___________ .__ __
\__ ___/______|__| ____ | | _____.__. ______
| | \_ __ \ |/ ___\| |/ < | |/ ___/
| | | | \/ \ \___| < \___ |\___ \
|____| |__| |__|\___ >__|_ \/ ____/____ >
\/ \/\/ \/
Complete Guide through: Breath Of Fire III
GEN00000001
=============================================================================
Introduction
=============================================================================
Hello boys and girls. Welcome to this FAQ.
I must note that this FAQ is an automated conversion into TXT for a FAQ
that is originally written in HTML. Therefore this version may not contain
the full setup the FAQ was written in. If I would have used some
screenshots to make my point acros they will (of course) not be visible
here. The reason you probably see this FAQ is because you accessed it from
a site that does not allow to write FAQs in HTML.
If you want to see the true version of this FAQ with everything shown as it
should, please access the FAQ from
http://faq.tbbs.nl
First of all a quick note on how I write FAQs/Walkthroughs.
I live with the idea that playing a game from start to finish constantly
checking a walkthrough beside you is NOT gaming. Therefore I try to set up
my FAQs that way that you only have to check my guide if you are hopelessly
stuck (which happens even to the best gamers).
For that very reason I index my FAQ pretty thouroughly. Please check out in
the index which part of the game you are stuck in.
Then take note of the number written behind the section. Open a search
request (Ctrl-F in Windows and most Linux distros, Command-F (or Apple-F)
if you like on MacOS X. If you use a Windows Keyboard on a Mac it's
WindowsLogo-F). Put the number in there and search and you should hit the
section the explanation of your problem is written in.
Then a quick note on symbols much lines begin with in this FAQ
- If you see this, it means you just entered a new room. Much RPGs and
adventure games have their dungeons (and towns) divided in such rooms.
You'll quickly pick up what I mean by "room". Some games (like Wild Arms
3,4,5 and Alter Code F) have their rooms numbered and shown for you to
see. If this FAQ handles such a game I will use that number in stead so
you can search your problem A LOT easier.
= You will also see a lot that start with this mark
= That that I'm just summing up what you must do in that room action by
action. This way you have (in my humble opinion) the best view on what
you must do.
Basically that covers everything.
=============================================================================
Index
=============================================================================
General stuff
Introduction ............................................... GEN00000001
General introduction to the game and this FAQ .............. GEN00000002
Characters
Ryu ........................................................ CHR00000001
Teepo ...................................................... CHR00000002
Rei ........................................................ CHR00000003
Nina ....................................................... CHR00000004
Momo ....................................................... CHR00000005
Peco ....................................................... CHR00000006
Garr ....................................................... CHR00000007
NPC ........................................................ CHR00000008
Prologue Walkthrough
Prologue - General Overview ................................ PRO00000001
Dauna Mines ................................................ PRO00000002
Cedar Woods - Pyjamas Round ................................ PRO00000003
McNeil - Getting your stuff ................................ PRO00000004
Yraall Road ................................................ PRO00000005
Cedar Woods - Breaking into Bunyan's house ................. PRO00000006
Road to Mt. Glaus .......................................... PRO00000007
Mount Glaus ................................................ PRO00000008
McNeil - Hail our heroes ................................... PRO00000009
McNeil Mansion - Front yard ................................ PRO0000000A
McNeil Mansion ............................................. PRO0000000B
Double Trouble ............................................. PRO0000000C
Part One
General Overview ........................................... EP100000001
Mount Myrneg ............................................... EP100000002
Wyndia - Prison ............................................ EP100000003
Wyndia - Underground graveyard ............................. EP100000004
Wyndia ..................................................... EP100000005
Eygnock Road ............................................... EP100000006
Genmel (Arena) ............................................. EP100000007
Mount Boumore .............................................. EP100000008
Tower ...................................................... EP100000009
Coffee Shop ................................................ EP10000000A
Plant ...................................................... EP10000000B
Dump ....................................................... EP10000000C
Overview - Character switching ............................. EP10000000D
The Contest of Champions ................................... EP10000000E
Maekyss Gorge .............................................. EP10000000F
Wyndia - Return of the lost princess ....................... EP100000010
Checkpoint (East) .......................................... EP100000011
Rhapala .................................................... EP100000012
Training Beyd .............................................. EP100000013
The Lighthouse ............................................. EP100000014
The Faerie World ........................................... EP100000015
Rhapala - Lighthouse fixed ................................. EP100000016
Mount Zublo ................................................ EP100000017
Urkan Tapa ................................................. EP100000018
Angel Tower ................................................ EP100000019
Part Two
General Overview ........................................... EP200000001
Dauna Mine ................................................. EP200000002
Ogre Road .................................................. EP200000003
Mount Levett ............................................... EP200000004
Yraal Region - Tiger on the loose .......................... EP200000005
Syn City ................................................... EP200000006
Checkpoint (North) ......................................... EP200000007
Plant - Meet old friends ................................... EP200000008
Plant - "Something's wrong!" ............................... EP200000009
Plant - Underground facility ............................... EP20000000A
Wyndia - Plant down ........................................ EP20000000B
Angel Tower (II) ........................................... EP20000000C
Tidal Caves ................................................ EP20000000D
Cliff ...................................................... EP20000000E
Deis ....................................................... EP20000000F
Junk Town and its docks .................................... EP200000010
Steel Beach + Freighter .................................... EP200000011
WE GOT A BOAT!!! ........................................... EP200000012
Parch ...................................................... EP200000013
Shisu ...................................................... EP200000014
The Legendary Mariner ...................................... EP200000015
Boarding the black ship .................................... EP200000016
The Black Ship - Part 1 .................................... EP200000017
The Black Ship - Part 2 .................................... EP200000018
Kombinat ................................................... EP200000019
Steel Grave ................................................ EP20000001A
Colony ..................................................... EP20000001B
Relay Point A .............................................. EP20000001C
Dragnier ................................................... EP20000001D
Factory .................................................... EP20000001E
Desert of Death ............................................ EP20000001F
Oasis ...................................................... EP200000020
Caer Xhan - General Overview ............................... EP200000021
Caer Xhan - Ground Level ................................... EP200000022
Caer Xhan - Main Level ..................................... EP200000023
Caer Xhan - Drake Section (Orange) ......................... EP200000024
Caer Xhan - Artificial World Section ....................... EP200000025
Caer Xhan - Eden ........................................... EP200000026
Caer Xhan - Dream World .................................... EP200000027
Caer Xhan - Artificial World Section (II) .................. EP200000028
Caer Xhan - Connection tunnel .............................. EP200000029
Caer Xhan - Sample Section ................................. EP20000002A
Caer Xhan - The Grand Finale ............................... EP20000002B
Bosses
Nue - Round 1/2 ............................................ BOS00000001
Nue - Round 2/2 ............................................ BOS00000002
Amalgam .................................................... BOS00000003
Balio & Sunder - Round 1/2 ................................. BOS00000004
Balio & Sunder - Round 2/2 ................................. BOS00000005
Mutant ..................................................... BOS00000006
Claw, Cawer and Patrio ..................................... BOS00000007
Emitai ..................................................... BOS00000008
Garr ....................................................... BOS00000009
Stallion Metamorphosis ..................................... BOS0000000A
Zig ........................................................ BOS0000000B
Gazer ...................................................... BOS0000000C
Dolphin .................................................... BOS0000000D
Gisshan, Scylla and Garibdis ............................... BOS0000000E
Guardian at Angel Tower .................................... BOS0000000F
Dragon Zombie .............................................. BOS00000010
Weretiger .................................................. BOS00000011
Mikba ...................................................... BOS00000012
Huge Slug .................................................. BOS00000013
Shroom ..................................................... BOS00000014
Gaist ...................................................... BOS00000015
Angler ..................................................... BOS00000016
Ammonite x2 ................................................ BOS00000017
Elder Jono ................................................. BOS00000018
Manmo ...................................................... BOS00000019
Chimera .................................................... BOS0000001A
Arwan ...................................................... BOS0000001B
Dragon Lord ................................................ BOS0000001C
Myria ...................................................... BOS0000001D
Mini-Games
Chopping Firewood .......................................... MIN00000001
Lighthouse Chrysm Level .................................... MIN00000002
Machine Pulling ............................................ MIN00000003
Fetching water from the pit ................................ MIN00000004
The Crags .................................................. MIN00000005
Boost Counter .............................................. MIN00000006
Leading back the Ammonites ................................. MIN00000007
Dish Adjustment ............................................ MIN00000008
Backgrounds
Bad Statusses .............................................. BCK00000001
PowerTips .................................................. BCK00000002
My parties in short ........................................ BCK00000003
My Technique in a nutshell ................................. BCK00000004
Hide-And-Seek .............................................. BCK00000005
Shops and Inns ............................................. BCK00000006
The Faeries ................................................ BCK00000007
Enemies .................................................... BCK00000008
Skills ..................................................... BCK00000009
Fishing .................................................... BCK0000000A
Antiques Items ............................................. BCK0000000B
Key Items .................................................. BCK0000000C
Options .................................................... BCK0000000D
Container Yard ............................................. BCK0000000E
Story Backgrounds .......................................... BCK0000000F
What are they yelling? ..................................... BCK00000010
Final Notes
Copyrights and permissions ................................. END00000001
How do you contact me? ..................................... END00000002
GEN00000002
=============================================================================
General introduction to the game and this FAQ
=============================================================================
Breath of Fire III was the first Japanese turn based RPG to ever reach my
hands, and that made me fall in love with the genre instantly.
The story line is great, though it suffers a bit from a weak dialog part.
Gamewise this game offers puzzles on much occasions, but the game makers
clearly didn't want to make the puzzles go overkill, leaving a good balance
between puzzling and battling.
During your quest you'll find lots of Mini-Games. These are mostly a pain,
but they do give the game in general an extra twist.
The combat system has an interesting twist. It's the basic turn-based
combat system in which you fill out all moves and then the fastest goes
first and the slowest last in turn execution. However if your agility
doubles that of your enemies you can get an EX-turn for that character
meaning he may do one extra blow in which the enemy may not do anything
back (except for a possible automated counterattack).
Now the challenge is what is best. The strong equipment will lower you
agility, the weak equipment will raise it. Cut short you need to find out
where to put more weight in while equipping characters as getting EX turns
is not always an easy feat.
When it comes to the way I wrote this FAQ in, and my playing technique.
I admit, it's a strange one and not one you'd easily come up with. In fact
this technique is the result of 4 or 5 stinking months of being bored and
having nothing better to do than to play Breath of Fire III. After that a
lot more plays to perfect the technique. I am known to some people as the
BOF3Master, and when you take into account that my first FAQ of this game
was written just by emptying my memory of this game and could still get a
lot of praise because of its completeness, you can get the general idea how
much I played this game. Far too much if you ask me :o)
So if you want to criticize my way of playing, be my guest, but remember my
backgrounds when it comes to this game. Every possible mistake you can make
in this game, I've made before. I really scare myself when I look back on
how I abused my playstation on this game. Fortunately I got a life now :)
In my FAQs I always try to keep my explanations as brief as possible and I
work a lot in summing your actions up. At the start of the game I may point
to you several treasures and stuff, once you're past the prologue part I
will only mention treasures that are noteworthy or required to finish the
game, or if you need to do a twisted puzzle to get it. My FAQ focusses most
of all that you only need to use it if you get stuck, or if you want to try
my technique. However as this game is very linear and has no sidequests or
optional bosses or multiple endings I didn't have to make a section on that
crap so you can pretty much follow this FAQ from start to finish if you
desire.
When I say North, I mean the upper left corner of your screen, as the
compass on your worldmap seems to use the same direction for that.
At the start of all dungeons and bossfights, I name which characters I took
with me and I noted the levels they had at that moment. You are in no way
required to follow my levels. They are more there to tell you which levels
I took things on. For starting players they can be a good guideline,
experienced players shouldn't really bother them at all. There's not much
grinding required in this game in general. You are always required to have
Ryu with you as he's the main hero. In very much dungeons you need a
certain character in order to get some things done. Whenever that happens,
I mark that character with a "*".
In other words, if I say:
Ryu 30, *Momo 30, Garr 30
Then I took Ryu, Momo and Garr with me, they were all level 30, and solving
the dungeon without Momo is imposible, Garr is up to you to replace if you
wish.
As I played this game a lot I can give you some alternate strategies if you
took other people with you than I did.
That cuts things a bit together.
Well, let me relive this game one more time :)
CHR00000001
=============================================================================
Ryu
=============================================================================
Ryu is your main hero. He thinks to be a clumsy kid, but he's really a
dragon, and apparantly the last of his kind.
You are always required to take Ryu with you. He's your best healer, and
that can make the game a bit hard as you also need your Mana for your
dragon forms.
Personal Action - Cut
= Ryu can use his sword to cut small bushes. Sometimes they contain money
and some of them contain even key items
Abilties Ryu can learn:
Attack:
**: Accession
= Transforms you into a dragon
= Obtained when you complete Mount Myrnegg
36: BoneBreak
= Strong attack on one target, after usage you need to wait at
least 3 hours before using it again.
Assist:
06: Protect
= Raises Defense on one target
16: Shield
= Raises Defense on ALL targets
26: Barrier
= Raises your magic resistance
Heal:
01: Heal
= Minor healing on one character
04: Purify
= Cures poison on one character
10: Rejuvenate
= Major healing on one character
19: Raise Dead
= Revives a dead character. This spell easily misses though.
20: Remedy
= Cures all status changes
23: Vitalize
= Major healing on the entire group
29: Restore
= Critical healing on one target
31: Resurrect
= Revives a dead character to full HP. This spell never misses.
34: Vigor
Ryu's Gear:
(When I say "Manillo" as location search the Manillo list (Fishing section)
to see which Manillo has it and how much fishes he wants. When I say "St:"
it means you can steal it from the enemy I name with it. When I say "Dr:"
the weapon might drop when you defeat a certain enemy).
Please note that all items that are not stolen, dropped or sold/traded are
mostly likely from chest or so, and thus only available once :)
The gear is sorted in order of Def or Pwr. (In case of same pwr/def the one
with lowest weight counts as best).
Also note, that it was impossible for me to make all gear lists 100%
complete. The way Capcom made the gear is simply too complex for that.
Weapon Pwr Wght Prop Location Price
====== === ==== ==== ======== =====
Bent Sword 2 5 St: Goblin Free
Dagger 4 1 Game Start Free
Melted Blade 6 1 Dauna Mine Free
BallockKnife 6 1 Mt. Glaus Free
>> McNeil 100 Zenny
Bronze Sword 8 2 McNeil 240 Zenny
>> Wyndia 240 zenny
Silver Knife 12 1 Holy Manillo
Broad Sword 15 3 McNeil Mansion -
>> Wyndia 600 zenny
>> Genmel 600 zenny
Scramasax 23 2 Genmel 1200 zenny
>> Contest 1200 zenny
Moon Sword 32 4 Contest 2000 zenny
Flare Sword 38 4 Flame Dock (Rhap) -
>> Urkan Tapa 3200 zenny
Claymore 43 8 Wyndia 2500 zenny
>> Contest 2500 zenny
>> Urkan Tapa 2500 zenny
Feather Sword 48 1 Wind Dauna Mine -
Ashura's Sword 50 4 Emb. Ashura Syn City 3600 zenny
Deadly Blade 55 4 Crit rate up Tidal Caves -
Ascension 70 4 Holy Black Ship -
Heat Shotel 76 3 Flame Kombinat 9500 zenny
Barbarossa 82 10 Thunder Junk Town 12000 zenny
Piercing Edge 91 4 Kombinat 14500 zenny
Helm Def Wght Prop Location Price
==== === ==== ==== ======== =====
Bandana 1 0 McNeil 30 Zenny
>> Contest (Cabinet)
Brass Helm 3 1 McNeil 120 Zenny
Iron Helm 6 2 Manillo
>> Wyndia 380 zenny
Glass Domino 6 1 Wyndia (UG) Free
>> Wyndia 450 zenny
>> Genmel 450 zenny
Knight's Helm 8 2 Contest 720 zenny
Mithril Helm 12 1 Urkan Tapa 1100 zenny
Lacquer Helm 21 2 Kombinat 5500 zenny
Divine Helm 26 2 Prot. Death Dr: Gold Egg -
Shield Def Wght Prop Location Price
====== === ==== ==== ======== =====
Bracers 1 0 McNeil 30 Zenny
Cloth Shield 3 1 Mt. Glaus Free
>> McNeil 150 Zenny
Gauntlet 5 1 Wyndia 400 zenny
>> Genmel 400 zenny
BronzeShield 8 2 Wyndia 610 zenny
>> Genmel 610 zenny
Buckler 12 2 Mt. Boumore -
>> Contest 1100 zenny
Protectors 16 1 Res Status Black Ship -
Mitril Shield 17 3 Lighthouse -
Steel Gauntlets 21 1 Syn City 3000 zenny
Flame Shield 25 3 Res Flame Dr: ?? -
Spiked Gauntl. 28 1 Pwr +5 Kombinat 6800 zenny
Lacquer Shield 33 3 Kombinat 6500 zenny
Mind Shield 34 3 Int Up Ceer Xhan
(Use: Drain AP)
Dragon Shield 42 3 Absrb. Flame Caer Xhan -
Armor Def Wght Prop Location Price
===== === ==== ==== ======== =====
Clothing 2 3 Game Start Free
>> St: Zombie Free
LeatherArmor 4 4 McNeil 180 Zenny
Waistcloth 5 3 St: BossGoblin Free
Ranger Garb 7 4 Wyndia 520 zenny
>> Genmel 520 zenny
Cuirass 12 6 Wyndia 620 zenny
>> Genmel 620 zenny
Breastplate 16 4 Genmel 1000 zenny
>> Momo's tower -
>> Contest 1000 zenny
Light Clothing 16 1 Syn City 2700 zenny
Scale Mail 21 Contest 1450 zenny
Mitrhil Armor 26 6 Urkan Tapa 2100 zenny
Silver Mail 32 8 Syn City 3900 zenny
Magma Armor 38 8 Absorb Fire Dr: Vulcan -
Lacquer Armor 57 8 Kombinat 8000 zenny
Ryu's dragon ability
Once you obtain the spell "Accession" you can transform into a dragon. The
Dragon system is a very nifty one but one that is fun to exploit. Many fans
of the Breath Of Fire series claim that the system BOF3 uses for dragon
transformations in the best of the series.
It works like this.
Once you choose "Accession" you get a gene window. You may choose 1, 2 or 3
genes and the combination of genes you chose determines which dragon form
you take on. The order of genes doesn't matter. So Fire+Defender has the
same result as Defender+Fire.
The stronger dragon you create the more AP it takes to transform yourself
into the dragon. In the turns that follow you also need to pay AP to
maintain the form which is half the cost of what you needed for your
transformation.
Below is a list of all genes in order that you can receive them.
- Flame
= Grants flame properties to your dragon
= Handy to use with Defender, Eldritch, Force, Miracle
= When combined with Frost and thunder you become a Trygon
= Obtained when you complete Mount Myrnegg
- Defender
= Makes the defense of your dragon higher
= Obtained when you escape Sunder at the top of Mt Boumore
- Reverse
= Turns flame to frost and vice versa
= Turns radiance to shadow and vice versa
= In a secret area near Momo's tower
- Thorn
= Found on the field where you land after the rocket crash
- Frost
= Grants frost properties to your dragon
= Handy to use with Defender, Eldritch, Force, Miracle
= When combined with Flame and thunder you become a Trygon
= Found below the bridge at Maekyss River. Only obtainable after you beat
Stallion
- Thunder
= Grants thunder properties to your dragon
= Handy to use with Defender, Eldritch, Force, Miracle
= When combined with Frost and Flame you become a Trygon
= Found at the beach, north of Rhapala
- Eldritch
= Grants magic properties to your dragon
= When used with Flame, Frost, Thunder, Radiance or Shadow you can gain
an extra spell from that
= At the top of the lighthouse
- Miracle
= Transforms the entire party in the Behemoth
= Can take over elements from elemental genes
= Combined with the ????? gene you become Mammoth
- Shadow
= Grants properties of death
= Handy to use with Defender, Eldritch, Force, Miracle
= Obtained when you defeat the Dragon Zombie in Dauna Mines
- Fusion
= Grants the Hybrid form (see Hybrid section below)
= Obtained when you defeat the Dragon Zombie in Dauna Mines
- Force
= Grants you a fast and power dragon (Warrior, my favorite dragon)
= Can take over elements from elemental genes
= Combined with Trance you become the Myrmidon
= Hidden in the underground section of the plant
- Gross
= Never found out a purpose for this one
= Located in Tidal Caves
- ????? (that's really its name)
= When used with Mutant gene, you'll become a Pygmy
= Used with Miracle you become Mammoth
= Hidden in a house near Steel Beach
- Mutant
= Random Dragon form
= When combined with ???? you become a Pygmy
- Trance
= When used with Force you become Myrmidon
= At Yggdrassil at the Lost Shore region
- Failure
= Voids all genes it's combined with
= When combined with Inifinity you'll gain control over the Kaiser form
- Radiance
= Grands holy properties to a dragon
= Found at the Container Yard
- Infinity
= Grants Kaiser form
= Need Failure to gain control over it.
= You can get it after defeating the Elder in Dragnier
Required in the next event:
Ryu is your main hero and therefore he's required always, you simply can't
leave him out of your group. There are two sections in Wyndia though in
which he's unavailable.
Hybrid forms
When you pick the fusion gene, Ryu transforms into a hybrid according to
how the party is setup to that moment. Please note, dead characters count
as not in party.
You can make more powerful hybrids by combining an extra gene, which
differs per hybrid form
Nina's Hybrid
= Ryu + Nina
= Ryu + Nina + Garr
= Ryu + Nina + Peco
= Upgraded when combined with Eldritch
Momo's Hybrid
= Ryu + Momo
= Ryu + Momo + Nina
= Ryu + Momo + Peco
= Upgraded when combined with ??????
Rei's Hybrid
= Ryu + Rei
= Ryu + Rei + Nina
= Ryu + Rei + Momo
= Upgraded when combined with Force
Peco's Hybrid
= Ryu + Peco
= Ryu + Peco + Rei
= Ryu + Peco + Garr
= Upgraded when combined with Shadow
Whelp
= Ryu + Garr
= Ryu + Garr + Momo
= Ryu + Garr + Rei
= Garr has no Hybrid form. I don't know why.
Then some secret Dragon Forms
- Trygon
= Flame + Frost + Thunder
= A dragon having three elements
- WildFire
= Miracle + Thorn + Reverse
= A whlep with low HP, but a terrible high defense. It has Charge making
that defense even more useful.
- Mammoth
= Miracle + ?????
= A behemoth with do def, but extremely much HP.
- Myrmidon
= Force + Trance
= A warrior with all elemental strikes and "Aura Breath"
- Tiamat
= Trance + Shadow
= Merges all party members into one big dragon with nice abilities and
resistance against lots of things
- Pygmy
= ????? + Mutant
= Funny little dragon. Cute, but not extremely useful.
CHR00000002
=============================================================================
Teepo
=============================================================================
Teepo is a young guy with a big mouth, but a small heart. He finds himself
connected to Ryu somehow, though he can't explain it himself.
He knows nothing about his own backgrounds and believes his parents
abandoned him.
Teepo is only available during the prologue of the game, but in the short
time you have him at your disposal he's very useful. His normal attacks are
strong and he also has powerful attack magic.
Personal Action - Kick
= Teepo can kick small rocks
Teepo's Gear
Teepo can wear anything Ryu can. As he's so short in the game, I see no
point in working that out :)
Abilities:
Attack:
01: Flare
= Fire attack on one target.
04: Frost
= Frost attack on one target
07: Simoon
= Strong Fire+Wind attack on one target
(?)12: Fireblast
= Fire attack on all targets
Heal:
- None
Assist:
- None
CHR00000003
=============================================================================
Rei
=============================================================================
Rei is a thief who looks after Teepo and Ryu who he considers as brothers.
He's not extremely smart and may be a little tempered, but he'd do anything
for his brothers.
In combat Rei is most of all a Rogue, but he can also do thunder magic.
He's quick, but easily hurt. I don't use him much, but he does serve some
purpose.
Personal Action - Lockpick
= Rei can open locked doors that other characters may not be able to.
Abilities Rei can learn
Attack:
**: Weretiger
= Rei transforms into a violent tiger who has more agile and
stronger than normal, but he's out of control and there's no
telling who he'll attack.
= You can control Rei's targets when you use the move
"Influence" when he's in tiger form
= Rei learns this move after you defeat Mikba at Checkpoint
North.
05: Pilfer
= Rei tries to steal stuff from his enemies.
09: Jolt
= Strikes all your enemies with weak lightning damage
??: Lightning
= Strikes all your enemies with major lightning damage
29: Death
= May instantly kill one target (does not work on bosses)
Assist:
??: Slow
= Slows down one enemy
??: Silence
= Silences all enemies
??: Speed
= Speeds on one friend
Heal:
- None
Rei's Gear
Weapon Pwr Wght Prop Location Price
====== === ==== ==== ======== =====
Dagger 4 1 - Free
Melted Blade 6 1 Dauna Mine Free
Ballock Knife 6 1 Game Start Free
>> McNeil 100 Zenny
Bronze Sword 8 2 McNeil 240 Zenny
Thief's Knife 36 1 Syn City 3200 zenny
Shield Def Wght Prop Location Price
====== === ==== ==== ======== =====
Bracers 1 0 Game Start Free
>> McNeil 30 Zenny
Cloth Shield 3 1 Mt. Glaus Free
>> McNeil 150 Zenny
Steel Gauntlets 21 1 Syn City 3000 zenny
Spiked Gauntl. 28 1 Pwr +5 Kombinat 6800 zenny
Lacquer Shield 33 3 Kombinat 6500 zenny
Armor Def Wght Prop Location Price
===== === ==== ==== ======== =====
Clothing 2 3 - Free
>> St: Zombie Free
Leather Armor 4 4 Game Start Free
>> McNeil 180 Zenny
Waitcloth 5 3 St: BosGobln Free
Silver Mail 32 8 Syn City 3900 zenny
Lacquer Armor 57 8 Kombinat 8000 zenny
Required in next missions:
- Checkpoint North
= As soon as the fight with Mikba starts you will be forced to take Rei
in your party
- Caer Xhan - Artificial World section
= Contains a door only Rei can open.
CHR00000004
=============================================================================
Nina
=============================================================================
After you lose Rei and Teepo, Nina is the first person Ryu meets who can
call a friend, and she's a friend for life, so you don't have to be afraid
she'll be forced to leave you :)
As Breath Of Fire traditions go, Nina is the crown princess of Wyndia.
As soon as she gets on the run because Balio and Sunder are after her she
has a taste of adventure, and she wants more (against her mother's wishes).
No matter how bad people speak of Ryu, Nina will always believe in him, and
due to her determination, she'll be a very important character on your
journey.
In battle, well.... Nina is weak to basically everything. She cannot take a
blow, not to mention her physical attacks suck. Nina is what Final Fantasy
players would call a Black Mage. The majority of her spells hurt the enemy,
and they hurt them bad. If your qualities in RPG games lie in using attack
magic then Nina will be YOUR character.
Personal action: Enchant
Nina can use this ability to enchant objects causing them to activate some
devices. Too bad you don't need this ability much... :(
Nina starts the game at level 5, after Ryu has battled Balio and Sunder in
Wyndia prison.
Nina's abilities:
Attack:
05: Cyclone
= Weak wind attack on one foe
05: Frost
= Weak frost attack on one foe
05: Jolt
= Weak thunder attack on all foes
12: Iceblast
= Medium ice attack on one foe
??: Lightning
= Major thunder damage on all foes
28: Blizzard
= Major frost damage on all foes
Assist:
09: Blunt
= Lowers attack power of one foe
10: Weaken
= Lowers defense on one foe
13: Slow
= Lowers the agility on one foe
15: Typhoon
= Major wind attack on all targets
16: Lightning
= Major thunder attack on all targets
Heal:
18: Drain
= Nina drains HP from the enemy to recover her own.
23: Leech Power
= Nina drains AP from the enemy to recover her own.
Nina's gear
Weapon Pwr Wght Prop Location Price
====== === ==== ==== ======== =====
Pointed Stick 1 1 St: ManTrap Free
Oaken staff 6 1 Game Start Free
Mace 12 3 Wyndia 400 zenny
>> Genmel 400 zenny
Magician Rod 20 2 Int up Genmel 780 zenny
>> Dr: Emitai -
Wind Cutter 34 3 Wind Syn City 2200 zenny
Thunder Rod 69 10 Thunder Junk Town 9500 Zenny
Beryl Rod 61 4 Int Up Kombinat 7200 zenny
Helm Def Wght Prop Location Price
==== === ==== ==== ======== =====
Glass Domino 6 1 Wyndia (UG) Free
Gold Hairpin 14 0 Mt. Levett Free
Laurel 15 0 Wyndia(Jail) Free
Silver Tiara 23 1 Caer Xhan -
Shield Def Wght Prop Location Price
====== === ==== ==== ======== =====
Bracers 1 0 McNeil 30 Zenny
Gauntlet 5 1 Wyndia 400 zenny
>> Genmel 610 zenny
Buckler 12 2 Mt. Boumore -
Protectors 16 1 Res Status Black Ship -
Steel Gauntlets 21 1 Syn City 3000 zenny
Spiked Gauntl. 28 1 Pwr +5 Kombinat 6800 zenny
Armor Def Wght Prop Location Price
===== === ==== ==== ======== =====
Clothing 2 3 St: Zombie Free
LeatherArmor 4 4 McNeil 180 Zenny
LeatherArmor 4 4 Wyndia 180 zenny
Waistcloth 5 3 St: BossGobl Free
>> Manillo
LeatherApron 6 4 Game Start Free
Mage's Robes 9 3 Wyndia 610 zenny
Light Clothing 16 1 Dauna Mine -
Crepe Cape 19 2 ? -
Required in the next missions:
- Nina's service as a mage is only "required" in Momo's tower as you cannot
solve the puzzles there without her, but then again, on the moment you
start on it she's your only ally besides Ryu, so it doesn't matter.
- Contest of Champions
= As it was Nina who challenged Balio and Sunder to allow her into the
contest you must take her with you during this event.
- Wyndia
= When you come in Wyndia after beating Balio and Sunder at Maekyss Gorge
you must take Nina with you.
- Rhapala
= You need Nina to convince Beyd to become stronger
- Faerie World
= You need both Nina and Momo to do this place
- Dragnier:
= Somebody here will request to speak with Nina.
CHR00000005
=============================================================================
Momo
=============================================================================
Momo is a scatterbrained woman who loves nothing better than machines. She
likes to tinker with them a lot, and she tries to find out how things went
in an era she calls the "Techno Age".
In battle Momo can serve a great purpose if you know how to use her. She
can heal, though her healing is not as strong as Ryu's, her healing is
significant, especially as she'll have to take over from Ryu when he's in
dragon form. She has a lot of assist spells that can really work in your
favor.
Momo's physical attacks are the strongest of all, but her accuracy sucks.
Cut short, she misses more than she hits. Therefore I don't use Momo on
that department (unless she has nothing better to do), studying a few
levels under D'lonzo does help her a bit but don't expect great things.
Momo is your secondary healer and a great assistant and many battles can be
won or be made A LOT easier when you have her around and use her powers as
they are supposed to be used!
Personal action: Shoot
= Momo will shoot her bazooka
= She can destroy weak walls with that to reveal secret passage
= She can also destroy vases and barrels that might contain some money
(mostly insignificant though)
Momo starts the game at level 10 and joins your party when you meet her in
her tower
Abilities:
Attack:
??: Quake
= Magic attack on all targets. Does not hurt flying targets.
29: Ragnarok
= Magic attack on all targets. Some enemies are hurt back,
others are totally not impressed. You need to find out
yourself how well this works.
Assist:
10: Identify
= Gives very global info on an enemy
10: Foretell
= Returns "Great Luck" if the enemy is far too easy for you
= Returns "Good luck" if you have an easy enemy
= Returns "Fair luck" if the game thinks the enemy is medium
= Returns "Bad luck" if the game thinks you got a hard enemy
= Returns "Terrible luck" if you got a hard enemy (or so it
should be)
= Lucky color "Red" if at least one enemy is weak to fire
= Lucky color "Yellow" if at least one enemy is weak to thunder
= Lucky color "White" if at least one enemy is weak to holy
= Lucky color "Blue" if at least one enemy is weak to frost
= Lucky color "Grey" when there are no weakness at all
10: Protect
= Raises defense on one friend
10: Silence
= Causes Silence on all foes
12: Sleep
= Puts all your foes to sleep.
13: Quake
= Earthquake. Hurts all your foes except flying ones.
17: Speed
= Speeds one character up
Heal:
10: Heal
= Minor healing on one friend
10: Purify
= Cures poison on one friend
19: Rejuvenate
= Major healing on one friend
24: Remedy
= Cures all status changes
27: Raise Dead
= Chance to revive a dead character.
33: Vitalize
= Major healing on all characters
36: Restore
= Critical healing on one character
Momo's Gear:
Weapon Pwr Wght Prop Location Price
====== === ==== ==== ======== =====
Ammo 58 1 Game Start -
Flame Crysm 50 1 Flame Momo's Tower -
>> Rhapala 500 zenny
>> Junk Town 500 zenny
Ice Crysm 50 1 Frost Momo's Tower -
>> Rhapala 500 zenny
>> Junk Town 500 zenny
ShotgunShell 78 1 Junk Town 2200 zenny
>> Syn City 2200 zenny
Sleep Shells 80 1 Sleep Plant (UG) -
Flash Shells 96 1 Blind Black Ship -
Homing Bomb 78 1 Hit % up Kombinat -
AP Shells 158 1 Kombinat 10000 zenny
Shield Def Wght Prop Location Price
====== === ==== ==== ======== =====
Buckler 12 2 Mt. Boumore -
>> Contest 1100 zenny
Protectors 16 1 Res Status Black Ship -
Spiked Gauntl. 28 1 Pwr +5 Kombinat 6800 zenny
Helm Def Wght Prop Location Price
==== === ==== ==== ======== =====
Glass Domino 6 1 Wyndia (UG) -
>> Game Start -
Mithril Helm 12 1 Urkan Tapa 1100 zenny
Silver Tiara 23 1 Caer Xhan -
Armor Def Wght Prop Location Price
===== === ==== ==== ======== =====
Waitcloth 5 3 Manillo
>> St: BossGoblin -
Mage's Robes 9 3 Game Start -
Breastplate 16 4 Genmel 1000 zenny
>> Momo's tower -
>> Contest 1000 zenny
Scale Mail 21 6 Contest 1450 zenny
Sage's Frock 53 3 Int Up Kombinat 9300 zenny
Required in the next missions.
Of all characters you'll need Momo's services most as there are a lot of
dungeons you simply cannot complete without her.
- Faerie World
= You can only kill the Dolphin with both Nina and Momo in your party
- Plant - Secret Areas
= Contains computers that require secret codes. Only Momo understands how
these computers work.
- Dock near Junk Town
= You need Momo to repair the ship's engine
- Black Ship
= You need Momo to operate the consoles at the bridge
- Colony
= One of the puzzles handles operating machines. Only Momo knows how they
work.
- Caer Xhan - Artificial World section
= Only Momo can destroy the plant blocking the door if you give her
certain ammo.
CHR00000006
=============================================================================
Pecoros aka Peco
=============================================================================
Peco is the result of a failed experiment. He seems to be a mixture of a
plant and a mamal. He appears to be unable to speak so it's hard to
determine his role in the story.
In combat Peco is just plain useless, and please refrain from mailing me
that he's not, as your wasting your time (and mine). In fact you were
wasting time to find Peco's use in the first place :P
Peco starts out as the weakest character in the group, with no equipment,
and no abilities whatsoever. You need a lot of time and boring hours to get
him somewhere, and by the time Peco's ready for action any other character
could already have provided you what you need to get the hardest stuff in
the game done. In fact I think that finishing the game completely ignoring
Peco's presence goes even faster than getting Peco ready to get started.
Still Peco had a purpose to me... yeah.... If you want spells from masters,
Peco can be an excellent choice due to his lower levels. Only works on a
few masters though as Peco's experience requirements to gain levels are the
highest of all characters.
Personal Action: Bump
= Can be used to bump small rocks. Works exactly the same as Teepo's kick
move.
Peco joins at level 1 after you destroyed the Mutant at the dump
Abilities:
Assist:
10: Dream Breath
= Peco tries to put all enemies to sleep.
Weapon Pwr Wght Prop Location Price
====== === ==== ==== ======== =====
Rippers 10 1 Genmel 600 zenny
Flame Talons 25 1 Flame Mt. Zublo -
Raptor Claws 46 1 Kombinat 5800 zenny
Required in the next missions:
That's only one. You must take Peco with you for the gas-in-greenhouse
puzzle in the plant during part 2.
CHR00000007
=============================================================================
Garland aka Garr
=============================================================================
Garland (whose name was shortened to Garr by the English translator due to
the 5 letter limit on characters) is a strong fellow Ryu meets in the
Contest of Champions. He appears to know a lot about the dragons and offers
Ryu a hand in finding knowledge about his own kind.
In battle Garr is the powerhouse of your group. His strength and defense
are easily worked out making him an asset to your group. Downfall is that
Garr's magic capabilities suck and that he tends to be very slow.
Personal Action: Push
= Garr can push large objects
Garr joins at level 13, during the final showdown with Balio and Sunder.
Abilities:
Attack:
13: Pyrokenesis
= Physical flame attack
13: Flare
= Minor flame attack on one target
14: Fireblast
= Major flame attack on all targets
21: Gambit
= Very low hit rate but when it hits, always critical hit.
26: Kyrie
= Chance to destroy all undead foes.
31: Inferno
= Major flame attack on all targets
Garr's Gear:
Weapon Pwr Wght Prop Location Price
====== === ==== ==== ======== =====
Spear 16 2 Game Start -
Long Spear 24 3 Urkan Tapa 1000 zenny
Halberd 33 4 Urkan Tapa 2100 zenny
Rood Spear 41 4 Rood Spear 2900 zenny
Flame Spear 42 4 Flame Dr: FlyMan -
Gale Javelin 68 4 Wind Kombinat 9100 zenny
Gigantess 78 12 Junk Town 8800 zenny
Aries Spear 88 4 Devil-Slayer Factory -
Beast Spear 150 15 Drains Garr's HP every turn
From Gaist's Remains.
Shield Def Wght Prop Location Price
====== === ==== ==== ======== =====
Cloth Shield 3 1 Mt Glaus -
Buckler 12 2 Mt. Boumore -
>> Contest 1100 zenny
Mitril Shield 17 3 Lighthouse -
Spiked Gauntl. 28 1 Pwr +5 Kombinat 6800 zenny
Lacquer Shield 33 3 Kombinat 6500 zenny
Helm Def Wght Prop Location Price
==== === ==== ==== ======== =====
Brass Helm 3 1 ? ?
Iron Helm 6 2 Manillo
Mithril Helm 12 1 Urkan Tapa 1100 zenny
Lacquer Helm 21 2 Kombinat 5500 zenny
Armor Def Wght Prop Location Price
===== === ==== ==== ======== =====
Waitcloth 5 3 Manillo
>> St: BossGoblin -
Breastplate 16 4 Genmel 1000 zenny
>> Momo's tower -
>> Contest 1000 zenny
Scale Mail Contest 1450 zenny
>> Game Start -
Mitrhil Armor 26 6 Urkan Tapa 2100 zenny
Lacquer Armor 57 8 Kombinat 8000 zenny
Required in the next missions
- You MUST take Garr with you in the final fight against Balio and Sunder
- If you don't have Garr with you in your missions in Angel Tower, the
guards won't let you in
- In Dragnier is somebody who wishes to speak with Garr
CHR00000008
=============================================================================
NPC
=============================================================================
The next persons play an important role in the plot during the game.
Bunyan
During the prologue Bunyan is worried about Ryu, Rei and Teepo, but Ryu in
particular so it seems.
He tries to get the three boys to give up thievery and go make a living
with honest work.
Honey
Honey is a robot who's always with Momo. Strictly Honey has no gender, but
the game addresser "her" as a female.
Honey can't talk but she seems to be able to take a liking to people, and
she's very intelligent and eager to warn her mistriss or friends for any
sort of trouble. She also has some knowledge about ancient machines and
that comes in handy several times in the game.
Loki
He's named after the Norwegian God of Mischief, and too bad he lives up to
that name. He has a very fishy task for Ryu and his friends
Balio & Sunder
They are two morons that will annoy the crap out of you very soon. But that
doesn't mean they aren't dangerous. They belong to a criminal trade
organisation and will do anything to get rich, and they never give up. It
will take the majority of the first part to get rid of those two.
Queen Sheila
A queen who cannot stand her daughter Nina to take matters into her own
hands. She wants to lock Nina up in a golden cage, so to speak. Being
protective over your little girl is one thing, but Queen Sheila is the
living proof you can go too far.
