Dungeon Maker II: The Hidden War
by MJ
Update History:
---------------
1/22 - Started FAQ
3/06 - Walkthrough complete.
4/14 - Quests complete.
4/22 - Monsters complete.
5/21 - weapon/armor/Genju update
Use CTRL + F to Find something.
==========================
- Locations
- Walkthrough
- Quests
- Dungeon Building Tips
- Store Item Prices
- Root List
|_Strength List + Stats
- Armor
|_Strength List + Stats
- Museum Guide Lists
|_ Monster Guide
|_ Weapon Guide
|_ Armor Guide
|_ Accessory Guide
- Meal Guide
- Hero Titles
- Genju
|_ Transformations
|_ Monster Info / Skill / Stats
- Monster Locations
- Thanks
==========================
Email me any missing Weapons/Accessory/Genju/Titles at
[email protected]
I won't be getting them all so any help would be appreciated. Thanks!
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Locations
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Old Soldier Gate: Entrance. Talk frequently for hero titles and rewards.
Fatnose's Armorer: Buy weapons, armor or sell items.
Greg's Apothecary: Buy Potions here.
Your house: Eat, sleep here. Also store items and view your journal.
Museum: View all enemies, weapon, armor or accessory acquired here.
Shara's Build shop: Buy and sell materials for the Dungeon.
Prof. & Niko's Magic Lab: Buy magic spells here or magic equipment, or sell.
Niko can also tell you your fortune (quest clues).
Waldo's Market: Buy or sell Cooking ingredients, Root or armor strength.
Dungeon: Where you will spend most of the time. Go to Dungeon building for more
info.
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Walkthrough
-------------
You will begin the journey by talking to the old guard. Create a name and head
to the market to meet your personal slave, err I mean new friend. Give her a
name and then head to your house. After you talk to the guard you can head to
the other areas if you like first, then enter the dungeon (pass the gate).
This is the games main area. You create dungeons and then fight the monsters
hiding in them. There's no wrong way in placing corridors in the dungeon. You
can only do 1 floor at a time but you can edit them in menu. Start your dungeon
by opening doors with the triangle button. When you reach a dead end you can
place a corridor by pressing triangle and pick your piece to place.
Fighting Enemies:
----------------
You will encounter your first enemy, the bat! Attack with the circle button.
When you attack enough your SP gauge will fill up, you can unleash a unique
attack with it, hurting multiple enemies possibly. Press triangle to use.
Continue building and then exit the dungeon by walking on the symbol in the
middle of the map and press triangle, highlight 'exit'. Once you exit the
dungeon you cannot enter the dungeon again until the next 'day'. You have to go
home and rest to re-enter the dungeon. When you exit the guard will give you a
Blade root, it will increase your weapon power when you feed it fangs and claws.
Or you can sell it for a whopping 750! Go eat and rest. Lets start building the
dungeon for the manticore.
First head to the market to recieve your first quest (Bat Leg). We will do this
later. Head to Build shop to start on the manticore room. Once it's ordered
head to your house to rest if you haven't already or go back into the dungeon to
fight more enemies and collect items.
Head back to Build shop and buy the Jungle room for 1000. Head to Apothecary and
you will recieve a other quest (Windbug Feather). Talk to the guard to recieve
another (Lawrence). Do these quests now for rewards. Rest and head to Magic Lab
for yet another quest (Aura Ring). You will get lots of building materials for
a reward! Continue entering the dungeon to gain more items and quest items. If
you think you're strong enough for manticore then fight him. I would wait until
you killed 50 monsters. You will recieve 500g and a ring that gives you 3 to
strength when you speak to the guard.
Go back to market for another quest (Mongrel Liver). Lets begin the Manticore
room now.
Manticore
---------
First the Jungle room piece is quite large so you might have to erase your
dungeon to fit it. Go to Command > Architecture and Erase floor. Place the piece
and design the rest of the area and exit. Enter in to fight. He can be a little
tough if you didn't bother equiping better items or armor. Attack him and then
run away when he starts flying in the air. Fireballs work really well against
it too. So buy this spell and plenty of magic juices.
Congrats on beating the first boss. You will obtain the Manticore Fang. Exit.
After the brief talk name your Genju and enter your house.
Now that we have our next mission. Lets start building again. First go to build
shop to order a room. Then go to Apothecary for another quest (Blue Bat Fang).
Then to Armory for (Water Iron Piece) and Market for (Blue Bat Leg). Talk to the
guard for a Wind Ring! Enter the dungeon.
Now you can set Genju in the menu screen to fight! Use the transform option to
turn it into a human ally. Find a area to use your 4D Small room and place it.
Then in the architecture menu use the modify to turn it into a stair room. Now
you can go to floor 2 and start building! Exit the dungeon afterwards and rest.
You will get a collar from your slave for Genju. Head to the museum for another
quest (Bandit Mask).
Now that you have 2 active floors you can easily switch between them to obtain
items to sell for the big pieces needed. This is a great way to level up Genju
while collecting stuff. When you have enough money go and buy the pieces in the
build shop. Talk to the guard for another quest (Jack). Head to build shop to
receive the Corner room and Jail kit for the Jack quest for free! Rest to
recieve another item for Genju (Guard Bell). Finish any quest and lets start on
killing Revenger. When you placed the Prison room piece you will notice a genju
dungeon marker in the 2nd floor (look for it).
Genju Dungeon
-------------
Make sure you have good equipment for genju before entering here. This is a area
that only genju can enter. It is a big dungeon filled with monsters and great
hidden items that can be unlocked with a stone key. To find the stone key you
have to find a monster in the area that is carrying it. Once you have it find
a room with the the key logo on it and grab your prizes. The items here are
the Water iron for a quest and a random item. Exit dungeon and claim your
reward at the armory. Stock up on healing and magic potions.
Blackguard (not Revenger)
-------------------------
Since he's a undead type use Book of Angel to take it down easier. Run away
and unleash the spell, when he gets too close run away. Easy fight. You will
get Giants ring from him. Talk to the guard for another reward, Earth ring.
Head to the museum for another quest (Old armguard) and Market (Wild dog flank).
Go to your house to be greeted by a new face. Rest.
Go to the Magic Lab to talk about the elf girl some more, then head to the
Market to see her again. Back to Magic Lab for more convo. When you exit the
Guard will speak to you about the 3rd floor. You will get a free stair room
piece. Talk to the build shop to get the magic scale piece started. Also buy
a corner room, a jail kit, and a 4D sm room here, you'll need it for the 2nd
floor.
Place the 4D room somewhere and place the stairs in there. Also place a jail
here too, thats for later though. Go back to build shop to buy the new piece
and talk to the elf girl. Go to apothecary for a new quest (Beetle horn) and
Guard (Shiva). Return to Build shop later to get a free fountain room and Small
2D room and a Guard quest (Pinky Slime) and later on (Lava Beetle).
Start building your 3F with all the parts needed like Volcano Roads, Smithy,
Fountain and Attribute room. Head back to town and get a other quest from the
museum (Orc Loincloth) and market (Red Bat Leg). You must build enough Volcano
roads to open the fire magic hole in the Attribute room. Once you do so you
can enter the hole.
Fire Ruins
----------
Explore the area and chat with Crimson. Exit fire ruin and re-enter to find
fire bats and beetles. You can also find treasures with ruby stones inside. If
you have a Firebug Feather give it to the fire root. You can get them from Spark
bugs.
Exit to town. You will have access to 4th floor and new quests (Lizard Armor) at
museum, (Monkey Ring) at Magic lab and (Tempting Tree) from the Guard. Also
visit build shop to order the water pieces. Later on (Bobby) quest will be
available from the Guard.
Start working on the 4F. Buy plenty of ice corridors and place the fruit tree
in there too to complete a quest. Talk to the market guy for a new quest
(Wolf Fillet) and Guard (Gilbert).
Water Ruins
-----------
Explore the area. Talk to the ghost. Grab the B Ice armor from the chest and go
right. You will find a sapphirestone in the other chest. Return back to the
dungeon and pay a visit to Crimson in 3F. He will give you a Fire Iron Piece.
Take it to the armorer. Rest and go pick up your new weapon. Talk to the other
shops. Re-visit the build shop to buy the Ice field room. Buy any potions for
the next boss fight. Head back to 4F and place the piece, it's quite big like
the boss rooms are. Go rest. To open the door you must have a high floor rating
of around 40-ish and maximum depth of around 18.
Mammoth
-------
This thing is tough. I would suggest buying lots of magic juices for this fight.
I wouldn't try to use anything but fire magic on him. Trying to fight him with
a weapon is too deadly, he can do lots of damage with charges and his suction
move. Like the first boss runaway until you are far enough to use the fireball
then quickly get out of the way when it gets close. You should have heal spell
by now and you'll probably have to use it here. When you kill it you will get
the Ivory needed. This is your first Valuables item. Grab the Mammoth Fang and
exit the dungeon.
Talk to the magic lab and market merchants for new quests (Silver Wolf Throat /
Jade Ring). The guard will have a prize for you for killing the Mammoth, a Storm
ring. Take the Ivory to the armory and rest. Go buy the weapon and head back to
the water ruin.
Water Ruins
-----------
Find a stone slab in the northern parts (next to ghost) and insert the ivory to
open the path. Head left to find a Ice root sprite and a sapphire stone. Talk to
the other ghost. Warp out to town.
Head to market to listen to a story by elf girl. Go to build shop and buy some
Wind corridors for the next floor. Rest.
Talk to the armorer for another quest (Holy Water) and Market (Lizard Leg). Buy
a stair kit at the build shop for the next floor. Start building and return to
town for a new quest like the Guard's (Lancer) and Curator's (Centaur Hat). Also
buy long rooms and kitchen kit at the build shop when available. Visit back
often for the new quest like the guards (Neomandrake). Visit the build shop to
buy the new Weather Vane Kits. Later on the magic lab guy will have a quest for
you (Aquamarine Ring) and Market (Griffon Meat).
When you built enough to open the wind ruin go in it.
Wind Ruin
---------
Explore the area and grab the wind sprite root. Grab the B Wind Armor from the
chest and Emeraldstone. You can't get the other chests just yet. Talk to the
ghost and leave. Talk to the Professor for more info about the Windflight. Head
to Market to talk to elf girl about the smoke monster.
Fire Ruin
---------
Head back to fire ruins and chat with Crimson (walk into his little room). Looks
like he's not home. Go to Water ruin and talk to the ghost. He will give you a
Fire compass which you can now explore the Fire ruin more. Head back there. You
can now pass thru the fire pillars with the compass. Watch out for the Lv. 99
Fire Elementals, they are tough and can kill you easily, just runaway for now.
Grab the B Fire Armor and Ruby stone from the chests and talk to Crimson. Head
back to town for a talk with the Guard and then rest to gain permission.
Buy the stair kit in the build shop (and a 4D sm room). Talk to the guard for
another quest (Flame Ogre), also theres a new shield spell at the lab but it's
costly! Start building on the 6F and head back to build shop. Elf girl will put
out new parts to buy. Go rest and then buy the Parlor kits and the Shrine.
Build up 6F to open up the shrine.
Enenra
------
The Vorpal Sword is pretty good to use here. Since shes a undead type using
lots of Angel will also help. It's not over yet!
True Enenra
-----------
Nothing to hard here. When it starts it's fireball attack run behind him and
start slashing away. With heal this fight is pretty easy. You will get a Smoke
Fang needed for the Windflight and a Spectre Ring. You will also get a Magma
Ring from the guard. Give the Fang to the armorer. Talk to the curator for
another quest (Tiger Mask). Go rest and pick up the windflight at the armory.
Head back to Wind Ruin.
Wind Ruin
---------
Head to the ore to open the path to the airship. Get on the airship and find the
ghost. Warp back to town. Talk to elf girl at the Market for your next monster
and then go rest.
Talk to the guard for a new quest (Johnson). The magic lab will have a new
magic to buy, Magic Barrier. Buy the stair kit at the build shop. Start building
your 7F. Head back to town to buy the Spirit room, and later on the Haunted kit.
Twin Daughters
--------------
These 2 can be tough. They have many magic spells that prevent you from getting
too close to them. I would recommend buying Magic Barrier and many magic juices.
Also equip a bow like the Long Bow. The way I beat them was to cast Heal
and Magic Barrier at the same time, run in and attack. When you get a few hits
in run away and heal up a little, re-cast barrier and heal when they wear out
and repeat the process. They will run to other rooms when you hit them enough,
blocking the doorway. Just stay outside and hit arrows thru the doorway. Some
magics can pass thru walls so be careful. Just hit and run and they're toast.
This is pretty much how I did it. You will get a Silver root for your efforts
and a Dark ring from the guard.
Talk to Estine at the market, and then to the Professor. Talk to the guard for
another quest (Animated Armor). Rest and talk the Guard.
Buy a medium 2D room and the Ghost Garden at the build shop. You can't build 8F
just yet so go to the dungeon and start killing monsters. We need to collect
money. Go back and rest to gain permission and some nice money. Talk to the
Guard again for another quest (Satanic Skull) and Curator (Evil Boots). Talk to
the build shop owner to buy a stair kit. Later on buy the Bone dump kit. Also
an other guard quest for you (Escaped Slime), talk to the build shop to get a
room for the slime. Greg at Apothecary will have a new quest later on (MagicWolf
Fang). When you built enough head into the Graveyard.
Dragon Zombie
-------------
First equip any dark stats gear you may have, any bracelets with poison-r stats
on like silver bracelets and the mushroom root. Buy many nectars and equip that
long bow again. They way I beat it was to get inside his area and head to a
corner. You can attack the dragon without the actual target icon on it. Get
close enough so the arrows hit and runaway. The attack you have to watch out
for is his stomp. He stomps twice but you will only be close to actually get
hit once probably. Heal when he does and keep your HP above 250. Ignore the bugs
they should only do 0 damage to you. The dragon can kill the bugs with stomp if
any of them are near him. Use the bugs to fill up your SP gauge and use it on
the dragon. This fight took me around 35 minutes because I didn't bother using
any strengtheners just yet. But it works well. You will get the Dragon horn
after the fight. Exit.
After the initial talk with the guard talk to him again and he will give you a
Holy ring. Talk to the professor, market guy, and the armorer. Go to build shop
to talk to Estine, but shes not there. Head to the Mine entrance (above dungeon)
to talk to her. Head back to the armorer for a chat. Chat with your slave friend
at home and the guard will interupt you. Now we can start 9F! Buy the stair room
at the shop and rest.
Head to the build shop again to buy new parts, buy some swamp corridors too.
Later on Greg will have a quest for you (Snake Fang). Build up enough to open
the earth ruin and talk to Crimson. Head back to town and talk to the armorer
and the build shop girl.
Lets find some granite. Mountain Goblins carry them. Give it to the armorer and
rest. Head back to Earth ruin.
Earth Ruin
----------
Explore the area. Grab the topaz stone, B Earth Armor and Earth root. Go talk
to the ghost. Talk to the Professor, Estine at the build shop, and the armorer
about the gems. New quest will open up at the Market (Mole Leg). Rest.
Take this time to finish any active quests. Head to fire ruin and talk to
Crimson. Head back to town. Talk to the market guy and the Professor. Go to the
curator to get the compass. Head back to fire ruin.
Fire Ruin
---------
Use the compass to explore the new area. It's quite big so get the treasures
first before heading into the furnace. Once you examined the furnace head to
the build shop to get it replicated. Rest and buy the furnace kit. Professor
has a new quest for you (Carnelian Ring). Off to water ruin!
Water Ruin
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Talk to both ghosts and exit. Talk to the armorer about the ivory and rest.
Pick it up and head back to the ruin. Put the piece into the slab at the east.
The ghost will be right there to talk. Explore the rest of the area for some
treasures and the water summon spell Undine, you can't get her just yet. You
need a silver fur. Back to build shop to order it. Rest. To the wind ruin..
