Dragonball Z Shin Budokai
Future Trunks FAQ and guide
Contents –
I) Legal stuff
II) Introduction
III) Contact details
IV) Trunks’ profile
V) Trunks’ moveset
VI) Cancel combos
VII) Trunks’ special moves
VIII) Trunks’ pros and cons
IX) Frequently asked questions
X) Special thanks
I) Legal stuff
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
Copyright: 2007 Nick Kazama.
------------------
II) Introduction
Hiya, what’s up? If you’ve read my previous guides then you’ll see
that I’m most comfortable writing them for Budokai Tenkaichi 2
characters. I really wanted to try a guide for an actual fighting
game and not a Dragonball Z simulator this time. What better way for
a huge DBZ fanatic such as myself, than one of the Budokai games?
I’ve used Trunks the most in Shin Budokai, I loved him in the
previous Budokai games and I still love him now. He has several fast
attacks, he uses a sword to great effect, he has two Ultimate moves
that both look the business and he has access to at least one Super
Saiyan form in Shin Budokai – great for breaking an over guarding
opponent’s constant blocking.
Future Trunks has always been a favorite character of mine, I still
remember seeing him in action for the first time in DBZ. Seeing
Frieza cut up into tiny pieces and then blasted into oblivion was
shocking and completely unexpected, but at the same time, exciting.
Since his first appearance, he was an instant favorite of mine.
------------------
III) Contact details
If you have any questions about this FAQ, or Future Trunks then
e-mail moi! My e-mail address is –
[email protected]
Please remember to read the guide thoroughly before asking me
anything though. Chances are you’ll find your answer!
------------------
IV) Trunks’ profile
Future Trunks comes from (where else?) the future. 20 years into the
future to be exact. However, unlike the current DBZ timeline, his
world has been ravaged by two murderous androids – 17 and 18. Trunks
was trained by his world’s Gohan, a much more darker and serious
Gohan than the one we’re all used to. Although Trunks tried and tried
and tried, he could not gain the powerful Super Saiyan status that
Gohan, his father and Goku had all achieved.
It was only after seeing his mentor and best friend Gohan slain at
the hands of the androids, that his power raged and he finally had
obtained the transformation. After one more failed attempt at ending
the android’s reign of destruction, Trunks travelled back into the
past with the aid of a time machine constructed by his mother Bulma,
in order to warn the past Goku and his friends of the horrors that
would await them.
After arriving in the past, Trunks quickly disposed of Frieza and his
father King Cold and warned Goku of what would happen in three years
time. Trunks stated that he would return to help out – if he survived
that long. Trunks’ experience in the past certainly helped turn him
into the man he is today. He experienced harsh training in the Room
of Spirit and Time, he saw what his father Vegeta was like, he met
his baby self and also sadly received death at the hands of Cell.
He was revived however and thanks to his training in the past with
his father, Trunks returned to his own ravished timeline and utterly
annihilated 17 and 18 and later on, his timeline’s Cell.
-------------------
V) Trunks’ moveset
Okay then, now we’re gonna take a look at Trunks’ move list. We will
get onto the special attacks in the next section of the guide.
Firstly, lemme list the controls for you, so you don’t get confused
if you’re very new to Shin Budokai:
Square – Rush Attack (light attack)
Triangle – Slam Attack (heavy attack)
L button – Power-up Ki energy
R button – Aura Burst
Square (during Aura Burst) – Crash Attack
Triangle (during Aura Burst) – Guard Break Attack
Square + X – Throw
Got these memorised? Okay great, now we’ll go through his different
combo’s. What will follow are the button inputs, a description of
what Trunks will do and the damage. Keep in mind that all moves were
done against Super Vegetto with the latter being at maximum Ki.
Trunks was also at maximum Ki whilst utilising the attacks. You can
also charge some of the combos – simply hold down the S button
wherever you see it. One more thing to note is that all attacks were
done with Trunks standing on the ground and not up in the air:
---
R R R R R
Trunks does three slow kicks followed by 3 very fast kicks, ending
with him using a small backward summersault to knock the opponent
away.
Hits - 7
Damage caused – 457
---
R R R R S S S
Trunks does 5 kicks, ending with him performing 3 long slashes with
his sword.
Hits – 9
Damage caused - 544
---
R R R S
Trunks does a 5 hit combo, with all the hits being kicks. Trunks
spins whilst doing the last two kicks.