Beyd
Bookkeeper of the porter's guild. He's in love with the guildmaster's
daugher, Shadis, but he really doesn't dare to speak out he's feelings,
especially because Zig seems to aim for her too.
Zig
A musclebound peabrain who tries to hunt for Shadis' hand, unable (or
unwilling) to detect that Shadis doesn't like him. Later in the game Zig
will show his true quality and become your own private sailor to bring you
over all places on the inner sea.
Palet
Director of the plant that Momo's father build. He seems very fishy and
unreliable.
Geist
A dragonslayer who ran away from battle during the big war against the
dragons.
Deis
A mystical woman who was imprisoned because she sided with the dragons
during the war. If you can release her and hear her out she might tell you
what exactly happened during that war.
Elder Jono
How he did is unknown, but he survived the ages that passed since the
dragon war. Jono is the dragon Elder hidden away since the war. He knows a
lot of what happened. Seek him out. Will he help you?
"God"
Her true name is lost to the people who worshipped her as a god. She
appears to have played the most important role in the Dragon Wars. Seek her
out and hear her side of the story.
******* WALKTHROUGH - PROLOGUE *******
PRO00000001
=============================================================================
Prologue - General Overview
=============================================================================
First of all you start in Dauna Mines. You may understand later what the
trouble there is all about.
After that you will be found by Rei and Teepo. The prologue focusses most
of all on how Ryu develops a friendship with those two.
This part focusses all on the Yraall Region of the worldmap and you may
need to walk around a lot the place.
Have fun
PRO00000002
=============================================================================
Dungeon: Dauna Mines
=============================================================================
Overview:
This dungeon is very straight forward. The scared miners will all try to
kill you, but you can kill them all by casting "Whelp breath". In fact if
they attack you you'll automatically use that spell to finish them off.
=============================================================================
- = Kill Gary and Mogu by using Whelp Breath
= Examine Mogu's corpse to obtain a "Molten Blade"
= Make your way South
= Exit South
- = Say what you like when the guy asks if you are really a dragon. He'll
flee anyway.
= Go South
= When you are stopped by an engineer and a miner, just kill them both
with Whelp Breath
= Proceed South
= Ignore any stairways and proceed south
= At the end go west
= Exit West
- = West
= As soon as you can South
= When you are stopped by a worker and an operator try to kill them with
Whelp Breath. The dungeon ends here.
Now you get some scenario. When you are on the train jiggle with your
controller until the driver pushes you off.
Another round of scenario and when you gain control over the game you'll be
a little kid named Ryu in a hut in Chedar Woods
PRO00000003
=============================================================================
Dungeon: Cedar Woods - Pyjamas Round
=============================================================================
My Party: Ryu 01
=============================================================================
Enemies:
= None
Boss:
= None
=============================================================================
Overview:
Just a quick walk to get you to the village
=============================================================================
- = Well on the cabinet is a diary. You can use that as a savespot. So
examine it and save your game.
= Exit downstairs
- = Examine both cabinets to obtain a Vitamin and a Worm
= Exit South
- = Go around the house counter clockwise
= Follow the road
= Cross the bridge
= Follow the road
= At the T-Cross South
= Exit South
- = Follow the road
= At the T-Cross South
= At the next T-Cross West
= Follow the road
= Exit South at the end
PRO00000004
=============================================================================
City: McNeil - Getting your stuff
=============================================================================
My Party: Ryu 01
=============================================================================
How to get there:
South of Cedar woods. You can hardly miss it.
=============================================================================
Overview:
During the prologue this is the only town. Right now you won't be able to
get much done with the people here as you are friends with Rei and Teepo
and they are hated. That will change later.
=============================================================================
- = Just sit out the scenario first.
= As soon as you can move, go South
= Speak to Teepo
- Okay, now you'll automatically will get your equipment and Rei and Teepo
will join the party.
= Keep going South
= Exit South
=============================================================================
My Technique:
Though I hate grinding I take my time here to have Ryu at level 5 (Rei and
Teepo don't matter at this point).
I try to steal WaistCloths from BossGoblins, which is during the prologue
section the best armor you can get.
I also steal PointedStick and Bent Sword even though those weapons are
worthless, you need to have 15 different weapons in order to get Master
D'lonzo later who is part of my technique.
Copying Influence is also a good idea. It does not really matter which
character manages to do that.
=============================================================================
PRO00000005
=============================================================================
Yraall Road
=============================================================================
My Party: Ryu 05; Teepo 05; Rei 06
=============================================================================
Enemies:
= BossGoblin
= Goblin
= Ripper
Bosses:
= None
=============================================================================
How to get there:
All the way South from McNeil
=============================================================================
Overview:
A very small field that only serves as a scenario hub. I cannot deem this a
serious dungeon.
=============================================================================
- = Go all the way South until Rei and Teepo start to explain a few things
to you.
= Rei points a place to hide. Go over there
= Once you got onto the right spot you'll get more explanation
= Once that's done go east and grab the bag for 40 zenny.
= Go back west and get onto the road
= Go North and exit this place North.
PRO00000006
=============================================================================
Dungeon: Cedar Woods - Breaking into Bunyan's house
=============================================================================
My Party: Ryu 05; Teepo 05; Rei 06
=============================================================================
How to get there
There are multiple entrances. For the good of this FAQ I recommend the east
entrance.
= From McNeal east
= Get into the most eastern path North
= First way West and you got your entrance
=============================================================================
Overview:
This is just some scenario and a step up to the first real mission.
=============================================================================
- = Go forward and first way south
= Follow the road
= When you reach Bunyan's house put Rei in the lead as he's the only one
who can open the door
- Inside you'll automatically receive the plate. Keep it for now.
= Go to the back of the house
= Take the ladder to the cellar
- = Search the cabinet to find a Beef Jerky and sit out the scenario that
follows.
= When you gain control over the game again, use the ladder to go up.
- Exit the house.
Now you'll be captured by Bunyan. Sorry, that's unavoidable.
Now Bunyan will send Rei away, don't worry, you'll meet him again later.
And you get to chop firewood.
MIN00000001
=============================================================================
Minigame: Chopping Firewood
=============================================================================
The object is simple. Teepo puts a block before you and you have to cut it.
Cut too fast and you'll hit Teepo (and he doesn't like that), cut too slow
and you miss the log.
You need to cut at least 10 logs or so. If you cut less you got to do this
over.
The best way to get most logs done is to watch Teepo's hands. Immediatly
after he removes his hands you got to push the cut button. Look well to
those, as that's the key to do it.
Please note Teepo's speed in placing the longs varies a little so don't
interval your cuts. You must watch his hands.
=============================================================================
- = When your done chopping firewood, follow the road and take the first
exit you can find.
PRO00000007
=============================================================================
Dungeon: Road to Mt. Glaus
=============================================================================
My Party: Ryu 05; Teepo 05
=============================================================================
Enemies:
= Ripper
= Man Trap
Boss:
= None
=============================================================================
How to get there:
North-East of Cedar woods. Game marks it as "?" on the world map.
=============================================================================
Overview:
This is just a small dungeon that works as a barrier not to proceed too
fast in the game. No scenario, a few treasures, no bosses. Just needed to
complete so you can pass it and access new areas of the world map. There
are several dungeons like these in the game.
=============================================================================
- = Go East
= Cross the bridge
= Go South
= Let Teepo kick the little rock blocking the big one.
= Go into the now drydocked river
= Follow the path
= Open the chest to get a Weather Vane
= Go back to the spot where Teepo kicked the rock before
= Proceed East from here
= As soon as you can North
= You may find a rock covering a hole. Let Teepo kick it to obtain a
Vitamin
= Proceed North
= At the very end East
= At the end you can kick another rock to obtain a Coin. Treasure that
thing, you need it later :)
= Open the chest a bit south for 80 zenny
= Go North
= Exit North to complete this mini-dungeon
PRO00000008
=============================================================================
Dungeon: Mount Glaus
=============================================================================
My Party: Ryu 06; Teepo 06
=============================================================================
Enemies:
= Eye Goo
= Mage Goo
= Puff Goo
= Curr
= Gonghead
= Bat
= Zombie
Boss
= Nue (in two rounds)
=============================================================================
How to get there:
From the previous dungeon, just proceed and you'll find it. Easy :)
=============================================================================
Overview:
This is the first REAL dungeon. Before you enter I suggest that Ryu should
be at least level 4 so he can cast purify as there are some poisonous
beasts out here, which includes the boss, btw.
You will start the dungeon with only Ryu and Teepo. Rei will join halfaway.
This is also the place where you'll meet your first boss. You'll already
meet it halfaway, but it will flee and you'll meet it again later with a
chance to finish it off.
=============================================================================
- = Cross the bridge
= As soon as you can go west
= As soon as you can south
= Follow the way
= Grab the bag to get an antidote
= Go back to the bridge
= From here, head North
= When you reach a side down, go East
= You'll find a ramp. Go up the ramp.
= Ok, on the top, you can get extra treasure by sliding down at the
correct points. They are marked by dark spots, so you can easily find
out how to go. This way you can obtain: Heavy Caro and Cloth Shield.
= After all that make sure you're up the ramp again
= Follow the road
= Cross the bridge
Now Teepo will suggest to call it a day and you'll automatically enter
the hut to rest.
- In here you automatically rest and Rei will rejoin the party.
= When you are ready leave the hut.
- Good Morning!
BOS00000001
=============================================================================
Boss: Nue - Round 1/2
=============================================================================
Difficulty: Medium
=============================================================================
My Party: Ryu 06; Teepo 06; Rei 06
=============================================================================
Abilities:
- Chlorine
= If attack is succesful and does at least 1 HP damage, you have a chance
to get poisoned
- Nue Stomp
= Strong attack on one target
- Reprisal
= Some physical attacks you do can lead to a counter attack
=============================================================================
His attacks can be nasty, but don't be too aggressive to heal. Your AP and
items are very limited at this stage of the game, and you're gonna need
your stuff badly.
If you want you can try to Pilfer the boss to get a Power Food if you place
value in an item like that.
Teepo's magic can deal some damage and there's no need to hold back on that
with a rest point so close to you.
When it poisons you, you don't want to have the poison on too long. Over
time it does a lot of damage.
After the boss has receveid some damage it'll get afraid of you and run
away. That ends the battle. You won't gain EXP for it... too bad.
=============================================================================
- Enter the hut
- = Examine the bed to make your party rest
= Leave the hut
- = Examine the dragon statue and save your game with it
= Go up the mountain on the right side of the hut
= As soon as you can East
= Follow the way
= Grab the bag to obtain: Vitamins
= Follow the way back
= Enter the cave
- You'll see a trail of blood, but ignore that for the time being.
= Move forward
= First way left (North)
= Exit North
- = Examine the bone heap to obtain a Bent Sword (it has a purpose, trust
me)
= Go back south
= Exit south
- = Go South
= At the end East
= First way North
= Around the corner East
= Exit East
- = Follow the way (at some point the game says the blood trail stops)
= Examine the skeleton to obtain 200 zenny
= Go back and exit back to the previous room
- = West
= Around the corner South
= At the end East
= 1st way South
= Around the corner west
= Examine the skeleton to obtain a BallockKnife
= Go back East
= Around the corner North
= At the end East
= At the end South
= Examine the skeleton to obtain a Talisman
= Go all the way North
= Exit North
- Teepo will offer a theory. It doesn't really matter if you say he's right
or not (though it's funny how Teepo gets mad when you say he's wrong).
= Dive into the water
- Follow the way and you'll find the Nue again.
BOS00000002
=============================================================================
Boss: Nue - Round 2/2
=============================================================================
Difficulty: Medium
=============================================================================
My Party: Ryu 07; Teepo 07; Rei 07
=============================================================================
Abilities:
- Chlorine
= If attack is succesful and does at least 1 HP damage, you have a chance
to get poisoned
- Nue Stomp
= Strong attack on one target
- Reprisal
= Some physical attacks you do can lead to a counter attack
- Jolt
= Magic spell that hits all targets with lightning
=============================================================================
Well this time we can finish it off for once and for all.
The start of the fight is exactly the same as before, so no need to explain
it again.
I had obtained the spell "Simoon" in the meantime though and that works
pretty well on it.
Be warned when the computer says "Nue howls with the fury". Then you must
make sure everybody is full HP as from that moment you can expect the spell
Jolt and it will hurt. After casting that once it's immediately out of AP,
so it won't be able to cast it again (though it will try).
Other than that this fight is the same as before. Oh yeah, you can try to
pilfer it again for a power food.
=============================================================================
- Examine the corpse of the Nue to access the next room
- = Move forward
= Examine the (dead) cubs in the nest
= Leave
- Go all the way west and exit west
- When the game asks if you want to jump into the water say "Yes".
And this ends the first dungeon. You'll automatically end up in Rei and
Teepo's hut in Cedar woods.
From there, just leave the Cedar Woods and go to McNeil
PRO00000009
=============================================================================
City: McNeil - Hail our Heroes
=============================================================================
My Party: Ryu 07; Teepo 07; Rei 07
=============================================================================
Well, you are now heroes as you killed the Nue and as that beast was a
treat to the village people (no these ones won't sing YMCA) you are now
heroes and unlike last time you were here all villagers love you now.
This means that the stores will now also be willing to sell their stuff to
you. I suggest you buy at least a fishing rod in the itemshop, and try to
check out if you can get better equipment.
=============================================================================
My Technique
First of all the fishing rod can be essential so you can get yourself to
fishing.
If you catch the right fish and a Manillo you can buy a Silver Knife (and
equip it to Ryu). It's holy properties are handy for your next dungeon.
Furthermore I suggest you spend all the money you have. After that you can
visit Mygass who can be found at a "?" point North-West of McNeil. Become
his pupil (this will cost you all your money, fun is, even when you have no
money at all he'll accept you as pupil). You're gonna need the spells he
can teach you (after gaining levels) very much in the parts that follow
after you completed this prologue!
=============================================================================
Okay, before you start to continue on this all, as soon as you engage the
next mission you cannot leave it until it's been completed, and I warn ya,
it's a pretty long run.
- When you are ready to go:
= Speak to the cloaked guy walking around in town (his name is Loki. The
fact that he's named after the Norwegian God of Mischief makes I don't
like him, but you must do business with him in order to proceed).
= When he offers you a deal, accept it.
= Now exit South
- = Follow the road
= As soon as you see a barn enter it
- Now Loki will brief you on the task he has prepared for you. After that
the game will skip to the evening
PRO0000000A
=============================================================================
Dungeon: McNeil Mansion - Front yard
=============================================================================
My Party: Ryu 08; Teepo 08; Rei 09
=============================================================================
Enemies:
= None
Bosses:
= Pooch (mini-boss)
= Rocky (Mini-boss)
=============================================================================
Overview:
This is the first part of Loki's mission. This part is more a big puzzle
than a serious dungeon, but I made a separate section on it as it's a) long
enough for it and b) the real dungeon begins later.
Good to know is that McNeil's staff is underpaid. Not only his butlers and
kitchen maids, but also his security guards, so some of them are serious to
there work and others are just goofing off. CapCom did mark both groups
clearly so here's the deal.
The guards with the green skirts take their job seriously. When they catch
you they'll kick you out of the front yard and you'll have to start over.
The guards with the grey skirts are just goofing off. They won't kick you
out of the castle and if you do them a favor they might even allow you to
continue your robbery.
All in all, this is a rather funny part of the game :)
=============================================================================
- Follow the road and enter the barn
- Take a Vitamin from the cabinet and leave the barn
- = Follow the road East
= As soon as you see Teepo at the front door, follow the wall to the left
of him
= After you came past Rei, go around the corner north
= When you see a darker part of the wall examine it and you'll get in the
front yard.
- = Go into the sideway west
= At the end is a thief, he'll bribe you for 50 zenny under condition you
don't turn him in to the guards.
= Go back to the entrance
= Go north to the guard
= Talk to him and pay the 50 zenny he demands
= Proceed
= Go up the stairs
= Up there take the way left
= Pick up the wallet hidden at the end of this way
= Go back and speak to the guard up here. As you found his wallet, he'll
let you through
= Proceed
= The next guard is one who still takes his job seriously. As soon as you
stand in the light of his lantern he'll kick you out. Wait until he's
facing away from you and go South (only the guy you control counts
here. The other two will always get through undetected).
= Go down the stairs
= Keep going South
= When you see a small tower, go up the ladder
= When you have either Ryu or Teepo in the lead you can press triangle to
ring the bell (the guard below will leave)
= Go down the ladder
= Go North-West
= When you reach a higher platform, get yourself on it
= Go to the smoking guard and he'll request you to fight the dog
= Go South here
= Kill the dog
=============================================================================
Mini-Boss: Pooch
=============================================================================
Abilities:
- Snap
= Attack that can lower you defense
= Can be copied with "Examine"
=============================================================================
This is just a simple fight, but you need to take note that with his Snap
move he can lower your defenses and that can cost you dearly.
For the rest this fight is easy as hell. You can try to Pilfer it to score
a "Vitamin".
=============================================================================
- = Go back North
= When you reach the smoking guard turn east
= Keep going East
= When you see a guard in front of a barn, go south
= At the very end west
= A little North
= When you see a man and a woman together speak to both of them.
= Go back to the barn
= Speak to the guard and he'll go away
= Enter the barn
- Now Teepo will steal some eggs, a useless key-item you'll carry around
for the rest of the game, for a purpoes beyond me. Teepo's theft will
actually alarm the Rooster and he'll attack you.
=============================================================================
Mini-Boss: Rocky
=============================================================================
Abilities:
- Jump
= Random damage on one target
= Can be copied with "Examine"
- Ovum
= Transforms one target into an egg for three turns
=============================================================================
In turn #1+#2 he'll Jump. If you want you can try to copy that move.
In turn #3 he'll use Ovum to transform somebody into an egg for three
turns.
After that the fight gets pretty random, but I seldomly take enough turns
for that Ovum spell to wear off :)
=============================================================================
- Well you'll leave the coop now and there's a lot of chaos due to the
chickens that are on the loose. This place is really in need of better
staff :)
= Go back to the smoking guard
= From there go west
= Take the stairway up
= North
= At the end go East until the game scenario takes over.
PRO0000000B
=============================================================================
Dungeon: McNeil Mansion
=============================================================================
My Party: Ryu 08; Teepo 08
=============================================================================
Enemies:
= Guard
= Roach
= Volt
Bosses:
= Torast (mini-boss)
= Kassen (mini-boss)
= Galtel (mini-boss)
= Doksen (mini-boss)
= Amalgam
=============================================================================
Overview:
So early in the game, and already you face one of the longest dungeons this
game has to offer. Once again you have to miss Rei, and that will be the
case for 90% of this dungeon, only in the very last part of the dungeon
you'll have him back.
This mansion belongs to McNeil, he's the mayor of the town with the same
name. Apparantly he could afford a large home, or maybe he just inherited
that as he comes from a rich family. The mayor is very cheap and so a lot
of his staff left. Maybe even his security staff. McNeil is very paranoid
because of all of this and so he boarded most of the doors shut, meaning
you got to take a long way around through the mansion.
The mansion is also haunted. The spirits of McNeil's ancestors still wander
through the mansion you'll meet four of them in the form of a mini-boss
during your way here. The true boss of this game is also of their doing.
Due to the long run through this place, there are two spots in this dungeon
where you can rest and save. I suggest you USE those.
All-in-all, you need some time to get this done.
=============================================================================
- = Go to the steps North and you'll be dragged back
= A spirit appears fight it.
=============================================================================
Mini-Boss: Torast, the 5th McNeil
=============================================================================
Abilities:
- Sleep
= Puts you to sleep
=============================================================================
Torast has nothing better to do than to put you to sleep. You can cast
healing spells on him to hurt him, but really it's better not to waste your
AP like that.
If you have a Silver Knife equipped you can strike him very hard too.
=============================================================================
- Exit West (you can't see this exit, but it's there)
- = Examine the cabinet at the far west to find a "Life Shard"
= Go back East
= Exit East
- Exit East
- Teepo will complain about feeling watched. Well you are watched, but
that's not really important right now :)
= Take the passway way south
= Go to the stairs
= Examine the East cabinet here to obtain a Vitamin
= Exit upstairs
- = Examine the cabinet to obtain a Magic Shard
= Exit upstairs
- = Examine the second crate from the North Wall to get Eye Drops
= Examine the separate crate to get a Taser
= Exit downstairs (x2)
- = Follow the corridor
= North north through the way right of the servant
= Examine the North cabinet to obtain 120 zenny
= South
= Speak to the servant in order to rest and save your game
= Go West
= As soon as you can North
= Exit West
- = Go up the stairs north
= Go East
= Around the corner south
= First way East
= Go into the room North
= In the NW corner is a cabinet. Examine it to get 40 zenny.
= South and leave this room
= Go back west
= Go back to the top of the stairs
= From here go West
= Around the corner South
= First way West
= At the end go into the room south and examine the left cabinet to get
"Gems"
= Go all North
= On the right side is a cabinet. Examine it to get a Vitamin
= Keep going North
=============================================================================
Mini-Boss: Kassen, the 3rd McNeil
=============================================================================
Abilities:
- Drain
= Drains life from you to hurt you and heal himself
- Leech Power
= Drains AP from you to recover his own
=============================================================================
Well, he tries to drain the hell outta you which is highly annoying.
You can try healing spells on it, as it will hurt him, but save your AP and
refrain from doing that.
When you are equipped with a Silver Knife, this fight will be over in a
jiffy.
=============================================================================
- = Go East
= At the end enter the room South
= Examine the west cabinet to obtain a Panacea
= Hit the stairs and you'll be stopped (yeah another one)
=============================================================================
Mini-Boss: Galtel, the 12th McNeil
=============================================================================
Abilities:
- Blunt
= Lowers your attack power
- Weaken
= Lowers your defenses
=============================================================================
First he powers you down all the way, and after that he's gone because you
defeated him already
=============================================================================
- Hit the stairs
- = Go West
= Eximine the closet on your way to get a MultiVitamin and continue West
= Hit the exit at the end
- Hit the left door
- = Go West
= Examine the left cabinet on the north wall to get a Healing Herb
= Continue West
= At the end hit the stairs up
- = Go all the way South
= Examine the cabinet to get 600 zenny
= Go back North
= Go downstairs
- Go all the way south until you meet another loser
=============================================================================
Mini-Boss: Doksen, the 8th McNeil
=============================================================================
Abilities:
Depends on your actions
=============================================================================
Okay, here's the way Doksen fights. He returns to you what you give to him.
If you attack him with fire, he'll attack you with fire, you attack him
with frost, he'll attack you with frost.
Now here's the deal, when you attack him with "Holy" (by means of a Silver
Knife) or if you cast a healing spell on him he'll keep healing you. So do
either one of those, and after that put the game into autobattle.
EEEEAAASYY!
Well, the fact that he counters a lot has no more big deal :)
=============================================================================
- = Continue South
= Around the corner East
= Press the elevator switch to use the elevator
- Exit upstairs
- = When the game asks if you want to rest say "yes" :)
= Use the diary to save your game.
= Exit up (the ladder)
- Well, Teepo will mention smoke out of the chimney... Very good, but that
is NOT the place you must go to, so forget about that
= Go to the top of the roof
= Go up the stairs North
= Go down on the other side of this chimney
= Go north (around the chimney of course)
= Go up the stairs to the next chimney and get off it on the other side
= Get yourself above the most north window
= Drop off
= Get the rope with grapple hook
Now you'll get some scenario, and during this scenario Rei will rejoin
the party.
= Go all the way to the west side of this roof
= All the way North
= Grab the bag to get a Swallow Eye
= Go up the roof
= Go all the way south to the smoking chimney
= Pick up the Broad Sword lying beside of it
= Go North
= Go up the northern chimney
= Take the stairway down here
- Go to the next room and it's party time
BOS00000003
=============================================================================
Boss: Amalgam
=============================================================================
Difficulty: Medium
=============================================================================
My Party: Ryu 11; Teepo 11; Rei 10
=============================================================================
Abilities:
- Sleep
= Yaaaawn.... :)
- Astral Warp
= Powerful blow on one target
- Flare
= Fire Magic on one target
- Frost
= Frost attack on one target
=============================================================================
Most of the time this ghost thing tries to put you to sleep, highly
annoying, but not so treacherous as it may appear. You must keep you HP up
to par as its Astral Warp will hurt you dearly. Other than that this fight
is not that hard.
=============================================================================
With this victory the dungeon is over and you'll end up back in your hut in
Cedar Woods.
PRO0000000C
=============================================================================
Ending Prologue: Double Trouble
=============================================================================
- From the house go to the Farm
- = Speak to Loki
= Go into the barn as he says
- After Bunyan spoke to you leave and go back to your house.
- As soon as you get there you'll meet Balio and Sunder
BOS00000004
=============================================================================
BOSS: Balio & Sunder - Round 1/2
=============================================================================
Difficulty: Impossible. Don't even try to win.
=============================================================================
My Party: Ryu 11; Teepo 11; Rei 10
=============================================================================
Abilities Balio:
- Lightning
= Very strong thunder attack on all targets
=============================================================================
Just allow them to wipe you out. You cannot defeat them
NOTE!
A lot of arguments lived on forums on that these two can be defeated here.
Trust me, a friend of mine tried it with a GameShark-like device in my
presence. After four hours the battle still took forth. There is really no
way to beat them here. Don't bother to contact me sending in any
strategies, you'll be banned for your trouble as I hate liars!
=============================================================================
- After this fight you'll be in Bunyan's house. Leave the house
- Leave Cedar Woods and there the Prologue ends and part 1 begins.
******* WALKTHROUGH - PART ONE *******
EP100000001
=============================================================================
General Overview
=============================================================================
Well, it wasn't too bright was it. You made some friends, and now they are
gone.
Part one starts on looking for them, and as there's no Breath Of Fire
without a Princess Nina, you are now about to meet her.
Part one can be divided in two subparts. First of all Nina wants to help
you to find Rei and Teepo back, alas that won't happen in part one, and on
top of that you have to be on the run of Balio and Sunder all the time,
because those two morons (which I nicknamed "The Frustration Foundation")
will keep hunting you down.
Thanks to Balio and Sunder your dragon powers will surface, and in the very
first dungeon you are going to take on now. No Breath of Fire without
dragon transformation, either, eh? As soon as you completed the next
dungeon you will gain the spell "Accession" in which you can access the
dragon powers.
Well, as soon as you can get yourself rid of Balio and Sunder (sorry to
give that away), Garr will join your quest and then the true story FINALLY
begins, as Garr knows a lot about your dragon powers.
Well, all in all, part one is the part in which it truly begins.
On the FAQ I'll keep things even more brief as I did before. You should
have learned by now how the game works in general. Of course you haven't
yet learned how dragon forms work, but my section about Ryu has a lot of
info on that. The party changing has also not yet been discussed, but I
will when your 4th member joins the group.
What I mean more is that I may use some lesser words, and that I may not
mention every treasure you can find, as I did until now, until it contains
something really noteworthy.
One final note!
As Rei won't return to you till part two (sorry for spoiling that) and
Teepo won't return to your party at all, all skills they copied from
enemies or learned from Mygas have automatically been dropped into the
Skill Notes. You can use a Skill Ink to give those to Ryu or the friends
he's gonna make in the upcoming part.
=============================================================================
My Technique:
Well before starting on the next dungeon, I had Ryu studying under Mygass.
I basically trained Ryu out until Mygass teaches him "Typhoon". After that
I always dismiss Ryu from Mygas' services and move on onto the next
dungeon.
Please note, you have to do this NOW, as after you past the next dungeon,
you cannot go back to Mygas for a terrible long while.
Very important is the spell Frost. Ryu should have it. If you had learned
it from Mygass with either Rei or Teepo the spell is now in your skill
notes. If that's the case you really should use a Skill Ink to give it to
Ryu as you need it bad in the next dungeon. (The Manillo in these waters
sell those, so you can earn one with fishing). If you didn't study under
Mygass, well here's a reason to do so!
=============================================================================
EP100000002
=============================================================================
Dungeon: Mount Myrneg
=============================================================================
My Party:Ryu 15
=============================================================================
Enemies:
= Tar Man
= Nut Trooper
= Nut Mage
= Ripper
Boss:
= None
=============================================================================
How to get there:
= Go to Yraall road (don't enter the place)
= Head East from there. You can't miss it
=============================================================================
Overview:
This dungeon can be a pain if you don't know the game very well.
The setup is terribly confusing, in fact we may call this dungeon a maze,
and even worse it's a maze in 3D and that makes it even harder.
There are only two dungeons in which you have to play the entire place
alone (and the second one is near the end of the game), and that can break
you a little when you are either underlevelled or inexperienced, and most
particular if you are both.
Really must-have spells are "Burn" which you can copy from a Mage Goo and
"Frost" which you can learn from master Mygass.
The burn spell must be used on ALL enemies whose name start with "Nut",
can't put it easier than that.
The frost spell must be used on all Tar Men you'll encounter as it freezes
their body, lowers their defense and they won't be able to fight back any
more.
Apart from that I can only hope you got a good sense of direction, and oh
yeah, once more, when I say North, I mean the upper left corner of the
screen :)
=============================================================================
- = South
= At the end East
= Go up the ladder
= East
= 2nd ladder down
= East
= Grab the Protein behind the trees
= Go back and go up the ladder you went down before
= East
= Go up the 1st ladder
= Go up the next ladder
= Follow the east path
= Open the chest to get a Bat Amulet (don't sell it. You need it in a
later boss fight)
= Go back
= Go up the ladder
= North
= At the end west
= Drop off South
= Continue South
= 1st way west
= When you see a ladder up, go to it and climb it
= Follow the road
= As soon as you find a ladder up, hit it
= Go East
= As soon as you try to sneak past Sunder a scenario part starts
Okay, this scenario will bring you to Wyndia. Now Balio and Sunder are the
first to discover Ryu's true race (which is Dragon). You may not be happy
that profesional criminals found that one, but the good part is that this
event teaches you the "Accession" move, so now your dragon transformations
are available, and also your first Dragon Gene, which is "Flame".
Now I won't go into the deep of dragon transformations now, as I did that
in Ryu's section in the character overview.
Anyway you'll end up in prison.
EP100000003
=============================================================================
Dungeon: Wyndia - Prison
=============================================================================
=============================================================================
My Party:Ryu 15
=============================================================================
Enemies:
= None
Boss:
= Balio & Sunder
=============================================================================
Overview:
Just a quick part for scenario reasons only.
=============================================================================
- = Examine the door and when the game asks you to try to break it (do this
twice)
= Go into the cell where Balio and Sunder used to be
= Use the diary to save your game
= Go back into the corridor
= Go South
= As soon as you see a stairway hit it.
- Follow the way until you get yourself in a fight with Balio and Sunder
BOS00000005
=============================================================================
Boss: Balio & Sunder - Round 2/2
=============================================================================
Difficulty: Very very hard
=============================================================================
=============================================================================
My Party:Ryu 15
=============================================================================
Abilties Balio:
- Lightning
=============================================================================
You got two options. Option one is to let them slay you. If you take that
route Nina will be able to escape them and save you with medicines so the
game can continue.
Of course a REAL adventurer will try to give the two a hard time.
You cannot beat them in the sense that you can strike them down, but if you
can give them a hard time you can force them to escape, and if you manage
to do that you'll get 110 experience points.
To do that, I suggest you make Ryu travel is light as possible. Get his
Agility as high as possible by unequipping all armor, and making him carry
the lightest weapon you have at your disposal (don't worry, you can put
everything back on after the fight) you just need to make sure you get EX
turns in this battle in order for this strategy to work.
Here goes... Use Accession to turn Ryu into a dragon and let Balio and
Sunder attack you. If they hurt you for less than 50% of your HP stay in
dragon form and attack them (Don't use Breath attacks, as that will kill
Nina, and I don't know what happens should she die, but it cannot be good).
If they did hurt you more than 50% use "restore form" and turn into a
dragon again. Should they kill your dragon form you'll just turn back into
human form.
Now turn into a dragon again and repeat this cycle.
When you keep this up long enough (8 turns, not counting EX turns), Nina
will awaken, she'll strike Sunder and run away. Now you can use your breath
attacks on those two. Sooner or later Balio will see the entire battle as a
waste of time and run away, as soon as that happens Sunder will go as well
very soon. When that happens the battle counts as won.
=============================================================================
No matter the outcome of this battle, Nina will now join your party.
You can go back into jail to rest and save, when you are done come back to
this place, go South and hit the stairway down.
EP100000004
=============================================================================
Dungeon: Wyndia - Underground Graveyard
=============================================================================
My Party:Ryu 15; Nina 05
=============================================================================
Enemies
= Zombie
= Ghoul
= Volt
= Nut Trooper
= Nut Mage
Boss:
= None
=============================================================================
Quick note:
Okay, before we begin a quick note about your new friend Nina. Nina will be
available during this entire part, no more characters that leave. Though I
must note that Nina is physically one of the weakest people to join you.
Her magic may be needed for awhile though.
Nina is by default equipped with a Soul Stone, if she dies her Soul Stone
will shatter, but her HP will be back to full. As the Soul Stone shatters
you only got this "wildcard" once, so don't waste it. I stronly recommend
that you use the "Defense" form for the time being as that will raise both
party members defenses significantly, and you need it. You can change your
form in the "Tactics" menu.
=============================================================================
Overview:
This dungeon is a shorty, but it can take a lot of time if you want the
treasure. Therefore I'll put in a Quick Route, skips most of the dungeon,
and a long route which gets you the treasure (Which is a light bangle, btw)
:)
The majority of the dungeon is the 7 words puzzle. If you press all GREEN
WORDS on the graves you can claim the Light Bangle, which is optional.
To continue to the exit you have to memorize all RED WORDS and at the key
grave all words will be asked to see if you memorized all those.
Let's get this show on the road.
Please note, if you decide to skip the Light Bangle. You can NOT come back
for it later!!!
=============================================================================
OPTIONAL PART (for if you also want to score that Light Bangle)
- = From the stairs, go straight South
= Examine the first grave and press "secrets".
= Go west past the great torch
= Look at the two graves west of it and press "outside" and "that"
= Examine the grave north of here and press "above"
= Go west (and down the small ramp)
= At the end drop off West
= Hit the grave and push "You"
= Drop off south
= Hit the chest to get a Panacea
= Go up the ladder
= Examine the grave here and press "green"
= Go west
= Up the big ramp
= Examine the eastern grave and push "not"
= Leave the second grave here be, and drop off south
= East
= As soon as you can north
= At the end east and as soon as you can north
= When you see a long stone way going west hit it.
= Examine the big grave
= Push "7" and you'll fall into a bit that opens under you.
- = Open the chest to get your prize, the Light Bangle.
= South
= Drop off
= Go all the way East
= When you see a ladder hit it
- = Open the chest to get yourself a "Glass Domino".
= Drop off south
END OF OPTIONAL PART
- = West (past the platform with chest)
= Go down the little ramp west
= Go down the little ramp south
= Go up the big ramp
= Examine the northern ramp
Now push the next words:
= red
= climbing
= I
= is
= look
= beneath
= this
And now you'll fall down into the next room.
- Move around in this room (a bit west will do) to fall into the next room
- Okay, now Nina will learn of Rei and Teepo and offer her help in finding
them.
= After that go west
= At the end exit west
- Follow the corridor and exit west at the end.
EP100000005
=============================================================================
City: Wyndia
=============================================================================
My Party:Ryu 15; Nina 08
=============================================================================
Overview:
Well, welcome to Wyndia. Wyndia is the largest city of the game and the
capital of the kingdom of Wyndia.
There are tons of shops around, and I recommend most of all to seek out the
three near the exit of the city.
Well, when it comes to the game, you may remember that it was Teepo's dream
to go to Wyndia someday. So that makes it very likely that this is the
place he ran off to, or that he has at least been here. So your next job is
to find a clue wether or not Teepo is here, or if he at least passed
through it.
=============================================================================
- = South
= Up the stairs East
= When you reach the square go south
= Take the stairs west
= As soon as you are at the last stairs (you'll see a lamp post down it
when you reached it) go east beside the stairs
= Speak to the kid in front of the fountain and he'll challenge you to a
game of hide-and-seek
Okay, here's a list to find those kiddo's
= At the far south-east of town, in front of the innoculation store
= Directly north of the city exit
= East of the three stores, but west of the stairs to the square (close to
the beggar)
= Behind the southern tree on the big square
Okay, as thanks for playing hide-and-seek the kids will now tell you about
a robbery committed by a kid about Ryu's age. Of course, we don't have
solid evidence that this was Teepo, but we got a clue to seek out now.
When you are ready, leave the city.
=============================================================================
My Technique:
Well, as soon as you proceed to the next area you won't be able to get back
to Wyndia for awhile and that while there's still some vital stuff to do
here.
First of all make sure you got all weapons you can get here. Not only can
you be better of with them soon (if you have the silver knife, keep it on
until I say to change it).
Though it's expensive I do recommend to buy a "Midas Stone" and keep equip
it on Nina. That thing pays itself back, trust me!
A quick checklist of the weapons you should now have:
01 Dagger
02 Pointed Stick
03 Bent Sword
04 Melted Blade
05 Broad Sword *
06 Ballock Knife
07 Bronze Sword *
08 Oaken staff
09 Silver Knife
10 Mace
11 Claymore *
The ones marked with a * can be bought in Wyndia, all others or not
available at present time. If you missed one of those, nothing wrong. Oh
yeah, make sure that that you have at least 2 copies of one of the weapons
Ryu can wear and 2 copies of one of the weapons Nina can wear.
The master D'Lonzo did put a high requirement, but I really go for that at
this point. (you meet that master later).
Speaking of masters, at the "?" spot between the city walls of Wyndia (from
the world map) you can reach a hut where Durandal lives. He seems to be
worthless, but don't be fooled. There are a few spots in the game where his
"Backhand" move will come in handy. I always make Nina study under him as
she's now lower in level, so that takes less time to work her out.
DON'T LEAVE THE PLACE BEFORE "BACKHAND" has been learned. Very important
When all that's in order, let's continue! :)
=============================================================================
EP100000006
=============================================================================
Hub: Eygnock Road
=============================================================================
My Party:Ryu 16; Nina 12
=============================================================================
Enemies:
= Eye Goo
= Mage Goo
= Nut Trooper
= Nut Mage
= Ripper
=============================================================================
Overview:
This is only a scenario hub.
Please note, once you are past this you won't be able to return to Wyndia
for awhile, so if you have anything left to do there, do that first
=============================================================================
- Go to the mill and enter it
- As soon as you enter you hear Nina screaming. If you want you vsn search
the closets north (clothing, pah, junk). When you're done leave
- You'll run into Balio and Sunder and they'll bring you to Genmel
EP100000007
=============================================================================
Genmel (Arena)
=============================================================================
My Party:Ryu 16; Nina 12
=============================================================================
Overview:
Dutch joke:
"Welkom bij cafe de Fant.
Hier is de barman zatter dan de klant!"
This city's true name is "Genmel", but on the world map it's marked as
"Arena" as this is the place where the Contest of Champions is held later
in the game.
You start at Fahl's tent and you have to escape from him, which will happen
automatically (If you saw Fahl's name in the master list, yes it's the same
guy, but you cannot get him as master at this stage of the game).
You may also see Garr, but at this moment you are not interesting to him,
so he'll simply ignore you.
=============================================================================
Well just check out everything you need in this town and leave the city.
=============================================================================
MY TECHNIQUE:
This is gonna be boring, but you'll be in need of cash now, so train for it
and don't leave until you bought the Scramasax, Rippers and Magician Rod,
for master D'lonzo soon. Be happy that this is the last city in which you
have to open your wallet for this silly requirement!
(Nobody can equip the Rippers yet as they are for Peco who hasn't yet
joined the group, but that doesn't matter, you only need to have them,
that's all).
Once more the checklist
01 Dagger
02 Pointed Stick
03 Bent Sword
04 Melted Blade
05 Broad Sword
06 Ballock Knife
07 Bronze Sword
08 Oaken staff
09 Claymore
10 Scramasax *
11 Mace *
12 Rippers *
13 Magician's rod *
14 Silver Knife
The * ones are still available at this point. For this to work you may only
have missed 1 weapon.
=============================================================================
EP100000008
=============================================================================
Dungeon: Mount Boumore
=============================================================================
My Party:Ryu 17; Nina 13
=============================================================================
Enemies:
= Gonger
= Nut Archer
= Nut Trooper
= Tar Man
Boss:
= None
=============================================================================
How to get there:
= West of Genmel (Arena)
=============================================================================
This is not a long dungeon, but one with a lot of scenario. Halfaway the
dungeon you cannot return to Genmel any more, so if you have anything you
need from there, get it first.
=============================================================================
New Dragon Gene:
Defender
You'll get this gene near the end of this dungeon.
=============================================================================
- = West
= Up the first ramp
= Once up, take the east way BESIDE the ramp
= At the very end north up the mini-ramp then East
= As soon as you can North
= Go as far north as you can and go up the closest ramp from here
= Up the ladder
= Go East
= Talk to the guy in front of the hut
- Now you'll get some scenario.
= When the scenario is done hit the door east
- The game will automatically make you rest.
