-,--' . .-,--' . ,-_/ ,-_/ ,-_/
\|__ . ,-. ,-. | \|__ ,-. ,-. |- ,-. ,-. . . ' | ' | ' |
| | | | ,-| | | ,-| | | | ,-| `-. | | .^ | .^ | .^ |
`' ' ' ' `-^ `' `' `-^ ' ' `' `-^ `-' `-| `--' `--' `--'
-----------OO-------------------------------- /|------OO----------
|| ` ' ||
|| Developer: Squaresoft ||
|| Genre: RPG ||
|| Players: 1 ||
|| Difficulty: Medium to Hard ||
|| Consoles: Famicom & DS ||
|| Size: 516 KB & 128 MB ||
|| ||
||-----------------------------------------||
|| ||
|| Guide type: Unofficial Strategy Guide ||
|| Author: Zenalasca ||
|| Real Name: Zena Mason ||
|| E-Mail:
[email protected] ||
|| Last Updated: Dec 27 2008 ||
|| Version: 0.3 ||
|| ||
-----------OO-----------------------------------------OO----------
Final Fantasy III is an RPG originally made for Famicom [Japanese
version of the NES]. Although there was a "Final Fantasy III" rel-
eased in America for Super Nintendo it was actually Final Fantasy
VI. At long last, the true Final Fantasy III has been released for
NDS. It was the first Final Fantasy to employ the now popular job
system; the game is full of towns, dungeons, quests, non-player
characters and monsters, revolving largely around the turn-based
fights your characters take part in.
-----------OO-----------------------------------------OO----------
|| TABLE OF CONTENTS ||
-----------OO-----------------------------------------OO----------
INTRODUCTION
------------
i Controls
ii Fighting Basics
iii Exploration Advice
iv Stealing
v Buying
vi Leveling Up
vii Job Development
ix Collecting Weapons
x Free Magic
xi General Advice
PART ONE: THE WALK-THROUGH
--------------------------
I A Test of Courage
II Cave of the Djinn
III Bahamut, King of Wyrms
IV Itsy-Bitsey Adventures
V The Vikings and their Serpvent
VI Climbing Owen Tower
VII Dwarves, Horns & Caves of Water and Fire
VIII The Wandering Castle
IX The Place of Tides
X Two Unnecessary Dungeons; Unlocking your Ship
XI Adventures of the Sky Wanderors
XII Righting a Capsized Empire
XIII The Ultimate Airships
XIV The Final Fangtasy
XV The Power of Unei, Doga & Xande
PART TWO: SIDE-QUESTS AND MINI-GAMES
------------------------------------
I Bahamut
PART THREE: WIRELESS
--------------------
xii Mognet
xiii Onion Knights
PART FOUR: CHARTS AND INFORMATION
---------------------------------
I Abilities
II Spells
III Classes
PART FIVE: COLLECTOR'S ANONYMOUS
-------------------------------
I Common Items
II Battle-Only Items
III Magic Spells
IV Swords
V Daggers
VI Axes
VII Bows
VIII Arrows
IX Staves
X Knuckles
XI Books
XII Helms
XIII Shields
XIV Armour
XV Robes
PART SIX: SECRETS
-----------------
xiv NES Glitches
xv Useful Game Genie Codes
-----------OO-----------------------------------------OO----------
|| INTRODUCTION ||
-----------OO-----------------------------------------OO----------
--------------------------------
The Essence of Final Fantasy III
--------------------------------
Final Fantasy III is like an upgrade Final Fantasy I, some would
say a continuation (which is not true). Four Warriors of Light are
chosen and they go on an adventure to retrieve four crystals that
have fallen into the hands of evil.
In Final Fantasy I the emphasis was on the earth decaying
because the Light needed to be restored to the crystals, but in
Final Fantasy III it has been upgraded upon. Light can only be
restored if one has "Hope," a poorly expressed idea in this game,
because the dying glimmer of hope they have in their crystals
seems to grow with Hope.
Yet Darkness isn't the only threat, for a new menace has over-
taken the Darkness; Nothingness. So it is not so much Light
against Dark, but a restoral of balance.
All odd-numbered the Final Fantasies except VII have had the
focus on role-play rather than story, as Sakaguchi intended (which
is why FF7 is so special).
--------------------------------
The History of Final Fantasy III
--------------------------------
Final Fantasy III originally created for the old Famicom console
(the Japanese version of the Nintendo) and was never officially
released in the non-Japan-speaking world. Squaresoft only publish-
ed FFI, FFIV and FFVI, dubbing them FFI, FFII and FFIII respective
ly, so the gamers from there never got a taste of the special
classes system until Final Fantasy Tactics was released.
Final Fantasy III was the last and best of the NES FF series.
The story was lacking; Luneth, Refia, Arc and Ingus didn't even
exist, they were just nameless characters without their own
stories. You got your first jobs after defeating the Land Turtle
and all four "boys" got trapped in Altar Cave together.
Things were better than they were in FFI but it was still a very
tough game. Mere levelling up wouldn't have got you anywhere. And
if you think the end dungeon in the NDS version was tedious and
way drawn out, in the NES version it was hell incarnate.
------------
Why I'm Here
------------
Some of you may know me from my Final Fantasy VIII guide, but none
of you know that while I was working on that I was playing Final
Fantasy III for NES. Since then I've got the NDS version and
expanded on the guide I began all those years ago.
If you've seen this guide, like it, and want me to write more
It'll give me an incentive to do it if you send me an e-mail
letter about it.
The walk-through is designed to be easy-to-use and to-the-point.
All maps and non-essential information are in the appendices, with
a reference box for easy searching. There aren't many side-quests
to do or basics to learn in FF3 but they are also in the appendix.
If you want to publish part/all of this guide on your web site
or magazine or whatever e-mail me first! The following web sites
can host my guides (and any other work you may be interested in
seeing by Zenalasca):
o Game FAQs -
http://www.gamefaqs.com
o Super Cheats -
http://www.supercheats.com
o Neoseeker -
http://www.neoseeker.com
o 1up -
http://www.1up.com
o Student.Com -
http://www.student.com
-----------OO-----------------------------------------OO----------
|| WALK-THROUGH ||
-----------OO-----------------------------------------OO----------
------------------------------------------------------------------
I. A Test of Courage
------------------------------------------------------------------
______________________________________________________
| [] | Find your way to the Altar Cave Crystal Shrine. |
| [] | Defeat the Land Turtle. |
| [] | Meet Arc in the village of Ur. |
| [] | Meet with the Elder Topapa in Ur Shrine. |
| [] | Follow Arc to Kazus. |
|____|_________________________________________________|
---------------------------------------
Going through Altar Cave the First Time
---------------------------------------
Where the path turns into a T-junction you know you're close to
the end; take the path on the right-hand side to find a healing
spring. I would advise strongly not to use ANY items at this
point, as you can't make a save file until you've felled the boss.
After the boss you can go immediately to the world map.
