Breath of Fire III Ultimate File Guide
© Copyright 2003 Justin Blood -Infinity Dragon- (
[email protected])
Version 1.20
=================
Table of Contents
=================
1) Introduction
2) Masters.....................(MSTR)
3) Complete Enemy Skill List...(ESLT)
4) Stat Gains List
Ryu.......................(RYST)
Rei.......................(RIST)
Nina......................(NIST)
Momo......................(MMST)
Peco......................(PCST)
Garr......................(GRST)
5) Level Building Strategies...(LBLD)
6) Ultimate Equipment..........(EQPT)
7) Stat Raising Items..........(STBT)
8) Low Level Boss Strategies...(LLBS)
9) Credits/Thanks
10) Revision History
11) Disclaimer
============
INTRODUCTION
============
There are many different aspects of creating a powerful party in Breath
of Fire 3. Within this guide you will learn the basics of
Master-leveling and advanced tips on how to gain the highest natural
stats possible. Also included is a section on each characters Ultimate
Equipment, so if you feel you have a strong party, but need better
equipment, you can find that as well. For those that are really
devoted, you can read up on how to find the permanent stat boosters
allowing you to max your stats. All in all, within this guide you'll
be able to create a 'perfect file'.
==============
MASTERS (MSTR)
==============
In order to make the most use out of this guide, you'll want to know
what the stat bonuses and penalties of each master are. You can then
use this information to plan each level growth to best suit your needs.
However, in order to learn all the Master skills (Since you are probably
trying for a perfect file), there will be some cases where you'll need
to commit eight or more levels to one Master at once. Yes, this can be
annoying, but if you find a good block of levels that suit that Master's
style, your losses will be significantly cut.
Now, the Master list (In order of availability):
Format:
master (levels needed for skills)
------
stat gains/losses
------
level of 1st skill/level of 2nd skill/etc..
A * indicates that the spell can also be learned by Examining an enemy.
1st Skill (AP Cost) - Description
2nd Skill (AP Cost) - Description
etc...
NOTE: N/A means no stat changes, and stats that don't change will not be
shown.
MYGAS (8)
-----
AP: +1
PWR: -1
DEF: -1
INT: +2
-----
1/4/6/8
Frost (2) - Minor Ice damage on one enemy.
Meditation (0) - Intelligence +50%, up to two times. Wears off.
Magic Ball (2) - Moderate non-elemental Magic damage to one target.
Typhoon (7) - Moderate Wind damage to all enemies.
BUNYAN (10)
------
HP: +2
AP: -2
PWR: +2
DEF: +1
INT: -3
------
2*/5*/8/10*
*Risky Blow (0) - 50% Chance of Critical Hit. Misses if it fails.
*Focus (0) - Power +50%, up to two times. Wears off after an action.
Supercombo (8) - Damage equal to number of hits divided by two * Power.
*Disembowel (0) - Can reduce target to 1 HP. User loses 10% max HP.
DURANDAL (3)
--------
N/A
--------
*1/2/3
NOTE: Learn these skills ASAP! You need them to get Hondara as a master.
*Unmotivate (0) - Do nothing
Feigh Swing (0) - Take a practice swing (Do nothing)
Backhand (0) - Physical attack. Deals no damage.
YGGDRASIL (8)
---------
HP: -1
AP: +1
PWR: -2
DEF: +1
INT: +2
---------
2/5/8
Sanctuary (5) - Dispell all support Magic (Includes allies)
Recall (2) - Cast a random spell.
Shield (4) - Raise all allies Defense by 25%.
NOTE: Yggdrasil makes your character weak to fire. Also, only Peco can
talk to Yggdrasil.
D'LONZO (4)
-------
HP: -1
AP: -2
PWR: +1
AGL: +1
-------
2/3/4
Monopolize (0) - User gains all Experience from combat.
Intimidate (0) - Can Cancel target's turn
Steal (0) - Can steal an item from an enemy.
NOTE: D'Lonzo gives your character improved accuracy.
FAHL (6)
----
HP: +4
PWR: +1
DEF: +3
INT: -3
AGL: -3
----
*2/4/*6
*Charge (0) - Physical attack based on Defense stat
Counter (0) - Counter-attack rate up to 100% for remainder of turn.
*Resist (2) - Immune to all damage and effects for remainder of turn.
GIOTTO (8)
------
HP: +4
AP: +3
PWR: -1
DEF: -1
INT: -2
AGL: -1
------
2/*5/8
Trump (0) - Cast a random spell. Only useable at 0 AP.
Berserk (2) - Attack Power up, Berserk. Die after 3 rounds.
Sudden Death (1) - Cast Death on a random target (Includes allies)
HONDARA (8)
-------
AP: +1
PWR: -2
INT: +1
-------
2/5/*8
Purify (4) - Remove Poison status from one target.
Kyrie (5) - Instantly kill all Undead.
*Benediction (20) - Chance to revive all party members
NOTE: Hondara will make your holy attacks stronger.
EMITAI (6)
------
AP: +4
PWR: -2
DEF: -2
INT: +4
------
*2/*4/6
*Barrier (4) - Target takes half damage from magic for 3 rounds.
*Mind Sword (2) - Good Non-elemental magic attack to one target.
Enlighten (2) - Raise Intelligence by 25%
MERYLEEP (8)
--------
HP: -1
PWR: -1
DEF: -1
AGL: +2
--------
2/5/8
Charm (0) - Increases chance of item drop by 5%
Shadow Walk (8) - Automatic Critical Hit. Cannot miss.
War Shout (6) - Increase all allies' power by 25%
NOTE: You need Peco to every time you want to visit Meryleep.
BAIS (3)
----
PWR: +1
----
3
Chain Formation - All members' speed equal to 1st character's
NOTE: This is a formation.
LANG (3)
----
DEF: +1
----
3
Cupid's Lyre - Heal 1HP/Step
NOTE: Cupid's Lyre is an accessory.
LEE (3)
---
INT: +1
---
3
Magic Formation - All members Magic abilities raised.
NOTE: This is a formation.
WYNN (3)
----
HP: +1
----
3
Refuge Formation - Regenerates HP
NOTE: This is a formation.
HACHIO (4)
------
HP: +2
AP: -2
PWR: +2
DEF: +1
INT: -1
AGL: -1
------
*2/4
*Mighty Chop (0) - Attack at 1/3 Power. Ignores defense.
Demonsbane (1) - Physical attack. Double damage to demons.
DEIS (15)
----
HP: -3
AP: +3
PWR: +1
DEF: -3
INT: +3
AGL: +1
----
2/5/8/11/15
Inferno (10) - Heavy Fire magic attack to all enemies
Blizzard (10) - Heavy Ice magic attack to all enemies
Mjolnir (10) - Massive Electric magic attack to one target
Sirocco (12) - Heavy Fire + Wind magic attack to all enemies
Celerity (0) - Doubles all of casters stats. Usable every 3 hours.
LADON (9)
-----
HP: -6
AP: -6
PWR: +2
DEF: +2
INT: +2
AGL: +1
-----
3/5/7/9
Mind's Eye (0) - Increases Accuracy
Holy Strike (2) - Physical attack with Holy element.
Ward of Light (5) - Greatly increases Defense and Counter-attack rate.
Aura (20) - Physical attack at double power. Holy elemental.
As you can see, there are going to be many forced blocks where a
character will need to stay under a Master for a long period of time.
I'll address some recommended strategies for getting the most bang for
your buck later.
================================
COMPLETE ENEMY SKILL LIST (ESLT)
================================
Along with using Masters to gain skills, you can also learn skills from
various enemies you encounter. To learn these skills, use the Examine
command on the enemy you are trying to learn the skill from. Note,
however, that not all skills an Enemy uses can be learned, only those I
have listed below. Also, only skills taught by Enemies are listed.
See the Master section above for Master specific abilities (Abilities
taught by both Enemies and Masters are listed).
Format:
Skill Name (AP Cost)
--------------------
Enemies/Master Learned from
Description
Note: One-time fights are listed in **s, Masters are listed in []s
Air Raid (3)
------------
Bomber, Hopper, Pipe Bomb, Magmaite, *Sample 8*
Physical attack, has a chance of cancelling target's turn.
Bad Back (0)
------------
Codger, Dragon Elder
Do nothing
Barrier (4)
-----------
Death Bot, *Stallion*, *Sample 10*, Sample 11*, *Sample 12*, [Emitai]
Target takes half damage from magic for 3 rounds.
Benediction (20)
----------------
Archmage, [Hondara]
Brings all allies back to life
Berserk (2)
-----------
Berserker, [Giotto]
Power greatly increased, Confused. Die after 3 rounds.
Blind (0)
---------
Ripper, Lizard, Tricker, Bolt Archer, Clone, [Claw], [Bully 3]
Weak physical attack. Can Blind the target.
Blitz (0)
---------
Hyper Bot, Giant Orc, [Shroom]
Multi-damage physical attack. User loses 1/2 current HP
Bone Dart (3)
-------------
Ghoul, Zombie Dr, *Angler*, *Sample 5*
Burn (1)
--------
Mage Goo, Lavaman, Goo Titan
Weak Fire damage to one target
Charge (0)
----------
Volt, Armor Bot, Mad Gong, Goo King, [Fahl]
Physical attack based on Defense stat.
