2nd Super Robot Wars Z Saisei-hen Challenge Run
Revision 1 - 9/24/2011
By:
[email protected]
Challenge conditions: No upgrades/pp/carryover bonus. Low turn counts, keep
allied units alive, all skill points, and no save/load spamming for low chances
to hit or dodge. Parts and intermission training are allowed.
Video walkthrough:
http://www.youtube.com/playlist?list=PL20BF11F5EF68F740
Resources Used:
http://akurasu.net/wiki/Super_Robot_Wars/Z2.2
http://www14.atwiki.jp/srwz2nd2/
http://www.suparobofan.com/rss/index.php
http://fate-wiki.com/srwz2/
http://wikiwiki.jp/srw-series/%253FZ2saisei
http://hiki.cre.jp/SRW/?2ndSuperRobotWarsZ_RebirthWorld
http://srz2saisei.wiki.fc2.com/
http://wiki.mmo-station.com/iframe/msConsumer/667
Index
1. Ratings
2. Data
3. Playthrough
1. Ratings
This list is based on the conditions of my playthrough. Listings within tiers
are not in any particular order.
Top Tier:
Apollo/Aquarion
Shinobu/Final Dancouga
Roger/The Big O
Ryoma/Shin Getter
Go/Shin Getter
Simon/Gurren-Lagan
Toga/Gravion Zwei
Kamiyu/Turn A Gundam
Hiiro/Wing Gundam
Basara/VF-19 (Support)
High Tier:
Kappei/Zanbot 3
Tatsuya/God Sigma
Marin/Baldios
Setsuna/Daburuo Gundam
Aoi/Dancouga Nova
Zero/Zero Bot
Banjou/Daitarn 3
Crowe/Crowe Bot
Kira/Kira Bot
Trider Support Bot (Support)
Sayaka/Sayaka Bot (Support)
Margaret/Margaret Bot (Support)
High-Mid Tier:
Kouji/Mazinger-Z
Gainer/King Gainer
Rand/Rand Bot
Takeru/Godmars
Jeffrey/Macross Battleship
Amuro/UC Gundam Bot
Quattro/UC Gundam Bot
Duo/Deathscythe Hell
Chirico/Chirico's Bot
Ryoma/Black Getter
Alleluia/Alleluia Bot
Luke/Luke Bot (Support)
Go/Shin Getter Dragon (Support)
F.S./Dragon Hive (Support)
Lacus/SEED Battleship (Support)
Esther/Esther Bot (Support)
Mid Tier:
Watta/Trider-G7
Shotaro/Tetsujin 28
Karen/Karen Bot
Troyes/Gundam W Bot
Katoru/Katoru Bot
Lockon/Lockon Bot
Gain/Gain Bot
Tieria/Tieria Bot
Setsuko/Setsuko Bot
Jiron/Walker-Gallia
Alto/Macross Bot
Shin/Shin Bot
Schwarz/Schwarz Bot
Ozma/Ozma Bot
Suzaku/Suzaku Bot
Elchi/Elchi Bot (Support)
Sumeragi/Ptolomas Battleship (Support)
Shan/Geass Battleship (Support)
Any support pilot that can spam exhaust in the final scenario (Support)
2. Data
Early Game - Scenario 1-14 (14)
Mid Game - Scenario 15-35 (20)
Late Game - Scenario 36-49 (13)
End Game - Scenario 50-60 (16)
3. Playthrough
Scenario names, numbering, and SPs used from the Akurasu wiki:
http://akurasu.net/wiki/Super_Robot_Wars/Z2.2/Flow_Chart
Crowe's seishins:
Choose a bday with Accel for lower turn counts early on.
Choose 11/11B for cheap Attune for a more reliable playthrough.
第1話:
ブラックリベリオン
Prologue Scenario 1: Black Rebellion
2 turns
Ends whenever you destroy the purple named mech in the NE corner. Move your
middle unit up to attack her while your other units clear the way. Defeat her
in a counterattack on 2EP to finish.
第2話:
ガンダム殲滅指令
Prologue Scenario 2: Gundam Destruction Order (Part 1)
3 turns
Ends when you destroy every enemy on the map on 3PP/EP, or some time after
defeating all 3 named enemies, likely 4PP. Destroying every enemy will end the
scenario more quickly. Accel Allelujia SW to start picking on the 3 southmost
grunts - they will be chasing after Setsuna, so you need to position Allelujia
so that they move into his range and attack him so he can counter them down.
Make sure your westmost unit kills everything in that corner by 3 EP. Have
Setsuna move 2 south and counter everything nearby, then head south to help
finish off the remaining enemies with Allelujia. Also make sure not to waste
too much EN when countering enemies - switch to ammo based attacks if
possible.
You don't want the enemy using its 1-7 range beam attack if your units can't
counter it, so position your units in counterattack range while staying out of
unnecessary long range fire. 8 Range is preferable to 7 range because the AI
will move and use its close range P attack instead.
第2話:
ガンダム殲滅指令
Prologue Scenario 2: Gundam Destruction Order (Part 2)
2 turns
Ends after defeating all enemies. The boss appears after defeating a couple
grunts. Use the banana mech's 2x Yell and use him to counterkill a few grunts.
Accel Shin Getter-2 southward and move guran lagan southwest as well. Make sure
that Gurren Lagann has enough EN left to use its 4700 dmg attack on the boss
after it shows up. The boss must appear on 1EP and attack Shin Getter-2, which
you should counter with Shin Getter-2's best 5100 dmg atk. At that point, the
boss will be weak enough that an attack from Gurren Lagann and Shin Getter-1's
Shine Spark will finish it off on 2PP.
第1話:
ファイティング・ガー
;ル
Scenario 1: Fighting Girl
SR Point: Defeat the second Dimensional Beast while Brasta Es has full HP.
4 turns
You need to get some lucky dodges against the initial 2 mechs. If you get hit
you'll need to repair yourself to get the SP and delay a turn. Once enemy
reinforcements arrive, move Esther NE to counter the NE grunts.
第2話: 逃亡者
Scenario 2: Escapee
SR Point: Destroy the Genocidron (Retreats at 6000 HP).
5 turns
Move towards boss, drop a support attack on it.
第3話:
太陽の使者・鉄人28号
Scenario 3: Messenger of the Sun, Tetsujin 28
SR Point: Destroy the Branch Robo #1 piloted by Branch by Turn 5 (Retreats when
below 5000 HP).
4 turns
It's possible to 3 turn this scenario if you reduce boss's HP to 5.5k then land
a crit with Tetsujin, but you'll need to reload for a lucky crit. It will take
4 turns otherwise. If you want to play all 4 of the early game routes,
quicksave near the end of Ep 3 and finish it twice, choosing route Japan/Space
and route Mid East/Kummen.
Try to get Luke (Ruka) a level up if possible!
Route difficulty: Japan, Space, Middle East, Kummen
Exclusive items or recruits you can get on each of the 4 routes if all bosses
are defeated:
Japan:
脊髄反応コネクタ Spinal Cord
Response Connector Weapon Hit Rate +20, Weapon Range +1
スクリューモジュール
; Screw Module Enhances underwater movement, changes unit/weapons' Water
performance to S
郁絵のおやつ Ikue's Snack +20 SP
consumable.
Recruit Lorelei
Space:
スクリューモジュール
; Screw Module Enhances underwater movement, changes unit/weapons' Water
performance to S
Fire Bomber CD (+3 morale per turn)
Mid East:
Eカーボンアーマー E Carbon
Armor HP +500, Armor +100
ハイパージャマー Hyper Jammer
Adds special ability: Double Image. 30% chance, when Will is 130 or higher.
Kummen:
バーニアユニット Vernier Unit
Movement +1
クエント製センサー Kuento
's Sensor Accuracy +20
ランドモジュール Land
Module Better land movement, S Rank on Land
「カレン達を見送る」
;
See Kallen Off
Japan Route
第4話:
竹尾ゼネラルカンパニ
;ー奮戦記
Scenario 4: Embattled Takeo General Company
SR Point: Watta, Kappei, Shotaro, Kakikouji and Esther must each shoot down 2
enemies each and clear the stage by Turn 5.
第5話:-
広報2課の憂鬱
Scenario 5: The Melancholy of Public Relations Division 2
SR Point: Defeat both DM Beast Bull Damon (Special Type) on the same attack.
Using Support Attack or MAPs to defeat them counts as one attack.
第6話:
登場! ドイツの鬼伯
;爵!
Scenario 6: Enter! The Diabolic German Count!
SR Point: Defeat the initial enemy group by Turn 4.
第7話:
対決!悲しみの青きド?
0;ウ!
Scenario 7: Showdown! The Sorrowful Blue Danube!
SR Point: Clear the stage without letting Danube Alpha 1 defeat any ally or
enemy units.
Talk to Danube A1 with Tetsujin 28 and earn this stage's skill point to recruit
her later in Space 32.
