\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\########\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\#########\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\##\\\\\\\\
#########\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\##\\\\\\\\
#####\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
####\\\\\\\\#####\\\################\\\\########\\\\\#######\\###\\\\##\\####\\
####\\\\\\\\#####\\#################\\\\########\\\\########\\####\\\##\\####\\
####\\\\\\###########\\\\\\\##\\\\##\\\\##\\\\##\\\################\\##########
#####\\\\\###\\\#########\\\##\\\\##\\\\########\\######\\\#####\###\#####\\\##
\##################\\\\##\\\##\\\\##\\\\##\\\\##\###############\\#############
\\#######################\\\##\\\\##\\\\###########\\###########\\\############
\\\##########\\\########\\\\##\\\\################\\\###\\\#####\\\\######\\\##
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Castlevania - Symphony of the Night Gameshark Codes v3.0
NTSC-U Version



####################################
###             Info.           ####
####################################
###Author: Coke                 ####
###E-Mail: [email protected]  ####
###Version: 3.0                 ####
###Completion: Almost 100%      ####
###Date: 14/05/08               ####
###Last update: 03/08/11        ####
####################################


================
- Index.
================
I.-    Author's Note
II.-   Intro.
III.-  Quick view over Hexadecimal numbers.
IV.-   Items.
      ~ Left/Right Hand Items
      ~ a. 1 Handed Swords + knives
      ~ b. 2 Handed Swords
      ~ c. Shields
      ~ d. Fists
      ~ e. Clubs
      ~ f. Other weapons
      ~ g. Misc. Items
V.-     Helmets
VI.-    Armors
VII.-   Cloaks
VIII.-  Accesories
IX.-    Relics
X.-   Misc. Codes
      ~ a. Muramasa Power Code
XI.-  End stuff
XII.- Changelog/Updates
=================
=================

===================================================================
I.- Author's Note
===================================================================

"Twould be best for this world if I were to dissapear forever".
I guess that said my copy of SOTN a few years ago.
My PSX almost died of overuse. The reason?. This game of course.
Not even with Final Fantasy VII I had so much fun and spent so
many hours in a single game.
After a while, a friend lend me his copy (not knowing what happened
to my own) and I started to play. But unlike other games, I had
my first savegame. So I started to look what items I was missing.
But I didn't have that much time back then, so instead of "farming"
the items, I searched the gameshark codes on the web, but without
any luck.
So I started to look the codes for myself, and the results are
pretty good, but look and judge by yourself.

===================================================================
II.- Intro
===================================================================

If you know "something" about memory adresses, skip this part
if you dont, read here.
When you insert codes, basically what you're doing (actually the GS
is doing it) is editing values in the memory.

Before Editing

Memory
Address>         1000001 2000002 3000003
               -------------------------
               | Item1 | Item2 | Item3 |
               |       |       |       |
               -------------------------
After Editing

Memory
Address>         1000001 2000002 3000009
               -------------------------
               | Item1 | Item2 | Item9 |
               |       |       |       |
               -------------------------

This example is a bit "dull" but should do it.

So, when you replace the code 3000003 for 3000009, the first one
dissapear. And you keep the second. Of course, if you dont want to keep
the changes, just dont save it. Or simply create a new file.

The values we use, are in hexadecimal or "base-16" (the one we use
daily is decimal or "base-10"). So if we want to edit, we need to
know a little about this.

===================================================================
III.- Quick view over Hexadecimal numbers
===================================================================

As I said before, hexadecimal (from now on hex) is base-16.
But, what does it mean?. To put it simply, decimal goes from 0 to 9.
So it is:
- 00, 01, 02, 03, 04, 05, 06, 07, 08, 09.
Then, add the next number to the left:
- 10, 11, 12, 13, 14, 15, 16, 17, 18, 19.
And again:
- 20, 21, 22, and so on.
(In the first example, I used 0's in the left side just for better
understanding)

But in hex, it goes from 0 to F. That is, sixteen "digits". So it is:
00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C, 0D, 0E, 0F.
(Here, the 0's in the left side are needed.)
10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F.
20, 21, 22, and so on.