__
_|10|_
__| |___
| |
| 9 |
__| |__
|__ __|
| -BOSS |
| ___ ___ |
| | | | | |
|_| _| |_ |_|
|_ _|
| |
_=_ ___ _
| | |7 |_ __|8|
| | | |_ __ | |
| | __| |____________| |__| #|
| | _| ______ _____ ##|
| |______| ___ _| |_ _| |##|
|_______________| | | |___| |##|
| | |##|
| |
| |____
_| |_
| |
| |______
________| _________6|
|5____________ |
| |
___ _______ | |
| _||_ 3| =
___| | |_ |____| |
|3 _| |4_________|
| _|
| | ____________________________________________
| | | KEY |
_| |___ |____________________________________________|
_| |_ | 0: You start here | 4: [Shield] Leather |
|2 1| | 2: [Shield] Leather | 5: SouthWind |
|_ _| | 3: Switches to unb- | 6: Potion |
| | | lock the path. | 7: Potion |
|_ | | If you enter the | 8: SouthWind |
|_ _| | menu, exit the | 9: Crystal of Light |
| | | screen or engage | 10: Exit teleport |
| | | in a battle, come| ##: Healing spring |
| | | back you'll have | -BOSS: LandTurtle |
_| | | to press one of | |
| _| | switches (rocks) | |
| | |_____________________|______________________|
| | ___
_| | | |
| |______| 0|
___| ____ |
| | |_|
|____ |
|______|
-----------------
Boss: Land Turtle
-----------------
NDS stats: LV: 4 / HP: 111 / EXP: 20
NES stats: HP: 120 / EXP: 33 / G: 500
Strategies: Use the Arctic Winds you got, as there's little
chance of succeeding in battle without them, and keep your
party's health up with potions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL]
-------------------------------------------
Altar Cave: There's More than Meets the Eye
-------------------------------------------
You can only explore the Cave's full extent once you have defeated
the boss and stepped on the teleport. There are still chests in
Altar Cave that you won't have opened yet, so go back in if you
dare...to be bored yet again. Oh, and don't fall in the hole or
you're back where you started!
You should have already got a leather shield, longsword, 3x
potion and 2x antarctic wind on your first journey through the
dungeon. In this part of the cave 2x longsword, 1x bronze knuckles
and 1x sleep spell can be found. In hidden passage-way nera the
cave's entrance are 2x bronze bracers and 1x leather cap.
------------
All About Ur
------------
You'll find as you continue through the game that each town has
one thing that's special about it. For Ur, it's a Goblin infested
path leading to a house with hidden treasure in it.
_________ ______________
_| | __ | KEY |
| _____ | _____|A | |______________|
|_ | [4] | |_________________________| ___\ | | Trs- Treasure|
| |_____| _______________________ | | | House |
| _| \ _| ___| | Mag- Magic |
| ____| ___| | | | | Shop |
| |__ | ___| | |_ | Arm- Armour |
| B|_ | | |_ | | Shop |
|______|______ ________| | | | | Wpn- Weapon |
| / _____ \______/ _____ | _| | | Shop |
| | | Mag | _____ | Wpn | |_ _| _| | A/B- Potion |
|___/ |_____| | Arm | |_____| |__| _| |______________|
|_____| |
/ _______ _____ ___|
| | [1] | | [3] | |
| |_______| |_____| _|
|____ [2] |
\_________| |_____________|
[1] The Elder awaits inside. Those blessed by the Crystals can be
healed by holy water from shrines. One heals HP & MP, and the
other revives dead party members. Make sure you do this
whenever you can. Some shrines heal HP & MP, others, status
ailments, and others revive party members. Not all towns have
every facility though, so be careful.
[2] There is an old man who says "Press B to use an item. For
example, use a Potion on me!" Give him the Potion and he'll
give you an EchoHerb.
[3] The Inn in Ur is free. All you have to do is "climb" into bed
(by walking onto any of the beds in the Inn). There is a man
there who "guesses your strength" (but he only tells you what
jobs you've chosen for your characters).
[4] There are some treasures here which include [white magic] Cure
-- monsters appear along the path, so be careful! After you go
in and get all the treasures (2x [armour] Leather, [knife]
Dagger, [white magic] Cure, [sword] Long) the passage will be
closed up again. This is no cause for alarm, as you press the
wall above and right next to the entrance. It is like this in
all other secret passageways.
--------
Bestiary
--------
[] Goblin Altar Cave, Palmeni Overworld, Sasune Tower
[] Eye Fang Altar Cave
[] Carbuncle Altar Cave
[] Blue Wisp Altar Cave
[] Land Turtle Altar Cave boss
[] Killer Bee Palmeni Overworld, Nelv Overworld
[] Werewolf Palmeni Overworld, Nelv Overworld
[] Berserker Palmeni Overworld, Nelv Overworld
----------------------
Where to Heal for Free
----------------------
- The healing spring in Altar Cave.
- The inn is free in Ur Village.
- There is a revival spring in Ur Village.
- There is a healing spring in Kazus.
- You can sleep in one of the beds in Sasune Castle.
[OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------
II. CAVE OF THE JINN
------------------------------------------------------------------
______________________________________________________
| [] | Talk to a man named Cid at the inn. |
| [] | Enter the small desert adjacent to Kazus. |
| [] | Fly to Sasune Castle and speak to those there. |
| [] | Climb the western tower of the castle. |
| [] | Open the chest at the top and defeat Gryphon. |
| [] | Fly to the Seal Cave. |
| [] | Find your way to the end of the cave. |
| [] | Defeat the Jinn once and for all. |
|____|_________________________________________________|
-----------------
The Town of Kazus
-----------------
When you first enter Kazus, you can't buy anything, but you can
jump in a bed at the Inn for free or use the Revification
facility at the Shrine.
Cid is at the inn and will tell you to find the airship in the
tiny desert right alongside Kazus' western border so you can go to
the Cave of the Seal.
_______ ___
| |__[7]__| |
____ | |
__ | | | ______ ____|
| |_| |____| | [6] | _|
|_ |______| |
\ _______ |
'|_ | [5] | |
_____\ |_______| |
| [1] | _____________ |
|_____| | [2] [3] [4] | |
|_ |_____________| |_
| ___|
| ____ _|
__| ___| |_ _|
| __| |__|
[E]___|
[E] Entrance of the town.
[1] Shrine. Examine the water revive any lost party members.
[2] Shop ???
[3] Shop ???
[4] Shop ???
[5] ???
[6] ???
[7] A small side-dungeon with a hidden passage and some good
weapons at the end of it...if you can survive the monsters
that is! And you can't get the treasure until after you've
defeated the Jinn.
----------------------------------
Finding the Mythril Ring in Sasune
----------------------------------
Your objective is to find Sarah's Mithril Ring in Sasuun castle
which will lift the curse and make everyone visible again (you
gotta wonder why Ur wasn't effected).
________________________ [1] Sasuun's left tower. It has
|____________ _________| monsters in it. I will provide
| | a bestiary and a map for it.
______________| |___________ [2] Sasuun's right tower. It has
| _____________ | no monsters; Princess Sarah's
| [1] | | [2] | bedroom is at the top. The
| __| |__ | following treasures may be
| | | | found: [arrows] Holy & Wooden,
| | [3] | | Potion, [bow] Bow. You can
| | | | sleep in the Princess' bed.
|_ | | | [3] Leads to the castle's inner
| |________. .________| | chambers. If you jump into one
| | of the beds, your HP & MP will
| ____ ____ | be restored.
|______| | | |______|
| |
_________________________ ________________________
| | | _____ | [4] | KEY |
| | | _ | _ | _ | | | |________________________|
| | |#| | | [1] | | |_| | | | = | Stairs |
| | [2] | | | | | | _ | | | # | Breech in the wall |
| | | | | |_| |_| | |=| | | |___|____________________|
[3]_| | | | | |_| #
|_____| |____=____| |_____|
[1] Leads to the throne room. The "ghosts" in here actually have
something interesting to say...
[2] Sometimes you will see a "breech" in the wall. This means
that there is a secret passage, and you can go through the
wall...