第4話:
セカンド・カミング
Scenario 4: Second Coming 第4話:
迷える戦士達
SR Point: Alto, Luca and Esther must each shoot down 2 enemies each by Turn 3.
Freebie skill point. Easy grunt slaying scenario.
Space Route
第5話:
トゥインクル・スタ
Scenario 5: Twinkle Star
SR Point: Clear the stage by Turn 4.
I'm just winging it through this route. I haven't bothered to learn the Macross
pilots names or skills or seishins or their nearly identical looking mechs.
It's been easy enough that I can get away with it (for now).
第6話: 忍び寄る脅威
Scenario 6: Creeping Threat
SR Point: Defeat Guldar (Geru). (Retreats when below 8000 HP)
第7話: 次元歪曲宙域
Scenario 7: Twisted Dimension
SR Point: Defeat both DM Beast Bull Damon (Special Type) on the same attack.
Using Support Attack or MAPs to defeat them counts as one attack.
This scenario can get a bit messy with all the grunts running around and
killing eachother. Just use a lot of Focus and concentrate on the bosses.
「カレン達と一緒に行
;く」
Go With Kallen
Middle East Route
第4話:
迷える戦士達
Scenario 4: Bewildered Soldiers
SR Point: Defeat Ahead (Barrack Zinin) (Retreats when below 6000 HP)
第5話: OZとアロウズ
Scenario 5: OZ and A-laws
SR Point: Defeat all enemies, then fulfill the Victory Condition.
Victory Conditon: Have Wufei reach the designated points in 5 Turns.
Use support attacks to beat down Quattro and Zechs.
第6話: 彷徨う天使達
Scenario 6: Wandering Angels
SR Point: Defeat all GN-XIIIs, then defeat Ahead before the last Katharon
Tieren reaches the designated points. (You have 5 Turns)
第7話: 反逆の翼
Scenario 7: Wings of Rebellion
SR Point: Defeat all enemies, then defeat Zechs by Turn 4.
Kummen Route
第4話:
アッセンブルEX-10
Scenario 4: Assemble EX-10
SP: Clear the map by the end of the fourth allied phase, each unit must score
at least two kills.
4 turns
Refer to your party screen sorted by kill count to keep track of your kills.
第5話: 渦中
Scenario 5: Maelstrom
SP: Defeat the Blue Snapping Turtle (Ypsilon). (Retreats when below 5000 HP)
5 turns
The easiest scenario on the Kummen route. Kick around a bunch of grunts then
support attack down the boss. It's possible to defeat the boss on turn 5. Make
sure you reserve a Focus for Ru, activate his Potential ability, and surround
him by allies to increase his hit rate. In the vid he had a low chance because
I forgot to save a Focus for him.
第6話: 介入
Scenario 6: Intervention
SP: Defeat all enemies, then defeat Blue Snapping Turtle before the end of Turn
4.
6 turns
第7話: 暗転
Scenario 7: Blackout
SR Point: Defeat Lancelot Conquista (Suzaku). (Retreats when below 6000 HP)
4 turns
Chirico Ground Module
It really helps if one of your attackers lands a crit on the SP target, or if
you can surround it for the 5% dmg bonus. Try to raise your own morale as much
as possible because it's pretty much guaranteed that Suzaku will hit 150
morale. Place Karen just outside of Suzaku's movement range so he moves forward
and attacks her for a counter.
Replayed with 4 turns instead of 5.
第8話:
ツインドライヴ
Scenario 8b: Twin Drive
SR Point: All Katharon Units must survive when you clear the stage.
5 turns
Another first attempt. Leave weak enemies near the Katharon units so they don't
move forward even further into danger.
I probably could have 5 turned this if I lured the boss in earlier and
countered better.
第9話:
魔神が目覚める日
Scenario 9b: The Day a Demon Awakens
SR Point: Have Zero destroy at least 1 enemy units and do not allow him take
one single hit when you clear the stage.
3 turns
Once you kill enough grunts, Zero and Kalen show up in the NE with a bunch of
grunts near them. 3 turns possible lawl.
第10話:
もう一人のロックオン
;
Scenario 10b: Another Lockon
SR Point: Quattro and Zechs destroy less than 3 units each.
4 turns
Defeat Zechs for a Booster.
第11話:
アレルヤ奪還作戦
Scenario 11b: Allelujah Rescue Operation
SR Point: Destroy 20 enemy Units or more AND fulfill the Victory Condition.
Victory Conditon: Have Setsuna, Kallen, and Chirico reach the designated points
in 3 Turns.
4 turns
Replayed with 4 turns instead of 5. After moving your 3 frontmost units onto
the goal, the goal becomes to survive until turn 6. Of course you can destroy
everything before then. Karen, Chirico, and Setsuna all return at full SP.
Reward for defeating all enemies: A Adaptor, +10 mobility, +20 mobility
第12話: 百万のキセキ
Scenario 12b: One Million Miracles
SR Point: Defeat Anya, Gino and Suzaku (the Knight of Rounds). (Retreat when
below 6000 HP)
4 turns
Gave Lockon and Troyes +1 mov because support attacks are cool.
第13話: 戦雲の扉
Scenario 13b: Gates of War
SR Point: Defeat all enemies, then Sapphiada by Turn 5. He will retreat in Turn
6 or when his HP falls below 4500 HP.
4 turns
Deployment/Equipment:
Chiriko Land Module
In order to defeat the boss from 4500 HP, you'll likely need Chiriko w/ Setsuko
support attacking (that's the most possible dmg you can do at this point on a
no upgrade/pp run). You don't need to get Chirico below 10% HP, but it helps
his crit rate a lot. Both pilots must have 150 morale and the +30 melee/range
buff from Zero. Don't let the boss run into the water, you need him to stay
put.
第14話: 与えられた力
Scenario 14b: Power Bestowed
SR Point: Defeat all enemies, then defeat the Guyana Class Land Carrier by Turn
4's player phase.
3 turns
Replayed with 3 turns instead of 4. Pirisu will chase after Alleluia and that
other guy who shows up after deployment will chase after Setsuna.
第8話: 嵐の予兆
Scenario 8a: Gathering Storm
SR Point: Clear the stage without allowing any enemy units to reach the white
line.
5 turns
Move forward, kill everything. lol supers!
第9話:
ぼくらはみんな生きて
;いる
Scenario 9a: We're Not Alone
SR Point: Defeat 16 enemies, then defeat Wheel by Turn 3's player phase.
4 turns
First attempt, just plowing through. Keep forgetting to switch to Aquarion's
3rd pilot for support attacks.
第10話: 平穏との別離
Scenario 10a: A Farewell to Peace
SR Point: Defeat 10 enemies by Turn 3's player phase.
5 turns
Could easily 4 turn this, but don't feel like replaying.
第11話:
扉の向こうから
Scenario 11a: Beyond The Gate
SR Point: Defeat all ??? by Turn 2.
4 turns
第12話:
悪意と嘘を越えて
Scenario 12a: Not Hate, Not Lies
SR Point: Defeat all initial enemies by Turn 5, and have any one of your unit
destroy 6 or more enemies.
6 turns
Another scenario I could probably finish in one less turn. Oh well.
第13話:
時空震動、再び
Scenario 13a: Time-Space Distortion, Once Again
SR Point: Defeat all enemies, then Sapphiada by Turn 5. He will retreat in Turn
6 or when his HP falls below 5000 HP.
5 turns
Didn't get Rust Hurricane close enough to hit the boss. Anyway.. another first
attempt.
第14話: 動き出す世界
Scenario 14a: The World Moves Again
SR Point: Defeat all enemies, then defeat the Guyana Class Land Carrier by Turn
4's player phase.
4 turns
Item differences between Japan route or Kummen route by scenario 14 (duplicates
not listed):
Kummen
1x +20 acc
1x +1 mov
1x +20 mob
1x land module
Japan
1x +1 range +20 acc
1x +10% EN Regen
1x Beam Coat
1x water module
1x +20 SP
1x +10 morale
第15話:
マン・アズ・ビフォー
;
Scenario 15: Man as Before
SR Point: Defeat ディム・リー within 3
Turns of his appearance.
5 turns
If you can manage to hit Marilyn with Esther, you can skip to the next part of
the scenario. The problem is keeping her alive while the high accuracy grunts
target her. Defeat Marilyn and all enemies retreat. Beat up the new grunts and
the next boss shows up. Defeat him and the scenario ends. You definitely want
the tuna buns.
Tetsujin - Strike 29
Macross Bship - Iron Wall 28
Deployment:
Mazinger-Z
Aquarion
Trider-G7
Gravion Zwei
Zanbot 3
Dancouga Nova
DaiGuard
Baldios
Gainer
Z Gundam
Tetsujin 28
Wing Zero
Setsuko
Setsuna
Karen
Shin
Alleluia
Trider Support Bot
Not sure why I didn't 5 turn this b4. Probably because I didn't position to
kill the boss as soon as he showed up.
