Final Fantasy IV Advance Guide
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System: Game Boy Advance
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By Joseph Witham
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Email: [email protected]
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Web Site: http://www.geocities.com/jwfaqs
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Version 2.0 - 4/10/2006

Contents
~~~~~~~~~
I. Opening Copyright Notice
II. Version History
III. Introduction
IV. Game Boy Advance Changes
V. Walkthrough
VI. Characters
VII. Spells
VIII. Items
IX. Weapons
X. Armor
XI. Shops
XII. Monsters
XIII. Bosses
XIV. Closing Copyright Notice

===============================================================================
I. OPENING COPYRIGHT NOTICE
===============================================================================

This guide is Copyright 2005-2006 Joseph Witham ([email protected]).
Anyone who desires to reproduce, distribute, or use this guide on their web
site has the author's permission under the following conditions:
1. It must not be altered in any way.
2. It must not be used for profit; it must be distributed freely.
3. It must remain in its entirety, with every part intact.
4. Credit must be given to the author, Joseph Witham.
All information in this guide, unless otherwise noted, was compiled and
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.

===============================================================================
II. Version History
===============================================================================

2.0 - 4/10/2006
-A much-needed minor update

1.9 - 12/26/2005
-A few minor corrections

1.8 - 12/22/2005
-Minor update

1.7 - 12/20/2005
-Information about the Lunar Ruins added (Section 27 in the Walkthrough)
-A few errors addressed

1.6 - 12/17/2005
-A few minor additions and corrections

1.5 - 12/16/2005
-Cave of Trials section complete!  (Section 25 in the Walkthrough)
-All new items and bosses found in Cave of Trials added

1.4 - 12/15/2005
-Added several GBA game changes
-Minor errors corrected

1.3 - 12/14/2005
-Fixed some monster names
-Re-alphabetized lists

1.2 - 12/14/2005
-Format changes
-Walktrhough cleaned up for easier readability

1.1 - 12/13/2005
-All names changed to match the FFIV Advance translation

1.0 - 12/12/2005
-Initial Release

===============================================================================
III. INTRODUCTION
===============================================================================

This guide is intended for use and fully compatible with the GBA version of
the game.  Included is a full walktrhough of the original quest with all the
original sidequests.  Also included is information about the new dungeons,
Cave of Trials and the Lunar Ruins.

The search feature included in notepad and web browsers (edit --> find)
should help you navigate the guide easier; simply type in the section of
information from the contents you desire to skip ahead to that section.

===============================================================================
IV. GAME BOY ADVANCE CHANGES
===============================================================================

-A large amount of end-game content has been added, including two entirely
new dungeons.

-The game is based on the original version of FF4, not Easy Type nor FF2 NA.

-Game difficulty has been toned down.

-A Quicksave feature has been added that allows you to save anywhere. The
data will be erased once the save is loaded.

-The script has been retranslated and new dialogue sequences have been added.

-A new intro sequence introducing the story plays before game start-up.

-Walking speed has been increased.

-Using Sight or Dwarven Bread now brings up a complete world map with location
pointers, instead of simply zooming out slightly.

-Near the end of the game, characters who were inaccessible in the original
will now be able to be switched out in place of the original end-game party.

-Many new items have been added, including new final weapons for every
character.

-A bestiary is available in-game, listing monsters as you encounter them.

-Graphics have been touched up, including new character portraits and battle
fields.

===============================================================================
V. WALKTHROUGH
===============================================================================

-------------------------------------------------------------------------------
1. Baron
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Baron Castle]: Bomb Ring, Ether, Tent, 480 Gil.

[Baron Town]: Potion (3), Hourglass, Tent (2), Maiden's Kiss, Dwarven Bread,
Eye Drops, Gold Needle, Phoenix Down.
///////////////////////////////////////////////////////////////////////////////


After the intro sequence, you'll be free to explore the castle.  First, head
east and talk to Kain to learn about his past.  Afterward, explore the castle
for treasure and talk to people on the east side of the castle.  When you're
finished exploring the east side of the castle, head to the west tower.  On
your way, you'll meet Rosa and Cid.  After a brief talk with them, enter the
west tower and walk up to your bed.  During the night, Rosa will visit you
and give you an inspirational talk.

In the morning, Cecil and Kain will automatically leave the castle wherein a
prologue will begin.  After the prologue you'll end up on the Overworld, enter
the town of Baron.  Talk to the inhabitants and explore pots, water, and the
inn for treasure.  A couple of the buildings are locked.  There is a tutorial
building just south of the locked weapon shop where experienced warriors will
tell you all about game mechanics.  Be sure to visit the item shop and stock
up on curative items for the upcoming journey.  When you're ready, exit the
town and walk north east on the Overworld until you reach a cave.

-------------------------------------------------------------------------------
2. Mist Cave
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Potion (2), Tent, Eye Drops.
///////////////////////////////////////////////////////////////////////////////

The cave is very short and linear; the enemies aren't tough either.  However,
some of the treasures are a little way off the main path.  When you reach the
north east corner of the room, you'll fight a boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mist Dragon
HIT POINTS: 465
EXPERIENCE: 700
GIL: 200
WEAKNESS: --
STRATEGY: Have Cecil attack normally, Kain has time to jump two times before
the dragon turns to mist.  When it does turn to mist, don't attack it, you'll
always miss and it will retaliate with a powerful attack. Just Defend until it
returns to its original form and then continue the attack cycle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, head north to exit the cave and then head directly east to
the village.  When you enter the village, the Bomb Ring will automatically
attack the village.  An un-winnable battle will commence.  Rydia will summon
Titan, and Cecil will end up alone with her.  Kain is nowhere to be found.

-------------------------------------------------------------------------------
3. Underground Waterway
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Kaipo]: Ether.

[Underground Waterway]: Potion (3), Maiden's Kiss, Tent, Bomb Fragment,
Iron Armlet, Phoenix Down, X-Potion, Dry Ether, Ether(2), Ice Rod, 580 Gil,
Feathered Cap, Hourglass, Antarctic Wind, Shadow Blade, Hades Helm,
Hades Gloves, Hades Armor, Hermes' Shoes.
///////////////////////////////////////////////////////////////////////////////

Head north east to through the huge desert to the town next to a lake called
Kaipo.  As soon as you enter, Cecil will automatically enter the inn, you'll
be allowed to stay for free.  During the night a Baronian general will enter
and attack you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General
HIT POINTS: 221
EXPERIENCE: 869
GIL: 242
WEAKNESS: --
STRATEGY: Attack the General first for experience, if you attack the Soldiers
first, he'll run away.  As soon as the General is dead the Soldiers will kill
themselves one by one.  You can speed the process up by killing them on your
own.  Should your HP drop, just use a quick Potion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rydia will join you after the fight.  In the morning, exit the inn and
explore the town for treasure.  Enter the small house in the north east
corner of the town.  Walk up to the northern room where you'll find Rosa sick
in bed, she'll do nothing but mutter, so leave for now.  You may want to buy
Rydia a new weapon, but it really doesn't matter, as her Attack Power is very
low.  Exit the town and have Rydia level up.  When she's at least level 6
it's safe to move on.

Head north east from Kaipo to the Underground Waterway.  Gather treasure at the
entrance and then walk a short way west.  You'll meet Tellah, the Sage, he'll
join you on your way to Damcyan.  Before moving on, enter the waterfall in the
center of the area to discover a secret room full of treasure.  In the next
area, simply head west, leaving the path only to collect treasure.  Enter the
door to reach a safe room where you can save and use Tents and Cottages.
You'll automatically rest for now and Tellah will and Cecil will talk during
the night. In the morning, save and exit to the north.  Enter the eastern door
in the next area.  Collect treasures and then enter the western room.  From
the entrance, head directly west through the hidden wall and north east past
the staircase to reach the isolated chest.  Return to the staircase and enter
it.  First get the eastern chests, then the western ones, and, finally, use
the staircase to exit the cave.  Use a much needed Tent and check your
equipment before entering.  Just walk south and you'll automatically plummet
to the bottom of the falls.  Collect treasure and then use the western door.
Grab the treasure and head north to the tentacles to fight a boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Octomammoth
HIT POINTS: 2350
EXPERIENCE: 1200
GIL: 500
WEAKNESS: Thunder, Chocobo
STRATEGY: Have Tellah use Thunder, Rydia summon Chocobo, and Cecil attack
physically.  The tentacles will die one by one until the octopus itself is
finally destroyed.  This boss is slow to attack, so you won't need to heal
very often, but when you do, have Tellah use Cura on the entire party or
Rydia use Cure on single targets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Walk through the waterfall to exit the cavern.

-------------------------------------------------------------------------------
4. Antlion Cave
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Damcyan]: Tent, Feathered Cap, Crossbow, Ruby Ring, Holy Arrow (2),
Iron Arrow, Gold Needle, Eye Drops, Antidote, Potion, Ether, Phoenix Down.

[Antlion Cave]: Potion (3), Spider's Silk (2), Gold Needle, Tent,
Antarctic Wind, Hourglass, Lamia's Harp, Phoenix Down, Ether, Emergency Exit,
Sand Ruby.
///////////////////////////////////////////////////////////////////////////////

Walk north to the castle.  Before you reach it, it'll be destroyed.  Enter
the ruins.  Walk up to the 3rd floor to see Anna dying.  Edward, her lover,
and Tellah will enter an uncontrollable battle.  After the battle, Tellah
will leave the party and Edward, a bard, will take his place.

You'll automatically appear on the Overworld inside a hovercraft.  It can
cross rivers, lakes, and shallows in the ocean.  Get off the hovercraft and
re-enter the castle.  From the entrance, head east to reach a secret room
full of treasure.  Press the switch to reveal treasure in the closed cells.
Head down the stairs and get treasure from the pots and chests.  Return to
the 3rd floor and use the pots in the west and east corners to restore your
health.

Exit the castle and cross the shallows to the north.  Enter the cave to the
north.  Collect treasure in the first room and use the south east staircase.
Just west is a safe area, use it and continue on.  Walk to the southern
staircase to reach the Antlion’s nest.  Engage the Antlion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Antlion
HIT POINTS: 1100
EXPERIENCE: 1500
GIL: 800
WEAKNESS: Chocobo
STRATEGY: This is a lot easier than you would expect, just have Cecil attack
regularly.  Have Edward use Heal or individual Potions each round.  Rydia
should summon Chocobo each round.  Watch out, this boss counters a random
target each time it's hit physically.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll receive the Sand Ruby for winning the battle.  Return to the area
around the castle and cross the south west shallows to reach the desert
surrounding Kaipo.  Return to the house where Rosa is sleeping.  Give her the
Sand Ruby.  During the night, Edward will wander out into the town and play
his harp.  He'll be attacked by and easy-to-defeat enemy.  The next morning
Rosa will join the party.  Return to the shallows that brought you to
Antlion.  From here, hover east to the mountain.

-------------------------------------------------------------------------------
5. Mt. Hobs
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Tent, Potion, Gold Needle, 960 Gil, Holy Arrow.
///////////////////////////////////////////////////////////////////////////////

Rydia will melt the Ice at the entrance and will learn Fire.  Use the west
passage to reach a safe area and several chests.  Return to the entrance and
use the east passage to move on.  At the Summit, you'll meet Yang.  He needs
help in his battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mom Bomb
HIT POINTS: 11000
EXPERIENCE: 2416
GIL: 543
WEAKNESS: --
STRATEGY: Quickly begin attacking the boss.  Have Cecil attack it physically.
Edward should constantly use Heal, while Rosa uses Cura on individual
characters.  Rydia should summon Chocobo and Yang should use the Power
command.  When, and if, it turns into smaller bombs, defeat them as fast as
possible before they detonate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, Yang will join you.  Heal and head north.  Cross the bridge
and walk south to the exit.  Head north east, then south east through the
mountain range to reach a castle.

-------------------------------------------------------------------------------
6. Fabul
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Bomb Fragment, Antarctic Wind, Potion, Rage of Zeus, Bacchus's Cider, Tent,
Hermes' Shoes, Spider's Silk, Ether, Demon Shield, Deathbringer.
///////////////////////////////////////////////////////////////////////////////

Stay at the inn and, in the morning, go shopping for goods.  On the second
floor, take the south passage instead of the north staircase.  Collect
treasure in the east and west towers.  Return to the 2nd floor and take the
north staircase to meet the king.  Say "Yes" to the king and the party's men
will help defend the castle, and the Crystal, in the upcoming attack.
A string of battles will commence wherein you'll be pushed all the way back to
the Crystal Room.  An un-winnable battle against Kain will occur.  After the
battle, Golbez will appear and take the Rosa and the Crystal with him as he
leaves.

Exit the Crystal Room and explore the rest of the castle for treasure.  Press
the east switch to reveal a secret passage, head east through it and collect
the treasure.  Return to the top of the east tower and speak with the injured
king.  He'll tell you to stay in the inn, it'll be free of cost.  You'll
automatically appear in the king's chambers the next day.  He'll arrange for
a ship and give Cecil a new sword.  Exit the castle and get on the ship to the
east.  On the way, the ship will be attacked be Leviathan, and the entire
party will be swallowed up.

-------------------------------------------------------------------------------
7. Mt. Ordeals
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Mt. Ordeals]: Potion (2), Ether(2).
///////////////////////////////////////////////////////////////////////////////

Cecil will awaken on a foreign shore separated from all of his companions.
Enter the eastern town.  Everyone inside will have wicked words for you, some
will even cast harmful status ailments on you!  Enter the north building and
talk to the elder.  He'll explain your next quest and give you the assistance
of two mages, Palom and Porom.  The twins are poorly equipped, so head over
to the armor and weapon shops.  They are also in serious need of leveling up,
let them go up three or four levels before heading on.

Head east through the wilderness until you reach a mountain.  Palom will
extinguish the flame blocking the path at the entrance of the mountain.  A
short sequence about Golbez will occur.  On this quest, you'll have to rely
heavily on Palom's Fire magic, and Porom's Cure spells to help defeat all of
the undead monsters, since Cecil's dark sword is useless against them.  Head
north and pick up treasure on the way.  Enter the passage and head east,
you'll meet an old friend, Tellah.  After a short talk, he'll join you.
Head north through the passage.  Go north through the next area, but be sure
to leave the path for treasure.  When you reach the Summit, use the safe
area immediately.  When you've recovered and saved, head north west across
the bridge and you'll be thrown into a boss battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scarmiglione
HIT POINTS: 3500
EXPERIENCE: 2800
GIL: 850
WEAKNESS: Fire
STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs
to heal.  Cecil should attack the Ghasts and then Scarmiglione, when they're
defeated.  Tellah should concentrate on healing, using Hi-Potions and Cura
every round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, return to the safe area and use it again.  As you cross the
bridge, you'll be attacked by Scarmiglione again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scarmiglione (2nd Form).
HIT POINTS: 3523
EXPERIENCE: 3600
GIL: 2500
WEAKNESS: Fire, Holy
STRATEGY: Immediately switch rows.  Tellah should be ready with Esuna to
block out Scarmiglione's constant status attack.  Cecil should attack
physically and the twins should try to pull off Twin magic as much as possible.
If the party is in serious need, Porom can stop using Twin magic for a while
and use Cura.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cross over to the stone after the battle.  In the chamber, Cecil will
transform into a Paladin and will be attacked by his old self.  Just Defend
every round (press the control pad right to access the Defend command), and
the battle will be over within a few rounds.  Once out of the chamber, Cecil
and Tellah will have tons of new abilities.  Cecil will be able to use
White Magic and a Cover command.  Tellah will regain all his old spells, and
will lose the Recal command in the process.

Descend the mountain.  On your way down, you'll notice that Cecil can hurt
undead monsters and that he gains levels at an alarming rate.  Once out of the
mountain, you can either walk directly south to the Chocobo forest for a
quick ride back to Mysidia or walk back west, gaining levels as you go.  In
Mysidia, buy Cecil all new Paladin equipment.  On your way to the see the
elder, you'll notice that the villagers have many new things to say to you.
After a long talk with the elder, you'll have access to Devil's Road, which
lies in a building on the east side of town.  Step on the orb to be warped to
Baron town.

-------------------------------------------------------------------------------
8. Old Waterway
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Baron Town]: Baron Key, 2000 Gil, Rage of Zeus, 1000 Gil.

[Old Waterway]: Hi-Potion, Ether (2), Rage of Zeus, Hourglass, Hermes' Shoes,
Ancient Sword.

[Baron Castle]: Ether (4), Unicorn Horn (2), Phoenix Down (2),
Bacchus's Cider (2), Hermes' Shoes (2), Elixir, Hi-Potion (2), Tent (2).
///////////////////////////////////////////////////////////////////////////////

Go directly to the inn.  Walk north to the bar area.  You'll notice one of
you're old friends sitting at a table, Yang.  Talk to him and a battle
against two guards will begin.  After they are defeated Yang will attack.  He
is extremely easy to defeat, Cecil alone can knock him out within a round or
two.  Once Yang is knocked out of his confused state, he'll give you the
Baron Key.  All of his equipment is gone, so you'll definitely want to unlock
the armor and weapon shop and buy him new armor.  Be sure to buy him a
Thunder Claw and Ice Claw, they'll help greatly in the upcoming dungeon.
While in the armor and weapon shop, go to the very bottom of the east wall to
find a secret passage leading to treasure.

When you're ready, head to the west door and use the Baron Key to open it.
Before going down, go through the east wall to find a hidden chest.  Head
south to the chests and then north to the bridge area.  From here, head west
to the staircase.  In the next area, head south through the hidden wall
passage to reach a chest.  Walk south through the passage again to reach the
other chest.  Now, return north and head east through the wall.  Go east
through the next wall to the island with a chest on it, and, finally, head
east through the wall and north to the next area.  Walk up the stairs and
go through the east wall to reach a chest.  Head north and up the stairs.
Before going on, go through the west wall to reach a chest.  Return to the
stairs and go north.  There is a safe area in the north door.  Also in this
room is a hidden chest, to get it, walk through the east wall above the rocks.
Exit the safe area and use the north east stairs.  Once in Baron Castle, walk
toward the throne room.  You'll meet Baigan, and soon after the meeting he'll
attack you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Baigan
HIT POINTS: 4444
EXPERIENCE: 3000
GIL: 4800
WEAKNESS: --
STRATEGY: Cecil and Yang should target the body.  The twins should use Twin
magic, and Tellah should constantly cast Cura and Curaga in order to keep the
party healthy.  Stop casting spells on the boss when it casts Reflect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before moving north to the throne room, take the east stairs.  Underneath the
torch is a switch, press it to reveal a secret path leading to a room full of
treasure.  Take the other stairs in this tower and collect treasure from the
chests and pots.  You may want to return to the safe area in the waterway
before entering the throne room, there will be another boss fight.  Enter the
throne room and talk to the king.  He'll transform into Cagnazzo and attack
you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cagnazzo
HIT POINTS: 5312
EXPERIENCE: 5500
GIL: 4000
WEAKNESS: Thunder
STRATEGY: Have Porom or Tellah cast Berserk on Cecil near the beginning of
the battle to increase his attack power.  Yang should have a Thunder Claw
equipped and should use Power every round.  Palom and Tellah should constantly
use Thundara or Thundaga to disintegrate Cagnazzo's dangerous water shield.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, Cid will rejoin you.  On your way out of the castle, the
wall will begin to cave in on the party.  Palom and Porom will turn
themselves to stone to stop the wall, thus leaving the party.  As soon as
you're on the airship, Kain will fly in on another ship and tell you to
obtain the Earth Crystal in exchange for Rosa.  Head north east to a town and
castle surrounded be a huge forest, land on the small patch of bare land next
to the town.

-------------------------------------------------------------------------------
9. Magnetic Cavern
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Troia Town]: 1000 Gil, Dry Ether, Ether, Decoy.

[Troia Castle]: Bacchus's Cider, Tent (2), Hi-Potion (2), Ether(2), Ruby Ring,
(Available after obtaining Earth Crystal): Hi-Potion (2), Remedy (2),
Ether (2), Dry Ether (2), Elixir, Echo Herbs (2), Great Bow, Fire Arrow (2),
Thunder Arrow, Ice Arrow (2), Silver Apple.

[Mist]: Bomb Fragment (3), Gold Hairpin, Clothes, Ruby Ring, Rod of Change.

[Mythril]: 5000 Gil, Mythril Staff, Mythril Knife.

[Agart]: Arctic Wind.

[Magnetic Cavern]: Hi-Potion (2), Unicorn Horn, Ether (2), 2000 Gil,
Spider's Silk, Hourglass, Emergency Exit, Fairy Claw, Earth Crystal.
///////////////////////////////////////////////////////////////////////////////

Enter the town of Troia and explore the north west grassy area for treasure.
The north west building is a chocobo barn full of black chocobos.  In the
pub, you can buy a Membership Pass to a dance show for 10000 Gil.The weapon
and armor shops have very primitive, but will prove useful in the near future.
Enter Troia castle and head to the east chamber and explore it for treasure.
After that, head to the west chamber, you'll meet Edward, weak and bed ridden.
He'll give you the Twin Harp.  Now, enter the northern chamber and talk to all
eight clerics.

Exit the castle, the world is now yours to explore.  There are several towns
that you should visit.  You can return to Mist now, it's only a short way
south east.  When in Mist, enter the house in the north west corner.  Enter
the fire place and continue through the passage to find treasure.  Another
town of interest lies in the middle of the east most area of the world.
It's called Mythril and has very nice equipment, and some treasure to
discover.  Also, there is a town located in the middle of the south most area
of the world.  It's called Agart and has one treasure to discover and a good
selection of equipment to buy.  Finally, if you're feeling adventurous, and
your party's levels are high, you can explore the ruined castle called Eblan
on an island in the north west corner of the world.  Just beware the monsters
hidden in some of the chests.  You will end up going there later anyway, so
don't worry about going there yet if you don't feel up to it.

After exploring the world, return to the bare patch near Troia and land.  Enter
Troia town and buy non-metallic equipment for everyone.  It is wise to do a
some leveling up before moving on.  When you're ready, head north and enter the
patch of forest separate from the rest of the forest.  Catch a black chocobo
and fly to the east island.  Land in the forest near the cavern entrance.

Before entering, double check everyone's equipment to make sure they're not
wearing anything metallic.  Head east across the bridge for treasure.  Head
south from the middle of the bridge and west to the passage.  Head west along
the passage, north and east.  Walk north to the door and grab the chests inside.
Exit the room and head west to the staircase.  Enter the room to discover a
safe area.  Exit this room and walk south to another room, collect treasure
and exit.  Walk west, then north to the next area.  Get the north chest and use
the west exit.  Walk a short way north and leave the path to the east.  The
room contains a safe area.  After using the safe area, walk north around the
path.  Now enter the passage and you'll appear in a crystal room.  Talk to
the Dark Elf and an un-winnable battle will commence.  After you lose the
battle Edward will play his twin harp to release the magnetic field.  You'll
have a chance to re-equip the party with metallic weapons and armor.  Talk to
Dark Elf again to begin the real battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Elf
HIT POINTS: 23890
EXPERIENCE: 7500
GIL: 5000
WEAKNESS: --
STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might.
Tellah should cast high level attack spells.  Someone should be ready to heal
Pig status with Diet Food should the need occur.  After a few rounds,
Dark Elf will transform into a dragon, attack it quickly and it should die
