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**INVIZIMALS - Battle and Growth FAQ**
11/10/10, v0.8
[email protected]
Copyright 2010 Bradley Stone
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Version Info:
0.8 - Added a "how you can contribute" section directly below this version
info. Updated information on the added benefits of perfect dodge and
perfect hit. Revised section on superattacks to account for new info.
"Color" data removed from the data section due to conufusion and certain
colors being interpreted differently in different lighting. Revised the
term "defensive type" to "defensive family", to better differentiate it
from "offensive type". Most significantly, data section almost entirely
complete, with the exception of a couple of difficult-to-obtain
InviZimals.
0.5 - Majority of guide written. Missing: Some unusual values in the Base Stats
section, a significant amount of Color and Moveset data in the Data
section, statistical data for Moby/Boneshell/Venomweb and 5 of the
Elemental Dragons in the Data section. Soon to come: The Battle Formulas
section, which will contain some calculations to explain how Damage,
weaknesses, and Armor all integrate into your total Life lost.
HOW YOU CAN CONTRIBUTE:
I only have so much time and ability. There are some things I cannot do or know
because of my situation. Here is what I need (in no particular order):
1. Growth rates or any stat info on the Dragon's Exceptional Growth stats: Ice
and Rock Dragon's Armor, Ocean and Desert Dragon's Stamina Recovery, and
Jungle and Fire Dragon's Attack.
2. Information on the "dizzy yellow stars" status that InviZimals sometimes
get when hit by a perfect hit/killer blow.
3. More data on the offensive typing (e.g. Burn, Slice) of the superattacks.
4. Superattack and Moveset info on Moby and Boneshell - I am not currently
able to get them, so I need your help!
5. Any battle formulas, such as how damage is calculated, the modifiers for
typing (e.g. Slice vs. Ice, Slice vs. Fire), the modifier for parrying,
etc. - anything relevant for helping a player understand how to deal the
most damage and fight the most effectively.
=====TABLE OF CONTENTS=====
I. Introduction (Inv01)
II. InviZimals Stats (Inv02)
III. InviZimals Battle Basics (Inv03)
IV. InviZimals Weaknesses (Inv04)
V. InviZimals Base Stats (Inv05)
VI. InviZimals Data (Inv06)
VII. Battle Formulas (Inv07)
VIII. FAQ (Inv08)
IX. Thank Yous (Inv09)
X. Copyright (Inv010)
=====INTRODUCTION===== (Inv01)
Hello everyone. I am DarkestSamus, and this is my second guide. This guide will
cover InviZimals statistics, battle basics, weaknesses, level-up growth
patterns, and a comprehensive data list on every InviZimal, including how to
capture the rarest ones. It is more geared for the player who understands the
basics of the system and wants to learn more. It will NOT include how to
successfully capture each storyline InviZimal, nor will it have tactics to use
versus individual opponents or where to go next in the game - the missions menu
is adequate for that. The only exception is that I will include a special trick
on how to catch Tusker or Salma if you can't whistle (see the "FAQ" section at
the bottom).
=====INVIZIMALS STATS===== (Inv02)
Each InviZimal has five stats:
LIFE: Your total health. When reduced to zero, you lose the set/fight.
STA (Stamina): The energy you draw on to use your attacks, guard, or dodge.
Each action consumes a certain amount of Stamina.
REC (Stamina Recovery): This affects the rate that you recover Stamina. This
stat is widely considered more important than a large amount of STA itself,
since this stat keeps you going in longer battles. Even the InviZimals with the
lowest REC stats should invest slightly in this, in my opinion.
ATT (Attack): The most important stat of all. No matter how good your Stamina,
your attacks need to deal actual damage. This number factors into your Damage
stat, which is listed under "Attacks" in the Catalog.
ARM (Armor): This stat reduces the damage you take from all attacks and
vectors.
On the second page of the InviZimals stats, you can see their moveset (the page
the shows the offensive type of each of the InviZimals attacks). The top move
is their "Strong" attack, which does the highest damage and consumes the most
Stamina. The left move is their "Fast" attack, which does middling damage and
consumes medium Stamina. The other two are "Basic" attacks, which deal the
least damage and take the least Stamina. You'll notice that these moves have
numbers next to them - that's the amount of Damage the attack will do. These
Damage numbers go up if you increase the InviZimal's ATT (Attack) stat.
How exactly does ATT (Damage) translate into extra Damage? Through a simple
formula. A newborn InviZimal with 10 ATT (Attack) has damage values of Strong:
35, Fast: 25, and Basic: 15. As your Attack does up, these values will be
multiplied by your Attack/10. For example:
My Tunderwulfe Lv. 12 has 29 Attack. His values are:
Strong: 100
Fast: 71
Basic: 42
Let's figure this out mathematically:
29 Attack / 10 = 2.9
Strong: 35 x 2.9 = 101.5
Fast: 25 x 2.9 = 72.5
Basic: 15 x 2.9 = 43.5
You'll notice that the formula is slightly off, but that is due to rounding.
For example, Tunderwulfe doesn't quite have "29 Attack", but more like 28.6 -
the game rounds.
For the remainder of this guide, I will use the terms "Life", "Sta", "Rec",
"Att", and "Arm" for these stats.
=====INVIZIMALS BATTLE BASICS===== (Inv03)
InviZimals presents its features to you gradually, constantly giving you a new
feature all the way until you beat the game. I will attempt to cover all of
those features in the order they appear, although that order may be slightly
off:
1. Strong, Fast, and Basic attacks. This is covered in the last large paragraph
of the previous section, "INVIZIMALS STATS".
2. Parrying. By pressing L, your InviZimal throws up a shield that reduces the
damage it takes. This consumes a set amount of Stamina, plus more Stamina the
longer you hold it down (or the longer the attack - by holding down the button,
you commit your InviZimal to continue guarding until the attack animation is
complete).
2. Offensive types and defensive families. Each attack has an "offensive type"
linked to it, which you can view on the InviZimal in the catalog. Stingwing,
for example, has: Strong - Poison, Fast - Slice, Basic - Fire, Sonic. These
offensive types are correlated with the InviZimal's "defensive family". More is
explained in the below section, "INVIZIMALS WEAKNESSES".