第16話: 次元の心央
Scenario 16: Heart of the Dimension
SR Point: Deal more than 4500 damage to Seiouki The Insa (Uther), he will
retreat after one battle.
3 turns
http://youtu.be/6BW9MpgBLoE
Deployment:
Mazinger-Z
Aquarion
Trider-G7
Gravion Zwei
Zanbot 3
Dancouga Nova
Baldios
Gainer
Z Gundam
Crowe
Tetsujin 28
Wing Zero
Setsuko
Setsuna
Lockon
Alleluia
Karen
Shin
Duo
Trider Support Bot
After shooting down 10 grunts, some uber robots will show up. Do 4500 dmg to
Uther to make him flee and get the SP, which will make the other two uber
robots retreat. Four high HP grunts will replace them. Finish all grunts off.
Uther is taken down without relying on a lucky crit by using Exhaust, Zero's
buff, Analyze, etc. The Macross Bship MAP attack is key for taking about 20k HP
off the 4 high HP grunts, then strong attacks w/ attack support help bring them
down. Most of the other grunts are taken out using counterkills.
Replayed in 3 turns instead of 5.
第17話: 朱禁城の花嫁
Scenario 17: A Bride in the Vermilion Forbidden City
SR Point: Defeat 12 or more enemy units, then defeat Shen-Hu and prevent Wufei
from defeating more than 2 enemy units.
2 turns
http://youtu.be/zQlLzRK4CHY
Deployment:
Mazinger-Z
Aquarion
Trider-G7
Gravion Zwei
Zanbot 3
Dancouga Nova
Baldios
Gainer
Z Gundam
Crowe
Tetsujin 28
Wing Zero
Setsuko
Setsuna
Lockon
Alleluia
Karen
Takeru
Shin
Duo
Trider Support Bot
Move someone towards Wufei to distract him. Once the boss is defeated and skill
point gained, your forces regroup at 6 o clock and more enemies show up. Kill
Da Longdan with Zero (+1 Zero point) to end the scenario. It's possible to 2
turn this scenario if you defeat the initial boss while saving your strongest
supers for Da Longdan. I saved Zanbot 3, Dancouga Nova, Aquarion, and Gravion
Zwei to hit Da Longdan with (after Analyze and 2x Exhaust) then finished off
with Zero for the +1 Zero point. You miss out on all of the other boss drops
this way.
Replayed in 2 turns instead of 4.
第18話:
アッシュフォード・ラ
;プソディ
Scenario 18: Ashford Rhapsody
SR Point: Clear the stage by Turn 4's player phase.
2 turns
Replayed in 2 turns instead of 3. The key to 2 turning this scenario is
equipping +movement on Alleluia and Shin and sending them S/SW to take out far
off grunts.
第19話:
それぞれの戦場
Scenario 19: Each Other's Battlefield
SR Point: Defeat all enemies, then defeat Zechs by Turn 3's player phase.
4 turns
Deployment:
Mazinger-Z
Aquarion
Trider-G7
Gravion Zwei
Zanbot 3
Dancouga Nova
Baldios
Gainer
Zero
Z Gundam
Crowe
Tetsujin 28
Wing Zero
Setsuna
Lockon
Alleluia
Karen
Takeru
Shin
Duo
Trider Support Bot
Replayed in 4 turns instead of 5.
After defeating the boss and getting the SP, reinforcements appear at 9 o
clock, then at 3 o clock on the next turn.
Clearing this in 4 turns takes precise MAP placement, lots of counterattacks,
and splitting up the party efficiently. I used the Macross Bship to MAP the
west side. Although probably not necessary, it takes a lot of stress off that
side of the map. Another thing I could have tried to do was kill/counterkill
the first wave of enemies by turn 2, but I figured it might get messy with the
west reinforcement bosses and grunts going wild on enemy turn.
I used the other 3 MAPs (Geass Bship, Hiiro, and Zero) for the east side, which
has a ton of enemies that must be killed in 1 turn. Crowe's 10 SP Attune is
spammed liberally to keep everyone's accuracy up, while lots of Luck and Cheer
is passed around to get my supers to lv 32+. Enemy turn 4 is where it might get
hairy if you haven't weakened enough enemies to the point where they can be
counterkilled, as you need to counterkill quite a few of them on the east
side.
第20話: 白と黒と
Scenario 20: Black and White
SR Point: Defeat all enemies, then Pearlfang by Turn 6. (Retreats at 10000 HP)
5 turns
Deployment:
Mazinger-Z
Aquarion
Trider-G7
Gravion Zwei
Zanbot 3
Dancouga Nova
Baldios
Gainer
Zero
Z Gundam
Crowe
Tetsujin 28
Lockon
Takeru
Trider Support Bot
Replayed in 4 turns instead of 5. Send some fast moving, heavy hitting tanks
and Zero NW. Send some more heavy hitters NE towards the 3 bosses. Drop Zero's
MAP attack to clear out weakened grunts on turn 4. I made a couple mistakes in
this vid but still squeaked out 4 turns. Could have played it a bit better,
positioning Zero one tile north, getting the blue boss to move SE instead of
SW, moving Takeru closer, etc. The bosses each have a preferred target, so you
can use that to your advantage to make them go where you want. Marilyn will
chase after and target Crowe, for example.
Dark Continent Route!
第21話: 時の流れに
Scenario 21a: Flowing Time
SR Point: Stop the "Gatora Rita" ships from escaping. If they touch any of part
of the White Line on the west side of the map, they will escape.
6 turns
Finish killing the initial enemies by 3PP to get a movement advantage. Position
accel guys along the west side of deployment to catch the fleeing ships.
第22話: 出撃!!
新たなる戦士たち!
Scenario 22a: Sortie!! New Warriors!
SR Point: Clear the stage by Turn 4 player phase.
4 turns
pathetically easy scenario
第23話:
あなたは何もわかって
;ない
Scenario 23a: You Do Not Know Anything
SR Point: Defeat the initial group of enemies with Jiron, Elche, and Simon by
Turn 3.
6 turns
pathetically easy scenario
第24話:
あなたはもう必要ない
;のです
Scenario 24a: You Are No Longer Needed
SR Point: Defeat all enemies, then defeat Viral by Turn 3. Timp will retreat
when he reaches the edge of the map.
5 turns
Not a difficult scenario, but many grunts to deal with.
Space Route!
第21話: 伝説の歌声
Scenario 21b: Legendary Voice
SR Point: Destroy all Vajra by Turn 3 and prevent Macross Quarter from
receiving any damage.
4 turns
Replayed in 4 turns instead of 5. The initial grunts move then attack, so it's
best to set up a strong counterattack wall. After getting the skill point, a
bunch of grunts show up along the north side of the map. The trickiest part is
trying to get in as many counterattacks as possible on turn 1. I'm kind of iffy
on whether it's possible to 3 turn this. I'm thinking no mostly because the
boss takes quite a beating and most of my units are out of SP/EN and low on HP
by turn 4.
第22話:
ランカ・アタック
Scenario 22b: Ranka Attack
SR Point: Destroy 50 or more Vajras and prevent Kanaria (Koneig Monster) from
receiving any damage by Turn 5.
4 turns
Replayed in 4 turns instead of 5. Barely squeaked by with 4 turns here. Once
you get the SP, more enemies show up at 8 o clock and 3 o clock. I had to set
up a pretty solid counterattack wall to get the SP quickly, then split my team
north and SW to deal with the further reinforcements. I sent Basara SW to
demoralize the enemy bships, as his attack range isn't far enough to reliably
counterkill the NE reinforcements during enemy turn.
第23話:
悲しみのカトル
Scenario 23b: Grief Stricken Quatre
SR Point: Defeat all enemies, then defeat Wing Gundam Zero by Turn 6.
5 turns
Replayed in 4 turns instead of 5. Shaved off a turn by using Kira's MAP and
sending supers up to beat up the boss ASAP. This was a much cleaner attempt
than my first playthrough attempt where I barely finished off Quatre on 6 EP.
In this attempt I finish Quatre off at the end of 5 PP, with room for an extra
counterhit on him on EP 5.
There might be a bit of luck involved in 5 turning this, mostly because Troyes,
Hiiro, and Quatre attacking one another might end up missing, etc. I was able
to take out Quatre with only one of Troyes/Hiiro's attacks hitting Quatre in
the video afaik, so it's not too bad. Also forgot to use Aquarion's support
attacks which would have downed him even more reliably than in the vid. This is
yet another scenario that shows how much more difficult the real route is vs
super route.
第24話:
ゼロと呼ばれたG
Scenario 24b: The Gundam They Call Zero
SR Point: Defeat 60 or more enemies by end of Turn 6.