Talk to both ghosts and go talk to the armorer again. Go to magic lab for more
info. Talk to elf girl at the build shop. The guard will have more info about
the samurai Shingen, which is a quest as well. Buy some tea rooms and head to
9F to place it. Talk to the guard for another quest (Robin). Later on the market
guy will have another quest (Boss Mole Leg). Find a smoke fang from Samurai's
in the tea shop and give it to the armorer. Visit the armorer again to talk to
Estine and hear some hilarious dialogue.
Pick up the windflight and the armory. The build shop girl will have a quest
for you (Boss's Birthday). Now we can go back to Wind ruin. Talk to the next
ghost and grab the wind iron in the chest and exit. Head to magic lab for more
info. Talk to build shop for a garden replica and armorer for a Granite ring. Go
rest. Grab your ring at the armory and head to earth ruin. Buy the garden at the
shop first.
Earth Ruin
----------
You can now open the next gate. Grab the chests and head to town and buy the
rooms for the archmages.
Getting the gems
----------------
Buy the Stone figure hall kit and head back to 9F. To make the archmages appear
you have to build 9F into each attribute element. Buying multiple rooms will
increase the chance for the mages to appear. A floor rating of around 70 should
be enough for them to show up. If not go rest and try again. 9F is big so buy
enough materials to cover the map. Head back to each previous floor rooms and
take the element increasing materials with you for 9F like the smithys, icebox,
weather vanes, stone figure rooms and the special corridors. Use the init
corridors option in the menu to strip the floors corridors all at once.
When you get all 4 you can now build in 10F. Head to build shop to pick up your
stair kit.
Later on talk to the guard for a new quest (Ed). Talk to the build shop to buy a
bedroom for the quest. Start building 10F and place the gems in the 4 rooms in
the corners. Head back to town and talk to Estine at the build shop. Place the
order and rest. Keep building until the Hellish room is opened.
Revenger
--------
Buy many health and magic potions and a couple of revive potions as well. Don't
stay still because he can hit you from far away. Cast heal and physical shield
to run it and attack. Run away and re-cast when they wear out. You should have
at least 1000 HP by now so keep your HP above 600 and this phase shouldn't be a
problem. Watch for the poison attacks, heal quickly afterwards. When he dies
it's not over yet!
True Revenger
-------------
Use guard (L button) to absorb most of the ball projectiles. Run in and attack
as before. Watch your HP and this time he'll be dead for good. He will drop
Chaos Bringer sword afterwards which is cool looking. Head back to town and
talk to everyone to be congrated. Head to your house for some text and to see
the credits. HahHAHhahHAHa bwhahaha. ??
After the credits it will go back to the game. Rest, exit and re-enter your
house. Talk to the guard again to gain a reward, Chalice Gloves. Head back to
your house to tell your friend the good news. Now you can switch between you and
your friend in the menu. Also you can increase the size of the first few floors
with your new spell.
Switch to your friend and talk to the curator for a new quest (Bone ring). Enter
the dungeon. She can't use any heavy weapons/armor but she can use daggers,
bows, and staves. Also you will retain your genju's and levels. They will be
helpful for protection. Head to water ruin.
Water Ruin
----------
Talk to the first ghost. Afterwards head back to town. Don't venture to deep in
the ruin! Talk to the guard again for a new quest (Alp). Talk to the build shop
girl for the special corridor. Buy some and head to the magic lab for some info
about the compass. Go rest to head to fire ruin. Talk to the armorer first for
a new quest (Ice Ring).
Fire Ruin
---------
As the female hero head into the old furnace in the ruin to defeat Hellhound.
Use Undine to kill it the fastest and collect the compass. You can open the
next gate with it. If the drawbridge is up go rest and come back and it'll be
down. I wouldn't recommend fighting Crimson with the girl, use the male hero.
Crimson
-------
A simple fight here. Use Undine a lot and it'll be dead. His attacks have a lot
of startup animation so you can see it coming. Just run to a side and slash
away. Afterwards he'll drop a Fire sword. Explore the ruins more and get the
goodies in the chests. Talk to the ghost and warp back to town to talk. You will
get a nice Chalice shoes for beating Crimson from the guard. Some new quests
will open up. Switch to female and chat with the Professor, Curator, and
Armomer. First we have to get that False Bracelet. Talk to the build shop to buy
two stair kits to get to 12F, go rest.
A new magic spell should be available, Unicorn. Start building 11F and 12F.
Find crested orcs to get the bracelet and give it to Fatnose. Head to Water
ruin.
Water Ruin
----------
Head to the third section and use the ivory at the slab next to the ghost.
Find a slab that reads "Spring rain turns to autumn rain..." This will make a
new path. Grab the keys in the chests and head back to the beginning where the
teleporter is at. Use the Rain key on the slab to open the next path. Grab the
treasures and head back to the 2nd section to open the locked chest (near a
ghost) which contains a water crystal. Head back to town and go to your house.
Rest after the chat.
Head to build shop to order some kits. You have to wait for the next day to buy
them. Buy the stair kit and the Large parlor. Start building 13F.
Dark Assassin
-------------
With plenty of magic potions this fight is easy. As always never stay still and
wait for him to start a attack to hit him. I wouldn't recommend using any slow
weapons like axes or staves because he can combo fast for big damage. A sword
can be used though, you just have to run away quickly. For a easier fight use
Thunder a lot because it does pretty good damage on him and the magic sequence
is fast so you can runaway without being hit. Afterwards he will drop the
Rainmaker. Talk to the guard to recieve a Chalice Crown. Talk to the curator
to give back the Rainmaker. Talk to the build shop girl to buy stairs for 14F.
Go rest and start building.
Later on as the female hero talk to Fatnose and Niko several times. Go to your
house and Niko will be there. Talk to the Professor and Estine at the Market as
well for more chat. Fatnose will have a Granite ring ready for you to explore
the Earth Ruin more.
Earth Ruin
----------
Open the next gate and find the ore in a room and activate it. Get the treasures
and go talk to the gnome. Go back and talk to Fatnose, Estine at the market and
Niko at your house. Rest to go to Wind ruin.
Wind Ruin
---------
Head in and talk to the first ghost. Find the second ghost which isn't there,
head inside to get a chat window. Talk to the Queen at the third section and
head back to town. Talk to Fatnose for a Windflight. Talk to male hero to get
info where to get one. Buy a stair kit and rest. Start building 15F and buy
some Tea rooms. Find Samurai's in these rooms for the smoke fang. Give it to
the armorer, rest and go to wind ruin.
Open the next area. Grab the treasures and the ore on the ground. Talk to the
sylph and she will join you! Head back to the previous section to use the ore
you just found (bottom right corner). Ride on the ship to go to a new area in
the map. Grab the nice bow and head back to town.
Go to build shop to buy the stair kit. Start building 16F. Make it into a dark
floor for the Queen Elf to show up so buy bone dumps and spirit rooms.
Queen Elf
---------
Buy many magic juices and a few revives just incase. Using Thunder again is
also good here to use. Stay away in front of her because she can cast magic
fairly fast. When she raises her bow above her run away or you will get rain of
arrows for multiple damage. Keep your HP over 900 and it'll be a easy fight.
You will get a Elf Key and a Buster Knife drop. The key will open a chest in
the Wind Ruin. Talk to the guard for a Chalice Fauld reward.
Talk to the Professor, exit, and talk to Niko and the Curator in the next day.
Start building 17F. Find Liliths in Library rooms or Marble corridors to obtain
God's Lost Item, the item where looking for in 17F. Talk to the Professor,
Curator and Estine at the market about the item. Go home and talk to the male
hero and then rest. Enter the dungeon but don't go in just yet. Head back to
Fatnose for a Granite ring. Enter the dungeon if you like or go rest to pick up
the ring. To Earth ruin.
Earth Ruin
----------
Talk to the Gnome and he will join you. Nothing more to do here so head back
to town. Talk to the Professor and Fatnose. Rest and head to build shop to buy
the stairs for 18F. Start building your dark floor to open Darkness room.
Pazuzu
------
With the Pressure Club this fight is easy. Obtain it by completing the Skuld
quest. Buy enough potions and just run in and attack. Runaway to heal and it'll
die fairly quickly. I did him in 11 min. Easy. You'll get the Vampire root and
the Mark of Prophet for your rewards. Now you can enter the manor in Earth ruin.
Talk to the guard to recieve a Royal Shield. Head to earth ruin to talk to the
ghost. Head back to town and talk to the guard and professor. Order the new
rooms at the build shop and rest.
Buy the stairs and start building 19F. Build enough to open the boss room.
Ancient Warrior
---------------
With Unicorn and enough magic potions this is easy. As all bosses stay away in
front of him or he will combo you for good damage, he also has good range on
his physical attacks so beware. I would still use the Pressure club here because
it does good damage on him. When he rises in the air run behind him and start
attacking. You might get hit by some of his attacks but by now you should have
enough HP to survive and runaway to heal. If you get hit by his wave move which
disables your magic temporarily just run around the room and wait for it to go
away and heal. Keep your HP above 900 and he'll go down with enough patients.
You'll get the Moon Sword afterwards. Talk to the guard again to get Chalice
Plate. Go rest.
Buy your final stair room at the shop. Talk to the guard and return to the shop
to buy the Rebirth kit, which is 90000 gilberts! Ouch. You will fight all bosses
in this room. So be prepared! But first we need to build 20F.
Rebirth Room
------------
You will face every boss in the game in order of appearance. You can only defeat
one boss per day. They are all level 99's but by now they should be easy to
defeat so they won't be a big problem. They drop new items that they didn't when
you face them the first time. Like Crimson will drop a key to open a chest in
the Fire ruin. Queen Elf Dress will drop a key to be used in the Wind Ruin.
After defeating Pazuzu again you will recieve the Lord Fauld from the guard.
After defeating Light Warrior then you will face Revenger. He will drop Lord's
Blade (great weapon) and Monarch root.
After that the game is pretty much done. You can finish up any remanining
quest and look for those missing items. No credits this time ?? :P
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Quests
--------
1. Lawrence: Head to build shop to start. Buy the guest room kit. Place the room
in a 1D Sm Room by going to Command > Architecture > Modify Room
and select Guest Room. Exit dungeon and re-enter. He is high level
but slow. Also examine the treasure chest in the room for G.
Reward: 500
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2. Jack: Place Jail Kit in 2F.
Reward: Bone memory (give to Genju) / Battle Ax
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3. Shiva: Place fountain piece in 3F. Randomly appears.
Reward: Spiked club / Breeze Sword
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4. Pinky Slime: Buy a Trashdump in build shop (and a corner room). Use in 3F.
Randomly appears.
Reward: Ruby Ring / Chain Fauld
````````````````````````````````````````````````````````````````````````````````
5. Lava Beetle: Find near smithy rooms or volcano corridors in 3F.
Reward: Beetle Feather / Chain Mail
````````````````````````````````````````````````````````````````````````````````
6. Tempting Tree: Put fruit tree in 4F. Randomly appears.
Reward: Bronze Greaves
````````````````````````````````````````````````````````````````````````````````
7. Bobby: Place a medium room in 4F with a bar kit. It will appear inside.
Reward: Magic Juice / 1000
````````````````````````````````````````````````````````````````````````````````
8. Gilbert: Find in ice areas like iceboxes. Randomly appears.
Reward: Lizard Crest / Bronze Spear
````````````````````````````````````````````````````````````````````````````````
9. Lancer: Find in 5F Kitchens.
Reward: Orc Armor / Long Ax
````````````````````````````````````````````````````````````````````````````````
10. Neomandrake: Find in Weather vanes.
Reward: 1500
````````````````````````````````````````````````````````````````````````````````
11. Flame Orge: Find in 6F Parlors.
Reward: Ogre Loincloth / Iron Gauntlets
````````````````````````````````````````````````````````````````````````````````
12. Johnson: Find in Spirit rooms.
Reward: Dark Slayer
````````````````````````````````````````````````````````````````````````````````
13. Animated Armor: Find in 7F Ghost garden rooms.
Reward: Miracle Water
````````````````````````````````````````````````````````````````````````````````
14. Satanic Skull: Find in Bone dumps.
Reward: 2500
````````````````````````````````````````````````````````````````````````````````
15. Escaped Slime: Find in Crypts.
Reward: Obsidian Ring / Mushroom Root
````````````````````````````````````````````````````````````````````````````````
16. Shingen: Find in 9F Tea room.
Reward: Dragonslay Ring / Silver Treasure Room Kit
````````````````````````````````````````````````````````````````````````````````
17. Robin: Find in 9F Field rooms.
Reward: Bastard Sword / 3000
````````````````````````````````````````````````````````````````````````````````
18. Ed: Find in 10F bedrooms.
Reward: Oracle Bracelet / Crescent Ax
````````````````````````````````````````````````````````````````````````````````
19. Alp: Find in 11F Magic corridors. (use female hero)
Reward: Demon Ring / Gladius
````````````````````````````````````````````````````````````````````````````````
20. Dorothy: Find in 12F Library.
Reward: Thrush Feather / Silver Shield
````````````````````````````````````````````````````````````````````````````````
21. Platinum Horn: Find in 14F Beast Lair rooms. (use female hero)
Reward: War Wolf Root (use male hero to collect prize)
````````````````````````````````````````````````````````````````````````````````
22. Skuld: Find in Study rooms.
Reward: Maiden Ring / Pressure Club
````````````````````````````````````````````````````````````````````````````````
23. Lilly: Find in 17F Magic rooms.
Reward: Hades Ring / Jewelled Bow
````````````````````````````````````````````````````````````````````````````````
24. Despair Wisp: Find in Alter rooms.
Reward: Silver Tiara
````````````````````````````````````````````````````````````````````````````````
25. Light Element: Find in 20F Chapel room
Reward: Holy Crystal / Princess Blouse
````````````````````````````````````````````````````````````````````````````````
26. King Pazuzu: Defeat in rebirth room.
Reward: Metal
````````````````````````````````````````````````````````````````````````````````
27. Bat Leg: Kill bats and collect bat legs. Take it to market.
Reward: 500 / Bat Stew
````````````````````````````````````````````````````````````````````````````````
28. Mongrel Liver: Kill mongrels. Return to market.
Reward: 700 / Liver Stew
````````````````````````````````````````````````````````````````````````````````
29. Blue Bat Leg: Find Blue bats in 2F.
Reward: 900
````````````````````````````````````````````````````````````````````````````````
30. Wild Dog Flank: Find in 3F.
Reward: 1000 / Hound Steak
````````````````````````````````````````````````````````````````````````````````
31. Red Bat Leg: Find them in smithy rooms or near volcano roads or in Fire ruin
Reward: Stone treasure room piece
````````````````````````````````````````````````````````````````````````````````
32. Wolf Fillet: Find Wolfs in 4F.
Reward: 3000 / Fried Wolf
````````````````````````````````````````````````````````````````````````````````
33. Silver Wolf Throat: Find in Water ruin.
Reward: 400 / Silver Wolf Pie
````````````````````````````````````````````````````````````````````````````````
34. Lizard Leg: Giant Lizards carry them in 6F.
Reward: 500 / Lizard Ham
````````````````````````````````````````````````````````````````````````````````
35. Griffon Meat: Find Griffons in Wind Ruin.
Reward: 600 / Griffon Stew
````````````````````````````````````````````````````````````````````````````````
36. Mole Leg: Find them in earth ruin.
Reward: 800 / Mole Sausage
````````````````````````````````````````````````````````````````````````````````
37. Boss Mole Leg: Find them in earth ruin.
Reward: 1000 / Boss Mole and Dryad Stew
````````````````````````````````````````````````````````````````````````````````
38. Beef: Find Water Buffalo's in water ruin.
Reward: 600 / Beef Steak
````````````````````````````````````````````````````````````````````````````````
39. Fox Fillet: Fox-o-Nine-Tails carry them in 11F Parlor rooms.
Reward: 1500 / Fox Fillet Saute
````````````````````````````````````````````````````````````````````````````````
40. Gold Buffalo Meat: Find Golden Buffalo's in Beast Lairs.
Reward: 1000 / Golden Beef Steak
````````````````````````````````````````````````````````````````````````````````
41. Black Griffon Meat: Find Black Griffons in 19F (Wind) Gardens.
Reward: Iron Treasure Kit / Mystical Black Steak
````````````````````````````````````````````````````````````````````````````````
42. Manticore Meat: Defeat Manticores in Rebirth room.
Reward: 1500 / Manticore Cubed Steak
````````````````````````````````````````````````````````````````````````````````
43. Mammoth Meat: Defeat Mammoths in Rebirth room.
Reward: 2000 / Mammoth Steak
````````````````````````````````````````````````````````````````````````````````
44. Dragon Essence: Dragon Baby drop them.
Reward: 4000 / Dragon Protein Dish
````````````````````````````````````````````````````````````````````````````````
45. Aura Ring: Kill Grass Slimes. Head to Magic Lab.
Reward: Building materials
````````````````````````````````````````````````````````````````````````````````
46. Monkey Ring: Find Goblins in 4F or in Bar Rooms.
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
47. Jade Ring: Goblin Shamens drop them.
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
48. Aquamarine Ring: Find them in stone treasure rooms or Lizardmans.
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
49. Nimbus Ring: Kill Ice slimes in Water floor or Water ruin.
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
50. Carnelian Ring: Find Frame slimes in 3F or Fire ruin.
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
51. Opal Ring: Find White Orcs in 7F, 9F, also Long rooms.
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
52. Tourmaline Ring: Find Noble Theif Witches in 8F / 10F
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
53. Loki's Ring: Succubus drop them. Find them in Magic corridors.
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
54. Raijin Ring: Wizards drop them. Find them in Magic corridors.
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
55. Demon Ring: Liliths drop them
Reward: nothing
````````````````````````````````````````````````````````````````````````````````
56. Windbug Feather: Head to Magic Lab for info. Kill grass bugs in dungeons.
Get reward in Apothecary.
