___ _ ___
/ _ \(_)__ ___ ____ ____ ___ _ |_ | _/
/ // / (_-</ _ `/ _ `/ -_) _ `/ / __/
/____/_/___/\_, /\_,_/\__/\_,_/ /____/ _/
/___/
_____ __ __ ___ _
/ ___/_ _________ ___ ___/ / / |/ /__ __ _ ___ ____(_)__ ___
/ /__/ // / __(_-</ -_) _ / / /|_/ / -_) ' \/ _ \/ __/ / -_|_-<
\___/\_,_/_/ /___/\__/\_,_/ /_/ /_/\__/_/_/_/\___/_/ /_/\__/___/
Disgaea 2: Cursed Memories
Job/Class/Skill Guide
Author: Rajaal
Version: 1.0
This guide is to help everyone, I see many of these questions
asked so, I figured I would answer them here, There Is another guide
but it doesn't have as many details as this one, so I hope it helps.
Any Suggestions or anything you would like to see in here please
email me at
[email protected]
Humanoid characters have an unlocking requirement; when you
meet those, you need to goto the Dark Assembly and pass the bill
for them.
1.Characters:
Main Characters:
1. Adell
2. Rozalin
3. Tink
4. Hanako
5. Taro
6. Yukimaru
HUMANOIDS
1. Skull Mage (Male)
2. Witch (Mage)
3. Warrior
4. Valkyrie
5. Ninja (Male Ninja)
6. Kunoichi (Female Ninja)
7. Sinner
8. Geomancer
9. Samurai
10. Gunner
11. Thief
12. Archer
13. Healer
14. Beast Master
15. Heavy Knight
16. Magic Knight
17. Chaos Soldier
MONSTERS
1. Spirit
2. Undead
3. Succubus
4. Felynn
5. Dragon
6. Prinny
7. Orc
8. Winged Warrior
9. Aqua Demon
10. Flora Beast
11. Mystic Beast
12. Marionette
13. Holy Dragon
14. Wood Golem
15. Rifle Demon
16. Dragon Zombie
17. Roc
2. Weapon Mastery
-------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~Main~Characters~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------------
Adell
Obtain: Start of game
Counter: 1
Move: 5
Throw: 5
Innate Abilities: +25% Damage bonus agiasnt higher level opponents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Adell's Spells:
LV. Learned SP Spell name What it does Stat
5 18 Crisom Flame Attack Spell ATK
25 42 Soaring Fire Attack Spell ATK
50 80 Vulcan Blaze Attack Spell ATK
-------------------------------------------------------------------------
Rozalin
Obtain: Start of game
Move: 4
Throw: 3
Innate Abilities: +20% stat bonus to adjacent males
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rozalin's Spells:
LV. Learned SP Spell name What it does Stat
5 24 Rose Thorn Attack Spell INT
25 25 Kneel Before Me ATK/INT/HIT 10% ---
50 50 Rose Liberation Attack Spell HIT
-------------------------------------------------------------------------
Tink
Obtain: Episode 2
Counter: 2
Move: 5
Innate Abilities: (Blue) MV + 2
Innate Abilities: (Red) +20% stat bonus from each adjacent female
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tink's Spells:
LV. Learned SP Spell name What it does Stat
1 1 Kero Change! Change between Red/Blue ---
6 18 Sonic Roll Attack Spell ATK
18 46 Nail Bat 30% Forget ATK
36 99 Good bye Tink Sacrafices Self* ATK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* DOESN't COUNT AS AN ALLY KILL
-------------------------------------------------------------------------
Hanako
Obtain: Automatically joins in Episode 5
Move: 5
Innate Abilities: -50% damage from monsters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hanako's Spells:
LV. Learned SP Spell name What it does Stat
10 15 Song of Hope HIT/SPD +20% ---
20 15 Song of Love ATK/DEF +20% ---
30 15 Song of Courage INT/RES +20% ---
40 50 Pretty Bazooka DEF/RES/SPD -20% ATK
-------------------------------------------------------------------------
Taro
Obtain: Automatically joins in Episode 6
Counter: 4
Move: 5
Innate Abilities: DEF/RES +20% when critical
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Taro's Spells:
LV. Learned SP Spell name What it does Stat
10 10 Milk ATK/HIT +30% ---
20 10 Strawberry Milk Heal, Cures ---
30 10 Chocolate Milk DEF/RES + 50% ---
40 60 CryBaby Strikes ATK/INT/HIT -20% ATK
-------------------------------------------------------------------------
Yukimaru
Obtain: Automatically joins Episode 8
Counter: 1
Move: 5
Throw: 4
Innate Abilities: +20% chance to inflict Forget with normal attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yukimaru's Spells:
LV. Learned SP Spell name What it does Stat
5 15 Nadarejin Attack Spell ATK
25 30 setsugetuska Attack Spell ATK
** 90 Midare Fubuki Attack Spell ATK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
** Midare Fubuki is learned in the normal story.
-------------------------------------------------------------------------
Etna
Obtain: Automatically joins Episode 10
Counter: 1
Move: 5
Throw: 4
Innate Abilities: +50% stat bonus to adjacent friendly Prinnies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Etna's Spells:
LV. Learned SP Spell name What it does Stat
5 15 Prinny Raid Attack Spell ATK
25 40 sexy Beam Deprave 40% ATK
50 90 Chaos Impact Attack Spell ATK
-------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~HUMANOIDS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------------
SKULL MAGE (Male Mages)
Move:3
Throwing Range: 3 Panels, 26DM
Innate Abilities: Gain magic levels more quickly
RANK REQUIREMENTS
1-3 Red/Green/Blue skull From start
4 Star Skull Any Red/Green/Blue Skull Lv. 20
5 Prism Skull Star Skull Lv. 60
6 Galaxy Skull Prism Skull Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skull's Spells:
LV. Learned SP Spell name What it does Stat
1 5 Ice/Fire/Wind Rank 1 Ice/Fire/Wind INT
1 7 Star Rank 1 Star INT
5 8 Enfeeble ATK -20% ---
10 15 Mega Ice/Fire/Wind Rank 2 Ice/Fire/Wind INT
12 21 Mega Star Rank 2 Star INT
15 8 Blind HIT -20% ---
25 45 Giga Ice/Fire/Wind Rank 3 Ice/Fire/Wind INT
30 63 Giga Star Rank 3 Star INT
35 8 Mind Break INT -20% ---
50 135 Omega Ice/Fire/Wind Rank 4 Ice/Fire/Wind INT
60 189 Omega Star Rank 4 Star INT
80 405 Tera Ice/Fire/Wind Rank 5 Ice/Fire/Wind INT
100 567 Tera Star Rank 5 Star INT
-------------------------------------------------------------------------
WITCH (Female Mages)
Move: 3
Throwing Range: 3 Panels, 26DM
Innate Abilities: Uses less SP to cast magic
RANK REQUIREMENTS
1-3 Red/Green/Blue Mage From start.
4 Star Mage Any Red/Green/Blue Mage Lv. 20
5 Prism Mage Star Mage Lv. 60
6 Galaxy Mage Prism Mage Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Witch's Spells:
LV. Learned SP Spell name What it does Stat
1 5 Ice/Fire/Wind Rank 1 Ice/Fire/Wind INT
1 7 Star Rank 1 Star INT
5 8 Armor Break DEF -20% ---
10 15 Mega Ice/Fire/Wind Rank 2 Ice/Fire/Wind INT
12 21 Mega Star Rank 2 Star INT
15 8 Slow SPD -20% ---
25 45 Giga Ice/Fire/Wind Rank 3 Ice/Fire/Wind INT
30 63 Giga Star Rank 3 Star INT
35 8 Resist Break RES -20% ---
50 135 Omega Ice/Fire/Wind Rank 4 Ice/Fire/Wind INT
60 189 Omega Star Rank 4 Star INT
80 405 Tera Ice/Fire/Wind Rank 5 Ice/Fire/Wind INT
100 567 Tera Star Rank 5 Star INT
-------------------------------------------------------------------------
WARRIOR (Male Fighter)
Counter: 1
Move: 4 Panels, 20 DM
Throwing Range: 5 Panels, 32DM
Innate Abilities: Critical rate increases when in Crisis
RANK REQUIREMENTS
1 Fighter From start
2 Warrior Fighter Lv. 10
3 Destroyer Warrior Lv. 20
4 Gladiator Destroyer Lv. 40
5 Warlord Gladiator Lv. 80
6 Battle Master Warlord Lv. 160
-------------------------------------------------------------------------
Valkyrie (Female Fighter)
Counter: 1
Move: 4
Throwing Range: 5 Panels, 32DM
Innate Abilities: Critical rate increases when in Crisis
