Suikoden II Gamesave Hacking Guide - version 1.1
Copyright (c) 2000 David Holmes aka Loopy
E-Mail:
[email protected] - Website:
http://www.loopyweb.com/
The latest version if this guide can be found at my website (above) or
at www.gamefaqs.com.
DISTRIBUTION AND DISCLAIMER:
You may re-distribute this guide freely only under the condition that it
is not altered in any way, no exceptions, and it remains in it's current
format. And no, you may not just copy all the data out and dump it in an
HTML file. Note that redistribution of this file is a PRIVILEGE which I am
granting to everyone. If I ask you to remove this file from your site, I
expect you to comply. The author is not responsible for any damages caused
to your data, such as corrupted gamesaves.
This applies to the ASCII text version of the document. The HTML
version on my webpage may not be redistributed, period.
Table of Contents:
1. Introduction
2. Hacking the Gamesave
2.1 Money
2.2 Time Played
2.3 Names
2.4 Character Stats
2.5 Inventory
2.6 Current Party Members
2.7 Recruited Characters
3. Data Lists
3.1 Suikoden II Alphabet
3.2 Items and Runes
3.3 Characters
4. Revision History
5. Credits and Thanks
--------------------------------
1. INTRODUCTION
--------------------------------
This guide will allow you to hack your memory card gamesaves with the
aid of a DexDrive, PlaySaver, or Caetla, as well as gamesaves generated by
the PlayStation emulators Virtual Game Station, Bleem!, and PSEmuPro. There
are several ways that this could be done, but the easiest is using the
built-in hex editor of PSXGameEdit, a wonderful little program which can be
obtained here:
http://moberg-dybdal.dk/psxge/
In order to hack the Suikoden II gamesave, I expect you to have
knowledge of what hexadecimal is, and how it works. I also assume that you
have experience with computers in general. Although this is not as hard as
it sounds, it also isn't so easy that a complete newbie can do it. It is
not only possible, but quite easy to change a gamesave in a way that causes
the console to lock up, although I will try to warn you of obvious things
that can cause this.
--------------------------------
2. HACKING THE GAMESAVE
--------------------------------
Instead of giving specific instructions on how to perform each task, I
will instead tell you what to do here, and you can then apply it to each
different type of modification. If you are particularly tech-savvy and have
experience with hex editing, you may be able to skip this section entirely.
First, open your memory card/gamesave in PSXGameEdit, and select the
block you want to edit. Most of the functions in this guide apply to the
FIRST block of the Suikoden II gamesave, but for those on the second, the
locations will be expressed as $2xxx, since the first block runs right into
the next. After selecting the save to edit, click the button to go into
PSXGE's hex editor. This will show the entire contents of the gamesave in
hexadecimal (Base 16). Both files are 8192 bytes long, but this guide shows
locations in the file using hex values, not decimal, so A is byte #10, 10 is
byte #16, and 1FFF is byte 8191. If you don't understand, leave and study
up on your hex.
Integers will be represented in hex just as they are. Note that if the
value is longer than one byte, the bytes may be in reverse order, so decimal
1234567 (hexadecimal 12D687) would be 87 D6 12.
Strings do not use ASCII like they would with a typical computer.
Fortunatly, David McGrath, author of the McDohl Name Correction Guide, has
provided a list of all the letters in the alphabet and all their
corresponding hexadecimal values. This list is at the bottom of the file.
Items and Runes are used in several different ways by the gamesave,
which will be explained in the Item and Rune guide further below.
Each character has it's own 1-byte value representing it, these will
also be listed below.
Without further ado, on to the hacking!
--------------------------------
2.1 Money
--------------------------------
Location: $16CA - $16CC
Lenth: 3 bytes
This is possibly the easiest value to change, so it comes first. The
usefulness of this is somewhat obvious. Your money is an integer between 0
and 2^24-1 (16,777,215). However, it would be a very good idea not to enter
more than 999,999, which is the game's max. It's not impossible to go
higher, but it will cause the game to get very confused. To make this value
999,999, enter "3F 42 0F".
--------------------------------
2.2 Time Played
--------------------------------
Locations:
Hours Played: $0216, $1C24
Minutes Played: $0218, $1C26
Seconds Played: $021A, $1C28
Lenth: 2 instances of three values of 1 byte each
There is only one reason to change these, but it's a good one: the Clive
subquest. By decreasing the time played to none, you can easily complete
the Clive subquest, which is next to impossible otherwise. Read some of the
Suikoden II FAQs for more info about this subquest.
Only the second of these two sets actually matters, but you should
change both to avoid confusion (The first is used by the game loading screen
only). All numbers are integers between 0 and 2^8-1, but I don't recommend
going above decimal 59 (hex 3B) for the seconds or minutes, for obvious
reasons.
