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GENSO SUIKODEN 2 for Playstation _/_/_/_/_/_/
WALKTHROUGH Version 3.0a (FINAL) _/ _/
BY JL LEE <
[email protected]> _/ _/
Re-Closed 16-1-2000 _/ _/
_/_/_/_/_/_/
This piece of crappy ASCII was done due to extreme boredom while
studying at home. Notice the 'D' is a little out of shape ^^;
*Ya know what? I'm contented enough not to be the 'biggest' walkthrough
for Suikoden II in terms of text size. In fact some of you who read
this right from the time I started this know that I've cut out a
rather large proportion (roughly 50K) from what I initially started
out from. At least I know mine is the most comprehensive in terms of
USEFUL information. That's the reason why I stopped adding in to
Section 10. Hope you all don't mind ^__^. And with this update, one
full year since its initial release, I'll bring my first-ever (and
since then, largest) project to a close. Thanks for all your support!
*Just started writing a Parasite Eve II Bounty Mode guide. Hope all of
you will keep on supporting me!! *Sounds disgusting isn't it? :P*
WARNING NUMBER 1!!
This is a STORY-BASED walkthrough. You are supposed to clear out the
puzzles (all VERY simple) by yourselves. If you are looking for steps
to clear the game, don't bother to look further unless you can decipher
all the hidden steps in here. ALSO, this was written based on the
Japanese version, so do expect story differences.
WARNING NUMBER 2!!
If you want to add this walkthrough on your site, please feel free to
do so, PROVIDED no alterations, censorship, yadda yadda blah blah, AND
YOU DO NOT MAKE ANY MONEY ON THIS!! I have to make this clear, as the
sick world we are living in needs regulations in order for people to
sit up and look/listen. Although I think it won't have any effect.
They'll probably delete these crap anyway. :(
Another one just found out. This time in Indonesia, in a MAGAZINE at
that. The title is Game Guide Volume 8: Genso Suikoden 2 ANGGOTA IKAPI
106/JBA/10-08-99) According to Alda Pratama Suwana (one of the Dino
Crisis FAQs authors) the mag translated the entire document into
Indonesian without my authourity. This, dear readers, is why I stopped
writing others that might have appeared if not for this foolishness. If
anyone has a copy of that please e-mail me and I'll tell you an address
to sent it to.
WARNING NUMBER 3!! ( that's a LOT of warnings for a simple walkthrough
:P)
If you want to flame, toss the burner elsewhere. Nobody's perfect. No
walkthrough is either. I know I'm still missing out on things here and
there, but I DON'T CARE!!! I'll update as long as I have the time to do
so once the US release hits shelves.
IDIOTIC LINE OF THE DAY:
"Don't waist you money okay?" -Item store, Merc. Camp
"I haven't sharpened for very long time." -Blacksmith, Merc. Camp
"Hoo hoo hoo ha ha ha!" -Asthmatic Luca Blight
"Hoo hoo hoo" -Asthmatic Rina
"Hoo hoo hoo hoo hoo hoo." -A VERY asthmatic Cid (NOT Sid!!)
"It's a 'piss'" -Gloating Tai Ho/Shilo
"...if I would please lend him your services." -Spineless Makai
"...I can spend time with my husband Yoshino." -Yoshino
"So let me here your bad news." -Viktor
"You're coming with us one way or another, Nanami..." -Nanami
"...Alec and Gordeau of Matilda poisoned my father..." -Lucia
"The path of traing is the path of the Buddha..." -Wakaba
FAVOURITE LETTER:
"This is a cursed letter. If you don't pass it on to 5 more people,
you'll be cursed.
Have a nice day.
Sid"
Here's another one ^_^
"Mu-Mu! Mu-Mu-Mu!!!
Mu-Mu-Mu-Mu-Mu!!!!!
MUUUUU!!!!!"
UPDATES
Version 3.0a (16-1-2000)
- This is a purely cosmetic change.
- Removed ALL updates till Version 3.0
- Cleared up the wrapping and tab glitches
Version 3.0 (26-11-99)
- After almost one full year of the game, I now hereby release......
the FOURTH ending!!!!! Look for it in the Endings section
- Added in some combinations which will gain you the Rune Crystals. Sad
to say, no Fortune yet ^^;
- A major glitch that has been verified by yours sincerely. Not worth
the try, but hey! It's yet another Konami screw-up!! Everyone
applause!!! Look for it in the walkthrough.
CONTENTS
1. Introduction
2. Main Characters
3. Information
4. Battle Modes
5. Walkthrough
6. Others & Tips
6.1 Name Changes
6.2 Converting Data from Genso Suikoden 1
6.3 The Castle
6.3.1 The Baths
6.3.2 The Library and its Books
6.3.3 The Dice Game
6.3.4 Tessei's Hammers
6.3.5 The Castle Mascot
6.3.6 Dance baby Dance!
6.3.7 Whack-A-Mole!
6.3.8 Animal Farming
6.3.9 Fishing
6.3.10 The Climb
6.3.11 Hai Yo's Recipes
6.4 Unlimited Enemies
6.5 Battle Map Star Statistics
6.6 Flying Squirrels Mania
6.7 About Nanami......
6.8 The Blocked Stairs
6.9 Clive's Story
6.10 Lv 99 Trick
6.11 The Return of McDohl
6.12 The Unicorn Quest
6.13 Notes on Ridley
6.14 The Path to Rokkaku
6.15 The Endings
7. Combination Attack List
8. Rune List
9. Free Character List
10. Favourite Characters' Secret Files *ULTRA BIG SPOILERS!!!*
11. Credits
1. INTRODUCTION
Genso Suikoden 2 (GS2) was released in 1998 by Konami. The
storyline is almost same as the part 1 with better graphics, improved
gameplay with a completely different setting. For those who don't study
Chinese literature Suikoden is the story of 108 Heroes coming together
to fight against an oppressive government. For PC owners some may
remember the game called Bandit King of Ancient China by KOEI which is
the adaptation of the original story.
GS2 takes after the original in the fact that there are 108
people possible to recruit in the game, and that they are fighting
against an Empire bent on wiping out the population of the Jouston
City-State Alliance. Those who have played the first episode may
remember that Mathiu Silverburg made a reference to the Alliance in the
game.
There have been several improvements from part 1. Most
significantly is that each character now can equip up to 3 Runes, and
the party now has an inventory to hold up to 30 items. The minigames in
this episode have also increased, as well as a mini-story within the
main story. The music is fully ochrestated as well, very few times
synthactic sound is added to the soundtrack. Graphicswise the faces of
the characters have been given a new look much different from the
previous version, and the battle graphics have seen new facelifts,
though the main look of the game remains the same.
2. MAIN CHARACTERS
The Hero in the story is a member of the Highland Empire
military youth group known as The Unicorns. He and his good friend Jowy
joined the group as part of the youth corps recruitment programme
started by the Empire.
Nanami, a free spirited, tomboyish and caring sibling, is the
Hero's elder sister and only family. Both were orphans adopted and
taught martial arts by their aged father Genkaku who had died a year
prior to the beginning of the story.
Flik and Viktor, members of the victorious Toran Republic that
liberated the areas held by the former Scarlett Moon Empire and thought
missing during the final battle, are currently leaders of a band of
mercenaries stationed near the city of Muse.
Anabelle is the mayor of the city of Muse, also by default the
leader of the Alliance. It is she who kept up the goodwill between the
quarrelling that erupts from time to time within the alliance, and the
one who bears the burden of sticking to the Ceasefire Treaty between
Jouston and Highland.
Rugal Bright is the son of Agares Bright, King of the Highland
Empire. Utterly ruthless and ambitious, he is the one instigating the
war between the Empire and the Jouston City-State Alliance, all for an
unknown agenda.
3. INFORMATION
This is the status screen of every character:
____________
| | Character Name
| | Level
| Face | Strength Experience
| | Skill Guard
|____________| Magic M. Guard
Speed Luck
Head Rune
R. Hand Rune
L. Hand Rune
Attack Defence
Weapon Name Range
Weapon Level Weapon Attack
Weapon Rune
Experience is measured in 1000 points per level
The character's range is as follows:
S (short) - can only fight in front row, attacks front row only
M (medium)- can attack from front or back, attacks front row only
L (long) - can attack from front or back, attacks both rows
The rest are stats, and speak for themselves.
4. BATTLE MODES
Like the first game GS2 has several modes of battle. They are
explained in detail below. Note that all battles are turn based.
a) Normal Battles
This is the battle the player sees most of the time. The
player's party consists of up to 6 members recruited or joined plus 2
slots for other followers, although the two slots are mainly story-
based personnel.
There are two selection screens for this mode. Those who have
played GS1 will realize that there are new options in GS2.
FIGHT control the party's actions for the next turn
RUN escape from battle (may not work)
BRIBE pay to escape (requires bits)
AUTO AI chooses characters' targets (all will
ATTACK)
The following commands appear when the player selects FIGHT:
+ATTACK uses weapon to fight opponent
DEFEND 1/2 physical damage in the round
RUNE selects usable runes
*ITEM uses equipped items
UNITE 2 or 3 person combo (must be chosen by 1st
person)
SHIFT change rows (front to back; vice versa)
+ The character may be able to do a second or third attack, although on
different enemies.
* Each character can equip only 3 Items, be it other armour or battle
items. If battle items have been used up, the character can use a
turn to draw from Inventory.
b) 1 on 1
The classic 1 on 1 battle makes a return in the sequel,
although the number has been cut to 5(6). Basically it pits the Hero in
a scissors, paper, stone situation against another opponent, but the
player can usually guess the next move from the opponents speech at the
start of each turn.
ATTACK x1 damage, gets countered unless op.
DEFEND
DEFEND 1/2 damage taken from ATTACK, counters
DESPERATE ATTACK
DESPERATE ATTACK x2 damage, fails vs DEFEND(receives x2
dam.)
c) Map Battles
Much different (and much worse) than GS1 are the map battles.
The player still controls groups of 3 (they can be edited manually or
by Apple) but fighting becomes a random game of hit and miss. Each
troop has 2 HP and if it gets hit there will be a sword sticking out
(indicating it is injured) and the only way to restore HP is by resting
a turn in specific town squares or by group runes.
There are basically 3 types of units, either on horse or not.
Foot troops move at a rate of 1 square per turn; Calvery at 2.
SOLDIERS range 1, will be countered
ARCHERS range 1-2, can be countered by archers or magic
MAGIC range 1-3, can be countered by magic or archers(2)
Why I'm unhappy about this mode because 1) the boss characters
are insanely strong and the winning conditions are very vague, 2) the
hit/miss percentage is very inaccurate in accordance with the unit's
stats, 3) there is no save in the battle, very maddening if you make a
mistake during the long, drawn out battles.
But we have to grit our teeth and bear with this and fight out
the battles. Winning conditions will be given in the walkthrough.
5. WALKTHROUGH
Note: This walkthrough is story-based, meaning that it does not
have the "go to so and so place" sequence. (although the choices are
given) AND it does not include the process of recruiting the free
characters. The free character list can be found in the next section.
The story is divided into 8 chapters, by the definition of the writer.
(Please bear with the grammatical mistakes/repetitions made in the
walkthrough)
Note 2: People recruited will be included between paragraphs.
Note 3: This walkthrough chooses Kasumi as the ally from Toran,
and Sigfried and Feather as the two L-sized monsters.
Author's personal note: The prince of Highland can be read as
Ruga Bright. I added the 'L' at the end to remind myself of a very
cheap last boss of a certain SNK fighting game......(he's just as cheap
as that Omega *****) You'll know what I mean when fighting him......
============================
Chapter 1: Highland Attacks!
============================
[The Hero] 1/108
The story starts in a military camp near the Muse/Highland
border. Jowy walks into the tent he is sharing with the Hero and two
others. Jowy will talk about going back to their hometown of Kyaro the
next morning, then asks what the Hero wishes to do. Choose 2 to sleep
inside and start the action.
In the middle of the night all are awoken by shouting sounds.
When the Hero and Jowy go out of their tent they are met by their
commander Rowd who tell them to run East to the forest as they are
Being attacked by the Jouston City-State Alliance. Before they enter
the forest Jowy stops the Hero and suggest reporting to Rowd of a
possible trap in the forest.
Upon re-entering the camp they see Rowd talking to a man and
about their plot to kill off the Unicorn corps as an excuse to attack
the City-State Alliance . Choose 2 to report to Rowd and the two are
introduced to Rugal, Prince of the Highland Empire. Immediately they
are attacked by the soldiers by their side.
Once the soldiers are down both will run West to the waterfall
where they are accosted by Rowd and attacked by another group of
soldiers. After the soldiers are defeated Rowd will run away. Jowy will
tell the Hero the only way to escape is to jump into the waterfall.
Choose 2 to accept the idea, then 1 to mark on the rock by the falls by
himself. Then the two will jump into the waterfall.
OPENING CREDITS
The Hero will wake up at the edge of a river, saved by a man
known as Viktor. Then a man called Flik appears as well, and the Hero
will be brought to the Mercenary Camp, and kept in a cell.
The next morning he is met by Pohl, who tells him that he will
be doing menial work. Then he will be brought to a storeroom, and to
push the crates in the room in a neat order, and pick up the rope on
the floor. Once done Pohl will bring him back to his cell, and feeds
him.
The next day Pohl will ask the Hero to get a) 2 Shoes from
Barbara, b) 3 Flints from the Forge, and c) Flour from the Item shop.
Once a) and b) are done the Item shop will say that he is out of it and
tells the Hero to get from Ryube.
[Barbara recruited] ?? 2/108
[Leona recruited] ?? 3/108
Report to Pohl, who will bring the Hero to talk to Leona at the
bar. She will ask GenGen to accompany the Hero to Ryube. Just then Tuta
enters, overhears the conversation, and asks to go along.
[GenGen recruited] 4/108
Proceed to the Ryube item shop, and the owner will give the
flour to the party. Once done, return to the Mercenary Camp and report
to Pohl, who is talking to Leona. GenGen and Tuta will leave the party,
and the Hero will be brought back to his cell.
The next day Pohl assigns the Hero to clean up oil patches
within the building. Upon completion of the task Pohl lets the Hero to
keep the oil rag, and leads him back to his cell.
That night Jowy will come to rescue the Hero. Unfortunately
upon coming out of the basement they will be stopped by Flik and
Viktor. Both will be put back behind bars after being questioned by
Viktor about the attack upon the Unicorn corps by the City-State
Alliance.
Inside the cell Jowy will explain that he was saved and hidden
by a couple in Toto village, but does not go into detail.
That night Jowy, using the items the Hero has amassed, manages
to break out of the camp. Firstly he lights the oil rag using the
flint, causing a distraction on the lower level, then using the rope to
climb down from the balcony of the upper level. Before running out from
the camp Jowy suggests going back to Kyaro by a mountain track North of
the Camp.
In Ryube, they will see a travelling band consisting of Rina,
Eilie and Bolgan performing. Eilie will pick out the Hero for her next
performance, throwing daggers. Choose 1 to not move and see all the
things put on the Hero's head. They are (in order): a watermelon, a
pumpkin, a bunch of bananas, and finally, an apple! (Note: If the Hero
moves {choose 2 or 3} he will be hit and the performance will end)
After the performance ends they will introduce themselves, and
say that their next stop is Highland . Choose 1 to ask for their
company and they will join the party.
At the entrance to the mountain trail the party is stopped by
the guards, despite pleas by Jowy, Eilie and Bolgan. Then Rina steps up
and asks one of the guards to follow her, and after a brief talk the
party is allowed to continue. When asked about her conversation she
says that the words are not meant for minors. (let your imagination run
wild!! ^_^)
In the middle of the trail the party encounters the monster
which caused the fog in the mountain, Mist Shade (MistFiend). After
defeating it the party can move on to Jowy's and the Hero's hometown,
Kyaro.
At the entrance to Kyaro, Rina, Eilie and Bolgan leave the
party to continue their travels, while Jowy goes off to look for his
family, telling the Hero to look for his sister Nanami. The Hero's
house is located in the West side of the town.
[MukuMuku recruited] 5/108
At the back of the house The Hero sees Nanami at a grave.
Nanami looks in shock at the appearance of the Hero, and knocks him
down, asking where he had been, and if the rumors about them being
spies of the Alliance are true, and why they returned. Just as they
were leaving she knocks the Hero into the wall, remembering and pulling
the Hero to their adopted father's grave to pay his respects.
[Nanami recruited] 6/108
Just as they were leaving the house Empire soldiers arrive, led
by Rowd. The siblings will be forced to fight, and by the time Rowd
attacks Nanami would be out of breath, and they would be caught.
Over at Jowy's house he would be betrayed by his father who
would disown him and tell soldiers to take him away.
In the jail the Hero and Nanami see Jowy brought in, followed
by Rowd telling them the complete facts of the plot Rugal started. By
killing the Unicorn corps and saying that it was done by the Alliance,
Highland will have a good reason to start a war against the Alliance.
Since the two of them managed to escape the massacre they were labelled
as spies, and would be executed that evening.
While the two are brought to the execution ground they meet
Jillia, Princess of Highland, in a carriage. Seeing the two Jillia
stops the carriage and asks if they are the spies as reported. Whatever
the answer the carriage will move on and they will be brought to the
execution ground.
At the ground they are noosed up and beaten to get
"confessions" out of them. As Rowd is admiring the sunset, Viktor and
Flik appear and free the Hero and Jowy. Outnumbered, Rowd runs away,
and Jowy asks them to save Nanami as well.
When the party appear at the military ground they see Nanami
break out of jail by herself. Without staying further the five (or six)
of them run out of Kyaro, stopping for Nanami to have a last look at
her hometown.
Once the party returns back to the Mercenary Camp, Viktor and
Flik leave to relax, giving the three free reign to move about as they
pleased.
[Rikimaru recruited] 7/108
[Kinnison recruited] 8/108
[Shiro recruited] 9/108
[Millie recruited] 10/108
[Zamza recruited] 11/108
When the party arrives in Toto a young girl by the name of
Pilika sees Jowy and rushes up to him. Upon questioning Jowy explains
that she is the daughter of the couple who saved him when he jumped
into the waterfall. She will ask the party to her house, where the
couple ask after Jowy's health. Pilika then leads them to her bedroom,
where she asks Jowy to buy her an amulet from Muse's Item shop. After
agreeing, she gives Jowy her savings (70 bits) which she had
accumulated (2 at a time).
In Muse the Item shop owner will sell the charm to them, but at
the price of 500 bits. Choose 1 to pay the 500 bits. Choosing 2 will
lead to Jowy selling his ring and getting 1500 bits in balance. Either
way the party will get the charm, and return to Toto.
*********************
A LITTLE GLITCH......
*********************
At this point of time you can travel virtually around Jouston. You can
enter Greenhill to have a good look. And you can even enter Matilda!!
Although the guards tell you that you may not enter, you can push the
gate right off its hinges. You can keep pushing the gate until you
enter the world map:) Once you enter the Matilda area you have full
access to towns such as Rockaxe and Highway village. I'm not sure what
else you can do here because if you get attacked even once you will be
slaughtered, no matter how much you have built up. Chances are if you
do win by any fluke chance you will gain levels like crazy. but with
under 100HP at this point of time ^^;
There is only one problem, the game might lock up if you try to advance
the Dragon Quest. I'm not sure by any means that you can do (except
maybe hacking) to clear the quest at this point of time. Oh well......
***********
THE END...?
***********
After crossing the bridge the party finds out that Toto has
been burned down. Jowy finds Pilika crying in front of her house, and
realizes that the entire village had been massacred, with Pilika's
parents among the victims.
[Hanna recruited] 12/108
Apple appears while Jowy is comforting Pilika, and informs the
party that it had been done by Rugal and his troops to boost the morale
of his army. Then she inquires about the whereabouts of Viktor. She and
Pilika will follow the party as they return to the Mercenary Camp.
[Apple recruited] 13/108
Upon entering the Camp, Apple will lead the party to the
command room to meet Viktor and Flik. She explains that she is on a
journey to collect material for a biography on her teacher Mathiu, and
happened to be in the area. Curious, Pohl asks about their
relationship, and Viktor replies that the three of them were comrades
in the battle to liberate the Toran Republic from the Scarlett Moon
Empire three years ago. Flik enquires about Mathiu, and Apple says that
he died from wounds suffered before the final battle.
Then Apple will report about the destruction of Toto by Rugal
and their plot as said by the Hero. Viktor will ask the party to leave
as he tries to think of a plan.
The Hero and Jowy retire to their rooms, and Pilika is put to
sleep. Jowy questions the need for the fighting, as Leona enters and
tells them that Viktor is looking for them.
Inside the command room Viktor shows the party the Fire Spears,
and asks the party to recruit the help of Tsai, Apple saying that he
lives in the mountains beyond Ryube. Flik will give the party 2000 bits
as recruitment fee and wishes them good luck.
The track in Ryube Forest leads to a single hut on top of a
hill. They find nobody inside the hut, and as they are about to leave
Tsai returns. The Hero requests for his help and he agrees, knowing
what the Empire was up to. He rejects the recruitment fee however, and
follows the party out.
[Tsai recruited] 14/108
At the entrance to the forest the party sees Ryube being burned
down and the villagers killed by Rugal and his soldiers. Knowing the
danger involved, Tsai tells the party to stay behind until the Empire
troops left the village. Once the place has burned down the party
proceeds back to the Mercenary Camp.
At the entrance the party is met by Pilika, who follows them to
the command room, where Tsai is introduced to Viktor and Flik. Then
Tsai will leave to prepare the Fire Spears, and Viktor tells the party
to leave before the fighting begins. Choose 2 to join in the battle,
and Flik will challenge the Hero to see if he is good enough to fight.
{1 on 1 vs Flik}
Once Flik is injured a little he will end the battle, and
allows the Hero to join in the battle, despite Viktor's protests. Jowy
will lead the Hero back to their room, and asks the Hero for the
group's name.
The next day, while they are resting, the Empire attacks.
Viktor and Flik will give morale speeches, while Apple lines out the
battle plan. Choose 2 when talking to Viktor to start battle.
------------------------{BATTLE MAP 1}---------------------------------
WINNING CONDITION: Defeat the enemy commander
Enemy retreats
Enemy Turn 3-Highland retreats
-----------------------------------------------------------------------
**********************
US VERSION GLITCH!!!!!
**********************
Apperantly the Battle Music DOES NOT START!!! Till now there is no
known reason why. DAMN KONAMI!!!!!!!!!!!!!!!!!!!!!!
***********
END OF RANT
***********
After the battle, just as the party is going back to rest, the
enemy attacks again, with a much larger force.
------------------------{BATTLE MAP 2}---------------------------------
WINNING CONDITION: ??
Enemy Turn 3-Highland reinforcements appear
LOSING CONDITION: Enemy enters camp
-----------------------------------------------------------------------
Once the Empire enters the camp Viktor and Flik will ask the
Hero and Jowy to run. (Note: Party now has Hero and Jowy only) Jowy
remembers about Pilika and asks the Hero to help find her.
After fighting to the second level of the building the two of
them find Pilika and Pohl inside the command room, along with Rugal.