RANK REQUIREMENTS
1 Lady Fighter From start
2 Lady Warrior Lady Fighter Lv. 10
3 Destroyer Lady Warrior Lv. 20
4 Valkyrie Iron Maiden Lv. 40
5 Minerva Lord Valkyrie Lv. 80
6 Vanadis Minerva Lord Lv. 160
-------------------------------------------------------------------------
Ninja (Male Ninja)
Move:5
Throwing Range: 4 Panels, 29DM
Innate Abilities: Evade rate increases when in crisis
RANK REQUIREMENTS
1 Genin Fist & Sword Mastery Lv. 5
2 Chunin Genin Lv. 15
3 Jounin Chunin Lv. 30
4 Oniwaban Jounin Lv. 60
5 Touryou Oniwaban Lv. 120
6 Shadow Master Touryou Lv. 240
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ninja's Spells:
LV. Learned SP Spell name What it does Stat
15 8 Utsusemi Attack Spell ---
45 8 Konoha Gakure Attack Spell ---
-------------------------------------------------------------------------
Kunoichi (Female Ninja)
Move:4
Throwing Range: 4 Panels, 29DM
Innate Abilities: High chance of double attack when in crisis
(SPecial moves included). Learns ninjutsu skills that apply status ailments.
RANK REQUIREMENTS
1 Hanakage Fist & Staff Master Lv. 5
2 Yukikage Hanakage Lv. 15
3 Hoshikage Yukikage Lv. 30
4 Tsukikage Hoshikage Lv. 60
5 Soakage Tsukikage Lv. 120
6 Kunoichi Master Soakage Lv. 240
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kunoichi's Spells:
LV. Learned SP Spell name What it does Stat
5 8 Kagenui 60% Paralyze ---
15 16 MinMinMin 40% Sleep ---
25 16 Shinikaze 40% Poison ---
35 16 Mafuujin 40% Forget ---
45 16 Tougenkyo 40% Deprave ---
-------------------------------------------------------------------------
Sinner
Counter: 2
Move: 4
Throwing Range: 5 Panels, 32DM
Innate Abilities: Counter Attack Damage increases when in crisis.
RANK REQUIREMENTS
1 Togabito Received after getting felony
2 Yasha Togabito Lv. 12
3 Ashura Yasha Lv. 24
4 Rasetsu Ashura Lv. 48
5 Bushin Rasetsu Lv. 96
6 Aragami Bushin Lv. 192
-------------------------------------------------------------------------
Geomancer
Move: 4
Throwing Range: 3 Panels, 26DM
Innate Abilities: If standing on a geo panel that gets destroyed or
color-changed, the Geomancer receives no damage.
RANK REQUIREMENTS
1 Druid 500+ Geo-panel change combo
2 Mystic Druid Lv. 12
3 Sage Mystic Lv. 24
4 Hermit Sage Lv. 48
5 Prophet Hermit Lv. 96
6 Geomaster Prophet Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geomancer's Spells:
LV. Learned SP Spell name What it does Stat
1 20 Geo Change Rearranges Geo Panels* ---
1 7 Star Rank 1 Star INT
5 4 Heal Rank 1 Heal RES
12 21 Mega Star Rank 2 Star INT
15 20 Geo Blast Destroys a Geo Symbol* ---
20 12 Mega Heal Rank 2 Heal RES
30 20 Geo Warp Warp* ---
35 63 Giga Star Rank 3 Star INT
40 36 Giga Heal Rank 3 Heal RES
50 20 Bonus Charge Rearranges Bonus List* ---
75 100 Omega Star Rank 4 Star INT
2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Spells Only useable inside the Item World
-------------------------------------------------------------------------
Samurai
Counter: 1
Move: 4
Throwing Range: 4 Panels, 29DM
Innate Abilities: Has an innate chance to one-hit kill an enemy
when in crisis. This works with any attack, and is applied separately
for each target in a multi-target attack.