--------------------------------
2.3 Names
--------------------------------
Thanks to David McGrath for all his help with this section.
Locations:
Character Names:
Hero's Name: $0200 - $0217, $1A12 - $1A19
McDohl's Name: $021C - $0221, $1A96 - $1A9B
Greenhill Fake Names:
Hero's Name: $1A24 - $1A2B
Nanami's Name: $1A37 - $1A3E
Flik's Name: $1A4A - $1A57
Other Names:
Suikoden II Castle: $1A9F - $1AA6
Suikoden I Castle: $1AA8 - $1AAF
Army Name: $1AB1 - $1AB8
Length: Most are 8 bytes each, Flik's Fake Name is 14 bytes
Keep in mind that these names are not ASCII values, they use the hex
codes for the Suikoden II alphabet, found in section 3.1.
The only really practical use for these names is to change McDohl's
name, thus fixing the name bug in the American release of Suikoden II. Read
David McGrath's guide for more info on this. You can also change names that
you didn't think about and now regret (I named my Suikoden I Castle "Oora"
and gave the hero a Greenhill Fake Name of "Squirtle" :)
To edit these, simply copy the hex codes from section 3.1, and fill any
empty spaces at the end with "00"s.
Note that the Hero and McDohl have two locations; the first is used by
the game loading screen, the second is used in the actual game. You should
change both to avoid confusion.
--------------------------------
2.4 Character Stats
--------------------------------
This will almost certainly be the most difficult section of the guide,
not because it's hard to edit, but simply because there are 83 playable
characters with stats to edit :( Thanks to Nocturnal for some help with
this section.
The character stats begin at $0A64, are 36 (hex 24) bytes long each, and
there are 83 (hex 53) of them. They are in the same order in which they are
listed on the character list in section 3.3. Note that there is no
character #0.
Get your hex calculator ready...!
So, in order to find the stats for a specific character, you can use
this formula:
l = A64 + 24(c - 1)
l: desired location
c: character number on list
Note to self: algebra and hex do not mix well :) These numbers are hex,
so that 24 is actually 36 in decimal, and the A is not a variable, it is the
number A.
Then, to find the specific value you wish to change, add "l" and the
number for that value listed below:
0 Level
2 Exp.
4 Current HP
6 Maximum HP
These statistics are all 2-byte integers. It is not recommended that
you go above the logical maximum for each stat. The two bytes are in
reverse order.
8 L1 MP
9 L2 MP
A L3 MP
B L4 MP
These statistics are actually two integers of half a byte each. The
first is the current MP, the second is the maximum. These values CAN be
higher than nine, if they are, the decimal digit for the tens column will be
truncated, so 10 will appear as 0, 14 will appear as 4.
C STR
D MAGIC
E PROT
F M DEF
10 TECH
11 SPEED
12 LUCK
13 Weapon Level
These statistics are 1-byte integers. The Weapon Level CAN go above 16,
but it doesn't seem to do any good...
14 Rune (Weapon)
15 Rune (Head)
16 Rune (Right Hand)
17 Rune (Left Hand)
18 Helmet
19 Armor
1A Shield
These are each 1-byte integers. They are the first byte of the item
code for the rune or armor, found in section 3.3. Note that characters only
have three of the four runes, which vary between characters. The extra
value has no use, so be sure to check which three a character can use before
changing them. You can equip or remove any rune in any slot, but if the
slot is locked, you still won't be able to change it in the game. Ditto
with armor.
1B Item 1
1D Item 2
1F Item 3
These are each 2-byte integers. Just copy the item's code from section
3.3.
21 Unknown
22 Unknown
23 Unknown
If you know what these are, TELL ME!
[email protected]!
Obviously, it would be very tedious to find a specific stat of a
specific character, but this is how it's done.
--------------------------------
2.5 Inventory
--------------------------------
Locations:
Party Inventory: $1680 - $16BB
Length: an array of 30 2-byte integers
Special Items: $16BC - $16C5
Length: an array of 10 1-byte integers
Castle Storehouse: $1B4F - $1BC6
Length: an array of 60 2-byte integers
Character Inventories: See section 2.4 above.
The Party Inventory and Castle Storehouse work essentially the same way.
Just copy the item's hex code from section 3.2. If you don't put them in
order, the game will automatically sort them by category, then by individual
item, with the exception of category 5, which is messed up. For more info,
see section 3.2.
The Special Items are only the first of the two-byte hex codes in
section 3.2. Special Items are all, and can only be, category 0, and they
don't have quantities, since they cannot be used. The game will not sort
these like the Party Inventory and Castle Storehouse.
--------------------------------
2.6 Current Party Members
--------------------------------
Locations:
Party: $020C - $0211, $1637 - $163C
Length: 6 1-byte integers
Convoy: $0212 - $0213, $163D - $163E
Length: 2 1-byte integers
One of the most useful sections of this guide, you can put any playable
character in your party at any time, including McDohl, both Jowys, whoever.
