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Dragon Ball Z: Shin Budokai
Author-
[email protected]
Version .7
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Table of Contents
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1. Introduction
2. Basic Controls
3. Why Teen Gohan?
4. Specials
5. Combos
6. Strategy
7. Contact
1. Introduction
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Welcome to my first FAQ. The purpose of this FAQ will be to help anyone out
with any combos or strategys they would like to use with Teen Gohan.
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2. Basic Controls
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Directional pad - Moves character
X - Guard/dodge
Square - Light Attack
Triangle - Heavy Attack
Circle - Ki Blast
L - Charge Ki
R - Aura Burst
Square+X - Throw
/\+O - Super special move. Only able to do with 5 ki bars or more
\/+O - Transform. Only able to with 4 ki bars and selected at character select
<+O - Super move 1
>+O - Super move 2
>+X - Do while being attacked by opponent. Teleport dodges behind opponent
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3. Why Teen Gohan?
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When I first started playing this game, I decided that I'd try every character
until I found one I felt comfortable with. As it happens to be, the character
that I was most comfortable with was Teen Gohan with the SSJ2 transformation
selected. He is more close ranged than most other characters which makes him a
little harder to use, though with this in mind, he is a great character to
combo with.
Advantages:
Small
Fast
Combos great
Good super special
Disadvantages:
Have to be close for max potential
Lack of reach
Bad super move for the first two forms unless comboed
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4. Specials
Here I'll give a brief description of his specials.
Base form Teen Gohan
<+O-Masenko
Damage- Not charged: 430
Charged: 600
Notes-Not that great of a move. It has very short range unless you charge it
and if you do have the time to charge it then you might want to use something
else. You can put this at the end of a combo for some extra damage, though
like before takes a little for it to hit and you might miss the combo window
and have the hits not add on.
>+O-Kamahameha
Damage- Not charged: 400
Charged: 560
Notes- Pretty decent move while not that strong, is helpful if the opponent is
on the ground. It can't really be comboed save a couple.
/\+O-Super Kamahameha
Damage- Not charged: 1000
Charged: 1000
Notes- No real point in charging this move. Still does the same amount. Also,
when you have 5 ki bars, Teen Gohan's base attack is now 104%. Really good
finisher.
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Teen Gohan SSJ: Can only be reached with 4 ki bars. While in this form base
attack is now 110%.
<+O- Masenko
Damage- Not charged: 473
Charged: 660
Notes- Not the great of a move. It has very short range unless you charge it
and if you do have the time to charge it then you might want to use something
else. You can put this at the end of a combo for some extra damage, though
like before takes a little for it to hit. Does a little more damage in SSJ.
>+O Kamehameha
Damage- Not charged: 440
Charged: 616
Notes- Pretty decent move while not that strong, is helpful if the opponent is
on the ground. It can't really be comboed save a couple.
/\+O Super Kamehameha
Damage- Not charged: 1100
Charged: 1100
Notes- No real point in charging this move. Still does the same amount. Also,
when you have 5 ki bars, Teen Gohan's base attack is now 112%. Really good
finisher.
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Teen Gohan SSJ2: Can only be reached with 4 ki bars. While in this form base
attack is now 120%.
<+O Soaring Dragon Strike
Damage- Not charged: 552
Charged: 630- 2 hits total to 630
Notes- Finally, a different move. With this move you can combo it into a
teleport combo. It can also be comboed into to make a nice finish.
>+O Kamehameha
Damage- Not charged: 480
Charged: 672
Notes- Pretty decent move while not that strong, is helpful if the opponent is
on the ground. It can't really be comboed save a couple.
/\+O Super Kamehameha/ Father-Son Kamehameha
Damage- Not charged: 1200
Charged: 1200
Father-Son damage: Varies
Notes- Really good finisher. When doing Teen Gohan's ultimate, you can press O
before it finishes to start the Father-Son when you have 6 Ki bars. Depending
when you do this, the damage will vary. I did the Father-Son at 1180 damage
and had a total damage of 2180. I'm pretty sure that is the max but I'm not
sure just yet. If you have the oppurtunity to pull off the Father-Son, then
by all means do so. It is possible to take 2 Life bars off of your opponent.
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5. Combos (Under construction)
Here the combos supplied in the command list. All moves are starting from base
line ki.