They see Rugal killing Pohl and stepping up to kill Pilika as well.
Choose 1 to rush up and stop Rugal, but the two of them are brushed
aside. As he lifts his hand to make the killing blow the building
explodes, and Flik and Viktor appear to save the three of them, telling
them to meet at Muse, before running away from the burning camp as
well.
Outside the camp Jowy realizes that Pilika has lost her ability
to speak, having been shocked beyond her limit. Then they make their
way to Muse. (Note: Party will consist of the Hero, Nanami, Jowy, and 3
other random members that you have recruited)
=============================
Chapter 2: Strings of Destiny
=============================
As the party enters Toto, Pilika suddenly moves towards a
formally sealed cave entrance, and enters. the party follows, and
inside Jowy sees a plaque written by Genkaku, and asks the Hero to have
a look. Suddenly the two are blinded by a flash of light, and find
themselves teleported to a strange place within the cave. Leknaat,
Holder of the Gate Rune and Keeper of the Balance, appears to tell them
that Destiny has brought them there. She disappears, and the two of
them continue down the long corridor.
FLASHBACK SCENES
At the end of the tunnel Leknaat appears again, saying that
they have passed the requirement test to be able to control the 27 True
Runes, and that they will each control one element of the "Beginning"
Rune. Jowy picks the right entrance, with the Hero taking the left.
Together they lift up their right hands, and receive their
Runes.
The Hero receives the Bright Shield (Shining Shield) Rune.
Jowy receives the Black Sword (Dark Blade) Rune.
Then both are teleported back to the cave where they are met by
Pilika as well as the rest of the party, and carry on their journey.
At the gates of Muse, the party are turned back by the guards,
and although Nanami tries to charm the guard, she is rebuffed instead.
Without any plan the party moves to an inn located East of Muse.
Upon entering the inn, they are welcomed by the owner of the
White Deer Inn, Hilda. As they were thinking of renting a room, Hilda's
husband Alex returns, saying that he has found a way to open the gate
to the ruins next to the Inn, and rushes out again. The party is then
led to their rooms by Hilda to retire for the night.
The next morning, as they are going out Alex returns, and
during his exchange with Hilda Nanami overhears him saying that he has
a pass to enter Muse. Alex agrees to give them the pass, provided they
help him get the treasure inside the ruins. Pilika is left behind for
Hilda to take care of, and Alex will follow the party into the ruins.
At the end of the ruins the party sees a huge monster guarding
the treasure, Double Head (Doublehead). After killing the monster Alex
rushes up to open the chest, only to find a herb inside.
Frustrated at finding a worthless treasure Alex throws away the
herb at the entrance to the ruins. and returns to the Inn.
Upon entering Pilika and Alex's son Pete rush up to him, and
they find Hilda lying unconscious on the floor. Nanami takes charge and
orders Jowy to find a doctor, the Hero to make hot water, Alex to move
Hilda to a bed. Hilda's fever did not reduce despite Nanami's efforts,
and while Alex reproaches himself, the Hero goes back to the ruins
entrance and picks up the herb, and hands it to Nanami.
Hilda recovers after taking the medicine, and only when the
family is rejoicing in tears does Jowy return, saying that he failed to
find a doctor...
The next day Hilda had completely recovered, and thanks the
party, offering to let the party to stay in the Inn for free. Alex
honors his promise and gives the party his Muse pass.
Back at the Muse gate, Nanami tells Hero that he is to be Alex,
she acts as Hilda, and Jowy as Pete. The guard, after looking at them
closely, summons more guards, and they are arrested and thrown into
jail.
The next morning Viktor and Flik will come and bring the party
out, and tells them to look for Leona in the bar. Once the party talks
with Leona Pilika and the others will leave party, leaving the Hero
with Nanami and Jowy. She tells them that Viktor is waiting for them in
the City Hall.
Once they enter the town hall, Viktor will meet them and lead
them to meet Anabelle, Mayor of Muse, leader of the Jouston City-State
Alliance. He tells her of the attacks made by Highland Empire, and
request her help in sheltering the four children. She looks at the
three of them, recognizing Jowy, and asks if Nanami and the Hero are
the adopted children of Genkaku, saying that she had heard that he had
adopted two children by their names. Once the introductions were done,
she asks her assistant Jess to take care of matters.
Jess leads them out, and tells them to follow him to another
room where he informs them of a plan to sneak into the Highland camp at
the Muse/Highland border north of the city. At Jowy's instance the Hero
accepts, and the two of them are given a set of Highland uniforms each.
[Tuta recruited] 15/108
When they return to the inn Leona meets them. Jowy tells them
about Jess' plan. Leona then tells them to leave before Viktor returns
to stop them. Encouraged the party leave for the border.
[Anita recruited] 16/108
At the border the party reports to the guard there, who show
them the alternative path to the Empire's camp. Near the camp entrance
the Hero and Jowy change into the given uniforms, and sneak into the
camp.
They manage to bluff past the soldiers guarding the storage
tent, and count up to two weeks worth of food for the entire army.
Satisfied with their work the two leave the tent, only to meet Rowd who
immediately calls for troops. With no way of running out of the camp
they run into the biggest tent to hide, and find that Jillia inside the
tent.
Some time later Rowd comes into the tent, saying that there
were spies within the compound, and asking if she needed any guards.
Jillia refuses, and sends Rowd out. Once he left the tent she calls the
two of them out, inviting them to tea, at the same time questioning
their motives as well as thoughts about her brother Rugal.
When Jillia thinks it is safe enough she lets the two out of
her tent. However before they can run away Rowd stops them. He had
guessed correctly that the two had been hiding in the Princess' tent,
and sends a large force of soldiers to capture them. Jowy tells the
Hero to run away first, and that he would catch up later after the Hero
objects. Reluctantly the Hero runs off while Jowy tries to stop the
advancing soldiers himself using the Dark Blade Rune.
As the Hero rejoins the rest of the party, they are attacked by
soldiers who had escaped Jowy's desperate attack. Although Nanami wants
to wait for Jowy, the place was too dangerous to stay, and she has no
choice but to run away and return to Muse with the rest of the party.
Once the party returns to Muse they report to Jess, but find
him in a meeting. Thus they return back to the Inn first, where they
see Viktor and Flik drinking in the bar. Nanami then tells them about
the mission, and Jowy's disappearance.
Both take the party to the City Hall, where Viktor brushes
aside the guard outside the meeting room, and goes in, confronting
Jess, who defends his situation. In order to defuse the situation the
Hero gives his report. Jess advises Anabelle to call a meeting with the
Alliance leaders, saying that depending on defeated mercenaries was
stupid, enraging Viktor further.
After the event, the party returns to the Inn, and Nanami goes
to the city gate to wait for Jowy. The Hero will follow her out to wait
as well, and Pilika joins them some time later. After a long wait,
during which Nanami recalls happier times, Jowy finally returns,
triggering a tearful reunion for the four of them.
Several days pass, and one morning Nanami wakes the two boys
up, saying that Viktor asked them to meet him at Jouston Ridge. At the
top of the Ridge Viktor tries to lead them into the conference room but
is rebuffed as he was not a member of the Alliance. Flik appears then,
and the guard, recognizing him, allows all of them to pass.
The party sits at a row of benches watching the guests arrive,
and the meeting begin. The other mayors were skeptical and unwilling to
offer help at first, but in the middle of the meeting a courier arrives
and reports that the border troops were wiped out. This got the
attention of the other mayors, who agreed to help Muse.
The party returns to the bar after the meeting, and are met by
Apple and Anabelle who discuss their battle plan. Jowy requests for to
join in the battle as well, and rope in the Hero and Nanami as well.
Anabelle agrees readily. seeing no problems with the arrangement.
The next morning, the three awake to see the rest of them
preparing for the battle. Speak with Viktor to start the battle.
------------------------{BATTLE MAP 3}---------------------------------
WINNING CONDITION: Enemy retreats
Player Turn 2-Viktor and Flik recognizes Gilbert
Viktor,Flik fights with Gilbert event happens
[Gilbert recruited] 17/108
Player Turn 3-Matilda reinforcements appear
Player Turn 8-Matilda retreats
Enemy Turn 8-Highland retreats
-----------------------------------------------------------------------
Once the battle is over Viktor tells the party to rest. In
their rooms the Hero talks to Nanami, while in his room Jowy talks to a
shadowy figure who disappears before Pilika enters.
The next morning Viktor meets with the three main characters
and tell them that Anabelle is looking for them. When they enter the
meeting room they see Gastuf, mayor of Tinto, quarrelling with
Granmeyer, mayor of Southwindow. Gastuf leaves, and Anabelle tells the
three to look for her that night.
Back at the inn Jowy behaves strangely, and gets a promise from
the Hero to look after Pilika. Then he goes out on his own. The Hero,
after seeing Nanami and Pilika worried over Jowy, goes out to look for
him, and finds him outside the City Hall talking to a shadowy figure.
Even though questioned Jowy does not say who that figure was, nor
explains his recent actions. Then he goes off on his own again.
That night Viktor visits Anabelle, bringing a bottle of wine to
talk to her. After he leaves Jowy enters by himself....
Over at the inn Nanami tells Pilika to go to sleep, and she
follows the Hero to the City Hall for their appointment with Anabelle.
Inside Anabelle's room Jowy flashes out a knife, intending to
kill her. When she asks why, he tells her that he's doing it to protect
Pilika. She questions his intent, and when he shows uncertainty she
suddenly rushes at him....
By the time the Hero and Nanami enter the room they see Jowy
standing over her, knife in hand. On seeing them he runs away, leaving
her dying on the floor. Just then Jess enters, saying that Highland had
just staged a night attack, when he sees her on the floor, with the
Hero and Nanami over her. Almost immediately a soldier enters to inform
that the city gates was open, and they were fighting in the city. Jess
tells the soldier to run and find a doctor, while he leaves to take
charge of the fighting.
After Jess leaves, Anabelle tells the two of them to run away,
and her last wish is for them to live and save the Alliance from
falling apart.
When they run out of the Hall, Nanami remembers about Pilika
and tells the Hero to pick her up. Back in the inn, Leona passes Pilika
to them saying that the rest had gone by than. Then the three of them
escape from Muse.
Resting under a tree some distance from the fallen city, Nanami
asks the Hero what has happened to Jowy to make him betray them. He
does not know and does not wish to know, as Jowy is his best friend.
Tired, the three fall asleep under the tree.
Morning arrives, and Nanami suggests going to the port town of
Coronet to hire a boat to get away from the fighting.
When they enter Coronet, they realize that it has also fallen
to the Empire. In the docks, they are refused a boat from a soldier,
who says that nobody was allowed to leave by boat until further orders
were given.
Frustrated, the three of them retire to the inn to think up of
another way when 3 familiar faces appear. The Travelling Group is then
introduced to Nanami, and Rina suggests finding other unotherdox
fishermen to gain passage across the lake.
The two siblings searched till East of the docks, where they
see a young man by the name of Sheena cursing the inhabitant of the
solitary hut there, Tai Ho, for not bringing him across the lake.
Interested, the two of them enter the hut, to see two men sitting and
drinking. Tai Ho, thinking that Sheena had returned, was prepared to
brush them off, but his brother Yam Khoo noticed that it was not
Sheena. Tai Ho also rejects the Hero at first, but seeing that he was
serious, agrees to ferry them across the lake if he manages to beat him
in a game of dice.
After the Hero wins, Tai Ho conforms to his promise, and the
Hero and Nanami return to the bar to tell the good news to the others.
Upon returning to the hut they see the boat ready, and Tai Ho ferries
them across the lake to Kuskus, leaving Sheena behind......
[Rina recruited] 18/108
[Eilie recruited] 19/108
[Bolgan recruited] 20/108
=========================
Chapter 3: A New Alliance
=========================
Upon reaching Kuskus, Tai Ho puts them down and they follow
Viktor's instructions to go to Southwindow.
They find Viktor near the entrance, who tells them to look for
Flik in the inn. There Viktor and Flik accompany the Hero and Nanami to
the City Hall to meet the mayor Granmeyer.
[Viktor recruited] 21/108
[Flik recruited] 22/108
Inside the City Hall the mayor introduces Freed Y. to the
party, who proceeds to report about missing females seen in the ruins
of Northwindow, Viktor's hometown. Granmeyer then asks Viktor to
investigate, and sends Freed Y. along.
[Freed Y. recruited] 23/108
Upon returning to the inn, the party discusses who to go along
for this mission. Bolgan offers to stay behind and look after Pilika,
and Rina pulls Flik to have tea with her. Thus the Hero is joined by
Viktor, Nanami, Freed Y. and Eilie for this trip.
In Northwindow the party see a lot of graves on the ground.
Viktor proceeds to explain that the townspeople were killed by a
vampire named Neclord, who suddenly appears in front of the party.
He tells the surprised Viktor that the Star Dragon Sword Viktor
wielded in the past did not kill him. Instead only dispelling his body
the last time round. He calls up a horde of zombies, and the party was
overpowered by them. Neclord then calls off his attack, saying that he
wants Viktor to bring the Star Dragon Sword to fight with him, then
leaves.
After Neclord leaves, Viktor says that the Star Dragon Sword is
the only sword possible to dispel the magical shield around Neclord
created by his True "Night Rune". And that the Star Dragon Sword is in
the Wind Cave Southwest of Northwindow.
In the middle of the cave they meet a man named Kahn, a third
generation vampire hunter who is also seeking out Neclord for his
grandfather's revenge. He also reveals that the it is not possible to
kill Neclord using the Star Dragon Sword alone. Choose 2 to allow him
to journey with the party.
At the end of the cave the party find the Star Dragon Sword. It
shocked everyone save Viktor and Kahn by talking to it's previous
owner. Miffed at being sealed up once more, it attacks the party.
When defeated, the Star Dragon Sword calmly goes back to
Viktor's hand, and follows his orders once more.
Back at Northwindow the party goes to the top floor where
Neclord has made a chamber for himself. After failing to convince
Viktor to hand over the Star Dragon Sword he disappears, leaving behind
a huge 5-headed monster, Abomination.
Once the Neclord menace is gone Freed Y. tells the party to
report back to Southwindow, while Kahn leaves to chase after Neclord.
But before they could leave they see the rest of the group left in
Southwindow come up to them. Flik, leading the group reports that
Highland has taken over Southwindow and Granmeyer killed.
Inside the newly remade castle Flik explains in detail that
Highland staged an attack on the city. Seeing that he had no chance to
win Granmeyer surrendered to the enemy. His head was hanging from the
city gates the next morning. Flik managed to escape before the city was
sealed off, and met Leona and Tsai along the way. He also says that
Highland is going to attack this place with a vastly superior force.
While everyone is despairing over the matter, Apple comes up to
say that there may be a way to defeat the Empire troops. Although she
is not good enough, she knows a man named Shu, living in Radat. He was
also under Mathiu's tutelage once, but left before he finished. She
believes that in terms of ability he can be as good as Mathiu was, as
he is an expert tactician.
Seeing no choice, Viktor agrees and Apple follows the party to
Radat, while he and Flik gather the soldiers that have escaped from
Muse and Southwindow.
In Radat the party find a large mansion belonging to Shu, and
are brought inside to wait for him. After a while he comes out to see
them, and Apple requests for his help in fighting Rugal and Highland.
To her surprise he refuses. saying that it's not his business to
interfere in politics, and as a businessman his main concern is trade,
not the name nor ruler of the country, and asks them to leave.
Undaunted, Apple leads the party to gather information, and
meet him again as they were leaving the bar. This time Apple goes on
her knees to plead to him, but he leaves without replying.
When they are passing by the Appraisal shop they meet Richmond,
a private inspector, who offers his help to give them information for
the price of 1500 bits. Choose 1 to pay up, and he tells the party to
wait for him in the inn.
That night Richmond returns with news of his success. He says
that Shu would be going to the river bridge the next evening for
something important. Once he finishes his report, Richmond takes leave
of the party, who return to sleep.
The next day the party goes to the bridge to wait for Shu. Sure
enough he appears near evening time. When Apple goes up to plead with
him once more he takes out a gold coin, and throws it into the river,
saying that he would aid them if they could find it again. Apple
agrees, and after Shu leaves she says that to find the coin they must
close off the river dam to lower the water level.
On the west side of the bridge Apple speaks to the man in
charge of the dam, explaining her purpose, but is refused. Just then
Amada shows up and Apple explains again. The Hero also helps out, and
Amada challenges the Hero to close the dam.
{1 on 1 vs Amada}
After the Hero defeats him, Amada agrees to close off the dam,
but only for that night.
That night Apple, along with Nanami and the Hero, start their
search. and after a long time, just as the were about to give up, the
Hero spots something shining in the bed. Picking it up, he sees the
gold coin that they have been looking for. Shu, who has been watching
from the side all the time, is convinced by their sincerity, and agrees
to help them out.
[Shu recruited] 24/108
The next day the party makes a move first, with Shu saying that
he would be right behind them.
Back in the new Castle meeting room, Apple reports her success
to Flik and Viktor. Shu appears behind her, and starts laying out the
battle plans. Freed Y. is to return to Southwindow to lead the original
troops against them, but spread that there will be a need to change
sides suddenly. He then outlines that if the enemy commander is
attacked from behind the Southwindow troops will surely rally and fight
against the Highland troops. He assigns this task to the Hero.
The next day Nanami wakes the hero up, expressing reservations
about Shu's plans, but will still follow the Hero into battle.
As everyone is inside the meeting room waiting, a soldier
enters to report that the enemy had surrounded the castle. Choose 2 to
begin the battle.
------------------------{BATTLE MAP 4}---------------------------------
WINNING CONDITION: Enemy retreats
Player Turn 2-Hero + 1 group reinforcements appear
Once Solon Jhee attacked from behind Southwindow troops will
change sides.
3 Enemy Turns after Solon Jhee attacked-Highland retreats
-----------------------------------------------------------------------
As the Hero returns to the castle, he is welcomed as a hero.
Tsai, Eilie, Bolgan and Pilika congratulate him and bring him to the
meeting room to meet Shu.
Shu says that with the Alliance in tatters they must be the
ones to patch it up, and that requires a leader, whom the Hero is
recommended. When Nanami objects, he explains that the son of Genkaku,
with the Shining Shield Rune in his right hand, and the hero of the
previous battle is the best choice for the post. Seeing that the
siblings are confused over the importance placed on the name Genkaku,
Viktor tells them to look for him in the bar that night, and he would
tell the whole story.
That night, the two of them find Viktor drinking alone in the
bar. He tells them to sit down, as re relates the story of the 30 year
feud between Jouston and Highland.
30 years ago, a series of border disputes escalated into a
major war between the two factions. Anabelle's father, then Muse's
mayor Darell, led the Alliance against the Empire's First Regiment, led
by General Han. The Empire was about to win, but a brilliant plan by
Genkaku led to the loss of the Empire's food supplies, giving the
Alliance a chance to recover.
After a series of fruitless battles Genkaku and Han somehow
managed to become friends, and even found time to drink together in the
middle of the war, forgetting momentarily the reason for the fighting.
With their persuasive skills the two managed to draw out a Ceasefire
Treaty, thus effectively ending the senseless war, so the people
thought.
However Darell was not happy. He refused to hand over Kyaro to
the Empire, and the talks nearly ended into another battle. Agraes
Blight, Emperor of Highland, then suggested a Knight's Battle, in which
the loser would gain control of Kyaro. Darell agreed, thus setting up
the two friends to fight against each other.
Before the fight each leader gave his personal sword to their
Champions, indicating that they were fighting for their country's
glory.
But Darell had secretly told Genkaku to kill Han, despite that
there should be no killings in a contest. Genkaku did not want to stain
his hands and in the course of the battle did not draw out his sword
even once, losing eventually to Han, and Kyaro was ceded to Highland.
After his defeat, Genkaku was labelled a traitor by Darell and
hunted down, so he left the lands held by the Alliance, and went into
retreat in Kyaro.
It was only after Darell's death years later did the reason for
his actions revealed. In accordance with Darell's plan, the sword given
to him was coated with a layer of deadly poison, enough to kill Han.
That's why Genkaku never touched a sword ever since, and though his
name was cleared, he still refused to return to the Alliance, choosing
instead to stay in Kyaro with his two foster children.
By the time Viktor had finished his story, Nanami had fallen
asleep.
The next day, inside the meeting hall, Choose 1 to accept Shu's
preposition and become the leader of the new Alliance. Everyone present
pledges to follow until Highland is defeated, and are joined by Huan,
the doctor from Muse.
[Huan recruited] 25/108
The Hero is then asked to name the new castle.
Then Leknaat appears to the rest of them, telling the Hero to
gather the Stars of Destiny once again, and gives him the Tablet of
Promise, as well as her disciple Luc, the Wind Rune master, and leaves.
[Luc recruited] 26/108
After the introductions are finished, Viktor calls for a
banquet to celebrate the forming of the new Alliance.
[Richmond recruited] 27/108
[Alex recruited] 28/108
[Hilda recruited] 29/108
[Adlai recruited] 30/108
[Oulan recruited] 31/108
[Yoshino recruited] 32/108
[Templton recruited] 33/108
===========================
Chapter 4: Return of Allies
===========================
The next morning, Nanami wakes the Hero up, wanting him to go
out with her. At the entrance to the castle they see Fitcher, who goes
in after talking to them.
In the meeting room, the Hero is introduced to Fitcher. He
explains that TwoRiver wishes to ally with the Hero's army. Choose 2 to
accept Fitcher's proposal to head there. Fitcher then says that all
land bridges have been destroyed, and the only way there is by boat.
Realizing that they need someone who could man a boat, Viktor asks the
Hero to look for some.
In Radat the party meets up with Amada again. After the Hero
explains why his help is needed, he agrees on the condition that the
Hero defeats him.
{1 on 1 vs Amada}
After being defeated, Amada joins willingly.
[Amada recruited] 34/108
[Tai Ho recruited] 35/108
[Yam Koo recruited] 36/108
Upon returning to the castle the Hero introduces Amada to Shu,
then Fitcher will follow on the boat to Lakewest, near TwoRiver.
Once they land at Lakewest, Fitcher leaves the party to report
back first, and gives the Hero a letter of recommendation. Amada leaves
to take care of the boat.
[Clive recruited] 37/108
[Taki recruited] 38/108
On entering TwoRiver Chaco will run up from behind and flinch
off the party's money as well as the letter from Fitcher. Despite their
explanations the guards to the city hall prevent them from entering.
Then they see Chaco running off to the Winger area. Chasing after him
the party is led a merry-go-round chase before Chaco flies off, without
returning the letter or the money.
[Hans recruited] 39/108
Upon returning to the Human area they see Fitcher about to be
punished by Ridley, and pleading hard to say his side of the story.
Seeing the situation going bad the Hero decides to step in and prevent
any bloodshed. Ridley does not believe at first, but after seeing the
Shining Shield rune, he accepts the Hero and tells him to enter the
city hall and see Makai, overall leader of TwoRiver. After the
introductions are made, Makai asks the Hero to rest in the inn.
Inside his room the Hero sees Chaco once more, who flies off
after introducing himself.