Simply copy the hex code from section 3.3.
There are two instances of each of these; the first is for the game
loading screen only, only the second matters.
Do not try to remove the main character from your party. Also, if you
want to put Valeria or Kasumi in your party, they must already be recruited
on the Stone Tablet (see section 2.7).
--------------------------------
2.7 Recruited Characters
--------------------------------
Location: $1FE3 - $205C (extends onto second block)
Length: 122 1-byte integers
These are the characters which have been recruited and appear on the
stone tablet. These values can vary, but here are the ones I've seen:
00 Not recruited
01 Unknown
06 Recruited (unknown)
07 Recruited
94 Dead
95 Dead
I don't know what the difference between 06 and 07 is, or between 94 and
95. Just use 07 if you want to recruit a character.
The characters are in the same order as they're listed in section 3.3.
Thus, to find the location of a specific character, use this formula:
l = 1FE3 + (c - 1)
l: desired location
c: character number on list
Like in the character stats section, these values are all in hex, not
decimal.
--------------------------------
3. DATA LISTS
--------------------------------
--------------------------------
3.1 Suikoden II Alphabet
--------------------------------
These codes were provided by David McGrath, author of the McDohl Name
Fix Guide.
10 <space>
Lowercase letters:
-----------------
11 a 12 b 13 c 14 d 15 e 16 f 17 g 18 h 19 i
1A j 1B k 1C l 1D m 1E n 1F o 20 p 21 q 22 r
23 s 24 t 25 u 26 v 27 w 28 x 29 y 2A z
Uppercase letters:
-----------------
3B A 3C B 3D C 3E D 3F E 40 F 41 G 42 H 43 I
44 J 45 K 46 L 47 M 48 N 49 O 4A P 4B Q 4C R
4D S 4E T 4F U 50 V 51 W 52 X 53 Y 54 Z
Diacritical letters:
-------------------
2B é 2C à 2D è 2E ù
2F â 30 ê 31 î 32 ô 33 û
34 ä 35 ë 36 ï 37 ö 38 ü
39 ç 3A æ
96 Æ 97 ß
AA á AB í AC ó AD ú AE ñ
AF Á B0 Í B1 Ó B2 Ú B3 Ñ
Punctuation:
-----------
64 & 65 , 66 . 67 ! 68 ? 69 ( 6A ) 6B + 6C -
93 : 94 % 95 # A2 : A3 ; A4 " A5 ` A6 '
Digits:
------
98 0 99 1 9A 2 9B 3 9C 4 9D 5 9E 6 9F 7 A0 8
A1 9
Misc:
----
[Note that there are two fonts in Suikoden 2 -- some of the below
symbols only appear in the large font.]
6D Japanese Single Open Quote 6E Japanese Single Close Quote
6F Centered Dot 70 Japanese Double Open Quote
71 Japanese Double Close Quote 72 Circle
73 'X' 74 Triangle
75 Square 76 Star
77 Red-coloured Heart 78 '/'
79 Poison symbol 7A Cursive Q
7B Cursive R 7C 'H'
7D 'Lh' 7E 'Rh'
7F 'Lv.' 80 First half of 'Exp.'
81 Yellow-coloured star 82 Up arrow
83 Down arrow 84 First half of 'STR'
85 Second half of 'STR' 86 First half of 'MAG'
87 Second half of 'MAG' 88 First half of 'DEF'
89 Second half of 'DEF' 8A First half of 'MDF'
8B Second half of 'MDF' 8C First half of 'TEC'
8D Second half of 'TEC' 8E First half of 'SPD'
8F Second half of 'SPD' 90 First half of 'LUC'
91 Second half of 'LUC' 92 Bucket symbol
A7 Scroll symbol A8 Crystal ball
A9 Rune symbol B6 Item symbol
B7 Armor symbol B8 Blacksmith symbol
B9 Appraiser symbol BA Inn symbol
BB Trader symbol BC Helmet symbol
BD Shield symbol BE <blank>
BF 'Ex.' symbol C0 [Book?] symbol
C1 Armour symbol C2 Sword symbol
C3 Footwear symbol C4 [Window/Sound Set?] symbol
C5 Ring symbol C6 Necklace symbol
C7 Glove symbol
--------------------------------
3.2 Items and Runes
--------------------------------
Each item in the game is represented by a 2-byte integer. Here is how
they are broken down:
First byte: Specific item
Second byte:
First nybble: Item's category & appraisal
Second nybble: Quantity of item
A nybble is half a byte, or four bits, or a single hexadecimal digit.
So 4109 would be nine Millet Dumplings. If the quantity is equal to zero,
there will be one of the item. You CAN have more than 9 of an item, but the
second decimal digit will be trucated, so 10 would appear as 0, and 15 would
appear as 5.