7 turns
Defeat Duo with Setsuna ASAP so you have more time to get the SP. I put a Tuna
Buns and Space Adaptor on her then built up her morale to spam her best attack
on him and defeat him on 2 PP. This gives you 4 turns to get the SP instead of
3, making it much easier to obtain. Kira's MAP attack is very useful for
getting the SP. Combine that with Macross Bship MAP attacks and some good
counterattack tanks and the SP is not far out of reach. I don't think there's
any way to finish the scenario faster than 7 turns so I didn't re-record my 2nd
attempt.
It's worth getting the Aux GN Drive in this scenario as it grants +100 EN. To
get it, move Duo 6 tiles south from the NE corner. (7 tiles if counting the NE
corner tile)
第25話:
終わらない約束
Scenario 25: Neverending Promise
SR Point: Defeat all ADAMON, then defeat Pearlnail. Pearlnail will retreat in
Turn 5 or when its HP falls below 10000.
5 turns
Deployment:
Shin Getter
Mazinger Z
Aquarion
Gurren-Lagan
Trider-G7
Gravion Zwei
The Big O
Zanbot 3
Dancouga Nova
Baldios
Gainer
Walker-Gallia
Kira
Gain
Zero
Kamiyu
Schwarz
Crowe
Tetsujin 28
Takeru
Trider Support Bot
Replayed in 5 turns instead of 6. This scenario marks the transition from the
mid to the late game - you start getting more exhaust seishins, Zero learns
confuse seishin, you have lots of powerful supers, more seishins to throw
around, you have less room for real pilots like Shin, etc.
Strategy isn't too complicated, move south and mow everything down using
standard tactics. MAP attacks aren't as important as strong single target
attacks in this scenario. Both bosses prefer to target Crowe. Hitting the 2nd
boss gives good XP since he's lv 75. Both bosses are very high level so it's a
good chance to boost two of your robots. I chose Zwei and Shin Getter, as Zwei
learned 2x Exhaust while Shin Getter got a quick boost up to lv 41-42.
I'm pretty happy with Schwarz so far. 8 MOV + Accel, decent HP/Armor that can
be buffed with extra HP/Armor parts lying around. Support attack, 2-4 range
4500 DMG with 0 morale. He's kind of like a second Alleluia - not the best at
tanking or DPS, but his extremely high MOV makes him valuable for cutting down
turn counts. I've moved him up to mid tier from low tier.
第26話: 冥府への転落
Scenario 26: The Fall into Netherworld
SR Point: Defeat all Kedora and Insalaum enemies, then defeat Abdora U6 by Turn
3 and prevent either side from defeating any enemy units.
3 turns
First part - move boss whereever.
Deployment:
Shin Getter
Mazinger Z
Aquarion
Gurren-Lagan
Trider-G7
Gravion Zwei
The Big O
Zanbot 3
Dancouga Nova
Baldios
Rand
Gainer
Walker-Gallia
Kira
Zero
Kamiyu
Schwarz
Crowe
Tetsujin 28
Alleluia
Trider Support Bot
Another stage I couldn't clear faster on 2nd playthrough. I did better than
before, but I'm really not sure how I'd 2 turn it. Mostly because getting the
skill point involves killing the SE boss last, but the NW enemies act after the
SE boss, so you can't finish on 2 EP unless you've killed all the NW enemies,
which is a very tall order.
第27話: ゼロVSゼロ
Scenario 27: Zero VS Zero
SR Point: Defeat all A-Laws units and clear the map within 4 Turns of their
appearance.
4 turns
Deployment:
Shin Getter
Mazinger Z
Aquarion
Gurren-Lagan
Trider-G7
Gravion Zwei
The Big O
Zanbot 3
Dancouga Nova
Baldios
Rand
Basara
Gainer
Walker-Gallia
Kira
Zero
Kamiyu
Schwarz
Crowe
Tetsujin 28
Alleluia
Trider Support Bot
Replayed in 4 turns instead of 5. Another scenario to get some Zero points for
the IF route. Since I've already got 4 points, I can shoot down Wufei and still
get 5 points. Earliest I can get the A-Laws to appear is 2 PP. I cleared this
scenario a turn faster mostly by positioning the Macross Bship for a good MAP,
and partly through better countering. I was also ready to send my supers NE to
deal with the extra boss that appears after defeating Hiiro.
第28話:
暗黒よりの使者
Scenario 28: Messenger from the Darkness
SR Point: Have the NPC Black Ox defeat 3 or more enemies.
3 turns
Replayed in 3 turns instead of 4. Defeating some grunts causes Black Ox to
appear, defeating more grunts causes reinforcements to show up along the north
side of the map. Defeating Black Ox causes it to move next to Tetsujin as an
allied NPC, where it needs to get 3 kills for the SP. Defeating the north
reinforcement boss (36k HP) ends the scenario. I didn't get the SP on turn 2 so
I had to get it on 3 EP then counterkill the boss to end the scenario.
第29話: 戦士達の叫び
Scenario 29: Warriors' Cry
SR Point: Clear the stage by Turn 4.
3 turns
Deployment:
Alleluia
Setsuna
Kamiyu
God Sigma
Shin Getter
Mazinger Z
Aquarion
Gurren-Lagan
Gravion Zwei
The Big O
Zanbot 3
Dancouga Nova
Baldios
Gainer
Basara
Kira
Zero
Crowe
Trider Support Bot
Replayed in 3 turns instead of 4. After defeating enough enemies or on 2PP,
Hiiro appears. After defeating Epyon, Hiiro gets into the Wing Zero and more
reinforcements appear along the west side of the map. Getting 3 turns is mainly
a matter of strong counters and well placed MAPs. I took Crowe for extra Attune
support so my supers could spam morale, Basara for some more morale boosting,
and put +10 and +5 initial morale parts on Zero. Forgot to put any parts on
Chirico.. really should have though because enemies just love targeting him.
第30話: 一点突破
Scenario 30: Breakthrough Point
SR Point: Defeat all enemies except Rook ADAMON and fulfill the Victory
Condition by Turn 3.
Victory Conditon: Have Lockon, Gain, and Mikhail reach the designated points in
5 Turns.
4 turns
Deployment:
God Sigma
Shin Getter
Mazinger Z
Aquarion
Gurren-Lagan
Gravion Zwei
The Big O
Zanbot 3
Dancouga Nova
Baldios
Wing Zero
Rand
Basara
Gainer
Kira
Zero
Alleluia
Trider Support Bot
Replayed in 4 turns instead of 5. After meeting the victory conditions, more
grunts appear along the north side of the map along with two lv 50-60 bosses.
That means another opportunity to power level one of your pilot/robots. I went
with Gravion Zwei and Shin Getter. Hitting the bosses is a good source of XP
especially with added Luck. If you're going onto the real route it's a good
idea to get Hiiro to lv 44 and learn Vigor. 4 turning this requires a lot of
DPS to take down the high HP bosses. MAP attacks are somewhat useful but not
too much because it's a couple high HP grunts rather than a lot of low HP
grunts. No clue why I took so long playing the stage, must have been really
tired.
第31話:
ジ・アンブレイカブル
;
Scenario 31: The Unbreakable
SR Point: Defeat 20 enemies and fulfill the Victory Condition by Turn 3.
Victory Conditon: Deal 30,000+ damage to Diamund.
3 turns
Deployment:
God Sigma
Shin Getter
Mazinger Z
Aquarion
Trider-G7
Gurren-Lagan
Gravion Zwei
The Big O
Zanbot 3
Dancouga Nova
Baldios
Wing Zero
Basara
Gainer
Kira
Zero
Alleluia
Trider Support Bot
Replayed in 3 turns instead of 4. If you defeat all 18 of the weaker grunts and
the 2 floating white ships, you only need to take out 2 of the stronger grunts
to meet the SP condition. After that all you need to do is gang up on the lv 75
boss while getting some decent XP. I gave the kill to Gravion Zwei which got it
to lv 59. I also tried to get Sayaka up a few levels so that she learns 2x
Enable very soon.
Earth Route!
第32話: 奪われた鉄人
Scenario 32: The Stolen Tetsujin
SR Point: Defeat Pearlfang. It will retreat 4 Turns after it appears or when
its HP falls below 10000.
5 turns
Should have dropped some MAPs on those grunts surrounding Marilyn. Might have
been able to 4 turn it.
第33話:
ブラック・アヴェンジ
;ャー
Scenario 33: Black Avenger
SR Point: Clear the stage by Turn 3.
3 turns
Another snoozer super route stage.
第34話: 亡者再臨
Scenario 34: Resurrection of the Dead
SR Point: Clear the stage without letting any Kuzaads reach Dragon's Hive.
Note: You will fail the mission if 2 Kuzaads reach Dragon's Hive.
4 turns
Another snoozer super route stage. Forgot to record most of the scenario
(oops), but it's an easy one anyway, so w/e.
第35話: 昨日への決別
Scenario 35: Farewell to Yesterday
SR Point: Accomplish ONE of the following by turn 3:
Defeat 16 enemies
Deal 20,000 damage to Diamund
Reduce Rook ADAMON's HP to under 70% or less.
