Dissidia: Final Fantasy
Square Enix

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SSSSS  QUALL LEONHART
SS
SSSS.
   ‘SS                          Character Guide
S    SS
SSSS
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Version: 1.3
By: Timothy Dahl (TiamatDragon888)


-----------------
 Version Notes
-----------------

Version: 1.1
 - Initial release of guide to GameFAQs
 - None of the sections where complete except [VII]

Version: 1.2
 - More information added
 - E-mailer's Input added
 - All Character strategies added
 - some spelling/grammar errors fixed
 - A new section in the works; Builds!

Version: 1.3
 - Builds section being worked on
 - Some spelling/grammar errors fixed
 - Several descriptions edited

----------------------
Table of contents
----------------------

I. Introduction
II. Character Analysis
III. Squall’s Stats
IV. Move List
V. Equipment List
VI. Builds
VII. Story Mode
      A. A Second Time
      B. And Every Time After That
VIII. Strategies
IX. Credits


-------------------
Before I begin...
-------------------




--------------------
I.   Introduction
--------------------

       This is a guide for new players to learn about and how to play as
Squall Leonhart from Final Fantasy 8. This is the first guide that I have ever
made, just giving it try for once instead of just reading the others on this
site all the time. For anyone who has played Final Fantasy 8 in the past, they
would know that Squall is the lone wolf that prefers to do things his way,
alone. His weapon is what is called a Gunblade, which is exactly as it sounds;
part gun, and part sword. The [R] button is the trigger for the Gunblade,
which will be described in detail later on in this guide. Well, let's get on
to the main event, shall we?



-----------------------------
II.   Character Analysis
-----------------------------

“ Squall is a noble warrior, with the pride of a lion,
He is on his lonely path when he sees his comrades,
Under attack by the manikins.
But to him, perhaps they are not comrades at all,
They may be mere strangers accidentally born,
In the same world.
Without any hesitation, he plunges into battle.”

       Squall Leonhart is a close to mid range fighter. He excels in
his Bravery Attack, where he has several wicked abilities, the one most
known and probably his best one is Beat Fang. Where he lacks, however,
is in his HP Attacks. None of them are all that special, and they all
have a hard time hitting in comparison to other characters. Where your
very strong in one point, you have to be weak in the other, I suppose.
From level 1 to 10, I find him rather difficult to use, other than that
Fated/Aerial Circle almost never miss their targets. His bravery attacks,
which is where he shines, are rather limited and not that good. But when he
does hit level 10, and you learn Beat Fang, he immediately becomes a
Bravery Attack power house, and if you do manage to pull off Aerial
Circle right after a Beat Fang, he can normally one shot almost any enemy.
There are, however, many characters that you will have to use other
abilities against, which I will be describing how to fight each
character in section VIII.

{ OTHER THINGS WILL BE ADDED IN THE NEXT VERSION}

---------------------------
 Famous Quotes of Squall
---------------------------


“LION’S HEART!” - Squall’s EX Burst


-------------
Encounter
-------------

1. “I’ll take you on.”
2. “This is gonna be easy.”
3. “I won’t hold back…”
4. “Let’s get this over with.”
5. “Putting an end… to everything…”
6. “This is the path I believe in.”
7. “I can’t lose to you.”
8. “I refuse… to become the past.”
9. “I’m not fighting… all alone.”
10. “This… is a trial!”
11. “No time for regrets!”
12. “Give it all you got!”
13. “I won’t run from this!”
14. “This is getting old!”
15. “You need training!”
16. “That’s… quite a shine you’ve got there.” (WoL)
17. “We only live to fight!” (Firion)
18. “I’m not very good with children…!” (Onion Knight)
19. “Stay alive, if you want to be stronger!” (Cecil)
20. “What keeps you so optimistic?” (Bartz)
21. “All it takes… is a step forward.” (Terra)
22. “What are you afraid of losing?” (Cloud)
23. “There can only be one Squall…!” (Squall)
24. “You move around to much…!” (Zidane)
25. “Can you get over your past?” (Tidus)
26. “Never let go of your prey!” (Garland)
27. “You are lost in your greed.” (Emperor)
28. “I have no fear.” (Cloud of Darkness)
29. “What do you want to believe in?” (Golbez)
30. “Hmm… just another loner.” (ExDeath)
31. “You’ve taken this joke too far” (Kefka)
32. “No one needs a hero from the past.” (Sephiroth)
33. “Time for you to release time!” (Ultimecia)
34. “No use for words in battle!” (Kuja)
35. “I have something to protect too!” (Jecht)
36. “Never thought I’d meet another witch.” (Shantotto)
37. “Another lost soul, like me.” (Gabranth)
38. “Don’t waste your solitude!!” (Chaos)

----------
Victory
----------

1. “Should I have taken it easier?”
2. “It was no enemy of mine…”
3. “Gone talkin’ to a wall.”
4. “I don’t have time for the weak.”
5. “That was fun, for a change.”
6. “The battle rages on.”
7. “My fangs are still intact.”
8. “As long as I have my sword.”
9. “Victory is absolute.”
10. “I’ll take you on again!”

-------
Loss
-------

1. “I can’t even… save myself…”
2. “Gaaahh…! So this is it?”
3. “What was I… lacking?”
4. “I wasn’t expecting that…!”
5. “I had a bad feeling…!”
6. “This is the reality of battle…!”
7. “A failed mission…”
8. “What a way to go…”
9. “I was defeated by boredom…”
10. “Just when it matters… the most…”

---------------------------
Final Fantasy 8 Songs
---------------------------

“Don’t be Afraid” - Random encounter battle music in
Final Fantasy 8 remixed

“The Extreme” - Final Boss battle music in
Final Fantasy 8 remixed

“The Man with the Machine Gun” - Laguna Battle Music from
Final Fantasy 8 not remixed


{ OTHER THINGS WILL BE ADDED IN THE NEXT VERSION}

------------------------
III.   Squall’s Stats
------------------------

       In this section, Squall’s stats from Lv. 1 to Lv. 100 will be shown.

-------------
Base Stats
-------------
HP= Hit Points - You need this to survive. If your hit points are reduced to
0, then you will lose the battle.

CP= Capacity Points-  This is a very important stat that allows you to equip
abilities for your character to use. For example, if you have 400 CP, and 380
CP of that 400 CP are being used by the skills you have equipped, and you
just learn a new HP attack skill that requires 40 CP, then you will need to
somehow get 20 more CP to equip the HP attack ability to use it in battle.
This can be done by either removing a skill you have on, mastering some of
your abilities, which cuts the CP cost in half, or to get the accessory
which increases your CP by 20.

BRV= Bravery Points-   This stat is what determines how much damage an HP
attack will do, as well as how much damage you will start off the battle with.

ATK= Attack Power-   This stat is what determines the damage dealt to an
opponent with  Bravery attacks.

DEF= Defense Power-   This stat is what helps lower the damage you will
receive from the enemy’s bravery attacks.

LUK= Luck-   This stat is what increases the drop rate of items and Battlegen
items. This also is what determines who EX Cores appear near to.


----------------------------------
Squall’s Stats from 1 to 100
----------------------------------

Lv. 1 ( HP:1000   CP:330   BRV:95   ATK:10   DEF:12   LUK:10 )
Lv. 2 ( HP:1061   CP:331   BRV:101   ATK:11   DEF:13   LUK:11 )
Lv. 3 ( HP:1121   CP:332   BRV:107   ATK:12   DEF:14   LUK:11 )
Lv. 4 ( HP:1182   CP:333   BRV:113   ATK:13   DEF:15   LUK:12 )
Lv. 5 ( HP:1242   CP:335   BRV:118   ATK:14   DEF:16   LUK:12 )
Lv. 6 ( HP:1303   CP:336   BRV:124   ATK:15   DEF:17   LUK:13 )
Lv. 7 ( HP:1364   CP:337   BRV:130   ATK:16   DEF:18   LUK:13 )
Lv. 8 ( HP:1424   CP:338   BRV:136   ATK:17   DEF:19   LUK:14 )
Lv. 9 ( HP:1485   CP:339   BRV:141   ATK:18   DEF:20   LUK:14 )
Lv. 10 ( HP:1545   CP:341   BRV:147   ATK:19   DEF:21   LUK:15 )
Lv. 11 ( HP:1606   CP:342   BRV:153   ATK:20   DEF:22   LUK:15 )
Lv. 12 ( HP:1667   CP:343   BRV:159   ATK:21   DEF:23   LUK:16 )
Lv. 13 ( HP:1727   CP:344   BRV:165   ATK:22   DEF:24   LUK:16 )
Lv. 14 ( HP:1788   CP:345   BRV:170   ATK:23   DEF:25   LUK:17 )
Lv. 15 ( HP:1848   CP:347   BRV:176   ATK:24   DEF:26   LUK:17 )
Lv. 16 ( HP:1909   CP:348   BRV:182   ATK:25   DEF:27   LUK:18 )
Lv. 17 ( HP:1969   CP:349   BRV:187   ATK:26   DEF:28   LUK:18 )
Lv. 18 ( HP:2030   CP:350   BRV:193   ATK:27   DEF:29   LUK:19 )
Lv. 19 ( HP:2091   CP:351   BRV:199   ATK:28   DEF:30   LUK:19 )
Lv. 20 ( HP:2151   CP:352   BRV:205   ATK:29   DEF:31   LUK:20 )
Lv. 21 ( HP:2212   CP:354   BRV:211   ATK:30   DEF:32   LUK:20 )
Lv. 22 ( HP:2272   CP:355   BRV:216   ATK:31   DEF:33   LUK:21 )
Lv. 23 ( HP:2333   CP:356   BRV:222   ATK:32   DEF:34   LUK:21 )
Lv. 24 ( HP:2394   CP:358   BRV:228   ATK:33   DEF:35   LUK:22 )
Lv. 25 ( HP:2454   CP:359   BRV:234   ATK:34   DEF:36   LUK:22 )
Lv. 26 ( HP:2515   CP:360   BRV:240   ATK:35   DEF:37   LUK:23 )
Lv. 27 ( HP:2575   CP:362   BRV:245   ATK:36   DEF:38   LUK:23 )
Lv. 28 ( HP:2636   CP:363   BRV:251   ATK:37   DEF:39   LUK:24 )
Lv. 29 ( HP:2696   CP:364   BRV:257   ATK:38   DEF:40   LUK:24 )
Lv. 30 ( HP:2757   CP:365   BRV:263   ATK:39   DEF:41   LUK:25 )
Lv. 31 ( HP:2818   CP:366   BRV:268   ATK:40   DEF:42   LUK:25 )
Lv. 32 ( HP:2878   CP:367   BRV:274   ATK:41   DEF:43   LUK:26 )
Lv. 33 ( HP:2939   CP:368   BRV:280   ATK:42   DEF:44   LUK:26 )
Lv. 34 ( HP:3000   CP:370   BRV:286   ATK:43   DEF:45   LUK:27 )
Lv. 35 ( HP:3060   CP:371   BRV:291   ATK:44   DEF:46   LUK:27 )
Lv. 36 ( HP:3121   CP:372   BRV:297   ATK:45   DEF:47   LUK:28 )
Lv. 37 ( HP:3181   CP:373   BRV:303   ATK:46   DEF:48   LUK:28 )
Lv. 38 ( HP:3242   CP:374   BRV:309   ATK:47   DEF:49   LUK:29 )
Lv. 39 ( HP:3303   CP:376   BRV:315   ATK:48   DEF:50   LUK:29 )
Lv. 40 ( HP:3363   CP:377   BRV:320   ATK:49   DEF:51   LUK:30 )
Lv. 41 ( HP:3424   CP:378   BRV:326   ATK:50   DEF:52   LUK:30 )
Lv. 42 ( HP:3484   CP:379   BRV:332   ATK:51   DEF:53   LUK:31 )
Lv. 43 ( HP:3545   CP:381   BRV:338   ATK:52   DEF:54   LUK:31 )
Lv. 44 ( HP:3605   CP:382   BRV:343   ATK:53   DEF:55   LUK:32 )
Lv. 45 ( HP:3666   CP:383   BRV:349   ATK:54   DEF:56   LUK:32 )
Lv. 46 ( HP:3727   CP:384   BRV:355   ATK:55   DEF:57   LUK:33 )
Lv. 47 ( HP:3787   CP:385   BRV:361   ATK:56   DEF:58   LUK:33 )
Lv. 48 ( HP:3848   CP:387   BRV:366   ATK:57   DEF:59   LUK:34 )
Lv. 49 ( HP:3908   CP:388   BRV:372   ATK:58   DEF:60   LUK:34 )
Lv. 50 ( HP:3969   CP:389   BRV:378   ATK:59   DEF:61   LUK:35 )
Lv. 51 ( HP:4030   CP:390   BRV:384   ATK:60   DEF:62   LUK:35 )
Lv. 52 ( HP:4090   CP:391   BRV:390   ATK:61   DEF:63   LUK:36 )
Lv. 53 ( HP:4151   CP:393   BRV:395   ATK:62   DEF:64   LUK:36 )
Lv. 54 ( HP:4211   CP:394   BRV:401   ATK:63   DEF:65   LUK:37 )
Lv. 55 ( HP:4272   CP:395   BRV:407   ATK:64   DEF:66   LUK:37 )
Lv. 56 ( HP:4333   CP:396   BRV:413   ATK:65   DEF:67   LUK:38 )
Lv. 57 ( HP:4393   CP:397   BRV:418   ATK:66   DEF:68   LUK:38 )
Lv. 58 ( HP:4454   CP:399   BRV:424   ATK:67   DEF:69   LUK:39 )
Lv. 59 ( HP:4514   CP:400   BRV:430   ATK:68   DEF:70   LUK:39 )
Lv. 60 ( HP:4575   CP:401   BRV:436   ATK:69   DEF:71   LUK:40 )
Lv. 61 ( HP:4635   CP:402   BRV:441   ATK:70   DEF:72   LUK:40 )
Lv. 62 ( HP:4696   CP:404   BRV:447   ATK:71   DEF:73   LUK:41 )
Lv. 63 ( HP:4757   CP:405   BRV:453   ATK:72   DEF:74   LUK:41 )
Lv. 64 ( HP:4817   CP:406   BRV:459   ATK:73   DEF:75   LUK:42 )
Lv. 65 ( HP:4878   CP:407   BRV:465   ATK:74   DEF:76   LUK:42 )
Lv. 66 ( HP:4938   CP:408   BRV:470   ATK:75   DEF:77   LUK:43 )
Lv. 67 ( HP:4999   CP:410   BRV:476   ATK:76   DEF:78   LUK:43 )
Lv. 68 ( HP:5059   CP:411   BRV:482   ATK:77   DEF:79   LUK:44 )
Lv. 69 ( HP:5120   CP:412   BRV:488   ATK:78   DEF:80   LUK:44 )
Lv. 70 ( HP:5181   CP:413   BRV:493   ATK:79   DEF:81   LUK:45 )
Lv. 71 ( HP:5241   CP:414   BRV:499   ATK:80   DEF:82   LUK:45 )
Lv. 72 ( HP:5302   CP:416   BRV:505   ATK:81   DEF:83   LUK:46 )
Lv. 73 ( HP:5362   CP:417   BRV:511   ATK:82   DEF:84   LUK:46 )
Lv. 74 ( HP:5423   CP:418   BRV:516   ATK:83   DEF:85   LUK:47 )
Lv. 75 ( HP:5483   CP:419   BRV:522   ATK:84   DEF:86   LUK:47 )
Lv. 76 ( HP:5544   CP:420   BRV:528   ATK:85   DEF:87   LUK:48 )
Lv. 77 ( HP:5605   CP:422   BRV:534   ATK:86   DEF:88   LUK:48 )
Lv. 78 ( HP:5666   CP:423   BRV:540   ATK:87   DEF:89   LUK:49 )
Lv. 79 ( HP:5726   CP:424   BRV:545   ATK:88   DEF:90   LUK:49 )
Lv. 80 ( HP:5787   CP:425   BRV:551   ATK:89   DEF:91   LUK:50 )
Lv. 81 ( HP:5847   CP:427   BRV:557   ATK:90   DEF:92   LUK:50 )
Lv. 82 ( HP:5908   CP:428   BRV:563   ATK:91   DEF:93   LUK:51 )
Lv. 83 ( HP:5968   CP:429   BRV:568   ATK:92   DEF:94   LUK:51 )
Lv. 84 ( HP:6029   CP:430   BRV:574   ATK:93   DEF:95   LUK:52 )
Lv. 85 ( HP:6090   CP:431   BRV:580   ATK:94   DEF:96   LUK:52 )
Lv. 86 ( HP:6150   CP:433   BRV:586   ATK:95   DEF:97   LUK:53 )
Lv. 87 ( HP:6211   CP:434   BRV:591   ATK:96   DEF:98   LUK:53 )
Lv. 88 ( HP:6271   CP:435   BRV:597   ATK:97   DEF:99   LUK:54 )
Lv. 89 ( HP:6332   CP:436   BRV:603   ATK:98   DEF:100   LUK:54 )
Lv. 90 ( HP:6393   CP:437   BRV:609   ATK:99   DEF:101   LUK:55 )
Lv. 91 ( HP:6453   CP:439   BRV:615   ATK:100   DEF:102   LUK:55 )
Lv. 92 ( HP:6514   CP:440   BRV:620   ATK:101   DEF:103   LUK:56 )
Lv. 93 ( HP:6574   CP:441   BRV:626   ATK:102   DEF:104   LUK:56 )
Lv. 94 ( HP:6635   CP:442   BRV:632   ATK:103   DEF:105   LUK:57 )
Lv. 95 ( HP:6696   CP:443   BRV:638   ATK:104   DEF:106   LUK:57 )
Lv. 96 ( HP:6756   CP:445   BRV:643   ATK:105   DEF:107   LUK:58 )
Lv. 97 ( HP:6817   CP:446   BRV:649   ATK:106   DEF:108   LUK:58 )
Lv. 98 ( HP:6877   CP:447   BRV:655   ATK:107   DEF:109   LUK:59 )
Lv. 99 ( HP:6938   CP:448   BRV:661   ATK:108   DEF:110   LUK:59 )
Lv. 100 ( HP:6999   CP:450   BRV:667   ATK:109   DEF:111   LUK:60 )
(M)