If you add 8 to the first nybble of the second byte, it will become the
unappraised version of the same item. Thanks once again to David McGrath
for this tidbit.
This info is used for you're characters and party inventory, your
castle's storehouse, and the runes equipped by your characters. Equipped
runes only use the first byte, as the category is always 2, and the quantity
is not applicable.
If an item is listed as "???", "blank", or "messed up", I do not
recommend putting them in your inventory :) Unless you're trying to help me
find new items.
I realize these lists are not quite complete, so if you feel inclined to
test out the missing items, I'd be happy to add them to this guide :)
Symbols:
# Scroll
* Rune
Category 0: Consumables and Special Items
----------------------------------------------------------------
0100 Medicine 0200 Mega Medicine
0300 Antitoxin 0400 Throat Drops
0500 Needle 0600 # Flaming Arrows
0700 # Dancing Flames 0800 # Fire Wall
0900 # Kindness Drops 0A00 # Protect Mist
0B00 # Kindness Rain 0C00 # Wind of Sleep
0D00 # Healing Wind 0E00 # The Shredding
0F00 # Clay Guardian 1000 # Revenge Earth
1100 # Canopy Defense 1200 # Angry Blow
1300 # Thunder Runner 1400 # Bolt of Wrath
1500 Stone of Power 1600 Stone of Magic
1700 Stone of Defense 1800 Stone of Mag-Def
1900 Stone of Skill 1A00 Stone of Speed
1B00 Stone of Luck 1C00 Dragon Incense
1D00 Blinking Mirror 1E00 Sacrificial Jizo
1F00 Chick 2000 Boulder Set
2100 Toy Boat 2200 Escape Talisman
2300 Suiko Map 2400 Rag
2500 Oily rag 2600 Rope
2700 Flint 2800 Flint
2900 Flour 2A00 Wooden Amulet
2B00 Healing herb 2C00 Reference
2D00 Highland Uniform 2E00 Hood of Mindfulnes (!)
2F00 Iron Hammer 3000 Copper Hammer
3100 Silver Hammer 3200 Golden Hammer
3300 Round Plate 3400 Triangle Plate
3500 Square Plate 3600 Clay
3700 * Mindfulness 3800 Two Packages
3900 Leon's letter 3A00 Entry Permit
3B00 Bath Set 3C00 Sunglasses
3D00 Dog Whistle 3E00 Lubricating Oil
3F00 Rose Bouquet 4000 Secret Writings
4100 Millet Dumplings 4200 Leisure Set
4300 Invincible Smile 4400 Sexy Wink
4500 Recipe #25 4600 Recipe #26
4700 Recipe #27 4800 Recipe #28
4900 Recipe #29 4A00 Recipe #30
4B00 Recipe #31 4C00 Recipe #32
4D00 Recipe #33 4E00 Recipe #34
4F00 Recipe #35 5000 Recipe #36
5100 Recipe #37 5200 Recipe #38
5300 Recipe #39 5400 Recipe #40
5500 Cup of Promise
---
..Up to at least 9000 are messed up...
---
Category 1: Armor and Defensive Items
----------------------------------------------------------------
0110 Bandana 0210 Leather Hat
0310 Feathered Hat 0410 Pointed Hat
0510 Circuret 0610 Half Helmet
0710 Head Gear 0810 Silver Hat
0910 Full Helmet 0A10 Wind Hat
0B10 Flame Helmet 0C10 Horned Helmet
0D10 Robe 0E10 Tunic
0F10 Leather Coat 1010 Brass Armor
1110 Guard Robe 1210 Karate Uniform
1310 Leather Armor 1410 Chain Mail
1510 Ninja Suit 1610 Half Plate
1710 Magic Robe 1810 Thunder God Garb
1910 Scale Mail 1A10 Dragon Armor
1B10 Master Robe 1C10 Full Plate
1D10 Taikyoku Wear 1E10 Master Garb
1F10 Robe of Mist 2010 Earth Armor
2110 Dream Robe 2210 Silver Armor
2310 Knight Armor 2410 Blood Armor
2510 Windspun Armor 2610 Wooden Shield
2710 Steel Shield 2810 Kite Shield