3. Vectors. Vectors are one-time use special attacks. You have an inventory of
them, and you can bring them into battle, where you can cycle through them with
Up and Down on the D-pad and activate them with the R button. As you
unlock/purchase each vector, you will get a tutorial on how to use it.
4. Sparks. When InviZimals take damage, especially large amounts of it, they
drop glowing blue orbs called sparks. This is the game's currency, used to
purchase vectors, and also required for certain story events. By aiming the
center of the camera at these sparks WITHOUT looking away from the trap, you
can collect them. Being further away from the trap makes this easier.
5. Perfect dodge. By parrying (L button) at JUST the right moment (right before
the enemy hits you), you can perform a perfect dodge, where you will take NO
damage. This consumes less stamina than parrying. Using Perfect Dodge three
times in a row will activate your superattack. In addition, after a perfect
dodge, the enemy may enter a "distraction" state (white questions marks
floating above their head). During this stage, they cannot attack for a set
period of time - use it to regain stamina if necessary. Note: When your
opponent performs a perfect dodge, it will say "you missed", but do not be
confused - it was a dodge on the enemy's part.
6. Perfect hit. When you activate your attack, a green bar will start to fill.
When it reaches about 5/6 of the way full (as indicated by a white line in the
inside of the bar), if you hit the same attack button again, you will perform a
"perfect hit". This deals extra damage, and it reduces the recharge time of
your attack to nearly nothing (in other words, after performing your attack,
you will be able to perform another immediately afterwards). Once this feature
is unlocked, master it - this is critical to slaying your opponent. Also,
occasionally after landing a perfect hit, your opponent will have a halo of
yellow stars around their head, as if they were dizzy - I do not know the
effect of this, however. I believe that it is a VERY brief period in which an
InviZimal cannot attack, and thus a good opportunity to unleash a VERY quick
attack before the effect ends. Please e-mail me if you know for certain,
though! Note: When your opponent performs a perfect hit, it will say "killer
blow!", but don't, but don't be confused - this is the same thing as your
perfect hit.
7. Superattack. The superattack is basically a free vector automatically given
to you when you reach critical life, or after performing three perfect dodges.
It will appear as a vector that you activate with the R button. As you unlock
each superattack, you will get a tutorial on how to use it.
=====INVIZIMALS WEAKNESSES===== (Inv04)
Each InviZimal has a "defensivefamily" - Ice, Fire, Jungle, Desert, Water,
Rock. This determines which attack type they absorb and which attack type they
are weak to. There are six "offensive types" - Slice, Burn, Bite, Poison,
Sonic, and Charge. Each element is good against 1 family of InviZimal and bad
against another. Knowing these matchups is the biggest key to winning! Here is
the data you need:
ICE is weak to Charge.
ICE absorbs Slice.
FIRE is weak to Slice.
FIRE absorbs Burn.
JUNGLE is weak to Burn.
JUNGLE absorbs Bite.
DESERT is weak to Bite.
DESERT absorbs Poison.
OCEAN is weak to Poison.
OCEAN absorbs Sonic.
ROCK is weak to Sonic.
ROCK absorbs Charge.
You may be able to see that there is a cycle going on here. Although defensive
families and offensive types don't use the same name, they are still connected
- for example, Ice is linked with Slice, Fire is linked with Burn, Jungle is
linked with Bite, etc.
Certain Vectors also have offensive types. Bring these Vectors in against the
right opponents for an extra boost!
Earthquake - Slice type (use against Fire)
Fire Assault - Burn type (use against Jungle)
Hurricane - Sonic type (use against Rock)
Lightning Strike - Bite type (use against Desert)
Fatal Fireworks - Poison type (use against Ocean)
Meteor Launcher - Charge type (use against Ice)
The "Elemental" vectors, earned by defeating the Shrine leaders (read how to do
this under ICE DRAGON's description below), also have offensive types.
Ice Elemental - Slice type (use against Fire)
Fire Elemental - Burn type (use against Jungle)
Jungle Elemental - Bite type (use against Desert)
Desert Elemental - Poison type (use against Ocean)
Ocean Elemental - Sonic type (use against Rock)
Rock Elemental - Charge type (use against Ice)
The "Superattacks" also have offensive types, although those are harder to
properly use because you cannot choose which superattack your InviZimal has. In
addition, I have noticed some inconsistancies in battle; for example, I
witnessed Dynamo healing a Rock family InviZimal, suggesting it was Charge
type. I've also seen Mystical Dance heal a Jungle, which is contrasting to the
theory that it is a Burn type move. I theorize that the type of the superattack
depends on who is using it, but I do not know for sure. If you have info on the
typing of these moves, please e-mail me!
Blinding Flash - Burn type (use against Jungle)
Supercharge - Slice type (use against Fire)
Mystical Dance - Burn type (use against Jungle)
Dynamo - Slice type (use against Fire)
=====INVIZIMALS BASE STATS===== (Inv05)
"Base stats" is a term I use to refer to the stats that InviZimals have at
level 1. For example, Stingwing has:
Life: 100
Sta: 140
Rec: 5 (6 on a Mutant)
Att: 13
Arm: 3
Knowing these numbers (which are all comprehensively given below, under
"INVIZIMALS DATA") allows you to plan out your InviZimal as you wish. Every
InviZimal with the same base stat levels up the same, and you can use these
charts to figure it out.
For example, let's look at Stingwing. Her base Life is 100. Let's look at this
chart, under "LIFE", under "BASE 100". We see:
Rank 3: BASE 100 - Rank 4: 140 (+40) - Rank 6: 180 (+40) - Rank 7: 220 (+40) -
Rank 9: 260 (+40) - Rank 10: 300 (+40)
"Rank" refers to the number of green bars the stat has. Life always starts with
three bars, for example, so that's why it says "Rank 3" next to "BASE 100".