[3] This secret passage takes you to the other side of the main
inner section of the castle.
[4] Stairs which take you to two chests containing a total of
2000 gil.
[5] Stairs which take you to an otherwise inaccessible area of the
castle. There are two chests with [shield] Leather and [black
magic] Ice.
-----------------------------------------
Finding the Djinn in The Cave of the Seal
-----------------------------------------
The ideal party for this dungeon is two Red Mages, a Fighter and
a White Mage. Their equipment and magic should be as follows. Buy
any extra supplies from Ur.
Red Wizard: - Wight Slayer, Leather Shield, Cap and Armour
and Copper Armlet.
- Ice, Sleep and Pure.
Red Wizard: - Bow, Holy Arrows, Leather Shield, Cap and
Armour and Copper Armlet.
- Cure and Pure (Cure is found on the first
floor of the Cave of the Seal).
Fighter: - 2x Long Sword, Leather Shield, Cap and Armour.
White Wizard: - 2x Staff, Leather Shield, Cap and Armour and
Copper Armlet.
- Cure and Pure.
The Ring is in the Cave of the Seal. There you will be able to
put Jinn back in his Seal, rescue the princess and lift the curse
from the land. Jinn is a very easy boss, which makes sense, as it
must be weak in the head to go to a place it can be indefinitely
locked up... How and why was it sealed in the first place and how
did it escape? How NOT to write an RPG...
You might want to do some levelling up in the forests before
you go right through the Cave, however. Never forget the Inn at
Kazus, shrine in Ur or bed in Sasuun as places to heal HP//MP.
The Kazus shrine gives "revivication".
A piles of bones act as a switch to open up the cave. When Sara
"joins" your party, you can talk to her to get some advice. For
instance, Jinn is a fire devil and weak to cold (doesn't it occur
to you that most sommoned monsters in FF begin their life as boss
monsters?). After you meet Sarah the monsters from that point on
are harder, so I would suggest leaving for then.
_____
E | B|
___| |____ |_ _|
| | | |
| | ____| |_
|___ ___| | |____
| | | _________ |
| | | | | |
| | __| | | |
_______| | | __| | |
| _______| __| | | |
| | | __| | |
| |________________| | __ | |
| ___________________| ___| |_| |
| | _| ________|
| | | _|
| | | |
| | | |
__| | | |__________
|A | |__________ |
|____| [1]
A: Potion
B: [white magic] Cure
=: Stairs
[1] The stairs lead to B2F, which is a single chamber containing
500 gil and three piles of skeleton bones. Remember how the
skeletons are the "key?"
Still don't get it?
Okay... Examine the topmost pile of bones to reveal a hidden
entrance... The monsters are tougher after the point where
Sarah was, by the way.
The [1] on the 3F map below signifies its entrance from 2F.
_
|_ |[1]
_ | _| |
| | | __|
| | _| |
_| | | |
| _| | |
| | | _|
| |_______| |
_| _______|
| ___|
| |
| |
| |_______
|_______ |_
|_ |
| |__
| C|
'----'
[SEAL CAVE BOSS - DJINN]
Level: 7
HP: 600
EXP: 200
Gil: 1,400
Weak.: Ice, Water
--------
Bestiary
--------
[] Dark Eye Sasune Tower
[] Red Wisp Sasune Tower
[] Zombie Sasune Tower
[] Griffon Sasune Tower [chest]
[] Mummy Sealed Cave, Kazus mines
[] Skeleton Sealed Cave, Kazus mines
[] Cursed Copper Sealed Cave, Kazus mines
[] Shadow Sealed Cave, Kazus mines
[] Larva Sealed Cave, Kazus mines
[] Revenant Sealed Cave
[] Djinn Sealed Cave boss
------------------------------------------------------------------
III. BAHAMUT, THE KING OF WYRMS
------------------------------------------------------------------
______________________________________________________
| [] | Talk to the king of Sasune. |
| [] | Go to the blacksmith's in Kazus. |
| [] | Enter the airship and ram through the valley. |
| [] | Meet Cid and his wife in Canaan. |
| [] | Give Cid's wife an Elixir. |
| [] | Meet that broken-hearted girl (Selina). |
| [] | Climb to the top of the nearby mountain. |
| [] | Fight the king of the dragons, Bahamut. |
|____|_________________________________________________|
--------------------------
Meeting with Cid in Canaan
--------------------------
By entering the town canal and following it to its south-eastern
end you can get an Elixir, but it's not for you -- it's for Mrs.
Cid!
In return for your generosity you'll be able to plunder Cid's
cellar (as well as the hidden area, the sneaky bastard).
Chests: | [] Mallet [] Gold Needle
| [] Elixir [] Iron Arrow
| [] Great Bow [] Gnomish Bread x2
| [] Potion [] 4,000 Gil [in total]
| [] Blind Spell [] Phoenix Down x3
And before you leave it's kind of amusing to talk to Cid a few
times, forcing him to jump into the dark part of his house.
------------------------
Bahamut, King of Dragons
------------------------
It will take a long time to level up for the boss at the top of
the mountain. It's easiest to run from it. You *can* defeat him,
but considering it's so early in the game and you probably haven't
got Onion Knight yet it's not such a good idea.
Once I used cheats to beat Bahamut at that point in the game and
it wasn't that good. The Gil and EXP were fantastic, but nothing
else changed. I think it was nearly 10,000 of gil and experience.
You can get the Bahamut summon from the nearby mountains once
you get the airship Invincible (which is pretty much the end of
the game), but he's worth it; at least he's a more effective
attacker than he was in FF8.
[] Mandrake Nelv Overworld
[] Basilisk Nelv Overworld
[] Bugbear Nelv Overworld
[] Helldiver Dragon's Peak
[] Rukh Dragon's Peak
[] Firefly Dragon's Peak
[] Rust Bird Dragon's Peak
------------------------------------------------------------------
IV. ITSY-BITSY ADVENTURES
------------------------------------------------------------------
__________________________________________________________
| [] | Get some Mini spells from the man at nearby copse. |
| [] | Find the Gnome Village on the world map via Mini. |
| [] | Give the doctor in the village an antidote. |
| [] | Travel through the underground tunnel. |
|____|_____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL]
--------------------------------
Mini Spells at the Healing Copse
--------------------------------
The gnome at the shrine'll give you another Mini spell if you've
given the one Desch gave you to one of your party. You can do it
again for up to four times. You can do the same with the Toad
spell when you get it.
[OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------
Finding the Gnome Village
-------------------------
It doesn't look like there's anything on the world map, but
there's a shrine to the north and if you cast Mini on all your
party you can enter the Gnomes' town directly south of where you
landed from Bahamut's nest.
--------------------------------
Surviving the Underground Tunnel
--------------------------------
This was hell in the NES version. Luckily it isn't so bad in the
NDS one but you have to be careful. Turn everyone into mages and
put them into the back row.
--------
Bestiary
--------
[] Leprechaun Tozus Tunnel
[] Darkface Tozus Tunnel
------------------------------------------------------------------
V. The Vikings and their Serpvent*
------------------------------------------------------------------
* No, serpvent is not a typo, it's a very silly pun, because Nepto
is a serpent *and* a servent (sorta, more like a god who helps
the Vikings out when not cursed to work against them).
