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Castlevania - Symphony of the Night Gameshark Codes v3.0
NTSC-U Version
####################################
### Info. ####
####################################
###Author: Coke ####
###E-Mail:
[email protected] ####
###Version: 3.0 ####
###Completion: Almost 100% ####
###Date: 14/05/08 ####
###Last update: 03/08/11 ####
####################################
================
- Index.
================
I.- Author's Note
II.- Intro.
III.- Quick view over Hexadecimal numbers.
IV.- Items.
~ Left/Right Hand Items
~ a. 1 Handed Swords + knives
~ b. 2 Handed Swords
~ c. Shields
~ d. Fists
~ e. Clubs
~ f. Other weapons
~ g. Misc. Items
V.- Helmets
VI.- Armors
VII.- Cloaks
VIII.- Accesories
IX.- Relics
X.- Misc. Codes
~ a. Muramasa Power Code
XI.- End stuff
XII.- Changelog/Updates
=================
=================
===================================================================
I.- Author's Note
===================================================================
"Twould be best for this world if I were to dissapear forever".
I guess that said my copy of SOTN a few years ago.
My PSX almost died of overuse. The reason?. This game of course.
Not even with Final Fantasy VII I had so much fun and spent so
many hours in a single game.
After a while, a friend lend me his copy (not knowing what happened
to my own) and I started to play. But unlike other games, I had
my first savegame. So I started to look what items I was missing.
But I didn't have that much time back then, so instead of "farming"
the items, I searched the gameshark codes on the web, but without
any luck.
So I started to look the codes for myself, and the results are
pretty good, but look and judge by yourself.
===================================================================
II.- Intro
===================================================================
If you know "something" about memory adresses, skip this part
if you dont, read here.
When you insert codes, basically what you're doing (actually the GS
is doing it) is editing values in the memory.
Before Editing
Memory
Address> 1000001 2000002 3000003
-------------------------
| Item1 | Item2 | Item3 |
| | | |
-------------------------
After Editing
Memory
Address> 1000001 2000002 3000009
-------------------------
| Item1 | Item2 | Item9 |
| | | |
-------------------------
This example is a bit "dull" but should do it.
So, when you replace the code 3000003 for 3000009, the first one
dissapear. And you keep the second. Of course, if you dont want to keep
the changes, just dont save it. Or simply create a new file.
The values we use, are in hexadecimal or "base-16" (the one we use
daily is decimal or "base-10"). So if we want to edit, we need to
know a little about this.
===================================================================
III.- Quick view over Hexadecimal numbers
===================================================================
As I said before, hexadecimal (from now on hex) is base-16.
But, what does it mean?. To put it simply, decimal goes from 0 to 9.
So it is:
- 00, 01, 02, 03, 04, 05, 06, 07, 08, 09.
Then, add the next number to the left:
- 10, 11, 12, 13, 14, 15, 16, 17, 18, 19.
And again:
- 20, 21, 22, and so on.
(In the first example, I used 0's in the left side just for better
understanding)
But in hex, it goes from 0 to F. That is, sixteen "digits". So it is:
00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C, 0D, 0E, 0F.
(Here, the 0's in the left side are needed.)
10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F.
20, 21, 22, and so on.
Now, the game doesn't show in the screen values like "1F x Alucard Sword".
It shows "31 x Alucard Sword". Right?. So we need to change from hex to decimal
and viceversa.
There're many ways to do the conversion, even doing a few math with binaries.
But the easiest, is using any "Cientific calculator" (Even windows calc
should do it!).
====================================================================
IV.- Equipment
====================================================================
Note: Every item used in "Left Hand" and "Right Hand" appear at a certain
position (mostly, from mid to bottom).
The code to activate the codes on this part of the guide goes like this.
Header - --- ID
\ /
30097XXX YYYY
\
-- Quantity
Header: This part of the code doesn't change (At least in the "item" part of
the guide)
ID: The number that labels every item.
Quantity: The quantity of the item that we want. This goes in Hexadecimal.
If you don't want to look how much in hexadecimal is some number I'll leave a
little table with the values from 1 to 99.