RANK REQUIREMENTS
1 Ronin Sword Mastery Lv. 5
2 Samurai Ronin Lv. 15
3 Bujin Samurai Lv. 30
4 Kengou Bujin Lv. 60
5 Kensei Kengou Lv. 120
6 Sword Master Kensei Lv. 240
-------------------------------------------------------------------------
Gunner
Move: 5
Throwing Range: 4 Panels, 29DM
Innate Abilities: Combos that include Gunner gain a 20% damage bonus
RANK REQUIREMENTS
1 Gunner Gun Mastery Lv. 5
2 Sniper Gunner Lv. 15
3 Outlaw Sniper Lv. 30
4 Hitman Outlaw Lv. 60
5 Sweeper Hitman Lv. 120
6 DeSPerado Sweeper Lv. 240
-------------------------------------------------------------------------
Thief
Move: 6
Throwing Range: 3 Panels, 26DM
Innate Abilities: Can use thief hands to steal with much higher success
rate than a non-thief. Also, the only class that can steal stats.
RANK REQUIREMENTS
1 Thief From start
2 Rogue Thief Lv. 10
3 Scout Rogue Lv. 20
4 Bandit Scout Lv. 40
5 Trickster Bandit Lv. 80
6 Master Thief Trickster Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thief's Spells:
LV. Learned SP Spell name What it does Stat
1 8 Health 80% Poison ---
10 8 Consciousness 80% Sleep ---
20 8 Freedom 80% Paralyze ---
40 8 Memory 80% Silence ---
-------------------------------------------------------------------------
Archer
Move: 4
Throwing Range: 3 Panels, 20DM
Innate Abilities: Archers have a longer range with a bow than any other
character.
RANK REQUIREMENTS
1 Archer Bow Mastery Lv. 5
2 Hunter Archer Lv. 15
3 Shooter Hunter Lv. 30
4 Bow Master Shooter Lv. 60
5 Cupid Bow Master Lv. 120
6 Freischutz Cupid Lv. 240
-------------------------------------------------------------------------
Healer
Move: 4
Throwing Range: 3 Panels, 26DM
Innate Abilities: Healers take less damage from elemental abilities.
RANK REQUIREMENTS
1 Healer From start
2 Acolyte Healer Lv. 10
3 Priest Acolyte Lv.
20
4 Bishop Priest Lv. 40
5 Cardinal Bishop Lv. 80
6 Saint Cardinal Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Healer's Spells:
LV. Learned SP Spell name What it does Stat
1 4 Heal Rank 1 Heal RES
3 8 Shield Raises DEF 20% ---
5 6 ESPoir Cures Status Effects ---
10 6 Magic wall Raises RES 20% ---
13 6 Braveheart Raises ATK 20% ---
15 12 Mega Heal Rank 2 Heal RES
20 6 Target Lock Raises HIT 20% ---
30 36 Giga Heal Rank 3 Heal RES
40 6 SPeed Boost Raises SPD 20% ---
50 108 Omega Heal Rank 4 Heal (final) RES
50 6 Magic Boost Raises Int 20% ---
-------------------------------------------------------------------------
Beast Master
Counter: 1
Move: 5
Throwing Range: 5 Panels, 32DM
Innate Abilities: Any allied monsters that stand next to a Beast master
will get a 20% increase in all stats. Also, Bonus gauge increases twice
as fast.
RANK REQUIREMENTS
1 Beast Tamer Capture a monster
2 Beast Chief Beast Tamer Lv. 12
3 Beast Lord Beast Chief Lv.
24
4 Beast Queen Beast Lord Lv. 48
5 Beast Master Beast Queen Lv. 96
6 Beast Saber Beast Master Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beastmaster's Spells:
LV. Learned SP Spell name What it does Stat
3 8 Wild Groom Raises EXP/MANA 50% ---
9 8 Domination Raises HIT/INT/ATK 20% ---
-------------------------------------------------------------------------
Heavy Knight
Counter: 1
Move: 4
Throwing Range: 6 Panels, 15DM
Innate Abilities: DEF increases when in Crisis
RANK REQUIREMENTS
1 Heavy Knight SPear Mastery Lv. 3
2 Iron Knight Heavy Knight Lv. 12
3 Steel Knight Iron Knight Lv.
24
4 Mythril Knight Steel Knight Lv. 48
5 Admant Knight Mythril Knight Lv. 96
6 Aegis Knight Adamant Knight Lv. 192
-------------------------------------------------------------------------
Magic Knight
Counter:1
Move: 4 Panels, 20 DM
Throwing Range: 4 Panels, 29DM
Innate Abilities: Magic Knights deal extra damage with Elemental abilities.