= After the rest try to exit west (to find out the "good" man locked you
up).
Now don't you worry about Sunder's presence. This is no "timed" event, so
he cannot "catch" you because you take too long. All Sunder's actions are
all part of the standard scenario and will therefore happen anyway.
= Exit North
- = Walk around the cable cart
= Examine the panel
Okay, now you'll get a lot of scenario and the game will take you to the
second part of this dungeon. Here the Orc will be introduced and for that
reason I suggest you equip Ryu with the Claymore now, and place him up
front in the "Attack Form".
- As soon as you get control over the game again, exit downstairs
- Follow the way east (there are a few sideways containing treasure) until
you reach a dead end.
Now some scenario follows and this scenario causes you to earn the gene
"Defender" (though the game won't make note of it).
- The dungeon is now at an end. Just exit south to get back on the world
map.
=============================================================================
NOTE!
Okay, before you get on the next dungeon, the Tower, you may want to go to
the "?"-spot that's west of here.
It contains the "Reverse" gene in the form of a purple crystal. From this
point you can find crystals like these all over the place granting you a
dragon gene which you can use to expand your dragon powers. Look well for
them :)
At the start of every dungeon I'll note it when a new gene can be found
somewhere in the dungeon.
=============================================================================
EP100000009
=============================================================================
Dungeon: Tower
=============================================================================
My Party:Ryu 17; Nina 14
=============================================================================
Enemies:
= Orc
= Protobot
= Armorbot
= Hyperbot
= Lizard
= IceToad
Boss:
= None
=============================================================================
Overview:
This is a long tower and one with a lot of puzzles. There are no bosses,
but still you should be careful not to waste your AP on this long run.
In a very early stage of this dungeon Momo will join you, from that moment
you cannot leave the tower until it has been completed, but doncha worry,
the dungeon DOES contain a room where you can rest and save.
=============================================================================
New Dragon Gene:
= Thorn
=============================================================================
- = Go up the steps
= Pass the water on either south or north side
= Exit East
- = Go East
=============================================================================
OPTINAL PART
As soon as you activate this puzzle a timer will countdown. (30 seconds).
This puzzle must be solved within this timer. When you fail you can always
try it again. And you can always come back for it in a later stage of the
game.
As long as the clock runs, you won't get any random encounters, so that
helps.
- = Have Nina to enchant the big crystal
= Exit North
- = Go south beside the stairway you came from
= As soon as you can exit west
- = Make all the way west until you reach the entrance of this dungeon
= From there take the center stairway east
= Hit all crystals with Nina's enchant move
The water in the pond will go away and the clock will stop
= Go back inside the tower from here
- = Go all the way east
= Go down the stairs west of the big crystal
= Go West
= Exit West
- Claim your prize (which can be different each time you do this) and exit
east
- = Go all the way East
= Go up the stairs
END OPTIONAL PART
=============================================================================
- Exit North
- = Go South (not the stairs) :)
= Exit East
- = Go East
= North up the stairs
= Hit the East door
- Use the beds to rest and the diary to save and exit West
- = West
= At the end North
= Exit upstairs
- Follow the corridor until you see an explosion coming from one of the
rooms. Enter the room.
- Well, here you meet Momo. You'll automatically rest and after Momo joined
the party you'll be prompted to save the game. All all of that is done,
leave this room.
=============================================================================
OPTIONAL PUZZLE
- Hit the next door
- This puzzle is easy to understand. When you walk over the tiles they turn
grey, or when they are already grey they'll turn brown. You may not hit
the same time again without hitting another tile first. When you read the
sign you start the puzzle.
A B C D X = Grey tile
1 . . . .
2 . . X .
3 . X . .
4 . . X .
Walk the next order:
= B4
= A4
= A3
= A2
= A1
= B1
= B2
= C2
= C1
= D1
= D2
= C2
= C3
= D3
= D4
= Step off the puzzle
= Exit East
- Claim your prizes (Skill Ink, Flame Crysm, Ice Crysm) and exit this room
- Exit South
END OPTIONAL PART
=============================================================================
- Go East and hit the stairs
- = East
= Follow the way
= Hit the door
- I'll number the cubes 1 left and 4 right
= Hit cubes 2 and 4
= Go North
= At the end West
= Exit West
- Follow the corridor and hit the door at the end
- = Use the red switch
= Cross the green bridge
= North
= Hit the door
- Go East, exit east
- Hit the chest to get Moon Tears and exit this room
- Go West, exit West
- = South
= Cross the green bridge
= Hit the red switch
= Hit the blue one
= West over the green bridge
= Hit the door
- = Go East
= Hit the 2nd door
- Open the chest to claim 800 zenny and leave the room
- Go West, exit west
- = Cross the purple bridge
= Hit the stairs to the east
- = South
= Follow the corridor
= Hit the stairs
- = Go up the stairs west
= Step on the platform to be transported North
= Go up the stairs East
= Use Nina to enchant the crystal twice
= Step on the brown platform
= Open the chest to get a breastplate
= Drop off this platform
= Up the stairs
= Enchant the crystal six times (with Nina)
= Step onto the brown platform
= Open the chest to get a Ivory Dice (if you want to know what it does.
If you use it on a single enemy the experience it gives is doubled).
= Drop off West
= Drop off south
= up the stairs
= Stand onto the grey platform
= Up the stairs east
= Have Nina to enchant the crystal ten times or more
= Stand onto the brown platform
= Hit the stairway North
- South, follow the corridor and hit the exit
- Ignore the door, the fishing rod it hides is SEE ARE AYE PEA, otherwise
known as CRAP.
= Follow the corridor and ht the stairs
- Be careful here
= Hit the crystal with Nina's enchant
= Make sure everybody is past the cyrstal and make Nina hit it again
= Make sure everybody is as close as possible without touching the blue
beam and hit the crystal again
= Proceed East
= Hit the door
- Examine the eastside of the desk and sit out the scenario (this is a bit
funny)
- A bit east here is the Thorn Gene. Pick it up and exit in any direction
to get outta here.
EP10000000A
=============================================================================
Hub: Coffee Shop
=============================================================================
My Party:Ryu 18; Nina 15; Momo 11
=============================================================================
Overview:
Is it my nationality or is it just odd that I cannot buy weed here?
=============================================================================
- = Follow the road
= When you see a path up the mountain follow it
= As soon as you reach the coffee shop itself, you'll get some scenario
in which you next target will be revealed
=============================================================================
My technique
Further up the mountain is D'lonzo. You should have 15 weapons by now.
Weapons equipped don't count, but with a little improvising you can get it.
I perosnally make Ryu and Momo study under her.
=============================================================================
= Go down the mountain and leave the place.
EP10000000B
=============================================================================
Plant
=============================================================================
My Party:Ryu 18; Nina 15; Momo 11
=============================================================================
How to get there:
See that small house on the world map when you left the Coffee Shop? That's
the place to be.
=============================================================================
Overview:
This place is a maze of conveyors and stuff. Pretty annoying.
=============================================================================
- = Go west past the greenhouse
= Hit the switch and step onto the conveyor
= Go north-east
= Up the ramp
= You see another conveyor. Step onto it
= North
= As soon as you can east
= Up the ramp north
= Step on the WESTERN conveyor (the red one)
= Go west and step onto the next conveyor
= Hit the switch and step onto the next conveyor
= East
= Down the red conveyor
= Put Momo in the lead and make her talk to Palet
= Go South
= Go down the slide
= East past the greenhouse
= Exit south to leave the plant
EP10000000C
=============================================================================
Dump
=============================================================================
My Party:Ryu 18; Nina 15; Momo 11
=============================================================================
Enemies:
= Rankweed
= Painweed
= Bomber
= Slug
= Eye Bulb
= Fire Slug
Boss:
= Mutant
=============================================================================
Overview:
This is a quick dungeon, but still an AP demanding one. There's a boss here
and you need your AP to do at least rounds of fire attacks on him.
After defeating the boss Peco will join the party and so your party got 4
party members. As you may only have 3 characters in your party at a time
this will mean you'll need to be switching. After this dungeon I'll go into
the deep on how exactly that works.
=============================================================================
- = South
= Around the corner west
= Around the corner North
= First way East, then North
= Hit the switch twice
= Hit the chest North to score 1200 zenny
= South
= First way west
=============================================================================
OPTIONAL PART!
= South
= Around the corners East and North
= When you reach the dungeon entrance just keep going North
= Up the ramp
= Around the corner west
= Second way South
= Open the chest to score High Boots
= Drop off west
END OPTIONAL PART!
=============================================================================
= North
= Exit West
- = West
= At the end go south (down the ramp)
= 2nd way East
=============================================================================
OPTIONAL PART!
= Hit the red button eight times
= West
= At the end north
= 1st way East
= When you step onto the conveyor you can see a ramp north-east of you.
Hit it
= After the ramp south
= When you see a ramp down, ignore it and go west in stead.
= Follow all the way and hit the chest to claim your prize (Artimis Cap)
= Follow the way back until you have a ramp down to the right of you
= Ignore that ramp and go North in stead
= Down the ramp west and onto the conveyor
= A little south, first way west
= South
= 1st way east
END OPTIONAL PART
=============================================================================
= Continue east
= At the end around the corner south
= Exit East
- Boo!
BOS00000006
=============================================================================
Boss: Mutant
=============================================================================
Difficulty: Medium
=============================================================================
My Party:Ryu 18; Nina 15; Momo 12
=============================================================================
- Dream Breath
= Puts all foes to sleep
=============================================================================
Recommendations:
Form: Attack Form - Ryu in lead
Dragon: Flame + Defender -- Dragon
=============================================================================
Well, the first turn it will always use "Dream Breath", if you fall asleep
it only lasts shortly.
Your problem is most likely his 250 HP regeneration each turn. Each time
you do a fire attack on it the game will mention the mutant is in pain.
Keeping that up a few times will disable his regeneration.
If you turn Ryu into a dragon (I use Flame+Defender, but basically anything
will do as long as you use the Flame gene in it. Well, and DON'T USE
REVERSE!!!)
Ryu should go crazy with "Flame Claw" and it will be dead in only a few
turns.
=============================================================================
- After the scenario hit the red switch
Now Peco will join the party with that you got your 4th party member. I'll
get into the deep in character changing as soon as you exit the dungeon.
For now the game will let you have Ryu, Momo and Nina by default in your
party and Peco on "the bench". Just keep it that way for now.
- = West
= At the end North
= At the very end East
= Hit the switch 4x
= Go South and make your way to the exit
EP10000000D
=============================================================================
Overview - Character switching
=============================================================================
Okay, as you know you may only have 3 party members in your active group.
You must choose before you start on a new mission which character you want
to take with you.
You can only switch party members on the world map in the tacts menu or at
the diary in camp.
As Ryu is your main hero, you may not leave him out, you MUST take Ryu with
you, always. For the rest, you are free to take with you who you want, but
please note that there are sections you cannot get past without a certain
party member. For example, when you need to operate a machine in order to
complete a dungeon you may need to have Momo with you as she is the one who
can understand them when the others cannot.
At the start of each dungeon I'll name the party members I took with me. If
you'd rather take another party fine with me, I've enough experience to
cover a few things up. When I mark a character with a "*" you must take
that character with you whether you want it or not, because either the game
obligates you to in the character selection screen or because you cannot
get past the puzzles you'll get yourself into without them.
Be very cautious about the party members you pick, because as soon you
enter a city or dungeon you cannot change party members anymore until you
get yourself back on the worldmap (the final dungeon may be the only
exception to this and even there your possibilities to that are limited).
=============================================================================
MY TECHNIQUE:
Okay, before we go back to the plant to to the big tree south-east of the
plant and make sure you take Peco with you.
Peco can speak to the big tree (whose name is Yggdrassil). There are three
trees like these in the game and this one acts like a master. If you got a
Wisdom Fruit give him one and make Peco his apprentice.
=============================================================================
When everything is done, go back to the plant, accept Palet's offer to rest
and after a long piece of Scenario you'll be captured by Balio and Sunder.
EP10000000E
=============================================================================
Event: The Contest of Champions
=============================================================================
My Party:Ryu 18; *Nina 16; Momo 13
=============================================================================
Enemies:
= None
Bosses:
= Claw, Cawer and Patrio
= Emitai
= Garr
=============================================================================
Overview:
You're in for it now. Balio and Sunder captured you and Nina challenged
them to allow you into the contest. Oddly enough Balio accepts her
challenge, and if you win you can win your freedom.
As this is Nina's challenge you are obligated to take her in your party
during this event. Balio will demand a hostage. I always chose Peco to be
the hostage leaving Momo to be with me during the contest.
If you are not happy about your party you can always come back to this room
and speak to Sunder to change hostages.
Balio is pretty sure about his business, he'll allow you to walk freely
through Genmel and the Arena. In fact he'll even allow you to leave the
arena so you can grind experience in training fields (though with the
experience that gives you that's pretty useless). You cannot get past
Meakyss gorge as Balio left his guards there, and you cannot escape over
Mount Boumore as the the cable carriage is gone for the rest of the game.
Now the contest itself. All you need to to is to win your way to the
finals. Between the battles you can rest, save, buy supplies and stuff
everything. The inn here is pricey, so I recommend to leave the arena and
rest in camp. :)
With that said, let's amuse the audience :)
=============================================================================
- Leave Balio and Sunder's office
- Go down the stairs and exit North
- = North
= First way west
= At the very end, exit North
- (The east way leads to some stores and stuff)
= Hit the door with the sword carpet in front of it
- = Check out the east closet to find a Coin
= Speak to the girl in front of the door to start your first fight.
BOS00000007
=============================================================================
Claw, Cawer and Patrio
=============================================================================
Diffculty: Medium
=============================================================================
My Party:Ryu 18; *Nina 16; Momo 13
=============================================================================
This is a bit of an odd battle, or better said a collection of battles.
The party member front ranked in your battle form will first enter the
arena. If he beats the first member of the opponent team you get to fight
the next member, and then the third member, if you beat them all you win.
If they kill you, then the second ranked party member will enter the ring,
and if they kill that one too the third one, all three defeated means game
over.
Now as well you as your opponent are standing on a platform held up by a
guy called a "Dodai". When you kill the opponent's dodai you instantly win
the entire boss fight, however all three opponents will go for your Dodai
when you attack theirs. When they kill your Dodai the game is over.
The damage done to Dodai's is transferred over the fights, so if a Dodai
was damaged up to 50% in the first round he will start the second at 50%.
You still follow?
Now your opponents themselves
1. Claw
Claw is a Rogue. She excels in her ability to blind you. For that I
recommend your character to be equipped with a Bat Amulet if you have one.
Her attacks are weak though so you should have no problem at all beating
her no matter who you place in your party
2. Cawer
Cawer is a mage. He has some healing spells, powerup moves and a few
attacking spells at his disposal.
Funny thing is when you attack his Dodai he uses ALL his spells on yours
and if you are lucky that includes powerup and healing spells (yeah, he's
dumb), but it's risky as he might use "Frost" most and that is the weakness
of both Dodais.
3. Patrio
Patrio is a warrior, he has no special abilities, though he may have a
critical hit sometimes (game calls that "Lucky Strike" when an enemy makes
a critical hit).
He may be demanding on your healing. Momo and Peco are completely helpless
against him. Ryu might stand a chance in dragon form, and Nina should go
straight for his Dodai by going crazy with "Iceblast".
Now here's the way I go. I make my battle order Ryu+Nina+Momo (but normally
I don't need Nina and Momo for this).
This way Ryu enters the battle. When fighting Claw I just fight normally,
but I use items in stead of spells for healing.
When I fight Cawer I attack his Dodai for two turns to have a little
advantage for later and he'll powerup mine. Oh, cool.
Once again, no spells for healing, only items.
When Patrio arrives I strip Ryu of all armor and make him carry the
Scramasax (that balances damage and weight out fine). Then I use
"Accession" and pick the Flame + Reverse Gene. This will turn Ryu into an
Ice Whelp. After that it's easy, keep using "Frost Claw" on the opponents
Dodai. You should get EX turns this way making things go faster (if you
don't it's not a disaster, but if you do, it's better). This takes a long
while and is VERY AP demanding, but it's the easiest way to win and also
the way to get most experience out of this. (Gets me 2 or 3 levels all the
time).
=============================================================================
Okay, before you move, your battle form has been reset. Make sure you got
it into the right setting (I recommend Attack form with Ryu in the lead)
and proceed.
- Leave the dressing room
- = Take the path going east
= Exit downstairs
- = Go east (buy what you need at the vendors here)
= Exit east
- = North (up the stairs)
= Up the stairs go east
= Hit the door
- Speak to the girl to start the next round (just sit out the pitiful
scenario that follows).
BOS00000008
=============================================================================
Boss: Emitai
=============================================================================
Difficulty: Easy
=============================================================================
My Party:Ryu 20; *Nina 16; Momo 13
=============================================================================
Abilties Golems:
- Spirit Blast
= Weaker attack, but it ignores all defenses
= You can copy this move by using "Examine"
=============================================================================
Recommendations:
Form: Attack - Ryu in lead
Dragon: None
=============================================================================
Well are you in luck, having to fight a magician in the Null Magic hall,
where magic doesn't work. Of course this means that you cannot use magic
either, so you'll have to rely on your items for that.
Ryu can turn himself into a dragon if you wish, but frankly, that's not the
right way to go if you ask me.
Emitai himself is powerless as a magician, so he won't do anything at all
during the fight, he just hides behind his powered up golems and he lets
them do the work and their moves are simple. One of them will always do a
normal attack the other a spirit blast, and who does what switches every
turn.
The drill is easy. Just focus all your attacks on Emitai first, as soon as
he's down (or nearly out of HP) his Golems get out of control and will
start attacking each other in stead of you. Well, that's an easy cleanup
here!
=============================================================================
- After Sunder came to "cheer you up", leave the room
- = West
= Exit downstairs
- Exit North
- First exit west
- Speak to the bunny girl to start the finals.
BOS00000009
=============================================================================
Boss: Garr
=============================================================================
Difficulty: Impossible
=============================================================================
My Party:Ryu 20
=============================================================================
Abilities:
- Pyrokenisis
= Physical flame attack on one foe
- Flare
= Flame spell on one target
- Lucky Strike
= Enemy version of Critical
- Reprisal
= Counterattack
=============================================================================
Just allow Garr to strike you down. You cannot win, and even it you tried,
if you sit it out longer than 7 turns, he'll say "let's finish this" and
kock you out instantly.
(Don't worry about this threat to kill you if you don't give it your all.
That won't happen).
=============================================================================
- Leave the room
- Go South, exit South
- Exit East
- = Up the stairs
= East
= At the end south
= Hit the exit
- = West
= As soon as you can south
= Around the corner west
= Once again South
= Exit South
- = East
= Up the stairs
= Hit the door to enter the office of Balio and Sunder
- Garr will keep Balio and Sunder under control why Ryu releases the
hostage and automatically leaves the room
- = Down the stairs
= Exit South
- Go all the way south until you are out of the city
=============================================================================
ONE HINT - (and important to my Technique)
Go to the ? spot south of Maekyss Gorge and take Peco with you. Make him
bump the tree beside the tent and you'll get a Flower Tiara.
NEVER SELL THAT THING! YOU NEED IT LATER!!!
=============================================================================
EP10000000F
=============================================================================
Hub: Maekyss Gorge
=============================================================================
My Party:Ryu 20; Nina 16; Momo 13
=============================================================================
Enemies:
= None
Bosses
= 3 Bullies (mini-boss)
= Stallion metamorphosis
=============================================================================
New Gene:
= Frost
=============================================================================
Overview:
This is just a scenario hub in which the final showdown with Balio and
Sunder takes place.
=============================================================================
- = Cross the bridge
= Kill the bullies Balio and Sunder send to you.
=============================================================================
MiniBoss: 3 bullies
=============================================================================
Abilities Bully 1:
Abiltiies Bully 2:
- Flare
Abilities Bully 3:
- Blind
=============================================================================
If you have Momo in your party, let her cast "Silence" if it works well
Bully 2 will get harmless.
Other than that this fight is basically just a hack-and-slash fight
=============================================================================
After this fight Garr will join the party and with him you can kill Balio
and Sunder for once and for all.
You will be obligated to take Garr with you. Your 3rd party member is up to
you to decide.
BOS0000000A
=============================================================================
Boss: Stallion Metamorphosis
=============================================================================
Difficulty: Medium / Hard
=============================================================================
My Party:Ryu 20; *Garr 13; Momo 13
=============================================================================
Recommendations:
Form: Attack - Ryu in lead
Dragon: None
=============================================================================
Abilities:
- Barrier
= Raises magic defense.
= Stallion always uses this in the first turn
- Jolt
= Thunder attack on all goes
- UtmostAttack
= Mostly used when at low HP. Very strong attack hitting all targets,
likely thunder based.
=============================================================================
In the first turn he will always use Barrier. After that the true fight
begins.
I prefer not to use dragons here. Stallion can sometimes put up a big fight
and you might need Ryu's healing spells bad, especially when you took Nina
with you, you cannot risk much due to the fact her defenses aren't too
well. Nina can still put up a fight here though. When she goes crazy with
Iceblast, Stallion won't be happy.
When you have Momo you have an extra healer, and you may need her for that
too. If you really want to turn Ryu into a dragon (which is totally
useless, but hey, it's your call) Momo is a must have.
Garr should just focus on attacking. Pyrokenisis or normal attacks doesn't
matter.
When Stallion is near death he'll use "Utmost Attack", that move sucks and
hurts baaaad! So keep you HP up as much as possible or you'll regret it
=============================================================================
After the fight the game will automatically set the party to Ryu, Nina and
Garr, but as there are no more fights coming up, that doesn't really
matter.
If you go down under the bridge you can find the Frost Gene hidden beside
the house behind the bushes
After that you can leave this place
=============================================================================
My technique:
I place great value in having Fahl as a master for Momo, and Garr does well
under him too.
He wants you to win 30 fights without resting. Speak to Fahl first, then
pick those 30 fights and come back to him (without resting) to make him
your master.
Note that Fahl doesn't say anything about the difficulty of the fights.
Picking out Eye Goos on the battlefields near McNeil will do :)
I do take Peco with me on this as I want him to extract all spells from his
master Yggdrasil, and due to his low level, this will do. Killing two birds
with the same stone :)
|'|'|
|'|'|10
|'|'|
|'|'|20
|'|'|
|'|'|30
See these markings? I was counting my own 30 fights and I was too lazy to
remove them :P
Oh yeah, due to a bug in the game you must speak to Fahl before starting
the 30 fights, or the game won't accept it.
=============================================================================
When you are all set, then the road to Wyndia is free now that your
pursuers are dead. Let's go to Wyndia.
EP100000010
=============================================================================
City: Wyndia - Return of the lost princess
=============================================================================
My Party:Ryu 20; *Garr 13; *Nina 16
=============================================================================
- = All the west east up the stairs until you reach the square
= North
= At the end west
= First stairway north
= Exit North
- All the way north, until you reach the castlewall. Find the gate and let
Nina speak to the guard.
After a lot of scenario all party members save Nina will (temporarily)
leave the party (yes, even Ryu will leave). Don't worry, this part doesn't
involve fighting. :)
- = Examine the cabinet. Since Nina's a princess she must have a lot of
pocket money :)
= Exit downstairs
- = West
= Go to the stairs, but don't use them
= From there go all the way west
= When you see another stairway, use it
- = Go to the bed east and speak to the woman in it (Nina's Mother)
= Exit downstairs
- = East
= Speak to the girl next to the broken plate
= You'll see Honey, despite the fact that she runs of west, go EAST!!!
= At the very east end of this room, go South
= Exit Downstairs
- = South-West
= Exit Downstairs
- Go west, exit downstairs
- You need to do some camera turning. You know how it works. Hold R1 while
using the directional buttons and voila :)
= Find Honey and try to speak to her (once again, she'll run away)
= Go back
= Exit upstairs
- = North-East
= Exit Upstairs
- = Straight North
= Exit Upstairs
- You should now be back in NIna's bedroom
= Exit North
- Exit West
This concludes this part of the game. Your party will reunite and you'll
end up on the worldmap.
EP100000011
=============================================================================
Checkpoint (East)
=============================================================================
How to get there:
From Wyndia keep going east and you'll reach it eventually
=============================================================================
This is only a scenario hub. Sit it all out and you'll end up in the
Rhapala Region.
=============================================================================
ATTENTION!
To the north you see a house on the world map. Go there. Go down the stairs
behind the house to find the Thunder Gene
=============================================================================
=============================================================================
MY TECHNIQUE!
I first use a training field to make sure Peco gets all levels he needs to
get all Yggdrasil's spells. If you made him study under him from level 1
you need level 10 to accomplish that. As third character I recommend Nina
as her lightning spells are invaluable here.
After that I use a Skill Ink and set the skills to the next persons.
(Skills I note with a * are essential of you want to do it my way. The
other moves are cool, but not really important)
- Ryu
= Burn (copied from Mage Goo)
= Frost (taught by Mygass)
= Double Blow (copied from Nut Trooper)
= Magic ball * (Taught by Mygass)
= Thyphoon * (Taught by Mygass)
= Backhand * (Taught by Durandal)
- Nina
= Meditation (Taught by Mygass)
- Momo
= Influence * (Copied from BossGoblin)
= Sanctuary (Taught by Yggdrassil)
= Shield * (Taught by Yggdrassil)
= Last Resort (Copied from Orc)
- Garr
= Charge (Copied from Volt or taught by Fahl)
Very extremely important is the Backhand move on Ryu, it's essential if you
don't want the next part of the game to get long and boring!
The Last Resort Move on Momo can be helpful during that move, but if you
missed it, don't waste time going for it, as the advantage is not
significant enough to make it worth it.
=============================================================================
EP100000012
=============================================================================
City: Rhapala
=============================================================================
Overview:
Well, this is the town of the Porter's Guild. The quickest way to Angel
Tower is the boat so this could be the place to get one.... I hope :)
=============================================================================
- Make your way through town and find the inn and enter it
- Exit downstairs
- = Go north
= Speak to the man at the Northside of the table and he'll tell you his
daugher is in charge of selling you a ride on the ship.
= Go South
= Exit upstairs
- Exit the inn
- = Down the stairs south
= East
= 1st way North
= Exit North
- You are now at the docks
= Go to the east side of the docks
= Speak to the girl standing near the crates (and sit out the scenario
that follows)
= After that make your way back to town, you'll meet Shadis on your way
apollogizing. Just exit South after she did that.
- Go back into the inn
- Exit downstairs
- Speak to Sinkar (the guy you spoke before) and he'll tell you the Road is
out of order. After that leave the inn and the city all together.
Now you'll have some scenario in which Nina mentions Beyd and Shadis may be
falling in love with each other and how she wants to help them find each
other. After all that, go back into the Dock of Rhapala (you can get there
directly from the world map. No need to enter the city again).
- As soon as you arrive here the computer will automatically set your party
to Ryu+Nina+Momo
= Speak to Beyd (while Nina is in the lead)
= After the the talk go back to Beyd again and speak to him. He'll agree
to be trained. He'll give you 1000 zenny to buy him some equipment (I
bought a Claymore (Wyndia) and a ScaleMail (Rhapala) for him)
= When you got everything speak to Beyd to start the training
EP100000013
=============================================================================
Event: Training Beyd
=============================================================================
Okay, I got the ultimate training method for Beyd, but it does require the
right setup.
First of all, when anyone counters Beyd's attacks everything is messed up.
Therefore take Nina and Momo in your party as those two never counter at
all. Ryu alas does, but as you cannot change him.... Well Garr and Peco are
not right also, so somebody bad had to be on the 3rd spot anyway.
Now put yourself into attack form and put Momo in the lead. This will cause
Beyd to attack Momo most meaning you minimize the risk for unwanted
counterattacks.
Next: Ryu should have the move Backhand which you can obtain from master
Durandal. That move is the sole essence in doing thing. Momo can have Last
Resort (copied from Orcs), but you can live without that move actually.
Okay, now the basics on how the training works. You'll get in a fight with
Beyd. The only thing Beyd can do is doing normal attacks on your, or defend
if his HP is low.
Each time Beyd receives damage you may permanently raise his MaxHP
Each time Beyd deals you damage you may permanently raise his Attack Power
Most importantly, each time Beyd gets hit by anything at all while he's
guarding his defense will raise by 1 permanently.
Here's the rub. Bring Beyd down in HP so he goes defending and keep hitting
him with either attacks, healing spells, assist moves, anything you like as
long as you don't knock him out. Keep that up for 20 turns and his Defense
will be insanely high.
Best way to do this: Have Ryu to use Backhand. Backhand is a normal attack
that never kills. Perfect for this event as we don't want Beyd to get
killed. So in turn one, let Ryu do Backhand on Beyd, if Momo has Last
Resort, cast it, if she doesn't, then make her examine Beyd (to make her
Defense as low as possible. Don't worry, Beyd won't kill her). Nina should
just do nothing in the first round.
Now in the second round Beyd guards, no keep using Backhand, in combination
with Nina's powerdown spells. A few healing spells from Momo will also work
her. Keep that up all 20 turns, and his defense should be raised with
approx 40 points. That's more than enough for him to face what is to come
Once you're done training Beyd, seek him out at the dock, if you are unsure
about Beyd's fighting abilities you can train him again, but if you
followed my technique above and kept it up the full 20 turns, you are ready
to go to the next step. Force him to go to the Lighthouse. Zig will get mad
and challenge Beyd to a duel.
BOS0000000B
=============================================================================
Boss: Zig
=============================================================================
Difficulty: Depends on your training on Beyd
=============================================================================
My Party:Ryu 20; Momo 14; Nina 16
=============================================================================
Abilities:
- Lucky Strike
= Enemy version of a critical hit
=============================================================================
Okay, Zig and Beyd have to duel this out, meaning that if you do anything
at all, Beyd will get disqualified meaning you lose this fight (this won't
result into a "Game Over", you can just train more and challenge Zig
again).
Beyd and Zig will just use normal attacks on each other. Whenever Zig makes
a "Lucky Strike" he'll become overconfident and start to wave to Shadis. If
you want to quickly heal or assist Beyd that's the time to do it, but as
soon as Beyd makes his next move Zig's attention will be back on the fight
again, meaning that if you make any move then Beyd will be disqualified. So
if you want to help Beyd in any way at all, make your fastest character do
so.
One important thing... NEVER and I repeat NEVER attack Zig, not even if
he's waving to Shadis. Zig not the smartest guy around, but he's not stupid
enough to realize it wasn't Beyd who attacked him, and thus it will lead
into a disqualification.
=============================================================================
After this fight, go to the docks and speak to Beyd. Dispite everything
(hey Zig's strongest hit on Beyd in my game was 5 whole HP....) Beyd's
injured and requests you to go to the lighthouse for him instead. He'll
give you a Guild Badge.
Go with this badge to the far end of the dock and the guard will let you
pass.
EP100000014
=============================================================================
Dungeon: The Lighthouse
=============================================================================
My Party:Ryu 20; Momo 14; *Garr 13
=============================================================================
Enemies:
= Thunder
= Bloodbat
= Volt
= Spectre
= Ghost
= Bombers
Boss:
= Gazer
=============================================================================
Overview:
I HATE this place. I hate it, I hate it, I hate it!
The frustrating part is that this dungeon is very AP damanding as you can
and will get a lot of damage to heal. If that weren't bad enough, you get a
boss, and it ain't an easy one, so you'll need your AP bad on him. And if
even that weren't bad enough there are Spectres in this dungeon that burn
you AP like crazy.
A long story cut short, this is the most frustrating dungeon in the game.
When it comes to puzzling, this dungeon has nothing to offer except a very
small, but highly precise mini-game.
This dungeon requires Fire Crysm to start up the mini-game. If you fail the
mini game you'll need another one. You may have one (taken from Momo's
Tower), there are three to be found in the dungeon itself (and I'll guide
you to them) and if that's not enough, you can buy some more in the weapon
shop of Rhapala, but it's pricey, so only use that option if you really
need to.
One final note. Take Momo with you. The route I take can only be taken with
Momo. Strictly speaking you can do this without Momo, but I cannot be arsed
to take the long way around as the dungeon is already AP demanding as it
is.
=============================================================================
New Gene:
Eldritch
=============================================================================
- = North
= Take the stairway up
= Proceed East
= Have Momo to destroy the Barrels and proceed East
= Go down the stairs
= Continue South
= Step onto the bridge west
= At the end South
= Cross the southern bridge to the east
= When you cannot go east anymore hit the stairs North
= At the NW corner of this platform you can find a Swallow Eye
= Hit the ladder
= North and upstairs
= West and follow the way
= When you see a door, hit it!
- = South, down the stairs
= East and then South
= Go downstairs
= Proceed West
= When you see a switch North, hit it and continue west
= Down the stairs
= Exit West
- Open all three chests (all contain Flame Crysm) and exit this room.
- = Go east (not the stairway, the road beside that)
= Open the chest to get a Dream Ring (WEAR THAT THING!!!! I chose Ryu for
that)
= West
= North
= Follow the road and hit the exit
- Well, in this room you can breath as this is an encounter-free room.
= Hit the ladder
= Open the hatch of the strange machine and put in a Flame Chrysm
= Operate the panel east of the machine
MIN00000002
=============================================================================
Mini-Game: Lighthouse Chrysm Level
=============================================================================
This is a very short go. You need to watch the line go. Each 4 loops, it
will hit the right spot, and then the screen will light a few lines. You
must press X at EXACTLY that moment.
It requires a little practice. If you fail this, you need to put in a new
Flame Chrysm.
=============================================================================
If you succeed, exit North
- = East
= When you reach a switch, hit it
= South
= Hit the stairs East
= South (chest north = Skill Ink)
= Around the corner east
= At the end north (party will stop to wonder what strange thing you just
see here)
= Continue North and you'll find out what it is.
BOS0000000C
=============================================================================
Boss: Gazer
=============================================================================
Difficulty: Medium
=============================================================================
My Party:Ryu 21; Momo 14; *Garr 14
=============================================================================
Abilities:
- Confuse
= Confuses somebody
- Eye Beam
= Heavy attack on one target (believe it or not, this move can be
countered)
-
= Physical attack to all targets
=============================================================================
Recommendations:
Form: Attack - Ryu in Lead
Dragon: Flame - Whelp
=============================================================================
His normal attacks hit the entire party, and that sucks. That he can
confuse you sucks even more. A Protect or Shield spell does help here.
Gazer is weak to flame, so using any sort of flame dragon and going crazy
with "Flame Claw" works wonders. If you have Garr with you I strongly
recommend to use "Pyrokenesis" unless the Spectres you met on your way here
already burned all his AP.
I strongly recommend to have Momo in this fight as she can take over the
healing from Ryu when he's in dragon form.
If you preferred Nina above Garr in this fight, she should go crazy with
"Simoon".
=============================================================================
- Proceed North, follow the way and hit the exit at the end
- = First of all have Ryu to pick up the Eldritch gene here.
= Now hit the switch to the west (and you'll encounter a pretty rude
Faerie demanding you to come to the Faerie world. She'll give you a
Faerie Tiara).
= After all talk, exit dowstairs
- = Follow the stairs down and go south (past the point where you fought
Gazer)
= Around the corner west
= Hit the stairs north
= Exit the building from here
- = South, and follow the way
= Down the stairs
= Down the ladder
= West and down the stairs
= Cross the bridges west
= Cross the northern bridge East
= North up the stairs
= West
= Have Momo to destroy the barrels and proceed west
= Down the stairs
= Go South, exit South
EP100000015
=============================================================================
The Faerie World
=============================================================================
My Party:Ryu 22; *Momo 15; *Nina 16
=============================================================================
Enemies
= None
Boss:
= Dolphin
=============================================================================
How to get there:
Stand in any flower ring on the world map and press X. When the game asks
to use the Faerie Tiara, say "Yes"
=============================================================================
Overview:
Just kill the monster the Faeries want you to kill. That's all (for now)
=============================================================================
- Follow the road and enter the hut
- At this point the game will automatically put Nina and Momo in your party
(whether you want them or not).
= Hear out the Faeries
= Exit the hut
- Go down to the beach and when the game asks if you want to wait for
nightfall, say "Yes".
(Don't bother changing party members on the world map. You can do that, but
the game will force you back with Nina and Momo anyway).
Now hear out the Dolphin that appears (and get a lesson in Australian in
the process). After all that we gotta fight it.
BOS0000000D
=============================================================================
Boss: Dolphin
=============================================================================
Difficulty: Medium
=============================================================================
My Party:Ryu 22; *Momo 15; *Nina 16
=============================================================================
Abilities:
- Intimidate
= Cancels your move
= You can learn this ability with examine and suggest you do so if you
didn't already learn it from D'Lonzo.
- Tsunami
= A big wave comes over and may cut all characters HP to half.
= Believe it or not, but you can copy this one with examine.
- Reprisal
= This Dolphin may counter your physical attacks.
=============================================================================
Recommendations:
Form: Attack Form - Ryu in the lead
Dragon: Thunder - Whelp
=============================================================================
Before you turn Ryu into a dragon, first things first. The physical attacks
this beast do are very strong, so casting "Shield" two times will do well.
Especially Nina can die easily when not shielded.
Next make sure that you copy "Intimidate" from it, if you didn't yet copy
it from D'Lonzo (even if you happen to have D'lonzo as master. That saves
you a lot of time).
If you desire you may try to copy "Tsunami", but that ability is not as
useful as it may seem, but hey, it's nice to have this copied as there are
only three fights in the game that grand you the possibility to do so, but
that's up to you.
When all preperations are complete turn Ryu into a Thunder Whelp and once
the transformation is done, make him go crazy with Thunder Claw. Momo
should concentrate on the healing. Nina should just use the strongest
thunder spells she has at her disposal.
This fight is not as hard as it seems.
=============================================================================
- Go back to the house
- You'll now automatically have a rest (counts as an inn, so lost max HP
will be recovered)
After all that leave the house
- Go back to the flower bad to exit the Faerie World.
EP100000016
=============================================================================
City: Rhapala - Lighthouse fixed
=============================================================================
My Party:Ryu 22; Momo 15; Nina 16
=============================================================================
- Seek out Beyd at the docks, and he'll apologize for the fact that the
boat still can't make it back. After that go to the inn.
- Seek out Sinkar in the cellar and he'll give you permission to use the
secret road through the volcano (Mt. Zublo).
=============================================================================
MY TECHNIQUE:
First I visit D'lonzo. Ryu is still under her and should now be able to get
all her moves.
After that go to the "?" spot north of the coffeeshop and take Peco with
you.
Cut the bushes and have Peco to bumb the rock in the pond to make Meryleep
appear. She wants her Flower Jewel (in the tree at the "?" spot near
Maekyss Gorge. Peco can bump it out).
Give it to her and make Ryu her pupil!
=============================================================================
=============================================================================
BEFORE YOU GO TO MT. ZUBLO!
Make sure everybody is rested and save your game now to make sure.
After that go to the innoculation store and give the three characters
you're gonna take into Mt. Zublo a Fireblock. (I picked Momo and Nina for
Mt. Zublo).
the price for this is the character's level * 10, but the money is worth
it. Please note, the shots last until you rest, so rest first and take the
shot afterward.
=============================================================================
EP100000017
=============================================================================
Dungeon: Mount Zublo
=============================================================================
My Party:Ryu 22; Momo 16; Nina 16
=============================================================================
Enemies:
= Lava Man
= Vulcan
Boss
= Gishan, Scylla & Charibdis
=============================================================================
How to get there:
The mountain is located east of Rhapala. You need to wriggle yourself a bit
over the worldmap to get there, but you can hardly miss it.
=============================================================================
Overview:
This dungeon is not exactly small, and it does contain some strong
monsters. Most of them are fire beasts and thus I advice (I can't stress it
enough) to get Fireblock innoculations (you can do that in Rhapala) before
entering this place. Saves you a lot of healing, not to mention, the boss
is also fire based.
There are no puzzles at all in the mountain, but the setup is not entirely
logical and there are some traps around.
Stay out of the hot air vents you can find at several places on the ground.
They hurt you. When gas comes out of the wall you'll get yourself confused
when it hits you.
Though it's tempting, I advise not to let Nina go crazy with ice spells on
the random encounters. She needs her AP to help you get rid of the boss
quickly.
This dungeon is pretty AP demanding the boss can ask even more of you, so
be careful with your spells here!
=============================================================================
New Gene:
= Miracle
=============================================================================
- = Go up the stairs
= Don't enter the temple (that comes later) but go south in stead
= Around the corner east past the guard
= At the end go south and follow the route
= Enter the cave at the end
- Alright, NOW the fun begins
= East
= Around the corner South
= Through the lava east (yeah I know, you'll get hurt)
= Around the corner south (once again, more pain)
= At the end east to score 800 zenny
= West
= When you get out of the lava heal immediately (if the game lets you as
you easily get an encounter there).
= West
= Hit the exit North
- = You can reach the chest without getting hit by the magma.
= Open it to get an Asbestos Armor.
= Make your way back
= Hit the exit
- = Straight west
= Second way south
= Hit the exit at the end
- = East
= Go south over the slide (most east), watch out for confusion here.