########################
##Decimal##Hexadecimal##
########################
## 01 ## 01 ##
## 02 ## 02 ##
## 03 ## 03 ##
## 04 ## 04 ##
## 05 ## 05 ##
## 06 ## 06 ##
## 07 ## 07 ##
## 08 ## 08 ##
## 09 ## 09 ##
## 10 ## 0A ##
## 11 ## 0B ##
## 12 ## 0C ##
## 13 ## 0D ##
## 14 ## 0E ##
## 15 ## 0F ##
## 16 ## 10 ##
## 17 ## 11 ##
## 18 ## 12 ##
## 19 ## 13 ##
## 20 ## 14 ##
## 21 ## 15 ##
## 22 ## 16 ##
## 23 ## 17 ##
## 24 ## 18 ##
## 25 ## 19 ##
## 26 ## 1A ##
## 27 ## 1B ##
## 28 ## 1C ##
## 29 ## 1D ##
## 30 ## 1E ##
## 31 ## 1F ##
## 32 ## 20 ##
## 33 ## 21 ##
## 34 ## 22 ##
## 35 ## 23 ##
## 36 ## 24 ##
## 37 ## 25 ##
## 38 ## 26 ##
## 39 ## 27 ##
## 40 ## 28 ##
## 41 ## 29 ##
## 42 ## 2A ##
## 43 ## 2B ##
## 44 ## 2C ##
## 45 ## 2D ##
## 46 ## 2E ##
## 47 ## 2F ##
## 48 ## 30 ##
## 49 ## 31 ##
## 50 ## 32 ##
## 51 ## 33 ##
## 52 ## 34 ##
## 53 ## 35 ##
## 54 ## 36 ##
## 55 ## 37 ##
## 56 ## 38 ##
## 57 ## 39 ##
## 58 ## 3A ##
## 59 ## 3B ##
## 60 ## 3C ##
## 61 ## 3D ##
## 62 ## 3E ##
## 63 ## 3F ##
## 64 ## 40 ##
## 65 ## 41 ##
## 66 ## 42 ##
## 67 ## 43 ##
## 68 ## 44 ##
## 69 ## 45 ##
## 70 ## 46 ##
## 71 ## 47 ##
## 72 ## 48 ##
## 73 ## 49 ##
## 74 ## 4A ##
## 75 ## 4B ##
## 76 ## 4C ##
## 77 ## 4D ##
## 78 ## 4E ##
## 79 ## 4F ##
## 80 ## 50 ##
## 81 ## 51 ##
## 82 ## 52 ##
## 83 ## 53 ##
## 84 ## 54 ##
## 85 ## 55 ##
## 86 ## 56 ##
## 87 ## 57 ##
## 88 ## 58 ##
## 89 ## 59 ##
## 90 ## 5A ##
## 91 ## 5B ##
## 92 ## 5C ##
## 93 ## 5D ##
## 94 ## 5E ##
## 95 ## 5F ##
## 96 ## 60 ##
## 97 ## 61 ##
## 98 ## 62 ##
## 99 ## 63 ##
########################
########################
====================================================================
a.- 1 Handed Swords + knives
====================================================================
ID Item Name
99C Basilard
99D Short Sword
99E Combat Knife
9A0 Were Bane
9A1 Rapier
9DD Tyrfing
9E0 Gladius
9E1 Scimitar
9E2 Cutlass
9E3 Saber
9E4 Falchion
9E5 Broadsword
9E6 Bekatowa
9E7 Damascus Sword
9E8 Hunter Sword
9EA Bastard Sword
9ED Talwar
9F2 Sword of Hador
9F3 Luminus
9F4 Harper
9F6 Gram
9F7 Jewel Sword
9F8 Mormegil
9F9 Firebrand
9FA Thunderbrand
9FB Icebrand
9FC Stone Sword
9FD Holy Sword
9FE Terminus Est
9FF Marsil
A00 Dark Blade
A01 Heaven Sword
A03 Gurthang
A04 Mourneblade
A05 Alucard Sword
A06 Mablung Sword
A07 Badelaire
A08 Sword Familiar
A12 Holbein Dagger
A19 Runesword
A2D Vorpal Blade
A2E Crissaegrim
A32 Alucart Sword
====================================================================
b.- 2 Handed Swords
====================================================================
ID Item Name
99B Sword of Dawn
9A4 Red Rust
9A5 Takemitsu
9DE Namakura
9E9 Estoc
9EC Claymore
9EE Katana
9EF Flamberge
9F1 Zwei Hander
9F5 Obsidian Sword
A15 Osafune Katana
A16 Masamune
A17 Muramasa
A2F Yusutsuna
====================================================================
c.- Shields
====================================================================
ID Item Name
98F Leather Shield
990 Knight Shield
991 Iron Shield
992 AxeLord Shield
993 Herald Shield
994 Dark Shield
995 Goddess Shield
996 Shaman Shield
997 Medusa Shield
998 Skull Shield
999 Fire Shield
99A Alucard Shield
A31 Alucart Shield
====================================================================
d.- Fists
====================================================================
ID Item Name
9DF Knuckle Duster
9EB Jewel Knuckles
9F0 Iron Fist
A02 Fist of Tulkas
A13 Blue Knuckles
====================================================================
e.- Clubs
====================================================================
ID Item Name
98E Shield Rod
A0A Mace
A0B Morning Star
A0C Holy Rod
A0D Star Flail
A0E Moon Rod
====================================================================