__________________________________________________________
| [] | Meet the leader of the Vikings. |
| [] | Turn your party into Mini to get through entrance. |
| [] | Go to the end of the Nepto Shrine. |
| [] | Take the hole on the right-hand side to continue. |
| [] | Destroy the Giant Rat to retrieve Nepto's Eye. |
| [] | Put Nepto's Eye back on the shrine's serpent statue.|
|____|_____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL]
------------------------------------
Hidden Treasures in the Viking Caves
------------------------------------
This town has many treasures in it as well. Wherever there's wall
there's a hidden passageway [well, almost].
[OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------
Nepto Shrine
------------
When you walk out into the Viking's cove you'll see a pantheon-
like building and ship. You may be tempted to take the ship to
the building, but if you've been listening to anything the Vikings
said you'll know there's a ugly monster waiting out there to
clobber you with its scales.
It is impossible to defeat the Nepto dragon, and to get rid of
it you'll have to retrieve the missing Nepto eye from the nearby
shrine and restore it to the statue there.
You can defeat the giant sea snake, but you'll always encounter
it once the ship gets past a certain point in the sea. You get
9,999 gil and 4,999 experience. And what's the point getting that
experience when you'd have to level up heaps to be able face it
anyway?
I like to think the Serpent is a reference to the legend of the
World Snake in Viking mythology that was so long in covered the
whole span of the world. Nepto does sound very similar to Neptune
Boss: | Giant Rat
| Level: 11
| HP: 900
| EXP: 1,200
| Gil: 1,500
--------
Bestiary
--------
[] Nepto Dragon Optional Boss of Nepto Shrine Harbour
[] Lilliputian Nepto Shrine
[] Petit Nepto Shrine
[] Poison Bat Nepto Shrine
[] Blood Worm Nepto Shrine
[] Wererat Nepto Shrine
[] Giant Rat Nepto Shrine boss
------------------------------------------------------------------
VI. The Tower of Owen
------------------------------------------------------------------
__________________________________________________________
| [] | Explore the Cave of the Gulgans west of Owen Tower. |
| [] | Get the Toad spell from the leader of the Gulgans. |
| [] | Go to Owen Tower and the waterway. |
| [] | Transform your party into Toads to get past barrier.|
| [] | Return to normal status and climb the tower. |
| [] | Press some switches at the top (examine alcove). |
|____|_____________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL]
-------------------
Exploring the World
-------------------
At this time you can't go beyond the whirlpool created by the
tower of Owen but interesting places you can go to are...
Tokkul: West of the Viking's Cave is a small town fear-
ful of an encroaching power styling itself as
new master of the universe. Walk through their
fireplaces to find goodies and cowering villag-
ers!
Living Woods: See that big tree flying around in the vicinity
of Tokkul? It's Castle Hein, originally a big,
life-giving tree from a small wood north of the
Tokkul desert.
Gulgan Gulch: North of the living woods is a cave nestled
amongst the mountains where the Gulgans live.
If you don't have any Toad spells equipped
will give you one.
Arus Castle: A sad, deserted place. Though if you press A on
on of the candles in the passageway that leads
to the round table a hidden corridor will be
opened up! Though you'll need Magic Keys to
get all the treasure.
Ancient's Village: Far west of Tokkul is a village where you can
get loads of really cool spells and equipment.
To get there easily, enter the chocobo forest
north of the Gulgan Gulch and ride a chocobo to
the place. There is also a chocobo forest just
outside the ancient's village (they're always
circle shaped whatever FF you play). For
journeying the parameter of the floating cont-
inent you'll get a gysahl greens from a boy in
town (though you should speak to him first).
---------------
Chocobo Forests
---------------
There are two that you can enter so far, one to the west of Owen
Towe and the next to the Ancient's Village. As well as capture
normal chocobos to ride you can also meet the fat chocobo, if you
examine the area that says "smells like chocobo" and throw out a
gysahl greens to tempt it out. You get a gysahl green from circum-
navigating the floating continent in a chocobo and talking to the
boy in the ancient's village.
Catching a chocobo is not just useful for getting to other areas
of the game quickly and safely (there are no encounters while on a
chocobo) but getting to good levelling up spots. For instance,
there is a desert on the edge of the floating continent that has
very strong monsters in it, though I'd advise you level up in
the underground passage, Bahamut's Peak, Kazuz Mythril Mine or
Cave of the Seal first, saving the little desert of death until
after you've cleared Owen Tower.
[OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------
Tower of Owen
-------------
You can't climb the tower without turning your party into frogs,
and that means having the toad spell, which you can get from the
elder of the Gulgan Gulch.
Boss: | Medusa
--------
Bestiary
--------
[] Killer Fish Owen Harbour Overworld
[] Sea Elemental Owen Harbour Overworld
[] Hermit Owen Harbour Overworld
[] Sahagin Owen Harbour Overworld
[] Tangie Owen Harbour Overworld
[] Petit Mage Owen Tower
[] Pugman Owen Tower
[] Far Darrig Owen Tower
[] Aughisky Owen Tower
[] Fury Owen Tower
[] Hornet Southern Sea Overworld
[] Lynx Southern Sea Overworld
[] Parademon Southern Sea Overworld
------------------------------------------------------------------
VII. Dwarves, Horns & Caves of Water and Fire
------------------------------------------------------------------
__________________________________________________________
| [] | Meet the leader of the Dwarves in their caves. |
| [] | Turn into toads to go down and defeat Gutsco. |
| [] | Restore the horn to its rightful place. |
| [] | Go to the depths of the Fire Cavern. |
| [] | Defeat Gutsco again. |
| [] | Speak with the leader of the Dwarves again. |
|____|_____________________________________________________|
--------
Bestiary
--------
[] Slime North-Western Sea Overworld
[] Barometz North-Western Sea Overworld
[] Red Cap South-Eastern Forest on Edge
[] Tarantula South-Eastern Forest on Edge
[] Cuphgel South-Eastern Forest on Edge
[] Mermaid Outer Sea
[] Seahorse Outer Sea
[] Anet Outer Sea
[] Sea Serpent Outer Sea
[] Manticore Subterranean Lake
[] Bomb Subterranean Lake
[] Staligmite Subterranean Lake
[] Sea Devil Subterranean Lake
[] Ruinous Wave Subterranean Lake
[] Merman Subterranean Lake
[] Gutsco Subterranean Lake boss
[] Crocotta Fire Cave
[] Balloon Fire Cave
[] Red Marshmallow Fire Cave
[] Adamantoise Fire Cave
[] Myrmacoleon Fire Cave
[] Salamander Fire Cave boss
------------------------------------------------------------------
VIII. The Wandering Castle
------------------------------------------------------------------
__________________________________________________________
| [] | Visit the desert town of Tokkul. |
| [] | Walk through the break in the walls to leave. |
| [] | Talk to the king of Arus. |
| [] | Escape this weird dungeon; Hein Castle. |
| [] | Destroy Hein, all two forms of him. |
|____|_____________________________________________________|
--------
Bestiary
--------
[] Demon Castle Hein
[] Pharaoh Castle Hein
[] Lemur Castle Hein
[] Dullahan Castle Hein
[] Lamia Castle Hein
[] Hein Castle Hein boss
------------------------------------------------------------------
IX. The Place of Tides
------------------------------------------------------------------
__________________________________________________________
| [] | Go to Arus Castle and talk to the king. |
| [] | Visit Cid in Canaan. |
| [] | Leave the floating continent in your new airship. |
| [] | Go the the small island on the top of the map. |
| [] | Enter the wrecked ship. |
| [] | Give an antidote to the girl lying in bed. |
| [] | Take Aria to the temple on the middle island. |
| [] | Examine the crystal there. |
| [] | Enter the Cave of Tides to the north of the temple. |
| | At the first junction, the bridge leads to the end. |
| | The stairs lead to a Blizzaga spell. |
| [] | Defeat the Krakken. |
|____|_____________________________________________________|
------------------------------------------------------------------
X. Two Unnecessary Dungeons; Unlocking Your Ship
------------------------------------------------------------------
__________________________________________________________
| [] | Talk to the woman at the entrance of the town (Amur)|
| [] | Talk to Gill in the easternmost house in Amur. |
| [] | Go into the canal and enter the sewers. |
| [] | Walk the linear path until you meet the 4 Old Men. |
| [] | Save the Old Men from the Gigantoads (they're tough)|
| [] | Continue to towards the old hag to get the Levishoes|
| [] | Travel to the southern tip of the continent. |
| [] | Enter Goldor's Manor; to continue unlock the room |
| | in the top right and go through a hidden passage. |
| [] | Defeat Goldor and take the key to your ship. |
|____|_____________________________________________________|
----------------
Treasure in Amur
----------------
When you enter the canal there are quite a few opportunities to
get treasure. On the northernmost island are Thief Gloves hidden
amongst the bracken and there's a vegie patch full of gysahl
greens!