Chill (7)
---------
Revenant, *Arwan*
Non-elemental attack. Can lower enemies' speed.
Cure (18)
--------------------
Drak
Restores HP and Status
Disembowel (0)
--------------
Assassin, [Bunyan]
Can reduce target's HP to 1. Users max HP down 10% (Curable by Inn)
Double Blow (2)
---------------
Nut Troop, *Claw*, Lizardman, Giant Crab, Egg Gang, Scorpion, *Dragon Elder*,
*Sample 4*, *Sample 7*
Two physical attacks, each at 4/5 Power.
Douse (1)
---------
Giant Roach
Can make target weak to Fire element attacks.
Ebonfire (4)
------------
Gooey (Clear File only), Adept (Randomly cast with Magic Shuffle)
Non-Elemental magic damage attack.
Evil Eye (7)
------------
Chimera, *Sample 4*, Vampire, *Myria*
Causes Paralyze status. Very high success rate.
Flame Strike (1)
----------------
Fly Man, Clone
Physical attack with Fire element.
Flying Kick (0)
---------------
Tricker, Codger, Magmaite
Physical attack based off Agility stat
Focus (0)
---------
*Weretiger*, Reaper, *Manmo*, [Bunyan]
Power +50%, up to two times. Wears off after another action is taken.
Frost Strike (4)
----------------
*Patrio*, Bolt, Armor
Physical attack with Ice element. Can cause Sleep.
Gloom (1)
---------
Bat, Night Bat
Turns target Undead (Healing Magic and Kyrie cause damage)
Influence (0)
-------------
Boss Goblin, King Toad
All enemies and Berserked characters attack target.
Intimidate (0)
--------------
*Dolphin*, Hobgoblin, [D'Lonzo]
Cancels target's turn.
Jump (0)
--------
*Rocky*, Roach, Giant Roach
Last Resort (0)
---------------
Orc, Giant Orc
Defense is added to Power, Defense = 0.
Magic Ball (2)
--------------
Egg Gang, Nitemare, [Mygas]
Minor non-elemental magic damage to one target.
Mighty Chop (0)
---------------
Newt, [Hachio]
Physical attack at 1/3 Power. Ignores defense.
Mind Flay (0)
-------------
Slasher
Physical attack, reduces Intelligence
Mind Sword (2)
--------------
Archmage, [Emitai]
Powerful Non-elemental magic attack.
Multistrike (0)
---------------
Reaper, *Mikba*, Revenant, *Sample 3*
Resist (2)
----------
*Stallion*, *Mikba*, Gold Egg, *Sample 10*, *Sample 11*, *Sample 12*,
*Sample 3*, [Fahl]
Immune to all damage for one round.
Rest (0)
--------
Eye Bulb
Recover small amount of HP and AP
Risky Blow (0)
--------------
*Gaist*, Armor, *Sample 9*, [Bunyan]
Sacrifice (1)
-------------
Bombseed, Pipebomb, Tankbot
Reduce all enemies to 1 HP. User is killed.
Sanctuary (5)
-------------
Myria, [Yggdrasil]
Snap (0)
--------
*Pooch*, *Scylla*, *Charybdis*, *Weretiger*, Dragonfly, Plant 42,
*Sample 4*
Snooze (0)
----------
Eye Goo, Sleepy
Restores small amount of HP and AP. User falls asleep.
Spirit Blast (0)
----------------
*Golem*, Hobgoblin
Attack at 1/3 Power. Ignores defense.
Target (0)
----------
Assassin
Attack at 1/2 Power. Cannot miss.
Thunderclap (4)
---------------
*Angler*, Multi Bot, *Sample 5*
Moderate Electric damage magical attack on one target.
Thunder Strike (4)
------------------
Mist Man
Attack with Electric elemental. Can cause Paralyze on target.
Timed Blow (0)
--------------
Goo Titan, Thrasher
Reduce users HP to one. Target takes damage equal to HP lost.
Tornado (4)
-----------
Insector, Scorpion, Goo King
Chance of reducing HP of all targets to 1 (Includes allies!)
Transfer (10)
-------------
Tankbot
Give 10 AP to one target.
Triple Blow (5)
--------------
Death Bot, *Dragon Lord*, Vampire
Three attacks at ~4/5 Power
Tsunami (8)
-----------
*Dolphin*, *Ammonite*, *Sample 6*
Can reduce all enemies HP by half.
Unmotivate (0)
--------------
Goblin, [Durandal]
Do nothing
Wall of Fire (4)
----------------
*Scylla*, *Charybdis*, Multi Bot
Moderate Fire elemental magic attack on one target.
Wind Strike (1)
---------------
Lizardman
Wind Elemental physical attack on one target
===============
STAT GAINS LIST
===============
Here we have it folks, the heart of the guide, and Breath of Fire level
building in general. Within this section, you can look at each stat
gained per level. You can then look at what type of level it was (i.e.
perhaps it was heavy with the Power and Defense, or maybe high HP and AP
but low core stats) and find the most appropriate Master for each
individual level-up. Now, keep in mind you'll need to commit certain
blocks of levels to one Master in order to gain skills, so remember that
as you plan your strategies (I'll give you some of my own in a later
section). Without further ado, the core aspect of this guide:
Format-
LVL | HP AP PWR DEF AGL INT
-------------------------------------
## | Stat gains for that level.
## | Stats gained
## | Stats gained
-------------------------------------
STOT| Total gains for the block of 10
GTOT| Total stats
**********
RYU (RYST)
**********
----------
STARTING STATS:
LVL | HP AP PWR DEF AGL INT
--------------------------------------
1 | 20 11 12 10 8 10
--------------------------------------
LEVEL UP STATS (2-10):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
2 | 2 -- 1 -- 1 1
3 | 3 1 1 1 1 2
4 | 4 3 1 1 -- 3
5 | 3 3 2 2 1 3
6 | 5 2 1 2 -- --
7 | 4 4 3 1 2 3
8 | 4 4 2 3 -- 3
9 | 5 3 3 3 2 4
10 | 6 5 3 2 -- 4
--------------------------------------
STOT| 36 25 17 15 7 23
GTOT| 56 36 29 25 15 33
Level UP STATS (11-20):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
11 | 2 3 4 2 1 3
12 | 6 3 2 2 2 2
13 | 2 7 3 -- -- 5
14 | 5 2 1 4 -- 4
15 | 4 5 3 2 3 2
16 | 7 -- 2 4 -- 5
17 | 5 3 4 2 2 3
18 | 8 3 3 3 -- 3
19 | 5 4 4 3 -- 3
20 | 6 5 6 2 2 --
-------------------------------------
STOT| 50 35 32 24 10 30
GTOT| 106 71 61 49 25 63
LEVEL UP STATS (21-30):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
21 | 4 4 3 3 -- 6
22 | 7 5 4 2 3 --
23 | 7 3 3 4 2 5
24 | 5 6 5 -- 2 4
25 | 4 6 2 3 -- 4
26 | 9 2 6 3 -- --
27 | 5 5 4 2 3 4
28 | 6 6 4 3 -- 5
29 | 7 4 4 3 2 --
30 | 8 4 5 3 -- 4
-------------------------------------
STOT| 62 45 40 26 12 32
GTOT| 168 116 101 75 37 95
LEVEL UP STATS (31-40):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
31 | 6 6 6 2 1 2
32 | 8 4 5 3 1 4
33 | 6 5 3 3 -- 4
34 | 7 3 6 -- 2 3
35 | 3 7 4 4 2 --
36 | 9 1 5 2 1 5
37 | 5 5 4 3 -- 4