= Around the corner east
= Take the slide beside the stairs south (more confusion here).
= Open the chest to get a Fire Ring. For now I equipped it on Nina.
= Drop off
= Make your way up the ladders (you may need to get yourself hurt in the
magma. Try to mimize that).
= At the very end go upstairs and exit East
- = East
= Around the corner South
= Around the corner west
NOTE! You will see the Miracle gene here. Ignore it for now. You need
your AP to bad to waste it now. The boss is close now and after the boss
you can rest and save and come back for it again, and for the good of
this FAQ I will also travel that road.
= Around the corner South
= Follow the road
= At the T-Cross keep going South
= At the end go East
= Follow the road until Gishan will stop you and summon his two monsters
to aid him in battle.
BOS0000000E
=============================================================================
BOS: Gishan, Scylla and Garibdis
=============================================================================
Difficulty: A challenge
=============================================================================
My Party:Ryu 22; Momo 16; Nina 16
=============================================================================
Abilities Gisshan:
- Confuse
= Confuses one of your party members
- Sleep
= Puts entire party to sleep
- Vitalize
= Heals himself and his minions
Abilities Scylla & Charibdis:
- Wall of Fire
= Fire attack on one target.
= Can be copied with "Examine". You need that move later, but if you
missed it, don't worry. You'll get another chance before you need it.
=============================================================================
Recommendations:
Form: Attack - Ryu in lead
Dragon: Frost - Whelp
=============================================================================
This fight is challenging, and you need to have a good understanding of it.
Most of the time Gishan won't do anything and leave the fighting to his
minions. His minions do quite some damage, if you have any fire protection
on you can reduce this a little.
This fight gets irritating when Gishan actually does something as he mostly
annoys you with sleep and confuse that can quite spook up your tactics a
little. His ability to cast "Vitalize" is not really a problem. You can do
far more damage than he can heal.
First of all I turn Ryu into an Ice Whelp with the frost gene, and after
that I make him go Frost Claw on the minions all the time. I let Nina go
wild with Iceblast on the minions. Momo should concentrate on the healing
as Ryu can't do that in dragon form. When she ain't needed for that you can
try if Momo can copy "Wall of Fire" from the minions, but if you don't
succeed getting that in this fight, there'll be a better chance later.
I must note that you should go for one minion first and then the other.
Don't try to take them all down in once.
As soon as both minions are dead there's no more point in keeping Ryu in
dragon form, so turn him back. Alone Gishan is not a big threat, though his
confusion spells are nasty. His Vitalize only makes the fight last longer,
but that's all there's to it then. And besides, he doesn't have enough AP
to keep that up forever.
This fight is easiest with Ryu, Nina and Momo, though you may want to
switch Nina for Garr if you see fit to that. Garr has a higher protection
against fire, but his attacks are not really helpful to get this fight down
quickly, so he's not my pick for this one.
=============================================================================
After this fight you can just keep moving forward to get out of this place.
=============================================================================
The Miracle Gene:
Okay, just exit the volcano at the north side after the fight with Gisshan,
Scylla and Garibdis and rest and save.
After that go back into the volcano and walk this way:
- Exit West
- = West
= Follow the way
= At the T-Cross North
= As soon as you can East
= Follow the road
= As soon as the road stops in a ramp, go west (through the magma)
= Pick up the gene
Optional:
You can go south through the lava to get yourself a weapon for Peco
(Flame Talons)
= Go back up the ramp North
= Follow the way
= At the T-Cross South
= At the end east
= Follow the road
= Exit East
- Exit East
=============================================================================
EP100000018
=============================================================================
City: Urkan Tapa
=============================================================================
My Party:Ryu 24; Nina 21; *Garr 14
=============================================================================
Overview:
Urkan Tapa is a city that is entirely devoted to God. All the citizens
dedicate their life to her (yes, in this game God is a woman, you'll find
out more about that later in the game). If you hear the people out you'll
hear them talk about how to serve god and how to fight "Evil". If you can
think a bit in a smart way you'll find out soon what "evil" means in their
perspective.
In this city is (not a big surprise) a master who can teach you the ways of
God, his name is Hondara. In order to become his apprentice you need to
have Durandel (near Wyndia) in your master list. I made Nina his apprentice
hoping to get "Purify" from him. An extra person able to do this beside
Momo and Ryu is always handy. The rest of his moves are pretty crappy in my
opinion, though there is ONE boss for which is spell "Kyrie" works, but
it's up to you to go for that, as its pretty time consuming.
Believe it or not, Garr is one of the people from here. For this reason you
need to take him with you in order to speak with the patriarch.
Furthermore this city is a terrible maze and thank goodness you only need
to be in the front buildings :)
=============================================================================
- = East
= Hit the entrance there
- = Go north up the stairs
= Exit up the ladder
- = Go up the ladder
= Make Garr push the rock in any direction
= Enter the building
- Now Garr will have a chat with Patriarch Sudama. After the chat, exit
South (the way you came)
- Go down the ladder and exit down the other ladder
- Go South, exit south
- Go West, exit south
Now you'll be in camp and Garr will explain a few things to you. It's not
yet enough to understand everything, but that comes later.
EP100000019
=============================================================================
Dungeon: Angel Tower
=============================================================================
My Party:Ryu 25; Momo 20; *Garr 17
=============================================================================
Enemies:
= Tricker
= Lizard Man
= Spectre
= Phantom
Boss
= ????? (you'll see eventually)
=============================================================================
Overview:
This is the final dungeon of the first part of the game. After that we'll
have a leap forward in time where part 2 begins. Taking that in mind you'd
expect a rather hard dungeon, but actually Angel Tower is ridiculously
easy. In fact it might even be the easiest dungeon of the game.
The outside layout may be a big confusing, but the inside is pretty
straight forward. There's only one puzzle. It's one of the easiest puzzles
ever produced for an RPG and why so many people get stuck on that one and
desperately try to rely on a bug in the game to get past it, is absolutely
beyond me, as you don't need to be very clever to solve it. Oh well, that's
what my walkthrough is for I suppose :)
I didn't name the boss above, but that's because I'd spoil the story in a
vital way by doing that. You'll see very soon what boss you get here and
he's too easy also.
Please note, upon completing Angel Tower the game takes you to a different
place of the world and you won't be able to come back in this region for
awhile. The best weapons and armor (for now and the next couple of
dungeons) are for sale in the nearby towns Urkan Tapa and Junk Town. If you
want them go for them first as by the time you get back here they may still
be the best but not for long.
Also note, you MUST have Garr with you. The only puzzle the dungeon has
cannot be solved without him, and the guards at the entrance won't let you
pass without him, anyway.
=============================================================================
- = Go past the guards up the stairs
= As soon as you can go south do so
= Around the corner east
= When you see another guard drop off south when you are directly beside
him
= Drop off once more and keep doing that until you are at the lowest
level
From here you'll see two stairways. The one leading down leads to an
imprisoned naked woman, but you cannot do anything with her yet. Her part
in this story comes later. So... Take the ladder up and hit the door :)
- Exit downstairs
- = Go down the stairs
=============================================================================
OPTIONAL (MOMO REQUIRED)
= North
= When you see a crack in the wall let Momo shoot it.
= Hit the exit that's now revealed
- Follow the way and hit the exit
- = Go South
= Claim your prizes (Moon Tears, Diamond Ring)
= Go North
= Exit east
- Follow the way and hit the exit
- South
END OPTIONAL PART
=============================================================================
= South
= Take the stairway down
= Take the other stairway up
= East
= Exit South
- = Go East
=============================================================================
OPTIONAL
= Let Garr push the block West
= When you see a small gap in the north platform push the block between
that
= Go west
= Exit North
- = West
= At the end north, and immediately East
= Up the stairs and then South
= Hit the exit
- = Go all the way north
= Claim your prize: Mithril Helm
= Go all the way south
= Exit South
- = North
= South down the stairs
= At the end the other stairway up
= East
= Exit south
- All the way East
END OPTIONAL PART
=============================================================================
= Exit North
- = North
= Exit downstairs
- Okay, this is the room of the big puzzle. You need to use the whole room
in order to solve this (maybe that's the thing people overlooked
rendering themselves unable to solve it. I really don't know).
= Put Garr in the lead
= Take the stairs south
= When you see a block make Garr push it against the eastern platform
(don't push too far or you'll destroy it)
= Now push that block north so that it touches the edge of the platform
= Go back to the entrance (don't use it!!!)
= Take the eastern way south
= Follow the way
= Go down the stairs
= Push the block west to the western platform (warning, if you push it
too far the block will be destroyed rendering the puzzle impossible to
solve. If that happens, leave the dungeon and come back here to reset
the puzzle).
= Now put anybody but Garr in the lead
= Go to the northside of the block
= Put Garr in the lead again and push the block south so it touches the
west and south platform.
= Go east and the very end go south
= At the end west
= First way north
= Now push the block north all the way beside the next block
TADAAAA! Puzzle solved. Really I don't see the big point,.... :-/
= West
= Up the stairway and walk all the way over the bridge you created an hit
the stairway down
- Whoever went with you aside from Ryu and Garr, Garr will request her to
leave and that request will be honored.
= Go West
= You see a pyramid with tablets beside it. Read the most western one
"Guardian Garr - 299"
BOS0000000F
=============================================================================
Boss: Garr
=============================================================================
Difficulty: Pathetic
=============================================================================
My Party:Ryu 25;
=============================================================================
Abilities:
- Pyrokenesis
= Physical Flame attack
- Fireblast
= Magical Flame attack
- Reprisal
= Garr may counter your moves.
=============================================================================
Cast protect over yourself a few times and you can easily heal through his
attacks. There's no need at all to turn yourself into a dragon.
In fact this fight is not worth mentioning even though it's so important to
the scenario.
=============================================================================
End of Part One.
******* WALKTHROUGH - PART TWO *******
EP200000001
=============================================================================
General Overview
=============================================================================
The first thing you'll notice when you get control over the game again is
that Ryu has become older now. This won't affect your statistics or
abilities in any way though.
The story will also now start to take the flow where it was supposed to go.
To find out why the dragons were exterminated and to seek out that God of
Garr's. During this part a lot more riddles about her will come to arise,
so the story will now become really interesting.
This part begins at exactly the same spot where the game itself began, in
Dauna mine, and actually in the same room too. You will start out with only
Ryu and Garr at your disposal but soon you'll meet your old friends again
so that the party is once more complete.
The majority of this part takes place in the same place as the first part,
however new areas will now be revealed soon, so let's get this show on the
road.
EP200000002
=============================================================================
Dungeon: Dauna Mine
=============================================================================
My Party:Ryu 26; Garr 14
=============================================================================
Enemies:
= Zombie
= Zombie Doctor
= Ghoul
= Fireslug
= Giant Roach
Boss
= Dragon Zombie
=============================================================================
Overview:
The object is simply to get outta here.
The first areas are free of random enounters, you will only encounter them
when you use the elevator to go to floor B2. As soon as you get on that
floor there'll be a possibility to rest and save.
This dungeon is not long, but as you cannot get out until you completed it
don't go too crazy on things. Ryu is now your only healer, so be careful
with dragon forms.
The enemies are rather medium, the boss is very tough (though there's a
cheesy method to kill him).
=============================================================================
New Dragon Gene:
= Shadow
= Fusion
=============================================================================
- = Say what you want when Garr asks forgiveness
= Make your way south and exit south
- Now Garr will rejoin the party. (And before you forget, set your form
right. I chose Attack-Form with Ryu in the lead).
= Go all the way South
= At the end, exit west
- = South
= At the end west
Now you reach an elevator. When you go to floor B1 you cannot get out of
the mine, but you can reach a merchant to buy supplies if you desire. When
you are ready to continue, go to floor B2 (and from that moment you can
meet random encounters).
- Exit East
- Rest and save and exit back
- Go south and you see a cart. It's loaded with explosives and it's your
key to get this puzzle solved. Here goes:
= Pull the switch next to the track
= Follow the track east
= Hit the switch
= Go back to the cart
= Let Garr push it
= Follow the track south
= Up the ramp
= Follow the way and claim a prize: Feather Sword
= Go all the way back to the track
= Follow the track east
= Let Garr push the cart back to its original position
= Go a bit west hit the switch and from this spot and follow the track
north
= Hit the switch
= Go to the cart
= Push it!
= Go to the cart
= Push it again!
BOS00000010
=============================================================================
Boss: Dragon Zombie
=============================================================================
Difficulty: Depends...
=============================================================================
My Party:Ryu 26; Garr 14
=============================================================================
Abilities:
- Bone Dance
= Confuses all its foes
- Rotten breath
= Poisons everybody
=============================================================================
Recommendations
Form: Attack - Ryu in lead
Dragon: Flame + Miracle - Behemoth
=============================================================================
This guy is dangerous as he keeps on confusing both Ryu and Garr in once.
Therfore the safe strategy is to transform into the Behemoth with the
Miracle Gene. I also recommend to put the Flame gene with it.
Now keep going crazy with Flame Claw. This should do this quickly.
Cheesy method:
For this you need either Garr to be extremely overlevelled, or to have been
training for a long time under Hondara.
Cast Kyrie.... You win!
=============================================================================
After this fight you'll get both Shadow and Fusion Genes. After the
scenario stops, exit East
- = East
= 1st way south
= When you get a platform on your east get onto it
= Exit East
- Go South, exit West
- South, exit East
- Hit the switch 3x, and leave this room
- Go South, exit South
- You're out of the mine now. No more random encounters, here :)
= Go east (and you'll hear the chief talking)
= Proceed your way
= Enter the house
- In here you'll receive a reward for "removing the dragon" (if they only
knew that dragon is now standing in front of them).
= Leave the house
- A little west and then exit south
=============================================================================
IMPORTANT TIP!
From now on you can play a subgame in which you can help the Faeries to
build up a civilation. Doing so can make you have many advantages in the
game, so I really suggest you go for that!
To visit the faeries, stand in a flower ring and press X
=============================================================================
EP200000003
=============================================================================
Dungeon: Ogre Road
=============================================================================
My Party:Ryu 26; Garr 18
=============================================================================
Enemies:
= Tricker
= Vagabond
= Goo Titan
= Slasher
Boss:
= Weretiger
=============================================================================
There's not much to this. Just follow the road and you'll meet the
Weretiger eventually.
BOS00000011
=============================================================================
Boss: Weretiger
=============================================================================
Difficulty: Not really hard
=============================================================================
My Party:Ryu 26; Garr 18
=============================================================================
Abilities:
- Snap
= Tries to lower you defenses
=============================================================================
Cast shield to be a bit stronger and attack. Please keep in mind, he's fast
so you need to think ahead when it comes to healing
After attacking him a few times, he'll run away.
=============================================================================
After the fight, exit South
EP200000004
=============================================================================
Dungeon: Mount Levett
=============================================================================
My Party:Ryu 26; Garr 18
=============================================================================
Enemies:
= BossGoblin
= Blue Goblin
= Goo Titan
Boss:
= None
=============================================================================
Overview:
A quick dungeon that is in your way. Nothing special. You only need to take
it on all the time you want to travel between McNeil and Dauna and that's
annoying.
=============================================================================
- = East
= South
= East
= South (you'll fall into a pit)
- = Open the chest for a Gold Hairpin (good for Nina who'll rejoin the
party soon)
= Go west, exit West
- = Drop off
= Go East
= At the end North
= As soon as you can west
= Take the northern slide down
= Grab the bag for 800 zenny
= Go down
= Enter the cave
- Follow the corridor and hit the exit
- = South
= Take the way east and around the corner south
= At the end west
= Follow the road to the exit
EP200000005
=============================================================================
Yraal Region - Tiger on the loose
=============================================================================
= On the world map go to McNeil (you need to enter Yraall road) and hear
out the inkeeper
= After that go to Cedar Woods and visit your house to meet an old friend.
= After that go to McNeil mansion and Nina will rejoin the group.
= After that you must go back (over Mt Levett) to the Dauna region to visit
Syn City,
EP200000006
=============================================================================
City: Syn City
=============================================================================
Overview:
This is the heart of the black market. Normally there are shops all over
the place, but on this visit.... Well... see for yourself.
=============================================================================
- Follow the road and hit the exit at the end
- = Open the chest to obtain an Old Painting (save it for the antiques shop
in your now upcoming Faerie village).
= Speak to the guy sitting to the wall
= Exit West
- Go all the way back and leave the city
Go to the checkpoint North
EP200000007
=============================================================================
Hub: Checkpoint (North)
=============================================================================
My Party:Ryu 26; Nina 22Garr 18
=============================================================================
Overview:
This is just a scenario hub in which Rei tries to settle a score with
Mikba, the boss of the organisation Balio and Sunder belonged to.
=============================================================================
Just move forward and the fight will ignite.
Before the fight begins you can choose the party to fight Mikba. Please
note that you are obligated to take Rei (who'll now rejoin the party) with
you. Nina won't stand a chance against Mikba, so that leaves Garr as the
only option.
BOS00000012
=============================================================================
Boss: Mikba
=============================================================================
Difficulty: Very extremely hard
=============================================================================
My Party:Ryu 26; *Rei 20Garr 18
=============================================================================
Abilties:
- Venom Breath
= Poisons everybody
- Lucky Strike
= Critical hit
- Multistrike
= Random ammount of strikes between 1 or 3
- Resist
= Completely immune to any attack for the rest of the turn.
=============================================================================
Recommendations:
Party: Ryu, Rei, Garr - the only choice
Form: Attack - Ryu in lead
Dragon: None (forget your dragon forms, you need Ryu for healing)
=============================================================================
This fight sucks. In fact it's the hardest fight in the game, so if you
beat Mikba you can basically be a bit more relaxed as even the final boss
isn't this hard.
Mikba is physically very strong, and that's your problem. The obligation to
take Rei with you sucks as Rei is basically weak to anything, not to
mention that he starts the game dead, so you need to revive him first. When
you do he'll automatically turn himself into a Weretiger and lose all
control. Now he mostly attacks Mikba, but sometimes he'll attack you. Even
worse, that it's impossible to get Rei's defenses up to par at this stage
of the game, and Mikba counters nearly everything, not to mention that his
attacks are very extremely strong. Cut short Rei's in for a rough ride.
As Rei places himself out of control and Garr can't heal, it comes down to
Ryu to heal and you'll be healing a lot. Turning yourself into a dragon is
definitely not going to work, and besides the dragon you need to get this
done is not available at this point, so forget about dragon forms. You
simply can't affort it.
Well, Garr is a pretty save course as his defenses are pretty high from his
own, and it's pretty easy to make them even higher.
As preperations I mostly stock up some ammonias before I start this fight.
= Now I let Ryu open the fight with a shield and Garr as slowest can use an
ammonia to revive Rei. Mikba will cast "Venom Breath" in this turn.
= In the next turn I let Rei use an item to set his HP full. Immediately
after he did that he'll turn himself into the weretiger. Garr can just
attack
Well, after that it's just a matter how things turn out and what Mikba will
do. In general I let Ryu shield some more. Basically you cannot shield
enough but I believe 5x is the maximum and that after that the spell simply
won't work anymore, but I've never been able to confirm that.
After that you should just attack and heal when needed. Be prepared that
you may be forced to use group healing and the spell to do that "Vitalize"
is pretty AP demanding.
Good luck.
One note, should Mikba knock Rei out while he's in weretiger form you can
revive him again, and Rei will then be fully controllable and not turn
himself into the weretiger anymore. The spell to use turn him into a
weretiger at your command is not yet available (it will be after you win
this fight).
=============================================================================
Okay, the scenario here is done. Before you leave you might want to enter
the building and open the locked door there only Rei can open. Behind it is
a Deluxe Rod which will make your fishing a lot easier :)
=============================================================================
MY TECHNIQUE:
North of the Dauna Mine you can find Emitai. If you pay him 10000 zenny
he'll become your master. Make Nina his apprentice in order to make her
magic even stronger than it already is :)
=============================================================================
Now go to Eygnock road (Central Wyndia) and enter it. Here Nina will ask
your help by investigating the Plant with her. With that your next mission
is set.
EP200000008
=============================================================================
Plant - Meet old friends
=============================================================================
You still remember the way you had to walk before here.
Good, as this goes exactly the same. I didn't name my party as it
absolutely doesn't matter who you take with you as this section doesn't
involve fighting.
Just walk the way you walked before and you'll meet Momo. Momo will join
the party and the game setup up the party Ryu + Nina + Momo automatically.
Well after Momo has been updated about your situation and after she updated
you about hers, leave the building and leave the plant
Now go to Yggdrasil just East of the plant. There Peco will rejoin the
party.
Go back to the plant
EP200000009
=============================================================================
Plant - "Something's wrong!"
=============================================================================
My Party:Ryu 27; Nina 22*Peco 10
=============================================================================
Well, this is just a quick puzzle and the only time in the game you need to
bring Peco along in order to solve a puzzle.
Well, go up the conveyors the way you used to until you find some rocks
Peco can push and from the same place you can see a lot of chrysm gas in
the greenhouses. The object is easy. Make Peco bump the rocks to break the
glass of the greenhouses so that the gas can escape.
You need to bump a rock onto the "X" drawn on the floor first. Next Peco
must bump from a distance, or else it won't work.
Please make sure none of your other characters are in Peco's bump line or
the rock will be destroyed.
Puzzle #1
= Push the block most north onto the X
= Make Peco stand next to the switch
= From here run onto the rock and Peco will automatically bump it into the
greenhouse
Puzzle #2
This one is a bit harder
= Push the block east of the switch to the west until it's past the switch
= Push it north twice from as short distance as possible (and make sure
none of your other party members are in the way).
= From here push the rock all the way east onto the X
= Now stand beside the switch
= From here go east and bump the rock into the greenhouse (this as to go in
one fluent movement).
Okay, if you have the party you want to enter the dungeon that will now
follow with just enter the furance (you MUST take Momo with you). If not
leave the plant set up your party, come all the way back and enter the
furnace.
EP20000000A
=============================================================================
Dungeon: Plant - Underground facility
=============================================================================
My Party:Ryu 27; Nina 22*Momo 21
=============================================================================
Enemies:
= Fly man
= Giant Roach
= Zombie Doctor
= Toxic Fly
= Big Bulb
Boss:
= Giant Slug
= Shroom
=============================================================================
Overview:
This is one high-tech facility. It's completely filled with electronic
locks only Momo understands, that's why you MUST take Momo with you as this
dungeon is impossible to complete without her.
This is my personal favorite dungeon. The enemies are not really hard but
not too easy either, it has a nice architecture, and some cool bosses. Not
to mention that my personal favorite dragon gene is hidden here.
This dungeon is a long run, that's why the game has a rest and save spot in
the dungeon.
Basically there's a room with four computers. Each of them locked with a
password opening a new part. I'll take on the dungeon by the same parts as
the numbers on the computer screen. The first computer will open anyway for
the others you need a password, and so keep it up until you unlocked all
four computers. So each time you allow Momo to unlock a new computer in the
central computer room I'll label what comes next as a new part.
The rest and save room is just north of the computer room, so that makes it
easy.
I start this dungeon on the moment you enter the furnace of the plant.
=============================================================================
New Dragon gene
Force
=============================================================================
- Have Momo to destroy the oven door with her bazooka and you'll
automatically enter the dungeon.
- = South
= Exit up the ladder
- = Take the Skill Ink hidden behind the haystack
= Exit down
- = South
= At the end East
= Hit the door
- Examine the computer with the big "1" on it (with Momo)
PART 1:
- Go South, exit West
- = West
= As soon as you can North
= Hit door "1" at the end
- = West
= Exit at door "1"
- = Go down the stairs
= Go West
= Exit downstairs
- This room is filled with Chrysm Gas, putting a time limit on it. There
won't be a timer on your screen but when you're time's up, you'll just be
teleported out of the room.
= East
= At the flower bed far East (hidden behind the ventilation tube) is a
thing looking like Peco. Examine it to receive the next password
Now go all the way back to the computer room exactly as you came and have
Momo to enter the password at computer 2.
PART 2:
- Go South, exit West
- = West
= As soon as you can North
= Hit door "1" at the end
- = A bit west
= Hit the door labelled "2" (had to see behind that ventilation tube, but
it's there).
- Hit the door east
- = North
= Hit the switch
= Go back and leave this room
- = North
= Follow the corridor
= Exit downstairs
- = South
= At the end East
= Exit South
- = Go up the ramp East (NOT the conveyor)
= Up the ramp East
- = Follow all the way East
= Let Ryu pick up the Force Gene
= West
= Exit West
- = Examine the card under the ramp to get your next password
= Go up with the conveyor
= Exit South
- = Hit the chest to get Sleep Shells for Momo
= Hit the conveyor
= East
= Hit the door
- Let Momo enter the third password into computer 3
PART 3:
- Go South, exit West
- = West
= As soon as you can North
= Hit door "1" at the end
- Hit door #3
- = Go to the north part of this room until a door opens before you leaking
chrysm gass
= Hit that door
BOS00000013
=============================================================================
Boss: Huge Slug
=============================================================================
Difficulty: Easy
=============================================================================
My Party:Ryu 27; Nina 23Momo 21
=============================================================================
Abilities:
- Molasses
= Slows you down
- Syphon
= Eats your HP to recover its own
- Quake
= Attack on all its foes
=============================================================================
Recommendations
Form: Attack - Ryu leads
Dragon: Flame + Force --- Warrior
=============================================================================
None of your attacks will harm it. Its defense is just too high. But never
fear a weakness is here. When you cast fire, his protective coating will
be destroyed and with that his defense is lowered.
Technically speaking you can leave Momo out of this particular fight, but I
assume you have her with you as it's too much trouble getting rid of her,
and you need her after this fight anyway.
Let's set up a few start up strategies.
If you have Nina, let her cat Simoon to destroy the coating while Ryu
transforms into the Warrior.
If you have Rei, then you can best use a Molotov while Ryu transforms into
a dragon, or just transform and try to destroy the coating with Flame Claw.
If you have Garr, then let him cast Flare while Ryu transforms
Should you be crazy enough to have Peco, then make sure his level is high
enough to make him cast Firebreath.
After that, let Ryu just go crazy with Flame Claw in this fight is over in
a flash.
=============================================================================
- Exit South
- = West
= Go up the stairs
= Read the yellow folder lying here to gain the last password hint
= Go all the way back to the computer room, the way you came.
- = Let Momo examine computer #4
= Password: 1-3-2-5-4 (on page 2)
PART 4:
One important note. When you leave the dungeon the door will be locked
again. This is solely to prevent that you kick Momo out of your party as
the game makers do want to obligate you to make her witness the final even
of this dungeon.
- Exit North
- Have a rest and save if you like and exit East
- = North
= Exit up the ladder
- Hit door #4
- = East
= As soon as you can North
= At the end east
= When you see a ladder down hit it.
- Follow the way until you trigger the final event of this dungeon.
BOS00000014
=============================================================================
Boss: Shroom
=============================================================================
Difficulty: Not hard at all. If you know the secret
=============================================================================
My Party:Ryu 27; Nina 23Momo 21
=============================================================================
Abilities:
- Ragnarok
= Heavy attack on all party members
= When you cast barrier on all party members the effect of this spells is
completely nullified.
- Head Cracker
= Heavy triple attack on one character. Hurts bad
- Lavaburst
= Fire attack on all characters.
= Barrier makes the effect of this spell less effective
= You can copy this spell with "Examine".
- Restore
= Restores about 200+ HP
- Blitz
= Physical attack on all party members
= Halves his own HP
= This move is only used when near death.
= You can copy this move with "Examine".
=============================================================================
Recommendations
Form: Attack - Ryu in lead
Dragon: None
=============================================================================
Well, the Shroom can put up a fight, and when you don't know the deal
you'll easily wipe out on this one.
The spell that be one big pain is "Ragnarok", but when you cast Barrier on
all three party members the effect of the spell is 100% nullified. So the
first thing Ryu should do is taking care of that.
After that it's a good idea to have everybody shielded to make the effect
of Head Cracker less harmful.
Now you always have Ryu and Momo with you, as I had Ryu training under
Meryleep he was quite fast. Two speed spells from Momo on him made him gain
EX turns, and that makes this fight interesting. Now I never turn Ryu into
a dragon for this, as the Shroom has some spells upon its sleeve that can
require you a lot of healing and Momo cannot do that alone, so refraining
from using dragon forms makes things easier.
I had Nina in this fight, but she's actually not the best choice. She
serves well in the random encounters and that's why I had her and I didn't
want to leave the plant to swap her. Peco is not useful either here. Those
two are nice if you like a challenge.
Rei can be useful here, but I'm not too sure. Garr can take most of the
damage, so I think he's best for this fight if you are inexperienced.
=============================================================================
- = Turn off the machine with the big switch
= Examine the North cabinet to get 400 zenny
= Go up the ramps
= Hit the ladder
- = Step on the ventilation tube
= South
= At the end West
= Exit south
- Exit Down
- Go south, exit west
- Rest and save if you like, exit South
- Nothing more to do in the computer room so, go south, exit west
- = West
= As soon as you can North
= Second ladder up
- Exit West
PLANT - OUTSIDE
- Leave the furnace west
- = South
= Go down the slide
= East
= Exit South.
EP20000000B
=============================================================================
City: Wyndia - Plant down
=============================================================================
My Party:*Nina 23*Rei 20
=============================================================================
Upon arrival, the game will automatically switch to Nina and Rei and Ryu
will temporarily leave the party.
Well, nice to know is that one of the very few sidequests (if you can even
name it that), can be started up now. The kids you played hide-and-seek
with before, can be challenged for another game of hide and seek, but this
time they'll hide all over the world. You cannot find them all yet, and you
need to have been in Angel Tower later in order to complete the sidequest,
but as it can be started up now I note it. You can earn the "Chain Form"
with it, and I'll recommend that form a lot on the bosses that come next
(nearly all of 'em, actually). See the backgrounds section for more
information.
Well if you are ready....
- Go to the north part of town and exit North
- Go to the main gate of the castle and speak to the guard to enter
- Well after Nina reports her findings of what happened in the plant,
creditting Rei for helping her solve it, let's get moving.
= From the throne room, go east
= At the far east south and exit down
- Nina will now tell Rei a few things. Having triggered Nina's story here
is a requirement to get this done.
=============================================================================
OPTIONAL
= Go east, then south
= Exit downstairs
- = Have Rei to open the prison cell to claim the treasure in it (Laurel)
= Leave the prison upstairs back into the basement
END OPTIONAL PART
=============================================================================
Exit upstairs
- Go to the king and queen's bedroom.
- = Let Nina speak to the queen
= Exit downstairs
- The next event will now trigger. When you get control over the game.
TROUBLEEEEEE!!!!
- South-west, exit downstairs
- Go west in the kitchen and exit down stairs
- Follow the way and hit the exit.
Now go through the checkpoint (if you play Hide-and-seek, Lee can be found
here. She's right at the other side of the wall).
Pass through Mt. Zublo (the lava's been cleaned up so there's s shortcut to
it) and go to Angel Tower.
EP20000000C
=============================================================================
Dungeon: Angel Tower (II)
=============================================================================
The party setup doesn't matter and the fighting is the same as before. But
it's minimal.
You must take Garr with you and put him in the lead (or the guards will not
allow you in).
When you enter you get some scenario, sit it out and go down the stairs to
leave Angel Tower.
After that visit Urkan Tapa and make Garr talk to the patriarch.
After that leave the city.
=============================================================================
MY TECHNIQUE:
Before I do anything I finish the Hide-And-Seek sidequest.
Bais is in Dauna Mines, near crystal dragon
Lee is behind the big wall at the checkpoint between Wyndia and Rhapala
Lang is behind a tobmstone in Wyndia Graveyard
Wynn is behind a house in Junk Town
Then I go to Wyndia and you I place Rei under Bais.
By now Nina can be high enough to learn Barrier from Emitai (assuming you
made him her master like I did). If you need to be in that region anyway,
good thing to check out.
=============================================================================
EP20000000D
=============================================================================
Dungeon: Tidal Caves
=============================================================================
My Party:Ryu 28Nina 25Rei 21
=============================================================================
Enemies:
= Sleepy
= BarbBulb
= Spiker
= BombSeed
Boss
= None
=============================================================================
How to get there:
From Angel Tower all the way south and follow the coastline to the west and
you'll find it.
=============================================================================
Overview:
This dungeon can be a bit frustrating. When the tide is high half of the
dungeon is inaccessible. After a random number of random encounters the
tide will lower so it becomes accessible, but then again, after another
random amount of combats the tide will rise again.
Don't worry though, to me it's never happened that the tide rose while I
was on areas that would go underwater that way, and I don't think it will
ever happen.
The reason I chose Nina and Rei for this dungeon is because both of them
have a fair hand with thunder magic, however most power must come from Ryu
and it can only come when he's equipped with a Barbarossa. You can buy it
in Junk Town nearby. Ryu can kill most enemies instantly with it as they
are nearly all weak to lightning (which is the element the Barbarossa has).
Put him up front in the attack form and you['re gonna rock.
=============================================================================
New Dragon Gene
Gross
=============================================================================
- = West (tide will lower now, no matter what)
= Hit the cave
- = North
= First exit east
- = Follow the way as it leads north
= At the T-cross West (or east for treasure)
= At the next T-Cross North
= At the next T-Cross take the south way
= Exit South
- If the tide is high, to back to the previous room and get yourself into
fights until the sea level lowers again and come back.
= East
= Down the ladder
= Go East
= Follow the way and take the Thunder Ring from the chest.
= Go back to the ladders
= Take the ladder down
= East
= Get on the pier
= Step on the raft
=============================================================================
OPTIONAL
= Step on the raft again
= Go east
= Exit South
- = Up the hit to claim the Deadly Blade
= Go back
= Exit North
- = West
= Step onto the raft
END OPTIONAL PART
=============================================================================
= Exit West
- Exit up the ladder
- Go South, exit South
- Go all the way west (pick up the Gross gene while you are on your way)
and exit the dungeon.
EP20000000E
=============================================================================
Dungeon: Cliff
=============================================================================
My Party:Ryu 28Nina 25*Garr 20
=============================================================================
Overview:
This is the city of Drop-Outs. Everybody who lives here, does so because
they have nowhere else to go.
The village may look confusing, but it's very small and easy to navigate
through.
It's here you'll find Gaist, however you won't be able to deal with him
unless you take Garr along with you. The third party member is completely
up to you as he/she is only there because you must have 3 party members :)
=============================================================================
- Go to the far north end of the village and enter the cave there
- Now Garr will ignite the talk with Gaist. You'll get to speak to Gaist
alone. When he requests you to leave, do so.
- Now talk to Garr. It doesn't matter what you say to him, it's only funny
to see his reaction when you say you don't care. Now prepare youself and
enter Gaists house again.
- = Speak to Gaist and tell him you want to know the truth.
= Obey when he requests you to stand between the two torches (the spot is
marked)
Now Gaist will request you to fight him.
BOS00000015
=============================================================================
Boss: Gaist
=============================================================================
Difficulty: Easy
=============================================================================
My Party:Ryu 28
=============================================================================
Abilities:
- Sanctuary
= Dispells all supportive magic
- Howling
= Confuses you
- Corona
= Strong fire attack
=============================================================================
Recommendations:
Dragon: Frost + Force --- Warrior
=============================================================================
First thing to do is to turn yourself into a dragon with the Frost and
Force Genes combined.
In the process you'll notice that the two torches cast Flare on Gaist
healing him. Just use Frost Claw on both of them to cut of this healing
supply.
After that just go crazy with Frost Claw on him. Should he kill your dragon
form you'll just turn back into a human. Just turn into a dragon with the
same gene splicing again and keep using "Frost Claw".
=============================================================================
- = Sit out the scenario.
= Examine what remains of Gaist to obtain a Beast Spear (Garr can use it,
but that thing will be hell on your healing spells, so I STRONGLY
recommend AGAINST it!!!!)
= Leave the room
- Leave the city.
EP20000000F
=============================================================================
Scenario: Deis
=============================================================================
My Party:Ryu 28Nina 25*Garr 20
=============================================================================
- Enter Angel Tower
- = Go up the stairs (as always the guards will not allow you if you don't
have Garr with you)
= Take the way south as soon as you can
= Follow the way
= At the very end drop of all the way to the ground level
= Exit downstairs
- Now Deis will automatically break out of her imprisonment hear her out
and after she leaves, exit upstairs.
- = Go up the stairs toward the entrance of the tower itself, but DON'T
enter
= Go west
= Drop off west
= From here all the way down
= Exit the tower
- Go to the front of Mt. Zublo and enter from there
- Enter the temple at the frost side of it
- Let Ryu examine the seal and sit out the scenario that follows (Game will
switch party to Ryu+Nina+Garr after that).
- Leave Mt. Zublo
EP200000010
=============================================================================
City: Jumk Town - Docks
=============================================================================
- = When you arrive in Junk Town go all the way west
= You'll see Beyd. After he leaves follow him and exit the city west
=============================================================================
OPTIONAL:
The ? spot to the west contains the ???-gene.
END OPTIONAL PART.
=============================================================================
- Go to the docks west of Junk Town (and take Momo with you)
- = Go west and hear Beyd out
= Let Momo talk to him (and she'll offer him her services, meaning she'll
temporarily leave the party)
- Momo will give you a Memo containing all parts you need. Leave the
machine room.
- Exit South
- = Get off the boat
= Exit East
- Go to Junk Town
- Enter the house to the north, second from the west
- = Speak to the guildmaster (the man behind the table)
= Leave this building
- Leave Junk Town
EP200000011
=============================================================================
Steal Beach + Freighter
=============================================================================
My Party:Ryu 29Rei 21*Garr 20
=============================================================================
Enemies:
= Bolt
= Bolt Archer
= Bolt Mage
Boss
= Angler
Mini-Game:
= Machine Pulling
=============================================================================
How to get there:
When you exit Junk Town on the west side Steel Beach to the north
=============================================================================
Overview:
It's a mini-game a boss and a quick dungeon in one section. Not too much
deal.
=============================================================================
New Gene:
Mutant
=============================================================================
- Go north, when the guard lets you pass north
- = Go North-East of the beach to pick up the Mutant Gene
= Put Garr in the lead
= Have him to talk to the foreman (next to the guy with the flags)
MIN00000003
=============================================================================
Mini-Game: Machine Pulling
=============================================================================
First of all you must sit out the tutorial round, wether you like that or
not.
The tutorial is pretty clear but still some pointers.
= When the white flag's up the foreman will pull alone
= When the red flag's up only you must pull
= When both flags are up the foreman will pull and so should you.
Now it did go wrong lots of time on me because the white flag was up.
Here's a quick way to prevent it (or try to prevent it as it's not 100%
waterproof).
= When you are allowed to pull pull as hard as you can, but once you get
close to 1.4m pull slower and when you get in red, you must pull when
your flag is up, but pull then as slowly as you can. Mostly that works,
unless the red flag's up too long, but that's a rarity if you time things
well.
= Try at least to have less meters left than the foreman. That way you
lower the chance to get it mess up because the white flag's up too long.
= When the ammount of meters show in red and you got less meters than the
foreman, pull as SLOWLY as you can, if it's red and you have more pull
for your life.
And some quick final notes
= First round is always white so for the foreman
= Second round is always red so for you.
= When you get below 5m or so, the minigame will be complete
=============================================================================
BOS00000016
=============================================================================
Boss: Angler
=============================================================================
Difficulty: Medium
=============================================================================
My Party:Ryu 29Rei 21*Garr 20
=============================================================================
Abilities:
- Bone Dart
= Attack on one target that confuses you
= Can be copied with "Examine"
- Venom Breath
= Poisons everybody
- Thunder Clap
= Thunder magic on one target
= Can be copied with "Examine"
=============================================================================
Recommendations:
Form with Nina: Defense
Form with Rei: either Defense, or Attack with Ryu in the lead
Dragon: Force --- Warrior (but don't transform too quickly.
=============================================================================
I first of all recommend to cast "Shield" and "Barrier". After that you may
change into a Warrior if you wish, but keep in mind that Momo is
unavailable. Of course if you worked out Peco he can replace her, though I
personally rather go for items in stead of using Peco.
Now it's tempting to let Rei use the "Weretiger", but I recommend against
it UNLESS you refrain from turning Ryu into a dragon. So either a dragon or
a weretiger, but never both.
There's little Nina can do in this fight, if you took her with you, though
as she can use items is pretty agile she can serve as a healer when Ryu's
in dragon form. As she's physically weak in both offense and defense you
may need to shield her up as well as you can. Though I beat this boss
countless times using Nina, and it's not that hard either.
=============================================================================
Once the boss is down you can start gathering the parts Momo needs. I often
prefer to kick Garr out of the group now, and go with Ryu + Nina + Rei.
Also important. Ryu should have the spell "Magic Ball" you could learn from
Mygass. You need it here as all enemies you're going to meet now are best
killed with that spell.