f.- Other Weapons
====================================================================
ID Item Name
99F Nunchaku
9A6 Shotel
A0F Chakram
====================================================================
g.- Misc. Items
====================================================================
ID Item Name
98B Monster Vial 1
98C Monster Vial 2
98D Monster Vial 3
9A2 Karma Coin
9A3 Magic Missile
9A7 Orange
9A8 Apple
9A9 Banana
9AA Grapes
9AB Strawberry
9AC Pineapple
9AD Peanuts
9AE Toadstool
9AF Shiitake
9B0 Cheesecake
9B1 Shortcake
9B2 Tart
9B3 Parfait
9B4 Pudding
9B5 Ice Cream
9B6 Frankfurter
9B7 Hamburger
9B8 Pizza
9B9 Cheese
9BA Ham and eggs
9BB Omelette
9BC Morning Set
9BD Lunch A
9BE Lunch B
9BF Curry Rice
9C0 Gyros plate
9C1 Spaghetti
9C2 Grape Juice
9C3 Barley Tea
9C4 Green Tea
9C5 Natou
9C6 Ramen
9C7 Miso Soup
9C8 Sushi
9C9 Pork Bun
9CA Red Bean Bun
9CB Chinese Bun
9CC Dim Sum Set
9CD Pot Roast
9CE Sirloin
9CF Turkey
9D0 Meal Ticket
9D1 Neutron Bomb
9D2 Power of Sire
9D3 Pentagram
9D4 Bat Pentagram
9D5 Shuriken
9D6 Cross Shuriken
9D7 Buffalo Star
9D8 Flame Star
9D9 TNT
9DA Bwaka Knife
9DB Boomerang
9DC Javelin
A10 Fire Boomerang
A11 Iron Ball
A14 Dynamite
A18 Heart Refresh
A1A Antivenom
A1B Uncurse
A1C Life Apple
A1D Hammer
A1E Str. potion
A1F Luck potion
A20 Smart potion
A21 Attack potion
A22 Shield potion
A23 Resist Fire
A24 Resist Thunder
A25 Resist Ice
A26 Resist Stone
A27 Resist Holy
A28 Resist Dark
A29 Potion
A2A High Potion
A2B Elixir
A2C Manna Prism
A30 Library Card
====================================================================
V.- Helmets
====================================================================
ID Item Name
A4E Sunglasses
A4F Ballroom Mask
A50 Bandanna
A51 Felt Hat
A52 Velvet Hat
A53 Googles
A54 Leather Hat
A55 Holy Glasses
A56 Steel Helm
A57 Stone Mask
A58 Circlet
A59 Gold Circlet
A5A Ruby Circlet
A5B Opal Circlet
A5C Topaz Circlet
A5D Beryl Circlet
A5E Cat-eye Circlet
A5F Coral Circlet
A60 Dragon Helm
A61 Silver Crown
A62 Wizard Hat
====================================================================
VI.- Armors
====================================================================
ID Item Name
A34 Cloth Tunic
A35 Hide Cuirass
A36 Bronze Cuirass
A37 Iron Cuirass
A38 Steel Cuirass
A39 Silver Plate
A3A Gold Plate
A3B Platinum Mail
A3C Diamond Plate
A3D Fire Mail
A3E Lightning Mail
A3F Ice Mail
A40 Mirror Cuirass
A41 Spike Breaker
A42 Alucard Mail
A43 Dark Armor
A44 Healing Mail
A45 Holy Mail
A46 Walk Armor
A47 Brilliant Mail
A48 Mojo Mail
A49 Fury Plate
A4A Dracula Tunic
A4B God's Garb
A4C Axe Lord Armor
A8C Alucart Mail
====================================================================
VII.- Cloaks
====================================================================
ID Item Name
A64 Cloth Cape
A65 Reverse Cloak
A66 Elven Cloak
A67 Crystal Cloak
A68 Royal Cloak
A69 Blood Cloak
A6A Joseph's Cloak
A6B Twilight Cloak
====================================================================
VIII.- Accesories
====================================================================
ID Item Name
A6D Moonstone
A6E Sunstone
A6F Bloodstone
A70 Staurolite
A71 Ring of Pales
A72 Zircon
A73 Aquamarine
A74 Turquoise
A75 Onyx
A76 Garnet
A77 Opal
A78 Diamond
A79 Lapis Lazuli
A7A Ring of Ares
A7B Gold Ring
A7C Silver Ring
A7D Ring of Varda
A7E Ring of Arcana
A7F Mystic Pendant
A80 Heart Broach
A81 Necklace of J
A82 Gauntlet
A83 Ankh of Life
A84 Ring of Feanor
A85 Medal
A86 Talisman
A87 Duplicator
A88 King's Stone
A89 Covenant Stone
A8A Nauglamir
A8B Secret Boots
====================================================================
IX.- Relics
====================================================================
These are always On, so you should activate the codes, save and then disable it.