The next morning, Fitcher tells them that they have caught a
Highland spy, and were questioning him. Upon entering the city hall,
they see no sign of the spy, but instead see Ridley fuming, saying that
the Humans were betraying them, before going off. Makai calls upon the
Hero to calm Ridley down.
At the entrance to the Kobold area the party is turned back,
the guards stating that it was under Ridley's orders. Without any other
way they start to turn back, but not before Chaco comes up and steals
off Fitcher's purse.
Chasing him around the Winger camp once more, the party finally
trap him in a corner. But to their surprise he lifts up a log and runs
off into the sewers. At the end of the sewers they enter a dark
storeroom, where they are met by a Pest Rat (Huge Rat).
The ladder in the room beyond the storeroom leads them to the
Kobold area, where they are caught by Ridley. The Hero explains that
they are after a thief, which is accepted by Ridley, who then explains
that a letter has been stolen from his house the night before. The
letter's contents, carried by the 'spy' were of a meeting between Makai
and the Highland general Kiba for a ceasefire. The reason Ridley was
angry is because the treaty asked for the Kobold area of TwoRiver to be
ceded to the Empire.
Back in the Human area they chance upon Makai and Kiba talking.
Klaus sees them and goes up to introduce himself as Kiba's son as well
as Kiba's army strategist.
After they left, Fitcher confronts Makai, and Chaco complaining
to the humans, but they get rebutted by the commoners, who did not wish
to have a war with Highland.
Inside the city hall the Hero reports his meeting with Ridley,
but Makai says that his mind is fixed on the ceasefire, and asks the
Hero to leave. Outside the hall Chaco comes up and returns Fitcher's
knife, and Fitcher thinks up of a plan to ask Shu for reinforcements,
and asks the Hero to rest first.
The next morning the party joins in the welcome party, but Kiba
betrays Makai's trust and orders his troops to attack. After a skirmish
Fitcher asks the Hero to inform Ridley. Choose 1 to carry on fighting,
2 to go to inform Ridley. In any case, the Birdmen will appear to help
in repelling the Highland soldiers, joined by the Kobolds.
After some time, Klaus will come up to report that the Hero's
army could be seen, and asks Kiba to retreat first, then pulling out
the remainder of the troops.
In the Highland camp, Rugal executes Solon Jhee who was
responsible for the failed attack on the Hero's castle, and asks his
remaining generals to take up the next mission to take over Greenhill.
Jowy volunteers for the task, requiring 5000 soldiers.
The morning after the victory Fitcher wakes the Hero up, saying
that Makai was looking for them. By the time the Hero enter Makai,
Ridley, Shu and Viktor have finished their talks, and Makai says that
Shu had explained the needs for a new Alliance, and that TwoRiver would
gladly help to restore the Alliance, at the same time telling Fitcher
to be his representative in the Hero's entourage.
[Fitcher recruited] 40/108
[Ridley recruited] 41/108
[Chaco recruited] 42/108
[Sid recruited] 43/108
[Gabocha recruited] 44/108
[Hai Yo recruited] 45/108
[Stallion recruited] 46/108
[Shilou recruited] 47/108
[Tetsu recruited] 48/108
[Hix recruited] 49/108
[Tengaar recruited] 50/108
[Meg recruited] 51/108
[Karakuri-maru recruited] 52/108
[Wakaba recruited] 53/108
[Tony recruited] 54/108
Back at the castle everyone congratulates the Hero for getting
a big ally in TwoRiver. Shu suggests for the Hero to rest.
Next morning in the meeting hall Shu reports that Greenhill had
fallen to Highland. He then outlines a plan to rescue the Mayor of
Greenhill Teresa, and appointing Fitcher and Flik to lead the
operation. Fitcher leaves first to check out the situation in the city,
saying that he will meet them at the gates of the city.
Outside the Greenhill gates Fitcher gives the party a false
history as well as registration forms to the school, tells them to
assume false names within the city, then leaves.
Inside the city the party see Nina accosted by a soldier. She
runs behind Flik and uses him as a body shield. After Flik has chased
off the soldier, the party move on, leaving Nina staring after Flik's
back......
In the school Flik hands over the registration forms to Emilia
who than gives several instructions to the party, then proceeds to
introduce the classes to them. Shin walks past them, and after he
leaves Flik asks Emilia his identity. It seems that he is the bodyguard
of Teresa, who has been missing since the Highland invasion. Then she
tells the party to rest and prepare for the next day's lessons.
[Emilia recruited] 55/108
Outside the school they see Nina, who spots Flik, calling him
her 'destined person', and gets to know his name, then drags him to
view the school compounds.
The party then goes to the hostel located West of the school,
where they are given further instructions, then they go up to retire
for the day.
That night, after dinner, they meet Nina once more, who
befriends Nanami.
The next morning, Flik tells the party to listen for
information regarding Teresa or Shin, before running off in a hurry.
Nina then appears from the other side, and asks Nanami where Flik has
run off to, and runs after him once more.
Outside the inn they see the innkeeper accused by Highland
soldiers of hiding Teresa. Just as the Hero is about to step in Nanami
stops him, seeing Rowd coming up. Shin then appears to stop Rowd from
issuing any orders. After the innkeeper thanks Shin, he leaves. The
party try to follow him, but lose his trail inside the school
compounds.
That night, Nina asks Nanami about Flik's likes and dislikes,
and warns her of a ghost in the school after thanking Nanami for the
information.
The next morning, the party see no sign of Flik. They found
Nina instead in front of the Appraisal class. Nanami questions her
about the ghost. Nina says that it was a joke, but does say of strange
noises in the night. She also issues a challenge to Nanami, thinking
that she is her rival for Flik.
Outside the school they meet Flik. Nanami explains the
situation to him, and to her relief he assures her that he has no
interest in children, then leads the party to the streets.
In the streets they see Fitcher surrounded by a few people,
accusing him of being a traitor. Flik steps in, acting the part of a
person trying to kill Fitcher in the name of justice, scaring off the
commoners.
Later, Fitcher says that no signs of Teresa can be found,
although the Highland soldiers were searching all over. Back in the
school Nina sees Flik with the party, and accuses Nanami of hiding
Flik, who runs off in the process. Nina chases after him, much to the
confusion of Pilika.
After dinner, Nina stops Nanami, wanting a showdown, but is
neatly sidetracked by the Hero, who pulls the girls aside as Nina
begins to fantasize about herself with Flik......
That night, the girls, having heard a strange noise, wakes the
Hero up, and asks him to investigate the 'ghost'. They then spot a
shadow going up. On the third floor they see the shadow running off
again. On the ground floor they see the shadow run into the basement,
but find no sight of it.
On checking the unlighted lamp a doorway appears, and they
follow the passageway to the basement of the school. They finally spot
the shadow in a corner of the school. The six of them surround the
shadow, and it turns out to be Flik, who was following Shin all the
time. At the end of the corridor they reach a dead end, or so they
thought, until the Hero checks the statue next to the wall, revealing a
doorway leading out to a forest trail, at the end where they find a
small hut.
Shin appears then, and when the situation began to get ugly,
Pilika cries out, stopping the potential fight. Teresa comes out of the
hut, and Flik explains that they need her help in the fight against
Highland. She says that she cannot help, explaining the situation that
led up to this.
After the fall of Muse, the Muse soldiers that had escaped put
up refuge inside Greenhill. With the aid of the Muse soldiers the
people in Greenhill began to be confident of repelling the Highland
attack.
Highland did come, but did not attack, instead barricading the
city. The barricade soon took it's toll on the city's food supply, and
infighting broke out between the soldiers and the civilians, thus
effectively ending the resistance without spilling a drop of the
Empire's soldiers' blood.
Having lost confidence in herself and her leadership abilities,
she retreated to hide in the hut, and thus refusing to help the Hero as
she is not strong enough mentally. Before leaving Shin tells them to
get out of Greenhill before the bulk of the Highland troops arrive.
The final morning in the school Flik asks if they had forgotten
anything, and then leads them out. In the streets they see Rowd making
a proclamation that anybody who finds Teresa will be given 20,000bits
reward. The citizens, thinking of the money, actually began thinking of
supporting the Highland troops.
Just then Jowy appears, and Pilika naturally goes toward him,
the party with no choice but to follow. Seeing them Rowd orders the
soldiers to attack, but Fitcher distracts the crowd, giving them time
to run off and warn Teresa.
Inside the hut, the party is surprised to find Nina with Teresa
and Shin. He says that she had been the ione providing information and
food for them. Despite their attempts to tell her to run away, Teresa
says that she would not shun responsibility anymore and would surrender
herself.
The party heads back, to find Rowd trying to manhandle Teresa,
but stopped by Shin. Angered, Rowd orders his soldiers to kill both of
them, and the party runs up to assist Shin.
After 2 fights, Nina leads several people up from behind, who
runs away. The soldiers and civilians ask Teresa to run away so that
she can return with an army to free the city. With heartfelt thanks she
follows the party back to the forest trail where Shin shows the way
out.
Along the way Rowd shows up, and Shin steps up to stop him and
his soldiers single-handedly, despite Teresa's attempts to stop him.
Flik knocks her unconscious, and the party proceeds on, with Shin's
blessing.
At the exit, the party meets Jowy, who advises the Hero to stop
the rebellion, saying that it is pointless to fight against Rugal. The
party, seeing chasing soldiers, continue to run, Jowy not stopping
them.
[Jeane recruited] 56/108
[Yuzu recruited] 57/108
Back at the castle, the Hero brings a saddened Teresa to Shu.
To their surprise Shin enters the meeting room, brought out by Fitcher.
Nina also appears, and pulls Flik out. With the new allies, Shu tells
the Hero to rest as he thinks out the next step.
[Teresa recruited] 58/108
[Shin recruited] 59/108
[Nina recruited] 60/108
In the Highland camp, Rugal praises Jowy on his success and
agrees to one thing. Jowy asks for Jillia's hand in marriage, much to
Rugal's surprise , though he agrees to the promise.
===========================
Chapter 5: A Knight's Honor
===========================
The next morning, Nanami wakes the Hero up, saying that the rest
are gathering in the meeting room. Shu than explains the current
situation. With Muse and Greenhill taken, and Tinto is blocked by a
mountain range, the next logical ally will have to come from Matilda.
As informewd by Apple, the road to Matilda lies north of Greenhill.
[Viki recruited] 61/108
At the end of the Greenhill/Matilda path the party is met by
Miklotov, who brings them into Rockaxe and ushers them into the castle
to meet Gorudo, the ruler of Rockaxe. Gorudo looks down on the Hero,
and tells Camus to take them to their resting quarters and to bring
them for a tour of the city later. After showing them to their
bedrooms, Camus apologizes for his Lord's behavior.
That night Leknaat pays the Hero a visit, saying that his path
will be bloody, but the turns of destiny was to be decided by the rune
on his hand.
The next morning, outside the throne room, they see Miklotov in
a hurry. Entering the throne room, they hear Miklotov reporting that
Highland troops have been seen at the Muse border, along with refugees
from Muse. He requests for mobilization, which is accepted by Gorudo.
Camus than asks the Hero if he wishes to go along. Choose 1 to accept
the proposal.
------------------------{BATTLE MAP 5}---------------------------------
WINNING CONDITION: ??
Enemy turn 1-Highland troops appear
Muse Refugees killed-Highland retreats
-----------------------------------------------------------------------
To Miklotov's displeasure, Gorudo does not go in to help as his
reason that none of the refugees or the Highland soldiers had entered
his domain was valid. Outside the throne room Miklotov tells Camus that
he is going to Muse to see why Highland troops were killing refugees.
Camus enlists the help of the Hero in looking after Miklotov.
[Humphrey recruited] 62/108
[Futch recruited] 63/108
At the Matilda/Muse border the party finally manage to catch up
with Miklotov, and the guards, on Camus' order, allow him to pass.
Outside Muse the party witness the collection of something,
that changes into a vision of a two-headed wolf-like creature. On
Jouston Ridge Rugal gloats about the hatred that releases the Beast
Rune.
Inside Muse the party does not find a single person, and going
further in, see Highland soldiers killing civilians. They manage to
repel off the initial attack, the civilian saying that he saw his
family eaten by a silver monster before dying. With no further need to
stay there, Miklotov leads the party back to Rockaxe, Empire soldiers
chasing along the way.
Back at Rockaxe castle, Miklotov requests to mobilize the
knights to attack Muse, citing that Highland was killing innocent
civilians. But Gorudo rebuts the request, and does not allow the
movement of any troops. Angry and disappointed with his insensitive
Lord, Miklotov throws away his Knight Badge, followed by Camus, as well
as the soldiers under their command, deciding not to follow their Lord
any further.
[Miklotov recruited] 64/108
[Camus recruited] 65/108
Upon returning to the castle, Shu asks the Hero to rest, saying
that he needs a plan, with the limited assistance from the former
Alliance partners to fight the future battles.
In Highland, Jowy and Rugal are introduced to their new
strategist, who is none other than Leon Silverburg, older brother of
Mathiu Silverburg, as well as Rugal's sworn brother.
The next day inside the meeting room, Shu informs the Hero that
Radat had fallen to Highland, led by Kiba and his son. Viktor tells
him that he wishes to check out the situation, and goes along with the
Hero.
Upon entering Radat, choose 2 to go in and have a look. The
party will find Klaus making a speech, putting Radat under Highland
military law and giving them free reign in the village. As the party is
about to leave, Klaus calls the Hero. Choose 2 to answer back, and he
will tell the Hero of Jowy's impending marriage to Jillia, and that he
would use full force in the upcoming battles.
Back at the castle, Shu asks the Hero whether he wants to start
the battle. Choose 2 to begin.
------------------------{BATTLE MAP 6}---------------------------------
WINNING CONDITION: ??
Player Turn 2-Ridley complains about putting Kobolds too far in
front.
Player Turn 3-Ridley and Kobolds retreat. Rowd troops attack.
Player Turn 4-Alliance retreat
-----------------------------------------------------------------------
Back at the castle, the other members of the Alliance berate
Ridley's ruining away. Shu then tells everyone to rest as he thinks up
of another plan.
In Highland, Agares asks Jillia, who says that she would take
Jowy as her husband. A soldier will then lead her away as not to see
the Knight Proclamation. After she leaves, Jowy will recite that he
would be the loyal subject of Agles, and show it with his blood,
dripping some into the Wine of Loyalty, tasted beforehand by Rugal.
He than passes it to Agles, who drinks it, and falls
immediately, struck by the poison imbued into Jowy's blood. Rugal,
enjoying the scene, curses his father for abandoning his mother for the
sake of the country, and as a sinner, would get the just punishments
for the sin. Jowy also collapse as a result of the poison.
The next day, inside the meeting room, Shu and Apple explain
the battle plan. Half the army, led by the Hero, will go out and lure
the enemy, The rest, led by Viktor, Flik, Tsai and Camus will lie in
wait and surround Kiba. Choose 2 to begin.
------------------------{BATTLE MAP 7}---------------------------------
WINNING CONDITION: Defeat Kiba
Kiba surrenders
Enemy Turn 5-Alliance other groups reinforcements appear
Player Turn 8-Ridley + Kobold reinforcements appear
Enemy turn 11-Leon appears,Rowd troops and Leon retreat, Kiba
surrenders
-----------------------------------------------------------------------
After the battle, Shu asks the Hero to keep both of them alive,
as they are able generals. Choose 2 three times, and a messenger will
come up, with a letter congratulating them, on behalf of Rugal Bright,
Emperor of the Highland Empire, on the victory. Shu asks Klaus to
explain the meanings of the letter, and he replies that Rugal had
assinated Agles, to the surprise of Kiba. Klaus goes on to say that all
the recent events have been cleverly orchestrated so as to distract
attention from the main event, that is the complete takeover of the
Jouston Alliance areas.
Kiba finally sees the wrong in Rugal's ways, and agree to help
the Hero, accompanied by Klaus.
[Kiba recruited] 66/108
[Klaus recruited] 67/108
But Shu starts worrying, as the opposition has Leon
Silverburg.....
====================
Chapter 6: To Toran!
====================
At the castle gates, the Hero sees a girl searching for 'that
man' who turns out to be Sheena, and comes out from hiding, running off
to look for Viktor.
Inside the meeting room, Apple explains that with their current
strength, it is only equal to one of Highland's four armies. A combined
assault from Highland will not be defendable. With Greenhill taken,
Matilda neutral, and Tinto too far away, they have very little chance
against Highland.
Sheena then enters, disrupting the meeting. Just as Ridley
begins to pull him out, Apple stops him, saying that he is the son of
the President of the Toran Republic.
Ridley explains to the baffled that the Toran Republic replaced
the Scarlett Moon Empire after a bloody revolution, and President
Lepent took over the seat which had originally gone to McDohl, the
leader of the liberation army. Despite objections, Shu asks the Hero if
he is willing to ally with Toran, who have traditionally been at odds
with the City-State Alliance. Choose 2 to accept.
Freed Y. will join the party to lead them to Toran, and Sheena
goes along as well.
Outside the meeting room, Freed Y. asks the Hero to stop over
at Southwindow first.
At the Southwindow City Hall, Freed Y. explains his distrust
for Toran. 3 years ago Granmeyer was forced out of Toran after the
revolution, even though he was invited to take over some of the land
during that 'War of the Gate', especially after Tinto allies returned
back home. Than Granmeyer sacrificed himself just to protect the city
from following the same path that he had taken, to protect it from
occupation. Putting the past behind him Freed Y. tells the Hero that
the only way to the Toran path is by boat, and says that Radat is the
only place that provides a downstream route.
[Lebrante recruited] 68/108
[Simone recruited] 69/108
In Radat, a boat is found at the east of the dam. Freed Y. asks
the fisherman to ferry them to Banner, where he tells the Hero that the
path to Toran can be found in the mountain. Along the path the party is
stopped by a giant Worm. After defeating it, they continue on until
they reach the Toran border, where they are stopped by the commander
of the border guards, Vargas.
Sheena steps up to introduce him to the Hero. Vargas than asks
the Hero to accompany them to Gregminster, capital of the Toran
Republic.
The party is brought to Gregminster Castle, where they are led
to meet President Lepent. After the Hero asks for an alliance, Lepent
recounts the number of skirmishes the two adversiries have fought since
the last war. Freed Y. steps up and parlays for the help of Toran.
Lepent then asks the Hero why he is fighting. Choose 2, and Lepent will
consider his answer, then saying that once a young man with the same
sparkle in his eyes led them forward and brought about the peace in the
Republic.
He then asks his advisor Tesla what they can so to help. Tesla
answers that they can support up to 5000 soldiers, as well as a
General. Alen suggests Valeria; Grenseal suggests Kasumi. When both of
them arrive, Lepent gives the Hero a choice on who to aid him in his
fight.
[Valeria/Kasumi recruited] 70/108
He also pulls his son Sheena to one side, and entrusts him to
the Hero's care.
[Sheena recruited] 71/108
And as a token of the alliance, he gives the Hero the Blinking
Mirror, which gives the party instant teleportation back to the castle
on the world map.
After that the party will be brought back to the border, but
now are able to enter Gregminster freely.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_
{{ SPECIAL NOTE }}
Lotte has a new cat!! It's called Momo. And as usual, Mina is missing:(
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
[Lorelai recruited] 72/108
[Mondo recruited] {only if Kasumi recruited} 73/108
[Sasuke recruited] {only if Kasumi recruited} 74/108
Upon returning to Banner the party will be met by Apple and
Ridley, who will bring them back to the castle, and tell the Hero to go
the meeting room.
[Badeaux recruited] 75/108
[Feather recruited] 76/108
[Ayda recruited] 77/108
[Sigfried recruited] 78/108
[Gordan recruited] 79/108
In the meeting room, the Toran ally will report to Shu, and
Apple will give an updated situation report. Highland is organizing an
all-out attack, with Rugal leading the first army, Jowy leading the
third, and the remnants of Kiba's army along with reinforcements from
Harmonia Kingdom making up the fourth army, with a total of 50,000
troops. With the Toran allies their total strength number a little over
20,000. Shu begins to think up of a plan, telling the Hero to rest
first.
In the Highland camp, Leon spells out his plan: To capture the
cities around the Hero's castle first, then launch a blockade against
the castle. With Emperor Rugal leading the front, and magical aid from
Sasarai of Harmonia, morale will be boosted highly, leading to a
crushing victory.
The next morning, inside the meeting room, Shu informs the Hero
that Ridley had made a move first to check out enemy lines. Then a
soldier arrives to report that Ridley's troops have been surrounded by
an ambush and in danger of being captured. Choose 2 to go and help him.
------------------------{BATTLE MAP 8}---------------------------------
WINNING CONDITION: ??
Player Turn 2-Alliance reinforcements appear
Ridley defeated-Alliance retreats
-----------------------------------------------------------------------
Everyone debates Ridley's loss, then Luc teleports in, saying
that he recognized Sasarai from Harmonia, and would take care of him,
then teleports out, without giving further information. With the
overwhelming number of soldiers sitting at Southwindow, Shu tells the
commanders to let their troops rest as he puts his plan into motion.
Outside the Hero's room, Tsai approaches and asks the Hero
permission to go back and take a few possessions of his.
[Tomo recruited] 80/108
In the Highland camp, Rugal asks Ridley to surrender to
Highland. He does not, and Rugal tells several soldiers to take him
away and await execution. Leon then starts to tell the next step of his
battle plan......
The next morning, Shu describes his plan, that is to
concentrate an attack on Rugal alone using an ambush. At the same time
another group will go on directly to the highland camp and rescue
Ridley. Choose 2 to begin.
------------------------{BATTLE MAP 9}---------------------------------
WINNING CONDITION: Defeat Rugal
Player Turn 5-Alliance reinforcements appear
Enemy Turn 6-Highland reinforcements appear
Player Turn 7-Luc appears:event with Sasarai.Sasarai retreats.Luc
retreats.
Rugal injured-Rugal teleports to safety, all Alliance troops injured.
Alliance retreats
Player Turn 10-Alliance retreats
-----------------------------------------------------------------------
After the battle, Shu remains silent as the others think of
other alternatives to defeat Rugal.
On the ground floor, the Hero sees Ridley, who was rescued
successfully by the second group. Back in the meeting room, Ridley
hands Shu whatever information he had gathered while he was imprisoned.
After reading the note, Shu tells the people present in the room to
prepare for a night attack, much to their surprise.
Shu elaborates, saying that everyone will lie in ambush as
Rugal is passing through the forest near the castle. After the initial
attack, 3 groups of people will personally attack Rugal. The first
group led by Flik, the second led by Viktor, and the final group led by
the Hero.
That night, as Rugal is advancing, reports from the front and
back state that the army is under attack from both sides. Suddenly a
barrage of arrows fly towards Rugal's party, killing most of the
soldiers and wounding Rugal. Flik's party will then rush up to attack.
***********************************************************************
Author's personal note:
This is the hardest battle in the game, so it deserves some
elaboration. Basically it pits 18 men against one. The first fight with
Rugal will consist of Flik's party against Rugal and 5 soldiers. The
second fight will consist of Viktor's party against Rugal and 3
soldiers. The third fight will pit the Hero's party against Rugal
alone. The final fight will be a 1 on 1 against Rugal.