RANK REQUIREMENTS
1 Magic Knight Sword and Staff Mastery Lv. 3
2 Dark Knight Magic Knight Lv. 12
3 Rune Knight Dark Knight Lv.
24
4 Mega Knight Rune Knight Lv. 48
5 Force Knight Mega Knight Lv. 96
6 SPace Knight Force Knight Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magic Knight's Spells:
LV. Learned SP Spell name What it does Stat
1 10 Ice/Fire/Wind Weapon 1* ---
1 5 Ice/Fire/Wind Rank 1 Ice/Fire/Wind INT
10 15 Mega Ice/Fire/Wind Rank 2 Ice/Fire/Wind INT
15 10 Ice/Fire/Wind Charge 2* ---
30 10 Anti-Ice/Fire/Wind 3* ---
35 45 Giga Ice/Fire/Wind Rank 3 Ice/Fire/Wind INT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1* Imbues your weapon with Ice/Fire/Wind
2* Increases your Resistance to Ice/Fire/Wind 50%
3* Decreases enemy Resistance to Ice/Fire/Wind 50%
-------------------------------------------------------------------------
Chaos Soldier
Counter:2
Move: 3 Panels, 20 DM
Throwing Range: 1 Panels, 20DM
Innate Abilities: Stats double if all of your other characters are dead.
RANK REQUIREMENTS
1 Chaos Solider Beat the game
2 Death Avenger Chaos Soldier Lv. 60
3 Violator Death Avenger Lv.
12
4 Last Battallion Violator Lv. 240
5 God Army Last Battallion Lv. 480
6 Omega Sentinel God Army Lv. 960
-------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~MONSTERS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------------
Spirit
Move: 4
Innate Abilities: Recharges 20% SP per turn
RANK REQUIREMENTS
1 Ghost 1-1
2 Boggart Ghost Lv. 10
3 SPecter Boggart Lv. 20
4 Wraith SPecter Lv. 40
5 Fiend Wraith Lv. 80
6 Phantom Fiend Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPirit Spells:
LV. Learned SP Spell name What it does Stat
1 12 Tie Down Paralyze 30% INT
16 60 Ignition Attack Spell INT
32 50 Ghost assist INT/HIT + 20% ---
68 140 Polter Geist HIT -20% INT
-------------------------------------------------------------------------
Undead
Counter: 1
Move:4
Innate Abilities: refills HP/SP when killing an enemy with a normal attack
RANK REQUIREMENTS
1 Zombie 3-1
2 Ghoul Zombie Lv. 10
3 Corpse Ghoul Lv. 20
4 Ghast Corpse Lv. 40
5 Wight Ghast Lv. 80
6 Zombie King Wight Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Undead Spells:
LV. Learned SP Spell name What it does Stat
5 6 Zombie Juice Poison 40% ATK
16 26 Zombie Tornado Attack Spell ATK
34 58 Zombie Cannon Attack Spell ATK
66 102 Zombies! Poison/Paralyze 30% ATK
-------------------------------------------------------------------------
Succubus
Move:4
Innate Abilities: +25% Damage bonus done to humanoid males
RANK REQUIREMENTS
1 Empusa 5-1
2 Lilim Empusa Lv. 12
3 Succubus Lilim Lv. 24
4 Carmilla Succubus Lv. 48
5 Hecate Carmilla Lv. 96
6 Lilith Hecate Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Succubus Spells:
LV. Learned SP Spell name What it does Stat
4 8 Hip Attack Drain HP ATK
18 48 Drain Drain SP INT
36 60 Sexy Heal Heal, DEF +20% RES
68 160 Nightmare Sleep 30% INT
-------------------------------------------------------------------------
Felynn
Counter: 3
Move: 5
Innate Abilities: +50% damage bonus when counter attacking
RANK REQUIREMENTS
1 Nekomata 4-3
2 Caith Sith Nekomata Lv. 12
3 Werecat Caith Sith Lv. 24
4 Tailring Werecat Lv. 48
5 Werecat Tailring Lv. 96
6 Bastet Elbacky Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feylnn Spells:
LV. Learned SP Spell name What it does Stat
6 7 Cat Strike Attack Spell ATK