Hits – 5
Damage – 344
---
R R S
Trunks kicks twice and knocks his opponent away with a double fist
pound.
Hits – 3
Damage – 229
---
R S
Trunks does one kick and then another. This second kick results in
him raising his leg up high (think of someone doing the splits) and
then bringing his leg down on the opponent.
Hits – 3
Damage - 200
---
>R R R R
Trunks does an overhead punch, two normal punches and then a double
fist pound, knocking the opponent into the air.
Hits – 4
Damage – 258
---
>R R R S S
Trunks does an overhead punch, two normal punches, a knee and a kick
knocking his opponent upwards slightly and then a final heavy kick,
knocking them away.
Hits – 6
Damage – 368
---
>R R S S S
Trunks does two punches, an uppercut, a sword slash and then a series
of fast slashes. To finish, he sheathes his sword in a very cool way!
Hits – 9
Damage - 472
---
>R S R
Trunks does a punch, a kick and then another kick, knocking his
opponent into the air.
Hits – 3 (although the last hit won’t count as part of the combo)
Damage – 263
---
>R S S
Trunks does a punch, a kick and a sword slash, knocking his opponent
away.
Hits – 3
Damage – 275
---
<R R R R
Trunks does a punch, 2 kicks and a downward slash with his sword.
Hits – 4
Damage - 292
---
<R R R S
Trunks does a punch, 2 kicks and a palm strike.
Hits – 4
Damage – 302
---
<R R S
Trunks does a punch, a spinning kick and a knee to a kick knocking
his opponent into the air.
Hits – 4
Damage – 251
---
<R >R R
Trunks throws 3 punches at his opponent.
Hits – 3
Damage – 157
---
<R >R S
Trunks throws 2 punches at his opponent and then a palm strike.
Hits – 3
Damage – 198
---
<R <R R
Trunks throws 2 punches and then delivers an uppercut.
Hits – 3
Damage – 194
---
<R <R S
Trunks delivers 2 punches and then delivers a very Shoryuken looking
uppercut, knocking his opponent away.
Hits – 3
Damage – 225
---
<R S
Trunks punches and then delivers his knee to kick knockback hit.
Hits – 3
Damage – 187
---
>>R
Trunks dashes toward his opponent and hits them with a drop kick.
Hits – 1
Damage – 88
---
S R R R
Trunks delivers a very quick sword slash and then 3 punches, knocking
the opponent into the air briefly.
Hits – 4
Damage – 281
---
S S S R
Trunks, using his sword, performs 3 slashes and then a downwards
slash.
Hits – 4
Damage – 342
---
S S S S
Trunks performs 4 slashes with his sword.
Hits – 4
Damage – 342
---
>S S S
Trunks Slashes twice and then does a powerful downwards slash. This
combo is the last 3 S button presses of combo 2.
Hits – 3
Damage – 336
---
<S R
Trunks does a clockwise kick and a small uppercut.
Hits – 2
Damage – 124
---
<S >R
Trunks does a clockwise kick and another kick, sending his opponent
into the air.
Hits – 2
Damage – 177
---
<S <R
Trunks does a clockwise kick and then a spinning kick.
Hits – 2
Damage – 209
---
<S S
Trunks does a clockwise kick and then a splits kick.
Hits – 3
Damage – 217
---
<S >S
Trunks does a clockwise kick and then delivers an elbow to the
opponent.
Hits – 2
Damage – 177
---
<S <S
Trunks does a clockwise kick and then a downwards elbow.
Hits – 2
Damage – 177
---
^S
Trunks uses his sword to deliver a powerful upwards slash, knocking
his opponent into the air.
Hits – 1
Damage – 159
---
vS
Trunks performs a very painful looking downwards stab with his sword.
Hits – 1
Damage – 187
---
>>S
Trunks delivers a spinning back fist attack.
Hits - 1
Damage – 170
---
E E E E
Trunks shoots 4 ki blasts at his opponent. These can also be charged.
Hits – 4
Damage – 199
---
>>E
Trunks dashes forward and shoots a ki blast at his opponent. This can
also be charged.
Hits – 1
Damage – 53
---
R+G
This is Trunks’ throw. You must be close to the opponent to use it.
Trunks does one slash with his sword and then another one whilst
performing a backwards flip.
Hits – 2
Damage - 220
That does it for the combos!