2910 Mangosh 2A10 Silver Shield
2B10 Chaos Shield 2C10 Earth Shield
2D10 Wooden Shoes 2E10 Boots
2F10 Toe Shoes 3010 Winged Boots
3110 Iron Boots 3210 Gloves
3310 Gauntlet 3410 Silverlet
3510 Power Gloves 3610 Goldlet
3710 Cape 3810 Leather Cape
3910 Fur Cape 3A10 Cape of Darkness
3B10 Crimson Cape 3C10 Necklace
3D10 Heavy Necklace 3E10 Silver Necklace
3F10 Gold Necklace 4010 Wing Ornament
4110 Leggings 4210 Shoulder Pads
4310 Cheek Guards 4410 Belt of Strength
4510 Fire Emblem 4610 Gold Emblem
4710 Blue Ribbon 4810 Star Earrings
4910 Sun Badge 4A10 Fish Badge
4B10 Rose Brooch 4C10 Water Amulet
4D10 Thunder Amulet 4E10 Wind Amulet
4F10 Guard Ring 5010 Magic Ring
5110 Speed Ring 5210 Power Ring
5310 Skill Ring 5410 Lucky Ring
5510 Mole Helmet 5610 Mole Suit
5710 Mole Shield
---
At least 3 are blank
---
Category 2: Crystals and Runes
----------------------------------------------------------------
0120 * Fire 0220 * Rage
0320 * Water 0420 * Flowing
0520 * Wind 0620 * Cyclone
0720 * Earth 0820 * Mother Earth
0920 * Lightning 0A20 * Thunder
0B20 * Soul Eater 0C20 * Resurrection
0D20 * Bright Shield 0E20 * Black Sword
0F20 * Blinking 1020 * Darkness
1120 * Blue Gate 1220 * White Saint
1320 * Titan 1420 * Viper
1520 * Great Hawk 1620 * Lion
1720 * Kite 1820 * Unicorn
1920 * Gozz 1A20 * Pixie
1B20 * Banshee 1C20 * Sylph
1D20 * Chimera 1E20 * Nymph
1F20 * Dryad 2020 ???
2120 ??? 2220 ???
2320 ??? 2420 ???
2520 ??? 2620 ???
2720 * Trick 2820 * Shrike
2920 * Falcon 2A20 * Mayfly
2B20 * Swallow 2C20 * Fire Breath
2D20 * Groundhog 2E20 * Fire Dragon
2F20 * Shining Wind 3020 * Blue Drop
3120 * White Tiger 3220 * Howling
3320 * Spider Slay 3420 * Angry Dragon
3520 * Twin Ring 3620 * Rabid Fang
3720 ??? 3820 ???
3920 ??? 3A20 ???
3B20 ??? 3C20 ???
3D20 ??? 3E20 * Fortune
3F20 * Prosperity 4020 * Champion's
4120 * Double-Beat 4220 * Killer
4320 * Counter 4420 * Spark
4520 * Gale 4620 * Sunbeam
4720 * Phero 4820 * Knight
4920 * Wall 4A20 * Hazy
4B20 * Draining 4C20 * Barrier
4D20 * Balance 4E20 * Fire Sealing
4F20 * Skunk 5020 * Firefly
5120 * Medicine 5220 * Double-strike
5320 * Wizard 5420 * Warrior
5520 * Waking 5620 * Alert
5720 * Fury 5820 * True Holy
5920 * Exertion 5A20 ???
5B20 ??? 5C20 * Fire Lizard
5D20 * Magic Drain 5E20 * Hunter
5F20 * Technique 6020 * Silence
6120 * Poison 6220 * Down
6320 * Sleep 6420 * Friendship
6520 * Solitude 6620 * Kindness
6720 * Exertion 6820 ???
6920 ??? 6A20 ???
---
at least 13 are blank
---
Category 3: Seeds and Livestock
----------------------------------------------------------------
0130 Cabbage seed 0230 Seed Potato
0330 Spinach Seedling 0430 Tomato Seedling
0530 Chick 0630 Piglet
0730 Lamb 0830 Calf
---
a least 82 are messed up
---
Category 4: Antiques and Spices
----------------------------------------------------------------
0140 Failure Urn 0240 Octopus Urn
0340 Vase 0440 Wide Urn
0540 Blue Dragon Urn 0640 Celadon Urn
0740 Black Urn 0840 Fine Bone China
0940 Persian Lamp 0A40 Hex Doll
0B40 Japanese Dish 0C40 Chinese Dish
0D40 Peeing Boy 0E40 Bonsai
0F40 Knight Statue 1040 Goddes Statue
1140 Coral 1240 Graffiti
1340 Flower Painting 1440 Lover's Garden
1540 Landscape Paint 1640 Nature's Beauty