Sometimes putting level-ups into a stat causes it to gain TWO green bars (go up
TWO ranks), like above, you can see that Life goes from Rank 4 to Rank 6 while
skipping 5 - this means nothing, so don't worry about it. Now we can track how
much life you would get if you put points into Stingwing's Life stat.
The first level-up you spend would give you +40, as seen in the parentheses.
That would give you a total Life of 140, and your green bar would advance by
one to become Rank 4. The next level-up you spend on Life would give you an
additional +40, giving 180 Life total, and your green bar would expand by two
to become Rank 6 (again, this is inconsequential, so please don't worry about
it) and so on and so forth. If you spent the total possible 5 level-ups on
Life, Stingwing would have 300 Life total.
Every InviZimal with base 100 Life will gain Life using this EXACT SAME
PATTERN. That is why base stats are useful!
However, keep in mind that base 100 Life is the LOWEST base Life amongst the
InviZimals. If you see an InviZimal with base 100 Life, you know that it's
going to grow its Life slowly, and that it will have lower Life compared to
others no matter how much you invest. For example, an InviZimal with base 140
Life, like Jetcrab, will gain +56 extra Life per level instead of Stingwing's
+40, so investing in a Jetcrab's Life will make a much greater difference than
investing in Stingwing's.
You can cross-reference this section and the "INVIZIMALS DATA" section below in
order to find out any of the InviZimals' growth rates, so you can plan out your
levels in advance! Remember, you get to level-up 11 times TOTAL - not 12! So
you can upgrade your stats a grand total of 11 times.
REGARDING MUTANTS: Mutants are rare alternate-colored InviZimals with a slight
stat advantage - their base Stamina Recovery (REC) stat is one stage higher
than their normal form! Continuing the Stingwing example, Stingwing has a base
5 Rec stat, which is the lowest, meaning she will gain Rec slowly if you choose
to put your level-ups into it. However, a Mutant Stingwing has a base 6 Rec
stat, which is an improvement! This is not just a 1-point bonus, because it
also changes the growth rate in accordance with this chart. Siren, Skysaur and
Tigershark, the InviZimals with the highest base Rec (9), get bumped up to a
special base 10 Rec, a growth rate ONLY seen in those three Mutants!
Note - You can get Mutants of EVERY InviZimal EXCEPT FOR:
Elemental Dragons
Nessie
Uberjackal
Skeletail
Flamigerodon
Scissorbeak
Venomweb
--LIFE--
Rank 3: BASE 100 - Rank 4: 140 (+40) - Rank 6: 180 (+40) - Rank 7: 220 (+40) -
Rank 9: 260 (+40) - Rank 10: 300 (+40)
Rank 3: BASE 120 - Rank 4: 168 (+48) - Rank 6: 216 (+48) - Rank 7: 264 (+48) -
Rank 9: 312 (+48) - Rank 10: 360 (+48)
Rank 3: BASE 140 - Rank 4: 196 (+56) - Rank 6: 252 (+56) - Rank 7: 308 (+56) -
Rank 9: 364 (+56) - Rank 10: 420 (+56)
Rank 3: BASE 160 - Rank 4: 224 (+64) - Rank 6: 288 (+64) - Rank 7: 352 (+64) -
Rank 9: 416 (+64) - Rank 10: 480 (+64)
--STA--
Rank 5: BASE 100 - Rank 6: 120 (+20) - Rank 7: 140 (+20) - Rank 8: 160 (+20) -
Rank 9: 180 (+20) - Rank 10: 200 (+20)
Rank 5: BASE 120 - Rank 6: 144 (+24) - Rank 7: 168 (+24) - Rank 8: 192 (+24) -
Rank 9: 216 (+24) - Rank 10: 240 (+24)
Rank 5: BASE 140 - Rank 6: 168 (+28) - Rank 7: 196 (+28) - Rank 8: 224 (+28) -
Rank 9: 252 (+28) - Rank 10: 280 (+28)
Rank 5: BASE 160 - Rank 6: 192 (+32) - Rank 7: 224 (+32) - Rank 8: 256 (+32) -
Rank 9: 288 (+32) - Rank 10: 320 (+32)
--REC--
Rank 3: BASE 5 - Rank 4: 7 (+2) - Rank 6: 9 (+2) - Rank 7: 11 (+2) - Rank 9: 13
(+2) - Rank 10: 15 (+2)
Rank 3: BASE 6 - Rank 4: 9 (+3) - Rank 6: 11 (+2) - Rank 7: 14 (+3) - Rank 9:
16 (+2) - Rank 10: 19 (+3)
Rank 3: BASE 8 - Rank 4: 11 (+3) - Rank 6: 14 (+3) - Rank 7: 17 (+3) - Rank 9:
20 (+3) - Rank 10: 23 (+3)
Rank 3: BASE 9 - Rank 4: 12 (+3) - Rank 6: 16 (+4) - Rank 7: 19 (+3) - Rank 9:
23 (+4) - Rank 10: 26 (+3)
Rank 3: BASE 10 - Rank 4: 14 (+4) - Rank 6: 18 (+4) - Rank 7: 22 (+4) - Rank 9:
26 (+4) - Rank 10: 30 (+4)
--ATT--
Rank 4: BASE 10 - Rank 5: 12 (+2) - Rank 6: 15 (+3) - Rank 8: 17 (+2) - Rank 9:
20 (+3) - Rank 10: 22 (+2)
Rank 4: BASE 12 - Rank 5: 14 (+2) - Rank 6: 17 (+3) - Rank 8: 20 (+3) - Rank 9:
23 (+3) - Rank 10: 25 (+2)
Rank 4: BASE 13 - Rank 5: 16 (+3) - Rank 6: 19 (+3) - Rank 8: 22 (+3) - Rank 9:
25 (+3) - Rank 10: 29 (+4)
Rank 4: BASE 14 - Rank 5: 18 (+4) - Rank 6: 21 (+3) - Rank 8: 25 (+4) - Rank 9:
28 (+3) - Rank 10: 32 (+4)
--ARM--
Rank 0: BASE 0 - Rank 2: 6 (+6) - Rank 4: 12 (+6) - Rank 6: 18 (+6) - Rank 8:
24 (+6) - Rank 10: 30 (+6)
Rank 1: BASE 3 - Rank 3: 9 (+6) - Rank 4: 15 (+6) - Rank 6: 21 (+6) - Rank 8:
27 (+6) - Rank 10: 33 (+6)
Rank 2: BASE 6 - Rank 3: 12 (+6) - Rank 5: 18 (+6) - Rank 6: 24 (+6) - Rank 8:
30 (+6) - Rank 10: 36 (+6)
Rank 2: BASE 9 - Rank 4: 15 (+6) - Rank 5: 21 (+6) - Rank 7: 27 (+6) - Rank 8:
33 (+6) - Rank 10: 39 (+6)
Note: The Elemental Dragons have certain exceptional growth rates; for example,
the Ice Dragon's Arm and the Fire Dragon's Att. These values do not fall on
these tables, and I do not have growth rates because Dragons cannot be levelled
and all of my data is gathered empirically. Please feel free to e-mail me any
information on the Dragons that you may have - please include the Rank (number
of green bars) as well as the stat value.