off fast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pick up the Earth Crystal and use an Emergency Exit item or Teleport spell to
warp out of the cavern.  Hop back on the black chocobo, it'll automatically
transport you back to the chocobo forest.  From there, head south, back to
Troia castle.  Speak with the clerics again.  Talk to Edward again.  Now,
go to the west chamber and enter the dungeon.  Talk to the girl and say
"Yes" if you talked to the clerics.  You'll gain entrance to a room brimming
with treasure.  Exit the castle.

-------------------------------------------------------------------------------
10. Tower of Zot
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Flame Mail, Flame Sword, Gaia Hammer, Hell Claw, Fire Shield,
Sage's Surplice, Magma Rock.
///////////////////////////////////////////////////////////////////////////////

Stock up on Potions in Troia town if needed.  Board your Airship and you'll
automatically be transported to Tower of Zot.  Walk north to the treasure and
east to the door.  Head south through the passages and, at the bottom, head
west, then north east to the treasure.  Now, return west and walk north to
the door.  In the next area, head south, east, north, and west around the
room to the door.  In this room, walk south and east to the first passage.
Check each door for treasure.  Now walk south, then east to the second
passage and enter the door.  Enter the room just south of the entrance to
find a safe area.  When you're ready, try to enter the west door, you'll be
attacked by three sisters.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mindy, Sandy, Cindy
HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599
EXPERIENCE: 7500
GIL: 9000
WEAKNESS: --
STRATEGY: Kill the fat one first to prevent her from reviving her sisters.
Tellah will need to cast reflect on the party and reflect his spells off of
them.  Cecil, Yang, and Cid should concentrate their physical attacks on
one sister at a time.

Return to the safe area and prepare for another boss fight.  Now you can pass
through the previously-guarded door freely.  Inside the next room you'll
finally meet Golbez.  A battle between him and Tellah will commence.  After
several useless spells, Tellah will cast Meteor and destroy Golbez in a single
hit.  Meteor was too much for Tellah, his old body has finally withered away.
Talk to Kain, he and Rosa will re-join your party.  A boss fight will then
commence.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barbariccia
HIT POINTS: 8636
EXPERIENCE: 9000
GIL: 5500
WEAKNESS: Jump
STRATEGY: Kain needs to jump every turn to eliminate the shield around
Barbariccia.  Yang should use the power command, and Cid and Cecil should
constantly attack physically.  When low on HP, Rosa should heal the party.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, cast exit and you'll appear in Cecil's room in Baron
Castle.  Kain will give you Magma Rock.

-------------------------------------------------------------------------------
11. Land of Dwarves
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
5000 Gil, Magazine, Dwarf Axe, Power Armlet, Silver Hourglass, Elixir (2),
Ether (2), Bacchus's Cider, Hi-Potion, Black Belt, Gysahl Greens(3),
Cottage (3).
///////////////////////////////////////////////////////////////////////////////

Take note that Rosa isn't equipped well, you may want to visit previous towns
and re-equip her before moving on.  All of the original soldiers have
returned to Baron and have many new things to talk about.  Exit the castle
and board your airship.  Fly directly south of Baron and stop at Agart, the
town on the island next to a small mountain.  You've probably already
stopped by here, but, if not, you may want to visit the shops and talk to the
villagers.  Go to the well in the center of town.  Drop the Magma Rock into
the hole.  Exit the town and you'll find that a huge hole has been made in the
mountain.

Board the airship and press A to enter the hole.  After being caught in the
middle of a battle, you'll land next to a castle.  Save your game and enter the
castle.  For now you can only enter the west and middle staircases, the others
are guarded by skeptical dwarves.  Go ahead and stay in the inn in and buy
items at the item shop in the north staircase.  When you're healed and stocked,
enter the middle staircase to meet King Giott, Cid will leave the party.  When
you enter the door behind his throne you'll be accosted by several dolls that
will attack you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Calcobrena
HIT POINTS: Calco: 1369, Brina: 369, Calcobrena: 5315
EXPERIENCE: 9440
GIL: 7500
WEAKNESS: --
STRATEGY: Kill the Brinas first, then concentrate on the Cals.  The dolls
will combine to make a large Calcobrena, use your best attacks on this
beast.  Watch out for this doll's confuse attacks, they can be deadly if cast
on a powerful character.  It's best to cast Berserk on Cecil and have yang use
Power every round.  Kain should Jump and Rosa should Aim and heal when needed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, Golbez will appear and you'll be thrown into yet another
boss battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Golbez
HIT POINTS: --
EXPERIENCE: 15000
GIL: 11000
WEAKNESS: Fire, Holy
STRATEGY: At first, Golbez will quickly kill everyone.  Rydia will show up
and use Dragon.  Hurry and revive everyone, once they're all back to life,
pummel Golbez hard with summons and strong physical attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rydia will rejoin you and, unfortunately, Golbez will achieve the crystal,
even after being defeated.  You'll appear in the throne room where a short
talk with Giott will occur.  You are now free to explore the castle entirely.
Buy new equipment, there're tons of new pieces of weapons and armor to invest
in.  In the weapon and armor shop, walk between the two counters to find a
hidden passage.  Enter the passage and you'll appear in Dwarf pub.  Talk to
the dwarf to see a "Rally" cool dance.  Walk through the eastern wall next to
the cracked floor.  Go down the stairs and you'll discover the Developer's
room.  You can talk to and fight various programmers throughout the game.  On
the lower floor, you'll find an interesting item in the book shelf.  Back at
the main entrance of the castle, explore the west and east towers for
treasure, search every pot and chest.  Go to the inn and use the staircase
next to the counter.  Get the Gysahl Greens out of the pots and make a last
minute Fat Chocobo stop.

Talk to the dwarf next to the cabinet and he'll open up the entrance to the
underground passage.  Collect treasure as you head south through the tunnel.
You may want to do some leveling up outside while you're next to the healing
pot in the tunnel.

-------------------------------------------------------------------------------
12. Tower of Babel
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Ice Arrow (2), Ether, Green Beret, Ice Lance, Ice Brand, Cat Claw,
Hi-Potion (2), Phoenix Down, Killer Bow, Antarctic Wind, Ice Armor,
Arctic Wind, Dry Ether, Lugae's Key.
///////////////////////////////////////////////////////////////////////////////

Walk north west below and between mountain ranges and you'll eventually make
it to the huge Tower of Babel.  After the dwarves have finished their
bombardment on the tower, you'll be ready to enter.

Walk west and east to collect treasure.  Go through the northern door when
finished.  Grab the west treasure and enter the two lower rooms to the south.
The chests in these rooms are guarded by monsters, so be on your guard.
After collecting the treasure, enter the door above the two rooms.  Collect
the treasures in this area and then enter the east door.  Get the treasure
from this room and enter the west door.  Walk directly west to the next door,
inside is a safe area.  When you're through healing, exit and head north, east,
and enter the door.  The chest in here is also guarded my monsters.  Exit and
head west to the next door.  On the west side of this area, walk up the
spiraling stairs and get the treasure.  Ignore the central area for now, it's
locked.  In the east area, go down the steps and get the chest.  Go north to
the door.  Head west to the next door.  Go north east to the safe area.  Make
sure you're completely healed before heading on.  Get the treasure and exit
this area through the south door.  Be ready for a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dr. Lugae and Barnabas
HIT POINTS: --
EXPERIENCE: --
GIL: --
WEAKNESS: --
STRATEGY: Defeat the scientist first, then take out the robot.  This is a
very easy battle, the real one is yet to come.  Just use basic strategies
and keep your HP up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Another battle will immediately begin.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barnabas
HIT POINTS: 9321
EXPERIENCE: 10100
GIL: 4000
WEAKNESS: --
STRATEGY: Rydia should summon Titan every round.  Rosa should heal, while
Yang, Cecil, and Kain use their best attacks.  Don't worry about curing the
Poison spell, Barnabas will do that for you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll get the Lugae's Key for winning.  Take this key back to the area with
the locked door.  Unlock the door and fight off the Dark Imps.  Once Yang is
gone, descend the tower and try to exit.  Golbez will try to stop you, but
Cid will save you in the nick of time.  Cid will bring you back to the
Overworld, but he will not return with you.

-------------------------------------------------------------------------------
13. Cave of Eblan
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Eblan Castle]: Hi-Potion, Gold Needle, Cottage (2), Maiden's Kiss,
Unicorn Horn, Alarm Clock, Bacchus's Cider, Silence Arrow, 10000 Gil,
Bomb Core, Sleep Blade, Coeurl's Whisker, Ether (2), Emergency Exit,
Hermes' Shoes, Blood Lance, Silver Hourglass, Silver Apple, Dry Ether.

[Cave of Eblan]: Shuriken (2), Vampire Fang, Remedy, Potion (2), Ether, Tent,
Hi-Potion (3), Cottage, Spider's Silk, Phoenix Down (2), Silver Hourglass,
Elixir (2), Bomb Core, Blood Sword, Gold Needle, Dry Ether.
///////////////////////////////////////////////////////////////////////////////

Fly north to Baron Castle.  Walk to the west wing and talk Cid's assistants,
they're dressed in blue.  Fly your airship to wherever you left your
Hovercraft.  Fly over the hovercraft and press A to attach it to the Airship.
From Baron castle, fly a short way south west and land next to the ruined
castle on the island with the Tower of Babel poking out.

Enter the castle and go north.  Simply walk through the wall to get the first
chest you see.  Keep going north until you reach the throne room.  Walk through
the east and west walls to get more hidden treasure.  Return to the entrance of
the castle and enter the west tower.  As soon as you enter the tower, do down
two steps and follow the hidden wall to the treasure.  Now head up the central
staircase.  Check the pots for treasure.  Walk below the pots on the east
wall to find a secret passage leading to the chests.  Now go to the west
corner and enter the passage beneath the torch for more treasure.  Return to
the entrance of the castle and enter the east tower.  Go to the top of the
west wall and follow the secret path to treasure.  Go up the stairs.  Flip
the switch and walk into the door by walking beneath the staircase.  Get the
chests and check the pots.  To get the chest next to the hole, go through the
north east wall.  Fall into the hole, you'll end up next to the chest on the
bottom floor.  Walk south of the chest and you'll appear in the basement.
Exit the castle from the south.

Hop on your hovercraft and navigate the shallows to the western cave.  As
soon as you enter the cave go east through the wall and get the chest.
Head west to the next chest.  Walk down the waterway and up the steps to the
next chest.  From here, walk west to the southern passage.  You'll appear in
a cave full of friendly Eblan residents who were forced from there home.
Buy new goods, search the pots, and talk the residents to learn more about
their sad story.  Stay at the inn, in the morning exit through the north
staircase.

Get the chests as you walk north.  Talk to the injured man and head south
through the wall.  Get the lower chest and return to the north staircase.
Get the northern chest and go through the east wall to get another.  Go down
the other south staircase just to the east.  Go through the wall east of the
rock to get the two secluded chests.  Go back and get the chest.  Walk south,
past the injured man, to collect more treasure, then continue on.  Enter the
immediate door and use the safe area.  Before leaving this area, go through
the east wall above the rocks to find a secret chest.  Exit the safe area and
walk west to collect treasure.  Now go back east and head north to see Edge,
price of Eblan, fighting with Rubicant.  Once Edge has joined the party, find
the hidden passage on the west wall to get the chest.  You can either continue
north to the Tower of Babel or stick around in this cave to do some quick
leveling up near the safe area, if you aren't feeling confident.

-------------------------------------------------------------------------------
14. Tower of Babel
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Unicorn Horn, Silver Hourglass, Ogrekiller, Kiss of Lilith, Ahura, 82000 Gil,
Hi-Potion (2).
///////////////////////////////////////////////////////////////////////////////

As soon as Edge breaks in, circle around the room and collect treasure as you
go.  Circle around the next room, but stop in the center to get the southern
chest.  Before entering the door in the next area, get the east chest.  Enter
the door and in this area walk circle around the to the north east, and go
west to the door.  Walk east and enter the first room to reach a safe area.
Heal, save, exit, and enter the east door.  Enter the west door.  In this
room go to the west most area and get the chest, then continue to the central
door.  You'll be attacked by K. Eblan and Q. Eblan.  Just attack and heal as
is appropriate and the battle will be over soon enough.  After the battle,
Rubicant will appear, he'll heal the party before beginning the battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rubicant
HIT POINTS: 34000
EXPERIENCE: 18000
GIL: 7000
WEAKNESS: Ice, Flood, Shiva
STRATEGY: It is essential that you use Ice attacks to win this battle, but
it is also necessary to time those attacks, otherwise, they will only help
him win.  If he is in his cloak, don't use any Ice or Flood attacks, they'll
heal him.  Wait till he opens his cloak and thrash him with Rydia's Shiva
and Edge's Flood.  Have Cecil and Kain attack physically, while Rosa heals
the party.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enter the room and you'll appear in a Crystal Room.  Walk forward and you'll
soon realize that it was a trap as you plummet to the bottom floors.  Get the
chest and walk south to the door.  Now, go north to the door.  Go east to the
chest and west to the door.  You'll appear in an Airship called the Falcon in
the underworld.

-------------------------------------------------------------------------------
16. Tomra and Kokkol's Smithy
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Dwarven Castle]: Luca's Necklace.

[Tomra]: Bomb Fragment, Rage of Zeus, Antarctic Wind, Bestiary, Dry Ether,
2000 Gil.

[Kokkol's Smithy]: Remedy, Hi-Potion, Soma Drop, 1000 Gil.
///////////////////////////////////////////////////////////////////////////////

Fly the Falcon until you reach the Dwarven Castle.  Go down to the infirmary
and talk to Cid, he's in one of the beds.  He'll upgrade the Falcon so that
it can cross magma.  Go to the throne room and talk to King Giott.  He'll
hand over the Luca's Necklace, the key to the sealed cave.  Fly to the town in
the center of the southern area of the Underworld.  Talk to the dwarves, go
shopping, and be sure to check out the north west building, it's full of
treasure in chests and pots.

Exit Tomra and fly to the south east corner of the Underworld.  Enter and
searchpots and shelves for treasure.  Talk to the dwarves inside.  Be sure to
walk through the wall next to the stairs to find a hidden chest.

-------------------------------------------------------------------------------
17. Land of Summons
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Cave of Summons]: Phoenix Down (2), Ether, Hi-Potion (3), Cottage, Bestiary,
Poison Axe, Kikuichimonji, Defender.

[Land of Summons]: Ether (2), Bestiary (2), Rat Tail, 5000 Gil, 6000 Gil,
Phoenix Down, Yoichi's Bow, Yoichi Arrow, Elixir.
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.
However, I strongly recommend that you take on this quest.  You can return to
this area any time during the game, but the boss strategies in this section
will be based on the party as of now.

Fly your airship east to the small island surrounded by magna.  Upon entering
the cave, Rosa should cast Float on the entire party, otherwise, the party
will receive damage as they walk.  Repeat this process every time you enter a
new floor.  Head north east and get the chest.  Go directly west through the
hidden wall to another chest.  Now, go west and follow the cavern to the
staircase.  Go south east to the chest; next, go north west to another
treasure.  Walk east to the stairs.  In the next area, walk south until you
reach a chest.  Go all the way to the chest and find the hidden passage
leading west to the chests.  From here, go north to the warp, but don't step
on it yet.  Instead, go through the wall directly east of the warp to a
chest.  Go back west and step on the warp.

You'll appear in the Land of Summons.  Take a walk around this covert town,
collecting treasure and talking to the Phantom Beasts as you go.  Be sure to
get the chest containing the Rat Tail, behind one of the warps.  To get the
chests on the bottom floor, go a short way south of the entrance warp and
step on the darkly outlined floor panel, this will warp you to the bottom
floor.  Go shopping for new equipment and re-stock your items.  Be sure to
visit the safe area before entering the library.  Enter the library and go
down the steps, walk onto the warp.  Talk to the queen to initiate a battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asura
HIT POINTS: 31005
EXPERIENCE: 20000
GIL: --
WEAKNESS: Reflect
STRATEGY: Have Rosa cast wall on her so that all of her healing spells
reflect onto the party.  Kain, Cecil, and Edge should use their best
physical attacks.  Rosa may need to heal occasionally, even with the
constant bombardment of healing spells from Asura.  Ryida should give Asura a
taste of her own medicine by casting Titan every round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Be sure you've healed and saved before talking to the king, he is a very
tough boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leviathan
HIT POINTS: 50001
EXPERIENCE: 28000
GIL: --
WEAKNESS: Thunder, Titan
STRATEGY: This battle is going to take a long time, so sit back and get used
to the different attack combinations that you'll have to use, over and over
again. This is where Ethers really come in handy.  Rosa should constantly
cast Curaga to help nullify the Tsunami attack.  Use a Bacchus's Cider on
Cecil, if  you have one, and let him attack wildly.  Edge should throw
Shurikens and any excess weapons.  Kain's jumping may or may not save him
from Leviathan's Tsunami, but it's still the best use of his turns.  Titan
and Thundaga are more effective than Ramuh, so use Rydia's spells wisely, and
use an Ether if her or Rosa's MP gets too low.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can leave the Land of Summons now, there isn't much left to do.  So, use
an Emergency Exit item or cast the spell Teleport.

-------------------------------------------------------------------------------
18. Sylvan Cave
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Bestiary (2), Angel Arrow, Maiden's Kiss, Hi-Potion (2), Fairy Rod, Bomb Core,
3000 Gil, Remedy, 2000 Gil, Emergency Exit, Maiden's Kiss (2), Ether (2),
Red Fang, White Fang, Full Moon, Avenger, Blue Fang, Elven Bow, 1000 Gil,
Cottage, Thunder Arrow, Ice Arrow, Fire Arrow, Mage Masher, Elixir,
Yang's Claws.
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.
However, I strongly recommend that you take on this quest.  You can return to
this area any time during the game, but the boss strategies in this section
will be based on the party as of now.

Fly your airship to the north west most area of the underworld.  Land and
enter the cave.  Rosa will need to cast Float on the entire party on every
floor.  Head east from the entrance and pick up the chests you can reach.  Go
south to the stairs.  Walk north and down the stairs.  Go north to the
treasure, then go just beneath the chests to reach a hidden path leading to a
secluded chest.  Go north to the inlet in the middle of this area to reach
another hidden path that leads to an area full of open chests.  Walk into the
black hole.  Head south to the stairs and collect treasure on the way.  Head
north and through the west wall at the top.  Step on the warp in between the
chests.  Beware that the chests contain monsters, including four Malboros.
Step on the east warp to return to the entrance of the cave.

Re-enter the cave and head south.  Head east to the safe area.  Use it, then
walk north to the east wall to enter a secret passage.  Walk north through it
to reach a chest.  Now, walk west and get the chests, then walk down the steps.
Head north and head up the steps in the first east junction.  Walk north and
collect the chests.  Go back south.  Head north to the next junction, but
before going up its steps, go through the east hidden wall and circle around
south to get the chest.  Now go back west to the steps.  Get the immediate
chest and walk south.  Now head south to the building.  Get the chests, they
contain whatever claws Yang was wearing when he left the party.  Be sure to
talk to all the sylphs and the unconscious Yang before leaving.  Head up the
steps and use the warp to be warped back outside of the cave.

-------------------------------------------------------------------------------
19. Sealed Cavern
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Kotetsu, Ether (3), Bestiary, Hi-Potion (2), Light Curtain (2),
Phoenix Down (2), Light Sword, Fuma Shuriken, Elixir, Kotetsu, Black Cowl,
Bell of Silence, Dry Ether, X-Potion, Dark Crystal.
///////////////////////////////////////////////////////////////////////////////

Return to the area near Tomra and enter the cave near there.  Use the
Necklace you got from Luca in the Dwarven Castle to open the door.  Walk south
and climb down the rope.  Try to enter the door.  This door, like the other
doors in this dungeon, is actually a monster.  You don't have to open every
door, but you will have to open at least a few of these horrific doors.
Enter the defeated frame and collect the treasure.  Exit the room and head
south to the chest.  Now, go west, up the rope and fight the door.  Get the
two chests in this area.  Neither of the doors lead to anything, but you can
fight them if you want.  Head down the east stairs and climb down the long
rope to reach a chest.  Climb back up the rope, cross the east bridge, get
the chest, and walk north.

You'll see a line of doors leading west.  The first door leads nowhere.
The second door leads to a chest.  The third door leads to three chests.
The fourth door leads nowhere.  The fifth door leads to a safe area.  The
sixth door leads to two chests.  Once past the six doors, head south and enter
the door to continue through the cave.  Collect the chest and go south to the
stairs.  Collect the two chests, the door leads nowhere.  Exit through the
southern passage.  Go down the bridge, then circle around to the east to get
a chest.  The door leads nowhere.  Go down the rope in the center.  Enter the
east door for two treasure chests.  Exit, head west, and use the stairs.

Save and use a cabin in the safe area.  Continue south through the passage.
Circle around on either side and use the middle stairs.  Cross the bridge and
fight the door.  Get the Dark Crystal, as you exit, you'll fight a boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Demon Wall
HIT POINTS: 28000
EXPERIENCE: 23000
GIL: 8000
WEAKNESS: Leviathan
STRATEGY: The wall will slowly close in on the party and will slowly kill
off each character if it gets too close.  Therefore, you must act fast.
Cast Berserk on Cecil and have Edge throw weapons.  Kain should jump every
round.  Rosa should keep the party's HP up and Rydia should summon Leviathan,
or Titan, every round until her MP is diminished.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Either walk out of the cave or use Warp on each floor to exit the cave.  As
you exit Kain will leave the party and he'll take the Dark Crystal with him.
Fly to the Dwarven Castle and talk to King Giott.  After talking to him, Cid
will appear and attach a drill to the falcon so that you can return to the
Overworld.  Fly north east to the huge creator and press A to drill your way
back up to the Overworld.  Fly a short way east and stop at Mysidia.  Talk to
the elder and the Lunar Whale will appear.

-------------------------------------------------------------------------------
20. Side Quests
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Grotto]: Adamantite.

[Fabul]: Frying Pan, Knife.

[Kokkol's Smithy]: Excalibur.
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.
However, I strongly recommend that you take on this quest.  You can return to
this area any time during the game, but the boss strategies in this section
will be based on the party as of now.

Before entering the Lunar Whale there are several side quests that you can
embark on.  First, fly west and pick up your hovercraft near Cave of Eblan.
You'll have to use the Enterprise airship to do this, since it has the
grappling.  Fly east toward Mt. Ordeals and then north to the Mythril
village.  Put your hovercraft down and land next to it.  Travel across the
shallows to the small southern cave.  Show the miniature man the Rat Tail you
got in Land of Summons and he'll exchange it for Adamantite.

Return to your airship and fly north to Fabul.  Go to the top of the west
tower and talk to Yang's wife to receive a Frying Pan.  Return to Agart island
and descend to the Underworld.  Travel to Kokkol's Smithy in the south east
corner of the Underworld.  Be sureyou have both the Sword of Legend and
Adamantite before entering.  Show Kokkol, the sleeping man, the Adamantite and
he'll immediately start work on a new sword.  Walk downstairs and he'll give
you your newly forged Excalibur.

Now, fly north west and enter the Sylvan Cave.  Remember to use Float and make
your way back to the Sylvan home.  Use the Frying Pan on Yang.  Rydia will
learn the Sylph summon.  Return to the Overworld and go back to Fabul.  Give
Yang's wife the Frying Pan to receive the Knife, an extremely powerful dart
that Edge can throw.

-------------------------------------------------------------------------------
21. Lunar Path
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Golden Apple, Lunar Curtain, Stardust.
///////////////////////////////////////////////////////////////////////////////

Board the Lunar Whale.  At the bottom of the interior is a free inn and Fat
Chocobo.  The ducts on either side are exits, in the very front is the
control panel, and if you touch the crystal in the middle of the ship you'll
be transported to the moon.  As soon as you're ready, touch the crystal.  Fly
south of the Crystal Palace and land in the secluded area surrounded by