5 turns
Space Route #3!
第32話:
メメントモリ攻略戦
Scenario 32: Assault on Memento Mori
SR Point: Defeat all enemies and fulfill the Victory Condition by Turn 5.
Victory Condition: Have Ptolemaios 2 reach the designated point.
4 turns
Replayed in 4 turns instead of 5. Once again the real route split is more
difficult than the super route split. After defeating 8 grunts, allied
reinforcements arrive. One of the keys to 4 turns was getting allied
reinforcements to arrive on 2PP and not 2EP, allowing me to get into the fight
much faster. Alleluia was much higher level this playthrough so he was far more
capable of dodge tanking with some support defense insurance.
第33話:
散りゆく光の中で
Scenario 33: Scattered Light
SR Point: Destroy 100 Solar Panels.
6 turns
Everyone starts with 150 morale, so Basara isn't that useful.
Deployment:
Alleluia
Roland
Setsuna
Aquarion
Wing Zero
Lockon
Tieria
Crowe
Kamiyu
Troyes
Kira
Amuro
Gamurin
Asuran
Kei
Alto
Shin
Karen
Renton
Replayed in 6 turns instead of 7. 6 turns was kind of a low hanging fruit. 5
turns seems doable but difficult. I forgot to put an EN tank on Turn A so it
could fire its MAP again, and Kira/Crowe could have used the cartridge.
You can finish the scenario just by destroying the mirrors and not touching the
grunts, so I could probably just ignore most of them and focus on the mirrors.
On turn 5 I could wipe out the left side of the map using Turn A MAP while
focusing more MAPs on the right side and ignoring the grunts, I might be able
to pull 5 turns. In any case, this is such a boring scenario having to wait 2+
minutes for all the mirrors to move and then all the enemies to attack, I don't
feel like doing it again. But I'm pretty sure 5 turns is possible under my
playthrough conditions.
第34話: 白き牙
Scenario 34: White Fang
SR Point: Defeat all enemies, then defeat Quattro by Turn 3.
3 turns
Deployment:
Kamiyu Turn A Gundam
Setsuna
Aquarion
Wing Zero
Tieria
Basara
Roland Z Gundam
Crowe
Troyes
Kira
Amuro
Duo
Wufei
Gamurin
Katoru
Asuran
Kei
Alleluia
Alto
Shin
After getting the SP, more enemies show up. Defeat Miriarudo to end the
scenario afterward. I didn't manage to get Setsuna to Ace status by this
scenario. I wasn't trying to ace her at all, and she still ended up with 51
kills. I think if I worked hard at it I could have gotten her ace by now and
saved Anew. Oh well.
Possible to 2 turn this w/ the SP? Maybe if you got perfect MAP positioning
while sending a strike force to hit Miriarudo. The problem with Miriarudo is
that he spawns at the south edge of the map, making it a trek to reach him on
turn 2. Maybe send Setsuna w/ Fervor and some others to hit him hard. Problem
is not only all the grunts but that the bosses both have 35k+ HP, and you only
have Aquarion and Setsuna to hit things hard on this route split.
第35話:
明日へのあがき
Scenario 35: Struggle for Tomorrow
SR Point: Accomplish ONE of the following by turn 3:
Defeat 16 enemies
Deal 20,000 damage to Diamund
Reduce Rook ADAMON's HP to under 70% or less.
5 turns
Deployment:
Kamiyu Turn A Gundam
Setsuna
Aquarion
Wing Zero
Quattro
Tieria
Basara
Lockon
Tieria
Basara
Roland
Troyes
Kira
Amuro
Duo
Wufei
Katoru
Asuran
Kei
Alleluia
Shin
Katoria
Hilde
Fa
Replayed in 5 turns instead of 6. It was pretty easy to cut a turn off by
positioning MAPs and support attacks better on turns 4-5. Fervored Basara and
Setsuna dropping 13-15k damage attacks on the large red dragon grunts also
helped a lot.
Since you start at 70 morale with seishins locked for 3 turns, this scenario
relies heavily on support attack/defense and outranging enemy attacks. Most
enemies have 6 range attacks, so any pilot with both high range attacks and/or
support attack will be perfect for killing enemies while taking minimal
damage.
Your best dodgers are probably Amuro, Kamiyu, and Quattro. Your 7+ range
attackers are Aquarion (green form), Hiiro, Kieria, Lockon, Troyes, Z Gundam,
Amuro, Kira, Alleluia, Katoria, and Shin. The weakest two grunts have 6 range,
the two stronger grunts have 7 range, and the airships have 8 range. The
easiest enemies to kill are the 12 weak grunts and four of the 12.9k HP grunts
in the middle.
Once you get the SP on 3PP, Crowe's seishins are unlocked and Asakim shows up.
You'll want Crowe to be in position to start attacking Rook Adamon immediately
after his seishins are unlocked. Destroying Rook Adamon unlocks everyone else's
seishins, allowing for a quick cleanup of any remaining grunts.
第36話: 加速する世界
Scenario 36: Accelerating World
SR Point: Defeat Aim. He will retreat after 4 Turns of his appearance or if he
is under 10000 HP.
4 turns
Deployment:
Kamiyu Turn A Gundam
Setsuna
Wing Zero
Zero
God Sigma
Final Dancouga
Shin Getter
Aquarion
Gainer
Dancouga Nova
Zwei
The Big O
Zanbot 3
Baldios
Basara
Replayed in 4 turns instead of 5. Scenario 36 marks the start of the late game
scenarios imo. The team gets back together with access to seishins like Fervor,
Awaken, Supply, and Enable.
Your missing pilots on route splits have their level increased by a set amount
regardless of their current level. That means you can overlevel a pilot on a lv
75+ boss, then they'll gain additional levels far beyond the usual enemy level
if they aren't on the route split you took.
Since I leveled Zwei lv 59 on scenario 31 by defeating the lv 75 boss and then
took the real route, Zwei returned to me after the route split at lv 63. I was
then able to train Zwei up to 64 in intermission training. That means it has
early access to all of its seishins including Awaken, Bravery, Fervor, Vigor,
Confuse, Supply, and Hope. The average grunt level is still 47-48 so lv 64 is a
huge lead that would be nearly impossible to obtain otherwise. I also managed
to get Sayaka to lv 51 the same way, so she's all ready to start spamming
Enable 4 times per scenario w/ Tuna Buns equipped.
With that in mind, I was easily able to shave off a turn by using Awaken/Enable
spam on Zwei and Getter. There's another lv 75 boss in this scenario which I
gave to Shin Getter to bring it to lv 61. Defeat the boss to get the SP and end
the scenario.
By the end of scenario 36 I have a lv 66 Zwei, lv 61 Shin Getter, and lv 51
Sayaka.. ready to rock the late game scenarios!
第37話:
銀河をステージに
Scenario 37: The Galaxy is the Stage
SR Point: Defeat all enemies by Turn 3.
3 turns
Replayed in 3 turns instead of 4. After getting the SP, more grunts appear
along the NW/W side of the map. Pretty easy grunt beatdown, made faster thanks
to Zwei, Getter, Kamiyu, and Sayaka wrecking the high HP grunt reinforcements.
Deployment:
Kamiyu Turn A Gundam
Setsuna
God Sigma
Final Dancouga
Shin Getter
Mazinger Z
Aquarion
Gurren-Lagan
Gainer
Trider-G7
Dancouga Nova
The Big O
Zanbot 3
Baldios
Wing Zero
Kira
Zero
Sayaka
「本隊と共に暗黒大陸
;に向かう」
Go to Dark Continent with the Main Group
第38話:
告げられる絶望
Scenario 38: Confessions of Despair
SR Point: Defeat all enemies and fulfill the Victory Condition by Turn 3.
Victory Condition: Defeat Timp, Kan Yu, Beck, and Viral.
4 turns
Oh boy, a 1 turn route split. I took the super route in this one instance
because it's slightly more difficult and less rewarding than the real route
this time around. Replayed in 4 turns instead of 6. After killing the bosses a
ton of grunts show up along with another boss at 2 o clock. Defeat that
reinforcement boss to end the scenario.
第39話: 禁断の継承者
Scenario 39: The Forbidden Successor
SR Point: Destroy all units and then Strike Dog by Turn 3. Strike Dog retreats
when under 8000 HP.
3 turns
Replayed in 3 turns instead of 5. To finish the duel in 1 turn, I leveled
Chirico up to 52 and gave him a Tuna Buns, then took out the boss using
Sense+Awaken.
Scenarios 36-39 have been mostly training scenarios - pretty easy, good
opportunity to build some levels and kills, etc. I've been feeding Ryoma kills
so he has his Ace Bonus while in the Shin Getter, and I've been feeding Basara
XP by having him cast anything on Zwei. Once Basara learns Awaken he can start
casting awaken + 2x fervored morale MAP buff at the start of each scenario,
which is something I used in most endgame scenarios in my first playthrough. I
also managed to get Zwei to 68 so it can cast 2x Supply.