18 46 Cat Blast Attack Spell ATK
36 64 Cat Kick Attack Spell ATK
72 156 Cat Fight Attack Spell ATK
-------------------------------------------------------------------------
Dragon
Counter: 1
Move:3
Innate Abilities: Immune to Fire Damage
RANK REQUIREMENTS
1 Dragon 8-1
2 Fafnir Dragon Lv. 10
3 Nidhogg Fafnir Lv. 20
4 Azha Dahaka Nidhogg Lv. 40
5 Tiamat Azha Dahaka Lv. 80
6 Bahamut Tiamat Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragon Spells:
LV. Learned SP Spell name What it does Stat
8 12 Fire Breath -5% DEF ATK
32 30 Dragon Kung Fu Attack Spell ATK
64 75 Blazing Breath -5% DEF ATK
120 165 Dragon Nova Attack Spell ATK
-------------------------------------------------------------------------
Prinny
Move: 5
Innate Abilities: When thrown causes 50% Damage of the current HP in an
Area of effect
RANK REQUIREMENTS
1 Pvt. Prinny 1-2
2 Cpt. Prinny Pvt. Prinny Lv. 10
3 Col. Prinny Cpt. Prinny Lv. 20
4 Gen. Prinny Col. Prinny Lv. 40
5 Prinny King Gen. Prinny Lv. 80
6 Prinny God Prinny King Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prinny Spells:
LV. Learned SP Spell name What it does Stat
3 10 Prinny Barrage Attack Spell ATK
14 30 Prinny Dance * ATK
34 80 Prinny Bomb Attack Spell ATK
64 250 Pringer Beam Attack Spell ATK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Paralyze/Poison/Forget 30%
-------------------------------------------------------------------------
Orc
Counter: 1
Move: 4
Innate Abilities: +25% ATK when critical
RANK REQUIREMENTS
1 Petite Orc 1-1
2 Orc Captain Petite Orc Lv. 10
3 Head Orc Orc Captain Lv. 20
4 Orc Master Head Orc Lv. 40
5 Orc King Orc Master Lv. 80
6 Shadow Orc Orc King Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Orc Spells:
LV. Learned SP Spell name What it does Stat
3 6 Orc Combo DEF -10% ATK
18 24 Orc Attack Forget 30% ATK
36 68 Orc Throw DEF -20% ATK
68 146 Orc God Deprave 40% ATK
-------------------------------------------------------------------------
Winged Warrior
Move: 6
Innate Abilities: MV +1 when critical
RANK REQUIREMENTS
1 MothMan 1-3
2 Messenger MothMan Lv. 10
3 Winged warrior Messenger Lv. 20
4 Observer Winged Warrior Lv. 40
5 SPy Observer Lv. 80
6 Unknown SPy Lv. 160
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Winged Warrior Spells:
LV. Learned SP Spell name What it does Stat
4 7 Hell Pollen Poison 70% HIT -20% ATK
18 21 Bug Hypnosis Sleep 70% SPD -20% ATK
38 58 Ultra Sound Forget 70% INT -20% ATK
64 110 Tornado Dive DEF -20% ATK
-------------------------------------------------------------------------
Aqua Demon
Move: 4
Innate Abilities: Immune to Ice Damage
RANK REQUIREMENTS
1 Warslug 3-3
2 Vodianoi Warslug Lv. 12
3 Sea Monk Vodianoi Lv. 24
4 Aqua Fighter Sea Monk Lv. 48
5 Sea Monk Aqua Fighter Lv. 96
6 Charybdis Charybdis Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aqua Demon Spells:
LV. Learned SP Spell name What it does Stat
1 8 Electric Shock Attack Spell INT
12 28 Plasma Charge 50% INT ---
36 56 Shock Arrow Attack Spell INT
78 124 Electronic Gamer Attack Spell INT
-------------------------------------------------------------------------
Flora Beast
Move: 4
Innate Abilities: -50% damage from magical damage
RANK REQUIREMENTS
1 Bridget 4-1
2 Nemophilia Bridget Lv. 12
3 Pharbitis Nemophilia Lv. 24
4 Belladonna Pharbitis Lv. 48
5 Photinia Belladonna Lv. 96