Rugal's a tough one. He has 3 attacks each turn, and has 3 kinds of
attacks. The first is a 3 hit sword attack against 1 front row person.
The second is a fire-based sword attack to the entire front row.
The third is a fire-based sword attack to the center column.
Since the attacks are completely random, it's very easy for someone to
die in the very first round. The only way to prevent that (as far as I
know) is to have, by this time, at least 18 people with levels above
35, and fully equipped with the strongest armour, and upgraded weapons
till at least lv.8
This is my party choice, it's really up to you, but remember to have at
least 2 people who can heal, and 3 who can do decent damage. (Flik is
awesome with the Lightning rune!! Wait a minute...he's a compulsary
character......) These are in party order:
1st PARTY
Hero Humphrey Oulan
Rina Clive Nanami
2nd PARTY
Nina Flik Hix
Millie Simone(yes!!) Tengaar
3rd PARTY
Anita Viktor Mondo
Meg Eilie Kasumi
Note that the results are culminative, so the more damage you do to
Rugal in the first two fights, the less you have to do in the third.
Incidentally, the first two parties CAN be defeated, Rugal will just
run to the next fight! BUT you CANNOT lose the third, nor the 1 on 1
for that matter. All experience will be earned in the third battle
only.
Oh yeah, one last thing. This madman has 6,500HP, courtesy of the Prima
guidebook.
I guess that's about it. Good Luck!!
***********************************************************************
After several rounds of attacks, Rugal will manage to get away,
only to be met by Viktor's party.
Even after repeated attacks, Rugal still doesn't fall, and he
moves off, and is confronted by the Hero's party.
Finally Rugal is defeated, but he still manages to run off a
little. Flik and Viktor follow the Hero in the chase, while Shu calls
for archer reinforcements.
Rugal eventually reaches a dead end, and while standing in
front of a tree wiping a good-luck charm is shot by a lot of arrows.
The party catches up with him, but so do Rugal's soldiers, who are
mercilessly cut down by another hail of arrows. Rugal, knowing his time
was up, launches a final desperate attack on the Hero.
{1 on 1 vs Rugal Bright}
Rugal finally dies, but not before saying that the Hero will
soon fall prey to the demons that he himself have released.
In the background, Leon and Jowy contemplate the fall of their
leader and leave shortly after his death, the first step of their
master plan complete.
Back at the castle, everybody celebrated the fall of Rugal, but
the Hero, exhausted by the fighting, falls unconscious to the ground.
In Highland, the wedding ceremony between Jowy and Jillia is
finalized, and Jowy is recognized as the new King of Highland.
==============================
Chapter 7: Trouble from Within
==============================
After being bedridden for a week, the Hero finally is able to
get up. Nanami tells him that Apple said no Highland activities could
be seen since their withdrawal, and that they were free to roam the
area.
[Maximillian recruited] 81/108
[Annallee recruited] 82/108
[Killey recruited] 83/108
[Hoi recruited] 84/108
[Connell recruited] 85/108
[Bob recruited] 86/108
[Karen recruited] 87/108
In Kuskus, the people there tell the Hero that a Highland ship
had been spotted. Rushing to the docks they meet Culagan, one of the
Highland generals. He officially tells the Hero of Jowy's rise to the
throne,and marriage to Jillia, and as a friend, is inviting the Hero
over for the ceremony as well as truce talks between Highland and the
City-State Alliance. Culagan also tells the Hero that he is the
emissary from Highland for the truce talks, and asks to be taken to the
Hero's castle. The Hero agrees, bringing him to the castle to hand over
the official documents to start the process.
In the meeting room, Culagan explains that he is acting on the
orders of King Jowy, and asks for key members of the Alliance to be
present for the talks, before taking his leave.
While everyone has his own thoughts, Klaus sounds out that it
could be a trap set up by Leon Silverburg, and agreed upon by Ridley.
However Teresa and Nanami see it as a chance to end the fighting, and
follow the Hero to Muse. Shu asks the Hero to take Chaco along, just
in case.
After the Hero has sailed off, Shu calls Viktor and Flik for a
small mission......
In Muse, after they have reported their names, the party is
told to go to Jouston Ridge. Chaco goes off by himself, wanting to have
a look at the city.
At Jouston Ridge, the party is led to the conference room,
where they meet Jowy and Leon. Leon then says, to their surprise, that
the truce they want is the complete surrender of the Hero's armies,
reinforced by archers standing behind them. Jowy says that it is only
for the sake of the country that the fighting cease, by forcing a
complete surrender.
Just as the Hero is about to agree, Viktor charges in, throwing
Pilika to Jowy, and pulling the others to safety. Leon gives the order
to shoot, but Jowy stops him, saying that he does not want Pilika to
see any more bloodshed. Pilika, reunited with Jowy, finally manages to
find her voice and speak.
On the other hand, the fleeing party find themselves chased
after by Highland soldiers. Chaco, ever alert to the situation, had
opened the locked gates, and was busy fighting off some soldiers. On
seeing the Hero, the soldiers run away, and the party menage to get to
safety.
Outside Muse, Viktor tells them that Shu had anticipated this,
saying that the Hero is too kind-hearted to notice the scheme of Leon,
and that Flik is leading a small army stationed at Toto to ward off any
pursuit.
Back at the castle, their work done, Flik and Viktor retire to
the baths for a rest. Inside, Shu meets up with them. Nanami scolds him
for using Pilika as a tool to achieve his ends, and runs off. Shu
explains to the Hero that it was necessary to get him out alive, even
if it meant playing an underhanded card.
At the entrance to the castle, the Hero is approached by Koyu,
who asks for his help. In the meeting room, Koyu explains that the area
around Tinto has been infested by zombies, probably a tactic of
Highland, leading Viktor to suspect the hand of Neclord. He asks Shu to
help out, and Shu agrees, although it was not feasible to lead an army
to Tinto. Viktor then asks the Hero to accompany him, and Koyu follows,
leading the way to Drakemouth Village, southwest of Kobold.
The guard at the border barrier, recognizing Koyu, lets the
party pass without a problem. Along the way, they meet Gijimu, one of
the mountain bandits, who is introduced to the Hero. He then tells Koyu
to hurry to Tinto as things were going strangely wrong there.
On the other side of the mountain range is TigerMouth Village,
where Koyu tells the party to quicken their pace to Tinto.
[Long Chan Chan recruited] 88/108
[Tenkou recruited] 89/108
[Raura recruited] 90/108
In Tinto, the party manage to find the mayor's house, and after
a short wait, are allowed in. Inside, they are met by Gustav, mayor of
Tinto. After a few preliminary exchanges, Viktor explains that they are
here to investigate the reports of zombies in the area. Koyu takes his
leave to rejoin the mountain bandits, and Gustav introduces the party
to Marlowe, who takes the party to their restrooms.
The next morning, Viktor wakes the Hero up, saying that Ridley
and Klaus have arrived with a small number of troops. Nanami then
enters, wanting to wake the Hero up, but find him already talking to
Viktor.
In Gustav's room, Ridley reports that he had brought a small
number of soldiers as backup, as instructed from Shu. Just as they
start to talk, Gustav's daughter Lilly barges in and says that monsters
were approaching. Gustav runs out, and Viktor smells a rat.
At the entrance to Tinto, the party sees Neclord. Viktor asks
him why he is helping Highland, and Neclord replies that his advance
has nothing to do with their war, and before Viktor can approach him to
question him further Neclord disappears, his zombie forces moving off
as well.
Back in his room, Gustav swears that he will not let hand Tinto
over to Neclord. Jess enters, accompanied by Muse general Hauser. He
says that he has managed to gather 5000 surviving members of the Muse
army. Then he sees the Hero, and says that he does not need the help of
a murderer. Despite the protests from the Hero and his friends, Jess
states that he clearly saw the Hero bending over Anabelle's prone form
in Muse in that fateful night, then leaves. Klaus tells the Hero to
rest as they begin their preparations to move against Neclord.
Outside the Hero's room they meet Jess, who tells them that the
City State Alliance will be saved with people from the Alliance, not
outsiders.
That night Leknaat visits the Hero, telling him not to be sad,
and that the destined meeting between the Shining Shield and the Dark
Blade is nearing once more. She reminds him that his battle will not be
fought alone, but with the combined will and thoughts of many people,
before leaving.
The Hero then goes to Nanami's room, and finds her still awake.
She wonders about the coming fights, as well as Jess' stubborn stance,
as they were chased out to the Alliance, just as Genkaku was chased out
to Kyaro. She asks the Hero his reason for fighting, as well as the
reasons for everyone else. She reasons that there is no need for him
to fight, especially that their main objective is to stop Jowy from
doing anything foolish, and asks him to give up and go with her and
look for Jowy.
***********************************************************************
Author's personal note 2:
At this point of time, the player is given two choices, of which
there are two major branches in the story. If you choose the second
choice then the first, the Hero and Nanami will run off on their
own, along with two random characters,leading to the eventual death of
Ridley, and the Hero getting slapped by Shu.
When this happens, at the end of the event a Kobold by the name
of Boris will appear in the meeting room. He is Ridley's son, and will
take over his father's position in the Tablet of Promise.
Therefore the logical route will be to choose the first choice
both times to go along the correct route, though I must agree that to
follow Nanami is the more emotionally correct route :)
***********************************************************************
Nanami will be saddened by the Hero's answers, but says that as
his sister she will stand by his side, then tells the Hero to go back
and rest.
The next morning, Nanami comes and wakes the Hero up. In
Gustav's room a soldier comes in to report that Jess has begun to move
out his army. Outside Jess says that one of his spies has managed to
pass information on Neclord's location, so he is moving out his troops
to crush Neclord's zombies in one strike. Ridley tries to stop Hauser,
but he replies that he has to follow the orders of the acting Muse
mayor, which is Jess, especially since they have lost their home.
After they have left, Klaus reports that all 5000 soldiers have
moved off, also remarking that if the army loses, Neclord will gain a
total of 5000 zombies in his army. Therefore he will lead the Hero's
troops behind Jess' army in order to prevent a disaster, leaving Viktor
to wonder if the information passed to Jess is confirmed true.
Outside the entrance to the mines the Hero overhears two miners
saying that those that have entered the mines have not come out at all.
Nanami tells the Hero to investigate, and the two of them enters the
mines.
Inside, they are surprised to see Neclord, who was making his
base from under Tinto. He says that Jess' 'spy' was actually controlled
by him, giving false information, leading them to their deaths, and now
that they have seen him, they must be part of his undead army as well.
After fighting for a while. Neclord says that he just need a
few more people's blood to reach a total of 100 people in order to work
his final magic, and attacks them once more, but is repulsed by the
Shining Shield Rune. Nanami pulls the Hero out, with the zombies
following behind.
By the time the two of them have escaped from the mines, they
realize that it is too late, as zombies are running around in the
undefended city. Left with no choice, Nanami says that they have to
escape, but suddenly the Hero falls, drained by the use of the Shining
Shield during the fight with Neclord. Nanami then carries him on her
back as she fights their way to safety.
In Muse, Jowy begins to feel the effects of their linking, the
pain of the Hero also affecting him......
When the Hero wakes up in Crom, two days have already passed.
Tinto has completely fallen to Neclord, and Klaus' troops could not
find a trace of Jess' army. Worse still, Gustav's daughter Lilly has
been missing since.
At the entrance to Crom, the party meets Kahn, who has found a
way to trap Neclord's soul, thus opening a way to destroying him
forever. By creating a field that nullifies Neclord's power, and using
Viktor's Star Dragon Sword, they will be able to kill off Neclord for
good, and tells Viktor to meet someone in TigerMouth, following along
as well.
In TigerMouth Village, the party see a pale-faced woman
surrounded by several villagers, who accuse her of being in the same
league as Neclord. Viktor steps in to calm them down, but in doing so
only manages to provoke the woman, who sends the villagers scurrying
away with a magic blast. Kahn recognizes her as Sierra, and introduces
himself and the party to her, wishing her to help them in chasing after
Neclord. The Star Dragon Sword also recognizes her, identifying her as
a vampire, as well as the founding member of the vampire tribe.
She says that Neclord is the one who stole the Moon Rune from
her village, and wants to see if the Hero is good enough to fight with
her. When defeated, she changes back to her original form for a while,
before resuming her human form, and follows the party along to take on
Neclord.
Back at the Hero's temporary lodging in Crom, Klaus comes up to
greet him, and is hitched up by Sierra, and runs away from her.
The next morning, the others report that Lilly and Lo Wen, one
of the bandits, have been caught by Neclord,as seen by Marlowe, who
escaped last. Sierra, who just came down, says that they are necessary
to Neclord as his instruments in his latest project, to the surprise of
Klaus. She notices Klaus then, and asks him to get a drink for her.
Gustav says that the only way to enter Tinto quietly is through
the Crom mines, which has a passage leading to Tinto. That done, the
party moves out. By the time Klaus comes back with a glass of water,
nobody was there....
Inside the mines, in an open cavern, Sierra suddenly stops,
telling Viktor to go ahead first. He does so with suspicion, when
suddenly a violent earthquake shakes the entire mine, and a Stone Golem
came out from the ground to attack the party.
After defeating it, Viktor fumes about being used by her, but
Kahn cools him down, using Neclord's close proximity to get his
attention.
When they finally get to Tinto, they find it full of zombies.
After clearing out the zombies, Sierra feels the presence of the Moon
Rune inside the church. Once inside, choose 1 to go in and confront
Neclord.
Upon entering the room, the party sees Neclord about to take
Lilly and Lo Wen as his latest wives. Seeing them standing in front of
him, he is surprised that his Stone Golem did not finish them off.
Viktor then shouts out a number of nonsessiscal lines, but gains the
time needed for Kahn to cast his spell and bind Neclord within a field,
and Sierra uses her powers to defuse the Moon Rune, forcing Neclord to
fight the party on even terms.
After he is defeated, Neclord tries to escape, but finds the
field impassable. Trapped, he begs for forgiveness, giving back the
Moon Rune to Sierra. Her purpose met, she tells Viktor to finish him
off, and he and the Star Dragon Sword do so gratefully, removing the
curse of Neclord from the world forever.
At the entrance to Tinto, Lilly is reunited with her father,
and Lo Wen is greeted by Koyu and Gijimu. Klaus says that whatever left
of the Muse soldiers that haven't been turned into zombies have been
found.
Jess then confronts the Hero, asking why he bothered to save
Tinto. Choose 1, and Jess tells Hauser that he is handing the reins of
acting mayor to Fitcher, and since Fitcher is part of the Hero's army,
tells Hauser to join up as well, while he stays behind. Hauser asks him
to fight alongside with him, Choose 1, and Jess will apologize for his
previous actions, and joins the Hero's army as well.
[Jess recruited] 91/108
[Hauser recruited] 92/108
[Marlowe recruited] 93/108
[Kahn recruited] 94/108
[Sierra recruited] 95/108
[Koyu recruited] 96/108
[Gijimu recruited] 97/108
[Lo Wen recruited] 98/108
[Georg recruited] 99/108
[Gantetsu recruited] 100/108
Back in the main lobby of the castle, Sheena meets up with the
party, saying that Shu is looking for them, following the party to the
meeting room. Inside, Shu says that Gustav has officially pledged his
help in the fight against Highland, and Apple says that the total extra
help has amounted to 7000. Shu says that it is time to move against
Highland, with Apple reporting that the bulk of Highland's army is
gathered in Muse. Shu then says that it is a good time to claim back
Greenhill.
However, Greenhill is guarded by Yuber, who is the newest
addition to the Highland ranks, his previous data unknown, although he
was also present during the Gate Rune War.
Choose 1 to let Sheena to tag along to Greenhill as well, and
Shu tells the Hero to rest first as he makes preparations.
That night, while walking around the castle, the Hero sees
several of his friends making their post-war plans. Upon returning to
his room, he finds a female assassin waiting for him. After a few
rounds of fighting, Flik, Viktor and Tsai come up to overpower her.
Choose 1 then 2 to put her in jail, but by morning she had already
escaped.
Inside the meeting room the next day, Shu explains that the
battle will be fought on two fronts. Flik, Viktor and Hauser will go to
the Muse border to hold off any enemy reinforcements; Kiba and Klaus
will head directly to Greenhill and capture it. Choose 2 to begin, then
choose 1 to follow Viktor and company; choose 2 to help Kiba.
------------------------BATTLE MAP 10a---------------------------------
WINNING CONDITION: Defeat Jowy
Enemy turn 5-Highland retreats
-----------------------------------------------------------------------
------------------------BATTLE MAP 10b---------------------------------
WINNING CONDITION: Enter Greenhill
Player reaches center of Greenhill-Highland retreats
-----------------------------------------------------------------------
At the Greenhill gates, the party find no way of breaking
through the gates. Teresa then tells the Hero to use the forest track
to enter the city, coming along to lead the way, also because as the
acting mayor of the city it is her responsibility to get back the city
by the side of the Hero. Shin offers to come along as well. Choose 1 to
accept, choose 2 to reject.
In the middle of the path the party sees the female assassin,
along with a band of fighters, who has been waiting there for them. She
introduces herself as Lucia, daughter of the chief of the Karaya Tribe,
then attacks.
Upon her defeat, Teresa asks her why she hates her. Lucia
replies that her father went to a meeting with Gorudo and Teresa's
father Alec, and was killed in that meeting, burdening her with the
responsibilities of keeping the tribe together. After hearing the
story, Teresa promises to check out the truth, once the was is over. If
what Lucia said is true, she would gladly pay for her father's
mistakes. Since she had lost, Lucia has no choice but to retreat for
now.
Upon reaching the city from the school, the party is set upon
by Highland soldiers. After repulsing them, Yuber appears in front of
the party and summons a Bone Dragon (Bone Dragon) to fight for him.
With the monster defeated, the Highland soldiers flee, while
Yuber disappears. The townspeople celebrate as they see that Teresa has
fulfilled her promise of returning to free Greenhill.
Suddenly Fitcher runs in and says that Shu asks them to return
to the castle as soon as possible.
Back at the castle, Klaus tells the Hero that Matilda has
surrendered to Highland while they were retaking Greenhill. Apple
reports that two-thirds of Highland's army moved towards Matilda while
they were on the offensive, and despite the fact that Highland's major
generals were stationed at the Muse/Greenhill border, the sheer number
of soldiers, along with the presence of Leon Silverburg, which marched
into Matilda was enough for Gorudo to ask for surrender terms.
Currently Matilda has complete rule, but will provide troops whenever
Highland needs them to fight against the Hero's army. Apple suggests
that they should attack Muse now as most of the Highland troops are
still in Matilda. Choose 2 to ask for Shu's advice. He tells those
stationed at Greenhill to go and attack Muse, while he and Kiba stay
behind in the castle, just in case.
In Greenhill, due to the lack of facilities, the party uses the
school lodging house to act as their temporary base of operations.
Apple tells the Hero to relax first as she makes preparations for the
coming battle.
Outside the building, Nanami sees Lucia walking into the
school. The party follows her into the forest trail, where Jowy is
waiting for the Hero. A surprised Nanami pleads with Jowy to stop the
fighting, but he refuses, the Shining Shield and the Dark Blade glowing
in their enmity. He says that the next time the two of them meet will
be the final battle between two opposing forces, and to see who should
follow the path destiny has set for them.
After Jowy and Lucia take their leave, the party returns to the
lodge, where Apple asks if the Hero is ready. Choose 1 to begin.
------------------------BATTLE MAP 11----------------------------------
WINNING CONDITION: Defeat Enemies
Enemy Turn 3-Highland troops retreat
Alliance troops enter Muse-Player win
-----------------------------------------------------------------------
When the party enters Muse, Viktor remarks that it is just as
Miklotov said, completely devoid of life. Outside the City Hall, s
soldier reports that a large shadow could be seen inside. Upon
entering, the party sees Alliance soldiers fleeing from a Golden Wolf,
which attacks the party. After defeating it, the party hears screams
from outside.
Rushing out, they see 3 other gold wolves inside the city, and
that their wounds keep healing themselves. Seeing that there is no way
to kill them, Viktor tells the Hero to run outside.
Outside the city, Luc says that the golden wolves are a part of
the Bsast Rune, a gift to Highland from Harmonia High Priest Sasarai.
He also says that the massacre of Muse was to ensure that the Rune had
plenty of blood to drink in order to awaken.
Then Fitcher runs up, saying that Highland troops are fast
approaching from East and North, and tells the party to escape West.
Apple stops them, thinking that an ambush can be set up South and West,
and tells Hauser to clear a path to the North for their escape.
Back at the castle, a concerned Shu asks the Hero how it went.
After giving Shu the necessary information, Viktor tells the Hero to
rest as they have just came back from a long trek.
[Pico recruited] 101/108
[Jude recruited] 102/108
[Alberto recruited] 103/108
[Tessei recruited] 104/108
[Vincent de Boule recruited] 105/108
[Pesmerga recruited] 106/108
[Genshu recruited] 107/108
[Mazus recruited] 108/108
Outside Shu's room, the Hero sees Kiba going in. He overhears
Shu apologizing to Kiba for what he is going to do, asking him to take
a small number of soldiers to Viktor's Mercenary Camp and cause trouble
there, distracting Highland long enough for the rest of the army to
conquer Rockaxe, hopefully drawing the attention of Leon Silverburg,
and reduce the problems the main group will face. Kiba, after a
moment's thought, agrees to the preposition, although he does not
believe in miracles. Shu apologizes again, but Kiba stops him, telling
him to teach Klaus well in the future, then leaves to make his final
preparations.
When the Hero enters Shu's room, he tells the Hero that there
are only two ways to end the war now: to fight and win, or give up and
lose. Choose 1, and Shu will call all the companions to the meeting
room.
There he explains the plan. With the joining of the Matilda
Knights with Highland, the current strength of the enemy totals 55,000,
and the Alliance strength totals 25,000. Thus he will split the army.
One part will be led by Kiba to head East of Muse, therefore Highland
will have to split its army as well. Then the rest of the army will
attack the Matilda Knights, with a more even troop count, thus creating
more chances for victory. The rest of the companions will voice their
approval, and the Hero leads them into a cheer. Leknaat then appears,
congratulating the Hero in getting so many companions who are willing
to fight with him. She tells him that the Shining Shield and the Dark
Blade are the fragments of the Original Shield and Sword, and since he
has managed to get all 108 Stars of Destiny, thus has the capability to
fully utilize his rune, and disables the seal on the rune, opening the
full magical abilities of the Shining Shield, then leaves.
The next day, Nanami wakes the Hero up to send Kiba off as he
begins his incursion into Highland territory. Klaus wishes his father
good luck, and Kiba tells him to serve the Hero well, before leaving.
After Kiba leaves, Klaus tells the Hero that Shu is waiting for
them in the meeting room. Inside, Shu asks if the Hero is ready to move
out. Choose 2 to begin.