Reward: Small potion
````````````````````````````````````````````````````````````````````````````````
57. Blue Bat Fang: Find in 2F or Water ruin.
Reward: 1000
````````````````````````````````````````````````````````````````````````````````
58. Beetle Horn: Find in 3F and Fire ruin.
Reward: 1000
````````````````````````````````````````````````````````````````````````````````
59. Hellcat Claw: Kill Hellcats.
Reward: Magic Nectar
````````````````````````````````````````````````````````````````````````````````
60. Magic Wolf Fang: Find Magic Wolfs in 9F.
Reward: Large potion
````````````````````````````````````````````````````````````````````````````````
61. Snake Fang: Find Quetzalcoatl's in 9F / 10F
Reward: Magic Jam
````````````````````````````````````````````````````````````````````````````````
62. Fox Fur: Fox-o-Nine-Tails carry them in 11F Parlor rooms.
Reward: Full health potion
````````````````````````````````````````````````````````````````````````````````
63. White Tiger Fang: Kill White Tigers
Reward: Miracle Water
````````````````````````````````````````````````````````````````````````````````
64. Bandit Mask: Find Bandits in 2F.
Reward: Larger item bag
````````````````````````````````````````````````````````````````````````````````
65. Old Armguard: Kill Skeletons in 2F (in Jail rooms).
Reward: Iron Root
````````````````````````````````````````````````````````````````````````````````
66. Orc Loincloth: Find Orcs in 3F.
Reward: Pick from Goblin, Kobold, or Orc memory for Genju /
Bigger item bag.
````````````````````````````````````````````````````````````````````````````````
67. Lizard Armor: Find Lizardmen's in 3F cold areas and water ruin.
Reward: Bigger Item bag
````````````````````````````````````````````````````````````````````````````````
68. Centaur Hat: Find Centaurs in 5F or 6F Dungeons.
Reward: Stone treasure room piece
````````````````````````````````````````````````````````````````````````````````
69. Tiger Mask: Kill War Tigers in 6F.
Reward: Larger item bag
````````````````````````````````````````````````````````````````````````````````
70. Evil Boots: Disciples of Evil carry them in 8F / 18F.
Reward: Larger item bag
````````````````````````````````````````````````````````````````````````````````
71. Snake Skin: Find Quetzalcoatl's in 9F / 10F
Reward: Larger item bag
````````````````````````````````````````````````````````````````````````````````
72. Bone Ring: Skeletons drop them in Alter and Jail rooms.
Reward: Apple Staff
````````````````````````````````````````````````````````````````````````````````
73. Thunder Pants: Find Lord Thunders in 11F Tea rooms.
Reward: Iron Treasure Room kit
````````````````````````````````````````````````````````````````````````````````
74. B Holy Sword: Find Holy Knights in Holy floors.
Reward: Larger item bag
````````````````````````````````````````````````````````````````````````````````
75. Death Ring: Dark Demon Dolls carry them in Spirit rooms
Reward: Silver Treasure Room kit
````````````````````````````````````````````````````````````````````````````````
76. Boss's Birthday: Find Dryad's in Wind ruin.
Reward: Stone Treasure Room kit / Soft-Boiled Dryad
````````````````````````````````````````````````````````````````````````````````
77. Lost Ring: Human Ally drop them in 12F Marble corridors.
Reward: Iron Treasure Room kit
````````````````````````````````````````````````````````````````````````````````
78. Star Omega Stone: Holy Knights drop them. Find in Magic Corridors.
Reward: Silver Treasure Room kit
````````````````````````````````````````````````````````````````````````````````
79. Mom's Present: Disciple of Evil carry them in 18F.
Reward: Stone Treasure Room kit
````````````````````````````````````````````````````````````````````````````````
80. Water Iron Piece: Get it in 2F Genju dungeon.
Reward: 1000
````````````````````````````````````````````````````````````````````````````````
81. Holy Water: Goblin Soldiers carry them in 6F.
Reward: Buy Vorpal Sword
````````````````````````````````````````````````````````````````````````````````
82. Ice Ring: Lizard Leader drop them in 11F Water floor / Ruin.
Reward: Blizzard Bow
````````````````````````````````````````````````````````````````````````````````
83. Black Force: Find Herculean Ax on Demon Armors or Giant Skeletons (20F Dark)
Give to Armorer. Find Black Force on Blackguard in Rebirth
Room.
Reward: Mighty Ax / Demon Glove at shop
````````````````````````````````````````````````````````````````````````````````
84. Pure Shield: Defeat Ancient Warriors in Rebirth room.
Reward: Clear Shield at shop
````````````````````````````````````````````````````````````````````````````````
85. Sun Blade: Defeat Ancient Warriors in Rebirth room.
Reward: Lord's Crown at shop
````````````````````````````````````````````````````````````````````````````````
--------------------------------------------------------------------------------
-----------------------
Dungeon Building Tips
-----------------------
.to be added
--------------------------------------------------------------------------------
-------------------
Store Item Prices
-------------------
---------
* Armory
---------
- stats on weapons/armor may vary, go to Weapon/Armor guide for different stats
- the stats of the weapon/armor you sell will replace the stats of that same
weapon/armor in the shop.
Weapons
_______ Cost: Stat:
---- ----
Short Sword 400 ATK +14, Stun +4
Long Sword 1000 ATK +22, Stun +16
Spear 800 ATK +24, Stun +8
Short Bow 400 ATK +16, Stun +1, Kill +1
Dagger Equipped ATK +11, Stun +2
Ice Dagger 1800 ATK +4, Stun +2, Wa +23
Wa-R +20
Battle Ax 600 ATK +24, Stun +27
Club 400 ATK +24, Stun +45
Spiked Club 700 ATK +32, Stun +51
Bandit's Bow 800 ATK +19, Stun +1, Kill +1
Rapier 1100 ATK +26, Stun +5
Broad Sword 1200 ATK +30, Stun +11
Spiked Club (Iron) 1000 ATK +36, Stun +52
Bronze Spear 1100 ATK +30 Stun +8
Dirk 1200 ATK +25, Stun +4
Long Ax 1100 ATK +43, Stun +32
Vorpal Sword 4000 ATK +20, Holy +34, Stun +10
Long Ax (Double sided) 800 ATK +28, Stun +30
Lance 1300 ATK +34, Stun +8
Glaive 1700 ATK +42, Stun +8
Noble Dagger 1000 ATK +20, Stun +2
Saber 1300 ATK +35, Stun +8
Bastard Sword 2900 ATK +48, Stun +15
Granite Club 1200 ATK +41, Stun +53, Earth +22,
Ea-R +5
Holy Flail 2400 ATK +31, Holy +30, Stun +61
Long Bow 1100 ATK +26, Wind +12, Stun +1,
Kill +1
Silver Spear 2700 ATK +45, Holy +12, Stun +8,
Ho-R +5
Tiger Ax 1500 ATK +44, Stun +43, HP +30
Flamberge 2600 ATK +34, Fire +23, Stun +10,
Fi-R +10
Gladius 2100 ATK +30, Stun +4
Murasame 5000 ATK +26, Stun +4, Water +30,
Wa-R +10
Halberd 1800 ATK +57, Stun +31
Fire Dagger 2200 ATK +5, Fire +22, Stun +2,
Fi-R +20
Earth Dagger 3200 ATK +18, Stun +2, Earth +34,
Ea-R +20
Kunai 1300 ATK +22, Stun +2
Morningstar 2100 ATK +57, Stun +57
Sword 1600 ATK +35, Stun +4
Forked Pike 3000 ATK +57, Stun +8, Steal +10,
Kill +1
Breeze Sword 2400 ATK +24, Wind +11, Stun +11,
Wi-R +5
Poison Dagger 6000 ATK +23, Stun +2, Po-R +40
Ice Sword 4100 ATK +43, Stun +10, Water +32,
Wa-R +10
Poison Bow 8000 ATK +36, Wind +10, Stun +1,
Poison +40, Kill +1
Orc Spear 3700 ATK +67, Stun +8, HP +20,
Kill +1
Blood Soul 3000 ATK +66, Stun +54, HP +30,
STR +10
Chaos Bringer 4500 ATK +36, Stun +15, Dark +32,
Poison +20, Steal +20
Chaos Buster 4700 ATK +51, Holy +41, Stun +10,
Ho-R +20
Wind Sword 4200 ATK +54, Wind +32, Stun +11,
Wi-R +10
Fire Sword 4000 ATK +40, Fire +32, Stun +11,
Fi-R +10
Buster Knife 6000 ATK +40, Stun +2
Wind Dagger 3500 ATK +20, Wind +33, Stun +2,
Wi-R +20
Elf Bow 55000 ATK +60, Wind +36, Stun +1,
MP +30, Kill +1
Blizzard Bow 2000 ATK +30, Wind +11, Stun +1,
Water +31, Wa-R +10, Kill +1
Valk Spear 4500 ATK +76, Stun +8, Steal +20,
Kill +1
Centaur Spear 2300 ATK +54, Stun +8
Smith Hammer 400 ATK +40, Fire +33, Stun +66,
Fi-R +10
Red Ogre Club 1500 ATK +31, Fire +21, Stun +66,
Fi-R +5
Blue Ogre Club 1500 ATK +31, Stun +68, Water +22,
Wa-R +5
Tiger Soul 4500 ATK +90, Stun +62, HP +30,
STR +10, SOL +10
Kobold Sword 3800 ATK +71, Stun +11
Lizard Sword 2800 ATK +39, Stun +10, Water +20,
Wa-R +10
Thunder Sword 4500 ATK +56, Fire +17, Wind +17,
Stun +11, Water +17, Fi-R +3,
Wi-R +3, Wa-R +3
Claymore 3500 ATK +63, Stun +15
Fire Spear 4000 ATK +49, Fire +32, Stun +15,
Fi-R +20, Kill +1
Evil Dagger 8500 ATK +50, Fire +20, Wind +20,
Stun +2, Water +20, Earth +20
Great Ax 2900 ATK +70, Stun +30
Marble Sword 2700 ATK +39, Stun +11, Earth +22,
Ea-R +5
Mighty Ax 80000 ATK +97, Stun +70, STR +20
Herculean Ax 6000 ATK +95, Stun +86, SOL +20
Sun Blade 10000 ATK +80, Fire +20, Holy +20,
Stun +10, Fi-R +5, Wa-R +5,
Wi-R +5, Ea-R +5
Lord's Blade 90000 ATK +95, Holy +30, Stun +10,
HP +200, AML +5
----------
Armor
_____ Cost: Stat:
---- ----
Buckler 400 AML +3, Guard +8
Quilt Hat 100 AML +1, St-R +32
Leather Armor 1000 AML +5
Gloves 200 AML +1
Leather Boots 200 AML +1
Quilt Shirt Equipped AML +2
Bandit Gloves 700 AML +3
Orc Armor 1100 AML +6, Wa-R +5
GoblinFauldL 600 AML +3
LeatherFauld 1000 AML +3
Bandit Mail 1200 AML +7
Bandit Fauld 800 AML +4
Bandit Boots 800 AML +3
Old Armguard 500 AML +2
Chain Mail 1300 AML +10
Chain Fauld 1100 AML +5
Lizard Fauld 1400 AML +5, Wa-R +8, Water +5
Copper Gauntlet 700 AML +2
Leather Cap 800 AML +2, St-R +36
Lizard Crest 1200 AML +2, St-R +31, Wa-R +10,
Water +5
Nekomata Ears 1200 AML +3, St-R +25
Lizard Armor 1500 AML +10, Wa-R +11, Water +5
Bronze Fauld 1500 AML +6
Bandit Mask 700 AML +3, St-R +43
Orc Loincloth 900 AML +3, Wa-R +6
Ogre Loincloth 1300 AML +6
Ogre Boots 1000 AML +5
Bronze Greave 900 AML +5
Bronze Plate 2400 AML +15
Breastplate 1700 AML +12
Giant Plate 1900 AML +15
Silver Collar 2500 AML +6, Po-R +20
Iron Helm 1700 AML +6, St-R +64
Centaur Hat 1600 AML +6, St-R +65
Old Boots 600 AML +2
Bronze Shield 700 AML +4, Guard +11
Round Shield 900 AML +6, Guard +14
Silver Gauntlet 1500 AML +6, Po-R +5
Waistguard 2100 AML +8
Waistguard L 1600 AML +5
Iron Gauntlet 1100 AML +5
Iron Greaves 1300 AML +7
Gauntlets L 1100 AML +3
Crest Shield 1300 AML +8, Guard +17
Bronze Helm 1500 AML +5, St-R +62
Evil Armor 2700 AML +16, Da-R +6
War Armor L 1800 AML +13
Evil Gauntlet 1200 AML +4, Da-R +4
Evil Boots 1400 AML +6, Da-R +5
Leather Gloves 500 AML +1
Silver Fauld 2200 AML +9, Po-R +10
Quilt Blouse 800 AML +2
Leather Halter 1300 AML +7
Iron Fauld 1800 AML +7
Warrior Helm 2000 AML +7, St-R +64
Goblin Greave 1200 AML +7
Goblin Armor 2000 AML +16
White Mask 2500 AML +3, St-R +50, STR +10
Thrush Feather 1000 AML +1, Wi-R +11, St-R +25,
Wind +5
Fox Mask 1200 AML +3, St-R 32, MP +10
Oaken Shield 1100 AML +3, Wi-R +20, Guard +7,
Wind +5
Fox Shoes 1100 AML +7, Wa-R +5, Ea-R +5,
HP +10
Gold Greaves 2100 AML +11
Silver Greaves 1700 AML +9, Po-R +5
Gold Gauntlet 1900 AML +9
Quilt Skirt 700 AML +1
Goblin Fauld 1700 AML +7
Leather Sandals 600 AML +1
Tiger Mask 1800 AML +3, St-R +50, STR +5
Silver Helm 2100 AML +8, St-R +67, Po-R +20
Chain Helm 1100 AML +4, St-R +60
Silver Shield 2200 AML +16, Guard +22, Po-R +40
Kite Shield 1800 AML +13, Guard +20
Cent Shield 1400 AML +10, Guard +15
Platinum Greaves 2500 AML +12
Goblin Gloves 1100 AML +4
Chain Skirt 1800 AML +7
Platinum Fauld 3000 AML +14
Gold Fauld 2600 AML +12
Kobold Robe 3000 AML +10, Fi-R +6, Wi-R +9,
Ho-R +7, Wa-R +7, Ea-R +11,
Da-R +6
White Robe 2800 AML +7, Fi-R +9, Wi-R +9,
Ho-R +11, Wa-R +7, Ea-R +9,
Holy +5
Chain Halter 1900 AML +10
Undead Plate 2200 AML +19
Platinum Plate 3600 AML +28
Golden Plate 3200 AML +23
Silver Plate 2800 AML +21, Po-R +10
Plate Armor 2600 AML +17
Platinum Helm 3200 AML +14, St-R +76
Golden Helm 2600 AML +11, St-R +70
Viking Helm 2400 AML +6, St-R +66, Wa-R +20,
Water +5
Full Visor 1900 AML +7, St-R +71
Mirror Shield 4000 AML +27, Guard +52
Knight Shield 2600 AML +18, Guard +26
Platinum Collar 3000 AML +12
Elven Boots 40000 AML +10, Fi-R +4, Wi-R +7,
Wa-R +4, Ea-R +7, Po-R +20
Golden Boots 2000 AML +10
Leather Boots (Female) 1000 AML +3
Town Clogs 800 AML +2
Dark Greaves 2300 AML +12, Da-R +10, Dark +5
Dark Gauntlet 2200 AML +9, Da-R +8, Dark +3
Neko Armguard 1000 AML +2
Chain Gloves 1300 AML +3
Gold Armguard 1900 AML +6