1740 Sugar 1840 Salt
1940 Soy Sauce 1A40 Mayonnaise
1B40 Red Pepper 1C40 Candle
1D40 Fur 1E40 Flute
1F40 Wooden Amulet 2040 Native Costume
2140 Holly Berry 2240 Wine
2340 Deer Antler 2440 Book
2540 Musk 2640 Crystal Ball
2740 Pearl 2840 Ancient Text
2940 Gold Bar 2A40 Karen Painting A
2B40 Karen Painting B 2C40 Trio Painting
2D40 Karen Statue A 2E40 Karen Statue B
2F40 Karen Statue C 3040 Nanami's Vase
3140 Large Vase 3240 Famous Vase
---
Two are blank, then fake copies of Category 5 begin (none of them do
anything)
Category 5: Collectables
----------------------------------------------------------------
0150 Old Book Vol. 1 0250 Old Book Vol. 2
0350 Old Book Vol. 3 0450 Old Book Vol. 4
0550 Old Book Vol. 5 0650 Old Book Vol. 6
0750 Old Book Vol. 7 0850 Old Book Vol. 8
0950 Old Book Vol. 9 0A50 Old Book Vol. 10
0B50 Old Book Vol. 11 0C50 Old Book Vol. 12
0D50 Window Set #1 0E50 Window Set #2
0F50 Window Set #3 1050 Window Set #4
1150 Window Set #5 1250 Window Set #6
1350 Window Set #7 1450 Sound Set #1
1550 Sound Set #2 1650 Sound Set #3
1750 Sound Set #4 1850 Sound Set #5
1950 Sound Set #6 1A50 Sound Set #7
1B50 Dragon Plans #1 1C50 Dragon Plans #2
1D50 Dragon Plans #3 1E50 Dragon Plans #4
1F50 Unicorn Plans #1 2050 Unicorn Plans #2
2150 Unicorn Plans #3 2250 Unicorn Plans #4
2350 Rabbit Plans #1 2450 Rabbit Plans #2
2550 Rabbit Plans #3 2650 Rabbit Plans #4
2750 Turtle Plans #1 2850 Turtle Plans #2
2950 Turtle Plans #3 2A50 Turtle Plans #4
2B50 Recipe #1 2C50 Recipe #2
2D50 Recipe #3 2E50 Recipe #4
2F50 Recipe #5 3050 Recipe #6
3150 Recipe #7 3250 Recipe #8
3350 Recipe #9 3450 Recipe #10
3550 Recipe #11 3650 Recipe #12
3750 Recipe #13 3850 Recipe #14
3950 Recipe #15 3A50 Recipe #16
3B50 Recipe #17 3C50 Recipe #18
3D50 Recipe #19 3E50 Recipe #20
3F50 Recipe #21 4050 Recipe #22
4150 Recipe #23 4250 Recipe #24
---
12 are blank
1 is messed up
---
5050 Cabbage seed 5150 Seed Potato
5250 Spinach Seedling 5350 Tomato Seedling
5450 Chick 5550 Piglet
5650 Lamb 5750 Calf
---
3 are messed up
*** If anyone can tell me what's up with this section, please do! It
doesn't sort them correctly, and these 8 Seeds and Livestock are not real.
Tony and Yuza won't take them. The ones in category 3 are the correct
ones...
Category 6: Food Items
----------------------------------------------------------------
0160 Tamago-Yaki 0260 Sweet Omelet
0360 Adult Fried Egg 0460 Fried Egg
0560 Egg Mayo Roll 0660 Eggsplosive
0760 Tomato Soup 0860 Tomato Juice
0960 Raw Tomato 0A60 Tomato Miso Soup
0B60 Tomato Salad 0C60 Red Hot Tomatoes
0D60 Ohitashi 0E60 Spinach Cake
0F60 Spinach Juice 1060 Spinach Saute
1160 Spinach Salad 1260 Spicy Stir Fry
1360 Salad 1460 Sweet Salad
1560 Pickled Cabbage 1660 Island Salad
1760 Green Salad 1860 Veggie Stir Fry
1960 Gyoza 1A60 Fruit Gyoza
1B60 Steamed Gyoza 1C60 Fried Gyoza
1D60 Deep-Fried Gyoza 1E60 Szechuan Gyoza
1F60 Chowder 2060 Potato Pudding
2160 Vichyssoise 2260 Dark Chowder
2360 Egg Soup 2460 Gumbo
2560 BBQ Meat Bun 2660 Sweet Bean Bun
2760 Ginger Beef Bun 2860 Ma Bo Bun
2960 Pirate's Bun 2A60 Pizza Bun
2B60 Buttered Clams 2C60 Clam Pudding
2D60 Grilled Scallops 2E60 Steamed Abalone
2F60 Clam Mayonnaise 3060 Mai Mai??