Not far from where you defeat the Gigantoads is a hidden alcove
with treasure in it (if you walk the linear path towards the old
hag in the sewer).
----------------------
Gold in Goldor's Manor
----------------------
The only place worth going (other than the direct route to Goldor
himself) is to go past the huge chanber with all those rooms in
it and continue until you reach many chests all laid out in a neat
row: most of them are Gold Swords, which don't give much levevrage
in battle but will make your wallet a lot fatter.
------------------------------------------------------------------
XI. Adventures of the Sky Wanderers
------------------------------------------------------------------
----------------------------------------
The Town of Bards and Geomancers: Duster
----------------------------------------
East of Saronia (that big city whose castle you should avoid fly-
ing over for now) is a small island with a small town on it...
---------------------------------
The Town of Evokers and Summoners
---------------------------------
On the very north-western point of the north-western continent is
a town where you can get most of the summon spells available in
the game. Enjoy!
------------------------------------------------------------------
XII. Righting a Capsized Empire
------------------------------------------------------------------
__________________________________________________________
| [] | Go to the north-western continent; there is a city. |
| [] | Fly over the castle area (beware, you'll trapped in |
| | this huge city for a while yet). |
| [] | Go to south-west Saronia and enter the inn. |
| [] | Help the boy who claims to be prince (battle!!). |
| [] | Take Alus to the castle. |
| [] | Save Alus from the evil Garuda (where's Vishnu?). |
| [] | Go to the south-east area of the castle for your new|
| | ship; the Nautilus! |
|____|_____________________________________________________|
------------------------------------------------------------------
XIII. The Ultimate Airships
------------------------------------------------------------------
__________________________________________________________
| [] | Take the Nautilus to the southernmost continent. |
| [] | Follow the path in the mountains to Doga's Manor. |
| [] | Cast Mini on the party to get into the cave. |
| [] | Go to the Saronia continent, to the very south. |
| [] | Take the Nautilus under the waves in the cove. |
| [] | Explore the Temple of Time. |
| [] | Turn right at both junctions to continue. |
| [] | Leave the temple. |
| [] | Follow the west coast until you reach land. |
| [] | Enter land to find Unei's Cave and wake Unei. |
| [] | Take Unei to the Ancient Ruins west of Saronia. |
| [] | Upon reaching two doors take the left one. |
| [] | Find your way through the ruins via hidden passages.|
|____|_____________________________________________________|
----------------
Optional Summons
----------------
When you've got the Nautilus (with dive function) and Invincible
airships you can get three powerful summoned monsters; Odin,
Bahamut and Leviathan. You can also buy them in Eureka, at a very
highly inflated price; I guess that's just the game saying you
shouldn't face any of the really tough bosses without at least one
of these summoned monsters, because they really do pack a punch...
with style!
-----------
Odin's Cave
-----------
You may have seen NPCs in Saronia talking about an underground
cave east of the city. The Saronia Catacombs are where Odin hangs
out and can be found the same way the Temple of Time is.
---------------
Bahamut's Eyrie
---------------
When you get the airship Invincible you can use it to finally get
Bahamut in the floating continent! Skip over the small mountains
west of Tozas and enter the cave...
----------------
Leviathan's Lake
----------------
Lake Dhor is accessed in the same manner as Bahamut's cave is,
over the small mountains south of the Dwarven caves. When you
enter the lake on your canoe, you enter Leviathan's domain...
------------------------------------------------------------------
XIV. The Final Fangtasy
------------------------------------------------------------------
__________________________________________________________
| [] | Skip over the series of small mountains that guard |
| | the Shadow Cave north of Goldor's Manor. |
| [] | Find your way through the shadow cave via many |
| | hidden passages. |
| [] | Defeat the Hecatoncheir. |
|____|_____________________________________________________|
-----------------------------------------------
The Multiplying Denisens of The Cave of Shadows
-----------------------------------------------
To be able to clear the cave of shadows there is pretty much only
one thing standing in your way; the resident monsters are a night-
mare unless you use magic or dark blades against them. Dark blades
can be found in the mountains south-west of Saronia in a town call
ed Falgabard; you'll need the airship Invincible to skip over the
small mountains barring this town. Then you'll have to get through
the cave there to get the needed treasure... Only a Dark Knight
will be able to wield the blades.
The Cave of Shadows is another one of those that are full to the
brink with hidden passages, but mostly they go in the same order;
the bottom two paths join up with eachother, going nowhere.
------------------------------------------------------------------
XV. The Power of Unei, Doga and Xande
------------------------------------------------------------------
__________________________________________________________
| [] | Go to Doga's Manor on the southern continent. |
| [] | Go through Doga's Grotto; take first right. |
| [] | Defeat Unei and Doga, one after the other. |
| [] | Clear the evil statues that guard the valley west |
| | of the Shadow Cave. |
| [] | Enter the Ancient's Maze and defeat Titan in the |
| | central area. |
| [] | Continue through the rest of the Ancient's Maze, |
| | taking all detours first and going through hidden |
| | passages. |
| [] | Enter the Crystal Tower. |
| [] | Take the entrance to the left. |
| [] | Take the first right and walk through a break in |
| | wall; do this a second time too. |
| [] | Examine head stone when you reach it. |
| [] | Defeat Xande. |
| [] | Fight the Cloud of Darkness. It doesn't matter if |
| | you lose, but you can win. |
| [] | Enter all portals but the central one and defeat |
| | the bosses. |
| [] | Enter the central portal to face The Cloud of Dark- |
| | ness and defeat them for good. |
|____|_____________________________________________________|
----------
Clear Game
----------
When you defeat the Cloud of Darkness for the final time and wait
for the long ending and credits to finish, the game will ask you
to make a save, which will have three stars next to it. When you
load it the characters appear on the world map, just outside the
Ancient's Maze. I don't know if you can fight the end boss again
though.
------------------------------------------------------------------
APPENDICES!
------------------------------------------------------------------
----------
[CONTROLS]
----------
The controls aren't hard to figure out, in fact you can do every-
thing with the stylus *or* controls. Buttons and their functions
are general shown, but there are a couple you may have to find
out on your own, so keep a sharp eye out and see whatever you can
do in each particular type of layout.
During battle, for instance, you can choose multiple targets
when casting magic. With the stylus you can drag it over the
targets you want and with the buttons you press left or right to
target all enemies or all allies respectively.