-------------------
IV.   Move List
-------------------


In this section, Squall’s skills will be discussed, from what level he
will learn it to when you should use them and which skills are good or not.


------------------
Brave Attacks
------------------

----------------
 Land Abilities
----------------

- Upper Blues - (Close) Leap to the air. Quick Launch, easy wall rush.
 {Additional Effect: Wall Rush}
 AP needed to master: 120   CP: 30 (15 when mastered)
 Level Learned: Start
 Description: Sort of a ground substitute for pulling off an easy Aerial
circle, this ability has its uses at times. Fusillade has proven me to
be a more useful ground move however, and Solid Barrel has the additional
effect chase, so it has not made its way to my skill settings.


- Blizzard Barret - (Long) Fire 1 ice bullet. Long range, strong homing.
 AP needed to master: 90     CP: 20 (10 when mastered)
 Level Learned: Start
 Description: This ability is used to keep the pressure up on the enemy, of
course at a distance; also chains with Thunder Barret.


- Solid Barrel - (Close) Repeated slashes. Short range; quick and powerful.
 {Additional Effect: Chase}
 AP needed to master: 120   CP: 30 (15 when mastered)
 Level Learned: 3
 Description: One of the two better ground Brave Attacks, the nice thing
about this attack is that this is Squall’s only chase ability. It does a
lot of Bravery damage, which is of course nice, as well as it is relatively
quick to pull off. This skill is also nice to combo with in EX Bursts.


- Thunder Barret - (Mid) Lightning that draws foes. Good start for combos.
 AP needed to master: 120   CP: 30 (15 when mastered)
 Level Learned: 6
 Description: Chained with Blizzard Barret, this ability as well can keep
the pressure up on the enemy, also you to move in for the HP strike.


- Fusillade - (Mid) Magic barrage. Can combo without hitting
 {Additional Effect: Chase}
 AP needed to master: 120   CP: 30 (15 when mastered)
 Level Learned: 22
 Description: An excellent mid ranged bravery attack when it hits, this
spell barrage can send the enemy to a world of pain once you get the Chase
effect added as well. Great to use against close range opponents to keep
them from getting in close to strike.

---------------
 Air Abilities
---------------

- Heel Crush - (Mid) Unleash heel drop. Slow start, fast movement.
 {Additional Effect: Wall Rush}
 AP needed to master: 180   CP: 30 (15 when mastered)
 Level Learned: Start
 Description: It looks as though I didn't give this ability much of a chance
to prove itself a worthy skill. After some information recieved by e-mail, I
gave this ability another whirl, only to learn that it combos REALLY well with
Beat Fang. It also has a magic block effect (which the skill fails to mention)
so its perfect for going up against characters like Ultimecia and Terra, and
is easily chained into Beat Fang for the bravery Break. Plus the Wall Rush is
nothing to laugh about, either.


- Beat Fang - (Close) Float, then strike down foe. Short Reach, but fast.
 {Additional Effect: Wall Rush}
 AP needed to master: 180   CP: 30 (15 when mastered)
 Level Learned: 10
 Description: This is without a doubt, in my opinion, Squall’s best Bravery
Attack in the game. After you dash at the enemy, just use this skill and you
can sometimes get them in a repeated combo with this skill over and over
again. I counted myself doing it once, and I’ve gotten 26 hits in a row
non-stop with skill before my opponent managed to break out of it. This skill
is also great for breaking the enemy’s bravery, as well as getting an easy
wall rush. It also combos beautifully with Aerial Circle. This ability works
even better when the {Sneak Attack} Extras Ability is equipped; you'll land
a lot of critical hits.


- Mystic Flurry - (Mid) Magic barrage. Can combo without hitting.
 {Additional Effect: Wall Rush}
 AP needed to master: 180   CP: 30 (15 when mastered)
 Level Learned: 33
 Description: This one is the aerial version of Fusillade, also a fairly
good aerial ability. It combos nicely with Aerial Circle, and certainly is
worth using in certain situations. Cornering the enemy and then unleashing
this ability also has a very positive effect, allowing you to follow up with
an Aerial circle.

--------------
HP Attacks
--------------

----------------
 Land Abilities
----------------

- Fated Circle - (Close) Surround self with explosions. Block foe’s spells.
 {Additional Effects: Magic Block, Wall Rush, Absorb}
 AP needed to master: 180    CP: 40 (20 when mastered)
 Level Learned: Start
 Description: My personal favourite HP skill for Squall, this one is
the ground version. This skill has a 360 degree damage circle to it, although
it’s only real drawback is that it is a close ability. It’s easier to hit
the enemy with this skill (at least in comparison to Rough Divide), and is
good to combo with after Beat Fang. Also works nicely with Solid Barrel.
Once you get Blasting Zone, you’ll probably want to use it more than this
version of Fated Circle, at least while on the ground.


- Rough Divide (ground) - (Long) Leaping charge. Slow start, but very fast
                         charge.
 {Additional Effect: Wall Rush}
 AP needed to master: 300    CP: 40 (20 when mastered)
 Level Learned: Start
 Description: This is Squall’s only long ranged HP attack (other than it’s
aerial version), and it certainly has it’s uses. However, it’s one fatal
drawback is that you’ll probably have a pretty hard time hitting enemies
with this most of the time. Good to use when, of course, you are far away
from your opponent, and combos well with all of the mid and long ranged
Bravery Attacks. I have found this ability actually works rather well when
the enemy is up against a wall.



- Blasting Zone - (Mid) Chop with massive blade of light that flies forward.
 AP needed to master: 300    CP: 40 (20 when mastered)
 Level Learned: 30
 Description: This is Squall's good mid ranged attack, probably taking it’s
place as the best ground HP attack for Squall. This skill works exceptionally
well after the enemy blocks, so keep that in mind.


- Revolver Drive - (Mid) Rage-filled charge. Can aim with the analog stick.
 {Additional Effect: Wall Rush}
 AP needed to master: 180    CP: 40 (20 when mastered)
 Level Learned: 38
 Description: This ability allows you to quickly dash to your opponent, while
breaking through attacks AND blocking magic spells. The CPU also loves to run
right into it sometimes for some reason or another, allowing you to break
their bravery, as well as do some HP damage.

---------------
 Air Abilities
---------------

- Aerial Circle - (Close) Surround self with explosions. Block foe’s spells.
 {Additional Effects: Magic Block, Wall Rush, Absorb}
 AP needed to Master: 180    CP: 40 (20 when mastered)
 Level Learned: Start
 Description: My personal favourite HP skill for Squall, this one is the
aerial version. This skill has a 360 degree damage circle to it, although
it’s only real drawback is that it is a close ability. It’s easier to hit
the enemy with this skill (at least in comparison to Rough Divide), and is
good to combo with after Beat Fang.


- Rough Divide (midair) - (Long) Leaping charge. Slow start, but very fast
                         charge.
 {Additional Effect: Wall Rush}
 AP needed to master: 300
 Level Learned: 16
 Description: This is Squall’s only long ranged HP attack (other than it’s
ground version), and it certainly has it’s uses. However, it’s one fatal
drawback is that you’ll probably have a pretty hard time hitting enemies
with this most of the time. Good to use when, of course, you are far away
from your opponent, and combos well with all of the mid and long ranged
Bravery Attacks. I have found this ability actually works rather well when
the enemy is up against a wall.


------------------
Basic Abilities
------------------

---------
 Actions
---------

- Ground Evasion - On the ground, push [R] + [X] to return opponent’s attacks.
 AP needed to master: 60
 CP: 10 (5 when mastered)

- Midair Evasion - In the air, push [R] + [X] to return opponent’s attacks.
 AP needed to master: 60
 CP: 10 (5 when mastered)

- Ground Block - On the ground, push [R] to guard against foe’s attack.
 AP needed to master: 40
 CP: 10 (5 when mastered)

- Midair Block - In the air, push [R] to guard against foe’s attack.
 AP needed to master: 40
 CP 10 (5 when mastered)

- Aerial Recovery - When tumbling through the air, press [X] to break fall.
 AP needed to master: 80
 CP: 10 (5 when mastered)

- Free Air Dash - Press [R] + [ /\ ] to dash toward opponent. Hold button
                 to extend range.
 AP needed to master: 200
 CP: 30 (15 when mastered)

- Air Dash - While Quickmoving, press [ /\ ] to dash toward opponent. Hold
            button to extend range.
 AP needed to master: 100
 CP: 10 (5 when mastered)
 Learned on level: 4

- Speed Boost - Slight movement speed boost.
 AP needed to master: 150
 CP: 20 (10 when mastered)
 Learned on level: 7

- Speed Boost+ - Movement speed boost.
 AP needed to master: 150
 CP: 40 (20 when mastered)
 Learned: When {Speed Boost} is mastered

- Speed Boost++ - Large Movement speed boost.
 AP needed to master: 150
 CP: 70 (35 when mastered)
 Learned: When {Speed Boost+} is mastered

- Reverse Air Dash - While Quickmoving, press [ /\ ] to dash away from
                    opponent. Hold button to extend range.
 AP needed to master: 100
 CP: 10 (5 when mastered)
 Learned on level: 18

- Jump Boost - Slight jump strength boost.
 AP needed to master: 150
 CP: 10 (5 when mastered)
 Learned on level: 21

- Jump Boost+ - Jump strength boost.
 AP needed to master: 150
 CP: 20 (10 when mastered)
 Learned: When {Jump Boost} is mastered

- Jump Boost++ - Large jump strength boost.
 AP needed to master: 150
 CP:40 (20 when mastered)
 Learned: When {Jump Boost+} is mastered

- Reverse Free Air Dash - Press [R] + [ /\ ] to dash away from opponent. Hold
                         button to extend range.
 AP needed to master: 200
 CP: 30 (15 when mastered)
 Learned on level: 29