=====INVIZIMALS DATA===== (Inv06)
This is a list of all of the relevant data you should need to know about ANY
given InviZimal. It includes the InviZimals base stats for all 5 of their
stats, which is useful for using my INVIZIMALS BASE STATS charts listed above.
Here is an explanation of all of the fields:
Family: Ice, Fire, Jungle, Desert, Ocean, Rock. The InviZimal's defensive
family.
Pup Moveset: The "moveset" describes the offensive types of moves that each
InviZimal has. Each InviZimal has a STRONG move (S), which is powerful,
consumes a lot of stamina, and is slow. They also have one FAST move (F), which
is slightly less powerful, consumes a medium amount of stamina, and is fast.
Then they have two BASIC (B) moves, which are low-cost, low-damage. Each of
these moves has an offensive type: Slice, Burn, Bite, Poison, Sonic, or Charge.
More details on these types are explained in the INVIZIMALS WEAKNESSES section.
In addition, different stages of evolution have different offensive types. This
is the moveset for the "Pup" form of the InviZimal (levels 1-4). When a Pup
turns into a Colt, the offensive types of their moves may change, so pay
attention!
Colt Moveset: This is the moveset for the "Colt" form of the InviZimal (levels
5-8)
Max Moveset: This is the moveset for the "Max" form of the InviZimal (levels 9-
12)
BASE STATS: These are the base stats for the InviZimal - in other words, they
stats they start with at level 1. This is useful for determining what their
stats will be like as you level them up. See the INVIZIMALS BASE STATS section
for details.
METHOD OF ACQUISITION: For non-story InviZimals, like Ice Dragon, Tigershark,
and Uberjackal, this section will tell you how to get them.
Let's start! This list uses the same order that the in-game Catalog does.
--STINGWING--
Family: Fire
Superattack: Blinding Flash
Pup Moveset: S-Poison, F-Slice, B-Burn, Sonic
Colt Moveset: S-Poison, F-Slice, B-Burn, Sonic
Max Moveset: S-Poison, F-Slice, B-Burn, Sonic
BASE STATS:
Life: 100
Sta: 140
Rec: 5
Att: 13
Arm: 3
--MOBULA--
Family: Ocean
Superattack: Dynamo
Pup Moveset: S-Burn, F-Bite, B-Burn, Charge
Colt Moveset: S-Charge, F- Burn B-Charge, Sonic
Max Moveset: S-Sonic, F-Burn, B-Bite, Charge
BASE STATS:
Life: 100
Sta: 160
Rec: 5
Att: 13
Arm: 0
--PORCUPAIN--
Family: Fire
Superattack: Mystical Dance
Pup Moveset: S-Bite, F-Charge, B-Poison, Sonic
Colt Moveset: S-Sonic, F-Charge, B-Poison, Charge
Max Moveset: S-Charge, F-Charge, B-Poison, Sonic
BASE STATS:
Life: 120
Sta: 100
Rec: 8
Att: 12
Arm: 3
--TOXITOAD--
Family: Fire
Superattack: Mystical Dance
Pup Moveset: S-Sonic, F-Slice, B-Charge, Poison
Colt Moveset: S-Sonic, F-Slice, B-Charge, Poison
Max Moveset: S-Sonic, F-Slice, B-Charge, Poison
BASE STATS:
Life: 100
Sta: 140
Rec: 6
Att: 10
Arm: 6
--JETCRAB--
Family: Rock
Superattack: Supercharge
Pup Moveset: S-Slice, F-Charge, B-Sonic, Slice
Colt Moveset: S-Slice, F-Charge, B-Sonic, Slice
Max Moveset: S-Slice, F-Charge, B-Sonic, Slice
BASE STATS:
Life: 140
Sta: 100
Rec: 5
Att: 12
Arm: 6
--FLAMECLAW--
Family: Fire
Superattack: Blinding Flash
Pup Moveset: S-Burn, F-Poison, B-Burn, Slice
Colt Moveset: S-Burn, F-Poison, B-Burn, Slice
Max Moveset: S-Burn, F-Poison, B-Burn, Slice
BASE STATS:
Life: 100
Sta: 100
Rec: 5
Att: 14
Arm: 6
--IRONBUG--
Family: Ice
Superattack: Dynamo
Pup Moveset: S-Burn, F-Slice, B-Slice, Charge
Colt Moveset: S-Burn, F-Slice, B-Slice, Sonic
Max Moveset: S-Burn, F-Slice, B-Charge, Slice
BASE STATS:
Life: 100
Sta: 120
Rec: 8
Att: 10
Arm: 6
--ZAPHYRA--
Family: Jungle
Superattack: Blinding Flash
Pup Moveset: S-Sonic, F-Slice, B-Slice, Bite
Colt Moveset: S-Sonic, F-Slice, B-Slice, Bite
Max Moveset: S-Sonic, F-Slice, B-Slice, Bite
BASE STATS:
Life: 100
Sta: 160
Rec: 5
Att: 13
Arm: 0
--SNAPPER--
Family: Ocean
Superattack: Dynamo
Pup Moveset: S-Bite, F-Burn, B-Charge, Slice