There're a few tricks you can use with the stylus to make game-
play speedier. During battle, just hit your targets with the
stylus for the character to automatically attack there. And while
walking around you can press on a particular destination to have
your party walk in that direction.
-----------------
[FIGHTING BASICS]
-----------------
The objective of battle is to kill all enemies with as few casual
ties as possible.
It can be valuable to observe the tactics of enemies, as you
may notice many of them will target the weakest of your group
exclusively. Even if you don't know how much health you've
depleted already it's useful to target a single enemy at a time.
Equipment, magic, job-specific abilities, statistics and
elemental affinities are all elements of battle in FF3. As you
progress throughout the game an ever wider range of skills will
be available to your characters as they collect crystals and gain
more classes. You can even analyse the simple bare-fisted punch,
as the strength of the attack is based on the character's
Strength stat.
Equipment comes in the form of weapons, helms, armour and
accessories; they correlate to certain stats and must be assigned
in the "Equipment" menu for the character to be able to use them.
Magic has its own menu as well, and each level of magic has its
own MP cost.
Both equipment and magic can only be used by specific classes.
Warriors, knights and freelancers have more scope for the types
of equipment they can use; only mage type classes and freelancer
can use magic, and even then they have their limits.
statistics, elemental affinities
"Item," Equipment" and "Row" are some of the few battle commands
you don't need a degree for. Using "Item" you can use the weapons
or shields you have equipped as items by pressing as far up as
you can then choosing one that casts a spell.
"Equipment" is only available to the DS version but it's a good
way of changing gear in and out during battle, it doesn't even
cost a turn. In the NES version you have to be *very careful*
about saving turns in battle.
"Row" is similar; weak characters won't attack as effectively
from the back row but they'll be slightly better protected.
There are two type of attacks: Long and short range. The good
thing about Long Range Attacks is that they are just as effective
from the back row as they are from the front and the character's
defence is greater.
--------------------
[EXPLORATION ADVICE]
--------------------
Many of the dungeons in FF3 are maze-like and confusing at times,
but there are a few tips you can bear in mind. Most are linear,
so it's actually a good idea to look into every path that looks
like a detour, because it usually is.
It's a bit harder to see the detail of your surroundings in the
NDS version than it is in the NES, which is why the Zoom function
is so useful. And you can be assured that anything with a sparkle
on it initiates an action when examined. Keep any eye out for
dark passages and cracks in the wall.
----------
[STEALING]
----------
The volume and calibre of the items you can pilfer from foes
depends on the job level of your thief. There are four rarities
of items: At level 31 you'll be able to steal third best items
as well as all those before them; level 71, second best and at
90 you'll have a chance of getting any of them.
--------
[BUYING]
--------
ITEM G TOWNS
Potion 150 Ur, Kazus, Canaan, Tozas, Viking Base,
Ancient's Village
Hi-Potion 1,200 Ancient's Village
Eye Drop 40 Ur, Kazus, Canaan, Tozas, Viking Base,
Ancient's Village
Antidote 80 Ur, Kazus, Canaan, Tozas, Viking Base,
Ancient's Village
Soft 300 Ancient's Village
Maiden's Kiss 100 Ancient's Village
Echo Herb 100 Ancient's Village
Mallet 100 Ancient's Village
Midget Bread 200 Tozas
Cloth Robe 50 Ur
Leather Jerkin 95 Ur
Mythril Armour 350 Kazus, Canaan
Leather Shield 40 Ur
Mythril Shield 180 Kazus, Canaan
Leather Cap 15 Ur
Mythril Helm 130 Kazus, Canaan
Mythril Gloves 120 Kazus, Canaan
Copper Ring 80 Ur
Mythril Ring 120 Kazus, Canaan
Knife 20 Ur
Dagger 60 Ur
Mythril Knife 500 Kazus, Canaan
Long Sword 100 Ur
Mythril Sword 500 Kazus, Canaan
Serpent Sword 1,500 Ancient's Village
Wight Slayer 2,000 Ancient's Village
Staff 40 Ur
Fire Staff 3,500 Ancient's Village
Ice Staff 3,500 Ancient's Village
Mythril Rod 400 Kazus, Canaan
Nunchucks 60 Ur
Killer Bow 2,000 Ancient's Village
Light Arrow 30 Ancient's Village
Fire Arrow 30 Ancient's Village
Ice Arrow 30 Ancient's Village
Esuna 100 Ur
Ice 100 Kazus, Tozas
Fire 100 Kazus, Tozas, Viking Base
Sleep 100 Kazus, Tozas, Viking Base
Cure 100 Canaan
Thunder 700 Canaan, Tozas, Viking Base
Venom 700 Canaan, Tozas, Viking Base
Blind 700 Canaan, Tozas, Viking Base
Aero 700 Tozas
--------------
[LEVELLING UP]
--------------
In FF3 you have two kinds of levels; Job Level, which increases
when you use the abilities of a certain class; normal levels are
gained after defeating monsters, where Vitality is added randomly
and HP added depending on characters' level and Vitality. Other
stats' increases are dependent on what class you're using and MP
doesn't even increase unless the person can use it. The only stat
that remains the same when changing class is HP. Classes offer
more the more you use them, and if you level each job up to 99
you get a special card that allows you to get their ultimate
equipment.
-----------------
[JOB DEVELOPMENT]
-----------------
As soon as you get your first crystal this will be a priority.
The higher the level of a job the more bang you get for your buck
when you do a proper character level up. So what you need is an
easy place where you can use your commands [doesn't have to be a
special ability, Guard will do fine] without levelling up too
much or having to enter/exit battles too frequently. Early on in
the game Altar Cave is ideal for this. Below is a chart of jobs
and how many job points you can get for each turn. These can
lessen substantially after level 14, so it's never good to level
up without reason. Job level effects the damage you cause using
certain commands.
JOB -14 14+ | JOB -14 14+
Freelancer 20 20 | Dragoon 20 16
Warrior 20 14 | Dark Knight 20 14
Monk 20 14 | Evoker 20 10
White Mage 20 10 | Bard 20 18
Black Mage 20 10 | Black Belt 20 14
Red Mage 20 12 | Magus 20 10
Thief 20 18 | Devout 20 10
Ranger 20 14 | Sage 20 10
Knight 20 12 | Summoner 20 12
Scholar 24 24 | Ninja 20 12
Geomancer 20 14 | Onion Knight 20 8
Viking 20 14 |
A trick that you can use to your advantage is making sure that
you get 199 JP by the end of the battle. The 99 HP will carry
onto the next battle!
--------------------
[COLLECTING WEAPONS]
--------------------
It may be tempting to sell off your old gear. It's a bad a idea
if you want to achieve 100% completion and a good idea if you do
not care. Here I'll list all weapons in order of Attack and
where you can get them. Not finished.