Elven Gloves 35000 AML +7, Fi-R +6, Wi-R +9,
Wa-R +6, Ea-R +9
Platinum Gauntlet 2300 AML +11
Elven Skirt 45000 AML +11, Fi-R +8, Wi-R +12,
Wa-R +8, Ea-R +12
Silver Skirt 2100 AML +7, Po-R +10
Elven Halter 50000 AML +24, Fi-R +12, Wi-R +15,
Wa-R +12, Ea-R +15, Wind +10
Black Robe 2800 AML +7, Fi-R +10, Wi-R +10,
Wa-R +10, Ea-R +10, Da-R +11,
Dark +5
Town Blouse 1000 AML +4
Dark Armor 3500 AML +24, Da-R +11, Dark +3
Buffalo Skull 2000 AML +12, Guard +27, Wa-R +16,
Water +5
Princess Blouse 7500 AML +13, Fi-R +18, Wi-R +18,
Ho-R +18, Wa-R +18, Ea-R +18,
Da-R +18
Ninja Outfit 2600 AML +16, Fi-R +6, Wi-R +5,
Wa-R +6, Ea-R +5
Holy Collar 7500 AML +7, Ho-R +20, Holy +10
Tower Shield 2500 AML +18, Guard +41
Silver Bell 2000 ATK +5, Po-R +10
Holy Bell 5000 Ho-R +10, ATK +10, Holy +5
Gold Halter 2700 AML +22
Mole Face Shield 2300 AML +19, Guard +30, Ea-R +15,
Earth +10
Silver Boots 1700 AML +7, Po-R +5
Cursed Plate 2500 AML +21
Ice Shield 1200 AML +4, Guard +8, Wa-R +21,
Water +5
Platinum Bell 2500 ATK +20
Clear Shield 30000 AML +35, Guard +65, HP Drain
Dark Collar 7500 AML +7, Da-R +20, Dark +10
Demon Gloves 16000 AML +12, Da-R +20, Dark +5
Demon Greaves 18000 AML +14, Da-R +15, Dark +5
Lord's Crown 40000 AML +20, Fi-R +10, Wi-R +10,
Ho-R +10, St-R +90, Wa-R +10,
Ea-R +10, Da-R +10
Platinum Boots 2300 AML +12
Platinum Halter 3100 AML +27
Neko Halter 1600 AML +7, Wa-R +12
Lord's Guard 60000 AML +40, Fi-R +18, Wi-R +18,
Ho-R +18, Guard +80, Wa-R +18,
Ea-R +18, Da-R +18, Po-R +30,
St-R +20
Lord Fauld 50000 AML +20, Fi-R +8, Wi-R +8,
Ho-R +8, Wa-R +8, Ea-R +8,
Da-R +8
Lord Greaves 20000 AML +18, Fi-R +5, Wi-R +5,
Ho-R +5, Wa-R +5, Ea-R +5,
Da-R +5
Fire Collar 2000 AML +5, Fi-R +20, Fire +10
Ice Collar 2000 AML +5, Wa-R +20, Water +10
Wind Collar 2000 AML +5, Wi-R +20, Wind +10
Earth Collar 2000 AML +5, Ea-R +20, Earth +10
Fire Bell 1500 Fi-R +10, ATK +5, Fire +5
Ice Bell 1500 Wa-R +10, ATK +5, Water +5
Wind Bell 1500 Wi-R +10, ATK +5, Wind +5
Earth Bell 1500 Ea-R +10, ATK +5, Earth +5
Dark Bell 5000 Da-R +10, ATK +10, Dark +5
Demon Fauld 22000 AML +16, Da-R +25, Dark +5
Demon Helm 20000 AML +15, St-R +85, Da-R +40,
Dark +10
Demon Mail 24000 AML +32, Da-R +30, Dark +5
----------
-------------
* Apothecary
------------- Cost: Description:
---- -----------
S Potion 70 Heal 100 HP
Antidote 100 Cures Poison
Magic Juice 200 Replenish 50 MP
Rebirth 5000 Revive
M Potion 500 Heals 500 HP
Magic Nectar 1200 Replenish 200 MP
L Potion 1500 Heal 1000 HP
Magic Jam 2500 Replenish 500 MP
Full Health Potion 2500 Heal 1000 HP
Miracle Water 4000 Restores all HP/MP
----------
-------------
* Build Shop
------------- Cost: Description:
---- -----------
I Corridor 100 Straight corridor
L Corridor 100 This can hide monsters
T Corridor 150 T-shaped fork
+ Corridor 200 4 way corridor
1D Small Room 200 Small room with 1 door
2D Small Room 500 2 door room
Corner Room 500 Corner room with 2 doors
4D Small Room 500 Room with 4 doors
Long Room 1000 Small but long room
1D Medium Room 1500 Medium size room
2D Medium Room 1800 Medium size with 2 doors
M Room (Mid D) 2000 Create a bigger room.
Jungle Room 1000 Manticore room
Prison Room 2000 Blackguard room
Ice Field 4000 Mammoth room
Shrine 5000 Enenra room
Haunted Room 10000 Twin Daughters room
Graveyard 10000 Dragon Zombie room
Hellish Room 20000 Revenger Room
Large Parlor 20000 Dark Assassin room
Crystal Room 30000 Queen Elf room
Darkness 40000 Pazuzu room
Tabernacle 60000 Ancient Warrior room
Wood C Kit 100 Woodgrain corridor
Stone C Kit 300 Stone corridor
Marble C Kit 1000 Give the corridor a marble look
Magical Corridor 2000 Magical corridor
Volcano Road 400 Change corridor to volcano room
Ice Cave Kit 400 Change corridor to ice cave
Wind Corridor 400 Change corridor to wind
Swamp Storage Kit 400 Change corridor to swamp road
Storage Kit 200 Change 1D Sm. room into storage
Guest Room Kit 400 Change 1D Sm. room to fancy room
Study Room Kit 1000 Change 1D Sm. room to study
Tea Room Kit 800 Change 1D Sm. room to tea room
Spirit Room Kit 600 Change 1D Sm. to spirit room
Smithy Kit 500 Change 1D room to smithy
Icebox Kit 500 Change 1D room to icebox
Stone Treasure Kit Change 1D Sm room to stone room
with 2 chests
Iron Treasure Kit Change 1D Sm rm to iron tr room
with 2 chests
Silver Treasure Kit Change 1D Sm room to silver
treasure room with 2 chests
Fruit Tree Kit 1000 Change 2D Sm room to fruit room
Fountain Kit 1000 Change 2D Sm room to fountain Rm
Weather Vane Kit 500 Change 2D Sm to Weather Vane Rm
Stone Figure Kit 500 Change 2D Sm to stone fig. gate
Trashdump Kit 400 Change corner room to trashdump
Jail Kit 400 Change corner room into Jail
Bone Dump Kit 600 Change corner room to bone dump
Trick Room Kit 2000 Change corner room into trick
Recovery Room Kit 5000 Change 4D Sm room to heal room
Attribute Scale 2000 Change 4D Room to open ruins
Stair Kit 500 Change 4D Sm room to stair room
Elevator Kit Elevator room
Bedroom Kit 1200 Change 1D Sm. room into bedroom
Kitchen Kit 1000 Change long room to a kitchen
Beast Layer Kit 1500 Change long room to beast layer
Prayer Room Kit 1000 Change long room to Prayer Room
Crypt Kit 1000 Change long room to crypt
Rebirth Kit 90000 Change long room to rebirth room
Field Kit 2000 Change 1D medium room in a field
Bar Kit 2000 Change 1D medium room to bar
Parlor Kit 3000 Change Medium to parlor
Magic Room Kit 4000 Change Medium to magic room
Library Kit 4000 Change Medium to a fancy library
Ghost Garden Kit 3500 Change medium 2D to ghost garden
Furnace Kit 3000 Change medium 2D to furnace
Ice House Kit 3000 Change medium 2D to ice house
Garden Kit 3000 Change medium 2D to garden
Stone Figure Hall 3000 Change medium 2D to stone hall
Chapel Kit 3000 Change medium to chapel
Altar Kit 5000 Change medium altar to draw
undead
----------
------------
* Magic Lab
------------ MP Cost: Cost: Description:
------- ---- -----------
Magic Books
___________
Fireball 10 1000 Single attack Fire
Water 10 1000 Single attack Water
Windcutter 10 1000 Single attack Wind
Angel 10 1000 Good versus undead
Heal 25 8000 Cures poison / Auto-regen
HP
Speed 4 1000 Increase walk movement
Hard Rock 20 5000 Multiple Earth attack
Cyclone 20 2000 Multiple Wind attack
Shield 30 10000 Cuts damage to half
Magic Barrier 30 10000 Cuts magic dmg to half
Ice 20 3000 Multple attack Ice
Thunder 20 5000 Multiple attack
Flame 20 5000 Multiple attack Fire
Holy Ring 20 2000 Single attack Light
Good versus undead
Laser 30 20000 Wide range multi attack
Unicorn 50 30000 Heals all HP and stats
Demon Blow 75 40000 Deals great dark damage.
Complete Demon Ring
quest.
----------
MP Cost: Cost:
------- ----
Summons
_______
Salamander 50 Fire attack enemies.
Find in Fire ruin, give
Beetle Feather to join
Undine 50 Ice attack enemies.
Find in Water ruin, give
Silver Wolf Fur to join
Sylph 50 Wind attack enemies.
Find in Wind Ruin.
Gnome 50 Earth attack enemies.
Find in Earth ruin.
Holy Ray 60 40000 Holy attack enemies.
Complete Loki's Ring
quest.
Raijin 70 60000 Thunder attack enemies.
Complete Raijin Ring
quest.
Death Wish 80 Causes instant death.
Doesn't work on bosses.
Gain Magic Professor
title to obtain.
----------
- stats on items may vary, go to Armor / Accessory guide for different stats
- the stats of the Armor / Accessory you sell will replace the stats of that
same weapon/armor in the shop.
Items
_____ Cost: Stat:
---- ----
Staff 500 ATK +16, Fire +7, Wind +7
Stun +6, Water +6
Cone Hat 800 AML +2, Fi-R +5, Wi-R +5
Ho-R +5, St-R +37, Wa-R +5
Ea-R +6, Da-R +5
Robe 900 AML +3, Fi-R +5, Wi-R +6
Ho-R +6, Wa-R +5, Ea-R +6
Da-R +6
Comfort Ring 400 AML +1
Copper Bracelet 400 AML +2
Lead Bracelet 200 AML +1
Silver Bracelet 600 AML +2, Po-R +20
Gold Bracelet 800 AML +2
Kobold Ring 200 no stats
Silver Ring 200 no stats
Silver Ring 500 Po-R +10
Copper Ring 100 no stats
Slasher Ring 1000 ATK +1
Priest Hat 1900 AML +3, Fi-R +3, Wi-R +4,
Ho-R +3, St-R +33, Wa-R +3,
Ea-R +4, Da-R +3
White Hood 1500 AML +2, Fi-R +4, Wi-R +4,
Ho-R +5, St-R +37, Wa-R +4,
Ea-R +5, Holy +5
Earth Robe 2700 AML +8, Fi-R +3, Ho-R +3,
Wa-R +3, Ea-R +31, Da-R +2,
Earth +10
Priest Robe 2300 AML +10, Fi-R +10, Wi-R +9,
Ho-R +16, Wa-R +10, Ea-R +10,
Da-R +13, Holy +5
Dryad Staff 1000 ATK +35, Wind +8, Stun +6,
Water +9, Earth +9, Dark +2
Costly Bracelet 4000 AML +4, MP +10
Bone Ring 100 no stat
Snake Ring 1200 Po-R +20
Killer Ring 2200 ATK +3
Platinum Ring 900 no stat
Golden Ring 700 no stat
Giant's Ring 600 AML +3, HP +10
Red Ogre Bracelet 700 AML +2, Fi-R +3
Blue Ogre Bracelet 700 AML +3, Wa-R +3
Platinum Bracelet 1000 AML +2
Mage's Hat 2400 AML +3, Fi-R +11, Wi-R +10,
Ho-R +10, St-R +35, Wa-R +10,
Ea-R +10, Da-R +10, INT +3,
WIS +3
Thunder Staff 4100 ATK +47, Wind +30, Stun +6,
Water +30, INT +3
Holy Rod 3100 ATK +41, Holy +32, Stun +6
Apple Staff 2300 ATK +37, Wind +11, Stun +6,
Water +11, Earth +16, MP +10
Death Ring 2400 Steal +10
Cursed Ring 1600 no stat
Hades Ring 2800 AML +3, Steal +5
Armor Ring 1800 AML +3, St-R +21
Health Ring 200 Recover HP
Wind Ring 1700 Wi-R +5, Wind +5
Ice Ring 1700 Wa-R +5, Water +5
Black Hood 1500 AML +2, Fi-R +5, Wi-R +5,
St-R +36, Wa-R +6, Ea-R +6,
Da-R +6, Dark +5
Water Robe 2700 AML +8, Wi-R +2, Ho-R +3,
Wa-R +31, Ea-R +2, Da-R +2,
Water +10
Sun Bracelet 2000 AML +5, Fi-R +2, Wi-R +2,
Ho-R +5, Wa-R +2, Ea-R +2,
HP +30
Moon Ring 2500 AML +3, Fi-R +2, Wi-R +2,
Wa-R +2, Ea-R +2, Da-R +5,
MP +30
Noble Ring 8000 INT +5, Po-R +30
Ghost Ring 2000 no stat
Demon Ring 1800 AML +2, Fi-R +5, Wi-R +6,
Wa-R +6, Ea-R +5, Fire +5,
Wind +5, Earth +5
Moon Bracelet 2000 AML +5, Fi-R +2, Wi-R +2,
Wa-R +2, Ea-R +2, Da-R +5,
MP +30
Sun Ring 2500 AML +3, Fi-R +2, Wi-R +2,
Ho-R +5, Wa-R +2, Ea-R +2,
HP +30
Ice Hat 2200 AML +2, Wi-R +6, Ho-R +6,
St-R +41, Wa-R +32, Ea-R +5,
Da-R +6, Water +5
Earth Hat 2200 AML +2, Fi-R +6, Ho-R +6,
St-R +42, Wa-R +6, Ea-R +31,
Da-R +6, Earth +5
Fire Cone 2200 AML +2, Fi-R +32, Wi-R +6,
Ho-R +6, St-R +42, Ea-R +6,
Da-R +6 or 5, Fire +5
Fire Robe 2700 AML +8, Fi-R +31, Wi-R +3,
Ho-R +2, Ea-R +2, Da-R +2,
Fire +10
Wind Robe 2700 AML +8, Fi-R +3, Wi-R +32,
Ho-R +3, Wa-R +2, Da-R +2,
Wind +10
Earth Wand 2400 ATK +30, Stun +6, Earth +42,
Ea-R +20
Wind Hat 2200 AML +2, Fi-R +6, Wi-R +32,
Ho-R +5, St-R +42, Wa-R +6,
Da-R +5, Wind +5
Wind Wand 2400 ATK +30, Wind +44, Stun +6,
Wi-R +20
Fire Staff 2400 ATK +30, Fire +43, Stun +6,
Fi-R +20
Dragon Ring 4800 AML +5, Fi-R +23, Wi-R +12,
St-R +21
Fiend Ring 6000 Da-R +10, Dark +20, HP Drain
Dragonslay Ring 1500 AML +3, Fi-R +11, St-R +11
Specter Ring 2000 AML +1, Fi-R +2, Wi-R +2,
Wa-R +2, Ea-R +2, Fire +3,
Water +3, Wind +3, Earth +3
Magma Ring 1700 Fi-R +3, Ea-R +2, Fire +3,
Earth +3
Storm Ring 1700 Wi-R +3, Wa-R +2, Water +3,
Wind +3
Elven Ring 3200 AML +2, Fi-R +2, Wi-R +2,
Ho-R +2, Wa-R +2, Ea-R +2,
Da-R +2, Po-R +20
Cherry Staff 2700 ATK +39, Wind +13, Stun +6,
Water +12, Earth +18, MP +20
--------------------------------------------------------------------------------
-----------
Root List
-----------
Blade Root: Base:
15% ATK, Kill +3, 15 strength slots
Iron Root: Base:
AML +10, St-R +20, 15 strength slots
Fire Root: Base:
Fire +30, Fi-R +10, 20 strength slots
Ice Root: Base:
Water +30, Wa-R +10, 20 strength slots
Silver Root: Base:
Holy +20, Po-R +10, 15 strength slots
Mushroom Root: Base:
25% ATK, Poison +20, 15 strength slots
Earth Root: Base:
Earth +30, Ea-R +10, 20 strength slots
War Wolf Root: Base:
35% ATK, HP +50, STR +10, SOL +10, 15 strength slots
Vampire Root: Base:
Dark +30, Da-R +10, Steal +20, 20 strength slots
Monarch Root: Base:
30% ATK, Kill +5, Poison +5, Steal +5, 30 strength slots
Corrupt Root: Base:
Fire +10, Wind +10, Water +10, Earth +10, MP +30, INT +10,
WIS +10, 25 strength slots
--------------------------------------------------------------------------------
------------
Armor List
------------
.. to be added
--------------------------------------------------------------------------------
--------------------
Museum Guide Lists
--------------------
-----------------------------------------
* Monster Guide: Collect all 151 enemies.