Colt Moveset: S-Bite, F-Burn, B-Charge, Slice
Max Moveset: S-Bite, F-Burn, B-Charge, Slice
BASE STATS:
Life: 120
Sta: 140
Rec: 5
Att: 10
Arm: 6
--HILLTOPPER--
Family: Ice
Superattack: Supercharge
Pup Moveset: S-Slice, F-Charge, B-Charge, Sonic
Colt Moveset: S-Slice, F-Charge, B-Charge, Sonic
Max Moveset: S-Slice, F-Charge, B-Charge, Slice
BASE STATS:
Life: 140
Sta: 100
Rec: 8
Att: 12
Arm: 0
--ICELION--
Family: Ice
Superattack: Blinding Flash
Pup Moveset: S-Charge, F-Slice, B-Slice, Bite
Colt Moveset: S-Charge, F-Slice, B-Slice, Bite
Max Moveset: S-Charge, F-Slice, B-Slice, Bite
BASE STATS:
Life: 100
Sta: 120
Rec: 5
Att: 13
Arm: 6
--CHOP CHOP--
Family: Jungle
Superattack: Blinding Flash
Pup Moveset: S-Burn, F-Slice, B-Slice, Sonic
Colt Moveset: S-Burn, F-Slice, B-Slice, Sonic
Max Moveset: S-Burn, F-Slice, B-Slice, Sonic
BASE STATS:
Life: 120
Sta: 120
Rec: 5
Att: 13
Arm: 3
--SKYTALON--
Family: Ice
Superattack: Mystical Dance
Pup Moveset: S-Sonic, F-Burn, B-Charge, Bite
Colt Moveset: S-Charge, F-Burn, B-Bite, Slice
Max Moveset: S-Burn, F-Burn, B-Bite, Charge
BASE STATS:
Life: 140
Sta: 100
Rec: 6
Att: 13
Arm: 0
--SCALINHA--
Family: Rock
Superattack: Blinding Flash
Pup Moveset: S-Sonic, F-Charge, B-Burn, Bite
Colt Moveset: S-Sonic, F-Charge, B-Burn, Bite
Max Moveset: S-Sonic, F-Charge, B-Burn, Bite
BASE STATS:
Life: 120
Sta: 120
Rec: 6
Att: 12
Arm: 3
--METALMUTT--
Family: Rock
Superattack: Dynamo
Pup Moveset: S-Sonic, F-Charge, B-Charge, Bite
Colt Moveset: S-Bite, F-Charge, B-Slice, Charge
Max Moveset: S-Slice, F-Charge, B-Slice, Bite
BASE STATS:
Life: 120
Sta: 140
Rec: 6
Att: 12
Arm: 0
--FURMIN--
Family: Desert
Superattack: Dynamo
Pup Moveset: S-Poison, F-Bite, B-Charge, Sonic
Colt Moveset: S-Poison, F-Bite, B-Charge, Sonic
Max Moveset: S-Poison, F-Bite, B-Charge, Sonic
BASE STATS:
Life: 160
Sta: 100
Rec: 5
Att: 10
Arm: 6
--BEATWIDOW--
Family: Fire
Superattack: Dynamo
Pup Moveset: S-Slice, F-Poison, B-Bite, Slice
Colt Moveset: S-Slice, F-Poison, B-Bite, Slice
Max Moveset: S-Slice, F-Poison, B-Poison, Slice
BASE STATS:
Life: 100
Sta: 100
Rec: 8
Att: 13
Arm: 3
--RATTLERAPTOR--
Family: Jungle
Superattack: Supercharge
Pup Moveset: S-Slice, F-Sonic, B-Bite, Slice
Colt Moveset: S-Slice, F-Sonic, B-Bite, Slice
Max Moveset: S-Slice, F-Sonic, B-Bite, Slice
BASE STATS:
Life: 100
Sta: 120
Rec: 8
Att: 13
Arm: 0
--BANDOLERO--
Family: Desert
Superattack: Blinding Flash
Pup Moveset: S-Bite, F-Charge, B-Slice, Bite
Colt Moveset: S-Bite, F-Charge, B-Slice, Bite
Max Moveset: S-Bite, F-Charge, B-Slice, Bite
BASE STATS:
Life: 120
Sta: 100
Rec: 8
Att: 12
Arm: 3
--SIREN--
Family: Ocean
Superattack: Dynamo
Pup Moveset: S-Burn, F-Bite, B-Sonic, Charge
Colt Moveset: S-Burn, F-Bite, B-Sonic, Charge
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 120
Sta: 100
Rec: 9
Att: 10
Arm: 3
--SKYSAUR--
Family: Ice
Superattack: Blinding Flash
Pup Moveset: S-Sonic, F-Charge, B-Charge, Bite
Colt Moveset: S-Poison, F-Slice, B-Slice, Bite
Max Moveset: S-Poison, F-Burn, B-Charge, Bite
BASE STATS:
Life: 140
Sta: 100
Rec: 9
Att: 10
Arm: 0
--BEARSERKER--
Family: Rock
Superattack: Mystical Dance
Pup Moveset: S-Charge, F-Bite, B-Charge, Slice
Colt Moveset: S-Charge, F-Bite, B-Charge, Slice
Max Moveset: S-Charge, F-Bite, B-Charge, Slice
BASE STATS:
Life: 120
Sta: 120
Rec: 6
Att: 10
Arm: 6
--VIPERA--
Family: Desert
Superattack: Supercharge
Pup Moveset: S-Bite, F-Slice, B-Poison, Charge
Colt Moveset: S-Bite, F-Slice, B-Poison, Charge
Max Moveset: S-Slice, F-Slice, B-Poison, Charge
BASE STATS:
Life: 120
Sta: 140
Rec: 6
Att: 10
Arm: 3
--MOONHOWLER--
Family: Jungle
Superattack: Supercharge
Pup Moveset: S-Burn, F-Sonic, B-Charge, Slice
Colt Moveset: S-Burn, F-Sonic, B-Charge, Slice
Max Moveset: S-Burn, F-Sonic, B-Charge, Slice
BASE STATS:
Life: 120
Sta: 100
Rec: 8
Att: 12
Arm: 3
--BULLHORN--
Family: Rock
Superattack: Supercharge