-------------------
VI) Cancel combos
Charged attacks can be cancelled you know. If you don’t get what I
mean, press and hold down the Triangle button. Now while Trunks is
charging his attack, press the X button. See that? He stopped his
attack! These cancels can come in very handy for the opponents that
block and block and block. In a way, you can take your enemy by
surprise. You can also cancel a charged up ki blast, Trunks will not
launch the blast, but he will still lose the energy required for
using the ki blast, so think twice before using it.
-------------------
VII) Trunks’ special moves
Now we’ll move onto the special moves, the moves that require 1 bar
of your Ki or more to utilise. The thing about these attacks is that
you cannot use them whenever you feel like it, you must have the
required amount of ki gauges filled.
---
Teleport Counter
You will recognise this move if you have played Budokai 3. As soon as
your opponent’s attack is about to hit you, quickly press > and the X
button’s simultaneously and you will appear behind him/her. If you
just tap the 2 buttons together then Trunks will kick the opponent
away after teleporting, however, if you keep the buttons held after
pressing them, then you will just appear behind the opponent. This
leaves them open for more damage. However, if they have 3 bars of Ki
then they might Teleport Counter you as you attack them from behind.
Remember that 3 bars of ki are required for you to do a Teleport
Counter. Oh and remember to watch your timing whilst attempting one
of these!
---
Tornado Counter
Here is another move you will remember if you’ve played Budokai 3. A
Tornado Counter lets you do a series of stylish teleports hits after
knocking your opponent away from you. To do a Tornado Counter, knock
you opponent into the air (just use Trunks’ ^S move). Okay, when your
opponent is flying away from you, press the R button a few times.
Notice how Trunks teleports behind his enemy and continues to hit
him. Cool huh? You can pinball them in the air a total of 3 times.
There is however a price to this. For each Tornado Counter hit you
perform, you will effectively lose 1 bar of Ki, while your opponent
gains 1 bar.
When fighting the harder opponent, be sure not to use the full 3
pinball hits, your opponent will no doubt have gained the Ki he needs
to teleport behind you and knock you away. Also, try to make sure
that you don’t use the full set of Tornado Counter hits unless it
will defeat the opponent on the higher difficulties. If you see that
your enemy is about to gain 3 Ki bars whilst doing the pinballing,
then stop. You might be countered with a teleport.
Oh yeah, you can also pinball the opponent up or down. Simply hold
down the Up or Down buttons whilst pinballing them and then you will
knock them in that direction. You can also alternate between
directions.
---
Dodging
Yet another move that you’ll recognise if you’ve played Budokai 3,
the dodging! Dodging enables you to (what else?) dodge your
opponent’s attacks. Only the physical hits though. Tap the X button a
few times when your opponent is doing a combo on you and Trunks
should dodge the hits. Also, remember that you lose a little bit of
Ki for each successful dodge.
---
Guard Break Attack and Crash Attack
Press the R button and you’ll see Trunks blazing in ki. If you press
the Triangle button while he is doing this, then Trunks will launch a
particularly powerful kick into the opponents gut. This will stun
them for quite some time, leaving them open for you to do a combo, or
a special attack. If you are at full ki whilst doing this stun, then
you will be able to hit the enemy with an Ultimate Attack while they
are hunched over.
If you press the Square button whilst pressing the R button, then
Trunks will do a flying kick. This will also stun the opponent, but
not for as long as the previous stun attack did. You should still be
able to get a combo off on your enemy.
If you press the Circle button 4 times whilst Trunks is in Aura Burst
mode then he will shoot 4 charged up ki blasts, without you even
having to charge them up.
Remember the combo cancelling? Well, you can also cancel an Aura
Burst mode too. Simply press the X button whilst Trunks is flaring
with Ki.
---
Buster Cannon
>+E
This is one of Trunks’ Death Moves. He circles his arms around and
pushes a blue energy ball at his opponent. This is chargeable.
Damage – 424(un-charged) 593(charged)
Ki gauges required - 1
---
Shining Slash
<+E
Trunks does a more powerful than usual slash that knocks the opponent
away from him. It is also able to be charged. This attack has great
range.
Damage – 424 (un-charged) 530 (charged)
Ki gauges required - 1
---
Burning Slash
^+E
This is one of Trunks’ Ultimate Moves. He rushes into the opponent
and performs a series of 11 lethal slashes. To top it all off, he
blasts them away. One bad thing about this is the recovery time –
Trunks needs to sheathe his sword afterwards and takes longer than
usual to do it.