3160 Fish Fry 3260 Fish Donuts
3360 Deep-Fried Fish 3460 Tatsuta Age
3560 Frech Fries 3660 Fried Tacos
3760 Ice Cream 3860 Pudding
3960 Nanami Ice 3A60 Soy Ice
3B60 Fried Ice Cream 3C60 Red Pepper Ice
3D60 Quiche 3E60 Pineapple Rice
3F60 Egg Porridge 4060 Baked Mochi
4160 Cream Quiche 4260 Lasagna
4360 Sandwich 4460 French Toast
4560 Steak Sandwich 4660 Teri-Sand
4760 Veggie Sandwich 4860 Spicy Sandwich
4960 Meat Pie 4A60 Cream Pie
4B60 Meringue Pie 4C60 Kobald Pie
4D60 Mayonnaise Pie 4E60 Chili Pie
4F60 Simmered Fish 5060 Simmered Carp
5160 Tai-Chili Style 5260 Sole
5360 Fish with Sauce 5460 Blackened Sole
5560 Fried Fish Balls 5660 Sweet&Sour Fish
5760 Crab Cakes 5860 Meatballs
5960 Greasy Fish 5A60 Fiery Fish Balls
5B60 Sunomono 5C60 Sour Shrimp
5D60 Nonpei Sunomono 5E60 Gourmet Sunomono
5F60 Weird Sunomono 6060 Cajun Shrimp
6160 Cake 6260 Shortcake
6360 Nanami Cake 6460 Black Cake
6560 Cheesecake 6660 Fire Cake
6760 Croquettes 6860 Sweet Croquettes
6960 Eilie Croquettes 6A60 Black Croquettes
6B60 Cream Croquettes 6C60 Hot Croquettes
6D60 Pasta 6E60 Kiddie Pasta
6F60 Pasta Parmesan 7060 Downtown Pasta
7160 Pasta Salad 7260 Chili Pasta
7360 Tempura 7460 Snack Tempura
7560 Real Tempura 7660 Tempura-Don
7760 Amazing Tempura 7860 Spicy Tempura
7960 Grilled Fish 7A60 Broiled Eel
7B60 Salted Fish 7C60 Dried Fish
7D60 Salmon Meunire 7E60 Grilled Red Fish
7F60 Gratin 8060 Apple Gratin
8160 Salty Gratin 8260 Crispy Gratin
8360 Creamy Gratin 8460 Chili Gratin
8560 Rice Omelet 8660 Kid's Lunch
8760 Salty Omelet 8860 Soy Rice Omelet
8960 Mayo Rice Omelet 8A60 Red Pepper Rice
8B60 Fried Rice 8C60 Shrimp Pilaf
8D60 Salty Fried Rice 8E60 Gunpowder Rice
8F60 Heavy Pilaf 9060 Spicy Pilaf
9160 Pizza 9260 Pancakes
9360 Anchovy Pizza 9460 Senbei
9560 Okonomiyaki 9660 Spicy Pizza
9760 Teriyaki 9860 Sweet Teriyaki
9960 Hot Spareribs 9A60 Mild Teriyaki
9B60 Teri-Cream 9C60 BBQ Bomb
9D60 Tonkatsu 9E60 Meat & Potato
9F60 Ginger Pork A060 Soy Cutlets
A160 Cream Cutlets A260 Spicy Cutlet
A360 Curry Rice A460 Kiddie Curry
A560 Salty Curry A660 Japanese Curry
A760 Creamy Surry A860 Red Curry
A960 Grilled Beef AA60 Sukiyaki
AB60 Grilled Tongue AC60 Beef Rice Bowl
AD60 Meat Salad AE60 Chige Nabe
AF60 Ramen B060 Chinese Noodles
B160 Salty Ramen B260 Soy Sauce Ramen
B360 Gourmet Ramen B460 Red Hot Ramen
B560 Hamburger B660 Suger-Cured Meat
B760 Kobold Burger B860 Japanburger
B960 Tintoburger BA60 Surprise Burger
BB60 Obento BC60 Ladies Lunch
BD60 Rising Sun Bento BE60 Sashimi Bento
BF60 Diet Lunch C060 Shrimp Lunch
C160 Sushi C260 Chirashi-Zushi
C360 Salty Rice Ball C460 Fancy Rice Ball
C560 French roll C660 Tekka-don
C760 Japanese Stew C860 Sweet Tofu
C960 Bouillabaise CA60 Shabu Shabu
CB60 Dark Stew CC60 Spicy Stew
CD60 Full Course CE60 Elf Course
CF60 Kobold Course D060 Rokkaku Course
D160 Matilda Course D260 Tinto Specialty
D360 Ghengis Kahn D460 Fa Chu Chin
D560 Coopa D660 Ghengis Stew
D760 Cream Stew D860 Tom Yum Soup
D960 Steak DA60 Sweet Steak
DB60 Beefsteak DC60 Japanese Steak
DD60 Piccata DE60 Pepper Steak
DF60 Sashimi Combo E060 Queen of the Sea
E160 Sea Treasure E260 Ship Combo
E360 Salad Combo E460 Spicy Sashimi
E560 Special Stew E660 Sweet Syrup
E760 Adult Stew E860 Clear Soup
E960 Mellow Stew EA60 Spicy Stew
EB60 Kaiseki Dinner EC60 Candy House
ED60 Salt House EE60 Complete Kaiseki
EF60 Special Salad F060 Flaming Sea
---
The rest are blank/messed up
They must have been insane, putting 240 types of food in this game...