Now, the game doesn't show in the screen values like "1F x Alucard Sword".
It shows "31 x Alucard Sword". Right?. So we need to change from hex to decimal
and viceversa.
There're many ways to do the conversion, even doing a few math with binaries.
But the easiest, is using any "Cientific calculator" (Even windows calc
should do it!).

====================================================================
IV.- Equipment
====================================================================

Note: Every item used in "Left Hand" and "Right Hand" appear at a certain
position (mostly, from mid to bottom).

The code to activate the codes on this part of the guide goes like this.

Header -       --- ID
       \     /
       30097XXX YYYY
                  \
                   -- Quantity

Header: This part of the code doesn't change (At least in the "item" part of
the guide)
ID: The number that labels every item.
Quantity: The quantity of the item that we want. This goes in Hexadecimal.
If you don't want to look how much in hexadecimal is some number I'll leave a
little table with the values from 1 to 99.


       ########################
       ##Decimal##Hexadecimal##
       ########################
       ##  01   ##     01    ##
       ##  02   ##     02    ##
       ##  03   ##     03    ##
       ##  04   ##     04    ##
       ##  05   ##     05    ##
       ##  06   ##     06    ##
       ##  07   ##     07    ##
       ##  08   ##     08    ##
       ##  09   ##     09    ##
       ##  10   ##     0A    ##
       ##  11   ##     0B    ##
       ##  12   ##     0C    ##
       ##  13   ##     0D    ##
       ##  14   ##     0E    ##
       ##  15   ##     0F    ##
       ##  16   ##     10    ##
       ##  17   ##     11    ##
       ##  18   ##     12    ##
       ##  19   ##     13    ##
       ##  20   ##     14    ##
       ##  21   ##     15    ##
       ##  22   ##     16    ##
       ##  23   ##     17    ##
       ##  24   ##     18    ##
       ##  25   ##     19    ##
       ##  26   ##     1A    ##
       ##  27   ##     1B    ##
       ##  28   ##     1C    ##
       ##  29   ##     1D    ##
       ##  30   ##     1E    ##
       ##  31   ##     1F    ##
       ##  32   ##     20    ##
       ##  33   ##     21    ##
       ##  34   ##     22    ##
       ##  35   ##     23    ##
       ##  36   ##     24    ##
       ##  37   ##     25    ##
       ##  38   ##     26    ##
       ##  39   ##     27    ##
       ##  40   ##     28    ##
       ##  41   ##     29    ##
       ##  42   ##     2A    ##
       ##  43   ##     2B    ##
       ##  44   ##     2C    ##
       ##  45   ##     2D    ##
       ##  46   ##     2E    ##
       ##  47   ##     2F    ##
       ##  48   ##     30    ##
       ##  49   ##     31    ##
       ##  50   ##     32    ##
       ##  51   ##     33    ##
       ##  52   ##     34    ##
       ##  53   ##     35    ##
       ##  54   ##     36    ##
       ##  55   ##     37    ##
       ##  56   ##     38    ##
       ##  57   ##     39    ##
       ##  58   ##     3A    ##
       ##  59   ##     3B    ##
       ##  60   ##     3C    ##
       ##  61   ##     3D    ##
       ##  62   ##     3E    ##
       ##  63   ##     3F    ##
       ##  64   ##     40    ##
       ##  65   ##     41    ##
       ##  66   ##     42    ##
       ##  67   ##     43    ##
       ##  68   ##     44    ##
       ##  69   ##     45    ##
       ##  70   ##     46    ##
       ##  71   ##     47    ##
       ##  72   ##     48    ##
       ##  73   ##     49    ##
       ##  74   ##     4A    ##
       ##  75   ##     4B    ##
       ##  76   ##     4C    ##
       ##  77   ##     4D    ##
       ##  78   ##     4E    ##
       ##  79   ##     4F    ##
       ##  80   ##     50    ##
       ##  81   ##     51    ##
       ##  82   ##     52    ##
       ##  83   ##     53    ##
       ##  84   ##     54    ##
       ##  85   ##     55    ##
       ##  86   ##     56    ##
       ##  87   ##     57    ##
       ##  88   ##     58    ##
       ##  89   ##     59    ##
       ##  90   ##     5A    ##
       ##  91   ##     5B    ##
       ##  92   ##     5C    ##
       ##  93   ##     5D    ##
       ##  94   ##     5E    ##
       ##  95   ##     5F    ##
       ##  96   ##     60    ##
       ##  97   ##     61    ##
       ##  98   ##     62    ##
       ##  99   ##     63    ##
       ########################
       ########################