- Recovery Attack - Press [O] or [ [] ] to attack while flying through air.
                   Must enable Aerial Recovery.
 AP needed to master: 120
 CP: 20 (10 when mastered)
 Learned on level: 32

- Controlled Recovery - Can move while breaking fall. Aerial Recovery must
                       be enabled.
 AP needed to master: 120
 CP: 10 (5 when mastered)
 Learned on level: 32

- Jump Times Boost - Jump times increase by 1
 AP needed to master: 150
 CP: 20 (10 when mastered)
 Learned on level: 39

- Jump Times Boost+ - Jump times increased by 2
 AP needed to master: 150
 CP: 40 (20 when mastered)
 Learned: When {Jump Times Boost} is mastered

- Jump Times Boost++ - Jump times increased by 3
 AP needed to master: 150
 CP: 60 (30 when mastered)
 Learned: When {Jump Times Boost+} is mastered

- Omni Air Dash - Press [R] + [ /\ ] to dash in any direction. Hold button
                 to extend range.
 AP needed to master: 300
 CP: 40 (20 when mastered)
 Learned on level: 40

- Multi Air Slide - Press [X] to dash in any direction. Hold button to
                   extend range.
 AP needed to master: 250
 CP: 10 (5 when mastered)
 Learned on level: 53

- Midair Evasion Boost - Increases movement distance for midair evasion.
 AP needed to master: 150
 CP: 20 (10 when mastered)
 Learned on level: 57

---------
 Support
---------

- Always Target Indicator - Target indicator showing opponent’s position
                           will always be displayed.
 AP needed to master: 30
 CP: 10 (5 when mastered)

- EX Core Lock On - When EX Core is present, push [L] while locked on to
                   lock onto the EX Core
 AP needed to master: 50
 CP: 10 (5 when mastered)

- Auto Chase - Automatically chase foes
 AP needed to master: 250
 CP: 20 (10 when mastered)
 Learned on level: 11

- Auto Recovery - Automatically break fall.
 AP needed to master: 250
 CP: 20 (10 when mastered)
 Learned on level: 11

- Auto EX Burst - Automatically use EX Burst.
 AP needed to master: 150
 CP: 20 (10 when mastered)
 Learned on level: 15

- Auto EX Command - Automatically input EX Burst Commands.
 AP needed to master: 300
 CP: 30 (15 when mastered)
 Learned on level: 15

- Auto EX Defense - Automatically defend against EX Bursts
 AP needed to master: 300
 CP: 30 (15 when mastered)
 Learned on level: 26

- Evasion Time Boost - Increase duration of invincibility after evasion
 AP needed to master: 220
 CP: 20 (10 when mastered)
 Learned on level: 64

-------
 Extra
-------

- EX Critical Boost - Further boosts critical hit rate during EX Mode.
 AP needed to master: 300
 CP: 45 (40 when mastered)
 Learned on level: 25

- Disable EX Critical Boost - EX Critical Boost ability effect disabled.
 AP needed to master: 300
 CP: 20 (10 when mastered)
 Learned: When {EX Critical Boost} is mastered.

- Riposte - Boosts critical hit rate when attacking staggering opponent.
 AP needed to master: 300
 CP: 45 (23 when mastered)
 Learned on level: 35

- Sneak Attack - Critical hit rate rises when attacking from behind.
 AP needed to master: 360
 CP: 50 (45 when mastered)
 Learned on level: 43
 Notes: This ability greatly complements Beat Fang. I strongly recommend
        equipping the ability.

- Disable Sneak Attack - Sneak Attack ability effect disabled
 AP needed to master: 360
 CP: 30 (15 when mastered)
 Learned: When {Sneak Attack} is mastered

- Physical Shield - When near death, physical damage cut by 20%
 AP needed to master: 280
 CP: 20 (10 when mastered)
 Learned at level: 47

- Magic Shield - When near death, magic damage cut by 20%
 AP needed to master: 280
 CP: 20 (10 when mastered)
 Learned at level: 50

- Bravery Regen - In EX Mode, gain bravery instead of regenerating HP.
 AP needed to master: 280
 CP: 20 (10 when mastered)
 Learned on level: 60

- First Strike - When landing the first BRV attack, critical hit rate of the
                first combo rises.
 AP needed to master: 360
 CP: 40 (20 when mastered)
 Learned on level: 67

- EXP to HP - Instead of gaining EXP, recover an equivalent amount of HP
 AP needed to master: 500
 CP: 20 (0 when mastered)
 Learned on lv: 100

- EXP to Bravery - Instead of gaining EXP, gain an equivalent amount of
                  bravery
 AP needed to master: 500
 CP: 20 (0 when mastered)
 Learned on lv: 100

- EXP to EX Force - Instead of gaining EXP, the EX Gauge rises by an
                   equivalent amount.
 AP needed to master: 500
 CP: 20 (0 when mastered)
 Learned on level: 100



------------
EX Mode
------------


EX Burst: - Renzokuken - A flurry of attacks ending in one shattering blow.
Watch your timing and press [R] when the cursor is in the frame Description:
This is Squalls EX Burst skill that can be used when the EX Burst Bar is full.
I works exactly like it does in the original Final Fantasy 8; hit this [R]
button, which is supposed to be the trigger for the Gunblade, when the lines
of light reach the square in the input bar. The more you do correctly, the
more damage Squall will do with his EX Burst. It finishes with the final blow
of his limit break, Lion Heart.

EX Effects: -These Effects takes place while you are in EX Mode
   Regen: - [Always active while in EX Mode] Vigor and stamina recover little
            by little, restoring HP.
   Lion Heart (RANGE): - [Always active while in EX Mode] Transfers the heart
                         of a lion to the weapon, increasing its range.
   Lion Heart (HIT): - [Always active while in EX Mode] Pushes the weapon’s
                       specs to the limit, increases the force of each blast.


{ OTHER THINGS WILL BE ADDED IN THE NEXT VERSION AS I LEARN MORE SKILLS}


--------------------------
V.    Equipment List
--------------------------

For weapons, Squall can use Swords and Thrown Weapons.

For armour, Squall can use Shields, Bangles, Hats, Helmets, Clothing, and
Light Armour.

 Exclusive Equipment

- Revolver
 Equip Level: 1+
 ATK+ 4
 Description: Needed to make the Lion Heart Gunblade… so a definite must-have
              weapon.
 Found: Stage 1 of Squall’s Story Mode

- Twin Lance
 Equip Level: 50+
 ATK+36,  EX Core Absorption+15%
 Description: The next Squall exclusive weapon you can get. The only thing
              that you have to do to get that is kind of annoying is farm
              Spirit Stones in the Duel Colosseum, level 1-30.
 Materials: Revolver x1 - You find this when you go through Squall’s Story
                           Mode
            Spirit Stones x3 - Duel Colosseum Level 1-30, 3 Dusty
                               Elixirs = 1 Spirit Stone
                               You can also find them as an item, rare
            Bless Shard x2 - You get these by doing HP Damage to Squall

- Punishment
 Equip Level: 92+
 ATK+63,  EX Core Absorption+20%
 Description: The weapon after the Twin Lance, this one you’ll probably be
              able to get before you can find anything better, unlike the
              Twin Lance.
 Materials: Twin Lance x1 - You need to make it
            Goddess’s Magicite x5 - Duel Colosseum Level 61-90, 3 Hi-Elixirs
                                    = 1 Goddess's Magicite
                                    you can also find them as an item, rare
            Bless Crystal x3 - You get these by doing EX Burst to a high
                               level Squall

- Lionheart
 Equip level: 100+
 ATK+68, EX Core Absroption+30%, Minor {Sneak Attack} Effect
 Description: Squall's best exclusive weapon. Named after his ultimate weapon
              in Final Fantasy 8, this weapon has great abilities, making it
              an excellent weapon choice for Squall end-game.
 Materials: Punishment x1 - The sword before it is, of course, required
            Unshelled Bullet x5 - The can be obtained through the Duel
                                  Colosseum 91-120 by trading in 4 Megalixirs
                                  for one Unshelled Bullet
            Bless Orb x5 - Fight lv 100 Squall and break his bravery

-----------------
VI.     Builds
-----------------


  This section is  all about what kinda of builds you'll want your Squall to
have to be a killing machine. This is the Current equippment of my Squall,
and I will be working towards an EX Burst build for sure, starting to work
on getting the equippment now.



-----------------------------------------------------------
  My Current Build = Attack Power Build (Not Completed)
-----------------------------------------------------------

Weapon: Punishment Gunblade (Exclusive)
       (Working towards Lionheart atm)
       ATK+63
       EX Core Absorption+20%

Hand Armour: Protective Armlet
            (Just for now until I can make something better
            HP+272
            Def+61

Head Armour: Thief's Cap
            (For getting better drops)
            BRV+290
            Drop Rate x 1.2

Body Armour: Mirage Vest
            (Wow this is bad haha waiting to make something better)
            HP+2214
            Wall Rush BRV Defense+30%

Accessories: Gaia Ring (Damage+15%)
            Ivory Choker (EX Force Absorption+15%)
            Pretty Orb x1 (EX Core Absorption+15%)
            Muscle Belt x2 (Physical Damage+15%)
            In Midair
            Near Opponent
            Level 100
            Level = Multiple of 5
            ! Break

-------------------
Offensive Abilities
-------------------

Bravery Attacks

 Land Abilities

O = Fusillade

^_^ < + O = Solid Barrel

^_^ > + O = Blizzard Barret

 Air Abilities

O = Beat Fang

^_^ < + O = Heel Crush

^_^ > + O = Mystic Flurry

HP Attacks

 Land Abilities

[] = Blasting Zone

^_^ < + [] = Rough Divide (Ground)

^_^ > + [] = Revolver Drive

 Air Abilities

[] = Aerial Circle

^_^ < + [] = Rough Divide (midair)

---------------
Basic Abilities
---------------

- Ground Evasion
- Midair Evasion
- Ground Block
- Midair Block
- Aerial Recovery
- Free Air Dash
- Speed Boost ++
- Jump Times Boost ++
- Controlled Recovery
- Midair Evasion Boost
- Always Target Indicator
- EX Core Lock on
- EXP to EX Force
- EX Critical Boost
- Sneak Attack (YAY!)
- Counter Attack




----------------------
VII.    Story Mode
----------------------

       In this section, I will be going through Squall story mode. You will
know each fight inside out as I will be reviling how to fight each battle,
get the DP, what items you can get, so on so forth.

       I got all of the following information from going through the story
mode three time by starting a new game and typing down everything about
it before the battle, as well as in the descriptions, which also included
my thoughts and feelings about the fight while I was doing it. This is all
first hand experience by me for each fight, so I hope it will help the new
players to figure it out!


--------------------------------------------------------------------
DP Rewards: 100gil, 300gil, 600gil, 1000gil, Flametongue, Ice Brand,
--------------------------------------------------------------------
--------------
Rosetta stone
--------------


-----------
 Stage 1
-----------


Battle 1: - Transient Lion(Squall)  Lv. 1 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 56 gil,10PP   DP Chance: N/A
                Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 10  DEF: 4  LUK: 10)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                           Rusted Armour (HP-662)
                Battlegen: Bless Powder = 13.1%, Bless Shard = 0.1%,
                           Order of Emptiness = 0.1%
                Position: I would suggest to be below this battle piece to
                          fight it because you will be able to fight the
                          Ephemeral Vision right afterwards without losing
                          DP and to gain a little more exp.

                Battle Tips: This one is really easy, not much is really
                             needed to be said. Hit him with a few Bravery
                             Attacks, then finish him with either Fated/
                             Aerial Circle or Rough Divide. For new players,
                             this is the perfect battle to learn Squalls
                             moves a little bit so don’t be in such a hurry
                             to finish it, since there are no DP Chance to
                             achieve. As Squall, my favourite HP attack to
                             use is Fated/Aerial Circle, simply because it
                             is the hardest ability for the enemy to dodge
                             out of all of Squall’s HP attacks. At this point
                             in the game, all three of Squall’s Bravery
                             attacks work quite well, especially against this
                             guy. Rough Divide will also pretty much always
                             hit him, so you can use this ability as well
                             to take him out. Other than that, this guy is
                             really weak and simple to beat.



Battle 2: - Ephemeral Vision(Tidus)  Lv. 1 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 56 gil, and 10PP   DP Chance: N/A
               Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 11  DEF: 4  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662)
               Battlegen: Guts Powder = 17.0%, Order of Emptiness = 0.1%
               Position: If you fought the Transient Lion from the bottom,
                         then you’ll get into this battle automatically.
                         Otherwise, fight it wherever you want.

               Battle Tips: Same as above, since you do not have any DP
                            Chance to get, you can take your time to finish
                            this fight and learn the controls some more. He’s
                            quicker than Transient Lion was, and will attack
                            a bit more often. Same strategy though, attack
                            with bravery attacks until you can one shot him,
                            then use one of your HP attacks.



Battle 3: - Transient Witch(Ultimecia)  Lv. 2 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 56 gil, 10PP   DP Chance: N/A
               Stats:  (HP: 399  CP: 331  BRV: 111  ATK: 13  DEF: 3  LUK: 11)
               Equipment: Cracked Shield (Def-8), Rusted Armour (HP-662),
                          Lithe Powder (Wall Rush BRV Def+5%), Bravery
                          Bonus: 1
               Position: There’s only one way to fight her, you’ll figure it
                         out

               Battle Tips: This is out of the way and does not help with DP
                            since there is no DP Chance to worry about, so
                            only come here the first time to get the
                            treasure, which is the Revolver, a must-have
                            weapon to make Squall‘s Ultimate weapon waaaay
                            later on in the game. Otherwise, very simple
                            battle, take you time if you’re new once again,
                            Ultimecia is really easy and slow. She’s a little
                            harder to break than the first two due to her
                            higher BRV, but it’s not really all the
                            difficult. If you already have gotten the
                            treasure before then just skip this battle.