6 Parthenocissus Photinia Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flora Beast Spells:
LV. Learned SP Spell name What it does Stat
1 8 Green Needle DEF -10% ATK
15 28 Flower Dance Heal, RES 20% RES
35 56 Full Bloom RES -20% INT
75 124 Flower Hazard DEF -20% ATK
-------------------------------------------------------------------------
Mystic Beast
Counter: 1
Move: 6
Innate Abilities: Immune To Wind Damage
RANK REQUIREMENTS
1 Cu Sith 5-3
2 Hell Hound Cu Sith Lv. 12
3 Black Dog Hell Hound Lv. 24
4 Garm Black Dog Lv. 48
5 Othros Garm Lv. 96
6 Fenrir Othros Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mystic Beast Spells:
LV. Learned SP Spell name What it does Stat
6 10 Wild Rush Attack Spell ATK
22 32 Death Fang Attack Spell ATK
44 74 Wind Dice Attack Spell ATK
78 152 Animal Story ATK -20% ATK
-------------------------------------------------------------------------
Marionette
Counter: 2
Move: 5
Innate Abilities: Immune to Status Effects
RANK REQUIREMENTS
1 Marionette 2-1
2 Killer Puppet Marionette Lv. 12
3 Assassin Doll Killer Puppet Lv. 24
4 Death Coppelia Assassin Doll Lv. 48
5 Mad Jester Death Coppelia Lv. 96
6 Death Crown Mad Jester Lv. 192
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Marionette Spells:
LV. Learned SP Spell name What it does Stat
5 8 SPin Bomb SPD -10% ATK
15 24 Poison Poison Poison 50% ATK
30 58 Magical Knife SPD -20% ATK
60 108 Illusion SPD -30% ATK
-------------------------------------------------------------------------
Holy Dragon
Move: 5
Innate Abilities: Immune to SPecial attacks that are NON-ELEMENTAL
RANK REQUIREMENTS
1 White Dragon 11-6
2 Dragon King White Dragon Lv. 15
3 Saint Dragon Dragon King Lv. 30
4 Heaven Dragon Saint Dragon Lv. 60
5 Terra Dragon Heaven Dragon Lv. 120
6 Divine Dragon Terra Dragon Lv. 240
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Holy Dragon Spells:
LV. Learned SP Spell name What it does Stat
1 12 Holy Impact Spell Attack INT
25 36 Dragon Cure Heal, Cure RES
50 76 Holy Flare Spell Attack INT
85 180 Nirvana Spell Attack INT
-------------------------------------------------------------------------
Wood Golem
Counter: 2
Move: 5
Innate Abilities: Recharges 20% per turn
RANK REQUIREMENTS
1 Wood Giant 11-6 Or Dark Assembly
2 Tree Folk Wood Giant Lv. 15
3 Forest Guardian Tree Folk Lv. 30
4 Green Giant Forest Guardian Lv. 60
5 Gaia Titan Green Giant Lv. 120
6 Dreadnaught Gaia titan Lv. 240
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wood Golem Spells:
LV. Learned SP Spell name What it does Stat
15 18 Land Break Spell Attack ATK
45 46 Angry Tree Spell Attack ATK
80 98 Rush Hour Spell Attack ATK
150 192 Nature's Wrath Spell Attack ATK
-------------------------------------------------------------------------
Rifle Demon
Counter: 2
Move: 3
Innate Abilities: NEVER Misses
RANK REQUIREMENTS
1 Baciel 13-4 or Dark Assembly
2 Gambiel Baciel Lv. 15
3 Adnachiel Gambiel Lv. 30
4 Verchiel Adnachiel Lv. 60
5 Ambriel Verchiel Lv. 120
6 Malchidael Ambriel Lv. 240
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rifle Demon Spells:
LV. Learned SP Spell name What it does Stat
5 18 Death Blast Spell Attack ATK
45 45 Extinction Beam Spell Attack ATK
100 100 Deep Impact Spell Attack ATK
180 180 Armageddon Spell Attack ATK
-------------------------------------------------------------------------
Dragon Zombie
Counter: 2
Move: 3