38 | 4 3 3 3 3 --
39 | 6 4 4 2 -- 6
40 | 5 -- 3 3 2 4
-------------------------------------
STOT| 59 38 43 25 12 32
GTOT| 227 154 144 100 49 127
LEVEL UP STATS (41-50):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
41 | 4 3 3 3 1 4
42 | 5 5 4 -- -- 2
43 | 6 2 3 2 2 1
44 | 3 5 3 2 2 4
45 | 5 4 2 3 -- --
46 | 3 -- 2 3 1 2
47 | 5 4 3 1 -- 4
48 | 3 3 -- 2 2 1
49 | 4 2 3 2 -- 3
50 | 3 2 2 -- -- 3
-------------------------------------
STOT| 41 30 25 18 8 24
GTOT| 268 184 169 118 57 151
LEVEL UP STATS (51-60):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
51 | -- 2 -- 1 1 --
52 | 3 -- 2 -- -- 3
53 | 2 -- 1 -- -- 2
54 | -- 2 -- 1 2 --
55 | 4 -- 1 -- 2 --
56 | -- 4 2 -- -- 3
57 | 3 3 3 2 -- --
58 | 2 -- -- -- 3 --
59 | 4 2 2 -- -- 1
60 | 3 1 -- 2 1 --
-------------------------------------
STOT| 21 14 11 6 9 9
GTOT| 289 198 180 124 66 160
LEVEL UP STATS (61-70):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
61 | 2 3 1 -- -- --
62 | 2 -- 1 2 -- 1
63 | -- 1 2 1 2 --
64 | -- -- -- 2 -- 3
65 | 3 -- 1 -- -- 1
66 | -- -- -- -- 4 --
67 | 4 2 -- 1 -- --
68 | -- -- 3 -- -- 2
69 | -- 1 -- -- 1 --
70 | 2 1 -- 1 -- --
-------------------------------------
STOT| 13 8 8 7 7 7
GTOT| 302 206 188 131 73 167
LEVEL UP STATS (71-80):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
71 | 3 -- 2 -- -- 1
72 | -- 2 -- -- 2 --
73 | -- -- -- 2 -- --
74 | 2 -- 1 -- -- --
75 | -- 3 -- 1 -- --
76 | 1 -- -- -- 1 3
77 | 1 -- 2 -- 1 1
78 | -- 2 -- -- -- 1
79 | -- 2 -- 2 1 --
80 | 2 1 1 -- -- 2
-------------------------------------
STOT| 9 10 6 5 5 8
GTOT| 311 216 194 136 78 175
LEVEL UP STATS (81-90):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
81 | -- 2 3 -- -- --
82 | 3 -- 1 -- -- --
83 | 1 -- -- 2 1 --
84 | -- -- 1 -- 1 --
85 | -- 1 -- -- -- 2
86 | 3 -- -- 1 2 1
87 | -- 2 1 -- 2 --
88 | 1 -- 1 -- -- --
89 | -- -- -- 1 -- 1
90 | 2 -- 2 -- -- 1
-------------------------------------
STOT| 10 5 9 4 6 5
GTOT| 321 221 203 140 84 180
LEVEL UP STATS (91-99):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
91 | -- 3 -- -- 1 1
92 | -- -- 1 1 2 --
93 | 1 -- -- 1 -- 3
94 | 2 1 -- -- -- --
95 | -- 1 -- 2 -- --
96 | -- 2 1 -- -- --
97 | -- -- 1 1 2 2
98 | 1 -- -- 1 2 --
99 | 3 -- 1 -- -- 1
-------------------------------------
STOT| 7 7 4 6 7 7
GTOT| 328 228 207 146 91 187
**********
REI (RIST)
**********
----------
STARTING STATS:
LVL | HP AP PWR DEF AGL INT
-------------------------------------
5 | 42 12 23 15 19 22
-------------------------------------
LEVEL UP STATS (6-10):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
6 | 4 1 3 2 1 3
7 | 5 -- 4 3 2 --
8 | 7 3 3 3 1 4
9 | 4 2 2 2 -- 1
10 | 5 -- 4 3 3 4
-------------------------------------
STOT| 25 6 16 13 7 12
GTOT| 67 18 39 28 26 34
LEVEL UP STATS (11-20):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
11 | 4 -- 3 2 2 --
12 | 6 4 2 3 -- 3
13 | 5 2 3 -- 3 1
14 | 3 -- 4 2 1 1
15 | 6 -- -- 4 2 4
16 | 6 3 1 2 1 --
17 | 5 2 4 1 -- 3
18 | -- 2 3 -- 2 3
19 | 4 -- 2 3 -- 1
20 | 5 4 5 3 2 4
-------------------------------------
STOT| 44 17 27 20 13 20
GTOT| 111 35 66 48 39 54
LEVEL UP STATS (21-30):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
21 | 6 3 3 2 1 --
22 | 3 -- 5 3 1 3
23 | 6 4 2 1 -- 3
24 | 7 3 -- 4 3 --
25 | 4 -- 4 3 2 4
26 | 5 -- 4 -- 2 1
27 | 5 -- 3 3 1 4
28 | 3 3 2 1 3 2
29 | 6 2 3 2 -- 2
30 | 5 3 3 3 1 2
-------------------------------------
STOT| 50 18 29 22 14 21
GTOT| 161 53 95 70 53 75
LEVEL UP STATS (31-40):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
31 | 2 -- -- 4 2 1
32 | 5 1 4 2 2 --
33 | 4 -- 4 1 -- 3
34 | 5 2 1 1 3 4
35 | 4 -- 3 3 1 2
36 | 3 4 2 2 2 --
37 | 6 2 4 1 -- --
38 | 3 2 -- 3 2 4
39 | 5 -- 3 2 1 4
40 | 5 4 4 3 2 3
-------------------------------------
STOT| 42 15 25 22 15 21
GTOT| 203 68 120 92 68 96
LEVEL UP STATS (41-50):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
41 | 3 2 2 1 -- 1
42 | 4 1 -- 3 2 3
43 | 5 -- 3 2 2 --
44 | 2 3 3 4 1 3
45 | 5 2 4 -- 3 3
46 | 4 -- 2 3 -- 1
47 | 4 -- -- 3 2 --
48 | 2 2 3 1 1 2
49 | 2 -- 1 -- -- 1
50 | 1 -- 2 1 1 2
-------------------------------------
STOT| 32 10 20 18 12 16
GTOT| 235 78 140 110 80 112
LEVEL UP STATS (51-60):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
51 | 3 -- 2 2 1 --
52 | -- 1 1 2 -- 1
53 | 4 -- -- -- 2 --
54 | -- 2 -- 2 1 2
55 | 2 -- 3 -- -- 1
56 | 2 -- -- 1 -- --
57 | -- 3 -- -- 2 1
58 | 1 -- 3 -- 1 --
59 | 3 -- -- 2 1 1
60 | -- 2 1 -- -- 2
-------------------------------------
STOT| 15 8 10 9 8 8
GTOT| 250 86 150 119 88 120
LEVEL UP STATS (61-70):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
61 | 2 -- 1 1 2 --
62 | -- 1 -- -- 2 --
63 | 1 -- 2 1 -- --
64 | 1 1 -- 2 -- 3
65 | -- 1 -- -- 2 --
66 | 4 -- 1 -- 1 2
67 | -- 2 -- 2 1 --
68 | -- -- 3 -- 2 --
69 | 3 -- -- 1 -- 1
70 | 1 -- 2 2 1 1
-------------------------------------
STOT| 12 5 9 9 11 7
GTOT| 262 91 159 128 99 127
LEVEL UP STATS (71-80):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
71 | -- 2 -- -- 1 --
72 | 2 -- 1 -- -- --
73 | -- 1 1 -- 2 --
74 | 1 2 -- 1 1 1
75 | 1 -- 2 -- 1 --
76 | 3 -- -- 1 -- --
77 | -- -- 2 1 2 1
78 | -- 2 -- -- 2 --
79 | -- 2 -- 2 -- --
80 | 2 -- 1 2 1 --
-------------------------------------
STOT| 9 9 7 7 10 2
GTOT| 271 100 166 135 109 129
LEVEL UP STATS (81-90):
LVL | HP AP PWR DEF AGL INT
--------------------------------------
81 | -- -- 1 -- 1 2
82 | 2 -- 1 -- -- --
83 | -- 1 -- 1 2 --
84 | 1 -- 2 1 -- 1
85 | 1 1 -- -- -- --
86 | -- -- -- 1 1 2
87 | 2 -- -- -- 1 --
88 | -- 1 -- 1 -- --
89 | -- 1 -- 1 -- --
90 | 1 -- 1 -- 1 1
-------------------------------------
STOT| 7 4 5 5 6 6
GTOT| 278 104 171 140 115 135
LEVEL UP STATS (91-99):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
91 | 2 -- -- -- -- 1
92 | -- 1 1 2 -- --
93 | 1 -- -- 1 3 --
94 | -- -- 2 -- -- 1
95 | 1 1 -- 1 -- 1
96 | 2 -- 1 -- 2 --
97 | -- 2 -- -- -- 1
98 | 1 -- 1 -- 2 --
99 | -- -- -- 1 -- 1
-------------------------------------
STOT| 7 4 5 5 7 5
GTOT| 285 108 176 145 122 140
NOTE: Keep in mind when you lose Rei near the start, he will be at level
25 when you get him back.