Battle 4: - Delusory Knight(Cecil)  Lv. 2 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 56gil, 10PP   DP Chance: N/A
               Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 11  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662),
               Battlegen: Titan Powder, Order of Emptiness
               Position: When fighting this battle piece, I recommend fight
                         it from the right hand side, because another battle
                         piece pops up to fight right afterwards.

               Battle Tip: Cecil is one of my least favourite to fight as
                           Squall, and that is for one reason: He can very
                           easily counter my favourite ability
                           (Fated/Aerial Circle) after being hit with a
                           Bravery attack, which is necessary to kill him,
                           otherwise I would just use an HP attack. But
                           unfortunately at Lv. 2, 101 BRV just does not
                           kill him in one attack. The best way to avoid
                           this I found is to break him then back off for
                           a second to let him do his attack, the jump
                           back in to finish him.



Battle 5: - Phantasmal Girl(Terra)  Lv. 2 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 56 gil, 10PP   DP Chance: BRV Break within
                            10 seconds (DP+1)
               Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 13  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662),
               Battlegen: Amplification Powder
               Position: Again, if you fought the Delusory Knight on the
                         right hand side, you will fight this battle piece
                         automatically. Otherwise, fight it wherever.

               Battle Tips: Terra is one of those characters that you can
                            use her long range fight to you advantage, you
                            Squall is best at close to mid ranged combat.
                            For Terra, you want to dive right in there and
                            fight her real close to make her close to
                            useless. Although with this fight, she is very
                            slow and weak so no need to worry here. This is
                            the first battle that you can get a DP Chance!
                            For this one, you just need to break the opponent
                            within 10 seconds, which is pretty easy. All you
                            need to do is repeatedly strike at the opponent
                            with Bravery Attacks until they break, and then
                            you get an additional DP.



Battle 6: - Capricious Thief(Zidane)  Lv. 2 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 10PP    DP Chance: Win without taking
                            damage (DP+1)
               Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 10  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Battlegen: Power Powder, Order of Emptiness
               Position: For this fight it doesn’t really matter, fight it
                         wherever you want.

               Battle Tips: Zidane is a speed power house and could run
                            circles around our slow Squall. And to top it
                            off, this is the first battle that the enemy does
                            not have an HP penalty, so one bravery attack
                            won’t cut it to one shot him. He is still pretty
                            easy at this stage though, just work on hitting
                            him with bravery attacks until you damage is
                            over 1061, then take him out. For this fight,
                            you have to win the fight without taking any
                            damage AT ALL. This included damage to your
                            bravery. So, if you get hit and are try to get
                            one of the DP awards, then just hit the start
                            button and restart the match if you get hit. You
                            can still hit him fairly easily with Rough
                            Divide, which is surprising considering his
                            speed, but good none the less. You may find it
                            easier to fight it from a distance so that you
                            don’t get hit.



End: - This is the end of Stage one, as soon as you destroy the Stigma of
      Chaos. You’ll get rewards based on how much DP you have left. Now
      it’s on to the next stage


------------
 Stage 2
------------


 There is a summon stone that you can, but not get until you’ve beaten
 Squall’s story at least once. Just ignore it if this is your first
 time through.



Battle 1: - Fallacious Tree(ExDeath)  Lv. 1 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 84 gil, 10PP   DP Chance: N/A
               Stats:  (HP: 1000  CP: 350  BRV: 49  ATK: 11  DEF: 6  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Position: Make sure you fight it from the right hand side,
                         because another battle piece will spawn beside you
                         if you do.

               Battle Tips: ExDeath is in my opinion the easiest computer
                            to fight in the game, just due to the fact that
                            the AI plays ExDeath like a moron for some
                            unexplainable reason, so you should have no
                            troubles beating him.



Battle 2: - Capricious Thief(Zidane)  Lv. 4 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84 gil, 10PP   DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 520  CP: 333  BRV: 78  ATK: 12  DEF: 6  LUK: 12)
`               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from opponent (1.2x
                          Basic Accessories) x8
               Battlegen: Power Powder = 10.2%, Order of Emptiness = 0.1%
               Position: If you were standing to the right of the Fallacious
                         Tree battle piece, then you will get into this
                         battle automatically. Otherwise, fight it wherever
                         you want.

               Battle Tips: Ugh, a stronger version of the annoyingly quick
                            Zidane we just fought not too long ago! And you
                            have to win within 10 seconds to the bonus DP!
                            Well, just go all out and if you don’t make it
                            then you can always just restart the match. Same
                            strategy as the last one you fought.



Battle 3: - Delusory Knight(Cecil)  Lv. 1 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84gil, 10PP    DP Chance: Keep foe from
                            getting EX Cores (DP+1)
               Stats:  (HP: 1000  CP: 330  BRV: 49  ATK: 10  DEF: 3  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Battlegen: Titan Powder = 16.6%, Titan Shard = 0.1%
               Position: Attack this piece in between this and the other
                         golden battle piece so you fight them both on after
                         the other.


               Battle Tips: This one got the shaft for levels and is now back
                            on level 1. Same strategy as the one in stage
                            one. The DP Chance for this battle is to keep the
                            enemy from getting an EX Core, which is pretty
                            simple if you’re on the ball.



Battle 4: - Fallacious Wanderer(Bartz)  Lv. 5 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 84 gil, 10PP    DP Chance: Critical hit
                            within 10 seconds (DP+1)
               Stats:  (HP: 1  CP: 354  BRV: 2709  ATK: 15  DEF: 16  LUK: 12)
               Equipment: Soul of the Destroyer (Initial Brave+2000%), The
                          Rotten (HP is 1)
               Battlegen: Luck Powder = 14.7%
               Position: If you fought in the middle of the two battle
                         pieces, you would fight this one automatically.
                         Otherwise, fight it wherever you wish.

               Battle Tips: Ok, this is the first tricky fight you will have
                            encountered thus far. As you can see, he can be
                            one shotted with any HP attack. But his brave is
                            almost 3000! That means he can one shot you! And
                            if you get too close, which as Squall isn’t too
                            hard to do, then he’ll use the really quick
                            ability he has called Wind Shear and kill you, 3
                            times over. There is an easy way to fight this
                            fight though. Get close enough to him for him to
                            use the ability, then back off. Wait until he’s
                            just about to stop, then charge in with a
                            Fated/Aerial Circle. If you hit him, he’ll die.
                            You he dodge, immediately hit [R] + [O] together
                            to dodge out of the way, and wait for him to use
                            the ability again. Rise and repeat until you hit
                            him and kill him. Getting the Critical hit on him
                            within 10 seconds takes a fair amount of luck,
                            really. If you don’t get it and your trying to
                            get a particular reward, you could just instead
                            hit him with bravery attacks, and restart until
                            you get lucky if you want, or make sure you have
                            a full EX gauge when you fight him, so you’ll
                            have a higher chance to crit.



Battle 5: - Transient Witch(Ultimecia)  Lv. 5 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84 gil, 10PP    DP Chance: N/A
               Stats:  (HP: 580  CP: 335  BRV: 118  ATK: 16  DEF: 6  LUK: 12)
               Equipment: Cracked Shield (Def-8), Rusted Armour (HP-662),
                          Gaia Ring (DMG+15%), Hyper Ring (DMG+10%),
                          Near Opponent (1.2x Basic Accessories) x8
               Battlegen: Lithe Powder = 18.6%, Order of Emptiness = 0.1%
               Position: Wherever you want. If you don’t need the healing
                         potion then I suggest from the top.

               Battle Tips: Just a slightly more powerful version of the last
                            one we fought. Use the same strategy then surely
                            victory with be absolute (Haha, Squall Quote).
                            You will only NEED to fight this one to get the
                            summon stone later. Well, and of course to go on
                            with the story you’ll have to as well…



End: - Now with that all done you can use the healing potion if you wish and
      get the summon stone if you can, then head on to stage 3!


------------
 Stage 3
------------


 Yay! On this stage there is a summon stone you can get, and it’s Bahamut to
 boot! Although it’s only the auto version, so it’s not as good as the real
 thing, it’s better than nothing, and his ability is to increase your brave
 in set intervals for a period of time! If you didn’t buy a Bronze Bangle
 in the shop, you do get one for free on this stage.




Battle 1: - Delusory Knight(Cecil)  Lv. 2 - Battle Map: Order’s Sanctuary
               For Victory: 1AP, 112 gil, 10PP    DP Chance: BRV Break within
                            10 seconds (DP+1)
               Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 11  DEF: 12
                        LUK: 11)
               Equipment: Charred Helm (BRV-46)
               Battlegen: Titan Powder = 17.1%, Titan Shard = 0.1%,
                          Order of Emptiness, = 0.1%
               Position: I normally go from the left, but the choice is
                         yours.

               Battle Tips: Same strategy as always. Break him within
                            10 seconds to get the bonus DP!



Battle 2: - Fallacious Wanderer(Bartz)  Lv. 7 - Battle Map: Pandaemonium
               For Victory: 1AP, 112 gil, 10PP     DP Chance: Win within
                            10 seconds (DP+1)
               Stats:  (HP: 1  CP:356  BRV: 3276  ATK: 17  DEF: 18  LUK: 13)
               Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                          BRV +2000%), The Rotten (HP is 1)
               Battlegen: Luck Powder = 15.7%
               Position: Doesn’t really matter as far as I know, I always
                         come from the left.

               Battle Tips: Same strategy as the last one we fought, he just
                            a little more powerful, but it doesn’t matter
                            cause he can still one shot you anyways. Winning
                            within 10 seconds for this one isn’t so crazy,
                            since he can other take one hit.



Battle 3: - Ephemeral Vision(Tidus)  Lv. 6 - Battle Map: The Rift
               For Victory: 1AP, 112 gil, 10PP    DP Chance: Win without
                            taking damage (DP+1)
               Stats:  (HP: 1303  CP: 336  BRV: 78  ATK: 16  DEF: 17
                        LUK: 13)
               Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%),
                          Guardian Ring (Def+5%), Far from Opponent (1.2x
                          Basic Accessories) x8
               Battlegen: Guts Powder = 19.2%
               Position: It does not really matter as far as I know, I’m
                         always attack him from the bottom.

               Battle Tips: Watch out for when you wall rush him. His one
                            ability that looks like a weak version of Spiral
                            Cut is very fast, and you probably will not get
                            the opportunity to use an HP attack directly
                            after a Bravery Attack. This one is also
                            challenging to win without taking any damage, but
                            try your best!



Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 7 - Battle Map: Pandaemonium
               For Victory: 1AP, 112 gil, 10PP    DP Chance: EX Burst within
                            10 seconds (DP+1)
               Stats:  (HP: 702  CP: 356  BRV: 143  ATK: 18  DEF: 17
                        LUK: 13)
               Equipment: Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from Opponent (1.2x
                          Basic Accessories) x8
               Battlegen: N/A
               Position: I’m always at the left side when I fight him.

               Battle Tips: Pretty much like fighting Terra, but he makes
                            weird noises and his Blizzard spell is more
                            annoying that Terra's. Same strategy as fight
                            Terra, get in close to hinder him. EX Burst
                            within 10 seconds is something that you have to
                            plan out normally, like come in the battle with a
                            max EX Bar. Other than that, getting this DP
                            Chance is kinda hard.



Battle 5: - Imaginary Champion(Sephiroth)  Lv. 2 - Battle Map: Pandaemonium
               For Victory: 1AP, 112gil, 10PP    DP Chance: N/A
               Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 12  DEF: 13  LUK: 11)
               Equipment: Charred Helm (BRV-46), Rusted Armour (HP-662)
               Battlegen: N/A
               Position: Same as last if you do it my way, from the left.

               Battle Tips: Sephiroth is kinda annoying with his Bravery
                            Attacks. Just get in there and end the fight
                            quick, is all I can really say, he really
                            isn’t all that bad at this level.



Battle 6: - Transient Witch(Ultimecia)  Lv. 7 - Battle Map: Old Chaos Shrine
               For Victory: 1AP, 112gil, 10PP    DP Chance: N/A
               Stats:  (HP: 702  CP: 337  BRV: 130  ATK: 18  DEF: 16
                         LUK: 13)
               Equipment: Rusted Armour (HP-662), Gaia Ring (DMG+15%), Hyper
                          Ring (DMG+10%), Near Opponent (1.2x Basic
                          Accessories) x8
               Battlegen: Lithe Powder = 19.7%
               Position: Doesn’t really matter for this one I think.

               Battle Tips: Same as any Ultimecia, get in close and dodge a
                            lot.



End: Battle 7: - Kuja  Lv. 9 - Battle Map: The Rift
                  For Victory: 3AP, 168 gil, 30PP    DP Chance: N/A
                  Stats:  (HP: 1800  CP: 339  BRV: 192  STR: 21  DEF: 21
                           LUK: 14)
                  Equipment: Rod (HP+62, ATK+3, DEF+1), Robe (HP+253,
                             BRV+23), Bravery Bonus: 2
                  Battlegen: N/A
                  Position: Does not matter.

                  Battle Tip: This is the first real enemy you will have come
                              across. He’s sort of like fight Terra or Kefka,
                              so use the same strategy as when your fighting
                              them. He’s just a fair amount tougher, really.
                              He’s pretty annoying the first time you fight
                              him, and try not to let him go into EX Mode,
                              cause he kinda hurts a bit.


-----------
 Stage 4
-----------


 This stage I have found to be the best one for getting all of the high end
 DP rewards, once you can beat the level 17 False Stalwart (aka. Garland),
 and the level 25 Transient Witch (aka. Ultimecia).




Battle 1: - Capricious Thief(Zidane)  Lv. 4 - Battle Map: Crystal World
               For Victory: 1AP, 140gil, 10PP    DP Chance: Keep foe from
                            getting EX Cores (DP+1)
               Stats:  (HP: 1182  CP: 333  BRV: 113  ATK: 12  DEF: 14
                        LUK: 12)
               Equipment: N/A
               Battlegen: Power Powder = 10.5%
               Position: ALWAYS go from the right hand side if your going
                         for the DP items. ALWAYS.

               Battle Tip: Same as any Zidane, and don’t let him get those
                           EX Cores!