- = Pick up part A from behidn the foreman
= Go south and pick up part H (you need to turn the cam to see it)
= Go west
= Pick up part G, directly west of the entrance
= Go north
= Pick up part F from behind the welding man beside the freighter
= Enter the freighter
- = North
= At the corner pick up part D (hidden NE of it)
= Around the corner SOUTH
= Go downstairs (from the moment you do you won't get random encounter
until you get back up here)
= Down both ladders
= North
= Down the ladder
= Use the switch to the south twice
= Pick up Part C
= Go to the west side of the room
= Pass the bar
= Pick up part D
= Hit the switch twice
= Pick up part H behind the bar
= North
= Hit the switch twice
= Pick up Part G directly behind the mechanism that holds up the bar
= To the west you can find part C pick it up (you need to turn the cam to
see it).
= Go around the east crate
= On the east side of it is a Robe of Wind. Pick it up
=============================================================================
My Technique:
Now you can put it on Nina for the time being, but this robe has more
purposes than just being a piece of equipment.
Using it as an item will result into casting speed. Free of charge. And you
can do that unlimmited times. So treasure that robe. :)
=============================================================================
= Go south throught the center of this room
= Go up the ladder east
= Cross the bridge to the east
= Pick up the part here
= Go North and keep following the way.
= Pick up part C at the end
That covers all parts you need (you can see one more north of you from
here, but that would be your second one, and you needed only one of those).
One last quick overview:
- Part A (needed 2x)
= Behind the foreman on the beach
- Part C (needed 2x)
= Far south area in the freighter.
= East of west crates in freighter
- Part D (needed 2x)
= Far west area in the freighter
= At corner near entrance inside freighter
- Part F (needed 1x)
= Beside freighter behidn welding man
- Part G (needed 2x)
= Directly west of entrance (need turn camera to see it)
- Part H (needed 2x)
= Behind mountain east of entrance (need turn camera to see it)
= Hidden behind center bar inside freighter
Not needed parts (we must keep this all complete here) :P
- Part B
= At far north inside freigher, close to the locked door
= Junk heap on the beach
- Part E
= Behind the crates North in freigther
When you got everything you need go back to the dock to turn in that parts
to Momo.
EP200000012
LINE
Scenario: WE GOT A BOAT!!!
=============================================================================
Once you gave Momo all the parts she asked for, she'll repair the ship.
- When you get control over the game go down the ladder and go to the deck
- Talk to Nina
Now you'll end up in Rhapala
=============================================================================
My Technique:
I often train out Rei enough now and claim "Chain Form" from Bais that way.
After that I give Rei Bunyan as master, for what good it may do :)
=============================================================================
- When you are ready board the ship and make your way to the bridge
- = Talk to Zig
= When he asks "Ready?" say "Yes".
= When Zig suggests to talk it over to everybody, go down the ladder
- = Talk to both Garr and Rei
= Exit down
- = Speak to Momo
= Exit up
- Go to the deck
- = Speak with Nina
= Go back up to the bridge
- = Speak to Zig
= Say "Yes" when he asks if you are ready
- Sail with the boat straight North. The attempt will always fail, but it
will make the scenario proceed.
- Now speak to Zig
EP200000013
=============================================================================
City: Parch
=============================================================================
How to get there:
You can only reach it by using the boat. Parch can be found in the
North-West of the Inner Sea.
=============================================================================
Overview:
This city is a fishermen's city. It can only be reached by boat.
=============================================================================
- = Get of the pier
= All the way East
= Enter the house here
- = Speak to the Mayor (the guy who's sitting)
= Leave the house and leave the entire city
EP200000014
=============================================================================
Shisu
=============================================================================
Mini-Game: Fetching water from the pit
=============================================================================
Okay, we need to feed the Mayor of Parch shisu to cheer him up (what makes
me think that Japanese delecacy "Sushi" was the inspiration to this?)
Before you can gather the ingredients you must first speak to the woman in
the hut at Maekiss Gorge and she'll tell you what you need.
Let's take on the four ingredients:
- Shaly Seeds
= You need Peco to get this ingredient.
= Bump the tree behind the house at Maekyss Gorge to obtain the seeds
- Mackerel
= Getting this main ingredient will be Ryu's job
= As soon as you spoke to the woman in Maekyss Gorge, a fishing spot will
become available south of that spot. It's the only place in the entire
game where you can find the fish you're looking for, and even if you
hate the fishing game you don't have to worry, as it's very terribly
easy to catch one. Make sure you got a rod. (Deluxe Rod is best. Rei
can get it from the Checkpoint near Syn City). And make sure you got
some bait (any bait except the Coin will do).
- Horseraddish
= You need Ryu for this one, so that's easy.
= They can be found at Ogre Road. There are three of them in the north.
Ryu must cut them to obtain them.
= You need 4 of those, so you need to leave Ogre Road and come back to
get some more.
- Vinegar
= For the last ingredient you need Garr
= Go to the coffee shop
= up the mountain past the shop on the south side is a cloacked figure.
Speak to him with Garr in the lead
MIN00000004
Well, first sit out the tutorial
I hate this mini-game, but the basics are easy.
= Keep hitting [triangle] to lower the bucket and count how many times you
need to press [triangle] before you hear a splash
= Now use the directional button and you hear the bucket filling up. When
the sound stops the bucket is full.
= Now hit X as many times as you pressed [triangle] before and the mini
game is completed.
=============================================================================
- When you got all four ingredients, go back to Maekyss Gorge
- = Here the woman out
= Say "Thanks for everything", when she offers her recipe accept her
offer.
= Now go all the way back to Parch
- Now talk to the man standing next to the curtain and you can start making
shisu.
Mix the next ingredients in these quatities.
= 1 Mackerel
= 2 Vinegar
= 4 Horseraddish
= 8 Shaly Seed
= Kneed it twice.
IMPORTANT NOTE!
I've received some comments before that you can get better reward out of
this if you make better balances depending on the size of the Mackerel you
caught. I've never been able to confirm this, in fact, all my attempt into
this resulted into failure. So either the story is a lie, or the
calculation is very extremely complex. With the recipe above you know at
least for sure you won't fail!
Now the Mayor will tell you about the Legendary Mariner and give you Sea
Charts
EP200000015
=============================================================================
Scenario: The Legendary Mariner
=============================================================================
First of all a quick explanation how to get there (it's easy if you
followed the Mayor's explanation, but an old friend of mine was stuck for 2
months on this part).
= Follow the the border between the inner and the outer sea.
= At the end go between the two rocks here to find a "?" spot.
MIN00000005
=============================================================================
Mini-Game: The Crags
=============================================================================
You get 25 seconds to reach the platform where you can find the mariner.
From the start, take the left route and turn left as soon as you can and
then all the way straight on.
You may need several attempts to do this
=============================================================================
EP200000016
You'll end up at the bridge of the boat after your talk with the Legendary
Mariner
- Go to the deck of the boat
- = Speak to Momo
= Go back to the Bridge
- Speak to Zig
- Now ram the blach boat from behind.
- Go to the engine room
- Check on Momo
Now you can board the black ship.
EP200000017
=============================================================================
Dungeon: The Black Ship - Part 1
=============================================================================
My Party:Ryu 29Nina 26*Momo 23
=============================================================================
Enemies:
= Bolt
= Bolt Archer
= Bolt Mage
= Bolt Lord
= King Toad
= Sleepy
Boss
= None
=============================================================================
Overview:
This is the first part of the dungeon (which contains two parts), the
object is to find the bridge and to start the engine so the journey can
begin. Momo is the only one who understands the computers used to control
the ship, so that obligates you to take her with you.
There is some puzzling in this part. No bosses yet, but there is a boss in
part 2, so I hope you're properly prepared.
As for combat. I recommend to be in Defense form for now. Mostly you only
get Bolts or variants to it, so you'll be relying a lot on magic here.
=============================================================================
- = Step onto the deck of the black ship
= Hit the door
- = Exit downstairs
= Follow the corridor to the North
= Hit the door at the end
- = Go to the east and hit the panel
= Choose program P3
= Hit the platform 3x
- Exit South
- = Use the panel to switch the crane ON
= Exit North
- Hit the platform
- = Hit the platform one more time
= Hit the panel east
= Program P4
= Hit the platform x2
= Hit the door North
- Remove the card from the panel at the end and exit south
- Hit the platform
- = Open the chest to get a Skill Ink
= Hit the platform
- = Keep hitting the platform until you are at the south side of this room
again
= Exit South
- = Go South
= Exit upstairs
- Hit the door North
- Now, this puzzle is easy when you did those stupid crane games at
carnivals before. Hit the button and keep it pressed until you got as
much east as you want it. Now press it more and keep it pressed until you
got it as far north as you want it.
This way you must get the crates in order to make a bridge to the other
side of this room. This is tricky and may require some practice. Keep a
good note on the cross on the floor. That cross is your friend as it
marks where the crane is. The forth crate is optional and will grant a
bonus.
For that bonus I'll make the crates 1 to 4, most west one is 1 most east
one 4
1 = Protectors (can be used as a shield)
2 = Ascension (sword for Ryu)
3 = Light Bangle
4 = Wisdom Fruit
= Once you created the bridge, cross it
=============================================================================
OPTIONAL
= Hit the door
- Exit north
- = Make your way over the crates and claim the "Flash Shells"
= Go back
= Exit south
- Exit west
END OPTIONAL PART
=============================================================================
= South
= Ignore the stairs, just follow the way
= Exit South
- You can hit the switch for a shortcut back.
= Exit upstairs
- Ok....
=============================================================================
OPTIONAL
= West
= Hit the door
- At the end is a chest with Skill Ink. Take it and exit South
END OPTIONAL PART
= North into the corridor
= Exit upstairs
- Hit the panel to operate the lift
- Exit upstairs
- Let Momo operate the machine
MIN00000006
=============================================================================
Mini-Game: Boost Counter
=============================================================================
- Exit Downstairs
- Operate the elevator
- Take the first door on the eastside from the north
- = Hit the panel and wait for it to reach 60
= Then leave and you'll hear beeps count them (and best to start with 61)
= Exit this room
- Go all the way back to Momo and keep counting the beeps
- When you reach 100 speak to Momo
=============================================================================
Now the game will have some intermezzo. After that it automatically
switches to Ryu + Garr + Rei.
Go to the bridge and speak to Momo and Part 2 will begin.
EP200000018
=============================================================================
Dungeon: The Black Ship - Part 2
=============================================================================
My Party:Ryu 29Nina 26Momo 23
=============================================================================
Enemies:
= Bolt
= Bolt Archer
= Bolt Mage
= Bolt Lord
= Giant Crab
Boss
= Amonite (x2)
=============================================================================
Overview:
Choose your group. I chose Nina and Momo, but it's up to you who you take.
Having Momo with you is not longer an obligation, but I prefer her for this
go anyway.
As you cannot get off the ship you can change party members at the bridge
and at the savespot. You got a place to rest too near the start.
The dungeon is not short (not that long either), but you have to rely on
magic a lot as you'll meet Bolts most of the time. But keep track of it as
this time you have a boss, and not the easiest one either.
For the dungeon itself I recommend Defense Form, for the boss Chain Form,
led by Ryu.
=============================================================================
- After choosing your party members you'll automatically go down the stairs
- Use the elevator
- Exit Downstairs
- Okay, this room as a few side rooms
= Left #1 - contains the save spot (and you can also change party members
there)
= Left #2 - contains a bed, but you must use a MALE character up front in
order to rest there (though the female characters will rest with you,
so don't worry)
= Right #1 - is the boost counter and serves no more purpose
= Right #2 - contains a bed, but you must use a FEMALE character up front
in order to rest there (though the male characters will rest with you,
so don't worry)
That all put aside proceed south, at the end west and hit the door
- Go North, exit North
- = Take the road east
= At the end North (South = Ivory Dice)
= Down the ladder
= Follow the way
= Hit the door
- = Go east up the stairs
= Follow the way
= OPTIONAL: straight on at the stairs to claim a treasure (Soul Gem) and
get back to the stairs
= Go down the stairs
= South
= Exit downstairs
- = Down the ladder
= South
= Up the ladder onto the crate
= North
= Hit the door
- Up the ladder
- = Put up your form into the form you wish to use for the boss (I prefer
Chain form. If you missed that form, attack form can do well. In both
cases Ryu in the lead).
= Go forward and the boss will appear before the fight begins a Minigame
first
MIN00000007
=============================================================================
Mini-Game: Leading back the Ammonites
=============================================================================
You can just use the directional button "right" to go to backwards.
Only move when the bosses don't, as soon as they move stop moving yourself
and as soon as they stop, move backwards
If you fail you get to fight the Ammonites without any bonusses, if you
succeed the board cannon will see the Ammonites as a threat and aim to
them.
=============================================================================
BOS00000017
=============================================================================
Boss: Ammonite x2
=============================================================================
Difficulty: Medium / Hard
=============================================================================
My Party:Ryu 29Nina 26Momo 23
=============================================================================
Abilities:
- Multistrike
= 1,2 or 3 weak attacks on one targets
= This move can be copied with Examine
- Confuse
= Tries to confuse one party member
- Blizzard
= Major frost damage on all party members
- Tsunami
= Tries to half all characters HP
= This move can be copied with Examine
=============================================================================
Recommendations:
Form:
Chain Form - Ryu in lead
if you misesd Chain form:
Attack Form - Ryu in lead
Dragon:
If you got Barbarossa: Force --- Warrior
If you didn't get Barbarossa: Force + Thunder --- Warrior
=============================================================================
Well, if you won the mini-game the main cannon may sometimes attack the
bosses. The damage it does is pathetic, but it costs the boss a turn, and
that's worth a lot.
If you fail you may sometimes see that half your party is outside the
screen, that's normal, it's not your TV being too small sized.
For basically any party setup goes is that you should first shield up your
group first, and if you have Nina in it, a few more shields can do fine.
It also works a lot to cast Barrier on every one.
After that Ryu should turn into a dragon, however if you got the Barbarossa
you should just use the Force Gene and use normal attacks after your
transformation. If you don't have the Barbarossa equipped you should
combine Force with Thunder and go crazy with Thunder Claw after the
transformation.
If you are in Chain form (with Ryu trained under Meryleep), use speed on
everybody but Ryu and you should get EX-Turns. If you have a different form
then don't bother.
After you did your preparations your basic strategy depends on your party.
Ryu + Nina + Momo is best. Momo can take over healing, and Nina can be a
killer with her Lightning spells.
Ryu + Rei + Momo is second best. Momo can take over healing and Rei knows
lightning spells too, though Nina is stronger with them.
Ryu + Momo + Garr is less powerful, but a good combo if you want to play it
safe. In that case Garr should attack and Momo can heal.
Ryu + Rei or Nina + Garr is not bad. Rei/Nina can can do a lot of damage
with lightning and Garr can strike too, but you lack a healer then when
Ryu's in dragon form and that's why I don't prefer this combo.
=============================================================================
- Exit down the ladder and that will conclude this dungeon.
EP200000019
=============================================================================
City: Kombinat
=============================================================================
My Party:Ryu 30Momo 24Garr 21
=============================================================================
Overview:
This town is basically, well, see for yourself.
This is the first place were the weapons you could buy in Junk Town is
seriously outclassed, so it does well to go shopping here, though it's very
pricy, it's worth the money.
The inn here is overpriced, but as you can reach the faerie world from
here, if you got an inn there, better use that if you need to recover lost
max HP.
Outside this town is the last new Fishing Spot, once you're past this point
there are no more NEW fishing spots.
Well, I know you want to see this town. :)
=============================================================================
- Take a look around in town and as soon as you did all your stuff here,
exit the town north
OPTIONAL:
Should you find a robot saying "Viguadeviubidebuvau, Debuiaviuvuvvaguguu,
Oubideauivvuii", say "Vuguguuoubidea" back and you'll receive a Homing
Bomb. A weapon for Momo.
Upon leaving Kombinat you'll get some scenario in which Rei, Nina and Momo
seem to get confronted with their own feelings.
When you get on the world map you can see Yggdrasil first. Go there to get
the Trance Gene.
After that your next target is Steel Grave.
=============================================================================
MY TECHNIQUE:
I good idea now is to hunt for Multibots if you don't yet have "Wall of
Fire". Multibots just copy what you put on them. If you attack them with
flame they'll use Wall of fire on you. If you heal them, they will heal
you. This info should help getting that spell from them :)
=============================================================================
EP20000001A
=============================================================================
Dungeon: Steel Grave
=============================================================================
My Party:Ryu 30Momo 24Garr 21
=============================================================================
Enemies:
= Trasher
= Audrey
= Assasin
= MultiBot
Boss:
= None
=============================================================================
Overview:
This junkyard is only a connection dungeon you need to pass through to
unlock the next dungeon.
There are no bosses, but you *can* get lost here.
=============================================================================
- = North
= Around the corner East
= Up the ladder at the very end
= Open the chest to score "UV Glasses" and go back down
= South
= Up the ladder
= East
=============================================================================
OPTIONAL (Momo required)
= Exit down the ladder
- = Let Momo shoot the door
= Exit North
- = Hit the chest at the north of this room to get the "Spanner" (best
fishing rod in the game)
= Exit South
- Exit up the Ladder
- Okay, that's all :)
END OPTIONAL PART
=============================================================================
= South
= At the end east
= Follow the way
= At the T-Cross North
= Exit North
=============================================================================
MY TECHNIQUE:
I always take this time to rearrange my skills with a skill ink.
At least I make sure I got the next skills on the next characters:
- Ryu:
= Burn (Copied Mage Goo or Goo Titan)
= Steal (Taught by D'Lonzo)
= Double Blow (Copied from Nut Trooper)
= Magic Ball (Taught by Mygass)
= Typhoon (Taught by Mygass)
= Charm (Taught by Meryleep)
= Shadowwalk (Taught by Meryleep)
= War Shout (Taught by Meryleep)
- Nina:
= Meditation (Taught by Mygass, though you can do without)
= Resist (Taught by Fahl. This one's important)
- Garr:
= Charge (Copied from Volt, or taught by Fahl)
= Purify (Taught by Hondara)
- Momo:
= Influence (Copied from Boss Goblin)
= Sanctuary (Taught by Yggdrassil, not the most important one)
= Shield (Taught by Yggdrassil. Very important)
= Barrier (Taught by Emitai. Very important)
= Wall of fire (Copied from Multibot. Very important)
= Intimidate (Taught by D'Lonzo. You need it)
For the rest it all doesn't matter. When there's anything out of reach at
this moment, don't worry, very soon you will be able to visit your masters
again or access enemies that are now out of reach.
=============================================================================
EP20000001B
=============================================================================
Dungeon: Colony
=============================================================================
My Party:Ryu 30*Momo 24Garr 21
=============================================================================
Enemies:
= Thrasher
= Codger
= Toxic Man
= Assassin
=============================================================================
Overview:
This is probably what remains of an old city. The setup is very confusing.
In fact, this may be the easiest dungeon to get lost in. The start of the
dungeon already suggests that you need Momo, and you do. You cannot
complete this dungeon without her.
The enemies may appear hard to inexperienced players, but the truth is that
they are very terribly easy.
If you got "Initmidate" it's a good idea to have it on any of the
characters you take with you in this dungeon. You can easily cancel Codgers
with that.
=============================================================================
New Gene:
= Failure
=============================================================================
- = All the way North up the stairs
= Exit North
- = Pick up the key from the the teleporter pad
= Exit South
- = West
= At the end of the stairs North
= Drop off at the drop-off spot
= West, North, West
= Pick up the Failure Gene
= South (west of the stairs)
= Hit the doorway at the end
- Go east, exit South
- Go up the stairs
- = Up the stairs
= Open the chest to get a Wisdom Fruit
= Drop off west to fall into the next room
- = Let Momo access the panel and hear out her explanation.
= Move the most southern plate once
= Move the eastern one three times
= Use the switch to fire the laser (and activate the teleporter)
= Exit West
- = Up the stairs
= Take the way east
= Follow the way
= When you get by two stairways to the east, hit the most southern one
Okay, the teleporter will get you into the next dungeon immediately, so
if you want to rest and switch characters (the next dungeon has no
obligations at this point) do it now. When you are ready, enter the
building and hit the teleporter.
EP20000001C
=============================================================================
Dungeon: Relay Point A
=============================================================================
My Party:Ryu 30Momo 24Garr 21
=============================================================================
Enemies:
= Codger
= Tank Bot
= Reaper
= Insector
= Dragonfly
Enemies Sub-Part:
= Bolt
= Bolt Archer
= Bolt Mage
Boss:
= None
=============================================================================
Overview:
Well, don't worry about the spot you got yourself to. You DID make
progress, trust me.
The dungeon itself contains no bosses, still it can be AP demanding so
don't go crazy out here.
There are also some puzzles and they can be tricky. A good point is, you
won't get encounters in the room where there's a puzzle :)
As there are no escape spells in this game, you need to go the entire way
down, so once more, don't go too crazy on your AP!
=============================================================================
New Gene:
= Radiace
=============================================================================
- From the teleporter room, exit south
- You'll see Honey running off. Follow her and hit the ladder
- Follow the way and exit south
- Okay, now the party will make a shocking discovery. After that choose
your party and exit North (the door is open now)
- Go North, exit down the ladder
Okay, now the REAL work begins ;)
- = West
= At the end South
= Around the corner west
= Second stairway North
= North
= Exit North up the stairs
- = South, east, south, downstairs
= Hit the blue switch
= Hit the cycan switch
= Hit the brown switch
(The order is really important here)
= Go under the bar east (red) and hit the stairs
= Cross the bridges (red - Cyan - Blue)
= Pass under the bar north (Brown)
= Exit North
- Just a pass-through room, the exit is South-West (South west hidden
behind a wall you can find 4k zenny)
- Let's see
. X . . . . X
. . . . . . .
. . . . . . .
. . . C . . .
. . . . . . .
. . . . . . .
. X . . . . .
= Step on the NE platform from the East
= Step on the NW platform from the North
= Step on the SW platform from the West
= Step on the SE platform from the South
= Step on the NE platform from the Eest
= Step on the North-Center Platfrom from the North and you reach the
center
= When you step on the platform again the door will open
= Hit the door East
- = North, up the stairs
= East
= Up the stairs
= North-west (so not he stairs) and follow the way
= Hit the exit
- = West
= Follow the way
= Exit West
- South and hit the other door
- Follow the way and hit the next door
- = Up the ladder
= Hit the panel
MIN00000008
=============================================================================
Mini-Game: Dish Adjustment
=============================================================================
This is a little listening game. Turn the dish with the directional button
until you hear a clear tone without any distortion.
When the top of the screen is 12 o' clock, the dish needs to be turned to
10 o' clock.
=============================================================================
= Down the ladder
= Hit the door
- Follow the way and hit the next door
- = Make your way East
= Exit East
- = All the way east
= When you find stairs down hit them
= Go down the other stairway as well
= Exit West
- = Go to the west side of the puzzle
= Exit downstairs
- = Go North-East
= Exit downstairs
- = Pass under the bar (brown)
= Make your way over the bridges (Blue -- Cyan -- Red)
= Down the stairs
= Pass under the bar (red)
= Up the stairs
= Follow the way North
= Exit Downstairs
- = South
= At the very end East
= At the very end North
= Hit the door North
- Set the teleporter to "Container Yard" and step on the teleporter
- Pick up the Radiance Gene and set back onto the teleporter
- Set the teleporter to "Dragnier" and enter the teleporter.
EP20000001D
=============================================================================
City: Dragnier
=============================================================================
My Party:Ryu 31Momo 26Garr 23
=============================================================================
This may well be the most important town you'll set foot in during the
game. And the townspeople will very soon explain why.
Due to all of this you'll be here for a long time :)
Take a good notice of everything the townspeople, all of them have to tell
you, as every word, every letter they say is important to the plot and to
what comes next.
=============================================================================
- Leave the teleporter room
- Well, a big welcome committee, and a long but important part of scenario.
Take good note of it all.
When you get control over the game Ryu is alone in a tent.
= Leave the tent
- Rei will pop up and go with you.
= Go to see Garr, he's on top of the building far north. Talk to him.
= After Griol tells you the Elder wants to see you, I suggest to go
outside and put Nina and Garr in your party. You need them for what
comes next.
= Go to the center of the village and go down into the pit.
- = Go down the ladders
= Go up the ladder a the North side of this room
= Exit North Upstairs
- Pass the mural and exit East
- North, third exit East
- = Here you'll meet Elder Jono. When he requests to speak with Garr, put
Garr in the lead and make him talk to Jono
= When Jono requests for a pretty girl, put Nina in the lead and let him
speak to her (Well, you can try Momo, but that will only end up in Jono
insulting her).
= You can say what you like when Nina consults you about kissing the
Elder.
= When Nina is done with him, leave Dragnier to set up the party because
you'll have to fight him next (when Nina and Garr is fine, you don't
have to leave of course, but I don't give Nina much chances. BTW, I
chose Momo and Garr).
= When you are ready to fight, let Ryu approach Jono
BOS00000018
=============================================================================
Boss: Elder Jono
=============================================================================
Difficulty: Seems harder than it is.
=============================================================================
My Party:Ryu 31Momo 26Garr 23
=============================================================================
Abilities:
- Myollnir
= Critical Lightning Damage on one target
- Inferno
= Major fire damage on all targets
- Bad Back
= Just a wasted turn
- Sirocco
= Major explosion damage on everybody
=============================================================================
Recommendations
Form: Chain - Ryu leads
Dragon: Cannot be used here
=============================================================================
Preparations:
= Have everybody equipped with a Balance Ring
= Make sure you have the spells "Shield" and "Barrier" from masters
Yggdrasil and Emitai and put them on anybody but Ryu (I chose Momo)
= Make sure you pocess a Robe of Wind. Not equipped having it in your
inventory suffices. It can be found in the freighter at Steel Beach.
= I trained Ryu under Meryleep exactly of this battle and all the next boss
battles that are to come!
= Have Chain Form.
=============================================================================
Well, if you depended on your dragon powers for everything, this fight may
seem terribly hard as your Brood powers are blocked here, in other words
"Accession" is disabled and thus you cannot turn yourself into a dragon.
Dispite all that, it's astonishing how EASY this battle can be come if you
just took the right preparations.
Just just the first turns to cast Shield a few times, and make sure
everybody is under the effect of the Barrier-spell. With Garr I used the
Robe of Wind to speed everybody up and due to the Chain Form in combination
with being trained with Meryleep, my whole group gained EX turns. YIPEEE!!!
After that I cast "War Shout" to up everybody's attack power, and man,
after all that, this fight is a pushover!
One note. Though I recommend against it. Only Ryu's Dragon powers are
blocked. If you wish you can still turn Rei into the Weretiger, though that
doesn't have my vote.
=============================================================================
- After the fight, Jono will die, leaving behind the Infinity Gene. And by
picking up this gene you should now have them all. If you don't please
check Ryu's section for an overview to find them all.
Leave the room and go back into the village
- Griol will now instruct you to go to the Desert of Death to find Myria
and Horis will go with you (not as a playable character).
When you're done here, leave the city and head for the Factory.Ê
EP20000001E
=============================================================================
Dungeon: Factory
=============================================================================
My Party:Ryu 31Momo 26Garr 23
=============================================================================
Enemies
= Boss Goblin
= Hobgoblin
= Pipe Bomb
= Egg Gang
= Gold Egg
= Giant Orc
Boss:
= None
=============================================================================
Overview:
Before you begin, this dungeon connects directly to the next dungeon
"Desert of Death". You can go back even if you started there, but that's
quite hard to do, so if you have anything left to do before you start on
that (and I warn you, the desert is a very time consuming dungeon).
And even if you get out of the desert, you'll have to go the entire way
back through this dungeon to get at a merchant.
When it comes to this dungeon. Well, this dungeon contains a lot of hard
enemies, but frankly this dungeon is pretty fun. It contains some nice
puzzles and the enemies offer a challenge.
If you love level grinding (meh), then this dungeon is one of the best
places to do so. And also one of the dungeon in which you can make most
money.
The dungeon starts a bit maze-like, but will soon get more linear.
Fun thing are the Egg Gang enemies. They turn you into an egg, but if you
survive that your HP and AP is completely full. Though it's risky, you can
"abuse" that. :)
Have fun with this brilliant dungeon
=============================================================================
- = East
= Around the corner south
= Second way East
= First way south and east
= Around the corner west
= At the T-Cross keep going west
= First way south, then east
= Hit the entrance at the end
- = Ignore the stairs and go into the corridor North
OPTIONAL! (Only valuable if you value Peco for reasons beyond me)
= Hit the door
- = Go to the east side of the laser blocked part
= Go down the ladder here
- Get the Rockbreaker and go up the ladder
- Exit South
- END OPTIONAL PART
=============================================================================
= Take the way west from the doorway
= Follow the way
=============================================================================
OPTIONAL (Good weapon for Garr. Momo required)
= At the T-Cross continue North
= Around the corner east
= When you see a crack in the North wall, let Momo shoot it
= Hit the entry that's now appeared
- Pick up the Aries Spear for Garr and exit south
- = Go all the way back to the last T-Crossing
END OPTIONAL PART
=============================================================================
= At the T-Cross go East
= Exit upstairs
- = IGNORE THE SWITCH
= Hit the door
- = North
Okay this is an interesting puzzle. It's a timed one, so read before you
act.
= Pull the switch
= Get pas the first lowered platform to the second switch but don't touch
it yet.
= Wait for the platform to rise
= Pull the second switch and quickly go to the first one and hit it too
= Pass the puzzle
Made it?
= Go down the stairs
= Hit the door
- = East
= Around the corner South
=============================================================================
OPTIONAL:
= First way West
= Hit the exit
- = Follow the way
= Claimn the Sage's Frock
= GO back
= Hit the door
EnD OPTIONAL PART
=============================================================================
= Follow the mainway South
= As soon as you can exit South, do so.
- = East
= Hit the switch
= Further east
= Hit the second witch (only works if nobody is on the platform that will
now move.
= Get on the blue platform and hit the panel
=============================================================================
Workbot:
Quick Overview:
All characters except Garr can use the Workbot. If you got Garr in the lead
put somebody else in.
The Workbot will walk in the same direction you do if it can.
When you press triangle the workbot will move out a mechanic arm. You can
set switches that way.
Here goes:
= 1x west
= 2x South
= 2x East
= 3x North
= Press Triangle
= 1x South
= 2x West
= 1x North
= Press Triangle
= 1x West
= 4x South
= 3x East
= 2x North
= 2x West
= Turn your face North
= Hit Triangle
= Get off the platform
PUZZLE SOLVED
=============================================================================
= West
= Go up the ladder
= East
= Around the corner North
= At the very end East
= Hit the door North
- = All the way up the stairs
= Have either Momo to shoot, Peco to bump or Ryu to hack the device left
of the North door
= Hit the door to complete this dungeon.
EP20000001F
=============================================================================
Dungeon: Desert of Death
=============================================================================
My Party:Ryu 31Momo 27Nina 28
=============================================================================
Enemies:
= Cacti
= Scorpion
= Magmaite
= Drak
Boss:
= Manmo
=============================================================================
Overview:
This dungeon works completely different from all other dungeons in the
game.
Horis will instruct you how it works. READ WELL, I can't stress it enough.
This desert has the nickname "Desert of Misinformation" simply because
people did NOT READ THE INSTRUCTIONS PRECISELY. There is no misinformation
at all here, all instructions are correct.
Important to know are the next things.
- You navigate by the stars.
= The North Star is always at the North at the same height. You should
always take a look at that.
= The False North Star is mostly in the North-East, but that can change,
so ignore that star.
= The Evening star is mostly west of you, is a blue star and it can move.
Now Horis instructions. READ THEM CAREFULLY!!!!
= First, follow the North Star to the North
= Then, when you can see the "Evening Star" directly to the West, head EAST
(this one is often misread, so read this one 1000x)
= Keep going East until you can no longer see the "Evening Star",
= and then head North again
Next you need water. You can get water from the water jug next to Horis'
tent. You can get 16 servings.
When the game says you need water, use ONE serving (it will serve your
entire party).
Neglecting to do so will first only get you HP damage, after that temporary
HP damage, and if you keep it on too long your HP will go down
PERMANENTLY!!!!
Your ammount of servings is with 16 very little so ONLY DRINK WHEN THE GAME
TELLS YOU SO.
The game will make difference in day and Night. When it's day you mustn't
walk. When you walk and you see it become day, keep going until the game
says it's become day.
You can rest at any spot in the desert, but doing so will turn day to night
and vice versa. This FAQ assumes you only rest when the game tells you to
do so.
At fixed intervals the game will force you into a training field. These are
the same as the training fields you find on the world map. Leave those as
soon as you can, there's not much point in grinding levels here. The
enemies here suck on that point.
For combat I prefer Ryu, Nina and Momo here, as most enemies here are
pretty weak to Nina's ice spells. At level 28 Nina learns Blizzard and that
spell is helpful here. If you have the resist skill, it should be on Nina
as she dies easily without it.
For the boss I prefer Ryu, Momo and Garr, and I'll warn you when you
approach it.
Very important is when you leave a training field you'll be facing in a
random direction. So reposition yourself by checking the stars before
continueing.
This also counts when you break camp.
When the game goes into camp I'll quote what all party members say in camp.
This way you can check if you are as far in the desert as I am.
Lastly, there's a popular cheesy method about following the FALSE North
Star. Don't ever risk that method. The false North Star may change position
making you end up on the wrong spot. This is a very unreliable method!
Okay, and very last, but not least.
If you mess up in the desert, go to camp. "Speak" to the rakda and it'll
bring you back to the start.
Ready to rumble?
=============================================================================
- At Horis' camp:
= Get water from tbe big jar
= Save your game
= Put in the party members you want, and exit in any direction.
NIGHT #1:
= Just keep following the North Star until the game tells you to camp
because it's day.
CAMP QUOTES:
NINA: We're supposed to head North, right? As long as we can see the
stars, we should be alright...
MOMO: Whew! It's so hot I'm panting like a dog!
REI: Don't this just beat all? Everywhere you look, sand! How're you
supposed to know which way you are going in this?
GARR: It's a long trip ahead... Better preserve water as much as
possible...
PECO: Pusuuuu
NIGHT #2:
= Until the first battles you mostly just need to follow the North Star
= When you get back in the main part after a battle field keep going North
but look west every now and then to check the position of the Evening
Star.
= When you're following the North star and press LEFT 4x you are looking
directly west. If you see the Evening start right above you, turn around
and go EAST!!!!
(ONCE MORE GO EAST!!!!! EAST!!!! EAST!!!! NOT WEST!!!! EAST!!!!!)
= Now keep going East until you must rest again
CAMP QUOTES:
PECO: Pusuuuu
NINA: Whew... No wonder they call it the Desert of Death!
MOMO: I wonder just how big this desert it?
REI: I wonder what all the monsters here in the desert eat...
Probably people like us, out for a walk in the desert, eh?
GARR: Don't forget to check the direction of the stars when you break
camp...
NIGHT #3:
= Go East until the game tells you to make camp
CAMP QUOTES:
Same as previous night
NIGHT #4:
= Once more go East
After a long hike you'll see something happen Horis didn't tell you. Two
stars in a diagonal row will appear at the horizon. These stars are
unofficial in navigating this one, but are helpful here. In the next night,
though :)
= Keep going East until the game tells you to rest
CAMP QUOTES:
PECO: Pisupisu.... pisu (He looks like he's having trouble sleeping...
Maybe the heat's bothering him?)
NINA: I'm alright... I think we're going to make it, Ryu!
MOMO: Me? I'm fine! You should be worried about what's-his-name, the
one wearing the fur coat!
REI: I'm holding up OK... But I think our little engrineer might be
having a rough time of it...
GARR: Is God testing us...?
(How sweet, Rei and Momo seem worried about each other, even though they
can't stand each other) :)
NIGHT #5:
Okay, now we got our last night going East.
The official method requires that you keep checking the west to see if the
Evening Star finally disappeared behind the horizon, but I got a cheesy
method which works.
One note, you can see the Oasis North-East. DON'T GO THERE! It's a trap to
confuse you!
= Go East until you see three stars at the horizon
= When you see the third star immediately go North (that's very shortly
after the Evening Star disappears behind you, and you got a little margin
here).
= Keep going North until the game tells you to rest
CAMP QUOTES:
PECO: Pisupisu.... pisu (He looks like he's having trouble sleeping...
Maybe the heat's bothering him?)
NINA: Are you sure we're walking the right way? ..........Sorry....
We're OK, I'm sure we're doing OK
REI: Garr and I are fine! Don't worry-- Leave the fighting to us!
GARR: Is this God's way of saying... that we are not supposed to meet
with a god?
(Say Rei, I can decide that for myself, thank you) :P
NIGHT #6:
Okay all you got to do is the follow the North Star until the game tells
you to camp.
Once again, don't be fooled by the Oasis you see here. It's once again
confusing you, just KEEP FOLLOWING THE NORTH STAR!!! (the REAL one)
CAMP QUOTES
REI: Doesn't this just beat all?
GARR: Why would God whish to create such a place as this!?
PECO: Upupu?
MOMO: Why... why do we have to go through all this?
NINA: We're almost there, right? Aren't we?
NIGHT #7:
This is the final night and also the night where the boss will come.
= Keep going North until the first battlefield
= Now switch party members to create the party you wish to take on the boss
with (I prefer Ryu, Momo and Garr), you need to do this in camp. ONE
NOTE: DON'T REST! And if you rest, make camp and rest again to make it
night again)
= Keep going North until you reach the boss
BOS00000019
=============================================================================
Boss: Manmo
=============================================================================
Difficulty: Not hard, but he can put up a fight
=============================================================================
My Party:Ryu 33Momo 29Garr 23
=============================================================================
Abilties:
- Feign Swing
= Does nothing at all
- Reprisal
= Most attacks you do will get countered
- Quake
= Strong magic attack on all targets
- Focus
= Next turn = 2x physical damage
- Howling
= Confuses all targets
=============================================================================
Well, your problem is most likely your defenses, it attacks a lot and
strikes hard and he counters nearly everything.
Best course of action is to shield 2 or 3 times. I was in chain form after
having trained Ryu like crazy under Meryleep at the time, which made me
pretty fast in the entire party. I only needed one speed spell (or Robe of
Wind) to gain EX turns. Don't waste on on Ryu though, after 2 or 3 turns
you can best turn him into the warrior and that nullifies all assist moves
including speed.
Once Ryu is in dragon form (Warrior will do best), just let him keep on
attacking. I had Garr with me and made him attack too. Momo can act as a
healer.
If you have a diffrent party setup than I chose the fight can get
significantly harder. Neither Nina nor Rei nor Peco are likely to survive
his hits, so you'll be needing to invest a bit more in the shielding
spells. This boss is weak to ice, but to exploit that properly you need
Nina, the stronger you can make her frost magic the weaker her defenses, so
it doesn't have my vote. I basically deem Rei completely useless in this
particular fight.
Oh yeah, whoever you take, it's wise to have them all equipped with a
"Balance Ring" which you can buy at item shops at the Faeries. Due to the
"Howling" move it'll make the fight a lot easier.
=============================================================================
Okay, a little subscenario. The hard work is done now. Just annoying you
cannot use the savebook at this moment. Oh well.
- Leave the tent
- = Hear out Rei
= Kill the rakda (just use the cut action for that)
= Enter the tent
Now you'll get some scenario and end up at the Oasis.
EP200000020
=============================================================================
City: Oasis
=============================================================================
My Party:Ryu 33Momo 30Garr 23
=============================================================================
Overview:
This city is nothing more than a scenario hub gamewise. It's the very last
city you'll set foot in before entering the final dungeon.
This city only offers an inn should you need one, but don't worry there are
some vendors (odd as it may seem) in the final dungeons for stocking your
final gear and supplies.
=============================================================================
When you are ready to go, exit the city North
=============================================================================
Okay, one note.
You are in a far outpost of the world. The only quick way to get outta here
in order to see your masters (should you need to do so), is by going into
the container yard. If you want to work out the fearies you need to take
the same way as there are no flower rings in this part of the world.
In the container yard (which is the "?" spot east on the world map) is a
teleporter connected to Relay Point A. The first time you go in there you
need Garr to destroy the crate blocking the way.
Be warned though, in 90% of the times you'll only encounter a Tankbot
there, but the hardest enemies of the game also reside there. Even the
hardest boss in the game is a pushover compared to them (see the container
yard section for more information).
=============================================================================
EP200000021
=============================================================================
Dungeon: Caer Xhan - General Overview
=============================================================================
Caer Xhan is what remains of a very hi-tech city. But today not a single
living soul can be found. There are two shops that are still open, but they
are run by robots.
Caer Xhan is not a single dungeon, but a collection of 7 dungeons in total
forming one big complex.
Due to this the game makers saw it to put in two rooms that act as a camp.
Resting, saving, changing party members, everything can be done there.
There are also two rooms recovering you completely by just passing through
them.
Even with it's complexibility Caer Xhan is still a pretty straight-forward
set up dungeon. I deem it very unlikely you get lost in it (unless your
sense of direction is really terrible, and trust me, this terrible is
pretty unlikely).
You basically pass everything in a set order, so no random order.
You start at the ground level. It's completely free of encounters and
bosses. Once you completed that you'll get in the aerial part of Caer Xhan.