====================================================================
a.- 1 Handed Swords + knives
====================================================================

ID      Item Name

99C     Basilard
99D     Short Sword
99E     Combat Knife
9A0     Were Bane
9A1     Rapier
9DD     Tyrfing
9E0     Gladius
9E1     Scimitar
9E2     Cutlass
9E3     Saber
9E4     Falchion
9E5     Broadsword
9E6     Bekatowa
9E7     Damascus Sword
9E8     Hunter Sword
9EA     Bastard Sword
9ED     Talwar
9F2     Sword of Hador
9F3     Luminus
9F4     Harper
9F6     Gram
9F7     Jewel Sword
9F8     Mormegil
9F9     Firebrand
9FA     Thunderbrand
9FB     Icebrand
9FC     Stone Sword
9FD     Holy Sword
9FE     Terminus Est
9FF     Marsil
A00     Dark Blade
A01     Heaven Sword
A03     Gurthang
A04     Mourneblade
A05     Alucard Sword
A06     Mablung Sword
A07     Badelaire
A08     Sword Familiar
A12     Holbein Dagger
A19     Runesword
A2D     Vorpal Blade
A2E     Crissaegrim
A32     Alucart Sword

====================================================================
b.- 2 Handed Swords
====================================================================

ID      Item Name

99B     Sword of Dawn
9A4     Red Rust
9A5     Takemitsu
9DE     Namakura
9E9     Estoc
9EC     Claymore
9EE     Katana
9EF     Flamberge
9F1     Zwei Hander
9F5     Obsidian Sword
A15     Osafune Katana
A16     Masamune
A17     Muramasa
A2F     Yusutsuna

====================================================================
c.- Shields
====================================================================

ID      Item Name

98F     Leather Shield
990     Knight Shield
991     Iron Shield
992     AxeLord Shield
993     Herald Shield
994     Dark Shield
995     Goddess Shield
996     Shaman Shield
997     Medusa Shield
998     Skull Shield
999     Fire Shield
99A     Alucard Shield
A31     Alucart Shield

====================================================================
d.- Fists
====================================================================

ID      Item Name

9DF     Knuckle Duster
9EB     Jewel Knuckles
9F0     Iron Fist
A02     Fist of Tulkas
A13     Blue Knuckles

====================================================================
e.- Clubs
====================================================================

ID      Item Name

98E     Shield Rod
A0A     Mace
A0B     Morning Star
A0C     Holy Rod
A0D     Star Flail
A0E     Moon Rod

====================================================================
f.- Other Weapons
====================================================================

ID      Item Name

99F     Nunchaku
9A6     Shotel
A0F     Chakram

====================================================================
g.- Misc. Items
====================================================================

ID      Item Name

98B     Monster Vial 1
98C     Monster Vial 2
98D     Monster Vial 3
9A2     Karma Coin
9A3     Magic Missile
9A7     Orange
9A8     Apple
9A9     Banana
9AA     Grapes
9AB     Strawberry
9AC     Pineapple
9AD     Peanuts
9AE     Toadstool
9AF     Shiitake
9B0     Cheesecake
9B1     Shortcake
9B2     Tart
9B3     Parfait
9B4     Pudding
9B5     Ice Cream
9B6     Frankfurter
9B7     Hamburger
9B8     Pizza
9B9     Cheese
9BA     Ham and eggs
9BB     Omelette
9BC     Morning Set
9BD     Lunch A
9BE     Lunch B
9BF     Curry Rice
9C0     Gyros plate
9C1     Spaghetti
9C2     Grape Juice
9C3     Barley Tea
9C4     Green Tea
9C5     Natou
9C6     Ramen
9C7     Miso Soup
9C8     Sushi
9C9     Pork Bun
9CA     Red Bean Bun
9CB     Chinese Bun
9CC     Dim Sum Set
9CD     Pot Roast
9CE     Sirloin
9CF     Turkey
9D0     Meal Ticket
9D1     Neutron Bomb
9D2     Power of Sire
9D3     Pentagram
9D4     Bat Pentagram
9D5     Shuriken
9D6     Cross Shuriken
9D7     Buffalo Star
9D8     Flame Star
9D9     TNT
9DA     Bwaka Knife
9DB     Boomerang
9DC     Javelin
A10     Fire Boomerang
A11     Iron Ball
A14     Dynamite
A18     Heart Refresh
A1A     Antivenom
A1B     Uncurse
A1C     Life Apple
A1D     Hammer
A1E     Str. potion
A1F     Luck potion
A20     Smart potion
A21     Attack potion
A22     Shield potion
A23     Resist Fire
A24     Resist Thunder
A25     Resist Ice
A26     Resist Stone
A27     Resist Holy
A28     Resist Dark
A29     Potion
A2A     High Potion
A2B     Elixir
A2C     Manna Prism
A30     Library Card