mountains.  This is the Hummingway Village.  One of the Hummingways will sell
items to you.

Exit the village and fly north, land on top of the west side of the mountain
range north of the Crystal Palace.  Walk down the slope and enter the cave.
Get the east treasure and head north and get the eastern chests.  Head north
to the exit.  You'll emerge outside, walk south east until you reach another
cave.  Once you enter, head south to the exit.  Walk north and enter the cave
beneath the Crystal Palace.  Head north and talk to the old man, his name is
FuSoYa and he'll join you.  You can go to the east and west side of the
palace to restore your HP and MP.  The northern room contains several
crystals that you can talk to about your quest.  Exit the palace and return
to the Lunar Whale.

-------------------------------------------------------------------------------
22. Cave of Bahamut
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Genji Gloves, Genji Shield, Genji Armor, Genji Helm.
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.
However, I strongly recommend that you take on this quest.  You can return to
this area any time during the game, but the boss strategies in this section
will be based on the party as of now.

Before returning to earth, you may want to consider getting the ultimate
summon spell, Bahamut.  Fly a short way west from the Crystal Palace and land
on the circular mountain range surrounding a small cave.  Enter this cave and
head south to a chest.  Go back north to the intersection and walk east.  Go
to the very top of the immediate wall, through the secret passage, and to the
chest.  Go back west and head south to the passage.  Go west, north, and to
the chest.  Walk east to the chest.  Now, go east and as you start to head
north to the passage you'll be attacked be a Behemoth.  Hit it hard and fast,
or it'll kill you first.  After the battle, continue north to the passage.
Go south around the circular path, and beware of two more Behemoths along the
way.  Walk up the stairs and talk to the man to commence a ferocious battle
against Bahamut.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bahamut
HIT POINTS: 45001
EXPERIENCE: 35000
GIL: --
WEAKNESS: Reflect
STRATEGY: Immediately start using Lunar Curtains and Light Curtains.  Have
Rosa and FuSoYa cast wall on themselves.  This will cause Bahamut's Mega Flare
attack to bounce off your characters and hit himself.  In the meantime, have
Cecil attack with Excalibur, Edge throw, and Rydia summon Leviathan.  Rosa
and FuSoYa should concentrate all their efforts on casting wall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rydia will now be able to use the Bahamut summon spell.  Exit the cave and
return to the Lunar Whale.

-------------------------------------------------------------------------------
23. Giant of Babel
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Shuriken, Hi-Potion, Ether, Yoichi Arrow, Siren, Silver Apple, Soma Drop,
Elixir.
///////////////////////////////////////////////////////////////////////////////

Board the Lunar Whale and touch the crystal.  After a short sequence, you'll
automatically end up in the Giant of Babel.  Walk north and down the duct.
Simply walk south and down the duct.  Circle around the entire room,
collecting treasure as you go, until you reach the duct.  Circle around
north and be sure to get the two chests in this area before going down the
duct.  Go south, east to the chest, then east again, north to the
intersection, and west to the safe area.  After you've saved your game, walk
north to the duct.  From here, walk directly north and you'll be attacked by
the four fiends.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Elements
HIT POINTS: --
EXPERIENCE: 62500
GIL: 10000
WEAKNESS: Fire, Ice, Thunder, Holy.
STRATEGY: This battle will be very easy as long as you know which element is
weak against what.  Have your characters use spells according to these
weaknesses:  Rubicant=Ice, Cagnazzo=Thunder, Barbariccia=Holy, and
Scarmiglione=Fire. Rydia and FuSoYa should use their highest elemental
spells.  Edge should also use his elemental spells.  Cecil should attack
normally and Rosa should concentrate on using her best spells.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Return to the safe area and heal and save again, another boss fight is
coming.  Go back north to the duct and then continue north to the next
duct.  Walk down and a boss fight will commence.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CPU
HIT POINTS: 30000
EXPERIENCE: 50000
GIL: 10333
WEAKNESS: --
STRATEGY: To prevent CPU from killing party members immediately, refrain
from killing the Attacker orb.  Go ahead and kill the Defender.  Don't use
any spell or attack that targets multiple enemies.  In fact, you should
refrain from using any offensive spells in this battle, since CPU will
immediately, and constantly, put up a Reflect spell.  Have Rydia summon
Asura, and have Rosa and FuSoYa heal the party.  Edge and Cecil are going
to be doing most of the offensive work, so have them hit hard and fast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Following the battle, after several events, you'll end up on the moon with
Kain in your party as a replacement for FuSoYa.

-------------------------------------------------------------------------------
24. Final Dungeon Preparation
-------------------------------------------------------------------------------

Before heading off to the final dungeon, it will be wise to do some quick
preparation.  First, stop buy the Hummingway store and buy curative items,
such as Hi-Potion, Ethers, and, if you have enough money, Elixirs.  Don't
spend all of your money, though.  Return to earth.

You have the option of defeating Odin to gain a new summon spell.  If you
want to take on this battle, travel to Baron Castle and enter the basement of
the east tower.  Go all the way east to meet the king, he'll challenge you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Odin
HIT POINTS: 20001
EXPERIENCE: 18000
GIL: --
WEAKNESS: --
STRATEGY: You only have a few rounds to defeat this boss.  As soon as he
pulls back his sword, he's getting ready to kill off the entire party.  Act
fast!  Cast Berserk on Cecil and have Edge throw any excess weapons.  Rydia
should summon Bahamut and Rosa should cast Haste on the fighters.  If you
time it right, Kain can actually survive the sword swoop if he's in the air
while Odin uses it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rydia will gain use of the powerful Odin summon from here out, if you chose
to fight him.  You should now return to either the Enterprise or Falcon and
descend to the Underworld.  Fly south to Kokkol's Smithy.  A new store had
opened that contains powerful darts and arrows.  If your levels are
extremely low, it would also be a good idea to do some quick leveling.

-------------------------------------------------------------------------------
25. Cave of Trials
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
X-Potion, Red Jacket, Remedy (3), Phoenix Down, Coronet, Cat Hood,
Mysterious Mask, Red Cap, Cottage, Siren (2), Corageous Suit, Lord's Robe,
Sage's Robe, Grand Helm, Grand Armor, Dry Ether, Megalixir (2).
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.
However, I strongly recommend that you take on this quest if you want to
experience all the new game content added in this edition of FFIV.

Head to Mysidia where you'll find your old party members.  You have the
opportunity now to replace any of your characters except Cecil with Edward,
Yang, Palom, Porom, and Cid.  Replace any of the characters and you'll learn
about Cave of Trials.  This cave can be found at the entrance of Mt. Ordeals,
where you'll find a new door.

You'll need to tackle the dungeon at least twice.  My party recommendations are
Cecil, Cid, Rosa, Rydia, and Yang for the first run, and Cecil, Edward, Palom,
Porom, and Edge for the second run.  The boss strategies will be based on these
parties, but feel free to use whatever party combinations you want.  You'll
definitely want to gear up your old characters before entering the dungeon.

Enter the dungeon and walk through the east wall between the two rocks to find
a hidden chest.  On the next floor, the hidden wall is located in the south
west corner of the room.  There are two false walls on the next floor.  Travel
south to the east most part of the wall to find the secret path leading south
to treasure.  Head to the west side of the room.  Once up the staircase, walk
into the path between the rock and the wall to the east. Go back south to reach
the next floor.  Here you'll find the false walls in the south west and north
west corners of the room.  On the next floor the hidden paths are both located
against the west wall, one near the top of the room and the other on the
staircase below it.  Travel to the next floor and take the first staircase to
the east.  Make your way west from there and then discover the false wall in
the north west corner of the room, the next wall is directly south of the
chest.  Make your way back to the first staircase, and then head north to the
next floor.  Take the first staircases leading north and east to reach the
chests in this room.

The final room is the boss room, and depending on who's in your party when you
enter, you'll be able to pick up different weapons.  Below are the strategies.

Yang's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Storm Dragon
HIT POINTS: 40000
EXPERIENCE: 32000
GIL: --
WEAKNESS: Ice, Shiva
STRATEGY: If you still have one, equip Yang with an Ice Claw and then beat
the boss down with Power attacks.  Cecil and Cid should attack physically,
while Rosa stands ready to heal the party when the Dragon uses its devastating
Tornado spell.  Rydia should cast Blizzaga and Shiva for the most effective
damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cid's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Death Mech
HIT POINTS: 50000
EXPERIENCE: 32000
GIL: --
WEAKNESS: --
STRATEGY: Rydia will be the main source of damage in this battle, as she casts
Bahamut and Flare spells.  Cid can help out by attacking, while Cecil attacks
and acts as back-up healer.  Yang should be able to deal a fair ammount of
physical damage, while Rosa supports the party with Curaja.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edward's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gigas Worm
HIT POINTS: 55000
EXPERIENCE: 32000
GIL: --
WEAKNESS: --
STRATEGY: Edward should simply heal during this battle, using the Heal command
or using more potent curative items when necessary.  Cecil should attack
normally, but should be ready with White Magic when the hard-hitting worm
strikes.  Porom is best used as a constant healer in this battle.  Palom can
sit back and nuke the worm with high tier Black Magic.  Edge should go all out
with Nijutsu and regular attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Palom's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Flan
HIT POINTS: 35000
EXPERIENCE: 32000
GIL: --
WEAKNESS: --
STRATEGY: In this battle you'll want to rely more on physical damage, since
the boss will reflect most spells.  Cecil, Edge, and Edward can attack should
constantly attack the main boss, while Palom concentrates on taking out the
Flans with spells, while Porom heals and casts support spells such as Berserk
and Haste.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Porom's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
T-Rex
HIT POINTS: 60000
EXPERIENCE: 32000
GIL: --
WEAKNESS: --
STRATEGY: Cast float at the beginning of the battle to counter the Rex's
Quake spells.  Have Palom cast high tier spells, while Edward and Porom support
the party with healing.  Edge and Cecil should strike hard and fast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can use the warp in the middle of the room to immediately exit the dungeon.

-------------------------------------------------------------------------------
26. Lunar Core
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Lunar Subterrane]: Black Garb, Murasame, Fire Whip, Dragon Shield,
Dragon Helm, Dragon Mail, Dragon Gloves, Artemis Arrow, Elixir, White Fang,
X-Potion, Stardust Rod, Crystal Shield, Protect Ring, Crystal Mail,
Crystal Gloves, White Robe, Crystal Helm, Red Fang, Artemis Arrow,
Fuma Shuriken, Cottage, Golden Apple, Protect Ring, Ragnarok, Minerva's Plate,
Holy Lance, Ribbon (2).

[Lunar Core]: Fuma Shuriken (3), Elixir, Gysahl Whistle, Masamune, Crystal.
///////////////////////////////////////////////////////////////////////////////

The bosses in this dungeon are balanced for the original party of Kain, Cecil,
Edge, Rosa, and Rydia.  Feel free to try them with other party combinations,
just note that the boss strategies in this guide are based on the original
party.

Travel through the Lunar Path on the Moon to the Crystal Palace.  Enter the
crystal room in the back of the palace.  Talk to the crystals to learn more
about Zemus' evil plot.  Walk to the warp in the middle of the room to be
transported into Lunar Subterrane.

Start by going through the secret passage along the middle of the east wall.
Circle all the way around the path to the chest.  Go back around the path,
back to the entrance area.  This time, find a secret path along the west wall
and follow it to the warp.  Go north to the door.  Circle around west to the
door and get the chest on your way.  Go south and enter the door.  Prepare
for a boss fight and head north.  Attempt to pick up the sword and you'll be
thrown into a boss battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
White Dragon
HIT POINTS: 32700
EXPERIENCE: 55000
GIL: --
WEAKNESS: Bahamut
STRATEGY: Have Rosa cast Float before allowing Rydia to summon Bahamut.
Otherwise, the dragon will be able to effectively use a devastating earth
attack.  Cecil, Edge and Kain should all concentrate on physical attacks,
while Rosa keeps the party healthy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now Walk or warp all the way back to the entrance.  Head south through the
door.  Follow the corridor east and go a short distance north.  Turn west at
the chest and then follow the hidden path south and around to the chest.
Now, go back east and follow the rest of the path north.  Go west through the
wall and get the chest, and then go through the door.  Walk all the way south
and find the secret passage along the east wall.

After getting the chest, continue east through another secret passage and
follow it south to the next two chests.  Go back to the main area and go
through the central door.  Walk east until you get the chest, then head back
west and go down the stairs.  Enter the western door.  Open the single chest
and exit.  Go east and down the next set of stairs and go through the door.
Go north east to the first chest and then south west to the next one.  Now,
go through the south passage.  Get the immediate chest, then head east and
down the stairs.  Get the chest on the west side of the platform.  Enter the
door.  Head north and find the secret passage along the east wall, go
through it and get the chest.  Continue east through the wall and into the
south exit.  Get the chest and return to the previous area.  This time go
through the north door.  Get the east chest and walk west to the next door.
Open the southern chest and walk through the north door.  Go north west
and get the chest.  Go east to the door.  Open the single chest and exit.
Go down the stairs.

Get the chests on either side of the platform, then follow the west steps to a
chest.  Walk west across the invisible walk way between the two facing ledges.
Enter the secret passage at the top of the east wall to find a hidden warp.
Get the chest and walk all the way east to a warp.  Walk up the stairs to the
next warp.  Go north to the chest and north to another warp.  You should
definitely use the safe area and prepare for a boss fight in the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Bahamut
HIT POINTS: 60000
EXPERIENCE: 64000
GIL: --
WEAKNESS: --
STRATEGY: Don't use any summons or magic on this Dragon or it'll counter
with deadly attacks.  Use pure brute, physical force.  Rosa should cast
Berserk on Cecil, Kain should jump every round, and Edge should throw Fuma
Shurikens.  Rydia will need to use curative items and Rosa should continually
cast Curaja.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Return to the safe area and recover.  From here you'll need to return all the
way to the invisible bridge area.  This time take the east stairs and enter
the door to the south.  Get the west chest and take the east door.  Go south
and enter the first door to reach a safe area.  Use the safe area and then
exit and enter the second door.  As you attempt to pick up the spear you'll
be attacked by a boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plague
HIT POINTS: 33333
EXPERIENCE: 31108
GIL: 550
WEAKNESS: --
STRATEGY: As soon as the battle starts the Plague will cast doom on the
entire party, you'll have a count down from 5, after that you're dead.  It
would be a very good idea to have Kain jump and Rosa shoot arrows at this
boss, they are very effective against it.  Edge should throw darts, Rydia
should summon Bahamut and Cecil should attack physically.  If there was
ever a battle to act fast in, it's this one!  If you're lucky, the Plague
will re-cast Doom, starting the count down over.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Return to the safe area and heal if needed.  Now, enter the third door.
As soon as you try to walk north you'll be attacked by two bosses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lunasaurs
HIT POINTS: 29000
EXPERIENCE: 59000
GIL: --
WEAKNESS: Holy
STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should
be a breeze, it'll deal 9999 damage with every hit.  Even though these
bosses are weak against Holy, don't use it, or any other black or summon
magic for that matter, or else they'll counter with horrific status ailment
spells.  Edge and Kain should attack physically and Rosa and Rydia should
concentrate on healing the party.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You're now free to collect the treasures.  Return to the safe area and heal
and save.  At this point, you might want to level up a little, having the
entire party at level 60 will make the final battle a little less stressful.
You might also consider warping out of Lunar Subterrane and stocking up on
darts and various potions.

When you're ready to destroy the demonic Zemus, circle around the three door
room north, west, down the stairs, and into the door.  Beware of this area, the
Lunar Core.  It is full of the evilest of enemies.  Each fight can be the
equivalent of a boss battle run away from them if necessary.  Walk through the
winding paths, and collect treasure on the way.  Go all the way south and try
to touch the sword to enter a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ogopogo
HIT POINTS: 50000
EXPERIENCE: 61000
GIL: --
WEAKNESS: Bahamut
STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so
cast support spells and keep your HP up.  Have Edge throw Fumas, while Cecil
attacks physically and Kain jumps.  Rydia should summon Bahamut every round
and Rosa should cast Curaja on the party as often as possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, go north and down the stairs.  The next three areas are all
spiraling paths with some treasures on the way.  When you reach the warp in
the fourth area, you've reached the final boss.  There's no need to heal,
you'll be healed automatically in the upcoming area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zeromus
HIT POINTS: 100000
EXPERIENCE: --
GIL: --
WEAKNESS: Meteor
STRATEGY: Before using the crystal given to you by Golbez, try having Edge
steal the Dark Matter.  It's hard to do so, but having this item will help
protect your party from one of Zeromus' fierce attacks.  Use the Crystal
when you're ready and Zeromus will transform.  First and foremost, Rosa must
cast Curaja every round, no matter what.  If she loses a large amount of HP,
you must have someone use an Elixir on her!  If you don't follow these Rosa
rules, you're sure to lose.  Edge should throw your very best weapons, and,
if you have it, the Knife.  Kain will not be effective as a fighter in this
battle, he should stay on level ground and use Phoenix Downs and Elixirs on
weakened characters.  Cecil should try to attack every round, while curing
when necessary.  Rydia's best course is to cast Meteor, unless she needs
to heal herself or restore MP.  Don't waste time using status increasing
items or spells, they'll be rendered useless when Zeromus uses Black Hole.
With these steps, you should be able to confidently defeat Zeromus, if
your levels are at least 60.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------------------------------------------------------------
27. Lunar Ruins
-------------------------------------------------------------------------------

The ultimate FFIV challenge is unlockable once you beat Zeromus.  Incredible
treasure await those brave enough to tackle this 50 floor dungeon full of
challenging puzzles and horrific encounters!

The Lunar Ruins is opened little by little as you defeat Zeromus with each
character.  It's located on the moon in the face-shaped rock.  Each character
has its own "Trial" floor, in which you'll encounter puzzles, story elements,
and encounters based on the character's strengths and weaknesses.  The ruins
are extremely challenging, but they contain the absolute best weapons and
armor in the game.

The majority of the dungeon is randomly generated, with different possible
treasure combinations.  It's your best bet to tackle the dungeon at your own
pace, completing one character trial at a time, and then using that
character's new-found power to help with the next trial.  Just save all your
Grimoires for the new final battle.

The dungeon was designed to give FFIV fans a brand new method of
accomplishment, and it works perfectly as a portable dungeon that you can
constantly work on over a long period of time, or a hardcore feature that will
keep you entertained for days.

===============================================================================
VI. CHARACTERS
===============================================================================

Cecil - Dark Knight
Dark: Cecil uses a small portion of his HP to attack every enemy on the
battle field.

Cecil - Paladin
W. Magic: Allows usage of curative White Magic.
Cover: Takes damage for another character.

Cid - Engineer
Study: Views an enemy's HP and weakness.

Edge - Ninja
Throw: Throws darts and various weapons.
Steal: Steals items from enemies.
Ninjutsu: Allows usage of Ninjutsu spells.

Edward - Prince
Sing: Causes status effects.
Heal: Uses one Potion to heal entire party.
Hide/Show: Temporarily leave battle.  Automatically occurs when HP is low.

FuSoYa - Lunarian
W. Magic: Allows usage of curative White Magic.
B. Magic: Allows usage of offensive Black Magic.
Regen: Gradually restores party's HP; this command lasts for the entire
duration of a battle.

Kain - Dragoon
Jump: Kain jumps into the air for two turns, protecting him from
enemy attacks and allowing a powerful blow after the duration of two turns.

Palom - Black Mage
B. Magic: Allows usage of offensive Black Magic.
Twin: Allows usage of a random Twin Magic spell; requires Porom's support.
Bluff: Raises Magic Power.

Porom - White Mage
W. Magic: Allows usage of curative White Magic.
Twin: Allows usage of a random Twin Magic spell; requires Palom's support.
Cry: Increases ability to run from battle.

Rosa - White Mage
W. Magic: Allows usage of curative White Magic.
Pray: Restores a small amount of HP to entire party.
Aim: Increases attack power of bows and arrows.

Ryida - Summoner
W. Magic: Allows usage of curative White Magic (Disappears later).
B. Magic: Allows usage of offensive Black Magic.
Call: Allows usage of Phantom Beast Call Magic.

Tellah - Sage
W. Magic: Allows usage of curative White Magic.
B. Magic: Allows usage of offensive Black Magic.
Recall: Tellah remembers random spells (Disappears later).

Yang - Monk
Power: Stores up energy for two turns to deal a powerful blow.
Kick: Causes damage to all enemies.
Gird: Increases Defense Power.

===============================================================================
VII. SPELLS
===============================================================================

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Berserk
DESCRIPTION: Increases Attack Power.
MP: 18

Blink
DESCRIPTION: Increases Evade.
MP: 8

Confuse
DESCRIPTION: Confuses target, causing it to attack enemies.
MP: 10

Cure
DESCRIPTION: Restores a small amount of HP.
MP: 3

Cura
DESCRIPTION: Restores a medium amount of HP.
MP: 9

Curaga
DESCRIPTION: Restores a large amount of HP.
MP: 18

Curaja
DESCRIPTION: Restores a very large amount of HP.
MP: 40

Dispel
DESCRIPTION: Removes status increasing spells.
MP: 12

Esuna
DESCRIPTION: Cures all status ailments.
MP: 20

Float
DESCRIPTION: Causes target to float, protecting against earth attacks.
MP: 8

Full-Life
DESCRIPTION: Restores life with full HP.
MP: 52

Haste
DESCRIPTION: Increases speed.
MP: 25

Hold
DESCRIPTION: Stuns enemy, disabling commands.
MP: 5

Holy
DESCRIPTION: Causes a large amount of divine damage.
MP: 46

Life
DESCRIPTION: Restores life.
MP: 8

Mini
DESCRIPTION: Causes Mini status.
MP: 6

Protect
DESCRIPTION: Increases Defense Power.
MP: 9

Reflect
DESCRIPTION: Reflects magic attacks.
MP: 30

Silence
DESCRIPTION: Silences target, disabling the use of spells.
MP: 6

Scan
DESCRIPTION: Views target's HP and weakness.
MP: 1

Shell
DESCRIPTION: Increases Magic Defense.
MP: 10

Sight
DESCRIPTION: Gives a wider perspective of overworld map.
MP: 2

Slow
DESCRIPTION: Decreases speed.
MP: 14

Teleport
DESCRIPTION: Warps party out of dungeon.
MP: 10

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Bio
DESCRIPTION: Causes a large amount of poison elemental damage.
MP: 20

Blizzard
DESCRIPTION: Causes a small amount of ice elemental damage.
MP: 5

Blizzara
DESCRIPTION: Causes a medium amount of ice elemental damage.
MP: 15

Blizzaga
DESCRIPTION: Causes a large amount of ice elemental damage.
MP: 30

Break
DESCRIPTION: Causes Petrify status.
MP: 15

Death
DESCRIPTION: Causes immediate death.
MP: 35

Drain
DESCRIPTION: Absorbs target's HP.
MP: 18

Fire
DESCRIPTION: Causes a small amount of fire elemental damage.
MP: 5

Fira
DESCRIPTION: Causes a medium amount of fire elemental damage.
MP: 15

Firaga
DESCRIPTION: Causes a large amount of fire elemental damage.
MP: 30

Flare
DESCRIPTION: Causes a very large amount of fire damage.
MP: 50

Meteor
DESCRIPTION: Causes a very large amount of damage to all enemies.
MP: 99

Osmose
DESCRIPTION: Absorbs MP.
MP: --

Pig
DESCRIPTION: Causes target to turn into a pig, decreasing speed.
MP: 1

Poison
DESCRIPTION: Causes a small amount of poison elemental damage.
MP: 2

Quake
DESCRIPTION: Causes earth elemental damage to ground targets.
MP: 30

Sleep
DESCRIPTION: Causes target to fall asleep.
MP: 12

Stop
DESCRIPTION: Stuns enemy, disabling commands.
MP: 15

Thunder
DESCRIPTION: Causes a small amount of electric elemental damage.
MP: 5

Thundara
DESCRIPTION: Causes a medium amount of electric elemental damage.
MP: 15

Thundaga
DESCRIPTION: Causes a large amount of electric elemental damage.
MP: 30

Toad
DESCRIPTION: Causes Toad status.
MP: 7

Tornado
DESCRIPTION: Greatly reduces target's HP.
MP: 25

Warp
DESCRIPTION: Warps back one floor in dungeons.
MP: 4

CALL MAGIC
~~~~~~~~~~~~~~~~~
Asura
DESCRIPTION: Casts a random curative spell.
MP: 50