-----------------------------------------
Enemy: Items obtained:
------ --------------
1. Black Bat Legs / Fang
2. Blue Bat Legs / Fang
3. Red Bat Legs
4. Mongrel Fang / Liver / Fur
5. Wild Dog Flank / Fang
6. Hellhound Fang / Essence
7. Wild Cat Claw / Cat tail / Fur
8. Cave Cat Fur / Liver / Claw
9. Hellcat Fur / Tail
10. Wolf Fang / Fur / Fillet
11. Silver Wolf Fang / Throat / Fur
12. Magic Wolf Essence / Fang / Golden Fur / Memory
13. Goblin Lead Bracelet / G / Leather Cap /
Buckler / GoblinFauldL / Club /
Monkey Ring
14. Mountain Goblin Dried Fish / Granite Club / Battle Ax
15. Goblin Soldier Spiked Club / G / Holy Water /
Slasher Ring / Chain Mail /
Iron Helm
16. Goblin Guard Round Shield / Goblin Armor /
Goblin Greave / Goblin Fauld /
Morning Star / Golden Ring /
Memory / Viking Helm / Goblin Hammer
17. Goblin Shamen Magic Juice / White Hood / Staff /
Jade Ring / Dried Fish / Memory /
Holy Rod
18. Blackgoblin Dark Robe
19. Kobold Long Sword / G / Dried Meat /
Leatherfauld / Leather Armor /
Kobold Ring
20. Kobold Leader G / Broad Sword / Bronze Fauld /
Bronze Armor / Silver Bracelet /
Copper Gauntlets / Silver Ring /
Crest Shield / Bronze Plate
21. Kobold Knight G / Silver Gauntlet /
Platinum Bracelet / Wind Sword
22. Kobold Master Memory / Gold Gauntlets /
Golden Plate / Gold Fauld /
Fan Shield / Kobold Sword
23. Kobold Mage Kobold Robe / Earth Dagger /
Wind Dagger / Magic Juice /
Magic Nectar / Memory
24. Orc Dried veg. / Spear / Boar Fang /
Orc Loincloth / Copper Bracelet /
Orc Armor
25. Black Orc Blackboar Fang / Bronze Spear /
Gold Bracelet
26. White Orc Orc Armor / Whiteboar Fang /
Glaive / Silver Spear
27. Crested Orc Costly Bracelet / Boss Boar Fang /
Orc Loincloth / Orc Armor /
Forked Pike / Orc Spear
28. Bandit S potion / Comfort Ring /
Bandit Mail / Bandit Bow /
Bandit Fauld / Bandit Boots /
Bandit Memory / Short Bow /
Bandit Mask / Dagger / Long Bow
29. Disciple of Evil Evil Gauntlet / Crest Shield /
Evil Armor / Evil Boots /
Silver Ring / Broad Sword /
Kite Shield / Fire Sword / Memory
30. Dark Knight Silver Helm / Dark Greaves /
Dragonslayer / Dark Armor / Memory /
Cursed Ring / Platinum Shield /
Dark Gauntlet
31. Holy Knight Mirror Shield / Chaos Buster /
Platinum Greaves / Platinum Fauld /
Platinum Ring / Magic Shield /
B Holy Armor / Star Omega /
Dragon Ring
32. Corrupt Warrior Dirk / G / War Armor L / Gauntlets L
33. Samurai Smoke Fang / Warrior Armor /
Waistguard / Warrior Helm /
Memory
34. Apostate Priest Holy Flail / Priest Robe /
Priest Hat / Memory / Corrupt Mace
35. Wizard G / Thunder Staff / Raijin Ring
36. Skeleton Old Armguard / G
37. Skeleton Soldier Old Boots / Bronze Shield
38. Chain Skeleton Chain Fauld / Knight Shield /
Kite Shield / Chain Helm
39. Bronze Armor B Bronze Armor / Copper Gauntlet /
Long Ax / Bronze Plate
40. Iron Armor B Iron Armor / Iron Greaves /
Long Ax / Memory / Full Visor
41. Silver Armor B Silver Armor / Silver Greaves /
Silver Helm / Halberd
42. Gold Armor B Gold Armor / Gold Greaves /
Golden Plate / Halberd / Armor Ring /
Golden Helm
43. Platinum Armor B Platinum Armor / Halberd
44. Flame Armor B Fire Armor
45. Ice Armor B Ice Armor
46. Wind Armor B Wind Armor
47. Earth Armor B Earth Armor
48. Demon Armor B Dark Armor / Demon Greaves /
Herculean Ax / Demon Mail
49. Ghost
50. Spirit G
51. Fervid Wisp G
52. Cruel Wisp G
53. Despair Wisp G
54. Giant Lizard Lizard Leg / Skin / Fang / Memory
55. Quetzalcoatl Snake Slice / Oil / Memory
56. Griffon Griffon Meat / Beak / Claw /
Key
(Will open up chest in Wind ruin) /
Memory
57. Black Griffon Beak / Claw
58. Succubus G / Loki's Ring / Moon Bracelet /
Memory
59. Lilith Gods Lost Item / G / Moon Ring /
Demon Ring
60. Nekomata Nekomata Ears / Memory / Claw /
Armguard
61. Valkyrie Chain Skirt / Gold Skirt /
Chain Halter / Killer Ring /
Sun Bracelet / Chain Gloves /
Golden Boots / Valkyrie Spear /
Memory / Fire Spear / Gold Halter /
Silver Boots
62. Victoria Noble Ring / Platinum Skirt /
Sun Ring / Platinum Halter /
Platinum Boots
63. Frame Slime (typo?) G / Carnelian Ring
64. Ice Slime G / Sapphire Ring / Nimbus Ring
65. Grass Slime G / Aura Ring / Emerald Ring
66. Sand Slime G / Topaz Ring
67. Dark Slime G / Obsidian Ring / Snake Ring
68. Princess
69. Spider Fang
70. Fire Beetle Beetle Horn / Feather / Memory
71. Blizzard Bug Icebug Feather
72. Grass Bug Windbug Feather
73. Spark Bug Firebug Feather
74. Rock Bug Earth Feather
75. Poison Bug
76. Sand Worm Fang
77. Hades Worm
78. Fire Bunny Fur / Meat
79. Water Buffalo Beef / Horn
80. Golden Buffalo Horn / Skin / Meat
81. Mole Fur / Leg / Armor / Mole Shield
82. Boss Mole Leg / Armor / Mole Face Shield
83. Centaur Centaur Hat / Lancer / Breastplate /
Memory / Cent Shield / Rusty Spear /
Centaur Spear
84. War Tiger G / Tiger Ax / Tiger Mask / Fang /
Blood Soul
85. White War Tiger White Mask / Tiger Soul / Fang
86. Lizardman Scale / Rapier / Lizard Armor /
G / Lizard Fauld / Round Shield /
Saber / Memory
87. Lizard Leader Lizard Crest / Crest Shield /
Lizard Sword / Thunder Sword /
Scale / Ice Ring
88. Foxgirl Memory / G / Fox Mask / Fox Shoes /
Sword / Ninja Outfit
89. Foxgirl Tengu Kunai / Tengu Shoes / Grass Blade
90. Red Ogre Red Ogre Bracelet / Ogre Boots /
Red Ogre Club
91. Blue Ogre Blue Ogre Bracelet / Ogre Loincloth /
Ogre Boots / Blue Ogre Club
92. Lord Thunder Thunder Fauld
93. Sorcerer Fire Ruby / Fire Cone / Fire Robe /
Fire Staff
94. Necromancer Water Sapphire / Ice Hat / Ice Wand /
Water Robe
95. Druid Wind Emerald / Wind Hat / Wind Wand /
Wind Robe
96. Mage Earth Topaz / Earth Robe / Earth Hat /
Earth Wand
97. Noble Theif Witch Noble Dagger / Magic Juice /
Leather Gloves / Leather Halter /
Gladius / Long Bow / Leather Skirt /
Blizzard Bow
98. Human Ally Thrush Feather / Town Blouse / Memory
Apple Staff / Town Clogs / Ghost Ring
99. Maid Thrush Feather / G / Maid Outfit /
Staff / Maid Shoes / Cherry Staff
100. Fox-o-Nine-Tails Tail / Fillet
101. Dryad Dryad Staff / Sap / Fruit
102. Ghoul Dagger / G
103. Fire Ghoul G /
104. Water Ghoul G / Short Sword / Ice Dagger
105. Dark Ghoul G
106. Wolfen Skeleton
107. Satanic Skull Fang
108. Dark Skull Fang
109. Giant Skeleton Long Ax / Giant Plate / Memory /
Tower Shield
110. Undead Giant Undead Plate / G / Buffalo Skull
111. Cursed Giant G / Great Ax / Cursed Plate /
Dragon Skull
112. Volcano Golem Fire Stone
113. Ice Golem Water Stone
114. Wood Golem Wind Stone
115. Stone Golem Earth Stone
116. Fire Element Fire Crystal
117. Water Element Water Crystal
118. Wind Element Wind Crystal
119. Earth Element Earth Crystal
120. Holy Element Holy Crystal
121. Dark Element Dark Crystal
122. Lava Gargoyle Fire Core / Lava Shield
123. Ice Gargoyle Water Core / Ice Shield
124. Stone Gargoyle Earth Core
125. Wood Gargoyle Wind Core / Breeze Sword / Oaken Shield
126. Demon Doll (F/Wt) Ruby Ring
127. Demon Doll (Wn/E) Topaz Ring
128. Demon Doll (Dark) Death Ring / Obsidian Ring
129. Poison Fruit Tree
130. Healing Tree
131. Mandrake
132. Man-Eater
133. Large Devil Plant
134. Devil Plant Memory
135. Chestrap Beast Memory
136. Dragon Baby Meat / Claw / Horn / Essence
137. Manticore Fang / Claw / Fur / Meat
138. Blackguard Giants Ring / Guard Armor / Black Force
139. Mammoth Ivory / Metal / Meat
140. Enenra
141. True Enenra Smoke Fang / Metal
142. Twin Daughters Silver Root / Metal
143. Dragon Zombie Metal / Fang / Horn
144. Revenger
145. True Revenger Chaos Bringer / Monarch Root /
Lord's Blade
146. Crimson Fire Sword / Red Key / Metal /
Flame Greaves
147. Dark Assassin Murasame / Metal
148. Queen Elf Buster Knife
149. Queen Elf Dress Queen Key / Metal / Queen Skirt
150. Pazuzu Vampire Root / Metal / Fiend Ring
151. Ancient Warrior Moon Sword / Metal / Pure Shield /
Sun Blade
-------------------------------
* Weapon Guide: Collect all 112
-------------------------------
1. Dagger ATK +11 or 10, Stun +2
2. Short Sword ATK +14 or 13 or 12, Stun +4 or 3
3. Noble Dagger ATK +20 or 18, Stun +2
4. Kunai ATK +22 or 23, Stun +2
5. Poison Dagger ATK +23, Stun +2, Po-R +40
6. Fire Dagger ATK +5 or 7, Fire +22 or 23, Stun +2
Fi-R +20
7. Ice Dagger ATK +5 or 3, Stun +2,
Water +22 or 21 or 24 or 23, Wa-R +20
8. Wind Dagger ATK +20 or 21, Wind +33 or 30 or 34 or 32,
Stun +2, Wi-R +20
9. Earth Dagger ATK +18 or 20, Stun +2, Earth +34 or 32 or 33,
Ea-R +20
10. Gladius ATK +30 or 28 or 27, Stun +4
11. Hell Dagger ATK +8, Stun +2, Dark +64, Da-R +20
12. Buster Knife ATK +40, Stun +2
13. Evil Dagger ATK +50, Fire +20, Wind +20, Stun +2, Water +20,
Earth +20
14.
15. Long Sword ATK +20 or 22 or 21, Stun +16 or 15
16. Rapier ATK +25 or 26 or 24, Stun +5 or 6
17. Broad Sword ATK +28 or 29 or 21 or 30 or 27 or 31,
Stun +11 or 10
18. Saber ATK +33 or 35 or 36, Stun +9 or 8
19. Lava Sword ATK +28, Fire +10, Stun +10
20.