------------------------BATTLE MAP 12----------------------------------
WINNING CONDITION: Defeat all Enemies
Enemy Turn 2-Culagan troops appear
Player Turn 4-Alliance reinforcements appear, Highland, Matilda
retreat
-----------------------------------------------------------------------
After the battle, Viktor asks where the reinforcements came
from, as they had put all their forces into the battle. Barbara and
Leona turn up, with their 'soldiers' who are actually the castle
workers. Shu apologizes for their help, saying that the move would not
work for a second time, and asks the irregulars to return to the castle
first. He then tells the Hero to regroup at Greenhill.
Inside their temporary base, Shu explains the plan for Rockaxe.
Ridley, Hauser and Teresa are to lead their troops to attack Rockaxe,
and move back when contacted, drawing the enemy troops away from the
castle. The Hero will take that as a signal and move into the castle.
Apple explains that some of their soldiers managed to mingle with the
retreating Matilda Knights, and will open the castle gates for them.
then Shu continues, saying that the Hero's task is to go to the top of
the castle and burn down the flag, replacing it with theirs. That move
will demoralize the Matilda troops, and the Highland army will be
forced to pull back. If the plan fails, all would be lost.
Nanami then asks the Hero to let her come along as well. Choose
1, and Shu will ask the Hero whether he is ready. Choose 1 to move out.
At the castle, as expected, the combined army is drawn out by
the others, and Apple whistles for the gates to be opened, then the
party enters the castle. After they have entered, a messenger arrives,
bringing sad news of Kiba's death while defending his hold in the
Mercenary Camp against Leon Silverburg......
When the party is nearly to the top, the number of soldiers
chasing them has increased. The others tell the Hero and Nanami to go
on while they hold back the soldiers.
Along the corridor to the balcony the two of them are stopped
by Jowy. He pulls out his sword, and despite Nanami's pleas and the
Hero's desire not to fight, he challenges the Hero, attributing their
differing views on the use of their power to destiny. Just as the two
of them are about to start, Gorudo appears from behind and tells his
archers to shoot at the three of them. Nanami dives forward to block
the arrows, but gets hit by the last arrow, shocking the Hero and Jowy,
who team up one last time to fight Gorudo.
After Gorudo's death, the Hero and Jowy close up to Nanami to
access her condition. Jowy apologizes to her, then leaves, leaving her
in the care of the Hero. Nanami's last wish is to hear the Hero call
her his sister, as they have never called each other by family terms
before. Choose 1, and a happy Nanami will fall unconscious.
After a while Shu finds the Hero over Nanami's unconscious
form, and tells several soldiers to pull down the Matilda flag, at the
same time instructing others to call for the doctor.
On the battlefield, the Highland troops, on Jowy's order,
retreat.
Back at the corridor, Huan says that she is still breathing,
but must be brought back to the castle for emergency treatment.
Outside the doctor's room, after a long wait, Huan comes out,
apologizing to the Hero, saying that he has done his best, and calls
Shu inside to talk......
===================================================================
Chapter 8: What was Two, will become One......Again................
===================================================================
When the Hero wakes up, he finds Shu waiting for him inside the
meeting room. Shu says that the withdrawal of Highland from both
Greenhill and Matilda puts them in a dangerous situation as there are
now two fronts to defend, and Highland will strike sooner or later.
Therefore the only way to end the war is to stop the source of the
fighting, and that is to attack the Highland capital directly. He
points out that Harmonia to the north, Toran in the south and the
Grassland in the west have all fought major wars so as to change the
survivors, and leave their names in history, then asks the Hero for the
order to attack Highland. Choose 3 to do so, and Shu will leave to
give the final orders, and the Hero will fall unconscious outside the
room...
In Highland's capital L'Renouille, in order to increase the
morale of the troops, Jowy 'sacrifices' his wife Jillia to the Beast
Rune in a ritual, stabbing his dummy wife filled with red liquid. After
the ceremony, Jowy also falls...
That night the Hero wakes up, to the relief of his friends, who
then make their leave to return to their preparations.
Outside Shu's room, he hears Apple asking Shu if he had
confidence in her during the attack on Muse. He assures her that he was
sure she could do it, and reminds her that as a strategist, he must
make sure that the objective is met, even if it meant losing a battle,
saying Klaus is an example of having to minimize the damage afterwards.
Before she leaves he asks her to pick up a card from the three on his
table. She picks up the right one, which reads 'Fire', and Shu asks her
to go back to her room. She does so, and finds the Hero standing
outside, and tells him to go back and rest.
The next day, inside the meeting room, with the remaining
members of the Alliance present, choose 2, and the Hero will make an
order to march towards L'Renouille.
On the way towards L'Renouille, a soldier comes up and reports
that Flik has seen Leon Silverburg and several Highland generals ahead.
Shu tells the Hero to take one group, and wait on the right, while
Hauser leads another group to the left, and tells Apple to follow the
Hero. After they leave, Shu tells Viktor to help him as they prepare to
set his plan into motion......
------------------------BATTLE MAP 13----------------------------------
WINNING CONDITION: ??
Leon has already seen through Shu's plan to deploy ambushes on the
left and right, but tells his army to charge at Shu anyway, as if he
is brought down, he will not have the time to call the
reinforcements.
Player Turn 4-Shu sets the forest on fire, trapping most of the
Highland soldiers inside the burning trees, then
telling the reinforcements to clear out anyone who
managed to escape the fire.
-----------------------------------------------------------------------
Inside the burning forest, Shu meets Leon Silverburg for the
first time. The two of them argue about the point of change in history,
but before Shu could question him further about his change of heart, a
trees falls between them, cutting their conversation short......
Outside the forest, Apple despairs as the fires get stronger,
engulfing the entire forest. Flik stops her from foolishly charging
into the forest to save him, but as it turns out, he has been saved by
Viktor, to her joy.
At the Muse/Highland border, the Hero's army take a short
break. Choose 2 when talking to Apple to start the final battle.
------------------------BATTLE MAP 14 (FINAL)--------------------------
WINNING CONDITION: Enter L'Renouille
Enemy Turn 3-Yuber retreats
-----------------------------------------------------------------------
Outside the castle, Viktor asks the Hero to choose the final
party to attack the castle.
The first opponent is Lucia, who is waiting just inside the
entrance.
After the victory, Teresa enters with Shin. She tells Lucia
that as promised, she has found out the truth of the matter, and it was
just as she had said, and is now willing to pay the price of her
father's action, turning her back to Lucia. Confused, Lucia pulls out a
knife, wanting to stab her, and asks her why she did not want to
escape. Teresa says that as the acting mayor, it is her duty to be
responsible for past actions of her father, and says that she believes
that Lucia will not kill her as it is not in her to kill others for
sins people have done. Her will to fight broken, Lucia drops the knife,
and lets the party pass.
Towards the end of the first floor the party is met by Han,
Genkaku's friend. Now that his country is in danger, it is his job to
defend the castle, even if it meant fighting against the child of his
best friend.
{1 on 1 vs Han}
When defeated, he asks for the Hero's name, choose 1 to reply,
and he will let the party carry on, but not before telling him that 25
years ago, he and Genkaku sealed the two Runes away, knowing the
destructive change they would do to the world, as they are the two
halves of the Beginning Rune.
Outside the throne room, the party is stopped by the two
Highland generals Culagan and Seed.
After their defeat, the two of them, say that they followed
Jowy because he was their last hope to restoring Highland back to its
former glory, and asks the Hero to lead him away from the path of
destruction he has chosen.
Meanwhile, Jowy makes his final farewells with Jillia and
Pilika, telling them to lead new lives in Harmonia after the fall of
Highland, knowing full well that they will never see him again. He
tells Pilika not to forget her experiences in this short period of
time, and to tell everybody the true meaning of peace. Before Jillia
leaves, she hugs Jowy for one last time......
In the throne room, the party does not see Jowy, but instead
sees Leon Silverburg, who uses hie blood to awaken the Beast Rune
implanted on the floor of the room.
***********************************************************************
Author's personal note 3:
This then, is the final Boss battle of the game. And how! It
has 5 parts to fight, and can do up to 3 attacks in a turn. Here then
are the body parts of the Beast Rune:
Rune: Basicially does not attack, but can use a combination attack with
the two heads to do a devastating magic attack. Will
automatically cast a magic barrier on the entire body.
Left Head: Magic attacks, either on 1 or party.
Right Head: Physical attacks, either on 1 or party.
Left Leg: Status attacks on the entire party.
Right Leg: Completely heals one part of body, including 'dead' parts.
So the recommended order of attacks will be Rune, R Leg, L Leg,
and finally the heads. Remember to heal only when needed, otherwise you
will find the Hero healing every turn, which is definitely not the best
way to utilize him.
***********************************************************************
With the defeat of the True Beast Rune, the castle begins to
fall apart. Without even finding Jowy, the party has no choice but to
escape to safety......
Back at the castle, the leaders of the City-State Alliance
gather at the meeting room, each pledging loyalty and complete
deference to the Hero, and all ask him to lead the Alliance. Choose 1
to accept, 3 to reject.
If the Hero accepts, he will become the overall leader of the
Alliance, and the game will end.
If the Hero rejects, Flik and Viktor give their blessings, and
tell him to return to his home and sort things out.
The Hero then returns to Kyaro, and then goes northwest, back
to where he and Jowy made their promise, back to where it all began.
As expected Jowy is waiting there for him, and despite the Hero saying
that there is no longer any need to fight, he engages the Hero......
6. OTHERS AND TIPS
6.1 Name Changes
I decided to add this in all because of Konami's habit of messing up
the names of the characters. Therefore for all the US players who have
just seen this for the first time, here's their original Jap names,
translated by yours truly:
CHARACTERS
Japanese Names |English Names
-------------------------------------------------
Adalie |Adlai (............)
Agles Bright |Agares Blight
Alek |Alec
Annabelle |Anabelle
Albert |Alberto (WHY THE O!?)
Amata |Amada
Annelie |Annallee (sounds like an alien's name......)
Ayle |Eilie (......)
Borgan |Bolgan
Charko |Chaco (He has been named after potato
chips.......)
Cid |Sid (*sob*)
Cornel |Connell
Domo |Tomo
Eida |Ayda (dosen't sound right anymore......)
Elisa |Elza (*ack*)
Eugina |Yoshino (this was supposed to be correct, me bad
:( )
Fisher |Fitcher
Freid Y. |Freed Y.
Gaboucher |Gabocha
Gante |Gantetsu (another syllable......)
Gijim |Gijimu (muu....)
Goncha |Genshu
Georku |Georg
GonGon |Gengen
Granmaiwa |Granmeyer (for once it sounds better)
Gustuv |Gustav
Hardo |Badeaux
Hou An |Huan (*ack*,*cough*,*spits more blood*)
Jamon |Simone (My fault again......)
Jill Bright |Jillia Blight (I can't stand the name Blight)
Joey |Jowy (!!!!!!)
Judo |Jude (Now what does it mean?)
Kamiyu |Camus 0_o
Karakurimaru |Gadget (I REFUSE TO CHANGE TO THIS STUPID
NAME!!)
Karn |Kahn
Kimisun |Kinnison
Kipa |Kiba
Koukou |Koyu (!?!?!?)
Krugan |Culagan (YUCKS!!)
Kylie |Killey
L'Roldadia |Rulodia
Laura |Raura (ROOOOOOARa :P)
Lily |Lilly
Marlo |Marlowe (added another two uselsss
letters......)
Meisas |Mazus (another stupid name......)
Mikrotov |Miklotov
Markai |Makai
Ouran |Oulan (I'd call her Mulan :P)
Paul |Pohl (WHAT KIND OF NAME IS THAT!?)
Peter |Pete
Piriko |Pilika (well......it's cute enough)
Rand |Rowd (??????)
Reverand |Lebrante (still sounds bad >( )
Ron Chan Chan |Long Chan Chan (LONG!?)
Rouen |Lo Wen (not much to say any more......)
Rugal(Ruka) Bright |Luca Blight (ARGH!! The name of a dwarf
princess!? NO CHANGE!!)
Sheila |Sierra :)
Shiro (human) |Shilo (err......)
Shiu |Shu (okay....it's my bad translation......)
Silkfried |Sigfried
Sin |Shin (as in "Real"? "New"?)
Teleise |Teresa
Teleru |Darell (another much better name :) )
Templeton |Templton (a character with two names >( )
Tesai |Tessei
Touta |Tuta >(
Yuz |Yuzu
LOCATIONS
Ryupun |Ryube
Chiro |Kyaro
Dodo |Toto (that's the name of a game!!)
Koroni |Coronet
Rataido |Radat
Koskos |Kuskus (Ugh......)
Tint |Tinto (TINTO!?)
Northwind |Northwindow (huh!? Two names of the same place
in two games!?)
Street |Highway (hmm...)
Saijin |Sajah (...)
Rurunei |L'Renouille (*blinks* wha...FRENCH!?)
DragonMouth |Drakemouth
Crome |Crom
6.2 Converting Data from Genso Suikoden 1
If you have the LAST save data of Genso Suikoden 1 at Gregminster, you
can actually bring forward a couple of things, in addition to using
McDohl:
a) The name of Toran Castle will be changed to whatever you named it.
It's screwed up, but you might unscramble the code......
b) Hero McDohl's name (duh......)
c) All returning characters' data (i.e. Luc with higher speed)
d) Extra Levels
In other words, the starting level of characters change according to
this equation (so far as accurate as it can be) -
Base Starting Level + [Starting Level x {(GS1 Level- 50)/10}/10]
or simplified to
Base Starting Level + [Starting Level x (GS1 Level - 50)/100]
If the character's level was below 50, then the GS1 Level is
considered as 50.
eg Viktor(20) is 20 + [20 x {(63<GS1 Level> - 50)/100] = 22.6 (round
down to get 22)
AND if you managed to jack up a returning character to Lv 99, that
character will automaticially get a 5-Level bonus AFTER the above
revisions.
AND/OR if a returning character had the highest Level in GS1, that
character will gain an extra 5-level bonus AFTER the LV 99 bonus!!!
(where applicable)
BUT if there are multiple characters with the same level, than only
ONE of them, decided randomly, will gain the last bonus.
e) Weapon Level Bonus
As like the above, the starting levels of the returning characters'
weapons are also subject to changes -
Base Starting Level + (GS1 Level - 10)/2
If the weapon's level is below 10, then the GS1 Level is considered as
10.
f) Carrying forward of Runes
Not all Runes can be carried forward. Listed below are the known ones
that a returning character will equip on his/her right hand IF the
character has none to start with (eg Luc starts with the Wind Rune, so
therefore whatever he had will NOT be brought forward)
Fire Rune (Rage Rune will be downgraded to Fire)
Water Rune (Flowing Rune will be downgraded to Water)
Earth Rune (Mother Earth Rune will be downgraded to Earth)
Wind Rune (Cyclone Rune will be downgraded to Wind)
Lightning Rune (Thunder Rune will be downgraded to Lightning)
Resurrection Rune
Double Beat Rune
Counter Rune
Spark Rune
All other Runes cannot be brought forward to GS2.
PS Strangely enough, I couldn't get the Double-Beat Rune I placed on
Viktor to carry forward......
6.3 The Castle
6.3.1 The Baths
The baths is the best guide for your HQ levels:
Level 1 (30 characters & below): Drum Can (Drum) Baths
Level 2 (31-60 characters) : Cypress (Wooden) Baths
Level 3 (61-100 characters) : Marble (Marble) Baths
Level 4 (100+ characters) : Jungle (Jungle) Baths
Level 5 : Open-Air (Onsen Baths) (Woo Hoo!!!)
So there IS a lv 5 baths. You get it after going in for a soak around
20 or so times. Thanks to ReGodzill for telling me that :)
Fun in the Baths:
Place 6 Hex Dolls and 2 Graffiti, and......(same as GS1)
Place a Peeing Boy in the corner of the baths, and......(same as GS1)
Place 6 Flower Vases and 2 Flower paintings, and......
Place 6 China Dishes, and Wakaba and LongChanChan must not be in party,
and......
Place 6 Persian Lamps, and...... (thanks to Geneviève Pingot)
Viktor and Flik are in party, upon entering Cypress and Jungle baths
......
Viktor, Flik, and Nina are in party, upon entering Marble baths......
Bolgan, LongChanChan and Gantetsu are in party, upon entering the
Barrel Baths......
If you have an all male party with Vincent and Simone, upon entering
any of the baths......
6.3.2 The Library and its Books
As in part 1, there is a library to hold the Old Books:
Vol. 1 - In the shelf inside the Hero's house. Will appear as ?book.
Vol. 2 - Inside one of the chests at the Ruins.
Vol. 3 - Bought in Southwindow Item shop under Special. (3rd choice)
Vol. 4 - In the topmost shelf inside the room where the uniforms are
given. Will appear as ?book.
Vol. 5 - On the RIGHT side of the shelf inside Greenhill school 1st
Floor classroom. (the room with a book above the entrance)
Vol. 6 - An old man inside the Trading center in Forest Village will
give it to you.
Vol. 7 - In the shelf behind Hero McDohl's statuette at Gregminster
Palace.
Vol. 8 - In the shelf inside one of the houses at TigerMouth Village.
Vol. 9 - Inside one of the chests at Crom Mines.
Vol. 10- After Greenhill has been recaptured, an old man in the
basement of the students' quarters will give it to you.
Vol. 11- In the shelf in the cellar of the Item shop in Rockaxe.
Possible only after Matilda has been annexed.
Vol. 12- After Muse has been repopulated, the old man in the bar will
give it to you.
6.3.3 The Dice Game
The dice game returns in GS2, although it is much harder to win
money.
- The maximum amount that can be betted is 3000 bits.
- The bowl is MUCH bigger. Chances of 1,2,3's 4,5,6's and storms very
low.
- Is there skill in this game? The AI sure gets 5 and 6 very easily.
- And there is NO ACCUMULATION of winnings this time round, i.e. every
round resets to 0.
6.3.4 Tessei's Hammers
The Hammers are located in different locations, although by the time
you get Tessei all you need is the Silver Hammer and the Gold Hammer.
Iron Hammer(Lv 9) - A man inside the Armour shop in Forest Village
will give it to you.
Copper Hammer(Lv 12) - A soldier inside Gregminster Palace will give
it to you.
Silver Hammer(Lv 15) - The boy inside the Forge classroom will give it
to you. Possible only after Greenhill has been
recaptured, Tessei has been recruited.
Golden Hammer(Lv 16) - Sold under Specials in the Item shop in Sajah
Village (near L'Renouille)
6.3.5 The Castle Mascot
The Castle Mascot can be made once Jude is recruited. Just bring all
the plans found to him, and if you have at least 1 of each kind (Head,
Body, Legs, Tail) you can create a mascot.
Different mascots give different Presents, and I think the presents are
random, though around the level of the mascot. (Rabbit being the
lowest, Dragon being the highest) You can combine the body parts to
create an original mascot as well. (for laughs)
MORE: If you put different combinations, you will get different items.
Unfortunately the list is sooooo long that I have no time to try
all of them out. Instead what I'll put is instead the locations
of ALL the plans.
Dragon Plans #1 - Judo has it
Dragon Plans #2 - Inside one of the chests in Rakutei Mountain
Dragon Plans #3 - Tinto, one of the houses
Dragon Plans #4 - Inside one of the chests in Rockaxe Castle
Unicorn Plans #1 - Judo has it
Unicorn Plans #2 - Inside one of the chests in Rakutei Mountain
Unicorn Plans #3 - Tinto, one of the houses
Unicorn Plans #4 - Inside one of the chests in Rockaxe Castle
Turtle Plans #1 - Dropped from enemy Rockadillo near Greenhill area
Turtle Plans #2 - Dropped from enemy Ragged One near Greenhill area
Turtle Plans #3 - Dropped from enemy Skyknight at Rakutei Mountain
Turtle Plans #4 - Win in (Group Name) Ring
Rabbit Plans #1 - Judo has it
Rabbit Plans #2 - Highway Item shop Specials
Rabbit Plans #3 - Banner Item shop Specials
Rabbit Plans #4 - Greenhill Item shop Specials, possilbe only after
Greenhill has been liberated
SOME COMBINATIONS
-----------------
Currently only the Crystals that are found appear, thanks to Hieu
Nguyen. Can you see a pattern here?
Head Body Legs Tail Item
Dragon Rabbit Tortise Unicorn Gale Crystal
Rabbit Rabbit Unicorn Unicorn Warrior Crystal
Tortise Tortise Unicorn Unicorn Magic Drain Crystal
Tortise Unicorn Unicorn Unicorn Wizard Crystal
Dragon Unicorn Unicorn Unicorn Skunk Crystal
Dragon Dragon Unicorn Unicorn Fury Crystal
Tortise Tortise Rabbit Unicorn Kindness Crystal
Tortise Rabbit Tortise Unicorn Dryad Crystal
Dragon Tortise Tortise Unicorn Killer Crystal
Dragon Tortise Dragon Unicorn Blue Gate Crystal + Incense
Dragon Dragon Tortise Unicorn Balance Crystal
Rabbit Dragon Tortise Unicorn Balance Crystal
Dragon Dragon Rabbit Unicorn Double Strike Crystal
Dragon Rabbit Dragon Unicorn Counter Crystal
Rabbit Dragon Rabbit Unicorn Fire Sealing Crystal
Unicorn Tortise Unicorn Unicorn Thunder Crystal
Unicorn Unicorn Tortise Unicorn Hunter Crystal
Unicorn Rabbit Rabbit Unicorn Hazy Crystal
Unicorn Rabbit Unicorn Unicorn Sylph Crystal
Rabbit Unicorn Rabbit Unicorn Phero Crystal
Tortise Unicorn Tortise Unicorn Mother Earth Crystal
Dragon Unicorn Dragon Unicorn Rage Crystal
Unicorn Unicorn Unicorn Unicorn Blue Gate Crystal
Unicorn Dragon Dragon Unicorn Knight Crystal
Tortise Dragon Dragon Unicorn Fire Lizard Crystal
Tortise Dragon Tortise Unicorn Silence Crystal
Tortise Tortise Dragon Unicorn Friendship Crystal
Dragon Tortise Rabbit Unicorn Wall Crystal
Dragon Unicorn Tortise Unicorn Firefly Crystal
Dragon Tortise Unicorn Unicorn Double Beat Crystal
Rabbit Dragon Unicorn Unicorn Barrier Crystal
Tortise Rabbit Dragon Unicorn Nymph Crystal
Tortise Dragon Unicorn Unicorn Technique Crystal
Tortise Rabbit Unicorn Unicorn Exertion Crystal
Unicorn Rabbit Tortise Unicorn Chimera Crystal
Unicorn Rabbit Dragon Unicorn Banshee Crystal
6.3.6 Dance baby Dance!
Once you have recruited Karen, go to the stage, and dance with her.
There are 5 levels of difficulty, but it is actually very easy. All you
need to do is to remember the first 8 steps of the dance, and repeat
them in ascending order, meaning 1 time for level 1, 2 times for level
2, and so on. Note that from level 3 onwards the steps are randomly
given and it may get confusing so it's best to write down the first 8
steps each time.
For the musically deaf, just press the buttons according to Karen's
claps, and you should be fine. Be careful though, she will not clap for
the very first beat, so gauge the first beat properly. Practice makes
perfect.