Bahamut
DESCRIPTION: Causes a very large amount of damage to all enemies.
MP: 60

Bomb
DESCRIPTION: Causes a large amount of damage.
MP: 10

Chocobo
DESCRIPTION: Causes a small amount of damage to one enemy.
MP: 7

Cockatrice
DESCRIPTION: Causes Petrify status.
MP: 15

Dragon
DESCRIPTION: Causes a medium amount of damage to all enemies.
MP: 20

Goblin
DESCRIPTION: Causes a very small amount of damage to one enemy.
MP: 1

Ifrit
DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
MP: 30

Leviathan
DESCRIPTION: Causes a large amount of water elemental damage to all enemies.
MP: 50

Mind Flayer
DESCRIPTION: Causes a medium amount of damage.
MP: 18

Odin
DESCRIPTION: Automatically kills entire enemy group.
MP: 45

Ramuh
DESCRIPTION: Causes a medium amount of electric elemental damage.
MP: 30

Shiva
DESCRIPTION: Causes a medium amount of ice elemental damage to all enemies.
MP: 30

Sylph
DESCRIPTION: Absorbs HP.
MP: 25

Titan
DESCRIPTION: Causes a large amount of earth elemental damage to all enemies.
MP: 40

NINJUTSU
~~~~~~~~~~~~~~~~~
Blitz
DESCRIPTION: Causes electric elemental damage to all enemies.
MP: 25

Flame
DESCRIPTION: Causes fire elemental damage to all enemies.
MP: 15

Flood
DESCRIPTION: Causes water elemental damage to all enemies.
MP: 20

Image
DESCRIPTION: Increases Evade.
MP: 6

Pin
DESCRIPTION: Stuns enemy.
MP: 5

Smoke
DESCRIPTION: Allows party to run away.
MP: 10

TWIN MAGIC
~~~~~~~~~~~~~~~~~
Comet
DESCRIPTION: Causes a medium amount of non-elemental damage.
MP: 20

Pyro
DESCRIPTION: Causes a medium amount of fire damage.
MP: 10

===============================================================================
VIII. ITEMS
===============================================================================

SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
Antidote
DESCRIPTION: Cures Poison status.
COST: 40

Bomb
DESCRIPTION: Teaches Rydia bomb.
COST: Won in battle

Cottage
DESCRIPTION: Restores all HP and MP to party on overworld or save point.
COST: 500

Cockatrice
DESCRIPTION: Teaches Rydia Cockatrice.
COST: Won in battle

Cross
DESCRIPTION: Cures Curse status.
COST: 100

Diet Food
DESCRIPTION: Cures Pig status.
COST: 100

Dry Ether
DESCRIPTION: Restores a medium amount of MP to one character.
COST: 50000

Dwarven Bread
DESCRIPTION: Zooms out when used on overworld.
COST: --

Echo Herbs
DESCRIPTION: Cures Silence status.
COST: 50

Elixir
DESCRIPTION: Completely restores HP and MP to one character.
COST: 100000

Emergency Exit
DESCRIPTION: Warps party out of dungeons.
COST: --

Ether
DESCRIPTION: Restores a small amount of MP to one character.
COST: 10000

Eye Drops
DESCRIPTION: Cures Darkness status.
COST: 30

Goblin
DESCRIPTION: Teaches Rydia Goblin.
COST: Won in battle

Golden Apple
DESCRIPTION: Increases max HP by 100.
COST: --

Gold Needle
DESCRIPTION: Cures Petrify status.
COST: 400

Gysahl Greens
DESCRIPTION: Summons a Fat Chocobo in a Chocobo Forest.
COST: 50

Gysahl Whistle
DESCRIPTION: Calls Fat Chocobo.
COST: 20000

Hi-Potion
DESCRIPTION: Restores a medium amount of HP to one character.
COST: 150

Maiden's Kiss
DESCRIPTION: Cures Toad status.
COST: 60

Mallet
DESCRIPTION: Cures Mini status.
COST: 80

Megalixir
DESCRIPTION: Completely restores HP and MP to entire party.
COST: --

Mind Flayer
DESCRIPTION: Teaches Rydia Mind Flayer.
COST: Won in battle

Phoenix Down
DESCRIPTION: Restores life to one dead character.
COST: 100

Potion
DESCRIPTION: Restores a small amount of HP to one character.
COST: 30

Remedy
DESCRIPTION: Cures all status ailments.
COST: 5000

Silver Apple
DESCRIPTION: Increases max HP by 50.
COST: --

Siren
DESCRIPTION: Calls a monster to attack you.
COST: --

Soma Drop
DESCRIPTION: Increases maximum MP by 10.
COST: --

Tent
DESCRIPTION: Restores most HP and MP to party on overworld or save point.
COST: 100