There the random encounters begin in the main level.
From there you have to unlock 3 subdungeons and that all goes in order, and
then there are 2 very subdungeons, but you'll understand those once you get
yourself into them.
Except for the "Dream World" section of Caer Xhan you can always come back
down to restock supplies at the stores. Being well geared and supplied is
pretty important here, as you can guess that the strongest enemies of the
game (not counting the Container Yard ones) can be found here.
EP200000022
=============================================================================
Dungeon: Caer Xhan - Ground Level
=============================================================================
My Party:Ryu 33Momo 30Garr 27
=============================================================================
Enemies:
= None
Bosses:
= None
=============================================================================
Overview:
The ground level is enemy free, but it does contain some traps you should
be aware of.
The building directly to the east when you enter contain two vendor-robots.
I do advice you to shop there before you continue.
(Be sure to get yourself at least three Mind Shields. Can be used to drain
AP from the enemy, which is a very useful feature. You can do that in
either equipped or unequipped form).
Let's roll.
=============================================================================
- = North
= Turn in the east road beside the stores
= Hit the second door North
- Go North, exit North
- Okay, watch out here. There are invisible lasers that can hurt you.
= North
= DON'T GO TO THE CHEST YET!!!
= Pass as far east as you can to the North
= Down the stairs
= Hit the door
- = Hit the switch
= Exit west
- Now you can see the lasers
= Go East (chest = Moon Tears)
= At the end go North trough the second laser puzzle.
= Hit the exit at the end
- Hit the door North
- = North
= Use the panel to unlock the way to the next dungeon within Caer Xhan
(and say "yes" and "OK" when the computer prompts you so)
= Exit South
- = Go West
= Drop off South
= All the way west until you get yourself onto a road
= North
= hit the door east
- = Use the panel to open the door
= Go up the stairs and go to the next room
- Step onto the big platform to get to the main level.
EP200000023
=============================================================================
Dungeon: Caer Xhan - Main Level
=============================================================================
My Party:Ryu 33Momo 30Garr 27
=============================================================================
Enemies:
= Nightmare
= TankBot
= Death Bot
= Adept
= Armor
= Death Bot
Boss:
= None
=============================================================================
Overview:
Okay, now the fighting part begins. This is a quick dungeon and it connects
to the other dungeons here.
The enemies here are not ultra hard, and not very AP demanding either.
This one is very straight forward and I expect no trouble here for you.
Please note that upon completing the Desert of Death your form will be
reset to normal, so put it back in your favorite form if you haven't
already done so (I chose Chain form - Ryu in the lead).
=============================================================================
- The main door is locked, so you won't get in that way (for now) :)
= Pass through the arch to the west
= Exit downstairs
- = South
= Around the corner East
= Hit the stairs up
- = Hit the switch
= Exit downstairs
- = Hit the elevator panel
=============================================================================
OPTIONAL
= Set destination to "Arrival Platform"
- = Claim the Wisdom Fruit from the chest
= Hit the elevator panel
END OPTIONAL PART
=============================================================================
= Set the destination to "Maintenance Deck"
- = Follow the way and hit the other elevator panel
= Set destination to "Worker's Area"
- = West
= Hit the door
- Exit North
- = East
= At the very end North
= Hit the stairs up
- = Hit right panel
= Say "yes" to open the lock on the main entrance door
= Hit the left panel
= Say "Yes" to turn the lasers off
= Exit downstairs
- = South
= Around the corner West
= At the very end North
= Hit the door to the East
- This is a locker room. Here you can rest (counts as an inn) and Save and
do other stuff you can normally do in camp. When you are ready exit this
room.
- = North
= Exit Upstairs
- Go East, exit South
- = Go East
= Follow the ORANGE path
= Hit the door to enter the next dungeon.
EP200000024
=============================================================================
Dungeon: Caer Xhan - Drake Section (ORANGE)
=============================================================================
My Party:Ryu 34Momo 30Garr 27
=============================================================================
Enemies:
= Red Drake
= Ice Drake
= Clone
= Newt
= Hopper
Boss:
= Chimera
=============================================================================
Overview:
I called this the "Drake Section" after the Drakes you can (and probably
will) encounter a lot here.
The section is not big, but if you want to go too fast you may have to do
parts over.
The enemies are significantly stronger here than on the Main Level section,
so watch out.
It contains one big puzzle, and it's a nasty one (in fact I wrote a program
myself in Turbo Pascal to figure the puzzle out on my first playthrough. I
was too lazy to solve it myself. Handy when you can code a little) :)
At the start is a room that recovers all HP, AP and bad statusses, just by
passing through it. Neat, huh?
=============================================================================
- = Step onto the conveyor
= Exit East
- You'll be recovered in this room
= Exit North
- Go North, exit East
- = All the way North
= Exit North at the end
- You can now see the next boss, but you cannot reach it from here.
= Hit the terminal to remove the sleep gas from the boss' room (yes you
really have to, alas) :(
= Exit South
- = South
= Hit the first door East
- = Examine the left terminal
= Make the first line of the left screen like this: ...----+. and press X
or Triangle
= Examine the right terminal
= Make the first line on the center screen like this: ...++++.. and press
X or Triangle
= Exit West
- = South
= First door East
- = Examine the panel
= Make the first line on the right screen like this: ..-++++.. and press
X (triangle NOT allowed this time)
= Move into the electric field
= Make your way North without touching any sparks
= Hit the elevator down at the end.
- = Go into the corridor West
= Exit West
- Follow the way and hit the door at the end.
- = Around the corner North
= Hit the door East
- Use the panel to get onto the elevator
- Hit the door North
BOS0000001A
=============================================================================
Boss: Chimera
=============================================================================
Difficulty: Medium. Easy if well prepared.
=============================================================================
My Party:Ryu 34Momo 31Garr 28
=============================================================================
Abilities:
- Inferno
= Major fire damage on entire party
= Use Ring of Fire, that works :)
- Sirocco
= Major explosion damage on entire party
= Use Ring of Fire, damage gets entirely nullified
- Myollnir
= Critical thunder damage on one party
- Blizzard
= Major frost damage on entire party
- Paralyzer
= Attack that paralyzes you. Take care of that, as the game is over if
all characters are either dead or paralyzed.
- Howling
= Confuses everbody
=============================================================================
Preparations:
= Ryu trained under Merileep
= In Chain Form Ryu in lead
= Everybody equipped with Balance Rings (Hoppers drop them and can be
bought at item shops in Faerie World)
= Everybody euqipped with Ring of Fire (Can be stolen from Red Drakes)
= Have Mind Shields either equipped on in your inventory
=============================================================================
First of all its normal attacks are plain killers. Strong enough to kill
you even at full HP. Casting Shield a few times can prevent a lot of damage
here.
His normal attacks are his strongest attacks though, mostly he goes for
magic which is not nearly as strong and when you cast Barrier over
everybody it even gets pathetic, and when equipped with Ring of Fire, this
becomes even funny.
When trained under Meryleep and standing in chain form, getting EX turns is
very easy with just one speed spell.
For the rest this fight is pretty straightforward, and it's up to you if
you want to use dragon forms or not, but I'm not for it. The battle won't
get easier in dragon form, you may only do more damage, but I cannot say
the battle becomes quicker in that.
IF YOU DECIDE TO USE DRAGONS NEVER GO FOR THE BEHEMOTH, MAMMOTH OR TIAMAT.
The paralyzer move makes such dragons out of the question here!!!
When you're getting nearly out of AP, use your Mind Shield as an item to
drain AP from the boss to you. Works pretty well and you can do that
unlimmited times.
=============================================================================
- You can pick up the keycard if you wish, but it leads to absolutely
nothing at all. The real money you needed to do this for is a bit further
on.
= Hit the elevator the boss was standing on.
- Go west, Exit West
- = Open the chest to get special ammo Momo needs in the next sub-dungeon
of Caer Xhan
=============================================================================
OPTIONAL (Rei Required)
= Exit South
- = Let Rei open the door West
= Claim your prizes... They are very cool
(best Helm+Shield for Ryu and best shield for Garr)
= Exit North
END OPTIONAL PART
=============================================================================
= Exit East
- Hit the elevator panel to exit up
- Exit South
- Exit down with the elevator
- Exit West
- Go East, exit East
- Follow the way and hit the door at the end
- = East
= At the end North
= Hit the elevator
- = South through the shockfield (that is now completely deactivated)
= Make your way West
= Exit West
- = South
Ê = Hit the door East at the end
- Go South, Exit South
- The rooms recovers you. After that, exit East
- = Step onto the conveyor
= Exit South
This concludes this part. Now you know how to find a room to rest and save,
do so, and take Momo and Rei in your party. You MUST have them both in your
party because you cannot get through the next subdungeon without them.
From the main hall, follow the GREEN path and enter.
EP200000025
=============================================================================
Dungeon: Caer Xhan - Artificial World Section
=============================================================================
My Party:Ryu 36*Momo 34*Rei 26
=============================================================================
Enemies:
= Plant 42
= Foul Weed
= Wraith
= Goo King
Boss:
= See Overview section
=============================================================================
Overview:
You won't see it from the start, but very soon you'll see why I named this
section the artificial world section.
This section contains no puzzles of any sort, but the setup is confusing so
if you have a bad sense of direction getting lost is possible here even
though the way is more straightforward than it looks.
Your party is decided from the start, both Momo and Rei must be taken with
you. Strictly speaking Momo is only required to open the door at the start,
so if you desire you can change her right after that.
Rei however has an important key role in the part that comes next in the
scenario, and thus the game makers put in a door only Rei can open and that
will always be locked otherwise. Cut short taking this dungeon on without
Rei is impossible (yes even if you come back here later)
The enemies appear a bit weaker than in the Drake section, but that doesn't
make them less dangerous. Not to mention that the Goo King can be
encountered here. If you think he's weak because he's a Goo, well....
you're in for a surprise then and not a pleasant one.
This section itself contains no bosses at all, it's only a connection
dungeon to connect to the sections "Eden" and "Dreamworld". As soon as you
enter Dreamworld you can expect two bosses and not very simple ones, I can
tell ya.
One note, as soon as you reach Dreamworld you cannot get out until both
bosses have been defeated. Especially the second boss requires a good
preparation, so be aware of that.
Please note, the first boss has to be taken on by Ryu alone, and for the
second boss you may choose a party prior to the start of the battle. In
other words, if you hate either Rei or Momo in that fight, you are NOT
obligated to have them with you, however as soon as both bosses are
defeated the game will put those two in your party.
With that all said...
Let's rock
=============================================================================
- = Go up the escalator
= Exit North
- Allow this recovery room to heal you up and exit North
- = Equip Momo with the HE shells
= Let her shoot the plants blocking the door (when you are equipped with
the HE Shells the plants will be destroyed)
= Put your regular Ammo back
= Exit North
- = East
= Around the corner North
= Get onto the hill and get off it to the west (on the North side)
= You can open the chest for a magic shard
= You see that hill leading to the west? Get on it!
= Get off the hill on the other side
= At the far west side, go South
= Get on the hill
= Take the ROAD to the North
= Follow the road
= Use Rei to open the door at the end
- Go around this room counter-clockwise and hit the door at the end
- = West
=============================================================================
OPTIONAL
= Get on this hill
= Leave it North
= Exit North
- = North-East
= Get the Spear for Garr out of the chest and go back
= Exit South
- = South
= Over the hill West
END OPTIONAL PART
=============================================================================
= Take the stairs on the northside (they lead east)
= All the way east
= Hit the door North
EP200000026
=============================================================================
Dungeon; Caer Xhan - Eden
=============================================================================
My Party:Ryu 38 Momo 34*Rei 27
=============================================================================
Enemies:
= All enemies of the "Goo" family
= Wraith
=============================================================================
More a scenario hub (and an important one) than a serious dungeon.
The enemies here are mostly easy (as when I say "All enemies of the
"Goo"-family" mean ALL of them. Even the Eye Goo can be encountered here),
but be warned you can also meet the Goo Kin here, but that's a rarity.
Anything I say more about this place spoils the game, so let's get started
=============================================================================
- = Go North
= Hit the elevator panel - Eden
- = Go North
= Cross the bridge over the "river"
Now you'll get some important scenario. As soon as it ends you'll be
teleported into the Dream World
EP200000027
=============================================================================
Dungeon: Caer Xhan - Dream World
=============================================================================
My Party:Ryu 38
=============================================================================
Enemies:
= Vile Weed
= Thanothos
= Mad Gong
Bosses:
= Arwan
= Dragon Lord
=============================================================================
Overview:
This dungeon is supposed to show you the "true selves" of the people you
travelled with.
You will see images of them telling their part of the story. You can read
that if you want but it gets a bit annoying soon actually.
As Ryu has to take on this place alone, meaning you gotta watch yourself a
bit. There is one point where you can save and recover (and that will also
recover the rest of your party even though they are not with you at the
moment). The enemies are a lot weaker than in the rest of Caer Xhan, but as
you are alone they are still dangerous.
The first boss you meet here must be taken on alone. After that you get the
second one immediately, but you have a full group there and you can decide
who you take with you.
=============================================================================
- = North
= Hear out Nina, and continue North
= Hear out Nina once more and examine the dragon statue
= Go back south and you'll be teleported to the next section
- = Hear out Rei
= The statue is a recover & save spot - Use it!
= Go North
OPTIONAL
You can skip this, but please note that you cannot get back here once the
place has been completed.
= Examine the tablets to reveal treasure chests
= Try to get to the chest to the west (and you'll fall into a pit)
- = Speak to the dragon statue
= Say "Yes" when he asks if you really wanted what was in that box
= Proceed west (watch out for the spikes, they are poisonous)
= Open the chest to get a Shaman's Ring
= Go back East
= Step in the teleporter
- = East
= First way North
END OPTIONAL PARTS
(The other two chests come later)
=============================================================================
= Examine the statue
= When it says "Bow down and pray before me... I will show you the path
when your heart and mind are as one", hold still for a couple of
seconds and the way will open
= Continue North
= Hear Momo out and continue North
=============================================================================
OPTIONAL
= First way East
= Around the corner south
= Pick up "Gems" from the chest
= Back to the spot North of where Momo was talking
= Go West
= Around the corner South
= Pick up "Hourglass" from the chest
= Go back to the spot where I started this part
END OPTIONAL PART
=============================================================================
= Proceed North
= Momo will have another short story, after that continue North
= Step in the teleporter
- This place is a maze, but there's a shortcut :)
= First way West
= Around the corner north, then west
= First way South
= First way East
= Follow the way
= Hit the yellow symbol on the floor
- = First way East
= Follow the way
= Hear Garr out
= Continue your way
= Hit the purple symbol on the floor North
- = North
= When you can East
= North
= Hit the green symbol
- = Wow, Peco will finally speak. Hear him out.
= Proceed North
= Hit the blue symbol
- = Okay, now you will hear yourself talk (and really that's a lot of
boulderdash he tells there. CRAP in capital letters)
= Proceed North
BOS0000001B
=============================================================================
Boss: Arwan
=============================================================================
Difficulty: Not that hard
=============================================================================
My Party:Ryu 38
=============================================================================
Abilities:
- Sleep
= Puts you to sleep
- Chill
= Ice attack
= Slows you down
- Blizzard
= Ice attack
=============================================================================
If you have a "Dream Ring" then wear it. For the rest, use the Force Gene
to turn yourself into the Warrior and beat the crap out of him
(NOTE! DON'T EVER USE "AURA"!!! The AP it costs is too great and you don't
need to do that).
=============================================================================
Now you get the boss immediately after. Choose your party (I chose Momo and
Garr) and your Form (I chose Chain Form) and let's get ready to rumble!
BOS0000001C
=============================================================================
Boss: Dragon Lord
=============================================================================
Difficulty: When well preapared, EASY!
=============================================================================
My Party:Ryu 39Momo 34Garr 29
=============================================================================
Abilities:
- Howling
= Confuses everybody
= Have Balance Rings, I beg ya!
- Inferno
= Fire attack on everybody
- Blizzard
= Ice attack on everybody
- Sirocco
= Explosion attack on everybody
- Triple Blow
= Strikes somebody three times
= You can copy this move with "Examine"
=============================================================================
Preparations:
= Balance Rings. This fight is fucking hard without those. Equip them on
everybody
= Ring Of Fire. This fight gets sooooo easy with them on
= Ryu trained under Meryleep
= Chain Form - Ryu in lead
= Some Mind Shields
=============================================================================
First of all, if you had the previous preparations done, forget about
dragon forms. This fight is easier without them.
Second shield everybody as his physical attacks are strong, and speed
everybody up. If you followed my advice here, this should get you EX turns.
If you have everybody equipped with Balance Ring his "Howling" is void.
If you have everybody equipped with Ring of Fire (Ryu doesn't need to when
he got Dragon Shield or Dragon Helm) the "Inferno" spell will heal you and
his "Sirocco" spell is void.
And so we got three dangerous spells of his voided reducing the difficulty
greatly.
From that point just attack and keep an eye on your HP and you'll do fine.
You can use "Mind Shield" on him to drain AP so you can keep your AP up
easily.
When you did this all, this fight is a plain pushover!
=============================================================================
After this fight the game will put in Rei and Momo in your party. Whether
you want to or not.
- = Pick up the Key Card
= Hit the elevator
- Go South, exit South
EP200000028
=============================================================================
Dungeon: Caer Xhan - Artificial World Section (II)
=============================================================================
My Party:Ryu 36*Momo 35*Rei 28
=============================================================================
- = West
= Down the stairs
= East
= Hit the door
- Go around this room clock-wise and hit the door at the end
- = Follow the road
= Up the hill
= Off the Hill East
= North-East
= Up the hill East
= Off the hill East
= Up the other hill and leave it South
= Follow the road
= Exit South
- Go West, Exit South
- Allow the room to recover you and exit South
- = Go down the escalator
= Exit South
Okay you're back on the main level. Directly below is the door that leads
to the final sections of the game.
If you want to change party members, do it now, and when you are ready to
go, use the key card slot to open the door and go for it.
EP200000029
=============================================================================
Dungeon: Caer Xhan - Connection tunnel
=============================================================================
My Party:Ryu 40Momo 36Garr 31
=============================================================================
Enemies:
= Revenant
= Vampire
= Mist Man
= Night bat
Boss:
None
=============================================================================
This is only a quick connection tunnel that connects the main level to the
sample section.
It's very extremely short, and there's no puzzles or bosses (yet).
This is the first of the three (short) sections that lead you to Myria.
There's no recovery room in here like in the Drake and Artificial world
sections. There is a savespot at the end of the sample section, though.
This section may be short, but the strongest normal enemies (not counting
the ones at Container Yard) can be found here, so be well prepared.
=============================================================================
- = North
= At the end East
= First way North
= At the West
= Around the corner North
= Hit the door to enter the sample section
EP20000002A
=============================================================================
Dungeon: Caer Xhan - Sample Section
=============================================================================
My Party:Ryu 40Momo 36Garr 31
=============================================================================
Overview:
Well, this is a pretty fun section.
There are multiple ways to do this, and I am going to explain them all,
just pick your way to do this.
There are no random encounters here, in stead of that you will find in some
rooms enemies called "Sample XX" in which "XX" is a number from 1 till 12.
All of these samples are actually nothing more than copies of bosses you
met before, and mostly they are even as strong as the variant you fought
back then, considering the fact that your level and gear is much higher by
now these fights are a joke.
Just pick your way and let's go.
ROUTE #1:Difficulty: *...
- Exit North
- Exit North
- = North
= Hit the door East
=============================================================================
Sample 8 - Rocky
Abilities: Air Raid, Ovum
Amount: 5
=============================================================================
This battle is very very easy, especially if you brought Momo.
Let Momo cast Sleep in the first turn... TADAAAAA! Now you can finish them
off easily.
Garr can do this in one shot with Pyrokenesis. With other characters it's
not that hard either.
=============================================================================
- Exit East
- Exit East once more
=============================================================================
Sample 10 - Ice Stallion
Sample 11 - Fire Stallion
Sample 12 - Thunder Stallion
Abilties: Barrier, Lightning, Fireblast, Iceblast, Utmostattack, Resist
=============================================================================
These seem hard but are so damn fucking easy, that you may feel pretty
silly if you had trouble on these before.
You should have 2x Ring Of Fire and 3x Ring of Ice. All 3 must be equipped
with a Ring of Ice. Ryu should be wearing either a Dragon Shield or Dragon
Helm, the others a Ring of Fire.
You can get the Rings by stealing from IceDrake and RedDrake, and the
shield and helm for Ryu can be found in the Drake section too behind a
locked door Rei can open.
If you could get your hands on the Thunder Ring, equip it on Ryu, but you
can do this without that.
In the first turn all three of them will cat Barrier on the one with least
HP, if you didn't attack any of them yet, they'll cast it on the Ice
Stallion. After that they will only use the level 2 spell of the element
they represent, which means the Ice Stallion will only cast IceBlast, the
Fire Stallion will only cast Fireblast and the Thunder Stallion will only
cast Lightning. If you took on my ring advice you'll see that only the
Thunder Stallion poses a thread and not even a big one, but he's the one
you should take down first.
When a Stallion is nearly out of HP they will stop doing that and use
either normal attacks or "Resist" or "UtmostAttack". That move can hurt,
but not nearly as bad as when you fought the regular Stallion formed out of
Balio and Sunder.
Altogether this fight is a plain pushover. :)
=============================================================================
- Exit North
- And that's the end of Route #1, hope you had fun :)
ROUTE #2
Difficulty: **..
- Exit North
=============================================================================
Sample 1 - Nue
Abilities: Jolt, Nue Stomp, Chlorine
Amount: 3
=============================================================================
You can try to use Momo to put them asleep, but no guarantees it works.
If you have Garr with you, just use Pyrokenesis and they die instantly.
With other characters this fight may also form not problem at all.
=============================================================================
- Exit East
- Go East, Exit East
=============================================================================
Sample 3 - Mikba
Abilities: Venom Breath, Resist, MultiStrike, Reprisal, Lucky Strike
Amount: 2
=============================================================================
Remember that I told you that Mikba might be the hardest boss in the game?
Well these counterparts of him do not nearly as close to that. Well, they
are as strong as Mikba was before, but you on the other hand are MUCH
stronger now.
Still you should be aware of their counters (Reprisal) and the fact they'll
easily make critical hits (Lucky Strike). Therefore a few Shield spells
might be in order.
Their Venom Breath is also annoying, but really, if you came this far in
the game, these guys mean little.
=============================================================================
- Now you can pick two ways. The ladder up is a shortcut to skip Sample 9,
if you want to do this route in full you should exit East
- Exit North
- Exit West
=============================================================================
Sample 9 - Gaist
Abilities: Howling, Corona, Sanctuary
Amount: 1
=============================================================================
Well, Gaist was originally a boss Ryu had to fight alone, so now that he's
stronger and has some friends with him this boss will die in only 2 turns
or so.
Still you need to be well prepared. He can do Howling and that can get you
really here, so I really recommend all characters to be equipped with the
Balance Ring.
His Corona can also hurt you bad, but if you got all characters equipped
with a Ring of Fire... no problem.
=============================================================================
- Take the Northern exit East
- Take the Northern exit West
- Thank you for taking on Route #2 :)
ROUTE #3Difficulty: ***.
- This route does split in two leading each to a different sample. So watch
well.
= Exit North
- Exit East (x2)
=============================================================================
Sample 2 - Huge Slug
Abilities: Molasses, Quake, Syphon
Amount: 2
=============================================================================
Well, cast any fire spell to destroy the protective coating and the rest is
easy.
=============================================================================
- Exit up the ladder
- = East
= Choose either left or the right door.
LEFT DOOR:
=============================================================================
Sample 5 - Angler
Abilities: Thunder Clap, Venom Breath, Bone Dart
Amount: 1
=============================================================================
If you want, shield a few times to make its attack weaker. For the rest
just go for it.
Please note, this one can still put up a fight, so keep a good eye on your
healing, but hard... NAH
=============================================================================
- Exit East
- Exit Down the ladder to end the route
RIGHT DOOR:
=============================================================================
Sample 6 - Ammonite
Abilities: Confuse, Multistrike, Tsunami, Blizzard
Amount: 2
=============================================================================
Well, basically the tactics for this fights are exactly the same as before,
though you don't need the Barbarossa that bad. In fact, this time you can
even do easily without dragons.
=============================================================================
- Exit North
- Exit Down the ladder to end the route
ROUTE #4
Difficulty: ****
This route contains the hardest samples. So be well prepared if you want to
go this way.
- Exit North
- Exit East
- Exit North
- Exit up the ladder
- Now you can go two ways. The North door allows you to skip sample 4. I
however trust that you are a REAL gamer, and if you want to take on the
hardest route you should go for it for 100% so, exit EAST!
=============================================================================
Sample 4 - Dodo
Abilities: Evil Eye, Snap, Double Blow
Amount: 1
=============================================================================
Since you did not meet this boss before (as the only sample you can find
here) this one has no official name, but I always call it Dodo, because it
looks like one.
Its attacks are pretty strong, so you'll be relying a lot on healing here.
It often likes to cast "Evil Eye" (which you can copy with "Examine") to
paralyze you. Whenever it does that cure it IMMEDIATELY.
Other than that you should be fine. Oh yeah, if you want to know... it's
weak to fire :)
=============================================================================
- Exit North
- Exit East
=============================================================================
Sample 7 - Manmo
Abilities: Quake, Feign Swing, Reprisal
Amount: 1
=============================================================================
This one is exactly the same as before. The fight is a little easier now
because you are a bit higher level now and better geared, but as this is
the most recent boss copied here, you still should be alert.
The tactics are exactly the same as before though, so this should pretty
easily
=============================================================================
- Exit East
- Exit down the ladder
- End of Route #4
Whatever route you took, you should end up in the room with the diary. The
door north leads to a room where you can rest.
Pick your characters for the final part, and when you are ready go down the
ladder.
EP20000002B
=============================================================================
Dungeon: Caer Xhan - The Grand Finale
=============================================================================
My Party:Ryu 41Momo 37Garr 33
=============================================================================
Enemies:
= Revenant
= Vampire
= Mist Man
= Night bat
Boss:
= Myria
=============================================================================
Overview:
This is the final part to reach Myria.
Only the first part contains encounters.
You'll hear a lot of bullshit here, and in the end you'll have to confront
the Goddess.
(Don't accuse me of spoiling, you KNEW that was going to happen!)
=============================================================================
- Well when you enter Honey will run off, once more
= Go South
= Around the corner East
= As soon as you can proceed East and hit the elevator
- Ignore the girl that appears here, just go South and exit South
- Ok, for now on, no more encounters, but a high-load of bullcrap :(
= South
= Hear out the crap on your way and continue South
= Follow the way (and ignore the girl you see on your way)
= Hear out the next crap the game puts on your way
= Continue the way as it goes
= One girl will appear and force you to listen to her (sigh)
= At the T-Cross Straight ahead and keep following the way
= Hit the elevator at the end.
Now you meet her at least. Myria! Hearing her out can take 15 to 30
minutes at least, so that's a long (not to mention boring) run.
After her story she'll kneel before you to give up you dragon powers.
Before you do anything talk to all your friends and ask their opinion
about this matter.
When you spoke to everybody approach Myria and the game gives you two
options.
When you choose to give up your power, you'll be locked up in Eden for
the rest of your life, and the game will end.
When you choose to choose your own path, Myria will get mad and try to
kill you.
Choose your party members for the final fight (I chose Momo and Garr) and
pick your form (I chose Chain Form with Ryu in the lead).
Well, good luck
BOS0000001D
=============================================================================
Final Boss: Myria
=============================================================================
Difficulty: Easy, really, trust me :)
=============================================================================
My Party:Ryu 41Momo 37Garr 33
=============================================================================
Abilities:
- Inferno
= Fire attack on everybody
= Use Ring of Fire to neglect this
- Sirocco
= Explosion attack on everybody
= With Ring of fire this is completely void
- Blizzard
= Ice attack on everybody
- Myollnir
= Strong thunder attack on one target
- Venom
= Causes Poison, blindness and confusion on the entire party
= Use Balance Rings to void the confusion part of this
- Sanctuary
= Voids all assist magic
- Evil Eye
= Paralyses one character
= This move can be copied with "Examine"
- Restore
= Strong healing on herself
- Holocaust
= Strong holy attack on entire party
=============================================================================
If you took my playing methods seriously Myria will be a pushover. A
time-eating pushover, but still a pushover.
The most vital part is that all characters are equipped with a Balance
Ring. This fight is close to impossible without those. You should know by
know that the faeries sell them in their item shops.
Next you SHOULD have Mind Shield. This fight is AP demanding and using Mind
Shield on her is a good way to keep your AP up to par (don't worry, you
should push things really far if she runs out of AP).
Since I had Ryu trained under Meryleep, and leading the chain form. This
makes it easy to get the first move always. EX turns is unlikely. I mostly
speed up Momo to have at least my healer/assistant in EX turns. More is
useless as Myria can dispell everything in one spell, however she only does
so when she's close to full HP.
Since I had all my characters wearing a Ring of Fire her Inferno and
Sirocco became void. That gets you a lot of extra possibilities I must say
:)
When she starts using Holocaust, which is a very strong holy attack on all
targets, it means she's getting near death, well "near" is relatively
speaking as she has 20,000 HP, but still a good sign. Now you can put on a
few extra power up spells if you desire.
When it comes to dragons, I prefer none. The battle is easier without them,
with Momo and Ryu you got yourself two healer, and you need them both. If
you insist, use the Warrior.
And so we got ourselves a pretty easy battle.
Good luck
=============================================================================
BCK00000001
=============================================================================
Bad Statusses
=============================================================================
You can get the next status changes.
- Egg
= For 3 turns unable to move
= No defensive capabilities
= Survive this status and all HP and AP are restored
= You can not be hit by this status while in Dragon or Weretiger form.
- Poison
= Takes a certain % of your current HP
= Poison never kills you directly, but it makes you easier to kill.
= Poison remains after battle making you unable to run and lose 1 HP af
fixed interval.
- Confusion
= You are unable to tell friend or foe apart and will attack at random
= When under this status you WILL listen to the influence command
= When hit physically the confusion will be broken
= Confusion remains after battle and the directional controls are
reversed until the status has worn off.
- Sleep
= You are unable to move
= When hit physically you will awaken
= This status wears off when the battle is over
- Paralysis
= You are unable to move for the rest of the battle unless you are cured.
= When all characters are either dead or paralyzed the game is over.
= This status wears off only when the battle is over.
- Dead
= Reached when you reach 0 HP or hit by an instant kill spell
= When you did not get killed with too much HP you may recover to 1 HP
depending on your willpower.
= When all characters are either dead or paralyzed the game is over.
= When the battle is over, you'll get yourself revived to 1 HP, but your
MaxHP has gone down. You cannot restore that by resting in camp, you'll
need to use an inn instead.
BCK00000002
=============================================================================
Power Tips
=============================================================================
Here are a few power tips in general.
- Just because you can turn into a dragon, doesn't mean you have to.
Sometimes battles are easier without them as you need Ryu for healing, or
some enemies can be defeated more quickly without using dragon forms.
Plus dragon forms are the most AP eating hobby the game provides. So only
use dragon forms when you need to.
- Looking for weaknesses is often a good idea and Momo's Foretell spell can
help there. A few things you can mostly assumes. All plant monsters are
weak to fire, for example. Most undead enemies can be hurt with healing,
but you must really reconsider before using that weakness as it costs a
lot of AP (and it doesn't work for all). Flying enemies are most often
weak to wind.
- Quake or other Earth attacks are always void against flying enemies
- Pick your masters wisely. The game can be terribly hard, or patheticly
easy depending on which masters you chose.
- Take your time to set out your Faerie Village.
- Never enter Caer Xhan without Balance rings. A lot of enemies and nearly
all bosses like to throw around confusion.
- When you get yourself in a new area on the world map, try out the
training fields first. With the exception of the desert where you end the
game nearly all monsters you fight there can be found in the dungeon you
do here, so it gives a wonderful identification of what to meet next.
- Pilfer and Steal often produce better results if you cast "Charm" (taught
by Meryleep) first.
- When you lose a battle against a boss, study well what he used against
you. Quite often you can base a better strategy on the data of lost
battles.
- Levelling up eternally won't win you boss fights near the end of the
game, and especially not the final boss. Coming up with good preparations
DOES win you battles.
- If you can't make your way through a dungeon with one kind of party, you
can try a different setup. It's basically how I discovered which parties
were best for which dungeon.
- If you see a move of the enemy you really like, try to copy it with
Examine. You'd be surprised which moves you can learn.
- If an enemy uses an ability against you that one of your characters can
learn simply by levelling up, you'll NEVER be able to copy it from the
enemy, still some masters may still be there to teach you such a move.
- If you don't feel like fighting the Berserker or Archmage in Container
yard, you mostly CAN run away.
BCK00000003
=============================================================================
My parties in short
=============================================================================
Okay, here's the list of all dungeons and which parties I had there. When a
name is between "*"'s you cannot do that dungeon without that character.
I won't do that by Ryu as you always have him with you :)
Prologue and part 1
Yraall Road Ryu * Rei * * Teepo *
Cedar Woods (Bunyan) Ryu * Rei * * Teepo *
Road to Mt Glaus Ryu * Teepo *
Mt Glaus Ryu * Teepo * * Rei (joins later) *
McNeil's Mansion Ryu * Teepo * * Rei *
Balio & Sunder Ryu * Teepo * * Rei *
Mt. Myrnegg Ryu
Wyndia Balio & Sunder Ryu
Wyndia Graveyard Ryu * Nina *
Eygnock Road Ryu * Nina *
Mount Boumore Ryu * Nina *
Momo's Tower Ryu * Nina * * Momo (joins later) *
Dump Ryu * Nina * * Momo *
Contest of Champions Ryu * Nina * Momo
Balio & Sunder Finale Ryu * Garr * Nina or Momo
Training Beyd Ryu Nina Momo
Lighthouse Ryu Momo Garr
Dolphin Ryu * Nina * * Momo *
Mount Zublo Ryu Nina Momo
Angel Tower Ryu Momo * Garr *
Part 2
Dauna Mines Ryu * Garr *
Ogre Road Ryu * Garr *
Mount Levett Ryu * Garr *
Mikba Ryu * Rei * Garr
Plant Underground Ryu Nina * Momo *
Tidal Caves Ryu Nina Rei
Gaist Ryu
Angler Ryu * Garr * Nina or Rei
Black Ship Ryu Nina * Momo *
Steel Grave Ryu Momo Garr
Colony Ryu * Momo * Garr
Relay Point A Ryu Momo Garr
Elder Jono Ryu Momo Garr
Factory Ryu Momo Garr
Desert of Death Ryu Nina Momo
Manmo Ryu Momo Garr
CX Main level Ryu Momo Garr
CX Drake Section Ryu Momo Garr
CX Art. World Section Ryu * Momo * * Rei *
CX Dream World Ryu
Dragon Lord Ryu Momo Garr
CX Connection Tunnel Ryu Momo Garr
CX Samples Ryu Momo Garr(1)
CX Final tunnel Ryu Momo Garr
Myria Ryu Momo Garr
(1) Against the Amonite samples I prefer to use Nina in stead of Garr, of
all other samples I use Garr
s
BCK00000004
=============================================================================
My Technique in a nutshell
=============================================================================
In short. You could see that I used Garr and Momo most, but I'll explain a
few more things than that.
Ryu:
- Study under Mygass first to get Frost, Magic Ball and Typhoon. He needs
them bad during the first part of the game.
- Study under D'Lonzo to gain a bit more accuracy and speed and obtain the
move Steal from her.
- Study under Meryleep right after beating the Dolphin and never release
him from her service. I do this to make him lead Chain Form, and as Ryu
is required in all dungeons, he's the best pick for it as he's always
available.
- Ryu can use Backhand (from Durandel) very well for:
= Training Beyd
= Putting enemies with breath attack as low in HP as possible if you want
to steal things or copy moves without getting hurt too much.
Nina
- Study under Durandel to get Backhand and I transfer it to Ryu. I use Nina
because of her lower level at this point.
- Study under Emitai as soon as she can. She needs it bad to be strong
enough for Desert of Death in particular.
Rei
- I mostly use him to obtain Chain Form from master Bais as I use Rei very
little I have not much else for him in store.
Peco
- IGNORE!!!!!
Momo
- Study under Fahl because her defense sucks otherwise.
- I give her "Shield" from Yggdrasil and "Barrier" from Emitai to make sure
she can fully assist the group, and that's what I use her most for.
Garr
- Study under Fahl to make him hard to kill
- Garr is basically used as my fighting machine.
Items I hunt down terribly:
- Balance Rings. You need them for ALL bosses in Caer Xhan (except Arwan).
Faeries Item shops can provide them.
- Ring of fire. Makes all bosses (except Arwan) much easier. Can be stolen
from RedDrake.
Forms:
- In Prologue I always use Defense only.
- When I need Nina, I still go for Defense
- After the cable line in Mt. Boumore Always attack Ryu in Lead
- On Black ship Defense form until the boss that's taken on in Chain form:
Ryu in lead.
- All fights after the Black ship - Chain Form - No exceptions.
BCK00000005
=============================================================================
Sidequest: Hide-And-Seek
=============================================================================
In part 2 you cans start up this sidequest.
Remember the kids you challenged you to hide-and-seek, the first time you
can in Wyndia city?
They are still there but they are (of course) no longer kids. You can
challenge them to hide-and-seek, but they will now hide themselves all over
the world.
- Bais
Bais will hide himself in the Dauna mines in the same room where the
great Chrysm Dragon can be found.
- Lang
Lang cen be found behind a tombstone in the underground graveyard of
Wyndia.
- Lee
Lee is hidden behind the big wooden wall at the checkpoint between Wyndia
and Rhapala.
- Wynn
And finally, Wynn hid herself behind a building in Junk Town.
When you found all of them, go back to Wyndia and speak to Bais and make
somebody study under him (I chose Rei for that, but that's up to you) so
that you may learn the "Chain Form" when you are trained enough.
The other three are also masters, but entirely useless. See the "Masters"
section for more info on that.
BCK00000006
=============================================================================
Shops & Inns
=============================================================================
This is a list of shops and inns and what you can buy there.
The shops are listed in the same order in which you can get to them.
The letters behidn the prices indicate of whom I could confirm he or she
could wear it. Forgive me if I missed some, I may correct that in updates.
Teepo is not taken in the list as he's only part of the prologue, plus if
Ryu can wear it, so can Teepo.
When it comes to training Beyd, when you pick his weapon and armor, Beyd
can wear it as long as Ryu can.
One note, the Faerie shops are not noted here. Please read the section
about those in the Faerie section.
Item Price RRNMPG
yeioea
uinmcr
aoor
McNeil - Item Shop
Healing Herb 10 zenny
Croc Tear 5 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Molotov 10 zenny
Ammonia 200 zenny
Wooden Rod 40 zenny
Worm 20 zenny
Toad 20 zenny
Old Popper 20 zenny
Sinker 20 zenny
McNeil - Weapon Shop
Ballock Knife 100 zenny RR....
Bronze Sword 240 zenny RR....
Leather Armor 180 zenny RRN..G
Bracers 30 zenny RRNM.G
Cloth Shield 150 zenny RR...G
Bandana 30 zenny RRNMPG
Brass Helm 120 zenny RR...G
Wyndia - General Store
Midas Stone 3000 zenny RRNMPG
Talisman 500 zenny RRMMPG
Life Sandals 500 zenny RRNMPG
Molotov 10 zenny
Dynamyte 200 zenny
Weather Vane 200 zenny
Taser 200 zenny
Wyndia - Armor Shop
Leather Armor 180 zenny RRN..G
Leather Apron 330 zenny ..N...
Ranger Garb 520 zenny R.....
Cuirass 620 zenny R..M.G
MAge's Robes 610 zenny ..NM..
Gauntlet 400 zenny RRNMPG
Bronze Shield 610 zenny RR..PG
Iron Helm 380 zenny RR...G
Glass Domino 450 zenny RRNMPG
Wyndia - Weapon Shop
Bronze Sword 240 zenny RR....
Broad Sword 600 zenny RR....
Claymore 2500 zenny R.....
Mace 400 zenny ...N..
Wyndia - Item Shop
Healing Herb 10 zenny
Vitamin 50 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Worm 20 zenny
Toad 20 zenny
Old Popper 20 zenny
Sinker 20 zenny
Wyndia - Inn
Rest 50 zenny
Genmel - Downtown - Weapon store
Broad Sword 600 zenny RR....
Scramasax 1200 zenny R.....
Mace 400 zenny ..N...
Magician Rod 780 zenny ..N...
Rippers 600 zenny ....P.
Ranger Garb 520 zenny R..M..