Battle 2: - Phantasmal Harlequin(Kefka)  Lv. 4 - Battle Map: The Rift
               For Victory: 1AP, 140gil, 10PP    DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 1182  CP:353  BRV: 113  ATK: 15  DEF: 14
                        LUK: 12)
               Equipment: N/A
               Battlegen: N/A
               Position: In between this piece and the rare spawn battle
                         piece so you can get 3 DP at once! If this is your
                         first time through then you can fight it anywhere.

               Battle Tip: Same as before with Kefka. First time through will
                           be hard to get the win within 10 seconds DP
                           Chance, but your next run through will be simple.



Battle 3: - Ephemeral Phantom(Jecht)  Lv. 3 - Battle Map: Pandaemonium
               For Victory: 1AP, 140 gil, 10PP    DP Chance: N/A
               Stats:  (HP: 459  CP: 332  BRV: 107  ATK: 15  DEF: 15
                        LUK: 11)
               Equipment: Rusted Armour (HP-662)
               Battlegen: N/A
               Position: Either in between this one and the one two squares
                         up on the top if this is your second or more play
                         through, or on top for your first play through so
                         you chain with fighting Ultimecia.

               Battle Tip: Jecht is pretty annoying to fight in any battle.
                           His attack lunge him across the screen a fair
                           distance, making them come unexpectedly out of
                           nowhere. Dodge his attacks when you see them
                           coming, and then retaliate.



Battle 4: - Transient Witch(Ultimecia)  Lv. 9 - Battle Map: Old Chaos Shrine
               For Victory: 1AP, 140gil, 10PP    DP Chance: Critical hit
                            within 10 seconds (DP+1)
               Stats:  (HP: 1485  CP: 339  BRV: 109  ATK: 20  DEF: 18
                        LUK: 14)
               Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), Hyper
                          Ring (DMG+10%), Near Opponent (1.2x Basic
                          Accessories) x8
               Battlegen: Lithe Powder = 20.8%, Lithe Shard = 1.0%
               Position: You should have chained with this one with the Jecht
                         fight.

               Battle Tip: Same as always. And just how many times do we
                           gotta fight Ultimecia before this game is
                           satisfied, anyways?



Battle 5: - Fallacious Tree(ExDeath)  Lv. 8 - Battle Map: The Rift
               For Victory: 1AP, 140gil, 10PP    DP Chance: N/A
               Stats:  (HP: 762  CP: 357  BRV: 90  ATK: 18  DEF: 13
                        LUK: 14)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%),
                          Far from Opponent (1.2x Basic Accessories) x8
               Battlegen: N/A
               Position: Fight him from the right so you get a chain, and
                         only if you are trying to get to the treasure
                         behind him on your second play through.

               Battle Tip: He’s ExDeath. He sucks. Just beat him.



Battle 6: - Phantasmal Girl(Terra)  Lv. 9 - Battle Map: Pandaemonium
               For Victory: 1AP, 140 gil, 10PP    DP Chance: N/A
               Stats:  (HP: 1485  CP: 339  BRV: 95  ATK: 20  DEF: 19
                        LUK: 14)
               Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from Opponent
                          (1.2x Basic Accessories) x8
               Battlegen: Amplification Powder = 13.0%
               Position: If you were ion the right spot, you should have
                         chained it with ExDeath. Otherwise, fight it
                         wherever you want to.

               Battle Tip: Just like always with Squall, get into her face
                           with your Gunblade to dampen her might, and you’ll
                           do just fine.



End: Battle 7: - Warrior of Light  Lv. 11 - Battle Map: Crystal World
                   For Victory: 3AP, 252 gil, 30PP    DP Chance: N/A
                   Stats:  (HP: 2034  CP:342  BRV: 208  ATK: 25  DEF: 25
                            LUK: 15)
                   Equipment: Broadsword (ATK+4), Bronze Helm (BRV+25,
                              DEF+1), Bronze Armour (HP+428)
                   Battlegen: Protect Powder = 21.8%, Protect Shard = 2.0%
                   Position: There’s only one way to take this guys on.

                   Battle Tips: Okay, this fight is another pretty
                                challenging one for first timers and going
                                through Squalls story for the first time.
                                Warrior of Light is similar to Squall with
                                having lots of close and mid ranged attacks,
                                so you’ll be fighting on the same grounds,
                                unlike Kuja. All you can really do is get
                                your attacks off and get out of there before
                                he gets you. Having you EX Mode during the
                                fight of course will help the fight a lot.


------------------------
 Stage 5: Final Stage
------------------------



  This is the final stage of Squall Story mode.




Battle 1: - Fallacious Wanderer(Bartz)  Lv. 11 - Battle Map: Order’s Sanctuary
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
               Stats:  (HP: 1  CP: 360  BRV: 3843  ATK: 21  DEF: 22  LUK: 15)
               Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                          BRV +2000%), The Rotten (HP is 1)
               Battlegen: Luck Powder = 17.9%, Order of Emptiness = 0.1%
               Position: The top

               Battle Tip: Same as the last two, don’t get hit. Use EX Mode
                           if you have it to get the critical hit DP Chance.



Battle 2: - Imaginary Champion(Sephiroth)  Lv. 6 - Battle Map: Pandaemonium
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Win without
                            taking damage (DP+1)
               Stats:  (HP: 641  CP: 336  BRV: 124  ATK: 16  DEF: 17
                        LUK: 13)
               Equipment: Rusted Armour (HP-662)
               Battlegen: N/A
               Position: From the bottom.
               Battle Tips: Same as the last Sephiroth fight, watch out for
                            his bravery attacks. This one may be difficult to
                            get the DP Chance, but do what you can.



Battle 3: - Phantasmal Girl(Terra)  Lv. 5 - Battle Map: Ultimecia’s Castle
               For Victory: 1AP, 168gil, 10PP    DP Chance: N/A
               Stats:  (HP: 1242  CP: 335  BRV: 72  ATK: 16  DEF: 15
                        LUK: 12)
               Equipment: Charred Helm (BRV-46)
               Battlegen: Amplification Powder = 11.1%, Time Warp = 0.1%
               Position: From the right is best.

               Battle Tips: In this fight, you’ll want to save up you EX
                            Burst when it’s at full for the upcoming battle.
                            Otherwise, you know how to fight Terra; just get
                            all up in her face with your Gunblade.



Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 12 - Battle Map: Crystal World
               For Victory: 1AP, 168 gil, 10PP    DP Chance: EX Burst within
                            10 seconds (DP+1)
               Stats:  (HP: 1667  CP: 361  BRV: 190  STR: 23  DEF: 22
                        LUK: 16)
               Equipment: Bravery Bonus: 2, Gaia Ring (DMG+15%), Guardian
                          Bangle (Def+5%), Far from Opponent (1.2x Basic
                          Accessories) x8
               Battlegen: N/A
               Position: When first time through, beside this and the other
                         piece diagonal to it. On second time through, in
                         between the 3 battle pieces.

               Battle Tip: If you saved your EX Burst for this fight, then
                           you should be able to get the DP Chance.



Battle 5: - Ephemeral Phantom(Jecht)  Lv. 6 - Battle Map: The Rift
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 1303  CP: 336  BRV: 124  ATK: 18  DEF: 18
                        LUK: 13)
               Equipment: N/A
               Battlegen: N/A
               Position: Oh Jecht, how I hate thee. Same strategy as the last
                         battle, watch out for his across-the-field skills.
                         If you can with in 10 seconds you will get the DP,
                         though it’ll be hard on your first time through.



Battle 6: - Fallacious Tree(ExDeath)  Lv. 11 - Battle Map: The Rift
               For Victory: 1AP, 168 gil, 10PP    DP Chance: N/A
               Stats:  (HP: 1606  CP: 360  BRV: 153  ATK: 21  DEF: 24
                        LUK: 15)
               Equipment: Gaia Ring (DMG+15%), Guardian Bangle (Def+5%), Far
                          from Opponent (1.2x Basic Accessories) x8
               Battlegen: N/A
               Position: If this is your first time, use the excuse of
                         getting the treasure to fight him by chaining him.
                         Otherwise, you really don’t need to be fighting him.

               Battle Tip: C’mon, guys, he freaking ExDeath. I don’t think
                           you need any more tips to beat him.



End: Battle 7: - Ultimecia  Lv. 14 - Battle Map: Ultimecia’s Castle
                  For Victory: 3AP, 336 gil, 30PP    DP Chance: N/A
                  Stats:  (HP: 2171  CP: 345  BRV: 331  ATK: 33  DEF: 24
                           LUK: 17)
                  Equipment: Guard Stick (HP+80, ATK+8, DEF+1), Hairpin
                            (HP-97, BRV+103), Cotton Robes (HP+400, BRV+27),
                             Gaia Ring (DMG+15%), Phoenix Down (Endure
                             killing blow with 1 HP), HP = 1 (1.5x), Near
                             Death (1.5x), Near Loss (1.5x)
                  Battlegen: Lithe Powder = 23.4%, Lithe Shard = 3.6%, Time
                             Warp = 0.1%
                  Position: Does not matter.

                  Battle Tip: This fight can be tough for beginners. She
                              basically has two lives, because if you kill
                              her once, she will survive with 1 HP and you
                              have to kill her again thanks to the Phoenix
                              Down item she has equipped. I would recommend
                              for first timers to take the potion before
                              fighting this battle to give you max EX Burst.
                              Other than that, just fight this Ultimecia the
                              same as you have in the past, but be wary due
                              to her immense power in comparison to the other
                              ones you’ve fought.



  Congratulations! You have beaten the Story Mode for Squall! Now that you’ve
  beaten it, you should have gotten rare treasure and battle piece spawns
  to appear. You know what that means… ON TO ROUND 2!



-----------------------------
VI. A.   A Second Time
-----------------------------



-----------
 Stage 1
-----------




Battle 1: - Transient Lion(Squall)  Lv. 1 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 56 gil,10PP   DP Chance: N/A
                Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 10  DEF: 4  LUK: 10)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                           Rusted Armour (HP-662)
                Battlegen: Bless Powder = 13.1%, Bless Shard = 0.1%,
                           Order of Emptiness = 0.1%
                Position: I would suggest to be below this battle piece to
                          fight it because you will be able to fight the
                          Ephemeral Vision right afterwards without losing
                          DP and to gain a little more exp.




Battle 2: - Ephemeral Vision(Tidus)  Lv. 1 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 56 gil, and 10PP   DP Chance: N/A
               Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 11  DEF: 4  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662)
               Battlegen: Guts Powder = 17.0%, Order of Emptiness = 0.1%
               Position: If you fought the Transient Lion from the bottom,
                         then you’ll get into this battle automatically.
                         Otherwise, fight it wherever you want.




Battle 3: - Delusory Knight(Cecil)  Lv. 2 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 56gil, 10PP   DP Chance: N/A
               Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 11  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662),
               Battlegen: Titan Powder, Order of Emptiness
               Position: When fighting this battle piece, I recommend fight
                         it from the right hand side, because another battle
                         piece pops up to fight right afterwards.

               Battle Tip: Yes, I did skip fight Transient Witch. If you got
                           the treasure on your last play through, then you
                           do not need to fight her.



Battle 4: - Phantasmal Girl(Terra)  Lv. 2 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 56 gil, 10PP   DP Chance: BRV Break within
                            10 seconds (DP+1)
               Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 13  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662),
               Battlegen: Amplification Powder
               Position: Again, if you fought the Delusory Knight on the
                         right hand side, you will fight this battle piece
                         automatically. Otherwise, fight it wherever.



Battle 5: - Capricious Thief(Zidane)  Lv. 2 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 10PP    DP Chance: Win without taking
                            damage (DP+1)
               Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 10  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Battlegen: Power Powder, Order of Emptiness
               Position: For this fight it doesn’t really matter, fight it
                         wherever you want.


------------
  Stage 2
------------



    This time going through this stage, the summon stone will be available to
  grab, and I’d get it right away because it is Bahamut, but it’s the real
  deal this time, so you can use it whenever you want.


Battle 1: - Fallacious Tree(ExDeath)  Lv. 1 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 84 gil, 10PP   DP Chance: N/A
               Stats:  (HP: 1000  CP: 350  BRV: 49  ATK: 11  DEF: 6  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Position: Make sure you fight it from the right hand side,
                         because another battle piece will spawn beside you
                         if you do.





Battle 2: - Capricious Thief(Zidane)  Lv. 4 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84 gil, 10PP   DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 520  CP: 333  BRV: 78  ATK: 12  DEF: 6  LUK: 12)
`               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from opponent (1.2x
                          Basic Accessories) x8
               Battlegen: Power Powder = 10.2%, Order of Emptiness = 0.1%
               Position: If you were standing to the right of the Fallacious
                         Tree battle piece, then you will get into this
                         battle automatically. Otherwise, fight it wherever
                         you want.





Battle 3: - Delusory Knight(Cecil)  Lv. 1 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84gil, 10PP    DP Chance: Keep foe from
                            getting EX Cores (DP+1)
               Stats:  (HP: 1000  CP: 330  BRV: 49  ATK: 10  DEF: 3  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Battlegen: Titan Powder = 16.6%, Titan Shard = 0.1%
               Position: Attack this piece in between this and the other
                         golden battle piece so you fight them both on after
                         the other.


               Battle Tip: If you’ve done exactly what I’ve said so far and
                           gotten all of the DP Chances available, and have
                           not gotten the summon stone, then you can get the
                           PuPu summon stone from the DP rewards. For this
                           fight you have to keep the enemy from getting an
                           EX Core AND get you EX Burst Bar to the max but
                           not use a EX Burst to finish the fight; save if
                           for the next fight.




Battle 4: - Fallacious Wanderer(Bartz)  Lv. 5 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 84 gil, 10PP    DP Chance: Critical hit
                            within 10 seconds (DP+1)
               Stats:  (HP: 1  CP: 354  BRV: 2709  ATK: 15  DEF: 16  LUK: 12)
               Equipment: Soul of the Destroyer (Initial Brave+2000%), The
                          Rotten (HP is 1)
               Battlegen: Luck Powder = 14.7%
               Position: If you fought in the middle of the two battle
                         pieces, you would fight this one automatically.
                         Otherwise, fight it wherever you wish.