X-Potion
DESCRIPTION: Restores a large amount of HP to one character.
COST: --

BATTLE ITEMS
~~~~~~~~~~~~~~~~~
Alarm Clock
DESCRIPTION: Wakes entire party.
LOCATION: Eblan Castle

Antarctic Wind
DESCRIPTION: Causes a small amount of ice elemental damage.
LOCATION: Underground Waterway, Antlion, Fabul, Tomra

Arctic Wind
DESCRIPTION: Causes a medium amount of ice damage.
LOCATION: Agart

Bacchus's Cider
DESCRIPTION: Increases attack power.
LOCATION: Fabul, Baron Castle, Troia Castle, Dwarven Castle, Tower of Babel,
Eblan Castle, Cave of Summons, Land of Summons

Bell of Silence
DESCRIPTION: Casts Silence.
LOCATION: Sealed Cavern

Bestiary
DESCRIPTION: Scans enemy for HP and weakness.
LOCATION: Dwarven Castle, Sealed Cavern, Hummingway Village

Bomb Arm
DESCRIPTION: Causes a large amount of fire elemental damage.
LOCATION: Won in battle

Bomb Fragment
DESCRIPTION: Causes a small amount of fire damage.
LOCATION: Underground Waterway, Fabul, Mist, Tomra

Bomb Core
DESCRIPTION: Destroys character and inflicts equal HP damage.
LOCATION: Eblan Castle, Cave of Eblan, Sylvan Cave

Blue Fang
DESCRIPTION: Causes a large amount of electric damage.
LOCATION: Sylvan Cave

Coeurl's Whisker
DESCRIPTION: Automatically kills target.
LOCATION: Eblan Castle

Dark Matter
DESCRIPTION: Protects against Zeromus' attacks.
LOCATION: Stolen from Zeromus

Decoy
DESCRIPTION: Increases evade.
LOCATION: Troia

Gaia Drum
DESCRIPTION: Causes earth elemental damage.
LOCATION: Won in battle

Gold Hourglass
DESCRIPTION: Halts enemies, disabling commands.
LOCATION: Won in battle

Grimoire
DESCRIPTION: Summons Phantom Beasts.
LOCATION: Won in battle

Hermes' Shoes
DESCRIPTION: Increases speed.
LOCATION: Underground Waterway, Fabul, Old Waterway, Baron Castle, Eblan Castle

Hourglass
DESCRIPTION: Stuns enemies, disabling all commands.
LOCATION: Baron, Underground Waterway, Antlion, Old Waterway, Magnetic Cavern

Kiss of Lilith
DESCRIPTION: Absorbs MP.
LOCATION: Tower of Babel

Light Curtain
DESCRIPTION: Casts Reflect on user.
LOCATION: Sealed Cavern

Lunar Curtain
DESCRIPTION: Casts Reflect on user.
LOCATION: Lunar Path

Silver Hourglass
DESCRIPTION: Stops enemies, disabling commands.
LOCATION: Dwarven Castle, Eblan Castle, Cave of Eblan, Tower of Babel

Spider's Silk
DESCRIPTION: Slows enemies.
LOCATION: Antlion, Fabul, Magnetic Cavern, Cave of Eblan

Stardust
DESCRIPTION: Causes a large amount of non-elemental damage.
LOCATION: Lunar Path

Rage of Zeus
DESCRIPTION: Causes a small amount of electric elemental damage.
LOCATION: Fabul, Baron, Old Waterway, Tomra

Red Fang
DESCRIPTION: Causes a large amount of fire damage.
LOCATION: Sylvan Cave, Lunar Subterrane

Unicorn Horn
DESCRIPTION: Cures battle effects.
LOCATION: Baron Castle, Magnetic Cavern, Eblan Castle, Tower of Babel

Vampire Fang
DESCRIPTION: Sucks enemy HP.
LOCATION: Cave of Eblan

White Fang
DESCRIPTION: Causes a large amount of ice damage.
LOCATION: Sylvan Cave, Lunar Subterrane

KEY ITEMS
~~~~~~~~~~~~~~~~~
Adamantite
DESCRIPTION: Given to Kokkol with Sword of Legend to forge the Excalibur.
LOCATION: Grotto

Baron Key
DESCRIPTION: Opens locked doors in Baron.
LOCATION: Baron

Bomb Ring
DESCRIPTION: Causes destruction to Mist.
LOCATION: Baron Castle

Crystal
DESCRIPTION: Transforms Zeromus.
LOCATION: Lunar Core

Dark Crystal
DESCRIPTION: Taken by Kain.
LOCATION: Sealed Cavern

Earth Cyrstal
DESCRIPTION: Exchanged for Rosa.
LOCATION: Magnetic Cavern

Frying Pan
DESCRIPTION: Wakes Yang.
LOCATION: Fabul

Luca's Necklace
DESCRIPTION: Allows entrance to Sealed Cavern.
LOCATION: Dwarven Castle

Lugae's Key
DESCRIPTION: Opens the locked door in Tower of Babel.
LOCATION: Tower of Babel

Magazine
DESCRIPTION: "Now this is what I call great literature!"
LOCATION: Dwarven Castle

Magma Rock
DESCRIPTION: Allows entrance to the underworld.
LOCATION: Baron Castle

Membership Pass
DESCRIPTION: Allows entrance to dance show.
LOCATION: Troia

Pink Tail
DESCRIPTION: Traded for Adamant Armor.
LOCATION: Lunar Subterrane

Rat Tail
DESCRIPTION: Traded for Adamantite.
LOCATION: Land of Summons

Sand Ruby
DESCRIPTION: Cures Rosa form desert fever.
LOCATION: Antlion

Twin Harp
DESCRIPTION: Decreases Dark Elf's power.
LOCATION: Troia

===============================================================================
IX. WEAPONS
===============================================================================

SWORDS
~~~~~~~~~~~~~~~~~
Ancient Sword
LOCATION: Old Waterway
COST: --
ATTACK POWER: 35
OTHER: Sleep elemental

Avenger
LOCATION: Sylvan Cave
COST: --
ATTACK POWER: 82
OTHER: Casts Berserk on user.

Blood Sword
LOCATION: Cave of Eblan
COST: --
ATTACK POWER: 44
OTHER: Absorbs HP, Defense -2

Dark Sword
LOCATION: Equipped on Cecil
COST: --
ATTACK POWER: 10
OTHER: --

Deathbringer
LOCATION: Fabul
COST: --
ATTACK POWER: 31
OTHER: Defense +2, Death elemental

Defender
LOCATION: Cave of Summons
COST: --
ATTACK POWER: 105
OTHER: Defense +8

Excalibur
LOCATION: Kokkol's Smithy
COST: --
ATTACK POWER: 163
OTHER: --

Flame Sword
LOCATION: Tower of Zot, Dwarven Castle
COST: 14000
ATTACK POWER: 65
OTHER: Fire elemental

Ice Brand
LOCATION: Tower of Babel, Cave of Eblan
COST: 26000
ATTACK POWER: 75
OTHER: Ice elemental

Light Sword
LOCATION: Sealed Cavern
COST: --
ATTACK POWER: 100
OTHER: --

Mythril Sword
LOCATION: Mythril
COST: 6000
ATTACK POWER: 50
OTHER: --

Ragnarok
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 204
OTHER: Defense +8

Shadow Blade
LOCATION: Underground Waterway
COST: --
ATTACK POWER: 20
OTHER: --

Sleep Blade
LOCATION: Eblan Castle
COST: --
ATTACK POWER: 55
OTHER: Sleep elemental

Sword of Legend
LOCATION: Equipped on Cecil
COST: --
ATTACK POWER: 40
OTHER: --

SPEARS
~~~~~~~~~~~~~~~~~
Blood Lance
LOCATION: Eblan Castle
COST: --
ATTACK POWER: 85
OTHER: Absorbs HP, Defense -5

Fire Lance
LOCATION: Dwarven Castle
COST: 11000
ATTACK POWER: 66
OTHER: --

Gungnir
LOCATION: Equipped on Kain
COST: --
ATTACK POWER: 92
OTHER: Defense +7

Holy Lance
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 109
OTHER: --

Ice Lance
LOCATION: Tower of Babel, Cave of Eblan
COST: 21000
ATTACK POWER: 77
OTHER: Ice elemental

Spear
LOCATION: Agart
COST: 60
ATTACK POWER: 9
OTHER: --

Wind Spear
LOCATION: Equipped on Kain
COST: --
ATTACK POWER: 55
OTHER: --

Wyvern Lance
LOCATION: Won in battle
COST: --
ATTACK POWER: 99
OTHER: Greatly effective against dragons

KATANAS
~~~~~~~~~~~~~~~~~
Ahura
LOCATION: Tower of Babel, Tomra
COST: 7000
ATTACK POWER: 47
OTHER: --

Kikuichimonji
LOCATION: Cave of Summons
COST: --
ATTACK POWER: 65
OTHER: --

Kotetsu
LOCATION: Land of Summons, Sealed Cavern
COST: 11000
ATTACK POWER: 56
OTHER: --

Kunai
LOCATION: Cave of Eblan
COST: 4000
ATTACK POWER: 38
OTHER: --

Masamune
LOCATION: Lunar Core
COST: --
ATTACK POWER: 91
OTHER: --

Murasame
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 83
OTHER: Defense +3

STAVES
~~~~~~~~~~~~~~~~~
Healing Staff
LOCATION: Mysidia, Baron
COST: 480
ATTACK POWER: 8
OTHER: --

Kinesis Staff
LOCATION: Land of Summons
COST: 7000
ATTACK POWER: 30
OTHER: --

Mythril Staff
LOCATION: Mythril
COST: 4000
ATTACK POWER: 12
OTHER: --

Power Staff
LOCATION: Cave of Eblan
COST: 2000
ATTACK POWER: 33
OTHER: --

Sage's Staff
LOCATION: Won in battle
COST: --
ATTACK POWER: 48
OTHER: --

Staff
LOCATION: Kaipo, Agart
COST: 160
ATTACK POWER: 4
OTHER: --

RODS
~~~~~~~~~~~~~~~~~
Fairy Rod
LOCATION: Land of Summons, Sylvan Cave
COST: 5000
ATTACK POWER: 30
OTHER: --

Flame Rod
LOCATION: Mysidia
COST: 380
ATTACK POWER: 7
OTHER: Fire elemental

Ice Rod
LOCATION: Underground Waterway, Mysidia
COST: 220
ATTACK POWER: 5
OTHER: Ice elemental

Rod
LOCATION: Kaipo, Agart
COST: 100
ATTACK POWER: 3
OTHER: --

Rod of Change
LOCATION: Mist
COST: --
ATTACK POWER: 15
OTHER: --

Stardust Rod
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 45
OTHER: Wisdom +15

Thunder Rod
LOCATION: Baron
COST: 700
ATTACK POWER: 10
OTHER: Thunder elemental

BOWS
~~~~~~~~~~~~~~~~~
Bow
LOCATION: Kaipo, Agart
COST: 220
OTHER: --

Crossbow
LOCATION: Damcyan, Mysidia, Agart
COST: 700
OTHER: --

Elven Bow
LOCATION: Sylvan Cave
COST: --
OTHER: --

Great Bow
LOCATION: Troia, Troia Castle, Dwarven Castle
COST: 2000
OTHER: --

Killer Bow
LOCATION: Tower of Babel, Cave of Eblan, Tomra
COST: 3000
OTHER: --

Yoichi's Bow
LOCATION: Land of Summons
COST: --
OTHER: --

ARROWS
~~~~~~~~~~~~~~~~~
Angel Arrow
LOCATION: Land of Summons, Sylvan Cave
COST: 110
OTHER: --

Artemis Arrow
LOCATION: Lunar Subterrane
COST: --
OTHER: --

Dark Arrow
LOCATION: Dwarven Castle
COST: 40
OTHER: Darkness elemental

Fire Arrow
LOCATION: Troia, Troia Castle, Sylvan Cave
COST: 30
OTHER: Fire elemental

Holy Arrow
LOCATION: Damcyan, Mt. Hobs, Mysidia, Agart
COST: 20
OTHER: Holy elemental

Ice Arrow
LOCATION: Troia, Troia Castle, Tower of Babel, Sylvan Cave
COST: 30
OTHER: Ice elemental

Iron Arrow
LOCATION: Kaipo, Damcyan, Agart
COST: 10
OTHER: --

Poison Arrow
LOCATION: Cave of Eblan
COST: 70
OTHER: Poison elemental

Silence Arrow
LOCATION: Eblan Castle, Tomra
COST: 100
OTHER: Silence elemental

Tunder Arrow
LOCATION: Troia, Troia Castle, Sylvan Cave
COST: 30
OTHER: Thunder elemental

Yoichi Arrow
LOCATION: Land of Summons, Giant of Babel, Kokkol's Smithy
COST: 140
OTHER: --

HARPS
~~~~~~~~~~~~~~~~~
Apollo's Harp
LOCATION: Cave of Trials
COST: --
ATTACK POWER: 98
OTHER: Fire elemental

Dreamer's Harp
LOCATION: Equipped on Edward
COST: --
ATTACK POWER: 8
OTHER: Confuse elemental

Lamia's Harp
LOCATION: Antlion
COST: --
ATTACK POWER: 12
OTHER: Sleep elemental

CLAWS
~~~~~~~~~~~~~~~~~
Cat Claw
LOCATION: Tower of Babel
COST: --
ATTACK POWER: 1
OTHER: Sleep elemental

Fairy Claw
LOCATION: Magnetic Cavern
COST: --
ATTACK POWER: --
OTHER: Confuse elemental

Fire Claw
LOCATION: Fabul, Baron
COST: 350
ATTACK POWER: --
OTHER: Fire elemental

Hand of the Gods
LOCATION: Cave of Trials
COST: --
ATTACK POWER: --
OTHER: Holy elemental

Hell Claw
LOCATION: Tower of Zot
COST: --
ATTACK POWER: 1
OTHER: Death elemental

Ice Claw
LOCATION: Fabul, Baron
COST: 450
ATTACK POWER: --
OTHER: Ice elemental

Thunder Claw
LOCATION: Fabul, Baron
COST: 550
ATTACK POWER: --
OTHER: Electric elemental

HAMMERS
~~~~~~~~~~~~~~~~~
Gaia Hammer
LOCATION: Tower of Zot
COST: --
ATTACK POWER: 67
OTHER: Earth elemental

Mythril Hammer
LOCATION: Mythril
COST: 8000
ATTACK POWER: 55
OTHER: --

Thor's Hammer
LOCATION: Cave of Trials
COST: --
ATTACK POWER: 190
OTHER: Thunder elemental

Wooden Hammer
LOCATION: Troia
COST: 80
ATTACK POWER: 45
OTHER: --

WHIPS
~~~~~~~~~~~~~~~~~
Blitz Whip
LOCATION: Land of Summons
COST: 10000
ATTACK POWER: 40
OTHER: --

Chain Whip
LOCATION: Tomra, Land of Summons
COST: 6000
ATTACK POWER: 30
OTHER: --

Fire Whip
LOCATION: Lunar Subterrane
COST: --
ATTACK POWER: 51
OTHER: Defense +2

Whip
LOCATION: Mist
COST: 3000
ATTACK POWER: 20
OTHER: Paralyze elemental

KNIVES
~~~~~~~~~~~~~~~~~
Dancing Dagger
LOCATION: Mist
COST: 5000
ATTACK POWER: 28
OTHER: --

Mage Masher
LOCATION: Sylvan Cave
COST: --
ATTACK POWER: 35
OTHER: --

Mythril Knife
LOCATION: Mythril
COST: 3000
ATTACK POWER: 20
OTHER: --

Triton's Dagger
LOCATION: Cave of Trials
COST: --
ATTACK POWER: 62
OTHER: --

BOOMERANGS
~~~~~~~~~~~~~~~~~
Boomrang
LOCATION: Agart, Cave of Eblan
COST: 3000
ATTACK POWER: 33
OTHER: --

Full Moon
LOCATION: Sylvan Cave
COST: --
ATTACK POWER: 57
OTHER: --

AXES
~~~~~~~~~~~~~~~~~
Dwarf Axe
LOCATION: Dwarven Castle
COST: 15000
ATTACK POWER: 63
OTHER: Defense +3

Ogrekiller
LOCATION: Tower of Babel, Tomra
COST: 45000
ATTACK POWER: 80
OTHER: Greatly effective against Ogres

Poison Axe
LOCATION: Cave of Summons
COST: --
ATTACK POWER: 95
OTHER: Poison elemental, two-handed

Darts
~~~~~~~~~~~~~~~~~
Fuma Shuriken
LOCATION: Sealed Cavern, Kokkol's Smithy, Lunar Subterrane, Lunar Core
COST: 50000
OTHER: --

Knife
LOCATION: Fabul
COST: --
OTHER: Causes 9999 damage.

Shuriken
LOCATION: Cave of Eblan, Giant of Babel, Kokkol's Smithy
COST: 20000
OTHER: --

===============================================================================
X. ARMOR
===============================================================================

BODY
~~~~~~~~~~~~~~~~~
Adamant Armor
LOCATION: Grotto (Requires Pink Tail)
COST: --
DEFENSE POWER: 100
MAGIC DEFENSE: 20
OTHER: Protects agains status ailments, Fire, Ice and Thunder

Bard's Tunic
LOCATION: Mist
COST: 70
DEFENSE POWER: 2
MAGIC DEFENSE: 1
OTHER: --

Black Garb
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 14
MAGIC DEFENSE: 5
OTHER: --

Black Robe
LOCATION: Cave of Eblan
COST: 10000
DEFENSE POWER: 8
MAGIC DEFENSE: 7
OTHER: --

Black Belt
LOCATION: Dwarven Castle
COST: --
DEFENSE POWER: 12
MAGIC DEFENSE: 3
OTHER: Attack +2

Clothes
LOCATION: Kaipo, Troia, Mist
COST: 50
DEFENSE POWER: 1
MAGIC DEFENSE: --
OTHER: --

Corageous Suit
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 22
MAGIC DEFENSE: 8
OTHER: --

Crystal Mail
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 25
MAGIC DEFENSE: 10
OTHER: --

Dark Armor
LOCATION: Equipped on Cecil
COST: --
DEFENSE POWER: 5
MAGIC DEFENSE: 1
OTHER: --

Demon Armor
LOCATION: Fabul
COST: 3000
DEFENSE POWER: 9
MAGIC DEFENSE: 3
OTHER: --

Diamond Armor
LOCATION: Tomra
COST: 40000
DEFENSE POWER: 19
MAGIC DEFENSE: 4
OTHER: --

Dragon Mail
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 23
MAGIC DEFENSE: 8
OTHER: --