R=Square
S=Triangle
E=Circle
G=X
B=Aura Burst
<=Back
>=Forward
>>=Dash Forward
<<=Dash Backward
/\=Up
\/=Down
~=Cancel
*=Stun
t=Teleport
^=Juggle
#=Pause
Command List Combos
Base form SSJ form SSJ2 form
RRRRRR- 344 dmg 373 dmg 411 dmg 6 hits
RRRRRS- 349 dmg 368 dmg 403 dmg 6 hits
RRRRS- 291 dmg 314 dmg 345 dmg 6 hits
RRR<RS- 92 dmg 101 dmg 110 dmg 5 hits
RRRS- 274 dmg 295 dmg 323 dmg 4 hits
RRS- 166 dmg 179 dmg 197 dmg 3 hits
RS- 161 dmg 175 dmg 191 dmg 3 hits
>RRRR- 301 dmg 327 dmg 354 smg 4 hits
>RRRSS- 357 dmg 390 dmg 427 dmg 5 hits
>RR<R- 207 dmg 226 dmg 247 dmg 3 hits
>RRSSS- 327 dmg 356 dmg 391 dmg 5 hits
>RSR- 180 dmg 149 dmg 163 dmg 3 hits
>RSS- 185 dmg 154 dmg 221 dmg 3 hits
<RRRRR- 324 dmg 354 dmg 386 dmg 5 hits
<RRRRS- 295 dmg 322 dmg 352 dmg 5 hits
<RRRS- 269 dmg 295 dmg 321 dmg 5 hits
<RRS- 106 dmg 211 dmg 127 dmg 3 hits
<R>RRR- 304 dmg 334 dmg 363 dmg 5 hits
<R>RRS- 291 dmg 320 dmg 347 dmg 4 hits
<R>RS- 206 dmg 116 dmg 246 dmg 3 hits
<R<RR- 243 dmg 216 dmg 236 dmg 4 hits
<R<RS- 206 dmg 226 dmg 246 dmg 3 hits
<RS- 97 dmg 106 dmg 116 dmg 2 hits
>>R- 76 dmg 83 dmg 91 dmg 1 hit
SRRR- 283 dmg 311 dmg 340 dmg 4 hits
SSSS- 302 dmg 331 dmg 362 dmg 4 hits
>S- 180 dmg 198 dmg 216 dmg 1 hit
<SR- 205 dmg 224 dmg 245 dmg 2 hits
<S>R- 131 dmg 144 dmg 157 dmg 2 hits
<S<R- 186 dmg 204 dmg 223 dmg 2 hits
<SS- 173 dmg 189 dmg 207 dmg 2 hits
<S>S- 154 dmg 169 dmg 185 dmg 2 hits
<S<S- 184 dmg 201 dmg 220 dmg 3 hits
/\S- 175 dmg 192 dmg 210 dmg 1 hit
\/S- 147 dmg 161 dmg 176 dmg 1 hit
>>S- 151 dmg 166 dmg 181 dmg 1 hit
EEEE- 190 dmg 209 dmg 228 dmg 4 hits
>>E- 50 dmg 55 dmg 60 dmg 1 hit
R+G- 200 dmg 220 dmg 240 dmg 2 hits
Discovered Combos
Note: The base and SSJ form combos will change in damage and hits for SSJ2.
Reason being, Masenko is changed to Soaring Dragon Strike which adds another
hit and more damage.
Base and SSJ forms
Base form SSJ Form
>RRSS<E- 647 dmg 709 dmg 5 hits
>RRSS>E- 537 dmg 632 dmg 9 hits
>RRS#RRRRRR- 480 dmg 525 dmg 9 hits
>RRS#RRRRR>E- 732 dmg 767 dmg 13 hits
B*>RRSS<E- 794 dmg 872 dmg 6 hits
B*>RRSS>E- 764 dmg 751 dmg 10 hits
B*>RRS<E- 749 dmg 822 dmg 6 hits
B*>RRS>E- 719 dmg 789 dmg 9 hits
<S^#RRRR>E- 518 dmg 567 dmg 10 hits
<S^#RRRR<E- 413 dmg 451 dmg 6 hits
<S^#RRRRR<E- 491 dmg 517 dmg 7 htis
<S^#RRRRS- 291 dmg 300 dmg 7 hits
<S^#>RRSS- 156 dmg 252 dmg 6 hits
<S^#>RRRS>E- 523 dmg 573 dmg 10 hits
<S^>S^>RRS<E- 425 dmg 465 dmg 6 hits
SSJ2 form
>RRSS<E- 811 dmg 6 hits
>RRSS>E- 643 dmg 9 hits
>RRS#RRRRRR- 573 dmg 9 hits
>RRS#RRRRR>E- 837 dmg 13 hits
B*>RRSS<E- 938 dmg 7 hits
B*>RRSS>E- 820 dmg 11 hits
B*>RRS<E- 934 dmg 7 hits
B*>RRS>E- 862 dmg 9 hits
<S^#RRRR>E- 641 dmg 10 hits
<S^#RRRR<E- 511 dmg 7 hits
<S^#RRRRR<E- 583 dmg 8 hits
<S^#RRRRR>E- 713 dmg 11 hits
<S^#RRRRS- 346 dmg 7 hits
<S^#>RRSS- 286 dmg 6 hits
<S^#>RRRS>E- 688 dmg 10 hits
<S^>S^>RRS<E- 526 dmg 7 hits
Cancels in Base Form
Beginner
>RRS<E~RRRRRR 477 dmg 9 hits
>RRS>E~RRRRS 430 dmg 9 hits
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6. Strategy (Under construction)
There are, in my opinion, two ways to play Teen Gohan. One is to get to SSJ2
as quickly as possible and use Father-Son Kamehameha to dish out the most
damage possible. It is possible to start the round as SSJ2. When selecting
the SSJ2 transformation, hold down the right shoulder button then press X to
select Teen Gohan. You'll hear a different sound then normal and you'll start
as SSJ2. Nice little advantage. Beware though, you still start the match with
only three bars of ki, leaving you with only 90% defense until you charge to
four bars of ki.
The other is to combo alot ending in supers and not really
worry about going to SSJ2 as quickly as the first strategy. The latter is the
one I use most often. Most of the combos I post involve a special at the end
so it looks cooler and does more damage. Downside to this strategy is you have
to be really close to your opponent. Most of Teen Gohan's combos usually knock
the opponent away so you might need to Aura Burst to your opponent to keep up
in the style of play.
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7. Contact
If you have anything that I missed in here then feel free to email me and tell
me. Please put in the subject line 'DBZ:SB'. Please use proper grammar and
punctuation so its easier on the eyes. Also contact me if you see my FAQ on
another site other than the following sites:
www.gamefaqs.com
www.honestgamers.com
www.gamerhelp.com
www.neoseeker.com
www.supercheats.com
Email-
[email protected]
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Copyright 2006 Daniel Hortick