====================================================================
V.- Helmets
====================================================================

ID      Item Name

A4E     Sunglasses
A4F     Ballroom Mask
A50     Bandanna
A51     Felt Hat
A52     Velvet Hat
A53     Googles
A54     Leather Hat
A55     Holy Glasses
A56     Steel Helm
A57     Stone Mask
A58     Circlet
A59     Gold Circlet
A5A     Ruby Circlet
A5B     Opal Circlet
A5C     Topaz Circlet
A5D     Beryl Circlet
A5E     Cat-eye Circlet
A5F     Coral Circlet
A60     Dragon Helm
A61     Silver Crown
A62     Wizard Hat

====================================================================
VI.- Armors
====================================================================

ID      Item Name

A34     Cloth Tunic
A35     Hide Cuirass
A36     Bronze Cuirass
A37     Iron Cuirass
A38     Steel Cuirass
A39     Silver Plate
A3A     Gold Plate
A3B     Platinum Mail
A3C     Diamond Plate
A3D     Fire Mail
A3E     Lightning Mail
A3F     Ice Mail
A40     Mirror Cuirass
A41     Spike Breaker
A42     Alucard Mail
A43     Dark Armor
A44     Healing Mail
A45     Holy Mail
A46     Walk Armor
A47     Brilliant Mail
A48     Mojo Mail
A49     Fury Plate
A4A     Dracula Tunic
A4B     God's Garb
A4C     Axe Lord Armor
A8C     Alucart Mail

====================================================================
VII.- Cloaks
====================================================================

ID      Item Name

A64     Cloth Cape
A65     Reverse Cloak
A66     Elven Cloak
A67     Crystal Cloak
A68     Royal Cloak
A69     Blood Cloak
A6A     Joseph's Cloak
A6B     Twilight Cloak

====================================================================
VIII.- Accesories
====================================================================

ID      Item Name

A6D     Moonstone
A6E     Sunstone
A6F     Bloodstone
A70     Staurolite
A71     Ring of Pales
A72     Zircon
A73     Aquamarine
A74     Turquoise
A75     Onyx
A76     Garnet
A77     Opal
A78     Diamond
A79     Lapis Lazuli
A7A     Ring of Ares
A7B     Gold Ring
A7C     Silver Ring
A7D     Ring of Varda
A7E     Ring of Arcana
A7F     Mystic Pendant
A80     Heart Broach
A81     Necklace of J
A82     Gauntlet
A83     Ankh of Life
A84     Ring of Feanor
A85     Medal
A86     Talisman
A87     Duplicator
A88     King's Stone
A89     Covenant Stone
A8A     Nauglamir
A8B     Secret Boots

====================================================================
IX.- Relics
====================================================================

These are always On, so you should activate the codes, save and then disable it.