--------------------------------
3.3 Characters
--------------------------------
Since there are so many characters here, I assume that these same values
are used by the game for many different things, not just the characters in
your party.
None of the NPCs may be put in your party, but any can be put in the
convoy. Note that after Gremio (7D), none of the character's portraits show
up, except for Culgan's.
Playable Characters
----------------------------------------------------------------
01 The Hero 02 Flik 03 Viktor
04 Viki 05 Sheena 06 Clive
07 Hix 08 Tengaar 09 Futch
0A Humphrey 0B Georg 0C Valeria
0D Pesmerga 0E Lorelai 0F Shin
10 Rikimaru 11 Tomo 12 Nanami
13 Eilie 14 Rina 15 Bolgan
16 Tuta 17 Hanna 18 Millie
19 Karen 1A Shiro 1B Zamza
1C Gengen 1D Gabocha 1E Kinnison
1F Shilo 20 Miklotov 21 Camus
22 Hauser 23 Freed Y 24 Kahn
25 Amada 26 Tai Ho 27 Anita
28 Bob 29 Meg 2A Gadget
2B Ayda 2C Killey 2D Sierra
2E Oulan 2F Genshu 30 Mukumuku
31 Abizboah 32 Feather 33 Badeaux
34 Tsai 35 Luc 36 Chaco
37 Nina 38 Sid 39 Yoshino
3A Gijimu 3B Koyu 3C Lo Wen
3D Mazus 3E Sasuke 3F Mondo
40 Vincent 41 Simone 42 Hai Yo
43 Stallion 44 Wakaba 45 L.C.Chan
46 Gantetsu 47 Hoi 48 Sigfried
49 Kasumi 4A Rulodia 4B Makumaku
4C Mikumiku 4D Mekumeku 4E Mokumoku
4F Chuchara 50 Jowy 51 Jowy
52 McDohl 53 Millie
Non-Playable Characters
----------------------------------------------------------------
55 Apple 56 Templton 57 Kiba
58 Fitcher 59 Shu 5A Tetsu
5B Leona 5C Huan 5D Jess
5E Hilda 5F Alex 60 Emilia
61 Tenkou 62 Barbara 63 Richmond
64 Yam Koo 65 Teresa 66 Yuzu
67 Taki 68 Tony 69 Adlai
6A Gordon 6B Hans 6C Connell
6D Lebrante 6E Tessai 6F Raura
70 Annalle 71 Pico 72 Alberto
73 Jude 74 Jeanne 75 Ridley
76 Klaus 77 Max 78 Marlowe
79 Gilbert 7A Boris 7B Pilika (Spunky)
7C Pilika (Sad) 7D Gremio 7E --------
7F -------- 80 Marx 81 Joanna
82 Leknaat 83 Lepant 84 Varkas
85 Alen 86 Grenseal 87 Anabelle
88 GRA 89 Makai 8A Gustav
8B Gorudo 8C Luca 8D Jillia
8E Solon 8F Culgan 90 Seed
91 Rowd 92 Jowy 93 Agares
94 Leon 95 Han 96 Genkaku
97 Sasarai 98 Neclord 99 Suikoden
9A Nanami 9B Jowy 9C Jillia
9D SSS 9E Lilly 9F Lucia
A0 Yuber A1 Kage A2 Antonio
A3 Lester A4 Cleo A5 Pahn
A6 Marie A7 Sarah A8 Tesla
A9 Luikan AA Eileen AB Elza
AC Ellie AD Pohl AE Jowy
AF Jillia B0 Pilika B1 Karen
---
B2 and on, possibly until the end, are blank.
--------------------------------
4. REVISION HISTORY
--------------------------------
1.0 First version 03/27/2000
1.1 Second version 04/04/2000
Added sections 2.6 and 2.7, finished character list
--------------------------------
5. CREDITS AND THANKS
--------------------------------
Here I would like to recognize those who have contributed to this list,
and people who made it possible.
Huge thanks to David McGrath for his help with the Name section, the
alphabet, and the not-yet-existant Viki Teleportation section.
Thanks to Nocturnal for his help with the character stats section.
Thanks to Interact for making this wonderful device.
Thanks to all the people on the GameFAQs Suikoden II message board for
not giving a damn about DexDrive hacking, but keeping me entertained
anyways.
And thanks to Konami Computer Entertainment Tokyo for making this
wonderful game.
The rest of this guide was created by myself, David Holmes aka Loopy.
Visit my webpage at
http://www.loopyweb.com/
And send me email! I love e-mail from real people! And don't send me
spam!
Suikoden is a trademark of Konami Computer Entertainment. DexDrive is a
trademark of Interact. PSXGameEdit is (C) Lars Ole Dybdal. This guide (C)
2000 David Allen Holmes, Jr.