Hits – 12
Damage – 1300
Ki gauges required - 5
---
Super Saiyan
V+E
Here is Trunks’ other form, the Super Saiyan form. After
transforming, Trunks gains a fourth baseline Ki bar which can come in
very handy and he also gets an 8% increase in attack power. His moves
will now do more damage. His Buster Cannon and Ultimate Blast will
also change into different more damaging moves.
---
Finish Buster
Okay, take a look at the in game move list. Notice how Finish Buster
is misspelled as “Finish Bustert”? Anyways, Trunks raises his hands
above his head and forms a yellow ball of energy. He then uses both
hands to hurl it at his opponent. This move is also chargeable.
Damage – 456 (un-charged) 638 (charged)
Ki gauges required - 1
---
Heat Dome Attack
^+E
This is one of Trunks’ best looking moves. Remember the move that he
used to kill his timeline’s Cell with? Well, this is it! Trunks
launches a fist into the opponent’s gut and then does his Shoryuken
looking uppercut to knock them up into the air. He then raises his
hands high above his head and sends a gigantic heat dome at the
enemy. While this Ultimate Move does more damage than the Burning
Slash, it is slightly harder to do to the opponent. You must make
sure that Trunks’ fist connects to them. If they block the move, then
you’ll lose the 5 Ki gauges, do no damage and leave yourself wide
open for an attack afterwards. I recommend that you use a Guard Crash
before attempting this Ultimate Attack. Make sure that you have 7 Ki
gauges before hand though, just to be safe.
Hits – 12
Damage - 1430
-------------------
VIII) Trunks’ pros and cons
Pros –
* He’s fast
* Has 2 different Ultimate moves
* His sword gives him that little extra reach, allowing for more
combo opportunities
* His base form Ultimate makes him jump over to his opponent, so you
may just avoid a hit from the enemy
Cons –
* You have to be in range for his 2nd Ultimate to hit the opponent
and if it’s blocked anyways then you could face getting quite damaged
* After his 2nd Ultimate move has damaged the opponent, it takes a
little while, but not too long a while, for you to be able to move
again
* His base form’s Ultimate move requires him to sheathe his sword,
thing is it takes much longer than if he were sheathing it from a
regular combo
-------------------
IX) Frequently asked questions
Q) Does Trunks have any other forms in this game?
A) Nope, only Super Saiyan.
Q) Can Trunks go Super Saiyan 2? He had it in Budokai 2 and 3.
A) Trunks having SSJ2 in Budokai 2 and 3... just think of it as a
nice little what if transformation for Trunks. Future Trunks only
obtained these forms;
Super Saiyan
Ultra Super Saiyan / Super Saiyan second grade / Super Trunks
Ultra Super Saiyan 2 / Super Saiyan third grade / Super Trunks 2
While Trunks got more and more out of the first Super Saiyan stage,
he never actually went Super Saiyan 2. Budokai 1 was accurate with
his transformations, as he did not have SSJ2, but he did have his
Super Trunks forms. While we never see him go SSJ2, it’s probable
that he would have gained the form sooner or later. Unlike present
Trunks, Future Trunks is definitely no slacker.
Q) Are there 2 versions of Future Trunks in this game?
A) No, not in this game. ‘Shin Budokai 2 : Another Road’ however has
2 Future Trunks’ as playable characters. One of them is the one in
this game and the other one is a fighting Trunks, meaning he does not
use a sword and he is wearing Saiyan armor. Also, you might want to
check out the Budokai Tenkaichi series as they have 2 Future Trunks’
as playable characters. One that uses a sword and another that
doesn’t. The Tenkaichi series also has all of Trunks’ forms in it
except USSJ1.
Q) How do I unlock Trunks’ Super Saiyan form in this game?
A) To unlock this form for Trunks, you need to go into the story mode
(Dragon Road) and beat Gotenks In Chapter 4. It is the second fight
in this chapter. You will be playing as Super Saiyan Trunks and your
opponent will be Gotenks in his Super Saiyan 3 form. Oh and try to
get a Z ranking too!
-------------------
X) Special thanks
- Akira Toriyama for creating DBZ obviously.
- Toei for animating DBZ and adding all the wonderful filler.
- Future Trunks for being such a great character and for being the
inspiration for this guide.
- You for reading this guide. Unless of course you’re someone I hate.
- Me for writing this guide.
Looks like you’re done now. Go outside and play.