ID Relic Name
981 Eye of Vlad
980 Ring of Vlad
97F Rib of Vlad
97E Tooth of Vlad
97D Heart of Vlad
97C *WeirdDemon Card
97B *Fairy Card
97A Sword Card
979 Demon Card
978 Faerie Card
977 Ghost Card
976 Bat Card
975 Merman Statue
974 Jewel of Open
973 Faerie Scroll
972 Holy Symbol
971 Leap Stone
970 Gravity Boots
96F Spirit Orb
96E Cube of Zoe
96D Gas Cloud
96C Power of Mist
96B Form of Mist
96A Skill of Wolf
969 Power of Wolf
968 Soul of Wolf
967 Force of Echo
966 Echo of Bat
965 Fire of Bat
964 Soul of Bat
*It doesn't show in the Relics menu, just in the Familiar.
Note: I just find out that you can actually use the 2 new familiars.
Here is how.
1.- Turn off every familiar relic. Then save.
2.- Turn off your console, and activate the code of one new familiar.
3.- Then load your save game, and as soon as you can, save again.
4.- Reset your console, load your save game and voila.
It works like every Familiar. But if you disable it for any reason , you
must do these steps everytime in order to have it with Alucard.
====================================================================
X.- Misc. Codes
====================================================================
I'll detail almost every piece of code in this section.
- Current Level
30097BE8 00XX (1)
30097BE9 00XX (256)
30097BEA 00XX (65536)
You should edit only the XX's. The numbers in parentheses next to every address
point how many levels you get for every digit you add.
The same explanation (except the "levels" part) might be applied to other codes.
- Rooms
8003C760 00XX
8003c761 00XX
8003C762 00XX
- Current HP
80097BA0 00XX
80097BA1 00XX
80097BA2 00XX
- Total HP
80097BA4 00XX
80097BA5 00XX
80097BA6 00XX
- Current MP
30097BB0 00XX
30097BB1 00XX
30097BB2 00XX
- Total MP
30097BB4 00XX
30097BB5 00XX
30097BB6 00XX
- Current Experience
30097BEC 00XX
30097BED 00XX
30097BEE 00XX
- Current Money
30097BF0 00XX
30097BF1 00XX
30097BF2 00XX
- Current Kills
30097BF4 00XX
30097BF5 00XX
30097BF6 00XX
30097BF7 00XX
====================================================================
a.- Muramasa Power Code
====================================================================
Yes, this one gets its own section.
30097C40 00XX
30097C41 00XX
30097C42 00XX
I haven't grasped what's the mathematical formula of the Muramasa. But this
code modifies the kills that you have with the sword. Meaning, it's power
grows at different values.
For example, the first level of the Muramasa is at 4 kills. To get there
you simply edit the first address and put 30097C40 0004
The second level of the Muramasa is at 9 kills. So, you edit the same address
and put 30097C40 0009.
The third level of the Muramasa is at 15 kills. Same as the other 2 examples.
30097C40 000F.
For now it's the best explanation that I have for the Muramasa Power Code.
Maybe it's the only one needed, but if I find another one, I'll update this
part of the guide.
====================================================================
XI.- End Stuff
====================================================================
- Let's start with the credits.
First my little bro. A great support, always. He really cares about me.
And that's about it.
- Next, permission and things like that.
If you wanna copy/paste/undo or whatever with this guide. Do it.
I can't stop you.Just keep in mind who did it and keep the credits.
Obviously, credits to Coke for this super ultra awesome guide.
- Any sugestion, feedback or whatever related to this guide.
[email protected]
Just avoid spam, please :).
- Legal Stuff.
Castlevania(c) is a property of Konami(c), period.
Couldn't make it easier to understand.
====================================================================
XII.- Changelog/Updates
====================================================================
DD/MM/YY
18/05/08 - Just a few typos. And change some things for better understanding.
27/05/08 - A few updates (About relics and familiars).
26/09/08 - Muramasa Power Code added :), yay for it.
25/06/09 - Wow, almost one year since last update. Ok, not too much to write
about, just adding the Alucart Armor code.
*Thanks Francesco for pointing it.
Though, I'm still missing a few things, I'll try to add them in a few days.
03/08/11 - So, 2 years since last update. Many things have happened since last
update (I'm 2 years older :x). Anyway, I changed a lot of things in the guide.
Mostly some explanations. I added a lot of codes to the misc section. I'll try
to update in a few months with more misc codes and a few of other little things.
"For what profit is it to a man, if he gains the world and loses his own soul"
Matthew 16:26.