               Battle Tips: Ok, now for our favourite fight; either hit or be
                            hit. Use your EX burst and wait for him to go
                            through his Wind Shear ability, then hit him with
                            a Bravery Attack before the timer run out and you
                            will hopefully get a critical hit. If not restart
                            the battle until you do, then finish him off the
                            usual way.




Battle 5: - Transient Witch(Ultimecia)  Lv. 5 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84 gil, 10PP    DP Chance: N/A
               Stats:  (HP: 580  CP: 335  BRV: 118  ATK: 16  DEF: 6  LUK: 12)
               Equipment: Cracked Shield (Def-8), Rusted Armour (HP-662),
                          Gaia Ring (DMG+15%), Hyper Ring (DMG+10%),
                          Near Opponent (1.2x Basic Accessories) x8
               Battlegen: Lithe Powder = 18.6%, Order of Emptiness = 0.1%
               Position: Wherever you want. If you don’t need the healing
                         potion then I suggest from the top.






-----------
 Stage 3
-----------



Battle 1: - Delusory Knight(Cecil)  Lv. 2 - Battle Map: Order’s Sanctuary
               For Victory: 1AP, 112 gil, 10PP    DP Chance: BRV Break within
                            10 seconds (DP+1)
               Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 11  DEF: 12
                        LUK: 11)
               Equipment: Charred Helm (BRV-46)
               Battlegen: Titan Powder = 17.1%, Titan Shard = 0.1%,
                          Order of Emptiness, = 0.1%
               Position: I normally go from the left, but the choice is
                         yours.




Battle 2: - Fallacious Wanderer(Bartz)  Lv. 7 - Battle Map: Pandaemonium
               For Victory: 1AP, 112 gil, 10PP     DP Chance: Win within
                            10 seconds (DP+1)
               Stats:  (HP: 1  CP:356  BRV: 3276  ATK: 17  DEF: 18  LUK: 13)
               Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                          BRV +2000%), The Rotten (HP is 1)
               Battlegen: Luck Powder = 15.7%
               Position: Doesn’t really matter as far as I know, I always
                         come from the left.





Battle 3: - Ephemeral Vision(Tidus)  Lv. 6 - Battle Map: The Rift
               For Victory: 1AP, 112 gil, 10PP    DP Chance: Win without
                            taking damage (DP+1)
               Stats:  (HP: 1303  CP: 336  BRV: 78  ATK: 16  DEF: 17
                        LUK: 13)
               Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%),
                          Guardian Ring (Def+5%), Far from Opponent (1.2x
                          Basic Accessories) x8
               Battlegen: Guts Powder = 19.2%
               Position: It does not really matter as far as I know, I’m
                         always attack him from the bottom.




Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 7 - Battle Map: Pandaemonium
               For Victory: 1AP, 112 gil, 10PP    DP Chance: EX Burst within
                            10 seconds (DP+1)
               Stats:  (HP: 702  CP: 356  BRV: 143  ATK: 18  DEF: 17
                        LUK: 13)
               Equipment: Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from Opponent (1.2x
                          Basic Accessories) x8
               Battlegen: N/A
               Position: I’m always at the left side when I fight him.





End: Battle 5: - Kuja  Lv. 9 - Battle Map: The Rift
                  For Victory: 3AP, 168 gil, 30PP    DP Chance: N/A
                  Stats:  (HP: 1800  CP: 339  BRV: 192  STR: 21  DEF: 21
                           LUK: 14)
                  Equipment: Rod (HP+62, ATK+3, DEF+1), Robe (HP+253,
                             BRV+23), Bravery Bonus: 2
                  Battlegen: N/A
                  Position: Does not matter.



End: - If you do this, you can get the Flametongue, a nice new sword for
      Squall to use, or if you don’t get one of the DP Chances (namely the
      fourth one if you don’t have your EX Burst saved up), than you can get
      the PuPu summon stone.



-----------
 Stage 4
-----------



  This will be the first time that you’ll have the chance to really make use
  of this stage. The goal is now to get every DP Chance you can until you get
  to the item you want.



Battle 1: - Capricious Thief(Zidane)  Lv. 4 - Battle Map: Crystal World
               For Victory: 1AP, 140gil, 10PP    DP Chance: Keep foe from
                            getting EX Cores (DP+1)
               Stats:  (HP: 1182  CP: 333  BRV: 113  ATK: 12  DEF: 14
                        LUK: 12)
               Equipment: N/A
               Battlegen: Power Powder = 10.5%
               Position: ALWAYS go from the right hand side if your going
                         for the DP items. ALWAYS.




Battle 2: - Phantasmal Harlequin(Kefka)  Lv. 4 - Battle Map: The Rift
               For Victory: 1AP, 140gil, 10PP    DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 1182  CP:353  BRV: 113  ATK: 15  DEF: 14
                        LUK: 12)
               Equipment: N/A
               Battlegen: N/A
               Position: In between this piece and the rare spawn battle
                         piece so you can get 3 DP at once! If this is your
                         first time through then you can fight it anywhere.





Battle 3: - Transient Witch(Ultimecia)  Lv. 25 - Battle Map: Order’s Sanctuary
               For Victory: 3AP, 336 gil, 30PP   DP Chance: Win Battle (DP+2)
               Stats:  (HP: 3280  CP: 359  BRV: 559  ATK: 52  DEF: 48
                        LUK: 22)
               Equipment: Rod of Wisdom (HP+132, ATK+21, DEF+1), Silver
                          Bangle (HP+97, DEF+13),  Hairpin (HP-97, BRV+103),
                          Silk Robes (HP+694, BRV+35), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from Opponent (1.2x
                          Basic Accessories) x8, Bravery Bonus: 8
               Battlegen: Lithe Powder = 27.7%, Lithe Shard = 9.4%, Order
                          of Emptiness = 5.6%
               Position: If you fought the last battle in the correct spot,
                         you should be fighting this piece automatically.

               Battle Tip: Ok, this one is hard on the second time through
                           and you may not even be able to do it. Give it a
                           whirl though, and if you can’t beat it then just
                           skip it this time through. She the same as always,
                           but this time A LOT more powerful. Watch out for
                           her attacks and bring her down. If you do plan on
                           taking her on during your second play through, the
                           best way to beat her is to hit her repeatedly with
                           Beat Fang as many times as you can as you save up
                           for EX Burst, and then kill her with Lion Heart. I
                           just beat her on level 17 first try, so you can
                           too.



Battle 4:-  False Stalwart(Garland)  Lv. 17 - Battle Map: Crystal World
               For Victory: 1AP, 140 gil, 10PP   DP Chance: Win Battle (DP+1)
               Stats:  (HP: 2506  CP: 349  BRV: 254  ATK: 44  DEF: 38
                        LUK: 18)
               Equipment: Battle Axe (ATK+15, DEF-2), Iron Armlet (BRV+13,
                          DEF+9), Mythril Helm (BRV+73, DEF+1), Chainmail
                         (HP+536)
               Battlegen: Strength Powder = 17.5%
               Position: Attack this battle piece from the right so you can
                         get a chain with another one.

         Battle Tip: If you just beat Ultimecia, then you technically should
                     be able to be Garland as well, considering he’s on a
                     lower level. The only problem is that Garland is a lot
                     tougher to fight as Squall than Ultimecia is. You want
                     to save your EX Burst Bar at full for the next battle to
                     make it easier to get the DP Chance, so you have to kill
                     Garland without using it. Basically to be him, as soon
                     as you break him, he’s pretty easy to kill, just don’t
                     let him break you, or you’ll be in for a world of hurt.




Battle 5: - Transient Witch(Ultimecia)  Lv. 9 - Battle Map: Old Chaos Shrine
               For Victory: 1AP, 140gil, 10PP    DP Chance: Critical hit
                            within 10 seconds (DP+1)
               Stats:  (HP: 1485  CP: 339  BRV: 109  ATK: 20  DEF: 18
                        LUK: 14)
               Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), Hyper
                          Ring (DMG+10%), Near Opponent (1.2x Basic
                          Accessories) x8
               Battlegen: Lithe Powder = 20.8%, Lithe Shard = 1.0%
               Position: You should have chained with this one with the Jecht
                         fight.

               Battle Tip: Same as always. And just how many times do we
                           gotta fight Ultimecia before this game is
                           satisfied, anyways?




End: Battle 6: - Warrior of Light  Lv. 11 - Battle Map: Crystal World
                   For Victory: 3AP, 252 gil, 30PP    DP Chance: N/A
                   Stats:  (HP: 2034  CP:342  BRV: 208  ATK: 25  DEF: 25
                            LUK: 15)
                   Equipment: Broadsword (ATK+4), Bronze Helm (BRV+25,
                              DEF+1), Bronze Armour (HP+428)
                   Battlegen: Protect Powder = 21.8%, Protect Shard = 2.0%
                   Position: There’s only one way to take this guys on.



End: - Now if you managed to get all of the DP Chances on the map, you can
      quite literally pick any reward you want, so if you want the
      Flametongue, for example, just fight the other battle pieces or pick
      up the treasures until you can get it!



------------------------
 Stage 5: Final Stage
------------------------



  There will be a Rare Spawn piece here, a level 28 Transient Lion, which
 means Squall. My suggestion to you; do not fight this battle on your
 second time through. He will probably mop the floor with your face.




Battle 1: - Fallacious Wanderer(Bartz)  Lv. 11 - Battle Map: Order’s Sanctuary
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
               Stats:  (HP: 1  CP: 360  BRV: 3843  ATK: 21  DEF: 22  LUK: 15)
               Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                          BRV +2000%), The Rotten (HP is 1)
               Battlegen: Luck Powder = 17.9%, Order of Emptiness = 0.1%
               Position: The top





Battle 2: - Imaginary Champion(Sephiroth)  Lv. 6 - Battle Map: Pandaemonium
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Win without
                            taking damage (DP+1)
               Stats:  (HP: 641  CP: 336  BRV: 124  ATK: 16  DEF: 17
                        LUK: 13)
               Equipment: Rusted Armour (HP-662)
               Battlegen: N/A
               Position: From the bottom.




Battle 3: - Phantasmal Girl(Terra)  Lv. 5 - Battle Map: Ultimecia’s Castle
               For Victory: 1AP, 168gil, 10PP    DP Chance: N/A
               Stats:  (HP: 1242  CP: 335  BRV: 72  ATK: 16  DEF: 15
                        LUK: 12)
               Equipment: Charred Helm (BRV-46)
               Battlegen: Amplification Powder = 11.1%, Time Warp = 0.1%
               Position: From the right is best.




Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 12 - Battle Map: Crystal World
               For Victory: 1AP, 168 gil, 10PP    DP Chance: EX Burst within
                            10 seconds (DP+1)
               Stats:  (HP: 1667  CP: 361  BRV: 190  STR: 23  DEF: 22
                        LUK: 16)
               Equipment: Bravery Bonus: 2, Gaia Ring (DMG+15%), Guardian
                          Bangle (Def+5%), Far from Opponent (1.2x Basic
                          Accessories) x8
               Battlegen: N/A
               Position: When first time through, beside this and the other
                         piece diagonal to it. On second time through, in
                         between the 3 battle pieces.




Battle 5: - Ephemeral Phantom(Jecht)  Lv. 6 - Battle Map: The Rift
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 1303  CP: 336  BRV: 124  ATK: 18  DEF: 18
                        LUK: 13)
               Equipment: N/A
               Battlegen: N/A
               Position: Oh Jecht, how I hate thee. Same strategy as the last
                         battle, watch out for his across-the-field skills.
                         If you can with in 10 seconds you will get the DP,
                         though it’ll be hard on your first time through.



Battle 6: - Fallacious Tree(ExDeath)  Lv. 11 - Battle Map: The Rift
               For Victory: 1AP, 168 gil, 10PP    DP Chance: N/A
               Stats:  (HP: 1606  CP: 360  BRV: 153  ATK: 21  DEF: 24
                        LUK: 15)
               Equipment: Gaia Ring (DMG+15%), Guardian Bangle (Def+5%), Far
                          from Opponent (1.2x Basic Accessories) x8
               Battlegen: N/A
               Position: If this is your first time, use the excuse of
                         getting the treasure to fight him by chaining him.
                         Otherwise, you really don’t need to be fighting him.





End: Battle 7: - Ultimecia  Lv. 14 - Battle Map: Ultimecia’s Castle
                  For Victory: 3AP, 336 gil, 30PP    DP Chance: N/A
                  Stats:  (HP: 2171  CP: 345  BRV: 331  ATK: 33  DEF: 24
                           LUK: 17)
                  Equipment: Guard Stick (HP+80, ATK+8, DEF+1), Hairpin
                            (HP-97, BRV+103), Cotton Robes (HP+400, BRV+27),
                             Gaia Ring (DMG+15%), Phoenix Down (Endure
                             killing blow with 1 HP), HP = 1 (1.5x), Near
                             Death (1.5x), Near Loss (1.5x)
                  Battlegen: Lithe Powder = 23.4%, Lithe Shard = 3.6%, Time
                             Warp = 0.1%
                  Position: Does not matter.



  And once again, you have completed Squall’s Story. This next time we’ll be
doing it can be applied to all and any other attempts afterwards.




------------------------------------------
VI. B. And Every Time After That
------------------------------------------



-----------
 Stage 1
-----------




Battle 1: - Transient Lion(Squall)  Lv. 1 - Battle Map = Order’s Sanctuary
                For Victory: 1AP, 56 gil,10PP   DP Chance: N/A
                Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 10  DEF: 4  LUK: 10)
                Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                           Rusted Armour (HP-662)
                Battlegen: Bless Powder = 13.1%, Bless Shard = 0.1%,
                           Order of Emptiness = 0.1%
                Position: I would suggest to be below this battle piece to
                          fight it because you will be able to fight the
                          Ephemeral Vision right afterwards without losing
                          DP and to gain a little more exp.