FOR FREELANCERS FOR WARRIORS FOR MONKS
5 Golden Sword 5 Golden Sword 12 Bronze Knuckles
6 Wooden Arrow 6 Wooden Arrow 28 Sonic Knuckles
8 Holy Arrow 8 Holy Arrow 34 Impact Claws
8 Knife 8 Knife 42 Cat Claws
9 Dagger 9 Dagger 50 Kaiser Claws
10 Bow 10 Bow 51 Wyvern Claws
10 Longsword 10 Longsword 82 Tiger Claws
12 Bronze Knuckles 12 Iron Arrow 89 Faerie Claws
12 Iron Arrow 14 Mythril Knife 100 Metal Knuckles
14 Mythril Knife 17 Mythril Sword 115 Dark Claws
15 Wightslayer 18 Great Bow 121 Hellish Claws
17 Mythril Sword 23 Spark Dagger
18 Great Bow 25 Serpent Sword FOR WHITE MAGES
23 Spark Dagger 28 Tyrfing 3 Staff
25 Serpent Sword 26 Killer Bow 20 Fire Staff
26 Killer Bow 30 Salamand Sword 20 Ice Staff
28 Tyrfing 32 Freezing Blade 20 Light Staff
30 Salamand Sword 33 Viking Axe 20 Wizard Rod
32 Freezing Blade 35 Main Gauche 25 Ice Rod
35 Main Gauche 40 Poison Dagger 25 Light Rod
50 Royal Sword 50 Royal Sword 30 Golem Staff
137 Excalibur 55 Blood Sword 85 Elder Staff
155 Ultima Weapon 65 Battleaxe 110 Sage Staff
73 Dual Tomahawk
FOR BLACK MAGES 80 Ancient Sword
3 Staff 95 Defender
6 Wooden Arrow 110 Rune Axe
8 Holy Arrow 116 Demon Axe
10 Bow 122 Dual Haken
12 Mythril Rod 125 Break Blade
12 Iron Arrow 150 Ragnarok
17 Fire Arrow 155 Gigantic Axe
17 Ice Arrow 155 Ultima Weapon
17 Light Arrow
18 Great Bow
20 Fire Staff
20 Light Staff
20 Ice Staff
20 Wizard Rod
20 Sleep Arrow
20 Poison Arrow
23 Medusa Arrow
25 Fire Rod
25 Ice Rod
25 Light Rod
26 Killer Bow
27 Magic Arrow
93 Omnirod
110 Lilith Rod
------------
[FREE MAGIC]
------------
Magic normally has to be cast by a mage and costs MP, but there
are a few weapons that, used as items in battle can cast magic.
I'll also list some normal items that cast magic [or have same
effect].
SPELL WEAPON ITEM
Cura Elder Staff Hi-Potion
Curaga Holy Wand -
Holy - White Musk
Fire Fire Staff -
Fira Fire Rod -
Blizzard Ice Staff -
Blizzara Ice Rod -
Blizzaga Millenium Rod -
Thunder Light Staff -
Thundara Light Rod -
Protect Defender Turtle Shell
Reflect Save the Queen Shining Curtain
Death Lilith Rod -
Break Golem Staff -
Erase Rune Staff -
----------------
[GENERAL ADVICE]
----------------
- Save whenever you go onto the world map or encounter a save
point.
- Set your party up before you buy any items. If you have a lot
of items already, de-equipping party members to change their
job will only make it worse.
- Before venturing into any dungeon, always have a look at
strategies for boss battles ahead of you. You might be able to
get up to a boss easily enough, but whether you'll be
prepared...is another question.
- Keep your stock of normal curative items up, buying 10 of
each whenever you go to a new town. And take advantage of
whatever healing facilities you can to keep costs down.
- Whenever you can give an item to someone it's usually so you
can heal them. Doing this may open up quest opportunities,
item acquisitions or merely continue the game for you.
- Don't sell your starting equipment in the DS version as you
can't get 100% completion without it and it's impossible to
replace.
- You probably don't have to talk to the dancers and play the
pianos to get side-quests. Actually, you don't... Pity.
- Take note of the transition phase needed for switching from
one job to another. The battles can pile up. While in the
transition phase stats and performance are hindered and this
can be very annoying. So escape as often as you can.
- Never allow yourself to get into a situation where you only
have one party member left. Whenever you encounter an enemy
you will always get ambushed.
- The Run or Escape commands decrease the Defences of your whole
party to 0, so unless you're completely sure it'll work, weigh
it in before risking it.
- The attitude you take to items should be rather opposite
depending on what version you're playing. In the NES version
it pays to be stringent, keeping only what you really need.
In NDS however, you have to be a horder, not getting rid of
anything unless you absolutely have to.
- When a party member's HP goes into critical, always heal them
immediately. Just heal promptly whenever you need to. Have
some of your party members Defend if need be.
- If only one of your party members need to act in battle, have
all the other ones Defend if they can.
--------
[MOGNET]
--------
After collecting the first crystal you can use Mognet to send
messages between your friends and FFIII Denizens [there are six
of them]. Using Mognet you can unlock the game's side quests and
see some funny comments by NPCs. Unfortunately this feature of
the game cannot be explored very much unless you can use the
Nintendo Wi-Fi... But
for those who do, you can send one letter per hour.
---------------
[ONION KNIGHTS]
---------------
If you have another DS and another copy of FFIII you can get the
game's ultimate, Onion Swordsman. Register the other person's
name under Mog Net and send messages to another PC 7 times [you
can exit and re-enter Kazus or leave it til later]. Then you'll
need to send and receive 4 messages from Topapa. Go to the drop
hole in Altar Cave and after the battle you'll get a special
crystal.
--------------
[NES GLITCHES]
--------------
If you're crazy enough to be playing the NES version these are
the cheats to use! Too bad you can't do them before Tozus tunnel.
A poisoned dragoon can stay up in the air instead of coming
back [this can be bad though, don't have them all do it at
once!].
---------------------------------
[USEFUL GAME GENIE CODES FOR NES]
---------------------------------
CODE FUNCTION
SXOXUUSE Infinite CP! No worries about changing jobs!
TENPGKYN Knife casts highest Fire magic when used in battle.
TENOGKYN Dagger casts highest Fire magic when used in battle.
TAXPGSYN Longsword casts highest Fire magic when used in battle.
IONPGKYY Knife casts highest Bolt magic when used in battle.
IONOGKYY Dagger casts highest Bolt magic when used in battle.
IPXPGSYY Longsword casts highest Bolt magic when used in battle.
IONPGKYN Knife casts highest Ice magic when used in battle.
IONOGKYN Dagger casts highest Ice magic when used in battle.
IPXPGSYN Longsword casts highest Ice magic when used in battle.
PENPGKYY Knife casts Death magic when used in battle.
PAXPGSYY Longsword casts Death magic when used in battle.
PENOGKYY Dagger casts Death magic when used in battle.
ZENPGKYY Knife casts Meteor magic when used in battle.
ZAXPGSYY Longsword casts Meteor magic when used in battle.
ZENOGKYY Dagger casts Meteor magic when used in battle.
ZENPGKYN Knife casts highest Cure magic when used in battle.
ZENOGKYN Dagger casts highest Cure magic when used in battle.
ZAXPGSYN Longsword casts highest Cure magic when used in battle.
LENPGKYN Knife Casts Remedy when used as an item in battle.
LENOGKYN Dagger Casts Remedy when used as an item in battle.
LAXPGSYN Longsword Casts Remedy when used as an item in battle.
LUNUVLAA Begin the game with Flare, Death and Holy.
ISNUVLAA Begin the game with Flare, Meteor and Bahamut.
GONUVLAE Begin game with Meteor, Whirlwind and Life2 Spells.
NYOEYAPE Change White Mage's starting MP to 195 when next use.
NYXAYAPE Change Black Mage's starting MP to 195 when next use.
LPXAZAIA Change Black Mage's starting Str to 21 when next use.
PPXALAYE Change Black Mage's starting Agi to 27 when next use.
NYXEYAZE Change Red Mage's starting MP to 194 when next use.
LKSUELAX All new game characters begin with 75 HP.
YAEZZAIE All new game characters begin with triple strength.