DM Adapter: On stage 39, move Zero (Shinkirou) to the spot 3 spaces down and 13
spaces right from the top-left corner of the map to receive the item DM
Adapter.
第40話:
歌え、誰かのために
Scenario 40: Singing, but for Who?
SR Point: Defeat all enemies by Turn 3.
2 turns
Deployment:
Kei
Renton
Kamiyu Turn A Gundam
Daitarn 3
Gurren-Lagan
Setsuna
God Sigma
Final Dancouga
Basara
Shin Getter
Aquarion
Dancouga Nova
Gravion Zwei
The Big O
Zanbot 3
Wing Zero
Crowe
Kira
Zero
Shin
Schwarz
Alleluia
Sayaka
Replayed in 2 turns instead of 5. After defeating the initial grunts,
reinforcements appear along the west side of the map. After defeating 6
reinforcement grunts, some high HP grunts appear along the east side of the
map. Karen also arrives as a reinforcement and everyone jumps to max morale.
Basara is equipped with +mov/dodge and sent in the middle to counter as many
grunts as possible. Hiiro is moved to the SW corner with a +1000 HP part to
encourage enemies to attack Basara instead, and a +100 EN part for more counter
damage. Schwarz and Alleluia are placed near the SW and SE corners to catch
grunts that aren't able to attack Hiiro or Basara. Move other pilots to deal
with the reinforcements, especially your MAP attackers like Crowe, Setsuna,
Kamiyu, and Zero. On turn 2 spam exhaust/analyze on the east grunts and try to
take them out first. After dealing with them start spamming MAPs on the west
grunts - Zero's MAP is especially important. As usual for a tight turn count
reduction, you'll need to counterkill the remaining enemies on enemy phase.
I'm at 168/40 currently, down 38 turns from my 1st playthrough. It's going to
get more difficult to reduce turncount from this point onward because I was
already using a lot of Enable/Awaken tricks in the late and endgame.
「日本!へ向かう」
Head to Japan
第41話: 遺恨!
くろがね屋の一番長い
;日!
Scenario 41: Regret! Kurogane House's Longest Day!
SR Point: Defeat all enemies, then defeat Energer Z by Turn 3.
3 turns
Faceroll super scenario.
第42話:
父ちゃんから受け継い
;だもの
Scenario 42: What I Inherited from Father
SR Point: Kakikouji earns more than 35000 G from shooting down enemies when you
clear the stage.
3 turns
Enemy reinforcements along east side of map after 8 kills. The SP is easy if
the Trider Support Bot is high enough lvl to have the Assault seishin. Cast
Fortune on it a few times and pop a few grunts and that's it.
第43話: 闇を断つ牙
Scenario 43: The Fang that Crushes Darkness
SR Point: Defeat all enemies, then defeat Moon WILL 3 Turns without letting a
single enemy unit pass through the first defense line.
Note: You will fail the mission if you allow any enemy units pass through the
second defense line.
3 turns
Faceroll super scenario.
「フロンティア船団に
;向かう」
Head to the Frontier Fleet
第41話:
トライアングラー
Scenario 41: Triangular
SR Point: Defeat 100 enemies in by Turn 4. (Second Half)
5 turns
Deployment:
Kamiyu
Setsuna
Lavie
Wing Zero
Wits
Shin
Quattro
Hari
Lockon
Tieria
Crowe
Troyes
Kira
Zero
Amuro
Karen
Katoru
Asuran
Alleluia
Replayed in 5 turns instead of 8. Onward to the last real route split of the
game. I didn't realize this on the first playthrough, but you can equip parts
on Kuran's bot during the intermission and they'll be equipped on her during
the event. All she needs is some +range parts to be able to 2 turn her portion
of the scenario. You can even de-equip her during the 2nd deployment.
Killing 100 grunts in 3 turns is not much easier than the last time. Since the
grunts spawn in a scattered area rather than bunched up, it's more difficult to
MAP them down. You'll need to land several good MAPs from Kamiyu, Hiiro, and
Basara. I got Basara his ace bonus on this scenario which means more morale at
the start of each scenario.
第42話: 異能者
Scenario 42: Abnormality
SR Point: Defeat all enemies before Chirico reaches the target point.
3 turns
Deployment:
Kamiyu Turn A Gundam
Basara
Setsuna
Anil
Wing Zero
Wils
Shin
Quattro
Hari
Crowe
Kei
Kira
Gamurin
Zero
Amuro
Karen
Asuran
Alto
Alleluia
Renton
Replayed in 3 turns instead of 4. Grunt beatdown, then defeat Gadessa, Garazzo,
and Epyon Gundam to end the scenario. With no access to Enable on this scenario
(Kira and Zero aren't high enough level), it's difficult to get a 3 turn clear.
Use high movement robots and charge ahead towards the boss spawn points. Helps
to send Alto SW to use his P MAP on some of the enemies surrounding Chirico.
第43話: 修羅
Scenario 43: Carnage
SR Point: Have Fiana, Ru Shako and Gregore destroy 3 enemies each. Then destroy
the Rabiddog within 4 turns. (Do not let any of your Votoms units die.)
4 turns
Deployment:
Kamiyu Turn A Gundam
Basara
Setsuna
Anil
Wing Zero
Wils
Shin
Quattro
Hari
Crowe
Kei
Kira
Gamurin
Zero
Amuro
Karen
Asuran
Alto
Alleluia
Renton
Replayed in 4 turns instead of 5. The "kill 3 enemies per pilot" SP is back.
Luckily it's much easier than the Kummen route SP. Load the 3 pilots that need
3 kills up with good parts and let them get counterkills during enemy phase and
the SP is no problem. Finish the boss off afterward, no need to finish off the
grunts except for XP.
For many units, this is the last scenario I'll be deploying them. Soon the only
reals worth deploying will be Amuro, Chirico, Setsuna, Quattro, Kamiyu, Kira,
etc. Shin and Alleluia have been especially useful. From 44 onward, it will be
all Awaken, Enable and Hope spam, so it was nice to get some variety in my
playthrough before switching up to endgame strategies.
第44話: 降臨!!
終末を呼ぶ邪神!
Scenario 44: Advent!! The Evil God that Brings Forth the End!
SR Point: Defeat all enemies, then defeat Shin Dragon by Turn 4.
3 turns
Deployment:
Aquarion
Black Getter
Shin Getter
God Sigma
Kamiyu
Basara
Daitarn
Final Dancouga
Gurren-Lagan
Mazinger Z
Baldios
Setsuna
Dancouga Nova
Gravion Zwei
The Big O
Zanbot 3
Wing Zero
Zero
Kira
Sayaka
Replayed in 3 turns instead of 4. Scenario 44 marks the beginning of the
endgame scenarios. That means less reliance on dodge/iron wall tanking and
counterattacks, and more reliance on MAPs, awaken, enable, hope, and supply.
Right on cue the first high HP boss shows up. Not a very complicated scenario,
mostly grunt beating and then having enough resources left to finish off the
boss.
第45話: 次元力
Scenario 45: Dimension Power
SR Point: Defeat all enemies, then defeat Rook ADAMON by Turn 4.
3 turns
Wasn't able to finish in 2 turns, although I got a cleaner boss kill on turn
3.
第46話:
失われし聖王国
Scenario 46: The Lost Holy Kingdom
SR Point: Defeat 24 or more enemies by Turn 2's Player Phase.
1 turn
Replayed in 1 turn instead of 2. Once you defeat 24 enemies and get the SP, a
lv 70 boss + reinforcements arrive. Defeat the boss to end the scenario. Ryoma
is the best candidate for the lv 70 boss kill. I barely managed to get the
Insalaum's Secret Treasure while still 1 turning. This part is mostly useful
because it grants Accel to pilots that can't learn it, like Banjou (why did he
get Fervor/Spirit instead of Bravery/Spirit??).
第47話: 死線!
総攻撃Dr.ヘル!
Scenario 47: Line of Death! Dr. Hell's Final Assault!
SR Point: Defeat all enemies, then defeat Ashura, Brocken, and Pygman by Turn
4. You must also defeat Ashura, Brocken, and Pygman in the same Turn.
Victory Condition:
3 turns
Deployment:
The Big O
Basara
Shin Getter
God Sigma
Kamiyu Turn A Gundam
Daitarn 3
Final Dancouga
Aquarion
Gurren-Lagan
Baldios
Setsuna
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Wing Zero
Kira
Zero
Sayaka
Trider Bot
Still got a 3 turn clear, mostly because the 3 initial bosses don't start
moving until turn 3. I don't have enough Awaken/Enable to give a bunch of
pilots an extra boost to kill the 3 bosses then have enough left to take out Dr
Hell on the same turn.