Innate Abilities: -50% Damage from Physical Attacks
RANK REQUIREMENTS
1 Skeletal Dragon 12-2
2 Death Dragon Skeletal Dragon Lv. 15
3 Curse Dragon Death Dragon Lv. 30
4 Mystic Dragon Curse Dragon Lv. 60
5 Dark Dragon Mystic Dragon Lv. 120
6 Hell Dragon Dark Dragon Lv. 240
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dragon Zombie Spells:
LV. Learned SP Spell name What it does Stat
15 18 Curse Breath Deprave 30% ATK
35 46 Hatred Bite DEF - 15% ATK
75 98 Darkness Breath Deprave 40% ATK
150 180 Homing Curse Deprave 40% ATK
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ROC
Counter: 1
Move: 4
Innate Abilities: -20% to stats to adjacent enemies
RANK REQUIREMENTS
1 Cockatrice 4-2
2 Basilicrow Cockatrice Lv. 12
3 Peryton Basilicrow Lv. 24
4 Malphas Peryton Lv. 48
5 Foolfool Malphas Lv. 96
6 Abraxas Foolfool Lv. 192
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Roc Spells:
LV. Learned SP Spell name What it does Stat
4 10 Stone Breath Paralyze 30% ATK
20 45 Sand Storm Hit -10% ATK
40 95 Cyclone Breath Poison 40% ATK
72 165 Super Egg Forget 40% ATK
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Weapon~Mastery~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Axe Skills
Weapon LV. SP Spell name What it does Stat
1 6 Boulder Crush -10% DEF ATK
3 14 Colossal Fissure -12% DEF ATK
6 32 Boomerang Axe -15% DEF ATK
10 74 Violent Storm -18% DEF ATK
15 112 Graviton Flare -20% DEF ATK
21 188 Calamity Drive -25% DEF ATK
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Bow Skills
Weapon LV. SP Spell name What it does Stat
1 8 Poison Blast 30% Poison (ATK + HIT)/2
3 22 Raiden Missle 40% Deprave (ATK + HIT)/2
6 36 Delta Split 40% Sleep (ATK + HIT)/2
10 80 Zielregen 40% Paralyze (ATK + HIT)/2
15 120 Doppleganger 40% Forget (ATK + HIT)/2
21 260 Omega Comet (ATK + HIT)/2
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Fist Skills
Weapon LV. SP Spell name What it does Stat
1 8 Triple Strike Attack Spell (ATK + SPD)/2
3 24 Tiger Charge Attack Spell (ATK + SPD)/2
6 56 Lion's Roar Attack Spell (ATK + SPD)/2
10 82 King Of Beast Attack Spell (ATK + SPD)/2
15 124 Rising Dragon Attack Spell (ATK + SPD)/2
21 240 Big Bang Attack Spell (ATK + SPD)/2
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Gun Skills
Weapon LV. SP Spell name What it does Stat
1 8 Tri-Burst -20% SPD HIT
3 16 Gaia Blast -20% SPD HIT
6 32 Proximal Shot -20% SPD HIT
10 78 Shooting Stars -20% SPD HIT
15 138 Totenkreuz -20% SPD HIT
21 256 Inferno -20% SPD HIT
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Spear Skills
Weapon LV. SP Spell name What it does Stat
1 3 Impaler Attack Spell ATK
3 7 Lightning SPear Attack Spell ATK
6 15 Asteroid Drop Attack Spell ATK
10 45 Turbulence Attack Spell ATK
15 90 Divine Strike Attack Spell ATK
21 120 SPear Storm Attack Spell ATK
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Sword Skills
Weapon LV. SP Spell name What it does Stat
1 10 Blade Rush Attack Spell ATK
3 18 Hurricane Slash Attack Spell ATK
6 38 Moon Slash Attack Spell ATK
10 82 Winged Slayer Attack Spell ATK
15 120 Dark X Slash Attack Spell ATK
21 260 Dimension Slash Attack Spell ATK
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Credits: I would like to thank AlienSpade for the URL to the info.
And Also I used my Strategy guide from Double Jump. Sorry, forgot to
clarify and sorry about any real typos =P I tried to fix them all.