21. Marble Sword ATK +37 or 39, Stun +10 or 11, Earth +20 or 22,
Ea-R +5
22. Breeze Sword ATK +24, Wind +12 or 11, Stun +11, Wi-R +5
23. Vorpal Sword ATK +18, Holy +31, Stun +10
24. Dark Slayer ATK +25 or 28, Stun +11 or 10, Dark +30 or 31,
STR +3
25. Flamberge ATK +35 or 33 or 36 or 34,
Fire +21 or 23 or 22 or 20, Stun +11 or 10,
Fi-R +10
26. Lizard Sword ATK +38 or 39 or 42, Stun +10 or 11,
Water +21 or 20, Wa-R +10
27. Bastard Sword ATK +49 or 48 or 47, Stun +16 or 15
28.
29. Claymore ATK +63, Stun +15
30. Gaia Buster ATK +59, Stun +25, Earth +32, Ea-R +20
31. Fire Sword ATK +40 or 41 or 39, Fire +32 or 31 or 33 or 30,
Stun +11 or 10, Fi-R +10
32. Ice Sword ATK +43, Stun +10, Water +32, Wa-R +10
33. Wind Sword ATK +53 or 54 or 52,
Wind +33 or 30 or 32 or 31 or 34, Stun +10 or 11,
Wi-R +10
34. Thunder Sword ATK +56, Fire +17, Wind +17, Stun +11, Water +17
Fi-R +3, Wi-R +3, Wa-R +3
35. Chaos Bringer ATK +36 or 37, Stun +15 or 16, Dark +32 or 33,
Poison +20, Steal +20
36. Chaos Buster ATK +50 or 51 or 52, Holy +42 or 40 or 41 or 43,
Stun +10 or 11, Ho-R +20
37. Dragonslayer ATK +81 or 77, Stun +22 or 20
38. Kobold Sword ATK +71, Stun +11
39. Moon Sword ATK +60, Fire +10, Wind +10, Stun +12,
Water +10, Earth +10, Dark +20, Da-R +20
40. Fire Shamshir ATK +73, Fire +40, Stun +8, Fi-R +20
41.
42. Sun Blade ATK +80, Fire +20, Holy +20, Stun +10, Fi-R +5,
Wa-R +5, Wi-R +5, Ea-R +5
43. Lord's Blade ATK +95, Holy +30, Stun +10, HP +200, AML +5
44. Dirk ATK +25 or 27 or 28, Stun +4
45. Sword ATK +35 or 34 or 33, Stun +4
46. Grass Blade ATK +27, Wind +20, Stun +4, Wi-R +10
47.
48. Murasame ATK +26, Stun +4, Water +30, Wa-R +10
49.
50. Battle Ax ATK +24 or 27, Stun +27 or 26
51. Long Ax (Double sided) ATK +29 or 28 or 30 or 31, Stun +32 or 30 or 31
52. Long Ax ATK +43 or 41 or 42, Stun +32 or 31 or 30
53. Tiger Ax ATK +48 or 44 or 45, Stun +41 or 43, HP +30
54. Halberd ATK +57 or 55 or 58 or 56, Stun +31 or 30 or 32
55. Crescent Ax ATK +61 or 62 or 60, Stun +32 or 31
56. Blood Soul ATK +66 or 63, Stun +54 or 53 or 51, HP +30,
STR +10
57. Great Ax ATK +70, Stun +30
58. Tiger Soul ATK +90 or 89, Stun +63 or 62 or 64, HP +30,
STR +10, SOL +10
59. Rock Buster ATK +67, Stun +66, Earth +30, Ea-R +20
60. Mighty Ax ATK +97, Stun +70, STR +20
61. Herculean Ax ATK +95, Stun +86 or 85 or 88, SOL +20
62. Club ATK +24 or 22 or 25 or 23 or 21,
Stun +45 or 46 or 47 or 48
63. Spiked Club ATK +31 or 32 or 30 or 29 or 28,
Stun +51 or 50 or 53 or 52
64. Spiked Club (Iron) ATK +36 or 37 or 38 or 35, Stun +52
or 51 or 53 or 50
65. Red Ogre Club ATK +30 or 33, Fire +20 or 22,
Stun +65 or 66, Fi-R +5
66. Blue Ogre Club ATK +31 or 30 or 32 or 33, Stun +68 or 67 or 66,
Water +22 or 20 or 21 or 23, Wa-R +5
67. Granite Club ATK +42 or 40 or 41 or 43 or 44,
Stun +51 or 53 or 52,
Earth +20 or 22 or 21, Ea-R +5
68. Holy Flail ATK +35 or 33 or 31, Holy +33 or 30,
Stun +62 or 63 or 61
69. Morningstar ATK +58 or 57 or 59, Stun +55 or 57 or 58
70. Corrupt Mace ATK +62 or 63, Stun +62 or 63
71. Smith Hammer ATK +40 or 38, Fire +33 or 32, Stun +66, Fi-R +10
72.
73.
74.
75. Goblin Hammer ATK +78 or 74, Stun +77 or 76, SOL +10
76. Pressure Club ATK +73, Stun +81, STR +3
77.
78.
79. Staff ATK +18 or 17 or 16 or 14 or 15, Fire +6
or 7, Wind +6 or 7, Stun +6,
Water +7 or 6
80. Dryad Staff ATK +35, Wind +8, Stun +6, Water +8 or 9,
Earth +8 or 9, Dark +1 or 0 or 2
81. Apple Staff ATK +37, Wind +11 or 10, Stun +6, Water +11,
Earth +16 or 18, MP +10
82. Fire Staff ATK +30, Fire +43, Stun +6, Fi-R +20
83.
84. Wind Wand ATK +30, Wind +44, Stun +6, Wi-R +20
85. Earth Wand ATK +28 or 30, Stun +6, Earth +40 or 42, Ea-R +20
86. Holy Rod ATK +38 or 41, Holy +34 or 31 or 32, Stun +6
87. Cherry Staff ATK +39, Wind +13, Stun +6, Water +12, Earth +18,
MP +20
88. Thunder Staff ATK +46 or 47 or 44, Wind +32 or 30 or 31,
Stun +6, Water +31 or 30 or 32, INT +3
89.
90. Spear ATK +20 or 24 or 21, Stun +8
91. Bronze Spear ATK +32 or 30 or 31, Stun +8
92. Lance ATK +34 or 36 or 37 or 33, Stun +8
93. Glaive ATK +44 or 42 or 40 or 41 or 43, Stun +8
94. Silver Spear ATK +44 or 42 or 45 or 46 or 43,
Holy +10 or 11 or 12, Stun +8, Ho-R +5
95. Centaur Spear ATK +54, Stun +8
96. Forked Pike ATK +57 or 58 or 59 or 60, Stun +8, Steal +10,
Kill +1
97. Fire Spear ATK +49, Fire +32, Stun +15, Fi-R +20, Kill +1
98. Storm Spear ATK +56, Wind +27, Water +26, Wa-R +10, Wi-R +10,
Kill +1
99. Orc Spear ATK +67 or 68, Stun +8, HP +20, Kill +1
100. Valk Spear ATK +76 or 75 or 77, Stun +8, Steal +20, Kill +1
101.
102. Short Bow ATK +19, Wind +7 or 6, Stun +1, Kill +1
103. Bandit's Bow ATK +19 or 22, Wind +8 or 9, Stun +1, Kill +1
104. Long Bow ATK +25 or 26, Wind +13 or 12 or 10, Stun +1,
Kill +1
105. Poison Bow ATK +36, Wind +10, Stun +1, Poison +40, Kill +1
106.
107. Fire Bow ATK +30, Fire +31, Wind +10, Stun +1, Fi-R +10,
Kill +1
108. Blizzard Bow ATK +31 or 30, Wind +11, Stun +1, Water +33 or 31,
Wa-R +10, Kill +1
109. Jewelled Bow ATK +60, Wind +12, Stun +1, Kill +1
110. Sylph's Bow ATK +41, Wind +43, Stun +1, INT +5, Kill +1
111. Elf Bow ATK +60, Wind +36, Stun +1, MP +30, Kill +1
112. Dark Elf Bow ATK +62, Wind +30, Stun +1, Dark +30, MP Regen,
Poison +40, Steal +30, Kill +1
------------------------------
* Armor Guide: Collect all 273
------------------------------
1. Buckler AML +3, Guard +8 or 9
2. Oaken Shield AML +3, Wi-R +20 or 22, Guard +7 or 8, Wind +5
3.
4. Lava Shield AML +4, Fi-R 20 or 21, Guard +8, Fire +5
5. Ice Shield AML +4, Guard +8, Wa-R +21, Water +5
6. Bronze Shield AML +4, Guard +13 or 11 or 12
7. Mole Shield AML +6, Guard +16, Ea-R +5, Earth +5
8. Round Shield AML +5 or 6, Guard +15 or 14 or 16
9.
10. Crest Shield AML +8 or 7, Guard +17 or 19 or 18
11. Cent Shield AML +9 or 10, Guard +15 or 16
12. Kite Shield AML +13 or 12, Guard +20 or 21 or 22
13. Buffalo Skull AML +12, Guard +27, Wa-R +16, Water +5
14. Tower Shield AML +18, Guard +41 or 42
15. Silver Shield AML +16 or 17, Guard +22 or 21, Po-R +40
16.
17. Mole Face Shield AML +19, Guard +30, Ea-R +15, Earth +10
18. Knight Shield AML +18, Guard +26
19. Dragon Skull AML +20, Fi-R +15, Guard +36, Wa-R +15
20. Platinum Shield AML +25 or 24, Guard +30 or 29
21. Fire Shield AML +14, Fi-R +50, Guard +20, Fire +20
22. Ice Shield AML +14, Wa-R +50, Guard +20, Water +20
23. Wind Shield AML +14, Wi-R 50, Guard +20, Wind +20
24.
25. Fan Shield AML +24 or 23 or 22, Guard +36 or 35 or 37
26. Mirror Shield AML +27 or 28 or 26, Guard +51 or 52
27. Royal Shield AML +28, Guard +60, Po-R +40
28. Magic Shield AML +24, Fi-R +26 or 27, Wi-R +25 or 27,
Ho-R +28 or 25, Guard +30, Wa-R +28 or 26,
Ea-R +25 or 27, Da-R +25 or 28, WIS +5
29. Clear Shield AML +35, Guard +65, HP Drain
30. Pure Shield AML +35, Guard +65, MP Drain
31. Lord's Guard AML +40, Fi-R +18, Wi-R +18, Ho-R +18, Guard +80,
Wa-R +18, Ea-R +18, Da-R +18, Po-R +30, St-R +20
32. Quilt Hat AML +1, St-R +32
33. Leather Cap AML +2, St-R +36 or 37
34.
35. Chain Helm AML +4, St-R +60 or 61
36. Bronze Helm AML +5, St-R +64 or 62
37. Iron Helm AML +6, St-R +64 or 65 or 66
38. Full Visor AML +7, St-R +71
39. Silver Helm AML +9 or 8, St-R +68 or 67 or 66, Po-R +20
40. Viking Helm AML +6 or 7, St-R +66 or 65, Wa-R +20 or 22, Water +5
41. Golden Helm AML +11 or 10, St-R +70 or 71 or 72
42. Platinum Helm AML +14, St-R +76 or 77 or 75
43. Cone Hat AML +2, Fi-R +6, Wi-R +6, Ho-R +6, St-R +36, Wa-R +6,
Ea-R +6, Da-R +6
44. Fire Cone AML +2, Fi-R +32 or 30, Wi-R +5 or 6, Ho-R +6,
St-R +41 or 42, Ea-R +6, Da-R +6 or 5, Fire +5
45. Ice Hat AML +2, Wi-R +6, Ho-R +6, St-R +41, Wa-R +31 or 32,
Ea-R +5, Da-R +6, Water +5
46. Wind Hat AML +2, Fi-R +6, Wi-R +32, Ho-R +5, St-R +42, Wa-R +6,
Da-R +5, Wind +5
47. Earth Hat AML +2, Fi-R +6, Ho-R +6, St-R +42, Wa-R +6, Ea-R +31,
Da-R +6, Earth +5
48. Bandit Mask AML +3, St-R +43 or 42
49. Lizard Crest AML +2, St-R +31 or 30, Wa-R +11 or 10, Water +5
50. Centaur Hat AML +6, St-R +65 or 64 or 63
51. Priest Hat AML +3, Fi-R +3 or 4, Wi-R +4 or 3,
Ho-R +3 or 4, St-R +33 or 34, Wa-R +3 or 4,
Ea-R +3 or 4, Da-R +4 or 3
52. Mage's Hat AML +3, Fi-R +11 or 10, Wi-R +10 or 11, Ho-R +10 or 11,
St-R +35 or 36, Wa-R +10, Ea-R +10 or 11, Da-R +10,
INT +3, WIS +3
53. Warrior Helm AML +7, St-R 64
54. Tiger Mask AML +3, St-R +50 or 51 or 52, STR +5
55. White Mask AML +3, St-R +50 or 51, STR +10
56.
57. Inferno Helm AML +8, Fi-R +25, St-R +80, Fire +5
58. Neptune Helm AML +8, Wa-R +25, St-R +80, Water +5
59. Gale Helm AML +8, Wi-R +25, St-R +80, Wind +5
60. Terra Helm AML +8, Ea-R +25, St-R +80, Earth +5
61. Demon Helm AML +15, St-R +85, Da-R +40, Dark +10
62.
63.
64. Chalice Crown AML +10, Fi-R +3, Wi-R +3, Ho-R +3, St-R +60, Wa-R +3,
Ea-R +3, Da-R +3
65. Lord's Crown AML +20, Fi-R +10, Wi-R +10, Ho-R +10, St-R +90,
Wa-R +10, Ea-R +10, Da-R +10
66.
67. Thrush Feather AML +1, Wi-R +10 or 11, St-R +25, Wind +5
68. Nekomata Ears AML +3, St-R +26 or 25
69. White Hood AML +2, Fi-R +5 or 4, Wi-R +5 or 4, Ho-R +6 or 5,
St-R 37 or 35, Wa-R +4 or 5, Ea-R +5 or 4, Holy +5
70. Black Hood AML +2, Fi-R +5, Wi-R +5, St-R +36, Wa-R +6,
Ea-R +6, Da-R +6, Dark +5
71. Fox Mask AML +3, St-R +32, MP +10
72.
73.
74.
75.
76.
77. Elf Acc AML +6, Fi-R +15, Wi-R +15, St-R +40, Wa-R +15,
Ea-R +15, INT +5, Po-R +20
78. Silver Tiara AML +1, Fi-R +5, Wi-R +5, Ho-R +15, St-R +30,
Wa-R +5, Ea-R +5, Da-R +15, Po-R +40, Holy +10
79.
80. Leather Armor AML +5 or 4
81. Chain Mail AML +10 or 9
82. Breastplate AML +12 or 13
83. Bronze Plate AML +15 or 16
84. Plate Armor AML +17 or 18
85. Silver Plate AML +20 or 21, Po-R +10
86. Golden Plate AML +23 or 24
87. Platinum Plate AML +28 or 29
88.
89. Fire Robe AML +8, Fi-R +31, Wi-R +3, Ho-R +2, Ea-R +2, Da-R +2,
Fire +10
90. Water Robe AML +8, Wi-R +2, Ho-R +3 or 2, Wa-R +31, Ea-R +2,
Da-R +2, Water +10
91. Wind Robe AML +8, Fi-R +3, Wi-R +32, Ho-R +3, Wa-R +2,
Da-R +2, Wind +10
92. Earth Robe AML +8, Fi-R +2 or 3, Ho-R +3 or 2, Wa-R +2,
Ea-R +30 or 32, Da-R +2 or 3, Earth +10
93. Orc Armor AML +6, Wa-R +5 or 6
94. Bandit Mail AML +7
95. Lizard Armor AML +10 or 11, Wa-R +11 or 10, Water +5
96. Evil Armor AML +16 or 17, Da-R +6
97. Priest Robe AML +10, Fi-R +8 or 9 or 10, Wi-R +8 or 9 or 10,
Ho-R +15 or 16 or 17, Wa-R +8 or 9 or 10,
Ea-R +9 or 10, Da-R +12 or 13 or 9,
Holy +5
98. War Armor L AML +13
99. Warrior Armor AML +18
100. Goblin Armor AML +16
101. Giant Plate AML +15
102. Undead Plate AML +19
103. Cursed Plate AML +21
104. Dark Armor AML +25 or 24, Da-R +10 or 11, Dark +3
105. Guard Armor AML +34, STR +10
106.