Flame Mail
LOCATION: Tower of Zot, Dwarven Castle
COST: 30000
DEFENSE POWER: 15
MAGIC DEFENSE: 4
OTHER: Protects against Ice

Gaia Gear
LOCATION: Mysidia
COST: 500
DEFENSE POWER: 3
MAGIC DEFENSE: 3
OTHER: --

Genji Armor
LOCATION: Cave of Bahamut
COST: --
DEFENSE POWER: 21
MAGIC DEFENSE: 7
OTHER: --

Grand Armor
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 28
MAGIC DEFENSE: 10
OTHER: Protects against Thunder

Hades Armor
LOCATION: Underground Waterway
COST: --
DEFENSE POWER: 7
MAGIC DEFENSE: 2
OTHER: --

Ice Armor
LOCATION: Tower of Babel, Cave of Eblan
COST: 36000
DEFENSE POWER: 17
MAGIC DEFENSE: 4
OTHER: --

Iron Armor
LOCATION: Agart
COST: 600
DEFENSE POWER: 4
MAGIC DEFENSE: 1
OTHER: --

Kenpogi
LOCATION: Baron
COST: 4000
DEFENSE POWER: 5
MAGIC DEFENSE: 2
OTHER: Attack +1

Knight's Armor
LOCATION: Mysidia
COST: 8000
DEFENSE POWER: 11
MAGIC DEFENSE: 2
OTHER: --

Leather Garb
LOCATION: Kaipo, Troia
COST: 200
DEFENSE POWER: 2
MAGIC DEFENSE: 1
OTHER: --

Light Robe
LOCATION: Land of Summons
COST: 30000
DEFENSE POWER: 12
MAGIC DEFENSE: 9
OTHER: --

Lord's Robe
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 19
MAGIC DEFENSE: 18
OTHER: Protects against Fire, Ice, and Thunder

Minerva's Plate
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 28
MAGIC DEFENSE: 5
OTHER: --

Red Jacket
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 21
MAGIC DEFENSE: 12
OTHER: Protects againts Fire

Sage's Robe
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 19
MAGIC DEFENSE: 15
OTHER: Protects against Silence

Sage's Surplice
LOCATION: Tower of Zot, Dwarven Castle
COST: 1200
DEFENSE POWER: 5
MAGIC DEFENSE: 5
OTHER: --

White Robe
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 18
MAGIC DEFENSE: 10
OTHER: --

HEAD
~~~~~~~~~~~~~~~~~
Black Cowl
LOCATION: Sealed Cavern
COST: --
DEFENSE POWER: 6
MAGIC DEFENSE: 1
OTHER: --

Cat Hood
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 7
MAGIC DEFENSE: 18
OTHER: --

Coronet
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 7
MAGIC DEFENSE: 16
OTHER: --

Crystal Helm
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 12
MAGIC DEFENSE: 8
OTHER: --

Dark Helm
LOCATION: Equipped on Cecil
COST: --
DEFENSE POWER: 4
MAGIC DEFENSE: 1
OTHER: --

Demon Helm
LOCATION: Fabul
COST: 980
DEFENSE POWER: 6
MAGIC DEFENSE: 1
OTHER: --

Diamond Helm
LOCATION: Tomra
COST: 10000
DEFENSE POWER: 9
MAGIC DEFENSE: 2
OTHER: --

Dragon Helm
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 11
MAGIC DEFENSE: 7
OTHER: --

Feathered Cap
LOCATION: Underground Waterway, Damcyan, Troia
COST: --
DEFENSE POWER: 2
MAGIC DEFENSE: 3
OTHER: --

Genji Helm
LOCATION: Cave of Bahamut
COST: --
DEFENSE POWER: 10
MAGIC DEFENSE: 6
OTHER: --

Gold Hairpin
LOCATION: Mist, Tomra
COST: 20000
DEFENSE POWER: 7
MAGIC DEFENSE: 10
OTHER: --

Grand Helm
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 14
MAGIC DEFENSE: 10
OTHER: Protects against Thunder

Green Beret
LOCATION: Tower of Babel
COST: --
DEFENSE POWER: 6
MAGIC DEFENSE: 1
OTHER: Attack +1

Hades Helm
LOCATION: Underground Waterway
COST: --
DEFENSE POWER: 5
MAGIC DEFENSE: 1
OTHER: --

Iron Helm
LOCATION: Agart
COST: 150
DEFENSE POWER: 3
MAGIC DEFENSE: --
OTHER: --

Leather Cap
LOCATION: Kaipo, Troia
COST: 100
DEFENSE POWER: 1
MAGIC DEFENSE: 1
OTHER: --

Light Helm
LOCATION: Mysidia
COST: 4000
DEFENSE POWER: 7
MAGIC DEFENSE: 2
OTHER: --

Mysterious Mask
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 8
MAGIC DEFENSE: 3
OTHER: --

Red Cap
LOCATION: Cave of Trials
COST: --
DEFENSE POWER: 10
MAGIC DEFENSE: 12
OTHER: Protects against Fire

Ribbon
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 9
MAGIC DEFENSE: 11
OTHER: Protects against status ailments

Sage's Miter
LOCATION: Dwarven Castle
COST: 2000
DEFENSE POWER: 5
MAGIC DEFENSE: 7
OTHER: --

Twist Headband
LOCATION: Baron
COST: 450
DEFENSE POWER: 1
MAGIC DEFENSE: 1
OTHER: Attack +1

Wizard's Hat
LOCATION: Mysidia
COST: 700
DEFENSE POWER: 3
MAGIC DEFENSE: 5
OTHER: --

HANDS
~~~~~~~~~~~~~~~~~
Crystal Gloves
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 10
MAGIC DEFENSE: 7
OTHER: --

Dark Gloves
LOCATION: Equipped on Cecil
COST: --
DEFENSE POWER: 2
MAGIC DEFENSE: --
OTHER: --

Demon Gloves
LOCATION: Fabul
COST: 800
DEFENSE POWER: 4
MAGIC DEFENSE: --
OTHER: --

Diamond Armlet
LOCATION: Tomra
COST: 4000
DEFENSE POWER: 6
MAGIC DEFENSE: 8
OTHER: --

Diamond Gloves
LOCATION: Tomra
COST: 5000
DEFENSE POWER: 7
MAGIC DEFENSE: 3
OTHER: --

Dragon Gloves
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 9
MAGIC DEFENSE: 6
OTHER: --

Gauntlets
LOCATION: Mysidia
COST: 3000
DEFENSE POWER: 5
MAGIC DEFENSE: 1
OTHER: --

Genji Gloves
LOCATION: Cave of Bahamut
COST: --
DEFENSE POWER: 8
MAGIC DEFENSE: 5
OTHER: --

Hades Gloves
LOCATION: Underground Waterway
COST: --
DEFENSE POWER: 3
MAGIC DEFENSE: --
OTHER: --

Iron Gloves
LOCATION: Agart
COST: 130
DEFENSE POWER: 2
MAGIC DEFENSE: --
OTHER: --

Iron Armlet
LOCATION: Kaipo, Underground Waterway
COST: 100
DEFENSE POWER: 2
MAGIC DEFENSE: 1
OTHER: --

Power Armlet
LOCATION: Dwarven Castle
COST: --
DEFENSE POWER: 2
MAGIC DEFENSE: 2
OTHER: Raises Strength

Protect Ring
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 17
MAGIC DEFENSE: 12
OTHER: --

Ruby Ring
LOCATION: Damcyan, Troia, Troia Castle, Mist
COST: 1000
DEFENSE POWER: --
MAGIC DEFENSE: 3
OTHER: --

Rune Armlet
LOCATION: Dwarven Castle
COST: 2000
DEFENSE POWER: 5
MAGIC DEFENSE: 8
OTHER: --

Silver Armlet
LOCATION: Mysidia, Baron
COST: 650
DEFENSE POWER: 4
MAGIC DEFENSE: 4
OTHER: --

SHIELDS
~~~~~~~~~~~~~~~~~
Aegis Shield
LOCATION: Land of Summons
COST: 20000
DEFENSE POWER: 4
MAGIC DEFENSE: 5
OTHER: --

Crystal Shield
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 7
MAGIC DEFENSE: 4
OTHER: --

Dark Shield
LOCATION: Equipped on Cecil
COST: --
DEFENSE POWER: 1
MAGIC DEFENSE: --
OTHER: --

Demon Shield
LOCATION: Fabul
COST: --
DEFENSE POWER: 2
MAGIC DEFENSE: --
OTHER: --

Diamond Shield
LOCATION: Tomra
COST: 15000
DEFENSE POWER: 4
MAGIC DEFENSE: 2
OTHER: --

Dragon Shield
LOCATION: Lunar Subterrane
COST: --
DEFENSE POWER: 6
MAGIC DEFENSE: 3
OTHER: --

Fire Shield
LOCATION: Tower of Zot, Dwarven Castle
COST: 1250
DEFENSE POWER: 3
MAGIC DEFENSE: 2
OTHER: Protects against Ice

Genji Shield
LOCATION: Cave of Bahamut
COST: --
DEFENSE POWER: 5
MAGIC DEFENSE: 3
OTHER: --

Ice Shield
LOCATION: Cave of Eblan
COST: 10000
DEFENSE POWER: 3
MAGIC DEFENSE: 2
OTHER: Protects against fire

Iron Shield
LOCATION: Agart
COST: 100
DEFENSE POWER: 1
MAGIC DEFENSE: --
OTHER: --

Light Shield
LOCATION: Mysidia
COST: 700
DEFENSE POWER: 2
MAGIC DEFENSE: 1
OTHER: --

===============================================================================
XI. SHOPS
===============================================================================

-------------------------------------------------------------------------------
BARON
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON (Available after obtaining Baron Key)
~~~~~~~~~~~~~~~~~
Thunder Rod - 700
Healing Staff - 480
Fire Claw - 350
Ice Claw - 450
Thunder Claw - 550

ARMOR (Available after obtaining Baron Key)
~~~~~~~~~~~~~~~~~
Twist Headband - 450
Kenpogi - 4000
Silver Armlet - 650

-------------------------------------------------------------------------------
Kaipo
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Rod - 100
Staff - 100
Bow - 220
Iron Arrow - 10

ARMOR
~~~~~~~~~~~~~~~~~
Leather Cap - 100
Clothes - 50
Leather Garb - 200
Iron Armlet - 100

-------------------------------------------------------------------------------
Fabul
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Fire Claw - 350
Ice Claw - 450
Thunder Claw - 550

ARMOR
~~~~~~~~~~~~~~~~~
Demon Helm - 980
Demon Armor - 3000
Demon Gloves - 800

-------------------------------------------------------------------------------
Mysidia
-------------------------------------------------------------------------------

Inn Cost - 200

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Hi-Potion - 150
Phoenix Down - 100
Gold Needle - 400
Echo Herbs - 50
Antidote - 40
Tent - 100
Cottage - 500

WEAPON
~~~~~~~~~~~~~~~~~
Ice Rod - 220
Flame Rod - 380
Healing Staff - 480
Holy Arrow - 20
Crossbow - 700

ARMOR
~~~~~~~~~~~~~~~~~
Wizard's Hat - 700
Gaia Gear - 500
Silver Armlet - 650
Light Shield - 700
Light Helm - 4000
Knight's Armor - 8000
Gauntlets - 3000

-------------------------------------------------------------------------------
Troia
-------------------------------------------------------------------------------

Inn Cost - 200

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Wooden Hammer - 80
Great Bow - 2000
Fire Arrow - 30
Ice Arrow - 30
Thunder Arrow - 30

ARMOR
~~~~~~~~~~~~~~~~~
Leather Cap - 190
Feathered Cap - 330
Clothes - 50
Leather Garb - 200
Ruby Ring - 1000

-------------------------------------------------------------------------------
Mist
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Whip - 3000
Dancing Dagger - 5000

ARMOR
~~~~~~~~~~~~~~~~~
Bard's Tunic - 70

-------------------------------------------------------------------------------
Mythril
-------------------------------------------------------------------------------

Inn Cost - 500

ITEM
~~~~~~~~~~~~~~~~~
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100

WEAPON
~~~~~~~~~~~~~~~~~
Mythril Staff - 4000
Mythril Knife - 3000
Mythril Hammer - 8000
Mythril Sword - 6000

ARMOR
~~~~~~~~~~~~~~~~~
Mythril (Shield) - 1000
Mythril (Helmet) - 3000
Mythril (Armor) - 17000
Mythril (Glove) - 2000

-------------------------------------------------------------------------------
Agart
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Rod - 100
Staff - 160
Spear - 60
Boomrang - 3000
Bow - 220
Crossbow - 700
Iron Arrow - 10
Holy Arrow - 20

ARMOR
~~~~~~~~~~~~~~~~~
Iron Shield - 100
Iron Helm - 150
Iron Armor - 600
Iron Gloves - 130
Iron Armlet - 100

-------------------------------------------------------------------------------
Dwarven Castle
-------------------------------------------------------------------------------

Inn Cost - 600

ITEM
~~~~~~~~~~~~~~~~~
Gold Needle - 400
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100
Echo Herbs - 50
Eye Drops - 30
Antidote - 40
Cross - 100

Phoenix Down - 100
Potion - 30
Hi-Potion - 150
Tent - 100
Cottage - 500
Dwarven Bread - 100
Gysahl Greens - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Dwarf Axe - 15000
Great Bow - 2000
Dark Arrow - 40
Flame Sword - 14000
Fire Lance - 11000

ARMOR
~~~~~~~~~~~~~~~~~
Fire Shield - 1250
Flame Mail - 30000
Sage's Miter - 2000
Sage's Surplice - 1200
Rune Armlet - 2000

-------------------------------------------------------------------------------
Cave of Eblan
-------------------------------------------------------------------------------

Inn Cost - 700

ITEM
~~~~~~~~~~~~~~~~~
Gold Needle - 400
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100
Echo Herbs - 50
Eye Drops - 30
Antidote - 40
Cross - 100

WEAPON
~~~~~~~~~~~~~~~~~
Power Staff - 2000
Ice Brand - 26000
Ice Lance - 21000
Kunai  - 4000
Boomrang - 3000
Killer Bow - 3000
Poison Arrow - 70

ARMOR
~~~~~~~~~~~~~~~~~
Ice Shield - 10000
Ice Armor - 36000
Black Robe - 10000

-------------------------------------------------------------------------------
Tomra
-------------------------------------------------------------------------------

Inn Cost - 300

ITEM
~~~~~~~~~~~~~~~~~
Gold Needle - 400
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100
Echo Herbs - 50
Eye Drops - 30
Antidote - 40
Cross - 100

Phoenix Down - 100
Potion - 30
Hi-Potion - 150
Tent - 100
Cottage - 500
Dwarven Bread - 100
Gysahl Greens - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Ahura - 7000
Chain Whip - 6000
Ogrekiller - 45000
Killer Bow - 3000
Silence Arrow - 100

ARMOR
~~~~~~~~~~~~~~~~~
Diamond Shield - 15000
Diamond Helm - 10000
Diamond Armor - 40000
Diamond Gloves - 5000
Gold Hairpin - 20000
Diamond Armlet - 4000

-------------------------------------------------------------------------------
Land of Summons
-------------------------------------------------------------------------------

Inn Cost - 1200

ITEM
~~~~~~~~~~~~~~~~~
Gold Needle - 400
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100
Echo Herbs - 50
Eye Drops - 30
Antidote - 40
Cross - 100

Phoenix Down - 100
Potion - 30
Hi-Potion - 150
Tent - 100
Cottage - 500
Dwarven Bread - 100
Gysahl Greens - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Whip - 3000
Chain Whip - 6000
Blitz Whip - 10000
Kotetsu  - 11000
Fairy Rod - 5000
Kinesis Staff - 7000
Angel Arrow - 110

ARMOR
~~~~~~~~~~~~~~~~~
Aegis Shield - 20000
Light Robe - 30000

-------------------------------------------------------------------------------
Hummingway Village
-------------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Hi-Potion - 150
Phoenix Down - 100
Ether - 10000
Dry Ether - 50000
Elixir - 100000
Cottage - 500
Bestiary - 980
Gysahl Whistle - 20000

-------------------------------------------------------------------------------
Kokkol's Smithy
-------------------------------------------------------------------------------