***********
NINA (NIST)
***********
-----------
STARTING STATS:
LVL | HP AP PWR DEF AGL INT
-------------------------------------
5 | 27 33 13 13 14 24
-------------------------------------
LEVEL UP STATS (5-10):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
6 | 5 4 1 -- 2 4
7 | 2 5 2 1 -- 2
8 | 4 4 2 2 1 5
9 | 3 6 2 2 2 2
10 | 4 4 3 2 1 4
-------------------------------------
STOT| 18 23 10 7 6 17
GTOT| 45 56 23 20 20 41
LEVEL UP STATS (11-20):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
11 | 2 7 2 1 -- 2
12 | 6 3 3 -- 1 4
13 | 5 3 3 2 2 --
14 | 1 8 -- 3 -- 6
15 | 4 5 2 1 3 1
16 | 3 5 2 3 2 7
17 | 5 4 -- 2 1 4
18 | 2 6 1 1 -- 2
19 | 4 3 3 3 2 6
20 | 3 6 2 1 -- 3
-------------------------------------
STOT| 35 50 18 17 11 35
GTOT| 80 106 41 37 31 76
LEVEL UP STATS (21-30):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
21 | -- 9 2 2 1 6
22 | 5 5 -- 2 1 1
23 | 5 4 3 1 -- 4
24 | 2 8 3 -- 3 --
25 | 4 7 2 2 2 6
26 | 2 7 1 3 -- 2
27 | 6 4 3 1 2 5
28 | 4 8 2 3 -- 5
29 | 6 3 3 1 1 3
30 | 4 5 -- 3 2 6
-------------------------------------
STOT| 38 60 19 18 12 38
GTOT| 118 166 60 55 43 114
LEVEL UP STATS (31-40):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
31 | 2 8 -- 3 1 5
32 | 5 -- 2 1 2 4
33 | 4 7 2 3 -- 5
34 | 5 6 3 -- 2 --
35 | 3 7 1 2 2 5
36 | 5 5 -- 2 -- 3
37 | 1 5 2 -- 3 4
38 | 5 4 -- 2 -- 6
39 | -- 9 1 1 -- 5
40 | 4 7 1 1 2 2
-------------------------------------
STOT| 34 58 12 15 12 39
GTOT| 152 224 72 70 55 153
LEVEL UP STATS (41-50):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
41 | 3 6 -- -- 2 4
42 | 4 5 2 1 1 4
43 | -- 7 1 2 1 1
44 | 4 4 -- 3 -- 2
45 | 2 5 1 1 2 4
46 | 3 4 2 -- 1 3
47 | -- 5 -- 2 -- 4
48 | 3 3 1 1 2 2
49 | 2 4 1 -- 1 2
50 | 2 3 -- 1 -- 2
-------------------------------------
STOT| 23 46 8 11 10 28
GTOT| 175 270 80 81 65 181
LEVEL UP STATS (51-60):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
51 | 3 2 -- 2 1 --
52 | 1 4 -- -- 1 1
53 | -- 1 1 2 -- 3
54 | 2 -- -- -- 2 --
55 | -- 2 1 1 -- 3
56 | 3 -- -- -- 2 --
57 | 2 -- -- 1 -- 2
58 | -- 4 -- -- 1 1
59 | 3 -- 2 -- 1 --
60 | 2 3 -- 2 2 3
-------------------------------------
STOT| 16 16 4 8 10 13
GTOT| 191 286 84 89 75 194
LEVEL UP STATS (61-70):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
61 | -- 1 1 1 -- 2
62 | -- 3 -- 1 2 1
63 | 1 -- 2 -- -- --
64 | 1 2 -- 1 1 2
65 | 3 -- -- 2 -- 2
66 | 2 -- 1 -- 2 --
67 | -- 3 -- -- 1 1
68 | 2 1 1 1 -- 3
69 | 1 -- -- 1 -- --
70 | -- 2 2 -- 1 2
-------------------------------------
STOT| 10 12 7 7 7 13
GTOT| 201 298 91 96 82 207
LEVEL UP STATS (71-80):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
71 | 2 -- 1 -- -- 2
72 | -- -- 1 1 2 --
73 | -- 2 -- 1 -- --
74 | 1 -- -- 2 -- 1
75 | -- 3 -- 1 3 1
76 | 2 -- 1 -- -- --
77 | -- 1 -- 1 1 2
78 | -- -- -- 1 1 2
79 | 1 2 -- 2 -- 1
80 | 1 -- 1 -- -- --
-------------------------------------
STOT| 7 8 4 9 7 9
GTOT| 208 306 95 105 89 216
LEVEL UP STATS (81-90):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
81 | 2 -- -- 1 2 --
82 | -- 2 1 -- 1 2
83 | -- 1 -- -- -- 1
84 | 2 -- -- 1 -- --
85 | -- 1 -- -- 1 --
86 | -- 1 -- -- -- 2
87 | 1 -- 1 1 2 --
88 | -- -- -- -- -- 2
89 | -- 1 1 -- -- --
90 | 2 1 -- 1 -- 1
-------------------------------------
STOT| 7 7 3 4 6 8
GTOT| 215 313 98 109 95 224
LEVEL UP STATS (91-99):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
91 | -- 2 -- -- 2 --
92 | -- -- 1 -- -- 2
93 | 1 -- 1 1 -- --
94 | -- 1 -- -- 2 --
95 | 2 -- 1 -- -- --
96 | -- 3 -- -- -- 1
97 | 1 -- -- 1 -- 1
98 | 1 1 1 1 -- --
99 | -- 2 -- -- 1 1
-------------------------------------
STOT| 5 9 4 3 5 5
GTOT| 220 322 102 112 100 229
***********
MOMO (MMST)
***********
-----------
STARTING STATS:
LVL | HP AP PWR DEF AGL INT
-------------------------------------
10 | 52 40 30 25 15 50
-------------------------------------
LEVEL UP STATS (11-20):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
11 | 3 2 -- -- 2 2
12 | 5 6 3 2 -- 5
13 | 5 -- 4 2 -- 3
14 | 4 5 2 1 1 3
15 | 4 3 4 3 2 --
16 | 5 4 2 3 -- 6
17 | 2 2 3 -- 1 4
18 | 6 5 1 2 -- 6
19 | 4 6 4 1 1 5
20 | 5 2 3 4 1 4
-------------------------------------
STOT| 43 35 26 18 8 38
GTOT| 95 75 56 43 23 88
LEVEL UP STATS (21-30):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
21 | 3 7 2 2 -- 7
22 | 6 3 4 -- 2 2
23 | 6 6 4 2 1 5
24 | 4 3 5 4 1 4
25 | 3 4 1 3 -- 7
26 | 5 2 3 1 2 5
27 | 6 1 2 1 -- 3
28 | 5 5 4 2 1 3
29 | 6 3 2 3 1 7
30 | 4 4 3 2 1 5
-------------------------------------
STOT| 48 38 30 20 9 48
GTOT| 143 113 86 63 32 136
LEVEL UP STATS (31-40):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
31 | 2 5 4 -- -- 8
32 | 6 2 2 3 -- 5
33 | 5 -- 3 2 3 3
34 | 4 4 -- 3 1 4
35 | 5 4 5 1 -- 7
36 | 9 3 1 4 2 3
37 | 5 2 4 2 2 5
38 | 6 5 4 2 -- 6
39 | 5 1 3 1 2 4
40 | 4 4 4 2 -- 4
-------------------------------------
STOT| 51 30 30 20 10 49
GTOT| 194 143 116 83 42 185
LEVEL UP STATS (41-50):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
41 | 3 4 2 1 -- 5
42 | 4 2 4 3 -- 2
43 | 2 4 3 -- 3 3
44 | 6 3 2 3 -- 4
45 | 5 2 4 -- 2 4
46 | 3 3 -- 2 1 --
47 | -- 4 3 1 -- 3
48 | 4 2 2 2 1 1
49 | 3 1 2 -- 1 4
50 | 2 2 -- 1 -- 4
-------------------------------------
STOT| 32 27 22 13 8 30
GTOT| 226 170 138 96 50 215
LEVEL UP STATS (51-60):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
51 | -- 3 2 1 -- 2
52 | 3 1 -- -- 1 3
53 | 3 -- 1 2 -- --
54 | 1 2 1 -- 2 2
55 | -- -- 3 -- -- --
56 | 1 4 -- 2 -- 1
57 | -- -- 1 1 2 4
58 | 2 3 -- 1 -- --
59 | 2 -- 1 -- -- 3
60 | 3 2 2 -- 1 --
------------------------------------
STOT| 15 15 11 7 6 15
GTOT| 241 185 149 103 56 230
LEVEL UP STATS (61-70):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
61 | -- 1 -- -- -- 4
62 | 2 -- -- 1 -- --
63 | 1 -- 2 -- -- 2
64 | 2 2 1 1 -- --
65 | 1 -- 1 -- 3 1
66 | -- 1 -- 1 -- 2
67 | 2 -- 1 -- -- --
68 | -- 1 1 2 -- --
69 | -- 1 -- -- 2 1
70 | 3 -- 2 -- -- --
-------------------------------------
STOT| 11 6 8 5 5 10
GTOT| 252 191 157 108 61 240
LEVEL UP STATS (71-80):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
71 | 1 -- 1 -- -- 2
72 | -- 2 -- 1 -- --
73 | 2 -- -- 1 3 1
74 | -- 1 2 1 -- 1
75 | -- -- -- -- -- 3
76 | 1 -- 2 -- -- --
77 | 1 2 -- 1 1 --
78 | 1 2 2 -- -- 1
79 | -- -- -- 2 1 2
80 | 2 -- -- -- 1 --
------------------------------------
STOT| 8 7 7 6 6 10
GTOT| 260 198 164 114 67 250
LEVEL UP STATS (81-90):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
81 | -- 1 1 2 -- --
82 | 2 -- 1 -- -- 2
83 | 2 1 -- 1 1 1
84 | -- -- 1 1 -- --
85 | -- 2 -- -- -- --
86 | 1 -- 1 -- -- 2
87 | -- 2 -- 1 1 --
88 | 1 -- 2 -- -- 3
89 | -- -- -- 1 -- 2
90 | 1 2 1 1 -- --
-------------------------------------
STOT| 7 8 7 7 2 10
GTOT| 267 206 171 121 69 260
LEVEL UP STATS (91-99):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
91 | -- 1 2 -- 1 1
92 | 2 1 -- -- -- --
93 | 1 -- -- 1 2 --
94 | -- 2 -- 1 -- --
95 | -- -- 2 -- -- --
96 | 1 -- -- -- 1 3
97 | 1 -- 1 1 -- 2
98 | -- -- 1 -- 1 --
99 | -- 2 1 -- -- 1
------------------------------------
STOT| 5 6 7 3 5 7
GTOT| 272 212 178 124 74 267
***********
PECO (PCST)
***********
-----------
STARTING STATS:
LVL | HP AP PWR DEF AGL INT
--------------------------------------