Battle 2: - Ephemeral Vision(Tidus)  Lv. 1 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 56 gil, and 10PP   DP Chance: N/A
               Stats:  (HP: 338  CP: 330  BRV: 49  ATK: 11  DEF: 4  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662)
               Battlegen: Guts Powder = 17.0%, Order of Emptiness = 0.1%
               Position: If you fought the Transient Lion from the bottom,
                         then you’ll get into this battle automatically.
                         Otherwise, fight it wherever you want.




Battle 3: - Delusory Knight(Cecil)  Lv. 2 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 56gil, 10PP   DP Chance: N/A
               Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 11  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662),
               Battlegen: Titan Powder, Order of Emptiness
               Position: When fighting this battle piece, I recommend fight
                         it from the right hand side, because another battle
                         piece pops up to fight right afterwards.

               Battle Tip: Yes, I did skip fight Transient Witch. If you got
                           the treasure on your last play through, then you
                           do not need to fight her.



Battle 4: - Phantasmal Girl(Terra)  Lv. 2 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 56 gil, 10PP   DP Chance: BRV Break within
                            10 seconds (DP+1)
               Stats:  (HP: 399  CP: 331  BRV: 55  ATK: 13  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662),
               Battlegen: Amplification Powder
               Position: Again, if you fought the Delusory Knight on the
                         right hand side, you will fight this battle piece
                         automatically. Otherwise, fight it wherever.



Battle 5: - Capricious Thief(Zidane)  Lv. 2 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 10PP    DP Chance: Win without taking
                            damage (DP+1)
               Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 10  DEF: 4  LUK: 11)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Battlegen: Power Powder, Order of Emptiness
               Position: For this fight it doesn’t really matter, fight it
                         wherever you want.



-----------
 Stage 2
-----------




Battle 1: - Fallacious Tree(ExDeath)  Lv. 1 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 84 gil, 10PP   DP Chance: N/A
               Stats:  (HP: 1000  CP: 350  BRV: 49  ATK: 11  DEF: 6  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Position: Make sure you fight it from the right hand side,
                         because another battle piece will spawn beside you
                         if you do.





Battle 2: - Capricious Thief(Zidane)  Lv. 4 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84 gil, 10PP   DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 520  CP: 333  BRV: 78  ATK: 12  DEF: 6  LUK: 12)
`               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46),
                          Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from opponent (1.2x
                          Basic Accessories) x8
               Battlegen: Power Powder = 10.2%, Order of Emptiness = 0.1%
               Position: If you were standing to the right of the Fallacious
                         Tree battle piece, then you will get into this
                         battle automatically. Otherwise, fight it wherever
                         you want.





Battle 3: - Delusory Knight(Cecil)  Lv. 1 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84gil, 10PP    DP Chance: Keep foe from
                            getting EX Cores (DP+1)
               Stats:  (HP: 1000  CP: 330  BRV: 49  ATK: 10  DEF: 3  LUK: 10)
               Equipment: Cracked Shield (Def-8), Charred Helm (BRV-46)
               Battlegen: Titan Powder = 16.6%, Titan Shard = 0.1%
               Position: Attack this piece in between this and the other
                         golden battle piece so you fight them both on after
                         the other.


               Battle Tip: If you’ve done exactly what I’ve said so far and
                           gotten all of the DP Chances available, and have
                           not gotten the summon stone, then you can get the
                           PuPu summon stone from the DP rewards. For this
                           fight you have to keep the enemy from getting an
                           EX Core AND get you EX Burst Bar to the max but
                           not use a EX Burst to finish the fight; save if
                           for the next fight.




Battle 4: - Fallacious Wanderer(Bartz)  Lv. 5 - Battle Map = Old Chaos Shrine
               For Victory: 1AP, 84 gil, 10PP    DP Chance: Critical hit
                            within 10 seconds (DP+1)
               Stats:  (HP: 1  CP: 354  BRV: 2709  ATK: 15  DEF: 16  LUK: 12)
               Equipment: Soul of the Destroyer (Initial Brave+2000%), The
                          Rotten (HP is 1)
               Battlegen: Luck Powder = 14.7%
               Position: If you fought in the middle of the two battle
                         pieces, you would fight this one automatically.
                         Otherwise, fight it wherever you wish.

               Battle Tips: Ok, now for our favourite fight; either hit or be
                            hit. Use your EX burst and wait for him to go
                            through his Wind Shear ability, then hit him with
                            a Bravery Attack before the timer run out and you
                            will hopefully get a critical hit. If not restart
                            the battle until you do, then finish him off the
                            usual way.




Battle 5: - Transient Witch(Ultimecia)  Lv. 5 - Battle Map = Order’s Sanctuary
               For Victory: 1AP, 84 gil, 10PP    DP Chance: N/A
               Stats:  (HP: 580  CP: 335  BRV: 118  ATK: 16  DEF: 6  LUK: 12)
               Equipment: Cracked Shield (Def-8), Rusted Armour (HP-662),
                          Gaia Ring (DMG+15%), Hyper Ring (DMG+10%),
                          Near Opponent (1.2x Basic Accessories) x8
               Battlegen: Lithe Powder = 18.6%, Order of Emptiness = 0.1%
               Position: Wherever you want. If you don’t need the healing
                         potion then I suggest from the top.


-----------
 Stage 3
-----------



Battle 1: - Delusory Knight(Cecil)  Lv. 2 - Battle Map: Order’s Sanctuary
               For Victory: 1AP, 112 gil, 10PP    DP Chance: BRV Break within
                            10 seconds (DP+1)
               Stats:  (HP: 1061  CP: 331  BRV: 55  ATK: 11  DEF: 12
                        LUK: 11)
               Equipment: Charred Helm (BRV-46)
               Battlegen: Titan Powder = 17.1%, Titan Shard = 0.1%,
                          Order of Emptiness, = 0.1%
               Position: I normally go from the left, but the choice is
                         yours.




Battle 2: - Fallacious Wanderer(Bartz)  Lv. 7 - Battle Map: Pandaemonium
               For Victory: 1AP, 112 gil, 10PP     DP Chance: Win within
                            10 seconds (DP+1)
               Stats:  (HP: 1  CP:356  BRV: 3276  ATK: 17  DEF: 18  LUK: 13)
               Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                          BRV +2000%), The Rotten (HP is 1)
               Battlegen: Luck Powder = 15.7%
               Position: Doesn’t really matter as far as I know, I always
                         come from the left.





Battle 3: - Ephemeral Vision(Tidus)  Lv. 6 - Battle Map: The Rift
               For Victory: 1AP, 112 gil, 10PP    DP Chance: Win without
                            taking damage (DP+1)
               Stats:  (HP: 1303  CP: 336  BRV: 78  ATK: 16  DEF: 17
                        LUK: 13)
               Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%),
                          Guardian Ring (Def+5%), Far from Opponent (1.2x
                          Basic Accessories) x8
               Battlegen: Guts Powder = 19.2%
               Position: It does not really matter as far as I know, I’m
                         always attack him from the bottom.




Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 7 - Battle Map: Pandaemonium
               For Victory: 1AP, 112 gil, 10PP    DP Chance: EX Burst within
                            10 seconds (DP+1)
               Stats:  (HP: 702  CP: 356  BRV: 143  ATK: 18  DEF: 17
                        LUK: 13)
               Equipment: Rusted Armour (HP-662), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from Opponent (1.2x
                          Basic Accessories) x8
               Battlegen: N/A
               Position: I’m always at the left side when I fight him.





End: Battle 5: - Kuja  Lv. 9 - Battle Map: The Rift
                  For Victory: 3AP, 168 gil, 30PP    DP Chance: N/A
                  Stats:  (HP: 1800  CP: 339  BRV: 192  STR: 21  DEF: 21
                           LUK: 14)
                  Equipment: Rod (HP+62, ATK+3, DEF+1), Robe (HP+253,
                             BRV+23), Bravery Bonus: 2
                  Battlegen: N/A
                  Position: Does not matter.



End: - If you do this, you can get the Flametongue, a nice new sword for
      Squall to use, or if you don’t get one of the DP Chances (namely the
      fourth one if you don’t have your EX Burst saved up), than you can get
      the PuPu summon stone.


-----------
 Stage 4
-----------





Battle 1: - Capricious Thief(Zidane)  Lv. 4 - Battle Map: Crystal World
               For Victory: 1AP, 140gil, 10PP    DP Chance: Keep foe from
                            getting EX Cores (DP+1)
               Stats:  (HP: 1182  CP: 333  BRV: 113  ATK: 12  DEF: 14
                        LUK: 12)
               Equipment: N/A
               Battlegen: Power Powder = 10.5%
               Position: ALWAYS go from the right hand side if your going
                         for the DP items. ALWAYS.




Battle 2: - Phantasmal Harlequin(Kefka)  Lv. 4 - Battle Map: The Rift
               For Victory: 1AP, 140gil, 10PP    DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 1182  CP:353  BRV: 113  ATK: 15  DEF: 14
                        LUK: 12)
               Equipment: N/A
               Battlegen: N/A
               Position: In between this piece and the rare spawn battle
                         piece so you can get 3 DP at once! If this is your
                         first time through then you can fight it anywhere.





Battle 3: - Transient Witch(Ultimecia)  Lv. 25 - Battle Map: Order’s Sanctuary
               For Victory: 3AP, 336 gil, 30PP   DP Chance: Win Battle (DP+2)
               Stats:  (HP: 3280  CP: 359  BRV: 559  ATK: 52  DEF: 48
                        LUK: 22)
               Equipment: Rod of Wisdom (HP+132, ATK+21, DEF+1), Silver
                          Bangle (HP+97, DEF+13),  Hairpin (HP-97, BRV+103),
                          Silk Robes (HP+694, BRV+35), Gaia Ring (DMG+15%),
                          Guardian Bangle (Def+5%), Far from Opponent (1.2x
                          Basic Accessories) x8, Bravery Bonus: 8
               Battlegen: Lithe Powder = 27.7%, Lithe Shard = 9.4%, Order
                          of Emptiness = 5.6%
               Position: If you fought the last battle in the correct spot,
                         you should be fighting this piece automatically.

               Battle Tip: Ok, this one is hard on the second time through
                           and you may not even be able to do it. Give it a
                           whirl though, and if you can’t beat it then just
                           skip it this time through. She the same as always,
                           but this time A LOT more powerful. Watch out for
                           her attacks and bring her down. If you do plan on
                           taking her on during your second play through, the
                           best way to beat her is to hit her repeatedly with
                           Beat Fang as many times as you can as you save up
                           for EX Burst, and then kill her with Lion Heart. I
                           just beat her on level 17 first try, so you can
                           too.



Battle 4:-  False Stalwart(Garland)  Lv. 17 - Battle Map: Crystal World
               For Victory: 1AP, 140 gil, 10PP   DP Chance: Win Battle (DP+1)
               Stats:  (HP: 2506  CP: 349  BRV: 254  ATK: 44  DEF: 38
                        LUK: 18)
               Equipment: Battle Axe (ATK+15, DEF-2), Iron Armlet (BRV+13,
                          DEF+9), Mythril Helm (BRV+73, DEF+1), Chainmail
                         (HP+536)
               Battlegen: Strength Powder = 17.5%
               Position: Attack this battle piece from the right so you can
                         get a chain with another one.

         Battle Tip: If you just beat Ultimecia, then you technically should
                     be able to be Garland as well, considering he’s on a
                     lower level. The only problem is that Garland is a lot
                     tougher to fight as Squall than Ultimecia is. You want
                     to save your EX Burst Bar at full for the next battle to
                     make it easier to get the DP Chance, so you have to kill
                     Garland without using it. Basically to be him, as soon
                     as you break him, he’s pretty easy to kill, just don’t
                     let him break you, or you’ll be in for a world of hurt.




Battle 5: - Transient Witch(Ultimecia)  Lv. 9 - Battle Map: Old Chaos Shrine
               For Victory: 1AP, 140gil, 10PP    DP Chance: Critical hit
                            within 10 seconds (DP+1)
               Stats:  (HP: 1485  CP: 339  BRV: 109  ATK: 20  DEF: 18
                        LUK: 14)
               Equipment: Charred Helm (BRV-46), Gaia Ring (DMG+15%), Hyper
                          Ring (DMG+10%), Near Opponent (1.2x Basic
                          Accessories) x8
               Battlegen: Lithe Powder = 20.8%, Lithe Shard = 1.0%
               Position: You should have chained with this one with the Jecht
                         fight.

               Battle Tip: Same as always. And just how many times do we
                           gotta fight Ultimecia before this game is
                           satisfied, anyways?




End: Battle 6: - Warrior of Light  Lv. 11 - Battle Map: Crystal World
                   For Victory: 3AP, 252 gil, 30PP    DP Chance: N/A
                   Stats:  (HP: 2034  CP:342  BRV: 208  ATK: 25  DEF: 25
                            LUK: 15)
                   Equipment: Broadsword (ATK+4), Bronze Helm (BRV+25,
                              DEF+1), Bronze Armour (HP+428)
                   Battlegen: Protect Powder = 21.8%, Protect Shard = 2.0%
                   Position: There’s only one way to take this guys on.



End: - Now if you managed to get all of the DP Chances on the map, you can
      quite literally pick any reward you want, so if you want the
      Flametongue, for example, just fight the other battle pieces or pick
      up the treasures until you can get it!



------------------------
 Stage 5: Final Stage
------------------------



   There will be a Rare Spawn piece here, a level 28 Transient Lion, which
  means Squall. By this point you can technically beat him, but he is REALLY
  hard to beat. Try it at your own risk.