You'll get 3 cool Karen statuettes for completing the first 3 levels
and 2 Karen paintings for completing the last two levels. Dance on!
6.3.7 Whack-A-Mole!
Once Tony is recruited you can play Whack-A-Mole! Just go to the farm
and talk to him, he will lead you into the game.
There are 4 different levels of this game, each with different
prizes.
BEGINNER - All brown moles
REGULAR - Brown, green and yellow moles
HARD - Same as regular, except the screen will rotate.
ULTIMATE - Same as hard, no green moles, no misses allowed
-Brown moles are the standard: They pop out for a while, then pop in
again.
-Green moles are the faster version of the brown moles. Very
frustrating.
-Yellow moles are the "Don't hit me!" moles. 1 hit=1 miss. Be very
careful!
-3 misses before time's up and it's game over.
-There's no time counter for Ultimate. The higher the score, the better
the prize!
-There are only three prizes in each of the first three modes, so don't
think that the Beginner mode is a goldmine.
6.3.8 Animal Farming
Who's the one that said that this is like Harvest Moon!? All you can
do is to either pick up animals found strutting in the towns and
villages, or buy them from people standing next to stationary ones,
(dogs & cats not included) then pass them to Yuzu. That's all!! You
can't rear them, you can't milk them all you can do with them is to eat
them at Hai Yo's restaurant!!
6.3.9 Fishing
Visit Yam Khoo to get into this minigame. Those who have played BOF3
will realize that this is a VERY POOR rip-off of the fishing game. All
the player can do is to cast out the line and wait for a random
fish/boot to get hooked and pull them out. No different baits, no
casting techniques, nothing!
Fortunately the fish caught can be either converted into cash or into
food for Hai Yo's restaurant.
6.3.10 The Climb
NOW PRINTING :)
6.3.11 Hai Yo's Recipes
The following is the places where you can get all 40 of Hai Yo's
Recipes, as given by Game Players magazine.
Recipe 1 - Hai Yo has it
Recipe 2 - Win Hai Yo's first match
Recipe 3 - Muse, Huan, possible only after recruiting Tuta
Recipe 4 - Hai Yo has it
Recipe 5 - Cook inside Coronet Inn
Recipe 6 - Hai Yo has it
Recipe 7 - Hai Yo has it
Recipe 8 - Win Hai Yo's second match
Recipe 9 - Kuskus, bookshelf......
Recipe 10 - Hai Yo has it
Recipe 11 - Kuskus Item shop SpeciaollZ ls
Recipe 12 - Dropped from enemy Eagle Man inside Kobold Forest
Recipe 13 - Cook inside Kobold Village Chief's tent
Recipe 14 - Cook inside Radat Bar
Recipe 15 - Hai Yo has it
Recipe 16 - Lakewest, Taki's house (thanks Pahnn!)
Recipe 17 - Win Hai Yo's third match
Recipe 18 - Radat Item shop Specials
Recipe 19 - Win Hai Yo's fourth match
Recipe 20 - Cook inside Greenhill Inn
Recipe 21 - Dropped from enemy Land Sharks inside TwoRiver Sewers
Recipe 22 - Win Hai Yo's sixth match
Recipe 23 - TwoRiver Item shop Specials
Recipe 24 - Win Hai Yo's fifth match
Recipe 25 - Greenhill Item shop Specials
Recipe 26 - Highway Item shop Specials
Recipe 27 - Win Hai Yo' eighth match
Recipe 28 - Gregminster Item shop Specials
Recipe 29 - Dropped from enemy Zombie Slug inside Matilda Path
Recipe 30 - Win Hai Yo's seventh match
Recipe 31 - Kobold Iem shop Specials
Recipe 32 - Highway, Kent's mother, possible only after Dragon Quest
Recipe 33 - Win Hai Yo's tenth match (Lester of GS1!!!)
Recipe 34 - Dropped from enemy DoReMi Elf inside Greenhill forest path
Recipe 35 - Muse Item shop Specials, possible only after Muse has been
retaken
Recipe 36 - Dropped from enemy Hoghlands inside Rockaxe
Recipe 37 - Rockaxe, Gorudo's room, possible only after Rockaxe has
been annexed
Recipe 38 - Win Hai Yo's eleventh match
Recipe 39 - Gremio will give it to the Hero, possible only after
defeating Lester
Recipe 40 - Win Hai Yo's final match.
The followng list was compiled by Kathy MacMullen, thanks a LOT!!
I edited it to fit the walkthrough, hope you don't mind ^_^.
NOTE: Unfortunately beacuse of the extreme width of this section, it is
not recommended to print this section.
R# Name(w/o spice) Sugar Salt Soy Sauce Mayonnaise Red Pepper
1 Tamago-Yati Sweet Omelet Adult Fried Egg Fried Egg Egg MayoRoll Eggsplosive
Heals 80 HP Heals 80 HP Heals 100 HP Heals 70 HP Heals 60 HP 60 dmg vs. all enemies
2 Tomato Soup Tomato Juice Raw Tomato Tomato Miso Soup Tomato Salad Red Hot Tomatoes
60HP,cure poison 60HP,cure poison 80HP,cure poison 100dmg, 1 enemy 60HP,cure poison 50HP,cure poison
3 Ohitashi Spinach Cake Spinach Juice Spinach Saute Spinach Salad Spicy Stir Fry
120HP,cure silence 120HP,cure silence 300HP,cause ??? 100HP,cure silence 130HP,cure silence 130HP,cure silence
4 Salad Sweet Salad Pickled Cabbage Island Salad Green Salad Veggie Stir Fry
Heals 100 HP Heals 200 HP Heals 150 HP Heal 100 HP Heals 100 HP Heals 90 HP
5 Gyoza Fruit Gyoza Steamed Gyoza Fried Gyoza Deep Fried Gyoza Szechuan Gyoza
150HP,cure sleep 180HP,cure sleep 150HP,cure sleep 150HP,cure sleep 150HP,cure sleep 100HP,cause berserk
6 Chowder Potato Pudding Vichyssoise Dark Chowder Egg Soup Gumbo
Heals 200 HP Heals 300 HP Heals 200 HP 300 HP, Panic 30% Heals 200 HP Heals 200 HP
7 BBQ Meat Bun Sweat Bean Bun Ginger Beef Bun Ma Bo Bun Pirate's Bun Pizza Bun
Heals 300 HP Heals 300 HP Heals 500 HP Heals 450 HP Heals 400 HP Heals 400 HP
8 Buttered Clams Clam Pudding Grilled Scallops Steamed Abalone Clam Mayonnaise Mai Mai??
200HP,cure Target 200HP,cure Target 200HP,cure Target 200HP,cure Target 200HP,cure Target 200HP,change status
9 Fish Fry Fish Donuts Deep Fried Fish Tatsu Age Frech Fries Fried Tacos
250HP,cure bucket 250HP,cure bucket 290HP,cure bucket 250HP,cure bucket 250HP,cure bucket 250HP, Toasty 30%
10 Ice Cream Pudding Nanami Ice Soy Ice Fried Ice Cream Red Pepper Ice
Heals 280 HP 100 HP, Hyper 30% 100 HP, Panic 60% 100 HP, toasty 30% 100 HP,invul. 30% 250 HP, boost 30%
11 Quiche Pineapple Rice Egg Porridge Baked Mochi Cream Quiche Lasagna
280HP,cure kdown 350HP,cure kdown 280HP,cure kdown 300HP,cure kdown 350HP,cure kdown 280HP,cure kdown
12 Sandwich French Toast Steak Sandwich Teri-Sand Veggie Sandwich Spicy Sandwich
250HP,cure uf 250HP,cure uf 250HP,cure uf 200HP,cure uf 250HP,cure uf 270HP,cure uf
13 Meat Pie Cream Pie Meringue Pie Kobold Pie Mayonnaise Pie Chili Pie
300HP,cure sb 300HP,cure sb Def up X 1.5 300 HP, boost 30% 300HP+status,party 300HP,cure sb
14 Simmmered Fish Simmered Carp Tai-Chili Style Sole Fish with Sauce Baked Sole
Heals 350 HP Heals 350 HP 350 HP,Toasty 30% Heals 350 HP Heals 350 HP 300 HP,berserk 30%
15 Fried Fish Balls Sweet & Sour Fish Crab Cakes Meatballs Greasy Fish Fiery Fish Balls
300HP,cure balloon 300HP,cure balloon 250HP,cure balloon 300HP,cure balloon 300HP,cure balloon 150 dmg 1 enemy row
16 Sunomono Sour Shrimp Nonpei Sunomono Gourmet Sonomono Weird Sunomono Cajun Shrimp
400HP,cure rust 400HP,cure rust 400HP,cure rust 400HP,cure rust 700HP,cause uf 400HP, Berserk 30%
17 Cake Shortcake Nanami Cake Black Cake Cheesecake Fire Cake
Heals 450 HP Heals 450 HP 350 HP,panic 60% 300 HP, hyper 60% Heals 450 HP Heals 350 HP
18 Croquettes Sweet Croquettes Ellie Croquettes Black Croquetes Cream Croquettes Hot Croquettes
Heals 500 HP Heals 500 HP 700HP,cause ??? Heals 500 HP Heals 500 HP Heals 500 HP
19 Pasta Kiddie Pasta Pasta Parmesan Dowtown Pasta Pasta Salad Chili Pasta
500HP,cure poison 500HP,minus 60% 500HP,cure poison 500HP,cure poison 500HP,cure poison 500HP+status,party
20 Tempura Snack Tempura Real Tempura Tempura-Don Amazing Tempura Spicy Tempura
Heals 400 HP Heals 400 HP Heals 400 HP Heals 350 HP Heals 400 HP Heals 400 HP
21 Grilled Fish Boiled Eel Salted Fish Dried Fish Salmon Meunire Grilled Red Fish
Heals 500 HP Heals 500 HP 500 HP, panic 30% Heals 500 HP 500 HP, hyper 30% Heals 500 HP
22 Gratin Apple Gratin Salty Gratin Crispy Gratin Creamy Gratin Chili Gratin
Heals 600 HP 600HP,status 30% 600HP,cause silenceHeals 600 HP Heals 600 HP Heals 600 HP
23 Rice Omelet Kid's Lunch Salty Omelet Soy Rice Omelet Mayo Rice Omelet Red Pepper Omelet
Heals 400 HP Heals 400 HP Heals 500 HP Heals 400 HP 500HP,cause uf Heals 400 HP
24 Fried Rice Shrimp Pilaf Salty Fried Rice Gunpowder Rice Heavy Pilaf Spicy Pilaf
Heals 500 HP Heals 500 HP Heals 500 HP Heals 500 HP Heals 500 HP Heals 500 HP
25 Pizza Pancakes Anchovy Pizza Senbei Okonomiyaki Spicy Pizza
Heals 600 HP Heals 600 HP 600 HP,Berserk 30% Heals 600 HP Heals 600 HP 600 HP, boost 30%
26 Teriyaki Sweet Teriyaki Hot Spare Ribs Mild Teriyaki Teri-Cream BBQ Bomb
Heals 400 HP Heals 400 HP Heals 400 HP Heals 400 HP Heals 400 HP 300dmg,all enemies
27 Tonkatsu Meat & Potato Ginger Pork Soy Cutlets Cream Cutlets Spicy Cutlet
Heals 600 HP Heals 600 HP Heals 570 HP Heals 570 HP 600, invul. 60% Heals 600 HP
28 Curry Rice Kiddie Curry Salty Curry Japanese Curry Creamy Curry Red Curry
Heals 650 HP Heals 4000 HP Heals 620 HP Heals 650 HP 700, invul. 60% Red Curry Magic
29 Grilled Beef Sukiyaki Grilled Tongue Beef Rice Bowl Meat Salad Chige Nabe
Heals 700 HP Heals 750 HP Heals 700 HP Heals 700 HP Heals 700 HP Heals 700 HP
30 Ramen Chinese Noodles Salty Ramen Soy Sauce Ramen Gourmet Ramen Red Hot Ramen
500HP,cure sleep 500HP,cure silence 500HP,cure poison 500HP,cure status 500HP,cure uf 500HP,cure status
31 Hamburger Sugar Cured Meat Kobold Burger Japan Burger Tintoburger Surprise Burger
Heals 450 HP 450 HP, hyper 60% 450 HP, boost 60% Heals 450 HP Heals 450 HP Heals 450 HP
32 Obento Ladies Lunch Rising Sun Bento Sashiuni Bento Diet Lunch Shrimp Lunch
Heals 650 HP Heals 700 HP Heals 450 HP Heals 650 HP Heals 650 HP Heals 650 HP
33 Sushi Chirashi-Zushi Salty Rice Ball Fancy Rice Ball French Roll Takka-don
Heals 600 HP Heals 600 HP Heals 650 HP Heals 700 HP 600HP,cure sb Heals 600 HP
34
35 Full Course Elf Course Kobold Course Rokkaku Course Matilda Course Tinto Specialty
Heals 650 HP 650 HP, Hyper 30% 650 HP, Boost 60% Heals 650 HP 650 HP, Toasty 30% 650 HP, Berserk 60%
36 Ghengis Khan Fachu Chin Coopa Ghengis Stew Cream Stew Tom Yum Soup
37 Steak Sweet Steak Beefsteak Japanese Steak Piccata Pepper Steak
Heals 950 HP 950HP,cause uf Heals 950 HP Heals 950 HP Heals 900 HP Heals 850 HP
38 Sashimi Combo Queen of the Sea Sea Treasure Ship Combo Salad Combo Spicy Sashimi
Heals 650 HP 700HP,Cure Status Heals 690 HP 450HP,Cures Uc Heals 700 HP 650 HP, Toasty 30%
39 Special Stew Sweet Syrup Adult Stew Clear Soup Mellow Stew Spicy Stew
Heals 750 HP 750 HP, Hyper 30% Heals 760HP Heals 750 HP 750 HP,Cure Uc Heals 800 HP
40 Kaiseki Dinner Candy House Salt House Complete Kaiseki Special Salad Flaming Sea
Heals 900 HP 900HP,Cure Silence 900HP, Boost 60% Heals 950HP Heals 900 HP Cure Uc, 1/3 HP
6.4 Unlimited Enemies
There are 4 places where there are fixed unlimited enemies. They are:
a)Opening, just before jumping into the waterfall. Hesitate 4 times and
Rowd will bring in another group of soldiers to fight. (Choose
1,1,1,2)
b)After Highland invades the Mercenary Camp. The guards at the entrance
will always be replenished immediately after every fight.
c)Tinto, after zombies have taken over the town. The zombies at the
entrance are forever there, so you can fight as many battles as you
like there.
d)Muse, when you just retook it. The Gold Wolves regenerate every after
win.
a) and b) are basically for earning money and items, while c) can be
used to train low level recruits, and d) is practically useless.
6.5 Battle Map Star Statistics
On the battle map your characters are used differently than before.
You can now edit your own teams, courtesy of Apple, although the Leader
of each team is fixed. Here then is the complete list of the 45 usable
characters on the Battle Map.
Character List
NAME AT DF AT+ DF+ SKILLS
Direct Attack Leaders
Hero 8 9 - - Bright Shield
Boris 9 8 - - Evade
Georg 11 8 - - Critical
Gilbert 7 8 - - -
Hauser 9 7 - - Cavalry
Kiba 7 12 - - Heavy Armour, Cavalry
Maximillian 6 7 - - Cavalry
Ridley 10 7 - - Critical
Valeria 8 8 - - Cavalry
Viktor 8 7 - - -
Arrow Attack Leaders
Ayda 6 5 - - Repair Selfx1, Forest Walk
Flik 7 7 - - Cavalry
Kasumi 6 6 - - Scout
Teresa 5 6 - - Bombardx2
Magic Attack Leaders
Luc 10 4 - - Windx3
Mazus 9 6 - - Fire Magicx1, Evade
Other Characters
Adlai - - - - Inventionx1
Annallee - - - - Encouragex2
Apple - - +1 +2 Evade
Camus - - - +1 Cavalry
Chaco - - - +1 Flight
Emilia - - - - Investiate
Freed Y. - - - +1 -
Gijimu - - - +1 Melee
Hanna - - +2 - -
Huan - - - - Healx3
Humphrey - - - +2 Heavy Armour
Jeane - - - - Lightningx1
Jess - - +2 - Evade
Klaus - - - +3 Evade, Cavalry
Koyu - - +1 - Repair Selfx1
Lo Wen - - +2 - Melee
Lorelai - - - +2 -
Miklotov - - +1 - Cavalry
Nanami - - +1 +1 Repair Selfx1
Oulan - - - - Bodyguard
Pesmegera - - +3 - Cavalry
Shin - - +1 - Critical
Shu - - +3 +1 Critical, Evade
Tai Ho - - +2 +1 -
Templeton - - - +1 Shortcut
Tsai - - +1 - Fire Spearx2
Tuta - - - - Repair Selfx3
Yam Koo - - +1 +1 -
And not forgetting
Jowy - - +2 +1 Critical
Skill List
Bodyguard - Ensures that nobody in group will die
Bright Shield - Heals all player troops in 2 square range of Hero's
group
Cavalry - Group changes to Calvery, movement 2
Critical - Does double damage
Encourage - All player groups that have ended their turns in 1
square range of Annallee's group can move again
Evade - No damage taken from enemy attack
Fire Magic - Fire magic attack to all in 2 square range within 3
square range
Fire Spear - Fire attack to all in a 3 square straight line
Flight - Group can move 2 squares, no movement restrictions
Forest Walk - Able to move 3 squares in forest, will not work with
Cavalry
Heal - Recovers 1 hit damage for 1 player group within 3
square range
Heavy Armour - Can take 1 extra hit i.e. 3 hits before unit retreats
Invention - Attack to all in 1 square range of Adlai's group
Investigate - Will report the troop's and enemy's hit percentage
Lightning - Lightning magic attack to 1 enemy within 3 square
range
Melee - 100% damage to enemy Archer, Magic groups, will not
work with Archer, Magic groups
Repair Self - Recovers 1 hit damage for group
Scout - Will report the troop's and enemy's hit percentage
Shortcut - No movement restrictions
Sniper - Arrow attack to 1 enemy within 5 square range
Wind - Wind magic attack to 1 enemy within 3 square range
6.6 Flying Squirrels Mania
There are 5 flying squirrels found in this game. Mukumuku is one of
the 108 Stars, and can be found very easily. If you missed him in
Kyaro, the only place to find it is on the road between Greenhill and
the Muse border.
In fact the squirrels are all found on the roads leading from
Greenhill. The trouble starts from here. To be able to get them you
must a) be walking alone, b) the battle must be on the road, and c)
wait for the random chance that make them appear. You can earn your
running away score (for recruiting Stallion) here. Happy searching!
Added information from Andrew Au: It's not necessary for the Hero to
be alone to find them. Instead, you can bring along the flying
squirrels which had already joined you.
6.7 About Nanami......
By now everyone should know that Nanami can be saved. There are many
conditions for it to happen.
1) You must gather all the 108 Stars of Destiny before the invasion of
Rockaxe.
2) None of the Stars must die before or during that Battle map.
3) When Nanami is about to block the incoming arrows, the player must
shout "Nanami!".
Back in HQ, Huan will come out of his operation to report his
failure, just as per normal, but if the above requirements are met,
Huan will call Shu inside......
Nanami will still be blacked out, indicating that she is dead, but in
the end......
It seems that some are having trouble even if they get the Lv 4 spell
for the Hero. Well, there's more!! You have only HALF A SECOND when the
choice comes up to pick the correct answer. Furthermore, KEEP her
armour!!! Chances are, if you removed it, she'll die no matter what.
6.8 The Blocked Stairs...
Once again there is a blocked staircase. This time the 2nd floor is
in the Item shop in Radat. There is a woman who will stop you from
going up the stairs.
The solution: Viki!!
She will teleport the party wrongly once in a blue moon. You can see
it from her speech: she will say "Huh!?" and your party should be
teleported to the second floor of the Item shop. Note that it doesn't
always happen though, you may be teleported to another place. It seems
the most common place people end up is in the Wind Cave. I wonder
why......
6.9 Clive's Story
This is by far the hardest sub-plot to see, as the entire story is
based on your speed of clearing the story. Basicially Clive has been
chasing after Elza, the woman with the scar on her face, for several
years. He joins the party after travel to Lakewest is possible, and his
story begins......
Meeting in Muse - Before fall of Muse
The Search Begins - After travel to Lakewest is possible, Clive joins
Elza's Letter - The man left of the counter inside the inn has it
(under 11 hours - Lakewest}
The False Elza - Found standing at the clearing in the trees (under
13 hours - Forest)
A Late Arrival - Upon entering the Rockaxe inn (under 14 hours)
Round 2, ready, GO!- Clive loses to her inside the Radat bar (under 15
hours)
Third Time Unlucky - The Jouston Bout revisited!! Only after recovery
of Muse (??)
The Final Showdown - Sajah Village (under 20 hours)
The following are the times for the Clive subquest, submitted by a few
people:
1. baka chibi - 18.42 (hours)
2. Justim Sueno - 19.30
3. Minmei - 19+?
4. Yours sincerely - 18.50
6.10 Lv 99 Trick
Yes, it's possible to get a character to Level 99 without resorting
to using a Gameshark! But beware, it's tough, VERY tough. Below are the
conditions and steps to getting a character to the highest level.
P.S. This trick WILL NOT WORK with the Hero!!
1. Have as few members as possible in your party. Best is 2, as the
character and the Hero will have a long fight if you decide to bring 1
along.
2. The character should be below Lv 40, and equipped with the Fortune
Rune (x2 experience)
3. In L'Renouille, the highest level enemies will be the Commander + 5
soldiers. Run away from all fights before meeting them, then try to get
the Hero killed off without your character killed as well. The
experience earned by killing off the group, plus earning it all by
him/herself and with the help of the Fortune Rune will be enough to
shoot the character from Lv 40 to Lv 99!!
6.11 The Return of McDohl
Alright, this is one of the most important items in this walkthrough,
so I'll make it a little precise. You will need to fulfil a few
conditions first for it to happen:
1. You completed Gensou Suikoden, and have the final save data ready
2. You must have ALL 108 stars in GS1
3. You must have used the data when starting your GS2 game
The event will happen only AFTER you have went to Gregminster and
met Lepent, so don't go shouting that nothing is happening. Anyway,
upon reaching Banner, you will find McDohl fishing in the dead end that
leads to the river after talking to Kou, the little boy who dresses
like the Hero, but Gremio will block your path to McDohl.
Talk to Kou again, and choose 1 when he asks whether he can help to
draw Gremio away, and he will run off. Talk to Gremio again, and you
will hear a shout of help, as agreed upon, and Gremio will rush to see
what happened. Speak with McDohl next, choosing 1, then head back to
the inn, where the Hero is told that Kou has been kidnapped by bandits.
Choose 1 for the next two choices, and you will find your group on
the path to Gregminster again. You will find the 'bandits' after a
little while, who tell the Hero that Kou has been taken by a monster.
McDohl will help out the group, with Gremio only accompanying, and
along the way, the group will meet a giant moth hovering over Kou.