1 | 40 8 18 14 3 4
--------------------------------------
LEVEL UP STATS (2-10):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
2 | 3 1 3 -- -- --
3 | 4 1 1 1 1 --
4 | 4 3 3 2 1 --
5 | 14 6 6 5 -- 3
6 | 2 2 2 1 2 --
7 | 6 -- 2 -- -- --
8 | 14 5 7 6 1 5
9 | 5 2 2 2 -- --
10 | 6 4 3 3 -- --
-------------------------------------
STOT| 58 24 29 20 5 8
GTOT| 98 32 47 34 8 12
LEVEL UP STATS (11-20):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
11 | 5 -- 4 -- 1 --
12 | 3 2 2 3 -- --
13 | 15 5 7 6 -- 6
14 | 3 1 1 2 -- --
15 | 5 3 3 -- 3 --
16 | 5 3 3 3 -- --
17 | 14 6 7 6 -- 2
18 | 15 7 6 5 2 2
19 | 6 -- 2 2 -- --
20 | 4 3 3 3 -- --
-------------------------------------
STOT| 75 30 38 30 6 10
GTOT| 173 62 85 64 14 22
LEVEL UP STATS (21-30):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
21 | 7 4 1 -- -- --
22 | 14 7 7 6 1 4
23 | 4 2 3 2 -- --
24 | 6 -- 2 3 2 --
25 | 7 3 4 2 -- --
26 | 5 2 7 4 2 --
27 | 15 6 3 7 -- 5
28 | 5 2 1 3 -- --
29 | 7 2 1 1 -- --
30 | 15 7 7 7 1 3
-------------------------------------
STOT| 85 35 36 35 6 12
GTOT| 258 97 121 99 20 34
LEVEL UP STATS (31-40):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
31 | 6 3 4 2 2 --
32 | 4 -- 3 2 -- --
33 | 6 2 2 4 -- --
34 | 5 -- 4 -- 1 --
35 | 15 8 7 6 -- 3
36 | 8 -- 3 -- -- --
37 | 7 3 2 2 1 --
38 | 6 1 2 3 -- --
39 | 14 6 7 4 1 4
40 | 4 2 1 -- -- --
-------------------------------------
STOT| 75 25 35 23 5 7
GTOT| 333 122 156 122 25 41
LEVEL UP STATS (41-50):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
41 | 6 2 2 -- 2 --
42 | 4 -- 3 3 -- --
43 | 15 6 7 5 1 4
44 | -- 1 3 2 -- --
45 | 5 1 -- -- -- --
46 | 4 3 1 2 -- --
47 | 13 6 6 5 -- 3
48 | 3 2 3 1 1 --
49 | 3 -- 2 2 -- --
50 | -- 2 1 -- -- --
-------------------------------------
STOT| 53 23 28 20 4 7
GTOT| 386 145 184 142 29 48
LEVEL UP STATS (51-60):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
51 | 2 1 -- 1 -- --
52 | 10 5 5 5 -- 2
53 | 1 -- -- 2 -- --
54 | 2 -- -- 1 -- --
55 | 3 1 2 -- 1 --
56 | -- 2 3 2 -- --
57 | 9 5 5 4 -- 3
58 | -- -- 2 -- 1 --
59 | 3 -- 1 2 -- --
60 | 1 -- -- 2 -- --
-------------------------------------
STOT| 31 14 18 19 2 5
GTOT| 417 159 202 161 31 53
LEVEL UP STATS (61-70):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
61 | -- -- 1 -- -- --
62 | 2 -- 1 -- 1 --
63 | 4 4 6 5 -- 2
64 | -- -- -- 1 -- --
65 | 1 -- 1 -- -- --
66 | -- 2 -- -- 1 --
67 | -- -- 1 1 -- --
68 | 1 1 -- -- -- --
69 | 4 5 4 4 -- 1
70 | -- 1 -- -- -- --
-------------------------------------
STOT| 12 13 14 11 2 3
GTOT| 429 172 216 172 33 56
LEVEL UP STATS (71-80):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
71 | 2 -- 2 1 -- --
72 | -- 1 -- 2 -- --
73 | -- -- 1 -- 1 --
74 | 4 4 3 4 -- 1
75 | -- 2 -- 1 -- --
76 | 1 -- 2 -- -- --
77 | 2 1 -- 2 -- --
78 | -- -- 2 -- 1 --
79 | 2 1 -- 1 -- --
80 | -- -- 1 -- -- --
-------------------------------------
STOT| 11 9 11 11 2 1
GTOT| 440 181 227 183 35 57
LEVEL UP STATS (81-90):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
81 | 1 2 -- -- 1 --
82 | -- -- 1 3 -- --
83 | 3 -- 1 -- 1 --
84 | -- -- -- 2 -- --
85 | -- 2 -- -- -- --
86 | 2 -- 1 -- -- --
87 | -- 2 -- 1 1 --
88 | 1 -- 2 -- -- --
89 | 1 1 -- -- 1 --
90 | 3 -- -- 1 -- --
-------------------------------------
STOT| 11 7 5 7 4 0
GTOT| 451 188 232 190 39 57
LEVEL UP STATS (91-99):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
91 | -- 1 2 -- -- --
92 | -- 1 -- 2 1 --
93 | 1 -- -- -- -- --
94 | 2 -- -- 1 -- --
95 | -- 1 1 2 -- --
96 | -- -- 1 -- 1 --
97 | 3 -- 1 -- -- --
98 | -- -- -- -- -- --
99 | 1 2 -- 1 -- --
-------------------------------------
STOT| 7 5 5 6 2 0
GTOT| 458 193 237 196 41 57
***********
GARR (GRST)
***********
-----------
STARTING STATS:
LVL | HP AP PWR DEF AGL INT
-------------------------------------
13 | 99 7 58 44 17 21
-------------------------------------
LEVEL UP STATS (14-20):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
14 | 5 -- 5 3 1 2
15 | 7 2 3 1 -- 2
16 | 4 -- 6 4 1 1
17 | 8 3 4 2 -- 1
18 | 8 -- 5 3 2 --
19 | 4 1 3 2 1 2
20 | 5 -- 2 3 -- 3
------------------------------------
STOT| 41 6 28 18 5 11
GTOT| 140 13 86 62 22 32
LEVEL UP STATS (21-30):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
21 | 6 -- 4 5 -- 2
22 | 10 2 6 3 1 1
23 | 7 2 3 4 1 3
24 | 5 -- 5 4 1 --
25 | 3 -- 4 2 -- 3
26 | 9 1 3 4 -- 3
27 | 8 -- 6 3 2 1
28 | 5 3 6 5 -- --
29 | 7 -- 4 4 1 2
30 | 8 -- 5 4 1 1
-------------------------------------
STOT| 68 8 46 38 7 16
GTOT| 208 21 132 100 29 48
LEVEL UP STATS (31-40):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
31 | 4 -- 3 3 1 --
32 | 5 1 5 4 -- 2
33 | 8 -- 6 2 1 1
34 | 9 2 4 2 -- 3
35 | 6 1 4 4 1 3
36 | 6 -- 5 3 -- --
37 | 9 -- 3 1 2 2
38 | 4 -- 3 4 1 1
39 | 3 4 5 2 -- --
40 | 8 -- 4 3 1 3
-------------------------------------
STOT| 62 8 42 28 7 15
GTOT| 270 29 174 128 36 63
LEVEL UP STATS (41-50):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
41 | 4 1 4 3 2 --
42 | 6 -- 2 3 -- 2
43 | 4 -- 5 1 1 2
44 | 5 -- 3 3 1 1
45 | 6 -- 3 4 -- 3
46 | 4 1 2 3 1 --
47 | 5 -- 4 1 1 1
48 | 2 -- 3 3 -- 1
49 | 3 -- 4 2 1 --
50 | 3 -- 2 2 1 1
-------------------------------------
STOT| 42 2 32 25 8 11
GTOT| 312 31 206 153 44 74
LEVEL UP STATS (51-60):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
51 | 5 1 2 -- -- 2
52 | 2 -- -- 3 -- --
53 | -- -- 3 1 1 --
54 | 1 -- 2 -- -- 1
55 | -- 1 -- 2 -- --
56 | 4 -- 1 -- 1 --
57 | 2 -- 3 1 -- --
58 | 3 -- -- 1 -- 1
59 | 3 1 -- 1 2 --
60 | 2 -- 1 2 1 1
-------------------------------------
STOT| 22 3 12 11 5 5
GTOT| 334 34 218 164 49 79
LEVEL UP STATS (61-70):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
61 | -- 1 3 -- 1 --
62 | 2 -- -- 2 -- 1
63 | 1 -- 2 1 -- --
64 | 1 -- -- -- 2 --
65 | -- 1 3 1 -- --
66 | 3 -- -- -- -- 2
67 | -- 1 1 1 -- --
68 | 4 -- -- -- 1 --
69 | 2 -- 1 -- 1 1
70 | 1 -- 2 2 -- 1
-------------------------------------
STOT| 14 3 12 7 5 5
GTOT| 348 37 230 171 54 84
LEVEL UP STATS (71-80):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
71 | -- 1 -- 2 1 1
72 | 2 -- -- -- -- --
73 | 2 -- 2 -- 1 --
74 | -- -- -- 1 -- 2
75 | 3 -- 1 -- 1 --
76 | -- 1 1 -- -- --
77 | 1 -- -- 2 -- 1
78 | 1 -- 2 -- -- --
79 | 2 -- 1 -- 1 --
80 | -- 1 -- 1 -- 1
-------------------------------------
STOT| 11 3 7 6 4 5
GTOT| 359 40 237 177 58 89
LEVEL UP STATS (81-90):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
81 | 3 1 -- 1 -- --
82 | 2 -- 1 2 -- 1
83 | 2 -- 2 -- 2 --
84 | 1 -- -- 1 -- 1
85 | 2 -- 3 -- -- --
86 | -- 1 -- -- -- 2
87 | -- 1 1 2 1 --
88 | 2 -- -- -- -- --
89 | -- -- 2 -- -- --
90 | 1 -- -- 2 -- --
-------------------------------------
STOT| 13 3 9 8 3 4
GTOT| 372 43 246 185 61 93
LEVEL UP STATS (91-99):
LVL | HP AP PWR DEF AGL INT
-------------------------------------
91 | 4 1 1 -- -- 1
92 | 1 -- 1 2 -- --
93 | -- 1 -- -- 1 1
94 | 2 -- -- -- -- --
95 | 1 -- -- 1 -- --
96 | -- -- 2 -- 1 --
97 | -- 1 -- 1 -- --
98 | 1 -- 1 -- -- 2
99 | 3 1 1 -- -- 1
-------------------------------------
STOT| 12 4 6 4 2 5
GTOT| 384 47 252 189 63 98
There we have it. If you apply Masters to level gains appropriately,
you'll have a wrecking ball of a party.
