSE HIS E-MAIL.
- Lin Cailong who contributed like 99% of the info you see in the
Weapon/armor/items list, as well as the skill gem information. That was
a huge help and I wonder how long it took him to type it up, lol.
- Adam Schindel and DragonFIRE (John) who combined gave me all the skill
bindings in two comprehensive lists. Thanks go out to everyone else who
sent me skill binds as well. There were a lot, so I'm sorry I couldn't
make use of everyones. The effort was very much appreciated though!
- Damian Lamothe who gave me the info for NeufChateau's enemies
- Andy Carson for filling in some holes in the Skill bind section.
Namely Cyclone II and Lightning.
- David for filling in enemy crystal info during the fight with Avarita
- Jason Lee and ICE for pointing out Gilles Pierce skill hurts one of the
nigh invincible demons in stage 33
- Joe Hempel Jr. for letting me know the boats in stage 27 disappear during
round 10 and reinforcements arrive.
- GameFAQS, for giving me somewhere to post stuff like this, as well as
discuss games in general!
__/\__
/\ / \ /\
_____________________________/ \/ \/ \____________________________
/ __ __ \
< / \ J) CONTACT INFO: / \ >
\\ /___________________________________________________________________\ //
\\// \\//
\/ \/
E-mail:
[email protected]
Name: Troy Mossman
Feel free to e-mail me about any corrections I need to make or things
of that sort. Do not e-mail me questions about gameplay. That's what
the messages boards are for. PLEASE do not abuse my e-mail. It's not my
main one, but I use it frequently either way. It's there because I trust
the majority of GameFAQs users have the ability to be mature when nudged :P.