The fun begins after you kill the moth. Seeing that the boy has been
severely poisoned, McDohl, decides to bring him to Gregminster to see
Liukan for healing. Inside the castle, Lepent speaks with McDohl,
wanting to hand over the rulership to him, but is refused. McDohl then
invites the Hero to his house for a meal.
After that, head back to the castle to find Kou completely recovered,
and choose 1 to bring him back to Banner. That done, McDohl and Gremio
decide to return home. Follow them all the way back, and speak with
Cleo in the McDohl residence.
Upon re-entering the residence, you will find McDohl in his room. You
will now be able to recruit him, but take note: unlike other
characters, he will return here if you decide to remove him from your
party, so if you cherish the long walk to and fro, by all means carry
on.
EXTRA!! If you recruited Kasumi as the ally from Toran, and bring along
old characters (Flik, Viktor etc.) be prepared for a few touching
lines......
6.12 The Unicorn Quest
The Unicorn Quest is activated once travel to Lakewest is possible.
You will find Hix and a furious Tengaar quarreling in the Lakewest Inn.
After the event they will go to Kobold.
In Kobold you will find Hix and Tengaar in the Inn again, and after
they have finished talking, head to the Chief's tent, where another
event with the two of them takes place, after which Hix retires to a
tent with the Hero.
The next day, the Chief tells them that Tengaar has fallen to the
'Unicorn Curse', and needs 3 ingredients to cure her. Hix drags the
Hero out with him despite the Hero's reservations.
The first ingredient is found in the Southwindow item shop. You will
see a Kobold go out of the shop first before you can enter, and Hix
will buy the item at a ridiculously low price.
Upon going back you will be told to search for the second ingredient
in the Wind Cave. Despite the Hero's view that this is all a hoax, Hix
still pulls him out......
You will see a kobold exiting the cave upon entering...... and just
inside the cave you will find the second ingredient. (Hix is soooooo
naive. sigh)
Returning to Kobold, you will see Tengaar up and about before she
runs to her bed again (and Hix misses it - as usual). The Chief will
tell Hix to look for the final ingredient in the sewers of TwoRiver,
where the Hero spots a Kobold dropping the bell (....) and Hix goes to
pick it up.
In Kobold the Chief tells Hix that the Unicorn has abducted Tengaar,
and only a warrior like him could save her. Thus 'Warrior' Hix drags
the Hero to the Kobold forest to 'confront' the Unicorn......
At the end of the forest, a Unicorn actually appears, scaring off the
Kobolds and finally acknowledging Hix as an accomplished warrior.
After all the events, Tengaar will join the Hero's entourage, adding
Hix's name as well......
6.13 Notes on Ridley
It has been proven that Ridley can be saved in Battle Map 8. If you are
good enough (or lucky enough) to prevent Ridley from being surrounded
and get rid of Sasarai, he will be present during the next battle, and
you can skip the entire event in which he is caught. A letter from Leon
will come, instead of Ridley providing the information, telling the
Hero Rugal's next move.
Also, during the Tinto event, if the Hero runs away during the night,
it will lead to his death. However, after Neclord has been defeated,
his son Boris will turn up at the castle, and take over his father's
place in the Alliance, as well as in the Tablet.
6.14 The Path to Rokkaku
This was meant for all players to find, but I guess many aren't able to
find it, judging from the amount of mails asking me for the way, so I
decided to add just these few lines for the lazybones.
Anyway, the path to Rokkaku can be found on the screen AFTER the one
with the ladders on the way to Gregminster. When there are trees at the
bottom of the screen, just keep pressing towards the lower right on
your pad while walking/running and you will soon pass through a bush of
trees which leads to a path that will eventually lead to Rokkaku.
6.15 The Endings......
And finally we reach the endings. Now that the fourth (READ FOUR!!!)
ending has been unravelled, this walkthrough is finally complete......
Ending 1: Agree to lead the City-State Alliance when asked to. Fin
screen will show a black/white Jowy sitting at the place
where they made their promise.
Ending 2: Go meet Jowy at the waterfall. Kill him when fighting him, or
if you have not gotten all 108 Stars he will die even if you
do not fight him. Fin screen will show a black/white picture
of the three of them at the big tree.
Ending 3: Go meet Jowy at the waterfall, defend all the way, and do not
(Best agree to accept the Dark Blade Rune. Leknaat will appear, and
ending) Jowy will be healed. Shu will come up to meet the Hero, and
tell him that Nanami is alive, and that she is waiting for
him at their house. Fin screen will show a colored picture of
the three of them at the big tree.
Ending 4: Run away during the Tinto event, and when slapped by Shu,
(worst[?] just be a bad boy and keep on refusing. The two random party
ending) members will leave with Shu, and the Hero and Nanami will
slink off. Fin screen will show a wooden cabin in the woods.
7. COMBINATION ATTACK LIST
Most of the names are original (i.e. self-made) names. Translations
are welcome.
ATTACK NAME PEOPLE INVOLVED DAMAGE
(What I called them)
Buddy Attack Hero, Jowy x1 damage to all
(Friendship Attack) enemies (Ver. 2 Jowy
-2 versions uses sword)
Circus Attack Rina, Eilie, Bolgan x2 damage to 1 enemy,
(Travellers' Attack) Bolgan unbalanced
Family Attack Hero, Nanami x2 damage to 1 enemy,
(Sibling Attack) Nanami unbalanced
-2 versions (Ver. 2 Nanami HP restored)
Cross Attack Viktor, Flik x1.5 damage to 1 enemy,
(Cross Attack) 30% knockdown
Loyal Dog Attack Kinnison, Shiro x1.5 damage to 1 enemy,
(Partner Attack) x0.5 damage to enemy in
same column
Bow Wow Attack GenGen, Shiro x1.5 damage to 1 enemy
(WonWon Attack) or Gabocha, Shiro
Manly Attack Rikimaru, Amada x2 damage to 1 column
(Musclemen Attack) of enemies
Warriors Attack Hix, Tengaar x2 damage to 1 enemy,
(Warrior Village Attack) Hix damage
Kobold Attack GenGen, Gabocha x1 damage(?) to 1
(Kobold Attack) enemy, Gabocha
unbalanced
100 Kobolds Attack GenGen, Gabocha x3 damage to all
(20% occurrence) enemies, GenGen,
Gabocha unbalanced
Groupie Attack Flik, Nina x2.5 damage to 1 enemy,
(Love Attack) Nina unbalanced
Husband-Wife Attack Freed Y., Yoshino x2 damage to 1 enemy,
(Couple Attack) Yoshino unbalanced
Rival Attack Anita, Valeria x3 damage to one enemy,
(Rivals Attack) Valeria unbalanced
Ninja Attack Kasumi, Mondo x1.5 damage to 1 enemy,
(Ninja Attack) 30% knockdown
Knight Attack Camus, Miklotov x2 damage to 1 enemy,
(Knights Attack) 30% unbalanced
Pretty Boy Attack Camus, Miklotov, Flik x1.5 damage to 1 enemy,
(Handsomes Attack) 25% death
Dad-Daughter Attack Tsai, Tomo x1 damage to enemy
(Family Attack) front row
Copycat Attack Hero, Hoi x1 damage to 1 enemy
(Copycat Attack)
Pretty Girl Attack Tengaar, Meg, Millie x0.5 damage to all
(Beautiful Girls Attack) enemies
Flash Attack Bolgan, Gantetsu, x1.5 damage to all
(Baldies Attack) LongChanChan enemies,
x0.5 damage to party
Bandits Attack Koyu, Gijimu, Lo Wen x1.5 damage to 1 enemy,
(Bandits Attack) 30% knockdown
Winger Attack Sid, Chaco x1.5 damage to 1 enemy,
(Wingbod Attack) 30% poison
Narcissus Attack Simone, Vincent x0.5 damage to all
(Roses Attack) enemies
(personally, I think this is just a goofed-up version of the Friendship
Attack. Who uses these two clowns anyway?)
Trick Attack (V!V! ^_^) Meg, Karakuri-maru Karakuri-maru damage to
(Karakuri-maru Attack) all enemies
Bow Attack Kinnison, Ayda x0.5 damage to all
(Wild Arrow Attack) or Kinnison, Stallion enemies
or Ayda, Stallion
Double Monster Attack Feather, Sigfried x3 damage to 1 enemy,
(Double Monster Attack) Feather, Sigfried
unbalanced
Beastmaster Attack Feather, Sigfried, x1.5 damage to 1 enemy,
(Monster Breeder Attack)Badeaux Feather, Sigfried Fury
Tackle Attack Hanna, Oulan x0.75 damage to all
(Tackle Attack) enemies,Hanna, Oulan
unbalanced
Twin Fighter Attack Wakaba, LongChanChan x3 damage to 1 enemy,
(Double Martial Artists Attack)
(Just think Ryo and Robert together, and you can imagine this ^_^)
Servant Attack Bolgan, Bob, Sierra x4 damage to 1 enemy,
(Companion Attack) Bolgan, Bob 1/2 of max
HP drained, Sierra HP
restored
Double Kraken Attack Abizboah, Rulodia Tentacle damage to
(names from New Jack) front row
of enemies
Head Up!! Viki, Rulodia x2 damage to 1 enemy,
(Together----------) or Viki, Abizboah Abizboah, Rulodia
unbalanced
5 Squirrel Attack Mukumuku, Makumaku, Makes one enemy
(Flying Squirrel Attack)Mikumiku, Mekumeku, disappear (may fail)
Mokumoku
Double Leader Attack Hero, McDohl x0.75 damage to all
enemies
Cutie Boy Attack Luc, Futch, Sasuke x1 damage to all
enemies, Futch,
Sasuke damage, become
unfriendly
Beauty Attack Kasumi, Rina, Karen x0.25 damage to all
or Kasumi, Rina, Lorelai enemies,
or Kasumi, Karen, Lorelai 60% sleep
or Rina, Karen, Lorelai
True Beauty Attack Kasumi, Rina, Karen, x0.25 damage to all
Lorelai enemies, 70% sleep
Swordsman Attack Shin, Genshu x0.5 damage to all
enemies, 20% death
8. RUNE LIST
This rune list was compiled by Middletails. I added in a few bits here
and there, changed several mistakes, edited the look to fit this piece
of work, and changed the text font. OK, enough official talk. Here's
the belated, untranslated and unfinished list, in no particular order,
without the spell names: Note: Some names are made up...translations
are very very much welcome and appreciated!
========================
MAGIC RUNES - TRUE RUNES
========================
Bright Shield Rune
------------------
Who comes with the Rune: Hero
Where to find it: Toto
Spells: Lv 1 - Heals 70 HP to party while walking, factored by magic
stat in battle.
Also cures all status aliments (less unconscious)
Lv 2 - 130 damage to all enemies
Lv 3 - Heals 300 HP to party, 50% Fury status
Lv 4 - Heals party completely, then deals 2300 less healing
amount to all enemies
Black Sword Rune
----------------
Who comes with the Rune: Jowy
Where to find it: Toto
Spells: Lv 1 - 120 damage to one enemy
Lv 2 - 100 damage to all enemies, 30% death
Lv 3 - 700 damage to one enemy
Lv 4 - 1200 damage to all enemies
Soul Eater (I wouldn't miss this for the world MT :=) )
-------------------------------------------------------
Who comes with the Rune: Hero McDohl of GS1 fame
Where to find it: Well....Ted gave it to McDohl
Spells: Lv 1 - Death to one enemy
Lv 2 - 500 damage to all enemies
Lv 3 - Death to all enemies
Lv 4 - 1500 damage to one enemy
True Wind Rune
--------------
Who comes with the Rune: Luc
Spells: ??
Where to find it: Who knows? Ask Luc.
Effects: Well......it can be used only once in the entire game, and you
won't be controlling Luc when it happens, so let's just say
it's there, but you can't use it :)
====================
MAGIC RUNES - OTHERS
====================
Fire Rune
---------
Who comes with the Rune: Rina, Killey. Wakaba has one attached to her
weapon.
Where to find it: Runeshops, Jeane's shop
Spells: Lv 1 - 60 damage to all enemies
Lv 2 - 150 damage to one row of enemies
Lv 3 - 300 damage to all enemies
Lv 4 - 700 damage to all enemies
If attached: Does 1/4 extra damage (Fire)
Rage Rune
---------
Who comes with the Rune: Meisas, Camus. Pesmerga has one attached to
his weapon
Enemies with Rune: Rugal, Seed, Lucia
Where to find it: Rune Teacher in Greenhill school. Possible only after
recapturing Greenhill
Spells: Fire Lv 2-4
Lv 5 - 900 damage to all enemies
If attached: Does 1/2 extra damage (Fire)
Water Rune
----------
Who comes with the Rune: Lo Wen, Meg
Where to find it: Runeshops, Jeane's shop
Spells: Lv 1 - Completely heals one party member
Lv 2 - 20% magic block for party, lasts 3 turns
Lv 3 - Heals 300HP to party
Lv 4 - Silence to all, lasts 3 turns
If attached: Heals 5HP at the beginning of every turn
Flowing Rune
------------
Who comes with the Rune: Abizboah
Enemies with the Rune: Culagan, Seed
Where to find it: Person on 2nd floor of Runeshop, Muse. Possible only
after Muse has been repopulated
Spells: Water Lv 2-4
Lv 5 - Completely cures one party member (includes unconscious)
If attached: Heals 15HP at the beginning of every turn
Wind Rune
---------
Who comes with the Rune: Luc, Vincent. Miklotov has one attached to his
weapon
Where to find it: Runeshops, Jeane's shop
Spells: Lv 1 - Sleep on front row of enemies
Lv 2 - Completely heals one party member
Lv 3 - 450 damage to all enemies
Lv 4 - Reflects next magic cast on castor to opponant
If attached: Magic block +5%
Cyclone Rune
------------
Who comes with the Rune: -
Where to find it: 2nd floor, Marie's Inn, Gregminster. Sarah of GS1
fame will give it to you
Spells: Wind Lv 2-4
Lv 5 -Heals 500HP to party, 500 damage to all enemies
If attached: Magic block +15%
Earth Rune
----------
Who comes with the Rune: Tengaar, Sheena
Where to find it: Runeshops, Jeane's shop
Spells: Lv 1 - Defense of one party member increased to 1.5 times of
base
Lv 2 - 100% counter (only counterable attacks), lasts 3 turns
Lv 3 - 100% magic block, once per party member
Lv 4 - 800 damage to all enemies
If attached: Defense +5, heals 3HP at the beginning of every turn
Mother Earth Rune
-----------------
Who comes with the Rune: -
Enemies with the Rune: Gorudo
Where to find it: Mayor's house, Tinto. Gustav will give it to you.
Possible only after defeating Neclord
Spells: Earth Lv 2-4
Lv 5 - Defense and Magic Defense of party increased by 30%
If attached: Defense +15, heals 15HP at the beginning of every turn
Lightning Rune
--------------
Who comes with the Rune: Flik. Long Chan Chan, Freed Y. and Sierra have
one attached to their weapons
Where to find it: Runeshops, Jeane's shop
Spells: Lv 1 - 100 damage to one enemy
Lv 2 - 120 damage to one column of enemies
Lv 3 - 600 damage to one enemy
Lv 4 - 1000 damage to one enemy
If attached: Does 1/4 extra damage (Electricity)
Thunder Rune
------------
Who comes with the Rune: -
Enemies with the Rune: Culagan
Where to find it: Rockaxe Castle, Rockaxe. One of the monsters inside
will drop it.
Spells: Thunder Lv 2-4
Lv 5 - 1200 damage to one enemy
If attached: Does 1/2 extra damage (Electricity)
Resurrection Rune
-----------------
Who comes with the Rune: Kahn and Gantetsu
Where to find it: ?
Spells: Lv 1 - 30 damage to one enemy, double damage to undead
Lv 2 - Revives one unconscious party member
Lv 3 - 400 damage to all enemies, double damage to undead
Lv 4 - Heals 300HP to party
Darkness (JL: Sublet of the Soul Eater) Rune
--------------------------------------------
Who comes with the Rune: Sierra
Where to find it: Southwindow Runeshop, after invasion of L'Renouille,
Jeane's shop
Spells: Lv 1 - Death to one enemy
Lv 2 - 300 damage to one enemy, caster absorbs HP
Lv 3 - Death to one row of enemies, if fails then 500 damage
Lv 4 - 500 damage to all enemies
Blinking Rune
-------------
Who comes with the Rune: Viki
Where to find it: Rokkaku. The ninja in front of Hanzo's house will
give it to you
Spells: Lv 1 - Makes one enemy disappear, if fails then one party
member disappears
Lv 2 - 150 damage to all enemies, if fails then party receives
damage
Lv 3 - Makes all enemies disappear, if fails then party less
Viki disappears
Blue Gate (JL: Sublet of the Gate Rune) Rune
--------------------------------------------
Who comes with the Rune: -
Where to find it: Chest in Wind Cave
Spells: Lv 1 - 50 damage to one enemy
Lv 2 - 150 damage to all enemies
Lv 3 - 500 damage to all enemies
Lv 4 - 900 damage to all enemies, 90 damage to party
White Saint Rune
----------------
Who comes with the Rune: Sigfried
Where to find it: -
Spells: Lv 1 - 120 damage to one enemy
Lv 2 - 200 damage to one column of enemies
Lv 3 - 400 damage to all enemies
===========================
PERSONAL RUNES - TRUE RUNES
===========================
True Holy Rune
--------------
Who comes with the Rune: Stallion
Effect: Dash possible on World Map
=======================
PERSONAL RUNES - BATTLE
=======================
Angry Dragon Rune
-----------------
Who comes with the Rune: Oulan
Effect: 2x damage to one enemy, unbalanced, usuable once per battle.
Infinite uses as long as in Fury, no unbalance
Falcon Rune
-----------
Who comes with the Rune: Anita, Valeria
Effect: 2x damage to one enemy, hit -25%
Fire Breath Rune
----------------
Who comes with the Rune: Bolgan
Effect: 2x damage, fire elemental, unbalanced
Fire Dragon Rune
----------------
Who comes with the Rune: Zamza
Effect: 2x damage to one enemy, receives 1/2 damage
Groundhog Rune
--------------
Who comes with the Rune: Millie
Effect: 2x damage to one enemy, usuable once per battle
Howling Rune
------------
Who comes with the Rune: Badeaux
Effect: All allied monsters enter Fury condition
Mayfly Rune
-----------
Who comes with the Rune: Mondo
Effect: Attacks front row, unbalanced
Rabid Fang Rune
---------------
Who comes with the Rune: Bob
Effect: Turns into warewolf, attack and defense x2, speed x1.5,
recovers 50HP at the end of every turn, cannot have other
commands except attack, HP halved when over, lasts 3 turns
Shining Wind Rune
-----------------
Who comes with the Rune: Feather
Effect: Strong against flyers, attack patterns change as level
increases.
Shrike Rune
-----------
Who comes with the Rune: Kasumi
Effect: 2x damage to one enemy, hit -15%
Spider Slay Rune
----------------
Who comes with the Rune: Shin
Effect: 3x damage, usuable once per battle
Swallow Rune
------------
Who comes with the Rune: Genshu
Effect: 30% death upon hitting, unbalanced
Trick (Karakuri) Rune
---------------------
Who comes with the Rune: Meg
Effect: 3x damage to one enemy, usable once per battle
Twin Ring Rune
--------------
Who comes with the Rune: Karen
Effect: 2x damage to one enemy, 35% unbalanced
White Tiger Rune
----------------
Who comes with the Rune: Wakaba, LongChanChan
Effect: 2x damage, Wakaba 50%, LongChanChan 20% unbalanced. When HP is
critical, 3x damage
=========================
WEAPON-BASED BATTLE RUNES
=========================
Gozz Rune
---------
Effect: Attacks one row of enemies, unbalanced
Who can equip it: Axe owners (eg Koyu)
Where to find it: Rockaxe Runeshop, Jeane's shop
Great Hawk Rune
---------------
Effect: x0.5 damage to all enemies
Who can equip it: Bow owners (eg Stallion)
Where to find it: Radat Runeshop, Jeane's shop
Kite Rune
---------
Effect: x0.5 damage to all enemies
Who can equip it: Shuriken Throwers (eg Meg)
Where to find it: Greenhill Rune student, Jeane's shop
Lion Rune
---------
Effect: x1.5 damage to enemy, Magic and Magic Defence -50
Who can equip it: Claw owners (eg Sasuke)
Where to find it: TwoRiver Runeshop, Jeane's shop
Pixie Rune
----------
Effect: Range changed to L, damage equals 1/5 of Magic
Who can equip it: Staff owners (eg Viki)
Where to find it: Greenhill Rune student, Jeane's shop
Titan Rune
----------
Effect: x1.3 damage to enemy, attacks last
Who can equip it: Two-handed sword owners (eg Viktor)
Where to find it: Muse Runeshop, Jeane's shop
Unicorn Rune
------------
Effect: Attacks one column of enemies, Defence reduced to 0 for next
round.
Who can equip it: Spear owners (eg Tsai)
Where to find it: Muse Runeshop, Jeane's shop
Viper Rune
----------
Effect: Death to one enemy, hit 1/3 max
Who can equip it: Single-handed sword owners (eg Flik)
Where to find it: TwoRiver Runeshop, Jeane's shop
================
ATTACHABLE RUNES
================
Down Rune
---------
Effect: 30% chance knockdown upon hitting
Where to find it: Rockaxe Runeshop
Exertion Rune
-------------
Effect: Increases attack as number of rounds increase, up to maximum of
200%.
Calculated by [Base Attack + {Base Attack x No. of rounds/6}]
Where to find it: Vase in front of Chief's house, Kobold.
Fire Lizard Rune
----------------
Effect: x1.5 damage to enemy, fire elemental, owner receives 1/2 damage
Where to find it: Chest in Sindar Ruins
Friendship Rune
---------------
Effect: Increases attack by [no. of recruits/2]
Where to find it: Bonsai on the rightmost part of Southwindow, below
City hall
Hunter Rune
-----------
Effect: Damage = 1, hit = 5%, but enemy will drop items upon hitting
Where to find it: Big tree behind Genkaku's house, Kyaro. Possible only
after defeating Beast Rune
Magic Drain Rune
----------------
Effect: 20% chance restores 1 Lv 1 MP upon hitting, hit -15%
Where to find it: Chest in Sindar Ruins
Poison Rune
-----------
Effect: 40% chance poison upon hitting
Where to find it: Dropped from Pest Rat
Silence Rune
------------
Effect: 20% chance silence upon hitting
Where to find it: ?
Sleep Rune
----------
Effect: 20% chance sleep upon hitting
Where to find it: Rockaxe Runeshop
Technique Rune
--------------
Effect: 40% steal money upon hitting
Where to find it: ? (Hoi has it......)
===========
OTHER RUNES
===========
Balance Rune
------------
Effect: No unbalance
Where to find it: ?
Barrier Rune
------------
Effect: Increases chances of Magic Block by [Magic/10]%
Where to fine it: ?