第48話:
ゴッドブレス・ユニバ
;ース
Scenario 48: God Bless The Universe
SR Point: Defeat 50 or more enemies by Turn 4's Player Phase.
3 turns
Replayed in 3 turns instead of 4. After defeating most of the initial enemies,
a similar 2nd wave appears. After defeating most of those you'll get the skill
point and Muge will appear. Muge always counters first and you need to dodge or
his attack will disable all of your robot's commands, so pilots without flash
or sense can't hit him unless they use a MAP. High damage robots w/ Flash or
Sense: Zanbot 3, God Sigma, Godmars, Walker-Gallia, Aquarion (Sirius),
Dancouga, Dancouga Nova, Shin Getter, Baldios (Love), Daitarn 3, Kamiyu, Hiiro,
Gravion Zwei, The Big O. I was distracted while recording so the video took a
while.
Wanted to 2 turn this, but the amount of awaken needed to get to the boss and
the amount of enable needed to clear out the spread out grunts wasn't working
for me.
第49話:
ゼロとルルーシュ
Scenario 49: Zero and Lelouch
SR Point: Defeat Avalon. Avalon will retreat when any one of these conditions
occur:
It has less than 10000 HP.
Survived until Turn 5.
There are less than 10 enemy units on the map.
1 turn
Replayed in 1 turn instead of 3. After you defeat enough enemies or on 2PP,
Avalon will show himself. Even after getting the SP you still have to destroy
all enemies. This is the first scenario where I mop the floor with the Turn A
Gundam. It's only the last 12 scenarios where the Turn A is a grunt vanquishing
terror on a no upgrade/pp run.
第50話:
超合集国決議第壱号
Scenario 50: U.F.N. Resolution #1
SR Point: Defeat all enemies, then defeat the Logres Class battleship (Charles)
by Turn 3.
2 turns
Deployment:
The Big O
Basara
Shin Getter
Mazinger Z
God Sigma
Kamiyu Turn A Gundam
Daitarn 3
Final Dancouga
Aquarion
Gurren-Lagan
Setsuna
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Wing Zero
Quattro
Kira
Amuro
Esther
Takeru
Chirico
Sayaka
Trider Support Bot
Thankfully I made it onto the alternate route this time. I missed the spacious
24-30 unit deployment cap in the last 10 scenarios. Once all enemies are
defeated, reinforcements arrive. Defeat the boss to end the scenario. I was
unable to 2 turn this scenario. The enemies are too spread out and
reinforcements are too much to deal with. Mapping with the Turn A and Wing Zero
eats up a ton of SP and I didn't have enough. Managed to 2 turn it by mapping
most of the reinforcements. No first turn, the capture device ate it.
I had several important goals I wanted to reach on this scenario. I got
Margaret to lv 64 to learn Enable and got Esther high enough lvl to use Hope
3x. Also working on getting Quattro, Kira, and Final Dancouga Awaken at 63-64.
第51話:
戦乱の王ピースクラフ
;ト
Scenario 51: King of War Peacecraft
SR Point: Defeat all Vayate and Mercurius by Turn 2.
1 turn
Deployment:
Setsuna
The Big O
Basara
Shin Getter
God Sigma
Kamiyu
Daitarn-3
Aquarion
Gurren-Lagan
Wing Zero
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Margaret
Quattro
Kira
Zero
Amuro
Esther
Takeru
Chirico
Sayaka
Trider Support Bot
Very easy scenario that mainly serves as a training ground to get more
kills/levels. After getting the SP, 3 bosses show up. After defeating Lewis
and/or Bushido, Aim and some fake Aim grunts show up. Defeat the "true" Aim to
end the scenario. The real Aim is lv 75 and has 97.2k HP. Give Shin Getter the
kill to get it to lv 75 or so. Managed to get the Iron Emblem by getting
Gurren-Lagan and Macross Bship their ace bonuses, and made some good level
progress with Kira. Once Kira learns Enable she turns mainly into a support
pilot, although she's still a capable MAP attacker if needed.
第52話:
決死のエンドゲーム
Scenario 52: Desperate Endgame
SR Point: Defeat all initial enemies by Turn 3.
1 turn
Another easy map. After killing the initial enemies, reinforcements arrive.
Kill the reinforcement boss (Fortress Damocles) to end the scenario.
The double XP part that you get from earning the Iron Medal is extremely
powerful. The Big O went from lv 60 to 66 by killing a lv 63 boss w/ Luck
seishin. You get quadruple XP from any kill if Luck seishin is active.
第53話: 最後の勝利者
Scenario 53: The Final Victor
SR Point: After Heero reaches the destination point, defeat all enemies, then
destroy Libra by Turn 4.
1 turn
Move Hiiro to the destination point, destroy all grunts, then destroy Miriarudo
in the Libra for the SP. The grunts are spread out all over the place so I used
Hiiro to do some MAP attacking before moving him to the goal. Enemy
reinforcements will appear at 2-3 o clock. Destroy the Gundam Epyon and
Tallgeese II to finish the scenario. Barely managed to 1 turn it.
第54話:
決戦!!果てなき進化
;へ!
Scenario 54: Showdown!! Towards Endless Evolution!
SR Point: Have any one of your unit defeat 10 or more enemies when you clear
the stage.
2 turns
Deployment:
The Big O
Basara
Mazinger-Z
God Sigma
Kamiyu
Final Dancouga
Aquarion
Setsuna
Gravion Zwei
Crowe
Wing Zero
Margaret
Quattro
Kira
Zero
Amuro
Esther
Chirico
Sayaka
Trider Support Bot
After destroying 30 enemies, varja grunts show up on the west end of the map.
After destroying 38 enemies, some allies show up including Shin Getter Dragon -
that means 2x more Hope and Supply. The lv 90 boss will appear on 2PP if you've
defeated about 60-65 enemies by the end of 1EP, or on 3PP regardless of enemies
defeated. Defeat the boss to end the scenario. It's pretty obvious Hiiro or
Kamiyu will get the SP in this scenario. It's impossible to 1 turn this
scenario. Even if you defeat all enemies on turn 1, Stinger & Cowen won't
appear until 2 PP. With that in mind, it's easiest to ignore the very high HP
grunts. For some reason, I got Luke at 149 SP, 1 SP short of 2x Enable. Have to
get him a level up.
A lv 90 boss means a huge XP gain for any of your pilots. I put the Iron Medal
on Shin Getter so it was earning 500-800XP every time it attacked the boss w/
Luck. After a lot of Enable/Hope spam, Shin Getter ended the scenario at lv
95.
第55話: 復活の暗黒神
Scenario 55: The God of Darkness Revives
SR Point: Defeat all enemies, then defeat Kou Mugann and Kyo Mugann by Turn 3.
1 turn
Once you defeat either Kou Mugann or Kyo Mugann, lv 75 Asakim shows up as an
enemy. Once you defeat both Kou and Kyo, a combined Koukyo Mugann boss appears
near Kou and Kyo's starting position. After defeating the combined boss,
Cathedral Razengan appears in the middle of the map. Destroy it to end the
scenario. Gurren does extra damage to any spiral enemies so it's worth using it
to beat on any bosses in range.
Everyone starts at max morale. Good start to the scenario! Barely managed a 1
turn using plenty of tricks.
第56話: 奈落への螺旋
Scenario 56: Spiral of Hell
SR Point: Defeat all initial enemies by Turn 3's player phase.
2 turns
Surrounded by spread out grunts, pretty much the worst setup for MAP attacks.
You regain all of your SP once you defeat the grunts and Muge and Zuul arrive,
so spend as much as you can to clear out the grunts. Once again Muge has its
crippling stun attack so don't attack with anyone that can't dodge it. Since
everyone regains their SP, the bosses are very easy to defeat and I had tons of
Hope/Enable SP to spare on raising my repair/resupply pilot levels. I got
Esther to 90, Sayaka to 77, and Trider Bot to 71.
Zuul and Muge are both lv 75. The Anti-Lagann in the second portion of the
scenario is also lv 75. Plenty of opportunities to get your pilots up in
levels. The second portion of the scenario is basically a free pass to get some
more XP and kills for your pilots. Other than getting the SP, this was a really
easy scenario with a lot of opportunities for XP/kills.
第57話:
ネクスト・フロンティ
;ア
Scenario 57: Next Frontier
SR Point: Defeat 30 or more enemies, then defeat Giant Ranka by Turn 3.
1 turn
Another very easy scenario. So easy I probably should have left Shin Getter out
so I could train it during intermission. Basara can make all of the high HP
grunts flee, while any of your MAP attackers can clean up the rest. After that
take out as many reinforcements as possible for XP/kills. I used my spare
Awakens to level up Renton in the Nirvash.
A lot of scripted stuff happens whenever you kill one of the reinforcement
bosses, so be ready for your pilots to run around on their own or leave your
party temporarily.