Cuirass 620 zenny R..M.G
Breastplate 1000 zenny R..M.G
Gauntlet 400 zenny RRNMPG
Bronze Shield 610 zenny R....G
Glass Domino 450 zenny RRNMPG
Genmel - Downtown - Item Shop
Healing Herb 10 zenny
Vitamin 50 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Dynamite 200 zenny
Weather Vane 200 zenny
Taser 200 zenny
Momo's Tower - Merchant at entrance
Healing Herb 10 zenny
Vitamin 50 zenny
Antidote 12 zenny
Ammonia 200 zenny
Toad 20 zenny
Old Popper 20 zenny
Mage's Robes 610 zenny ..NM..
Cuirass 620 zenny R.....
Gauntlet 400 zenny
Glass Domino 450 zenny
Coffee Shop - Item Shop
Healing Herb 10 zenny
Croc Tear 5 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Molotov 10 zenny
Ammonia 200 zenny
Wooden Rod 40 zenny
Worm 20 zenny
Toad 20 zenny
Old Popper 20 zenny
Sinker 20 zenny
Coffee Shop - Inn
Rest 100 zenny
Plant - Inn
Rest 30 zenny
Plant - Store
Mandrake 100 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Molotov 10 zenny
Genmel - Contest Area - Inn
Rest 100 zenny
Genmel - Contest Area - Weapon Shop
Scramasax 1200 zenny R.....
Moon Sword 2000 zenny R.....
Claymore 2500 zenny R.....
Genmel - Contest Area - Armor shop
Breastplate 1000 zenny R..M..
Scale Mail 1450 zenny R..M..
Buckler 1100 zenny R.NM..
Knight's Helm 720 zenny R....G
Genmel - Contest Area - Item shop
Vitamin 50 zenny
MultiVitamin 300 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 500 zenny
Firecracker 500 zenny
Icicle 500 zenny
Napalm 800 zenny
Raphala - Weapon Store
Flame Chrys 500 zenny ...M..
Moon Sword 2000 zenny RR....
Long Spear 1000 zenny .....G
Quarter Staff 1100 zenny ..N...
Spiked Claws 1300 zenny ....P.
Breastplate 1000 zenny RR.M.G
Scale Mail 1450 zenny RR.M.G
Gauntlet 400 zenny RRNMPG
Buckler 1100 zenny RRNMPG
Glass Domino 450 zenny RRNMPG
Knight's Helm 720 zenny R....G
Rhapala - Item Store
Healing Herb 10 zenny
Vitamin 50 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Spirit 50 zenny
Baby Frog 50 zenny
Popper 50 zenny
Float 50 zenny
Rhapala - Inn
Rest 50 zenny
Urkan Tapa - Weapon Store
Claymore 2500 zenny R.....
Flare Sword 3200 zenny R.....
Long Spear 1000 zenny .....G
Halberd 2100 zenny .....G
Mithril Armor 2100 zenny R....G
Mithril Helm 1100 zenny R..M.G
Mithril Shield 1600 zenny R....G
Urkan Tapa - Item Store
Healing Herb 10 zenny
Vitamin 100 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Spirit 50 zenny
Baby Frog 50 zenny
Popper 50 zenny
Float 50 zenny
Urkan Tapa - Holy Well
Rest 100 zenny
Junk Town - Weapon Store
Flame Chrysm 500 zenny ...M..
Ice Chrysm 500 zenny ...M..
Shotgun Shell 2200 zenny ...M..
Barbarossa 12000 zenny R.....
Thunder Rod 9500 zenny ..N...
Gigantess 8800 zenny .....G
Junk Town - General Store
Titan Belt 3000 zenny RRNMPG
High Boots 3000 zenny RRNMPG
Wisdom Ring 3000 zenny RRNMPG
Lion's Belt 3000 zenny RRNMPG
Dynamite 200 zenny
Weather Vane 200 zenny
Taser 200 zenny
Belladonna 200 zenny
Firecracker 500 zenny
Icicle 500 zenny
Junk Town - Inn
Rest 100 zenny
Dauna Mine - Manillo at floor B1
Healing Herb 10 zenny
Vitamin 50 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 20 zenny
Ammonia 100 zenny
Dynamite 200 zenny
Weather Vane 200 zenny
Taser 200 zenny
Titan Belt 3000 zenny RRNMPG
High Boots 3000 zenny RRNMPG
Syn City - Weapon Store
Silver Knife 1400 zenny RR....
Thief's Knife 3200 zenny .R....
Shotgun Shell 2200 zenny ...M..
Rood Spear 2900 zenny .....G
Light clothing 2900 zenny RRNMPG
Silver Mail 3900 zenny RR...G
Steel Gauntlets 3000 zenny RRN...
Gold Hairpin 2200 zenny ..NM..
Syn City - Item Shop
Vitamin 50 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Spirit 50 zenny
Baby Frog 50 zenny
Popper 50 zenny
Float 50 zenny
Syn City - Sekine
Ashura's Sword 3600 zenny R.....
Manly Clothes 1000 zenny RR...G
Cliff - Inn
Rest 30 zenny
Cliff - Merchant
Healing Herb 10 zenny
Vitamin 50 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Spirit 50 zenny
Baby Frog 50 zenny
Popper 50 zenny
Float 50 zenny
Parch - Inn
Rest 100 zenny
Parch - Item Shop
Vitamin 100 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Firecracker 500 zenny
Icicle 500 zenny
Caro 200 zenny
Frog 200 zenny
Top 200 zenny
Hanger 200 zenny
Parch - Weapon Store
Bent Sword 20 zenny RR....
Basalard 6500 zenny R.....
Flying Spear 5000 zenny .....G
Ruby Sceptre 3200 zenny ..N...
Tiger Claws 3800 zenny ....PG
Silver Mail 3900 zenny RR.M.G
Amber Breastplate 6100 zenny RRNMPG
Kite Shield 4700 zenny R....G
Platinum Helm 2800 zenny R....G
Kombinat - Inn
Rest 200 zenny
Kombinat - Weapon store
Heat Shotel 9500 zenny R.....
Pierching Edge 14500 zenny R.....
Beryl Rod 7200 zenny ..N...
Gale Javelin 9100 zenny .....G
Raptor Claws 5800 zenny ....P.
AP Shells 10000 zenny ...M..
Sage's Frock 9300 zenny ..NM..
Spiked Gauntlets 6800 zenny RRNMPG
Lacquer Armor 8000 zenny RR...G
Lacquer Shield 6500 zenny R....G
Lacquer Helm 5500 zenny R....G
Kombinat - Weapon store
Healing Herb 10 zenny
Vitamin 50 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Caro 200 zenny
Frog 200 zenny
Top 200 zenny
Hanger 200 zenny
Dragnier
Damascus Sword 16000 zenny R.....
Damascus Mail 11000 zenny RR...G
Healing Herb 10 zenny
Vitamin 50 zenny
MultiVitamin 300 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Oasis - Inn
Rest 30 zenny
Caer Xhan - "Pi-gaga-rullll?" (Item shop)
Healing Herb 10 zenny
Vitamin 50 zenny
Antidote 12 zenny
Eye Drops 20 zenny
Panacea 100 zenny
Ammonia 200 zenny
Titan Belt 3000 zenny RRNMPG
High Boots 3000 zenny RRNMPG
Wisdom Ring 3000 zenny RRNMPG
Lion's Belt 3000 zenny RRNMPG
Caer Xhan - "Gugu-Gagagga?" (Weapon store)
Seeking Sword 20000 zenny R.....
Blessed Staff 11000 zenny ..N...
Gunginir 22000 zenny .....G
Brass Claws 11000 zenny ....P.
Atomic Bomb 16000 zenny ...M..
Royal Armor 18000 zenny RR...G
Force Armor 22000 zenny RR.M.G
Protectors 11000 zenny RRNMPG
Mind Shield 18000 zenny RRNMPG
Sun Mask 7200 zenny RR...G
BCK00000007
=============================================================================
The Faeries
=============================================================================
Right on the moment that Part 2 starts you will be able to build the Faerie
Civilization.
Everywhere in the world (except the piece close to the final dungeon).
Doing so is important as you can gain good bonusses with it (and the
Balance Rings can be obtained here, and those are crucial in you fight
against the final boss).
When you talk to faerie Cadis she'll first call you a dummy and after that
ask for your help. After that she is the one you can control the entire
goings in the village.
The basic idea is to build a village, hunt for food and assign jobs to the
faeries that will benefit you greatly.
Let's take a look at the things you can do. The basic things:
- Line above
= Contains all faeries that are not yet assigned, mostly newborns.
They'll be bored so you gotta assign a job to them. Though it never
happened to me, it seems they can die out of boredom, so assign them as
soon as you can.
- Hunt
= Hunters take care of providing food. This is very important, when you
don't have enough hunters the faeries will die and dead faeries are not
easily replaced.
= Don't go overkill on your hunters, just keep a look on your food, when
it doesn't decrease over time you got enough hunters
= The cap for the food meter is 99.
= Faeries with a long RED bar are particulary good in hunting
- Clear
= Description "Tend to Crops" is incorrect. Probably an error by the
English translator
= With Clear you shape the mountain that way that new houses can be
built.
= When the message board says "Increased Village Size" you best dismiss
all faeries on "Clear" and put them on build in stead.
= Faeries with a large green bar are particulary good for this job
- Build
= Builders will build a house on the ground made available through
"Clear".
= When 2 new rooms have been built, you can best dismiss all builders and
put them on clear
= Exception to last pointer is when you are on 5 rooms already and have
cleared the last part, then the builders can make 3 rooms.
= The cap is 8 rooms, once you have that, you can no longer make your
village grow by clear or build, so once you reached that, best to
dismiss all faeries on Build and Clear and give them an other job in
stead
= Faeries with a large green bar are particulary good for this job
Now you have the jobs Faeries can learn
- Scholar
= Scholars are needed to learn new things. See below
= Faeries with a large CYAN bar are the best choice for Scholars.
= Putting more faeries on this job will make the learning process go
faster
- Scholar - Job
= Faeries on this one will try to find out new jobs to do. There are 10
jobs all together the faeries can learn this way.
- Scholar - Culture
= This one is easily underestimated, but very very important. The culture
level decides how far the faeries can go in developping themselves.
Certain jobs will simply not be learned when the culture level is low.
Merchants will simply not get the merchendise you want when the culture
level is low. So it's of vital importance.
= The cap for culture level is 7, so once you've reached that there's no
more point to have faeries on this job.
- Merchant
= Merchants have a shop. They start with one item and it will become more
over time
= Some items can only be sold at a certain culture level, so make sure
you got a scholar on that.
= Have more faeries in the same store will make the discovery of new
merchandise go faster
= Faeries with a large BLUE bar are the best choice for merchants.
- Merchant - Weapons - Speed
Pointed Stick 10 zenny ..N...
Waistcloth 210 zenny RRNMPG
Bronze Sword 240 zenny RR....
Buckler 1100 zenny RRNMPG
Windcutter 2200 zenny ..?.??
Crepe Cape 1300 zenny ..NM..
Flame Talons 3300 zenny ....P.
Laurel 1800 zenny ..NM..
Royal Dagger 6200 zenny RR....
Spiked Gauntlets 6800 zenny RRNMPG
Ice Halberd 12500 zenny .....G
Let's say that having this merchant is a waste of time, a room and faeries
:)
- Merchant - Weapons - Ability
(My apologies, but this list's not yet complete)
Pointed Stick 10 zenny
Waistcloth 210 zenny
Bronze Sword 240 zenny
Crepe Cape 1300 zenny
Amber Breastplate 6100 zenny
Piercing Pike 7400 zenny
Katzbalger 9200 zenny
Protectors 11000 zenny
- Merchant - Items - Speed
Green Apple 5 zenny
Vitamin 50 zenny
Panacea 100 zenny
MultiVitamin 300 zenny
Ammonia 500 zenny
Talisman 500 zenny RRNMPG
Life Sandals 500 zenny RRNMPG
High Boots 3000 zenny RRNMPG
Titan Belt 3000 zenny RRNMPG
Dream Ring 1000 zenny RRNMPG
Balance Ring 1000 zenny RRNMPG
- Merchant - Items - Ability
(Incomplete, because I was so stupid to accidentally reset this one during
the creation on this FAQ. Silly, eh?)
Green Apple 5 zenny
Vitamin 50 zenny
Panacea 100 zenny
Ammonia 200 zenny
High Boots 3000 zenny
Lion's Belt 3000 zenny
Napalm 800 zenny
Dream Ring 1000 zenny
Balance Rings 1000 zenny
This merchant is your fastest ticket to obtain Balance Rings. They are
cool! Get them!!!!
- Merchant - Handyman - Speed
Berries 5 zenny
Beef Jerky 50 zenny
Clothing 50 zenny
Flame Chrysm 500 zenny
Napalm 800 zenny
Bell Colalr 10000 zenny
Angling Rod 2000 zenny
Belladonna 200 zenny
Royal Dagger 6200 zenny
Holy Mantle 10000 zenny
Soul Gem 3000 zenny
- Merchant - Handyman - Ability
(List yet incomplete, sorry)
Berries 5 zenny
Beef Jerky 50 zenny
Taser 200 zenny
Tiger Claws 3800 zenny ....P.
Angling Rod 2000 zenny
Lion's Belt 3000 zenny RRNMPG
Bell Collar 10000 zenny RRNMPG
Soul Gem 3000 zenny RRNMPG
- Inn
= The first faerie you assign will offer you an inn for 10 zenny
= The second faerie will tell you: how long you've been playing, how many
battles you fought and how much money you made so far.
= The third faerie will tell you how often you, looked in people's
dressers for items, treasures you found, went out fishing.
- Gift
= Can give you items for free
= The longer you wait before visiting them again, the better your item
*may* get.
- Fortune
= These faeries can give you play hints or sometimes provide background
information
= 98% of the things they tell you are pretty useless though.
- Explorer
= These faeries explore the world and give to you whatever they find.
= Though the best items of the game can be found this way, explorers are
hated among most BOF3 fans, AND for good reasons. A world full of
monsters is a dangerous place for a tiny little faerie, so the chance
they die during their travels is quite great. It's up to you if you
wanna risk it.
- Antiques
= All items on which the explanation is "Appears Valuable" (except the
Flower Jewel for Meryleep) can be sold here for better prices than in
regular stores.
= These shops only buy from you, they don't sell anything.
- Music
= Can bring you a jukebox feature full of all game music.
= It begins with 1 or 2 songs, but if you give them time to develop they
can make you hear all kinds of music.
- Casino
= Here you can gamble and maybe win or lose some money.
= Like in a REAL casino you lose more than you win.
= The exact rules of the game are beyond me. If you can explain them
clearly to me, I'll take them with me in my next update.
- Copy
= Copies your items
= This can go wrong and then your original items AND your copy will both
be destroyed. Be careful with this.
BCK00000008
=============================================================================
Enemies
=============================================================================
This is an overview of the enemies you can meet in random encounters. Only
random encounters are noted. Bosses, the McNeil spirits and other scenario
only enemies are not in this list, as those enemies are explained in my FAQ
in the sections you encounter them.
The enemies are ordered by alphabet. I here name all places in which you
can encounter them. This game has no monster album, but it can be handy to
know where to encounter enemies if you want to copy skills from them.
If the enemies have a specific way of fighting or requires I'll note it
below them. If I don't note anything than you don't need specific knowledge
to beat that specific enemy.
* A *
- Adept
= Caer Xhan - Main Level
Uses Meditation first to empower the effect of his Magic Shuffle, which
can result into ANY spell.
They are weaker than Codgers in HP, but since they can power up their
magic they are more dangerous so get rid of them ASAP.
- Archmage
= Container Yard
One of the strongest enemies in the game. See Container Yard section for
more information.
- Armor
= Caer Xhan - Main Level
Their defenses are absurdly high impossible to kill them quickly
normally, HOWEVER, if you can succesfully deal it damage in a PHYSICAL
attack at least twice, the armor will get cracked lowering their defenses
to 0. The Warrior dragon (Force Gene) can be used to kill it even without
getting its armor cracked, so that's the quickest solution.
Watch out for their "Frost Strike" as it can put you to sleep. Dream Ring
grants protection against that.
- Armor Bot
= Momo's Tower
They normally only attack or charge. When hit by lightning they get
confused.
- Assassin
= Lost Shore training Field
= Steel Grave
= Colony
Tries to put you to one HP with "Disembowel", and to finish you off with
"Target". Both moves can be copied with Examine.
- Audrey
= Steel Grave
= Lost Short training Field
Uses "Pollen" to blind the whole party and it will cast "Absorb" to heal
itself.
* B *
- BarbBulb
= Tidal Caves
All they do is use Steriods to boost their attacking power. After that
they do nothing but countering you.
When Ryu is equipped with a Barbarossa and leading the attack form he
might kill them in one blow.
- Bat
= Mt. Glaus
They always defend the first turn after that they fight. No treat though.
- Berseker
= Container Yard
See container yard section for more information. One of the strongest
enemies in the game.
- Big Bulb
= Plant - Underground Facility
They like to blind all party members in once with "Pollen", and they got
high regeneration.
You need people who can strike hard to kill them.
- Bloodbat
= Rhapala training fields
= Lighthouse
First turn they suck your blood, next turn they run away.
They dodge nearly all attacks. Wind spells works best to get rid of them.
If you have a group of them, cast "Typhoon".
When you encounter them in the lighthouse, you'd better allow them to run
away as casting spells like Typhoon costs more AP than you can afford
there.
- Blue Goblin
= Mount Levett
Mostly follows Boss Goblin's Influence, but they can also do Jolt.
- Bolt
= Freighter at Steel Beach
= Black Ship
Always attacks char with lowest HP.
Can use frost strike to put you to sleep (can be learned)
Dodges nearly all attacks. Magic Ball works best to get rid rid of it.
- Bolt Archer
= Freighter at Steel Beach
= Black Ship
Is very ultra fast, and can make critical hits a lot
It can blind you, but as it already dodges everything making you need to
rely on magic, no big deal.
Dodges nearly all attacks. Magic Ball works best to get rid rid of it.
- Bolt Mage
= Freighter at Steel Beach
= Black Ship
It dodges nearly all attacks, and that makes the fact that she will
silence everbody even more frustrating.
Magic ball works best, but if you got yourself silenced that spell can't
be cast. Having a few attacking items stocked is always a good idea.
- Bomber
= Dump
= Lighthouse
= Rhapala Training Field
= Urkan Training Field
It's got one special move, "Air Raid", which is a strong attack and it
can cancel you.
"Air Raid" can be copied btw.
- BombSeed
= Tidal Caves
It does nothing at all unless you hit it several times, then it'll get
angry and blow itself up in a try to reduce you to 1 HP.
If you are crazy... That move "Sacrifice" can be copied with examine,
though I recommend not to go for that.
- BossGoblin
= Yraall Region Training Fields
= Yraall Road
= Cedar Woods
When teamed with other creatures it tries to boss them around with
"Influence" (which you can copy with Examine). When it's alone it will
always flee.
It can do well to try to Pilfer it to get Waistcloth. During the prologue
it's the best armor available, not to mention worth a lot of money.
* C *
- Cacti
= Desert of Death
Uses Pollen to blind the entire party and counters almost anything
Frost spells are effective against it.
- Cerebus
= Angel Tower
= Urkan Training Fields
Somehow I think the translator messed up here and that the Japanese meant
CERBERUS.
Oh well, this beast goes crazy with "Howling" that confuses all party
members. Kill it ASAP.
- Codger
= Colony
= Relay Point A
They mostly do "MagicShuffle" which can result into ANY magic spell the
game has, as well offensive as defensive.
You can easily cancel their moves with the Intimidate move (taught by
D'Lonzo) and you can steal Rare Books from them, which sell well in the
Antiques shop of the Faeries.
- Clone
= Caer Xhan - Drake Section
Always attacks the one with least HP. They can do "Flame Strike" too.
Quickest way to get rid of a load of 'em, is to let Momo cast "Ragnarok".
- Curr
= Mt. Glaus
Poisonous. Get rid of them ASAP
* D *
- Death Bot
= Caer Xhan - Main Level
First casts "Barrier" on itself, then Protect, then Might, and by then
they should already be dead. No threat at all.
- Drak
= Desert Of Death
Always paralyzed so an easy kill.
If you however cure it's paralysis without doing damage to it, examine it
to learn the spell "Cure", best healing spell on one target in the game.
- Dragonfly
= Relay Point A
Poisonous and weak to wind, but when trained under Meryleep and standing
in chain form these are a laugh.
* E *
- Egg Gang
= Factory
They turn you into an egg, but you can use that in your advantage. If you
survive the battle that way, or for 3 turns all HP and AP is restored.
Cool, huh.
You can steal Beads from them. That stuff sells well at the Faeries
Antiques shop.
- Eye Bulb
= Dump
They regenerate and silence you to prevent you from using their weakness
(flame) against them.
I prefer to have Ryu in front of the attack form equipped with a claymore
to get this done.
- Eye Goo
= Yraall Region Training Fields
= Cedar Woods
= Mt. Glaus
Weakest enemy in the game
Using Pilfer on them can get you a Healing Herb. Valuable at the start of
the game.
* F *
- Fire Slug
= Dump
= Dauna Mines
Breaths fire on all its foes, but the damage it does is related to the
ammount of HP it still has.
When with a Giant Roach, the Giant Roach will cast "Douse" on you to give
you a weakness to fire in order to make the Fire Slugs more dangerous.
- Fly Man
= Plant - Underground facility
Master of fire. His Flame Strike can be copied.
Its firebreath weakens by the HP it loses
- Foul Weed
= Caer Xhan - Artificial World Section
Start asleep. When a Plant 42 is with them, that plant will attack them
to make sure it awakens.
They got a lot of nasty spells and they can be a true nuisance
* G *
- Ghost
= The Lighthouse
First turn they'll always turn you to sleep. If you have a Dream Ring
(which can be found in the Lighthouse) have somebody WEAR IT!!!!
- Ghoul
= Wyndia - Underground Graveyard
= Dauna Mines
They try to confuse you with "Bone Dart" (can be copied).
- Giant Crab
= Black Ship
Relatively easy to fight and kill, but beware their instant kill spells.
- Giant Orc
= Factory
Very very strong and counter a lot. They even increase their attack
power.
They regain 122 HP every turn, and that makes it up for the Blitz they
like to do a lot.
The Warrior dragon is the safest way to get rid of 'em.
- Giant Roach
= Dauna Mine
= Plant
They normally only attack and jump. When they are accompanied by a fire
slug or Fly Man they will use "Douse" on you in order to give you a
weakness against their ally's fire attacks.
The move "Douse" can be copied btw.
- Goblin
= Yraall Region Training Fields
= Cedar Woods
= Yraall Road
When with a BossGoblin they allow themselves to be bossed by them.
- Gold Egg
= Factory
This one gives VERY little EXP but a high-load of zennies.
Problem is, when attacked physically the ammount of zenny they give will
be reduced, terribly.
The only way to get the full amount is to turn yourself into a Warrior
dragon and use Aura.
They run away easily, so you need a bit of luck.
- Gonger
= Mt. Boumore
In the first turn it will use "Venom Breath" to poison all its foes.
After that it will defend a few turns and flee.
- Gooey
= Yraall Region Training Fields
Below level 60 they won't do anything at all. Above that level they'll
come to life and try to kill you with Ebonfire.
You can try to Pilfer them to get Marbles. When you have an antiques shop
at your Faerie Village (later in the game) they can provide lots of
money.
- Goo King
= Caer Xhan - Artificial World Section
= Caer Xhan - Eden
"Ah, just a tiny Goo" I hear you think... I tell ya... those are "famous
last words".
Mostly it only runs away, but if you steal from it, the Goo King wants
the stolen item back and then he'll open his full arsenal of very very
very nasty spells. And when I say nasty I mean really nasty. Like
"Tornado", "Sirocco", "Ragnarok", that sort of thing.
It's unlikely that you'll survive unless you use dragon forms like
Behemoth.
- Goo Titan
= Ogre Road
= Mount Levett
= Meryleep's place
= Caer Xhan - Eden
= Dauna Region Training field
- Gonghead
= Mt. Glaus
- Guard
= McNeil Mansion
Normally only attack. When they are below HP 30% they'll use a Healing
Herb, recovering fully. They can do this unlimmited times.
There are two ways to get rid of them. Either have Teepo to cast
"Simoon", or do only one attack on him during turn #1, and make both boys
attack him in turn #2. One warning, this only works when there are no
counter attacks or critical hits during turn #1.
* H *
- Hobgoblin
= Factory
Very very strong, but also very slow. It's not hard to gain EX turns on
it. Use them wisely.
When teamed with a BossGoblin it will ignore Influence completely and
kill the BossGoblin in stead before attacking you.
- Hopper
= Caer Xhan - Drake Section
= Caer Xhan - Artificial World Section
Strong attacks and they can try to confuse you. Low HP, and Ragnarok is
effective against a group of them, but not effective enough to kill them.
- HyperBot
= Momo's Tower
Heal to all magic and will become even more powerful
They regulary use "Blitz" which halves their HP but hurt you bad
After 2 turns they lose power and cannot use Blitz any more.
* I *
- Ice Drake
= Caer Xhan - Drake Section
Their frost breah is nasty but gets weaker as they lose HP.
You can steal Ice rings from them.
- Ice Toad
= Momo's Tower
Their Ice Breaths can be deadly, but gets weaker as their HP go down
When hit by fire they'll flee
- Insector
= Relay Point A
These are dangerous foes. They got all kinds of wind spells you cannot
defend yourself against in any way.
They can also cast Tornado (which can be copied) which can reduce all
friends and foes to 1 HP
They can be cancelled with Intimidate and have little AP.
* K *
- King Toad
= Black Ship
Will normally only use Icebreath which gets weaker as it loses HP
When with Sleepy, it will allow the Sleepy to confuse you and cast
Influence to make sure the confused party member will attack one of your
group.
* L *
- Lava man
= Mount Zublo
- Lizard
= Momo's Tower
= Rhapala Training Field
= Urkan Training Field
= Mount Zublo
Always attacks the one with the least HP at the moment it attacks.
Occasionally they use blind.
They are weak to lightning.
- Lizard Man
= Rhapala training fields
= Urkan training fields
= Mount Zublo
= Angel Tower
They counter nearly all attacks, so you need to be careful about your
attacks.
In the first turn they mostly try to shield all their allies with the
"Shield" spell.
When one of their allies is hurt they'll try to heal them, though they
are unable to tell if that ally is undead or not, meaning that if that
ally is undead they destroy it in the process.
Occasionally they use Wind Strike. That move can be copied with
"Examine".
* M *
- Mage Goo
= Yraall Region Training Fields
= Mt. Glaus
= Caer Xhan - Eden
I suggest you let Ryu examine them so he might learn "Burn"
Using Pilfer on them can get you a Healing Herb. Valuable at the start of
the game.
- Mad Gong
= Caer Xhan - Dream World
The "Charge" it can perform is really strong. The Mad Gong is thus very
dangerous.
- Magmaite
= Desert of Death
Very powerful. If you have Nina and you did give her the "Resist" skill,
she should USE it.
Quickest way to kill it, is by using the Force Gene and beat the crap out
of it.
- Man Trap
= Yraall Region Training Fields
= Road to Mt. Glaus
Starts the battle asleep. When hit by a physical attack it will wake up.
They are very sensitive to fire magic (and it won't wake them up).
I do recommend to Pilfer a Pointed Stick from them in order to obtain 15
different kinds of weapons for Master D'lonzo
- Mist Man
= Caer Xhan - Final Sections
Basically the same as Armor. Hit it two times to get its armor cracked.
In stead of sleep, this one will paralyze you.
- MultiBot
= Lost Shore Training Fields
= Steel Grave
Gives back what you give to him. Attack him with fire, it will use "Wall
of Flame" (COPY THAT IF YOU DON'T HAVE IT ALREADY), attack it with
lightning and it will cast "Thunder Clap" (can also be learned), heal it
and it will heal you.
* N *
- Newt
= Caer Xhan - Drake Section
Their attacks are very strong. They can shield themselves, and cast
"Simoon". Their normal attacks are what you must be most afraid of,
though.
- Nitemare
= Caer Xhan - Main Level
They can try to put you to sleep and cast some nasty spells on you.
If you cast "Restore" on them, they'll die.
- Nut Archer
= Central Wyndia Training Fields
= Mount Boumore
Watch out! They are quick and they easily make a critical hit on you.
They dodge nearly all attacks. Try to cast "Burn" (you can copy that from
a Goo Mage) to get rid of them
- Nut Mage
= Central Wyndia Training Fields
= Mount Myrneg
= Wyndia - Underground Graveyard
First turn they cast Flare, after that they are harmless.
If you can get rid of them before they cast "Flare" you'll score a
Molotov
They dodge nearly all attacks. Try to cast "Burn" (you can copy that from
a Goo Mage) to get rid of them
- Nut Trooper
= Central Wyndia Training Fields
= Mount Myrneg
= Wyndia - Underground Graveyard
= Mount Boumore
You can try to copy "Double Blow" from them
They dodge nearly all attacks. Try to cast "Burn" (you can copy that from
a Goo Mage) to get rid of them
* O *
- Orc
= Mount Boumore
= Momo's Tower
They counter almost everything. In the first turn they might use "Last
Resort" to lower their defenses and rais their attack power. This move
can be copied with Examine, it can be handy in training Beyd.
* P *
- Painweed
= Dump
Heals to nearly all spells so physical attacks will have to do here.
- Phantom
= Angel Tower
They can instantly kill you, but mostly you'll recover by willpower. They
are weak to holy attacks and healing spells will hurt them.
- Pipe Bomb
= Factory
First they'll shield up their allies. After that they'll attack and their
attacks are strong. When dangerously low in HP they will cast "Sacrifce"
to blow themselves up trying to get you to 1 HP. These fellows ARE
dangerous.
- Plant 42
= Caer Xhan - Artificial World Section
When alone they try to blind you with Pollen
When with a Foul Weed they will attack that one first in order to make
sure it awakens.
If it's worth anything to you. It's weak to fire.
- Protobot
= Momo's Tower
They normally only attack. When hit by lightning they get confused.
- Puff Goo
= Mt. Glaus
It will in the first turn always defend, and go crazy with reprisals if
you attack it. After that it's no more big deal.
* R *
- Rankweed
= Dump
Counters nearly everything. If you let Nina cast "Simoon" on it, it's not
very likely to survive.
- Reaper
= Relay Point A
Will use focus and then Multistrike. Oddly enough Focus seems to weaken
them in stead of making them stronger...
They will be hurt by healing spealls, though I'd hate to waste my AP on
that.
- Red Drake
= Caer Xhan - Drake Section
Their Flame Breath gets weaker as they lose HP. Be sure to wear Balance
Ring as they can do "Howling".
Try to Steal "Ring of Fire" from them. Makes your life A LOT easier on
the bosses that are to come.
- Revenant
= Caer Xhan - Final Part
Can slow you with Chill. Pyrokenesis kills them instantly.
- Ripper
= Yraall Road
= Cedar Woods
= Road to Mt. Glaus
= Mount Myrneg
- Roach
= McNeil Mansion
* S *
- Scorpion
= Desert of Death
Poisonous. Frost spells work well on it.
- Slasher
= Ogre Road
= Mount Levett
= Tidal Caves
They are quick and lower you IQ, but are no threat at all.
- Slug
= Dump
They are poisonous.
- Spectre
= Lighthouse
= Angel Tower
They will in the first turn always use Depress that burns your AP. After
that they'll try to use Leech Power to gain enough AP to try it again.
They are weak to holy and will be hurt by healing spells, but the latter
is wasting AP to save your AP. Cut short it costs you more AP than they
burn from you.
- Spiker
= Tidal Caves
Master of poison attacks.
When Ryu is equipped with a Barbarossa and leading the attack form he
might kill it in one blow.
* T *
- Tank Bot
= Lost Shore Training Fields
= Relay Point A
= Container Yard
= Caer Xhan - Base level
All they do is transfer AP to its allies (you can learn how to do that by
examining it)
When the bot or its allies are severely hurt it will cast Vitalize
When its alone, or after it regains sanity from confusion (caused by
lightning attack) it will use "Sacrifice" which destroys itself but might
turn the whole party to 1 HP (that move can also be learned)
- Tar Man
= Central Wyndia Training field
= Mount Myrneg
= Mount Boumore
Their defenses are terribly high and they can lower you attack, HOWEVER,
if you cast any frost spell on them their bodies will freeze lowering
their defense and render them unable to fight back. Easy win if you can
do that.
Ryu can learn Frost from Master Mygas for this job.
- Thanothos
= Caer Xhan - Dream World
They like to drain your HP and AP
- Thrasher
= Lost shore training field
= Steel Grave
You mostly meet a lot of these in once. Typhoon can help getting rid of
'em.
Watch out for their Timed Blow. Even though it brings their HP down to 1,
that spell can do a lot of damage.
Timed Blow can be learned btw.
- Thunder
= Central Wyndia Training field
= Lighthouse
They can only cast Jolt 3 times and then they are out of AP (and will
then be completely harmless)
When with friends they always cast the first Jolt spell over themselves,
hoping to powerup any Volts that might be in their group.
- Toxic Fly
= Plant - Underground Facility
Poisonous. But that's all there's to it.
- Toxic Man
= Colony
There are 3 variants of these with identical names and looks in order to
confuse you. The differences are most of all seen in defense and HP.
They are poisoned themselves, but that's hardly an advantage. They will
put all kinds of poison on you.
- Tricker
= Rhapala Training Field
= Urkan Training Field
= Dauna Training Field
= Angel Tower
= Ogre Road
They are pretty fast and that makes them dangerous. Lots of time they try
to "Blind" you, or to use "Flying Kick" on you in which their agility is
their power. Both moves can be copied with "Examine".
* V *
- Vagabond
= Ogre road
Strong and slow. Not a true threat.
- Vampire
= Caer Xhan - Final Sections
When with Night Bats he uses spells not too harmful, but he regains 500
HP every turn.
when without night bats he gets flustered and loses his regeneration, but
his spells get more aggressive and the EXP he gives is reduced
significantly.
Despite the fact he's undead he won't get hurt by healing spells.
- Volt
= McNeil Mansion
= Wyndia Region Training field
= Wyndia - Underground graveyard
= Lighthouse
Normally only uses "Charge" (which can be copied).
When struck by lighting it will heal and cast Jolt on you once. This
event will increase the experience you receive greatly.
When with Thunder, the Thunder will always cast Jolt over it, forcing you
to endure the Jolt of this Volt.
- Vile Weed
= Caer Xhan - Dream World
It has a high load of destructive spells but too little AP to cast them.
It still tries, wasting a lot of turns. Whooohooo!
- Vulcan
= Mount Zublo
Live Long And Prosper.... Oh wait, this is another kind of Vulcan XD
First of all they are completely immune to Lightning and wind, so if you
have any weapons based on either one of those two elements, equip
something else.
First they only defend and are hard to hurt. When they are hit by fire
they start to move. Their defense drops and they start to attack you,
most of all with Lavaburst. That move can be copied with Examine BTW :)
Having a Vulcan to move will also increase the EXP you get for it.
When you are extremly lucky it drops a Lava Armor. Not only is it the
strongest Armor, Ryu, Garr and Rei can wear before crossing the ocean, it
also makes you heal when you're attack with the fire element.
- Wraith
= Caer Xhan - Artificial World Section
= Caer Xhan - Eden
They are resistant to EVERYTHING... HOWEVER....
If you cast an elemental spell on them the barrier against it will be
destroyed. Another spell like that will most likely kill them.
I personally let Ryu have "Burn" and Momo "Wall of Fire" (can be learned
from Mage Goo/GooTitan and WOF from Multibot if you cast fire on them
first).
Ryu first to cast Burn, Momo to cast "Wall of Fire" to finish him off.
* Z *
- Zombie
= Mt. Glaus
= Wyndia - Underground Graveyard
= Dauna Mines
These fellows start the dungeon in confused status. They are very slow
and easily killed by holy attacks. When you cast healing spells over
them, they are very likely to die, though I suggest not to waste your AP
on that.
- Zombie Doctor
= Dauna Mines
This was a famous doctor before he died. His will to heal is still there
and when he or his allies are wounded he still wants to heal them,
however, if they are undead they will be destroyed and he'll destroy
himself too. Tragic....
BCK00000009
=============================================================================
Skills
=============================================================================
Since the first version of my FAQs on this game I received tons of
questions about the Skill System over e-mail.
Under "Skill" I name all abilities you can learn by either copying them
from enemies with the "Examine" command, or by masters.
What's the exact deal on learning them?
Each skill can be learned only once by one of your party members. If one
character learned the skill, nobody else can learn it any more. So in that
sense it's pretty important that you pick the right characters to learn a
skill.
Of course if you feel the wrong character has learned a skill you are not
completely helpless, but your possibilities are limited. When you feel a
character has the wrong skill you can NOTE that skill. That means the
character loses that skill and that it will appear on the "Skill Notes".
Now if you have a Skill Ink (which is a rare item, so don't waste it) you
can open the Skill Notes and you can make all characters take the skills
from the notes you want them to have. Once again, only one character can
have the skill, there's no way skills can be copied. You only need a skill
ink to open the notes, once you're in the notes you can make unlimmited
modifications to your skill setup until you leave the notes. Once you left
the notes you need another skill ink to enter the notes again.
Rei and Teepo will drop all their skills when they leave the party after
your battle with Balio and Sunder in Cedar woods. For obvious reasons as
Rei is out of the game for too long, and Teepo even leaves the party
permanently. In order not to make you lose the skills you obtained with
them this measure was taken.
Now I got a mail in the past (about the GBA version though, but the problem
and answer apply on the PlayStation version as well) stating that the game
was bugged as "Pilfer" did not appear in the skill notes after Rei left the
party in Cedar Woods.
So let's quote myself: Under "Skill" I name all abilities you can learn by
either copying them from enemies with the "Examine" command, or by masters.
I think with that you already know why "Pilfer" didn't appear, as that's a
move Rei learned by neither means he just has the spell by himself. Of
course you realize that the same goes for Teepo's spells, unless he learned
them from Mygass or enemies, they will not appear in the skill notes. Only
abilities taught by a master or copied from enemies count here.
BCK0000000A
=============================================================================
Fishing
=============================================================================
The Breath of Fire series has a long tradition when it comes to fishing. In
fact ALL Breath Of Fire episodes (don't mail me saying I'm wrong as "Dragon
Quarter" doesn't have fishing, as I refuse to recognize that piece of crap
as part of the series) have a fishing game in which Ryu can fish.
Breath Of Fire III is no different. In my opinion BOF3 has the best fishing
engine of the series.
Does fishing do you any good? Well, yeah, but don't expect miracles from
it. You can use the fish you catch as items in battle. Most of them provide
healing. There are fish that can even work as a spell to attack the enemy.
The fish that can really do something significant are very hard to find and
you don't need them anyway, so it's up to you if you want them.
Now I'm not going to explain the game rules. The game provides a very
detail in-game explanation on how the fishing game works, so no need for me
to put it in this FAQ.
What I must note though that you can get fishing levels. Those levels are
significant. Some fish simply don't appear in your fishing beds when you
are too low level. Now don't spend hours catching over thousands of fishes
to grind fishing levels. That's simply a waste of time as your fishing
level WILL NOT increase that way. It's not like fighting monsters where you
get experience for each monster you slay. In fishing the levelling system
is a bit more delicate. Each fish you catch can be worth points. The bigger
the fish the more points it's worth. However ONLY the best score you get on
a certain fish counts. So if you catch three Rainbow trouts. One worth 80
points, one 85 points and one 60 points, than only the one that scores 85
points counts, if you caught one before that scored less that lesser score
is simply deleted. So the trick to go is to go all over the world and try
to catch fish you didn't catch before. This is the quickest way to get to
the "Master of Angling" level, which is not the highest level, but all fish
can be caught when you reached that level.
In the list below you can find all fishing spots of the game and what you
can catch there. Please note, they are in alphabetic order so not in the
order in which you can find them!
= Central Wyndia - Near Maekyss Gorge
NOTE!!!!!! This fishing spot will be available when you spoke to the woman
at the house in Maekyss Gorge in order to make Shisu for the mayor of
Parch.
"The best ingredients for that Maekyss specialty, shisu, can be found
here."
= Puffer
= Martian Squid
= Mackerel
- Central Wyndia - South West Meakyss
"Hangout of the fishing gang"
= Puffer
= Rainbowtrout
= Bass
- Central Wyndia - Past Myrnegg
"Something bizarre is swimming with the fish here"
= Jellyfish
= Bass
= Martian Squid
- Dauna Region - Near Emitai
"They say that some unusual fish live in the colder areas upstream."
= Red Catfish
= Bass
= Martian Squid
- Dauna Region - Near Checkpoint North
"The silence is almost tangible in this husband place."
= Pirana
= Trout
= Rainbowtrout
= Barandy
= Manillo
- Eastern Wyndia - Near Momo's Tower
"A famous spot where everyone catches the "big ones"."
= Flying fish
= Blowfish
= Black Porgy
= Octopus
= Manillo
- Eastern Wyndia - Near bridge that was once guarded by Sunder
There are lots of different fish gathered here.
= Pirana
= Trout
= Rainbowtrout
= Bass
= Black Bass
- Lost Shore
"What kind of fish live here in this unexplored land?"