Pup Moveset: S-Poison, F-Charge, B-Sonic, Charge
Colt Moveset: S-Poison, F-Charge, B-Burn, Charge
Max Moveset: S-Poison, F-Charge, B-Burn, Slice
BASE STATS:
Life: 140
Sta: 120
Rec: 5
Att: 12
Arm: 3
--SALMA--
Family: Desert
Superattack: Mystical Dance
Pup Moveset: S-Sonic, F-Bite, B-Slice, Poison
Colt Moveset: S-Sonic, F-Bite, B-Slice, Poison
Max Moveset: S-Sonic, F-Bite, B-Slice, Poison
BASE STATS:
Life: 100
Sta: 120
Rec: 6
Att: 14
Arm: 0
--BONGORILLA--
Family: Jungle
Superattack: Mystical Dance
Pup Moveset: S-Charge, F-Slice, B-Charge, Slice
Colt Moveset: S-Charge, F-Slice, B-Charge, Slice
Max Moveset: S-Charge, F-Slice, B-Charge, Slice
BASE STATS:
Life: 160
Sta: 100
Rec: 6
Att: 10
Arm: 3
--ROARHIDE--
Family: Desert
Superattack: Supercharge
Pup Moveset: S-Sonic, F-Slice, B-Charge, Slice
Colt Moveset: S-Sonic, F-Slice, B-Slice, Charge
Max Moveset: S-Slice, F-Sonic, B-Slice, Charge
BASE STATS:
Life: 100
Sta: 160
Rec: 5
Att: 10
Arm: 6
--TUSKER--
Family: Jungle
Superattack: Mystical Dance
Pup Moveset: S-Sonic, F-Charge, B-Charge, Sonic
Colt Moveset: S-Sonic, F-Charge, B-Charge, Sonic
Max Moveset: S-Sonic, F-Charge, B-Charge, Sonic
BASE STATS:
Life: 140
Sta: 140
Rec: 6
Att: 10
Arm: 0
--TUNDERWULFE--
Family: Ice
Superattack: Supercharge
Pup Moveset: S-Poison, F-Sonic, B-Bite, Slice
Colt Moveset: S-Poison, F-Charge, B-Bite, Slice
Max Moveset: S-Poison, F-Charge, B-Bite, Slice
BASE STATS:
Life: 100
Sta: 120
Rec: 8
Att: 13
Arm: 0
--KRAKEN--
Family: Ocean
Superattack: Dynamo
Pup Moveset: S-Poison, F-Charge, B-Bite, Slice
Colt Moveset: S-Poison, F-Charge, B-Bite, Slice
Max Moveset: S-Poison, F-Charge, B-Bite, Slice
BASE STATS:
Life: 140
Sta: 100
Rec: 6
Att: 10
Arm: 6
--FIRECRACKER--
Family: Fire
Superattack: Blinding Flash
Pup Moveset: S-Burn, F-Charge, B-Charge, Slice
Colt Moveset: S-Burn, F-Charge, B-Charge, Slice
Max Moveset: S-Burn, F-Charge, B-Charge, Slice
BASE STATS:
Life: 100
Sta: 140
Rec: 6
Att: 10
Arm: 6
--BRATBAT--
Family: Desert
Superattack: Dynamo
Pup Moveset: S-Poison, F-Charge, B-Poison, Sonic
Colt Moveset: S-Poison, F-Bite, B-Slice, Sonic
Max Moveset: S-Poison, F-Slice, B-Bite, Poison
BASE STATS:
Life: 120
Sta: 140
Rec: 5
Att: 13
Arm: 0
--PHALAMOS--
Family: Ocean
Superattack: Dynamo
Pup Moveset: S-Burn, F-Slice, B-Sonic, Charge
Colt Moveset: S-Burn, F-Slice, B-Sonic, Burn
Max Moveset: S-Burn, F-Slice, B-Poison, Burn
BASE STATS:
Life: 100
Sta: 140
Rec: 5
Att: 12
Arm: 6
--MOBY--
Family: Ocean
Superattack:
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 140
Sta: 120
Rec: 5
Att: 10
Arm: 6
METHOD OF ACQUISITION: Win 12 Ad-Hoc victories. That's "WIN" 12, not play 12.
You can proceed to win 12 more to get an additional Moby, and so on. It IS
possible to get a Mutant this way, although it'd take a lot of work or luck.
--TIGERSHARK--
Family: Jungle
Superattack: Blinding Flash
Pup Moveset: S-Sonic, F-Charge, B-Charge, Bite
Colt Moveset: S-Sonic, F-Charge, B-Charge, Bite
Max Moveset: S-Sonic, F-Charge, B-Charge, Bite
BASE STATS:
Life: 100
Sta: 100
Rec: 9
Att: 13
Arm: 0
METHOD OF ACQUISITION: After defeating the final boss and viewing the credits,
go to Campbell Castle. There you'll see a cutscene with Jazmin where she'll
talk about the Tigersharks. Then, go to Berlin and challenge Rolf to a duel -
you'll notice it is a BET duel. Defeat his Tigershark and you'll win it!
Then, go to Mumbai, and challenge Nomad, a new Hunter there. Continue to
challenge him until he uses a Lv. 1 Mutant Tigershark against you - defeat him
to claim it.
--BONESHELL--
Family: Rock
Superattack:
Pup Moveset: S-, F-, B-,
Colt Moveset: S-, F-, B-,
Max Moveset: S-, F-, B-,
BASE STATS:
Life: 140
Sta: 100
Rec: 6
Att: 10
Arm: 6
METHOD OF ACQUISITION: Win 6 Infrastructure battles. Again, that's "WIN", not
just "fight". Winning another 6 afterwards will give you another Boneshell, and
so on. Like Moby, it is possible to get a Mutant.