107.
108. Inferno Armor AML +30, Fi-R +25, Fire +5
109. Neptune Armor AML +30, Wa-R +25, Water +5
110. Gale Armor AML +30, Wi-R +25, Wind +5
111. Terra Armor AML +30, Ea-R +25, Earth +5
112. Demon Mail AML +32, Da-R +30, Dark +5
113.
114.
115. Chalice Plate AML +30, Fi-R +4, Wi-R +4, Ho-R +4, Wa-R +4, Ea-R +4,
Da-R +4
116.
117. Quilt Blouse AML +2
118. Town Blouse AML +4
119. Leather Halter AML +6 or 7
120. Neko Halter AML +7, Wa-R +12
121. Chain Halter AML +10
122. Silver Halter AML +17, Po-R +10
123. Gold Halter AML +22
124. Platinum Halter AML +27
125. White Robe AML +8 or 7, Fi-R +9 or 7, Wi-R +7 or 9 or 8,
Ho-R +12 or 10 or 11, Wa-R +9 or 8 or 7,
Ea-R +8 or 7 or 9, Holy +5
126. Black Robe AML +7, Fi-R +10 or 8, Wi-R +10 or 9, Wa-R +10 or 8,
Ea-R +10 or 8, Da-R +11 or 10, Dark +5
127. Kobold Robe AML +10 or 9, Fi-R +6 or 7, Wi-R +9 or 11,
Ho-R +7 or 6, Wa-R +7 or 6, Ea-R +11, Da-R +6
128. Ninja Outfit AML +16, Fi-R +6, Wi-R +5, Wa-R +6, Ea-R +5
129. Maid Outfit AML +14
130.
131. Ice Dress AML +26, Wa-R +40, Water +10
132. Wind Dress AML +26, Wi-R +40, Wind +10
133.
134. Elven Halter AML +24, Fi-R +12, Wi-R +15, Wa-R +12, Ea-R +15,
Wind +10
135. Princess Blouse AML +13, Fi-R +18, Wi-R +18, Ho-R +18, Wa-R +18,
Ea-R +18, Da-R +18
136.
137. LeatherFauld AML +3
138. GoblinFauldL AML +3
139. Chain Fauld AML +5
140. Bronze Fauld AML +6
141. Iron Fauld AML +7
142. Silver Fauld AML +9, Po-R +10
143. Gold Fauld AML +12 or 13
144. Platinum Fauld AML +14
145. Orc Loincloth AML +5 or 3, Wa-R +5 or 6
146. Bandit Fauld AML +4
147. Lizard Fauld AML +5 or 6, Wa-R +8 or 9, Water +5
148. Ogre Loincloth AML +6 or 7
149. Waistguard L AML +5
150. Waistguard AML +8
151. Goblin Fauld AML +7 or 8
152. Thunder Pants
153.
154. Inferno Fauld AML +11, Fi-R +20, Fire +5
155. Neptune Fauld AML +11, Wa-R +20, Water +5
156. Gale Fauld AML +11, Wi-R +20, Wind +5
157. Terra Fauld AML +11, Ea-R +20, Earth +5
158. Demon Fauld AML +16, Da-R +25, Dark +5
159.
160.
161. Chalice Fauld AML +16, Fi-R +3, Wi-R +3, Ho-R +3, Wa-R +3, Ea-R +3,
Da-R +3
162. Lord Fauld AML +20, Fi-R +8, Wi-R +8, Ho-R +8, Wa-R +8, Ea-R +8,
Da-R +8
163. Quilt Skirt AML +1
164. Town Skirt
165. Leather Skirt AML +3
166.
167. Chain Skirt AML +7
168. Silver Skirt AML +7, Po-R +10
169. Gold Skirt AML +10 or 11
170. Platinum Skirt AML +12
171.
172.
173. Ice Skirt AML +12, Wa-R +25, Water +5
174. Wind Skirt AML +12, Wi-R +25, Wind +5
175.
176. Elven Skirt AML +11, Fi-R +8, Wi-R +12, Wa-R +8, Ea-R 12
177. Queen Skirt AML +18, Fi-R +15, Wi-R +10, Wa-R +15, Ea-R +10,
Da-R +31
178.
179. Copper Gauntlet AML +2
180. Silver Gauntlet AML +7 or 6, Po-R +5
181. Iron Gauntlet AML +5 or 4
182. Gold Gauntlet AML +9 or 8
183. Platinum Gauntlet AML +12 or 11
184. Old Armguard AML +2
185. Bandit Gloves AML +4 or 3
186. Evil Gauntlet AML +4, Da-R +4
187. Gauntlets L AML +3 or 4
188. Gauntlets AML +7
189. Goblin Gloves AML +4
190. Dark Gauntlet AML +9, Da-R +8, Dark +3
191.
192. Inferno Gloves AML +7, Fi-R +15, Fire +5
193. Neptune Gloves AML +7, Wa-R +15, Water +5
194. Gale Gloves AML +7, Wi-R +15, Wind +5
195. Terra Gloves AML +7, Ea-R +15, Earth +5
196. Demon Gloves AML +12, Da-R +20, Dark +5
197.
198.
199. Chalice Glove AML +6, Fi-R +2, Wi-R +2, Ho-R +2, Wa-R +2, Ea-R +2,
Da-R +2
201.
202. Leather Gloves AML +1
203. Neko Armguard AML +2
204. Chain Gloves AML +3
205.
206. Gold Armguard AML +6
207.
208. Elven Gloves AML +7, Fi-R +6, Wi-R +9, Wa-R +6, Ea-R +9
209.
210. Leather Boots AML +1
211. Bronze Greaves AML +5 or 4
212. Iron Greaves AML +7 or 6
213. Silver Greaves AML +9 or 8, Po-R +5
214. Gold Greaves AML +10 or 11
215. Platinum Greaves AML +12 or 13
216. Old Boots AML +2
217. Bandit Boots AML +3
218. Evil Boots AML +6 or 5, Da-R +5
219. Ogre Boots AML +6 or 5
220. Goblin Greave AML +7 or 6
221. Dark Greaves AML +12 or 11, Da-R +10, Dark +5
222.
223. Inferno Greaves AML +9, Fi-R +12, Fire +5
224. Neptune Greaves AML +9, Wa-R +12, Water +5
225. Gale Greaves AML +9, Wi-R +12, Wind +5
226. Terra Greaves AML +9, Ea-R +12, Earth +5
227.
228. Demon Greaves AML +14, Da-R +15, Dark +5
229. Flame Greaves AML +15, Fi-R +15, Fire +5
230.
231. Chalice Shoes AML +8, Fi-R +1, Wi-R +1, Ho-R +1, Wa-R +1, Ea-R +1,
Da-R +1
232. Lord Greaves AML +18, Fi-R +5, Wi-R +5, Ho-R +5, Wa-R +5, Ea-R +5,
Da-R +5
233. Leather Sandals AML +1
234. Town Clogs AML +2
235. Leather Boots AML +3
236.
237.
238. Silver Boots AML +7, Po-R +5
239. Golden Boots AML +10 or 9
240. Platinum Boots AML +12
241. Fox Shoes AML +7, Wa-R +5, Ea-R +5, HP +10
242. Tengu Shoes AML +9, Fi-R +6, Wi-R +6, HP +20
243. Maid Shoes AML +10
244. Fire Pumps AML +12, Fi-R +13, Fire +5
245. Ice Pumps AML +12, Wa-R +13, Water +5
246. Wind Pumps AML +12, Wi-R +13, Wind +5
247.
248. Elven Boots AML +10, Fi-R +4, Wi-R +7, Wa-R +4, Ea-R +7, Po-R +20
249.
250. Guard Collar AML +3
251. Silver Collar AML +6, Po-R +20
252. Platinum Collar AML +12
253. Fire Collar AML +5, Fi-R +20, Fire +10
254. Ice Collar AML +5, Wa-R +20, Water +10
255. Wind Collar AML +5, Wi-R +20, Wind +10
256. Earth Collar AML +5, Ea-R +20, Earth +10
257. Dark Collar AML +7, Da-R +20, Dark +10
258. Holy Collar AML +7, Ho-R +20, Holy +10
259.
260.
261.
262. Guard Bell ATK +3
263. Silver Bell ATK +5, Po-R +10
264. Platinum Bell AML +20
265. Fire Bell Fi-R +10, ATK +5, Fire +5
266. Ice Bell Wa-R +10, ATK +5, Water +5
267. Wind Bell Wi-R +10, ATK +5, Wind +5
268. Earth Bell Ea-R +10, ATK +5, Earth +5
269. Dark Bell Da-R +10, ATK +10, Dark +5
270. Holy Bell Ho-R +10, ATK +10, Holy +5
271.
272.
273.
---------------------------------
* Accessory Guide: Collect all 92
---------------------------------
1. Blade Root Adds to attack
2. Silver Root Adds to Holy attack
3. Mushroom Root Adds to Poison attack
4. Iron Root Adds to Defensive stats
5. Fire Root Adds to Fire attack
6. Ice Root Adds to Ice attack
7. Wind Root Adds to Wind attack
8. Earth Root Adds to Earth attack
9. Holy Root ???
10. Vampire Root Adds power-sucking skill
11. War Wolf Root Adds greatly to attack
12. Corrupt Root Adds greatly to magic
13. Monarch Root many powers, 30 slots
14. Lead Bracelet +3 Strength or AML +1
15. Copper Bracelet AML +2
16. Silver Bracelet AML +2, Po-R +20
17. Gold Bracelet AML +2
18. Platinum Bracelet AML +2
19. Red Ogre Bracelet AML +2, Fi-R +3
20. Blue Ogre Bracelet AML +3, Wa-R +3
21. Giant's Ring AML +3, HP +10
22. Costly Bracelet AML +4, MP +10
23. Dragon Ring AML +5, Fi-R +21 or 23, Wi-R +11 or 12,
St-R +21
24. Oracle Bracelet AML +1, WIS +5
25.
26. Moon Bracelet AML +5, Fi-R +2, Wi-R +2, Wa-R +2,
Ea-R +2, Da-R +5, MP +30
27. Sun Bracelet AML +5, Fi-R 2, Wi-R +2, Ho-R +5,
Wa-R +2, Ea-R +2, HP +30
28. Copper Ring no stat
29. Silver Ring no stat / minor poison Resistance
30. Silver Ring Po-R +10
31. Golden Ring no stat
32. Platinum Ring no stat
33. Ruby Ring Fi-R +3 or 4
34. Sapphire Ring Wa-R +3 or 4
35. Emerald Ring Wi-R +3 or 4
36. Topaz Ring Ea-R +3 or 4
37. Opal Ring Ho-R +3 or 4
38. Obsidian Ring Da-R +3
39. Diamond Ring AML +1
40. Aura Ring HP +5
41. Carnelian Ring Fire +5
42. Aquamarine Ring Water +5
43. Jade Ring Wind +5
44. Monkey Ring Earth +5
45. Nimbus Ring Wi-R +4, Wa-R +3 or 4
46. Tourmaline Ring MP +10
47. Demon Ring Da-R +6, Dark +5
48. Loki's Ring Ho-R +5 or 6, Holy +5
49. Raijin Ring Water +5, Wind +5
50. Comfort Ring AML +1
51. Fire Ring Fi-R +6, Fire +5
52. Ice Ring Wa-R +5, Water +5
53. Wind Ring Wi-R +5, Wind +5
54. Earth Ring Ea-R +6, Earth +5
55. Storm Ring Wi-R +3, Wa-R +2, Water +3, Wind +3
56. Magma Ring Fi-R +3, Ea-R +2, Fire +3, Earth +3
57. Holy Ring Ho-R +5, Holy +5
58. Dark Ring Da-R +5, Dark +5
59.
60. Fiend Ring Da-R +10, Dark +20, HP Drain
61. Health Ring Auto-regen HP
62.
63. Wizard Ring AML +3, MP +50
64. Fighter Kill 50 monsters - AML +1, STR +3
65. Warrior Kill many monsters - AML +1, SOL +3
66. Prominent Kill 500 monsters - +20 HP
67. Wizard AML +1, INT +3
68. Valkyrie AML +1, SOL +3
69.
70. High Master Kill 5000 monsters - AML +2, STR +5
71. Lord Kill 20,000 monsters - AML +3, HP +200
72.
73. Slasher Ring ATK +1
74. Killer Ring ATK +3
75. Armor Ring AML +3, St-R +20 or 21 or 22
76. Dragonslay Ring AML +3, Fi-R +11, St-R +11
77. Maiden Ring AML +2, Holy +10
78. Demon Ring AML +2, Fi-R +5, Wi-R +6, Wa-R +6 or 5,
Ea-R +5, Fire +5, Wind +5, Earth +5
79. Noble Ring INT +5, Po-R +30
80. Snake Ring Po-R +20
81. Hades Ring AML +3, steal +5 (HP draining effect)
82.
83. Elven Ring AML +2, Fi-R +2, Wi-R +2, Ho-R +2,
Wa-R +2, Ea-R +2, Da-R +2, Po-R +20
84. Kobold Ring No stat ring
85. Bone Ring No stat ring
86. Cursed Ring No stat ring
87. Death Ring Steal +10
88. Ghost Ring No stat ring
89. Moon Ring AML +3, Fi-R +2, Wi-R +2, Wa-R +2,
Ea-R +2, Da-R +5, MP +30
90. Sun Ring AML +3, Fi-R +2, Wi-R +2, Ho-R +5,
Wa-R +2, Ea-R +2, HP +30
91. Specter Ring AML +1, Fi-R +2, Wi-R +2, Wa-R +2,
Ea-R +2, Fire +3, Water +3, Wind +3,
Earth +3
92.
--------------------------------------------------------------------------------
------------
Meal Guide
------------
Collect from monsters to raise stats.
Extra Large: Pressing L or R will make the meal bigger and use more Ingredients
but some stats will increase by +1 up to +20 (depends on meal).