= Man-o-War
= Flying Fish
= Spearfish
= Whale
= Manillo
- Rhapala Region - Between Cliff and the Tidal Caves (Accessible once you
became an adult)
"Famous octopus fishing bed"
= Octopus
= Angler
= Devilfish
= Manillo
- Raphala Region - Beach near master Giotto
"A beach famous for good fishing"
= Man-o'-war
= Flying fish
= Sea Bass
= Octopus
- Raphala Region - North of Big Bridge
"This is the best place to get fresh river fish"
= Man-o'-War
= Flying Fish
= Sea Bream
- Urkan Region - Near crags of Legenday Mariner
"Tide pool formed by Outer Sea and the Middle Sea"
= Man-o'-War
= FLying Fish
= Blowfish
= Sea Bream
= Sea Bass
= Black Porgy
= Octopus
= Angler
= Devilfish
= Spearfish
= Manillo
- Urkan Region - Past Steel Beach
"The best fish in the world are said to be here in this bed"
= Sea Bream
= Devilfish
= Spearfish
- Urkan Region - On the way to the Tidal Caves
Area famous for the "big ones"
= Sea Bream
= Black Porgy
= Angler
= Manillo
- Yraall Region - Behind Farm
"You can see a familiar shape amogst the fish"
= Pirana
= Puffer
= Trout
= Manillo
- Yraall Region - Near Mygass
"There are lots of small fish swimming in the stream"
= Jellyfish
= Pirana
= RainbowTrout
- Yraall Region - Between Mount Levett and Ogre Road (accisible one you
became an adult)
"One of the most popular fishing spots, just full of big fish"
= Puffer
= Trout
= Black Bass
Manillo
=======
In several fishing beds you can find a Manillo. You can catch them when you
use a coin for lure. When you have a coin lure the Manillo as shortly to
the shore as you can before you allow him to catch it. As soon as he does
pick up him.
When you succesfully caught a Manillo you can trade with him. The stuff he
has to offer you has to be paid with fish in stead of money. Below is a
list of all Manillo traders, what they have and what fish they want for it.
Near Syn City (Dauna Region)
Wisdom Ring 1 x Black Bass 5 x RainbowTrout 5 x Trout
Lion's Belt 1 x Angler 9 x RainbowTrout 9 x Trout
Ginseng 2 x Bass 5 x RainbowTrout 5 x Trout
Caro 2 x RainbowTrout 3 x Trout
Frong 2 x RainbowTrout 3 x Trout
Top 3 x RainbowTrout 2 x Trout
Hanger 3 x RainbowTrout 2 x Trout
Skill Ink 2 x Mart. Squid 1 x RainbowTrout 1 x Trout
Katzbalger 1 x Barandy 2 x Black Bass 1 x Red Catfish
Laurel 1 x Barandy 2 x Black Bass 1 x Bass
Behind the Farm (Yraal Region)
Silver Knife 2 x RainbowTrout 2 x Trout
Iron Helm 1 x Trout 1 x Pirana
Waistcloth 1 x Trout 1 x Puffer
Spirit 3 x Pirana
Baby Frog 3 x Pirana
Popper 2 x Puffer
Float 2 x Puffer
Skill Ink 1 x RainbowTrout 1 x Trout
Bell Collar 3 x Angler 3 x Mart. Squid 5 x Sea Bream
Holy Mantle 3 x Black Bass 9 x Bass 9 x Sea Bass
Near Momo's Tower (Eastern Wyndia)
Chain Cap 1 x Bass 3 x Blowfish
Crepe Cape 1 x Black Porgy 4 x Flying Fish
Spirit 3 x Blowfish
Baby Frog 3 x Blowfish
Popper 2 x Flying Fish
Float 2 x Flying Fish
Skill Ink 2 x Octopus
Before the Tidal Caves (Urkan Region)
Wisdom Ring 1 x Angler 2 x Black Porgy 2 x Sea Bream
Lion's Belt 2 x Mart. Squid 2 x Bass 4 x Sea Bass
Ginseng 1 x Mart. Squid 2 x Octopus 3 x Sea Bass
Caro 3 x Sea Bream
Frog 3 x Sea Bream
Top 2 x Octopus
Hanger 2 x Octopus
Skill Ink 1 x Angler 1 x Black Porgy
After the Tidal Caves (Rhapala Region)
Hawk's Ring 3 x Black Bass 5 x Bass
Artmis' Cap 2 x Black Bass 2 x Angler 5 x Sea Bream
Speed Boots 1 x Barandy 1 x Black Bass 2 x Devilfish
Soul Gem 1 x Barandy 2 x Sea Bass
Bell Collar 2 x Devilfish 3 x Angler 9 x Sea Bream
Holy Mantle 3 x Black bass 9 x Bass 9 x Sea Bass
Skill Ink 2 x Octopus 1 x Devilfish
Between Inner Sea and Outer Sea. Near Steel Beach (Urkan Region)
Demonsbane 1 x Spearfish 2 x Black Bass
Aries Spear 1 x Spearfish 9 x Sea Bass 9 x Sea Bream
Heavy Caro 1 x Devilfish 1 x Mart. Squid 2 x Octopus
Fat Frog 1 x Devilfish 1 x Mart. Squid 2 x Octopus
Dogwalker 1 x Devilfish 1 x Mart. Squid 2 x Octopus
Deep Diver 1 x Devilfish 1 x Mart. Squid 2 x Octopus
Skill Ink 2 x Octopus 1 x Devilfish
Near Kombinat (Lost shore)
Royal Sword 1 x Whale 3 x Spearfish 1 x Barandy
Life Armor 1 x Whale 1 x Spearfish 3 x Barandy
Cupid's Lyre 1 x Whale 2 x Barandy 5 x Red Catfish
Shaman's Ring 1 x Whale 3 x Spearfish 5 x Red Catfish
Ivory Dice 1 x Spearfish 1 x Red Catfish 5 x Mackerel
Skill Ink 1 x Spearfish 1 x Devilfish
BCK0000000B
=============================================================================
Antiques Items
=============================================================================
A nice way to make money is by collecting treasure items and to sell them
in the antiques shop you can open in your Faerie village.
The antiques shop will give you more money for those items than regular
shops would. Here's just a list of all items that I found so far, in the
order you can find them during the game.
- Marbles
= Stolen from Gooey
= Either ArmorBots or Protobots may drop them if you defeat them.
Sell for 500 zenny in Antiques shop
- Plate
= Unique
= Obtained when breaking into Bunyan's house
Sells for 1 zenny in Antiques shop
- Clay Vase
= Can be dropped by Tar Man
100 zenny at Antiques shop
- Gems
= First one can be found in a cabinet in McNeil Mansion
Sell for 200 zenny in Antiques shop
- Tea Cup
= Unique
= Behind a house in Junk Town (right beside the spot where Wynn hides
during Hide-and-Seek)
Sell for 2000 zenny in Antiques shop
- Old Painting
= Unique
= Found in room far behind in Syn City
Sell for 6000 zenny in Antiques shop
- Rare Book
= Can be stolen from Codgers
Sell for 4000 zenny in Antiques shop
- Beads
= Can be stolen from Egg Gang
Antiques Faerie pays 3000 zenny for it.
BCK0000000C
=============================================================================
Key Items
=============================================================================
Key Items (found under the "Vtal" tab in your inventory) only play part in
the scenario and have no other value.
A quick list of 'em
- Wallet
= Found in the frontyard in McNeil's mansion
= You can use it to get past on of the guards in McNeil's frontyard
- Eggs
= When you get in McNeil's Chicken Coop, Teepo steals them
= "Some things you can't get rid of". I never caught the joke of it, but
they serve no purpose at all.
- Passport
= Obtained when you visit Wyndia Castle after killing Balio and Sunder
= Needed to pass the Eastern Checkpoint
= After completing Angel Tower this will become an "Old Passport" and
then it won't work anymore. You can renew it when you visit Wyndia
castle after completing the plant.
- Guild Badge
= Obtained from Beyd after you helped him beating Zig
= Grants you access to the lighthouse
- Guild Lettter
= You'll get it from Sinkar after beating the Dolphin
= Allows passage through the volcano parts of Mt. Zublo
- Memo
= Momo gives it to you when she starts repairing a boat.
= Contains all parts Momo needs to fix the boat
- Sea Charts
= The mayor of Parch gives it to you when you feed him shisu
= You need it to reach the Legendary Mariner
- ID Card
= Found on the Black Ship
= You need it to operate the elevator to the ship's bridge
BCK0000000D
=============================================================================
Options
=============================================================================
This is a global list of options you can acquire in the game, sorted by
alphabet.
This list may not cover all items, but it should do fine.
* A *
- Artimis Cap
= Found in the Dump
Raises your accuracy. This item could help Momo in particular.
* B *
- Balance Ring
= Can be bought at the item shops at the Faeries if you worked them out
fine.
Voids all confusion statusses
You want these! Really. The final boss is horrible without them, and with
them, the fight is a pushover!
- Bat Amulet
= Found on the Mount Myrneg
Voids the blind status if it's caused on you
* C *
- Coupons
= Hidden in Dauna Mines. You need Momo to obtain them.
Cuts all prices vendors ask. This does not affect inn costs or
inoculations.
* D *
- Dream Ring
= Found in Lighthouse
= Can be bought at Faerie Item Shops if worked out.
Protects the wearer from sleep.... completely.
* H *
- High Boots
= Found in the Dump
= Manillo on floor B1 Dauna mines sells them (3000 zenny)
Raises your defense, but the game doesn't tell by how much :)
* L *
- Life Sandals
= For sale in Wyndia for 500 zenny
Raises defense agains status changes (or it's supposed to that is).
- Light bangle
= Bonus of the 7 words puzzle in the underground graveyard in Wyndia
(cannot be obtained any more once that part is finished)
Raises your defense against status changes. I can't say that I'm excited
about how much that defense is raised, but hey, it does make a nice
ka-ching! When you obtain one on the moment you can obtain one and wear
it until you reach the final dungeon "Caer Xhan" you did make a lot of
extra money in the end.
- Lion's Belt
= Dauna Mines
When you die this belt gives higher chance you revive by willpower
* M *
- Midas Stone
= Sold in a store in Wyndia for 3000 zenny
It doubles the money you earn in battle. This basically means that if you
made more than 6000 zenny while wearing that thing you earned it all
back, having it for free. It's a lot of cash and it takes a long run to
earn it all back, however, it does pay off, somehow.
* R *
- Ring of Fire
= In chest in Mt. Zublo
= Can be stolen from Red Drake in Caer Xhan
Fire attacks will heal you in stead of harm you
- Ring of Ice
= Can be stolen from Ice Drake in Caer Xhan
Frost attacks will heal you in stead of harm you
* S *
- Soul Gem
= Nina starts the game with one
When you die while wearing a Soul Gem, the Soul gem will be destroyed,
but your death will be undone and your HP will be set to full. Of course
as your Soul Gem gets destroyed this only works once, so don't waste this
item as it's an expensive one.
- Spirit Ring
= Can be obtained at the Faeries. (A friend of mine did, but I'm not
certain which job you need for that)
Cuts AP usage in half. Does not apply to Dragon forms, but it does apply
to all other abilities.
* T *
- Talisman
= Found in the cave of Mount Glaus
= For sale in Wyndia for 500 Zenny
Protects you against instant kill. (Didn't work to me though)
- Thunder Ring
= Found in a chest in Tidal Caves
When worn thunder attacks will heal you in stead of harm you.
- Tital Belt
= Garr starts the game with one equipped
= Manillo on floor B1 Dauna mines sells them (3000 zenny)
Raises your attack power
BCK0000000E
=============================================================================
Container Yard
=============================================================================
Basically the container yard is nothing more than a teleporter hub to
connect Caer Xhan with the rest of the game world via Relay Point A.
Not required to make much fuss about you'd say, but the point is that the
two strongest enemies you can find in the game are here. Even the final
boss is a pussy compared to them (well the final boss wasn't that hard
anyway, but still).
In 99% of the cases you'll only encounter tankbots here. They are still
dangerous as they will always use "Sacrifice" to put everybody to 1 HP, and
that sucks. Sometimes you'll meet an ultra strong enemy here.. You can
mostly run away from them, but you can decide to take them on.
The two known enemies are: Berserker (as big robot) and the Archmage (Looks
like Codger and Adept).
Word has reached me of an advanced version of the Tricker/Assassin, but I
was never able to confirm this, so I cannot make a strategy about those.
Let's take these enemies out shall we?
=============================================================================
Berserker
=============================================================================
My preferred party: Ryu + Momo + Garr
=============================================================================
Preparations:
= Have 'Resist' I placed it on Garr (not on Ryu)
= Have 'Influence' on the one who has not Resist and who is not Ryu. In my
case Momo.
= All party members should have Ring of Fire or another piece of equipment
with the same effect.
= Be at least level 30+ or so (with all party members)
= Have both Flame and Force genes
= Have Chain Form (I placed Ryu in the lead. Having him trained under
Meryleep is essential for this).
The strategy below only works when you match ALL these requirements.
=============================================================================
Abilities:
- Flame Whip
= Flame attack of extreme strong kind
= When you are not protected against fire for 100% you'll die.
- Berserk
= Ultra strong, can only do normal attacks from now on
= Listens from this moment to "Influence"
=============================================================================
Berserker attacks, you die. I can't put it easier than that. Attack it to
get it out of the confused state.
From now on the Berserker will nearly always use "Flame Whip" only. Have
Ryu to turn into a Warrior Dragon with Force + Flame. You won't need the
flame spells it gives you but as "Ring Of Fire" doesn't work in dragon form
you are protected from Fire Whip this way. Now you can just keep on
attacking it. If everybody is protected from fire you cannot be hurt at
all.
When it's nearly out of HP it will cast "Berserk". Now we got an
interesting situation. Cast "Influence" on the person you gave "Resist",
and make that person cast "Resist" every turn (except on EX turns if you
have those, of course) and we have one funny effect. Finishing him off
should be easy this way :)
If you defeat the Berserker you might get a Rufad's Spear. Best weapon for
Garr.
=============================================================================
=============================================================================
Archmage
=============================================================================
My preferred party: Ryu + Momo + Garr
=============================================================================
Preparations:
= Be at least level 35 with your entire party
= You must have the Force Gene and Thunder Gene.
= A few Soul Gems may do fine
= If you have the Thunder Ring, equip it on anybody but Ryu.
= Have Ryu trained under Meryleep for 10+ levels. (No somebody else won't
work, not even if you normally use other people for speed. Ryu must get
EX turns in dragon form. That's essential).
=============================================================================
Abilities:
- Mind Sword
= Attacks (and mostly kills) one target
- Myollnir
= Thunder attack on one target (lethal at the power he puts into that)
- Benediction
= Tries to resurrect all party members
- Regeneration (auto-ability)
= Gains 1500 HP at the end of each turn
=============================================================================
This strategy does not guarantee success, but it's the best you have.
Turn #1: Turn Ryu into a Thunder Warrior (Thunder + Force Genes) (This way
you are protected from Myolnir)
Turn #1 EX turn: Let Ryu cast "Focus"
Turn #2: Let Ryu cast Aura
Turn #2 EX Turn: Let Ryu cast Aura again
Hopefully he's dead now. If not he gains 1500 HP and you can start over.
If you defeat the Archmage you'll get an Holy Avenger. Ryu can wear it, but
there are better ones for him. For Rei it's the best weapon he can wear.
=============================================================================
BCK0000000F
=============================================================================
Story Backgrounds
=============================================================================
Okay, if there are any unclear parts of the story, I'll try to explain them
here.
SPOLIER WARNING!
I make no bones on my explanations here. If you don't want your story
spoiled don't read this section!
Why did Myria want to destory the Brood?
=============================================================================
Myria is the mother goddess of the world, the goddess of life. She creates
and protects all life on the world this story takes place on. She makes
sure that all life can life in prosperity under her wing. She sets out your
route and you can life hapily while she takes care of everything that could
harm you to put you into trouble otherwise. She is in absolute control.
The Brood however was very powerful. They simply didn't need the goddess as
they were a lot more powerful as other lifeforms. When abused the powers of
the Brood could be used to destroy the world, or at least so the Goddess
believes.
Myria simply fears what she cannot control and she couldn't control the
Brood. She didn't care that the Brood was actually a very gentle race
despite of their big powers. Because of their powers they were beyond her
control and she considered that as a threat and thus she decided to
exterminate the Brood. She simply couldn't let her "children" take their
own responsibility.
Her sister Deis did realize that mortals can take care of their own
problems without gods, and that's the reason why Deis decided take the
Dragon's side in the whole fight.
What's Teepo's story?
=============================================================================
Teepo is a very interesting case. There's a lot I don't know here, and what
the story, alas, refuses to explain properly.
We do know one thing. When Balio and Sunder thought they had killed you
Teepo, who's actually brood himself, must have turned into a dragon. That
saved his life, but it may be likely he was afraid he'd scare the crap out
of Ryu and Rei if he showed himself in dragon form. And so he ran off. As
it was his dream to go to Wyndia, he probably went there. Well the kids in
Wyndya told you about a robber who broke into a house and was beaten the
crap out by the owner of that house. I think it's safe to assume that this
robber was indeed Teepo.
Teepo never knew his backgrounds, you can see in one of the next questions
why that is, but Teepo must have wondered where his ability to turn into a
dragon came from. Myria must have been able to penetrate his mind as he
also tried with Ryu at the start of the game. At Teepo she must have been
succesful and she must have guided him to Caer Xhan, that's the only way he
could have gotten there.
Once he arrived the goddess must have brainwashed him and so he became so
obsessed with how "evil" the brood had to be.
As Teepo has been brainwashed so much he couldn't listen to reason, his
death became unavoidable. A sad end for what was supposed to be
brothership.
Where do Ryu and Teepo come from?
=============================================================================
Most likely that story is the same for both boys.
In Dragnier in the dream vision the Brood tell you that some woman hid
themselves underground after giving birth to a child and entered a long
sleep with that child, so that that child might one day awaken and give a
rebirth to the power of the Brood.
Where Teepo has been during that condition is unknown, and also not really
relevant, it's good enough to know that he awakened somewhere in the world.
As his mother might still be in sleep or even be dead he believes to be
abandoned.
For Ryu we know that he was hidden in Dauna mines and that he was awakened
when Gary and Mogu blew up the block of crysm he was sealed in.
Taking everything I said into perspective, I am pretty certain of something
the game doesn't tell, but it's not likely otherwise. You may remember the
big crystal dragon in Dauna Mines. It's made of Crysm. The game explains
clearly that if a magic being (and thus also a dragon) dies, it turns into
crysm. That makes me think that the crystal dragon in Dauna Mines is none
other than Ryu's mother, or what remains of her that is. This is even
backed up by the voice telling Ryu not to kill the miners at the end of the
prologue part of Dauna mines. No mother would want her child to become a
murderer. The dragon woman that appears after you defeated the Dragon
Zombie, who claims that Ryu is a true dragon giving him the fusion gene may
be the spirit of Ryu's mother (as she looks a lot like Ryu's mother in
Breath of Fire II), but I'm not sure about that.
Myria called Peco Yggdrassil. Is he really?
=============================================================================
No! And yes!
In order to undestand this you must realize how Peco came to be, but the
information about that is fragmented, and you need to pay a lot of
attention to come to the right conclusion about this. In fact I needed
multiple playthroughs myself to figure it out.
For that the activities of Palet come to light. It seems only a sidestory
to put a negative light on Momo's father Repsol, but fact is that that is
completely irrelevant. What is relevant is that Repsol's formula to wake
somebody from the dead (as both gentlement were trying to do) was the sole
purpose of the plant and the crops they grew were just experimental junk
that sold well as food. The formula was based on draining the life essense
of the tree of wisdom Yggdrasil, and that essence was about to be used to
wake Palet's mother and Repsol's wife back from the dead. Peco was born out
of a failed experiment on this matter and is thus infused with the life
essence of Yggdrasil and most likely that is the very thing that enables
him to follow you around.
In that sense he's not Yggdrassil himself, but part of Yggdrasil is in him
and thus also his wisdom.
What race is Garr exactly?
=============================================================================
He's human, even though his appearance doesn't look like one, and even
though he's over 400 years old.
When Myria decided to eradicate the Brood she needed warriors strong enough
to fight them. However nobody was strong enough to face one dragon, let
alone all of them.
And so some warriors from Urkan Tapa received supernatural powers from her
in order to fight the Brood and so they were transformed into Guardians
giving them the looks you know of them. And Garr was one of them.
After the Guardians were succesful in defeating the Brood they returned
their powers to Myria, that didn't turn them back in their old human form,
but into a statue in stead, which is the so-called "Stone Sleep".
Two Guardians however did not enter the Stone Sleep. Those were Garr and
Geist. Geist didn't enter the stone sleep because he ran away from battle,
Garr wasn't convinced that the Brood were truly eradicated. Their
supernatural powers allowed them to survive the ages.
After guiding Ryu to Myria so he could find out the truth about the dragon
war, and to pay back his debt he felt he had to the Brood. After that he
entered the Stone Sleep as he felt his purpose complete.
What does the "XXX" mean, Momo talks about as a hostage?
=============================================================================
If you make Momo the hostage during the contest you can talk to her and
she'll say:
"Don't worry about me...
You can go on without me...
Even though they said they'll do xx and then xx to me, and after that
they'll xxx me... I don't think they'll kill me.
But wat do xx and xxx mean, anyway?"
Well I don't know, you can come up with whatever you want XD
Why did Garr threaten Ryu to death during the contest?
=============================================================================
Because Sunder was so stupid to tell Garr that Ryu was a dragon. With that
Garr gained a personal interest in Ryu which also led to Garr joining you
in the group and helping you to kill Balio and Sunder. But before Garr
wanted to meddle in your business he wanted to confirm if Sunder spoke the
truth when he revealed to Garr that Ryu was a dragon, so Garr tried to
scare him to make sure Ryu would use his dragon powers against him.
That's a bit of the story behind it. I don't know if the game makers
intended to get into "Game Over" if Ryu would fall down in that battle
without transforming into a dragon, but it doesn't happen, but that was the
meaning of all of that.
If you wondered why Garr ignored you when you escaped from Fahl earlier in
the game. Simply because he didn't know back then you were a dragon and
thus not interesting, and he wouldn't stop some innocent kids from trying
to get away from Balio and Sunder. Garr knows well enough what kind of guys
they are.
If Garr knew that Balio and Sunder were criminals. Why would he affiate
with them?
=============================================================================
I don't think he participated in the crimes Balio and Sunder committed. I
only think he participated in the Contest, and possibly Garr already did so
before Balio and Sunder took it over from the rightful owner (yes Balio and
Sunder overruled the true leaders of the contest unjustfully).
I simply think Garr needed the cash he could win with the contest. After
all he was a dragonslayer out of a job as there were no more dragons. Garr
may be able to survive over the ages but he still needs to eat and sleep
and get some stuff to make a living.
A true answer is hard to find, but as Balio and Sunder seem to be afraid of
Garr, it's pretty obvious who's in charge here :)
What exactly is Honey?
=============================================================================
Honey is a navigator. A special mini-droid developped to open special
security locks. That is Honey's true purpose, and thanks to the fact that
she's a navigator she could fire up the teleporter below Wyndia and open
the security lock on the door leading to Myria.
They were very commonly used in Caer Xhan when it was still a blooming
city. It's not know how Momo could find her, but for sure is that she's
completely clueless about Honey's true purpose.
Now Honey's friendship with Momo, or whatever you can call it, may have
triggered some feeling in her despite the fact that she's only a hi-tech
tool. She must have taken a liking to Nina as she helped her escape Wyndia
castle twice. The fact that she could make Nina land softly when she fell
of the balcony shows that Honey has more tricks upon her sleeve. But her
prime purpose is the opening of certain security locks on some hi-tech
devices.
How come people use machines that wash up at Steel Beach?
=============================================================================
A few things here are inconsistent. Momo speaks a lot about the Techno Age,
but she's the only one, so we cannot find out if the Techno Age really
existed. Especially as all machines seem to come from Caer Xhan which is a
pretty far away place from Momo's perspective.
Long ago Caer Xhan must have been the center of the Techno Age if it ever
was a true age. They developped all kinds of machines and so they could
reach the peak of civilization. But according to Myria they fought and
killed each other, and so the city was left in ruins. Myria didn't want to
let all that technology that brought civilization at the peak of prosperity
to go to waste, but she also wanted to make sure that humans didn't find
out the true secrets of technology to make sure humans wouldn't make
hi-tech weapons to repeat history. That's why she took over the machine
production in Caer Xhan alone, and she decided which machines were good
enough for humans to use and which not. Now the game doesn't tell how the
goods come past the Desert of Death, but they were brought to Kombinat some
how, and there they were loaded on the big ship you know as "The Black
Ship". It sails over the ocean and drops the machines before the coast so
that they may wash up at Steel Beach so that the humans would fish them out
of the sea, fix them up a little and use them.
Is Nina in love with Ryu?
=============================================================================
Clearly. Nina is the one who always jumps into Ryu's defense whenever
something bad is said about dragons. Already as a kid she shows a lot of
affection to Ryu, and whoever thinks children cannot fall in love is
terribly mistaken. Ryu on the other hand may also be in love with Nina. I
mean, take at the way he attacks in the prologue. Not daring to watch while
he hits, and how scared he is when defending. All of that is gone from the
very moment Nina enters the story. He clearly wants to impress her. Not to
mention his bravado when he attacks Sunder at the cable lift, and how his
defensive dragon powers come to life when Nina decides she would rather
commit suicide than to fall in Sunder's hands.
As adults Nina shows her affection to Ryu several times. If you have Nina
in your party while you release Deis at Angel Tower she'll get jealous
because Ryu was blushing seeing Deis all naked. The best hint may also be
the fact that she asks Ryu's permission to kiss Elder Jono.
Did the two ever start a serious relationship? Hard to tell as the story
has an open ending. Nina's parents don't seem to like Ryu anymore since
they blame him for Nina's adventures outside the castle. On the other hand,
Nina is clearly not the kind of girl who let's that stop her.
Come on Nina, grab that guy, I know you want to and you may even reproduce
new Brood in the process. How bad can it be? :D
Is it just me, or is Nina dressed differently in the manual than she is in
the game?
=============================================================================
Yes. This is an error of the graphics designer. Nina is supposed to have
naked legs and a red short dress with red boots. The clothes she wears may
just have been colored wrong.
The child version of Nina is also colored wrong as she wears a pink dress
ingame. Her concept arts shows her in a red one.
Not a big issue, but still....
Does Ryu actually WANT to find out about the dragons?
=============================================================================
This is a question that arises as Ryu ever talks during the game (in which
Breath of Fire was the game that kept up non-talking main characters
longest than any other series so it seems), so you never know what he
thinks of all other party members say. Sometimes you start to believe they
want to find out about the Brood and stuff and that they just force Ryu to
go with them as he is the dragon we're talking about.
When it comes to some background information (partially from the manual),
we can come to the conclusion that Ryu does want to find out about the
history of his people and that he travelled to meet Myria because he wanted
to and not because Garr wanted him to, but you really would believe Ryu
hardly cared, and that's EXACTLY why I don't like non-talking main
characters.
What did the Dolphin say?
=============================================================================
He said:
Oi! What's got your goat, laying into me like that?
No worries, mate, but it's your lookout...
I was just minding the sheilas, but if you want to take it outside...
What's with the lighthouse, anyway?
Bloody nuisance, can't get a wink wit' it shining away all night.
Get rid o' it, apples it ain't. Else we might have a bit o' a barney
happenin'...
And this appears to be Australian for:
Hey! What do you think you're doing, hitting me like that?
Alright...
I was just being nice because the chicks here here. If it's just you I
won't hold back.
What's up with the lighthouse, anyway?
When it's on the light gets in my eyes and I can't sleep.
Turn it off already, will ya or else I might gonna be rough with ya!
TRIVIA:
Now it's funny to note that the game makers made a vital mistake here. The
Dolphin complains that he can't sleep becauase of the light of the
lighthouse. Point is, Dolphins never sleep, if they did, they'd drown. Of
course in CapCom's defense we must say that this is not a real Dolphin, so
he can have characteristics that are quite different from reality.
What is Gisshan talking about when you meet him in Mt. Zublo?
=============================================================================
Gishan is most like connected to the Brood, however I'm not sure if he's
actually Brood himself since he doesn't seem to be able to transform into a
dragon.
"I owe it to all who sleep in the tower", he said and with that he refers
to the Brood. Many dragons that were slain by the guardians were buried in
Angel Tower.
"I'll avenge them all", he also said, and that too refers to the fallen
dragons.
"The angry voices of the dead... They call out to me". He makes it sound
like the dragons want him to take revenge for them.
The music that sounds when you fight him and his minions is the same to
almost all boss enemies that are connected to the Brood: Dragon Zombie
(dead dragon spirit), Gaist (Dragonslayer), Jono (Dragon Elder) and Arwan
(spirit summoned by Teepo, who is actually Brood).
I honestly don't know what Gisshan's relation to the Brood is only that his
presence in Mt. Zublo is connected to the Brood.
TRIVIA:
His minions Scylla and Charibdis got their names adopted from the ancient
Greek myth of Odyseus. In order to get home he had to get past the big sea
monster Scylla. After he made it past her (getting half his crew eaten by
the monster), his ship and crew was swallowed by the maelstrom Charibdis,
leaving Odyseus himself as sole survivor.
What happened to Ryu in Angel Tower?
=============================================================================
That's a toughie and I gave that a lot of thought.
What we know is that the power of the Brood is simply incredible, and maybe
too incredible for a little boy to contain.
More importantly, Garr may have picked the wrong spot for his attempt to
murder Ryu as that spot was practially a dragon graveyard.
Even though the dragons chose to be exterminated they are still angry. Many
dragon spirits want to be avenged despite this choice, as they only chose
that path to prevent the world from being destroyed.
The angry spirits know that Ryu is the only one who can avenge them and
thus they try to call out to him, but as Ryu might be the only dragon
alife, he is still a little boy so and thus not strong enough to keep
himself under control and unable to resist the dragon's call, and thus his
powers went berserk. The Kaiser form he takes on is a dragon form he could
not yet transform himself into, but it was a power he already had, sleeping
inside him, and since that power was called by the dragons in the tower he
lost control and disappeared.
The game tells nothing at all about what happened in the time after that.
We know that Garr, Nina, Momo and Peco split up from there. Nina went back
to Wyndia, Momo went to the plant with Peco hoping to study him more. Garr
however knew that Ryu wasn't dead and went looking for him. Of course he
knew that Ryu is not a bad person, but with his dragon powers beyond his
control he could still be dangerous. Not to mention Garr starts to realize
he was in error in slaying dragons.
That Ryu would pop up once again in Dauna mines, the place where he was
most likely born may have been the doing of the spirit of his mother whose
body I believe to be crystalized in there. That's where Garr found him and
knocked him out so that Ryu would become his old self again.
This is all a bit vague, but this may be the only way to make a few things
make sense on this one.
What is this "evil" the people in Urkan Tapa talk about?
=============================================================================
Isn't that obvious?
Nobody was allowed to know the truth about what happened 400 years ago when
the Urkan Guardians killed the Brood. So the people were taught to never
speak the names of Myria and the Brood, and thus it became that the Urkans
refer to Myria as "God" and to the Brood as "Evil".
What does Checkpoint North lead to?
=============================================================================
Nothing at all, it's just a scenario hub to grant a reason why Mikba would
be there.
Of course storywise there must be a large country beyond it, but it's
completely irrelevant.
How did Deis get herself imprisoned in the form of a naked woman?
=============================================================================
In a flash back you see Deis getting scolded by Gaist because she spoke ill
of the God of the Urkans.
His life was the key to open the seal. So it's very likely it was Gaist who
imprisoned Deis. Why she was in the form of a naked woman and not in her
true form is beyond me.
Why would the party members follow Ryu to meet Myria?
=============================================================================
We all saw Teepo accusing everybody of being selfish and wanting the power
of the Brood for themselves.
What reasons would people have to join you on your quest to Myria?
= Nina is obvious. She's in love with Ryu and would follow him anywhere. Of
course in Ryu she had a good excuse to escape her mother (and I would do
too if I were in her shoes).
= Garr is also obvious. He's something to make up to Ryu and he wants to
know the truth about his own actions.
= Rei seems Ryu as his brother, and that's worth a lot to him. He also
feared his own Weretiger power. He hopes to find out why there is such
terrible power in the world.
= Peco embodies a part of Yggdrasil, and since Yggdrasil chose the side of
the dragons in the big war, Peco wants to watch Ryu to see what he'll
become, and he wants to see if Ryu can make Myria see the error of her
ways. It's very likely he simply didn't speak to hide his relation to
Yggdrasil. One hell of an act he put up there.
= Momo is very vague on this part. The first time you meet her she simply
wants to guide Nina home, why she stuck with you after that. Maybe she
liked Ryu and friends and decided to tag along. It's pretty late in the
story when Momo realizes that going with Ryu allows her to solve the
mysteries of the machines which is her life dream. Momo didn't have much
reason to tag along from the start, but as the story comes closer to
Myria her goal in this quest becomes more and more an issue.
Elder Jono calls Ryu "My son"... Is he really?
=============================================================================
Probably not. I mean real life priests used to call their male subjects
also "my son" and females "my child" or "my daughter", or at least many
stories make us believe so. I think that Jono addresses Ryu in the same
manner.
His "Blood of my blood" could refer to blood relation, but that doesn't
automatically mean he's Ryu's father. He could also be his uncle or
grandfather.
I rather think that "Blood of my Blood" refers to the fact that both Jono
and Ryu are Brood, and thus of the same race and thus of the same kind of
blood. The story does really show that the Brood consider their fellow
Brood as relatives, and thus Jono may regard Ryu in the same way.
Do Rei and Momo love or hate each other?
=============================================================================
That's totally up to you to decide. Both seem to take every opportunity to
insult each other. In the same time they do seem to care about each other
deep inside which can be made out in how they express (in an insulting way)
their worries about each other in the Desert of Death. There is even fan
art around that suggest the two became lovers.
Frankly speaking I don't know, but I don't eliminate the possibilty. It's
not uncommon for a man and a woman falling in love with each other insult
each other as much as possible in order to hide their true feelings (and
end up getting married in the end) and the way Rei and Momo do this really
puts up this suggestion.
The thing that refutes this possibility is the fact that Rei is a kid when
the game starts, Momo is at that point already a grown-up woman. This makes
it possible Momo is a bit too old for Rei, but then again, it wouldn't be
the first time a relationship is formed between two lovers with a large age
difference, and then I mean one formed on true love and not the money the
older one may have (and I don't see Momo being rich actually).
Who knows, the game creators left this totally up to your imagination and
imagination there was, as there is some fan art around in which the drawer
depicted Rei and Momo as lovers.
As for me... I simply don't know the intend of the game creators, but funny
it is :)
Are the Breath Of Fire stories interalted?
=============================================================================
Nope, definitely not. Much people believe them to be so, but there are too
many inconsitencies here.
1: In Breath Of Fire I, Myria (back than falsely translated into
"Tyr") was the goddess of desire. She was pure evil and didn't
care about the world at all. BOF3 Myria however is kind and
gentle and caring, she only was afraid of the Brood and thought
that exterminating them would protect the rest of the world.
Both goddesses share their name but appear is completely
different persons in attitude and goals.
2: In BOF3 Deis is Myria's sister. In BOF2 and BOF1 Deis (who is
there called "Bleu") has no relation with the goddes. In BOF4
Deis even used to be a mortal who became a god by the use of
forbidden rituals, and it hopelessly went wrong making her get
stuck in the armor "Ershin".
3: The dragons themselves are also refuting the interelation. In
BOF3 the dragons already lost their power. The only reason Ryu
could still transform into a dragon was by praying to old Dragon
temples in which the dragon spirit still lived. In BOF2 however
the dragons still have their powers. In BOF3 the dragons gave up
their powers in order to calm Myria, something that would never
happen in BOF1 as that wouldn't calm the goddess there. In BOF4
the dragons are even in a complete other perspective as Dragons
are the remains of ancient gods in that game.
4: In BOF1 the dragon village is close to Wyndia (in BOF1 wrongly
translated into "Winlan") and they got there after losing their
powers. In BOF3 version of that village "Dragnier" is on the
other side of the world.
5: Momo talks a lot about the Techno Age. If the stories were
interelated the Techno Age had to be in full glory during those
games or at least a civilation that could grow into that. Not a
single trace of the Techno Age can be found in either games, at
least not in the scale BOF3 pretends it to be.
6: The Guardians did not appear in BOF1 and BOF2 which is very odd
if it were the same timeline.
7: How could Myria end up in Caer Xhan when she was slain in BOF1?
Still you see a lot of things in multiple games of BOF. Like a dragon named
Ryu and a winged princess named Nina. I think Momo formulates is perfectly
when you meet her as a master in BOF4.
"I have the feeling that I don't belong here. Like I've fallen into a
parralel dimension or something".
Maybe that answer that one :)
That mural in Dragnier and the title screen clearly depicts BOF1, though!
=============================================================================
Indeed it does, and that should confirm the interrelation, but due to the
inconsitencies mentioned above I can only say that this mural on which Ox,
Nina, Bleu, Bo and Ryu from BOF1 are clearly depicted is nothing more than
a cameo.
BCK00000010
=============================================================================
What are they yelling?
=============================================================================
This is a question asked pretty often. What are they yelling when casting a
spell.
The answer is easy. The Japanese name of the spell.
Below I'm trying to give an overview, but please note, I don't speak
Japanese at all. I just try to write down what I hear, and if you start
yelling at me because I got it totally wrong your mail will be deleted and
you'll be banned from mailing me. If you have a friendly mail in which you
provide me the correct information, then I'd greatly appreciate it!
Also note that some characters say something else than what's said here.
Spell/Ability: Yell:
============== =====
Barrier Hallia
Blizzard Dilegolith
Bone Dart Bondapoh (Suggested they are trying to
say this in English but fail).
Evil Eye Evil Eye (Said in English!)
Flame Strike Fleytiki
Frost Detha
Heal Zidihu
Jolt Varum
Lightning Vebbur
Might Gidatza
Mind Sword Maidelaflohde
Pilfer Ythelaki
Purify Jakoli
Quake Darabridah
Ragnarok Sipulkuh
Rejuvenate Hapidihu
Restore Stopodihu
Simoon Nina
Speed Hadzaadza
Tsunami Tsunami
Typhoon Kitana
Vigor Vidulahu / Ninaskave
Vitalize Vidulahu / Ninaskave
Wind Strike Epeugiti
As said before I don't speak Japanese, I just tried to write down what my
ears told me, as well as I could.
Some friends of mine know a few words. I hope they can confirm some :)
END00000001
=============================================================================
Copyrights and permissions
=============================================================================
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Rachel)
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END00000002
=============================================================================
How to contact me?
=============================================================================
If you want to contact me I recommend NOT to use my e-mail address. It's
there because GameFAQs and other FAQ sites hosting my FAQ require it, but
as with all e-mail addresses shown to the public on a website. It's
completely full of spam, and I can NEVER guarantee how long it will take to
read your mail, if I ever see it at all. I tend to change that adress on a
regular ocasion in order to bother spammers.
And thus I recommend that you go to my own website at
http://faq.tbbs.nl
and use the contact system the site has in place there. It will ALWAYS send
your mail to an active mail address.
Furthermore there are some mails that I regulary get and to which I "cba"
to respond to them. Here is what I got to say if you got to tell me this:
MAIL: You know nothing of [game X]
REPLY: Indeed, that's why I wrote a FAQ on it! You also got something
INTELLIGENT to say?
MAIL: Fix your English!
REPLY: If I spoke my own language you probably couldn't read it at all.
MAIL: Not to be rude, but your list doesn't cover even half of what it
should cover
REPLY: Such mails are worthless unless you give me the items I should
add. I'l even credit you for your trouble
MAIL: Hadsdajdkaskldandiwjoiudaojiwoidjowaijdw!
REPLY: Me not understand! I only speak English and Dutch I will accept
German, but I'll reply in English
MAIL: I got the best viagra for sale
REPLY: If I would actually NEED that stuff, I'd go to a pharmacy! Thank
you for your trouble.
MAIL: Your boss strategy doesn't work, dick!
REPLY: Then send me yours, dick!
MAIL: Some bosses you brand hard are easy. Some gamer you are!
REPLY: On paper one's always more careful than in reality! I always
take so-called "noobs" in mind when I write my FAQs.
MAIL: You suck in levelling up!
REPLY: You need to level up? Some gamer you are!There are two things I
hate. Wasting time and cheating!Constant levelling up falls in
both categories in my humble opionion
Okay that's the kind of mail I don't wish to get, and which I already
replied to by now.
I do understand that you don't agree with me on some points, or that I
forgot the cover parts.
I'm human, errors are as much my nature as they are yours.
If you find some errors, mail me in a civil way and I will update my FAQ
(when I got the time) and credit you for your trouble.
That's the way I work. No need to get offensive, is there?
* END OF DOCUMENT *