================================
LEVEL BUILDING STRATEGIES (LBLD)
================================
As promised, I'll give you some strategies on how to build your own
party. The main idea is to maximize your gains while minimizing you
penalties. Assigning a Master to a level-up where the penalized stats
have a small gain (Or better yet, none at all) does this.
For example, say Garr is about to become Level 28. Looking at the chart
above, we see that Garr gains the following stats on becoming Level 28:
HP: +5
AP: +3
PWR: +6
DEF: +5
INT: --
AGL: --
You will notice there is no Intelligence or Agility gained this level,
so the optimal Master would be one that penalizes Intelligence and/or
Agility. Now by looking up at the Master List, find a Master who does
this. You'll find two candidates: Fahl and Hachio. Fahl gives better
overall gains than Hachio, and Hachio does penalize AP, which sets him
back. However, the choice is yours to make, Fahl gives excellent stats
with no penalties at all, while Hachio gives a bigger Power bonus at the
cost of AP and less bonuses overall.
Just another example so you get a better feel of the concept of optimal
building strategy. Suppose Ryu is going to become Level 23. Again,
look at the stat chart, and notice the gains:
HP: +7
AP: +3
PWR: +3
DEF: +4
INT: +5
AGL: +2
Not near as easy to find a good Master for his Level-up, eh? Again,
you'll want to maximize you gains while minimizing you losses here. The
first thing to look at is the Agility gained. Agility is not gained
very often, so it would be a shame and a waste to kill a +2 gain with an
Agility-dropping Master, so scratch out Fahl, Hachio, and Giotto. Now,
it's up to personal preference. If you feel your Ryu is low on AP and
Intelligence, you'll want to go with a Master that raises those
attributes. The same applies for HP, Power, Defense, or Agility.
Since this level-up has so many gains, it will be impossible to find a
Master that doesn't penalize their full amount. The trick here is to
find what stats you really need, bite the bullet, and take the hit to
your stats. However, find the best Bonus to Negative ratio you can find
(In otherwords, choose Masters who gives the most bang for his buck,
such as Emitai, Hondara, Yggdrasil, or Bunyan). Now another option you
can do is to use a non-penalty Master. There are five of them, Durandal
and the four Wyndian hide-and-seek kids. You may decide to start Ryu
under a Skill gaining block under one of these. Keep in mind, however,
that the stat bonuses for these Masters are quite low, and you get
better stats overall by using other Masters, despite the penalties.
Now that you have a handle on optimizing gains, its time to go to the
next step: Skill gaining blocks. Since you want to get all the Master
skills, there will be times when a character needs to spend multiple
levels under that one Master to gain all the skills. Again, this is
done by using the Stat-gain charts above. What you want to do is first,
choose the Master. Based on the Master chosen, you then select a
character. Generally, you want to select a character that who
compliments the Master well, my suggestions:
Ryu-Any Master that raises multiple Core stats (Ladon, Deis, etc)
Nina-Intelligence and AP Masters (Emitai, Mygas, Deis, etc)
Momo-Intelligence and AP Masters
Rei-Power, Defense, or Agility Masters (Bunyan, D'Lonzo, etc)
Garr-Power, Defense Masters (Fahl, Bunyan, Hachio, etc)
Peco-HP or Core Stat Masters (Fahl, Ladon, etc)
By following these guidelines it'll be quicker for you to find the
optimal level blocks you'll need to set aside for skill learning. After
selecting the character who will be the apprentice, use the charts to
find the best run of levels that compliment the Master well.
Here's an example: Suppose you want to learn all of Meryleep's skills.
The first thing to do is find out what type of Master Meryleep is. By
looking at the Master list, you'll see that she raises Agility primarily
and that it takes eight levels to learn all her skills. Now referencing
to the list just above, you'll see that Rei is the best character to
gain skills under an Agility Master. Now we need to find eight levels
in a row that raise little or no HP, Power, or Defense (Remember, it's
of key importance that you find levels that DON'T raise penalized stats).
Look at Rei's stat chart. Now, unfortunately, Meryleep isn't the
greatest of Masters (3 Penalized stats for 1 gain), so the trick is to
minimize the hit Rei will take in HP, Power, and Defense. Now, as you
should notice, there are very few levels where Rei doesn't gain at least
one of every stat, so we need to find an eight-level block that contains
as many null gains as possible. Now, depending on when you want
Meryleep's skills (And I suggest getting them fairly early, Shadow Walk
and War Shout are both powerful). From looking at the chart, you'll find
that the best early block for Meryleep is from levels 26 to 33 (Meaning
you need to be at level 25 before starting). There are two levels that
have a null stat, one in Power and one in Defense, which, unfortunately,
is the best we can do without resorting to extremely high levels.
Now, if you are really dedicated to having a really strong party, you'll
need to remain at very low levels until the higher order Masters appear.
In general, you'll want to unlock Ladon at levels less than 30, and Deis
at levels less than 20. This isn't too hard in general, but I have
included boss strategies for lower level characters, which is worth at
least a glance to see what you're up against.
After this, you should have a fairly good grasp at how to plan out your
levels in order to make the most out of the very versatile Master
system. Now that we've covered getting powerful Level-ups, its time to
move on to the next section of the Ultimate File, Ultimate Equipment!
=========================
ULTIMATE EQUIPMENT (EQPT)
=========================
This should be relatively simple compared to the Master system, so it
can serve as a nice break from your level building. A word of warning:
Getting some equipment can be extremely time consuming, so level
building may actually serve as a break to equipment gathering ^_^
NOTE: Get a Midas Stone before you start. They're bought in Wyndia.
Also, make sure someone has the charm skill from D'Lonzo.
Format:
Equipment name
Power or Defense/Weight, special attributes
Location/How its obtained
Also, the order of equipment is as follows:
Weapon
Armor
Shield
Helm
Accessory I
Accessory II
Also, if something is stated as alternate, it is an alternative to the
type of equipment mentioned above it.
RYU
***
Goo King Sword
180/4
Dropped by Goo Kings (Final area of Station Myria)
Life Armor
80/8, Recovers 1 HP per step
Desert of Death; Kombinat Manillo Merchant
Aries' Gloves
44/2, Power +10
Stolen from Berserker (Container Yard)
Dragon Helm
30/2, Absorbs Fire
Behind locked door in Station Myria (You need Rei)
Spirit Ring
Halves AP Cost of Spells/Abilities
Faerie Village Expedition
Ivory Charm
Halves Elemental Damage, Status Effect Immunity, Healing
spells heal for twice the effect, restores 1 HP
with each step.