--ICE DRAGON--
Family: Ice
Superattack: Blinding Flash
Moveset: S-Slice, F-Slice, B-Sonic, Charge
BASE STATS:
Life: 140
Sta: 120
Rec: 5
Att: 13
Arm: * (* stands for Exceptional Growth - a growth rate higher than any normal
InviZimal. I do not have the exact values for Exceptional Growths, but I can
tell you that mine has Rank 6: 27)
METHOD OF ACQUISITION: When you max out your first Ice InviZimal (by leveling
it to 9, or getting one in a bet that is level 9), you'll unlock the Ice
Mountains club. There, if you defeat all of the club members, you can unlock a
shop that will sell the Ice Elemental vector.
Further, if you max SIX Ice InviZimals, you can participate in the Ice
Tournament. Defeat the Ice Tournament and you will win a Lv. 12 Ice Dragon. You
can repeat this as many times as you wish for more Ice Dragons with different
stat allocations, but they will always be level 12. There are NO Mutant
Dragons.
--OCEAN DRAGON--
Family: Ocean
Superattack: Dynamo
Moveset: S-Sonic, F-Bite, B-Sonic, Slice
BASE STATS:
Life: 140
Sta: 140
Rec: * (Mine has Rank 9: 29)
Att: 10
Arm: 3
METHOD OF ACQUISITION: When you max out your first Ocean InviZimal (by leveling
it to 9, or getting one in a bet that is level 9), you'll unlock the Atlantis
club. There, if you defeat all of the club members, you can unlock a shop that
will sell the Ocean Elemental vector.
Further, if you max SIX Ocean InviZimals, you can participate in the Ocean
Tournament. Defeat the Ocean Tournament and you will win a Lv. 12 Ocean Dragon.
You can repeat this as many times as you wish for more Ocean Dragons with
different stat allocations, but they will always be level 12. There are NO
Mutant Dragons.
--JUNGLE DRAGON--
Family: JUNGELE
Superattack: Supercharge
Moveset: S-Poison, F-Bite, B-Poison, Bite
BASE STATS:
Life: 120
Sta: 140
Rec: 8
Att: * (Mine has Rank 4: 17)
Arm: 0
METHOD OF ACQUISITION: When you max out your first Jungle InviZimal (by
leveling it to 9, or getting one in a bet that is level 9), you'll unlock the
Jungle Ruins club. There, if you defeat all of the club members, you can unlock
a shop that will sell the Jungle Elemental vector.
Further, if you max SIX Jungle InviZimals, you can participate in the Jungle
Tournament. Defeat the Jungle Tournament and you will win a Lv. 12 Jungle
Dragon. You can repeat this as many times as you wish for more Jungle Dragons
with different stat allocations, but they will always be level 12. There are NO
Mutant Dragons.
--FIRE DRAGON--
Family: Fire
Superattack: Mystical Dance
Moveset: S-Burn, F-Slice, B-Burn, Slice
BASE STATS:
Life: 100
Sta: 140
Rec: 6
Att: * (Mine has Rank 8: 30)
Arm: 6
METHOD OF ACQUISITION: When you max out your first Fire InviZimal (by leveling
it to 9, or getting one in a bet that is level 9), you'll unlock the Hawaii
club. There, if you defeat all of the club members, you can unlock a shop that
will sell the Fire Elemental vector.
Further, if you max SIX Fire InviZimals, you can participate in the Fire
Tournament. Defeat the Fire Tournament and you will win a Lv. 12 Fire Dragon.
You can repeat this as many times as you wish for more Fire Dragons with
different stat allocations, but they will always be level 12. There are NO
Mutant Dragons.
--ROCK DRAGON--
Family: Rock
Superattack: Supercharge
Moveset: S-Burn, F-Bite, B-Sonic, Charge
BASE STATS:
Life: 140
Sta: 120
Rec: 8
Att: 10
Arm: * (Mine has Rank 3: 15, which IS in common with Skeletail's ARM growth,
but it is suspected that this stat goes even higher and is the same as Ice
Dragon's)
METHOD OF ACQUISITION: When you max out your first Rock InviZimal (by leveling
it to 9, or getting one in a bet that is level 9), you'll unlock the Grand
Canyon club. There, if you defeat all of the club members, you can unlock a
shop that will sell the Rock Elemental vector.
Further, if you max SIX Rock InviZimals, you can participate in the Rock
Tournament. Defeat the Rock Tournament and you will win a Lv. 12 Rock Dragon.
You can repeat this as many times as you wish for more Rock Dragons with
different stat allocations, but they will always be level 12. There are NO
Mutant Dragons.
--DESERT DRAGON--
Family: Desert
Superattack: Supercharge
Moveset: S-Burn, F-Slice, B-Sonic, Charge
BASE STATS:
Life: 140
Sta: 100
Rec: * (Mine has Rank 9: 29)
Att: 13
Arm: 3
METHOD OF ACQUISITION: When you max out your first Desert InviZimal (by
leveling it to 9, or getting one in a bet that is level 9), you'll unlock the
Desert Oasis club. There, if you defeat all of the club members, you can unlock
a shop that will sell the Desert Elemental vector.
Further, if you max SIX Desert InviZimals, you can participate in the Desert
Tournament. Defeat the Desert Tournament and you will win a Lv. 12 Desert
Dragon. You can repeat this as many times as you wish for more Desert Dragons
with different stat allocations, but they will always be level 12. There are NO
Mutant Dragons.