Champion's Rune
---------------
Effect: No more weak enemies
Where to find it: Chest in L'Renoullie
Chimera Rune
------------
Effect: Passes on status effect to another party member
Where to find it: Chest in Greenhill Forest
Counter Rune
------------
Effcet: Counter rate increases by 1.5 times
Where to find it: Guardian Deity event
Double Beat Rune
----------------
Effect: Attacks twice per turn, NOT INCLUSIVE of second or third
attacks. If counter-attacked receives x2 damage
Where to find it: Dropped from enemy CutRabbit.
Double-Strike Rune
------------------
Effect: x1.5 damage, receives 1.5 times damage
Where to find it: Chest in TigerMouth Pass
Draining Rune
-------------
Effect: Drains 1/3 of enemy's HP per critical hit. Equippable only on
Right Hand.
Where to find it: Rare Find in Greenhill school Rune student
Fire Sealing Rune
-----------------
Effect: No damage from Fire, x2 damage from Water
Where to find it: Chest in Highland Camp at Highland/Muse border
Fortune Rune
------------
Effect: Double experience to wielder
Where to find it: Guardian Deity event
Fury Rune
---------
Effect: Auto Fury, lasts forever
Where to find it: Chest in L'Renoullie, Rare Finds in Muse Runeshop
Gale Rune
---------
Effect: Speed increases by 1.5 times
Where to find it: ?
Killer Rune
-----------
Effect: Critical rate increases by 1.5 times
Where to find it: ?
Knight Rune
-----------
Effect: Will help block an attack on a critically injured member
Where to find it: Dropped from enemy Matilda Knight, Rockaxe Castle
Medicine Rune
-------------
Effect: Character will autmatically use Medicine on party member below
35% HP.
Where to find it: ?
Prosperity Rune
---------------
Effect: Double amount of bits received
Where to find it: Guardian Deity event
Skunk Rune
----------
Effect: No enemies will attack unless only one standing.
Where to find it: ?
Slyph Rune
----------
Effect: Drains 1/3 of castor's HP, heals rest of party with drained
amount
Where to find it: ?
Spark Rune
----------
Effect: Always the first to attack
Where to find it: Dropped from Double Head
Sunbeam Rune
------------
Effect: Recovers 1 HP every 3 steps, 15 HP at the end of every round
Where to find it: Chief of Crom village will give it to you. Possible
only after defeating Neclord
Violence Rune
-------------
Effect: Enters Fury condition when HP falls below 1/2 max. Next attack
x3 damage to enemy.
Where to find it: Bookshelf in Appraisal shop, Rockaxe
Waking Rune
-----------
Effect: Starts battle in sleep condition, if awakened will be in Fury
Where to find it: ?
Warrior Rune
------------
Effect: Defence 1/2, the halved amount added to Strength
Where to find it: Rare Finds in Southwindow Runeshop
Wizard Rune
-----------
Effect: Magic Defence 1/2, the halved amount added to Magic
Where to find it: Rare Finds in Southwindow Runeshop
9. FREE CHARACTER LIST
The following list is of the free characters that can be
recruited in the game. What are free characters? They are the rest of
the stars that have ZERO impact on the storyline, and aid you in one
way or another. Which explains the "free", and you can recruit them if
you want to. Then again, why won't you, if you want to get the Hero's
level 4 spell. They are placed in chronological order, and includes
non-stars. Feel free to use this list at your own discretion.
To get free characters, you must first NOT be in the middle of
an event, like going to Greenhill as students (forget what the Prima
guidebook says), or fighting Neclord in Tinto. Simply DO NOT report to
Shu when told to, and you can go about your merry recruiting spree.
Note: MukuMuku and Anita can be found in two places, depending
on the time of the story.
Note 2: You must choose between Valeria and Kasumi. Tomo will
appear in the spot of the one not chosen on Luc's tablet.
Note 3: You must not clear the Unicorn quest first if you wish
to get the Kraken (and two other non-stars), otherwise the Unicorn will
appear in Richmond's list, which means that the Unicorn is the other L-
sized star.
Note 4: You'll only get TWO Listening Crystals. Therefore you
can only recruit TWO L-sized monsters out of the four that appear.
Chuchura will automatically join once you get the Krakens.
Character Found in How to join (exact location)
--------- -------- ----------------------------
Mukumuku Kyaro Check the big tree behind the
Hero's house {the one in the
opening credits} 3 times, Hero
will circle the tree once, it
will appear. (Behind house,
before meeting Nanami)
or Greenhill/Muse border Wander alone back and forth
along the road between
Greenhill and the Greenhill/
Muse border and it will appear
randomly in one of the battles
(world map)
Rikimaru Ryube Pay 3000 bits for his meal (man
lying down at entrance)
Kinnison Ryube Forest Put the birds back on the tree,
he will appear after some time
(forest)
Shiro Ryube Forest Joins with Kinnison (forest)
Millie Ryube Before Ryube is burned down,
agree to help her find her pet
(before entrance to Ryube
forest)
Zamza Toto Before Toto is burned down,
Nanami must be in party. (Inn)
Hanna Toto After Toto is burned down
(Toto)
Tuta Muse (in front of Huan's house)
Anita Muse Help her fill her glass, give
or Banner her antidote, or answer 2 when
she asks the Hero's impression
of her, and she can be asked to
join after doing so several
times. You must exit the city/
village to have her ask you
again (Inn)
Gilbert Battle Map Injure him once(Battle Map 3)
Templton Toto Find him at Mercenery Camp
first (Toto ruins)
Richmond Radat Play Heads/Tails with him
once,get coin in bar, look for
him again (outside Appraisal
shop)
Alex Southwindow (Inn 2nd floor)
Hilda Southwindow Joins with Alex(Inn 2nd floor)
Adlai Southwindow Give him a Sacrifice, Wood
Shield and throw him the Wind
Crystal (inside one of the
houses)
Oulan Kuskus Bring a female only party (L of
first bridge)
Yoshino Radat Freed Y. must be in party
(washing point)
Tai Ho Kuskus Win 5000 bits {docks}
Yam Koo Kuskus Joins with Tai Ho {docks}
Clive Southwindow Talk to him after ship travel
to Lakewest is possible. ONLY
IF you have met him first in
Muse(below entrance)
Taki Lakewest Talk with her 4 times (inside
one of the houses)
Hans TwoRiver(Human) (inside Inn 2nd floor)
Sid TwoRiver(Underground) Chaco must be in party(go L at
falls)
Gabocha TwoRiver(Kobold) GenGen must be in party (inside
one of the houses)
Hai Yo HQ Castle must be Lv 2. On second
floor balcony (R side)
Stallion Radat Possible only after fall of
Greenhill. Run from battle 50
times (running...)
Shilo Lakewest Castle must be Lv 2. Win 5000
bits (Inn)
Tetsu Lakewest Buy Fried Tacos from TwoRiver
Kobold Item shop, use until
Hero is 'toasty', then talk to
him (one of the houses)
Hix Kobold Found in Lakewest inn first,
then go to Kobold, and complete
Unicorn Quest (Kobold)
Tengaar Kobold Joins with Hix (Kobold)
Meg Greenhill/Muse border Castle must be Lv 2 (border)
Karakurimaru Greenhill/Muse border Joins with Meg (border)
Wakaba Forest Castle must be Lv 2, Hero must
be above Lv 30. (in front of
Armor shop)
Tony Forest Castle must be Lv 2 (inside
village Chief's house)
Emilia Greenhill Choose the first choice when
talking to her (Greenhill
school)
Jeane TwoRiver(Human) Possible only after fall of
Greenhill (inside Runeshop)
Yuzu Kobold Possible only after Unicorn
quest, agree to help her find
her sheep (Kobold)
Humphrey Highway Complete Dragon quest (Inn)
Futch Highway Joins with Humphrey (Inn)
Lebrante Radat Castle must be Lv 3. Asks for
rare item Celadon Urn, which
can be bought in Griegmeister
trading house-last item or
dropped from enemy in area near
Radat (Appraisal)
Simone Radat Castle must be Lv 3. Buy
Rose Brooch from Banner(at
lower L of dam screen)
Lorelai Gregminster Castle must be Lv 3
(Gregminster)
Mondo Rokkaku Kasumi must be in party. If
Valeria is recruited, Castle
must be Lv 4 (Rokkaku)
Sasuke Rokkaku Kasumi must be in party. (In
front of trading house) If
Valeria is recruited, Castle
must be Lv 4 {Rokkaku}
Badeaux Greenhill/Matilda Path Castle must be Lv 3. Shiro and
no other humans must be in
party (2nd screen upon
entering)
Feather Forest After Badeaux's Crystal
obtained (in front of trading
center)
Ayda Forest Joins with Feather (in front of
trading center)
Sigfried Kobold Forest After Badeaux's Crystal
obtained. Possible only after
Unicorn Quest. Must bring at
least 1 "pure" female along eg.
Nanami, Eilie (Unicorn area)
Gordon Gregminster Must make at least 50,000 bits
profit from trading (inside
Trading house)
Tomo Ryube Forest Castle must be Lv 3. After Tsai
asks to go home, Tsai must be
in party (Tsai's house)
Maximillian Southwindow Castle must be Lv 3. After
Rugal has been killed (upon
entering the city)
Annallee Southwindow Castle must be Lv 3. After
Rugal has been killed, she will
be inside Inn, then on R side
in front of town hall. Joins
after singing a song. (Inn,
outside Town Hall)
Killey Southwindow Castle must be Lv 3. Possible
only if Alex has joined, after
Rugal has been killed. After
talking to him, go back to HQ,
find him quarrelling with Alex,
then look for him in
Southwindow again (in front of
trading house)
Hoi Radat After Rugal has been killed
(Bar)
Connell Forest Castle must be Lv 3. Bring 1
sound set to him (inside one of
the houses)
Bob TwoRiver(Kobold) Possible only if there are 80
recruits (TwoRiver Kobold)
Karen Kuskus Castle must be Lv 3. After
Rugal has been killed, dance
accordingly to her steps (Inn)
Long Chan Chan Crom Wakaba must be in party. He
will run out of Inn upon
reaching door (behind house on
R of inn)
Tenkou Crom Bring 1 Window Set to him
(inside one of the houses)
Raura Tinto Possible only if Jeane has
joined (in front of mayor's
house)
Georg Path to TigerMouth After defeating Neclord (go R
from TigerMouth entrance)
Gantetsu Southwindow After defeating Neclord. Party
members' strength must be high
enough to move him, >400?
(below town hall)
Pico Greenhill Possible only if Annallee has
joined (inside Inn)
Jude Greenhill Possible only after Greenhill
has been recaptured. When he
asks for some clay, go to
Forest and get from a man there
(inside Forge classroom, 1F,
Greenhill school)
Alberto Tinto Possible only if Annallee and
Pico have joined (inside Armour
shop)
Vincent Radat Castle must be Lv 4, Simone
must be in party {where Simone
was}
Tessei Kuskus Castle must be Lv 2. Possible
only after Greenhill has been
recaptured, Viktor must be in
party (inside Forge)
Pesmerga Wind Cave Castle must be Lv 4 (sword
boss)
Genshu Coronet Weapon must be LV 15, castle
must be Lv 4 (dock)
Mazus Crom Mines Castle must be Lv 4, no other
people can be recruited {not
confirmed} (place where there
is a lot of sliding)
Abizboah Crom Mines Castle must be Lv 3, after
defeating Neclord, it will be
found in the mines. Must have
at least one of Badeaux's
Crystals (??)
NON-STARS
Rulodia Crom Mines Possible only after Abizboah
has been recruited, (where
Abizboah was)
Chuchara HQ Possible only after Abizboah
and Rulodia have been
recruited, chase it around the
docks (docks)
Makumaku Greenhill/TwoRiver Wander alone back and forth
along the road between
Greenhill and TwoRiver and it
will appear randomly in one of
the battles (world map)
Mikumiku Greenhill/Forest Wander alone back and forth
along the road between
Greenhill and Forest and it
will appear randomly in one of
the battles (world map)
Mekumeku Greenhill/Matilda Path Wander alone back and forth
along the road between
Greenhill and the Greenhill/
Matilda border and it will
appear randomly in one of
the battles (world map)
Mokumoku Forest Area "If someone walks around the
Forest Village......" -Richmond
(world map)
(A-Z)cDohl(^^;) Gregminster Clear the Banner event,possible
only if you loaded Suikoden
data at first (McDohl house)
10. FAVOURITE CHARACTERS' SECRET FILES
I'm stopping at 15 'cos there's no reason to add them anymore. If I do
add them in it would seem like I'm just adding it up for the sake of
increasing the size of this document.
1. Eilie (Ayle)
Secret #1
Name: Eilie
Age: 17
From: Grassland
Position: Royal Guard
Note: None
Secret #2
She's been travelling ever since she left the Grasslands. As far as
her knife-throwing goes, she's the real thing alright.
Secret #3
She's got a big inferiority complex towards her big sister. Who can
blame her? After all, Rina is so much sexier.
Secret #4
She's got a thing for you (THAT'S the Hero, not YOU), all right. She's
always worried about you when you head off into combat...
2. Luc (Luc)
Secret #1
Name: Luc
Age: 17 (!!! That means he was 14 in GS1!!)
From: Unknown
Position: Magic Unit Captain
Note: None
Secret #2
That sorceress, Leknaat, is the keeper of the 'Gate Rune', one of the
27 True Runes. (JL: Some secret......)
Secret #3
Luc is pretty secretive about his past. I'm pretty sure something
happened to him in the Holy Kingdom of Harmonia.
Secret #4
10 years ago, he ran into some trouble at the shrine. I don't know the
details, but someone told him to keep the mouth shut about it.
3. Sid (Cid)
Secret #1
Name: Sid
Age: 21
From: TwoRiver City
Position: Infantry
Note: None
Secret #2
What's with this guy? When I peeked in on him, he was walking around
on his hands upside-down. Is that some kinda training or what!?
Secret #3
I saw him surrounded by a bunch of kids the other day. I thought he
was playing with them, but it turns out he was telling them a super
scary story. One of the kids even pooped in hes pants.
Secret #4
What a weirdo. He makes graves for fish after he eats him (JL:!?).
He's already got over 100 here.
4. Meg (Meg)
Secret #1
Name: Meg
Age: 16 (!? They get younger and younger......)
From: Lenankamp, Toran Republic
Position: Special Forces
Note: None
Secret #2
She set off on a journey to follow an old man names Juppo who was
teaching her the lost art of gadgetry, but she lost track of him
on the way. Guess he didn't really want to be followed.
Secret #3
I looked into her room the other day and saw Gadget all broken down
into pieces. I can't believe she really put it back together.
Secret #4
This girl doesn't think before she does something. There's no good
reason for her setting off after Juppo either it seems.
5. Leona (Leona)
Secret #1
Name: Leona
Age: 32
From: Toto, Muse Principality
Position: Rearguard
Note: None
Secret #2
She's originally form Toto. When it went up in flames, she was pretty
broken up but didn't want to let it show in front of her customers.
Secret #3
She may complain, but that's just for show. The truth is that she
loves taking care of kids.
6. Kasumi (Kasumi)
Secret #1
Name: Kasumi
Age: 19
From: Rokkaku Hamlet
Position: Volunteer Army General
Note: Vice-Chancellor of Rokkaku Hamlet (JL: At age 19!! Wow!!!)
Secret #2
With Kasumi in your unit, you can find out your chance of a successful
attack against a unit by using her 'Scout' ability.
Secret #3
Looks like she was born and raised in Rokkaku like the other ninjas.
maybe that's why she knows so little about the outside world.
Secret #4
Once in a while, she heads for Banner Village. I wonder if she has a
boyfriend there. (JL: Hehe, those who played Suikoden should know ^_^)
7. Rina (Rina)
Secret #1
Name: Rina
Age: 18
From: Grasslands
Position: Royal Guard
Note: None
Secret #2
Rina and Eilie are sisters, but they're as different as dogs and cats.
Rina is sophisticated, a real adult. You'd never know they were only a
year apart.
Secret #3
She says she's from the Grasslands, but the truth is, who can tell?
She's been travelling since she was old enough to walk.
Secret #4
She can handle her liquor, lemme tell ya. She even beat Viktor in a
drinking contest.
8. Miklotov (Mikrotov)
Secret #1
Name: Miklotov
Age: 25
From: Rockaxe
Position: Calvery Captain
Note: Former Captain of Blue Knights of Matilda
Secret #2
This guy's got 'Cavalry Ability', so during a battle sequence, any
unit you put him in will become a cavalry unit.
Secret #3
He's the type of guy that says whatever is on his mind. That's why he
dosen't do too well in the lady department.
Secret #4
He wakes up every morning and trains for 3 hours before breakfast.
That's why his 'Blue Knights' were such great fighters. Poor guys.
9. Sierra (Sheila)
Secret #1
Name: Sierra
Age: Unknown (JL: ^^;)
From: Blue Moon Village
Position: Special Forces
Note: Inheritor of the "Moon Rune"
Secret #2
With the power if the "Moon Rune", the vampiress Sierra was able to
become founder of an entire coven of lesser vampires.
Secret #3
Although vampires live much longer than humans, even they die
sometime. All of them except for the coven mistress, Sierra, that
is...
Secret #4
Sounds like she's got no plans to go back to her village right away.
There's no one left alive there anyway...only the undead.
10. Viki (Viki)
Secret #1
Name: Viki
Age: 16 (JL: EH!?)
From: Anywhere (JL:......)
Position: Magic Unit
Note: Watch out for her teleport!
Secret #2
It looks like this chick isn't even from this continent. I think she
wound up here cause of one of her crazy teleport mistakes.
Secret #3
Could it be teleport shock? She said that just before she came here,
she was celebrating the birth of the Toran Republic. But that was 3
years ago.
Secret #4
She was talking in her sleep, I guess. What the hell could 'waffu'
mean anyway?...
11. Klaus (Klaus)
Secret #1
Name: Klaus
Age: 19
From: Highland Kingdom
Position: Vice-strategist
Note: Former Strategist of the Highland 3rd Army
Secret #2
Klaus' 'Evade' ability gives his unit a good chance of avoiding an
attack.
Secret #3
It looks like Klaus takes after his mother for the time being. But ya
never know. Maybe when he gets a little older, he'll become more like
his dad...
Secret #4
He's worried that his dad drinks too much, he'll ruin his liver.
12. Tomo (Domo)
Secret #1
Name: Tomo
Age: 14
From: Ryube, Muse Principality
Position: Infantry Soldier
Note: Tsai's daughter
Secret #2
Poor Tomo, she's working hard to get her parents back together, but
with that stubborn father of hers...
Secret #3
Her dad taught her how to wield a spear, but she got her good looks
from her mom.
13. Tsai (Shy)
Secret #1
Name: Tsai
Age: 37
From: Ryube, Muse Principality
Position: Infantry Captain
Note: None
Secret #2
He's got one daughter and a wife he's seperated from. I heard his
daughter still goes to Ryube once in a while to meet friends...
Secret #3
It looks like he's good with a spear, but not too good with women. His
daughter wants him to reunite with his wifem but he's more intrested
in his work.
Secret #4
He once pierced a steel helmet with his spear. Ever since then,
they've called him 'Tsai of the Divine Spear'.
14. Tuta (Touta)
Secret #1
Name: Tuta
From: Muse City
Position: Rearguard
Note: None
Secret #2
Tuta is the son of one of Dr. Huan's friends. At his age, he's still
probably crying for his momma when it gets dark out. Poor little
kids...
Secret #3
Tuta's 'Medicine Rune' automatically supplies medicine to members of
the group when they need it. It's pretty useful.
15. Annallee (Annalie)
Secret #1
Name: Annallee
Age: 17
From: Holy Kingdom of Harmonia
Position: Special Forces
Note: None
Secret #2
With Annallee's 'Ecourage' ability, a unit that has already ended its
turn gets a chance to go again.
Secret #3
Annallee was born in Harmonia, but her parents were killed under
suspicious circumstances...It took her a long time to open up after
that...
Secret #4
She first met Pico and Alberto at a friend's house. That meeting
changed her forever. She seems pretty happy now, if ya ask me.
11. CREDITS
It's time to give credits where they are due.
********************
Heartfelt thanks to New Jack <
[email protected]> for leading me
into this project (my first) and posting this walkthrough on his
website. <
http://members.tripod.com/~suikoden2/main.html>
Not to mention IcyBrian <
[email protected]> and his Suikoden II webpage
<
http://www.icybrian.simplenet.com/suikoden2.html> for the use of some
of the translated names of people and places.
Special thanks to my ex-schoolmate and friend(...) JYC Boon for his help
on some of the more difficult translations.
Also to Masaki <
[email protected]>. I know you have not heard of me before,
but thanks all the same for providing the information needed for the
players to save Nanami, and see the best ending.
Mention must also be given to Game Weekly magazine as well for the
wealth of information provided which filled several of the gaps I
encountered.
And a BIG BIG thank you to Middletails for listing out the much needed
Rune List that I have been too lazy to compile up. Check out her pages
of crap at <www.middletails.com>, and join in the online Suikoden 2
RPG!!
Joey-dono, accept another bow from me. The name revisions couldn't
come earlier if not for your helpful name changes. Accept my third bow,
and my fourth, and......
Members and fellow players of the Suikoden 2 RPG, accept my heartfelt
thanks for compiling up such a big list. Let's all have fun writing our
chapters, ne?
And to the following who have made their contributions to this
walkthrough:
stephen, for the extra information about recruiting Anita.
Alexander Fader, for reminding me that I missed out one of the
minigames you can find in the castle: The Climb.
Geneviève Pingot, for the Persian lamp thingy in the baths, as well as
the yet as unconfirmed 5th Level Baths.
Darja Jesse-AJD068, being the first person to tell me about the final
showdown between Clive and Elza.
Andrew Au, for the load of information (as well as the scan) on how to
get McDohl and additional information on the flying squirrels.
LimpBzkBob, for the information about the third Kraken Chuchara.
ReGodzill, for the confirmation on the level 5 baths.
Pahnn, for being the first to tell me the location of recipe #16.
Felix Kusuma for telling me a glaring mistake made by me on Boris.
Sam Kim Cheong for the location of the Darkness Rune.
Kathy MacMullen, for the load of information on Hai Yo's recipies.
baka chibi, being the first to reply to my request for Clive timings.
Justin Sueno, also for the Clive subquest submission.
Minmei (PLEASE don't take this out of context...) as well for Clive.
P.S. Gremio really looks feminine this time round! Hehe.
Hieu Nguyen for some of the combinations of the Guardian Deity.
MLKTuxedoM for the secret 4th ending.
Richard Case for the glitch that no one in his right mind would even
think of trying ^^;
And to all who have read my maiden walkthrough. THANKS!
Finally, many, many thanks to Konami for making such a great sequel to
one of the better RPG games in the Playstation market.
********************
LAST WORDS...
Genso Suikoden 2 and all its characters are the copyright of Konami.
This walkthrough is under sole copyright of Lee Jin Lai. No attempts
should be made to use any of this information written in this
walkthrough in another without the permission of the author. You may
distribute this as you like, wherever you like, provided it is not
modified in any way and that there is NO charge for the distribution.
Under no circumstances should any new copy have anything added or
removed except by the author.
TKS
Peace to All
JL