WEAPON
~~~~~~~~~~~~~~~~~
Shuriken - 20000
Fuma Shuriken - 50000
Yoichi Arrow - 140

===============================================================================
XII. MONSTERS
===============================================================================

Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide
for some of these monster statistics.

Abyss Worm
LOCATION: Moon
HIT POINTS: 7000
EXPERIENCE: 6303
GIL: 310
WEAKNESS: Fire
DROP: --

Adamantoise
LOCATION: Antlion
HIT POINTS: 90
EXPERIENCE: 234
GIL: 46
WEAKNESS: Ice
DROP: --

Ahriman
LOCATION: Lunar Subterrane
HIT POINTS: 25000
EXPERIENCE: 33333
GIL: 65200
WEAKNESS: --
DROP: Eye Drops

Alligator
LOCATION: Underground Waterway, Old Waterway
HIT POINTS: 175
EXPERIENCE: 234
GIL: 16
WEAKNESS: Ice
DROP: --

Arachne
LOCATION: Cave of Summons
HIT POINTS: 3650
EXPERIENCE: 4385
GIL: 585
WEAKNESS: Ice
DROP: Spider's Silk

Armadillo
LOCATION: Underworld, Cave of Eblan
HIT POINTS: 325
EXPERIENCE: 1555
GIL: 194
WEAKNESS: --
DROP: --

Baloon
LOCATION: Tower of Babel
HIT POINTS: 697
EXPERIENCE: 2458
GIL: 315
WEAKNESS: --
DROP: Bomb Fragment

Basilisk
LOCATION: Antlion
HIT POINTS: 90
EXPERIENCE: 111
GIL: 30
WEAKNESS: --
DROP: Tent, Gold Needle

Beamer
LOCATION: Giant of Babel
HIT POINTS: 3000
EXPERIENCE: 3199
GIL: 890
WEAKNESS: Thunder
DROP: Tent

Behemoth
LOCATION: Cave of Bahamut, Lunar Subterrane, Lunar Core
HIT POINTS: 23000
EXPERIENCE: 57000
GIL: 65000
WEAKNESS: --
DROP: Power Armlet

Belphegor
LOCATION: Cave of Summons
HIT POINTS: 2200
EXPERIENCE: 4038
GIL: 485
WEAKNESS: Holy
DROP: --

Black Flan
LOCATION: Moon
HIT POINTS: 1357
EXPERIENCE: 3044
GIL: 1300
WEAKNESS: Ice
DROP: --

Black Knight
LOCATION: Tower of Zot
HIT POINTS: 360
EXPERIENCE: 840
GIL: 175
WEAKNESS: Fire, Holy
DROP: --

Black Lizard
LOCATION: Underworld, Tower of Babel, Cave of Eblan
HIT POINTS: 792
EXPERIENCE: 1297
GIL: 43
WEAKNESS: Ice
DROP: Medusa Arrows

Bloodbones
LOCATION: Mt. Ordeals, Cave of Eblan
HIT POINTS: 210
EXPERIENCE: 315
GIL: 169
WEAKNESS: Fire, Holy, Cure
DROP: --

Bloody Bat
LOCATION: Cave of Eblan
HIT POINTS: 439
EXPERIENCE: 1976
GIL: 262
WEAKNESS: Fire
DROP: Potion, Hi-Potion

Bloody Eye
LOCATION: Cave of Summons
HIT POINTS: 2400
EXPERIENCE: 3444
GIL: 465
WEAKNESS: --
DROP: --

Blue Dragon
LOCATION: Lunar Subterrane
HIT POINTS: 15000
EXPERIENCE: 36000
GIL: 40200
WEAKNESS: --
DROP: --

Bog Witch
LOCATION: Sylvan Cave
HIT POINTS: 2960
EXPERIENCE: 3440
GIL: 598
WEAKNESS: --
DROP: Maiden's Kiss

Bomb
LOCATION: Mt. Hobbs, Fabul
HIT POINTS: 55
EXPERIENCE: 361
GIL: 76
WEAKNESS: --
DROP: --

Bone Dragon
LOCATION: Cave of Bahamut, Lunar Subterrane
HIT POINTS: 12000
EXPERIENCE: 14000
GIL: 6750
WEAKNESS: Fire
DROP: --

Cait Sith
LOCATION: Troia, Magnetic Cavern
HIT POINTS: 342
EXPERIENCE: 820
GIL: 252
WEAKNESS: Holy
DROP: Unicorn Horn

Cave Bat
LOCATION: Magnetic Cavern, Cave of Eblan
HIT POINTS: 334
EXPERIENCE: 598
GIL: 151
WEAKNESS: Holy
DROP: Potion

Cave Naga
LOCATION: Magnetic Cavern
HIT POINTS: 285
EXPERIENCE: 800
GIL: 201
WEAKNESS: Holy
DROP: --

Centaurion
LOCATION: Giant of Babel
HIT POINTS: 3500
EXPERIENCE: 9699
GIL: 1220
WEAKNESS: Thunder
DROP: --

Centaur Knight
LOCATION: Tower of Zot
HIT POINTS: 380
EXPERIENCE: 860
GIL: 172
WEAKNESS: --
DROP: --

Chimera
LOCATION: Tower of Babel
HIT POINTS: 700
EXPERIENCE: 1708
GIL: 225
WEAKNESS: --
DROP: --

Chimera Brain
LOCATION: Sealed Cavern
HIT POINTS: 3400
EXPERIENCE: 28000
GIL: 1200
WEAKNESS: --
DROP: Bomb Fragment

Cockatrice
LOCATION: Mt. Hobbs
HIT POINTS: 149
EXPERIENCE: 275
GIL: 82
WEAKNESS: Thunder
DROP: --

Coeurl
LOCATION: Eblan Castle, Tower of Babel
HIT POINTS: 593
EXPERIENCE: 2758
GIL: 345
WEAKNESS: --
DROP: Unicorn Horn

Cold Beast
LOCATION: Tower of Zot
HIT POINTS: 520
EXPERIENCE: 1441
GIL: 276
WEAKNESS: Fire
DROP: Ice Arrow

Crawler
LOCATION: Moon
HIT POINTS: 1855
EXPERIENCE: 3437
GIL: 538
WEAKNESS: --
DROP: --

Dark Grenade
LOCATION: Moon
HIT POINTS: 1820
EXPERIENCE: 2644
GIL: 630
WEAKNESS: Thunder
DROP: Bomb Fragment

Dark Sage
LOCATION: Cave of Bahamut, Lunar Subterrane
HIT POINTS: 5100
EXPERIENCE: 17003
GIL: 2400
WEAKNESS: --
DROP: Dry Ether, Maiden's Kiss, Sage's Staff

Death Flower
LOCATION: Troia
HIT POINTS: 440
EXPERIENCE: 650
GIL: 210
WEAKNESS: Fire
DROP: --

Death Shell
LOCATION: Old Waterway
HIT POINTS: 380
EXPERIENCE: 1030
GIL: 262
WEAKNESS: --
DROP: Diet Food

Desert Sahagin
LOCATION: Kaipo
HIT POINTS: 20
EXPERIENCE: 70
GIL: 17
WEAKNESS: Ice
DROP: Antidote

Dinozombie
LOCATION: Lunar Subterrane
HIT POINTS: 12000
EXPERIENCE: 15000
GIL: 8100
WEAKNESS: Holy, Fire, Cure
DROP: --

Domovoi
LOCATION: Antlion, Fabul
HIT POINTS: 37
EXPERIENCE: 184
GIL: 40
WEAKNESS: --
DROP: --

Draculady
LOCATION: Magnetic Cavern
HIT POINTS: 270
EXPERIENCE: 810
GIL: 195
WEAKNESS: Fire, Holy, Cure
DROP: Vampire Fang

Electrofish
LOCATION: Old Waterway
HIT POINTS: 284
EXPERIENCE: 640
GIL: 214
WEAKNESS: --
DROP: Hi-Potion

Eukaryote
LOCATION: Moon
HIT POINTS: 1700
EXPERIENCE: 6999
GIL: 1560
WEAKNESS: --
DROP: --

Evil Bat
LOCATION: Sealed Cavern
HIT POINTS: 1014
EXPERIENCE: 2305
GIL: 355
WEAKNESS: Fire
DROP: Potion, Hi-Potion

Evil Doll
LOCATION: Tower of Babel
HIT POINTS: 388
EXPERIENCE: 1408
GIL: 269
WEAKNESS: --
DROP: --

Evil Dreamer
LOCATION: Sylvan Cave
HIT POINTS: 2800
EXPERIENCE: 3140
GIL: 362
WEAKNESS: --
DROP: --

Fiery Hound
LOCATION: Tower of Zot, Tower of Babel
HIT POINTS: 1221
EXPERIENCE: 1707
GIL: 244
WEAKNESS: Ice
DROP: --

Fiery Knight
LOCATION: Tower of Babel
HIT POINTS: 579
EXPERIENCE: 1700
GIL: 225
WEAKNESS: Ice
DROP: Fire Shield, Fire Lance

Floating Eyeball
LOCATION: Baron
HIT POINTS: 20
EXPERIENCE: 42
GIL: 9
WEAKNESS: --
DROP: --

Flood Worm
LOCATION: Old Waterway
HIT POINTS: 638
EXPERIENCE: 690
GIL: 219
WEAKNESS: Thunder
DROP: --

Flying Eyes
LOCATION: Mist Cave
HIT POINTS: 40
EXPERIENCE: 74
GIL: 18
WEAKNESS: --
DROP: --

Gargoyle
LOCATION: Mt. Hobbs
HIT POINTS: 160
EXPERIENCE: 314
GIL: 90
WEAKNESS: Ice, Holy
DROP: --

Ghoul
LOCATION: Mt. Ordeals
HIT POINTS: 222
EXPERIENCE: 505
GIL: 179
WEAKNESS: Fire, Holy, Cure
DROP: --

Ghost Knight
LOCATION: Tower of Babel
HIT POINTS: 1050
EXPERIENCE: 2559
GIL: 211
WEAKNESS: Holy
DROP: --

Giant Soldier
LOCATION: Giant of Babel
HIT POINTS: 10000
EXPERIENCE: 31000
GIL: 1500
WEAKNESS: --
DROP: --

Giant Warrior
LOCATION: Cave of Bahamut, Lunar Subterrane
HIT POINTS: 14000
EXPERIENCE: 18500
GIL: 7000
WEAKNESS: --
DROP: Cottage, Poison Axe

Gigantoad
LOCATION: Underground Waterway
HIT POINTS: 47
EXPERIENCE: 89
GIL: 24
WEAKNESS: Ice
DROP: --

Gigas Gator
LOCATION: Old Waterway
HIT POINTS: 292
EXPERIENCE: 660
GIL: 218
WEAKNESS: Ice
DROP: --

Goblin
LOCATION: Baron, Mist Cave, Kaipo, Damcyan, Antlion
HIT POINTS: 6
EXPERIENCE: 28
GIL: 5
WEAKNESS: Fire
DROP: Potion

Goblin Captain
LOCATION: Underworld
HIT POINTS: 199
EXPERIENCE: 1950
GIL: 45
WEAKNESS: --
DROP: --

Gold Dragon
LOCATION: Lunar Subterrane
HIT POINTS: 8200
EXPERIENCE: 30000
GIL: 23000
WEAKNESS: --
DROP: ZeusRage

Gremlin
LOCATION: Tower of Zot
HIT POINTS: 410
EXPERIENCE: 1221
GIL: 275
WEAKNESS: Fire
DROP: --

Gray Bomb
LOCATION: Mt. Hobbs, Fabul
HIT POINTS: 111
EXPERIENCE: 445
GIL: 105
WEAKNESS: --
DROP: --

Grudger
LOCATION: Tower of Babel
HIT POINTS: 1400
EXPERIENCE: 2459
GIL: 149
WEAKNESS: Holy
DROP: --

Helldiver
LOCATION: Baron
HIT POINTS: 18
EXPERIENCE: 40
GIL: 5
WEAKNESS: --
DROP: --

Hell Needle
LOCATION: Troia
HIT POINTS: 398
EXPERIENCE: 700
GIL: 220
WEAKNESS: --
DROP: Gold Needle

Hell Turtle
LOCATION: Tower of Zot
HIT POINTS: 700
EXPERIENCE: 920
GIL: 224
WEAKNESS: Ice
DROP: --

Hundlegs
LOCATION: Kaipo
HIT POINTS: 60
EXPERIENCE: 78
GIL: 18
WEAKNESS: --
DROP: --

Hydra
LOCATION: Old Waterway
HIT POINTS: 252
EXPERIENCE: 670
GIL: 209
WEAKNESS: Thunder
DROP: --

Ice Lizard
LOCATION: Tower of Zot
HIT POINTS: 480
EXPERIENCE: 1231
GIL: 284
WEAKNESS: Fire
DROP: --

Insectus
LOCATION: Mist Cave
HIT POINTS: 28
EXPERIENCE: 49
GIL: 8
WEAKNESS: --
DROP: Hourglass

Ironback
LOCATION: Cave of Eblan
HIT POINTS: 100
EXPERIENCE: 1077
GIL: 233
WEAKNESS: --
DROP: --

Killer Fish
LOCATION: Underground Waterway
HIT POINTS: 65
EXPERIENCE: 119
GIL: 28
WEAKNESS: Thunder
DROP: Diet Food, Maiden's Kiss

King Naga
LOCATION: Sealed Cavern
HIT POINTS: 1480
EXPERIENCE: 3582
GIL: 238
WEAKNESS: --
DROP: Unicorn Horn, Antidote

Lamia
LOCATION: Eblan Castle
HIT POINTS: 1200
EXPERIENCE: 2059
GIL: 143
WEAKNESS: --
DROP: --

Laser Arm
LOCATION: Giant of Babel
HIT POINTS: 3580
EXPERIENCE: 8703
GIL: 338
WEAKNESS: --
DROP: --

Leshy
LOCATION: Antlion
HIT POINTS: 130
EXPERIENCE: 156
GIL: 42
WEAKNESS: --
DROP: --

Lilith
LOCATION: Mt. Ordeals
HIT POINTS: 466
EXPERIENCE: 2700
GIL: 31262
WEAKNESS: Fire
DROP: --

Li'l Murderer
LOCATION: Lunar Subterrane
HIT POINTS: 12000
EXPERIENCE: 20000
GIL: 10700
WEAKNESS: Thunder
DROP: Tent

Lunar Virus
LOCATION: Moon
HIT POINTS: 980
EXPERIENCE: 3237
GIL: 1100
WEAKNESS: --
DROP: --

Mad Ogre
LOCATION: Eblan Castle, Tower of Babel
HIT POINTS: 2000
EXPERIENCE: 2359
GIL: 270
WEAKNESS: --
DROP: --

Magma Tortoise
LOCATION: Underworld, Tower of Babel
HIT POINTS: 435
EXPERIENCE: 1666
GIL: 234
WEAKNESS: Ice
DROP: Mythril Shield

Malboro
LOCATION: Sylvan Cave
HIT POINTS: 4200
EXPERIENCE: 5640
GIL: 458
WEAKNESS: --
DROP: --

Mammon
LOCATION: Sylvan Cave
HIT POINTS: 3900
EXPERIENCE: 5041
GIL: 525
WEAKNESS: Fire
DROP: --

Mech Dragon
LOCATION: Giant of Babel
HIT POINTS: 18000
EXPERIENCE: 41400
GIL: 2550
WEAKNESS: --
DROP: --

Mech Soldier
LOCATION: Giant of Babel
HIT POINTS: 4900
EXPERIENCE: 7999
GIL: 985
WEAKNESS: Thunder
DROP: --

Medusa
LOCATION: Tower of Babel
HIT POINTS: 490
EXPERIENCE: 1208
GIL: 225
WEAKNESS: --
DROP: --

Mind Flayer
LOCATION: Magnetic Cavern
HIT POINTS: 300
EXPERIENCE: 1000
GIL: 232
WEAKNESS: --
DROP: --

Mini Satana
LOCATION: Cave of Summons
HIT POINTS: 2900
EXPERIENCE: 6388
GIL: 650
WEAKNESS: --
DROP: --

Miss Vamp
LOCATION: Sealed Cavern
HIT POINTS: 2375
EXPERIENCE: 3582
GIL: 238
WEAKNESS: Fire, Holy, Cure
DROP: Vampire Fang

Naga
LOCATION: Tower of Babel
HIT POINTS: 320
EXPERIENCE: 1118
GIL: 150
WEAKNESS: --
DROP: --

Ogre
LOCATION: Magnetic Cavern
HIT POINTS: 865
EXPERIENCE: 800
GIL: 240
WEAKNESS: Holy, Confuse
DROP: Bacchus's Cider

Prokaryote
LOCATION: Moon
HIT POINTS: 2600
EXPERIENCE: 7999
GIL: 1850
WEAKNESS: --
DROP: --

Puppet
LOCATION: Tower of Zot
HIT POINTS: 256
EXPERIENCE: 800
GIL: 180
WEAKNESS: Fire
DROP: --

Puppeteer
LOCATION: Tower of Zot, Tower of Babel
HIT POINTS: 473
EXPERIENCE: 1000
GIL: 195
WEAKNESS: --
DROP: Decoy

Red Dragon
LOCATION: Lunar Subterrane, Lunar Core
HIT POINTS: 15000
EXPERIENCE: 41500
GIL: 65000
WEAKNESS: Ice
DROP: Wyvern Lance, Red Fang

Red Mousse
LOCATION: Underground Waterway
HIT POINTS: 35
EXPERIENCE: 134
GIL: 36
WEAKNESS: Fire
DROP: --

Revenant
LOCATION: Mt. Ordeals
HIT POINTS: 250
EXPERIENCE: 575
GIL: 186
WEAKNESS: Fire, Holy, Cure
DROP: --

Sahagin
LOCATION: Underground Waterway
HIT POINTS: 64
EXPERIENCE: 136
GIL: 38
WEAKNESS: Thunder
DROP: --

Sand Worm
LOCATION: Kaipo, Antlion
HIT POINTS: 75
EXPERIENCE: 82
GIL: 22
WEAKNESS: Ice
DROP: --

Screamer
LOCATION: Sealed Cavern
HIT POINTS: 1400
EXPERIENCE: 3080
GIL: 205
WEAKNESS: Ice
DROP: Thunder Arrow, Rage of Zeus

Searcher
LOCATION: Giant of Babel
HIT POINTS: 5500
EXPERIENCE: 15004
GIL: 900
WEAKNESS: Thunder
DROP: --

Security Eye
LOCATION: Tower of Babel
HIT POINTS: 1425
EXPERIENCE: 2008
GIL: 380
WEAKNESS: --
DROP: --

Selene Guardian
LOCATION: Cave of Bahamut, Lunar Subterrane
HIT POINTS: 4000
EXPERIENCE: 13000
GIL: 3500
WEAKNESS: --
DROP: Soma Drop, Lunar Curtain, Artemis Arrow

Silver Dragon
LOCATION: Cave of Bahamut, Lunar Subterrane
HIT POINTS: 7500
EXPERIENCE: 25000
GIL: 19000
WEAKNESS: --
DROP: Light Curtain, Stardust

Slime
LOCATION: Tower of Zot
HIT POINTS: 105
EXPERIENCE: 750
GIL: 50
WEAKNESS: Fire
DROP: Potion

Splasher
LOCATION: Old Waterway
HIT POINTS: 180
EXPERIENCE: 430
GIL: 145
WEAKNESS: Thunder
DROP: --

Skeleton
LOCATION: Mt. Hobbs
HIT POINTS: 135
EXPERIENCE: 238
GIL: 126
WEAKNESS: Holy, Fire, Cure
DROP: --

Skuldier
LOCATION: Eblan Castle, Cave of Eblan
HIT POINTS: 740
EXPERIENCE: 1577
GIL: 116
WEAKNESS: Holy, Fire, Cure
DROP: --

Soldieress
LOCATION: Tower of Zot
HIT POINTS: 425
EXPERIENCE: 1049
GIL: 200
WEAKNESS: --
DROP: Silver Armlet

Sorcerer
LOCATION: Tower of Babel
HIT POINTS: 1000
EXPERIENCE: 2359
GIL: 272
WEAKNESS: --
DROP: --

Sorceress
LOCATION: Tower of Zot
HIT POINTS: 350
EXPERIENCE: 1551
GIL: 329
WEAKNESS: --
DROP: Cottage

Soul
LOCATION: Mt. Ordeals
HIT POINTS: 200
EXPERIENCE: 460
GIL: 135
WEAKNESS: Holy
DROP: --

Spirit
LOCATION: Mt. Hobbs
HIT POINTS: 86
EXPERIENCE: 278
GIL: 122
WEAKNESS: Holy
DROP: --

Steel Golem
LOCATION: Eblan Castle, Cave of Eblan
HIT POINTS: 1950
EXPERIENCE: 703
GIL: 445
WEAKNESS: Ice
DROP: --

Summoner
LOCATION: Cave of Summons
HIT POINTS: 3600
EXPERIENCE: 3688
GIL: 475
WEAKNESS: --
DROP: --

Stone Golem
LOCATION: Tower of Babel
HIT POINTS: 2560
EXPERIENCE: 2908
GIL: 238
WEAKNESS: Ice
DROP: --

Sword Rat
LOCATION: Baron, Mist Cave
HIT POINTS: 30
EXPERIENCE: 66
GIL: 13
WEAKNESS: --
DROP: Gold Needle

Thunder Dragon
LOCATION: Cave of Summons
HIT POINTS: 7600
EXPERIENCE: 7775
GIL: 900
WEAKNESS: --
DROP: --

Tiny Mage
LOCATION: Underground Waterway, Mysidia
HIT POINTS: 69
EXPERIENCE: 132
GIL: 63
WEAKNESS: --
DROP: Silver Armlet, Rod

Tiny Toad
LOCATION: Sylvan Cave
HIT POINTS: 600
EXPERIENCE: 1841
GIL: 335
WEAKNESS: Ice
DROP: --

Toadgre
LOCATION: Underground Waterway
HIT POINTS: 59
EXPERIENCE: 126
GIL: 34
WEAKNESS: Thunder
DROP: Maiden's Kiss

Trap Door
LOCATION: Sealed Cavern
HIT POINTS: 5000
EXPERIENCE: 30000
GIL: 4500
WEAKNESS: --
DROP: --

Treant
LOCATION: Troia
HIT POINTS: 335
EXPERIENCE: 687
GIL: 148
WEAKNESS: Fire
DROP: --

Twin Snake
LOCATION: Troia
HIT POINTS: 108
EXPERIENCE: 700
GIL: 222
WEAKNESS: Ice, Holy
DROP: Diet Food

Warrior
LOCATION: Cave of Summons
HIT POINTS: 3480
EXPERIENCE: 4288
GIL: 575
WEAKNESS: --
DROP: --

Water Bug
LOCATION: Underground Waterway
HIT POINTS: 125
EXPERIENCE: 225
GIL: 79
WEAKNESS: --
DROP: Mallet

White Mousse
LOCATION: Tower of Babel
HIT POINTS: 298
EXPERIENCE: 1008
GIL: 384
WEAKNESS: Ice
DROP: --

Wicked Mask
LOCATION: Lunar Core
HIT POINTS: 37000
EXPERIENCE: 50000
GIL: 65000
WEAKNESS: Holy
DROP: --

Yellow Jelly
LOCATION: Antlion
HIT POINTS: 55
EXPERIENCE: 144
GIL: 33
WEAKNESS: Thunder
DROP: Potion

Zemus's Breath
LOCATION: Lunar Core
HIT POINTS: 40000
EXPERIENCE: 60000
GIL: 50000
WEAKNESS: --
DROP: --

Zemus's Mind
LOCATION: Lunar Core
HIT POINTS: 20000
EXPERIENCE: 65000
GIL: 50000
WEAKNESS: --
DROP: --

Zombie
LOCATION: Underground Waterway
HIT POINTS: 52
EXPERIENCE: 112
GIL: 31
WEAKNESS: Fire, Holy, Cure
DROP: --

Zu
LOCATION: Mysidia
HIT POINTS: 941
EXPERIENCE: 432
GIL: 489
WEAKNESS: Death
DROP: Hi-Potion

===============================================================================
XIII. BOSSES
===============================================================================

Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide
for some of these boss statistics.

Antlion
HIT POINTS: 1100
EXPERIENCE: 1500
GIL: 800
WEAKNESS: Chocobo
STRATEGY: This is a lot easier than you would expect, just have Cecil attack
regularly.  Have Edward use Heal or individual Potions each round.  Rydia
should summon Chocobo each round.  Watch out, this boss counters a random
target each time it's hit physically.

Asura
HIT POINTS: 31005
EXPERIENCE: 20000
GIL: --
WEAKNESS: Reflect
STRATEGY: Have Rosa cast wall on her so that all of her healing spells