Faerie Village Expedition
REI
***
Holy Avenger
125/4
Dropped by Archmage (Container Yard)
Lifestealer (Alternate Weapon choice)
108/1, Chance of Instant Death on Attack
Dropped by Vampire (Final Area of Station Myria)
Life Armor
80/8, Recovers 1 HP per step
Desert of Death; Kombinat Manillo Merchant
Burglar's Garb (Alternate Armor choice)
64/0, Agility +5
Stolen from Vampire (Final Area of Station Myria)
Aries' Gloves
Divine Helm
26/2, Immunity to Instant Death
Dropped by Wraith (Station Myria Courtyard)
Spirit Ring
Ivory Charm
NINA
****
Ouroborus
80/5, Intelligence +10
Faerie Village 'Ability Weapon Store'
Diana's Dress
72/4
Dropped by Revenants (Myria Station)
Aries' Gloves
Silver Tiara
23/1
Chest in the Myria Station Courtyard (Behind a tree)
Spirit Ring
Ivory Charm
MOMO
****
Atomic Bomb
198/1
Caer Xhan Weapon Store
Mist Armor
75/4, Doubles the Effects of Healing
Dropped by Mist Men (Final Area of Station Myria)
Aries' Gloves
Silver Tiara
23/1
Chest in Station Myria Courtyard
Spirit Ring
Ivory Charm
PECO
****
Dragonfang
85/1
Dropped by Fire Drakes and Ice Drakes (Station Myria)
Death Claws (Alternate Weapon Choice)
73/1, Chance of Instant Death on Attack
Desert of Death
Amber Breastplate
45/4
Parch Store
Aries' Gloves
Tiger's Cap
17/1, Power +5
Faerie Village 'Ability Weapon Shop'
Spirit Ring
Ivory Charm
GARR
****
Beast Spear
150/15, Drains 5% of Garr's HP a round
Guardian Gaist's Ashes- Do not leave the room beforehand
Gideon's Garb
82/12, Power +10
Dropped by Armor (Station Myria)
Aries' Gloves
Divine Helm
26/2, Immunity to Instant Death
Dropped by Wraith (Station Myria)
Spirit Ring
Ivory Charm
TIPS
****
Dropped Items
-------------
To get Dropped items like the Goo King Sword faster and easier,
it is best to equip one character in your party with the Midas Stone
(This can be bought in Wyndia's Store). Along with the Midas Stone,
cast Charm on the opponent you are trying to get the item from. These
two tidbits of preparation can GREATLY speed up the time it takes to
get super-rare items like the Goo King Sword.
Stolen Items
------------
Stolen items can be gotten much easier than dropped ones. Have
one character use the Steal ability (Learned from D'Lonzo) and Rei use
Pilfer every round of combat. Have your third character heal if the
enemy is hurting you too much while stealing. It may take a few
minutes of stealing, but you can get the item in one fight.
Faerie Expedition
-----------------
To get the best Accessories in the game, the Spirit Ring and
Ivory Charm, you'll need to set up an Expedition. Get about 6-9
Faeries with high health (Red bar) and send them on a Distant
Exploration. Leave the Faerie Village and get into about 30 fights.
Save, then go back to the village. If you recieved a Spirit Ring or
Ivory Charm, great. If not, reload and check the results again. Do
this until you get both these great accessories.
Desert of Death
---------------
Directions to get the Royal Sword, Life Armor, and Death Claws items
found in the Desert of Death.
Royal Sword: Go South from the Oasis. On the second night, keep
heading South until you reach the first Battle screen. After that,
head West. On the fourth night, you'll enter a Battle screen which
contains the Royal Sword.
Life Armor: Head North from the Factory until the Evening Star is lined
up evenly with the right-most of the 3 Blue Stars. From here, turn
towards the 3 stars. After some travel, you'll end up in a Battle
Screen, only instead of a Treasure Bag, you'll find an armor piece
laying on the ground. Examine it to get the Life Armor.
Death Claws: From the Oasis, immediately turn West. Head West the
entire time. On the 7th night or so, you'll enter a Battle screen with
a treasure chest. Open it to get the Death Claws.
Copying Rare Items
------------------
There are some items that can only be found once but is usable by
multiple characters, like the Silver Tiara. There are also items that
are extremely aggravating to get in quantity, such as the Aries' Gloves
and Ivory Charm. For these items, a very handy option is the Faerie
Copy Shop.
To use the Copy Shop effectively, first put the best Faeries
(The ones that have a large Sky-Blue line) into the shop. Select the
item to be copied. Leave the Faerie Village and get into about 30
fights. Save, then enter. If the Copy succeeded good. If not, reload
and enter until it does succeed. Using this method, you can get six
Aries' Gloves or six Spirit Rings relatively easily.
That covers it for equipment. If you managed the force of will to sit
around and hunt items to obtain everything, I must applaud your
patience.
That covers it for equipment. If you managed the force of will to sit
around and hunt items to obtain everything, I must applaud your
patience.
===================
STAT RAISING (STBT)
===================
Alright, you now have an Ultimate File Party with superb stats and the
most powerful equipment in the world. All that's left is to find and
collect as many stat boosters as you can.
Note: Personally I don't do this. Boosting all stats to maximum value
to me just seems to counter the entire point of using the Master system
to raise stats. In addition, I like to know that my party is the best
it can be without the artificial help of outside sources. That said,
many people like to boost stats to max, and since I applaud the patience
of anyone who wishes to boost stats so high, I see no reason not to
include stat boosting in this guide. Enough rambling, lets see where we
can boost our stats now, shall we?
I generally recommend going after enemies that you can Steal from, since
you have a 100% chance, whereas Dropped items may or not come each fight.
Also, you generally want to go after normal enemies, rather than bosses,
because random enemies have that nice little trait of being of infinite
quantity. ^^
Format:
Item that raises stat
Regular enemies
---
One time fights
---
Best source
HP
--
Life Shard
Gonger (Dropped)
Ice Toad (Stolen)
Gong Head (Dropped)
Goo Titan (Stolen)
Big Bulb (Dropped)
King Toad (Dropped)
---
Rocky (Stolen)
Golem (Stolen) (You can steal one from each Golem)
Sample 8 (Stolen) You can steal one from each Sample 8 this battle
Sample 10 (Stolen) (Appears with Samples 11 and 12)
Sample 11 (Stolen) (Appears with Samples 10 and 12)
Sample 12 (Stolen) (Appears with Samples 10 and 11)
---
Goo Titan (Mount Levett)
AP
--
Magic Shard
Reaper (Stolen)
---
Torast (Stolen)
Kassen (Stolen)
Gatel (Stolen)
Doksen (Stolen)
Amalgam (Stolen)
---
Reaper (Angel Tower)
POWER
-----
Power Food
Hobgoblin (Stolen)
Foulweed (Stolen)
Night Bat (Stolen)
---
Nue (Stolen)
Nue, Second Fight (Stolen)
Charybdis (Stolen)
Scylla (Stolen)
Dragon Zombie (Stolen)
Manmo (Stolen)
Sample 1 (Stolen)
---
Night Bat (Station Myria Depths)
DEFENSE
-------
Protein
Vulcan (Stolen)
Scorpion (Dropped)
Foulweed (Dropped)
Nigh Bat (Dropped)
---
Vulcan (Mount Zublo)
INTELLIGENCE
------------
Fish Head
Dolphin (Stolen)
Angler (Stolen)
NOTE: Both of these are bosses, so you can only get them once. You'll
have to use the fairy copy shop to get more of them. If you ever
completely run out of Fish Heads, they are obtainable in some random
battle areas of the Desert of Death. More on this below.
AGILITY
-------
Swallow Eye
Ripper (Dropped)
Slasher (Dropped)
---
Slasher (Mount Levett)
STAT BOOSTING STRATEGY
----------------------
Now that we know where to get an infinite amount of Stat boosters, we
need to know how to best harvest them. The best method is to tackle one
stat at a time. So choose the stat you want to boost first (I suggest
Power, HP, or Defense), and start hunting that enemy down. After
collecting approximately 9 of the stat boosters you want, head to the
Faerie Village. Set up three Copy Shops, give the boosters to the
Faeries to copy, then go back hunting. After collecting 9 more, head
back to the Faerie village and save at the Inn (Make sure you set up an
Inn!). Collect your copies from the Faeries, if there were 3 more
failures, do a soft reset and reload back to the Faerie Village and try
again. Now just start copying 9 more of the booster while hunting again.
Repeat until you have that stat on everyone at the level you want, then
start the same process on the other stat boosters.
Fish Heads
----------
Make absolutely sure you keep the 2 Fish Heads you can get
from the bosses. Copy the two, then get in some fights. Return to the
Faerie Village and save. If either Copy fails, reload. Now Copy them,
make sure none fail. Now Copy the 8, make sure none fail. Now start
Copying 9-12, reloading if you have less than a 66% success rate (3 and
4 failures, respectively). While this is a lot slower than the stats
that can be stolen, it is still decently fast.
*Note*: It *is* possible to get Fish Heads as a random treasure in the
DDesert of Death. You'll find them in random treasure bags in the
Battle Fields in the Desert. I wouldn't rely on using this method
unless you completely missed all the other Fish Heads in the game.
Swallow Eyes
------------
Follow the guidelines for the Fish Head strategy above.