第58話: 革新
Scenario 58: Innovation
SR Point: Defeat Gadessa and Garozzo by Turn 3.
1 turn
This isn't as difficult as it appears. The SP is easy to get - defeat Gadessa
and Garozzo. If the SP was defeat all enemies then Gadessa and Garozzo we'd
have a bit more of a problem. Once Reborn Gundam appears, reduce its HP below
70% and it will regen and Varja Queen will show up. Then defeat the Varja Queen
and Reborn Gundam. All grunts can be safely ignored unless they block your path
to the bosses. The Reborn Gundam and Varja Queen are both lv 90. I suggest
letting Kamiyu and Gurren-Lagan get the kills. Reborn Gundam appears at 12 o
clock on the north edge of the screen, and Vajra Queen appears at the vortex
spot on the planet.
I'm pretty disappointed with the difficulty of scenarios 50-58. 50 and 53-55
were ok, the rest have been way too easy. I'm pretty sure 59 and 60 will be
decent at least.
第59話:
大逆のインサラウム
Scenario 59: Insalaum's Betrayal
SR Point: Defeat all enemies, then defeat Palace Insalaum by Turn 4.
1 turn
Compared to scenario 59 on the normal route, there are more high HP grunts and
you have to defeat both Marilyn and Asakim. You also have to destroy all
reinforcements. Yuka doesn't show up, though, so I don't think it's quite as
difficult overall. Strat remains mostly the same - use Turn A to drop some MAPs
on the high HP grunts, use awaken spam and more MAPs to kill the weaker nearby
grunts, and save enough hope/enable to take out the bosses with supers.
第60話: 再世する次元
Scenario 60: Rebirth's Dimension
1 turn
Compared to the normal route, you have to defeat Yusa (162k HP, starts at 150
morale) instead of Asakim, and Gaiou has higher stats. If you tell Crowe to say
he wants a challenge, Gaiou will be lv 99, have 400300 HP and start at 170
morale. The main issue is having enough hope/enable/supply to keep plugging
away at the bosses with Shin Getter and Gurren-Lagan until they're defeated. I
had a few hope/enable to spare by the time I defeated lv 99 Gaiou, but not
much. Shin Getter fittingly ends the battle at lv 99 itself.
First Playthrough: 261 turns / 60 scens = 4.35
Second Playthrough: 208 turns / 60 scens = 3.46
Cleared Z2-2 53 turns faster. I definitely built my party better, amassing more
hope/enable seishin and leveling Gurren, Kamiyu, and Getter to far higher
levels.
第50話: 皇帝失格
Scenario 50: The Emperor Dethroned
SR Point: Defeat all enemies, then defeat the Logres Class battleship
(Charles).
4 turns
I missed the alt ending route. Oops. We get a nice luxurious 24 unit deployment
cap from now on. Anyway, this is an easy grunt slaughter again.
Deployment:
The Big O
Shin Getter
Mazinger-Z
God Sigma
Kamiyu Turn A Gundam
Daitarn 3
Walker-Gallia
Final Dancouga
Aquarion
Gurren-Lagan
Baldios
Setsuna
Basara
Trider-G7
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Wing Zero
Margaret
Kira
Godmars
Sayaka
Trider Support Bot
第51話:
シュナイゼルの仮面
Scenario 51: Schneizel's Mask
SR Point: Defeat Lancelot Albion, Sutherland Sieg, Avalon, Mordred, and
Tristan, then defeat Damocles by Turn 4.
1 turn
Let the one turns begin.
第52話: 混迷の戦場
Scenario 52: Chaotic Battlefield
SR Point: Defeat 30 or more units by Turn 2, and you cannot allow ESF and White
Fang to defeat any units.
1 turn
Let the one turns continue.
第53話: 堕ちてくる月
Scenario 53: The Moon Falls
SR Point: Defeat all enemies, then defeat Kou Mugann and Kyo Mugann by Turn 3.
2 turns
Ok, two turns. Still not bad, right?
第54話: 絶望の世界
Scenario 54: World of Despair
SR Point: Defeat all enemies, then defeat Cathedral Lazengann by Turn 3. (First
Half)
3 turns
Deployment:
The Big O
Mazinger-Z
God Sigma
Kamiyu Turn A Gundam
Daitarn 3
Final Dancouga
Aquarion
Baldios
Setsuna
Gravion Sigma
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Wing Zero
Margaret
Kira
Sayaka
Basara
Trider Support Bot
Predeployed:
Godmars
Shin Getter
Gurren-Lagan
Once the Cathedral is taken down, everyone recovers all their SP, but not their
ammo/EN. Take advantage of this by spamming all of your seishins before killing
the Ranka, including resupply. You get to keep the seishins cast before
defeating Cathedral. Try to use as few allied units as possible to defeat
Cathedral as you'll want your other units available at 3 and 9 o clock to deal
with Muge and Zuul. Muge has the same crippling status effect so don't throw
non-Flash units at it. Zuul is a bit of a chump, just takes a couple super hits
to go down.
第55話: アナタノオト
Scenario 55: Your Song (Anata no Oto)
SR Point: Defeat 32 or more enemies, then defeat Giant Ranka by Turn 3.
2 turns
Deployment:
Gurren-Lagan
The Big O
Shin Getter
Mazinger-Z
God Sigma
Kamiyu Turn A Gundam
Daitarn 3
Final Dancouga
Aquarion
Rand
Setsuna
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Wing Zero
Margaret
Chirico
Kira
Luke
Sayaka
Esther
Trider Support Bot
If you attack in 1-2 range boss will use special cripple attack.
Defeat 32 enemies and defeat the creepy little girl hologram then defeat the
bship to make the Varja Queen spawn. It spawns on the other end of the map at
the vortex point on the planet, so it's quite a trek to reach it. It regens all
HP/morale and removes all debuffs once it's brought down to 75% HP. This
scenario takes more strategy than usual to 2 turn. The boss has a crippling
status effect attack that it will use at 1-2 range, so keep Flash up at that
range.
第56話: BEYOND
Scenario 56: BEYOND
SR Point: Defeat all enemies, then defeat Regenant by Turn 3. Defeating Arche
Gundam is optional.
1 turn
Deployment:
Gurren-Lagan
The Big O
Shin Getter
Mazinger-Z
Amuro Turn A Gundam
Daitarn 3
Final Dancouga
Aquarion
Rand
Basara
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Setsuko
Wing Zero
Margaret
Kira
Luke
Esther
Sayaka
Trider Support Bot
So we go from a 189,200 HP Varja Queen that regens all its HP and morale at 75%
HP to a 99000 HP Gundam boss that starts at 110 morale. Huh? I'm finding
non-Awaken pilots less and less useful as I try to cut down on turn counts.
I've got the core top tier supers like Gurren, The Big O, Shin Getter, and
Final Dancouga slapping the bosses around with Hope/Supply/Enable seishin
support, while the reals are used for grunt cleanup. Supers without Awaken like
God Sigma and Baldios lose out because you don't need a super powerful robot to
dust up a few grunts, instead you can use a real pilot w/ Awaken that can kill
multiple grunts per turn instead of 1.
第57話:
ゼロ・レクイエム
Scenario 57: Zero Requiem
SR Point: Defeat Sutherland Sieg, Lancelot Frontier, Lancelot Albion, Susanno,
and Gundam Epyon in the same Turn.
1 turn
Butterfly Wings > Everything
第58話: 閃光!!
進化の果て!
Scenario 58: Flash!! The End of Evolution!
SR Point: Destroy all initial enemies by Turn 3.
2 turns
Deployment:
Gurren-Lagan
The Big O
Mazinger-Z
God Sigma
Kamiyu Turn A Gundam
Daitarn 3
Final Dancouga
Aquarion
Rand
Baldios
Setsuna
Basara
Gainer
Trider-G7
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Wing Zero
Suzaku
Margaret
Kira
Zero
Luke
Esther
Godmars
Sayaka
Trider Support Bot
Holy crap, 28 unit deployment. Once you defeat all initial grunts, the boss
shows up. It has 243,200 HP so it takes a beating, but clearly not enough of
one.
第59話: 最後の聖王
Scenario 59: The Last Holy King
SR Point: Defeat all enemies, then defeat Palace Insalaum by Turn 3.
1 turn
Deployment:
Gurren-Lagan
The Big O
Mazinger-Z
God Sigma
Kamiyu Turn A Gundam
Daitarn 3
Final Dancouga
Aquarion
Rand
Baldios
Setsuna
Basara
Gainer
Gravion Sigma
Trider-G7
Dancouga Nova
Gravion Zwei
Crowe
Zanbot 3
Wing Zero
Suzaku
Margaret
Kira
Zero
Luke
Esther
Godmars
Sayaka
Trider Support Bot
This "one's" for you. Heh.
第60話: 再世の未来
Scenario 60: Rebirth's Future
SR Point: None
1 turn
Spam re-enable, hope, and supply on Shin Getter, win game.