ID      Relic Name

981     Eye of Vlad
980     Ring of Vlad
97F     Rib of Vlad
97E     Tooth of Vlad
97D     Heart of Vlad
97C     *WeirdDemon Card
97B     *Fairy Card
97A     Sword Card
979     Demon Card
978     Faerie Card
977     Ghost Card
976     Bat Card
975     Merman Statue
974     Jewel of Open
973     Faerie Scroll
972     Holy Symbol
971     Leap Stone
970     Gravity Boots
96F     Spirit Orb
96E     Cube of Zoe
96D     Gas Cloud
96C     Power of Mist
96B     Form of Mist
96A     Skill of Wolf
969     Power of Wolf
968     Soul of Wolf
967     Force of Echo
966     Echo of Bat
965     Fire of Bat
964     Soul of Bat

*It doesn't show in the Relics menu, just in the Familiar.

Note: I just find out that you can actually use the 2 new familiars.
Here is how.
1.- Turn off every familiar relic. Then save.
2.- Turn off your console, and activate the code of one new familiar.
3.- Then load your save game, and as soon as you can, save again.
4.- Reset your console, load your save game and voila.

It works like every Familiar. But if you disable it for any reason , you
must do these steps everytime in order to have it with Alucard.

====================================================================
X.- Misc. Codes
====================================================================

I'll detail almost every piece of code in this section.

- Current Level

30097BE8 00XX (1)
30097BE9 00XX (256)
30097BEA 00XX (65536)

You should edit only the XX's. The numbers in parentheses next to every address
point how many levels you get for every digit you add.

The same explanation (except the "levels" part) might be applied to other codes.

- Rooms

8003C760 00XX
8003c761 00XX
8003C762 00XX

- Current HP

80097BA0 00XX
80097BA1 00XX
80097BA2 00XX

- Total HP

80097BA4 00XX
80097BA5 00XX
80097BA6 00XX

- Current MP

30097BB0 00XX
30097BB1 00XX
30097BB2 00XX

- Total MP

30097BB4 00XX
30097BB5 00XX
30097BB6 00XX

- Current Experience

30097BEC 00XX
30097BED 00XX
30097BEE 00XX

- Current Money

30097BF0 00XX
30097BF1 00XX
30097BF2 00XX

- Current Kills

30097BF4 00XX
30097BF5 00XX
30097BF6 00XX
30097BF7 00XX

====================================================================
a.- Muramasa Power Code
====================================================================

Yes, this one gets its own section.

30097C40 00XX

30097C41 00XX

30097C42 00XX

I haven't grasped what's the mathematical formula of the Muramasa. But this
code modifies the kills that you have with the sword. Meaning, it's power
grows at different values.

For example, the first level of the Muramasa is at 4 kills. To get there
you simply edit the first address and put 30097C40 0004
The second level of the Muramasa is at 9 kills. So, you edit the same address
and put 30097C40 0009.
The third level of the Muramasa is at 15 kills. Same as the other 2 examples.
30097C40 000F.

For now it's the best explanation that I have for the Muramasa Power Code.
Maybe it's the only one needed, but if I find another one, I'll update this
part of the guide.

====================================================================
XI.- End Stuff
====================================================================

- Let's start with the credits.
First my little bro. A great support, always. He really cares about me.
And that's about it.

- Next, permission and things like that.
If you wanna copy/paste/undo or whatever with this guide. Do it.
I can't stop you.Just keep in mind who did it and keep the credits.
Obviously, credits to Coke for this super ultra awesome guide.

- Any sugestion, feedback or whatever related to this guide.
[email protected]
Just avoid spam, please :).

- Legal Stuff.
Castlevania(c) is a property of Konami(c), period.
Couldn't make it easier to understand.

====================================================================
XII.- Changelog/Updates
====================================================================
DD/MM/YY

18/05/08 - Just a few typos. And change some things for better understanding.

27/05/08 - A few updates (About relics and familiars).

26/09/08 - Muramasa Power Code added :), yay for it.

25/06/09 - Wow, almost one year since last update. Ok, not too much to write
about, just adding the Alucart Armor code.
*Thanks Francesco for pointing it.
Though, I'm still missing a few things, I'll try to add them in a few days.

03/08/11 - So, 2 years since last update. Many things have happened since last
update (I'm 2 years older :x). Anyway, I changed a lot of things in the guide.
Mostly some explanations. I added a lot of codes to the misc section. I'll try
to update in a few months with more misc codes and a few of other little things.

"For what profit is it to a man, if he gains the world and loses his own soul"
Matthew 16:26.