YAEZLAIE All new game characters begin with triple agility.
YAEZGAIE All new game characters begin with triple vitality.
YAEZIAIE All new game characters begin with triple intellect.
YAEZTAIE All new game characters begin with triple spirit.
AAKOVYEL HiPotions don't cost anything.
+AAKONYGA
==================================================================
PART TWO: COLLECTOR'S ANONYMOUS
==================================================================
------------------------------------------------------------------
KEY ITEMS
------------------------------------------------------------------
Folding Canoe
Find: Lift the Curse of Kazus.
------------------------------------------------------------------
COMMON ITEMS
------------------------------------------------------------------
[] Potion
-Getting it-
Find: Altar Cave, Ur, in and around the inn at Kazus, Top of
Sasune's eastern tower, Sealed Cave.
Steal: Goblin, Carbuncle, Blue Wisp, Killer Bee, Werewolf,
Berserker, Dark Eye, Red Wisp, Zombie, Mummy, Skeleton, Cursed
Copper, Griffon [lv 1~30], Mandrake, Basilisk, Bugbear, Rukh,
Firefly, Leprechaun, Darkface, Liliputian, Blood Worm,
Wererat, Giant Rat [lv 1~30], Lynx, Slime [lv 1~30], Barometz,
Red Cap [lv 1~30], Tarantula, Cuphgel, Killer Fish, Sea
Elemental [lv 1~30], Hermit, Sahagin [lv 1~30],Tangie[lv1~30],
Pugman [lv 1~30], Far Durrig, Blood Bat [lv 1~30], Aughisky,
Fury, Mermaid [lv 1~30], Seahorse [lv 1~30], Anet [lv 1~30],
Sea Serpent [lv 1~30], Sea Devil [lv 1~30], Ruinous Wave
[lv 1~30], Merman [lv 1~30], Crocotta [lv 1~30], Red
Marshmallow [lv 1~30], Adamantoise [lv 1~30], Dullahan, Lemur
[lv 1~30], Lamia [lv 1~30]
Hi-Potion
Steal: Medusa [boss], Bomb [low lv], Gutsco [boss], Salamander
[boss], Balloon [lv 1~30], Hein [boss]
Gnomish Bread
Elixir
Eye Drops
-Getting it-
Find: Seal Cave.
Steal: Killer Bee, Shadow, Shadow, Larva, Revenant, Poison
Bat, Hornet [lv 1~70], Paraaoh [lv 1~70]
Antidote
Steal: Shadow, Larva, Revenant, Poison Bat, Hornet [lv 71~99],
Pharaoh [lv 70~98]
Gold Needle
Steal: Helldiver, Petit, Petit Mage, Manticore, Staligmite,
Myrmacoleon
Maiden's Kiss
Steal: Pugman [lv 31~70], Blood Bat [lv 31~70]
Echo Herbs
Steal: Pugman [lv 71~98], Blood Bat [lv 71~98]
Mallet
Steal: Pugman [lv 99], Blood Bat [lv 99]
Phoenix Down
Find: Sasune hidden chambers.
Steal: Rust Bird
------------------------------------------------------------------
BATTLE-ONLY ITEMS
------------------------------------------------------------------
Antarctic Wind
Find: Seal Cave.
Steal: Griffon [lv 71~99], Giant Rat [lv 71~99], Slime
[lv 71~99], Sea Elemental [lv 71~99], Sahagin [lv 71~99],
Tangie [lv 71~98]
Angel's Sigh
Steal: Red Cap [lv 99]
Bacchus's Cider
Bomb Arm
Steal: Bomb [mid to high lv], Balloon [mid to high lv]
Bomb Fragment
Steal: Griffon, Giant Rat, Slime, Tangie [lv 31~70], Red
Marshmallow [mid to high lvs], Crocotta, [mid to high lvs]
Lamia Scale
Sheep Pillow
Steal: Crocotta [lv 99], Red Marshmallow [lv 99]
Tranquilizer
Steal: Bomb [lv 99], Balloon [lv 99]
Zeus' Wrath
Steal: Griffon [lv 99], Giant Rat [lv 99], Slime [lv 99],
Red Cap [lv 71~98], Tangie [lv 99]
Find: Hidden path in the trees in Kazus.
------------------------------------------------------------------
MAGIC SPELLS
------------------------------------------------------------------
Aero
Blizzara
Cure
Find: Secret passage in Ur, Seal Cave.
Cura
Fira
Pure
Find: Ur magic shop
Blind
Blizzard
Find: Sasuun Castle (via secret passageway)
Mini
Sleep
Find: Altar Cave
Thundara
------------------------------------------------------------------
SWORDS
------------------------------------------------------------------
Mythril Sword
Find: At the end of the Mythril Cave in Kazus.
Serpent Sword
Wightslayer
Find: 3rd floor of Sasune's western tower.
------------------------------------------------------------------
DAGGERS
------------------------------------------------------------------
Spark Dagger
------------------------------------------------------------------
AXES
------------------------------------------------------------------
Viking Axe
------------------------------------------------------------------
BOWS
------------------------------------------------------------------
Bow
Find: Top of Sasune's eastern tower.
Great Bow
------------------------------------------------------------------
ARROWS
------------------------------------------------------------------
Wooden Arrow
Find: 3rd floor of Sasune's western and eastern towers, top of
Sasune's eastern tower.
Steal: Parademon [lv 1~30], Demon [lv 1~30]
Holy Arrow
Find: 3rd floor of Sasune's western and eastern towers.
Steal: Parademon [lv 31~70], Demon [lv 31~70]
Iron Arrow
Steal: Parademon [lv 71~98] Demon [lv 71~98]
Light Arrow
Steal: Parademon [lv 99], Demon [lv 99]
Fire Arrow
------------------------------------------------------------------
STAVES
------------------------------------------------------------------
Fire Staff
Ice Staff
Staff
Find: In Kazus near the lake.
------------------------------------------------------------------
KNUCKLES
------------------------------------------------------------------
Bronze Knuckles
Find: Sasune hidden chambers.
Mythril Bracers
Sonic Knuckles
------------------------------------------------------------------
BOOKS
------------------------------------------------------------------
Book of Fire
Book of Ice
Book of Light
------------------------------------------------------------------
HELMS
------------------------------------------------------------------
Mythril Helm
Find: In Kazus, near the lake.
Shell Helm
------------------------------------------------------------------
SHIELDS
------------------------------------------------------------------
Leather Shield
Find: Sasune hidden chambers.
------------------------------------------------------------------
ARMOUR
------------------------------------------------------------------
Kenpo Gi
Scholar Robe
Shell Armour
__________________________________________________________________
"Heroes and champions like us must stay in top shape! Eating and
sleeping well are paramount! Now drop what you're holding and go
outside and exercise!" - The Four Old Men.
Latest Version Updates
----------------------
0.1: - Originally wrote this guide for NES and slowly worked on it
for a long time, then I got FFIII for NDS (or Alex did) and
it really gave the ol' guide a new lease on life!
-------
CREDITS
-------
LV
Cast: Luneth | 36
Arc | 35
Refia | 36
Ingus | 34
Princess Sara
Cid
Desch
Priestess Aria
King Alus
The 4 Old Men
Doga
Unei and Parrot
Staff: Director | Hiromichi Tanaka
Music | Nobuo Uemetsu
Character Director | Yoshiata Amano
Art Director | Ryosuka Aruka
Battle Director | Kazihio Ahi
Producer | Tomoya Asano
Powered by | Matrix Software
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