However, you CAN obtain infinite Swallow Eyes as drops from Rippers and
Slashers, so you do have something to fall back on, albeit not near as
common as the other stat boosters.
================================
LOW LEVEL BOSS STRATEGIES (LLBS)
================================
Use these strategies if you plan on going through the majority of the
game at low levels. I've used them many times and they work very well.
If you have any alternate low-level strategies, please let me know and
I'll add it and give you credit.
Nue (1)
-------
Ryu, Rei, Teepo
Have Rei pilfer until you steal a Power Food. Have Teepo cast Simoon
and Rei use a basic physical attack. You can kill Ryu off if you want
Ryu to apprentice to Bunyan or Mygas at level 1. If you do this, make
sure to have Rei use Healing Herbs if needed. Otherwise he should
attack. If you opt to keep Ryu alive, Ryu can do all the healing, with
a physical attack when needed.
Nue (2)
-------
Ryu, Rei, Teepo
Same strategy as the first time you fought her. Teepo should use
Simoon, Rei should use Pilfer a Power Food, then attack or heal. Ryu
can either Heal or attack. Again, kill Ryu if you want him to start
his Master training at level 1.
Amalgam
-------
Ryu, Rei, Teepo
Have Rei use Pilfer until you get a Magic Shard. Teepo should use
Simoon. After Rei steals a Magic Shard, he should attack or heal.
Like the Nue fights, kill Ryu if you want him to stay at level 1. If
not, put Ryu in charge of healing, using his physical attack when he's
not. Giving your characters Silver Daggers makes this fight a complete joke.
Mutant Plant
------------
Ryu, Nina, Momo
Turn into a Flame Whelp (Flame Gene) and use Fire Claw
every round. Have Nina use Simoon every round, and have Momo attack
with her Flame Chrysm weapon every round. This will wear off his
regeneration, and then quickly kill him. Have Momo or Nina heal when
its needed.
Claw
-----
Ryu
Equip the Bat Ring to prevent her Blind attack. After this, its just
a matter of beating her down with Physical skills (Abiliites like
Double Blow), using a Healing Herb when nescissary.
Cawer
------
Ryu
Use Physical skills and heal when needed. He shouldn't be too hard.
Patrio
------
Ryu
Examine until you learn 'Frost Strike', healing when needed.
Use the Defender Gene and just hit charge. If you dragon doesn't die,
good. If he does die, turn into it again. If and when you run out of
AP, start using Physical skills while healing every two rounds. Make
sure to immediately heal after every Lucky Strike.
Emitai, Golem x2
----------------
Ryu, Momo, Nina
Ryu should use the Flame+Defender gene combination. Concentrate every
attack on Emitai, while Nina heals. Once Emitai goes down, the Golems
will begin to attack each other. Use this time to Examine them to
learn Spirit Blast (They alternate who uses it, so you don't have to
guess). After one Golem dies, you can quickly kill the last.
Stallion
---------
Ryu. Garr, Momo
Turn into a Flame Defender and let loose with everything. Momo should
heal and Garr should use his Physical attack. You should be able to
kill him without too many problems.
Gazer
-----
Ryu, Garr, Momo
Flame Defender and hit him with Flame Strike every round.
Have Garr use Pyrokinesis every round, Momo should attack with her
Flame Chrysm weapon every round. Keep up the Fire damage and Gazer
should fall shortly. If you need it, have Momo heal.
Dolphin
-------
Ryu, Nina, Momo
Examine him until you learn Tsunami (Heal if you run low on
HP). After learning Tsunami, have Ryu use the Thunder and Eldritch
Genes, Nina should use Jolt or Lightning every round, and Momo should
heal every round. With Ryu being able to cast Mjolnir every round,
this fight shouldn't take more than 4 or 5 rounds after learning
Tsunami.
Scylla, Charybids, Gisshan
--------------------------
Ryu, Nina, Momo
Innoculate everyone with the Flame Shot. Examine Scylla or Charybids
until you learn Wall of Fire (Heal when needed). After learning Wall
of Fire, have Ryu use the Miracle gene, then use Blitz every round.
This should kill them all off before Ryu dies or runs out of AP. If
not, concentrate everything on Gisshan, then concentrate Ice attacks
(Nina-Iceblast, Momo-Ice Chrysm weapon) on the wyrms until they die.
Garr
----
Ryu
Turn into a Behemoth and Blitz Garr every round. Garr will die really
quickly. You'd have to try hard to lose this fight...
Dragon Zombie
-------------
Ryu, Garr
Cast Kyrie, the fight is over ^_^. If you don't have Kyrie, Flame Claw
every round coupled with Pyrokinesis should drop him fairly quickly.
Just make sure Ryu is equipped with the Light Bangle to reduce the
chances of him becoming Confused. Have Garr heal with Vitamins. If
Ryu runs out of AP, switch the healing job to him. Equipping Ryu with
a Flare Sword (Beyd will give you one if you trained him with a
Claymore) will help.
Weretiger
---------
Ryu, Garr
Have Ryu turn into Behemoth and Blitz him to death. Weretiger will do
very little to Behemoth. Not too hard.
Mikba
------
Ryu, Garr, Rei
Have Ryu turn into a Behemoth and use Meteor Strike every
round. Mikba should do very low damage, ensuring that Meteor Strike
always hits hard. If you drop out of Behemoth, have Ryu bring Rei
back to life while Garr attacks with Physical skills. Rei will
automatically go Weretiger. Mikba will have very little HP remaining
at this point, so he should go down fast.
Mutant Slug
-----------
Ryu, Nina, Momo
Turn into a Flame Warrior (Flame + Force Genes) and watch as the pure
power of Flame Strike powered by the Force Gene reduces him to pulp. Very
easy indeed. Alas, its not the real boss of the Research Lab.
Shroom
------
Ryu, Nina, Momo
Turn into the Engine Knight Hybrid (Momo's Hybrid form) and
use Combustion every round. Nina should use Simoon or Heal, Momo
should attack with the Flame Chrysm weapon or Heal. Combustion should
make short work of him.
Gaist
-----
Ryu
Turn into a Frost Warrior and use Frost Breath twice to get
rid of his Candle helpers. After that, hit him with Frost Claw every
round. Since this is a low level game, chances are Gaist won't die
before your Warrior runs out of AP. When that happens, make sure Ryu
has the Flame Ring equipped. While Gaist starts pounding Ryu's human
form, have Ryu use Wisdom Seeds or a Wisdom Fruit to restore his AP.
After getting 100 AP, return to Frost Warrior form and unleash Frost
Claw on him some more. Eventually he'll die.
Angler
------
Ryu, Rei, Garr
Examine him until you learn Thunderclap. After that,
physical attacks work best. Rei should use Weretiger, Garr should use
Influence on Angler so Weretiger always goes after it. Ryu should use
just the Force gene. After that, Garr should use physical skills and
Ryu should alternate between Focus and Aura.
Ammonites
---------
Ryu, Momo, Rei
Have Ryu turn into a Thunder Warrior and use Thunder Strike every
round. Momo should use Influence, then use Might on Ryu or heal. Rei
should use Weretiger. Watch out for their Lucky Strikes, always try
to keep HP at above 2/3s.
Jono
-----
Ryu, Rei, Momo
Have Ryu cast Influence, then Shield twice, then Barrier once on every
character. This should keep Mjollnir and Multistrike from wrecking
your characters. Have Momo use Might twice each on Ryu and Rei.
Have Rei go Weretiger. Ryu should then use Shadow Walk (If you have
it) every round while Momo provides healing. A hard fight, but you
can win it with good preparation.
After defeating Jono, all Masters are available, so there's no need to
hit any bosses at low levels, unless you want a challenge.
Well, I hope the above strategies will be of help if you plan on going
through at moderately low levels.
==============
CREDITS/THANKS
==============
Capcom for making BoF3
Members of the RPGDL (www.rpgdl.com) for giving suggestions on how to improve
formatting or pointing out mistakes. Most notably, Meeplelard and Eternal
Spirit.
Charizard3036 for pointing out that I missed the Cure enemy skill.
=========
REVISIONS
=========
March 23, 2003
--------------
Finished the bulk of the guide. Included are the Master, Stat Gains,
Level Building Strategy, Ultimate Equipment, Stat Boosting Item, and
Low Level Boss guides.
August 4, 2003
--------------
Formatting, such as fixing line breaks, and making the FAQ generally
easier to follow. Added full Skills section.
Upcoming Changes: Finish Stat gains from levels 51-99.
August 17, 2004
---------------
Heh, took me forever to update this thing, I blame college. Anyways, level 99
stats are now done, and some corrections to the Enemy Skill section have been
added. Massive format change to the Level Up Stats section. All said and
done, this FAQ is more or less complete.
Upcoming Changes: None right now. In the future I may add a few example
characters to illustrate some of the concepts, but for now this should be good
enough.
==========
DISCLAIMER
==========
All character, location, and items names related to Breath of Fire III
are property of Capcom.
This guide itself is property of Justin Blood. Do not take the guide
or any part of it without my prior permission. If you wish to use it on
your own site, please notify me first and wait for my approval
(My E-mail is up top).