--NESSIE--
Family: Ocean
Superattack: Blinding Flash
Moveset: S-Poison, F-Bite, B-Charge, Slice
BASE STATS:
Life: 160
Sta: 100
Rec: 8
Att: 10
Arm: 6
METHOD OF ACQUISITION: On the world map, press and hold SELECT, and push Up,
Right, Down, Left (in that order) while holding Select in order to unlock a new
area called "The Big Secret". Then, open this photo on your computer screen
(courtesy of Akkiryoku of the GameFAQs board, THIS LINK IS NOT OF MY CREATION):
http://i163.photobucket.com/albums/t311/Bosheth/InviZimals/InviZimal-Rare-
Traps.jpg
*Akkiryoku, if you do not want me to use this link, please e-mail me at
[email protected] and I will remove it post-haste. I was unable to
contact you in time to ask your permission*
Go to "The Big Secret", select "Catch InviZimals", and scan these images one-by
one to collect Nessie and four other free InviZimals! They are always level 9
but you can get an infinite number of them, so keep trying until you get one
you like. There do NOT appear to be mutants of these, so don't waste your time!
--UBERJACKAL--
Family: Desert
Superattack: Mystical Dance
Moveset: S-Poison, F-Charge, B-Slice, Burn
BASE STATS:
Life: 120
Sta: 140
Rec: 8
Att: 13
Arm: 0
METHOD OF ACQUISITION: See "NESSIE". However, if you want to get this InviZimal
"legitimately", go to www.invizimals.com and click "GAME" in the lower-
right corner. You will play a short mini-game where, at the end, you can print
the trap required to capture Uberjackal and instructions on how to use it
(which I have given above, under "NESSIE").
--SKELETAIL--
Family: Rock
Superattack: Blinding Flash
Moveset: S-Burn, F-Charge, B-Slice, Burn
BASE STATS:
Life: 100
Sta: 140
Rec: 8
Att: 10
Arm: 9
METHOD OF ACQUISITION: See "NESSIE".
--FLAMIGERODON--
Family: Fire
Superattack: Mystical Dance
Moveset: S-Burn, F-Burn, B-Slice, Bite
BASE STATS:
Life: 140
Sta: 160
Rec: 5
Att: 13
Arm: 0
METHOD OF ACQUISITION: See "NESSIE".
--SCISSORBEAK--
Family: Ice
Superattack: Dynamo
Moveset: S-Poison, F-Slice, B-Poison, Bite
BASE STATS:
Life: 100
Sta: 140
Rec: 5
Att: 14
Arm: 6
METHOD OF ACQUISITION: See "NESSIE".
--VENOMWEB--
Family: Jungle
Superattack:
Moveset: S-, F-, B-,
BASE STATS:
Life: 140
Sta: 100
Rec: 9
Att: 10
Arm: 6
METHOD OF ACQUISITION: Currently unknown.
=====BATTLE FORMULAS===== (Inv07)
Coming soon!
=====FAQ===== (Inv08)
Q. How do I catch Tusker and Salma? I can't whistle!
A. I had this situation; I couldn't whistle, and I had no friends or family who
were capable of whistling to the capacity the game required. So I used this:
http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/musi
c/piano/flute.htm
Make sure it's on Flute mode. This keyboard is not in-depth, but once you get
the hang of it, it works. All of the notes used by the game are C1 or higher.
When it comes time to match Tusker/Salma's song, just hit a key that is CLOSE
ENOUGH to the note. Make sure you hit they keyboard key right BEFORE the note
comes up, or else it will register as a fail. Some of Tusker/Salma's notes that
are REALLY close together can be accomplished just by hitting the same keyboard
key twice. I can't really give more advice than that - it takes work, but I've
done it many times (even got my Tusker and Salma mutants using it).
Q. How do I get Moby / Tigershark / Boneshell / Elemental Dragons / Nessie /
Uberjackal / Skeletail / Flamigerodon / Scissorbeak?
A. Look in the "INVIZIMALS DATA" section under the appropriate InviZimal.
Q. How do I get Venomweb?
A. It is as-of-yet unreleased, although I have reason to believe that it will
be available soon enough.
Q. How do I get a Mutant?
A. Keep trying to capture the InviZimal! Go to the Catalog, highlight the
InviZimal you want to try to catch, and then get it to appear. When you get to
the "InviZimal Detected!" screen and have to start matching up the symbols,
look at the InviZimal and see if it is a different color! If not, press Start,
the O to exit, and try again. Note that while Zaphyra and Snapper DO have
Mutants, they are not of a special color - they just have the extra Rec.
Q. What about Mutant Moby / Tigershark / Boneshell / Elemental Dragons / Nessie
/ Uberjackal / Skeletail / Flamigerodon / Scissorbeak / Venomweb?
A. Of these, only Moby, Tigershark, and Boneshell actually have Mutants. Moby
and Boneshell are pure luck - once you meet the requirements to get it, it just
might be Mutant, and it might not. For Tigershark, follow the instructions in
the "INVIZIMALS DATA" section to get the Mutant.
Q. What are Mutants good for?
A. Besides looking cool and bragging rights, Mutants have one-stage higher Rec
than normal InviZimals, giving them an advantage for Stamina Recovery.
Q. How do I get the Elemental vectors, like "Ice Elemental" or "Fire
Elemental"?
A. Get 1 InviZimal of the appropriate family (Ice, Fire, etc.) to level 9 (or
win it in a bet). One-form InviZimals, like Uberjackal, do not count. Then,
you'll unlock a new club - for example, Ice unlocks the Ice Mountains. Defeat
all of the club members, then the club boss - he will give you 1 copy of the
vector and open up a Shop where you can buy unlimited copies for 50 Sparks
each.
Q. How do I show my Roarhide Max to Rolf?
A. Go to Berlin, and you'll notice a special "Fight Rolf" option alongside Club
Fight, Tournament, and Shop. Use that option.
=====THANK YOUS===== (Inv09)
Novarama, for loving their gamers and making this excellent game
Kassondra, for telling me about this game in the first place
GameFAQs, for hosting my guide
The GameFAQS community, searching the message board helped me find certain bits
of info
Akkiryoku, for compiling all of the secret traps into a single picture
=====COPYRIGHT===== (Inv10)
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. This guide is only authorized to
be hosted by GameFAQs. Use of this guide on any other web site or as a part of
any public display is strictly prohibited, and a violation of copyright.
You may e-mail me and request an unaltered copy of my guide on your site. I
reserve the right to refuse any such request.
[email protected]