Battle 1: - Fallacious Wanderer(Bartz)  Lv. 11 - Battle Map: Order’s Sanctuary
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Critical hit
                             within 10 seconds (DP+1)
               Stats:  (HP: 1  CP: 360  BRV: 3843  ATK: 21  DEF: 22  LUK: 15)
               Equipment: Bravery Bonus: 2, Soul of the Destroyer (Initial
                          BRV +2000%), The Rotten (HP is 1)
               Battlegen: Luck Powder = 17.9%, Order of Emptiness = 0.1%
               Position: The top





Battle 2: - Imaginary Champion(Sephiroth)  Lv. 6 - Battle Map: Pandaemonium
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Win without
                            taking damage (DP+1)
               Stats:  (HP: 641  CP: 336  BRV: 124  ATK: 16  DEF: 17
                        LUK: 13)
               Equipment: Rusted Armour (HP-662)
               Battlegen: N/A
               Position: From the bottom.




Battle 3: - Phantasmal Girl(Terra)  Lv. 5 - Battle Map: Ultimecia’s Castle
               For Victory: 1AP, 168gil, 10PP    DP Chance: N/A
               Stats:  (HP: 1242  CP: 335  BRV: 72  ATK: 16  DEF: 15
                        LUK: 12)
               Equipment: Charred Helm (BRV-46)
               Battlegen: Amplification Powder = 11.1%, Time Warp = 0.1%
               Position: From the right is best.




Battle 4: - Phantasmal Harlequin(Kefka)  Lv. 12 - Battle Map: Crystal World
               For Victory: 1AP, 168 gil, 10PP    DP Chance: EX Burst within
                            10 seconds (DP+1)
               Stats:  (HP: 1667  CP: 361  BRV: 190  STR: 23  DEF: 22
                        LUK: 16)
               Equipment: Bravery Bonus: 2, Gaia Ring (DMG+15%), Guardian
                          Bangle (Def+5%), Far from Opponent (1.2x Basic
                          Accessories) x8
               Battlegen: N/A
               Position: When first time through, beside this and the other
                         piece diagonal to it. On second time through, in
                         between the 3 battle pieces.




Battle 5: - Ephemeral Phantom(Jecht)  Lv. 6 - Battle Map: The Rift
               For Victory: 1AP, 168 gil, 10PP    DP Chance: Win within 10
                            seconds (DP+1)
               Stats:  (HP: 1303  CP: 336  BRV: 124  ATK: 18  DEF: 18
                        LUK: 13)
               Equipment: N/A
               Battlegen: N/A
               Position: Oh Jecht, how I hate thee. Same strategy as the last
                         battle, watch out for his across-the-field skills.
                         If you can with in 10 seconds you will get the DP,
                         though it’ll be hard on your first time through.







End: Battle 6: - Ultimecia  Lv. 14 - Battle Map: Ultimecia’s Castle
                  For Victory: 3AP, 336 gil, 30PP    DP Chance: N/A
                  Stats:  (HP: 2171  CP: 345  BRV: 331  ATK: 33  DEF: 24
                           LUK: 17)
                  Equipment: Guard Stick (HP+80, ATK+8, DEF+1), Hairpin
                            (HP-97, BRV+103), Cotton Robes (HP+400, BRV+27),
                             Gaia Ring (DMG+15%), Phoenix Down (Endure
                             killing blow with 1 HP), HP = 1 (1.5x), Near
                             Death (1.5x), Near Loss (1.5x)
                  Battlegen: Lithe Powder = 23.4%, Lithe Shard = 3.6%, Time
                             Warp = 0.1%
                  Position: Does not matter.



       And once again, you have completed Squall’s Story. Now you can just keep
 using this guide to help you get through the story if you need it,
 but hopefully you’ve memorized some of it by now.




--------------------
VIII.   Strategies
--------------------

   In this section, I will be going over the appropriate strategies for
 fighting each character with Squall when they are at the same or higher
 levels. Obviously if the opponent is alot weaker, than just hitting them
 is the key rather than strategy, but at the same level or higher, you will
 need to play with a little (or a lot) more skill in order to come out
 victorious. All of the following strategies are for fighting the CPU;
 unfortunately because of where I live, I can't play against real people
 to get strategies for fighting them.



--------------------
 Warrior of Light
--------------------

  Keep your distance from the Warrior of Light until he does and attack,
  whether its a bravery or HP attack, then dash in and either use Beat Fang
  to do Brave damage or Aerial Circle/Blasting Zone to do HP damage. Rinse
  and repeat until the battle is over. Try not to get hit by his bravery
  attacks because all of his attacks lead into a combo with an HP attack, and
  if he happens to break you during the bravery attack, then you'll take alot
  of damage. Don't bother with Rough Divide on him; you probably won't hit
  him.


-----------
 Garland
-----------

  The best way to fight Garland as Squall is to stay close to him, and keep
  him in the air. I know, you'd think he'd be a close to mid range fighter
  since he carries around a huge sword thing. Well he is, sort of, though
  most of his aerial attacks are actually long ranged, but his weakness is
  from the rear. Most of his attacks only go forwards, so if you get behind
  him with Beat Fang, you'll pretty much always hit him as long as you wait
  for an opening after an attack, then you can lead into an HP attack. The
  Sneak Attack ability can help you fight him further with this strategy.


----------
 Firion
----------

  Firion is a little challenging playing as Squall because he likes to block
  a lot and follow up with either an attack to your Bravery or your HP. The
  key to defeating Firion is to stay aerial because Firion is absolutely
  awful when it comes to aerail combat. In fact, the computer AI won't even
  leave the ground most of the time unless it has to, so keeping your
  distance in the air is pretty easy. Also, don't bother going in with Beat
  Fang or Aerial Circle until you know you know you can land the hit, because
  many a times I have been hit with his ground attacks because I got greedy.


-----------
 Emperor
-----------

  Fighting the Emperor is simple for Squall, all you have to do is keep close
  to him and keep working away at his bravery and HP until he dies. None of
  his abilities seem to be faster than Beat Fang, so it is the perfect
  bravery ability to smite him with. The only thing that I have found to be
  annoying about him is when he blocks and immediately uses Flare. His other
  attacks you can dash right through and/or dodge. Beat Fant and Aerial
  Circle does work well here.


----------------
 Onion Knight
----------------

  Onion is a fairly difficult challenge because of his high speed, and poor
  Squall is a slow poke. His sword combo's go right through our key ability
  Beat Fang, rendering it rather useless in this fight for the most part. I
  found that staying on the ground and hitting him with Fusillade works very
  well in comparsion to aerial combat, and the nice thing about fusillade is
  that it leads into a Chase, letting you work on his HP that way.


---------------------
 Cloud of Darkness
---------------------

  Just like her lightend companion, the Cloud of Darkness is easily defeated
  with Fusillade. Her whip attacks are very quick and cut through Beat Fang a
  lot of the time, so it just is not a very reliable skill for fighting her.
  Just keep spamming her with Fusillade and she'll go down eventually. Guard
  her whips, and you will be able to connect a hit on her.


----------------
 Cecil Harvey
----------------

  Cecil took me a while to figure out how to fight properly. Fusillade does
  not hit very often, so it's no good. In his Dark Knight Form, Beat Fang is
  just completely useless, and if he decides to block instead of dodge (Which
  is more frequent), then he'll counter with one of his abilities and Break
  you, allow him to get the final blow. {Beat Fang ===> Aerial Circle}
  almost never works on Dark Knight Cecil, so don't even bother. Paladin
  Cecil is a little easier to hit with Beat Fang, Aerial Circle and
  Fusillade, but still pretty challenging. The key ability to use against
  Cecil in both forms is Blasting Zone. If you time it right and use it
  right after he tries to hit you, then you will almost always land a hit.
  Also stay on the ground while fighting Cecil, because he's just as good as
  you in the air.


----------
 Golbez
----------

  Golbez is pretty simple, unlike his brother, to fight. You can use the old
  {Beat Fang ===> Aerial Circle} trick, and it will normally always connect.
  Just stick close to him and you'll be fine, for the most part. The only
  thing you need to weary of is when he blocks, because he will always
  counter with and attack, so attack him from behind might also be a good
  idea. He also is weak against Squall's Thunder attacks, so Thunder Barret
  and the Thunder part of Fusillade also work really well.


-----------------
 Bartz Klauser
-----------------

  Bartz is just as annoying as Cecil to fight, but you can pull off Beat Fang
  and Aerial Circle on him sometimes. His speed over Cecil is what makes him
  just as challenging. Blasting Zone, like on Cecil, work very well, and in
  my opinion, is the only way you should be trying to fight him rather than
  getting a few Beat Fangs off. Several of his Brave skills lead into either
  chases or HP attacks, so be aware.


-----------
 ExDeath
-----------

  This guy is a pushover, you can use any ability you want and you have a
  fairly high chance to hit him with it. The only thing I do not normally
  use is Beat Fang from the front because if he blocks it, he'll get in a
  free hit. His teleportation spell leaves him WIDE open, so hit him with
  all you got then.


------------------
 Terra Branford
------------------

  For fighting Terra, you want to make sure you are really close to her.
  {Beat Fang ===> Aerial Circle} does work on her, and is the easiest thing
  to kill her with. The only ability to really need to worry about from her
  besides a few Bravery Attacks when in close combat is Tornado. Don't let
  her break you if you can, because she will then just destroy you. If she
  goes into EX Mode, I normally just back off and dodge her attacks until it
  wears off; I don't like to leave myself open with attacks during that time.


-----------------
 Kefka Palazzo
-----------------

  Beat Fang works extraordinarily well against the creepy clown, so make sure
  to stay aerial and right in his face with your Gunblade. Aerial Circle
  may miss once or twice, but all in all it is a good HP Attack to use on
  him. At the end of the day, Kefka is a really easy opponent for Squall,
  so show him the power of the lion.


----------------
 Cloud Strife
----------------

  Fighting Cloud in close quarters combat does work, but be prepared to take
  as much damage as you deal, maybe more. I found Fusillade works very well
  against Cloud until the killing blow from the chase, and then you can
  finish him off with an Aerial Circle or something. His Braver ability in my
  opinion is the most deadly, but at the same time fairly easy to dodge.
  Don't let him corner you and keep your distance if you want an easy
  victory.


-------------
 Sephiroth
-------------

  Sephiroth has a lot of range in this attacks, so fighting at range can be
  a bit of a hassle for Squall, though Fusillade does hit hit fairly often.
  If you are trying to use close ranged attacks, try to attack him from
  behind because when he blocks your attack, he can really get you into
  some mean combos. Other than that, just watch for the timing of his skills;
  they're fairly simple to dodge if you're paying attention.


-------------------
 Squall Leonhart
-------------------

  The Mirrior Match, he makes VERY good use of our favourite skill, the Beat
  Fang, and to be quite honest, unless your on the ball, he'll use it faster
  than you most of the time. What the computer AI doesn't fight very well
  against is long ranged combat, so Fusillade works pretty well in this
  situation. Try not to let him get too close, or if you do, be the first to
  land a Beat Fang, or be prepared to get hit, and probably a lot. If he
  retaliates with the same ability (or it's aerial match), than just simple
  dodge out of the way and try again. The simplest way to get out of a Beat
  Fang spam is the block, by the way.


-------------
 Ultimecia
-------------

  Just like all of the other magic caster in the game, she excels in long
  ranged combat. As Squall arch nemesis, she's actually really simple to
  beat. Beat Fang ===> Aerial Circle works best on her, so make sure to be
  right in her face and attack away. Watch out for he dagger spell; it's kind
  of irritating.


-----------------
 Zidane Tribal
-----------------

  He's a speedy little devil, so Beat Fang does not work as well in this
  environment. Fusillade and Blasting Zone seem to be effective against him,
  so hit him with those abilities. Don't get too cocky when being forced to
  fight him up close, his dagger skills are nimble and land hits quite often
  against our slow Squall.


--------
 Kuja
--------

  Just another magic caster to unleash our fury on. He isn't very hard to
  beat as Squall thanks to Beat Fang; break him, then hit him with either
  Aerial Circle or Blasting Zone. Some of his spells leave him quite open
  while casting, so make sure to pay attention so you can land the killing
  blow.


---------
 Tidus
---------

  Fight Tidus up close is a bad mistake, he's a speedy kinda guy, so he'll
  hit you with one of his attacks before you can pull something off normally.
  Long ranged combat works well against him, so Fusillade and Blasting Zone
  are nice. Don't chase him with Fusillade, though, he seems to be a little
  harder to hit than other characters. All of his attack are quick except the
  blitzball long ranged skill, so dodging or blocking them can be difficult.


---------
 Jecht
---------

  Watch out for his bravery abilities, they do A LOT of damage to your
  bravery. His attacks also have alot of range, so close and mid combat
  might not always be the best way to fight him, although hitting him with
  abilities like Beat Fang and Aerial Circle is not hard. Fusillade will also
  work if you want to do chase attack; Blasting Zone does not seem to hit
  him very often, so avoid using it.


-------------
 Shantotto
-------------

  To kick this opponent in the taru, close quarters combat is where it's at.
  she only has a select few annoying abilities to worry about when up close,
  so go to town with her and dodge/block often. Beat Fang and Aerial circle
  seem to work the best against her.


------------
 Gabranth
------------

  This guy isn't too hard to beat, I find. Beat Fang, Heel Crush, Aerial
  Circle, Blasting Zone; they all seem to land hits on a regular basis with
  him. When he does do an attack, just dodge out of the way, or even better
  yet, block the attack and leave him open for a free hit.


---------
 Chaos
---------

 As of yet, I've been unable to defeat a level 100 Chaos, so I do not have
 an effective way to fight him. When I can manage to beat him, I'll let you
 know.


-------------------
IX.    Credits
-------------------

-Square Enix for making the game; I couldn’t have done it without you!
-GameFAQs for making the site that I am putting this guide on
-Various Sites to get small bits of information
-All of the emails I recieved with all of the excellent input to make this
guide better

A special thanks to Jonah Virtanen; he helped me get the rest of the levels
finsh because I deleted my data for it haha!

Thanks for reading my guide for Squall. If you have any comments, questions or
concerns, please do not hesitate to e-mail me at [email protected].
Enjoy the game!

Also to note, I realize that some of the information from my skills and level
status sections may be wrong, because there were a few fights that I did that
I gained more than one level after the battle. If someone knows that what I
have written down is incorrect, please e-mail me with the correct information
so I can change it accordingly. Thank you.