Menu
____ Stat Raise: Ingredients needed:
---------- ------------------
1. Veg Soup HP +1 1 Dried Veggie
2. Fried Fish HP +1, MP +1 1 Dried Veggie & Fish
3. Meat Stew HP +2 1 Dried Veggie & Meat
4. Bat Stew HP +6 2 Bat Leg, 1 Dried Veggie
5. Tail Soup HP +3, STR +1 2 Wild Cat Tail, 1 Dried Veggie
6. Liver Stew HP/MP +3, INT +1 2 MongrelLiver, 1 Dried Veg & Meat
7. Cave Cat Liver MP +5, WIS +1 2 Cave Cat Liver, 1 Dried Fish
8. Hound Steak HP +10, SOL +1 2 Wild Dog Flank, 1 Dried Fish
9. Cold Cat Soup HP +3, STR +1, WIS +1 2 Wild Cat Tail, 1 Blue Bat Leg,
1 Dried Veggie
10. Spicy Liver HP/MP +3, STR +1, INT +1 2 MongrelLiver, 1 Red Bat Leg,
Stew 1 Dried Veggie & Meat
11. Fancy Bat HP +8, STR +1, SOL +1 3 Bat Leg, 2 Blue Bat Leg,
Stew 2 Red Bat Leg, 1 Dried Veggie
12. Mixed Grill HP +7, MP +2, STR +1 1 Wild Dog Flank, 1 Wolf Fillet,
1 Dried Meat & Veggie
13. Fried Wolf HP +12, STR +1 2 Wolf Fillet, 1 Snake Oil
14. Silver Wolf Pie HP +6, STR +2 2 Silver Wolf Throat, 1 Dried Fish
15. Cat-Pot-Au- HP/MP +4, STR +1, SOL +1 1 Wild Cat Tail, 1 Cave Cat Liver,
Feu 1 Hellcat Tail, 1 Dried Fish & Veggie
16. Lizard Ham HP +14, SOL +2 2 Lizard Leg's, 1 Dried Veggie
17. Griffon Stew HP +20, MP +3, STR/INT +2 1 Griffon Meat, 1 Wolf Fillet,
1 MongrelLiver, 3 Bat Leg, 2 Dried
Veggie
18. Grilled Wolf HP +16, MP +7, STR +2 2 Wolf Essence, 2 S Wolf Throat,
2 Wolf Fillet
19. Fried Curse MP +15, INT +2, WIS +1 2 Hellcat Tail, 1 Snake Oil,
1 Cave Cat Liver, 1 Dried Fish
20. Snake Salad HP +7, WIS +2 1 Snake Slice, 1 Dried Veggie
& Fish
21. Snake Nugget HP +7, MP +4, INT +2 2 Snake Oil, 1 Snake Slice
22. Mole Sausage HP +9, STR +1 2 Mole Leg Meat, 1 Dried Fish
23. Boiled Dryad HP +3, INT +2, WIS +2 2 Silver Wolf Throat, 1 Dryad Fruit
24. Boss Mole & HP +6, MP +9, INT +1, WIS +1 2 Boss Mole Leg, 1 Dryad Sap,
Dryad Stew 1 Dried Veggie
25. Beef Steak HP +15, STR +1, SOL +2 1 Beef, 1 Dried Veggie
26. Bat Beef & HP +6, MP +3, STR +2, WIS +1 3 Bat Leg Meat, 1 Beef Tongue
Tongue Stew 1 Dried Veggie
27. Hell Stew HP +15, MP +7, INT +2 1 Hell Essence, 1 Snake Slice,
2 Wild Cat Tail, 3 Bat Leg Meat,
2 Dried Veggie
28. Bunny HP +25, WIS +2 1 Fire Bunny Meat, 1 Snake Oil,
Dumpling 1 Dryad Sap, 1 Dried Fish
29. Fox Fill HP/MP +10, STR +1, SOL +2 1 Fox Fillet, 1 Dried Fish & Veg
Saute
30. Gold Beef HP +22, STR +2, SOL +2 1 Gold Buffalo Meat, 1 Dried Veg
Steak
32. Black Steak HP +18, STR +4 1 Black Griffon Meat, 1 Dried Veg
33. Manticore Cube HP +15, MP +10, SOL +2, 1 Roast Manticore, 1 Dried Fish
Steak WIS +3
36. Mammoth Steak HP +25, STR +3, SOL +1 1 Roast Mammoth, 1 Dried Veg
37. Mammoth Nugget HP +25, STR +1, SOL +3 1 Mammoth Leg, 2 Snake Oil
38. Dragon Stew HP +28, STR +3, SOL +3 1 Dragon Meat, 1 Lizard Leg,
2 Wild Dog Flank, 4 Bat Leg Meat,
2 Dried Veggie
39. Dragon HP +8, MP +25, INT/WIS +4 1 Dragon Essence, 1 Hellcat Tail,
Protein 2 Mongrel Liver, 2 Cavecat Liver,
2 Dried Veggie
--------------------------------------------------------------------------------
-------------
Hero Titles
-------------
Earn them by mastering magic, helping those in need, collecting and
achieving a high rating, or even mastering cooking!
Fighter - Kill 50 monsters
Reward: 500 / Title ring 'Fighter'
Cook - Eat meals
Reward: Ingredients
Bruiser - Kill 500 monsters
Reward: 3000 / Title ring 'Prominent'
Dungeon Maker - A dungeon with a rating of 100
Reward: 1000
Monster Novice - Defeat all sorts of monsters
Reward: 3000
Magic Student - Learn magic spells
Reward: 2000
Quest Novice - Complete many quests
Reward: Rebirth Potion
Item Collector - Collect many items
Reward: Various Root & Armor strengtheners
Blade Master - Kill 5000 monsters
Reward: Title ring 'Master' / 10,000
Gourmet - Finish many market quests
Reward: Lots of Ingredients
Monster Maniac - Defeat many types of monsters
Reward: Health Ring
Quest Maniac - Complete many quests
Reward: Rebirth potion
Dungeon Author - A dungeon with a rating of 500
Reward: Basic Building materials
Warrior - Have STR/SOL over 100 on male hero
Reward: 10,000 / Title ring 'Warrior'
Lord - Defeat 20,000 monsters
Reward: 30,000 / Title ring 'Lord'
Item Maniac - Collect many items
Reward: Dragon Fang and Mammoth Fur
Magic Scholar - Buy many magic spells
Reward: Evil Root
Wizard - Have INT/WIS over 100 on male hero
Reward: 10,000 / Title ring 'Wizard'
Magic Professor - Buy many magics
Reward: Evil Death Wish Book / Death Wish spell
Warrior Lord - Have STR/SOL over 200 on male hero
Reward: Lord Guard
Valkyrie - Have STR/SOL over 100 on female hero
Reward: Title ring 'Valkyrie'
Quest Master - Finish all quests
Reward: Rebirth potion
Sorcerer - Have INT/WIS over 200 on male hero
Reward: Wizard Ring
Sorceress - Have INT/WIS over 200 on female hero
Reward: Phoenix Staff
Dungeon Master - Dungeon rating of 2,000
Reward: Advance building materials
Valkyrie Queen - Have STR/SOL over 200 on female hero
Reward: Holy Root
These I don't have the reward for (aka: help!):
King Breeder - Learn all Genju's magic and self skill
Royal Chef - Learn at least 39 recipes
Treasure Hunter - Get 100% items collected
Dungeon King - Dungeon rating of 3,000
.more to be added
--------------------------------------------------------------------------------
-------
Genju
-------
Giving the genju a existing memory will give it a free level up of that monster.
Would you like to email me Lv. 99 stats? Feel free <
[email protected]>.
I won't be able to get every stat because it takes forever to do it and I
don't have every Genju memory! Make sure to unequip weapons/bells that may
affect the stats.
Transformations
_______________
Magic Wolf
Goblin
Goblin Shaman *
Kobold
Kobold Mage
Orc *
Bandit *
Apostate Priest
Dark Knight *
Samurai
Disciple of Evil
Skeleton
Iron Armor *
Quetzalcoatl
Giant Lizard
Griffon *
Succubus
Nekomata
Valkyrie
Fire Beetle
Centaur *
War Tiger
Lizardman
Foxgirl
Human Ally
Giant Skeleton
Devil Plant
Chestrap Beast
Princess
* = Lv.99 stats
Monster Info / Skill
____________________
Magic Wolf:
Weapon Type: none
Skill: Bite / Wolf Head / Wolf Ray / Biting 2 / Gold Heal /
Wolf Defense
--------------------------------------------------------------------------------
Goblin:
Weapon Type: Club
Skill: Hit / Brute Force
--------------------------------------------------------------------------------
Goblin Shaman:
Weapon Type: Staff
Skill: Hit / Staff Power / Thunder Punch / Rock / Barrier /
Staves 2
Level 99 stats: HP | 550 MP | 668
STR | 86 SOL | 94
INT | 124 WIS | 128
AML | 9
Thanks cult_ofthe_dragon from Gamefaqs for the stats.
--------------------------------------------------------------------------------
Kobold:
Weapon Type: Long Sword
Skill: Swing Sword / Ogre Stab / Kobold Spin / Longsword 1 /
Kobold Defense
Level 99 stats: HP | 569 MP | 255
STR | 110 SOL | 111
INT | 94 WIS | 96
AML | 7
--------------------------------------------------------------------------------
Kobold Mage:
Weapon Type: Dagger
Skill: Swing Dagger / Kobold Ball / Ice / Magic 2 / Dagger 3
--------------------------------------------------------------------------------
Orc:
Weapon Type: Spear
Skill: Stab / Boar Charge / Sweep / Spears 1 / Orc Defense
Level 99 stats: HP | 727 MP | 137
STR | 118 SOL | 86
INT | 78 WIS | 80
AML | 11
Great monster to level up early on. High HP and great attack
range.
--------------------------------------------------------------------------------
Bandit:
Weapon Type: Bow
Skill: Arrows / Arrow Swing / Hidden Knife / Bows 1 / Daggers 1 /
Bows 2
Level 99 stats: HP | 432 MP | 0
STR | 94 SOL | 92
INT | 50 WIS | 72
AML | 21
Thanks sswoy for the stats.
--------------------------------------------------------------------------------
Apostate Priest:
Weapon Type: Club
Skill: Hit / Evil Deeds / Evil Blow / Clubs 2
--------------------------------------------------------------------------------
Dark Knight:
Weapon Type: Long Sword
Skill: Swing Sword / Dark Thrust / Dark Wave / Long Sword 3
Level 99 stats: HP | 1021 MP | 0
STR | 128 SOL | 126
INT | 70 WIS | 110
AML | 76
--------------------------------------------------------------------------------
Samurai:
Weapon Type: Sword
Skill: Sword / Sword Stab / Deadly Stab / Swords 2 / Swords 3
--------------------------------------------------------------------------------
Disciple of Evil:
Weapon Type: Long Sword
Skill: Swing Sword
--------------------------------------------------------------------------------
Skeleton:
Weapon Type: Long Sword
Skill: Swing Sword / Soul Drain / Soul Blast / Shields 1 / Undead Def
--------------------------------------------------------------------------------
Iron Armor:
Weapon Type: 2-Handed Ax
Skill: Strike / Toss / Axes 1
Level 99 stats: HP | 491 MP | 0
STR | 127 SOL | 141
INT | 86 WIS | 81
AML | 41
Thanks sswoy for the stats.
--------------------------------------------------------------------------------
Giant Lizard:
Weapon Type: none
Skill: Bite
--------------------------------------------------------------------------------
Quetzalcoatl:
Weapon Type: none
Skill: Bite
--------------------------------------------------------------------------------
Griffon:
Weapon Type: none
Skill: Scratch / Wind Slash / Holy Ring / Bless / Claws 2 / Wind Power
Level 99 stats: HP | 1336 MP | 550
STR | 138 SOL | 134
INT | 126 WIS | 128
AML | 0
--------------------------------------------------------------------------------
Succubus:
Weapon Type: none
Skill: Kick / Dazzle / Succulast / Thunder / Laser / Hand 2 Hand 3 /
Magic 3
--------------------------------------------------------------------------------
Nekomata:
Weapon Type: none
Skill: Kick / Cat Drop / Magic Ball / Windcutter / Hand 2 Hand 1 /
Cat Defense
--------------------------------------------------------------------------------
Valkyrie:
Weapon Type: Spear
Skill: Stab / Spear Flash / Jump Strike / Spears 3
--------------------------------------------------------------------------------
Fire Beetle:
Weapon Type: none
Skill: Horn / Beetlance / Fire Dance / Horns 1 / Flame Def /
Bug Defense
--------------------------------------------------------------------------------
Centaur:
Weapon Type: Spear
Skill: Swing Spear / Pinhole / Full Moon / Spears 2
Level 99 stats: HP | 864 MP | 432
STR | 124 SOL | 120
INT | 110 WIS | 112
AML | 18
--------------------------------------------------------------------------------
War Tiger:
Weapon Type: 2-Handed Ax
Skill: Strike / Tiger Pounce
--------------------------------------------------------------------------------
Lizardman:
Weapon Type: Long Sword
Skill: Stab Sword / Swift Hit / Backstep / Water / Ice Defense /
Longsword 2
Level 99 stats: HP | 648 MP | 216
STR | 106 SOL | 122
INT | 86 WIS | 88
AML | 17
--------------------------------------------------------------------------------
Foxgirl:
Weapon Type: Sword
Skill: Cut / Kunai / Medium / Hard Rock / Swords 1
--------------------------------------------------------------------------------
Human Ally:
Weapon Type: Staff
Skill: Hit / Staff Power / Fireball / Staves 1 / Potions 1
Level 99 stats: HP | 451 MP | 746
STR | 80 SOL | 106
INT | 136 WIS | 138
AML | 9
Thanks Joseph Sciallo for the stats
--------------------------------------------------------------------------------
Giant Skeleton:
Weapon Type: 2-Handed Ax
Skill: Strike / Stun Wave / Big Wave / Axes 2
--------------------------------------------------------------------------------
Devil Plant:
Weapon Type: none
Skill: Bite / Devil Drill / Death Dance / Wind Def. / Plant Defense
You can get the memory easily on 19F Wind Floor. They drop it
frequently.
--------------------------------------------------------------------------------
Chestrap Beast:
Weapon Type: none
Skill: Hidden Sword / Projectile / Land / Shield
--------------------------------------------------------------------------------
Princess:
Weapon Type: none
Skill: Slap / Unicorn (attack) / Angel / Heal / Unicorn (spell)
Thanks cult_ofthe_dragon from Gamefaqs for the skills.
--------------------------------------------------------------------------------
.under construction
-----------------
Monster Locations
-----------------
These are areas where you can usually find them, not always though. Having
a high floor rating will make them appear more frequently.
Disciple of Evil: 8F / 18F (Dark Floors)
Spiders: 11F Spirit Room / Ghost Garden (Dark Floor)
Griffons / Black Griffons: Wind Ruin / Garden in 17F / 19F (Wind Floor)
Valkyries: Chapel Rooms / Marble Corridors on higher floors
White War Tiger: Garden / Wind Corridors (Wind Floor) on 19F (Rare)
17F (Fire Floor, Rare)
13F (Rare)
Holy Knights: Chapel Rooms / Magic Corridors on higher floors
Lilith: Magic Corridors on higher floors
Succubus: Magic Corridors on higher floors
12F Marble
Golden Buffalo: 20F Beast Lairs with Wood Corridors (Rare)
Platinum Armor: Magic Corridors on higher floors
Quetzalcoatl: 9F, 10F, 11F
White Orcs: Kitchens, Long Rooms. Common in later floors.
Noble Thief Witch: Dark Floors
Healing Tree: 19F Fruit Tree Room (Wind Floor)
Dragon Baby: 14F / 19F / 20F Beast Lairs (Rare)
Nekomata: 6F / Parlor Rooms
Lord Thunder: 11F Tea Rooms (Dark Floor)
Human Ally: 12F Marble Corridors
Giant Lizard: 9F
Sorcerer, Necromancer, Druid, Mage: Create each attribute in 9F and buy some
Furnace, Ice House, Garden, Stone Fig to
find them inside.
Fire Bunny: 17F Smithy's and Volcano Corridors (Fire Floor)
Demon Armor: 20F Dark Floor
Hellhound: Fire Ruin furnace
Maid: 13F Marble Corridor
------
Thanks
------
Hollywood Carmona for some genju stats / weapon and armor items
cult_ofthe_dragon on Gamefaqs for some Genju skills and stats
Joseph Sciallo for some Genju skills and stats
sswoy for some Genju skills and stats
Robert Parham for some Titles
--------------------------------------------------------------------------------
Copyright 2009 - MJ (
[email protected])
This FAQ was created by MJ. It may freely be saved to your hard drive, or
printed, if it is not used for monetary transactions. You may post it on a
Website if you e-mail me first to inform me of this, no changes are made, and
that I am given credit for this FAQ. I reserve the right to require any website
hosting this work to remove it.
Dungeon Maker 2: The Hidden War Developed by Global A 2007. All Rights Reserved.