reflect onto the party.  Kain, Cecil, and Edge should use their best
physical attacks.  Rosa may need to heal occasionally, even with the
constant bombardment of healing spells from Asura.  Ryida should give Asura a
taste of her own medicine by casting Titan every round.

Bahamut
HIT POINTS: 45001
EXPERIENCE: 35000
GIL: --
WEAKNESS: Reflect
STRATEGY: Immediately start using Lunar Curtains and Light Curtains.  Have
Rosa and FuSoYa cast wall on themselves.  This will cause Bahamut's Mega Flare
attack to bounce off your characters and hit himself.  In the meantime, have
Cecil attack with Excalibur, Edge throw, and Rydia summon Leviathan.  Rosa
and FuSoYa should concentrate all their efforts on casting wall.

Baigan
HIT POINTS: 4444
EXPERIENCE: 3000
GIL: 4800
WEAKNESS: --
STRATEGY: Cecil and Yang should target the body.  The twins should use Twin
magic, and Tellah should constantly cast Cura and Curaga in order to keep the
party healthy.  Stop casting spells on the boss when it casts Reflect.

Barbariccia
HIT POINTS: 8636
EXPERIENCE: 9000
GIL: 5500
WEAKNESS: Jump
STRATEGY: Kain needs to jump every turn to eliminate the shield around
Barbariccia.  Yang should use the power command, and Cid and Cecil should
constantly attack physically.  When low on HP, Rosa should heal the party.

Barnabas
HIT POINTS: 9321
EXPERIENCE: 10100
GIL: 4000
WEAKNESS: --
STRATEGY: Rydia should summon Titan every round.  Rosa should heal, while
Yang, Cecil, and Kain use their best attacks.  Don't worry about curing the
Poison spell, Barnabas will do that for you.

Cagnazzo
HIT POINTS: 5312
EXPERIENCE: 5500
GIL: 4000
WEAKNESS: Thunder
STRATEGY: Have Porom or Tellah cast Berserk on Cecil near the beginning of
the battle to increase his attack power.  Yang should have a Thunder Claw
equipped and should use Power every round.  Palom and Tellah should constantly
use Thundara or Thundaga to disintegrate Cagnazzo's dangerous water shield.

Calcobrena
HIT POINTS: Calco: 1369, Brina: 369, Calcobrena: 5315
EXPERIENCE: 9440
GIL: 7500
WEAKNESS: --
STRATEGY: Kill the Brinas first, then concentrate on the Cals.  The dolls
will combine to make a large Calcobrena, use your best attacks on this
beast.  Watch out for this doll's confuse attacks, they can be deadly if cast
on a powerful character.  It's best to cast Berserk on Cecil and have yang use
Power every round.  Kain should Jump and Rosa should Aim and heal when needed.

CPU
HIT POINTS: 30000
EXPERIENCE: 50000
GIL: 10333
WEAKNESS: --
STRATEGY: To prevent CPU from killing party members immediately, refrain
from killing the Attacker orb.  Go ahead and kill the Defender.  Don't use
any spell or attack that targets multiple enemies.  In fact, you should
refrain from using any offensive spells in this battle, since CPU will
immediately, and constantly, put up a Reflect spell.  Have Rydia summon
Asura, and have Rosa and FuSoYa heal the party.  Edge and Cecil are going
to be doing most of the offensive work, so have them hit hard and fast.

Dark Bahamut (Party = Kain, Cecil, Edge, Rosa, Rydia)
HIT POINTS: 60000
EXPERIENCE: 64000
GIL: --
WEAKNESS: --
STRATEGY: Don't use any summons or magic on this Dragon or it'll counter
with deadly attacks.  Use pure brute, physical force.  Rosa should cast
Berserk on Cecil, Kain should jump every round, and Edge should throw Fuma
Shurikens.  Rydia will need to use curative items and Rosa should continually
cast Curaja.

Dark Elf
HIT POINTS: 23890
EXPERIENCE: 7500
GIL: 5000
WEAKNESS: --
STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might.
Tellah should cast high level attack spells.  Someone should be ready to heal
Pig status with Diet Food should the need occur.  After a few rounds,
Dark Elf will transform into a dragon, attack it quickly and it should die
off fast.

Death Mech (Party = Cecil, Cid, Rosa, Rydia, Yang)
HIT POINTS: 50000
EXPERIENCE: 32000
GIL: --
WEAKNESS: --
STRATEGY: Rydia will be the main source of damage in this battle, as she casts
Bahamut and Flare spells.  Cid can help out by attacking, while Cecil attacks
and acts as back-up healer.  Yang should be able to deal a fair ammount of
physical damage, while Rosa supports the party with Curaja.

Demon Wall
HIT POINTS: 28000
EXPERIENCE: 23000
GIL: 8000
WEAKNESS: Leviathan
STRATEGY: The wall will slowly close in on the party and will slowly kill
off each character if it gets too close.  Therefore, you must act fast.
Cast Berserk on Cecil and have Edge throw weapons.  Kain should jump every
round.  Rosa should keep the party's HP up and Rydia should summon Leviathan,
or Titan, every round until her MP is diminished.

Dr. Lugae and Barnabas
HIT POINTS: --
EXPERIENCE: --
GIL: --
WEAKNESS: --
STRATEGY: Defeat the scientist first, then take out the robot.  This is a
very easy battle, the real one is yet to come.  Just use basic strategies
and keep your HP up.

Elements
HIT POINTS: --
EXPERIENCE: 62500
GIL: 10000
WEAKNESS: Fire, Ice, Thunder, Holy.
STRATEGY: This battle will be very easy as long as you know which element is
weak against what.  Have your characters use spells according to these
weaknesses:  Rubicant=Ice, Cagnazzo=Thunder, Barbariccia=Holy, and
Scarmiglione=Fire. Rydia and FuSoYa should use their highest elemental
spells.  Edge should also use his elemental spells.  Cecil should attack
normally and Rosa should concentrate on using her best spells.

General
HIT POINTS: 221
EXPERIENCE: 869
GIL: 242
WEAKNESS: --
STRATEGY: Attack the General first for experience, if you attack the Soldiers
first, he'll run away.  As soon as the General is dead the Soldiers will kill
themselves one by one.  You can speed the process up by killing them on your
own.  Should your HP drop, just use a quick Potion.

Gigas Worm (Party = Cecil, Edward, Palom, Porom, Edge)
HIT POINTS: 55000
EXPERIENCE: 32000
GIL: --
WEAKNESS: --
STRATEGY: Edward should simply heal during this battle, using the Heal command
or using more potent curative items when necessary.  Cecil should attack
normally, but should be ready with White Magic when the hard-hitting worm
strikes.  Porom is best used as a constant healer in this battle.  Palom can
sit back and nuke the worm with high tier Black Magic.  Edge should go all out
with Nijutsu and regular attacks.

Golbez
HIT POINTS: --
EXPERIENCE: 15000
GIL: 11000
WEAKNESS: Fire, Holy
STRATEGY: At first, Golbez will quickly kill everyone.  Rydia will show up
and use Dragon.  Hurry and revive everyone, once they're all back to life,
pummel Golbez hard with summons and strong physical attacks.

Leviathan
HIT POINTS: 50001
EXPERIENCE: 28000
GIL: --
WEAKNESS: Thunder, Titan
STRATEGY: This battle is going to take a long time, so sit back and get used
to the different attack combinations that you'll have to use, over and over
again. This is where Ethers really come in handy.  Rosa should constantly
cast Curaga to help nullify the Tsunami attack.  Use a Bacchus's Cider on
Cecil, if  you have one, and let him attack wildly.  Edge should throw
Shurikens and any excess weapons.  Kain's jumping may or may not save him
from Leviathan's Tsunami, but it's still the best use of his turns.  Titan
and Thundaga are more effective than Ramuh, so use Rydia's spells wisely, and
use an Ether if her or Rosa's MP gets too low.

Lunasaurs (Party = Kain, Cecil, Edge, Rosa, Rydia)
HIT POINTS: 29000
EXPERIENCE: 59000
GIL: --
WEAKNESS: Holy
STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should
be a breeze, it'll deal 9999 damage with every hit.  Even though these
bosses are weak against Holy, don't use it, or any other black or summon
magic for that matter, or else they'll counter with horrific status ailment
spells.  Edge and Kain should attack physically and Rosa and Rydia should
concentrate on healing the party.

Master Flan (Party = Cecil, Edward, Palom, Porom, Edge)
HIT POINTS: 35000
EXPERIENCE: 32000
GIL: --
WEAKNESS: --
STRATEGY: In this battle you'll want to rely more on physical damage, since
the boss will reflect most spells.  Cecil, Edge, and Edward can attack should
constantly attack the main boss, while Palom concentrates on taking out the
Flans with spells, while Porom heals and casts support spells such as Berserk
and Haste.

Mindy, Sandy, Cindy
HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599
EXPERIENCE: 7500
GIL: 9000
WEAKNESS: --
STRATEGY: Kill the fat one first to prevent her from reviving her sisters.
Tellah will need to cast reflect on the party and reflect his spells off of
them.  Cecil, Yang, and Cid should concentrate their physical attacks on
one sister at a time.

Mist Dragon
HIT POINTS: 465
EXPERIENCE: 700
GIL: 200
WEAKNESS: --
STRATEGY: Have Cecil attack normally, Kain has time to jump two times before
the dragon turns to mist.  When it does turn to mist, don't attack it, you'll
always miss and it will retaliate with a powerful attack. Just Defend until it
returns to its original form and then continue the attack cycle.

Mom Bomb
HIT POINTS: 11000
EXPERIENCE: 2416
GIL: 543
WEAKNESS: --
STRATEGY: Quickly begin attacking the boss.  Have Cecil attack it physically.
Edward should constantly use Heal, while Rosa uses Cura on individual
characters.  Rydia should summon Chocobo and Yang should use the Power
command.  When, and if, it turns into smaller bombs, defeat them as fast as
possible before they detonate.

Octomammoth
HIT POINTS: 2350
EXPERIENCE: 1200
GIL: 500
WEAKNESS: Thunder, Chocobo
STRATEGY: Have Tellah use Thunder, Rydia summon Chocobo, and Cecil attack
physically.  The tentacles will die one by one until the octopus itself is
finally destroyed.  This boss is slow to attack, so you won't need to heal
very often, but when you do, have Tellah use Cura on the entire party or
Rydia use Cure on single targets.

Odin
HIT POINTS: 20001
EXPERIENCE: 18000
GIL: --
WEAKNESS: --
STRATEGY: You only have a few rounds to defeat this boss.  As soon as he
pulls back his sword, he's getting ready to kill off the entire party.  Act
fast!  Cast Berserk on Cecil and have Edge throw any excess weapons.  Rydia
should summon Bahamut and Rosa should cast Haste on the fighters.  If you
time it right, Kain can actually survive the sword swoop if he's in the air
while Odin uses it.

Ogopogo (Party = Kain, Cecil, Edge, Rosa, Rydia)
HIT POINTS: 50000
EXPERIENCE: 61000
GIL: --
WEAKNESS: Bahamut
STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so
cast support spells and keep your HP up.  Have Edge throw Fumas, while Cecil
attacks physically and Kain jumps.  Rydia should summon Bahamut every round
and Rosa should cast Curaja on the party as often as possible.

Plague (Party = Kain, Cecil, Edge, Rosa, Rydia)
HIT POINTS: 33333
EXPERIENCE: 31108
GIL: 550
WEAKNESS: --
STRATEGY: As soon as the battle starts the Plague will cast doom on the
entire party, you'll have a count down from 5, after that you're dead.  It
would be a very good idea to have Kain jump and Rosa shoot arrows at this
boss, they are very effective against it.  Edge should throw darts, Rydia
should summon Bahamut and Cecil should attack physically.  If there was
ever a battle to act fast in, it's this one!  If you're lucky, the Plague
will re-cast Doom, starting the count down over.

Rubicant
HIT POINTS: 34000
EXPERIENCE: 18000
GIL: 7000
WEAKNESS: Ice, Flood, Shiva
STRATEGY: It is essential that you use Ice attacks to win this battle, but
it is also necessary to time those attacks, otherwise, they will only help
him win.  If he is in his cloak, don't use any Ice or Flood attacks, they'll
heal him.  Wait till he opens his cloak and thrash him with Rydia's Shiva
and Edge's Flood.  Have Cecil and Kain attack physically, while Rosa heals
the party.

Scarmiglione
HIT POINTS: 3500
EXPERIENCE: 2800
GIL: 850
WEAKNESS: Fire
STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs
to heal.  Cecil should attack the Ghasts and then Scarmiglione, when they're
defeated.  Tellah should concentrate on healing, using Hi-Potions and Cura
every round.

Scarmiglione (2nd Form).
HIT POINTS: 3523
EXPERIENCE: 3600
GIL: 2500
WEAKNESS: Fire, Holy
STRATEGY: Immediately switch rows.  Tellah should be ready with Esuna to
block out Scarmiglione's constant status attack.  Cecil should attack
physically and the twins should try to pull off Twin magic as much as possible.
If the party is in serious need, Porom can stop using Twin magic for a while
and use Cura.

Storm Dragon (Party = Cecil, Cid, Rosa, Rydia, Yang)
HIT POINTS: 40000
EXPERIENCE: 32000
GIL: --
WEAKNESS: Ice, Shiva
STRATEGY: If you still have one, equip Yang with an Ice Claw and then beat
the boss down with Power attacks.  Cecil and Cid should attack physically,
while Rosa stands ready to heal the party when the Dragon uses its devastating
Tornado spell.  Rydia should cast Blizzaga and Shiva for the most effective
damage.

T-Rex (Party = Cecil, Edward, Palom, Porom, Edge)
HIT POINTS: 60000
EXPERIENCE: 32000
GIL: --
WEAKNESS: --
STRATEGY: Cast float at the beginning of the battle to counter the Rex's
Quake spells.  Have Palom cast high tier spells, while Edward and Porom support
the party with healing.  Edge and Cecil should strike hard and fast.

White Dragon (Party = Kain, Cecil, Edge, Rosa, Rydia)
HIT POINTS: 32700
EXPERIENCE: 55000
GIL: --
WEAKNESS: Bahamut
STRATEGY: Have Rosa cast Float before allowing Rydia to summon Bahamut.
Otherwise, the dragon will be able to effectively use a devastating earth
attack.  Cecil, Edge and Kain should all concentrate on physical attacks,
while Rosa keeps the party healthy.

Zeromus (Party = Kain, Cecil, Edge, Rosa, Rydia)
HIT POINTS: 100000
EXPERIENCE: --
GIL: --
WEAKNESS: Meteor
STRATEGY: Before using the crystal given to you by Golbez, try having Edge
steal the Dark Matter.  It's hard to do so, but having this item will help
protect your party from one of Zeromus' fierce attacks.  Use the Crystal
when you're ready and Zeromus will transform.  First and foremost, Rosa must
cast Curaja every round, no matter what.  If she loses a large amount of HP,
you must have someone use an Elixir on her!  If you don't follow these Rosa
rules, you're sure to lose.  Edge should throw your very best weapons, and,
if you have it, the Knife.  Kain will not be effective as a fighter in this
battle, he should stay on level ground and use Phoenix Downs and Elixirs on
weakened characters.  Cecil should try to attack every round, while curing
when necessary.  Rydia's best course is to cast Meteor, unless she needs
to heal herself or restore MP.  Don't waste time using status increasing
items or spells, they'll be rendered useless when Zeromus uses Black Hole.
With these steps, you should be able to confidently defeat Zeromus, if
your levels are at least 60.

===============================================================================
XIV. CLOSING COPYRIGHT NOTICE
===============================================================================

This guide is Copyright 2005-2006 Joseph Witham ([email protected]).
Anyone who desires to reproduce, distribute, or use this guide on their web
site has the author's permission under the following conditions:
1. It must not be altered in any way.
2. It must not be used for profit; it must be distributed freely.
3. It must remain in its entirety, with every part intact.
4. Credit must be given to the author, Joseph Witham.
All information in this guide, unless otherwise noted, was compiled and
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.